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Maul Loyalists:

Affiliation - Independent

    Gar Saxon - Militant Commando 
Rank: Commander

  • Bad Boss: He has the Compel keyword, allowing him to move another trooper at the cost of adding suppression to them.
  • Decapitation Strike: His 1-pip Command card "Marked for Elimination" places Observation Tokens and Suppression tokens on enemy Commanders or Operatives, guaranteeing heavy damage on high-value targets.
  • Jack of All Stats: A well-rounded commander with a mix of mobility, shooting, durability, and support. He also has two weapon, training, and gear slots to further tailor him to your liking.
  • Lightning Bruiser: His Mandalorian armor grants him the best save in the game and the Impervious keyword while his jetpack gives him Speed 3 and Jump 2.

    Maul - A Rival 
Rank: Operative
Thought to be dead at the hands of Obi-Wan Kenobi at the Battle of Naboo, Maul's thirst for vengeance allowed him to survive. Aligning himself with the galaxy's criminal underworld, he would eventually find himself as a major figure of the Shadow Collective.

    Mandalorian Super Commandos 
Rank: Special Forces

  • Evil Counterpart: Mandalorian Resistance but allied with Maul.
  • Underground Monkey: A variation of the Mandalorian Resistance unit of the rebellion with slightly different stats.

Black Sun:

Affiliation - Galactic Empire, Separatist Alliance

    Black Sun Vigo 
Rank: Commander

    Black Sun Enforcers 
Rank: Corps
  • Elite Mook: Fairly expensive to field, but they have red save armor in addition to heavy close-range firepower
  • Shotguns Are Just Better: They can take a scatter gun as a heavy weapon, giving them a potent close range weapon
  • Stuff Blowing Up: They can take a Mag-Det enforcer as a heavy weapon, who is armed with an Anti-Armor bomb.

Pyke Syndicate:

Affiliation - Any

    Pyke Syndicate Capo 
Rank: Commander

    Pyke Syndicate Foot Soldiers 
Rank: Corps

Raiders:

Affiliation: Galactic Republic, Rebel Alliance
    Swoop Bike Riders 
Rank: Support

  • Fragile Speedster: Has comparable durability to the imperial speeder bike, that is very little. To make up for it, they have Speed 3 and the speeder keyword which let's them easily reach any part of the table.
  • Hit-and-Run Tactics: The Overrun Keyword allows them to make a free attack as part of their movement which obviates such tactics.

Bright Tree Village:

Affiliation - Rebel Alliance

    Wicket - Hero of Bright Tree 
Rank: Commander

  • Cornered Rattlesnake: His 3-pip Command Card "Courageous Counterattack" increases damage he deals for each wound he has and allows other Ewoks to add additional damage based on how many defeated minis are in their squad. On top of setting their courage to "-" for a turn, making them immune to panic or suppression, it allows for nearly depleted units to suddenly present a huge threat. This command card makes weakened or depleted units suddenly so much more threatening to approach.
  • Glass Cannon: He only comes with a white defense die and below average number of wounds making him very frail for a fromtline combatant, but the Relentless keyword combined with the high damage of his spear gives him a wide threat radius.
  • Know When to Fold 'Em: His one-pip command card "Close Call" prevents him from attacking, but gives a free dodge, the Outmaneuver Keyword, and a speed boot. Perfect for getting out of a dangerous situation
  • Nature Hero: One of the most clear cut examples in Star Wars.
  • No-Sell: His sling has the primitive keyword, which prevents it from doing any damage to targets with the Armor keyword.
  • Pint-Sized Powerhouse: As small as he is deadly
  • Rock Beats Laser: Armed only with sticks and stones and can keep up with some of the most technologically advanced characters.
  • Weak, but Skilled: Has some of the worst stats of any commander with low number of wounds, low courage, poor defenses, and relatively low damage. But he makes up for it with lots of keywords that offset his low protection by allowing him to make better use of cover and dodge tokens. The small dice pool of his weapons are bolstered by having "Relentless", one of the most powerful keywords in the game, and having most of his offensive dice be Red or Black ones, so their average damage is quite high and unlikely to miss.

    Logray - Superstitious Shaman 
Rank: Commander

    Ewok Slingers 
Rank: Special forces

    Ewok Skirmishers 
Rank: Corp

  • Close-Range Combatant: They have no ranged weapon whatsoever.
  • Fragile Speedster: They have the worst Defense possible in the game, a white defense die with no surge, but Unhindered allows them to get around the battlefield quickly
  • Geo Effects: The have the Unhindered and Low Profile keywords. The former allows them to ignore difficult terrain and the Latter improves cover. This means they are at their strongest when using terrain.

     Chewbacca - Let the Wookiee Win 
Rank: Heavy

  • Attack Its Weakpoint: Weakpoint 1: Rear, specifically
  • Dressing as the Enemy: Chewie is riding in a commandeered Imperial walker which prevents him from being attacked until he attacks first. As with K-2SO, This somehow fools non-imperial forces.
  • Mythology Gag: referencing the scene in Return of the Jedi where Chewie and some ewoks hijack an Imperial Walker.
  • Underground Monkey: Pretty much the same as the imperial AT-ST, but with better stats and useable by the Rebels. Also has the grenade launcher and light blasters already built in to the vehicle rather than as upgrades and without access to the kick melee attack.

Rogues:

    Boba Fett - Infamous Bounty Hunter 
Affiliation: Galactic Empire
Rank: Operative
A bounty hunter currently on the Empire's payroll. Fast, possesses a large arsenal of gadgets and weapons, and can also earn victory points by taking down enemy commanders and operatives.
  • Bounty Hunter: He's the bounty hunter, so it's no surprise his gameplay is geared around this. He works as a commander killer; rushing high-value targets and eliminating them before they can retaliate, and gaining a victory point for doing so too.
  • Fire-Breathing Weapon: His ZX Flame Projector appears as a command card. It is by far the best flamethrower in the game, able to throw red dice *and* be used in melee.
  • It Only Works Once: Each of his command cards provide Boba with a powerful one-use weapon.
  • Lightning Bruiser
  • Walking Armory: Carries no less than six different weapons.

    Bossk - Trandoshan Terror 
Affiliation: Galactic Empire, Separatist Alliance
Rank: Operative
Another feared bounty hunter who counts experience in both the Separatist Alliance and Galactic Empire in his history.
  • Bounty Hunter: Like Boba Fett, he can gain victory points for taking down high-value targets.
  • Cold Sniper: His 3-pip, "Lying in Wait", thematically encourages this playstyle. He gains an aim token for every enemy unit that activates before him, letting him build up a huge pool of them.
  • Critical Hit Class: His Relby-v10 Mortar Rifle rolls one red dice along with four white dice, alongside a surge to crit. This can mean his damage variance is fairly high for an Imperial unit.
  • Early-Bird Cameo: Was the subject of the card art for the Training upgrade 'Hunter' prior to his announcement.
  • Glass Cannon: Rolls a white dice with no surge, the only Imperial unit to do so. Combine that with his relatively low health pool and lack of defensive keywords, and he will go down fast if focused on.
  • Regenerating Health: He has a chance to heal some of his wounds each turn.

     Cad Bane - Needs No Introduction 
Affiliation: Galactic Empire, Separatist Alliance
Rank: Operative
A Professional bounty hunter under the employ of the Separatist Alliance and the later Galactic Empire.
  • Bounty Hunter: Like Boba Fett and Bossk before him, he can win victory points for taking out a specific target.
  • The Dreaded: "I'm In Control" allows him to transfer his suppression tokens onto enemy units within range 1-2, also giving each victim an immobilise token. Combined with possessing "Danger Sense" as a defensive ability that benefits from hoarding suppression, gathering as much suppression as possible while approaching enemy lines, then taking the opportunity to cripple your opponent's morale is a possible strategy.
  • Guns Akimbo: Comes with a pair of LL-30 blasters by default.
  • The Trickster: "I Make The Rules Now" allows Cad Bane to place three "Bane Tokens" anywhere on the battlefield while deploying units, each of which have three separate effects triggered by an enemy unit moving into proximity that only the person controlling him knows. The first, "Smoke and Mirrors", is a decoy that does nothing. The second, "Kablamo!", is an extremely powerful explosive. The third, "Here I Am", deploys Bane to the location of the token and gives him an order. All of these effects combined create an interesting mind game, as the opponent is left guessing which of the tokens possess what ability.

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