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Pokémon Stadium Kaizo
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Pokémon Stadium Kaizo is a Nintendo 64 romhack of Pokémon Stadium, one of the very first Pokémon Stadium mods. The Stadium Tournaments and Gym Leader Castle are revamped significantly; all enemies have improved AI, teams, moves, and stats, but you are also provided vastly improved rentals to fight back. It is compatible with Pokemon Red, Blue, and Yellow, and has a Pokemon Lab to take advantage of it. There is also Round 2 after beating Round 1. It is authored by Sinister Hooded Figure.

The game can be found here.


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Tropes used in Pokémon Stadium Kaizo:

  • 100% Completion: From the rentals alone, it is possible to get all 151 Pokemon to the Hall of Fame, although certain Pokemon are only found in certain rounds.
  • Action Bomb: The Super Nerds will use Explosion teams, just like in the original Stadium. But they won't be that predictable. The Rocket Grunt also has Pokemon with Explosion.
  • Adaptational Badass: From Bruno to the Rocket Grunt, you can expect every trainer in the game to be this. The Lass was already an example in the original, and still is now.
  • Boss in Mook's Clothing: In a difficulty mod of the Nintendo Hard Pokemon Stadium, you are bound to encounter at least one NPC in the Tournament Cups, or even Gym Leader Castle, that will cause you grief.
  • Critical Hit Class: Razor Leaf, Crabhammer, and Slash will generally always land a critical hit. Focus Energy can raise the critical hit rate almost as high. The Tamer uses the former, while the Judoboy sometimes uses the latter. Beware of Persian in particular, since it is fast and gets an attack bonus.
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  • Easter Eggs: Round 2 tournaments has a few cameos in the fourth battle.
  • Elite Mooks: Cooltrainers were this in the original, and in Pokemon Stadium Kaizo, are among the hardest battles in the whole game. Good luck against them.
  • Everything Trying to Kill You: It gets to this point at least one third of the way into the battles. Round 2 is this Up to Eleven.
  • Final Boss: Just like in the original Stadium, Mewtwo is the final boss, although it won't be exactly a one sided battle this time...
  • Flawless Victory: You gain continues if you win without losing a single pokemon in the Tournament battles. You'll need them. Averted for Gym Leader Castle; you can get perfect wins, but you won't have any continues.
  • Forced Level-Grinding: Averted. You don't level up in Pokemon Stadium, and most of the rentals have max stats and good movepools. If you are using the transfer pack, you might have to do quite a lot of grinding to be comparable to the rentals.
  • Instant Awesome: Just Add Dragons!: You'll see a lot more Dragonairs in some battles, and the Gentleman is very fond of using Dragonite as well. Unlike the original Stadium, Lance actually uses a Dragonite on his team this time. The later rounds of Petit Cup, and especially Pika Cup has its fair share of Dragon Rage users, which always does 40 damage... around levels below 30.
  • Mythology Gag: There are references to the anime and manga, as well as the Pokemon Kaizo Romhacks.
  • Nerf: Hyper Beam still has the recharge turn, even if it misses. Substitute is no longer usable, in order to nerf Mewtwo from Transfer Packs
  • Nintendo Hard: Up to Eleven. A hard mode hack of a game that was notorious for being the most Nintendo Hard Pokemon game, even when compared to Nintendo Hard Romhacks. There is a reason why the rentals are buffed significantly from before; while Gym Leader Castle starts off tame but not too easy, everything else starts off pretty strong. From the very beginning of Round 1, Kaizo Poke/Great Ball are as difficult as the original Ultra/Master Ball... in Round 2. Kaizo Ultra Ball's difficulty is comparable to the alternate modes of the Japanese exclusive Pokemon Stadium versions, with Nintendo Cup 97-98 teams. Round 1 Kaizo Master Ball is harder than Stadium 2's R2 Master ball and Pocket Monster's Stadium Round 2, which are legendary in their difficulty. Another factor is that the enemies have access to Gen 2 Tradeback moves, such as egg moves and obscure event moves. That's just Kaizo Round 1; you don't even want to imagine Kaizo Round 2, especially since it can throw additional curveballs.
  • Olympus Mons: You can expect to see the Legendary Birds used in different rounds the Poke Cup and Prime Cup. The Old Man and especially the Bird Keeper are the most prominent users. Blaine, Giovanni, and Lorelei both use Olympus Mons, and you can expect the final boss of Prime cup Master Ball to use Mew.
  • One-Hit Kill: The Gamblers specialize in this even more than the original Stadium. This is also one of the Tamer's strategies, and you can expect enemy Rapidash and Seaking to have Horn Drill.
  • Palette Swap: All of the enemy trainers have different color palettes, thanks to updated nicknames.
  • Psychic Powers: As usual, the Psychic and Sabrina are infamous for it, even in this game.
  • Standard Status Effect: They are spread around in many battles, but some trainers do specialize in Paralysis, Confusion, and Sleep, sometimes both.
  • Wake-Up Call Boss: Brock can be a tough fight in Gym Leader Castle, and the difficulty picks up around Celadon Gym. Also Petit Cup's Bug Catcher is a far cry from the original; Paras is the only bug on his team, with a varied team of bug hunting pokemon like Diglett and Pidgey, or Pokemon that are similar to bugs like Krabby and Kabuto, and goes to show that Petit Cup will not be a walk in the park. The last battles in the relatively "easy" Poke Ball difficulties can eliminate your continues if you are not careful.
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