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Video Game / Pokémon Snakewood

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"Gotta eat 'em all!"

Pokemon Snakewood is, in essence, Pokemon Ruby IN A ZOMBIE APOCALYPSE!

Your hero (or heroine) wakes up in the ruins of Littleroot Town with a bad case of amnesia. After retrieving a Poke Ball from the wreckage of the lab, you find Professor Birch being attacked by a strange creature that doesn't seem like an ordinary Pokemon... The grateful professor promptly fills you in, and sends you off after your older brother, who's looking for a way to stop the apocalypse.

While obviously Darker and Edgier, Snakewood keeps a very dark sense of humor throughout the story, never quite taking itself too seriously. Its cliches are constantly Lampshaded to the point where it's clearly Better Than a Bare Bulb.


This Pokémon Game Mod contains examples of:

  • Beef Gate: An early release of the hack had a portal in Petalburg City that transported you all the way to Route 121, where you could catch certain Pokemon well before you should have been able to. The downside is that the trainers were also too powerful to overcome at that point in the game, restricting you to that one area. Later releases have taken out this portal, however.
  • Better Than a Bare Bulb: The game never takes itself too seriously, and mocks some of the cliches that pop up.
  • Big Bad: It's kinda ambiguous at first. At first, Meteor seems to be the villain. Then they make it seem its the Four Horsemen. Then when you first reach Lilycove, the Inquisition's leader, Chloe, seems to take that position. But after you beat the Champion, Senex seems to take over as Big Bad, with his two Dragons finally trying to get their hands dirty.
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  • Big Damn Heroes: When Misery fights the Inquisition at Lilycove, they are ambushed by Chloe, two Inquisition Footsoldiers, and two Zombies, but just when it seems like the protagonist is gonna lose, two Dragons show up and eat both the Footsoldiers and the Zombies.
  • Hybrid Monster: A particularly morbid example; one trainer on Route 121 boasts about how he cut various Pokemon into pieces, then combined them to make A Monster (sic).
  • Nintendo Hard: Instead of starters, you get normal Pokemon (Koffing, Baltoy and Paras), other trainers' Pokemon have very high levels with overpowered movepools and abilities, and the puzzles suffer from Guide Dang It!.
  • Nonindicative Name: The Deadly Seven actually have ten members.
  • Obfuscating Stupidity: After battling Senex, they are revealed to have been faking their insane antics the entire time.
  • Palette Swap: The various zombified Pokemon.
  • Punny Name: Zombie mons have names like 'Boilbasaur' and 'Rotmander'. And then we have some of the Witches on the way to Fortree, like the Witch Doctor (who simply heals you), Blair Witch, the Sand Witch (before fighting her, the player comments on her looting tasty…),
  • Quirky Mini Boss Squad: The deadly seven. Oh, the Deadly Seven.
  • Something Completely Different:
  • Shout-Out: All over the place, but thankfully the game is not bogged down with them.
  • Trial-and-Error Gameplay: The Inquisition's headquarters has three offenders: the boardroom, where a safe path to either end may take a while to find; the warp panels, leading to a Hopeless Boss Fight with a ghost if you stumble through the wrong panel; and the Leap of Faith, which features a similar penalty to the second example if you're unlucky stumbling through the dark.
  • Villainous Breakdown: After you beat the Champion, Gleis slowly suffers one. He goes from a calm, Manipulative Bastard that is completely willing to manipulate you and battle you with Pokemon and becomes a crazy sociopath that is ready (and openly stating his desire) to kill you.


Example of: