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YMMV: Final Fantasy VI
  • Accidental Innuendo:
    • Some fans have taken Terra's "looks like a bear" comment about Sabin to mean...something else. Doesn't help that Sabin takes it as a compliment.
    • And a visual one, the folds of Kefka's robe in his god form in the final battle...well, some have taken it as evidence he really, really enjoys destruction.
  • Alternative Character Interpretation: The GBA and SNES English releases have different translations. Both were done well, but they end up portraying some characters in distinctly different ways.
    • Setzer is probably the character that changed the most. In the SNES translation, Setzer is a happy-go-lucky thrill seeker who Jumped at the Call. In the GBA version, he's almost the exact opposite: he's willing to take crazy risks because he's a world-weary nihilist who simply doesn't care whether he lives or dies, which is why he's always gambling with his life.
    • Edgar also undergoes changes, most notably in his first interactions with Relm. Originally dismissive of the young child artist, the GBA version has him saying "Hope you're still around in eight years". You see his flirting on the whole as a sign of genuine promiscuity, a personality quirk, or a form of obfuscation.
      • According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a Freudian Excuse — his mom died when they were kids so he's drawn to seek female companionship where and however he can.
      • And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering what happened just before he said it. The statement carries the implication that she's likely to die before she reaches adulthood.
    • Non-translation related: Locke Cole: star-crossed lover or incredibly creepy man who's so fraught with attachment issues that he keeps his dead girlfriend preserved in a crazy old man's basement?
      • The creepiness is lessened when it's revealed Locke planned to use the Phoenix Esper to revive Rachel.
    • Terra, is her Esper form just a simple transformation, or does the Esper have its own will and mind separate from the human side? In the case of the latter, is it an entirely different person from Terra, or just another side of her personality?
    • Kefka: Destroys everything he can because he thinks it's fun and believes love and friendship are just temporary diversions from the inevitability of death, or a very dark Woobie, Destroyer of Worlds so twisted by Magitek experiments that he actually can't feel love and friendship anymore and destroys because it's all that gives meaning to his life now? Dissidia: Final Fantasy actually nudges towards the latter, with one of Kefka's iconic nihilistic speeches being voiced with a very sorrowful and melancholy tone...only for the prequel to nudge back towards the former where he's a shining Manipulative Bastard.
      • Chronologically, Dissidia shows him becoming more pitiful in death than he ever was in life. One thing that can't be denied is that, monster or woobie, Kefka's a mad dog whose very existence & reason for living run counterpoint to the world he exists in.
      • And then between releases of the original game too. In the Japanese version Kefka was a laughing idiot and practically a Scrappy, while in the English version Ted Woolsey made him deeply hateful and cruel while keeping his sense of humor, which made him even darker than if it had been removed.
  • Americans Love Kefka: The Japanese just find him annoying. Heck, the entire game is like this. Among North American fans it's one of the most popular games, especially among old-school SNES players, and considered a big rival to its successor. However, in Japan it was considered a step down from Final Fantasy V, which Japanese players loved due to its Job System, customization choices and sheer cuteness. Yoshinori Kitase himself has said that he often has Western fans ask him to autograph their Final Fantasy III cases when in Japan he'd expect more for Japanese fans to ask the same of Final Fantasy VII.
  • Anti-Climax Boss:
    • In the battle aboard the Phantom Train, Ziegfried only has 100 HP and will die in one attack. Played for Laughs, as Ziegfried had been talking about how good a swordsman he is just before the fight. This makes more sense when you discover in the World of Ruin that Ziegfried is an impostor of Siegfried, who actually is a skilled swordsman. (Note that the spelling distinction is only present in Woolsey's translation, although he sometimes spells the impostor's name Sigfried; the GBA version removed the distinction).
    • The Phantom Train itself is this if you remember that Revive Kills Zombie.
    • Many other bosses count if you abuse the Vanish / X-Zone Good Bad Bug.
    • Some fans feel Kefka to be this. By the time you've recruited all the characters and done all their side-quests, you're likely to be levelled up enough that the Kefka fight won't be that challenging. The three tiers of monsters you have to fight before you encounter Kefka are often more challenging than he is himself.
  • Awesome Music: The piece players tend to remember most fondly is Aria De Mezzo Carattere, the centerpiece of the Opera House sequence. The Awesome Music page for the Final Fantasy series lists many more.
  • Broken Base: Debates over the quality of the World of Ruin part of the game, whether the SNES or GBA release is the superior version of the game, and whether Kefka is the greatest RPG villain of all time or just a cheap knock-off of The Joker.
    • About Kefka, it can actually be said that the Broken Base is divided between Japanese Base and Western Base. Thanks to Woolseyism, Kefka's dialogue became funnier and wittier in English localization (as well as scarier). In Japan, he's considered to be annoying due to his flaws like him made the heroes seems to be stupid, practically nonexistant backstory and got way too many lucks in his way more noticable due to his dialogue there actually seems to be dry of jokes and generally poorer than the English version.
  • Complacent Gaming Syndrome: Step 1: Get the Ragnarok Esper/Paladin Shield. Step 2: Teach everyone Ultima. Step 3: Spam Ultima. Bonus points if you do this and then complain on the internet about every character being the same.
  • Complete Monster: Kefka Palazzo's backstory establishes that he was the first Magitek knight created, but the imperfections of the process drove him insane. It shows through the various acts he performs throughout the game including arson, poisoning Doma (made more impactful by showing how it affects the character of Cyan, whose wife and son die in the process), stabbing General Leo to death after the latter tries to stop him, killing the Espers at Thamasa (not caring about the deaths of the Magitek-armored minions accompanying him) and destroying the world halfway through the game. He seeks joy in destruction and is prone to laughing like mad amidst the chaos. He has also stated that he enjoys hearing people scream. Kefka absorbs the magic from the Warring Triad, so when he is finally defeated all of the magic disappears from the world and all the espers go extinct. While some of his dialogue is darkly comicalnote , his actions are portrayed in a horrific and often tragic light. He embodies despair, hatred and death and believes that life is meaningless, finding destruction fun because "precious lives" are lost. His personality and, to a lesser extent, his appearance is best summed up as the Final Fantasy -equivalent of The Joker. Dissidia: Final Fantasy shows Kefka in a bit different, extremely narcissistic light, evidenced when the player fights a mirror Kefka. "Oh, who's THAT handsome devil?!" He is also made more tragic a figure by the statement having his heart broken is a part-explanation for his insanity and that he can't express his emotions in any other way than laughing. He also elaborates on his philosophy of destruction: "Why create, when it will only be destroyed? Why cling to life, knowing that you have to die? None of it will have meant anything once you do!"
  • Demonic Spider:
    • The Brachiosaur. A regular enemy that is so strong, he actually puts the Warring Triad to shame.
    • The Tyrannosaur. He's essentially a mini Brachiosaur, armed with Meteor, a powerful Bite attack that will pretty much always kill the target, and if they attack in pairs it's always a pincer attack so you can't flee. Once you get strong enough to survive their attacks they're a useful level grinding target. The Brachiosaur, however, is simply too dangerous to suffer the same degradation without putting the player at risk of a game over.
    • The Greater Mantis (Mantodea), which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.
    • Ninjas. They Throw weapons, which will ignore defense and do such high damage it's likely an instant kill, or do unblockable elemental damage to the entire party, and the party cannot flee from them. In Kefka's Tower, you're likely to run into a pair of Ninja palette swaps called Outsiders, in the company of a Cherry (Madam). Along with all the tricks described here for the Ninja that the Outsiders have themselves, the Cherry will dualcast powerful spells like Flare, Holy and the level three elemental spells along with healing magic on the enemy party, and has a 33% chance to counter any damage with Meteor. It's enemy encounters like this that make you thankful that Ultima is a Game Breaker.
    • Face/Phase, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that you can't run away from them. It doesn't help that Faces can counter all attacks with 1000 Needles/Blow Fish.
    • Many enemies in Kefka's Tower:
      • There's also Death Machine, which counters any attack with up to four uses of Blaster. Also, a few factory rooms in Kefka's Tower contain two sets of enemies: one Gamma, or three InnoSents at once. Gamma starts out the battle with a death countdown attack and spams Wave Cannon and Atomic Ray. The InnoSents are not innocent at all, and start the battle by confusing and freezing several party members. If you're unlucky enough to have your total Gil end in 0 or 1, expect their Level ? Holy attack to hurt.
      • Also in Kefka's Tower is the Yojimbo. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it always uses Eye For An Eye (originally Tradeoff) on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evade because it ignores Instant Death protection.
    • In Darill's Tomb, you can be grateful that the Borghese (Orog) only appears in the first room of the tomb. On their first turn, they have a 66% chance of using Zombie Touch, instantly turning a party member into a Zombie. Then they have two individual 33% chances to use it again in the same turn, potentially incapacitating three of your party members, at a time where if you skipped Sabin you only have three and thus this is a Total Party Kill. And even if you do have Sabin, don't relax yet, because the Borghese can attack in pairs.
    • Level 90 Magic in the Cultist's Tower. Did you do that trick where you give everyone Reflect Rings? Level 90 Magic doesn't care. It can cast Meteor and Meltdown, both of which completely ignore Reflect by virtue of hitting everyone on the screen, caster and enemies alike, and has more than enough HP (combined with a high Magic Defense) to ignore the damage it takes itself. The only upside for your party is that it likes to cast Stop, which it has no immunity to should it reflect.
  • Designated Good Adopted Grandparent: Cid. After his esper infusion process turned Kefka into what he is, he tweaks the process and then runs it on the child he has been entrusted to raise, which is to say Celes. Maybe he tested it on some more folks before he did it to her, maybe he didn't, but she was certainly too young to give any kind of meaningful consent to the procedure. After that he let her be raised as a Child Soldier. But nobody ever calls him out for this particular ethical shiner.
    • There's also the fact that he researched the detained espers (a process that left Ifrit and Shiva near death) in the first place. The only regret he seems to feel is that his discoveries were misused; he's perfectly content with what he had to do to make them.
    • It might be that the only reason that he was entrusted with Celes' care was because Emperor Gestahl told him run the process on her. In that case the fact that Cid treated her as a child instead of a test subject is to his credit, not that it excuses him being involved in the research in the first place.
    • Nobody may call Cid out for it, but he does express regret himself, saying that there's no excuse for what he's done to the Espers, or for what he's made out of Celes's life.
  • Ear Worm: Terra's Theme. In addition to being Awesome Music, of course.
  • Ending Fatigue: The entire World of Ruin. After the party acquires the Falcon near the beginning, the game takes a sudden shift along the Sliding Scale of Linearity vs. Openness and completely abandons any attempt at linear storytelling. What had been a tightly-woven, suspenseful plot becomes a collection of (almost) completely independent segments concerning each individual missing party member that can be done in (almost) any order the player feels like. The shift in focus, from linear to open and from event-driven to character driven, can make it feel as though the story comes to a screeching halt at the game's midpoint.
    • More literally, the actual ending sequence itself is very long for an SNES game, clocking in at about thirty minutes.
  • Enjoy the Story, Skip the Game: As with many Final Fantasy entries, it's more loved for its memorable story and cast of characters than its gameplay
  • Ensemble Darkhorse:
    • General Leo. Before there was Aerith, there were rumors of ways to revive him and recruit him as a permanent party member.
    • In the Japanese version, Kefka was The Fool and was generally considered annoying and shallow. In the American translation, however, Woolseyisms made Kefka the goofy yet sinister Monster Clown we know and love (to hate), and much like their games, he rivals Sephiroth as one of the most popular villains.
    • Ultros managed to take on this role too, being one of the most memorable characters in the game.
    • Sabin became one thanks to the incident that turned him into a Memetic Badass, but also thanks to some of the most amusing lines in the game.
    • Relm. She's cute as a button, surprisingly sharp-tongued, and once you can get the hang of her unusual combat style, she turns out to be inexplicably powerful with the highest base magic stat in the game. Yes, that includes Terra. Having a unique theme all to herself and turning out to be Shadow's daughter doesn't hurt either. You'd assume with all that she'd be an important character, right? Wrong. She has just enough lines to establish her character quirks and personality, and is otherwise completely superfluous.
    • Setzer.
  • Epileptic Trees:
    • There was some fan speculation that Kefka was formerly Baram, Shadow/Clyde's partner in crime that he failed to give a mercy killing to. There's no evidence to suggest it, but that's why it's called speculation.
    • Gogo seems designed to grow them. S/he could be Relm's mother, Baram, Banon, or Senator Adlai Stevenson.
  • Fandom Rivalry: Big time with VII. Fans and critics alike will point to either as the best Final Fantasy games ever, or even one of the greatest video games of all time. There's also the rivalry between Kefka and Sephiroth for who is the superior villain, and even which of their musical themes is better.
  • Fanon:
    • Terra is often portrayed in fanworks as too naive to realize that she's being flirted with due to the scene with Edgar at the beginning. The only thing is, that scene wouldn't work if Terra was too naive to pick up on the flirting. She clearly recognizes it, but is troubled by the fact that she has no emotional reaction to it.
    • Many fans like to spell Celes' last name as "Chère," as it's the feminine form of the French word for "dear/treasured/precious".
  • Fan-Preferred Couple:
    • A fairly significant portion of the fanbase ships Terra/Locke, despite the fact that Locke/Celes is the Official Couple. Celes/Edgar is also a fairly common ship, and the Japanese fanbase for Terra/Sabin is quite significant.
    • Setzer: Setzer reacts with interest when Terra's name is first mentioned, and Terra is the only person to ask Setzer a personal question during the whole World of Balance; when the world is destroyed, it's Setzer who grabs Terra from the split deck of the Blackjack. Setzer will save Celes in the ending instead of Locke if Locke is not present. Celes will also encourage Setzer to fight Kefka and to recover his friends' airship, snapping him out of despair.
    • Special mention for the Kefka/Terra (Japanese) fanbase. There is definitely a good bit of fanart for them.
    • Some fans also ship Terra and Celes. Celes in the ending is frightened that Terra would disappear, and shows grave concern for her fate. After they escape the tower, it is Celes that looks for Terra, finding her unconscious on the airship's engine and pulls her off. Celes is shown standing behind Terra when she takes off her headband in freedom. This suggests that Celes should be in the party whenever they are in Mobliz for Terra's recruitment.
    • Bartz/Terra is popular among certain circles. The fact that neither of them have an official love interest helps.
  • Faux Symbolism:
    • Terra's mother's name is revealed in a flashback to be Madonna/Madeline. Real subtle, game.
    • Kefka's final battle has the aformentioned three tiers of eldritch abominations, these parallel The Divine Comedy, with hell, purgatory, Jesus Christ and the virgin Mary/Heaven, and the meeting with Kefka as God, who says that life is meaningless.
  • Fountain of Memes: Say it with us now — Kefka! Or rather, Ted Woolsey's Kefka. Many have gone on to become Ascended Memes in Dissidia.
    "Son of a submariner!"
    "I HATE HATE HATE (repeat x number of times) HATE YOU!"
    "'Wait' he says. Do I look like a waiter?"
    "This is sickening! You sound like chapters from a self-help booklet!"
    "Run run, or you'll be well done!"
    And of course, his laugh.
  • Game Breaker: Lots. The game is perhaps one of the easiest of the series, and it takes very little effort to make your characters much, much stronger than anything they'll ever have to face. With the proper setup, it's even possible to take down the Final Boss in one turn! Even the Bonus Dungeon added to the GBA version isn't much of a challenge, as most of the new Bonus Bosses can be killed just as simply.
    • The magic spell Quick which lets your character instantly take two more turns without any enemy being able to respond. Combine with a Soul of Thamasa (Gem Box) to cast two spells a turn, and that's five spells per round. Add in the fact that Ultima is another game breaker, hitting all enemies, ignoring defense, reflect and split damage, and thus will do 9999 damage to enemies pretty much every time. You're only limited by your MP....cue the Celestriad (Economizer), reducing the cost of all spells to 1.
    • Alternatively, the Master's Scroll (Offering), a Genji Glove, and two weapons. 9999 damage a hit, times four hits with each weapon, times two weapons. Add in Quick to get two free turns...
    • In the SNES version, it was possible to kill any enemy, including bosses (except for the game-ending boss), by casting Vanish on said enemy and then casting Doom (now Death) or X-Zone (now Banish). This was because the Invisibility status effect (which Vanish causes) makes it impossible for spells to "Miss". And, for some strange reason, "instant death" wasn't actually included as part of the standard Contractual Boss Immunity to status ailments - they had a 100% chance of dodging them, but if you somehow managed to get the spell to connect in spite of this, it would indeed work.
    • Gau is this throughout most of the game if you know which Rages are worth getting and where to use them. Used right, he's capable of one- or two-shotting many bosses and carrying the rest of the party through what would otherwise be That One Level with no problem.
      • In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Merit Award, and Cyan's Tempest/Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, and has a chance of casting Wind Slash each attack to hit all enemies. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Tempest.
      • If you want to play a little more defensively, have Gau Rage Magic Urn instead of Stray Cat to get immunity to everything in the book except non-elemental stuff, and his 50% chance of casting Curaga on himself will fix any damage that gets dealt.
    • A bug in the SNES version causes the MBlock (Magic Evasion) stat to determine a character's chances of blocking both physical attacks and magical attacks. A lot of weapons and relics increase MBlock, making it fairly simple to raise MBlock to 127%, at which point any attack, magical or physical, that can be blocked probably will.
    • Some characters can have their Defense stat raised all the way to 255, when physical blows will do a single point of damage in the front row. In the back, it does zero.
    • While it must be noted that the GBA release fixed many of these, Ultima spam remains viable. Very viable. The GBA also added in even better weapons for characters, and made what were formerly the two best weapons (Ragnarok and Ultima Weapon) farmable by letting you face the final boss over and over, and you can steal the swords from two parts of the boss. In turn, you could use this to get unlimited Lightbringers/Illuminas.
    • Dragoon Boots + Dragon Horn + Pearl Lance turns Edgar or Mog into a bouncing engine of destruction capable of dealing obscene amounts of damage to multiple targets from the back row. Not that defense matters much since they'll be spending most of the battle offscreen and unable to be targeted.
    • The Osmose spell makes it super easy to make up any lost MP from enemies, to the point where after you learn it you barely need to be concerned about MP use outside of boss battles.
  • Genius Bonus: Woolsey clearly had a classical education: not only is Terra a nice counterpart to Celes (Earth and Sky), but in the famous Opera House scene, Celes replaces 'Maria', a famous singer. One of the most famous opera divas in history is named Maria Callas.
  • Goddamn Bats: Level 80 Magic in the Cultist's Tower seems designed to frustrate players who think Reflect Rings will make them untouchable. All it ever casts is healing magic (all levels of Cure, Reraise, and Esuna). This is hardly a problem if you're unprotected, but if you have Reflect, it takes forever to kill it. Thankfully, it's weak to poison - not that this makes having a powerful attack immediately followed by a bounced Curaga undoing all the damage any less annoying.
  • Goddamned Boss:
    • Chadarnook is not a particularly difficult boss, as it only uses low-level lightning attacks that can be absorbed or healed easily, and it is weak to the common Fire element and has fairly low HP. The annoyance is that it regularly changes between its Demon form and the Goddess in the picture it is possessing. The Goddess will use status attacks like Lullaby and Entice (Charm), and casts Poltergeist, inflicting a status ailment that regularly drains your HP and cannot be healed. The two switch based on both an unseen timer in their AI script and on how many times you attack them, and it's possible that the Demon will come out, then immediately switch back to the Goddess just as you order an attack. Oh, and you can't kill the Goddess, she just regenerates. The fight boils down to waiting for the Goddess to switch places with Demon, then calling up a volley of attacks and hoping it doesn't switch back before they go off.
    • Deathgaze, for being a Cowardly Boss that you encounter at random on the airship in the World of Ruin. He's got an annoying tendency to run away after just a couple of turns, and it can take anywhere from a couple of seconds to twenty minutes or longer to encounter him again! And you do want to encounter him, since he drops the Bahamut magicite upon defeating him, which teaches the very-useful Flare spell. Of course, when you first get the airship, Deathgaze is about twice your level and will curbstomp you effortlessly if you encounter him.
  • Good Bad Bugs:
    • The developers forgot to give the Phantom Train immunity to Sabin's Meteor Strike/Suplex ability (and, on another note, it lacks Contractual Boss Immunity against one-hitting it with a Phoenix Down). Being able to slam a possessed, undead train at full speed forcefully into the ground while running from it made Sabin a Memetic Badass and lead to The Spoony One's famous "MOTHERFUCKER SUPLEXED A TRAIN!" reaction.
    • In the SNES version, you can cast Vanish and then Doom on nearly any boss for an instant win. In the GBA version, you can no longer kill enemies who are immune to instant death attacks with this method, but it still works on all enemies who aren't.
    • There's Psycho Cyan and Wind-God Gau and Gogo, though the latter was fixed in the GBA version. The former was technically fixed as well, but it can still be triggered by another method.
    • The status ailment, Blind, actually does nothing because of one of these. A character that was blinded would have any enemy s/he targeted get a massive evasion boost. The problem was that, because of an error in the game's code, evasion doesn't do what it's supposed to do (instead regulating all evasion to the MBlock stat). So the target's evasion would go up, but because the stat did nothing, the Blind status wasn't detrimental in any way (except preventing Strago from learning Lores—he can only copy what he sees). This was fixed in the GBA version.
    • In at least all versions, you can unlock the RNG needed for the beneficial Joker's Death. All you have to do is use an Echo Screen, then immediately switch to Setzer to use the slots. If done right and a bit of luck, it gives you a Joker's Death that kills all enemies, regardless of resistances. This was not fixed in both the PS port and the GBA rerelease.
    • A thread on the Let's Play Archive shows off a bunch of these. The most impressive ones (from a reader's standpoint) involve playing the game for several hours without saving, then getting yourself killed at exactly the right time — it's pretty easy to see why it took so long after release to find them.
    • The infamous Relm Sketch glitch for the SNES version of the game. It does run the risk of deleting your save games but if you are using only one save file, you can save after the glitch and have nothing to worry about or if you are playing on an emulator, you can just use save states. The freezing of the game can be avoided if you fight certain groups of enemies (old walkthroughs advised using the Vanish/Sketch trick on the Gabbledegaks in Zozo). Pull it off right, and you can get over 99 Gem Boxes and over 99 Economizers and even well over 255 Dirks which can be sold to gain an obscene amount of money. This trick was removed in later versions of the game.
    • There is a glitch that allows you to spam Joker Doom, Setzer's ultimate attack which is supposed to be accessible only under certain circumstances, in almost every boss fight (and it is effective in nearly all of them). It's dangerous to pull off without frame-precise timing (although Pause Scumming allows you to perform it even in real-time play), but naturally, tool-assisted speed runs abuse the hell out of it. Here are two examples.
    • Try taking Banon for a Chocobo ride sometime when he's leading the party after the ride down the Lethe River.
    • The spell X-Zone / Banish kills all enemies and delays any scripts they would execute on death by a round. This makes the battle with Wrexsoul incredibly easy. Wrexsoul removes himself from battle and the party fights the Soul Savers, who automatically revive on death. However, if you kill them both at the same time with Banish, their revival is delayed, the game detects all enemies have been defeated, and you win the battle on your first turn with one spell.
  • Hilarious in Hindsight:
    • Terra's field sprite bears a physical resemblance to Bulma. Keep this in mind when playing Dissidia: Final Fantasy where Kefka is voiced by Shigeru Chiba, who previously voiced Emperor Pilaf from Dragon Ball, and his somewhat Yandere-esque traits towards Terra throughout the story, when Pilaf attempted to blow a kiss towards Bulma.
    • Let's recount the Urban Legend of Zelda about the Eight Dragons, shall we? By Petrifying the Blue Dragon you can get the Raiden magicite without losing Odin, allowing you to get all the Magicite pieces at once. Then once you killed all Eight Dragons and got Crusader, you would be forced into a rematch with stronger forms of the Eight Dragons, ending with a fight against their boss, CzarDragon. Well, take a look at the Gameboy Advance port — the bonus dungeon Dragon's Den pits you against powered-up forms of the Eight Dragons to unlock the path to the depths of the dungeon where you fight the superboss Kaiser Dragon, he guards the ultimate Magicite Diabolos, and the Soul Shrine bonus dungeons ends with a fight against all Eight Dragons followed by Kaiser Dragon. And let us not forgot that Kaiser Dragon's sprite and pre-battle taunt are all obviously updated versions of CzarDragon's sprite and taunt found by hacking the SNES coding. It's like Ascended Meme and Dummied Out came together to have a beautiful ironic baby that made the fandom's rumors about cut content come to life.
    • Crossing with Harsher in Hindsight, during development the developers were originally going to have Terra vanish at the end of the game along with the Espers, but thought that it would be going too far. Four games later and beyond, they appear to be over that way of thinking.
    • The earliest version of the game had a relic called "Goggles" which were supposed to render the wearer immune to blindness. However, the truth is the Blindness status effect was bugged and had no effect on gameplay, making the goggles in turn have no effect either. The Goggles were doing nothing long before this trope was ever named! Or even before The Simpsons named it in the first place.
      • There actually is a hilarious glitch involving the goggles which was heavily abused in a recent speedrun. However, it involves using them as an item in combination with the Sketch glitch, meaning that their original purpose is still useless.
  • Iron Woobie: The main cast: about 10 depressed/near suicidal badass magic knights with heart-wrenchingly sad backstories.
  • It Was His Sled: Terra is half-Esper. And if you think Emperor Gestahl is the Big Bad, boy are you in for a surprise...
  • LGBT Fanbase: If you find gay VI fanart, there's an extremely good chance it's going to feature Sabin.
  • Love to Hate: Kefka, who else?
  • Magnificent Bastard: As a sharp contrast to many other Final Fantasy villains, Kefka is obviously not the Big Bad at the start of the game, he commands no forces except two bodyguards, has low power levels, and in general is just a flunky of Gestahl. But over the course of the game he slowly increases his powers, gains influence in the Empire, and the party learns he hates being at Gestahl's command and is biding his time waiting for a chance to seize power for himself. Then the chance comes and he successfully takes it.
  • Magnum Opus: It is heavily debated whether this or Final Fantasy VII is the best game in the series, but they seem to be the two most popular choices. Sakaguchi seems to agree; he wants to remake both of them.
  • Marathon Boss: The MagiMaster / Magic Master casts Ultima as a Last Ditch Move, and it will usually hit each member of your party for more than their maximum hit points. One way to survive is to reduce the MagiMaster's MP to zero so it won't be able to cast the spell. (The MagiMaster is also one of several enemies that will die if it has zero MP.) Unfortunately, it has 50,000 MP and the spell Rasp only does about 300 points of MP damage per casting.note 
  • Memetic Badass: Sabin can suplex a train and himself.
  • Memetic Mutation:
    • Celes's "I'm a general, not some opera floozy!" And many of Kefka's lines as listed above.
    • Celes has two outfits - her yellow and purple uniform from concept art and FMVs, and her Stripperific Leotard of Power and Badass Cape. Fans mostly prefer the leotard.
  • Memetic Sex Goddess: As far as a lot of fans (and fanartists, including doujin artists) are concerned, Celes has a body that could make Hugh Hefner blush. Especially in the aformentioned leotard outfit.
  • Moral Event Horizon: Kefka poisoning an entire city, all the while taking sadistic delight in it.
  • Narm:
    • Some of Kefka's lines can reach this point.
    Kefka: Son of a submariner!
  • Narm Charm: The above two Kefka quotes had a lot to do with his popularity.
  • Not So Different: At one point early on, Edgar tells Terra that they would be no different than the Empire if they pushed her too hard to fight for the Returners' cause. Internet debates have continued to rage as to whether or not the Returners were still using and manipulating Terra, whether they cared to admit it or not.
  • One-Scene Wonder: Vargas. Also, Siegfried, Lone Wolf, and Kappa, all of whom end up being completely unimportant to the story.
  • Player Punch: Maybe more than any other game in the series. It certainly has more listed on the page for the trope than any other individual game in the series (FFVII and its sequels/prequels are grouped together). Leo's death and the faux endings in Thamasa and the Floating Continent may be the worst of them.
  • Rescued from the Scrappy Heap: In a bizarre version, the Woolseyism actually rescued Kefka, who was The Scrappy in Japan, from the international heap.
  • The Scrappy: The spoiled rich kid at the action house in Jidoor is hated by everybody for making you waste time with him making his father buy him useless items like a scale model ship or a robot imp. Sometimes up to ten times in a row. Especially aggravating if you're playing the Advance version and just want to get the goddamn Excalipoor.
  • Seinfeld Is Unfunny: Some reactions to playing this game nowadays are: Sadistic villain that wants to destroy the world and transforms into an angel? Characters with developed personalities and their own personal problems? Vast amount of side-quests with plenty of Tear Jerker worthy moments? The two most important protagonists are female? Dealing with real-life issues like suicide? Big deal; it's been done in video games before.
  • Signature Scene: It's difficult to think of this game and not think of the opera.
  • That One Attack:
    • The Tentacles' Stun/Seize and its party-wide counterpart, Entwine. If a character is hit with either of the attacks, they will be hit by Grab (oddly enough, called Seize in the SNES version), being trapped for 30 second intervals. You'd better hope you've got Reflect/Wall Rings and Hermes Sandals/Running Shoes on Celes and Sabin.
  • That One Boss:
    • In the Advance version of Final Fantasy VI, we get the reborn Holy Dragon from the Dragons' Den. All the Eight Dragons have a gimmick. Holy Dragon asks for "Aid from Heaven". What this means is that he constantly casts Curaga on himself and has Auto-Regen, for devastating high amounts of healing. He has a widespread Holy attack called Saintly Beam, in addition to Holy, and and he loves to counter attacks with Heartless Angel, which he might follow up with Sainty Beam for a Total Party Kill if you can't heal Heartless Angel in time. And to compound the difficulties, you can count on one hand how many pieces of equipment resist Holy-elemental attacks — the Cat-Ear Hood, Paladin's Shield, and Minerva Bustier. Of those, the Hood is exclusive to Relm, there's only one Shield, the Bustier is exclusive to Terra and Celes, and of the three only the Shield actually absorbs Holy, the other two just resist it.
    • From the original, there's the Storm Dragon in Mt. Zozo. He has tons of HP, a brutal physical, and spells that both hit the entire party and are of the hard-to-defend-against Wind element. Oh, and because of in-game nudging, you're most definitely going to be hitting up his dungeon right near the beginning of the World of Ruin (it doesn't help that many of the walkthroughs on GameFAQs usually list Mt. Zozo first).
    • Ultima Weapon on the Floating Continent is usually very challenging for first-time players. The boss uses powerful magic, like Flare Star and Quake, that can deal significant damage to the entire party; it likes to follow this up by finishing off a weakened target with Flare for 700 (when generally most people won't break over 1300 by this time.)
    • Ultima Weapon is a bit easier to beat if the player knows his AI script - he only uses his really dangerous attacks when he's low on health. If you cast the mostly useless Rasp spell on him to deplete his MP and kill him that way, his HP will remain full so he'll never use those stronger attacks. Of course, the game doesn't tell you that he dies when he runs out of MP.
    • Wrexsoul, for being a Guide Dang It Puzzle Boss. During most of the fight, Wrexsoul will "possess" one of your party members. To make him reveal himself so you can damage him, you have to kill your own party members until you happen to kill the one he's hiding in. You can win the fight by casting Banish, but then you don't get the item drop (a Guard/Pod Bracelet).
    • Number 128 at the end of the Magitek Research Facility. He immediately follows five waves of forced encounters between which you cannot heal, you have to fight him with 3 characters because you just lost your 4th (your only healer, no less), not to mention that one of those characters is Locke (whose offense sucks at this point). And while the preceding events gave you a lot of new magicite, you don't have time to learn their spells because you're locked in an area with no enemy encounters, and the encounters before the fight don't give enough magic points to learn anything. On top of all of that, he's a difficult boss in his own right, with three targets that attack independently while also carrying an extremely rare, and powerful, item (the Kazekiri/Tempest) that may take many tries to successfully steal, prolonging the battle.
    • MagiMaster/Magic Master. It comes at the top of a difficult dungeon in which characters can't use physical attacks, blasts you with powerful magic, changes its elemental weaknesses and resistances, and has 50,000 HP and MP. There are many tricks that you can use make the main part of the battle easy (for example, it's vulnerable to the Berserk status ailment), but the big problem is its Last Ditch Move: when its HP reaches zero, it will try to cast Ultima, which will usually do more than enough damage to one-shot your entire party. Hope you either have Reraise/Life3 or a lot of time on your hands with which to reduce its MP to zero (see Marathon Boss, above).
  • That One Level:
    • Zozo, thanks to its existence of Hill Gigas/HadesGigas and Veil Dancers/Soul Dancers, both of whom can use powerful spells doing 200 damage to all your party members.
    • In the WoR, the Phoenix Cave, which forces you to split your party into two groups just to be able to get Locke back. There are spiked tiles that can damage you for 400 HP every time you step on one. If all the members of one party are dead, then the other party is considered dead, leading to a possible game over. Finally, especially for those playing a low level run or a "perfect stats" run, there exists Face/Phase, a Demonic Spider type enemy who you cannot run away from and randomly counters all attacks with the Cactuar's 1000 Needles/Blow Fish attack.
  • They Changed It, Now It Sucks: There's a lot of Internet Backdraft over the differences between the more accurate GBA translation and the more nostalgic Woolsey script.
    • This also seems to be the fanbase's general reaction to the iOS/Android port, the main issue being the graphics changes (and particularly the character sprites, which look like someone just upscaled them in Photoshop, used the smudge tool on them, and called it a day - strange since they were apparently done by the same artist as the originals).
  • They Wasted a Perfectly Good Plot: While most fans will point to one of them as the main protagonist, Terra and Celes have their pasts almost entirely unexplored compared to the rest of the party. we never find out the full extent of Terra's servitude to the Empire. (We know she wasn't consciously serving them, but what exactly was she used for? What was her life like in between being kidnapped by Gestahl as an infant and being mind-controlled by Kefka as a young woman?) Nor do we know how Celes rose to the rank of general. As well, as they're both former Imperials and innate magic-users, not to mention the only female party members for most of the World of Balance and Terra's early Ship Tease with Locke, you'd think they'd have some interesting conversations. In fact, due to the story they're only around each other three times. The first two they barely say anything to each other, and their third conversation is the ending. The only other times they interact is while recruiting Terra in the World of Ruin, where Celes's dialogue is the same canned dialogue as any other character you're using if she's not in the party at the time.
  • Tier-Induced Scrappy: Players have widely varying opinions on which characters are the best, but several are considered to be low-tier by a significant amount of the fandom.
    • Gau has two problems going for him. It takes a lot of work to build him up into a powerful player as compared to others because of the time-consuming nature of fighting on the Veldt to learn his Rages. Secondly, with over 200 Rages it can be frustrating to figure out which Rages do what without an FAQ or game guide. When he uses a Rage, it turns him into a Berserker who'll only use a physical attack and a specific ability dictated by the rage. Gau can be a powerful character for players who know which rages do what through most of the game, but he gets overshadowed in the endgame by characters who are just as powerful but not as unpredictable. Many players don't bother building him up and only use him on those very few occasions when the game forces him into the party.
    • Cyan is slow as molasses, has the worst magic stat in the game, and his Bushido techniques require you to sit and wait several seconds while you charge up the meter, during which time the fight is still ongoing and the rest of your party can't enter commands (this is changed in the iOS/Android version). While some Bushido moves deal decent to strong damage, most are various status effects and a low-power Life Drain, which are only moderately useful in general and worthless against bosses. There are a few specific strategies that make him useful though, such as teaming him with Gau, Umaro, or any berserked character so that someone's attacking while Bushido charges. On lower levels spamming Fang/Dispatch is fairly effective too. The problems with Bushido are apparently somewhat fixed in the iOS port, as it apparently allows you to input commands for other characters while waiting for Bushido to charge.
    • Gogo can't equip Espers. This means he can't get the stat bonuses on level up granted by Espers. His stat growth will fall further and further behind the rest of the party as their levels increase. Although this doesn't bother casual players, many of whom enjoy Gogo for his versatility, players interested in optimizing stats tend to hate him.
    • Perhaps the ultimate Tier-Induced Scrappy from Final Fantasy VI is Umaro, because his only strategy is Attack! Attack! Attack!! As he's in a permanent Berserk status, Umaro randomly selects one of three standard attacks with varying damage output, or uses an ice attack that hits all enemies. He can't learn magic, can't change his equipment except for Relics, and his two better attacks are each unlocked only if he equips a specific relic in one of his two Relic slots, so once you have those he can't change his equipment at all without weakening him. However, even Umaro has his uses - he can still be useful in the Cultists' Tower as the only character who can attack, and some players like to use him in the Phoenix Cave. Many players also like using Umaro in the Colosseum since the A.I. Roulette that can be negative against all the other characters doesn't really apply to him since all he does is attack.
  • Toy Ship: Relm and Gau.
  • True Art Is Angsty: Previous installments were not without their tragic and dark moments, especially II and IV. However, this was the game that really piled on the angst, drama, and Character Development, with the central theme being a very real conflict of death and despair versus life and hope, not to mention Terra's very metaphysical "oh goodness, what am I?" character arc. For it, VI became one of the most critically acclaimed games of its time, a staple title for old-school Super NES gamers, and is regularly pointed to as one of the best Final Fantasy titles.
  • Unfortunate Character Design: Kefka's final boss sprite appears to be pitching a tent. Unusually for this trope, the fans have generally embraced the idea, since fighting his sworn enemies while sporting a huge boner seems like a very Kefka thing to do.
  • Unfortunate Implications: General Leo's chibi artstyle by Amano; he looks like a racist caricature of a black person.
  • Woolseyism: Famously, by Woolsey himself. A lot of things were changed in the Super NES release, some for cultural reasons, some for censorship, and some just because. But for the most part, they work, and help give it its own sense of charm that a fully faithful translation probably wouldn't have achieved as well. It's notable that the Gameboy Advance remake kept many of these changes when the script was otherwise retranslated.

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