These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Final Fantasy VI
Accidental Innuendo: Some fans have taken Terra's "looks like a bear" comment about Sabin to mean...somethingelse. Doesn't help that Sabin takes it as a complement.
And a visual one, the folds of Kefka's robe in his god form in the final battle...well, some have taken it as evidence he really, reallyenjoys destruction◊.
Alternative Character Interpretation: The GBA and SNES English releases have different translations. Both were done well, but they end up portraying some characters in distinctly different ways.
Setzer is probably the character that changed the most. In the SNES translation, Setzer is a happy-go-lucky thrill seeker who Jumped at the Call. In the GBA version, he's almost the exact opposite: he's willing to take crazy risks because he's a world-weary nihilist who simply doesn't care whether he lives or dies, which is why he's always gambling with his life.
According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a Freudian Excuse — his mom died when they were kids so he's drawn to seek female companionship where and however he can.
And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering what happened just before he said it. The statement carries the implication that she's likely to die before she reaches adulthood.
Non-translation related: Locke Cole: star-crossed lover or incredibly creepy man who's so fraught with attachment issues that he keeps his dead girlfriend preserved in a crazy old man's basement?
The creepiness is lessened when it's revealed Locke planned to use the Phoenix Esper to revive Raechel.
Terra, is her Esper form just a simple transformation, or does the Esper have its own will and mind separate from the human side? In the case of the latter, is it an entirely different person from Terra, or just another side of her personality?
Kefka: Destroys everything he can because he thinks it's fun and believes love and friendship are just temporary diversions from the inevitability of death, or a very dark Woobie, Destroyer of Worlds so twisted by Magitek experiments that he actually can't feel love and friendship anymore and destroys because it's all that gives meaning to his life now? Dissidia: Final Fantasy actually nudges towards the latter, with one of Kefka's iconic nihilistic speeches being voiced with a very sorrowful and melancholy tone...only for its sequel to nudge back towards the former where he's a shining Manipulative Bastard.
Chronologically, Dissidia shows him becoming more pitiful in death than he ever was in life (Dissidia Duedecim is a prequel, not a sequel. One thing that can't be denied is that, monster or woobie, Kefka's a mad dog whose very existence & reason for living run counterpoint to the world he exists in.
And then between releases of the original game too. In the Japanese version Kefka was a laughing idiot and practically a Scrappy, while in the English version Ted Woolsey made him deeply hateful and cruel while keeping his sense of humor, which made him even darker than if it had been removed.
In the battle aboard the Phantom Train, Ziegfried only has 100 HP and will die in one attack. Played for Laughs, as Ziegfried had been talking abouthow good a swordsman he is just before the fight. This makes more sense when you discover in the World of Ruin that Ziegfried is an impostor of Siegfried, who actually is a skilled swordsman. (Note that the spelling distinction is only present in Woolsey's translation, although he sometimes spells the impostor's name Sigfried; the GBA version removed the distinction).
Some fans feel Kefka to be this. By the time you've recruited all the characters and done all their side-quests, you're likely to be levelled up enough that the Kefka fight won't be that challenging. The three tiers of monsters you have to fight before you encounter Kefka are often more challenging than he is himself.
Broken Base: Debates over the quality of the World of Ruin part of the game, whether the SNES or GBA release is the superior version of the game, and whether Kefka is the greatest RPG villain of all time or just a cheap knock-off of The Joker.
Complacent Gaming Syndrome: Step 1: Get the Ragnarok Esper/Paladin Shield. Step 2: Teach everyone Ultima. Step 3: Spam Ultima. Step 4: ???? Step 5: Profit! Bonus points if you do this and then complain on the internet about every character being the same.
Complete Monster: Kefka is one of the most famous examples of the series. His list of crimes include but is not limited to; taking control of Terra's mind to use her as a biological weapon and having her kill 50 of his own men as a test of his control; poisoning Doma's water supply wiping out the entire kingdom; attempting to destroy Thamasa for no reason other than he decides it's a boring village, in the process killing dozens of Espers and General Leo; and causing the apocalypse, ripping the continents apart, unleashing ancient sealed monsters on the world and killing countless innocents in the process. He has absolutely no redeeming or humanizing traits, shows no remorse or hesitation as he commits his heinous acts, and in fact has fun doing it. Key quotes to demonstrate his character including his declaration that he enjoys the sound of screaming, and that he only finds destruction fun when lives are lost in the process. His entire motivation for it all is For the Evulz — he destroys and kills for no reason than he derives joy from making people suffer. He edges on being a Woobie, Destroyer of Worlds with some Alternate Character Interpretation that destruction is the only thing that makes him happy, "normal" things hold no value for him anymore because he's just too insane to understand them, but this does not excuse the mountains of pain and suffering he causes the world for it.
Cult Classic: While praised as being one of the high points of the series and having a fiercely dedicated fanbase (Outside Japan, at least) the game is overshadowed in mainstream by the later games.
Demonic Spider: The Brachiosaur. A regular enemy that is so strong, he actually puts the Warring Triad to shame.
And while you're out looking for him, the Tyranosaur. He's essentially a mini Brachiosaur, armed with Meteor, a powerful Bite attack that will pretty much always kill the target, and if they attack in pairs it's always a pincer attack so you can't flee. Once you get strong enough to survive their attacks they're a useful level grinding target. The Brachiosaur, however, is simply too dangerous to suffer the same degradation without putting the player at risk of a game over.
The Greater Mantis, which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.
Ninjas. They Throw weapons, which will ignore defense and do such high damage it's likely an instant kill, or do unblockable elemental damage to the entire party, and the party cannot flee from them. In Kefka's Tower, you're likely to run into a pair of Ninja palette swaps called Outsiders, in the company of a Cherry. Along with all the tricks described here for the Ninja that the Outsiders have themselves, the Cherry will dualcast powerful spells like Flare, Holy and the level three elemental spells along with healing magic on the enemy party, and has a 33% chance to counter any damage with Meteor. It's enemy encounters like this that make you thankful that Ultima is a Game Breaker.
There's also Death Machine, which counters any attack with up to four uses of Blaster. Also, a few factory rooms in Kefka's Tower contain two sets of enemies: one Gamma, or three InnoSents at once. Gamma starts out the battle with a death countdown attack and spams Wave Cannon and Atomic Ray. The InnoSents are not innocent at all, and start the battle by confusing and freezing several party members. If you're unlucky enough to have your total Gil end in 0 or 1, expect their Level ? Holy attack to hurt.
Also in Kefka's Tower is the Yojimbo. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it always uses Eye For An Eye on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evade because it ignores Instant Death protection.
In Darill's Tomb, you can be grateful that the Borghese only appears in the first room of the tomb. On their first turn, they have a 66% chance of using Zombie Touch, instantly turning a party member into a Zombie. Then they have two individual 33% chances to use it again in the same turn, potentially incapacitating three of your party members, at a time where if you skipped Sabin you only have three and thus this is a Total Party Kill. And even if you do have Sabin, don't relax yet, because the Borghese can attack in pairs.
Designated Good Adopted Grandparent: Cid. After his esper infusion process turned Kefka into what he is, he tweaks the process and then runs it on the child he has been entrusted to raise, which is to say Celes. Maybe he tested it on some more folks before he did it to her, maybe he didn't, but she was certainly too young to give any kind of meaningful consent to the procedure. After that he let her be raised as a Child Soldier. But nobody ever calls him out for this particular ethical shiner.
There's also the fact that he researched the detained espers (a process that left Ifrit and Shiva near death) in the first place. The only regret he seems to feel is that his discoveries were misused; he's perfectly content with what he had to do to make them.
It might be that the only reason that he was entrusted with Celes' care was because Emperor Gestahl told him run the process on her. In that case the fact that Cid treated her as a child instead of a test subject is to his credit, not that it excuses him being involved in the research in the first place.
Ending Fatigue: The entire World of Ruin. After the party acquires the Falcon near the beginning, the game takes a sudden shift along the Sliding Scale of Linearity vs. Openness and completely abandons any attempt at linear storytelling. What had been a tightly-woven, suspenseful plot becomes a collection of (almost) completely independent segments concerning each individual missing party member that can be done in (almost) any order the player feels like. The shift in focus, from linear to open and from event-driven to character driven, can make it feel as though the story comes to a screeching halt at the game's midpoint.
More literally, the actual ending sequence itself is very long for an SNES game, clocking in at about thirty minutes.
General Leo. Before there was Aeris, there were rumors of ways to revive him and recruit him as a permanent party member.
In the Japanese version, Kefka was The Fool and was generally considered annoying and shallow. In the American translation, however, Woolseyisms made Kefka the goofy yet sinister Monster Clown we know and love (to hate), and much like their games, he rivals Sephiroth as one of the most popular villains.
Ultros managed to take on this role too, being one of the most memorable characters in the game.
There was some fan speculation that Kefka was formerly Baram, Shadow/Clyde's partner in crime that he failed to give a mercy killing to. There's no evidence to suggest it, but that's why it's called speculation.
Gogo seems designed to grow them. S/he could be Relm's mother, Baram, Banon, or Senator Adlai Stevenson.
Fandom Rivalry: Big time with VII. Fans and critics alike will point to either the best Final Fantasy games ever, or even one of the greatest video games of all time. There's also the rivalry between Kefka and Sephiroth for who is the superior villain, and even which of their musical themes is better.
Terra is often portrayed in fanworks as too naive to realize that she's being flirted with due to the scene with Edgar at the beginning. The only thing is, that scene wouldn't work if Terra was too naive to pick up on the flirting. She clearly recognizes it, but is troubled by the fact that she has no emotional reaction to it.
Many fans like to spell Celes' last name as "Chère," as it's the feminine form of the French word for "dear/treasured/precious."
Fan-Preferred Couple: A fairly significant portion of the fanbase ships Terra/Locke, despite the fact that Locke/Celes is the Official Couple. Celes/Edgar is also a fairly common ship, and the Japanese fanbase for Terra/Sabin is quite significant.
Setzer: Setzer reacts with interest when Terra's name is first mentioned, and Terra is the only person to ask Setzer a personal question during the whole World of Balance; when the world is destroyed, it's Setzer who grabs Terra from the split deck of the Blackjack. Setzer will save Celes in the ending instead of Locke if Locke is not present. Celes will also encourage Setzer to fight Kefka and to recover his friends' airship, snapping him out of despair.
Special mention for the Kefka/Terra (Japanese) fanbase. There is definitely a good bit of fanart for them.
Some fans also ship Terra and Celes. Celes in the ending is frightened that Terra would disappear, and shows grave concern for her fate. After they escape the tower, it is Celes that looks for Terra, finding her unconscious on the airship's engine and pulls her off. Celes is shown standing behind Terra when she takes off her headband in freedom. This suggests that Celes should be in the party whenever they are in Mobliz for Terra's recruitment.
Bartz/Terra is popular among certain circles. The fact that neither of them have an official love interest helps.
Faux Symbolism: Terra's mother's name is revealed in a flashback to be Madonna/Madeline. Real subtle, game.
Kefka's final battle has the aformentioned three tiers of eldritch abominations, these parallel The Divine Comedy, with hell, purgatory, Jesus Christ and the virgine Mary/Heaven, and the meeting with Kefka as God, who says that life is meaningless.
"Son of a submariner!" "I HATE HATE HATE (repeat x number of times) HATE YOU!" "'Wait' he says. Do I look like a waiter?" "This is sickening! You sound like chapters from a self-help booklet!" "Run run, or you'll be well done!" And of course, his laugh.
Game Breaker: Lots. The game is perhaps one of the easiest of the series, and it takes very little effort to make your characters much, much stronger than anything they'll ever have to face. With the proper setup, it's even possible to take down the Final Boss in one turn! Even the Bonus Dungeon added to the GBA version isn't much of a challenge, as most of the new Bonus Bosses can be killed just as simply.
The magic spell Quick. which lets your character instantly take two more turns without any enemy being able to respond. Combine with a Gem Box/Soul of Thamasa to cast two spells a turn, and that's five spells per round. Add in the fact that Ultima is another game breaker, hitting all enemies, ignoring defense, reflect and split damage, and thus will do 9999 damage to enemies pretty much every time. You're only limited by your MP....cue the Econimizer/Celestriad, reducing the cost of all spells to 1.
Alternatively, the Offering/Master's Scroll, a Genji Glove, and two weapons. 9999 damage a hit, times four hits with each weapon, times two weapons. Add in Quick to get two free turns...
In the SNES version, it was possible to kill any enemy, including bosses (except for the game-ending boss), by casting Vanish on said enemy and then casting Doom or X-Zone. This was because the Invisibility status effect (which Vanish causes) makes it impossible for spells to "Miss". And, for some strange reason, "instant death" wasn't actually included as part of the standard Contractual Boss Immunity to status ailments - they had a 100% chance of dodging them, but if you somehow managed to get the spell to connect in spite of this, it would indeed work.
The aptly nicknamed Wind God Gau. Equip him with the Offering/Master's Scroll, Merit Award, and Cyan's Tempest/Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, and has a chance of casting Wind Slash each attack to hit all enemies. This trick no longer works in the GBA rerelease, as Gau and Gogo can no longer use the Merit Award that lets them equip the Tempest.
If you want to play a little more defensively, have him Rage Magic Urn instead of Stray Cat to get immunity to everything in the book except non-elemental stuff, and his 50% chance of casting Curaga on himself will fix any damage that gets dealt.
A bug in the SNES version causes the MBlock stat to determine a character's chances of blocking both physical attacks and magical attacks. A lot of weapons and relics increase MBlock, making it fairly simple to raise MBlock to 127%, at which point any attack, magical or physical, that can be blocked probably will.
Some characters could have their Defense stat raised all the way to 255, when physical blows will do a single point of damage in the front row. In the back, it does zero.
While it must be noted that the GBA release fixed many of these, Ultima spam remains viable. Very viable. The GBA also added in even better weapons for characters, and made what were formerly the two best weapons (Ragnarok and Ultima Weapon) farmable by letting you face the final boss over and over, and you can steal the swords from two parts of the boss.
The Moogle Charm makes getting your party members back in the World of Ruin very easy, since it completely eliminates random encounters when Mog equips it. Add to that the fact that you can get Mog and the charm in the same place, and that you can do it immediately after getting the airship back, and the World of Ruin shouldn't take much time at all.
Goddamned Boss: Chadarnook is not a particularly difficult boss, as he only uses low-level lightning attacks that can be absorbed or healed easily, and he's weak to the common Fire element and has fairly low HP. The annoyance is that he regularly changes places with the Lady in the picture he's possessing. The Lady will use status attacks like Lullaby and Entice, and casts Poltergeist, inflicting a status ailment that regularly drains your HP and cannot be healed. The two switch based on both an unseen timer in their AI script and on how many times you attack them, and it's possible that the Chadarnook will come out, then immediately switch back to the Lady just as you order an attack. Oh, and you can't kill the Lady, she just regenerates. The fight boils down to waiting for the Lady to switch places with Chadarnook, then calling up a volley of attacks and hoping he doesn't switch back before they go off.
Death Gaze, for being a Cowardly Boss that you encounter at random on the airship in the World of Ruin. He's got an annoying tendency to run away after just a couple of turns, and it can take anywhere from a couple of seconds to twenty minutes or longer to encounter him again! And you do want to encounter him, since he drops the Bahamut magicite upon defeating him, which teaches the very-useful Flare spell.
In the SNES version, you can cast Vanish and then Doom on nearly any boss for an instant win. In the GBA version, you can no longer kill enemies who are immune to instant death attacks with this method, but it still works on all enemies who aren't.
There's Psycho Cyan and Wind-God Gau and Gogo, though the latter was fixed in the GBA version. The former was technically fixed as well, but it can still be triggered by another method.
The status ailment, Blind, actually does nothing because of one of these. A character that was blinded would have any enemy s/he targeted get a massive evasion boost. The problem was that, because of an error in the game's code, evasion doesn't do what it's supposed to do (instead regulating all evasion to the MBlock stat). So the target's evasion would go up, but because the stat did nothing, the Blind status wasn't detrimental in any way (except preventing Strago from learning Lores—he can only copy what he sees). This was fixed in the GBA version.
In the GBA version, the Confusion + Attack (Setzer/Gogo) + 7-7-Bar is pretty much an instant kill against anything (Even against the invincible Guardian(s)). Period. Though I'm not sure you could call it a bug..
The Valiant Knife. It completely skips enemy defense when calculating damage, does full damage from the back row, it can't be dodged, and most importantly, doesn't do half damage when used with the Offering, unlike... pretty much everything. One of those features would be good, two would be considered great, but all of those together make you think "there is no way this could have been intentional."
Setzer has a minor one: Fixed Dice don't do halved damage with the Offering/Master's Scroll either. And it's easy to, ahem, fix them.
In at least all versions, you can unlock the RNG needed for the beneficial Joker's Death. All you have to do is use an Echo Screen, then immediately switch to Setzer to use the slots. If done right and a bit of luck, it gives you a Joker's Death that kills all enemies, regardless of resistances. This was not fixed in both the PS port and the GBA rerelease.
Hilarious in Hindsight: Terra's field sprite bears a physical resemblance to Bulma. Keep this in mind when playing Dissidia: Final Fantasy where Kefka is voiced by Shigeru Chiba, who previously voiced Emperor Pilaf from Dragon Ball, and his somewhat Yandere-esque traits towards Terra throughout the story, when Pilaf attempted to blow a kiss towards Bulma.
Let's recount the Urban Legend of Zelda about the Eight Dragons, shall we? By Petrifying the Blue Dragon you can get the Raiden magicite without losing Odin, allowing you to get all the Magicite pieces at once. Then once you killed all Eight Dragons and got Crusader, you would be forced into a rematch with stronger forms of the Eight Dragons, ending with a fight against their boss, CzarDragon. Well, take a look at the Gameboy Advance port — the bonus dungeon Dragon's Den pits you against powered-up forms of the Eight Dragons to unlock the path to the depths of the dungeon where you fight the superboss Kaiser Dragon, he guards the ultimate Magicite Diabolos, and the Soul Shrine bonus dungeons ends with a fight against all Eight Dragons followed by Kaiser Dragon. And let us not forgot that Kaiser Dragon's sprite and pre-battle taunt are all obviously updated versions of CzarDragon's sprite and taunt found by hacking the SNES coding. It's like Ascended Meme and Dummied Out came together to have a beautiful ironic baby that made the fandom's rumors about cut content come to life.
Crossing with Harsher in Hindsight, during development the developers were originally going to have Terra vanish at the end of the game along with the Espers, but thought that it would be going too far. Four games laterandbeyond, they appear to be over that way of thinking.
I Cannot Self-Terminate: Well, downplayed, at least. Kefka is considered by some fans to despise his life (due to his crippling nihilism) by the time you finally confront him, so he gives an excuse fight (one of the easiest final boss fights of the series, in fact), proves his point that everything is temporary and fleeting by dying, and rids the world of magic forever by letting you kill him. Given his battle sprite, you probably caught him... 'Enjoying' this final act of evil very much.
Iron Woobie: The main cast: about 10 depressed/near suicidal badass magic knights with heart-wrenchingly sad backstories.
It Was His Sled: Terra is half-Esper. And if you think Emperor Gestahl is the Big Bad, boy are you in for a surprise...
LGBT Fanbase: If you find gay VI fanart, there's an extremely good chance it's going to feature Sabin.
Magnificent Bastard: As a sharp contrast to many other Final Fantasy villains, Kefka is obviously not the Big Bad at the start of the game, he commands no forces except two bodyguards, has low power levels, and is in general just a flunky of Gestahl. He comes to power over the course of the game as his ambitions and powers grow, and the party finds out he's just waiting for a chance to make his play to seize control. Then that chance comes, and he successfully takes it.
Narm Charm: The above two Kefka quotes had a lot to do with his popularity.
Not So Different: At one point early on, Edgar tells Terra that they would be no different than the Empire if they pushed her too hard to fight for the Returners' cause. Internet debates have continued to rage as to whether or not the Returners were still using and manipulating Terra, whether they cared to admit it or not.
One-Scene Wonder: Vargas. Also, Siegfried, Lone Wolf, and Kappa, all of whom end up being completely unimportant to the story.
The Scrappy: The spoiled rich kid at the action house in Jidoor is hated by everybody for making you waste time with him making his father buy him useless items like a scale model ship or a robot imp. Sometimes up to ten times in a row. Especially aggravating if you're playing the Advance version and just want to get the goddamn Excalipoor.
Seinfeld Is Unfunny: Some reactions to playing this game nowadays are: Sadistic villain that wants to destroy the world and transforms into an angel? Characters with developed personalities and their own personal problems? Vast amount of side-quests with plenty of Tear Jerker worthy moments? The two most important protagonists are female? Dealing with real-life issues like suicide? Big deal; it's been done in video games before.
That One Boss: In the Advance version of Final Fantasy VI, we get the reborn Holy Dragon from the Dragon's Den. All the Eight Dragons have a gimmick. Holy Dragon asks for "Aid from Heaven". What this means is that he constantly casts Curaga on himself and has Auto-Regen, for devastating high amounts of healing. He has a widespread Holy attack called Saintly Beam, in addition to Holy, and and he loves to counter attacks with Heartless Angel, which he might follow up with Sainty Beam for a Total Party Kill if you can't heal Heartless Angel in time. And to compound the difficulties, you can count on one hand how many pieces of equipment resist Holy-elemental attacks — the Cat-Ear Hood, Paladin's Shield, and Minerva Bustier. Of those, the Hood is exclusive to Relm, there's only one Shield, the Bustier is exclusive to Terra and Celes, and of the three only the Shield actually absorbs Holy, the other two just resist it.
From the original, there's the Storm Dragon in Mt. Zozo. He has tons of HP, a brutal physical, and spells that both hit the entire party and are of the hard-to-defend-against Wind element. Oh, and because of in-game nudging, you're most definitely going to be hitting up his dungeon right near the beginning of the World of Ruin.
Atma/Ultima Weapon on the Floating Continent is usually very challenging for first-time players. The boss uses powerful magic, like Flare Star and Quake, that can deal significant damage to the entire party; it likes to follow this up by finishing off a weakened target with Flare for 700 (when generally most people won't break over 1300 by this time.)
Ultima Weapon is a bit easier to beat if the player knows his AI script - he only uses his really dangerous attacks when he's low on health. If you cast the mostly useless Rasp spell on him to deplete his MP and kill him that way, his HP will remain full so he'll never use those stronger attacks. Of course, the game doesn't tell you that he dies when he runs out of MP.
WrexSoul, for being a Guide Dang ItPuzzle Boss. During most of the fight, WrexSoul will "possess" one of your party members. To make him reveal himself so you can damage him, you have to kill your own party members until you happen to kill the one he's hiding in. You can kill him with X-Zone/Banish, but then you don't get the item drop.
Number 128 at the end of the Magitek Research Facility. He immediately follows five waves of forced encounters between which you cannot heal, you have to fight him with 3 characters because you just lost your 4th (your only healer, no less), not to mention that one of those characters is Locke (whose offense sucks at this point). And while the preceding events gave you a lot of new magicite, you don't have time to learn their spells because you're locked in an area with no enemy encounters, and the encounters before the fight don't give enough magic points to learn anything. On top of all of that, he's a difficult boss in his own right, with three targets that attack independently while also carrying an extremely rare, and powerful, item that may take many tries to successfully steal, prolonging the battle.
They Wasted a Perfectly Good Plot: While most fans will point to one of them as the main protagonist, Terra and Celes have their pasts almost entirely unexplored compared to the rest of the party — we never find out the full extent of Terra's servitude to the Empire (was she loyal at one point, was she always controlled, what was she used for?), nor do we know how Celes rose to the rank of general. As well, as they're both former Imperials and innate magic-users, not to mention the only female party members for most of the World of Ruin and Terra's early Ship Tease with Locke, you'd think they'd have some interesting conversations. In fact, due to the story they're only around each other three times. The first two they barely say anything to each other, and their third conversation is the ending. The only other times they interact is while recruiting Terra in the World of Ruin, where Celes's dialogue is the same canned dialogue as any other character you're using if she's not in the party at the time.
True Art Is Angsty: This is the part of the series where characters really started to get really depressed, including the good old metaphyiscal "oh, goodness, what am I?" angst first manifested with Terra's identity crisis.
Unfortunate Character Design: Kefka's final boss sprite appears to be pitching a tent. Unusually for this trope, the fans have generally embraced the idea, since fighting his sworn enemies while sporting a huge boner seems like a very Kefka thing to do.