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Fantasy Maiden's Odd Hideout is a freeware horror game by Nubarin and Nanashi no Chiyo of Buriki Clock, who previously created Chloe No Requiem. Ange and Bernd head into the forest outside of their village to go hunting, but after getting lost, decide to visit an old house they used to play in as children. They decide to spend the night and try to get back to town in the morning, only to find that they are trapped inside.
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The game was translated into English by Tosiaki7.


Fantasy Maiden's Odd Hideout contains examples of:

  • Alone with the Psycho: Poor Bernd, whenever Ange goes crazy because of her vampire powers.
  • Big Bad: Bernd’s unnamed father is essentially this, as the one who is trying to kill Ange, though he’s doing it to protect the village- it just so happens that Ange is a Tragic Monster.
  • Burn the Witch!: What the village did to convicted witches - execute the witch via vampire bite.
    • In Ange's route, this is what happens to her after she escapes the house.
  • Character Portrait: Only the main characters (besides Bernd’s father) have them — Ange, Bernd, Cynthia, and D — though they have quite an array of expressions.
  • Crapsaccharine World: As the days go on, the house starts to become more and more dilapidated, with the dessert furniture developing cracks and holes appearing in the floor.
    • Bernd's route of the game reveals the house was dilapidated and dirty from the start, making this more of a Crapsack World.
  • Declaration of Protection: Bernd makes several to Ange.
  • Dhampyr: Bernd is one.
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  • Foreshadowing: One of the books Ange can read states that one indicator of someone being a vampire is strange-colored eyes. Both Ange and Bernd have strangely-colored eyes, but in flashbacks, Ange's eyes are shown as blue, and Bernd's eyes are the same color.
  • Framing Device: The game is framed as D telling a story in a theater.
  • Hearing Voices: Ange, by way of the fairies and Cynthia.
  • Hope Spot: After being chased down by a crazed Ange the night before, Bernd is relieved to find her feeling better the next morning. Then he mentions that it's breakfast time... and she starts chasing him.
  • Insistent Terminology: D is just a humble storyteller, and has absolutely nothing to do with the events of the story at all.
  • Interface Screw: Happens in Ange's route. Bernd starts repeating her name over and over until the text runs off of the text box and starts covering the entire screen.
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  • Jerkass Has a Point: Bernd's father refuses to listen to him when Bernd states that it's impossible for Ange to be a vampire and protests her execution. Unfortunately, as Bernd later discovers, his father was not so far off.
  • Let's Play: ManlyBadassHero has one.
  • Madness Mantra:
    • Ange starts doing these in Bernd's route.
    Ange: ...Breakfast. My breakfast is... is is is is is is is is is is is is is is is is is is is is
    • Bernd also does this in Ange's route, repeating her name over and over. However, this is likely just another one of Ange's hallucinations.
  • Masculine Girl, Feminine Boy: Ange and Bernd, especially in flashbacks.
  • Meaningful Echo: "Let's do halves!"
  • Mood Whiplash: In Bernd's route, when he brings Ange food on Tuesday, she talks about her delight at being able to eat with everyone. Then she begins to talk about who will turn into Tuesday's treat, and before Bernd knows it, she is chasing him with murderous intent.
  • Multiple Endings: There are three, all of them taking place in Bernd's route. To get each ending, Bernd has to decide what he wants to do with himself after being confronted by his father.
    • Bad End: Bernd decides that he wants to protect Ange. He goes to sleep and has a dream of a bloodied and frowning Cynthia, who says nothing before disappearing. The next day, he discovers that Ange has found the basement, and tries to explain why he trapped her in the house before being attacked and killed by her. This corresponds with the ending in Ange's route, in which Ange leaves the house and is caught by the villagers and promptly burned on a pyre.
    • Normal End: Bernd decides that he wants to become stronger. He dreams of Cynthia surrounded by a white haze, who calls him a weakling and tells him he knows nothing before disappearing. Later, after finding Ange who had escaped from the house, he is forced by her to stab her before she runs back into the forest. The route ends with Bernd apologizing to his father for allowing her to escape, who tells him that he's grown up.
    • Sunday End: This end is only unlocked if the player collects all of the breadcrumbs and completes the picture in Ange's route. Bernd decides that he doesn't know what to do. He dreams of Cynthia, who asks him to save Ange. Later, he encounters Ange, who had escaped from the house, and tries to convince her to escape while he confuses the villagers. He is shot in her place, and Ange saves him by biting him, thus making him a quarter vampire. He then drinks her blood, and the two escape the village together, with Cynthia in tow. The play ends and we see the trio (Cynthia's still a ghost) watching from the seats, wearing modern clothes.
    • Cynthia's End: This ending follows the Normal End route. Ange finds out archives about a witch named Alice. She used to be Cynthia's friend before being caught and executed. Cynthia was executed as well because of her association with Alice. Meanwhile, Ange finally remembers for Cynthia died and they have a tearful reunion. Ange decides to leave the village but promises to visit Cynthia's grave. Just as she's about to leave, Bernd appears and shoots Ange.
  • Nightmare Face: The few remaining fairies and Ange herself have these toward the end of her route, and Ange makes these faces when she goes berserk during Bernd's route.
  • P.O.V. Sequel: Not quite a sequel, but after the Ange route is finished, Bernd's route opens.
  • Red Eyes, Take Warning: Ange. Also a form of Foreshadowing, as we have no indication of Ange's nature until later in the game. Her sprite also gains these when she goes berserk due to hunger in Bernd's route.
  • Sanity Slippage: Zig-zagged by Ange. The fairies and Cynthia aren't there to begin with, but as the week goes on, she hallucinates that they become more aggressive and angry toward her. However, she begins to see the house in its true, broken-down state, instead of the candy dreamworld she had imagined.
  • Shout-Out: Ange leaves a trail of breadcrumbs behind her as she and Bernd travel into the depths of the woods, but the breadcrumbs are eaten by animals in the forest, leaving Ange and Bernd with no choice but to enter a house made of desserts.
  • Stages of Monster Grief: Ange spends most of the game in the "Denial" phase and progresses to different stages depending on which ending it is.
  • Surprise Creepy: The game starts out bright and cute, but with an undercurrent of horror that only increases as the days go by.
  • There Is Only One Bed: Lampshaded in Ange's route, much to Bernd's embarrassment.
  • Through the Eyes of Madness: Ange's route, if Bernd's route is to be believed.
  • Tsundere: Bernd.
  • Untrusting Community: The villagers are very keen on witch-hunts, and have them frequently to weed out any potential witches or vampires. This is what happened to Cynthia, who is implied to never have been a witch to begin with, and this also happens to Ange at the end of her route.
  • Witch Hunt:
    • In the backstory, this is how Cynthia died. She was accused of being a witch and was executed by using Ange to bite her.
    • The villagers go on a more traditional Torches and Pitchforks-type hunt near the end of the game, when they try to find the hideout in order to kill Ange.
  • Your Mind Makes It Real: The entire house is this for Ange, who hallucinates the furniture being made of desserts, the large castle in the corner of the room, as well as Cynthia and the fairies.
    • Bernd's route indicates that at least some of Ange's delusions are real, as he can see the fairies and Cynthia's ghost in the endings.
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