YMMV: Megaman Legends

  • Anticlimax Boss: Juno, the Final Boss from the first game, big time. You can literally run around in circles shooting and dodging all of his attacks easily, and this was even worse if you used the fully charged Shining Laser in the fight.
  • Awesome Music:
  • Best Level Ever: The Main Gate and Elysium.
  • Broken Base: Over Legends 3.
  • Demonic Spiders: Sharukurusus, the humanoid Reaverbots, in both games - they run fast, hit hard, and can leap to avoid shots. They also appear in packs, so you may be blasting away at one and fail to hear the clanking footsteps until its friend impales you. And in the first game, there's even an invisible version that only reveals itself when it's just about to impale you.
    • Firushudot— the crocodile-shaped Reaverbots from the Lake Jyun Gate— are exclusive to one corridor in the first game, but they have a long-range sonic beam attack and are horrendously powerful even against beefed-up armor and firepower. And, again, they tend to pop out of the walls in groups. Your best bet is to either walk slowly or run like hell.
    • From the second game, Shoebafun. Only found in two levels in the second game, but easily the most paranoia-inducing reaverbots. They are floormasters that pop out at random and eat you alive, and the only way to escape them is either jumping at exactly the moment you see one coming up or through some serious button mashing once it's got you.
  • Ear Worm: The Servbot/Kobun Training Theme in Misadventures.
  • Ensemble Darkhorse: The Bonne Family Pirates, especially the Servbots. To wit: they got an entire Gaiden Game starring them (namely Tron and her cadre of Servbots) and Tron and the Servbots made the cut twice for the Marvel vs. Capcom series, first in 2 where Tron and a Servbot are playable, and then in 3, the Kattelox Island stage features Teisel, Tron, and a lot of Servbots. Heck, Tron was announced as playable for Marvel Vs Capcom 3 before any other Mega Man character, and, along with Zero, another fellow Ensemble Darkhorse, they are the only representatives in the game.
    • Tron and the Servbots (along with X and Zero) are set to appear in Project X Zone. Tron has now officially made more appearances (outside of cameos) than Volnutt has.
  • Foe Yay: Mega Man Volnutt and Sera, in spades.
  • Fridge Brilliance: Why do you go to Data to save your game? Because his original purpose is to hold Mega Man's memory.
  • Game Breaker: The drill arm's near-zero range and inability to use while moving make it highly impractical to use as an offensive weapon, so most players will only use it for its wall-breaking utility. However, it has the highest attack power of any weapon in both games, and infinite energy (in the first game). So if you come up on a enemy/boss that doesn't move around very much, you can defeat many bosses in mere seconds.
    • Also the Active Buster in the first game, especially when it was fully powered up. It took a lot of money to do so, but once you did, the rest of the game was a piece of cake. Put enough money into the Homing Missiles, in Legends 2 and you have a homing, splash-damage weapon with high attack power and ammo, that can be used while moving.
    • A maxed-out Shining Laser can kill the first game's final boss in seconds and fry basically every other enemy with little effort. Only the Drill Arm can arguably outdamage it, but the Shining Laser doesn't have the close-range caveat. The only things holding it back are that it's astronomically expensive to upgrade it, and can only be made at the end of both games anyway.
  • Genius Bonus: The Gesellschaft and Gemeinschaft share names with sociology terms, meaning 'society' and 'community' respectively. The former is larger and more expensive than the latter, mirroring their actual definitions.
  • Good Bad Bugs: In the second game. There is an oversight where holding down the fire button and pressing forward repeatedly (causing Mega Man to enter and exit his walking animation) allowed you to bypass the buster's rapid stat and fire very rapidly via cancelling the animation that occurs between shots. This is very useful for the S Class Digger Test.
  • Harsher in Hindsight: Legends never die...
    • Or what Data says at the end of Legends 2...It might take a while for Mega Man to get home, indeed.
  • Internet Backdraft: Within mere minutes of the news of Mega Man Legends 3's cancellation, the announcing blogpost was filled to the brim with angry fans. Many of them swearing to never buy a Capcom product, again.
    • Worth noting that not only did Capcom give the fans false hope (at least according to the fans; they did hype the game up quite a bit, plus encouraged fan participation in its construction), they didn't really explain why it was canceled (just that it "didn't meet criteria"). Plus, that Prototype version that was meant to test sales? Also canned, despite being completely finished.
    • One of the first casualties resulting from the backdraft was Capcom's livestreaming of Ultimate Marvel vs. Capcom 3 the day before the San Diego Comic Con. The stream's chat was instantly flooded with people chanting "LEGENDS 3! LEGENDS 3!" to the point that Capcom had to shut down the broadcast due to the spam.
    • It's also not exactly the first strike for many Capcom fans in recent days.
      • Let's not forget it also wasn't the first game they radically changed, in poorly-received ways, and then abandoned after the changes drastically reduced sales of its last installment.
      • Finally, Mega Man Legends 3 was cancelled around the time another game called Mega Man Universe was cancelled; which was a de facto revival of a series just starting to go dormant, and was literally billed by Capcom as a celebration of the Mega Man franchise as a whole, making both cancellations feel like kicks to the teeth for the fandom.
  • In Name Only: Much like with the Mega Man Battle Network and Mega Man Star Force series, it could be very easily argued that this series has little, if anything, to do with any of the other series in the main timeline in both gameplay and story. Mega Man X7, regardless of quality, could be seen as a more faithful transition to 3D than the Legends games. Of course, this is a handy example of Tropes Are Not Bad, as Mega Man X7 is usually viewed as awful, while the Legends series is considered a string of classics.
  • Launcher of a Thousand Ships: Mega Man Volnutt. He is shipped with any girl in the series, even very minor ones.
  • Magnificent Bastard: Teisel has shades of this. The Bonne's are utterly devoted to him, and many, many times in Misadventures of Tron Bonne, the Servbots talk about how inspiring and charismatic he is. While he's prone to becoming angry when something gives him trouble, when he is defeated he tends to either become relatively quiet (when Mega Man defeats the Marlwolf), accept it with surprising grace (when Megs defeats the Focke Wolf), or smoothly improvise a way to salvage victory from defeat (after Mega beats Bruno) by not only convincing Mega Man to not turn the Bonnes in, but also noting to Tron that since Mega Man is such a good digger, he will eventually find the Mother Lode, and when he does, they can take it first. Cementing Teisel as this trope: This plan goes off without the slightest hitch (presuming that the massive refractor in the Main Gate is the Mother Lode anyway; the games themselves are ambiguous at best about that.
    • He also claims at the end of the Misadventures of Tron Bonne that he let Loathe capture him on purpose, knowing it would compel Tron to crush Loathe, and put the whole family in a position to claim Loathe's riches, including the Colossus, for themselves. This, again, goes off without a hitch. But it's unclear if that's true or if he's just claiming credit after the fact.
  • Memetic Loser:
    • Teisel Bonne, whose most prominent role in Legends 1 and 2 is basically to get his ass kicked by Mega Man over and over. He also spends most of Tron's spinoff game captured and in-distress. Dialogue makes it clear that off-screen he is a feared, capable, and respected leader of pirates, but that's, well, off-screen.
    • In-universe there is Denise Marmalade from The Misadventures of Tron Bonne. She repeatedly gets her ass kicked by Tron (and shows up late to Tron's first robbery, due to having overslept and needing to be woken up by her mother), and is constantly chewed out by her superiors for it (never mind that plenty of other police officers fail to stop Tron over and over too). Eventually, Tron actually feels bad for her, and arranges it so that Denise will be credited with capturing Loathe and Glyde. Though, when Teisel points out she's acting out of a concern for a friend, Tron denies it up and down.
  • Memetic Mutation: Not as prominent as some memes, but there's a joke among fans of the series that Mega Man underwent "reverse puberty" between games 1 and 2, due to a change in voice actors making him suddenly sound younger.
  • Most Annoying Sound: Appo and Da shouting "This way!" and "Over here!" at you in one segment.
    • Appo and Da also laugh inexplicably during most of their spoken dialogue.
  • Nightmare Fuel: Pretty much all the ruins in the first game, as well as all the Bonne's strongest robots (Tron's giant spider robot, the Feldynaught is a standout example). The second game's ruins are pretty scary too, although special mention goes to the Saul Kada Ruins.
    • This article would be remiss if it did not mention this music:
    • That horrible buzzing sound your alarm makes when Reaverbots are nearby is guaranteed to make you jump. Every single time. Thankfully, it was removed in the sequel.
    • The Old City in the first game is a more mundane example. It's a sector of Kattelox that's mostly abandoned. Unlike the rest of the island, it's bleak, gray, and dirty. There's no music whatsoever, and the streets are completely empty...aside from the packs of feral dogs that noisily (if ineffectually) attack intruders.
  • The Scrappy: Appo and Da in Legends 2.
  • Ship-to-Ship Combat: The fanbase is split almost directly down the middle on whether Megs should be with Roll or Tron.
    • And lord knows what he's been up to with Yuna and Sera in the real time following the ending of Legends 2. Suffice to say that some of the Ship To Ship Combat in the fandom revolves not around which girl Mega Man should take, but whether or not he should take all of them.
  • Strawman Has a Point: There's a scene in Manda Island in Legends 2 where Tron is trying to break Mega Man's trust in Roll by telling him she overcharges him for weapons and effectively steals money from him. This is treated in-game as nothing but Tron making stuff up, but many players have pointed out how ridiculously expensive it is to fully upgrade several weapons in both games, with it requiring an elephantine amount of grinding.
  • Surprisingly Improved Sequel: The first was in no way bad, but it's amazing how much a simple thing like being able to move while locked on to a target can improve an experience. Legends 2 also features a greater variety of equippable upgrades and usable items.
    • Sequelitis: By contrast, the exploration that marked the first game is all but gone in the second, with far simpler dungeon and town layouts, and environments being smaller all around. Legends 2 also has far fewer side quests, and secrets, meaning that much of what the player would *find* by exploring is gone. This all combines to create a generally reduced sense of player agency, and shifts closer to a linear third-person shooter than the action RPG that the first game was.
      • UI changes also brought the in-game map system from integral in the first game to basically useless in the second.
  • That One Boss: Yakuto Krabbe, Tron's crab-like machine in Legends 2. And considering it's one of the earliest bosses where you will have little in terms of upgraded weaponry, it's a hell of a Wake-Up Call Boss.
  • That One Level: The Nino Ruins in 2, which isn't suprising considering it's a Down the Drain area and has all of its trappings: most of it has you moving veeeeery sloooooowly through water (which also messes with your jumping physics, making it harder to dodge enemies), is labyrinthine and very, very long, and it's packed to the brim with some of the more tedious and/or annoying Reaverbots in the game. At least it's got some good music for you to listen to. By extension the Kimotama Caverns fall into this category as well, just without the cool music (you instead get the Clozer Woods ruin music from the first game, which is more Nightmare Fuel / Hell Is That Noise than anything).
  • That One Sidequest: The S Class Digger test in the second game.
    • The Technical Course racing minigame in the first.
  • They Changed It, Now It Sucks: This happened to the series in general, since it was a 3D Mega Man game and it was nothing like the Classic or X.
  • Viewer Gender Confusion: Juno from the first game and The Master from the second game are both very feminine looking males.
  • Vindicated by History: In 1998, the game had rather poor sales, and fans of Legends were rare. Now, it's a generally-beloved cult classic.