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Game Breaker / Fate/Grand Order

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As expected of a gacha game, there are several, but if you think you'll have easy access to them, you'll have to roll the gacha for them first and cross your fingers for the best.

Individual Servants

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  • Jeanne d'Arc (Alter). With her Avenger class with a natural 1.1 damage modifier that is currently resisted by only Moon Cancer class, consisting of three Servants (BB, Summer BB, and Ganesha), two of whom are event-locked at that. Jalter has the highest attack stats in the game, and being an Avenger, Jalter had several passives that improves her defensive NP generation with a passive that regenerates them to boot. Skillset wise, Jalter is basically the textbook ideal offensive servant, having a Charisma to boost her generic damage output, Self-Modification a skill that both enables, and improves critical damage, and a Mana Burst that doubles as a defensive skill, offering invulnerability for the turn it is used. Her cards have good hitcount, and solid NP generation allowing her to generate critical stars, and NP generation relatively well and her Noble Phantasm is Buster type with a nifty side effect of blocking the first buff casted on the target. At the time of her release, Jeanne Alter is the gold standard of offensive servants, being able to quickly nuke down boss regardless of class. The release of Merlin makes her even stronger, and Jeanne Alter stays as some of the best offensive servant years after her release until better options for single target Class Counter caught up to her, and even then she's still the cream of the crop even when she's unable to get Class Counter advantage herself. Her premier position as a main attacker seems to fall off since the game weighs towards AOE attacks, but ask no one else if one absolutely needs a Single Target attacker....
    • Her welfare Berserker form is no slouch either who is geared with attack and Buster buffs and an NP charge, and with her high attack attack and ease to NP5. That said, with some support from Mystic Codes, Craft Essence, Shakespeare and friend's Merlin, she can nuke bosses to oblivion in just one turn regardless of class with cheap setup which is extremely useful for events with raids.
  • Merlin is what happens when you really want an insanely powerful support servant. He provides 20% NP charge and 20% attack to the party with his first skill, his second skill is full party invulnerability, star gen up and enemy crit chance down with a moderate cooldown and the third skill provides 50% Buster up for 3 turns, 3000 Max HP increase and a staggering 100% Critical Damage bonus for a turn. He has a passive that generates 5% NP per turn and at NP1 provides 1000 healing, 5% NP charge and 5 critical stars to the party per turn for five turns. As a result, if you have two Merlins on the field you can have anywhere from four to six of his NP going at any one time. Believe it or not, his playable version actually comes after a nerf from the NPC Story Support in Babylonia, which also provided a 3000 direct heal on top of the heal per turn. As a result, he basically defined the metagame for a really long time, with various gimmicks seemingly targeted directly at stopping him, such as a Saber Alter Memorial Battle where she's programmed to attack Casters exclusively before any other target, or explicit Buster Card-resistance on some bosses. These things have considerably crippled him, but really, it's nothing too painful to deny the potential he offers. He brings the pain with superpowered Buster crits, and has great sustain to go with it. To top it off, unlike many of his fellow supports, he has great versatility, synergizing just fine within non-Buster Crit oriented teams, with his heavy sustain and NP charge working perfectly for enabling the Arts meta. His one downside is that he is mostly designed for longer, difficult fights, so his usefulness for quick farming is highly dependent on the player's Servant and Craft Essence lineup.
  • Heracles, while already a solid Berserker on his own, reaches this status thanks to his Bond CE - Castle of Snow, which grants him three layers of Guts. Because of the way Guts works, if your last remaining Servant revives via Guts, then the turn immediately ends without a chance for the opponent to finish you off. As a result, triple Guts combined with Herc's own Mind's Eye/Battle Continuation combo means that Herc is guaranteed to last for five or six turns if he's the last Servant you have. Combine this with great attack even for a Berserker, plus the NP charge he gains from being hit, and Herc can easily take an otherwise guaranteed defeat and turn it around into a victory. He's also not that difficult to get if you know what you're doing, having appeared in several free giveaways as well as being available in the Start Dash gacha (meaning you can just reroll accounts until you have a Herc at the very beginning, giving you all the time in the world to level up his Bond).
  • BB (Summer) at first might not seem like much, her stats being somewhat middling for an SSR Servant and Moon Cancer only being able to deal effective damage to Avengers, which are uncommon enemies at best. Her first skill is Self Modification, which while at EX rank is pretty powerful and helps her damage quite a bit isn't too mindblowing. Her second skill is where things start tipping more towards the broken side. Golden Pig Cup at max rank gives her (and yes this is all one skill): An NP gauge charge of 50%, a 3,000 hp heal, 20% Buster up for 3 turns, 50% NP damage up for 3 turns, and a one time evade just to cap it all off. At 7 CD at level 10. While this is more than most Noble Phantasms can accomplish in one skill, it is somewhat justifiable by her aforementioned stats and class, with it ultimately just allowing her to keep up with other offensive Servants damage wise rather than surpassing them. So why is she listed here? Three words, and her final skill: Faceless Moon EX. This is, without question, one of the best skills in the entire game, allowing BB to "lock in" the current hand of cards for three turns, meaning that another new hand will not be drawn in that time. This is, frankly, beyond ludicrous and allows for terrifying synergies. Are you annoyed that your Merlin and Jeanne Alter team is too reliant on RNG for those glorious Buster Brave chains? BB has you covered! Maybe you'd like to have as many Arts cards as possible when using a Servant like, say, Hokusai so you can debuff the enemies defense into oblivion? No problem! Want an Assassin like Jack to always have three Quick cards, thus guaranteeing 50 stars for three turns, while also going through enemies like a chainsaw if you have Skadi? Your kouhai is here to serve. And the real kicker? At level 10, the cooldown is only six turns. The downsides which prevent it from becoming a full-blown Game-Breaker is shuffling the deck or swapping out party members (such as any deaths) will prematurely cancel the skill, and waiting for a good hand to lock with the skill is also time-consuming (sometimes probably life-threatening) with the RNG mechanic, but it's still too good for making every possible builds even stronger for three turns, and the possibility to subvert fundamental game mechanics.
  • Cu Chulainn (Alter) is what happens when you get rid of the Berserker class' Glass Cannon weakness. While his Lancer incarnation is merely Boring, but Practical, having great skills for survivability and endurance but low damage due to his rarity; His Alter form alleviates the low damage due to being a higher rarity and a Berserker. While his Protection from Arrows is a rank lower (lower defense buff and a 2 attack dodge compared to Lancer's 3), it's a small price to pay. He also trades Disengage for a new skill, Madness of the Spirits, which lowers the opponent's Critical Rate and Attack for 3 turns to give him and your team even more survivability. His NP even buffs his own Attack and Defense for a single turn before it activates. This makes him, along with the aforementioned Jeanne Alter, one of the best general use boss killers in the game, trading the latter's high burst damage for more endurance.
  • Minamoto-no-Raikou (Summer). For a 4-star unit, she can surpass even 5-star Lancers for being the best in class when it comes to sheer offensive power. While her regular Berserker version is one contender for game breaker status who is only held back by her squishiness, heh, summer Lancer retains a similar power level on a Lancer class. Both of Lancer Raikou's card damage boosting skills lasts 3 turns, with being a generic charisma, and the other being a loaded 3 turn 40% Buster buff with 6 turn Cooldown. Her last skill is a simple 1 turn critical enabling buff, but since her Noble Phantasm produces stars in its own right, Lancer Raikou is able to easilly work around it. What truly pushes Lancer Raikou further is her cardset, while her Lancer esque(2 Buster, 1 Arts, 2 Quick) cardset is otherwise unremarkable, her Arts card is significantly better than normal allowing an Arts third card critical from her to quickly refill her NP gauge. As a cherry on top, Lancer Raikou skills are also targetable giving her some form of flexibility in usage.
  • Ibaraki Douji (Summer) is basically Summer Raikou with her cards more slanted towards Quick, featuring 4.24 NP gain on Quick. This NP gain on quick card is further boosted by Demonic Magic (Water), essentially the exact same skill as Summer Nitocris Purposefully Overpowered third. With it active, Ibaraki's Quick card is every bit as good as Okita Souji's Quick card allowing her to quickly generates NP gauge. While Ibaraki is decidedly considered worse than Raikou, thanks to weaker card damage, and less flexibility, her power is very much comparable to Raikou to the point of being nearly interchangeable.
  • Gilgamesh used to be a Tier-Induced Scrappy. In theory, his Noble Phantasm, Enuma Elish is extremely broken, with a unique property of getting super effective damage against the vast majority of servant having the "weak to Enuma Elish" attribute. However, Enuma Elish was infamous for having the damage output of a wet paper thanks to the relatively low damage scaling of Buster AOE Noble Phantasms, and lacked a way to boost it further without outside support. His skillset was also fairly basic, Charisma boosts attack, Golden Rule makes you fill NP faster, and Collector EX makes it significantly easier to crit. He used to be extremely broken early in the game lifespan due to the wonky crit star mechanic, but as time goes on, said mechanic is changed to his detriment, and he was stuck as a servant who focused entirely on his relatively underwhelming Noble Phantasm. This all changed after an update gave him an overloaded Noble Phantasm upgrade: on top of the standard damage boosts, said upgrade also gave him a pre-casted 30% boost towards NP damage. Due to how NP damage boosts are calculated, the upgrade is so significant, that a post upgrade Gil at NP1 would outdamage pre-upgrade Gil at NP5! With this upgrade, not only does Gil now have incredible damage output with his NP, it basically deals as much damage as a standard single target NP against Servants, which makes up the vast majority of difficult content in the game. Gil would later on be buffed further by changing Collector EX into Treasury of Babylon, which gave up to 30% instant NP charge allowing Gil to access his Noble Phantasm more quickly. And since he's Buster based, he really appreciates support from Merlin and Nightingale. The current version of Gil is commonly considered to be one of the most valuable damage dealers in the game, thanks to his powerful NP damage, and thanks to being an AOE who do as much damage as an ST servant, Gil is able to handle almost every situation, and a passable option for farming if you don't have a more competent option with shorter animation time. The King of Heroes' power makes him one of the best options for both single boss-based and Boss Rush based Challenge Quests.
  • Arjuna Alter, he's arguably one of the strongest, if not, the strongest AoE Berserkers in the game with a kit similar to (if not, better) than Minamoto-no-Raikou (who's already a powerful, well-rounded, AoE Buster Berserker on her own). He has a very synergistic kit with his first skill boosting his own damage, which is his damage is even further boosted against enemies with debuffs. His Noble Phantasm happens to apply a Buster resistance reduction debuff to all enemies before his Noble Phantasm damage, ensuring that he deals a ton of all enemies in his path when combined with his first skill. His second skill is an on-demand NP charge skill, which doubles as a critical star absorption skills specifically for his Buster cards, meaning he's also very suitable on single target boss fights after using his Noble Phantasm, ensuring lots of Buster card critical damage that follows. And unlike Minamoto-no-Raikou, Arjuna Alter does have access to a strong defensive option with his Bond Craft Essence, which bestows himself Invincibility for 3 attacks, and that's one top of his third skill that bestows himself Guts and HP regeneration per turn. If the player can feed him enough critical stars, he can ensure all of his enemies are defeated with his critical hits of his Buster cards. Pair him with the aforementioned Merlin above, and he'll mow down any enemies that stand in his way.
  • Fujino Asagami is considered to be the strongest 4* Archer in the game. Despite her naturally Glass Cannon stats, her Glass Cannon status is compensated with her third skill, which bestows herself a 2000 damage cut at max rank and Guts despite her third skill giving herself a 2000 maximum HP demerit. This means most of her opponent's normal damage attacks will mostly be doing single to double digit damage, even against Berserkers. And on top of that, her first two skills provide her a ton of damage as well as allowing to break through two layers of defense. Her first skill, Mystic Eyes of Distortion, amplifies her Buster card damage, increase her NP generation rate, and ignore Defense. Combined with her Territory Creation passive, this allows her to build up her NP bar fairly quickly as well as punishing bosses with defense up gimmick (especially when her Art Cards crits). Her second skill is her own unique Clairvoyance skill that applies Sure Hit to herself and gain critical stars, meaning her attacks not only punishes bosses with defense up, but also bosses that would try to survive her Noble Phantasm with an Evade. And speaking of her Noble Phantasm, her Noble Phantasm is not only capable of inflicting a ton of damage, but applies a buff block status and attack down debuff. This means not only her Noble Phantasm negates any nasty self buffs effects, but when combined with her defensive damage cut skill and the attack down effect from her Noble Phantasm, your opponent's normal attacks will almost be dealing zero damage. In fact, her damage output is so high that an NP1 Fujino will outdamage Chloe von Einzbern (a solid 4* Archer that the player can obtain to NP5! for free). When grailed to level 100, she'll even outdamage some of the 5* Archers in the game, including Gilgamesh and even Summer Artoria.note  If the player manages to get her to at least NP2, she can even solo some of the hardest contents in the game thanks to her third skill providing her a lot of survivability. Pair her with the aforementioned Merlin, and she'll tear up anyone who opposes her in her path with lots of healing and protection from Merlin. Her biggest downside is that she is currently one of two severely limited servants in the game (the other one being Miyu Edelfelt) with only a single rate up, so if you couldn't get her, you're out of luck.
  • The aptly named Superhuman Orion is without a doubt the strongest Archer in the game, and is the current contender for best Solo Servant in the entire game if his defensive side isn't quite abysmal. His first skill is a monstrous 50% buster buff for 1 turn that reaches 100% percent against a wild beast or demonic enemy, of which there are many. His second skill is a powerful 3000 HP Guts coupled with a decent 20% attack buff and some crit stars, and his third skill is a Star Absorption skill mixed with a big crit damage buff and a special bonus for attacking with Buster cards, of which he has three. But what really pushes him over the edge is his extremely strong Noble Phantasm: Artemis Agnos. A self buff, Artemis Agnos gives Orion the following at Level 1 with 100% Overcharge: a 30% attack boost, Ignore Invincible, Debuff Immunity, ten crit stars per turn, and 100% crit damage buff all on three turns. Since Orion has extremely good NP gain and hits like a truck with his crits, he's capable of rapidly stacking this buff ala Hozoin. With just two stacks, Orion can hit for close to 500,000 damage with a single Buster Crit as demonstrated here. And that's by himself- there's no telling what he can do with supports.note  While he needs to be Solo in order to really take advantage of his buffs (and he's quite a Glass Cannon for that), there's no denying that the damage he outputs is going to be extremely high no matter the situation.


  • Mash Kyrielight, your beloved kouhai that has been with you ever since you started the game, becomes one of the best support servants in the game after you clear Camelot. Her first skill goes from just a decent party defense boost to adding a massive 2000-damage cut for one hit with a short 5-turn cooldown. Her Noble Phantasm, Lord Camelot, boosts your party members' Attack by a good 30% alongside a significant damage cut and defense boost too, and should she perform an Arts Brave Chain while her third skill is up (taunt and NP generation massively boosted), her NP can potentially be up again for the next turn, making your party nearly invincible for a couple turns! And to top it off, she has 0 cost, meaning she can be fielded in any party with ease. Unfortunately, if you're playing through the Lostbelt, her kit becomes significantly nerfed, and while she's still very much usable, it's not as powerful as her awesome defensive kit beforehand. Though this disadvantage only applies in Lostbelt stories, as you can use her pre-Lostbelt form at will in any other quests.
  • Zhuge Liang (Waver) is the best general support Servant in the game. His skills are all buffs and using each skill fills the NP bar of whichever party member he used it on. Two of his skills are party-wide general attack and defense buffs with damage plus and damage cut as a bonus respectively, making them the strongest and most reliable offensive and defensive buff in the game. His NP stuns the enemy, afflicts poison, lowers defense and — most importantly — reduces NP charge, which combined with his NP-filling skills and three Arts card deck can be easily spammed against the enemy. He doesn't even need a specific CE to function greatly in any team and his personal Bond CE is just the cherry on top of all the other buffs he provides. The NA version retains all of these updates from day 1, making him the most sought-out after Servant by newbie players due to his general usefulness on any kind of content, whether farming nodes or battling bosses. He also works extremely well with Merlin, Skadi, and Tamamo, and bringing him and any of the aforementioned three in a team makes general quests quite easy, and greatly eases the difficulty of hard bosses and quests.
  • Jeanne d'Arc makes the jump from Tier-Induced Scrappy to Game-Breaker status thanks to her NP upgrade combined with her three Arts cards loadout: the pesky stun is removed and replaced with an amazing party debuff cleanse. This buff significantly improves the re-usability of Jeanne's NP to the point that it's very likely to have her NP back up again by the next turn. Team her up with further defensive and NP oriented supports such as Waver, Mash, and Tamamo and you have a team that is nearly impossible to kill, albeit very slow and hilariously boring to play with. Outside of that aforementioned team however, she's considered one of the best supports in the game, and is versatile enough to fit in any team thanks to how strong her NP is.
  • Tamamo-no-Mae is the premier support for Arts servants. She sports an extremely useful and powerful NP that can recover health (at NP1 provides 1000, 2000 after her First Interlude), reduce party skill cooldowns by one, and restore at least 25% NP for her team. Her skillset consists of Curse, a simple enemy charge drain, Morph, a massive Defense boost to greatly help her survivability, and lastly, one of her main selling points, Fox Wedding EX, a massive 50% Arts performance boost as well as a generous 2500 HP heal. This allows her to drastically increase the utility of any Arts Servants on your team, whether they be single-target damage dealers (e.g. Archer Altria, Chloe, Dioscuri, Ryougi Shiki), multi-target damage dealers (e.g. Rider Mordred, Katsushika Hokusai, Murasaki Shikibu), debuffers (e.g. Shuten-douji), or supports (e.g. Nero Bride, Jeanne, Mash, Gao Changgong). Her presence in an Art-oriented team is so important that when she is combined with suitable Servants, they can form a team to prevent their foes from using their NP damn near forever, or forming up a Mighty Glacier which can slowly but surely grind their foe to death. And come New Year's 2019, she gains a strengthening quest to upgrade her Curse skill to also give her teammates a powerful 30% increase in Noble Phantasm strength, solidifying her role in the Arts meta. She brings the pain with superpowered Arts Noble Phantasms, with ridiculously amazing sustain to go with it. Her downside is that just like Merlin, she's mostly meant for longer and more difficult fights, with her farming capabilities being highly dependent on what Servants or Craft Essences the player has.
  • What's that? You don't have any of the four super Casters or failed to roll them?! Oh, don't beat yourself up over it, Hans Christian Andersen has got your back! To note, his skills include a party-wide critical boost, as well as a skill that generates stars per turn. Given that critical hits in this game are already overpowered, this helps make your team crit harder and often. His second skill allows him to generate most of his Noble Phantasm gauge on the fly, with numbers much higher than other competitive values. His Noble Phantasm is based on chance, but if all his buffs hit, your party will obtain a sizable attack, defense, and crit star drop rate boost (which synergizes with his first skill, by the way) and a guaranteed heal per turn. With all this power, you would expect him to be rare, but nope! He is a 2 star servant you can obtain in the Friend Point gacha. Needless to say, you can count the number of F2P players that do not have this cute little author fully maxed on one hand, and even whales use him in certain setups due to the sheer versatility of Hans in any team compositions. This power of his increased from a rank up quest that removed the debuff on his Innocent Monster skill and gave it a targetable NP gauge boost per turn, speeding up any team compositions using him without sacrificing defense.
  • Similarly, Euryale is an easy to raise 3* servant, and yet is one of the best tools in the game for dealing with difficult content. Her kit is deceptively simple: a skill that attempts to drain a bar from the enemy's charge gauge while filling some of her own NP gauge, a skill that inflicts Charm on Males with a high degree of success, a three turn self-Arts boost, and a Noble Phantasm that inflicts scaling-with-NP-level Special Attack damage to Male enemies, with a chance to also Charm them and reduce their attack power. However, the key is that it all synergizes extremely well, both internally, allowing her to rapidly charge her NP while stalling the enemy, reducing their damage output and slowing their charge while denying them turns, and externally, fitting very well with many common Arts-based supports, not least of which is Mash, whom every player has access to. And the Special Attack scaling on her NP is incredibly generous, letting her hit well above her weight class while fighting enemy bosses, potentially shaving off entire Break Bars with a single use. Her major weakness is that her shtick only works on Male enemies, and works best when they are Male Sabers or Berserkers... but, from Gawain in Camelot to Megalos of Agartha, to even the Avenger of Shinjuku (especially when, at release, there were no Servants with class advantage over him and even now those who do are very rare), there are a lot of very-powerful and difficult Male bosses, and Euryale can easily carry a team through them with comparatively little investment compared to other potential solutions by simply acting as the hammer in an otherwise-defensive stall team. And even into the later Epic of Remnant and Lostbelt content, where Berserker and Saber male bosses are typically given outright Charm immunity (specifically, it's commonly thought, to counteract strategies surrounding her), Euryale provides a lot of damage and utility when compared to her higher rarity counterpart, Orion.
  • If you need a dedicated Arts damage dealer, look no further than Summer Altria (Archer), who comes out swinging with one of the most powerful Noble Phantasms in the entire game. Not only does she have a great HP and ATK totals at level 90, but her facecards are renowned for having some excellent return value. Her Arts cards restore great amounts of NP, her Quick cards generate a ton of stars and charge her NP quite decently, and even though she's Arts focused her single Buster card can absolutely destroy targets if she gets a crit off. That's not even getting into her skills, which are tailor made to make her almost entirely self-sustainable. Her first skill is a meaty 30% Arts buff with an AOE defense buff on top of it, her second skill heals her for a fantastic 5000 HP at max rank, and her final skill is a decent Charisma with some added critical star generation for Males. While this is all well and good, what pushes her from merely "strong" to "overpowered" is her fantastic Noble Phantasm: Excalibur Viviane. A whopping 10-hit Arts Noble Phantasm that not only hits like a truck but restores a massive portion of her NP gauge by itself, and thanks to her great facecards it's scarily easy for her to NP loop. On top of this it also has a 70% chance to drain an enemy's NP gauge, meaning she fits right in with the other Arts-based Gradual Grinders. Combine this with her sizable heal (with it's only downside being a draining of her NP gauge), her multiple attack boosts and a solid defense boost, and Suimmer Altria secures herself as one of the premier Arts damage dealers in the game.
  • Shi Huang Di. On paper, he seems to be your usual Ruler, with lots of HP but low Attack, so naturally, he's nothing more than a glorified punching bag, right? Hahaha, NO. His Noble Phantasm grants him a boatload of powerful buffs, which are: a 50% Attack and critical damage boost at NP1, a 300% critical star absorption buff to help him dish out those powered up critical hits, and a 1 turn invincibility and taunt to tank whatever attack dares to hit him. His skills are also quite powerful, which feature an enemy wide charge drain plus a defense debuff, an enemy wide stun plus an additional 30% attack boost for Huang Di, and lastly, an NP battery which charges 50% of his NP gauge, removes his debuffs (letting him bypass pesky buff blocks and NP seals) and recovers up to 3000 HP. And since his Noble Phantasm is Arts-based, it's perfectly plausible for him to have his NP back up when he lands those crunchy critical hits with an Arts Brave Chain (albeit with some assistance from supports like Tamamo, Paracelsus, and Waver) or by using his third skill, letting him stack boost after boost to ramp his damage to truly ridiculous levels (under the right conditions, Huang Di can have up to 150% Attack and critical damage at base NP level, and that's not counting the other buffs he may receive from support). When built and used properly, this Chinese emperor can trivialize almost any Challenge Quest that events throw at him.
  • Chen Gong, has a ton of extremely dangerous mechanics going for him. While his first skill is a targetable taunt, it's not particularly useful. His second skill immediately picks up the pace, being a slightly weaker version of Waver's second skill, which is rather impressive for a measly 2* servant. His final skill is also rather impressive, being a 1-turn version of Merlin's third skill that only applies the Critical Damage boost if the target is a Berserker. This turns Chen into a budget Merlin of sorts, but his Noble Phantasm is easily his most unique- it's an AOE that does massive damage in exchange for killing one of your Servants on the fieldnote , allowing another one to take their place. This means Chen is a fantastic farmer, being a sort of "Inverse Arts Arash" who can sacrifice an ally for massive damage. But there's more: since his Noble Phantasm is Art-based, clever use of Craft Essences and Servants mean that this Noble Phantasm is spammable (and much easier to build than Skadi system, see below); and since Guts will still work as intended, combining with Servants skills (like Nero) or Craft Essences will make sure those like Hijikata, Anne & Mary and Ashwatthama can unleash their most powerful attack almost immediately without the frustration to adjust their HP. Chen Gong has been rated as one of the most useful (if not powerful) Servants only hours after his release, and it's not without reason.
  • The Dioscuri Twins, Castor and Pollux, are one of the most potent single target Sabers in the game thanks to their incredibly synergistic kit. Their first skill, Stars of the Chief God, is one of their main selling points, which grants them a bonus 10% NP gauge when attacking with a Quick card, and 10 critical stars when attacking with an Arts card, which allows them to charge their NP gauge very quickly and generate loads of stars as long as they have an Arts or Quick card up. Their second skill, Guardians of Navigation, is a simple and effective NP damage and Attack boost for the party, as well as providing debuff immunity, giving them a good piece of utility. Lastly, while their third skill, Mana Burst (Light/Ancient) is a modest 20% boost to their Arts and Quick cards, it serves to add even more synergy to their playstyle, and also comes with an evasion buff to aid their survivability. Their Noble Phantasm, Dioscures Tyndaridae, is a powerful single target attack that ignores invincibility and also ignores defense buffs, letting them really bring the pain. And since it's Arts based, combined with their synergistic kit, this lets them easily build up more gauge to loop their NP over and over again! And as a little bonus, they have the Avenger's passive of Mana Replenishment (bonus NP gauge per turn) and a special type of Divinity that boosts their already great NP generation. And for the cherry on top, if their opponent managed to survive a hit from that souped-up NP, the victim suffers from a bare minimum 10% Quick and Arts Resistance down for three turns, making it even easier to finish them off with either further attacks or the second, nearly as powerful follow-up NP. All of this power on the very first permanent single-target SSR Saber in the game!

  • Scathach-Skadi is the premier support servant for Quick-based servants. Her first skill, Primordial Rune, is one of her main selling points, being a massive 50% Quick card boost on par with Merlin's Buster and Tamamo's Arts, as well as a 100% critical damage boost for Quick cards as well. Her second skill, Freezing Blizzard, provides a potent 30% Defense debuff (effectively a 30% Attack boost, which is higher than Merlin's own Charisma!) and critical rate debuff to all enemies on the field, which greatly boosts her team's damage output. Lastly, her third skill, Great God's Wisdom, is a simple 50% targeted NP charge on one ally. This makes her absolutely amazing for farming teams. AoE-based Quick servants notorious for their awful NP gain can take advantage of the boosted refund after two Skadis' Quick boosts from their Noble Phantasms to refund at least 50% of their NP gauge, in which it can be topped off with Skadi's third skill to let them reuse their NP in the next turn. With that, most 3-wave quests can be cleared in only 3 turns, without even needing to rely on Order Change! Skadi is considered to be so good that the aptly named "Skadi System" (i.e, one AOE Quick servant, plus one maxed out Scathach-Skadi, plus another as your Support servant) is widely believed to be the best way to farm in the entire game with very few exceptions. That's not even mentioning the absolute shitload of critical stars that get generated, which practically guarantees critical hits every time. And if you up against a boss, you can simply take already powerful Quick servants such as Rider Kintoki, Jack the Ripper, Kama, Lancer Scathach, and Okita Souji, give them a good dose of Primordial Rune, and watch them utterly destroy the boss in only a few attacks. Scathach-Skadi is widely praised as the saviour of the Quick meta, and it really shows with the potential she offers. However, her downside is Crippling Overspecialization as her Noble Phantasm is extremely situational and she has a very rare chance to use it since she can't take advantage of her own supports unlike other support-oriented Casters. Although not having a very useful Noble Phantasm can be seen as a good thing, as it means you only ever need to roll her once to gain the maximum mileage from her.
  • Edmond Dantes went from a Tier-Induced Scrappy (compared to the other Avengers) to being one of the most powerful AoE Servants in the game thanks to Scathach-Skadi's arrival. Dantes in particular is a stellar example of the things Skadi can do. He can combine his Golden Rule skill with two Skadis' Quick boosts to let him easily refund at least 50% of his NP gauge, in which Skadi can top his NP gauge off with her third skill to let him use his NP again on the next turn, making him an extremely powerful farming servant. Aside from farming quests in 3 turns with ease, since he's an Avenger with an incredibly hard hitting Quick NP with high damage scaling (while dealing at least neutral damage to 99% enemies on the roster), he can also chunk high health enemies pretty hard with his NP, and then destroy them with his super powered critical Quick attacks, which is pretty similar to Jeanne Alter, who destroys enemies with boosted Buster criticals thanks to Merlin's Hero Creation.
  • Sakata Kintoki (Rider), in part due to the massive advantage of being a free servant with extremely accessible NP5, is probably the main reason why Quick-based Servants weren't completely overshadowed by their Buster and Arts-focused counterparts (before Scathach-Skadi's arrival). With the insane amount of synergy he has with his attacks, NP gain, critical star gain, and a skill that charges half of his NP gauge you'll have him running enemies over repeatedly if he's ever given a chance. Unlike the reliance on Mana Burst-type skills on most Servants at the time, his Quick buff lasts for three turns on a competitive value, while his NP adds another Quick buff which can be boosted to a much higher amount when boosted with overcharge. Under optimal conditions, Kintoki Rider can run over a target with his Noble Phantasm for three turns, (the duration of his buffs). If you add in Skadi to the mix... hoo boy. Kintoki Rider is so powerful that he's speculated to be the reason why there haven't been a single SR rarity rider almost 3 years since his release (with the exception of Mordred (Rider) who was initially released a month after his event).
  • Jack the Ripper is considered as one of the best Assassins in the game due to her versatility. Her NP deals huge damage and gets even bigger if the target is female and the damage bonus is carried over in her next chained attacks. Her skill set are geared with Quick performance up, Evade, enemy buff removal and a healing skill with short cooldown. Her card deck is Quick-oriented which each Quick card generate lots of stars and NP gauge, which enable her to spam her already hard-hitting NP. And this isn't even taking into account Scathach-Skadi's buffs, too!
  • Kama rivals, if not even, beats Jack the Ripper as one of the strongest single target Assassins in the game thanks to her powerful kit. Her Noble Phantasm boosts her Quick performance for 3 turns before dealing damage, and carries a high chance to charm the target with no restrictions, which not only makes her one of the strongest Servants for the charm lock strategy, but also allows her to snowball in her damage output once she gets going. Her first skill grants her or an ally an overcharge level in their Noble Phantasm and heals Kama for an incredible 4000 HP, and while the demerit that comes with it (Max HP reduced by 1000) is permanent, it is often negligible. Her second skill gives her a simple and effective 30% Attack boost and a Guts buff that lasts permanently until it is triggered, greatly increasing Kama's survivability in longer fights, not to mention its very low cooldown for a Guts skill at only 6 turns. Her third skill, Mara-Papiyas, is quite loaded. Aside from charging her NP gauge by 50% and boosting her critical damage by 20%, it also decreases all enemies' Charm resistance by 40%, letting her land her NP's charm more reliably, and has the added bonus effect of giving her class advantage against Alter Egos, who are notorious for being a pain in the ass to face thanks to having no real weaknesses save Berserkers. Her NP gain is also pretty great, letting her spam her NP with more and more ease as she gains more Quick boosts. All in all, an incredible showing for Beast III/L.
  • Berserker Lancelot went from a Tier-Induced Scrappy to outright a must have 4-star unit after Skadi's release. What happened? He became one of the most reliable 3 turn farmers thanks to the Nordic goddess. To begin with, he got a Strengthening Quest (back then in 2017) that granted him a third skill, a buff to his NP generation rate. By using this skill in conjunction with Skadi's Quick buff (or two), Lancelot can easily fill 50% of his NP gauge back when using his NP (it would have to be a limit-broken Kaleidoscope for him to do this at the very first turn), enabling him to use his NP again on the next turn (and the turn after) with Skadi's NP charge skill. Now, the catch that Lancelot's NP grants him an ATK buff before activation... so on subsequent NP uses, he will stack those buffs like no tomorrow! Moreover, when facing an enemy with 100k+ HP on the 3rd stage of a node, Lancelot can just pop his first skill to absorb those gazillion critical stars generated from NP, enabling him to land crunchy critical hits buffed with 3 ATK buffs from NP and 2 Skadi Quick buffs. This all makes him a go-to unit in any farming node as he's a Berserker which doesn't care about enemy units composition. As a bonus, this composition also frees you to equip any CE in your other team member, as you only need a limit broken Kaleidoscope, letting your other party members to equip any event CE. That said, in order to really make him work, you need a limit broken Kaleidoscope and a fully-upgraded Skadi, preferably with at least an NP 2 Lancelot, limiting his viability as a character piece for non-whales.
  • Parvati becomes one of the strongest Quick AoE servants in the game with the advent of Skadi. Parvati on her own is actually quite loaded. She's got impressive NP gain on her Quick cards at 3.24%, letting her generate NP gauge and stars pretty well. Her skills are very strong with great numbers and only have a 5 turn cooldown. Her first skill, Imaginary Around EX boosts her Quick performance and NP generation by 30%. Not only does this massively improve Parvati's looping potential, it also grants her a consistent boost to her damage output. Her second skill, Ashes of Kama is an incredible Mana Burst-type skill, boosting her Attack and Defense by 50%, and boosting her star generation and debuff resistance by 100% for a turn. Blessing of the Goddess, while it does cost her 10% of her NP gauge, is a good supportive skill that charges an ally's NP gauge by 20% and heals them for 3000 HP, or in Parvati's case, it gives her an extra 10% NP gauge to help her out in looping. Parvati's Noble Phantasm is also quite ridiculous, with a solid hitcount, a fantastic NP refill rate, and it even charges the party's NP gauge by 10% for even more ease in looping, with a 60% chance to inflict Charm being the cherry on top. Parvati's ability to loop her Noble Phantasm is so ridiculous that she's one of the few Quick servants capable of looping her NP even without Skadi's assistance. The only thing that balances her out is her rather low Attack stat for an SR servant, as well as her NP currently being unboosted by an Interlude/Strengthen, and even then, it barely deters her sheer power that competes with Berserker Lancelot and Edmond Dantes. As far as consistency goes, Parvati is the single most consistent Quick looper in the entire game, something that really comes in handy when farming nodes with Assassins and Berserkers, which give greatly reduced NP gauge. She's also not too difficult to obtain either if you're playing on the Japanese server, as the starter summon pool is updated to include her, allowing for rerolls to get her.

  • A significant amount of 4* Servants you can obtain for free via playing events also fit here. Even after three years, Shiki is still one of the absolute strongest Arts-based single target Assassins (with a recent Strengthening quest to her NP making her even more bonkers), Kintoki is still a hilariously broken Quick-based nightmare of a Rider (even crazier with Skadi), and Chloe is simply one of the best single target Archers in the game, bar none. While there are some welfare Servants that fall short like Assassin Scathach, the vast majority are extremely good in their designated roles, and can help any master who is trying to save their Quartz by providing them some good alternatives for Servants they may want to roll for.
  • The Follow system. For new players who have yet to complete Part 1, you can follow 3 players regardless of their approval that lets you borrow their Servant just like a friended player (which means they can use their NP). You can just look for a gigantic whale's (players with full NP5 SSR maxed Servants) Friend ID, Follow him, and let them carry you until you bash Goetia's face in. With this system, newbie campaign, and permanent 1/2 AP on Part 1, you can complete the game easily on just under 3 days, opening you to enjoy events which need Part 1 completion.


Mystic Codes and Craft Essences

  • Amongst all the Mystic Codes, the Chaldea Combat Uniform is far and away considered the best by a wide margin. Its Game-Breaker status derives from its unique third skill, Order Change, which allows you to swap one of your frontline Servants for one of your backups. It is the focal point of nearly every 3-turn grinding strategy out there (mostly by letting you swap in a Servant with a CE like K-scope or Imaginary Numbers), but also lets you summon a powerful defense skill on demand to counter an enemy NP (like Mash and Merlin's invincibility skills, or Achilles' Bond CE). Furthermore turns don't pass for servants in the backline so you can buff an attacker servant, swap them to the back and then wait for the buffer's skills to come off cooldown and apply another layer of buffs to that attacker. Alternatively, go straight for burst damage by activating all of a support Servant's skills to the main attacker before swapping that support Servant out for another one to throw on even more skills.
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  • The Fragment of Year 2004 Mystic Code is one of the best Mystic Codes when paired with Arts and Quick based farming. It features a massive 50% NP damage buff to help defeat the last enemy wave and a hefty 50% NP gain buff to help with NP refunds. It's not as versatile as the Combat Suit, but it works amazingly well in its role.
  • Some of the earlier released Craft Essences were made when DelightWorks hadn't quite figured out what works and what doesn't in the game. As such, some of them are extremely powerful. This includes the following:
    • Kaleidoscope gives near instant access to a Servant's NP by granting them 80% starting NP (and it just straight up grants 100% at max limit break). This is a cornerstone in any three turn farming strategy.
    • Prisma Cosmos grants a passive 8% NP gauge generation per turn (10% at max limit break). Equip this to Merlin and enjoy 15% NP gauge per turn, with no drawback.
    • Fragments of 2030 gives 8 (10 when limit broken) Critical Stars per turn making it the focal point of various overpowered critical hit strategies.
    • Black Grail increases the damage of Noble Phantasms by a crazy high 60% (80% when limit broken) at the small cost of 500 HP per turn. Put this on practically any Servant with a damaging NP, load them up with Waver/Merlin/Skadi/Tamamo, and watch with glee as they deal an absolute crapload of damage!
    • GudaGuda Poster Girl, which is only available in specific GudaGuda event gachas. On top of offering a 60% attack boost for the first 3 turns, this craft essence also applies a 3-turn taunt to the equipped unit. The biggest abuse of this Craft Essence comes from using it to force a unit death, which allows you to bypass the cooldown period of buffing servant and nullify up to 3 turn worth of damage. Put into perspective, every single copy of Poster Girl essentially becomes a stronger use of Plugsuit's Order Change when used properly. This is on top of other offensive utilities that a 60% attack boost and getting focus fired for NP gain can offer.
  • Some craft essences the player can obtain for free can be very broken as well:
    • Holy Night Dinner obtained from the 2nd Christmas event is considered to be one of the best Craft Essences the player can obtain, as it grants the equipped servant 50% starting NP gauge, 15% critical damage boost, and 15% NP damage boost when its max limit is broken. The servant pictured in the Craft Essence, Jeanne Alter, is the perfect candidate for the craft essence, as her kit is built around strong critical hits and having a powerful Noble Phantasm. Heck, any servant with both strong critical hits and Noble Phantasm (Miyamoto Musashi, Saber Lancelot, Rider Kintoki, Raikou, Sigurd, etc.) will love this craft essence, as the combination of both starting NP and increased critical damage and Noble Phantasm damage will push them over the top.
    • Golden Sumo obtained from the Onigashima event is even better, as the Craft Essence bestows the servant 50% starting NP gauge and +15% attack boost. The 15% attack boost in particular is incredibly good, as Craft Essences that passively boost attack are very rare. If the player doesn't know what CE to equip on their main damage dealer, then Golden Sumo is considered to be one of the best CE to equip them with.

General Strategies

  • The turtle team consisting of Mash, Merlin, and Jeanne (you can also slot in Reines, Waver, and Tamamo in there) cannot die. EVER. With massive DEF buffs, HP regeneration, debuff clear, two party-wide invulnerability, you can safely slogs through million HP boss with more than 80% HP most of the time (whilst slowly whittling the enemy's HP). Although an invulnerability pierce is a problem.
    • If you're wanting to turtle while also breaking the enemy's neck, the alternate composition of Qin Shi Huang, Merlin, and Tamamo is the answer. The plan is, you use the emperor as a tank/damage dealer hybrid, stalling with Merlin's invulnerability and heal/cooldown reduction from Tamamo. After two stacks of Qin's NP, he'll fuck the poor schmuck's day up with six-digits of damage from his boosted criticals, while tanking all of your enemies' attacks thrown at the party.
    • Another possible setup for stalling with damage tactic is BB, Tamamo and a third support member. BB focuses as the damager through critical hits and her spammable NP which also charges party's NP gauge, as well as her supportive skills like heal with debuff cleanse and a stun which goes with evade/invincibility removal. Tamamo will drain the enemies NP gauge to buy more time as well as buff BB's Arts and NP power, and heals, charge NP gauge and reduce cooldown of skills of the party through her NP. The third member will fill in the additional supports like Zhuge Liang for party buffs, Merlin for more heals and party invincibility or Mash for almost permanent defensive buffs.
  • The Gorgon Sisters' Charm spam, even it's bordering on Awesome, but Impractical, is an almost guaranteed method to stunlock any male bosses without (or with low rank of) Magic Resistance. All of the Sisters has a skill which will stun male enemies, as are Euryale and Stheno's NP (they also have a skill to charge their NP); Lancer Medusa's Charm and NP will both reduce Quick Card resistance for Stheno and Medusa, while Gorgon's NP will provide 15% NP to everyone. Though high skill levels are almost required for the build, using their skills and NP in the right order however, and you'll find their foes can't even move a bit while you grinds them to death. Unfortunately, the devs caught on and stealth-nerfed it, giving most Male and/or Saber bosses post-Shimosa Charm immunity.
  • Mass defense buff stacking strategies since defense buffs are stacked additively (as an "inverse attack buff" against foes). The extreme end of this results in taking 0 damage as defensive buffs climb to nearly 100%, and it's why stall-based teams featuring Waver and Mash are so strong and why there are numerous Servants and Noble Phantasms that specifically say they bypass defense buffs (and as demonstrated in the second run of Nero Fest, these effects turn out to "only" bypass 100% defense). Enemies can also abuse this tactic — besides the Siegfried challenge quest in Nero Fest, the common non-Servant Amazoness enemy has a skill that raises their defense by 20% for three turns, and due to how enemy turns work they may well spam this all the way to 100% defense! Meanwhile, there are numerous examples of Servants already packed with defense buffs outright soloing challenge quests, such as Ibaraki versus Tristan in Camelot or two hours of Mash wearing down entire waves of enemies in the "Chocolate Lady's Commotion" expanded rerun challenge quest.
    • On that same topic, mass attack debuffing strategies, which is the same idea except (usually) against a single target. The pioneer of this is Asterios, who can be used against the final story boss in part one among other fights thanks to his 6-turn 20% ATK debuff from his Noble Phantasm plus an additional 1-turn 40% ATK debuff. Once again, it's possible to debuff a 100% attack decrease, leading to enemies doing 0 damage. Nightingale also carves a niche in these strategies, trading in longterm debuffing for a crippling 1-turn 50% ATK debuff and a (multiplicative, not additive) 1-turn 50% NP damage debuff; any damage leaking through can then be healed by the rest of her kit. The tradeoff of this strategy is enemy debuff resistance, but now enemies can't remove or bypass friendly defense buffs — a key factor to this strategy being viable in the otherwise infamously difficult 0-Kiara-Punisher Beast III/R fight.


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