Follow TV Tropes

Following

Misused: Damage Sponge Boss

Go To

Deadlock Clock: Dec 4th 2017 at 11:59:00 PM
HTD (Elder Troper)
#1: Aug 10th 2017 at 8:29:51 AM

I have noticed that the trope Damage-Sponge Boss being misused many times on multiple work pages by different tropers, to the point that it seems to me that there are more misuses than correct uses. This trope is supposed to represent a very strong but simple boss and not much strategy, but a lot of people think that the correct definition of the trope is 'any case in which the boss in question simply has a lot of HP', without taking into account the 'simple' part.

    Wick check (50) 
  • Age of Empires: Potholed, misused.
    • * The third scenario of the Yodit campaign, "A Fallen Crown", requires you build up an army in just under an hour and fight a boss with over 900HP, alongside his huge army of archers, elephants and monks. While there are ways to make things a bit easier, another enemy will constantly attack your villagers, making it harder to build an economy in time for the boss battle.
  • Alpha Protocol: Misused, ZCE, slashed with two other tropes.
    • Damage-Sponge Boss / Contractual Boss Immunity / Just a Flesh Wound: This is played directly straight with the game's bosses. During a boss fight, the laws of biology and physics change and bosses health bar have to be whittled down. At the end of a boss, most of them (Omen, Brayko, Sis etc.) will lie there disarmed and stunned, but are not nearly as physically destroyed as you'd expect them to be. The Just A Flesh Wound part kicks in when these bosses can later, with a fully-repaired body, assist/re-meet you in later missions. Some bosses (i.e. most mini-bosses, Darcy, Parker and Marburg) will simply drop dead upon defeat however.
  • Alundra: Misused.
    • Damage-Sponge Boss: Even with the English localization toning down the amount of HP for each boss, Zorgia still has way too much of it.
  • Arcuz: ZCE.
  • Assassin's Creed: Syndicate - The Templars: Correct.
  • Avadon: ZCE.
  • Bloons Monkey City: Misused.
    • Damage-Sponge Boss: The boss blimps start out with big health bars, but they gain additional health for every level that you fight them on. If you fight any of them on levels 10 and up, you'll know why the trope is in bold.
  • Bonus Boss: Potholed, both times misused.
    • Abyssion could give some Atlus bosses a run for their money. Because of the Devil's Arms, he can mimic every character's fighting style in rapid succession, can cast the most dangerous spells in the game with barely any delay, hits like a freight train with both magic and physical attacks, and has 180,000 HP, three times as much as the Final Boss. And he only gets harder when you reduce him to half HP. Martel help you if he goes into Over Limit... Even better, he is capable of using Genis's Indignation Judgement, and, in the PS2 version, he can also use Lloyd and Kratos/Zelos's final attacks as well. And finally, in the PS2 version? He's immune to All-Divides.
    • Lost Planet: Extreme Condition features a Bonus Boss, but it's rather unusual. Relatively early in the game, you encounter a giant worm, Akrid, that can CONSUME YOU and takes a massive amount of damage before falling. You're expected and encouraged to run from it... but if you want the challenge, you can fight and beat it, effectively making it a Bonus Boss. There's even an Achievement for doing so. Later on, you can fight a giant Akrid moth.
  • Champions: Correct.
  • Chivalry: Medieval Warfare: Potholed, misused.
    • Escort Mission: Some Team Objective maps have one side protecting a king. While the team's top player is chosen to be the king, this can either be very easy or mind-numbingly difficult depending on that player's skill and map knowledge. Fortunately, the king has a massive amount of health in order to make up for potential player ineptitude.
  • Crysis: ZCE.
  • Dark Souls: Enemy NPCs and Bosses: Misused three times.
    • Damage-Sponge Boss: For a boss you can fight almost at the start of the game, this guy can take a serious beating — in your first playthrough, his health-pool even exceeds the Gaping Dragon's, and whilst he doesn't scale as much as other bosses in the New Game Plus, he's still amongst the most durable foes you'll face.
    • Damage-Sponge Boss: Has a ludicrous amount of health (4,401 in your first run, 8,800 in your second) for how early in the game you fight it — ignoring the Stray Demon Bonus Boss, no other enemy you fight can take more punishment until you've obtained the Lordvessel and unlocked the end-game Lord Soul bearers.
    • Damage-Sponge Boss: To a slightly lesser extent than the Stray Demon — it has slightly more health, but you'll typically face it much later in the game, meaning that you'll have much better offensive options. It makes up for it with raw killing power instead.
  • Dawn of War: Misused.
  • Diablo: Misused.
  • Dota 2 Neutrals: Correct.
  • Dragon Age: Inquisition – DLC: Misused.
  • Empire Earth: Misused.
    • Boss Battle: William's duel against a beefed-up French knight in the English campaign, and in the last Russian mission against Grigor II. It has 35000 health points, compared to the mere 6000 he had when you could control him.
  • Evolve: One ZCE, one misuse.
    • Damage-Sponge Boss:
      • Goliath and Behemoth both have a large amount of health and armor, befitting their melee-focused strategies.
      • Kraken and Wraith are notably less tough, but can still take quite a beating and mitigate a lot of potential damage through their superior agility.
  • Final Fantasy VII Bosses: Misused.
    • Damage-Sponge Boss: This thing has the second-highest health total of any singular non-bonus boss opponent in the game after Safer-Sephiroth (the Proud Clod's health approaches 70,000 hit points), Plus there's the Jamar Armor on it.
  • For Honor: Misused.
  • FTL: Faster Than Light: Misused.
    • Clipped-Wing Angel: The third form of the Rebel Flagship; while it can take a lot of punishment, it's a far cry from the murderous second form. With good evasion and a well-aimed shot at the missile launcher, it will be practically incapable of hurting you. Its wings are even literally clipped, since the wing-like nacelles on either side blew up in the last two rounds. The Advanced Edition of the ship could zig-zagg the trope, however, since the Flagship now has Mind Control, which can be extremely hard to counter if you don't have one of your own, and will take you a while to break through the ship's Zoltan shield before you can disable it. If the Flagship still has large crew contingent left, the enemy boarding team and mind control together has a very good chance of wrecking you..
    • Damage-Sponge Boss: The final phase of the boss fight gives the boss a Zoltan shield with slightly more than double the power of a normal one and the ability to restore it completely after a while. This is partly to make up for it being weaker now than in the last two phases.
  • Half-Life: Misused (especially jarring when the trope is slashed with a contrasting one, namely Puzzle Boss).
    • Puzzle Boss/Damage-Sponge Boss: To actually damage him, you need to find out that he is using the crystals to regenerate his force field and destroy the crystals. After that, his protective orbs won't regenerate, and he can be killed, but it takes quite a bit of damage.
  • Hearthstone: Heroes of Warcraft: Misused, 5 times.
    • Damage-Sponge Boss: Has 95 Health. Without instant destruction or direct damage spells, this will take a while.
    • Damage-Sponge Boss: Holy hell! Even on normal difficulty, he packs 75 HP, and on Heroic it goes to an astronomical 99.
    • Damage-Sponge Boss: Heroic Baron Geddon has an extremely high health total and several removal options, and unlike Loatheb there is no way to boost the damage he takes.
    • Damage-Sponge Boss: To infamously irritating degrees.
    • Damage-Sponge Boss: Subverted in the Normal prologue fight, where 60 HP turns out not to be a whole lot against Medivh. Played straight in Heroic mode, where his 120 HP is the highest of any boss battle so far and takes a suitable amount of time to wear down.
    • Damage-Sponge Boss: Has a whopping 90 armor and 30 health. Fortunately, you are accompanied by Valithria Dreamwalker, who has a whopping 30 attack but needs to be kept at full health to attack.
  • Hyrule Warriors: Misused.
  • Boss in Mook's Clothing: Upper-tier Elite Mooks in later Story and Adventure Mode missions have golden auras that increase their health/damage resistance by something like ''4x or even more.'' Apply this to a monster with tricky Weak Point Smash openings (Moblins, Dinolfos), and you'll be in for a slog battle more draining than a good number of story character commanders in the same map. Goes double for Twilight Princess map battles in Adventure Mode, where they'll be inflicting more damage than most commanders, too.

    • Damage-Sponge Boss:
      • Golden Aura Elite Mooks in Adventure Mode battles with them as the primary targets have upwards of quadruple health, and in DLC map battles, they're even beefier.
      • Out of all of the Giant Bosses, The Imprisoned is the only one whose Weak Point Gauge you must expose by dealing raw damage, rather than using an item to counter one of its attacks. It's also the only one who forces you to break said WPG in more than one cycle (in the Wii U version), and if all that wasn't bad enough, it has the most health of every Boss period.
      • The Dark Giant Bosses in the Boss Pack Challenges are the epitome of this trope, being completely immune to stunning and thus making raw damage the only method of hurting them. Graciously, however, they do take more chip damage than normal Bosses.
  • Interesting NPCs: Potholed, ZCE.
  • Kingdom Rush: Correct.
  • Left 4 Dead: ZCE.
  • Man-Eating Plant: Potholed, misused.
    • Unless they are sufficiently vulnerable to normal attacks (although they typically take LOTS of ammo to kill this way), expect them to be fought by means used against plants in Real Life (or just take much more damage from them): cutting tools, weedcutters, pesticides, fire (or even napalm) or acid (they might instead attack with acid themselves). While doing this, a hero may be cracking snarky gardening-themed remarks.
  • Metal Gear Solid V: The Phantom Pain: Misused.
    • This deserves elaboration. Mission 37 can at least be cheesed with the D-Walker Fulton Ballista, or at the very least, if you're careful and cunning, you can extract the truck without being detected by the Skulls and escape without a fight. 42 isn't so kind. In 42, or 37 if you triggered them, the Skulls become absolute terrors. Most of their attacks become a One-Hit Kill unless you don the Battle Dress, and even then, their exploding rocks will still take you out instantly (and have deceptive range; if you see one, or worse get knocked down by one popping up under you, you have about five seconds, less if they feel cruel, to get away before being faced with a Mission Failed screen.) On top of that, they become absolute Damage Sponge Bosses; small caliber guns won't even scratch them, heavy guns and explosives will dent them at best, and even the Brennan will do maybe a sliver of their health in damage.
    • Mission 48, meanwhile, opens with the rematch with the sniper Skulls. They make Extreme Quiet look like a joke; pop your head out for half-a-second without already having a shot lined up on one, and it's Mission Failed for you, even if you have Battle Dress. On top of that, they inherit their normal companions' bullet sponge properties; if you aren't using the Brennan, expect a tough slog where even a single mistake means starting over. Alternatively, you can just request a tank or an armored vehicle and bypass them all, or blow them up into smitherines. Once you finish that, then you get to extract Code Talker, which is nearly as challenging; hyper-aware enemies, almost all clad in riot suits or heavy armor and capable of shrugging off everything save CQC, Brennan shots, or explosives, and all armed with heavy weaponry that can kill you in a matter of seconds. Once you actually GET Code Talker, you'll have to make your way back to extraction past incoming reinforcements who are much more alert than they were in the base game; take a wrong turn and you're basically guaranteed to get into a firefight, in which you or Code Talker can easily be killed, unless you bypass the sniper boss battle completely or let one of the bosses live, in which case the reinforcements will become mindless zombies that you can just run away from without much of a problem.
  • Nuclear Throne: Misused.
  • PAYDAY 2: Misused.
    • Damage-Sponge Boss: In Deathwish it has 70000HP, over seven times more than a Skulldozer.
  • Plants vs. Zombies - Zombies: Correct.
  • Pokémon GO: Correct.
  • Pokémon: Ultra Beasts: ZCE.
  • Realm of the Mad God: 1 correct use, 4 misuses.
    • Damage-Sponge Boss: The Avatar has 500000 HP, which is over three times more than the Forgotten King himself, who only has 150000. He also has 90 DEF to boot, which is raised to 180 over half the time due to its Armored buff.
    • Damage-Sponge Boss: Thought Avatar's 500,000 HP was bad? Say hello to the Lost Sentry's 800,000. Although he thankfully doesn't have that much defense, expect to take a while killing this guy.
    • Marathon Boss: With the constant Bullet Hell he sprays in all directions and the invincible Spectral Sentry patrolling the area, it's already enough of a chore getting close to him, even for longer-ranged classes. And when you do get within firing range, you have to deal with his enormous health bar and devastating attacks up close and personal.
    • Damage-Sponge Boss: Boasts 700,000 HP and 50 DEF, making him extremely durable and a very tough foe to take down.
    • Damage-Sponge Boss: Blows all other bosses out of the water with a towering HP value of 1,000,000, not to mention boasts a DEF score of 60. Combine that with his various immunities and you have one nightmare of a boss to take down, made even harder by the time limit.
    • Damage-Sponge Boss: The simplest boss in the game, all that is needed to defeat him is enough damage.
  • Skyrim: DLC: Misused.
    • Damage-Sponge Boss: Let's see: He wears a full set of Ebony Armor, giving him a very high armor rating, which he boosts even further with Ebonyflesh; his armor enchantments give him 50% resistance to all three elements, and being a Redguard means he gets 50% poison resistance as well; his armor also increases his health regeneration rate; he wields a sword that absorbs health on every hit; he heals himself at low HP; and he's got a pretty large health pool in the first place. Don't expect this guy to go down without a long, drawn-out fight.
  • Sonny: 1 correct use, 1 misuse.
    • Damage-Sponge Boss:
      • The Rockstar in the first game, who is nothing more than a beefed up Rock Golem, and many bosses (or boss-like enemies) in the second game don't require much strategy than just 'shoot him and have Veradux focus on healing'.
      • The Bomb in Sonny 2, which can't even attack. It just has lots and lots of health and has to be destroyed before it detonates.
    • Achilles' Heel: The War Lizard has an unstable fusion reactor at its core that burns it over time, draining its health. Taking advantage of this weakness is all but required to defeat it, as it has high health and durable armor that make it almost impossible to kill without doing so.
  • StarCraft II: Nova Covert Ops: Correct (with the exception of indentation).
  • StreetPass Mii Plaza: Misused.
    • Damage-Sponge Boss: All of the final bosses: since you rarely have many high-leveled Miis available, they'll usually take a large number of Miis to take down. Ultimate Ghost has 150 HP, Dark Lord has 200 HP, and Dark Emperor has 250 HP. These are the only enemies whose HP gets into the triple digits. In Find Mii II, they also start every round by using "level-down gas" to weaken your heroes, which drags the fight out even more.note 
    • Damage-Sponge Boss: The Mystery Species have a ton of stamina, making it rather easy to run out of time. If the angler who mentions them to you says they nearly caught it, then its health may already be partially depleted. But if they say that they "heard a rumor" about it, then it'll have full stamina, and you will not catch them in less than two tries, even if you have a fully upgraded three-star rod and 10 anglers backing you up.
  • Super Metroid: Correct.
  • Team Fortress 2: Non-Player Characters: Misused.
    • Damage-Sponge Boss: He has at least 3000 HP under his belt, with another 200 added for each player on the server. He also shows up only with a minimum of 10 players are on the server, meaning without cheats he always has at least 5000 HP.
      • Servers normally can hold up to 24 people, with some servers being able to hold up to 32 people. This means that the Horsemann can peak at around 7800-9400 HP. For comparison, the highest HP any player can go is 450, which is an overhealed Heavy.
    • Damage-Sponge Boss: Like the Horsemann, he can take an incredible pounding. Helps that he's resistant to miniguns and flamethrowers.
    • Damage-Sponge Boss: Much, much more so than MONOCULUS!. Because of his ungodly HP (33750, plus 2500 per player on the server), nigh-permanent invincibility, and Healing Factor, it practically requires the cooperation of both teams to kill him within the time limit.
    • Subverted during the actual fight however, as this form of ÜberCharge immediately fizzles out if he spawns during it. The Wheel of Fate Crits aren't subject to this, though their effect at the start of the fight is negligible.
    • The final wave of Empire Escalation has, for lack of a better name, the Giant Heal-on-Kill Deflector Heavy. This thing has a monstrous amount of health, packing 60,000 HP and a Deflector Property that allows him to shoot down projectiles, rendering the heavy artillery of your team almost useless. In addition, like other Giant Heavies, his minigun shreds anything standing too close, and he has a property that allows him to recover 8,000 HP every time he gets a kill. If your team is competent enough to not let him rack up kills, he can be rather easily dealt with once you whittle down his massive health bar. If not, have fun chipping this guy down to nothing, especially with him healing for over 13% of his health with each kill.
    • Damage-Sponge Boss: Tanks. They just slowly follow a preset path, but they have a hell of a lot of health (10000 at least, and 60000 at most), if they make it to the hole you lose, and the other robots can use it as a distraction to attack you or advance their own bomb. To make matters worse, it's immune to all debuffs and takes 75% reduced damage from Miniguns.
      • The Mecha Update introduced special boss robots that boast more health than the tanks, and regenerate health quite quickly, to the point where they're, for the most part, the only thing in the wave that has to be defeated. Captain Punch is the most extreme of the bunch, considering he boasts about 60,000 HP, along with wielding the Fists of Steel (since you most likely won't be using melee weapons against him due to his One-Hit Kill attacks, the 40% ranged damage reduction effectively gives him 84000 HP vs ranged attacks).
  • The Elder Scrolls: Divine Beings: Misused.
    • Damage-Sponge Boss: With an obscene amount of health and 50% resistance to everything, it takes a lot to bring him down.
  • The Legend Of Zelda Breath Of The Wild Antagonists: Misused.
    • Damage-Sponge Boss: While not bosses officially, Lynels have a lot of HP — Silver Lynels have more than the final boss, and that's before you bring Gold Lynels into the equation.
  • The World Ends with You: Correct.
  • Total War: Warhammer: Misused.
    • Damage-Sponge Boss: The combination of heavy armor and insanely huge health pools on enemy lords often requires one to go to absurd lengths in order to kill them. Killing them sometimes requires you to spend several minutes hacking away at them with your entire army after theirs has routed.
  • Total War: Warhammer - The Vampire Counts: Misused.
    • Damage-Sponge Boss: Even among other Vampire Lords, who are all Magic Knights that can learn 'The Hunger' to gain a Healing Factor in direct combat, Vlad can learn that skill and gain two artifacts that boost his health regeneration even further.
    • Game-Breaker: He can easily become one due to his capabilities and magic items that turn him into a Damage-Sponge Boss, as well as gaining a set of unique skills that make him incredibly useful. He grants his entire army Vanguard deployment allowing them to be placed almost anywhere on the field, when attacking and defending. The most useful however grants every non-Lord/non-Hero undead regiment experience every turn, essentially turning them into Elite Mooks. Vlad's army gets 230 experience points, while the rest get 150. This may result at one point in getting extremely experienced armies much earlier and with less effort. He can steam roll the early game with his vanguarding armies, and snowball from there as he begins passively buffing his troops and turns into an incredibly tanky lord.
    • Magic Knight: Leaning more towards the knight than Mannfred, as Vlad is most well known for his melee prowess and insane durability.
  • To the Bitter End: Misused twice.
  • Tropes D to L: Misused.
    • Damage-Sponge Boss: Gedna Relvel, a lich from Tribunal's "Crimson Plague" questline. She's capable of flinging a very powerful area of effect spell, is immune or resistant to every from of Destruction magic, and quickly regenerates lost Health, Magicka, and Fatigue. Worse, she's supposed to have Health equal to 100x the player's current level, but due to a programming error, she has 800x that amount, making her virtually unkillable at higher levels. Worst of all, you don't even get a very good reward for killing her.
  • XCOM: Enemy Unknown: Misused.
    • Boss in Mook Clothing/Damage-Sponge Boss: Sectopods were always tough bastards, but this goes to ludicrous degrees in Enemy Within, with a trait that reduces all incoming damage by 50%, effectively doubling their health to 60, while their main counter HEAT Ammo is simultaneously nerfed.
  • Yu-Gi-Oh! Anime-Only Characters: ZCE.

Results:

  • Correct: 10/50 (20%)
  • ZCE: 9/50 (18%)
  • Misuse: 31/50 (62%)

The root of the problem seems to come from how people take the name of the trope too literally, so I'd suggest a rename.

edited 14th Aug '17 5:55:35 AM by HTD

SeptimusHeap from Switzerland (Edited uphill both ways) Relationship Status: Mu
#2: Aug 13th 2017 at 2:59:33 AM

Opening.

"For a successful technology, reality must take precedence over public relations, for Nature cannot be fooled." - Richard Feynman
Memers Since: Aug, 2013
#3: Aug 13th 2017 at 10:05:57 AM

I would say trope transplant.

  • Make this what it is being used as 'bosses with entirely too much HP, to the point it is an endurance fight'. The trope image is also that
  • New trope name, 'boss strat is to simply hit it, a lot, for victory'.

edited 13th Aug '17 10:40:39 AM by Memers

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#4: Aug 14th 2017 at 3:55:49 AM

I wonder how many of the "misuses" in OP are actually correct, but lack the context for it. Misuse is when the example is wrong, not just when the example doesn't provide all context required by the trope.

Check out my fanfiction!
HTD (Elder Troper)
#5: Aug 14th 2017 at 5:58:37 AM

[up][up]Don't we already have Marathon Boss for that?

[up]Uh, then maybe check out the examples yourselves? Regardless, this trope seems to be a magnet for ZCEs even without misuse.

edited 14th Aug '17 5:58:49 AM by HTD

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#6: Aug 14th 2017 at 9:38:13 AM

I'm only familiar with a couple of the examples (Izual from Diablo II is most definitely a Damage-Sponge Boss under any definition), so I can't really say more than that you presented the wick check with errors, and as such, it doesn't show what you're claiming it to show.

Whether a boss is "simple" is very up for debate. I mean, the ones from MGSV hit hard, and can be tricky to avoid, but they're not really very complex. The snipers are probably misuse, though, since they don't have a lot of HP, but instead rely on being hard to hit due to being, well, snipers, so you have to shoot very far (unless you get creative).

A Marathon Boss doesn't need a lot of HP. It just needs to take a long time to beat. They probably have a ton of HP, but they could just have very brief moments of vulnerability spread far apart.

Check out my fanfiction!
Prfnoff Since: Jan, 2001
#7: Aug 14th 2017 at 11:04:10 AM

The current page quote and image put their emphasis on "long health bar," which I don't think should be the primary definition of a Damage-Sponge Boss, even though it's a common attribute.

Memers Since: Aug, 2013
#8: Aug 14th 2017 at 11:16:30 AM

It should and it would make sense to move the image over. A Marathon Boss can be literally any boss that takes a long time to beat, it could have like 6 phases to the fight, summons mobs then goes immune or anything.

World Of Warcraft has a huge section on it and the longest fight there doesn't have a lot of HP,

  • One minute of RP talking
  • fight 4 Sequential Bosses in a row
  • more talking
  • then 7 bosses at the same time,
  • more talking
  • then face those 4 Sequential Bosses again at the same time,
  • then the main boss becomes active 2 minutes later,
  • at 50% hp the main boss throws everyone up into the air for an avoid the orbs mini game before landing and back to attacking the boss.
  • throws you up into the air every 30 seconds until he dies.
In all it took about 25 minutes to kill him and no one's HP was actually outlandish compared to other bosses at the time.

If you wipe you had to do it ALL over again from the start.

Also I dont view Damage-Sponge Boss as being a marathon, there might be tricks to the fight to multiply your damage if you know it otherwise it would be a marathon.

edited 14th Aug '17 11:27:41 AM by Memers

Prfnoff Since: Jan, 2001
#9: Aug 14th 2017 at 11:42:20 AM

I still don't agree with the Trope Transplant proposal. Some of the misuse could be appropriately filed under Multiple Life Bars.

Ferot_Dreadnaught Since: Mar, 2015
#10: Aug 14th 2017 at 11:53:08 AM

I say it be renamed "High Health, Low Strategy Foe", since I've seen this trope used for non-bosses in Pokémon (who would fit under Stone Wall and Mighty Glacier instead).

SithPanda16 Since: Feb, 2016 Relationship Status: I know
#11: Aug 15th 2017 at 1:51:40 PM

[up] That does sound like a good rename

Memers Since: Aug, 2013
#12: Aug 15th 2017 at 1:54:46 PM

That would include non-bosses, which would expand the trope greatly and might was well cut and paste the video game sections of those two tropes wholesale.

HTD (Elder Troper)
#13: Aug 15th 2017 at 4:40:30 PM

[up][up][up] I don't think this trope is that commonly used for non-bosses though (then the trope can be renamed to 'High Health, Low Strategy Boss').

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#14: Aug 16th 2017 at 1:00:26 AM

Well, reading through it I only recall one non-boss enemy, the Long Guis of FFXIII. They're kind of boss-like enemies, though.

Check out my fanfiction!
Memers Since: Aug, 2013
#15: Aug 16th 2017 at 1:02:51 AM

That is Boss in Mook Clothing and well doesn't fit the high HP easy boss though if we truly go for that, it's the hardest enemy in the game by far.

I don't think 'normal mook with more health' would count, the more health automatically makes it stronger than a normal mook thus is not easy.

edited 16th Aug '17 1:15:32 AM by Memers

jameygamer Since: May, 2014
#16: Aug 16th 2017 at 7:15:48 PM

Hmm. Want to remove the FFVII example of Damage-Sponge Boss? It's on another page in that area as well, and now I'm thinking they are misuse.

edited 16th Aug '17 7:18:00 PM by jameygamer

Memers Since: Aug, 2013
#17: Aug 16th 2017 at 7:26:23 PM

Honestly the entire FF section should go if we go with the easy fight huge hp pool, it's filled with high HP bosses that hit like trucks sand one shot characters, Final Bosses and Bonus Bosses

jameygamer Since: May, 2014
#18: Aug 16th 2017 at 7:30:40 PM

OK, I'll delete those examples unless someone responds in the next 10 minutes.

jameygamer Since: May, 2014
#19: Aug 16th 2017 at 7:40:51 PM

Deleted the DSB examples for the Proud Clod of FFVII. Going to move on to the other examples of Damage Sponge Bosses on those pages in a little bit, but waiting for a response.

Memers Since: Aug, 2013
#20: Aug 16th 2017 at 7:46:52 PM

The Persona, SMTIV, the Etrian odyssey examples are too... I am really hard pressed to find an example in the RPG section that is that. Those just do not tend to be in RP Gs.

MM Os too outside of what are called 'Patchwerk' fights, which are good for damage meters as all DPS do is attack, MM Os generally try to avoid having too many of them.

jameygamer Since: May, 2014
#21: Aug 16th 2017 at 8:18:07 PM

Removed another possible misused example of Damage-Sponge Boss on FFVII per the Laconic. The examples left on that game are for the WEAPONs.

Memers Since: Aug, 2013
#22: Aug 16th 2017 at 8:26:39 PM

On the page or wicks? I wouldn't call the weapons it except for maybe the diamond weapon, they are all bonus bosses with extreme preparation and setup required to fight..

edited 16th Aug '17 8:26:57 PM by Memers

jameygamer Since: May, 2014
#23: Aug 16th 2017 at 8:33:33 PM

Got rid of it as a whole for now. Diamond can definitely qualify for the trope anyway, but the question mark is he has a super attack after doing enough damage that has a status effect with it.

AnotherDuck No, the other one. from Stockholm Since: Jul, 2012 Relationship Status: Mu
No, the other one.
#24: Aug 17th 2017 at 12:33:35 AM

Hold on here. The definition is "simple", not "easy". If you remove examples of bosses because they hit hard, you're explicitly going against the definition.

Check out my fanfiction!
Memers Since: Aug, 2013
#25: Aug 17th 2017 at 12:51:02 AM

It's really the same thing in this case. At least with all the Final Fantasy examples on the page.

When a monster can one shot or near one shot any party member or the entire party that stops being simple. You end up just trying to survive a long fight against the constant large hits utilizing Useless Useful Spell and buffs or status effects just to live. And in the case of the Windigo in the FFX example never use physical attacks and pray that blind doesn't resist.

Misuse all over the place really too. The monster arena example for FFX is just about the hardest Bonus Bosses with the highest HP totals. The SMTIV example has a Timed Mission boss which absorbs all elements unless you have the pierce skill, that's not simple or easy. The Persona example just lists bosses that take a long time to beat.

edited 17th Aug '17 12:55:50 AM by Memers


Total posts: 41
Top