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As a Moments subpage, all spoilers are unmarked as per policy. You Have Been Warned.


In General

  • The Player Character is this in general. Not only have they (possibly) won every single duel they have been challenged to (excusing the disadvantaged Wandless Duel against Merula in Year 7), but they have even won against older accomplished Wizards like Bill Weasley and adults like Rakepick and Madam Xeep. Although it's impossibly likely, the fact that the Player is able to get all Os on their O.W.L.s is a testament to their status as a Badass Bookworm and Teen Genius.
    • Not to mention the fact that the Player has cracked every single Cursed Vault at Hogwarts, something the adults had trouble doing. No wonder they're such a popular student after the shadow of Jacob's legacy had blown over.
    • The fact that the Player seems so incredible is probably the reason why 'R' even wants them as a leader in the first place. As horrifying as that thought might be, it is kinda cool that an ultra-secret evil organization wants you as their leader.

Story

Year 1

Year 2

  • During your second year, Merula tries to frame you for stealing supplies from Snape's classroom and even manages to plant them next to your bed. Trying to claim ignorance will lead you to lose House Points. However, if your Knowledge skill is high enough, you can turn the tables on her by accusing her of framing you. She tries to bluff her way past the accusation, but Snape sees right through her lies because her eyes are darting from side to side.
    Snape: You are an absolutely atrocious liar, Particularly for a Slytherin. You will stay after class every day for the remainder of the year to clean and organize my supplies as punishment for attempting to frame <name>.
  • If you take Ben with you to search for the vault at the end of Year 2, a frustrated McGonagall will be unable to deduct House Points because Ben (who's strongest in charms) covered your tracks so well.

Year 3

  • During the Vault search at the end of Year 3, Merula and Ismelda come to defeat the player and search the Vault themselves. Barnaby not only takes a curse meant for the player head-on with barely a whimper, but he also buys the player time by dueling Ismelda and Merula at the same time offscreen. They don't call him one of the most talented duelists for nothing.
    • In Year 4, the player can also choose to duel Ismelda to avenge their ally.

Year 4

  • In Year 4 Chapter 15, Ben Copper (who is the red-cloaked figure who attacked you in Chapter 3 of the same year) is able to soundly best you in a duel to the death without even thinking about it (he may literally not have been able to think about it as he may have been Imperioused). Remember that you are a powerful and skilled wizard/witch and duelist yourself for your age (having bested many skilled duelists, including Barnaby Lee, the strongest duelist in your year, and Bill Weasley, another skilled duelist who is older than you and has more experience than you) and Ben trounced you and likely would have killed you if Madam Rakepick hadn't saved you. This proves Ben's nervousness and lack of self-confidence is his greatest weakness. If he could overcome that, he'd be an incredibly dangerous foe to fight against.

Year 5

  • When Rowan Khanna is mind-controlled into attacking you (or attempting to commit suicide if you choose to sacrifice Rowan), Ben takes him/her out with a single Flipendo, instantly knocking them out.
  • In the Buried Vault, the Player ends up being forced to battle a dragon on their own. While the cards were stacked in their favor due to the curse Rakepick taught them, it is still a pretty incredible feat.
  • The player character and friends taking on Rakepick all at once and defeating her with help from Snape's Garrotting Gas.
    Penny: And this is for Beatrice and the others trapped in portraits! You knew where the Vault was the whole time!
  • When Jacob finally makes his appearance, it's revealed that he actually knows how to Apparate with little to no effort. He's only biologically a few years older than the Player at this point!

Year 6

  • In the wake of Rowan's murder, the whole atmosphere of everyone coming together as a team, using all their knowledge, skill, and abilities for the express reason of taking Rakepick down and sealing the final vault. Literally, everyone is using their know-how to help contribute:
    • Badeea and Talbott making a map of the Black Lake. Badeea uses her impressive art skills to basically help geo-locate everyone and mark important parts of the lake while Talbott uses his Animagus abilities to scout around.
    • Ben, Cedric, and Diego training in dueling specifically. The entire Circle of Khanna is seen practicing this, including Bill who oversees the whole training.
    • Charlie, Liz, and Barnaby training creatures to defend against Grindylows.
    • AndrĂ© and Tonks with disguises, Tonks even gets to showcase her awesome Metamorphagus abilities! Tulip helps with her clever ingenuity as someone who has orchestrated incredible pranks. And, of course, Jae and his helpful back alley connections. Fred & George even help a little!
    • Even characters like Merula, Beatrice, and Ismelda lend a hand, studying curses and other spells that may help them.
    • Although she joined late, Chiara joining as their resident Healer.
    Ben: For Rowan. For the Circle of Khanna.
  • The fact that the Player was almost able to infiltrate the meeting of 'R' by pretending to be Rakepick. They were able to perfectly mimic Rakepick's mannerisms and personality and the members were none the wiser. If the real Rakepick hadn't shown up, they might've been able to get away with it.
    • Big props also go to Tonks, Talbott, and Jae in this meeting. Tonks, under the guise of a Dark Witch with her Metamorphagus ability, immediately attacks the moment the Player gets attacked (no wonder Moody taps her as an Auror later). Talbott fearlessly attacks the Dark Wizard in his Animagus form and Jae is able to attack from underneath his invisibility cloak without revealing himself. Keep in mind that they are still all students at this point (around ages 16-17), so this is incredibly impressive.
      • Also, a little reminder. The Circle of Khanna is so competent that Mad-Eye, a professional Auror decides to depend on a group of teens to deal with 'R' rather than his own agents or the Hogwarts staff. If that isn't awesome then, who knows what is?
    • And the big finish of both Mad-Eye Moody and Jacob Apparating into the meeting to back them all up.
    • To wrap it all up, Moody manages to snag one of the members, the same one that had tried to kill the Player earlier on.
  • The Player's final duel with Rakepick in the Sunken Vault. Even the combined efforts of both Ben and Jacob (both powerful Wizards in their own right) couldn't even take her down. Merula was taken down despite her best efforts, leaving the Player engaging Rakepick in a 1-on-1 duel. And you win.
    • The Player casting Expelliramus faster than Rakepick was able to cast another spell is a callback to a moment earlier where the Player had told Jacob they were 'always the faster sibling', which is pretty awesome foreshadowing.
    • Moral ambiguity aside, it does feel pretty awesome to lock Rakepick in the Cursed Vault and take revenge into your own hands, especially since she had killed Rowan, your best friend. On the other side, turning Rakepick over to the Ministry can also feel pretty satisfying.
  • The end party at the end of Year 6. The Cursed Vaults are finally dealt with! Rowan is avenged and the Player's relationship with Jacob is fixed! This is cause for celebration!
    • Dumbledore calls the Player the 'Hero of Hogwarts', which is something they can proudly accept or politely decline. He also finally acknowledges the feats the Player has done throughout the years, finding and cracking all the Cursed Vaults and literally saving the school. After being penalized about it for so long, they finally get the thanks they deserve.

Year 7

  • Although Merula's behavior is quite suspicious, the fact that she was able to pick up Wandless Magic over the course of the summer is pretty impressive, considering that most witches and wizards aren't even able to perform wandless magic.
    • Even more impressive is the Player picking up Wandless Magic in a record time. They had only just been challenged by Merula to a duel and only had, at most, a few days to a week to pick it up. While they weren't able to defeat Merula in a duel, after being given a single piece of advice from her, they performed a perfect Knockback Jinx. Later on, they were even able to cast a strong enough Stupefy to knock out a Wampus Cat and can now comfortably cast without their wand.
  • Jacob reveals that the Player had performed Wandless Magic as a child, having shattered both a tea set and a vase and on one other occasion, laughing a flower back to life.
  • The Player holding their own in a duel against Zenith Xeep, who is several decades their elder. Not only did they win, but they forced her to make a hasty decision to drink her own memory deterioration potion to ensure that 'R's secrets do not get leaked because of her.

Sidequests

  • The Halloween Event. The very first part has you, a First/Second Year student, face down Fenrir Greyback and his Werewolves. And win!
  • During the Christmas event, you can pick who you're getting a present for. One of the options is Merula, who's otherwise all alonenote . If you choose Merula, Peeves offers to help you out by getting her a present, which turns out to be a songbook. Against all expectations, Merula likes it so much she smiles and wishes you a Happy Christmas. Doubles as heartwarming, but the sheer unexpectedness of having a genuinely friendly interaction with her also slots it here for many players.
  • In the Adventures of Cursebreaking sidequest (which occurs in Year 6), the Player faces yet again another dragon, but this time, it's much bigger and meaner than the other dragon (who was emancipated due to being trapped in a portrait). This time, the player defeats it without the use of a curse and instead uses a nonverbal Sleeping Charm to knock it out.
    • On a small note, Charlie being able to survive in a dragon's cave while being injured during an entire night is pretty impressive. No wonder he's such a good Dragonologist later in life.
  • At the end of the Rise of a Curse-Breaker, Levi, the poor kid that has been struggling with the Levitation Charm since Year 1 and the butt of many jokes, finally gets enough confidence due to the Player and Bill's help and effortlessly performs the charm, not on a lightweight feather, but a very heavy trunk full of treasure. After seeing him struggle for a literal six years, it's awesome to finally see that he finally did it. He now doesn't mind being called the 'Leviosa Kid' because now it's something he's good at.
    • In future Charms classes, Levi is no longer struggling. Instead of tutoring him, the Player is now cheering him on as he demonstrates the Levitation Charm. You go, Levi!
    • The fact that we sort of underestimated Levi due to his history of being bad with spells. Turns out, he's quite intelligent and loves puzzle-solving in his spare time. He was the one who cracked the Sphinx's four riddles, which is no easy feat. With enough time, he might make a great Curse-breaker yet.

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