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The Angiris Council
The Angiris Council is the ruling body of the High Heavens, formed to oppose the Great Evils of the Burning Hells. The Council comprises five Archangels, each of whom represents an aspect of Anu: Imperius the Archangel of Valor; Tyrael the Archangel of Justice; Auriel the Archangel of Hope; Itherael the Archangel of Fate; and Malthael the Archangel of Wisdom. Among these five, Malthael originally served as leader until abandoning his post. At that point Imperius assumed leadership.
Tropes applying to the Angiris Council
- Authority Equals Asskicking: The five Angels of the Council have considerable fighting ability. Tyrael and Imperius are especially strong, but the others are no slouches.
- Badass Crew: Make no mistake, one is already enough to be a One-Man Army, how much more will it be if all of them are present?
- The Blank: Angels don't actually have visible heads, so the corresponding space is usually covered by a hood or helmet.
- Celestial Paragons and Archangels: As counterpoints to the various leaders of the Burning Hells. In the absence of God, they serve as the leaders of the High Heavens.
- Color-Coded for Your Convenience:
- Black for Malthael
- Silver for Tyrael
- Gray for Itherael
- Red for Imperius
- Blue for Auriel
- Council of Angels: And with God either dead or just not present in-setting (depends on your interpretation of Anu), they're effectively the government of the High Heavens.
- Large Hams: Apparently the default tone of voice used by the high heavens.
- Light Is Not Good: Most of the angels are far from benevolent and would probably be Lawful Neutral at best (indeed, the series is more about Order Versus Chaos than Good Versus Evil)
- Not So Different: The reason for Eternal Conflict is to contest of the ownership of the Worldstone, which will grant enough power to rule all creation (neither demons or angels can be permanently killed, only imprisoned or sent into remission). The angels were very adamant in winning it, even with all the destruction it left, so when the Nephalem saw it, they thought, what's the difference between them and the Demons of the Burning Hells, if all they want is to rule while leaving tons of destruction? Some Angels like Inarius and Tyrael end up questioning "Why are we even doing this anymore?", whereas some more Angels like Imperius and Malthael were all about "We must end the Eternal Conflict in our favor, no matter what!". Take a wild guess which ones are the antagonistic angels.
- Our Angels Are Different: They are entities made of pure light and harmonic energy (sound), born from a Crystal Arch of Light at the pinnacle of Heaven as a manifestation of its harmony. They appear as faceless Winged Humanoids; whose wings actually are Combat Tentacles made of energy. Their civilization has a very Crystal Spires and Togas vein to it. They have biological immortality, but can be killed in a fight (though the at least some have Resurrective Immortality). When an angel is truly deceased, the Arch will immediatly create a new one of similar purpose to replace him.
- Resurrective Immortality: Because they are aspects of the ultimate Good, members of the Angiris Council can reform their bodies even if totally destroyed. Tyrael does so after the destruction of Arreat, though it takes him twenty years, and in III both Imperius and Auriel survive wounds that should be fatal.
The Archangel of Justice and the closest thing the games have to a main good guy outside of the Nephalem. Despite, or because of, his standing as the Archangel of Justice, Tyrael has several times gone against the Council's decision to not interfere with the world of Sanctuary against the Great Evils. He is as a result something of a maverick within the Angiris Council. In particular, he and Imperius frequently butt heads over whether or not to aid humanity against the Burning Hells. He personally formed the Horadrim to combat the Prime Evils. Eventually, they, aided by Tyrael, succeeded and imprisoned the Prime Evils within their soulstones.
He first appears in the second game where he attempts to prevent the Diablo-possessed Aidan in freeing Baal, but he is overwhelmed and imprisoned by both in after Marius sets Baal free. He is freed by the heroes of the second game however, and he subsequently aid them against Diablo from Pandemonium Fortress at the gates of Hell. In Lord of Destruction he is unable to aid against Baal, but after the Lord of Destruction's death he arrives to find the Worldstone corrupted and as such subsequently finds it necessary to destroy it with his sword.
In the third game, Tyrael is called to task by Imperius for violating Heaven's non-interference policy. Convinced of the rightness of his actions, Tyrael refuses to submit to Imperius's judgement and instead chooses to become human and fall to Sanctuary, thereafter becoming a constant companion and ally to the Nephalem.
- Adorkable: He has his moments as a human. In Diablo III's Adventure Mode, Tyrael has yet to get used to certain basic things mortals have to do that angels don't, such as eating - one awfully common conversation he has with Lorath Nahr involves getting a stomachache from eating his entire daily ration in a single meal. Since Adventure Mode takes place after defeating Malthael, Tyrael's struggles become ironic as Tyrael is the Archangel of Wisdom, yet makes that mistake.
- Badass Boast: Delivers one to Imperius shortly before he tears off his wings and becomes mortal.
- Tyrael: "You cannot judge me! I am justice itself!"
- Bald of Awesome: His human form is clean-shaven.
- Big Good: Plays this role in II as the only representative from the Angelic Council, and carries it on into III after taking up his place as the new Archangel of Wisdom.
- Break the Haughty: Before Uldyssian came around, Tyrael used to have the same mindset as Imperius and other unreasonable Angels. After seeing the destruction brought forth in the 3rd game and how Angels might have had a hand on it for 'staying silent', Tyrael wondered if the excessive pride of Angels is really one of the factors that the world is thrown into chaos.
- Brought Down to Badass: Tyrael renounces his angelhood at the start of the third game. But, even without his previous angelic powers, he can still fight very well and use his gigantic magic sword.
- Combat Tentacles: In the Diablo II cutscenes, his wings act like this.
- Cool Sword: El'druin, the Sword of Justice.
- Cry into Chest: Lets Leah do this to him in Diablo III after she gets a traumatic vision/message from Azmodan telling her that his forces are going to invade from Arreat Crater. However, the scene cuts off the moment they hug.
- Defector from Decadence: He abandons the Angiris Council when Imperius forbids him from continuing to aid humanity.
- Fallen Angel: Willingly becomes this in the third game when he tears off his wings and falls to Sanctuary as a mortal.
- Good Is Not Soft: He's a noble warrior, but that doesn't stop him from brutally destroying evil with the business end of El'druin.
- Ham-to-Ham Combat: He and Imperius rarely see eye to eye, and they are both very Large Hams.
- Humans Are Special: Pretty much his main reason for breaking the "angels can't go to Sanctuary" law that the High Heavens have established, as well as why he voted to spare humanity from extinction when the Angiris Council were debating about whether to wipe them out or not. Subverted in that, until Uldyssian's sacrifice in The Sin War books he thought the exact opposite and was part of the Kill 'Em All camp. After the aforementioned sacrifice, however, he's had a dramatic change of heart.
- I Am the Noun: I AM JUSTICE ITSELF!
- In the Hood: Like all other angels his face is never shown, with whatever passes for an Angel's face hidden underneath his hood. He ditches the hood once he becomes mortal.
- Justice Will Prevail: He is the personification of Justice itself.
- Knight in Shining Armor: Both as an angel and as a human, he wanders the world righting wrongs while wearing pretty shiny armor.
- The Lancer: Tyrael was this for the original Angiris Council. He is the Archangel of Justice, who was generally the proactive one, willing to lead the others and get his hands dirty when Malthael was busy, screwing the rules if necessary. Notably, he's the one who has the largest presence in the series.
- Large Ham: All the Archangels tend to be rather bombastic, but Tyrael is particularly thus...
- Light 'em Up: His sword is imbued with holy energies.
- Light Is Good: As both an angel and an ally to humanity, this trope fits Tyrael nicely.
- Light The Way: El'druin, the sword of justice, constantly blazes with holy energy.
- My God, What Have I Done?: Undergoes a huge one in III when he feels that his decision to become mortal triggered the events of the story leading up to Diablo's attack on the High Heavens. He gets better.
- Meaningful Name: He is named for Tyr, the Norse God of Justice who sacrificed his hand to ensnare the fell wolf Fenrir.
- Mortality Ensues: Much of his Character Development during Diablo III involves coming to terms with his new humanity, with all the fears, doubts, and worries about impending death that implies. On a more humorous note, one of his conversations with Lorath has him complaining about his stomach due to eating too much in one meal.
- Nice Job Breaking It, Hero!: While giving up his wings and becoming mortal was probably the right move, it didn't bode well for Tristram: when Tyrael crashed to earth, his presence awoke the fury of the those killed unjustly, who rose as the ravenous undead attacking the town in Act I.
- Oblivious to Love: If you have Lyndon in your party during Act III when Tyrael joins you, there's a conversation between them regarding his feelings for Leah. However, Tyrael assumes Lyndon is talking about his opinion of Leah in general, as opposed to if whether or not he's in love with her. The trope is downplayed, however, as there isn't any material supporting the fact that Leah sees Tyrael as more than a friend.
- Oh, Crap!: From the trailer for Reaper of Souls, as he realizes just who is entering the room.
Tyrael: "Your service here is finished. You should all...(hears horrible scraping nose)... run."
- Only Sane Man: Sort of. Itherael and Auriel also show signs of being reasonable, but Tyrael's the one who stands most openly against Imperius' more dogmatic and extremist decisions, and the only one who would think of Screw the Rules, I'm Doing What's Right!, the other two couldn't find the strength to break away from law yet.
- Reasonable Authority Figure: As the Archangel of Justice and eventually, the Aspect of Wisdom of the Angiris Council.
- Red Oni, Blue Oni: The Blue to Imperius' Red. The two are friends and share something of a temperament, but Imperius is Hot-Blooded and quick to judge, while Tyrael is more reserved, as a result of Character Development during the ancient Sin War.
- Screw the Rules, I'm Doing What's Right!: He was forbidden from interfering the mortal world by the rest of the Angiris Council. He disobeyed their orders by providing them with the Soulstones. He ultimately renounces his angelic status so he can fight alongside mortals as one of them. If the Angels' precious rules would bind him from doing what is right, he would rather not be an Angel anymore.
- To Be Lawful or Good: As seen under the previous entry, this was a debate he'd had with himself, erring on the side of Good rather than Lawful.
- What the Hell, Hero?: According to the Book of Tyrael (which takes place after III), when Tyrael goes to his old home in the Courts of Justice he is attacked by visions of angels who died by Diablo's hand and they blame him for their deaths.
The Archangel of Valor and the effective leader of the Angiris Council. As such, he is essentially the ruler of the High Heavens. Imperius is noted to be the greatest warrior in creation and he has clashed with the Prime Evils several times. Despite his hatred of the demons, he refuses to help the humans of Sanctuary against them, as he believes the humans to be abominations that should be purged, as they were born of the union between an angel and a demon. Because of this, he frequently butts heads with Tyrael who wishes to aid the humans and interfere in the world of Sanctuary.
- A Father to His Men: Though his temper has gotten himself and others into trouble, Imperius greatly values the lives of his fellow angels and would never intentionally harm them, even if it meant protecting the universe (ex. Malthael).
- Arch-Enemy: To Diablo, if the animated short "Wrath" and their duel in Diablo III are anything to go by.
- Be as Unhelpful as Possible: Whatever the humans' business are, being destroyed here and there by demons or fellow brethrens, he will not lend a hand, unless the hand is meant to be a purging hand (in which he'll happily oblige, but that hasn't been officially sanctioned yet by the whole council).
- Beneath the Mask: Despite his arrogant and authoritarian nature, he cares deeply about his brother Tyrael. Unable to comprehend how he could abandon Heaven and him to fight for Humanity, and is shocked that Tyrael believes he'd ever try to have him killed.
- This also extends to the rest of the angels. Though he hates mankind with a burning passion, he would never harm his fellow angels to destroy them. He's also deeply saddened by Malthael's insanity, but can't bring himself to kill him, relying on the nephalem's aid to do so.
- Berserk Button: While all angels have a good amount of pride and vanity, Imperius does not take kindly to being called a coward (being the embodiment of valor and all), as shown during his battle with Tyrael. Even insinuating he has anything to fear (as Diablo did) sets him off.
- The Big Guy: Imperius was this for the original Angiris Council. He is the Archangel of Valor, who is the mightiest fighter and tactician, as well as the most hot-tempered and quick to judge... and unfortunately making him more prone to ruin even the angels' plans if his temper is touched.
- Blade on a Stick: His signature spear, Solarian.
- Blood Knight: Information you collect in the High Heavens mentions he enjoys fighting and war.
- Break the Haughty: Storm of Light shows that a large part of his anger stems from the fact that deep down he knows that the Nephelam were the ones who stopped Diablo when he failed to do so. He doesn't want to admit it though.
- Conflict Ball: He is the Conflict Ball. He's constantly causing problems for his allies, due to his Hair-Trigger Temper and Leeroy Jenkins style of attacking.
- Cool Helmet: Unlike the other Archangels, he wears a helmet instead of a hood.
- Enemy Mine: In Act V, he begrudgingly admits he doesn't have the heart to kill Malthael, his former leader, and guides the Nephalem to do so. However, he makes it clear that the Nephalem shouldn't expect open gratitude from him for doing so.
- Everyone Has Standards: Holier Than Thou Jerkass though he may be, unlike Malthael, however, he would never kill nearby Angels as part of an attempt to kill the Nephalem, nor would he tamper with the demonic Black Soulstone.
- Expy: he shares many similarities with Aldaris; both are high-ranked characters technically on the side of good, but major Jerkass and Knight Templar with Holier Than Thou tendencies, and deem a character (Tassadar/Tyrael) a traitor for doing the right thing.
- Fantastic Racism: Many angels are not fond of humans in general, but Imperius in particular stands out. He wanted Sanctuary destroyed due to the hand of demons in its creation, and he utterly despises the Nephalem, to the point that in Act IV of Diablo III, Tyrael has to tell him that Diablo is the enemy, not the Nephalem (who had, by this point, saved Auriel).
- This also applies to anyone and anything of demonic origin.
- The Friend Nobody Likes: Maybe because he's asking for it, but probably the sole reason anyone ever puts up with Imperius is because he commands the majority of the Angel forces by law. Otherwise... Tyrael called him out for not helping the innocents, Malthael still chose abstain for the vote for humanity's fate instead of voting for its destruction and has no qualms in attacking him and his forces in his madness in spite of their shared disgust to humanity, Itherael voting against him for humanity's survival, and Auriel not only does that, but shows disapproval when Imperius goes Leeroy Jenkins to kill Diablo out of sheer hatred in the Wrath video. And of course, his actions didn't endear him to the Nephalem one bit.
- Hair-Trigger Temper: It doesn't take much to provoke his fury, whether it's Tyrael calling him out on ignoring events in Sanctuary or Diablo inferring that he and Imperius are Not So Different.
- Ham-to-Ham Combat: This is pretty much inevitable when him and Tyrael are in the same room together.
- Holier Than Thou: Toward both Tyrael and the Nephalem.
- Holy Halo: Has an ornate, metallic version of one hovering above his head.
- Jerkass: To put it lightly. For perspective, he was the only one on the Angiris Council who voted for the Extermination of Humanity (Malthael abstained from voting for or against, while Itherael, Auriel and Tyrael all voted against the decision). Moreover, he forbade the High Heavens to intervene when humanity suffered demonic attacks, tried to have Tyrael punished for disobeying, and passes most of the final act insulting or threatening the Nephalem when they come to save Heaven from Diablo. Then, in Reaper of Souls, he comes and asks your help putting down Malthael... but makes it openly clear he has no intention of thanking you for it.
- Jerkass Has a Point: Imperius isn't wrong when condemning Tyrael's meddling in Sanctuary. While Imperius is a racist and more than a bit of a jerk, Tyrael's action in creating the Soulstones and forming the Horadrim are what caused the plot of all three games, and ultimately resulted in the destruction of the Worldstone and the Prime Evils invading Sanctuary, almost seizing the aforementioned Worldstone to corrupt all of humanity to their side and win the war. Now, to Tyrael's defense, his plan only went to hell (pun intended) because he was betrayed by Izual (Who told the Prime Evils how they could corrupt the soulstones and use them to tap into the Worldstone) and Zoltun Kulle (who created the Black Soulstone, allowing the Prime Evils to survive the destruction of their Soulstones). But the point remains that Imperius isn't wrong in decrying Tyrael's going behind the council's back to meddle on Sanctuary, as those actions of his led to innumerable deaths. This even extends to Reaper Of Souls where Tyrael again going behind everyone's back to move the Black Soulstone out of Heaven made it that much easier for Malthael to swoop in and steal it.
- Also, attempting to punish Tyrael was more to show that Imperius is very much by-the-book, it was agreed on the first place after he lost the extermination vote that both Burning Hells and High Heavens will not intervene with anything about Sanctuary, even so far as having Mephisto signing with blood, and up until then, Imperius has been honoring that rule instead of ruining it and letting his racism destroy humanity by his own hands. Unfortunately, the demons had no intention of cleaving to the pact and secretly manipulated the rules so they could influence Sanctuary for them, and even then, Imperius still followed those rules, while Tyrael screwing the rules causes trouble, so it makes sense that such disastrous disobedience makes him mad.
- Knight Templar: He is on the side of good, but to him, anything related to demons has to be destroyed, including the Nephalem, since they are part-demons.
- Large Ham: SILENCE!!!
- Leeroy Jenkins: This happens in the animation "Wrath". Despite Tyrael's advice that they should have their troops regroup before advancing, Imperius decides to lead the angelic soldiers in a charge straight into Diablo's fortress. Suffice to say that the soldiers didn't last long, and Imperius found that Diablo wouldn't be beaten so easily...
- And in the same animation, the rest of the Angiris Council had clearly stated that Diablo is better off captured and imprisoned, they might have their ways and with Auriel's help, it's nearly possible. Then Diablo starts mouthing off about what Imperius could have feared, which caused Imperius to once again go off the handle and killed Diablo on the spot, ruining the plan and allowing Diablo to resurrect anyway.
- Another example would be when Diablo appears in front of the Diamond Gates and Imperius goes to fight him. That fight doesn't go so well, either.
- Meaningful Name: His ego is as big as his name implies.
- Pay Evil unto Evil: When it comes to demons, Imperius' creed is "Blood for blood!"
- Playing with Fire: Fire seems to be his element. He wing-tentacles appear to be made of flames instead of blue light, his spear shoots fire and he incinerates hordes of demons a few times.
- Mind over Matter: In Wrath, he can be seen levitating spears with his mind.
- Red Oni, Blue Oni: The Red to Tyrael's Blue. The two are friends and share something of a temperament, but Imperius is Hot-Blooded and quick to judge, while Tyrael is more reserved, as a result of Character Development during the ancient Sin War.
- Teleport Spam: This actually works against him, as it gives Tyrael the time to grab Imperius's spear and point it at him. Against Demons, on the other hand, it proved lethal.
- The Last of These Is Not Like the Others: Of the Angiris Council (especially in the order of introduction given in Wrath), he is the only one with a helmet instead of a hood, wings of fire instead of light, and a name that ends in an "s" instead of "l". The other angels have names following Judaism-Christianity naming convention. The -el at the end of the name comes from Hebrew and signifies devotion to Elohim (God), hence why the biblical archangels have names like Michael, Gabriel, Uriel, Raphael, etc. Interestingly, the last two letters of Imperius' name, -us, is commonly observed in Greco-Roman names.
- The Unfought: The Nephalem never directly fights against him.
- Tyrant Takes the Helm: It's explicitly stated that the High Heavens have gone to hell (no pun intended) since he began to take a more active role in ruling it. Because of this, along with how he commands the majority of the Angel army, the Nephalem's opinions about Angels overall soured.
- Ungrateful Bastard: He tells the Nephalem that even if they defeat Malthael, he won't thank them.
- Vitriolic Best Buds: With Tyrael before the series began. Arguing as much as they fought together, and having saved other's lives more times then they can count.
- What You Are in the Dark: In the promotional animation "Wrath", Diablo encourages Imperius to kill him rather than let the latter's brethren hold him as prisoner (which the angel complies to). Furthermore, he taunts him by saying that his strength comes from his rage but he's afraid to let the other angels see this side of him. Imperius' reply?
Imperius: "I fear nothing!!"
- World's Best Warrior: He is called the "greatest warrior in all of creation" by another angel. Being a master strategist and tactician, as well as the best fighter in all of Heaven.
The Archangel of Hope. Though not as proactive about it as Tyrael, she generally supports humanity, and suffuses all creation with the capacity to believe in a better future.
- Badass in Distress: While being imprisoned by Rakanoth, the Lord of Despair
- The Chick: She served as the primary mediator and The Heart for the Angiris Council's original Five-Man Band dynamic. Auriel is the Archangel of Hope, who keeps everyone else motivated and grounded in basic morality.
- Cloth Fu: As the short animation "Wrath" shows, the long shawl she wears is her Weapon of Choice. She can harden it with her power to cleave through flesh and stone.
- The Heart: Of the Angiris Council. Bonus points as the lore literally describes her as this.
- In fact, before Tyrael's encounter with Uldyssian, Auriel was already being reasonable in seeing the potential of humanity, voting against its extinction with Itherael coming up next (Though Tyrael was the one who saved the day).
- Hope Bringer: As the Archangel of Hope, her very presence emboldens the angels, and can even lift the spirits of those on Sanctuary once freed from Rakanoth.
- Hope Springs Eternal: She's the living embodiment of hope itself.
- In the Hood: Like her fellow angels, her outfit sports a hood.
- Lady of War: As demonstrated in the short animation "Wrath."
- Nice Girl: Probably the only member of the council who could be considered outright nice (even Tyrael is more of a Good Is Not Nice type)
- Reasonable Authority Figure: One of the few genuinely nice angels, who offers support and encouragement to the Nephalem in Act IV.
- Smurfette Principle: She's the only female amongst the Archangels.
- Support Party Member: Though no slouch in combat herself, Auriel's greatest benefit to the forces of good, both human and angelic, is to inspire them all to fight on even against what seems to be impossible odds.
- What the Hell, Hero?: In Wrath video, directed to Imperius when he lets his temper get the best of him and then kill off Diablo after being told that he'll just come back if he's killed and he should be just imprisoned.
The former Archangel of Wisdom (referred to as the Archangel of Death in the Sin War Trilogy) and leader of the Angiris Council. Following the events of Diablo II, he was driven mad by the Worldstone's destruction and abandoned both his duties and Heaven, going into seclusion. He reappears as the main antagonist of Reaper of Souls, now as the Angel of Death (same position he was given in the Sin War Trilogy), where he steals the Black Soulstone as part of his plan to eradicate humanity due to their demonic origins.
- Batman Gambit: His first plan to get rid of humanity was to let the Black Soulstone corrupt the Angels and cause them to destroy Sanctuary. He only resorted to open acting after Tyrael unknowingly ruined it.
- Badass Boast: "No one can stop death."
- Big Good: The former leader of the Angiris Council. Becomes the Big Bad Of Diablo III's first expansion pack, Reaper of Souls.
- Black and White Insanity: By Reaper of Souls, he's gone so far off the deep end that he believes humanity is on the wrong side of the Eternal Conflict simply because they have demonic heritage, ignoring their equal angelic heritage and the average human's complete ignorance of the Eternal Conflict in the first place. However, he's willing to spare a newly-mortal angel who has been siding with humanity.
- Black Cloak: One of his identifying traits.
- Bullet Hell: Many of his attacks invoke intricate dense patterns of projectiles.
- Creepy Good: Back when he was the Archangel of Wisdom, Malthael was benevolent but melancholic and even unnerving to some.
- Dark Is Not Evil: Played straight then later subverted.
- Demonic Possession: He posses a prisoner to get past a barrier Tyrael creates denying non mortals entry to the Black Soulstone's hiding place.
- Dual Wielding: He wields a pair of scythe-like shotels (an African sickle-sword) that allow him to deflect enemy blows with minimal force. They're also capable of decapitating normal men in a single blow.
- Driven by Envy: It is heavily implied in the prequel novels that one of his motivations is jealously at the Nephalem for defeating Diablo while he did not.
- Dying as Yourself: Not exactly, but when you defeat him, his armor turns gold and his wings become blue and more angelic as his power of death fades away.
- Evil Is Hammy: While he is naturally calm in most of the time but when he speaks, beware. His first words in Reaper of Souls chew the scenery more than they can be.
- The Evils of Free Will: In "The Path of Wisdom" lore elements, Malthael reveals that he doesn't think it proper for beings as fleeting as mortals to be able to choose between good and evil. Actually, scratch that—a later entry shows that he deems it proper that nothing be able to choose between good and evil, as is the case with angels and demons. (He isn't Sanctuary's portion of the Great Will, is he?)
- Evil Sounds Deep: Subverted then played straight. As the leader of the Angiris Council, Malthael's voice was a powerful one, often enrapturing others with its melody to reinforce the wisdom of his words. However, whenever his demeanor darkened, his voice became dark and foreboding, provoking feelings of angst and even thoughts of death. When he becomes the Angel of Death, this trope is played straight.
- Et Tu, Brute?: The other angels, especially Tyrael and Imperius are horrified by his descent into evil, let alone his callous murder of fellow angels.
- FaceHeel Turn: Has become twisted and dark by Reaper of Souls.
- Fallen Angel: Has become a very malignant one in Reaper of Souls.
- Final Boss: Of the Campaign Mode in Reaper of Souls.
- Good Wings, Evil Wings: His wings are made of ghostly light, like most angels. But when he became the Angel of Death, his wings turned wispy and mist-like, resembling bone more than tendrils.
- Go Mad from the Revelation: He is said to have gone mad after the destruction of the Worldstone in the second game.
- General Ripper: He does not care who has to die if it means achieving his goals, be that innocent humans, or his fellow angels.
- The Grim Reaper: He's a gaunt, black-robed, incredibly powerful being who carries curved blades. Not to mention his newly-picked up habit of claiming souls.
- He Who Fights Monsters: He initially has good, if insane intentions, but he slowly turns into a monster no better than the demons.
- Humans Are Flawed: He originally abstained from the vote to destroy humanity; though he didn't vote to destroy them, nor did he do vote in their favor. Regardless, his abstaining from the vote of whether to wipe out humanity or not was counted as a vote against.
- Humans Are the Real Monsters: Come Reaper of Souls, his beliefs regarding humans shifts into this trope.
- Hypocrite: Has the courage to equate humans with demons, but he has no problem consuming the souls of demons to give him more power.
- Insane Troll Logic: In his journals, which chronicle his descent into madness, it turns out that the first thing he noticed about humans is that they have short lifespans. He then concluded that creatures that don't live very long shouldn't have the power to choose between good and evil.
- Irony: He claims that Angels and Demons don't choose between Good and Evil (or rather, shouldn't). And yet, Izual joined Diablo willingly, rendering Malthael's argument invalid. Furthermore, considering that Malthael absorbed Diablo's essence for a power-up during the fight with the Nephalem, it's safe to say that he knew exactly what he was getting himself into, and did so anyway.
- This is given an attempted Hand Wave in a lore book by an angel saying that angels are fundamentally incapable of being irredeemable, but the argument is flawed as they still chose evil.
- In the Hood: Like most of the other angels.
- Kill All Humans: Malthael's ultimate goal is to eradicate humanity in order to purge the blood of demons from Sanctuary and end the Eternal Conflict once and for all. Though he knows that humans are capable of both good and evil, he does not trust them not to choose evil, especially with their growing power as a result of the Worldstone's destruction. Not to mention that he believes that nothing should even be capable of choosing between good and evil in the first place.
- Knight Templar: An even bigger one than Imperius, considering that he's decided to go against the Council's vote to spare the Nephalem. Imperius, by comparison, only decided to re-consider this policy once Diablo was resurrected by Adria.
- He states in one of his discarded journals that humans have the potential for good, but feels that creatures with such short lifespans shouldn't have the power to make such long-lasting choices.
- For the most part, his mindset and goal after being driven mad has always been "End the Eternal Conflict for the Angels' favor"... regardless of the consequences, in which he'll do anything for that, including attacking his brethren because they're in the way.
- The Leader: He was originally this for the Angiris Council. He was the Archangel of Wisdom, who guided the policies of the other four by remaining neutral and considerate of all possible points. He abandoned the role after the events of II. Which makes him even more terrifying than Imperius now that he's evil.
- Mook Maker: Summons two Exorcists to aid him in defeating you. They hit like trucks.
- Nice Job Fixing It, Villain!: Imperius would likely have tried to kill the Nephalem upon their second visit to the High Heavens, but Malthael's slaying of fellow angels in an attempt to murder the Nephalem — to say nothing of his tampering with the power of the Black Soulstone, which contained the essence of the Prime Evil — led Imperius to decide Malthael had to be put down, and that despite his hatred of them the Nephalem was best suited to the task.
- Nigh Invulnerable: As the Aspect of Death, he is immune to harm, shown when Tyrael's sword goes harmlessly through him in the Reaper of Souls cinematic. The Nephalem can only harm him after absorbing some power from spirits in Pandaemonium Fortress.
- Pet the Dog: When he defeated Tyrael while stealing the Black Soulstone, he had the perfect chance to kill him. But while his fellow angel was now a mortal, he didn't have the same demonic taint as most humans, so Malthael didn't consider Tyrael an enemy, and chose to spare him. This later gets subverted, as he kills his fellow angels who also did not have a demonic taint.
- Playing with Fire: Upon his One-Winged Angel mode.
- Reverse Shrapnel: One of his attacks.
- Sanity Slippage: The loss of the Worldstone did not do good things for his mental state. You can find some of his journals scattered around the final dungeon of Act V, which document his descent.
- Sinister Scythe: They're shotels, technically.
- The Slow Walk: Does this to Tyrael in the Reaper of Souls cinematic and to the Nephalem right before his boss fight.
- The Smart Guy: Naturally, being the Archangel of Wisdom. He was bound to see all things.
- Soul Power: As the Angel of Death.
- The Stoic: He never spoke much and rarely showed any emotions. He was even nicknamed "The Silent Angel".
- Tautological Templar: He believes that angels are inherently good, demons are inherently evil, and humans have the free will to choose between the two, a choice they are not worthy of making. By extension, if he, as an angel, decides to commit genocide against humans, it must be a course of action for the greater good of creation.
- Teleport Spam: Utilizes this during his boss fight.
- Villain Has a Point: Possibly. Part of Malthael's motivation for destroying humanity was that humans, given the choice between good and evil, all too often chose evil. During the end cinematic, Tyrael notes that the nephalem hero has the power to destroy both demons and angels, and also a choice between good or evil. When the choice is presented, Tyrael wonders, what will the hero do?
- Well-Intentioned Extremist: He genuinely believes killing humanity will end the Eternal Conflict, now that Diablo is gone.
The Archangel of Fate.
- Badass Bookworm: He's never seen without the Scroll of Fate on his person.
- Cool Sword: His sword is inscribed with green, glowing runes. He combines it with his Teleport Spam to kill any demon in his presence with ease.
- The Fatalist: His main artifact is the Scroll of Fate, which reveals the possible and, in some cases, the inevitable future to him.
- Subverted in the end however, as soon as he spots an opportunity to Screw Destiny (via helping the Nephalem) he quickly takes it.
- Genius Bruiser: "Wrath" emphasizes the precision and skill of his swordsmanship and Teleport Spam, striking where foes will be just before they are.
- In the Hood: Like many of the other Angels.
- No Biological Sex: "He" is the only member of the Angirus Council specifically described as "sexless," though in Diablo III his voice is still rather masculine and is referred to with masculine pronouns in the same game.
- Seer: As the Archangel of Fate, he is able to see all possible futures, due to possessing the Scroll of Destiny. He's brought up short when he encounters the Nephalem, who are Immune to Fate, and are able to avert the dark future he sees.
- The Smart Guy: Was originally this for the Angiris Council's Five-Man Band dynamic. As the Archangel of Fate, he is able to see into the future with his book and guide policy based on a full knowledge of possible consequences.
- Teleport Spam: In Wrath, this seems to be his main asset in combat. Fitting for the Archangel of Fate, as he just puts his blade where he knows where his enemy is or will be.
- You Can't Fight Fate: Seems to believe this in the expanded universe. By III, he's changed his tune — as a Nephalem, you are Immune to Fate, and thus the only one able to change the outcome of Diablo's invasion of Heaven in the fourth and final act.
InariusThe Archangel who was once an adviser to the Angiris Council and became tired with all of the relentless fighting between the two races. He then decided to go cohabitate with demons alongside his angels, creating the world of Sanctuary and the race known as the Nephalem, which would eventually become humanity.
- And I Must Scream: His punishment at the hands of Mephisto. His wings are slowly ripped off, his features are stretched out and distorted using small hooks, and he's trapped in a room covered floor to ceiling with mirrors with his eyelids removed so he's forced to stare at his mutilated form for all eternity.
- Destructive Romance: His love brings out the worst in him, and almost leads to tragedy.
- Fallen Angel: Eventually, his misdeeds catch up to him.
- The Hedonist: He betrays much of what his people hold sacred to create what amounts to an "earthly paradise" for himself and a few others using the Worldstone. Notably, they call it "Sanctuary."
- Interspecies Romance: With the demon queen Lilith, though it doesn't work out once he realizes she intends to use their children as an army to conquer the universe.
- Only Sane Man: Before Tyrael becomes one, Inarius was the only Angel who saw that the whole Eternal Conflict is an endless sequence of useless battles and prefers a moment of peace (and preferring that his brothers are not caught up with the fake 'glory' of winning the conflict), thus leading to the creation of the Sanctuary. Unlike Lilith who eventually re-sparked interest to use humanity for the Eternal Conflict, Inarius is more content with letting them grow on their own far from conflict.
Izual was once Archangel Tyrael's lieutenant, sent to Hell to battle for the Hellforge. He was eventually corrupted and trapped inside a demon's body by the Prime Evils. In Diablo II, Tyrael asks the player character to free him of his misery, only for Izual to reveal he betrayed the High Heavens on purpose and was the one who advised the Prime Evils on using the Soulstone, initiating their plan to invade Sanctuary. He is later brought back by Diablo in the third opus to disturb Tyrael.
- An Ice Person: He uses ice magic whenever you fight him.
- Damage-Sponge Boss: A famous example in Diablo II. In Diablo III he packs some nasty surprises.
- FaceHeel Turn: To the High Heavens and Sanctuary itself.
- Fallen Hero: Was once Tyrael's lieutenant. Now he serves Diablo without hesitation.
- The Mole: Not only did Izual fill the Prime Evils in about the Soulstones and how to corrupt them, but he also helped the Prime Evils mastermind their own exile into Sanctuary, breaking the pact made between Heaven and Hell after the Sin War and setting off the events of the games in general.
- Not Brainwashed: He betrayed the High Heavens of his own accord, not because he was corrupted.
- Not So Different: Tries this on Tyrael in Diablo III after finding out both of them have become Fallen Angels (though in totally different ways), obviously enjoying the irony of the situation.
An archangel follower of Tyrael who advises the heroes to not progress further until they smash Mephisto's Soulstone.
- Astral Projection: Supplementary material states he wasn't physically present in hell. Which may explain why he doesn't help you beyond giving advice and why the demons don't attack him.
KasadyaOne of Malthael's angels. She is the first Death Maiden you encounter in Reaper of Souls, which you have to kill to destroy the Soul Crucible she was creating and establish the Survivors' Enclave.
- Fourth-Wall Mail Slot: She's the narrator of Blizzard's official Reaper of Souls mini guide. Naturally, she takes every opportunity she can to mock and insult you.
- Kick the Dog: The first thing you see Kasadya doing in Reaper of Souls is ripping the soul out of an innocent woman trying to get away from Westmarch, turning her into a Reaper along with the dead around her. And the very first thing she says? "All with demon blood must die." It sets the tone for the Reapers' mission — and the expansion in general — quite well.
- Meaningful Name: Kasadya means "rejoice" in Cebuano (a Filipino dialect). And she rejoices in death.
- Kasadya is also the name of a fallen angel, one of the "Five Satans" of the Book of Enoch whose deeds resulted in God unleashing the Flood upon Earth.
- Mook Maker: Like other Death Maidens, she creates Reapers out of the dead. And the living, if she catches them.
UrzaelAn angel that greatly admires Malthael. Disgusted and disillusioned by the Angiris Council's decision to spare humanity despite their sins and demonic origin, he defects from Heaven and eagerly joins Malthael's Reapers once he realizes that their goals are alike.
- BFG: He carries a cannon that spews fireballs and streams of flame.
- Big "NO!": Shouts this when the Nephalem destroys both Soul Crucibles.
- Collapsing Ceiling Boss: A few of his attacks involve firing his cannon at the ceiling, causing flaming debris to rain down on the player.
- The Dragon: To Malthael.
- Fallen Angel: Though he doesn't consider himself such.
- Genius Bruiser: Although his hulking build would suggest that he's The Brute, he's quite erudite and one of Malthael's top lieutenants.
- Humans Are the Real Monsters: At first he might not have the mindset for it, but on being sent to find Malthael, he came across a few evil humans... then came to a conclusion that such is the overall face of humanity and starts supporting his master wholeheartedly.
- Mighty Glacier: He never moves during his boss fight, aside from the occasional Rocket Jump, and his attacks come out fairly slowly, but considering his massive damage and range, it's not much of a problem for him.
- One-Winged Angel: Twice. He initiates the first transformation when the player confronts him, then powers up a second time—transforming his cannon into a demonic, dragon-themed thing—halfway through the fight.
- Playing with Fire: He is to flames what Izual is to frost. During Act V, he sets all of Westmarch ablaze in the hopes of reaping as many souls as possible for Malthael's use.
- Rocket Jump: He uses his cannon to blast himself off the floor and land on the ground with a damaging shockwave.
- Smug Snake: Constantly asserts his and Malthael's superiority over you, even as you're pummeling his face in.
- Videogame Flamethrowers Suck: Averted. The "flamethrower" attack from his cannon can cook players in short order if it isn't avoided.
- Wakeup Call Boss: Players who're just entering the game from level 60, and decide to play on Torment Mode without taking the time to find upgrades for their equipment, are in for a harsh surprise.
The Prime Evils
The Prime Evils are the Big Bads of the series and consist of Diablo, the Lord of Terror; Baal, the Lord of Destruction; and Mephisto, the Lord of Hatred. As the strongest of the seven Great Evils, the Prime Evils rule over the Burning Hells in unity. Before the events of the games, the three brothers had been exiled from the Burning Hells by the Lesser Evils and subsequently imprisoned within soulstones by Tyrael and the Horadrim. These soulstones were then hidden in certain locations in Sanctuary. However, unknown to their jailors, the Prime Evils had found a way to take control of the soulstones...
Tropes applying to all of the Prime Evils
- Authority Equals Asskicking: When the demons rebelled against them, the Prime Evils killed about a third of them before being driven out.
- Big Bad Duumvirate: They jointly rule the Burning Hells and seek to destroy the High Heavens and rule Sanctuary.
- The Chessmaster: They planned the event of the first two games right from the beginning.
- Chromatic Arrangement: Their soulstones follow the RYB color model: red (Diablo), blue (Mephisto) and yellow (Baal). Their magic when they activate the Infernal Gate matches this.
- Chronic Backstabbing Disorder: They have almost invaded heaven before but did not succeed because they bicker among themselves over who gets what upon victory.
- The Corrupter: All of them got their way out by corrupting people around them, especially Diablo and Mephisto.
- Demon Lords and Archdevils: They're the three most powerful demons, and three of the smartest, too.
- Fire, Ice, Lightning: Diablo used fire, Baal uses ice, and Mephisto uses lightning.
- Large Hams: Diablo pretty much speaks in ALL CAPS and Mephisto comes off as rather grandiose the few times we see him. Baal is the only one not outright Chewing the Scenery, but he manages to pull off Cold Ham instead via sarcasm and mockery.
- Names to Run Away from Really Fast: "Diablo" and "Mephisto" are names used for Satan in our world. "Baal" is an alternate name for Beelzebub, which is used in the same capacity.
- Resurrective Immortality: Because they are aspects of the ultimate Evil, the Prime Evils will always return after death. In the games, they do this by possessing mortals; it's not clear how it worked before humans came around.
- Sealed Evil in a Can: They were all trapped in soulstones, though Baal had to be trapped in a person as well due to his soulstone being damaged.
- Walking Wasteland: Wherever the Primes go, minor demons appear and the landscape becomes gradually corrupted.
Diablo, Lord of Terror
Of the three Prime Evils, Diablo is the youngest brother, however he is also the foremost and the strongest of the three in raw power. However, he should not be taken for a mere brute, for his power belies a most cunning mind. Of the three brothers, Diablo was the one captured last. His soulstone was buried at the bottom of a labyrinth deep beneath Tristram Cathedral. There he was imprisoned for nearly 200 years until the soulstone was found and shattered by Archbishop Lazarus, the closest advisor of the new king of Khanduras, Leoric. Diablo immediately tried to possess King Leoric, but though he failed, the king was left a maddened wreck until he was eventually slain. Having failed to possess King Leoric, Archbishop Lazarus offered up the king's youngest son, Prince Albrecht, as a host. A shattered piece of the soulstone was jammed into the young prince's head, allowing Diablo to take over.
He was eventually slain by the hero of the first game: Aidan, a warrior of great prowess and King Leoric's eldest son. However, this would be far from the last heard of Diablo, for Aidan jammed the soulstone into his own head, believing his will strong enough to contain the Lord of Terror. Alas, he failed and Diablo took over his body and in the company of Marius, he set out east to free Baal and reunite with Mephisto, before he headed back into Hell to reclaim his dominion over it. The heroes of the second game managed to defeat him however and his soulstone was shattered, seemingly putting Diablo to rest forever. Except, it proved not to be the case...
- Antagonist Title: Is the main antagonist of all three main games.
- Arch-Enemy: Primarily to Imperius, but being the Big Bad, he's this to a whole lot more as well.
- Back from the Dead: He is inadvertently resurrected by the player character at the conclusion of Reaper of Souls.
- Badass Boast: "Not even death can save you from me!"
- Big Bad: For all three of the games, with the exception of Diablo II's and III's expansion packs.
- Big Red Devil: His look has changed over the various games, but he mostly remains this.
- Demonic Possession: Did this on the prince and later on the hero of the first game. And then to Leah after her mom used the Black Soulstone on her.
- Disc-One Final Boss: In II and III, he was originally the Final Boss until expansions demoted him to this. He still is the final boss if you don't have the expansion of the game you're playing, though.
- The Dreaded: He is not known as the "Lord of Terror" for nothing.
- Evil Sounds Deep: As befitting of any powerful archdemon, Diablo does this in pretty much every game he's in.
- Final Boss: Of the first game. In II and III, expansion packs demote him to a Disc-One Final Boss.
- Gambit Roulette: An awful lot of things, over a very long time period, had to go right for his overall plan to come to fruition.
- Genius Bruiser: He is the tallest and the strongest of the Prime Evils. That doesn't prevent him from being a skilled Magnificent Bastard with an Evil Plan since the beginning of the saga.
- As shown by a discarded Journel in Reaper of Souls he even figured out the purpose of the stolen Worldstone and begun making plans to corrupt the Nephalem as soon as possible.
- Hoist by His Own Petard: His use of the Soulstones ends up leading to his defeat in II. The same happens in III with the Black Soulstone, leaving all of the evils trapped in the one stone.
- Horned Humanoid: The most traditionally "demonic" of the three Prime Evils.
- I Am Legion: Declares this in Diablo III to break the will of the High Heavens for good, after absorbing all six other demon lords into himself.
- Joker Immunity: Diablo has been killed, imprisioned and banished multiple times with a few supposed to be "permanent." He keeps returning.
- Manipulative Bastard: Not on the scale of Belial, but he has his moments. In Diablo III, he proceeds to do a massive Mind Rape on the playable characters and Tyrael while they ascend to him by sending Izual and demons impersonating the ghost of people they knew and met in order to break their confidence, each demons using an aspect of the Demon Lords (the Terror's demon impersonated Leah and mocked the playable character for helping Diablo become the Prime Evil; the Destruction's Demon impersonated Marius and tried to put Tyrael in guilt for abandoning him; Demon of Lies impersonated Haedrig's wife Mira and blamed the PC for her death; the demon of Anguish impersonated Maghda and blamed him/her for Belial's death; Demon of Sin impersonated Rumford and tried to convince him/her he/she was only motivated by greed and blood lust; and the list goes on).
- Multiarmed And Dangerous: Upon being resurrected in Leah's body in III, he has four arms instead of two like in the previous games.
- Large Ham: Large Deviled HAM!
- Odd Name Out: The other Prime Evils are named after demons, monsters, spirits and gods from various religions and mythologies. He's named after...the Spanish word for devil.
- Playing with Fire: He possesses various spells most of which are fire-based.
- Primal Fear: His domain; because he is Lord of Terror, he fears nothing (aside from his own appearance as shown in the Sin War trilogy), which is why Deckard Cain considers him the most dangerous of the Seven Evils.
- Satanic Archetype: Diablo, as befitting of his name, is Sanctuary's equivalent of Satan, though until the third game, he had to share this title with the other two Prime Evils, Baal and Mephisto. And then in the third game, he becomes the Prime Evil, all seven Evils combined in one being, making him the ultimate evil in Sanctuary.
- Shock and Awe: His infamous Red Lightning Hose is one Hell of an attack that can be considered by far his deadliest attack. It makes its appearance in Diablo II 's final battles and then returns for the final phase of the final battle of Diablo III.
- Spikes of Villainy: His demon form often features these.
- Up to Eleven: His difficulty in the first game became higher and higher. Though his difficulty is debatable in 3.
- Villainous Breakdown: Suffers a big one when you escape his Realm of Terror in III.
- You Have Outlived Your Usefulness: Once he reached Mephisto, he broke away from the Dark Wanderer's body and left him to die, having no more uses for him. Strangely, however, in III, he actually spared Adria, after her services of bringing him back via Leah, and tells her to retreat until her services are needed again, implying that if the Nephalem did not kill her in Act V, Diablo might have other uses for her.
The Lord of Destruction. Unlike his brothers, Baal's Soulstone was damaged when the Horadrim managed to capture him, leaving them unable to trap him the conventional way. As a result, a powerful Horadrim Mage named Tal'Rasha volunteered to complete the Broken Soulstone, using his own body as a container to keep the Lord of Destruction sealed. For additional precaution, he was willingly placed in a sealed tomb, and the Horadrim built several fake ones.
In Diablo II, the first thing Diablo does (after taking over his host and leaving Tristram) is head for the city of Lut Gholein to look for the Tomb of Tal'Rasha and free his brother, at which he succeeds. Baal manages to escape after the defeat of his two brothers, and serves as the Big Bad for the Expanson set, Lord of Destruction.
- An Ice Person: He possesses various spells, most of which are cold-based—most notably, his Hoarfrost attack, which can push you a whole screen away.
- Ax-Crazy: Being the Lord of Destruction, he's the only of the three Prime Evils to rule of a physical concept rather then emotional. Deckard Cain describes him in his journal as the most unstable and aggressive of the three.
- The Berserker: The most physically powerful pre-Diablo turning into Tathamet and reckless of the Great Evils.
- Big Bad: Takes over as the main villain in the expansion of Diablo II after your character has defeated his two brothers.
- Combat Tentacles: His trademark.
- Evil Laugh: Check it out here.
- Faux Affably Evil: Notice his attitude towards Marius and his "negotiation" with the Barbarian messenger. It's downright creepy.
- Manipulative Bastard: He's able to trick Marius twice into helping him.
- Mummy: When in Tal'Rasha's body.
- Nice Job Fixing It, Villain!: His corrupting the Worldstone forced Tyrael to destroy it, which in turn unlocked the Nephalem's full potential and led to the downfall of the Prime Evils.
- Sealed Evil In A Person: Due to his Soulstone being damaged, the Horadrim had to use their member Tal'Rasha as a willing host to imprison Baal.
- Shoot the Messenger: After being defied by the barbarians, he messily disposes of the one he is negotiating in with, having determined that the terms were not acceptable.
- Spider People: His lower body is very spidery, as are a number of his extra limbs.
The Lord of Hatred, and the eldest brother of the Prime Evils. He was the one who actually started the events of the series, since his corruption of the Zakarum church, from which Archbishop Lazarus was a member, meant the latter decided to go to Khanduras and free Diablo from his imprisonment, thus setting in motion the events of Diablo.
- Evil Genius: According to information you get from both Deckard Cain and on the various sites, he was the smartest of the Prime Evils. Not that it prevented him from being Out-Gambitted by Diablo eventually.
- Evil Laugh: He gives one after saying You Are Too Late to the heroes.
- Evil Sounds Deep: In Diablo II. It's later revealed in the discarded journals in Reaper of Souls that it's a result of not having fully twisted his host into his true form. When in his actual true form he sounds like a demonic old man.
- The Leader: He was the elder of the Prime Evils and the closest thing they had to one.
- Lean and Mean: Both his design when possessing a host and the official arts of his true form portray him as leaner than his two brothers.
- Light Is Not Good: He becomes the de facto leader of the Zakarum religion.
- Manipulative Bastard: We are talking about the guy who taught Belial everything he knows.
- The Mentor: To Belial, according to Tyrael.
- Poisonous Person: He's able to send a cloud of poisonous gas during the fight against him.
- The Power of Hate: His domain.
- Shock and Awe: His powers in Diablo II are mostly lightning-based.
- Surrounded by Idiots: His journal in Reaper of Souls indicate he felt this way toward his minions:
- "Cursed am I to lead an army of the blind."
- Weak, but Skilled: According to lore, Mephisto is the speculated to be weakest amongst the three. However he is a de facto leader and sort of a unifier due to his brilliant intelligence and strategic skills. Pretty much entire plan that lead to the plot in the first and second installment of the trilogy was organized by him.
The Lesser Evils
Tropes Applying to all Lesser Evils
The Maiden of Anguish, and the only one amongst the Seven Demonlords to be female. Though she took part in the rebellion against the Prime Evils, she eventually grew tired of the quarrels between her brothers, and ended up trying to reconcile with the Prime Evils. In Diablo II, she sides with Diablo, taking over the Rogue Monastery and blocking the road to Orient so nobody will be able to follow him.
- Attack Its Weak Point: The only one of the Prime or Lesser evils to be given an implicit elemental weakness (Fire, for the record.)
- Beware My Stinger Tail: She has four scorpion stings on her back, arranged like spider legs. That must be where her poison comes from.
- The Corrupter: To the Rogues at the Monastery, transforming the living into her brainwashed, mad servants and the dead into her tools.
- Cute Monster Girl: Well, she still looks pretty monstrous, but compared to most male demons, she is at least somewhat human-looking.
- Chainmail Bikini: Skimpier than that. Hers only cover her nipples and are attached to a chain.
- Dummied Out: She was originally supposed to be the boss of a sidequest in Diablo 1 before being cut from the released game. The Belzebub HD mod restores the sidequest with her.
- Evil Redhead: Deep red hair, as per her portrait.
- Horny Devil: It is mentioned in the story that the Succubi are her handmaidens, and she herself does have the look.
- Irony: For someone who's vulnerable to fire, Andariel sure love to decorate her lair with walls of fire.
- Mind Rape: Andariel's schitck as the Maiden of Anguish.
- Pillar of Light: A pillar of fire shoots up from her when she dies, reaching 5-10m up.
- Poisonous Person: All of her ranged attacks are poison-based. She even has a poison breath attack.
- Smurfette Principle: The only one amongst the seven demon lords to be female.
- Spider Limbs: Growing from her shoulders.
- Starter Villain: Andariel is the final boss of the first act in Diablo II, and the first major political force of Hell destroyed.
- Stripperiffic: Her "bra" such as it is, is basically just two pasties attached by a chain.
- Weaksause Weakness: Fire. She dies ridiculously easily to any fire damage and the player gets tipped off about it beforehand, too.
The Lord of Pain, and Andariel's twin brother.
- All There in the Manual: Diablo I's manual, to be precise. His origin and the fact he is a Demon Lord are only mentioned in the manual of Diablo I, Cain's Journal in Diablo III, and official sites. No mention of him is made in Diablo II where he is a boss.
- An Ice Person: Loves to inflict the Frozen status on you, which slows down your movement and your attacks (which can be lethal in Diablo II). And his version doesn't give two shits about Cold Resistance, so any melee characters are in for serious aggravation.
- Bait-and-Switch Boss: Baal is played up to be the boss of Act II of Diablo II. You face this guy instead.
- Big Creepy-Crawlies: Really, how else do you describe a demon that looks like him?
- The Brute: The only one amongst the Seven Great Evils to not get any sort of Character Development, Evil Plan or even part in the story; he only shows up as the guardian of Tal Rasha's tomb with no explanation inside the game, and the only reason he is so memorable is because of how incredibly hard he is to defeat. In fact, you don't even know he was one of the Lesser Evils if you didn't check on the internet, read the manual of Diablo I, or read Cain's Journal in Diablo III.
- Combat Sadomasochist: Some of the lore surrounding Duriel suggests that if unable to find a victim to torture, he will wound himself to sate his own desire for pain.
- Creepy Twins: With Andariel.
- Giant Space Flea from Nowhere: You fight him in the second game, but all of the information about him is revealed only in the first and third games, so within the context of the second game, he qualifies as this.
- Hoist by His Own Petard: When backed up by his freezing aura and ludicrous speed, his frighteningly high attack power will make most players sad pandas indeed. It backfires satisfyingly however, when pitted against a Paladin with Thorns or a Necromancer with Iron Maiden, both which reflect physical damage. Keep in mind, however, that Duriel probably is strong enough to take down even those characters with those skills before the backfire can kill him.
- Lightning Bruiser: One of the main reasons he is remembered as That One Boss amongst the fans. This guy is huge, inflicts massive damage (to the point he sometimes kills you with one hit) and is insanely fast.
- Loves the Sound of Screaming: According to one of the loading screens in III, the screams of pain of other beings is a symphony to Duriel's ears.
- More Teeth than the Osmond Family: You know he is subjected to this trope when you can still see said teeth even on his considerably smaller avatar.
- Non-Elemental: While all of the other Demon Lords have a good arsenal of ranged attacks, Duriel only uses melee attacks. Not that he needs much else to kick your ass, though...
- Shout-Out: Duriel has a very Zerg-like appearance, looking like a cross between the iconic Hydralisk/Lurker and an Ultralisk, with the former's basic shape and the latter's size and strength.
- Smash Mook: Other bosses all have a spell or two. Duriel just runs (extra fast) and hits (extra hard). Well, he does have a cold aura which slows down the player character, but no active abilities.
- To the Pain: His schtick being physical pain to match with Andariel's mental anguish.
- That One Boss/Wake-Up Call Boss: He's a nasty surprise to the player, seeing as nearly everything leading up to him has been a breeze.
The Lord of Lies. A pupil of Mephisto, Belial is known to not feel comfortable on the battlefield, instead relying on tricks and lies to get to his ends. In Diablo III, he and Azmodan attempts to seize control of Sanctuary, taking advantage on the Prime Evils' apparent deaths. Belial manages to take over the city of Caldeum, impersonating the young Emperor Hakan without anyone even noticing. He serves as the main villain in the second act, as well as The Man Behind the Man to Maghda.
- Attack of the 50-Foot Whatever: He starts out as a relatively small being for a demon lord, but once he goes One-Winged Angel, he becomes gigantic. Possibly subverted though, given that the damages to the throne room is undone when he's defeated; add in his title as 'The Lord of Lies', and it's more than like that it's all just an illusion.
- Bad Boss: He has absolutely zero faith in Maghda and constantly reminds her of that, and frequently threatens his minions with eternal torture if they fail him.
- Believing Their Own Lies: Some of the lore surrounding Belial suggests that his extreme arrogance stems from the fact that he's such a good liar, he has even convinced himself that he's the most powerful demon in existence.
- Cold-Blooded Torture: He describes torturing "A Vizier's assistant", in one of his correspondences with his minions. Apparently he found the experience amusing, but was disappointed that the victim's mind broke too easily, and he could only babble mindlessly after the torture had ended.
- Consummate Liar: His shtick as he himself is the embodiment of lies. When you first meet him in Act II he's pretending to be the Child Emperor of the city you're in, stringing you along until the end when he reveals his true form.
- Dirty Coward: How Azmodan sees him, since he despises his tendencies to hide behind disguises and tricks. The Barbarian is hinted to see him as this as well.
- Eldritch Location: Sends you down there after he gets his One-Winged Angel form.
- Genius Bruiser: A skilled manipulator and schemer, but also one of the most difficult bosses in the game.
- Horned Humanoid: Some aspects of it appear in all of his forms. They're least pronounced when he is disguising himself as Hakan.
- Informed Ability: His defining trait, being a Consummate Liar. His identity is pretty obvious the first time you talk to him. Though unlike Azmodan, he at least does accomplish something with his manipulating skills (he is already controlling Caldeum by the time you arrive). On the other hand, while he may have taken over Caldeum, he's obviously not very good at keeping it under control; see Villainous Breakdown below.
- Kill 'Em All: Once the Black Soulstone is in the protagonists' hands, he floods Caldeum with fire and snakes in retaliation. Leah suggests moving everyone into the sewers to minimize the casualties.
- Manipulative Bastard: Just like Diablo, there's a reason he's referred as the "Lord of Lies". He took control of all Caldeum through mere manipulation, without anyone in the town noticing.
- Morphic Resonance: While possessing/impersonating Emperor Hakan in the second act, he wears an oddly shaped and ornate hat which mimics the horns of his true form.
- Nice Job Fixing It, Villain!: Had "Hakan" not started to use magic to stay in contact with the party (magic is, in universe, only usable after years of training and study), Belial likely would have been able to keep the party fooled.
- The Man Behind the Man: He was the one behind Maghda and her Dark Coven in the first arc.
- One-Winged Angel: After his health drops below a certain threshold, he'll "cast off these petty illusions," and become a towering monster in a swirling green vortex of evil energy, becoming far more difficult.
- Red Oni, Blue Oni: The blue to Azmodan's red, preferring subtlety and manipulation and resorting to combat only after being exposed, in contrast to his brother's overt use of military aggression.
- Smug Snake: Not as much as Azmodan, but still has shades of it. Fittingly enough, his favorite minions are snake demons.
- Two-Faced: Reinforcing his Consummate Liar motif, Belial literally speaks out of both sides of his mouth.
- Uriah Gambit: Uses this tactic against the Iron Wolves, sending them on pointless and dangerous missions in the desert then replacing those who do not return with his demonic agents disguised as humans. He also uses Magdha as bait in a trap for the Nephalem to punish her for her failures, not caring whether she lives or dies.
- Villainous Breakdown: If you take the messages he sends to his minions in account, he gradually suffers one; as you advance in the game and as Caldeum is starting to rebel, his notes become more angry, irritated and urging. This reaches the point where, when your character actually gets his hands on the Black Soulstone before him, he drops the act and attempts to destroy Caldeum as a whole. Tyrael forecasts it literally moments before Belial starts his purge.
Adria: Can we really trust the child?
Tyrael: We have no choice. But know this: if Belial gets desperate, he will unleash Hell upon Caldeum.
- Visual Pun: He literally has two faces on his head.
- Wake-Up Call Boss: While the Skeleton King and the Butcher could be defeated without much in the way of skill-switching, Belial is where you really have to start thinking about your moveset, and how it relates to fighting one strong opponent. Also, he has several attacks that force the player to stop attacking and move to avoid taking fatal damage.
The Lord of Sin. Azmodan is famous to be one of the greatest General in Hell, having won several battles against Angels by the past (not that we get to see any of his strategic prowess). In Diablo III, he and Belial try to take over Sanctuary following the Prime Evils' apparent death. After learning the Black Soulstone's existance, he unleashes his legion in an attempt to get his hand on it, so he could absorb it and become the Prime Evil.
- Adipose Rex: The enormously fat surviving ruler of Hell in Act III of Diablo III.
- Bad Boss: This guy does not tolerate failure and even threaten his minions with horrifying punishments if they fail him.
- Big Bad Wannabe: He is trying hard to be the Big Bad, but he just lacks the competence for that. Plus, Diablo out-gambits him.
- Fantastic Racism: Towards the Nephalem, describing them as "misbegotten" and their existence as "Creation's greatest sin".
- Fat Bastard: As a direct result of representing every sort of human evil, including gluttony and cruelty.
- Four-Star Badass: The best general in Hell, according to the backstory. Observing how effectively the flying angels fought, he bred a race of flying demons to match their aerial mobility. During the siege of Bastion's Keep, he manages to get Ghom into the Keep and has him set up shop in the larder, from where Ghom is able to ambush the keep's defenders from inside their own walls and fight the Nephalem in an area where Ghom holds the advantage. His only real mistake is in explaining his plan to send his armies from Arreat Crater while taunting Diablo - an admittedly major mistake, since Leah witnesses the taunting firsthand through her connection to Diablo and the Black Soulstone, which allows the Nephalem and their allies to make it to Bastion's Keep in time to thwart Azmodan's plans.
- The Hedonist: He believes that all beings can only know their true selves when they indulge in sin to its most disgusting excesses. His weight suggests he eats a lot, and he is mentioned in the Book of Cain to be "close" all his female lieutenants, with Cydaea being his favourite. He takes it to such extreme that Lyndon is shocked enough to consider giving up his depraved lifestyle just so Azmodan won't think he is encouraging him.
- I Shall Taunt You: Has a bad habit of doing this to your character by using illusions to contact them and mock their effort to protect the dungeon. Unfortunately for him, those tauntings usually just end up making him look more pathetic, and he even ends up telling you his own plans in the process, thus helping you. And then there's the actual fight...
- Informed Ability: Like Belial, the one trait he's best known for — being an "uncanny tactician" (they probably meant "canny"). He has a moment or two, but doesn't demonstrate quite enough tactical acumen to live up to his reputation, especially given his penchant for monologuing at you about what he's up to.
- A bit downplayed if you look at what his forces do in the battle. Using airborne mooks to remove archers on high perches with ambush tactics, siege weapons in scattered locations to make cataplut fire more difficult, and even using some demons as living siege towers. Really, if it were not for his pride and gloating, he may have done much better. Pride truly does come before the fall.
- Jerkass: Alongside his status as the Lord of Sin, Azmodan is a rather callous dick to just about anybody he interacts with, humans and his minions alike.
- Large Ham: Oh yes. Probably even more so than Diablo.
- Lava is Boiling Kool-Aid: Prior to fighting the player, Azmodan is standing (bathing?) in a pool of lava. Oddly, Azmodan can not only be damaged by fire, he has no particular resistance to it at all. Maybe it really is just Kool-Aid? Reaper of Souls redoes the scene to have him standing on solid ground before the fight starts.
- Nice Job Fixing It, Villain!: A lot of his brillant strategies would have worked a lot better had he not be nice enough to warn you about them in his tauntings. Then again, he's the Lord of Sin; Pride goeth before the fall, after all.
- Red Oni, Blue Oni: The red to Belial's blue, relying on brute force and military aggression in contrast to his brother's subtlety and manipulation.
- Seven Deadly Sins: He has seven lieutenants, each representing one of these. The only ones who make appearances are Ghom (gluttony), Cydaea (lust) and Vidian (envy). The Lord of Wrath is named Zaboul according to an item description, but he doesn't appear in-game.
- Shout-Out: Azmodan's existence was revealed back in the original Diablo, but his form from the third game (an obese, horned fanged creature that's humanoid from the waist up and multipede down, and with flaming eyes and a Throat Light) heavily resembled Mannoroth, another demonic lord.
- Smug Snake: Given how he is the embodiment of sin, including pride, he is utterly prone to boasting, more so than Belial. Unsurprisingly, he gets mounted on the nephalem's wall in the end.
- Spider People: He walks about using six taranula-like legs.
- The Starscream: He is attempting to find and take the Black Soulstone so that he can embed it in his flesh and use the power of all Seven Great Evils combined so he can become the Prime Evil. Diablo has the same goal in mind, only he is a lot more successful in this than Azmodan, thanks largely to his agent, Adria, being a Manipulative Bastard.
- The irony is, Azmodan after Belial's death basically is the Prime Evil, minus the commensurate power boost; he's the only surviving Great Evil, and so would rule Hell by default if he just stayed there. The only reason Diablo's plan works at all is because Azmodan succumbs to yet another one of the seven sins: Greed.
- The Strategist: Said to be one of the finest tacticians in Hell, honing his skills through centuries of constant battles with the angels.
- We Have Reserves: The extent of his strategy against Bastion Keep. Whenever you deal with one of his heavy hitters like the ballistae or Ghom, he shows up and basically says "Well, that guy didn't matter, we'll still overrun the keep through sheer numbers."
Tropes applying to multiple Sin Lords:
Ghom, Lord of Gluttony
One of Azmodan's lieutenants. Known for his insatiable, disgusting appetite and cannibalistic tendencies. In the game, Ghom is sent by Azmodan inside Bastion's Keep in order to attack it from the inside. He made the food reserve his hideout, and started taking prisoners in order to consume them. He is eventually killed off by the Nephalem.
- Big Eater: Probably one of the rare example to bring this trope to terrifying levels.
- Extreme Omnivore: According to Deckard Cain, he once ate several angels while they were still wearing their armor and weapons.
- Fat Bastard: He isn't as fat as Azmodan, but he comes close, and is much more disgusting.
- Gasshole: The guy can't even speak without making fart noises, his gas cloud attack could possibly be a really disgusting fart, and when he dies he lets a huge one rip.
- I Am A Humanitarian: Takes it to its worst possible extreme; he forces his prisoners to eat their comrades, and then eats them.
- Poisonous Person: He produces massive amount of toxic vapour around him, which can easily kill you if you stand in it for too long.
- Too Many Mouths: Four, to be precise. One on his head, one on each of his shoulders, and an enormous Belly Mouth across his torso.
Cydaea, Maiden of Lust
Azmodan's favorite lieutenant and former concubine, and the leader of the Succubi presumably after Andariel's death. You fight her as you penetrate into Azmodan's realm to destroy the Sin Hearts powering his invasion.
- The Baroness: Many of her quotes revolve around a desire to humiliate and break the will of the Nephalem.
- Combat Sadomasochist: She screams in pleasure at some of your hits, and seems to fantasize about what she is going to do to you.
- Depraved Bisexual: No matter what gender your character is, she will display a disturbing, twisted infatuation with him/her. She even creeps out Lyndon!
- Horny Devil: Big time. She even uses Succubi as her minions (and calls them her daughters).
- Loves the Sound of Screaming: She enjoys torturing the demons that are eternally imprisoned in the Towers of Sin, describing their screams as "such sweet music".
- Spider People: Her lower half is very arachnid, to the point that she is far more likely to trigger your arachnophobia than the normal Giant Spiders you encounter in the game.
- Villainous Breakdown: Cydaea drops her playful demeanor hard near the end of your second battle.
Vidian, Lord of Envy
One of Azmodan's lesser lieutenants, Vidian had a shining talent for sowing discord among the angels, but seldom obeyed the will of his master. After the fall of Azmodan and Diablo, Vidian took up residence in the Shrouded Moors, where he heads a cult that preys on adventurers and seeks to sacrifice the newly-emergent Nephalem. You fight him in the Temple of the Firstborn in Adventure Mode.
- Bad Boss: It's strongly implied he was leading the new cult solely to attract the Nephalems attention and viewed them as disposable otherwise. Not only killing them in his human guise as Daivin alongside the Nephalem, but also set it up so that the only way to go deeper into the Temple was by killing numerous cultists to have their blood open the way.
- Brilliant, but Lazy: Vidian is capable of decimating entire armies through his ability to turn foes against one another, but he rarely took part in the Eternal Conflict unless the situation interested him.
- Evil Cannot Comprehend Good: He doesn't understand why the Nephalem would serve a fallen angel like Tyrael when they could rule over the Hells with their power.
- Hate Plague: Vidian is able to turn armies of angels against themselves and make even the most loyal soldiers question their superior's orders through his mastery of Envy. Fortunately for the angels, he was rarely deployed in the Eternal Conflict due to his dislike of following Azmodan's instructions.
- Meaningful Name: "Vidian" is derived from invidia, the Latin word for "envy".
- Paper-Thin Disguise: Invoked. Vidian knew his human guise as Daivin would not fool the Nephalem. Despite this he is actually able to pass off as a normal human in that form.
- Significant Anagram: When Vidian first appears in the Shrouded Moors, he's assumed the alias of "Daivin the Adventurer".
- The Power of Blood: The evil cult that Vidian heads seems intent on harnessing the power of Nephalem blood to their own ends. He is personally interested in the Nephalem's blood over all.
- Villain Takes an Interest: He becomes obsessed with the playable Nephalem upon realizing they were the ones who defeated the two strongest forces amongst the angels and demons. Vidian even believes the Nephalem could take over the Burning Hells and rule them as they wish.
- You Could Have Used Your Powers for Evil: He believes the Nephalem are powerful enough to subjugate all of Hell to their will, and mocks them for choosing to be the lackey of a Fallen Angel instead.
A bloated and grotesque creature, The Butcher is a sadistic being that relished in the torture and pain of others. It hunts endlessly for fresh meat, and was responsible for various massacres on the raids of Tristam Cathedral. In Diablo III, it is learned that there are multiple Butchers, one of whom engages the Nephalem at the end of Act I.
- An Axe to Grind: More like a very large meat Cleaver to grind. The hero can use it as a two-handed weapon after defeating The Butcher.
- Breakout Character: He appeared only as an early boss, but the build up to him and his status as a scary Wake-Up Call Boss led him to become almost as iconic as the titular Diablo.
- The Butcher: It's in his name.
- Catchphrase: Aah fresh meat.
- The Dreaded: His name inspires dread both among the inhabitants of Tristram, and among newbie players of the first Diablo due to the ease in which he can kill you in that game.
- Dummied Out: He had a short cutscene right before you fight him that was removed from the released version of the game. An HD mod for Diablo 1 restores It though.
- Fat Bastard: He has a big belly and he's a bloodthirtsy and sadistic demon.
- Flesh Golem: The description of the Butcher in III suggests that it was stitched together from the corpses of other demons.
- Lightning Bruiser: He can quickly rush the player characters despite his huge gut.
- Spell My Namewith A The
- Serial Killer: Frequently preys on the people of Tristram and collects their mutilated corpses.
- Wake-Up Call Boss: This guy is found in the second level of Tristram Cathedral, and low-level characters, particularly melee fighters, are not going to have a good time with him. Especially since for the unprepared, he can easily surprise them with his appearance in what was supposed to be an exploration.
The daughter of Mephisto. Her affair with the Archangel Inarius would lead to the creation of Sanctuary and the Nephalem.
- Actor Allusion: Hilariously, this isn't the first time Jessica Straus has voiced a demon name Lilith.
- Daddy's Little Villain: Used to be this to Mephisto before leaving with Inarius.
- Interspecies Romance: With Inarius. Later with Uldyssian. Neither case is really healthy.
- Mother of a Thousand Young: Seeks to use her children to conquer all of creation.
- Pragmatic Villainy: Her reason for joining with Inarius; She felt the Endless Conflict would never be able to end the way her father was pursuing it, and was looking for another way to solve it.
Rakanoth, Lord of Despair
He was once a lieutenant of Andariel, granted the title of Lord of Despair. He presided over the Plains of Despair, serving as a warden and keeper of prisoners, such as Izual. After Andariel's death in Diablo II, Rakanoth shifted his allegiance to Diablo when the latter became the Prime Evil (thus becoming the new Lord of Anguish) and assaulted the High Heavens. During Diablo's assault, Rakanoth was summoned to imprison Auriel, the Archangel of Hope.
An infamous demon lord personally responsible for the slaughter of millions. Long ago, he was subdued and sealed within a gem that came to be known as Dirgest's Gem. Covetous Shen has made it his mission to locate Dirgest's Gem before it falls into the wrong hands.
Gharbad the Weak
A Goatman that will beg for mercy in Diablo I, promising to make something special for the hero if his life is spared.
Greed, Baroness of the Treasure Realm
The Demon Lord who rules the Treasure Goblins and is the de facto ruler of the Treasure Realm. Apparently not one of the Sin Lords, her existence is a mystery all on its own. She's the boss of the first major patch of Reaper of Souls.
- Authority Equals Asskicking: The de facto leader of the Treasure Goblins will face the Nephalem head-on when they come to plunder her treasure hoard.
- The Baroness: It's in her title. Definitely of the Rosa Klebb variety.
- Bling of War: A preview image shows that she wears layered armlets and necklaces, along with a nice-looking cape, into her battle with the Nephalem.
- Bonus Boss: Of a sort—the portal to her realm opens by chance, and it's essentially a Bonus Level where the Nephalem can earn plenty of riches, so...
- Death by Looking Up: She can invoke this on the player by using a Ground Pound to drop treasure chests on their heads. It's also how she ultimately meets her end.
- Drop the Hammer: A preview image shows her wielding a massive war mace in her boss battle.
- Crosshair Aware: Her charge attack and chest-dropping attacks are telegraphed by "before-images" and target circles, respectively, showing where the player should try not to be in the next few seconds.
- Fan Disservice: She doesn't wear much in the way of conventional clothing. See Fat Bitch and Gonk to understand why this trope applies.
- Fat Bitch: She's just as fat as Ghom, and just as unpleasant.
- Gonk: Unlike Cydaea, another female demon, Baroness Greed is thoroughly hideous.
- Greed: Obviously, considering her name.
- Jiggle Physics: After she charges the player or does a Ground Pound, her prodigious girth wobbles noticeably. This is not played for Fanservice, for reasons detailed in Fan Disservice above.
- Money Fetish: According to the lead writer, Brian Kindregan, "Greed is obsessed with all things valuable" to the point that she "takes a bath in all her gold every three hours." Scrooge McDuck himself would be proud!
- Money Mauling: One her attacks has her attempting to crush the heroes beneath treasure chests filled with loot.
- Ramming Always Works: She can charge at intruders to her realm—up to three times in a row, in fact. Thankfully, this is telegraphed beforehand, giving the player time to dodge it.
- Rich Bitch: Being ruler of a treasure realm, it goes without saying that the Baroness is incredibly wealthy.
- Slouch of Villainy: When the Nephalem finds her, she's lounging on a vast throne, apparently asleep. Until you click on that chest she's using as a footstool...
- Sword Beam: Of a kind—she can slam her mace into the ground to create a long-ranged seismic shockwave.
- Video Game Cruelty Potential: After she's defeated, you can click on the chest she's in to smash the lid into her. It does nothing other than spreading gore around.
Humans of Sanctuary
Adria is a witch who arrived in Tristram shortly before the troubles within the cathedral began. Being a witch, she was not well-liked by the villagers and even Cain was wary of her, however he found her a valuable partner when it came to researching the evils within the cathedral. When Tristram finally fell, she was nowhere to be found, having fled before the demons arrived and tore it down. It is later learned in the third game that she was pregnant with the hero of the first game, Aidan's, child: Leah. She immediately left Leah in care of someone else after she was born and eventually Deckard Cain adopted Leah as his niece. The two are reunited in Caldeum, when the Nephalem and their party rescue her from the serpent demons of Belial. She trains Leah in the use of her hidden power, while sending the heroes on a quest to resurrect Zoltun Kulle, who has created a Black Soulstone that Adria plans to use to trap the souls of all seven of the Great Evils. She claims that once all seven Evils are trapped within, she plans to destroy it in vengeance for what Diablo did to Tristram twenty years ago.
Unfortunately, Adria has a much darker agenda. Years ago, she was one of the two leaders of the Dark Coven, and after a falling-out with Maghda, the Coven's current leader, she journeyed to Tristram, drawn by Diablo's power. She pledged herself to the service of the Lord of Terror, and gave birth to Leah for the sole purpose of using her as the vessel for Diablo's return as the sum total of all seven Evils in one being, the Prime Evil. Adria's betrayal, by far the cruelest one in the entire series, sets off Act IV, the final act of the original game, though it is not until Act V of the expansion Reaper of Souls that Adria resurfaces, seeking Malthael and the Black Soulstone to try to bring about Diablo's return.
- Added Alliterative Appeal: Also doubles as Adria's Catchphrase, although, it's more sibilance.
Adria: I sense a soul in search of answers!
- Asshole Victim: She gave birth to Leah solely as a vessel for Diablo and had her killed to attain that goal. By that point, everyone is more than willing to put her out of her misery, given her callousness. The game even sometimes rewards you for killing her each time, be it on the main story or on Adventure Mode.
- At Least I Admit It: Adria's journals explain that the citizens of Tristram decried and ostracized her as a witch, but whenever there was a plague that needed human experimentation to cure or a bastard child that they wanted to disappear, they went to her first.
- Berserk Button: Don't ask her about her age.
- Black Magic: Not only is she a powerful offensive mage, but an agent of Diablo as well.
- Blood Magic: Reaper of Souls has her starting to use blood-magic as you track her down through the Ruins of Corvus, creating Blood Golems to try to slow you down. Blood Magic also plays a big role in the battle against her in the Great Hall
- Cassandra Truth: Villainous example. She spends a good chunk of her Boss Fight boasting that Diablo would return, by the Nephalem's hand, much to the disbelief of the player character. Malthael breaks and absorbs the Black Soulstone during his boss fight, meaning that when you kill him, Diablo is loose once more.
- Did You Just Romance Cthulhu?: Adria only fell in love with Aidan after she found out he was possessed by Diablo, and then she got pregnant just to have her child become Diablo's vessel in the future.
- Expy: Her demon design, with protruding claws from her back to attack and walk, is very similar to that of the previous game's Andariel or Infested Kerrigan. She also looks like the Book of Cain art for Lilith, with a different face.
- Evil All Along: And. How. She was bad even before the first game, according to her journal in the Blood Marsh. Not only did she join Maghda in leading the Dark Coven, but she burned her family alive.
- FaceHeel Turn: Well, she was quite helpful during the first game, helping a lot of souls in search for answers (though mostly to the Sorcerer/Summoner). And it seemed that way in the third game when she's first encountered... until suddenly it's revealed that after the first game ended, she had already made herself a servant of Diablo and it goes downhill from there.
- Fireballs: Her main method of attack.
- Freudian Excuse: In the Reaper of Souls expansion, it is revealed through Adria's journals that she came from a noble family in Kingsport. Her father was self-absorbed, and cared more about the names in books and paintings on the walls than his own living daughter. She also tries to justify her deeds in the previous acts by claiming she was persecuted for being a witch.
- Witches are ill-regarded in Sanctuary, as they practice magic without the consent of the Mage Clans or the training that they or others (such as the Druids or the Priests of Rathma) provide, and often traffic with demons.
- She also gave the excuse pre-battle that she believes that the Angels are so rigid in their rules that they want to control humanity and then destroy them because they slight the Angels, thus she prefers Diablo's more 'loose' mastership. While the hero agrees that humanity needs to shape up their own destiny, that excuse flies in the face of her betrayal of her own daughter, so they want her dead, right at that point.
- Freudian Excuse Is No Excuse: Regardless of her past, Adria is vindictive and vile, and her justification of her actions completely fall moot. By the end, no one cares and are ready to kill her anyway.
- Good Is Not Nice: Her attitude toward Leah is quite hard on occasion, and she thought saving civilians before dealing with Belial was a waste of time. Eventually subverted; she wasn't good to begin with, having knowingly gotten pregnant by Diablo's host and sacrificing Leah to bring about his resurrection.
- Later still she goes One-Winged Angel and becomes a demonic boss when the Nephalem finally tracks her down in Reaper of Souls.
- Hate Sink: Despite not being the Big Bad, she did have a major hand in resurrecting said Big Bad, by using her daughter — a major companion to Tyrael, the hero, and the hero's Followers by the time of her death — as his vessel. Come Act V, the hero finds out that she's the one with intelligence on Malthael's whereabouts and from then on every word the hero speaks about her is about how they want to mop the floor with her remains.
- Hypocrite: Her journals in Act V paint a Freudian Excuse that suggests she became the person she is because of her father's prejudice against witches. However, at the end of the journals, she expresses open dismissal of Leah, saying basically that daughters are expendable.
- In the Hood: As per her portrait.
- Jerkass Has a Point: Before her battle, she rambles that Angels are very restrictive and really dangerous, trying to control humanity's destiny with their rigid 'rules' and trying to destroy them without question Because Destiny Says So, so she prefers that Diablo comes back (well, after seeing what Malthael can do...) because demons are more 'loose' about Destiny (or prefers living, even at cost of being manipulated). For some part, the hero agreed that humanity needs to stand up on their own and make their own destiny instead on depending on Angels all the time. Still, that point doesn't excuse her Parental Betrayal towards Leah, and the hero will not let her live to see the future humanity will carve.
- Karma Houdini Warranty: Vanilla Diablo III's Act III: Betrays the heroes and uses Leah to resurrect Diablo, then promptly leaves with her life. Act V, which comes with the Reaper of Souls expansion: Pays dearly with her life at the hands of a very, very angry Nephalem.
- Kick the Dog:
- Even before being revealed as evil, Adria's jerkishness shows through when she orders that the Nephalem and the group head straight for Belial upon getting the Black Soulstone, despite the fact that the people of Caldeum are in horrible danger as a result of the demon lord's rage, outright saying that "we don't have time for foolish heroism". Thankfully, neither Leah nor the Nephalem are in the mood to let anyone die.
- Adria's indifference to Leah's suffering when she has to hold the Black Soulstone together in Act III, telling the Nephalem that "everyone suffers" and that a hero is someone who suffers for a cause greater than themselves.
- Throughout her battle in Act V, she will constantly taunt how the hero was angry at her betrayal towards Leah and dismisses the anger as if it was completely irrelevant.
- Though minor, throughout Act V, there is one NPC that she has manipulated and possibly mind raped to the point of catatonia, constantly mumbling about her and 'protecting her secrets'.
- Adria's final journal, revealing how she really felt about her own daughter. "Daughters are a cheap thing."
- Lady of Black Magic: A powerful witch who's cold-hearted, evil, and skilled in magic.
- Magic Staff: Constantly carries one.
- Missing Mom: To Leah.
- Moral Event Horizon: An example of this being in-universe and out-universe. Her betrayal of Leah makes the hero completely disinterested in hearing her reasons or excuses. She crossed the line, they want her dead, even if it's dangerously compromising their mission to find Malthael's whereabouts.
- The Needless: Town drunk Farnham claimed that he'd never seen Adria eat or drink even once. He didn't trust Adria because he couldn't trust anyone who doesn't drink even a little. While his reasoning may have been off, he was right to be wary of her.
- Older Than They Look: She's easy on the eyes, and grey hair aside barely looks older than her daughter. One guy actually comments on how well-preserved she is during Act II and asks her just how old she is, to which Adria icily tells him to go to Hell.
- One-Winged Angel: During her boss fight.
- Self-Made Orphan: Adria's first act of evil was to kill her own father by burning him alive.
- Solitary Sorceress: In Diablo, she lives just outside of Tristram and sells magical items and mana potions. Since the end of that game, however, she's been Walking the Earth.
- We Buy Anything: Averted. In the first installment, she only buy mage's items such as staves, scrolls, tomes and potions.
A Jeweler that the Nephalem comes across stuffed into a barrel in the aqueducts outside Caldeum, while he was searching for a valuable cursed crucible. He tags along, but is also on a quest of his own that involves finding (and fixing) a magical jewel with an evil spirit trapped inside. He recalls the multiple misadventures (and romantic conquests) that he's had on his quest, but also states that the "never touched" truth and that his memory isn't all that good. There exists the possibility that he might be an ancient Xiansai trickster-god... or he might simply be a crazy old man. Nonetheless, he is your main go-to guy for crafting gems and jewels for your gear.
Reaper of Souls revealed that he used to be Zei, but renounced godhood after his love was killed.
- Ambiguously Human: Shen's refusal to answer any question directly makes his exact nature debatable. Further more, even IF he Zei, it's unclear how much that means as he claims to have left all of this behind.
- Cloudcuckoolander: Tends to go off on tangents, and is prone to Comically Missing the Point.
- The Casanova: Presents himself as such, even stating that he's had multiple wives through his life (much more than seven, but never more than two at a time). Myriam also proclaims that, from personal experience, he's a beast in bed and has stories that would make the hero's hair curl.
- Dirty Old Man: Implied, judging by his Casanova tendencies and some of his stories (one of them reveal he once tried to peek on a young female Druid during her bath because he wanted to know what happened to their clothes when druids shapeshifted.)
- Everyone Has Standards: Despite his obsession with jewels and his "covetous" nickname, he isn't nearly as miserly as one might expect and cares quite a lot about less-fortunate people. He mentions in passing to the Demon Hunter that he gets robbed a lot, but he doesn't hire any guards because those poor people need to steal his jewels to eat!
- God Was My Co Pilot: If he really is Zei.
- Hero of Another Story: He's been following Dirgest's Jewel for a very long time. He finds it in Reaper of Souls, but Dirgest escaped.
- Meaningful Name: Maybe; "Shen" is the word for "god" in Chinese and Xiansai is pretty analogous to the Far East.
- Not Afraid to Die: Why should he be scared of something he hasn't done yet? It could be interesting!
- Obfuscating Stupidity: Maybe, however he at the very least knows a lot more than would otherwise be thought.
- Obsessed with Food: He likes to talk about eating an awful lot. He once said he's fine with losing his memories, as they're useless - you can't eat them, or sell them for food.
- O.O.C. Is Serious Business: When he actually says something that is not stupid after Diablo resurrects and reaches the High Heavens, your character knows even he is aware of how bad the situation is.
- He also gets serious in Act I after the burning of Wortham and the death of Deckard Cain.
- Sarcasm-Blind: Which leads to some funny lines when he is talking with the Wizard:
Shen: Do you think there is something to eat here? I am feeling hungry...
Wizard: Well, there are some decaying dead bodies everywhere.
Shen: How do you think they taste? I have tasted food all around the world... Oh, wait. You weren't serious.
- Sequel Hook: His identity is explained in Reaper of Souls. However, the demon trapped in that jewel which he was hunting escaped.
- Stepford Smiler: His character arc in Reaper Of Souls shows his Sad Clown side.
- The Trickster: Perhaps...
- That Man Is Dead: Shen denies that he is Zei as he is no longer a god. He renounced godhood after his love was killed.
- Unfortunate Names: The Necromancer is quite quick to point this out.
Necromancer: "Only an enemy would name you that."
- Unreliable Expositor: Even if he isn't a trickster god, it's difficult to tell how much of his stories should be believed.
The last of the Horadrim, an order of scholars and magi formed by Tyrael to combat the threat of the Great Evils. He is the descendant of the leader of the Horadrim, Jered Cain. Old and wise, he aids the heroes of the games by giving away useful knowledge and identifying certain items. He can come off as rambling and a bit too eager to locate certain truths. In the first game he acts as the local town elder in Tristram and is, apart from Adria who fled the town beforehand, the only survivor of the fall of Tristram, having been stuck in a cage. He's eventually rescued by the heroes of Diablo II, whereafter he aids them for all of the remaining acts. Following the destruction of the Worldstone, he believed that the demon invasion would come instantly. When he learned this wasn't the case, he traveled about for twenty years, along with his adopted niece Leah, searching for the pieces of the Prophecy of the End Days. While in the cathedral of Tristram, he has pieced almost the entire prophecy together, just as the Fallen Star lands on the cathedral and plunges Deckard down into its depths, starting the events of the third and final game.
- Action Survivor: He is supposedly not a fighter, but an avid adventurer as he has to gather certain knowledge from dangerous places. In addition, he is incredibly lucky when it comes to surviving certain death, like the fall of Tristram and the Fallen Star landing on him.
- Ancient Keeper: Inherited the tomes of his ancestor, Jered Cain. Only late in his life did he take his duty seriously.
- Catchphrase: "Stay a while and listen."
- Cool Old Guy: Both the player-base and the characters have a lot of affection for the old man.
- Covert Pervert: Possibly. Covetous Shen claimed the similarity between Cain and himself is that both have had "interesting experiences with Zakarum priestesses" in their youths. Shen's quite the Unreliable Expositor though.
- In one snippet of conversation in II, Cain reveals he did consort with Zakarum priestesses in his youth, and specifically notes that they did not take vows of chastity.
- Last of His Kind: The last of the Horadrim.
- My Greatest Failure: In his earlier years, he ignored the prophecies passed down from his ancestor, and as a result, he considers himself responsible for the reign of terror that Diablo unleashed upon Tristram and Sanctuary. By Diablo III, he's trying his best to make up for his previous foolishness.
- Nice Guy: He's very friendly to the PCs in all three games.
- Non-Action Guy: Far too old and creaky to go out fighting monsters, though Leah notes that he's actually clever enough to explore old tombs on his own, though she often has to drag him away when danger rears its head.
- Proud Scholar Race Guy: The last of the Horadrim, the oldest scholars and wizards in the world, though he's rather humble about it and hardly blind to their moral failures in the past.
- Sole Survivor: Of the town of Tristram.
A blacksmith in the town of New Tristram in the third game. His grandfather was Chancellor Eamon, a close adviser to the king, who was buried with the king's crown so that the Skeleton King could never rise again. In New Tristram, he's the one in charge of disposing the people who has been bitten by the undead. However, he hesitates as he is about to have to kill his own wife Mira, but the hero of the game assures and assists him in this task. Afterwards, he both sets up his blacksmith shop and tells the hero of the location of the crown so that the Skeleton King can manifest in physical form and finally die. When the hero retrieves it, Haedrig fixes the crown up as good as new so he or she can destroy the Skeleton King. He thereafter becomes the hero's go-to guy for crafting magical gear, setting up shop in the towns the hero goes to in order to help them.
- The Blacksmith: Haedrig's stock in trade. With enough training, he can forge some awesome gear for your character.
- Badass Normal: He's an ordinary blacksmith, but the one time he fights alongside you (to cull the newly risen dead) he does well.
- Blue Blood: During Haedrig's younger years, his family were nobles in Caldeum. When false rumors began circulating that his grandfather, Leoric's chancellor, was responsible for his madness (he actually stayed in Tristram and saved many lives during the Darkening), his father was killed by Tristram refugees hellbent on revenge.
- Doom Magnet: Sees himself as such... not entirely without merit, either.
- Drop the Hammer: Uses an ordinary blacksmithing hammer to slay undead during his sidequest.
- I Can Not Self Terminate: Not himself, but the people in New Tristram who has been bitten, including his own wife.
- Mercy Kill: He's the one who has to inflict this on those bitten.
Captain of King Leoric's knights. As King Leoric's madness became apparent and Lazarus' poisonous advice took hold of the king, Lachdanan was sent off to fight against Westmarch. When he returned from the disastrous campaign, he found the king's madness having only increased and that he was slaughtering the people of Tristram. As such, he found himself forced to slay the mad king. However, after having given the king a proper burial, he rose from the grave as the Skeleton King and cursed both Lachdanan and his men to servitude in death. While cursed, Lachdanan managed to flee as the only one, but as the curse took hold, he dared not venture out of the Tristram Cathedral for fear of turning on the people he should be protecting. The hero of the first game eventually acquired an elixir for him which allowed him to pass on peacefully. In the third game, his journal can be found scattered within the cathedral catacombs and a ghostly vision of him slaying the mad king appears before the hero fights against the Skeleton King.
- Apocalyptic Log: In Diablo III, pieces of his account of the events leading up to the first game are scattered around the cathedral.
- Badass Normal: Went ahead of the player with nothing but a sword and some courage.
- The Captain: Of Leoric's knights.
- Cool Helmet: Grants the player his helmet, the Veil of Steel, after the completion of his quest.
- Cool Old Guy: He certainly looks old enough, and as the leader of Leoric's knights, he certainly fights well. A gritty, determined veteran out to right an awful wrong.
- Determinator: While he succumbs to the curse, he refuses to give in to the evil which constantly gnaws on him.
- Hero of Another Story: Is generally applauded as a great man and a hero of Khanduras, but his actual deeds before the king's madness took hold remain unknown.
- Honor Before Reason: He was honor-bound to obey the king's command and fight against Westmarch.
- I Cannot Self-Terminate: After being cursed by the king, he asks the player to retrieve an elixir for him that'll allow him to pass on peacefully.
- Incorruptible Pure Pureness: Of all of Leoric's knights, Lachdanan is the only one who manages to withstand the curse and retain his own will.
- The Kingslayer: He's the one who killed Leoric to end his madness.
- Knight in Shining Armor: A noble and loyal knight who put an end to his beloved king's madness, while also managing to resist the curse put upon him. He is also remembered fondly by the villagers in Tristram for his heroic deeds.
- My Master, Right or Wrong: Very loyal to King Leoric and dutifully obeys the call to fight against Westmarch despite knowing how bad an idea it was. However, when he returns to Khanduras he finds the king slaughtering his own subjects in his madness, forcing Lachdanan to slay him.
- Old Soldier: Judging by his portrait in III, he's an old but loyal knight, who's served for many years.
- The Undead: Was turned into one by the king's curse, but thankfully he retained his mind and was helped to die by the hero of the first game.
King Leoric was a devoted follower of Zakarum and as such he placed great trust in Archbishop Lazarus from the Church of Zakarum. However, unbeknownst to him, the heart of the church had been corrupted by Mephisto and Lazarus was no exception. In the labyrinth underneath the cathedral in Tristram he found Diablo's soulstone and shattered it, unleashing the Lord of Terror, who immediately tried to possess Leoric. While Diablo failed, Leoric was maddened by his attempts to possess him and Lazarus used this opportunity to sow distrust of his own court in the king. He also manipulated the king to send his own army into a meaningless war against Westmarch which only weakened his own armies. After Diablo gave up trying to possess Leoric, Lazarus took Albrecht, Leoric's youngest son, down into the labyrinth underneath the cathedral where Diablo took over the prince's body. He was eventually slain by Prince Aidan, the hero of the first game, when he came knocking, trying to find his missing brother.
- Beard of Evil: Curiously not present in the original game, but his Diablo III portrayal has one.
- Corrupt Church: Not only is he an archbishop of the Zakarum, which was corrupted by Mephisto, but he himself is corrupted by Diablo.
- The Dragon: To Diablo in the first game. The manual of the second game reveals that he had actually been working for Sankekur, a.k.a. Mephisto.
- Evil Chancellor: While Chancellor Eamon was a good man who tried his best to save lives during the Darkening of Tristram, the same cannot be said of Lazarus. Not only was he responsible for the release of Diablo from his soulstone and sowing in King Leoric much of the paranoia that plagued him and ultimately drove him mad, but he was also responsible for luring many people of Tristram to their deaths at the hands of the demonic Butcher in the depths of the Cathedral. The only two survivors of this betrayal were Griswold and Farnham, who came back crippled (in Griswold's case) or insane (in Farnham's case). And not only that, but in Diablo III, it's revealed that he manipulated Leoric into having his own wife Asylla executed, just to get her out of the way of his plan to kidnap Albrecht and use him as Diablo's new vessel. Bastard indeed.
- Evil Old Folks: He literally worships the Anthropomorphic Personification of fear.
- Evil Sorcerer: When the player finally fights the guy in the first game, he proves to be quite powerful in magic, and can be quite the nasty foe to face.
- Light Is Not Good: Archbishop of Zakarum, also known as the Religion of Light, and oh dear he is not a good guy.
- Mad Scientist: Diablo III reveals that he had an old tomb infested with spiders that he did magical experiments on.
- Red Eyes, Take Warning: In the first game.
- Sinister Minister: See Light Is Not Good above.
Introduced in the third game, Leah is the daughter of Adria and Prince Aidan. After being born she was left in the care of a supposed friend of Adria's, though at some point Deckard Cain picked her up and raised her as his adoptive niece while they traveled around the world. Having been born after the Prime Evils had been slain and as such raised in a world without the threat of demons looming over the world, she is highly skeptical of her uncle's stories. She still aids him in his research, even if she does not believe in the Prophecy of the End Times that Deckard Cain searches so fervently for. A very driven young woman, she does her very best in aiding wherever she can, be it helping the guards of New Tristram or tending to the wounded all night.
- Action Girl: She is quite good with the bow and over the course of the game learns to control the hidden power within her.
- Agent Scully: Leah believes that her adoptive uncle Deckard Cain's warnings about the Prophecy of the End Days are just more of his crazy stories, and though she definitely believes in demons, she refuses to believe that their coming has any major significance. She gets over this by the end of Act I, after her uncle gets killed in front of her and she witnesses Tyrael's fall through his eyes.
- Arbitrary Skepticism: She often discounts Deckard Cain's "stories", despite seeing evidence to the contrary with her own eyes.
- Apocalypse Maiden: Used as a sacrifice to contain the essence of the reborn Diablo.
- Black Magician Girl: She becomes this under Adria's tutelage.
- Break the Cutie: Leah goes through utter hell during the course of Diablo III. Not only is she proven completely wrong about the demons, she's Forced to Watch her beloved adoptive uncle Deckard Cain get tortured and killed right in front of her by Maghda. And then at the start of Act III, she personally goes through a hellish vision from Azmodan to lure her to Arreat Crater, during which he reveals to her that he knows of her plan to trap the Great Evils in the Black Soulstone and that he's sending an entire army of hellspawn to get it so that Azmodan can become the Prime Evil. And then she's forced to keep the Black Soulstone together with her power throughout the course of the act so that the Evils cannot escape, which is incredibly painful and draining for her. And this is all before she gets betrayed by her own mother, who uses the aforementioned soulstone to use her as a vessel for Diablo to be reborn as the Prime Evil himself. Poor girl...
- Child by Rape: A heavily implied female on male example. Adria's first journal in vanilla Diablo III mentions that Aidan was troubled and not in his right state of mind, due to constantly battling for control over his own body with Diablo. There are several hints that the "comfort" he received was not consensual on his end, but on Diablo's.
- Deuteragonist: For the third game.
- Distressed Damsel: Gets captured along with her uncle later in Act 1...and again by Belial's minions in Act 2...and again by her own mother in Act 3. She doesn't come back from that one.
- Embarrassing Nickname: As a little girl before meeting Deckard Cain, she used to play in sewers and come back reeking of them. This led to kids nicknaming her Sewer Rat.
- Guest-Star Party Member: She plays a pretty active role as a party member through most of the game.
- Evil Makes You Ugly: Something she shares with her dad, Prince Aidan. Leah is a good-looking young woman normally, but when she was possessed by the Prime Evil in the moments before she totally metamorphised into Diablo, her skin became reptilian and jaundiced plus three ugly scars formed on her cheek
- Hair Decorations: Wears a ribbon on her head.
- Half-Human Hybrid: Courtesy of her biological father, Diablo, who impregnated her mother, Adria, through the Dark Wanderer.
- Humble Goal: Despite all the horrors and epic deeds happening around her, Leah wants nothing more than to own an inn that serves good food.
- Kids Are Cruel: At one point during the quest to enter the Drowned Temple, Leah mentions that she got into a lot of fights as a girl due to the other kids considering her strange and messing with her pretty mercilessly.
- Nice Girl: One of the few genuinely sweet, decent and kind-hearted people besides her Uncle Deckard in the entire franchise.
- Parental Abandonment: Father is dead, mother is who-knows-where. She's as such raised by her adoptive uncle. Her father was Aidan, the son of King Leoric and host to Diablo at the time of her conception, while her mother comes back in the second act of III... though maybe it would have been better if mother continued with her abandonment...
- Power Incontinence: Early on, she has trouble controlling the magic within her.
- Royal Blood: Played down. The importance of her being Prince Aidan's daughter is treated as moot by everyone who knows. Not that anyone would have a high opinion of the local monarchy if they did care. Probably justified, she is illegitimate - conceived in a one-night stand between Aidan and Adria, and that turned out solely to be a means for Adria to have a child by the avatar of Diablo. More importantly she continues the family tradition of becoming a pawn to evil forces, which she shares with her grandpa, uncle and dad, before winding up dead.
- Stuff Blowing Up: Early in the game, when she is threatened, the magic within her tends to well up and cause a large explosion.
- Took a Level in Badass: After some tutoring from her mother Leah can better control her magic and use it in battle alongside you.
- Walking Spoiler: She is the daughter of Diablo by way of the Dark Wanderer, and becomes his vessel at the end of act III courtesy of Adria's betrayal.
King Leoric/The Skeleton King
Leoric came to Khanduras as a lord from the east and he quickly rose to becoming king of Khanduras. He ruled justly and wisely for many years, through which he was dearly beloved by his people. Alas, this was not to be. The cathedral in Tristram from which Leoric ruled turned out to have been built upon Diablo's prison. Released by the Archbishop Lazarus, Diablo promptly attempted to possess and take over the king. While the king was too strong-willed to be possessed, the ordeal gradually made him lose his own sanity. In addition, Lazarus fed him lies, convincing him to turn against the neighboring kingdom of Westmarch, which was militarily superior to Khanduras, by making him believing Westmarch was plotting to overthrow him. Diablo eventually stopped trying to possess Leoric and instead turned on his youngest son, Albrecht.
When Albrecht was kidnapped by Lazarus to be a vessel for the Lord of Terror, it destroyed any sanity that Leoric had left. He turned on his own subjects in Tristram in madness and grief, leading to the infamous Darkening of Tristram, which saw many innocent souls tortured and executed. When Lachdanan, the captain of Leoric's army, returned from their horrific defeat at Westmarch, he was forced to slay the king in a battle that took them deep into the Cathedral. But this would not be the end of Leoric's reign of terror, for Diablo was not content to leave Leoric in peace, and resurrected Leoric as a powerful skeletal demon who cursed Lachdanan and his knights for slaying him. He was eventually slain by the hero of the first game, Aidan, who is revealed in Diablo III to have been his eldest son. He returns in the third game, having been awakened by the Fallen Star, however not in fully physical form. He still commands his undead legions however and sends them against New Tristram, but the hero of the game eventually manages to make him manifest physically and slay the Skeleton King for the third and final time. In addition, his journal can be found within the lower levels of the cathedral, detailing his thoughts from his arrival in Tristram to his final bouts of madness.
- Adult Fear: His youngest son, Albrecht, going missing. Made even worse by the fact this was what ultimately drove him off the deep end.
- Authority Equals Asskicking: Whether this trope fully applied or not while he was alive hasn't been proven, but as the Skeleton King, he's definitely a dangerous adversary.
- Ax-Crazy: The reason he had to be killed; by the end of his reign, he saw everyone in the population as a conspirator and ended up executing countless innocents (including his own wife).
- Beard of Evil: When he became a madman and also still has it as the Skeleton King.
- BFS: His weapon in the first game, as part of his unique model as the Skeleton King.
- The Caligula: During the final days of King Leoric's reign, Leoric was a stark raving madman who had many people being tortured and executed under suspicion of conspiracy against the kingdom (helped along by his Evil Chancellor Archbishop Lazarus), up to and including his own wife and queen Asylla, until Lachdanan, the most loyal of his knights, was forced to slay him to put an end to his madness. While this isn't touched upon much in the original Diablo, in Diablo III, you get to visit some of Leoric's old torture chambers, and free the spirits of some of the people who suffered under his mad reign.
- Came Back Wrong: Came back as the vile Skeleton King after his death. Twice.
- Carry a Big Stick: In Diablo III, he uses a large mace in battle, known as Wrath of the Bone King.
- Cool Crown: The crown he wears is quite fancy and is also used to awaken him so that he can be vanquished one final time. Players can also obtain and wear it as a Legendary-class helmet.
- Dying Curse: "Traitors! Even in death, the armies of Khanduras will still obey their king! Even if you will not..."
- Evil Laugh: He gives out a rather hammy one when the player resurrects him in Diablo 3.
- Fallen Hero: There was a time when he was a just and wise king, beloved by his people and family. Grief at the loss of his beloved young son brought him low, the influence of the Archbishop made him worse, and the corruption of Diablo himself finally destroyed him.
- Go Mad from the Revelation: While his mind had already been utterly addled from the strain of resisting Diablo's attempt to possess him, Leoric broke completely when he found out his son Albrecht was missing.
- Hope Spot: In Diablo III, one of the journals suggests he has thrown off Diablo's madness and is going to die free. Immediately afterward, he declares all his subjects traitors and starts trying to execute them all.
- Mithril: His sword was made of this formidable alloy by Griswold.
- Put Them All Out of My Misery: His re-introduction in Diablo III.
"The power of the fallen star awakened me! And soon, all shall suffer as I have suffered!"
- Reasonable Authority Figure: Before Diablo tried to take control of him, at least. Afterwards, well...not so much.
- Royal Blood: Well, he was a king.
- Rule of Three: Three times he has to be put down, once as a mortal and twice as a skeletal undead. According to a prophecy that can be overheard in New Tristram, the third time is for good.
- Sanity Slippage: Thanks to Diablo's attempts to possess him.
- Skull for a Head: As the Skeleton King.
- Tragic Villain: Leoric is ultimately shown to be just as much a victim of Diablo's torment as everybody else; the varying journals he left in his castle and torture chambers portray his descent into madness in a sympathetic light. Even his resurrection as the Skeleton King was due to the injustice he suffered, just like all the other undead revived by Tyrael's aspect of justice.
- The Undead: As the Skeleton King.
- Zombie Apocalypse: Delivers one on Tristram in Diablo III.
A dark, sadistic witch leading a coven of fanatical demon worshipers.
- Ambiguously Human: The white skin, the fact she is always flying around, and those weird butterfly-like things she has on her shoulders make it unclear if she is heavily corrupted, or was never human to begin with.
- Bad Boss: Maghda's advice to Dark Cultists faced with your unstoppable wrath? "Then die well! Lord Belial will reward your sacrifice!" It's revealed that Lord Belial isn't all that nicer to her.
- The Baroness: Given her relative attractiveness and fondness for taunting her victims as she puts them through physical and psychological torment, she falls under the sexpot variant, even if she doesn't really dress the part.
- Cold-Blooded Torture: Maghda is quite fond of this through the use of magic and other methods.
- Dirty Coward: She rarely goes for a direct approach, instead relying on her cultists, demons, tricks and illusions. The only person she killed personally was Deckard Cain, and that was only while he was weakened and immobilized by her minions. You chase her all the way to Alcarnus before finally dealing with her. The Wizard even lampshades this by saying he/she didn't think she would have the guts to face him/her in person.
- The Dragon: She is revealed to be this to Belial when she murders Cain.
- Evil Sorcerer: She's the head witch of her coven.
- Flunky Boss: Tying in with Dirty Coward above, Maghda does indeed battle the player, but for the most part she relies more on summoning minions when her health reaches specific intervals rather than actually fighting, and will attack on her own infrequently.
- I Shall Taunt You: Though not great at following through, she likes to appear in spirit form to mock and belittle the player's efforts.
- Noblewoman's Laugh: She laughs like this.
- Not-So-Harmless Villain: When she first appears, it seems that she and her Coven appear to just be a bunch of fanatical morons who don't appear to be that much of a threat. Then they attack and destroy Wortham, kill Deckard Cain and kidnap the Stranger. Needless to say, your character doesn't really take it well...
- Phrase Catcher: Midway through the first encounter with her, most of your characters will tell her something to the effect of "To Hell with you, witch!"
- Religion of Evil: Her Coven is a remnant of a cult called the Triune that worshiped the Prime Evils as gods, and they're very big into Cold-Blooded Torture for their various rituals, including illusions.
- Smug Snake: She thinks she's more important to Belial's plans than she actually is. She's also not nearly as clever as she thinks. Both delusions get her killed.
- Starter Villain: The architect of most of the opening events of the game, and the first major antagonist the player takes down.
- Symbolic Wings: She has a pair of withermoths on her shoulders for no discernible in-universe reason.
- Undying Loyalty: Despite Belial being possibly one of the worst bosses ever, she is fanatically loyal to him. Even when you meet her ghost in the final act, it's revealed she is mad about what happened to Belial.
- Villainous Breakdown: It's subtle, but she displays signs of it when your character points out Belial is using her as a pawn to distract the protagonist from him.
- Wicked Witch: While Maghda isn't exactly ugly, everything else about her fits the part to a T, to the point that some people consider her a Disney villain rather than a Diablo villain.
- Bad Dreams: Mentions in the cinematic intro that he suffers from this.
- First-Person Peripheral Narrator: Marius is the narrator for the Diablo II cinematics, even though he is not the main character.
- The Insomniac: Throughout the second game's cinematics, he only gets to sleep for real once and that's out in the desert. Poor guy.
- Mercy Kill: Considering what Prime Evils have in mind for the world, or how some of their victims ended as, his "reward" at hands of Baal would classify as one, if unintentional.
- My God, What Have I Done?: When he realizes he not only released Baal and failed to deliver his soulstone to the heroes, but that he also ended up giving the soulstone back to a disguised Baal, this is essentially his reaction. Then Baal puts an end to his misery.
- Nice Job Breaking It, Hero!: Nice job releasing Baal, Marius.
- Non-Action Guy: He follows the Dark Wanderer, but stays out of the fighting for the most part. Justified, as he was just a regular guy before running afoul of this whole mess.
- Recurring Dreams: He keeps getting bad dreams, depriving him of sleep.
- Sanity Slippage: Poor guy gradually loses his sanity through the cinematics as narrated by himself.
- Unwitting Pawn: Baal tricks him into removing the soulstone from Tal Rasha's body. Then, Baal tricks him into handing over the soulstone.
- What the Hell, Hero?: In Diablo III, his apparition calls out Tyrael for abandoning him in an insane asylum, which is bad enough before you take into account that he had Baal's soulstone in his possession. The same soulstone that was the only method of banishing Baal, a Prime Evil, who was at that time on the loose and unaccounted for. Baal later murdered Marius, took the soulstone, and caused the destruction of the Worldstone before he was put down. Tyrael, notably, makes no reply to being called out, as it probably struck home.
A Vecin mystic, introduced in Reaper of Souls, with the ability to see into the future. You meet her in Westmarch, during an early quest. Once she joins your entourage, she provides enchanting (the ability to change one stat on an item) and transmogrification (the ability to change the appearance of items).
- Butterfly of Doom: Her justification for not revealing most of what she sees in the future. The one time she tried to change the future she saw (by saving a girl from demonic possession), the girl's immediate family died and the girl ended up in an asylum.
- Chivalrous Pervert: She'll flirt with any man that crosses her path, and will mention in passing that she's had a few flings with Shen, but she's also a very kind and caring person.
- Design-It-Yourself Equipment: She provides a limited version of this, allowing a player to (within limits) change the appearance of each item, and reroll one stat on each item. (Exactly one stat per item; once you choose which one to reroll, the other stats on the item are forever fixed, and you can't double up a stat on any item at all, with extremely rare edge cases on certain legendary items.) This can be done as long as the player has the gold (and, in the case of the stat reroll, the materials) to have it done.
- Dirty Old Woman: Myriam rather freely talks about her extensive sexual history with her numerous husbands in her past, and says to your character that she'd love to jump in bed with Lyndon. She also loves to tell the PC that You Need to Get Laid with little subtlety, because they're far too preoccupied on saving Sanctuary.
- Fantasy Counterpart Culture: The Vecin are this to the Romani.
- Figure It Out Yourself: It's more or less outright stated that she doesn't reveal everything she sees, because the one time she did the person she tried to help ended up far worse for wear, for which she blames herself.
- Foreshadowing: When she knows something but can't reveal what she knows, she has a tendency to resort to this.
- Jewish Mother: Her attitude toward the player-characters definitely has shades of this. She often pushes the PC to find a nice boy/girl to spend time with, and mentions they're too thin.
- Omniscient Morality License: She foresees Leah's death, but doesn't warn the player character because their vengeance gives them the strength to destroy the villain. She also did not bother to say that Adria is a demon, or going to turn to one, because she thinks that such detail would distract the player character from the aforementioned vengeance and strength.
- Really Gets Around: She's had multiple husbands over the years, leaving each time she has a vision that leads her elsewhere.
- Seer: Myriam is one.
- Stepford Smiler: Resorts to this as she can see what the future holds for everyone, and she cannot directly do anything to prevent bad things from happening.
- The Un-Reveal: She talks about her visions often, but at no point does she ever actually reveal any useful information. This is intentional on her part.
The leader of the makeshift town militia. The first person you meet in the game, he and his men desperately try to keep the risen dead from overrunning New Tristram.
- Dropped a Bridge on Him: Dies during the attack on New Tristram by Maghda's Dark Coven. It comes out of nowhere and seems to be completely ignored by pretty much everyone in the game (especially since he's on the easy-to-miss bridge to the first area where you fight the Wretched Mothers).
- Farm Boy: What he was before New Tristram was overrun by the risen dead.
- Heroic Self-Deprecation: Leader of the makeshift town militia after Captain Daltyn dies and he does a pretty good job at it, but he maintains that he's just a Farm Boy who's in way over his head.
- Sole Survivor: The only one to make it back from the ill-fated expedition to put an end to the dead pouring out of the cathedral.
- What Happened to the Mouse?: He suddenly disappears after the coven attacks New Tristram, leading to this reaction. His corpse can actually be found on the bridge leading to the ruins of Old Tristram, but it's easy to miss him since you have little to no reason to go there at that point in the game.
- What the Hell, Hero?: Not himself, but one of the demons trying to pull this on you in Act IV disguises itself as Rumford's ghost.
- You Are in Command Now: After Captain Daltyn and his men were overcome by the risen dead, he was the only one to make it back and suddenly found himself in command of the makeshift militia trying to keep the town safe.
The most powerful of the original founding members of the Horadrim, Zoltun Kulle is... or rather was a mage of unparalleled power and skill, probably the best ever. He was also completely insane. He participated in the Horadrim's hunt and capture of the three Prime Evils , and served as the keeper of the order's Soulstones. After the hunt was complete, he lost his sense of purpose, and became obsessed with the power of the Soulstones, and with duplicating and improving Tyrael's design for them. Eventually, he left the order and retreated to the deserts outside Caldeum, where he built his Archives, a place where he conducted unspeakable experiments aimed at creating a Soulstone of his own, which he would then use to unlock his Nephalem potential (that the Worldstone had suppressed). His evil spread so far, and became such a threat that the order rallied against him, eventually breaching his Archive and stopping him before he could complete the Black Soulstone, his creation. Since they were unable to kill him, however, the order instead removed his head, hiding it away while stashing his body in Another Dimension, and sealed his Archive with a curse. Obviously, he's far from dead...
- Artifact of Doom: The Black Soulstone.
- Bald of Evil: As per his portrait.
- Beard of Evil: Also as per his portrait.
- Deadpan Snarker: Often when disparaging others. After the Nephalem acquires Kanai's Cube, he constantly belittles them for what he considers their lack of imagination in using it.
- Death Is Cheap: He's basically made of this trope. It's even lampshaded when he comes back in Adventure Mode after being killed (again) by the player during Story Mode.
Kulle: I'm very hard to kill and really, you did a sloppy job.
- Defeat Means Friendship: Downplayed. When he's yet again back from the dead he's not angry at the player killing him (and is instead disappointed in that it didn't work), and he's willing to work with - or rather use, given Kanai would be unwilling to give Zoltun his Cube - the player character to obtain and use Kanai's Cube.
- Dirty Old Man: Not obvious from his dialogue, but if you look carefully, the pillars in the central hub of his Archives are statues of rather... statuesque women.
- Even Evil Has Standards: He is aware that the Angiris Archangels one held a vote for the fate of humanity, and also that Tyrael voted against mankind's destruction, since "there is no Justice in murder".
- Evil Genius: The Archives and his Black Soulstone are repeatedly stated to be incredible accomplishments, especially since Zoltun had to work with the Worldstone's influence limiting his power. Even Tyrael, an archangel, is sincerely impressed.
- Evil Laugh: Has a pretty creepy one.
- Evil Sorcerer: He's a very accomplished magician.
- Evil Sounds Deep: His voice naturally registers in the Basso Profundo range.
- Evil Sounds Raspy: Combines with his naturally low voice to produce a very creepy effect.
- Fallen Hero: Was a highly respected member of Horadrim order, and the most powerful of them, before he went insane.
- Insufferable Genius: He believes his wisdom is so vast no one understands him and his ideas to empower humanity. It's either this or that he considers that everyone else is too foolish to understand.
- Just Think of the Potential: After obtaining Kanai's Cube, he's disappointed at the nephalem for using it to merely augment and supplement their ability to destroy humanity-threatening demons rather than using the Cube for goals of power and conquest, and takes every opportunity to snark at them for it:
Zoltun Kulle: Small minds, small goals. I won't judge.
Zoltun Kulle: You have access to a wondrous artifact of old, and that's what you want to do with it? Very well...
- Large Ham: While his voice is relatively quiet, if deep, when dead, the instant he's revived he delivers possibly the hammiest performance in Diablo III:
Zoltun Kulle: My blood thunders within me! This fetid air fills my ravaged lungs! I... am alive again!
Leah: [deadpan] You're welcome.
- Magnum Opus: The Black Soulstone is by far his most prized work, with him having gone through great lengths, including a few immoral ones, to put together an artificial Soulstone.
- Obviously Evil: Nobody in the party trusts him, and he's well aware of it. Nor does he make any secret of the fact that he intends to use his power to rule the world once revived. He dies because of it, but in the end it turns out he had a point regarding the motives of certain other party members.
- Only Mostly Dead: In Patch 2.3 (after the events of Reaper of Souls), he returns (as a ghost) to help the Nephalem operate Kanai's Cube, a powerful artifact.
- Sealed Evil in a Can: And even after his second death, he LIVES, though as a ghost.
- Sealed Evil in a Six Pack: Zoltan Kulle was killed and his head, body, and blood sealed in different location to ensure he never returned.
Lyndon: People say I'm bad, but no one's ever had to imprison me and dismantle my body parts. A little context would be nice.
- Shadow Archetype: A famous elder that belonged to the original order of the Horadrim that gives you information about the Soulstones, and aids you with a cube service in Adventure Mode. Zoltun Kulle is essentially an insane and evil Deckard Cain, albeit with a smaller role.
- Surrounded by Idiots: His suggestion of using the Black Soulstone to enslave angels and demons goes unheard and he gets killed again for it. Zoltun Kulle believes this trope is why no one else thought it was a good idea... or perhaps his infinite wisdom makes his thoughts incomprehensible
- Villain Has a Point: And you really should've listened to him.
- We Can Rule Together: He repeatedly offers this to your playable character, arguing that you and him are Not So Different due to your character being a Nephalem and that your allies are manipulating you. He does have a point on the last part.
- Well-Intentioned Extremist: Zoltun Kulle wanted to bring about a world where humanity would reign supreme in Sanctuary. The horrible things that he did to accomplish this goal (up to and including torturing and murdering his own wife in the name of researching the Black Soulstone) would damn his name among the Horadrim and lead to his death at their hands. Not for nothing did they call him "Murderer. Torturer. Monster."
- Will Not Tell a Lie: A major part of the Villain Has a Point. The whole Obviously Evil gets in the way, though.
Kulle: I am many things, Templar, but I am no liar. With all the secrets I have learned over the centuries, the truth is far more entertaining.
- With Great Power Comes Great Insanity: His efforts to create and empower the Black Soulstone were not good for his mind.
- You Have Outlived Your Usefulness: The vision of him that you see in Act IV accuses you of essentially doing this to him, by reviving him in order to get the Black Soulstone, and killing him once you were finished. It's not really him, but rather one of Diablo's lieutenants messing with you.
The son of Diomedes, Uldyssian is the main character of the Sin War trilogy written by Richard A. Knaak. Though only a simple farmer, Uldyssian would become the first of the Nephalem-descended humans to manifest his immense powers.
The Grand Maester
The leader of the Templar Order that Kormac belongs to. He and his followers take in criminals who wish to atone for their crimes and train them to become holy warrior to fight against evil. Or so it seems...
- Awful Truth: The Grand Maester and his Inquistors don't recruit repentant criminals, they kidnap innocent people who have done no wrong and subject them to weeks of Cold-Blooded Torture and Mind Rape in order to turn them into Tyke Bombs fanatically loyal to him.
- Broken Pedestal: Kormac was already horrified and disillusioned after learning the truth of his "recruitment", but it's not until he learns of the Grand Maester's true plan to put every citizen of Westmarch and beyond through the same hell he and Jondar went through in order to make them Templars that he decides the Grand Maester must die.
- Damage-Sponge Boss: He has a ton of health, and like the cannibal from Act 2, he can regenerate.
- Evil Plan: As revealed in his proclamation during The Templar's Reckoning in Reaper of Souls, he intends to use the chaos caused by Malthael to perform mass abductions in order to bolster his Order's ranks, turning every citizen of Westmarch and beyond into Templars, complete with the same horrible torture and brainwashing Kormac and Jondar went through!
- Knight Templar: Fervently believes that his work is necessary to fight both the demons of the Hells and the angels of the Heavens, even after Kormac and the Nephalem tell him how warped his actions are.
WirtA young peddler who lost his leg to the demons of the cathedral.
- Asshole Victim: Given that he is a professional Swindler and complete Jerkass his death hat the hands of marauding demons in Diablo II did not exactly bring a tear to the eyes of most players.
- The Artful Dodger: While Griswold is dismayed by Wirt's smuggling habits, he can't help to admit that the lad got his hands on pretty impressive magical goods.
- Cynicism Catalyst: Being almost killed by demons and the death of his mother led Wirst to go from an ordinary kid to a cynical con-man.
- Dark and Troubled Past: Wirt was kidnapped by Lazarus and tortured by the Butcher. Griswold rescued him, but he was severally scarred. His mother died of grief and this made Wirt very bitter and greedy.
- Friend in the Black Market: Not a particularly good one.
- Jerkass: Wirt never provides you with any words of encouragement and has nothing but insults for you.
- Missing Mom: Gillian says that wirts mother died of grief at seeing what happened to him.
- Honest John's Dealership: He'll sell you magic items at exorbitant prices. Not all of them are useful.
- Used to Be a Sweet Kid
- Save Scumming: The best way to know what he's selling is buying the item, then reload the game. This will also cause the next item for sale to roll-in. Of course, this doesn't work in a multiplayer game.
PepinThe healer of Tristam.
- The Medic: Pepin will heal you for free. Too bad he can't restore your mana. He's also responsible for mending Wirt's wounds at the best of his abilities.
- Nice Guy: Does free medical service for many victims of demonic attacks which includes Gillian's grandmother. Griswold has nothing but praise for his kindness. Sadly he volunteered to stay during Tristam's final days to help its inhabitants and gets killed.
FarnhamThe Twon drunk of Tristram.
- The Alcoholic: He lost his mind and fell to drink soon after being one of the only survivors of those who followed the treacherous Lazarus into the Cathedral.
- Berserk Button: Asking him about The Butcher or Archbishop Lazarus turns him into a sobbing wreck.
- Doesn't Trust Those Guys: He says "you can't trust somebody who doesn't drink at least a little" about Adria. The events of Diablo III proves this to be a Cassandra Truth.
- Shell-Shocked Veteran: He was one of the soldiers who first ventured to the laberints the results didnt make him any favors.
Kael RillsA wounded townsman of tristam found lying near the entrance to the cathedral.
- Almost Dead Guy: He lives long enough to tell the PC about The Butcher.Since he'll hang on forever as long as you don't speak to him, and you don't actually need to speak with him to deal with the Butcher, some players simply ignore him in order to save his life.
- All There in the Manual: His name is revealed on the suplementary material.
- Famous Last Words: "Please, listen to me. The archbishop Lazarus, he led us down here to find the lost prince. The bastard led us into a trap! Now everyone is dead... Killed by a demon he called The Butcher. Avenge us! Find this butcher and slay him so that our souls may finally rest..."
- Red Shirt: Is there to establish the threat that the Butcher is and reveal Lazarus betrayal.
- We Hardly Knew Ye: We know absolutely nothing about him before his death. The townsfolk don't even mention the poor's guy name and no one bothered to heal him back in shape.
OgdenThe owner of Tristram's Tavern the Rising Sun.
- Berserk Button: Do not talk to him about black mushrooms. Ogden will uncharacteristically be upset at you.
- The Ghost: Ogden's wife, Garda, is mentioned several times, but never appeared in the game.
- Nice Guy: Ogden is pleasant to the towns' folk and adventurers. He also gave a job to Gillian and provided a place to stay for Gillian's grandmother.
GillianThe resident barmaid of tristam.
- Bad Dreams: She's suffered from many nightmares.
- Broken Pedestal: It hits pretty hard to the kid who believed to be her daugther to listen her saying she was afraid of her.
- Dreaming of Things to Come: Her grand mother prophetised the coming of the first game's protagonists.
- The Ghost: Gillian's grandmother is mentioned many times, but we never see her in the game.
- Parental Substitute: To Leah for a time.
- Sanity Slippage: Things goes downhill for her mind once she left Tristram. The nightmares wouldn't stop and something was very off about the little girl she was raising.
GriswoldThe town blacksmith of tristam.
- The Blacksmith: His job is to repair the PC's armors and weapons. He also buy and sell them.
- Bald of Awesome: Griswold doesn't any hair on his head.
- Game-Breaking Injury: He was one of the only fighters of Tristam until he got a nearly fatal slash on his leg during his raid on the labyrinth.
- Hero of Another Story: He was the one who saved Wirt from being killed by the demons.
- Ultimate Blacksmith: In one quest, Griswold craft one of his finest sword for you, Griswold's Edge. He also crafted King Leoric's greatsword made of Mithril. In the second game, you can find a Paladin set named ''Griswold's Legacy'' which was presumably made by him.
- We Buy Anything: Averted. He only buy weapons and armors.
A Caldeum scholar and traveler who was active sometime between the events of the second and third games. Well traveled and learned, he made many observations about the world of Sanctuary and the creatures and peoples that inhabit it. Many of his notes were found by other travelers and adventurers, providing them with clues to dealing with the hazards they encountered.
- Bold Explorer: Made his name in his travels and his writings of his discoveries.
- Curiosity Killed the Cast: Averted; his travels had him cross paths with Maghda's Dark Coven, at which point he vanished, and that seems to be that for Campaign Mode. However, in Adventure Mode, he's found alive and kicking in the ruins of Sescheron, being held by Ice Clan Khazra, who took him from the Coven. Not that the situation was much better for him (Khazra aren't too picky about their dinner), but the player character takes care of that, and he'll stick by your side offering running commentary until you town portal back to Bastion's Keep, at which point he'll leave the party.
- Flat-Earth Atheist: He shows considerable skepticism about the heavens and hells (though his official stance is he neither can confirm nor dismiss their existence), and is shown to have a very low opinion of the Zakarum faith. This is particularly silly as certain classes of demons, especially Fallen Ones and Treasure Goblins (and arguably Khazra) are common on Sanctuary. He readily accepts their existence, but refuses to believe in demon lords or a demonic plane of existence.
- Lovable Coward: He'd apparently formed a friendship with one of his captors "by constantly acting the fool and pleading for my life", which led the captor to free Abd when they were ambushed.
Abd al-Hazir: As he screamed his last, I swore his death would not be in vain! Sadly, I was soon captured by the Khazra and was unable to avenge him. Well, we can't cry over the past forever.
- Meaningful Name: His name is based on Abdul Alhazred of the Cthulhu Mythos.
- Mr. Exposition: Most of the bits of lore about the creatures and locations are narrated by him.
- Noodle Incident: The man has...trouble keeping research assistants around and/or alive.
Mercenaries (Diablo II)
Tropes That Apply As A Whole:
The Hirelings of Act I are available from Kashya in the Rogue Encampment. As Rogues, they specialize in the use of Bows and can be useful for ranged support. If the Rogue Hireling has any special abilities (Fire or Cold arrows), they will be listed in the recruitment window.
- Combat and Support: Better at aiding damage from afar than up close.
- Demoted to Extra: A playable class in the first Diablo is now a simple hireling Because the original became Blood Raven, so it's a different one altogether.
- An Ice Person: Ice enchanted arrows.
- Legacy Character: The only recognizable merc due to being from the same camp.
- Playing with Fire: Flame-enchanted arrows.
- The Smurfette Principle: Only female merc out of the four.
The Hirelings of Act II are available from Greiz in Lut Gholein. They specialize in Melee Attacks. If Hirelings have any special abilities, they will be listed in the recruitment window.
- Blade on a Stick: Their main weapon.
The Hirelings of Act III are available from Asheara in Kurast. They specialize in Lightning, Fire, and Cold spell attacks. The Hirelings special abilities will be listed in the recruitment window.
The Hirelings of Act V are available from Qual-Kehk in Harrogath once you have finished his quest.
Followers (Diablo III)
Tropes applying to the whole group:
- Calling Your Attacks: All three have several voice lines corresponding to their various special abilities.
- Dark and Troubled Past: All three of them have this to an extent.
- Deconstruction: A Lawful Stupid Knight Templar, a Lovable Rogue Casanova Wannabe and a Cloudcuckoolander Black Magician Girl. Pretty standard fantasy fare, right? Well...
- Fighter, Mage, Thief: Kormac, Eirena, and Lyndon, respectively.
- Heroic Second Wind: How the game justifies their health replenishment. When they receive mortal damage, they collapse, breathing heavily, then stand back up in a few moments at full health with a comment that they almost died.
- Nigh Invulnerable: Later patches have Legendary items for the followers, one of these makes them immune to damage. This greatly benefits Kormac, who'd get knocked out in a single hit on higher difficulties.
- Noble Male, Roguish Male: Kormac and Lyndon, respectively. They even provide the page quote.
- No-Holds-Barred Beatdown: If you have a complete Asheara's set armor (a Legendary set you can build), it'll randomly summon ALL 3 of your followers to go and rain havok on your foes.
- Ragtag Bunch of Misfits: Only your character from Diablo III would be able to assemble a team consisting of a Knight Templar, a Lovable Rogue, a Genius Ditz enchantress, and one of the playable characters from Diablo III. ESPECIALLY in this world...
- Sequel Hook: They all have unfinished business that is resolved in Reaper Of Souls. Lyndon wants to find out why his love (and his brother's wife) killed her husband, while Eirena wishes to establish an Order in honor of her sacrificed Sisters. Kormac wishes to find other templars to inform them about the truth of their order.
- Support Party Member: They're certainly not going to be doing wonders in the damage department, so it's generally best to give them skills and equipment that can either augment you or inflict status effects on enemies.
Kormac the Templar
- Adorkable: While Kormac's usually a confident, hammy Blood Knight Knight Templar, he gets rather awkward and embarrassed with regards to the opposite sex. He (poorly) denies his attraction to Eirena, requires the PC's pushing him forward the entire way to try to ask Eirina to stay with him (and then words it instead as just adventuring with him which might have caused Eirena to not get the entire implication of his question in spite of responding yes), and random dialogue in Act II can have to PC ask if there are any women in the Templar Order which he admits there isn't, causing Leah to rhetorically question "Shouldn't the Templars accept anyone willing to fight evil"? aggressively, with Kormac responding meekly that's a grand idea which he should mentions to the Order's higher-ups.
- All Love Is Unrequited: Hes clearly in love with Eirena, whom is oblivious and doesnt feel the same way.
- Anti-Hero: He's pitiless and unforgiving towards wrongdoers (especially betrayers of the Order like Jondar) and sees nothing wrong with his order's practice of simply executing criminals—at least when you first meet him. On the other hand, he's passionate about helping the villagers and farmers who are endangered by the monsters and undead horrors that are loose in the land.
- The Atoner: His explanation of his reasons for becoming a Templar is that he was a criminal taken in by the Order, and that his service is atonement for his past sins, which he no longer remembers due to the "purification" that was part of his initiation. It's later subverted when he discovers that, in all likelihood, he has nothing to atone for, and was merely convinced that he did so that the Order could make use of his skills.
- Badass Bookworm: Is on a quest to recover sacred tomes of his order when you first meet him, and will discuss at length the writing of the scholar Brast if you take him to the Desolate Sands.
- Birds of a Feather: Unsurprisingly, he has a particular respect for the Crusader, thanks to their extremely similar fighting styles and job descriptions.
- Black and White Insanity: Kormac's views on morality are highly simplistic, to the point that he can't understand how evil can walk in the day because to him it's obvious that Light Is Good and Dark Is Evil. Unfortunately for him, the world he lives in isn't nearly so clear-cut.
- Blade on a Stick: His preferred weapon, but he isn't limited to just that.
- Blood Knight: This side of Kormac usually surfaces when you come up against an elite pack.
- Boisterous Bruiser: As shown when killing certain foes: "That was a worthy foe, GLORIOUS!"
- Break the Haughty: His experiences over the course of the game, particularly if the player goes through all of his conversations, leave him a much humbler man than he was when he first appeared. By Act IV, he acknowledges that he's misjudged both the Player Character and Lyndon and apologizes to both for his arrogance.
- Call to Agriculture: Well, he can see the appeal.
"Some days, I think I would have been happier living a simple life. A farmer does not accomplish great deeds, but he sows his seeds and sees a harvest in good time. There is peace to be found in such gentle accomplishment."
- Captain Obvious: He has a bad habit of reiterating things...
- Celibate Hero: It's implied that being a Templar requires a vow of celibacy. In Act V, after defeating the Grand Maester of the Templar order, the Player Character will convince Kormac that he is no longer beholden to his Templar vows and he can finally act upon his feelings for Eirena.
- Chick Magnet: Minor example shown in a few dialogues, Kormac complains about Lyndon telling him there's a bunch of women in Caldeum staring toward his breeches (which is entirely true, he was embarrassed enough before Lyndon pointed it out so explicitly), and a female scholar in Westmarch for Reaper of Souls can tell the PC that Lyndon's (of course) hitting on her and continues that the "armored one" traveling with them is more to her tastes. Kormac is a Celibate Hero in spite of this.
- Cold-Blooded Torture: This is what Kormac's "initiation" into the Templar order basically amounted to. Kormac calls it necessary to cleanse and purify him of sin. The Player Character doesn't see it that way. The Wizard in particular is outraged, telling him that the Inquisitors "treated him like an animal. Worse than an animal." As revealed later, the Templar Inquisitors don't give a damn about the guilt or innocence of an initiate, and will gladly pile false sins upon an innocent if they consider him a potential asset to the order, as happened with Kormac and his brother-in-arms Jondar.
- Crutch Character: He has a regen aura and two different healing abilities, both of which make him the go-to Follower for early game, but once you get to a level where you can compete in the higher difficulties the enemies start to outstrip his ability to heal you, and he'll be dead half the time anyway since he's a close-range fighter.
- Doomed Hometown: In Reaper Of Souls, when Westmarch comes under attack. He doesn't take it very well.
- Draw Aggro: Has a couple abilities that do this, fitting his role as a melee tank.
- Go Mad from the Revelation: He is afraid this might happen to him if he ends up discovering things he might not like about his order. Eventually averted; he is shocked and horrified when he finds out what the Inquisitors did to him and probably many other innocent people, but as he points out later, his faith is not that weak, and he will try to bring his order back in the right way rather than quit and go evil like Jondar did. When he later finds his order is irredeemable, he resolves to free his fellow templar from their indoctrination.
- Good Is Not Soft: He is unwilling to forgive betrayal and judges criminals should all be executed immediately after his crimes. His nice behavior when interacting with your character is still enough to keep him in this territory.
- Healer Signs On Early: He's the first follower you recruit, and his skills focus on healing, providing buffs and defending the player character. This contrasts with the other two followers, who's skills focus more on offence and enemy weakening.
- Holier Than Thou: Can come off as this at times, especially early on in the game.
- Just Friends: Kormac is clearly infatuated with Eirena, but he doesn't know how to express it. Eirena is completely oblivious to how Kormac feels.
- Knight Templar: Literally, though he is a rare heroic example; even though his conception of justice tends to be extreme, he has good intentions and is open-minded enough to not just team up with but genuinely befriend the player character, even if he or she is a class with radically different beliefs than his own such as a Witch Doctor (a class that thrives on Creepy Good and Dark Is Not Evil) or a Monk (who Kormac seems to actually embrace as a kindred spirit). Played straighter by his order; when he discovers that the Templar brainwashing was being done by the commands of his order's leader, he pulls a What the Hell, Hero? on them.
- Large Ham: "BY ALL THAT IS HOLY! Do you see that enemy over there?!"
- "That was a worthy foe! GLORIOUS!"
- Luckily, My Shield Will Protect Me: Since Kormac cannot use two-handed weapons or dual-wield, he is best served by giving him a weapon and a shield.
- Magic Knight: His potential skills consists of heals along with physical attacks and Hot Bloodedness.
- The Medic: Can be tweaked into one; two of his skills heal a good fraction of your Life and another raises health regeneration for both of you. He would be a Combat Medic if he could actually deal damage in amounts that mattered.
- Noble Bigot: He considers the Barbarian and Witch Doctor to be uncultured savages, but will follow them and fight at their side if they require his aid.
- The Paladin: Though a very violent version of it.
- Principles Zealot: Borders on a Deconstruction of the trope, since the order brainwashed him.
- Stone Wall: Kormac's main function ingame is as a tank for squishier player characters.
- Teeth-Clenched Teamwork: Initially, he's not happy to be working with the Nephalem (depending on who it is, you're either primitive or arrogant and etc.) and certainly not the scoundrel, Lyndon. Later he comes to like Lyndon and realizes that the Nephalem is the noblest, kindest person he's ever met.
- This Is Unforgivable!: Upon defeating a begging-and-pleading Jondar, Kormac refuses to take it, declaring that betrayal is an unforgivable crime before going in for the Coup de Grâce.
- Thrifty Scot: If Leah is with you and Kormac, she might tell how she saw Kormac at an inn once. Later on, the barmaid there talked to Leah and mentioned that Kormac was very polite, but he's an awful tipper. An embarassed Kormac can't answer and just wants to hurry on.
- Undying Loyalty: To his Order, of course. Even after he find outs the Awful Truth about it, he is horrified, but decides that while he will have to make them answer for their crimes, his faith won't be broken. Only when he learns that the corruption in the order goes to—an likely comes from—the top does he abandon it, though he does keep loyalty to his fellow templar, and resolves to free them from their indoctrination.
- Vitriolic Best Buds: With Lyndon by the time Reaper of Souls happens. Shows heavily in their conversations when helping with the others character quest.
Kormac: I would appreciate the help of a friend.Lyndon: How about two?
- Weapon of Choice: Daggers, One-handed Swords, Maces, Spears and Shields.
- Why Did It Have to Be Snakes?: As revealed in the Caves of Araneae, a place crawling with Giant Spiders, Kormac is none too fond of the things. He states that "he had a nightmare like this once" if he accompanies you in there, but if you've got Lyndon in your party, he will tell you about Kormac's fear of spiders. Unusually, he doesn't seem to mind the Witch Doctor's use of the little buggers during your fights.
Lyndon the Scoundrel
- Abhorrent Admirer: He likes hitting on Eirena and some of the female Nephalem, but who he really has an attraction for is Leah and he's very open about it. Her only reaction is akin to throwing up inside her mouth.
- The Atoner: The PC can eventually get him to reveal that he sends most of the wealth he steals back to Kingsport to support his brother's wife and children and to pay off the Merchant's Guild in order to someday get his brother released from prison, in an effort to make up for the theft he pulled that got his brother, a city guardsman, put in jail in the first place. In the expansion, this ends in tragedy.
- Badass Longcoat: Acquires one of these as he gets higher in level.
- Badass Mustache: Just look at his portrait.
- Badass Normal: No holy training like the Templar; no mystical powers like the Enchantress; and none of the special talents that the players classes have. He STILL holds his own.
- The Casanova: He clearly has a bad habit of flirting with every pretty woman he meets, up to and including Auriel. Yes, including your character if you choose to play a female.
- Casanova Wannabe: Of course, the female playable characters, Eirena and Leah reject him when he tries something. Male PCs even tells him point-blank that women don't like him as much as he thinks they do, which he shrugs off. Only Myriam shows any interest in him, which doesn't set a particularly high bar.
- Character Development: When you meet him, he seems like nothing but a sleazy rogue, more of a Nominal Hero more than anything. By the third act, however, the events he's been through have brought out a nobler side in him:
Lyndon: I really didn't expect all of this when we met. [Beat] But now Leah, Adria, Tyrael — even poor old Deckard Cain — they're all depending on you...and, I suppose, on me.
- The Computer Is a Lying Bastard: One of his in-town lines is "Want to find more gold out there? Bring a thief with you next time!" Yet hiring him does not raise your Gold Find, nor does he have any skills that will increase it.
- Dark Is Not Evil: He uses assassin-like moves, his design becomes more and more dark as his level raises, he is clearly not very honest, but he is at worst a bit of a jerk.
- Deadpan Snarker: Especially in his dialogues with Kormac.
- Drowning My Sorrows: Lyndon does this after his brother is murdered.
- Everyone Has Standards: Even he finds Azmodan's and Cydaea's depraved tendencies to be disgusting and creepy.
- Foreshadowing: One of the random encounters you can find is helping an alchemist save his brother from a cult. When he rewards you before departing, Lyondon replies: "Don't worry about it. Brothers should keep together." This is a hint that he still thinks well of his own brother, and is secretly sending much of the gold he steals to pay off said brother's prison bail.
- Gameplay and Story Segregation: In spite of being a professional thief and proud of it, he has no skills that will boost your drop rates or Gold Find. You can equip him with items that provide those boosts, but you can also do the same on the other two followers.
- Glass Cannon: He's not very tough, but his damage output is by far the highest of your followers.
- Greed: His motivation for almost everything, including joining you (according to him, the more dangerous a quest is, the better is the reward).
- A Handful for an Eye: He can be given the Blinding Powder skill, allowing him to temporarily blind his enemies.
- Honey Trap: When first encountered, he's been seducing a farmer's daughter and convincing her that he's in love with her in order to obtain a valuable relic, a method it's clear he's used sucessfully more than once before. When the relic turns out to be a bust, he latches onto the player character as an excuse to abandon the girl.
- Jerkass: He is a womanizer, prone to relying on Honey Traps, often sarcastically mocks Kormac's idealistic behaviors and has no scruples regarding stealing items from inside the group. However...
- Jerk with a Heart of Gold: As much of a jerk he can be, he genuinely shows concern for Leah after Deckard Cain got killed in front of her, even advising you to talk to her, arguing he can't do it himself because "he is not good with those things." And apart from that, he gets a few other moments to show that deep down, he's a good guy. By the end of the game, it's pretty clear he is a much better person than he initially appeared to be.
- Lovable Coward: He claims that his brother taught him to use the crossbow because he was quick to run. The Demon Hunter, who specializes in crossbows, takes umbrage to the implication.
- Lyndon: Please kill those things before they kill me! ...I mean us!
- Lovable Rogue: Turns out to be one of these.
- Lust: His other major motivation, at least according to Kormac, who calls it "a calling that comes from below his waist."
- Noodle Incident: Lyndon has a lot of these kinds of stories.
Lyndon: (against Succubi) Naked infuriated women trying to kill me? This reminds me old days in Kingsport...
Lyndon: (alternate to the above) Angry naked women attacking me? This is my summer in Westmarch all over again!
Lyndon: (near the end of Act III) As far as ridiculous situations go, this is definitely near the top for me. (...) Although... there was that one time with the barmaid and the chicken feathers.
- Not Me This Time: Since he was a thief and loved his brother's wife, she immediatly assumed he purposely caused his brother to end up in jail so he could get her back... when in truth, it really was an accident, and he genuinely didn't intend this to happen.
- Poisonous Person: One of his spells involves poisoned arrows.
- Robbing the Dead: At one point, the hero asks if he'd ever stolen from a tomb before. He asks if it counts as "stealing" if they don't need it anymore.
- Sibling Triangle: The only woman he really loved married his brother. Strangely, that woman ended up killing his brother....
- "Shaggy Dog" Story: Reaper of Souls reveals why he never seems to clear his brother's bail even after all the gold he sends to Kingsport in his name. His brother was killed before the heroes even came to Westmarch.
- Vitriolic Best Buds: With Kormac by the time Reaper of Souls happens. Shows heavily in their conversations when helping with the other's character quest.
- Weapon of Choice: Bows and Crossbows
Eirena the Enchantress
- Badass Adorable: she killed her first demon when she was thirteen.
- Baleful Polymorph: One of her abilities is a hex that can turn enemies into chickens.
- Barrier Warrior: Eirena can increase the armor of both herself and whoever she's following, which comes in really handy later on.
- Blood Knight: For all her innocence, Eirena's in-battle comments can be surprisingly blood thirsty.
- Charm Person: Eirena can temporarily turn a monster against its fellows in a big fight. She also mentions she once cast an overly strong charm on one of her sisters who was then fawning over her for days. She says it was mortifying, but she sounds like she enjoyed it.
- The Chosen One: Reaper of Souls revealed that the other Sisters gave their lives to ensure that she survives to the present day. This was because the Prophet deemed her to be the strongest of all the Sisters.
- Cloudcuckoolander: Has some strange habits, such as reciting her incantations to herself so she won't forget them.
- Dying Curse: When she and her sisters killed a corrupt Vizjerei, he used his last breath to place a curse on them. The exact nature of it is unknown....but it may be one reason Eirena's sisters are dead.
- Fish out of Temporal Water: Due to being put in stasis for centuries, she is a bit disturbed by the change of time, constantly noticing how things changed and asking questions about new cultures and behaviours (such as if everyone dress like your character in their country).
- Genius Ditz: One of her more endearing qualities, along with being Oblivious to Love.
- Glacier Waif: Depending on the abilities you give her, she can be this rather than a Squishy Wizard. It helps that she's the follower who'll use Two Handed Swords and Maces.
- God Was My Co Pilot: The prophet that guided her and her sisters was really an Angel.
- Hero Secret Service: She was put into stasis by a Prophet specifically to await the Player Character and assist them in preventing the end of the world. Ends up becoming a Deconstruction; not only does she deal with the issue of being a Fish out of Temporal Water and with Survivor's Guilt over possibly being the last of her sisters left alive, it's revealed that her other four sisters sacrificed themselves—without her knowledge—to make sure Eirena survived to the present date.
- I See Dead People: According to the following conversation. Whether she really sees dead people or if it's just an illusion of sorts isn't expanded upon.
Eirena: There are two boys playing over there. Can you see them?
Player: What do you mean? There is nothing there.
Eirena: *cheerily* Never mind. They must be dead.
- Nice Girl: She's a total sweetheart to those she meets, especially in comparison to Kormac the literal Knight Templar and Lyndon the riches-seeking womanizer.
- Noodle Incident: Eirena apparently had one of these.
Eirena: I wonder if my sisters would have been able to learn to live in this different time. I was the most worldly of us.
Barbarian: I find that surprising.
Eirena: Oh? Do I seem so out of place?
Barbarian: What about that time in the tavern?
Eirena: I would rather not speak of it.
- Oblivious to Love
Eirena: The templar is so strange around me sometimes.
Player: That's because he's in love with you.
Player: You didn't notice?
- Self-Made Orphan: When Eirena and her sisters learned that the Vizjerei lord who raised them were in the business of summoning demons, they waited till he and the other Vizjerei gathered together to summon a greater demon and then killed them all. Pity about the Dying Curse, though.
- The Smurfette Principle: Of the three Followers available to hire, she's the only female one.
- Stripperific: Her initial top covers... well... very little of her body. It's even lampshaded during Act III when she complains about her dress not being appropriate for the weather, and the player snarkily asking her if it's really appropriate anywhere. She slowly loses this as she levels up, eventually leaving the only bit of skin shown from her face and some Zettai Ryouiki.
- Survivor's Guilt: Out of the five girls put in stasis by the Prophet, she is the only known survivor; two of the others are dead, and the last two have not been heard from. Her guilt is doubled when she realizes her other sisters willingly sacrificed themselves to make sure she survived to the present date, a sacrifice she would never have asked for herself. She feels sympathy toward the one sister who accepted a Deal with the Devil to avoid this fate, and wonders what she might have done in the same situation.
- True Sight: She can see through the illusions of Belial's minions.