Opening.
"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard FeynmanI would say trope transplant.
- Make this what it is being used as 'bosses with entirely too much HP, to the point it is an endurance fight'. The trope image is also that
- New trope name, 'boss strat is to simply hit it, a lot, for victory'.
edited 13th Aug '17 10:40:39 AM by Memers
I wonder how many of the "misuses" in OP are actually correct, but lack the context for it. Misuse is when the example is wrong, not just when the example doesn't provide all context required by the trope.
Check out my fanfiction!Don't we already have Marathon Boss for that?
Uh, then maybe check out the examples yourselves? Regardless, this trope seems to be a magnet for ZCEs even without misuse.
edited 14th Aug '17 5:58:49 AM by HTD
I'm only familiar with a couple of the examples (Izual from Diablo II is most definitely a Damage-Sponge Boss under any definition), so I can't really say more than that you presented the wick check with errors, and as such, it doesn't show what you're claiming it to show.
Whether a boss is "simple" is very up for debate. I mean, the ones from MGSV hit hard, and can be tricky to avoid, but they're not really very complex. The snipers are probably misuse, though, since they don't have a lot of HP, but instead rely on being hard to hit due to being, well, snipers, so you have to shoot very far (unless you get creative).
A Marathon Boss doesn't need a lot of HP. It just needs to take a long time to beat. They probably have a ton of HP, but they could just have very brief moments of vulnerability spread far apart.
Check out my fanfiction!The current page quote and image put their emphasis on "long health bar," which I don't think should be the primary definition of a Damage-Sponge Boss, even though it's a common attribute.
It should and it would make sense to move the image over. A Marathon Boss can be literally any boss that takes a long time to beat, it could have like 6 phases to the fight, summons mobs then goes immune or anything.
World Of Warcraft has a huge section on it and the longest fight there doesn't have a lot of HP,
- One minute of RP talking
- fight 4 Sequential Bosses in a row
- more talking
- then 7 bosses at the same time,
- more talking
- then face those 4 Sequential Bosses again at the same time,
- then the main boss becomes active 2 minutes later,
- at 50% hp the main boss throws everyone up into the air for an avoid the orbs mini game before landing and back to attacking the boss.
- throws you up into the air every 30 seconds until he dies.
If you wipe you had to do it ALL over again from the start.
Also I dont view Damage-Sponge Boss as being a marathon, there might be tricks to the fight to multiply your damage if you know it otherwise it would be a marathon.
edited 14th Aug '17 11:27:41 AM by Memers
I still don't agree with the Trope Transplant proposal. Some of the misuse could be appropriately filed under Multiple Life Bars.
I say it be renamed "High Health, Low Strategy Foe", since I've seen this trope used for non-bosses in Pokémon (who would fit under Stone Wall and Mighty Glacier instead).
That does sound like a good rename
That would include non-bosses, which would expand the trope greatly and might was well cut and paste the video game sections of those two tropes wholesale.
I don't think this trope is that commonly used for non-bosses though (then the trope can be renamed to 'High Health, Low Strategy Boss').
Well, reading through it I only recall one non-boss enemy, the Long Guis of FFXIII. They're kind of boss-like enemies, though.
Check out my fanfiction!That is Boss in Mook Clothing and well doesn't fit the high HP easy boss though if we truly go for that, it's the hardest enemy in the game by far.
I don't think 'normal mook with more health' would count, the more health automatically makes it stronger than a normal mook thus is not easy.
edited 16th Aug '17 1:15:32 AM by Memers
Hmm. Want to remove the FFVII example of Damage-Sponge Boss? It's on another page in that area as well, and now I'm thinking they are misuse.
edited 16th Aug '17 7:18:00 PM by jameygamer
Honestly the entire FF section should go if we go with the easy fight huge hp pool, it's filled with high HP bosses that hit like trucks sand one shot characters, Final Bosses and Bonus Bosses
OK, I'll delete those examples unless someone responds in the next 10 minutes.
Deleted the DSB examples for the Proud Clod of FFVII. Going to move on to the other examples of Damage Sponge Bosses on those pages in a little bit, but waiting for a response.
The Persona, SMTIV, the Etrian odyssey examples are too... I am really hard pressed to find an example in the RPG section that is that. Those just do not tend to be in RP Gs.
MM Os too outside of what are called 'Patchwerk' fights, which are good for damage meters as all DPS do is attack, MM Os generally try to avoid having too many of them.
Removed another possible misused example of Damage-Sponge Boss on FFVII per the Laconic. The examples left on that game are for the WEAPONs.
On the page or wicks? I wouldn't call the weapons it except for maybe the diamond weapon, they are all bonus bosses with extreme preparation and setup required to fight..
edited 16th Aug '17 8:26:57 PM by Memers
Got rid of it as a whole for now. Diamond can definitely qualify for the trope anyway, but the question mark is he has a super attack after doing enough damage that has a status effect with it.
Hold on here. The definition is "simple", not "easy". If you remove examples of bosses because they hit hard, you're explicitly going against the definition.
Check out my fanfiction!It's really the same thing in this case. At least with all the Final Fantasy examples on the page.
When a monster can one shot or near one shot any party member or the entire party that stops being simple. You end up just trying to survive a long fight against the constant large hits utilizing Useless Useful Spell and buffs or status effects just to live. And in the case of the Windigo in the FFX example never use physical attacks and pray that blind doesn't resist.
Misuse all over the place really too. The monster arena example for FFX is just about the hardest Bonus Bosses with the highest HP totals. The SMTIV example has a Timed Mission boss which absorbs all elements unless you have the pierce skill, that's not simple or easy. The Persona example just lists bosses that take a long time to beat.
edited 17th Aug '17 12:55:50 AM by Memers
I have noticed that the trope Damage-Sponge Boss being misused many times on multiple work pages by different tropers, to the point that it seems to me that there are more misuses than correct uses. This trope is supposed to represent a very strong but simple boss and not much strategy, but a lot of people think that the correct definition of the trope is 'any case in which the boss in question simply has a lot of HP', without taking into account the 'simple' part.
Results:
The root of the problem seems to come from how people take the name of the trope too literally, so I'd suggest a rename.
edited 14th Aug '17 5:55:35 AM by HTD