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In the time before time, the Great Spirit descended from the heavens, carrying we, the ones called the Matoran, to this island paradise. We were separate and without purpose, so the Great Spirit blessed us with the three virtues: unity, duty, and destiny. We embraced these gifts and, in gratitude, we named our island home Mata Nui, after the Great Spirit himself.
But our happiness was not to last. Mata Nui's brother, Makuta, was jealous of these honors and betrayed him. Makuta cast a spell over Mata Nui, who fell into a deep slumber. Makuta's power dominated the land, as fields withered away, sunlight grew cold, and ancient values were forgotten.
Still, all hope was not lost. Legends told of six mighty heroes, the Toa, who would arrive to save Mata Nui. Time would reveal that these were not simply myths — for the Toa did appear on the shores of the island. They arrive with no memory, no knowledge of one another — but they pledged to defend Mata Nui and its people against the darkness.
Tahu, Toa of Fire. Onua, Toa of Earth. Gali, Toa of Water. Lewa, Toa of Air. Pohatu, Toa of Stone. And Kopaka, Toa of Ice. Great warriors with great power, drawn from the very elements themselves. Together, they were six heroes with one destiny: to defeat Makuta and save Mata Nui.
This is their story.
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"Where wisdom and valor fail, all that remains is faith. And it can overcome all."
—Tahu, Mata Nui Online Game

"Not luck. It's what you do that makes you a hero."
—Kopaka, Mask of Light

"There are a thousand ways I could destroy you right now. And 941 of them hurt."
—Makuta Teridax, Time Trap

"Maybe a Toa isn't someone who has no fear — but someone who conquers their fear."
—Vakama's thoughts, Time Trap

"United in duty. Bound in Destiny. This is the way of the BIONICLE."
—Vakama, Legends of Metru Nui

"You don't have to be a Toa to be a hero."
—Garan, Island of Doom

"You fool, Axonn! Don't you realize you're fighting for a lost cause?"
"Don't you realize those are the only kind worth fighting for?"
—Brutaka and Axonn, In Final Battle

Matoro [did] not see himself as a hero. As a Matoran, a Toa Inika, and a Toa Mahri, all he ever tried to do was his duty.
Now that duty has led him to his destiny.
—The narrator, Death of a Hero
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"I have seen Matoro's fate... Felt his thoughts... There is nothing we can do now but grieve for him.
"Come, my friends — let us go and celebrate a Ko-Matoran who became a Toa... and a Toa who saved a universe."
—Vakama, Death of a Hero

In the time before time, on the mysterious island of Mata Nui, six canisters washed ashore on a golden beach, and new and powerful legends were born:
Tahu, courageous Toa of Fire, Lewa, agile Toa of Air, Gali, noble Toa of Water, Kopaka, powerful Toa of Ice, Onua, wise Toa of Earth, teamed up with Pohatu, mighty Toa of Stone...
They battled the darkness of evil Makuta, and the terrible menaces he unleashed that threatened the Toa and the world. Time would bring new transformations, amazing weapons, masks, and armor, and new and greater power than ever before. These Toa Nuva would need all their power, all their skill, and all their wisdom to combat more dangerous threats like the Bohrok-Kal and the dreaded Rahkshi, servants of the evil Makuta. They brought fear, destruction, and doom to Mata Nui, but new allies joined the fight, and helped to defeat Makuta!

Secrets of an ancient land called Metru Nui were revealed, a land that long ago had its own heroes who fought for justice with all their powers and skills, braving any danger to keep their city safe. Challenged by the Vahki, robots programmed to pursue, capture, or destroy, these Toa fought on. Even when turned into nightmare versions of themselves, the never surrendered. Whoever the enemy, whatever the odds, they fought and they won.

In other faraway lands, evil continued to grow, monstrous creatures longing to be unleashed... but the mantle of Toa was worn by new warriors. On a quest to find the legendary Mask of Life, nothing would get in their way. Not on land, or Under the Sea, no matter where the Mask of Life might be, no matter who dared to try and possess it with stealth, power, and evil schemes, the Toa would be there, armed with new masks and weapons, ready to fight to save a universe. With enemies on every side, outnumbered and under attack, stranded in the depths of a strange ocean, and facing monsters beyond imagination, the Toa would find a way to win. No matter what the future may bring, some things will never change. Like the courage, and daring of true heroes. In 2008, the Toa face their greatest challenge: a battle in the skies at the core of the universe, the Toa Nuva will continue the fight.
The final battle is about to begin.
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"All journeys must come to an end, but this time, there is a new beginning as well. There will be challenges to face and enemies to fight, but I know you will overcome. All that has gone before, my friends, has only served to give birth to this new day. Let unity, duty and destiny be your guides. Be well, be strong, care for this world and for each other. Farewell."
—Mata Nui, Journey's End

Toonami, in a promo for BIONICLE: Mask of Light

Here, you had these mechanical-looking beings you'd expect to live on some robot planet like Cybertron, but here they were on a tropical island setting with very limited technology, living like tribesmen, wielding Elemental Powers like fire and water, wearing masks that gave them other abilities, and they had real names like "Tahu" and "Kopaka", lifted from various real-world languages. As we'd soon learn, they weren't even robots! Despite appearances, they were alive, with organs and chunks of muscle holding their metal frames together. They were people in almost every sense of the word. They could drown, the could eat — differently from us, but just imagine this guy with all the gaps filled in, like an inside-out Terminator. The Toa show up in shambles because they were in those pods for so long, all their flesh died and rotted away. It took some time to grow back once they put themselves together. It was contradiction on top of contradiction, a bizarre marriage of tropes and aesthetics that, on paper, should alienate everyone, but alien as it may be, this world was unique and the characters themselves oddly endearing. They were clunky, like clumsy metal children. There was nothing else like it.


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