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* '''Habetrot''' is one of the rewards for completing Lostbelt 6, and boy is she worth it. As a story support, the player only gets to see two of her skills, Lucky Spinning, which heals an ally Debuff Imunity and increased Star generation for a turn, and Quick Spinning, which drains a chunk of her HP in exchange for a 3 turn 30% Arts buff and a massive '''80%''' NP charge. Her Noble Phantasm, Bridal Spinning Wheel, which gives the party health regen and ton of crit stars while lowering her own crit star absorbtion, seems to place her as a support character. However, her playable version changes things up with access to her 3rd skill...and a ''different'' Noble Phantasm. Her 3rd skill, Protector of Brides, grants a Female ally invincibility, guts, health regen, and ailment cleanse, but most importantly, kills her at the end of the turn. That by itself means that she can kill herself and bring in a backline Servant on demand. What completes her kit though is her new Noble Phantasm, Spinster Habetrot, which transforms from a party buff Noble Phantasm to a damage-dealing AoE Arts Noble Phantasm that applies an NP buff before damage, which synergizes extremely well with her 2nd skill, and still keeps the star bomb and absorbtion reduction from her previous Noble Phantasm. Plus, extra copies of her are rarely available from the Friend Point Summoning, which makes her damage deceptively high for her rarity and statline. Her new Noble Phantasm basically turns her into a ''better Arash'' who can either clear out a wave or chunk of a boss's HP before leaving to let another Servant take her place, or just serve as the main damage dealer for the whole encounter, and her 2nd skill means that with max Mana Loading append skill, she's free to bring any CE since she doesn't need any additional starting charge. The only downside to her is that she's an 4-star Friend Point Gacha Servant, which means you'll be spending millions upon millions of Friend Points to max out her Noble Phantasm and get enough Servant Coins to unlock her Mana Loading Append Skill without the use of Bond farming.

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* '''Habetrot''' is one of the rewards for completing Lostbelt 6, and boy is she worth it. As a story support, the player only gets to see two of her skills, Lucky Spinning, which heals an ally Debuff Imunity and increased Star generation for a turn, and Quick Spinning, which drains a chunk of her HP in exchange for a 3 turn 30% Arts buff and a massive '''80%''' NP charge. Her Noble Phantasm, Bridal Spinning Wheel, which gives the party health regen and ton of crit stars while lowering her own crit star absorbtion, seems to place her as a support character. However, her playable version changes things up with access to her 3rd skill...and a ''different'' Noble Phantasm. Her 3rd skill, Protector of Brides, grants a Female ally invincibility, guts, health regen, and ailment cleanse, but most importantly, kills her at the end of the turn. That by itself means that she can kill herself and bring in a backline Servant on demand. What completes her kit though is her new Noble Phantasm, Spinster Habetrot, which transforms from a party buff Noble Phantasm to a damage-dealing AoE [=AoE=] Arts Noble Phantasm that applies an NP buff before damage, which synergizes extremely well with her 2nd skill, and still keeps the star bomb and absorbtion reduction from her previous Noble Phantasm. Plus, extra copies of her are rarely available from the Friend Point Summoning, which makes her damage deceptively high for her rarity and statline. Her new Noble Phantasm basically turns her into a ''better Arash'' who can either clear out a wave or chunk of a boss's HP before leaving to let another Servant take her place, or just serve as the main damage dealer for the whole encounter, and her 2nd skill means that with max Mana Loading append skill, she's free to bring any CE since she doesn't need any additional starting charge. The only downside to her is that she's an 4-star Friend Point Gacha Servant, which means you'll be spending millions upon millions of Friend Points to max out her Noble Phantasm and get enough Servant Coins to unlock her Mana Loading Append Skill without the use of Bond farming.
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* '''Habetrot''' is one of the rewards for completing Lostbelt 6, and boy is she worth it. As a story support, the player only gets to see two of her skills, Lucky Spinning, which heals an ally Debuff Imunity and increased Star generation for a turn, and Quick Spinning, which drains a chunk of her HP in exchange for a 3 turn 30% Arts buff and a massive '''80%''' NP charge. Her Noble Phantasm, Bridal Spinning Wheel, which gives the party health regen and ton of crit stars while lowering her own crit star absorbtion, seems to place her as a support character. However, her playable version changes things up with access to her 3rd skill...and a ''different'' Noble Phantasm. Her 3rd skill, Protector of Brides, grants a Female ally invincibility, guts, health regen, and ailment cleanse, but most importantly, kills her at the end of the turn. That by itself means that she can kill herself and bring in a backline Servant on demand. What completes her kit though is her new Noble Phantasm, Spinster Habetrot, which transforms from a party buff Noble Phantasm to a damage-dealing AoE Arts Noble Phantasm that applies an NP buff before damage, which synergizes extremely well with her 2nd skill, and still keeps the star bomb and absorbtion reduction from her previous Noble Phantasm. Plus, extra copies of her are rarely available from the Friend Point Summoning, which makes her damage deceptively high for her rarity and statline. Her new Noble Phantasm basically turns her into a ''better Arash'' who can either clear out a wave or chunk of a boss's HP before leaving to let another Servant take her place, or just serve as the main damage dealer for the whole encounter, and her 2nd skill means that with max Mana Loading append skill, she's free to bring any CE since she doesn't need any additional starting charge.

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* '''Habetrot''' is one of the rewards for completing Lostbelt 6, and boy is she worth it. As a story support, the player only gets to see two of her skills, Lucky Spinning, which heals an ally Debuff Imunity and increased Star generation for a turn, and Quick Spinning, which drains a chunk of her HP in exchange for a 3 turn 30% Arts buff and a massive '''80%''' NP charge. Her Noble Phantasm, Bridal Spinning Wheel, which gives the party health regen and ton of crit stars while lowering her own crit star absorbtion, seems to place her as a support character. However, her playable version changes things up with access to her 3rd skill...and a ''different'' Noble Phantasm. Her 3rd skill, Protector of Brides, grants a Female ally invincibility, guts, health regen, and ailment cleanse, but most importantly, kills her at the end of the turn. That by itself means that she can kill herself and bring in a backline Servant on demand. What completes her kit though is her new Noble Phantasm, Spinster Habetrot, which transforms from a party buff Noble Phantasm to a damage-dealing AoE Arts Noble Phantasm that applies an NP buff before damage, which synergizes extremely well with her 2nd skill, and still keeps the star bomb and absorbtion reduction from her previous Noble Phantasm. Plus, extra copies of her are rarely available from the Friend Point Summoning, which makes her damage deceptively high for her rarity and statline. Her new Noble Phantasm basically turns her into a ''better Arash'' who can either clear out a wave or chunk of a boss's HP before leaving to let another Servant take her place, or just serve as the main damage dealer for the whole encounter, and her 2nd skill means that with max Mana Loading append skill, she's free to bring any CE since she doesn't need any additional starting charge. The only downside to her is that she's an 4-star Friend Point Gacha Servant, which means you'll be spending millions upon millions of Friend Points to max out her Noble Phantasm and get enough Servant Coins to unlock her Mana Loading Append Skill without the use of Bond farming.
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* '''Habetrot''' is one of the rewards for completing Lostbelt 6, and boy is she worth it. As a story support, the player only gets to see two of her skills, Lucky Spinning, which heals an ally Debuff Imunity and increased Star generation for a turn, and Quick Spinning, which drains a chunk of her HP in exchange for a 3 turn 30% Arts buff and a massive '''80%''' NP charge. Her Noble Phantasm, Bridal Spinning Wheel, which gives the party health regen and ton of crit stars while lowering her own crit star absorbtion, seems to place her as a support character. However, her playable version changes things up with access to her 3rd skill...and a ''different'' Noble Phantasm. Her 3rd skill, Protector of Brides, grants a Female ally invincibility, guts, health regen, and ailment cleanse, but most importantly, kills her at the end of the turn. That by itself means that she can kill herself and bring in a backline Servant on demand. What completes her kit though is her new Noble Phantasm, Spinster Habetrot, which transforms from a party buff Noble Phantasm to a damage-dealing AoE Arts Noble Phantasm that applies an NP buff before damage, which synergizes extremely well with her 2nd skill, and still keeps the star bomb and absorbtion reduction from her previous Noble Phantasm. Plus, extra copies of her are rarely available from the Friend Point Summoning, which makes her damage deceptively high for her rarity and statline. Her new Noble Phantasm basically turns her into a ''better Arash'' who can either clear out a wave or chunk of a boss's HP before leaving to let another Servant take her place, or just serve as the main damage dealer for the whole encounter, and her 2nd skill means that with max Mana Loading append skill, she's free to bring any CE since she doesn't need any additional starting charge.
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* '''Jeanne d'Arc (Alter)''' was, for quite some time, considered the best overall damage dealer in the game. With her Avenger class packing a natural 1.1 damage modifier that is currently resisted by only Moon Cancer class, consisting of five Servants (BB, Summer BB, Ganesha, Summer Kiara, and Arcueid Brunestud), Jalter can actually hit harder than some servants even without class advantage thanks to having ''the'' highest attack stat in the game at 13,244. Being an Avenger, Jalter has several passives like increased crit damage and natural NP generation to set herself up, meaning she's surprisingly self-sufficient. In terms of skills, Jalter is basically the textbook ideal offensive servant, having a Charisma to boost her damage output, Self-Modification a skill that massively improves her already solid critical damage, and a Mana Burst that doubles as a defensive skill, offering invulnerability for the turn it is used. Her cards have good hitcount, solid NP generation and respectable star generation, and her Noble Phantasm is Buster type with a nifty side effect of blocking the first buff applied to the target. At the time of her release, Jeanne Alter was the gold standard of offensive servants, being able to quickly nuke down bosses regardless of class. The release of Merlin made her even stronger, and Jeanne Alter stayed as one of the best offensive servants years after her release until better options for single target Class Counter caught up to her, and even then she outdamages many of her contemporaries thanks to her Buster critical hits. Jeanne Alter was the second Avenger released and the gold standard to which every other member of the class strives to live up to, with her insanely high damage output solidifying the direction the meta would take for several years. The 6th Anniversary campaign gave her not just a NP damage buff to ensure additional damage, but also generates critical stars as well, and it's just enough to ensure that she will crit hard on the next turn if her opponent isn't already dead. And when Ordeal Call 2 came by she got another strengthening by adding '''a monstrous 50NP battery''' to her third skill, giving her much more versatility as a Single-Target attacker in 90++ nodes and raids.[[labelnote:*]]Though note that her flat damage output from NP is still inferior to Kintoki (who is advantageous to all but Foreigner foes) in general.[[/labelnote]]

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* '''Jeanne d'Arc (Alter)''' was, for quite some time, considered the best overall damage dealer in the game. With her Avenger class packing a natural 1.1 damage modifier that is currently resisted by only Moon Cancer class, consisting of five Servants (BB, Summer BB, Ganesha, Summer Kiara, and Arcueid Brunestud), Jalter can actually hit harder than some servants even without class advantage thanks to having ''the'' highest attack stat in the game at 13,244. Being an Avenger, Jalter has several passives like increased crit damage and natural NP generation to set herself up, meaning she's surprisingly self-sufficient. In terms of skills, Jalter is basically the textbook ideal offensive servant, having a Charisma to boost her damage output, Self-Modification a skill that massively improves her already solid critical damage, and a Mana Burst that doubles as a defensive skill, offering invulnerability for the turn it is used. Her cards have good hitcount, solid NP generation and respectable star generation, and her Noble Phantasm is Buster type with a nifty side effect of blocking the first buff applied to the target. At the time of her release, Jeanne Alter was the gold standard of offensive servants, being able to quickly nuke down bosses regardless of class. The release of Merlin made her even stronger, and Jeanne Alter stayed as one of the best offensive servants years after her release until better options for single target Class Counter caught up to her, and even then she outdamages many of her contemporaries thanks to her Buster critical hits. Jeanne Alter was the second Avenger released and the gold standard to which every other member of the class strives to live up to, with her insanely high damage output solidifying the direction the meta would take for several years. The 6th Anniversary campaign gave her not just a NP damage buff to ensure additional damage, but also generates critical stars as well, and it's just enough to ensure that she will crit hard on the next turn if her opponent isn't already dead. And when Ordeal Call 2 came by she got another strengthening by adding '''a monstrous 50NP 50% NP battery''' to her third skill, giving her much more versatility as a Single-Target attacker in 90++ nodes and raids.[[labelnote:*]]Though note that her flat damage output from NP is still inferior to Kintoki (who is advantageous to all but Foreigner foes) in general.[[/labelnote]]
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* '''Jeanne d'Arc (Alter)''' was, for quite some time, considered the best overall damage dealer in the game. With her Avenger class packing a natural 1.1 damage modifier that is currently resisted by only Moon Cancer class, consisting of five Servants (BB, Summer BB, Ganesha, Summer Kiara, and Arcueid Brunestud), Jalter can actually hit harder than some servants even without class advantage thanks to having ''the'' highest attack stat in the game at 13,244. Being an Avenger, Jalter has several passives like increased crit damage and natural NP generation to set herself up, meaning she's surprisingly self-sufficient. In terms of skills, Jalter is basically the textbook ideal offensive servant, having a Charisma to boost her damage output, Self-Modification a skill that massively improves her already solid critical damage, and a Mana Burst that doubles as a defensive skill, offering invulnerability for the turn it is used. Her cards have good hitcount, solid NP generation and respectable star generation, and her Noble Phantasm is Buster type with a nifty side effect of blocking the first buff applied to the target. At the time of her release, Jeanne Alter was the gold standard of offensive servants, being able to quickly nuke down bosses regardless of class. The release of Merlin made her even stronger, and Jeanne Alter stayed as one of the best offensive servants years after her release until better options for single target Class Counter caught up to her, and even then she outdamages many of her contemporaries thanks to her Buster critical hits. Jeanne Alter was the second Avenger released and the gold standard to which every other member of the class strives to live up to, with her insanely high damage output solidifying the direction the meta would take for several years. The 6th Anniversary campaign gave her not just a NP damage buff to ensure additional damage, but also generates critical stars as well, and it's just enough to ensure that she will crit hard on the next turn if her opponent isn't already dead.

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* '''Jeanne d'Arc (Alter)''' was, for quite some time, considered the best overall damage dealer in the game. With her Avenger class packing a natural 1.1 damage modifier that is currently resisted by only Moon Cancer class, consisting of five Servants (BB, Summer BB, Ganesha, Summer Kiara, and Arcueid Brunestud), Jalter can actually hit harder than some servants even without class advantage thanks to having ''the'' highest attack stat in the game at 13,244. Being an Avenger, Jalter has several passives like increased crit damage and natural NP generation to set herself up, meaning she's surprisingly self-sufficient. In terms of skills, Jalter is basically the textbook ideal offensive servant, having a Charisma to boost her damage output, Self-Modification a skill that massively improves her already solid critical damage, and a Mana Burst that doubles as a defensive skill, offering invulnerability for the turn it is used. Her cards have good hitcount, solid NP generation and respectable star generation, and her Noble Phantasm is Buster type with a nifty side effect of blocking the first buff applied to the target. At the time of her release, Jeanne Alter was the gold standard of offensive servants, being able to quickly nuke down bosses regardless of class. The release of Merlin made her even stronger, and Jeanne Alter stayed as one of the best offensive servants years after her release until better options for single target Class Counter caught up to her, and even then she outdamages many of her contemporaries thanks to her Buster critical hits. Jeanne Alter was the second Avenger released and the gold standard to which every other member of the class strives to live up to, with her insanely high damage output solidifying the direction the meta would take for several years. The 6th Anniversary campaign gave her not just a NP damage buff to ensure additional damage, but also generates critical stars as well, and it's just enough to ensure that she will crit hard on the next turn if her opponent isn't already dead. And when Ordeal Call 2 came by she got another strengthening by adding '''a monstrous 50NP battery''' to her third skill, giving her much more versatility as a Single-Target attacker in 90++ nodes and raids.[[labelnote:*]]Though note that her flat damage output from NP is still inferior to Kintoki (who is advantageous to all but Foreigner foes) in general.[[/labelnote]]



* As befitting of his former title of [[spoiler:Grand Archer]], the aptly named '''Super Orion''' is without a doubt the strongest Archer in the game, and is the current contender for best Solo Servant in the entire game. His first skill is a monstrous 50% Buster buff for 1 turn that reaches 100% percent against a Wild Beast or Demonic enemy, of which there are many. His second skill is a powerful 3000 HP Guts coupled with a decent 20% attack buff and some crit stars, and his third skill is a Star Absorption skill mixed with a big crit damage buff and a special bonus for attacking with Buster cards, of which he has three. But what ''really'' pushes him over the edge is his extremely strong Noble Phantasm: Artemis Agnos. A self buff, Artemis Agnos gives Orion the following at Level 1 with 100% Overcharge: a 30% attack boost, Ignore Invincible, Debuff Immunity, ten crit stars per turn, and 100% crit damage buff all on three turns. That's more than some servants entire skillset, and since Orion has extremely good NP gain and hits like a truck with his crits, he's capable of rapidly stacking this buff ala Hozoin. With just two stacks, Orion can hit for close to '''500,000 damage with a single Buster Crit''' as demonstrated [[https://youtu.be/2FFD1_LOXu8 here.]] And that's ''by himself''- there's no telling what he can do with supports.[[note]][[https://appmedia.jp/fategrandorder/4276714 Testers]] estimate his output can hit ''seven digits'' with two Merlins on board[[/note]] While he needs to be Solo in order to really take advantage of his buffs (and he's quite a GlassCannon for that), along with the fact that his NP card is Arts, meaning no trying to start with a Buster NP to initiate a Buster Brave Chain for even bigger damage, there's no denying that the damage he outputs is going to be extremely high no matter the situation.

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* As befitting of his former title of [[spoiler:Grand Archer]], the aptly named '''Super Orion''' is without a doubt the strongest Archer in the game, and is the current contender for best Solo Servant in the entire game. His first skill is a monstrous 50% Buster buff for 1 turn that reaches 100% percent against a Wild Beast or Demonic enemy, of which there are many. His second skill is a powerful 3000 HP Guts coupled with a decent 20% attack buff and some crit stars, and his third skill is a Star Absorption skill mixed with a big crit damage buff and a special bonus for attacking with Buster cards, of which he has three. But what ''really'' pushes him over the edge is his extremely strong Noble Phantasm: Artemis Agnos. A self buff, Artemis Agnos gives Orion the following at Level 1 with 100% Overcharge: a 30% attack boost, Ignore Invincible, Debuff Immunity, ten crit stars per turn, and 100% crit damage buff all on three turns. That's more than some servants entire skillset, and since Orion has extremely good NP gain and hits like a truck with his crits, he's capable of rapidly stacking this buff ala Hozoin. With just two stacks, Orion can hit for close to '''500,000 damage with a single Buster Crit''' as demonstrated [[https://youtu.be/2FFD1_LOXu8 here.]] And that's ''by himself''- there's no telling what he can do with supports.[[note]][[https://appmedia.jp/fategrandorder/4276714 Testers]] estimate his output can hit ''seven digits'' with two Merlins on board[[/note]] While he needs to be Solo in order to really take advantage of his buffs (and he's quite a GlassCannon for that), along with the fact that his NP card is Arts, meaning no trying to start with a Buster NP to initiate a Buster Brave Chain for even bigger damage, damage[[labelnote:*]]which is kinda fixed after Mighty Chain was introduced[[/labelnote]], there's no denying that the damage he outputs is going to be extremely high no matter the situation.
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* '''King of the Cavern, Monte Cristo''', not to be confused with the earlier version of himself from above, is a genuine ''monster'' of an Avenger Servant, taking what his older self had done and cranking it up to 11. His first skill grants him a 2-hit Invincibility for 3 turns as well as a 3-turn, 30% buff to both Buster and Quick attacks, already a pretty hefty steroid out the gate. His second skill bolsters his Attack by another 30% grants Debuff Immunity for 3 times & 3 turns, a ''separate'' Poison Immunity debuff for 3 turns no limit, and a 3-Turn On-Attack debuff that inflicts a 500-damage Burn on the target each time he attacks. His third skill grants him a 50% battery as well as a 3-turn ''50% Crit Damage buff and 1000% star weight'' to further amp up the damage. That not enough? Well, say hello to his Noble Phantasm, '''Paradis Chateau d'If''', which has a whopping '''500% chance to stun''', ignores invincibility, deals more damage the more Burn stacks the foe has, and reduces their damage by 30% after...though at the cost of inflicting burn on himself, which can be mitigated by his 2nd Skill. All this together makes Monte Cristo what many agree to be a Jeanne Alter for Quick teams like with Kagekiyo, dealing insane amounts of damage in quick bursts to such a degree that a sufficient team could kill Kiara in short order. '''''[[HopelessBossFight The giant Kiara.]]''''' The only real downsides are that he reduces the debuff resistance of his allies on the field and the aforementioned Burn demerit from his NP. Aside from that, the King of the Cavern has truly earned his crown.

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* '''King of the Cavern, Monte Cristo''', not to be confused with the earlier version of himself from above, is a genuine ''monster'' of an Avenger Servant, taking what his older self had done and cranking it up to 11. His first skill grants him a 2-hit Invincibility for 3 turns as well as a 3-turn, 30% buff to both Buster and Quick attacks, already a pretty hefty steroid out the gate. His second skill bolsters his Attack by another 30% grants Debuff Immunity for 3 times & 3 turns, a ''separate'' Poison Immunity debuff for 3 turns no limit, and a 3-Turn On-Attack debuff that inflicts a 500-damage Burn on the target each time he attacks. His third skill grants him a 50% battery as well as a 3-turn ''50% Crit Damage buff and 1000% star weight'' to further amp up the damage. That not enough? Well, say hello to his Noble Phantasm, '''Paradis Chateau d'If''', which has a whopping '''500% chance to stun''', ignores invincibility, deals more damage the more Burn stacks the foe has, has (which his 2nd skill can easily proc), and reduces their damage defense down by 30% 10-30% that scales with Overcharge after...though at the cost of inflicting burn on himself, which can be mitigated by his 2nd Skill. Skill or any cleansing Command Code. All this together makes Monte Cristo what many agree to be a Jeanne Alter for the premier boss killer among Quick teams like with teams, even more so than Kagekiyo, dealing insane amounts of damage in quick bursts to such a degree that a sufficient team could kill Kiara in short order. '''''[[HopelessBossFight The giant Kiara.]]''''' On top of that, the fact that he could easily loop and spam his NP means "stun-locking" any boss isn't out of his capabilities. The only real downsides are that he reduces his kit is entirely selfish (although the guaranteed stun does help stall so his team can live a lot longer) and him being reliant on debuffs means bosses with debuff resistance of immunity could put a stop to his allies on the field and the aforementioned Burn demerit from his NP. onslaught, though they are very rare to come by. Aside from that, the King Count of the Cavern Monte Cristo has truly earned his crown.crown as the strongest Avenger in the game, incinerating anyone those unfortunate who crosses his path of vengeance with divine retribution.
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* '''King of the Cavern, Monte Cristo''', not to be confused with the earlier version of himself from above, is a genuine ''monster'' of an Avenger Servant, taking what his older self had done and cranking it up to 11. His first skill grants him a 2-hit Invincibility for 3 turns as well as a 3-turn, 30% buff to both Buster and Quick attacks, already a pretty hefty steroid out the gate. His second skill bolsters his Attack by another 30% grants Debuff Immunity for 3 times & 3 turns, a ''separate'' Poison Immunity debuff for 3 turns no limit, and a 3-Turn On-Attack debuff that inflicts a 500-damage Burn on the target each time he attacks. His third skill grants him a 50% battery as well as a 3-turn ''50% Crit Damage buff and 1000% star weight'' to further amp up the damage. That not enough? Well, say hello to his Noble Phantasm, '''Paradis Chateau d'If''', which has a whopping '''500% chance to stun''', ignores invincibility, deals more damage the more Burn stacks the foe has, and reduces their damage by 30% after...though at the cost of inflicting burn on himself, which can be mitigated by his 2nd Skill. All this together makes Monte Cristo what many agree to be a Jeanne Alter for Quick teams, dealing insane amounts of damage in quick bursts to such a degree that a sufficient team could kill Kiara in short order. '''''[[HopelessBossFight The giant Kiara.]]''''' The only real downsides are that he reduces the debuff resistance of his allies on the field and the aforementioned Burn demerit from his NP. Aside from that, the King of the Cavern has truly earned his crown.

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* '''King of the Cavern, Monte Cristo''', not to be confused with the earlier version of himself from above, is a genuine ''monster'' of an Avenger Servant, taking what his older self had done and cranking it up to 11. His first skill grants him a 2-hit Invincibility for 3 turns as well as a 3-turn, 30% buff to both Buster and Quick attacks, already a pretty hefty steroid out the gate. His second skill bolsters his Attack by another 30% grants Debuff Immunity for 3 times & 3 turns, a ''separate'' Poison Immunity debuff for 3 turns no limit, and a 3-Turn On-Attack debuff that inflicts a 500-damage Burn on the target each time he attacks. His third skill grants him a 50% battery as well as a 3-turn ''50% Crit Damage buff and 1000% star weight'' to further amp up the damage. That not enough? Well, say hello to his Noble Phantasm, '''Paradis Chateau d'If''', which has a whopping '''500% chance to stun''', ignores invincibility, deals more damage the more Burn stacks the foe has, and reduces their damage by 30% after...though at the cost of inflicting burn on himself, which can be mitigated by his 2nd Skill. All this together makes Monte Cristo what many agree to be a Jeanne Alter for Quick teams, teams like with Kagekiyo, dealing insane amounts of damage in quick bursts to such a degree that a sufficient team could kill Kiara in short order. '''''[[HopelessBossFight The giant Kiara.]]''''' The only real downsides are that he reduces the debuff resistance of his allies on the field and the aforementioned Burn demerit from his NP. Aside from that, the King of the Cavern has truly earned his crown.
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* '''King of the Cavern, Monte Cristo''', not to be confused with the earlier version of himself from above, is a genuine ''monster'' of an Avenger Servant, taking what his older self had done and cranking it up to 11. His first skill grants him a 2-hit Invincibility for 3 turns as well as a 3-turn, 30% buff to both Buster and Quick attacks, already a pretty hefty steroid out the gate. His second skill bolsters his Attack by another 30% grants Debuff Immunity for 3 times & 3 turns, a ''separate'' Poison Immunity debuff for 3 turns no limit, and a 3-Turn On-Attack debuff that inflicts a 500-damage Burn on the target each time he attacks. His third skill grants him a 50% battery as well as a 3-turn ''50% Crit Damage buff and 1000% star weight'' to further amp up the damage. That not enough? Well, say hello to his Noble Phantasm, '''Paradis Chateau d'If''', which has a whopping '''500% chance to stun''', ignores invincibility, deals more damage the more Burn stacks the foe has, and reduces their damage by 30% after...though at the cost of inflicting burn on himself, which can be mitigated by his 2nd Skill. All this together makes Monte Cristo what many agree to be a Jeanne Alter for Quick teams, dealing insane amounts of damage in quick bursts to such a degree that a sufficient team could kill Kiara in short order. '''''[[HopelessBossFight The giant Kiara.]]''''' The only real downsides are that he reduces the debuff resistance of his allies on the field and the aforementioned Burn demerit from his NP. Aside from that, the King of the Cavern has truly earned his crown.
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* '''Miyamoto Iori''' already enjoys the usual free event Servant benefits of being a free 4-star with an easily accessible NP5, he also has '''extremely''' overloaded skills that basically turn him into a Rider Kintoki on steroids. Between all three of his skills, he gets attack up, all three card strength buffs, an NP battery, crit damage up, a star bomb ''and'' star regen, star absorbtion, flat damage reduction, two stacks of evade, mental debuff resistance and burn on all enemies. And to top it all off, his Noble Phantasm gives him another buff to buster and quick ''before'' it strikes, ignores evade, and generates more stars. It's very easy for him to shred his enemies with a combination of his Noble Phantasm and powerful crits.
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* '''Artoria Caster (Berserker)''' brings an incredibly powerful single-target Arts kit that synergizes very well with her normal counterpart. Her first skill, Heartbeat of Spring, gives both a crit damage and star absorbtion buff, and a 50% NP battery, address two of the Berserker class's biggest issues. Her second skill, Fae of Summer, buffs the party's NP generation and gives a 20% battery and 2 stages of Overcharge to one party member, allowing her to not only top off her or another member's charge, but also improve their Overcharge. Her last skill, Holy Sword Handling gives her a 50% Arts buff, MLB Fragments for 3 turns, and a turn of invincibility. Rounding out her already overloaded kit is her powerful Noble Phantasm, Hopewill Camelot, which deals 6 hits of Arts damage, gives the entire party one attack's worth of Anti-Purge Defense, debuffs the enemy's crit rate by 20% (which combined with her Fae Eyes passive, means that the enemy won't get a lucky crit on her without buffs), and deals extra damage to Threat to Humanity, Chaotic-aligned, and Divine enemies (the later two scaling with overcharge). Foreigners tend have at least two or those three traits meaning that if necesary, she can actually ''go damage positive against Foreigners, even with a class disadvantage''. All this makes her a very powerful option for challenge quests, especially when paired with her normal Caster counterpart.
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* '''Van Gogh''' gave the game a double-dose of breaking just like she gave the main cast a double-dose of crazy, doing very strange things with Curse debuffs. Her first skill grants herself Guts and three Curse stacks, then gives her up to 10% NP charge for each Curse. Her second skill drops all enemies' Defense and Quick Resistance, grants herself Evade, grants the party a small heal per turn, and gives the whole party a Curse stack. Her third skill increases an ally's attack and Crit Star absorption, sucks every Curse on the field (ally or enemy) onto herself, and gives herself an On-Attack buff to remove a curse with each Quick Card attack. Pretty bizarre kit, isn't it? But here's the kicker: Van Gogh has a passive that prevents her from dying to Curse damage, and if you hit her skills in the order of 2-3-1, it's essentially a 60% battery just by her own merits. But the ''real'' juice is in her NP: it supercharges the party with +30-50% Atk (based on Overcharge) and +50-100% Crit Damage (based on NP level), gives ''another'' 100% Crit Damage to party members with the "Existence Outside the Domain" passive, adds 10 Crit Stars per turn, and inflicts Terror (turn-delayed Stun chance) on all enemies. Logically you'd expect Van Gogh to be a janky support for other Foreigners with this toolkit, but the real power is right under your nose: Van Gogh ''herself'' meets the [=EOtD=] check, so not only will she unleash crits like a rainstorm, but the combination of Guts, Evade, and Terror all in her own kit gives her an absurd level of survivability. Set her up with the right Command Codes and Craft Essence, and this humble "support" can actually become a monster of a soloist. Or if you're feeling extra mean, grab a Friend Support Van Gogh to go ''with'' your own Van Gogh, stack their [=NPs=] and watch the majority of the game's enemies get Terror-locked and spontaneously explode from hundreds-of-thousands damage Quick Crits.
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* Sweet mother of Alaya, '''Sodom's Beast/Draco''' is just jaw-droppingly ridiculous: her first skill, '''Number of the Beast''' charges battery per turn and increases her Crit Strength by 30% and applies a 1000-HP damage cut...and the former two are for ''6 turns'' while the latter is ''6'' '''''times'''''. Her second skill, '''Aurea Poculum: Golden Grail''', seals all enemy skills for 1 turn, inflicts a 5000-damage burn for 3 turns on all enemies (Though it does charge their NP by 1 stage), then grants herself a 40% Attack buff and a new status called "Grail". Her third skill, '''Seven Beast Crowns''', by itself completely defends her from buff removal 1 time over 3 turns...but with the "Grail" status from before she gets, and stay with us for this one...a 40% buff against Dragon enemies, a 40% buff against Roman enemies, 10 crit stars per turn for 3 turns, a 1-time debuff immunity buff, Ignore Defense, increased healing, and ''another battery-per-turn'' buff, all for 3 turns (except the debuff immunity, which has no turn limit)! '''''WOW.''''' Still want more? Well, her Noble Phantasm, '''Babalon Domus Aurea''', only targets one enemy, but can deal at most 200% against the Seven Main classes! Now that NP seems simple enough, but here's another thing. She's a '''''Beast-class'''''. No, not an Alter Ego, not a Foreigner, not a terminal for a Beast, or any sort of fancy way. She's a Beast. '''Straight.''' '''''UP.''''' That means she does supereffective damage against and takes less damage from all seven Main Classes, almost as though she were a Berserker/Ruler combination, at the cost of being the inverse against Extra classes. So to summarize: we have an ST Arts Servant who's super-effective against a type of enemy that's more used than others, along with a loaded kit that ensures we're going to be clearing many 90++ Nodes with ease. Her weaknesses are her aforementioned weakness against Extra classes, two of her damage buff niches (Dragon & Roman) are not as common for her to exploit, and that her Noble Phantasm being Arts doesn't exactly help in her looping when she has a three-Buster Card kit, along with not very effective against anything not a Servant. Those aside, Draco proves that the power of a Beast is something to behold.

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* Sweet mother of Alaya, '''Sodom's Beast/Draco''' is just jaw-droppingly ridiculous: her first skill, '''Number of the Beast''' charges battery per turn and increases her Crit Strength by 30% and applies a 1000-HP damage cut...and the former two are for ''6 turns'' while the latter is ''6'' '''''times'''''. Her second skill, '''Aurea Poculum: Golden Grail''', seals all enemy skills for 1 turn, inflicts a 5000-damage burn for 3 turns on all enemies (Though it does charge their NP by 1 stage), then grants herself a 40% Attack buff and a new status called "Grail". Her third skill, '''Seven Beast Crowns''', by itself completely defends her from buff removal 1 time over 3 turns...but with the "Grail" status from before she gets, and stay with us for this one...a 40% buff against Dragon enemies, a 40% buff against Roman enemies, 10 crit stars per turn for 3 turns, a 1-time debuff immunity buff, Ignore Defense, increased healing, and ''another battery-per-turn'' buff, all for 3 turns (except the debuff immunity, which has no turn limit)! '''''WOW.''''' Still want more? Well, her Noble Phantasm, '''Babalon Domus Aurea''', only targets one enemy, but can deal at most 200% against the Seven Main classes! Now that NP seems simple enough, but here's another thing. She's a '''''Beast-class'''''. No, not an Alter Ego, not a Foreigner, not a terminal for a Beast, or any sort of fancy way. She's a Beast. '''Straight.''' '''''UP.''''' That means she does supereffective damage against and takes less damage from all seven Main Classes, almost as though she were a Berserker/Ruler combination, at the cost of being the inverse against Extra classes. So to summarize: we have an ST Arts Servant who's super-effective against a type of enemy that's more used than others, along with a loaded kit that ensures we're going to be clearing many 90++ Nodes with ease. Her weaknesses are her aforementioned weakness against Extra classes, two of her damage buff niches (Dragon & Roman) are not as common for her to exploit, and that her Noble Phantasm being Arts doesn't exactly help in her looping when she has a three-Buster Card kit, along with not very effective against anything not a Servant. Those aside, Draco proves that the power of a Beast is something to behold. Even then, the trait rarity can be addressed if needed, as other Servants (Georgios or Romulus-Quirinus) or even a Command Code can make ''any'' enemy into a dragon and/or Roman.
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** The Infinite Miyu System. A funny comedy option is Voyager and, of all things, Double Miyu. With Voyager's Noble Phantasm upgrade as of September 2023, he can give 40% NP charge (20% base, 20% for Living Human allies) to the two Miyus every time his own NP fires. Meanwhile, Miyu's NP grants a buff that applies 10% NP charge every turn for 3 turns, and this can be stacked 3 times from ''both'' Miyus for 60% total. 40 + 60 = 100 -- with some Craft Essence finagling and help from a fourth teammate, all three party members can use their NPs ''every turn, potentially forever'', with Voyager and the Miyus having a separate NP charge skill in case Voyager comes up short. Stacking Miyu's NP buffs this way also results in multiple ATK buffs and ''massive'' amounts of party healing (up to 12,000 '''per turn''' if both Miyus are [=NP5=]), and Voyager and Miyu both have Debuff Immunity and survival for big hits that could potentially oneshot them (Evade for Voyager, Guts for Miyu). The only caveat to the strat (hence why it's a comedy option) is that it requires at least one Command Seal for NP charging to get the loop going, but so long as Buff Strip or NP Drain aren't in play, once the loop starts, it doesn't stop until the battle is over.

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** The Infinite Miyu System. A funny comedy option is Voyager and, of all things, Double Miyu. With Voyager's Noble Phantasm upgrade as of September 2023, he can give 40% NP charge (20% base, 20% for Living Human allies) to the two Miyus every time his own NP fires. Meanwhile, Miyu's NP grants a buff that applies 10% NP charge every turn for 3 turns, and this can be stacked 3 times from ''both'' Miyus for 60% total. 40 + 60 = 100 -- with some Craft Essence finagling and help from a fourth teammate, all three party members can use their NPs [=NPs=] ''every turn, potentially forever'', with Voyager and the Miyus having a separate NP charge skill (Miyu's being targettable) in case Voyager comes up short. Stacking Miyu's NP buffs this way also results in multiple ATK buffs and ''massive'' amounts of party healing (up to 12,000 '''per turn''' if both Miyus are [=NP5=]), and Voyager and Miyu both have Debuff Immunity and survival skills for big hits that could potentially oneshot them (Evade for Voyager, Guts for Miyu). The only caveat to the strat (hence why it's a comedy option) is that it requires at least one Command Seal for NP charging to get the loop going, but so long as Buff Strip or NP Drain aren't in play, once the loop starts, it doesn't stop until the battle is over.
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** The Infinite Miyu System. A funny comedy option is Voyager and, of all things, Double Miyu. With Voyager's Noble Phantasm upgrade as of September 2023, he can give 40% NP charge (20% base, 20% for Living Human allies) to the two Miyus every time his own NP fires. Meanwhile, Miyu's NP grants a buff that applies 10% NP charge every turn for 3 turns, and this can be stacked 3 times from ''both'' Miyus for 60% total. 40 + 60 = 100 -- with some Craft Essence finagling and help from a fourth teammate, all three party members can use their NPs ''every turn, potentially forever'', with Voyager and the Miyus having a separate NP charge skill in case Voyager comes up short. Stacking Miyu's NP buffs this way also results in multiple amounts of ATK buffs and ''massive'' amounts of healing (up to 12,000 '''per turn''' if both Miyus are [=NP5=]), and Voyager and Miyu both have Debuff Immunity and survival for big hits that could potentially oneshot them (Evade for Voyager, Guts for Miyu). The only caveat to the strat (hence why it's a comedy option) is that it requires at least one Command Seal for NP charging to get the loop going, but so long as Buff Strip or NP Drain aren't in play, once the loop starts, it doesn't stop until the battle is over.

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** The Infinite Miyu System. A funny comedy option is Voyager and, of all things, Double Miyu. With Voyager's Noble Phantasm upgrade as of September 2023, he can give 40% NP charge (20% base, 20% for Living Human allies) to the two Miyus every time his own NP fires. Meanwhile, Miyu's NP grants a buff that applies 10% NP charge every turn for 3 turns, and this can be stacked 3 times from ''both'' Miyus for 60% total. 40 + 60 = 100 -- with some Craft Essence finagling and help from a fourth teammate, all three party members can use their NPs ''every turn, potentially forever'', with Voyager and the Miyus having a separate NP charge skill in case Voyager comes up short. Stacking Miyu's NP buffs this way also results in multiple amounts of ATK buffs and ''massive'' amounts of party healing (up to 12,000 '''per turn''' if both Miyus are [=NP5=]), and Voyager and Miyu both have Debuff Immunity and survival for big hits that could potentially oneshot them (Evade for Voyager, Guts for Miyu). The only caveat to the strat (hence why it's a comedy option) is that it requires at least one Command Seal for NP charging to get the loop going, but so long as Buff Strip or NP Drain aren't in play, once the loop starts, it doesn't stop until the battle is over.
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** The Infinite Miyu System. A funny comedy option is Voyager and, of all things, Double Miyu. With Voyager's Noble Phantasm upgrade as of September 2023, he can give 40% NP charge (20% base, 20% for Living Human allies) to the two Miyus every time his own NP fires. Meanwhile, Miyu's NP grants a buff that applies 10% NP charge every turn for 3 turns, and this can be stacked 3 times from ''both'' Miyus for 60% total. 40 + 60 = 100 -- with some Craft Essence finagling and help from a fourth teammate, all three party members can use their NPs ''every turn, potentially forever'', with Voyager and the Miyus having a separate NP charge skill in case Voyager comes up short. Stacking Miyu's NP buffs this way also results in multiple amounts of ATK buffs and ''massive'' amounts of healing (up to 12,000 '''per turn''' if both Miyus are [=NP5=]), and Voyager and Miyu both have Debuff Immunity and survival for big hits that could potentially oneshot them (Evade for Voyager, Guts for Miyu). The only caveat to the strat (hence why it's a comedy option) is that it requires at least one Command Seal for NP charging to get the loop going, but so long as Buff Strip or NP Drain aren't in play, once the loop starts, it doesn't stop until the battle is over.
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* '''Ozymandias''' was already a great Servant, but after two Strengthenings he's dethroned Kintoki as the best single-target NP Rider in the game. His first skill is a bog standard Charisma Attack Up, his second skill is the much loathed Imperial Privilege that gives him a guaranteed heal plus 40% Attack and Defense Up boosts provided both buffs hit, and his third skill gives a 20% NP Charge and Buff Success Up buff for the whole party, guaranteeing Imperial Privilege gives all buffs at the cost of chaining it to the third skill which has an extra turn in cooldown. His NP is fairly solid too, sealing the target's NP while lowering their defense boost after damage. All in all, a great well-balanced kit but lacking just a little to make him extraordinary. His first strengthening was mediocre, giving a minor boost to his Charisma's attack up and if the battlefield is a Sun type, it gives him 10 Crit stars per turn while boosting his Crit damage which he appreciates since Riders suck up Crit stars like no other. A cute upgrade to reference him being an incarnation of the sun, but like all weather-based skills it was too unreliable to matter. Then his second Strengthening came for his NP and by the knobbly knees of Ramesses, it's probably the most absurd in the entire game. On top of the standard damage buff, now it sets the battlefield to Sun type for 5 turns, and lowers all his skill cooldowns by one, completing the synergy in his whole kit. Now his Charisma's secondary effects will always go off while his Imperial Privilege buffs will almost be always active, especially since he can generate his NP very quickly with two Arts cards and critical hits.
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* '''Ptolemaîos''' can be described as Mélusine on ''steroids'', which is amazing considering how overpowered she already is. While he trades off some HP and ATK compared to her, he has better skills overall. His first skill, Charisma of Salvation, is a slightly weaker Dragon Heart B mixed with Perry Dancer, but unlike the latter, it instead grants 15 Crit stars per turn and has an HP Regen buff to stave off some damage. His second skill, Thought Partition (King) A gives a party-wide Arts and Buster buff alongside Crit Chance resistance alongside a 50% NP Charge. His Third Skill, Contact with Wisdom EX is similar to Mélusine's Ray Horizon skill in which his NP changes whenever he uses, such as from ST to AOE, but unlike her, ''there's no limit on how many times he gets to switch NP types'', meaning that after he switches from ST from AOE, he can switch back to ST the moment his third skill becomes active again. Oh, and the third skill's secondary effects also depend on whether he's in is young or old forms: an 30% NP Charge and Damage increase in his younger form or increased NP Generation, Crit Damage and Absorption, and 20 Crit Stars when maxed in his older form. This means, assuming that he has a maxed out Mana Loading Append Skill, he can start off with an instant fully-charged NP with Black Grail, allowing him to deal massive damage right off the bat. If anything, his only weakness is that Arts team compositions won't be able to fully take advantage of his third skill since it relies on cooldown reduction, but much like Mélusine, he's considered a powerful pick for 90+ and 90++ nodes thanks to his even more versatile skillset.
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* '''The Dioscuri Twins, Castor and Pollux,''' are one of the most potent single target Sabers in the game thanks to their incredibly synergistic kit. Their first skill, Stars of the Chief God, is one of their main selling points, which grants them a bonus 10% NP gauge when attacking with a Quick card, and 10 critical stars when attacking with an Arts card, which allows them to charge their NP gauge very quickly ''and'' generate loads of stars as long as they have an Arts or Quick card up. Their second skill, Guardians of Navigation, is a simple and effective NP damage and Attack boost for the party, as well as providing debuff immunity, giving them a good piece of utility. Lastly, while their third skill, Mana Burst (Light/Ancient) is a modest 20% boost to their Arts and Quick cards, it serves to add even ''more'' synergy to their playstyle, and also comes with an evasion buff to aid their survivability. Their Noble Phantasm, Dioscures Tyndaridae, is a powerful single target attack that ''ignores invincibility and also ignores defense buffs,'' letting them really bring the pain. And since it's Arts based, combined with their synergistic kit, this lets them easily build up more gauge to loop their NP over and over again! And as a little bonus, they have the Avenger's passive of Mana Replenishment (bonus NP gauge per turn) and a special type of Divinity that boosts their already great NP generation. And for the cherry on top, if their opponent managed to ''survive'' a hit from that souped-up NP, the victim suffers from a bare minimum 10% Quick ''and'' Arts Resistance down for three turns, making it even easier to finish them off with either further attacks or the second, nearly as powerful follow-up NP. Tellingly, no single target Arts Saber of their rarity has been released since, and the closest to them in design ended up being Mélusine, a Lancer. All of this power on the very first ''permanent'' single-target SSR Saber in the game!

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* '''The Dioscuri Twins, Castor and Pollux,''' are one of the most potent single target Sabers in the game thanks to their incredibly synergistic kit. Their first skill, Stars of the Chief God, is one of their main selling points, which grants them a bonus 10% NP gauge when attacking with a Quick card, and 10 critical stars when attacking with an Arts card, which allows them to charge their NP gauge very quickly ''and'' generate loads of stars as long as they have an Arts or Quick card up. Their second skill, Guardians of Navigation, is a simple and effective NP damage and Attack boost for the party, as well as providing debuff immunity, giving them a good piece of utility. Lastly, while their third skill, Mana Burst (Light/Ancient) is a modest 20% boost to their Arts and Quick cards, it serves to add even ''more'' synergy to their playstyle, and also comes with an evasion buff to aid their survivability. Their Noble Phantasm, Dioscures Tyndaridae, is a powerful single target attack that ''ignores invincibility and also ignores defense buffs,'' letting them really bring the pain. And since it's Arts based, combined with their synergistic kit, this lets them easily build up more gauge to loop their NP over and over again! And as a little bonus, they have the Avenger's passive of Mana Replenishment (bonus NP gauge per turn) and a special type of Divinity that boosts their already great NP generation. And for the cherry on top, if their opponent managed to ''survive'' a hit from that souped-up NP, the victim suffers from a bare minimum 10% Quick ''and'' Arts Resistance down for three turns, making it even easier to finish them off with either further attacks or the second, nearly as powerful follow-up NP. Tellingly, no it would take nearly 2 years for another single target Arts Saber of their rarity has been to be released since, (the Trung Sisters), and the closest to them in design ended up being Mélusine, a Lancer. All of this power on the very first ''permanent'' single-target SSR Saber in the game!
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* While dethroned as the best 4* Archer by Asagami Fujino up in the Buster section above, '''Chloe von Einzbern''' is still nothing to sneeze at, and can in fact be described as an Arts version of Fujino. Her first skill gives her an Evade that lasts for a whole turn and increases her Crit Damage by up to 36%, her second skill increases the effectiveness of all her card types by up to 35%, and her third skill caps out with a whopping 50% NP battery and a 100% increase her her Crit Star gain (and gives Illya-faces a 30% increase to their Buff Success Rate, but that's neither here nor there). And lest you wonder where her Sure Hit is at, worry not: it procs at the start of her NP, a 6-hit ST Arts nuke, and she will have very little trouble rapid-firing it even with just her own buffs. And the best part about her is that ''she's a Welfare'', which means she is very easy to [=NP5=]. Despite her rank and means of acquisition, Chloe was ''the'' go-to solution for Saber bosses and even a few neutral-damage bosses simply because her damage was so obscene for its time, and she has only continued to age like fine wine an Arts meta ran by Altria Caster and Lady Avalon.

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* While dethroned as the best 4* Archer by Asagami Fujino up in the Buster section above, '''Chloe von Einzbern''' is still nothing to sneeze at, and can in fact be described as an Arts version of Fujino. Her first skill gives her an Evade that lasts for a whole turn and increases her Crit Damage by up to 36%, her second skill increases the effectiveness of all her card types by up to 35%, and her third skill caps out with a whopping 50% NP battery and a 100% increase her her Crit Star gain (and gives Illya-faces a 30% increase to their Buff Success Rate, but that's neither here nor there). And lest you wonder where her Sure Hit is at, worry not: it procs at the start of her NP, a 6-hit ST Arts nuke, and she will have very little trouble rapid-firing it even with just her own buffs. And the best part about her is that ''she's a Welfare'', which means she is very easy to [=NP5=]. Despite her rank and means of acquisition, Chloe was ''the'' go-to solution for Saber bosses and even a few neutral-damage bosses simply because her damage was so obscene for its time, and she has only continued to age like fine wine in an Arts meta ran by Altria Caster and Lady Avalon.
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* Summer 8 brought us '''Chloe von Einzbern (Summer)''', and she immediately solidified herself as a powerful support Servant. Her first skill grants everyone a standard 20% buff to Attack and Crit Damage for 3 turns, but the real meat comes with two effects: the first is the ability to grant all party members "Manuscript Completion", which not only bolsters Chloe's own Noble Phantasm but also grants 10% battery per stack when using her S3. The second is an extra 3-turn Crit Damage buff to herself every time she attacks with a Quick card. Her second skill grants any one ally a Guts and a delayed form-change status effect where Chloe will move herself to the last reserve slot after 1 turn. To put it simply, it's a Form Change in a skill. Her third skill will sacrifice all Manuscript Completion stacks to charge 10% NP per stack, as well as bolster her party's NP Damage by 20% for 3 turns. Should you decide to keep your Manuscript Completion stacks, however, they're used to bolster her Noble Phantasm, ''Monochrome Inverse'', which increases her own Quick performance by 10%-30% for 3 turns, deals heavy damage to a single enemy and decreases that enemy's NP Gauge by 1 charge. The fact that her Bond CE is also very useful, giving the frontline three stacks of Manuscript Completion to depend less on having three enemies on wave 1, as well as allowing even 30% charge servants to loop with Black Grail, is the cherry on top. With all that together, Chloe becomes an utterly bombastic support Servant and arguably the strongest SR Servant in the entire game.

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* Summer 8 brought us '''Chloe von Einzbern (Summer)''', and she immediately solidified herself as a powerful support Servant. Her first skill grants everyone a standard 20% buff to Attack and Crit Damage for 3 turns, but the real meat comes with two effects: the first is the ability to grant all party members "Manuscript Completion", which not only bolsters Chloe's own Noble Phantasm but also grants 10% battery per stack when using her S3. The second is an extra 3-turn Crit Damage buff to herself every time she attacks with a Quick card. Her second skill grants any one ally a Guts and a delayed form-change status effect where Chloe will move herself to the last reserve slot after 1 turn. To put it simply, it's a Form Change in a skill. Her third skill will sacrifice all Manuscript Completion stacks to charge 10% NP per stack, as well as bolster her party's NP Damage by 20% for 3 turns. Should you decide to keep your Manuscript Completion stacks, however, they're used to bolster her Noble Phantasm, ''Monochrome Inverse'', which increases her own Quick performance by 10%-30% for 3 turns, deals heavy damage to a single enemy and decreases that enemy's NP Gauge by 1 charge. The fact that her Bond CE is also very useful, giving the frontline three stacks of Manuscript Completion to depend less on having three enemies on wave 1, as well as allowing even 30% charge servants to loop with Black Grail, is the cherry on top. With all that together, Chloe becomes an utterly bombastic support Servant and arguably the strongest SR Servant in the entire game.
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* '''Mélusine''' a.k.a. Tam Lin Lancelot is what happens when you compress several different playstyles into one Servant and then overtune her. Her stats are fantastic, boasting above-average HP and Attack, and all her skills have average to low cooldown. Her first skill boosts her NP gauge by a decent amount while also giving her a ''40%'' attack boost, damage cut, and self-heal via max HP boost for 3 turns. Her second skill is a compressed version of Saber Lancelot's skillset with both a star bomb and a star generation rate with insane absorption that ensures all of it will go to her for the next three turns. Now, you're probably wondering why Mélusine is placed here and not in any of the three card types above. It's because she has the privilege of having ''two different'' Noble Phantasms, which ties into her third skill. In her first two Ascensions, her NP is a single target Arts attack that gives her more critical stars while also boosting her NP refund for three turns. Support her with the double Altria Caster system and she'll be spamming her NP all over the place thanks to her two Arts cards and critical hits, ensuring that bosses will drop dead. Her second NP which is 3rd Ascension only is a Buster [=AoE=] attack that ignores invincibility and boosts Buster card effectiveness before the NP hits for three turns, making it a nuke that hits everyone hard while increasing the damage every time she launches it. And how does this connect to her third skill? If you're in her first two Ascensions, using her third skill will instantly transform her into 3rd Ascension while boosting her NP gauge by ''100%'' at Lvl. 10, so she can fire off the nuke at will. And thanks to said NP Charge, she is one of the few Buster servants that can three-turn farm with ''any'' CE (including the Black Grail CE) while most other Buster servants need at least an 50% NP Charge CE to three-turn farm. And if she's already in 3rd Ascension? Then it makes the nuke even more explosive by trading the NP battery for NP damage up. Oh, and the skill always gives her 1-turn invincibility no matter what. Whether you want to make her an Arts boss killer by supporting her with Altria Caster and Tamamo, or a Buster omni-farmer with Merlin, Koyanskaya of Light, and Oberon, or even a mix of the two if you're feeling daring, this dragon faerie knight can do it all. [[spoiler:Anything less impressive for the left hand of the greatest dragon [[UltimateLifeForm Albion]] would be a disappointment.]] Her only downside is that her 3rd skill is a deadweight if you don't plan on using it for her first two Ascensions which is bad since her invincibility is tied to it, but if she's paired with Altria Caster then it won't even matter. Mélusine is generally considered the premier go-to Servant for farming 90+ and 90++ nodes in events thanks to her versatile skillset.

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* '''Mélusine''' a.k.a. Tam Lin Lancelot is what happens when you compress several different playstyles into one Servant and then overtune her. Her stats are fantastic, boasting above-average HP and Attack, and all her skills have average to low cooldown. Her first skill boosts her NP gauge by a decent amount while also giving her a ''40%'' attack boost, damage cut, and self-heal via max HP boost for 3 turns. Her second skill is a compressed version of Saber Lancelot's skillset with both a star bomb and a star generation rate with insane absorption that ensures all of it will go to her for the next three turns. Now, you're probably wondering why Mélusine is placed here and not in any of the three card types above. It's because she has the privilege of having ''two different'' Noble Phantasms, which ties into her third skill. In her first two Ascensions, her NP is a single target Arts attack that gives her more critical stars while also boosting her NP refund for three turns. Support her with the double Altria Caster system and she'll be spamming her NP all over the place thanks to her two Arts cards and critical hits, ensuring that bosses will drop dead. Her second NP which is 3rd Ascension only is a Buster [=AoE=] attack that ignores invincibility and boosts Buster card effectiveness before the NP hits for three turns, making it a nuke that hits everyone hard while increasing the damage every time she launches it. And how does this connect to her third skill? If you're in her first two Ascensions, using her third skill will instantly transform her into 3rd Ascension while boosting her NP gauge by ''100%'' at Lvl. 10, so she can fire off the nuke at will. And thanks to said NP Charge, she is one of the few Buster servants that can three-turn farm with ''any'' CE (including the Black Grail CE) while most other Buster servants need at least an 50% NP Charge CE to three-turn farm.farm (at least prior to the release of Summer Chloe). And if she's already in 3rd Ascension? Then it makes the nuke even more explosive by trading the NP battery for NP damage up. Oh, and the skill always gives her 1-turn invincibility no matter what. Whether you want to make her an Arts boss killer by supporting her with Altria Caster and Tamamo, or a Buster omni-farmer with Merlin, Koyanskaya of Light, and Oberon, or even a mix of the two if you're feeling daring, this dragon faerie knight can do it all. [[spoiler:Anything less impressive for the left hand of the greatest dragon [[UltimateLifeForm Albion]] would be a disappointment.]] Her only downside is that her 3rd skill is a deadweight if you don't plan on using it for her first two Ascensions which is bad since her invincibility is tied to it, but if she's paired with Altria Caster then it won't even matter. Mélusine is generally considered the premier go-to Servant for farming 90+ and 90++ nodes in events thanks to her versatile skillset.
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* Summer 8 brought us '''Chloe von Einzbern (Summer)''', and she immediately solidified herself as a powerful support Servant. Her first skill grants everyone a standard 20% buff to Attack and Crit Damage for 3 turns, but the real meat comes with two effects: the first is the ability to grant all party members "Manuscript Completion", which not only bolsters Chloe's own Noble Phantasm but also grants 10% battery per stack when using her S3. The second is an extra 3-turn Crit Damage buff to herself every time she attacks with a Quick card. Her second skill grants any one ally a Guts and a delayed form-change status effect where Chloe will move herself to the last reserve slot after 1 turn. To put it simply, it's a Form Change in a skill. Her third skill will sacrifice all Manuscript Completion stacks to charge 10% NP per stack, as well as bolster her party's NP Damage by 20% for 3 turns. Should you decide to keep your Manuscript Completion stacks, however, they're used to bolster her Noble Phantasm, ''Monochrome Inverse'', which increases her own Quick performance by 10%-30% for 3 turns, deals heavy damage to a single enemy and decreases that enemy's NP Gauge by 1 charge. With all that together, Chloe becomes an utterly bombastic support Servant and arguably the strongest SR Servant in the entire game.

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* Summer 8 brought us '''Chloe von Einzbern (Summer)''', and she immediately solidified herself as a powerful support Servant. Her first skill grants everyone a standard 20% buff to Attack and Crit Damage for 3 turns, but the real meat comes with two effects: the first is the ability to grant all party members "Manuscript Completion", which not only bolsters Chloe's own Noble Phantasm but also grants 10% battery per stack when using her S3. The second is an extra 3-turn Crit Damage buff to herself every time she attacks with a Quick card. Her second skill grants any one ally a Guts and a delayed form-change status effect where Chloe will move herself to the last reserve slot after 1 turn. To put it simply, it's a Form Change in a skill. Her third skill will sacrifice all Manuscript Completion stacks to charge 10% NP per stack, as well as bolster her party's NP Damage by 20% for 3 turns. Should you decide to keep your Manuscript Completion stacks, however, they're used to bolster her Noble Phantasm, ''Monochrome Inverse'', which increases her own Quick performance by 10%-30% for 3 turns, deals heavy damage to a single enemy and decreases that enemy's NP Gauge by 1 charge. The fact that her Bond CE is also very useful, giving the frontline three stacks of Manuscript Completion to depend less on having three enemies on wave 1, as well as allowing even 30% charge servants to loop with Black Grail, is the cherry on top. With all that together, Chloe becomes an utterly bombastic support Servant and arguably the strongest SR Servant in the entire game.
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* Summer 8 brought us ''Chloe von Einzbern (Summer)'', and she immediately solidified herself as a powerful support Servant. Her first skill grants everyone a standard 20% buff to Attack and Crit Damage for 3 turns, but the real meat comes with two effects: the first is the ability to grant all party members "Manuscript Completion", which not only bolsters Chloe's own Noble Phantasm, but also grants 10% battery per stack when using her S3. The second is an extra 3-turn Crit Damage buff to herself everytime she attacks with a Quick card. Her second skill grants any one ally a Guts and a delayed form-change status effect where Chloe will move herself to the last reserve slot after 1 turn. To put it simply, it's a Form Change in a skill. Her third skill will sacrifice all Manuscript Completion stacks to charge 10% NP per stack, as well as bolster her party's NP Damage by 20% for 3 turns. Should you decide to keep your Manuscript Completion stacks, however, they're used to bolster her Noble Phantasm, ''Monochrome Inverse'', which increases her own Quick performance by 10%-30% for 3 turns, deals heavy damage to a single enemy and decreases that enemy's NP Gauge by 1 charge. With all that together, Chloe becomes an utterly bombastic support Servant and arguably the strongest SR Servant in the entire game.

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* Summer 8 brought us ''Chloe '''Chloe von Einzbern (Summer)'', (Summer)''', and she immediately solidified herself as a powerful support Servant. Her first skill grants everyone a standard 20% buff to Attack and Crit Damage for 3 turns, but the real meat comes with two effects: the first is the ability to grant all party members "Manuscript Completion", which not only bolsters Chloe's own Noble Phantasm, Phantasm but also grants 10% battery per stack when using her S3. The second is an extra 3-turn Crit Damage buff to herself everytime every time she attacks with a Quick card. Her second skill grants any one ally a Guts and a delayed form-change status effect where Chloe will move herself to the last reserve slot after 1 turn. To put it simply, it's a Form Change in a skill. Her third skill will sacrifice all Manuscript Completion stacks to charge 10% NP per stack, as well as bolster her party's NP Damage by 20% for 3 turns. Should you decide to keep your Manuscript Completion stacks, however, they're used to bolster her Noble Phantasm, ''Monochrome Inverse'', which increases her own Quick performance by 10%-30% for 3 turns, deals heavy damage to a single enemy and decreases that enemy's NP Gauge by 1 charge. With all that together, Chloe becomes an utterly bombastic support Servant and arguably the strongest SR Servant in the entire game.
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* Summer 8 brought us ''Chloe von Einzbern (Summer)'', and she immediately solidified herself as a powerful support Servant. Her first skill grants everyone a standard 20% buff to Attack and Crit Damage for 3 turns, but the real meat comes with two effects: the first is the ability to grant all party members "Manuscript Completion", which not only bolsters Chloe's own Noble Phantasm, but also grants 10% battery per stack when using her S3. The second is an extra 3-turn Crit Damage buff to herself everytime she attacks with a Quick card. Her second skill grants any one ally a Guts and a delayed form-change status effect where Chloe will move herself to the last reserve slot after 1 turn. To put it simply, it's a Form Change in a skill. Her third skill will sacrifice all Manuscript Completion stacks to charge 10% NP per stack, as well as bolster her party's NP Damage by 20% for 3 turns. Should you decide to keep your Manuscript Completion stacks, however, they're used to bolster her Noble Phantasm, ''Monochrome Inverse'', which increases her own Quick performance by 10%-30% for 3 turns, deals heavy damage to a single enemy and decreases that enemy's NP Gauge by 1 charge. With all that together, Chloe becomes an utterly bombastic support Servant and arguably the strongest SR Servant in the entire game.
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* While dethroned as the best 4* Archer by Asagami Fujino up in the Buster section above, '''Chloe von Einzbern''' is still nothing to sneeze at, and can in fact be described as an Arts version of Fujino. Her first skill gives her an Evade that lasts for a whole turn and increases her Crit Damage by up to 36%, her second skill increases the effectiveness of all her card types by up to 35%, and her third skill caps out with a whopping 50% NP battery and a 100% increase her her Crit Star gain (and gives Illya-faces a 30% increase to their Buff Success Rate, but that's neither here nor there). And lest you wonder where her Sure Hit is at, worry not: it procs at the start of her NP, a 6-hit ST Arts nuke, and she will have very little trouble rapid-firing it even with just her own buffs. And the best part about her is that ''she's a Welfare'', which means she is very easy to [=NP5=]. Despite her rank and means of acquisition, Chloe was ''the'' go-to solution for Saber bosses and even a few neutral-damage bosses simply because her damage was so obscene for its time, and she has only continued to age like fine wine an Arts meta ran by Altria Caster and Lady Avalon.

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