Headscratchers: Final Fantasy VI
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- Terra is 18 when Kefka places the Slave Crown on her head. She is abducted in swadling clothes by Gestahl, and the next time we see her, she's 18. What did the Empire do with her in the interim? They couldn't have kept her in a test tube for 16 years. Also, why don't we ever get even a hint of explanation out of Terra about what the heck she was doing growing up in the Empire?
- I dunno about what she was up to for 16 years, but at the beginning of the game, after the Slave Crown is taken off, Terra says she can't remember anything about before it was put on her head, and the NPC who took it off her says the long-term memory loss is a side effect of the Crown. So she doesn't explain it because she doesn't remember any of it.
- Then why does she say "I remember it all" when you get back to Zozo?
- I think "memory loss" might be in this case "memory block", not "memory erase".
- Maybe she was just referring to her parents' story rather than her own.
- More importantly, if Terra was raised by the Empire, why was the Slave Crown necessary at all? You'd think she's have some allegiance to the people who raised her, even if they were evil. Yes, Kefka's a loose cannon at the best of times, but what possible reason could he have for sicing her against a group of his own soldiers, jeopardizing the Empire's faith in him long before they've reached their goal?
- Being raised by the Empire doesn't mean she won't ever pull a Heel-Face Turn (like Celes eventually did). Especially with the horrifying research facility full of Terra's people that she might find out about eventually and the potential to wreak such destruction, which they likely had an idea of before Kefka did his 50-soldier barbecue test. The Slave Crown was security to make sure she didn't turn against them after being ordered to commit some atrocities.
- Imagine this scenario. Terra grows up raised by the empire, becomes one of their best magic warriors. One day, Kefka secretly places the slave crown on her head, and tests it by telling her to go kill 50 Magi-tech armored warriors. Everyone else has thought that she had gone berserk. Kefka comes forward and says that he has everything under control. She went berserk, but he managed to get the slave crown on her head and now she is docile. Everyone believes Kefka because he's an important adviser to the Emperor.
- They don't believe him so much as desire not to be set on fire by him.
- Kefka is also completely, literally insane. This explains a lot of his actions.
- Alternatively, since Terra was being sent away from the Empire on an attack on Narshe, far from Imperial control besides two other soldiers, they figured it'd be best to shove a slave crown on her to be certain she'd come back. Especially given the exceedingly important military asset she is.
Kefka Remembered to Level Grind... and Grind... and Grind....
- Where did Kefka get all that power?
- When Kefka launches his attack on Thamasa, did anyone else wonder how the crap he got so powerful? Last time we saw him (other than when he was in the slammer) was at the Sealed Gate, where both the heroes and the Espers beat him like a red-headed stepchild. Then all of a sudden, he shows up out of nowhere, slaughters Leo, destroys three INVINCIBLE Guardians, then obliterates a dozen or so Espers, all without breaking a sweat. Seriously, how the hell did he go from gimp to God-like?
- If I recall correctly, he appears to 'absorb' the guardians he brings with him just prior to fighting the Espers in Thamasa, so I assume he got a lot of power from them as they are never depicted fighting him but simply being absorbed. Also, I do not believe he is a gimp in the least sense. In all the battles where you are 'overpowering' him (such as when you are trying to stop him from poisoning Doma or approaching the sealed gate) Kefka doesn't seem intent on actually fighting, and just occasionally thwaks with his mace (which would be his weakest form of attack considering that he is Court Magician and specializes in magic) at you while running away. When you fight him again in Narshe he is noticably more powerful and actually posed a pretty good challenge for my party that consisted of a magical esper girl, and ex general, a martial artist, and a knight. That sounds pretty tough to me and that's actually earlier in the game. I assume he levels and gains experience much in the same way the party does, as well as having access to all manner of 1337 imperial equipment and magical augmentation at his disposal. Also keep in mind that in your first actual battle with him, in Narshe, he already has higher level spells like Drain, Poison, and Bolt2 at his disposal, long before you even have the ability to learn magic. (Barring Terra and Celes who develop a few spells innately.)
- He didn't destroy any Guardians, he brought them with him to seal off the town and keep Leo from escaping until he was done. As to why he left the rest of the party alive is another question.
- Narrative causality basically. That, and if I recall he was some kind of twisted genetic freak, so it's possible that the increasing level of humiliation he suffered somehow triggered some kind of mental biofeedback that gave him an upgrade. After all, why should the party be the only ones capable of leveling up in game?
- Chronology error: he killed Leo at Thamasa (with Imperial Magitek assistance, note), nicked a whole crap-ton of Magicite from the Esper peace delegation, and THEN summoned the Floating Continent and assumed the Warring Triad's powers. Thus, the Magicite haul from Thamasa is probably what let him level up.
- Nicked it? He harvested it from the bodies of his fallen foes. Any one of those espers could've (and did!) whup Kefka or Gestahl, and yet Kefka curb stomped an army of the things then without even fighting!
- He used the Vanish/Doom cheat.
- X-Zone, look at his fight against the Ifrit Palette Swap. Also, what with his new knowledge of Magicite, he probably snagged a whole bunch of magic by using whatever Espers the Empire had left. That would also explain how he was able to impersonate Ghestal. One of the Espers must have been a master of illusions.
- Espers don't drop Magicite when killed with Vanish / X-Zone, though.
- Easy: At that point, Kefka is still Gestahl's Dragon. The Emperor probably had him augmented at the Magitek labs, before setting him loose on Thamasa.
- Even easier: The Espers that burst out of the Sealed Gate surprised him with their assault, and probably weren't even the same ones that hid away near Thamasa. By the time of his comeback, he was ready for them.
- He seems to use always the same magical attack at that point. He might have been using some sort of Esper killing item... As for me, I'm saying he found Nethecite from now on.
- Also, the Espers don't even really beat him. He just falls to the ground (And so does the party) before being sort of swept away. Not much of a defeat on his part. Plus not all espers are really powerful. A lot of them look like faeries, and since there are espers for all sorts of spells I suspect there are some espers for some pretty lames ones, like a magikarp that teaches 'conjure water' and shit.
- Additionally, during your party's infiltration of the Magitek Research Facility, Kefka mentions he has been absorbing magic from Espers and becoming all-powerful. While he already had undergone magitek infusion as part of his backstory, this seems to imply he has been continuously repeating the process to further increase his powers over time. This would explain the leaps in power from the events at the Imperial Camp to the Narshe invasion, as well as those in Thamasa later on.
- Two options. 1) Kefka did some leveling up and learned some stronger magic or 2) Kefka's been screwing with you the whole game as part of the set up to obtain more espers. Remember, the Empire knew Terra's origin from the begining so they probably figured that once she escaped them she'd try to get help fro the other side. The Empire's goals were all about the espers early on.
- He says outright: "First, let's neutralize your abilities!" Kefka essentially crippled the Espers right from the get-go in Thamasa, and what attacks they could launch were easily blocked or absorbed. Finally, it's worth remembering that most of the Espers don't in fact seem to be very capable fighters. The Empire didn't have any magic whatsoever when they invaded the Espers' home, and yet they were able to subdue the Espers and drag them back to Vector without very much difficulty. Instead of fighting back with their magic, the Espers' solution is to use a magical wind to blow the Imperial troops away, something that didn't bring back their companions who'd already been kidnapped.
- Kefka was already powerful from the beginning. He is just playing with you.
- He wasn't. The party had already encountered and trounced him a few times before. A childish, petty maniac like Kefka wouldn't "play" with people who have just beaten him, he would have slaughtered them on the spot if he really had the power. You know, like he did with Gestahl immediately after attaining the Triad's might.
- Personal fan fiction: The experiment that gave Kefka magic and unhinged his mind also allowed him to equip several Magicites at the same time. Since the full knowledge of inheriting an Esper's power wasn't known until the part accidentally provided the information to the Empire, he'd never had a chance to do more than develop his own natural magic. Afterward however, he was able to quickly sky rocket in power, gaining multiple stat-boosts at each level and acquiring buckets of spells at a time. As for where his Magicite came from? Well, despite the devastation it suffered, Vector must have had some success in defending itself, as the Espers did eventually leave before razing it to the ground entirely. In addition to General Leo, they had at least one Guardian, and presumably at least some of their air force.
- Was Cid's survival a last-minute addition? Even if you save him, Celes still winds up with the "lucky charm" bandana she got from the pigeon that (somehow) nursed her back to health. Besides, unlike the entire rest of the cast, Cid has no scenes or lines for the rest of the game once you leave the island. Returning and talking to him just gives the tired old "feelin' fine" line.
- It had an emotional punch for the player, especially once you find out that you could have saved him. If he dies, you think that it's just the game fucking with you so that Celes can be all emo on a clifftop. When you find out that he could have lived, you go, "Oh, shit, it was me," and it creates a sort of emotional resonance with your character (that, admittedly, would have been a better thing if you'd have known during the game).
- I don't think Cid ought to have survived at all. If he had, why would Celes have left the island? She could have just stayed there with her granddad, or traveled around with him, or something. But Cid's death throws into sharp relief how truly alone Celes is and gives her the impetus to leave. Without him, there's nothing left for her on that island and her best shot at being happy and making a life for herself and, well, finding her True Companions again is to GTFO as soon as possible.
- Agreed, but making Celes' failure to save him playable makes for a much more effective Player Punch. The existence of a Guide Dang It happy ending is the price you pay for that.
- Why would she stay on the island with just Cid for the rest of her life when she has evidence the other people she loved are still alive? The entire reason they stayed there was because they believed the rest of the world to be destroyed and everyone else dead. It's not as dramatic without the suicide attempt and survival, but it's still the same motivation. And for goodness sake, she could probably find a more hospitable place than a deserted island for her and Cid to live - presumably this is why he was building a raft.
- They should make an alternate ending to the game where if Cid lives, Celes just lives with him for the rest of her days. No second half of the game, just THE END.
- I always save him just because I'm a huge sucker for Video Game Caring Potential (and because with the SNES translation Celes's suicide really felt narmy to me - it was much improved in later translations,) but yes, they should have made his survival have an impact in and of itself. I wish it had been possible to pick him up on the Falcon and have him interact with the party in some fashion.
- Okay, so Cid has been living on this tiny island where the wildlife is half-dead and fish is all there is to eat. All that's kept him going is keeping Celes alive and finding a way off the island. Understandable. Now, why the hell does he not ride the raft with Celes? It's a good thing he becomes plot-useless afterward, or else we'd notice that he's living the rest of his life just as alone and helpless as Celes would have if he had died.
- Well it seems better and would make more sense if we just let Cid die. The art justifies the means.
Ultima Weapon's Answer
- So, what was the answer Ultima Buster was searching?
- Battle, perhaps?
- So basically he's saying that he was waiting for eternity for battlers that weren't wimps to show up?
- Well, Kefka summoned him away from an eternity in... wherever he was (note that he mentioned that he was "never once called forth") for the sole purpose of fighting for him. My guess is that he embraced this mission as his reason for being and became a Blood Knight. But that's just me.
- You're not alone in that. Considering how (in the SNES version) after stating he found "answer", he begins to fight you. Fighting, to him at least, is the answer. Doesn't help that he is a Palette Swap of Atma Weapon.
- Why only the Imperial Palace has toilets.
- Who was phone.
- Gogo's identity.
- Who put the bop in the bop-shoo-bop.
- "Knock Knock." "Who's there?" "Ultima Buster." Ultima Buster whoFLARE STAR
The Amazing Three-Man Diving Helmet
- How is it that Gau's one single "treasure" (apparently an old-fashioned diving mask) was enough to keep three characters alive underwater?
- When they all compress inside the party leader, they use his lungs. Duh.
- Just like how the party can leap across the cars in the Phantom Train because one of them has the ability to.
- Just like in real life.
- The four new espers in the GBA remake. The moral implications of fighting three of the four and personally reducing them to Magicite bugs me. Sure Gilgamesh chooses to join, but Gigantaur and Leviathan are just battles. Battles where you end up killing an esper.
- Yeah, but Leviathan (and maybe Gigantaur too, I can't remeber) attacked you first. Plus, Diablos is already magicite when you find him.
- And Gilgamesh is probably fine, since he's already survived using self-destruct/exploder.
- Fuck em they'll die when magic disappears from the world anyways. My stats justify the means.
The Economics of Zozo
- Zozo is a city that was made by the poor people of Jidoor. So, how did they all make massive skyscrapers? And why is it that everybody in Zozo is untrustworthy at best, and murderers at worst? Aren't they just supposed to be poor people?
- I always assumed it was, for the people of the FFVI world, what Australia was to Britain during the colonial days. Yet instead of developing into a functional society, they went the other way and turned murder and thieving into an industry.
- The mental image of a hard-pressed husband heading off to his 9-5 job at the burglary factory is marvelous.
- Yeah, it has signs and building interiors that point towards it maybe once having been going towards a real city. Of course, they do still have bigger buildings than anywhere that isn't (possibly) Vector...
- Don't forget that crime is linked lower classes of society and poverty. In real life, the people who are most likely to stab, rob, mug, steal, and murder you are more likely to be poor than rich.
- Was it ever mentioned how the split happened? Maybe it was a reverse-Australia. As in, all the hard-working, rich folk abandoned the city of Zozo and made their own town, Jidoor, leaving the skyscrapers and such to the delinquents.
- I like to believe that it was an abandoned city from the War of the Magi, explaining its unique appearance and dimensions. The refugees from Jidoor sought shelter in this ghost city, renovating the interiors and repairing some of the machinery. Maybe it even started out idealistically and had some initial success, but turned out to be a failed project (hence the empty shops, the abandoned attempts at waste removal or the enforcement of law and order).
Vargas the Mouse
Terra, Love, and Espers
- Why is Terra's esper heritage used as the excuse for her confusion with love? It seems more like it stems from the fact that she was a brainwashed slave for most of her life, but for some reason people keep saying that it's because espers don't feel love. In spite of the fact that we saw an esper fall in love. That esper's ability to love is the reason Terra exists in the first place.
- She was probably really confused.
- That still doesn't explain why people outside the game seem so insistant that her esper heritage is the reason.
- Fan translations revealed that the Espers in Terra's Flashback were pretty creepily deadpan about everything, even when the Empire invaded, there were almost no exclamation points to be seen. (and remember, Maduin's love was something new and strange) This is compounded by the discovery of the important detail that Terra wasn't saying that she didn't want to fight, but that she quite literally couldn't. Somehow, the emotional turmoil and confusion of the strange new emotion of "love" was sapping her (Esper born) powers. Then, think back to Terra's question to Celes (the only other magic user at the time) before the battle at the snowfield: "Can you love?". The fans saw those three points and a connection was made
- But did the espers really not feel emotion? Or did they simply keep their emotions in check to prevent them from losing control of their powers like Terra did?
- I believe that it was Terra herself who thought she couldn't love. She was confused and blamed the fact that she couldn't love on her Esper blood instead of her amnesia.
- There's also Odin and his unnamed Queen, who (apparently) loved each other so much they transcended the Human/Esper barrier and remained in love even after being turned to stone. Also, weren't Ifrit and Shiva pretty damn pissed off at the Empire? There were also a few Espers inside their hidden lands who were afraid of humans. Deadpan delivery in a fan translation doesn't necessarily mean "emotionless" or even "uncaring."
- I was just explaining the rationale the fans had. Now then; frankly, no I don't get the impression that Ifrit and Shiva were ticked, nor did I get that feeling from the other captive espers. They fight you, yeah, but all of their dialogue is... well, it seems calm, almost matter-of-fact. Perhaps it's because they're close to death anyway that they speak about their own deaths so calmly, or because they don't have the energy for emotional outbursts, but I don't know. Honestly, I personally think it's more that because Esper/Human is such a strange combination; Terra's human feelings of love mess with her Esper half when she still doesn't understand what the feelings are. Once she gets it sorted out, her powers come back; much like how she learned to Morph after understanding what she is.
- The espers that poured out of their world after Terra opened the gate seemed pretty pissed.
- No, they only went overboard beause they never knew thier own strength outside of their world, they intended to free thier friends because it was what they should have done but they caused far more trouble than they intended.
- In this Troper's opinion, Leo pegged things exactly right: Terra's just young. Even in Dissidia, Terra looks and acts young for her age, at least by human standards. Given how long-lived Espers are, it's not implausible that Terra would be both longer-lived and somewhat slower to mature than pureblooded humans. She sees people her age and younger going hormone-crazed, knows just enough about her unique biology to suspect that it plays a role in why she isn't, but doesn't know enough to know when or if she'll reach that stage (which, to be fair, is not really her fault; nobody knows much about half-Espers). In other words, the whole plotline could have been called "Are you there, Triad? It's me, Terra."
- This Troper always assumed Terra was slow on the uptake emotionally due to the way she was raised. The game itself doesn't show us any of her childhood, but the implications of being raised by lunatics who quite happliy subject their own people to torturous experiments are obvious. Her upbringing must have been completely loveless at best, and most likely traumatic.
- I hate to break your heart, but the Espers who break out of the Sealed Gate are explicitly stated to become "enraged". The people in Vector tell you that, upon learning of the deaths of their comrades in the Factory, the Espers "shrieked"in such away that no one would ever forget it. The game makes a point of saying that the Espers aren't just out of control, they were angry as hell.
- How do the people of Strago and Relm's village learn magic? They don't seem to have magicite and neither of the playable inhabitants get it from leveling up.
- They're descendents of the magi; people who recieved some magical power during the War of the Magi, but not enough to be turned into espers.
- And the playable guys do have natural magic. Strago's a Blue Mage, and Relm's a Pictomancer (it's a weak magic, but it's still magic) who can mature into a Controller.
- When going inside Zozo, you can find enemies called Slam Dancers, who know basic elemental magic. That doesn't make any sense. The only humans in the story context who can use real magic are people who have connections with the Empire, the Espers and their Magicite, or the citizens of Thamasa (And although Ramah lives in Zozo, I'm pretty sure he has nothing to do with anybody living there). To make this stranger, the Slam Dancer enemies are probably just prostitutes, considering their name, appearance, and the "crime and villainy" theme of Zozo.
- Well, uh... they're lying! Yeah, that's it. Like everyone else in Zozo, they're lying about using magic, and they're just waving their arms around and flashing lights at the party. The heroes, like the gullible saps they are, are convinced it's all real and get hurt somehow.
- Easy. Ramuh, Kirin, Cait Sith, Siren, and eventually Terra had all flown to Zozo, and all of them in the throes of power overload caused by exposure to the world outside the Sealed Gate. My guess? The espers were hemorrhaging magic, and those slam dancers got enough of it to learn a spell or three.
- You can buy several Magicite stones from Jidoor... and Zozo is supposed to be where the lower class of Jidoor was "exiled." Being thieves, it wouldn't surprise me that someone stole some Magicite from whoever it is that collects "odd stones," and that the exposure allowed some magic to seep into the people of Zozo.
- Easy: they can do magic because they're not actually humans, they're just monsters that look like humans. So they're lying about being humans.
- Perhaps they were kidnapped by the Empire for Magitek experiments because they are prostitutes and who will notice if a prostitute goes missing?
- They were working as prostitutes in Vector and "serviced" people who had Magitek experiments performed on them, like Kefka. Maybe magic is a sexually transmitted disease in the FF VI world.
- How did Kefka set fire on Figaro castle? It's made of metal and stone and is in the middle of a desert. Sure, he's already capable of magic at that point, but Edgar and Locke react to Terra's use of magic just minutes later like they've never seen anything like it before.
- Could be incendiary bombs (such as oil and fuel) that happened to crash into walls and turrets. Could be shorthand for "the Empire is trying to destroy the castle!" and the limitations of the medium made the graphics designers go with that. Could also be that, since the architecture is meant to be as iconic as the super-deformed characters, we're really meant to "see" Figaro Castle as a huge, sprawling fortress... and the random fires on its walls represent places where the Imperials set its interior rooms ablaze and the flames are already peeking out of the masonry or the "implied" windows. Does everyone really believe that masonry sets on fire, Sabin can suplex a train and the world of Final Fantasy is populated by midgets?
- If only those with magicite and the people of Thamasa can use magic, how can monsters use magic in the game?
- Same way the Thamasans and Espers can- innate ability to tap into the Goddesses' power. Presumably, their ability, like the Thamasans', is simply not strong enough to leave crystalized magic behind like the Espers do, but they do have ability.
- No. My theory is that the their used to be trillions of Espers, but the monsters killed most of them. Now they carry around Magicite and use magic just like you do. They attack the party in order to gain AP and learn new spells.
- Well there is that "Magicite Shard" item. Perhaps magicite is extremely rare, even rarer if the gem is whole, but there is still enough around the world for monsters and other things to learn weak magic by exposure?
- Another theory that I like, especially for the monsters in Imperial lands, is that the Magitek program was tested on wild creatures, and some of the creatures escaped after their testing and are menacing the countryside.
- Sorry for the possible squick factor here, but aren't a lot of the Espers monstrous in form? It's also possible that some of the Espers crossbred, but not with humans, since they weren't human themselves. Or they did have human lovers, but their children had monstrous forms. Either way, the monsters could be descendants of the Espers in much the same way as the Thamasans were descendants of mages.
- Gameplay and Story Segregation, possibly? It's not as though they bother to go into much detail as to why there are monsters running around in the first place.
Whatever Happened to the Doman Mouse?
- What happened to that other survivor of the Doma massacre? You know, the one who was on the balcony with Cyan when people started dropping dead, and set out to find survivors? How come we never hear from him again?
- Either the soldiers got to him, or, overcome by despair, he drank the water.
- He became Gogo. Duh?
The Empire and Setzer's Wealth
- There's a change between the SNES and GBA versions of the game that bugs me. It's this line, from Setzer, while you're attempting to recruit him on the Blackjack and just before Celes makes her coin toss.
(SNES) Setzer: Phew. The Empire's made me a rich man.
(GBA) Setzer: Hmmm... Business has been awfully slow lately, thanks to the Empire...
Did someone change the meaning outright for one of the translations? Or is there some other explanation?
- Woolsey screwed up. Setzer was supposed to be complaining about the Empire. You'll notice that the words of Locke and Celes (and whoever else you brought) are very similar, but not identical, in meaning in both versions. You'll also notice that (in the SNES version) Setzer turns his back on the Empire that made him rich shockingly fast. The GBA version is the more correct translation here.
- Makes sense. Anyone here know what the original line was, and why this might've happened? (Woolsey's team might have done a lot of censoring and the like, but at least usually the meaning was right. Something like this makes me wonder if the original line was particularly difficult to translate or something.)
- Exactly that, if this is any indication. Look for Lina Darkstar's fourth post on that page.
Celes' Implausible Deniability
- Even if Celes was under anesthetic / too young to remember at the time her Esper was infused, she was still foster-parented by the man who invented the process. It still seems disingenuous (to me) for her to innocently say that she's only heard "rumors" about what esper infusion does to the esper. Even if it was classified, she is one of the highest-ranking officials in the Empire and she had a direct source for the information if she ever had the slightest bit of curiosity. Maybe she did never find out, but it can't be said that it's because she couldn't find out.
- Classic double standard in play, I'd wager. I wouldn't put it past Gestahl to make it look like Celes was a big authority figure just to scare people and not really give her any clearance.
- As a kid Celes had a bad experience with something relating to the infusion process, maybe she wasn't the only one to have received it. Therefore when she is older and has the clearances she never looks for the information because she is afraid of stirring up bad memories.
- Probably the most likely kind of explanation. What makes less sense to me is that none of the characters in the game itself point out that Celes should have been able to know if she had ever wanted to, and it could have been an interesting moment.
- Except even Kefka and Cid somehow didn't know about magacite until the Returners attacked the Magitech factory. How they managed to never kill a single Esper during the decade and a half between the attack on the Esper World and the events of the game is a headscratcher all by itself but that's what the events of the game show us.
- Allow me to open the fridge of horror for a sec and ask something that's REALLY been bugging me... Okay, so in FFVI there is an afterlife, right? Right. We all remember that train that went there, we saw Cyan's wife and son board the train, (and still be able to interact with the player characters in Cyan's dream world at Dohma castle,) it doesn't get much more canonical than that. Now, everything that dies (and doesn't stay in the world as an undead) apparently goes to the afterlife, right? This probably goes for magic and magical beings, too, right? (Who knows, maybe that's even why magic vanished when it's source died; it died and cannot traverse the boundaries of the living/dead dimensions... Well, it's a theory, anyway.) So, here's what's been bugging me: What happened to Kefka after he died? Logically, if magic went with him when he died, he should be just as powerful in the afterlife as he was in the world of the living, right? ... Yeah, now just sit there and enjoy the fridge horror.
- The magic he siphoned from the Triad was earthly. When he died, his soul didn't have that power anymore. Alternately, Espers don't die and go on to the Phantom Train —they're reduced to Magicite, which then crumbled and caused all Espers to outright disappear from the world. If Kefka wasn't entirely made of magic, then it stands to reason his human soul would've passed on like any other; if he was, then he was obliterated with the rest of the Espers and the Goddesses themselves.
- That'd be all good and well if it weren't for the fact that almost everything you just said is pure speculation, and the stuff that wasn't shouldn't really have any impact on Kefka since he wasn't just an Esper, but the Physical God of magic.
- Except that we KNOW that Espers are reduced to Magicite upon death, and that the destruction of the world's source of magic caused Magicite to crumble and Espers to vanish. Kefka himself crumbled when killed. There's no evidence in either direction that would point towards him losing OR keeping his magic in the afterlife.
- The PS1 rerelease has an interesting bit added to the ending in CGI. Basically, it's Kefka on the Phantom Train, being chased by Shadow. Presumably, if he still had all that magical power, he wouldn't be worried about the ninja assassin coming to kick his teeth in.
- I took it upon myself to check the CG ending on YouTube, and, unfortunately for you and your theory, the fridge is still wide open due to a couple of unfortunate details that you appear to have overlooked. The main one being that the CG ending in FFVI is a recap montage of earlier events in the game, (like Terra invading Narshe, Locke rescuing Celes down in the basement in South Figaro and Setzer dealing out some destruction to some imperial fliers,) meaning that the sequence you're referring to is from when Shadow, Sabin and Cyan were on board the Phantom Train.
- Fair enough. I've only beaten the game's SNES version, so I haven't actually seen that CG. I just recalled reading that the ending had Kefka on the Phantom Train being chased by Shadow, so whoever I heard it from must've been mistaken.
- Actually, in the GBA version, Maduin's magicite speaks with Terra in the ending, and tells her "We must part now. We Espers will disappear from this world. You may fade as well." Now, this could just be my mistaking his statement, but the way Maduin speaks, there's some manner of afterlife for the Espers as well. Could just be his way of saying that he's going to cease to exist, but the use of "part" and "from THIS world" leads me to feel they're not just going to stop being altogether.
- You're assuming the Phantom Train survived the destruction of the world. Remember, the Phantom Forest didn't.
- If the Phantom Train didn't survive the end of the world that leads to the very interesting question of how do the souls of the dead get to the other side without it?
- Why are Imperial Generals◊ inside the Magitek Research Facility just plain old human beings, when the lower ranked Sergeants and their guard dogs get to be Magitek cyborgs?
- Because 'Authority Equals Asskicking' does not apply here. And Magitek infusion can lead to insanity and death, the Generals know better.
- How can Terra not vanish with the other Espers at the end of the game? I mean, come on, she's half Esper... that's a whole half of her biology vanishing.
- That was the whole POINT of the ending. Everyone was worried Terra would vanish too, but again, Espers and their properties are magical in nature. It's not that she's genetically half-Esper, but that her inborn magic, inherited from Maduin, allows her to change into an Esper. But physiologically, her human side seems to be as human as everything but her green hair would allow. When magic around the world went poof, Terra's human side continued to exist because she chose to remain as a human. Her Esper side, OTOH, DID disappear, as did all her other magical abilities she had access to while in human form.
Espers disappeared because of their strong innate connection to magic, not for any biological reason. Although Terra inherited an innate connection to magic from her father, she apparently inherited enough human biology from her mother to survive without that connection. Her genetics and biology didn't change with the ending, though without magic she probably can't morph into her Esper form anymore.
- But the real answer is: In the original ending, she did die, but it was too much of a downer for the test audiences, so they changed it. Also, Esper doesn't look like a cute monster girl to me. Least, here's the official concept art I found: ◊ ◊
- "Original ending"? —sources, if you may. What test audiences? Terra's entire character arc wouldn't make sense if she had been "originally" intended to die all along.
- It's from a V-Jump interview. And yes, her character would make more sense if she survives, which apparently is the reason they changed it.
- Terra also looks too human for a half-esper; even if her dad was a humanoid esper, she should at least have a more bestial appearance as a human.
- See above. Espers are magical, they don't need to adhere to how biology works. Human Terra could look as human as she wants, and Esper Terra can look as however the magic in her decrees she should look like. There's no biological reason for why magic should make her non-Esper form more bestial.
- Why do espers look so vastly different from one other?
- Once again, magic. :) Every creature that was hit by the Triad's magic (as well as any subsequent generations that might have spawned in the intervening 1000 years) became a creature made up of magic. Even their bodies are composed of magic, to the point they don't even leave a corpse but a crystal. And magic will do whatever it will to a living creature, from giving life to a steam-powered robot (Golem,) to making a sword with the power to transmute creatures into items (Ragnarok,) to giving a bird the ability to carry four people on its back at a time (Quetzali,) to combining three eternally-battling warriors into a single entity (Crusader.) Even the Goddesses of the Triad themselves look nothing like each other.
- Intro sequence. Narshe geography. Mah brain hurtz. Or, more specifically; Terra, Wedge and
Vicks Biggs somehow travel from the mountain at the north of Narshe to the south entrance without actually passing through the actual bloody city like you would have to. And as for Locke's path through the mines both before (that is getting to Arvis' home) getting to Terra and after (Taking her through the dead-end room that is the Moogles' den) well, I... Uh... Can't... *POP*
- As for the intro sequence, the developers simply reused the map as if to show the Magitek squad approaching Narshe from a distant cliff. You're not meant to think that it's the same cliff that lies at the north end of Narshe. Also, new entries go at the bottom of the page, not the top.
Xtreme Kool Magitek
- Why do we still call it "Magitek"? Even in the revised script for the GBA version. You'd think we'd have switched to calling it "Magitech" by now.
Gestahl and Kefka
- Am I the only one who was bothered by the fact that the Emperor did not see the possibility of Kefka stabbing him in the back? Why did the Emperor not see it? Is he a Smug Snake? Too Dumb to Live? Held the Villain Ball or Idiot Ball for too long? I mean, seriously, any guy with eyes should have seen that Kefka was too dangerous alive and should be have been killed off long ago!
- New entries go at the bottom. Anyway, he had no reason to believe Kefka would betray him. He's dangerous, yes, but also obedient; however successful he was in his missions, Kefka always did everything that was commanded of him. Gestahl didn't see him as any more dangerous than a wild dog on a leash —HIS leash. And the instant he declares that "You Have Outlived Your Usefulness," he tries to kill Kefka with extremely high-level spells of his own. The only reason he failed was that Kefka had entered the Triad's balance and was momentarily immune to magic. THEN Kefka retaliated, mostly out of childish revenge, but he never set out to overthrow the Emperor or take over the world himself. That's the point of the character: he never had any plans, he was too mad for them. He only did whatever seemed fun at the time, up to and including taking on godlike power and frying the guy who had tried to kill him moments before.
- How in the world does Edgar still recognize Sabin? They've been separated for ten years, and I doubt he looks the same! (Sprite can't depict this, really.) And since he's past his teenage years, his voice must have gotten a little deeper.
- They're brothers, for a start. And having changed in 10 years doesn't mean that every recognizable feature that he has is completely gone and replaced. I've run into people I haven't seen in longer than that and recognized them before.
- Not just brothers, twins. While nutrition and lifestyle (court life vs ascetic training) would certainly make their appearances differ due to muscle mass, fat, and wrinkles, their facial structures would remain the same as each other's. Sabin's face would just look a little more weatherbeaten, maybe a deeper tan (or not, since Edgar lives in the desert and all.)
- So is Terra's official hair color Green, or Blonde? I've been wondering that for a long time.
- Her Amano artwork has it as blonde. In-game, it's green. I'd say that the official color, therefore, is blonde. Just like how Cecil's hair should be officially blonde, and not lavender.
- My theory is that normally her hair is blonde, but when after she first transformed into her Esper form, she had green hair, and kept that color until the end of the game.
- Her hair was blonde in the FM Vs for the Anthology version. It's more than likely just a way to distinguish her from Celes in-game.
- I could've sworn they couldn't pull off the proper blond in-game, so they made do with green.
- I tend to ignore Amano's artwork because it ends up looking ridiculous. Like official artwork of Bartz from FFV makes him look like more of a girl than Faris. So personally, I pretend it doesn't exist, and Terra has green hair.
- She's also been portrayed with green hair in Dissidia and other subsequent appearances.
- Why are Albrook and Vector so poor and dilapidated? They're both the most important cities in the Empire, and the Empire itself is no joke; It almost took over the entire planet, but the apocalypse destroyed it. Yet Albrook still trashed after being the Empire's main port, and in Vector, there are abandoned construction projects and shabby houses all over the place, but no nobles or politicians, outside of Emperor Gestahl.
- We do not see the entirety of Vector. The PCs simply never visit the neighborhoods where the nobles and politicians live.
- It was probably the result of the soldiers being there, even in Real Life soldiers aren't exactly known for being clean.
- Albrook, on top of being a playground for imperial soldiers, isn't even an active port. It's mentioned that the imperials close off their ports.
- The military isn't know for being CLEAN? What are you smoking, I'd like to share it. Every modern military worth mentioning has rigorous personal hygiene standards, and requires work and living spaces kept in a high state of police. General coming to visit? Better put everything away and shine everything, it's better he thinks we never actually do anything than risk he thinks we're dirty. Hell, the USN is touching up the interior paint of its ships literally everyday. And before you try to argue that this is a new development, this is an extension of thousands of years of practice. Every non-barbarous military has felt the same way. More likely Vector is crapsack because steampunk.
- Militaries have also been historically known to be lax and uncouth during extended occupations. If military forces are stationed somewhere that isn't on the minds of the top brass or politicians, things won't be as strict and regulated as in the capital city or some other location of importance. Only with the dawn of modern media have things changed, as a cell phone recording of a single soldier misbehaving could spark international outrage. Since Vector's history isn't revealed in detail, there are plenty of ways to speculate how their current internal affairs came to be.
- You think a lover of fine arts like Gesthal would decorate the place. Or at least live in a fancy looking palace than what looks like a factory.
- The factory might be a symbolic thing. If you're spearheading a technological revolution of military might, an ivy-covered manor isn't as good a visual as a more techy-looking structure.
- Or, more pure speculation, the palace that looks like a factory is fancy-looking, as Gestahl's is the only country that is capable of building such a structure. Its nearest competition is Figaro castle, which is apparently made of stone and ventilation fans. We might think it's an industrial hellhole, but there's no accounting for taste.
Cyan Wasn't Thirsty
- I love how Cyan is the only one who doesn't drink the poisoned water. Assuming the poison set in within a few hours, how does such a fearless warrior like Cyan survive without drinking his local water?
- Just because Kefka polluted the river doesn't mean all the water in Doma is automatically poisoned. They probably have barrels of non-poisoned river water where Cyan could have gotten a drink.
- But the scene does act as though all the water is instantly poisoned. Less than five minutes after Kekfa pours it in, Cyan and that one NPC are the only people in the whole castle still standing. Everyone else dropped like flies, soldier and civilian, no matter where they were—everyone just happened to be thirsty at that exact moment?
Conservation of Magic
- A little silly, I know, but is anyone else bothered that your party can trash the gods of magic with their spells, then Kefka, but somehow Kefka is still the one with all the magic power? I thought it was a little silly that the magic faded with Kefka instead of your party (esp. Terra) somehow being the new source.
- Magic isn't You Kill It, You Bought It. Kefka became the new "source" of magic after he drained the Warring Triad's power to a point that he had more of it than they did, effectively making him the new focus, but he didn't kill them to accomplish this. The party themselves were surprised to find out he had done this when they killed the last Goddess and magic spectacularly failed to go away. Thus, Kefka must have used some method of extraction, assimilation, or transference to become the nexus of magic in the world. Maybe he did it on purpose, or maybe he chanced upon it when he was crushed by the Statues, but magic didn't leap into him on its own. Even Magicite requires some conscious assimilation of whatever magic lies in there after the Esper dies. The party, OTOH, didn't do anything of the sort, they just beat him up.
Kefka, God of Magic
- Might be more Fridge Logic than a Headscratcher, but Kefka shows that he's able to neutralize the Espers' powers in Thamasa. Not only that, but by the end of the game, he becomes the source of all magic - magic exists because he's around even after destroying the Triad, so presumably everyone else in the game is drawing their magical power from him in some fashion. So my question is: why doesn't he use the first ability against the heroes at any point? Even if it is just a Silencega spell (or perhaps some sort of magic-absorbing barrier), it seems like it would be extremely handy to use against a group of magic-using heroes. And even if that wouldn't work, shouldn't he be technically be able to restrict the casting of magic by other people than himself? Sure, his tower and all of his minions would die, but he's probably not too concerned about them anyways, and he would also be able to humiliate and utterly destroy the magic-using heroes that are pretty much the only hope left for the world. And even if we concede that it's a non-controllable aspect of his existence, he drained the magic from the Triad, who are individually a lot more powerful than any of the heroes (hell, even their dried-up shells are still extremely powerful, so imagine them at their full strength). So why oh why doesn't he just drain the magic from the heroes too? Yeah, there's no getting around Gameplay and Story Segregation or the Villain Ball, but it still seems like the heroes, even with an armory of game-breakingly powerful weapons and spells shouldn't have even stood a chance against him.
- Maybe having that much magic power in him makes it harder for him to detect if some of it is being drained off for small uses like spells? Much like you don't suffer from the tiny amount of blood loss that a mosquito inflicts (just the salivary chemicals they use to get it). There are loads of monsters in the wilderness that also use magic, so it's not like the party are the only ones in the world casting things like Meteor, and when you are the font of ALL MAGIC ITSELF, even something like Ultima might just be a little blip on the radar. As for why he didn't cut them off when they came to fight him directly, uh... well, maybe he can't manage it on a scale smaller than espers, I dunno.
Sisterhood of the Traveling Bandanna
- I think I should preface this by saying that I had no sympathy for Celes at all, so "because of emotional impact" isn't (to me) a good explanation for how the Hell did Locke's bandanna make it into her hands on the cliffside? First of all, he's still wearing it when you find him again, even in the Anthology remake FMV's. Secondly, he spends most of his time underground, in caves, which don't tend to have a whole lot of birds in them, much less any seagulls who don't go that far out to sea except to die. And really, what makes her think that a scrap of Locke's clothing suggests he'd be alive, and not that his corpse had washed up somewhere, or even that it doubtlessly belonged to him in the first place? Even if she was just using it as an excuse to not kill herself and convince herself Locke may have survived...what prevented her from just deciding to go and find other people on her own?
- It wasn't just "a scrap." Small as it may be, the pixel art clearly shows that the bandanna is tied around the pigeon's wing. She recognized it specifically as Locke's bandanna, and it's not far-fetched that it really is a unique item that can be thus recognized (he can probably get another one, or even a more ordinary one, after the fact.) Seeing it tied to the pigeon's wing also tells her that he took the time to care for an injured bird, so even if she doesn't know if he's safe now, she knows she survived the Ruin, and had at least one moment of peace to spare. When we see him next he's in the depths of the Phoenix Cave, but surely he didn't spend an entire year in there —even if he did nothing but explore caves, he would've surfaced at some point to move from one cave to another. And if Locke survived at least the catastrophe, then the notion that she and Cid were the only survivors (which convinced her to take the flying leap) is false, and by extension, there might be someone else (which convinces her to leave.) Now, the thing about the bird flying out so far into the sea? That's a good point that can only be answered with "Rule of Drama."
Espers on Gogo are a No-Go
- Something more gameplay-wise that story-wise, but... WHY. THE. DEVIL. CAN'T. YOU. EQUIP. ESPERS. ON. GOGO? I don't want to make him/her learn his/her own spells, I just want be able to enhance his/her stats a bit, are they specifically trying to make Gogo not useful?
- Gogo doesn't need stats. He copies what the last person in the party did for his/her action. It doesn't matter if his ultima spell doesn't do just quite 9999 damage like Celes just did, as long as he has the MP to carry it out, he can be used to double heal the party, double nuke the enemies, double 9999x4 damage thanks to the ultima sword, master's scroll, Genji Glove, and Quick spell...
- Gogo can't mimic equipment set-ups.
- Maybe shkle's not human....
Leo's Country, Right Or Wrong
- What, exactly, was an honorable soldier like General Leo even doing serving a brutal tyrant like Emperor Gestahl in the first place? Sure, everybody admires Leo as a decent, upstanding fellow, but he was still playing a central role in helping Gestahl enslave the world. So how does he manage to be seen as a Knight in Shining Armor when he's ultimately still going to help conquer the entire world?
- He's not helping to conquer the world, he's helping to unite it. We don't know much about the world prior to Empire vs Rebels war but what we do know is that as far as we can tell Doma and a small group of rebels were the only people actively fighting against it. The entire south continent is the Empire, Figaro are "allied" to the Empire, Narshe is neutral Thasama and the Veldt are apparently sufficiently isolated that they aren't even part of the conflict. Judging by Celes, Cid and Leo there were always good people in the Empire and a most of the soldiers were just doing their jobs. So Leo is seen as a Knight in Shining Armor because even if he's fighting on the wrong side he is fundamentally a good man. He tried to spare Doma unnecessary deaths, changed sides in Redemption Equals Death turn. The problem is we see the entire conflict from one side.
- The world is being "united" by force. Celes burned Maranda, and the scars are still there (one person in Maranda when you first visit says 'Look what the Empire's done to it!'); Tzen's royal family was slaughtered by the Empire, and along with Albrook the people of all three cities are miserable under Imperial occupation. And Figaro was fighting the Empire, albeit subtly. While Edgar pretends to be an ally of the Empire, he's secretly working with the Returners. Leo's even horrified when he "learns" what Gestahl's true goals were, and asks what he was even fighting for. Granted, he was talking to Kefka's illusion of Gestahl, but it's quite likely that Kefka was reiterating what Gestahl's actual motives were. The closest reason I can think of for Leo willingly fighting for the Empire is because he genuinely thinks things would be better under a one-world government, and if the people resist he thinks that it's For Your Own Good. Sort of like how the old European empires forcibly conquered other peoples with the claim that they were going to "civilize" these supposedly backwards peoples.
- Also incredibly likely that Leo was born in the Empire/Vector, and would naturally be simply fighting for his home country.
Linear Warriors, Quadratic Wizards, Zig-Zagging Espers
- The Espers tear apart Vector when they come into our world, destroying things left and right with their magic. So how come they never displayed this kind of badassery when the Empire originally invaded their homeland some 16 years ago? Remember, at that point the Empire didn't have any Magitek weapons, any enhanced super soldiers, any genetically-mutated monsters, or anything like that. And yet, in the present day the Espers manage to ravage the Empire when they have all of these things.
Celes on the Floating Continent
- For a moment, it seems as though Celes is about to betray the Returners again on the Floating Continent, when she's about to use the sword that Kefka gave her to stab one of her companions. Fortunately, she comes to her senses and stabs Kefka instead. But why would she even consider listening to Gestahl and Kefka in the first place, given all of the shit they've done in the game so far?
- Because she's probably not considering it; she's just pretending she is to keep their guard down so that they'll drop their guard and make them easier to stab. She is a decent enough actress to get through the Opera. Taking half a minute to act like she's going to obey a couple of men she's been working for her entire life is a piece of cake.
- Sorry, doesn't wash. She raises her hand (presumably with the sword in it...stupid cheap game companies), and holds it there for a second, then lowers it, and hangs her head in shame, guiltily muttering to herself about how "power only breeds war." This looks like (and indeed, seems intended to look like) she was seriously considering it, and I'd chalk it up to an artifact of her original status as The Mole, before the game was rewritten.
The Mechanics of Magicite
- Do espers have control over what happens when they die? I ask because I just got through the Magitech Factory and knowing what we know about espers two things are really shocking. First Kefka, as insane as he is, isn't usually stupid and was still listening to the Emperor. Why would you throw a dying esper into a pit instead of finishing it off and either keeping the magicite or giving it to someone you found deserving (surely even if we never see them Kefka must have had at least one person he liked enough to give piece of magicite to!)? More than that several of the espers (Ramuh, Ifrit and Shiva and all the other espers in the research station) volunteer to give up their power. Cid freaks out when he sees the magicite and the pit is filled with what look to be either broken statues or possibly bones. How had the empire been torturing espers for years without ever killing one by accident and apparently nobody ever went and checked the pit ever either if they were turning to magicite.
- Curiously enough, it doesn't seem as though the Empire truly realized just what Magicite was capable of until after the Magitek Factory was destroyed. A thief breaks into the facility and steals the Seraphim Esper, which you can buy in Tzen after you get the Blackjack. Golem and Zone Seek both appear for sale at the Auction House in Esper form, and it's unlikely that the Empire would have let them go if they thought they could still use them. Owzer buys Starlet at the Auction House later in the game, too. When you meet Ramuh, he mentions that the Empire is still using its inefficient method of draining magical power directly from the Espers. It seems as though the Returners' stealing all of that Magicite made Kefka and Gestahl aware of what Magicite was truly capable of. Chances are that Kefka spent some time developing a way to forcibly convert Espers into Magicite, as we see him do in Thamasa, after the Returners escape from Vector. After all, if the Returners find these glowing stones so valuable, they must be worth something, right?
The Fate of the Figarans
- When Figaro Castle is trapped underground there is still an exit from the cave,which "Gerad" uses to get in. Why doesn't he lead out the suffocating people of Figaro?
- Because then all those civilians would have to traverse a dangerous underground passage to get back outside, and cross the wilderness to get back to South Figaro. He probably reasoned that it was faster to make the whole thing rise above the sands again than to risk leading a castle's worth of people through that cave.
- In a similar vein to Gau's magic diving helmet: as awesome as raising the Falcon is, the gondola is open-air and apparently has four people on deck as it rises from underwater. Putting aside the fact that a blimp underwater probably wouldn't move like that on the ascent....
- Is every Esper in the game suicidal? Ifrit and Shiva are near-death anyway, so their sacrifice makes sense, but Ramuh seems more or less okay and Tritoch doesn't seem much worse for the wear after a few thousand years on ice. Yet they cheerfully off themselves the minute you show your face (or in Tritoch's case, smack him around a little). Why wouldn't they join you and fight alongside you instead? Isn't that sort of the equivalent of you or I wandering into Bill Gates' mansion and having him spontaneously slit his wrists and use the blood to pen us into his will?
- Ramuh specifically says that his friends fell on the way to Zozo from Vector, and that he's greatly weakened as well. He was likely holding on waiting for someone to come for Terra. Tritoch (Valigarmanda in the remakes) has a better-translated line about how, after being frozen for a thousand years, nothing has changed (the world is still in ruins), and essentially gives up, turning his power over to those who freed him. The espers aren't necessarily suicidal, but they are tired of being used by humans obsessed with greed. And there's very, very few of them left alive by the time the party meets them.
The Nihilism of Destruction
- This may just cross over into the "straw" part of Straw Nihilist, but if Kefka saw absolutely no meaning in pretty much anything, why did he even bother trying to destroy everything? According to his view, that would be just as meaningless. Alternatively, if something about its meaningless bothered him, then it would have to have meaning.
- He's Kefka. He doesn't think logically.
Whatever Happened to the Returners?
- Regardless of what exactly happened to Banon and Arvis after the last time we see them in Vector (most likely they were killed when the Empire dropped the fake truce act), why do Edgar and Locke not even seem to care? Banon and Arvis have been their friends since long before the start of the game, yet they forget they even existed!
- There was a year between the end of the world and the time Celes finds them again. There's no reason not to think that they did their mourning in that time. If you're specifically asking about why they don't say anything after Thamasa, they kind of have something more important on their hands: the Floating Continent and the implication of the unstoppable nature of Gestahl. Presumably, they were waiting until later to break the news, and then it became irrelevant.
Rebellion Against Kefka
- In the World of Ruin, how exactly did towns rebel against Kefka, resulting in his retaliating against them with the Light of Judgment? All we ever see Kefka do is sit in the heavily guarded and tricky to access inner sanctum of his glorified trash dump that is Kefka's Tower and create bizarre, hideous monsters. Did he go out of the tower and demand to be worshipped at some point, or something (which could explain the Cult of Kefka), and retaliated when the townspeople said no? Why would he even care what the townspeople even thought?
- Kefka probably has some way of seeing what's going on on the ground magically and his stated goal in before the final fight is the desire to destroy hope and love and all that. The most obvious answer is that when Kefta saw people trying to rebuild their old lives he viewed it as rebellion and punished them.
- Why does the game treat Cyan's accusations against Celes as unreasonable? When you first meet up after getting both, he tries to attack her, and Locke gives a speech about how "the Empire is evil, but not all of its citizens are!" Except... Celes isn't just a random citizen, she was an imperial general who committed specific war crimes (Cyan says that she was the one who 'torched Miranda', and she doesn't deny this, though she does totally ignore it. Then Locke gives his speech about how not all the Empire's citizens are evil. Yes, Locke, but the people who burned down cities probably are evil. Cyan isn't attacking her because she's an imperial, he's attacking her because she has committed specific, horrific war crimes for which she expresses no remorse.) It's entirely reasonable for Cyan to hold her responsible for her past crimes, even if she's now changed her mind, especially when one of those crimes is burning down a city. Yes, sure, maybe she deserves a chance to strive for redemption, but the game treats it as if Cyan's accusations are outright unreasonable and as if Celes has nothing to try and redeem, when he is able to accuse her of specific straight-up atrocities against civilian populations back when she was an imperial general.
- Even if she torched the city, there's a lot of room between, Kefka doing it while laughing away, and Celes doing it solely because she's a general and those were her orders. I sincerely doubt Celes enjoyed it or even wanted to do it. Or even did it personally.
- But this doesn't explain why Celes makes no effort to even answer Cyan's accusation herself. Even if she wasn't directly responsible, any non-horrible person would feel intense guilt over even peripheral involvement in something like that; you'd assume, either way, that she'd want to get that off her chest at some point. Yet she remains completely silent, leaving Locke to interject with "not everyone in the Empire is evil!" as if Celes was a random Imperial citizen rather than one of their three leading generals, and as if Cyan had brought up some random unrelated crime rather than one he clearly at least believes she was directly responsible for.
Setzer the Creep
- Why doesn't anyone care that Setzer is straight-up trying to kidnap a woman? What exactly was his plan when he abducted the opera singer he loved using his airship? He's (at best) a kidnapper, and it's entirely reasonable to at least suspect that he intended to do worse. Yet nobody mentions it at all, and he's treated as a totally sympathetic character after that. For that matter, since the issue was never resolved, it's entirely possible that he goes and kidnaps her successfully after the game is over.
- Because Setzer is an internationally known playboy and celebrity, and if I remember correctly has some kind of pre-existing relationship or acquaintance with Maria. It's not like he's some thug out of nowhere. It's more along the lines of, say...Bruce Wayne absconding with the Russian ballet in The Dark Knight.
- This troper always assumed that Setzer and Maria were romantically involved, and the "abduction" was mostly just a big publicity stunt/spontaneous vacation. That the Impresario wasn't in on.
Setzer's Empty Casino
- Who exactly does Setzer gamble with? He's got a small but apparently-functional casino aboard the Blackjack, apparently the only one in the world, and we never see it put to use. For that matter, what's up with the merchant and the healer on board? Where do they eat and sleep and go to the bathroom? Do they have families, or hobbies, or anything to do but stand in one spot and dispense items and healing?
- We can only speculate, but a logical guess would be that Setzer runs the casino for-profit, taking it from city to city and earning money like that (somewhat similar to a traveling circus.) The healer and the merchant are likely employees and normally help him staff the casino, but have been shifted to supply duty while he's fighting the Empire. Presuming there are laws against gambling in much of the world, he could even avoid them by taking on passengers, then bringing them to the international sky over the ocean somewhere before the casino opens.
- Is Lone Wolf supposed to be an Esper? His Palette Swapped sprite is used for several Espers.
Figarans Can Breathe in Space
- There's a year-long time skip in between the Floating Continent and Celes waking up on Solitary Island in the World of Ruin. During that year, Figaro Castle is trapped in bedrock with Sand Worms in its engines and no way to replenish its oxygen supply. As the air runs out, everyone falls to the ground, choking... and stays there unconscious, for a year, and then gets up like everything is fine as soon as the castle breaks the surface. What the hell? No, seriously. What. The. Hell?
How Does Anyone Know About Terra and the Espers in the First Place?
- So, after Edgar, Locke, and Terra flee from Kefka at Figaro, Edgar notes that the Esper at Narshe "seemed to ... react" to Terra, thus kicking off the "Use Terra to get the Espers on the Returner's side" leg of the plot. Except how does Edgar know about this reaction? The only two witnesses, Biggs/Vicks and Wedge, were vaporized or banished or something, never to be seen again. Was Arvis hiding in the corner, watching?