Follow TV Tropes

Following

Experience Entitlement

Go To

"What don't die can't live. What don't live can't learn."
Granny Weatherwax to the elf queen, Lords and Ladies

Experience is an interesting concept. It is the knowledge or mastery of an event or subject gained through involvement in or exposure to. For that reason, more experience contributes to maturity and expertise. On its own, it's often a good, or even an expected thing, to be Taught by Experience.

This trope is about when "experience matters" is abused as an end-all, be-all. When Older Is Better is taken to its logical conclusion. In essence, "I know/did/have/saw more than you did, therefore, I'm automatically better and you're inferior." The Arrogant Kung-Fu Guy may cite experience as a key factor to his or her superiority to someone of similar station. The Rich Bitch or Spoiled Brat will talk about their lavish trips and material possessions as reasons why they are above commoners. The Abusive Parent keeps their rowdy child in line by saying they know best because they know or saw more, lie or not. Or that Sore Loser you beat in a game says his defeat should be impossible because he's played longer.

While experience does matter, there is a thing called a "learning/experience curve." At some point, depending on the topic, two individuals will obtain the same amount of knowledge, and the rate at which they do can and will vary. Furthermore, sufficient research heralds an understanding of a matter that he or she may not (or cannot) experience. It's even better if there are means to go back (i.e. the tapes kept circulating or there is a time machine) to get the authentic experience.

In other words, experience is merely one of the things that matter. At one point, you may have known more, but given time, that will no longer be true. At worst, no one will care and call you out for trying to paint yourself as inherently better. Keep espousing "Experience Entitlement" after that moment, and people may see you as pretentious or whiny.

Elitists tend to invoke this trope for better or worse. This can lead to such reactions like We Want Our Jerk Back!, So Bad, It Was Better, or It's Popular, Now It Sucks!.

Both the hardworking everyman and the Talented, but Trained will never use this trope as an excuse. They will often state they are "still learning". Also contrast the Logical Latecomer, who is new but can see through the nonsense the rest of the cast buys into.

See also Immortal Immaturity, Years Too Early. Compare Screw Politeness, I'm a Senior!.

Can lead to Hard Work Hardly Works if the narrative winds up (unintentionally or otherwise) agreeing with this particular argument.

In-Universe Examples Only. We don't want this term flung around on work pages accusing fanbases or fandom members of such.


Examples:

    open/close all folders 

    Films — Live-Action 
  • A source of conflict in Austin Powers in Goldmember. Nigel Powers has been a secret agent for far longer than his son Austin, which makes him arrogant and snooty. Austin is far greener in the field (taking into account that he was put in suspended animation from 1967 to 1997), but he has a lot more common sense and is friendlier than Nigel.
  • Moneyball: The reason why protagonist Billy Beane has such a hard time building a new team with the gutted budget of the Oakland A's is that most of his scouts and advisors are old men who stubbornly refuse to change their way of thinking. In one meeting, Beane tries to make a logical argument about why their methods won't work, only to be told that there's a "lot of experience and wisdom in this room" that he needs to be quiet and listen to. One of them even confronts him later when Beane continues to ignore their advice in favor of the statistics of his Assistant General Manager, Pete.

    Literature 
  • Alice's Adventures in Wonderland:
    Indeed, she had quite a long argument with the Lory, who at last turned sulky, and would only say "I'm older than you, and must know better." And this Alice would not allow, without knowing how old it was, and, as the Lory positively refused to tell its age, there was no more to be said.
(The Lory is a caricature of Alice's elder sister Lorina).
  • Inverted in Ciaphas Cain. In the first novel, one of the points of contention between Colonel Kasteen and her second-in-command Major Broklaw is that when their regiments were merged, she was made Colonel by virtue of only a few days seniority, and he felt that his front line combat experience made him more suitable.
  • Dilbert and the Way of the Weasel by Scott Adams contains a letter from a reader who describes a meeting where the longest-serving employee at the company took it over and demanded that the project be done in a particular way because he had "experience". He was disinvited from further meetings.
  • Lords and Ladies: The eternally-youthful elf queen tries throwing her Time Abyss status at Granny Weatherwax, who is an old woman and much younger than the queen. Granny counters that sure, the queen's been around for a long time, but hasn't spent any of that time really living, learning, or growing stronger.

     Live-Action TV 
  • Seen at different points in Band of Brothers:
    • The first set of replacement troopers are ignored or outright scorned by Easy Company because they aren't Toccoa men and didn't jump with the unit into Normandy. They start fitting in better once they participate in Market Garden.
    • David Webster is given the brush off when he returns to Easy Company because he missed the entirety of Bastogne and the Battle of the Bulge. He makes things worse by trying to explain that his recovery after being wounded in a German counter-offensive took a long time, since other wounded troopers would sneak out of hospitals and risk punishmentnote  to fight alongside their buddies.
    • O'Keefe annoys most of Easy Company by his innocent talk of wanting to experience combat. Perconte delivers a "Reason You Suck" Speech and says that O'Keefe should be smart and shut up because nearly everyone else in the company has experienced years of combat and the associated privations and they're happy that they get to be safe and comfortable now that the war in Europe is winding down.
  • In the first Paul Merton episode of Room 101, Nick Hancock wanted to put "people who don't know how to argue" in Room 101, specifically his parents. Apparently, his dad's response to any argument was "When you're as old as I am, you'll know that's not true." (His mum's was "Well, I'll be dead soon.")

    Tabletop Games 
  • Planescape: The Society of Sensation (or the Sensates) believe the fundamental truths of the Universe can be determined empirically through personally experiencing as much of the Planes as possible. The other factions that control Sigil thus tend to view them through the lens of this trope whenever a Sensate starts blabbering on about how they're better attuned to the true nature of the universe because they've experienced so much of it. Within the Sensates, being more experienced tends to give you a higher seat in the faction's hierarchy, though this is not an ironclad rule. Sensates also care about having new experiences all the time, so any Sensate who gets stuck in only experiencing the same thing over and over again get shunned.
  • Warhammer:
    • Dwarf Longbeards are the eldest of dwarves who've been around for at least 5 centuries. While this does make them extremely deadly and their counsel is often best heeded, one of the reasons they're kept in their own unit is because they complain about how everything was better back then (beer tasted better, goblins weren't so weak, etc.), and nearby dwarf units can reroll some failed dice rolls because they sure as hell don't want to be the target of pointed remarks and "I told you so"'s by the Longbeards.
      Durgrim Redmane: This beard here says I'm old, and that means I knows best, and you knows that too, so that's why you're going listen to my advice, then you can grow up to be proper Dwarfs and pass on your advice to the next generation.
    • Dwarf Slayers who increase in experience actually lose self-respect despite the ever-tougher foes they've killed (from Trollslayer to Giantslayer to Dragonslayer to Daemonslayer) because a Slayer is supposed to die in battle against a giant ugly monster to atone for some past failure. That said, older and more experienced Slayers often tend to attract younger and less experienced ones; not because they look towards his wisdom as a better chance of staying alive, of course, but because they are hoping that whatever kills the elder Slayer will give them a worthy Doom in the process (in-game, higher-tier Slayers can join units of Trollslayers as officers; Trollslayers are the only unit senior Slayers can join at all because regular dwarfs don't find exiled Death Seekers to be proper 'officer material' no matter how bad they've been at getting themselves killed up to that point).
  • Warhammer 40,000: One of the (many) reasons the Eldar are hated by the Imperium is because they believe themselves the only ones smart or experienced enough to deal with Chaos. While it is true that humans fall to Chaos with depressing regularity, the Eldar screw up just as often due to following an uncertain prophecy, and the fact that they're a Vestigial Empire (due in large part to actually spawning a Chaos god through millennia of sadistic hedonism) has done nothing to curb their arrogance, and many a Chaos incursion or daemonic summoning has succeeded in spite or because of their interference.

    Visual Novels 
  • In Fate/stay night, Archer 2, better known as Gilgamesh, contains the prototypes of all the treasures in the world in his Noble Phantasm, on top of being the oldest known hero and king. Naturally, he loves endlessly boasting his greatness. Although he's so powerful he can back it up, mind you, this makes him an unpleasantly arrogant, egotistical, narcissistic, and self-centered bastard that very few actually tolerate. Gets even better when people like Shirou Emiya and Saber (King Arthur), who existed after his time, still best him in battle in certain routes.

    Web Video 


Top