* AccidentalInnuendo:
** Some fans have taken Terra's "looks like a bear" comment about Sabin to mean...[[TheBear something]] [[AmbiguouslyGay else]]. Doesn't help that Sabin takes it as a compliment.
** And a visual one, the folds of Kefka's robe in his god form in the final battle...well, some have taken it as evidence he ''really'', '''''really''''' [[http://fc03.deviantart.net/fs46/i/2009/242/7/a/Kneeling_before_Kefka__s_power_by_Mongoosquilax.jpg enjoys destruction]].
* AlternativeCharacterInterpretation: The GBA and SNES English releases have different translations. Both were done well, but they end up portraying some characters in distinctly different ways.
** Setzer is probably the character that changed the most. In the SNES translation, Setzer is a happy-go-lucky thrill seeker who JumpedAtTheCall. In the GBA version, he's almost the exact opposite: he's willing to take crazy risks because he's a world-weary nihilist who [[DeathSeeker simply doesn't care whether he lives or dies]], which is why he's always ''gambling'' with his life.
*** Notably, his appearance in VideoGame/KingdomHeartsII seems like a {{Flanderization}} of the first version. It's also possible that ''both'' portrayals are correct and his happy-go-lucky attitude is a bit of {{Stepford|Smiler}}ism.
** Edgar also undergoes changes, most notably in his first interactions with Relm. Originally dismissive of the young child artist, the GBA version has him saying "[[TheJailBaitWait Hope you're still around in eight years]]". You see his flirting on the whole as a sign of [[TheCharmer genuine promiscuity]], a [[BunnyEarsLawyer personality quirk]], or a form of [[ObfuscatingStupidity obfuscation]].
*** According to a non-canon doujinshi written by Soraya Saga (the Figaro character designer), he's got a FreudianExcuse -- his mom died when they were kids so he's drawn to seek female companionship where and however he can.
*** And if you think about it, "hope you're still around in eight years" is a pretty bleak thing to say considering [[PlayerPunch what happened just before he said it]]. The statement carries the implication that she's likely to ''die'' before she reaches adulthood.
*** Edgar doesn't say quite the same thing in the original Japanese version, what he says there is something like "That's just criminal......Don't even think of it." From what I've heard that line is supposedly meant as a joke.
** Gestahl's reactions to your behavior at the imperial banquet offer a lot of ways to interpret his character. Toasting the Empire or the Returners, it's obvious there which he'd prefer, but "To our hometowns!" gets the best reaction, particularly interesting since Vector ''is'' his home. Is he approving of your choice because he appreciates you're fighting to defend your homes, or because he's already planning to abandon the remaining Imperials and take power on his own? The best reaction to the question of Celes' loyalties is to declare total trust of her. Is he pleased you trust an ally and didn't turn on them because of what Kefka said, or does he think you're foolish for trusting her so easily after all that she's done and that means his next plan will go well?
** Non-translation related: Locke Cole: star-crossed lover or incredibly creepy man who's so fraught with attachment issues that he keeps his dead girlfriend preserved in a crazy old man's basement?
*** The creepiness is lessened when it's revealed [[spoiler:Locke planned to use the Phoenix Esper to revive Rachel]].
** Terra, is her Esper form just a simple transformation, or does the Esper have its own will and mind separate from the human side? In the case of the latter, is it an entirely different person from Terra, or just another side of her personality?
** Kefka: Destroys everything he can because he thinks it's fun and believes love and friendship are just temporary diversions from the inevitability of death, or a ''very'' dark WoobieDestroyerOfWorlds so twisted by Magitek experiments that he actually can't feel love and friendship anymore and destroys because it's all that gives meaning to his life now? ''VideoGame/DissidiaFinalFantasy'' actually nudges towards the latter, with one of Kefka's iconic nihilistic speeches being voiced with a very sorrowful and melancholy tone...only for the prequel to nudge back towards the former where he's a shining ManipulativeBastard.
*** Chronologically, ''Dissidia'' shows him becoming more pitiful in death than he ever was in life. One thing that can't be denied is that, monster or woobie, Kefka's a mad dog whose very existence & reason for living run counterpoint to the world he exists in.
*** And then between releases of the original game too. In the Japanese version Kefka was a [[TheFool laughing idiot]] and practically a [[TheScrappy Scrappy]], while in the English version Ted Woolsey made him deeply hateful and cruel while keeping his sense of humor, which made him even darker than if it had been removed.
** UpToEleven with the entire group of the Returners! At one point early on, Edgar tells Terra that they would be [[NotSoDifferent no different than the Empire]] if they pushed her too hard to fight for the Returners' cause. Internet debates have continued to rage as to whether or not the Returners were still using and manipulating Terra, whether they cared to admit it or not.
** Atma Weapon/Ultima Buster. Not necessarily the boss itself, but the meaning of its infamous MindScrew pre-battle speech ranges from it believing that the only point to existence [[BloodKnight is to fight]] (hence why it immediately begins attacks after its finished), believing that it [[TheWorldIsNotReady is above humans and that the player characters are unworthy to know]], believing that there [[TheAntiNihilist is no meaning but it choosing to fight the party anyway]] ([[DespairEventHorizon or that there's no meaning to anything period]]), or just being a {{Troll}}.
--> SNES: "I'm Atma... ... Left here since the birth... Forgotten in the river of time... I've had eternity to... Ponder the meaning of things... And now I have an answer..."
--> GBA: "I am the one known as Ultima... Forged an eternity ago and left here... Forgotten in the mists of time... Long have I pondered what I should do... Long, long have I pondered... But now it seems I have an answer..."
* AntiClimaxBoss:
** In the battle aboard the Phantom Train, Ziegfried only has 100 HP and will die in one attack. PlayedForLaughs, as Ziegfried had been [[MilesGloriosus talking about]] [[SmallNameBigEgo how good a swordsman he is]] just before the fight. This makes more sense when you discover in the World of Ruin that Ziegfried is an impostor of Siegfried, who actually ''is'' a skilled swordsman. (Note that the spelling distinction is only present in Woolsey's translation, although he sometimes spells the impostor's name Sigfried; the GBA version removed the distinction).
** The Phantom Train itself is this if you remember that ReviveKillsZombie.
** ''Many'' other bosses count if [[LoopholeAbuse you abuse]] the Vanish / X-Zone GoodBadBug.
** Some fans feel Kefka to be this. By the time you've recruited all the characters and done all their side-quests, you're likely to be levelled up enough that the Kefka fight won't be that challenging. The three tiers of monsters you have to fight before you encounter Kefka are often more challenging than he is himself.
** Likewise, by the time you've beaten Soul Shrine, the fight with Omega Weapon is likely to be a CurbStompBattle. It doesn't help that unlike Kaiser Dragon, Omega doesn't have any sort of speech or dramatic entry, he's just randomly there.
* SugarWiki/AwesomeMusic: The piece players tend to remember most fondly is [[http://www.youtube.com/watch?v=mGqqnlwr7-4&fmt=18 Aria De Mezzo Carattere]], the centerpiece of the Opera House sequence. [[AwesomeMusic/FinalFantasy The Awesome Music page]] for the Final Fantasy series lists many more.
* [[Awesome/VideoGameLevels Awesome Video Game Levels]]: ''Final Fantasy VI'' is remembered in part for having some of the best dungeon design in the entire series, if not ''the'' best. Some highlights include:
** The opening. You play as an unnamed girl in a Magitek weapon. You have an insane amount of power for the opening fights, and the atmosphere is mysterious and quite literally chilling.
** The Magitek Research Facility, featuring one of the best music tracks in the game, several intense boss fights and, finally, a frantic mine cart chase.
** Or, of course, the Opera, perhaps the most perfect blend of story-telling and gameplay in an RPG.
** What about the Phantom Train? The music here is one of the best as well, and culminates with perhaps the biggest example of CrazyAwesome. Sabin can ''[[{{Badass}} suplex a friggin' train]]!''
** The Floating Continent is another highlight, despite also being ThatOneLevel. The fact that it has a truly awesome soundtrack doesn't hurt anything, nor does the party's ''epic'' confrontation with Gestahl and Kefka. Nor does the fact that it leads into possibly the most devastating plot twist in the game.
** The Phoenix Cave, another ThatOneLevel that still manages to be awesome, has to rank high on the list too. It's so complicated the party has to break up into two groups to progress through it, and each group has to help the other progress.
** And then there's the unforgettable [[TheVeryDefinitelyFinalDungeon Kefka's Tower]], which outdoes the Phoenix Cave's complexity by requiring ''three'' groups in order to get through, [[TeamworkPuzzleGame solving puzzles to help each other scale the twisted mountain of debris]], with [[AwesomeMusic the music]] lending itself to some of the greatest tension ever in a video game.
* BadassDecay: Espers are a far cry from the all-mighty demigods Summons are in other games. Most of the attacking Espers are just too low-power to be of use, and of the status ones, their effects are often underwhelming. Only a handful of Espers are worth summoning, and then there's the problem that you can only summon them once per battle, making them TooAwesomeToUse.
* BigLippedAlligatorMoment:
** In the Narshe mines, you find a room used to test applicants to the city guard, where you must pick the proper path through a maze. Picking the wrong path results in lights surrounding you; tagging the correct light dispels them, tagging wrong initiates a battle with undead enemies, then you're sent back to start. Besides this part of the quest coming out of nowhere, serving no purpose, and never being mentioned again, one must wonder how the Narshe guards set up such a test that is clearly using magic in some form, when magic is thought to be a myth and normal humans can't use it.
** The Imperial Air Force sequence. The FMV in the ''Anthologies'' release notwithstanding, nothing in any of the game's releases hints that the Empire even ''has'' an air force. Then suddenly a massive fleet of flying {{Mini Mecha}}s are attacking you.
* BrokenBase: Debates over the quality of the World of Ruin part of the game, whether the SNES or GBA release is the superior version of the game, and whether Kefka is the greatest RPG villain of all time or just a cheap knock-off of The Joker.
* ComplacentGamingSyndrome: Step 1: Get the Ragnarok Esper/Paladin Shield. Step 2: Teach everyone Ultima. Step 3: Spam Ultima. Bonus points if you do this and then complain on the internet about every character being the same.
* CompleteMonster: [[MonsterClown Kefka Palazzo's]] backstory establishes that he was the first [[SuperSoldier Magitek knight]] created, but the [[PsychoPrototype imperfections of the process drove]] him [[AxCrazy insane]]. It shows through the various acts he performs throughout the game including arson; poisoning Doma (made more impactful by showing how it affects the character of Cyan, whose wife and son die in the process); stabbing General Leo to death after the latter tries to stop him; killing the Espers at Thamasa (not caring about the deaths of the Magitek-armored minions accompanying him); and destroying the world halfway through the game. He [[OmnicidalManiac seeks joy in destruction]] and is prone to [[LaughingMad laughing like mad]] amidst the chaos. He has also stated that he [[LovesTheSoundOfScreaming enjoys hearing people scream]]. Kefka absorbs the magic from the Warring Triad, so when he is finally defeated all of the magic disappears from the world and all the espers go extinct. While he may [[NotSoHarmlessVillain look]] [[BewareTheSillyOnes silly]], some of his dialogue is [[LaughablyEvil darkly comical]], and some translations give him a [[FauxAffablyEvil feigned charm and affability]], [[KnightOfCerebus his actions are portrayed in a horrific and often tragic light]]. He embodies despair, hatred and death and believes that [[StrawNihilist life is meaningless]], finding [[ForTheEvulz destruction fun]] because "precious lives" are lost.
* DemonicSpider:
** The Brachiosaur. A regular enemy that is so strong, he actually puts the Warring Triad to shame. It can use Disasters to hit the party with status ailments, casts Meteor and Ultima, and its physical blows pack a wallop. It also happens to have 46,000 HP, as much as end-game bosses.
** The Tyrannosaur. He's essentially a mini Brachiosaur, armed with Meteor, a powerful Bite attack that will pretty much always kill the target, and if they attack in pairs it's ''always'' a pincer attack so you can't flee. Once you get strong enough to survive their attacks they're a useful level grinding target. The Brachiosaur, however, is simply too dangerous to suffer the same degradation without putting the player at risk of a game over. (Unless you [[GameBreaker spam Ultima]].)
** The Greater Mantis, which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.
** ''Ninjas''. They Throw weapons, which will ignore defense and do such high damage it's likely an instant kill, or do unblockable elemental damage to the entire party, and the party cannot flee from them. In Kefka's Tower, you're likely to run into a pair of Ninja [[PaletteSwap palette swaps]] called Outsiders, in the company of a Cherry. Along with all the tricks described here for the Ninja that the Outsiders have themselves, the Cherry will dualcast powerful spells like Flare, Holy and the level three elemental spells along with healing magic on the enemy party, and has a 33% chance to counter any damage with Meteor. It's enemy encounters like this that make you ''thankful'' that Ultima is a GameBreaker.
** Face, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that you can't run away from them. It doesn't help that Faces can counter all attacks with 1000 Needles/Blow Fish.
** Many enemies in Kefka's Tower:
*** The Death Machine, which counters any attack with up to ''four'' uses of Blaster, a OneHitKO attack that can hit the party. It has a low hit rate, but with four uses the odds are not looking good for it to miss all four times...
*** The Gamma. It can inflict Doom on you and spams Wave Cannon and Atomic Ray.
*** [=InnoSents=] attack in threes and open every battle with each of them using Brainblast to potentially Confuse three party members. Then they spend their time spamming Plasma, a powerful single-hit Lightning attack, or Freezing Dust, Freezing a party member. And every fifth turn they can use Lv.? Holy, which will ''hurt'' if it hits.
*** The Yojimbo. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it ''always'' uses Eye For An Eye on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evade because it ignores Instant Death protection.
** In Darill's Tomb, you can be grateful that the Borghese only appears in the first room of the tomb. On their first turn, they have a 66% chance of using Zombie Touch, instantly turning a party member into a Zombie. Then they have two individual 33% chances to use it again ''in the same turn'', potentially incapacitating three of your party members, at a time where if you skipped Sabin you only have three and thus this is a TotalPartyKill. And even if you do have Sabin, don't relax yet, because the Borghese can attack in pairs.
** Level 90 Magic in the Cultist's Tower. Did you do that trick where you give everyone Reflect Rings? Level 90 Magic doesn't care. It can cast Meteor and Meltdown, both of which completely ignore Reflect by virtue of hitting everyone on the screen, caster and enemies alike, and has more than enough HP (combined with a high Magic Defense) to ignore the damage it takes itself. The only upside for your party is that it likes to cast Stop, which it has no immunity to should it reflect.
** Intagir. Found on Triangle Island in the World of Balance, the fight starts with the enemy already invisible so it is immune to physical attacks. Use a magic attack and it will appear, cast Meteor, then promptly hide again. Has a lot of HP for that point of the game and Meteo really freaking hurts. You will be glad that the Vanish+Stop/Break/Doom/X-Zone trick works on it, provided you know one of those spells.
* EarWorm: [[http://www.youtube.com/watch?v=a6t_uyg_pF8 Terra's Theme]]. In addition to being SugarWiki/AwesomeMusic, of course.
* EndingFatigue: The entire World of Ruin. After the party acquires the Falcon near the beginning, the game takes a sudden shift along the SlidingScaleOfLinearityVsOpenness and completely abandons any attempt at linear storytelling. What had been a tightly-woven, suspenseful plot becomes a collection of (almost) completely independent segments concerning each individual missing party member that can be done in (almost) any order the player feels like. The shift in focus, from [[SlidingScaleOfLinearityVsOpenness linear to open]] and from event-driven to character driven, can make it feel as though the story comes to a screeching halt at the game's midpoint. It's actually possible to forget that [[FinalBoss Kefka]] even exists -- and even if you don't, encountering all the Magitek-based enemies in his tower can still come as a shock because the Empire was last seen and mentioned at the halfway point.
** More literally, the actual ending sequence itself is very long for an SNES game, clocking in at about thirty minutes.
* EnjoyTheStorySkipTheGame: As with many ''Franchise/FinalFantasy'' entries, it's more loved for its memorable story and cast of characters than its gameplay
* EnsembleDarkhorse:
** [[AFatherToHisMen General Leo]], for being one of the only major decent citizens of the Empire and a FourStarBadass to boot. Before there was Aerith, there were rumors of ways to revive him and recruit him as a permanent party member.
** Ultros managed to take on this role too, being one of the most memorable characters in the game. He's a flipping octopus, what more is there to say?
** Sabin became one thanks to the incident that turned him into a MemeticBadass, but also thanks to getting some of the most amusing lines in the game.
** Relm. She's [[{{Moe}} cute as a button,]] [[LittleMissSnarker surprisingly sharp-tongued,]] and once you can get the hang of her [[DifficultButAwesome unusual combat style,]] she turns out to be [[BadassAdorable inexplicably powerful]] with the highest base magic stat in the game. Yes, that includes Terra. Having a [[AwesomeMusic unique theme all to herself ]] [[spoiler:and turning out to be Shadow's daughter]] doesn't hurt either. You'd assume with all that she'd be an important character, right? Wrong. She has just enough lines to establish her character quirks and personality, and is otherwise completely superfluous.
** Setzer, especially on account of his CoolAirship, the Blackjack.
** Shadow the assassin and his dog Interceptor. He's a {{Ninja}}. That is all.
* EpilepticTrees:
** There was some fan speculation that Kefka was formerly Baram, Shadow[[spoiler:/Clyde's]] partner in crime that he failed to give a mercy killing to. There's no evidence to suggest it, but that's why it's called speculation.
** Gogo seems designed to grow them. S/he could be Relm's mother, Baram, Banon, or Senator Adlai Stevenson.
* FamilyUnfriendlyAesop: Cid telling Celes that the other survivors, overcome by depression, would take a leap of faith from a cliff and it "perked them right up!". So if you're depressed, jumping off of a cliff is the best way to cheer yourself up.
* FandomRivalry: Big time with ''VII''. Fans and critics alike will point to either as the best ''Final Fantasy'' games ever, or even one of the greatest video games of all time. There's also the rivalry between Kefka and Sephiroth for who is the superior villain, and even which of their musical themes is better.
* {{Fanon}}:
** Terra is often portrayed in fanworks as too naive to realize that she's being flirted with due to the scene with Edgar at the beginning. The only thing is, that scene wouldn't ''work'' if Terra was too naive to pick up on the flirting. She clearly recognizes it, but is troubled by the fact that she has no emotional reaction to it.
** Many fans like to spell Celes' last name as "Chère," as it's the feminine form of the French word for "dear/treasured/precious".
** Many fans believe that the Gogo that appears in this game is the same Gogo from ''VideoGame/FinalFantasyV'', as the end of his [[WaitingPuzzle "fight"]] ends with him throwing himself into the Void, and Gilgamesh, who debuted in that game, canonically travels through the different games through the power of the Void.
* FanPreferredCouple:
** A fairly significant portion of the fanbase {{ship|ping}}s Terra/Locke, despite the fact that Locke/Celes is the OfficialCouple. Celes/Edgar is also a fairly common ship, and the Japanese fanbase for Terra/Sabin is quite significant.
** Setzer: Setzer reacts with interest when Terra's name is first mentioned, and Terra is the only person to ask Setzer a personal question during the whole World of Balance; when the world is destroyed, it's Setzer who grabs Terra from the split deck of the Blackjack. Setzer will save Celes in the ending instead of Locke if Locke is not present. Celes will also encourage Setzer to fight Kefka and to recover his friends' airship, snapping him out of despair.
** Special mention for the [[FoeYay Kefka/Terra]] (Japanese) fanbase. There is definitely a good bit of fanart for them.
** Some fans also ship [[LesYay Terra and Celes]]. Celes in the ending is frightened that Terra would disappear, and shows grave concern for her fate. After they escape the tower, it is Celes that looks for Terra, finding her unconscious on the airship's engine and pulls her off. Celes is shown standing behind Terra when she takes off her headband in freedom. This suggests that Celes should be in the party whenever they are in Mobliz for Terra's recruitment.
** [[VideoGame/FinalFantasyV Bartz]]/[[CrossoverShip Terra]] is popular among certain circles. The fact that neither of them have an official love interest helps.
* FauxSymbolism:
** Terra's mother's in the SNES version is named ''Madonna''. Real subtle, game.
** Kefka's final battle has the aformentioned three tiers of eldritch abominations, these parallel ''Literature/TheDivineComedy'', with hell, purgatory, Jesus Christ and the virgin Mary/Heaven, and the meeting with Kefka as God, who says that life is meaningless.
* FountainOfMemes: Say it with us now -- Kefka! Or rather, Ted Woolsey's Kefka. Many have gone on to become {{Ascended Meme}}s in ''Dissidia''.
-->"Son of a submariner!" \\
"I HATE HATE HATE (repeat x number of times) HATE YOU!" \\
"'Wait' he says. Do I look like a waiter?" \\
"This is sickening! You sound like chapters from a self-help booklet!" \\
"Run run, or you'll be well done!"
** And of course, his laugh.
* GameBreaker: Lots. The game is perhaps one of the easiest of the series, and it takes very little effort to make your characters much, much stronger than anything they'll ever have to face.
** Ultima. Hits all enemies for huge damage that ignores defense, cannot be blocked or reflected, and is non-elemental. The catch with it is that it has a low learn rate from only a couple sources and costs 80 MP, but once you ''do'' learn it and use one of the two ways below to circumvent the MP problem, Ultima will end most enemy encounters in one casting, and anything that might survive probably won't last much longer.
** Osmose. For the cost of 1 MP it absorbs MP from an enemy, and has enough power that it'll probably fully restore your MP in one shot. Further, one of the Espers that teaches it does so at a high learn rate. Unless you're fighting undead enemies immune to it, Osmose pretty much solves your party's need for MP-restoring items and eliminates the drawback of high-MP spells.
** The Celestriad. A Relic that saps the MP cost of all magic and Lores to 1. 'nuff said.
** Not using a full party. The game is designed assuming that you are always using the maximum number of characters available, but using fewer characters when you have the option makes the game much easier. This is because XP is divided between party members. With only 1 or 2 characters, they'll gain XP much faster than intended and quickly reach the level where they can one shot every encounter. And since the game periodically bumps up characters to the party average, all of your unused characters will eventually end up at a much higher level than they would have been if you had actually used them in battle. Using say, Sabin and Celes only trivializes almost the entire game.
** The magic spell Quick. It lets your character take two more turns without any other enemies or party members able to interrupt them. It costs 99 MP but that's where Osmose or the Celestriad come in.
** The Master's Scroll and Genji Glove combination allows a character to attack eight times at once. Get them a defense-ignoring weapon or two (or just train their Strength really high) and use Quick on them, and ''anything'' they hit will die in one turn. Even Kaiser Dragon and Omega Weapon won't last long against such power.
** In the SNES version, it was possible to kill any enemy, including bosses (except for [[FinalBoss the game-ending boss]]), by casting Vanish on said enemy and then casting Doom (now Death) or X-Zone (now Banish). This was because the Invisibility status effect (which Vanish causes) makes it impossible for spells to "Miss". And, for some strange reason, "instant death" wasn't actually included as part of the standard ContractualBossImmunity to status ailments - they had a 100% chance of dodging them, but if you somehow managed to get the spell to connect in spite of this, it would indeed work.
** Gau is this throughout most of the game [[GuideDangIt if you know]] [[MagikarpPower which Rages are worth getting]] and [[SituationalSword where to use them]]. Used right, he's capable of [[OneHitKill one-]] or two-shotting many bosses and carrying the rest of the party through what would otherwise be ThatOneLevel with no problem.
*** In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Merit Award, and Cyan's Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, ''and'' has a chance of casting Wind Slash each attack to hit all enemies. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Tempest.
*** If you want to play a little more defensively, have Gau Rage Magic Urn instead of Stray Cat to get immunity to everything in the book except non-elemental magic, and his 50% chance of casting Curaga on himself will fix any damage that gets dealt.
** A bug in the SNES version causes the [=MBlock=] (Magic Evasion) stat to determine a character's chances of blocking both physical attacks and magical attacks. A lot of weapons and relics increase [=MBlock=], making it fairly simple to raise [=MBlock=] to 127%, at which point any attack, magical or physical, that can be blocked probably will.
** Some characters can have their Defense stat raised all the way to 255, when physical blows will do a single point of damage in the front row. In the back, it does ''zero''.
** The GBA version allows you to save your game after being the FinalBoss and pick up after. It so happens that two enemies in the final battle have the Ultima Weapon and the Lightbringer as steals, meaning you can farm the best weapons in the game for an infinite supply of them.
** {{Dragoon}} Boots + Dragon Horn + Holy Lance turns Edgar or Mog into a bouncing engine of destruction capable of dealing obscene amounts of damage to multiple targets from the back row. Not that defense matters much since they'll be spending most of the battle offscreen and unable to be targeted.
* GeniusBonus: Woolsey clearly had a classical education: not only is Terra a nice counterpart to Celes (Earth and Sky), but in the famous Opera House scene, Celes replaces 'Maria', a famous singer. One of the most famous opera divas in history is named ''Maria Callas.''
* GermansLoveDavidHasselhoff: The Japanese just find Kefka [[StrawNihilist annoying]]. Heck, the entire game is like this. Among North American fans it's one of the most popular games, especially among old-school SNES players, and considered [[FandomRivalry a big rival to]] [[VideoGame/FinalFantasyVII its successor]]. However, in Japan it was considered a step down from ''VideoGame/FinalFantasyV'', which Japanese players loved due to its Job System, customization choices and [[{{Kawaisa}} sheer cuteness]]. [[WordOfGod Yoshinori Kitase himself]] has said that [[http://www.gamesradar.com/making-final-fantasy-6/ he often has Western fans ask him to autograph]] their ''Final Fantasy III'' cases when in Japan he'd expect more for Japanese fans to ask the same of ''Final Fantasy VII''.
* GoddamnBats:
** Level 80 Magic in the Cultist's Tower seems designed to frustrate players who think Reflect Rings will make them untouchable. All it ever casts is healing magic (all levels of Cure, Reraise, and Esuna). This is hardly a problem if you're unprotected, but if you have Reflect, it takes ''forever'' to kill it. Thankfully, it's weak to poison - not that this makes having a powerful attack immediately followed by a bounced Curaga undoing all the damage any less annoying.
** Ings in the Cave to the Sealed Gate, and their palette swaps, the Misfits, on the Floating Continent. They'll inflict Blind on the party, and use the Lifeshaver attack; and with their high magic, if they've been sufficiently damaged, it'll likely KO whoever it hits while healing the user. They're probably not going to end your game since they can only kill one person at a time and are otherwise unremarkable enemies, they're just very annoying. Also, the Outcasts are found in the main area of the Cave to the Sealed Gate, and as one of only two enemy types in this very long area, they're likely gonna be in every single fight you have for the dungeon. They're so infamous, many walkthroughs advise the player Steal a bunch of Gaia Gears from enemies near Thamasa and go through the dungeons with only party members that can equip them.[[note]]Lifeshaver is Earth-elemental, and since Gaia Gear absorbs Earth, this reverses Lifeshaver to heal the party and damage the Outcast. At that point they're just annoyingly persistent.[[/note]]
** Balloons, the bomb enemies in the burning house in Thamasa. They're not very strong; a good Blizzara will weaken if not outright kill them, and Strago comes with a very spammable Water-elemental Lore that can do the same. But not only are they the only encounter in the dungeon, but the flames you see also spark encounters with them, and contrary to Strago's advice it's pretty much impossible to avoid them. The result is that for a good half hour or so, every enemy encounter you experience will be the same enemies that are easily killed in one round, yet they keep coming.
* GoddamnedBoss:
** Chadarnook is not a particularly difficult boss, as it only uses low-level lightning attacks that can be absorbed or healed easily, and it is weak to the common Fire element and has fairly low HP. The annoyance is that it regularly changes between its Demon form and the Goddess in the picture it is possessing. The Goddess will use status attacks like Lullaby and Entice, and casts Poltergeist, inflicting a status ailment that regularly drains your HP and cannot be healed. The two switch based on both an unseen timer in their AI script and on how many times you attack them, and it's possible that the Demon will come out, then immediately switch back to the Goddess just as you order an attack. Oh, and you can't kill the Goddess, she just regenerates. The fight boils down to waiting for the Goddess to switch places with Demon, then calling up a volley of attacks and hoping it doesn't switch back before they go off.
** Deathgaze, for being a CowardlyBoss that you encounter at random on the airship in the World of Ruin. He's got an annoying tendency to run away after just a couple of turns, and it can take anywhere from a couple of seconds to twenty minutes or longer to encounter him again! And you do want to encounter him, since he drops the Bahamut magicite upon defeating him, which teaches the very-useful Flare spell. Of course, when you first get the airship, Deathgaze is about twice your level and will [[CurbStompBattle curbstomp]] you effortlessly if you encounter him.
* GoodBadBugs:
** The developers forgot to give the Phantom Train immunity to Sabin's Meteor Strike ability (and, on another note, it lacks ContractualBossImmunity against [[ReviveKillsZombie one-hitting it with a Phoenix Down]]). Being able to slam a possessed, undead train at full speed forcefully into the ground while running from it made Sabin a MemeticBadass and lead to [[WebVideo/TheSpoonyExperiment The Spoony One]]'s famous "MOTHERFUCKER SUPLEXED A TRAIN!" reaction.
** In the SNES version, you can cast Vanish and then Doom on nearly any boss for an instant win. In the GBA version, you can no longer kill enemies who are immune to instant death attacks with this method, but it still works on all enemies who aren't.
** Psycho Cyan. Basically, you use his second Bushido skill to have him counter the next attack, then you kill him off and revive him while the status is still active, making the counterattack able to trigger on any attack, including his own. Then you inflict him with Imp status, which makes him use a normal attack instead of the Bushido attack when he counters. The result is that, once triggered initially, Cyan will attack an enemy and then counter his own attack with another attack on an enemy, over and over and over until all enemies are dead.
** The status ailment, Blind, actually does nothing because of one of these. A character that was blinded would have any enemy s/he targeted get a massive evasion boost. The problem was that, because of an error in the game's code, evasion doesn't do what it's supposed to do (instead regulating all evasion to the [=MBlock=] stat). So the target's evasion would go up, but because the stat did nothing, the Blind status wasn't detrimental in any way (except preventing Strago from learning Lores--[[HandWave he can only copy what he sees]]). This was fixed in the GBA version.
** In at least all versions, you can unlock the RNG needed for the beneficial Joker's Death. All you have to do is use an Echo Screen, then ''immediately'' switch to Setzer to use the slots. If done right and a bit of luck, it gives you a Joker's Death that kills all enemies, regardless of resistances. This was ''not'' fixed in both the PS port and the GBA rerelease.
** [[http://lparchive.org/Breaking-Final-Fantasy-VI/ A thread on the Let's Play Archive]] shows off a bunch of these. The most impressive ones (from a reader's standpoint) involve playing the game for ''several hours'' without saving, then getting yourself killed at ''exactly'' the right time -- it's pretty easy to see why it took so long after release to find them.
** The infamous Relm Sketch glitch for the SNES version of the game. It does run the risk of deleting your save games but if you are using only one save file, you can save after the glitch and have nothing to worry about or if you are playing on an emulator, you can just use save states. The freezing of the game can be avoided if you fight certain groups of enemies (old walkthroughs advised using the Vanish/Sketch trick on the Gabbledegaks in Zozo). Pull it off right, and you can get over 99 Gem Boxes and over 99 Economizers and even well over 255 Dirks which can be sold to gain an obscene amount of money. This trick was removed in later versions of the game.
** There is a [[https://www.youtube.com/watch?v=PQvLvRdfmk4 glitch]] that allows you to spam [[OneHitKill Joker Doom]], Setzer's ultimate attack which is supposed to be accessible only under certain circumstances, in almost every boss fight (and it is effective in nearly all of them). It's dangerous to pull off without frame-precise timing (although PauseScumming allows you to perform it even in real-time play), but naturally, tool-assisted {{speed run}}s abuse the hell out of it. [[http://tasvideos.org/1555M.html Here]] are two [[http://tasvideos.org/549M.html examples]].
** Try taking Banon for a Chocobo ride sometime when he's leading the party after the ride down the Lethe River.
** The spell X-Zone kills all enemies and delays any scripts they would execute on death by a round. This makes the battle with Wrexsoul incredibly easy. Wrexsoul removes himself from battle and the party fights the Soul Savers, who automatically revive on death. However, if you kill them both at the same time with Banish, their revival is delayed, the game detects all enemies have been defeated, and you win the battle on your first turn with one spell.
* HarsherInHindsight:
** During development the developers were originally going to have Terra vanish at the end of the game along with the Espers, but thought that it would be [[PlayerPunch going too far]]. [[VideoGame/FinalFantasyX Four games later]] [[VideoGame/CrisisCore and]] [[VideoGame/FinalFantasyXIII2 beyond]], they appear to be [[ChangedMyMindKid over that way of thinking]].
* HilariousInHindsight:
** Terra's field sprite bears a physical resemblance to [[Manga/DragonBall Bulma]]. Keep this in mind when playing ''DissidiaFinalFantasy'' where Kefka is voiced by Shigeru Chiba, who previously voiced Emperor Pilaf from ''Manga/DragonBall'', and his somewhat Yandere-esque traits towards Terra throughout the story, when Pilaf attempted to blow a kiss towards Bulma.
** Let's recount the UrbanLegendOfZelda about the Eight Dragons, shall we? By Petrifying the Blue Dragon you can get the Raiden magicite without losing Odin, allowing you to get all the Magicite pieces at once. Then once you killed all Eight Dragons and got Crusader, you would be forced into a rematch with stronger forms of the Eight Dragons, ending with a fight against their boss, [=CzarDragon=]. Well, take a look at the Gameboy Advance port -- the bonus dungeon Dragon's Den pits you against powered-up forms of the Eight Dragons to unlock the path to the depths of the dungeon where you fight the superboss Kaiser Dragon, he guards the ultimate Magicite Diabolos, and the Soul Shrine bonus dungeons ends with a fight against all Eight Dragons followed by Kaiser Dragon. And let us not forgot that Kaiser Dragon's sprite and pre-battle taunt are all obviously updated versions of [=CzarDragon's=] sprite and taunt found by hacking the SNES coding. It's like AscendedMeme and DummiedOut came together to have a beautiful ironic baby that made the fandom's rumors about cut content come to life.
** The SNES version of the game had a relic called "Goggles" which were supposed to render the wearer immune to blindness. However, the truth is the Blindness status effect was bugged and had no effect on gameplay, making the goggles in turn have no effect either. [[TheGogglesDoNothing The Goggles were doing nothing]] long before this trope was ever named! Or even before ''WesternAnimation/TheSimpsons'' named it in the first place.
*** There actually is a hilarious glitch involving the goggles which was [[https://www.youtube.com/watch?v=tIjJZNM3rDA&feature=youtu.be&t=2h59m00s heavily abused]] in a recent speedrun. However, it involves using them as an item in combination with the Sketch glitch, meaning that their original purpose is ''still'' useless.
* IronWoobie: The main cast: about 10 depressed/near suicidal badass magic knights with heart-wrenchingly sad backstories.
* ItWasHisSled:
** It can be easy to forget these days that it was a twist that Kefka was the BigBad. While Emperor Gestahl fit the mold of previous villains which tended to be TinTyrant EvilOverlord types, Kefka had more in common with [[VideoGame/FinalFantasyV Gilgamesh]] or [[VideoGame/FinalFantasyII Borghen]], just one of the Emperor's more eccentric and wacky flunkies who keeps popping up. Then comes the Floating Continent, where Kefka proves too insane to control, overthrows Gestahl, and takes power for himself. These days, the one thing most everyone is likely to learn about this game at a glance is that Kefka is the villain.
** Thanks to ''Dissidia'', everyone knows now that Terra is half-Esper. Again, probably one of the first things you're going to learn about her. It was supposed to be the DrivingQuestion for the first third of the game or so.
* LGBTFanbase: If you find gay ''VI'' fanart, there's an extremely good chance it's going to feature Sabin.
* LoveToHate: Kefka, who else?
* MagnificentBastard: As a sharp contrast to many other ''Final Fantasy'' villains, Kefka is obviously ''not'' the BigBad at the start of the game, he commands no forces except two bodyguards, has low power levels, and in general is just a flunky of Gestahl. But over the course of the game he slowly increases his powers, gains influence in the Empire, and the party learns he hates being at Gestahl's command and is biding his time waiting for a chance to seize power for himself. Then the chance comes and he successfully takes it.
* MarathonBoss: The [=MagiMaster=] casts Ultima as a LastDitchMove, and it will usually hit each member of your party for more than their maximum hit points. One way to survive is to reduce the [=MagiMaster=]'s MP to zero so it won't be able to cast the spell. (The [=MagiMaster=] is also one of several enemies that will die if it has zero MP.) Unfortunately, it has 50,000 MP and the spell Rasp only does about 300 points of MP damage per casting.[[note]]Fortunately, Life 3 / Reraise can enable your party members to survive the Ultima attack, and if you use the [[NotCompletelyUseless Palidor / Quetzalli summon]] at the right time, various characters can avoid it altogether.[[/note]]
* MemeticBadass: Sabin can [[https://www.youtube.com/watch?v=2u84cH_bmTA suplex a train]] ''and'' [[https://www.youtube.com/watch?v=_zExDUoaZPo himself]].
* MemeticMutation:
** Celes's "I'm a general, not some opera floozy!" And many of Kefka's lines as listed above.
** Celes has two outfits - her yellow and purple uniform from concept art and [=FMVs=], and her {{Stripperific}} LeotardOfPower and BadassCape. Fans mostly prefer the leotard.
** Sabin's ability to Suplex/Meteor Strike the Phantom Train (read: lifting the ''entire train'' into the air and slamming it back down) has inspired scores of jokes and fanart of the incident.
* MoralEventHorizon: Kefka poisoning an entire city, all the while taking sadistic delight in it.
* {{Narm}}:
** Some of Kefka's lines can reach this point.
--> '''Kefka:''' HATE HATE HATE
--> '''Kefka:''' Son of a submariner!
** Everything about Rachel, for fans who [[AlternateCharacterInterpretation find Locke's attitude towards her creepy]].
** Some of the attack names are this in the SNES version thanks to CharacterNameLimits, the ones that stand out being Meltdown becoming Merton and 1000 Needles becoming [[BlindIdiotTranslation Blow]] [[FlatWhat Fish]].
** The siege of Doma. Knowing the Empire has a full camp set up and is attacking a fortified castle of battle-ready soldiers, you're probably gearing up for a BigBadassBattleSequence. What follows is the Imperial troopers ineffectually throwing themselves at the castle walls (a couple of them run back and forth aimlessly), the Doma soldiers doing absolutely nothing to fight back and lamenting they can't hold them off, and then Cyan casually walks outside, kills the attack commander (probably in one hit), and the Imperials turn and flee. What could have been an epic battle instead makes both sides look like ineffectual fools who don't even know how to fight.
* NarmCharm: The above two Kefka quotes had a lot to do with his popularity.
* NeverLiveItDown: Benign example- Ask most people the first thing they think of when they hear about Sabin, and it'll likely be how he has the capacity to suplex [[AdvancingBossOfDoom the Phantom Train]].
* OneSceneWonder: Vargas. Also, Siegfried, Lone Wolf, and Kappa, all of whom end up being completely unimportant to the story.
* PlayerPunch: Maybe more than any other game in the series. It certainly has more listed on the page for the trope than any other individual game in the series (FFVII and its sequels/prequels are grouped together). [[spoiler:Leo's death]] and [[spoiler:the faux endings in Thamasa and the Floating Continent]] may be the worst of them.
* RescuedFromTheScrappyHeap: In a bizarre version, the Woolseyism actually rescued Kefka, who was TheScrappy in Japan, from the international heap.
* TheScrappy: The [[BrattyHalfPint spoiled rich kid]] at the action house in Jidoor is hated by ''everybody'' for making you waste time with him making his father buy him useless items like a scale model ship or a robot imp. Sometimes ''up to ten times in a row''. Especially aggravating if you're playing the [[UpdatedRerelease Advance version]] and just want to get the goddamn Excalipoor.
* ScrappyMechanic: Shadow randomly leaving the party. The first time is workable, he doesn't leave until after the Imperial Camp, and you can just run from encounters until you reach the Phantom Train, at which point he can't leave anymore. However, nothing excuses the second trip. He joins up in Kohlingen, charging you 3000 gil first of all, and from there up until you meet Ramuh, he has a chance to leave at any time after any battle. Imagine walking all the way from Kohlingen to Zozo, and as you enter town, you get into a battle after which Shadow leaves. Your choices now are to trek all the way ''back'' to Kohlingen, then to Narshe, to get a fourth party member, then come all the way back, or you can traverse one of the hardest areas of the game with a party of only three people. And if you have the insane idea to recruit him after Zozo and before the Opera House, he leaves during the performance, trapping you with three people ''all'' the way through the trip to Vector.
* SeinfeldIsUnfunny: Some reactions to playing this game nowadays are: Sadistic villain that wants to destroy the world and transforms into an angel? Characters with developed personalities and their own personal problems? Vast amount of side-quests with plenty of TearJerker worthy moments? The two most important protagonists are female? Dealing with real-life issues like suicide? Big deal; it's been done in video games before.
* SignatureScene: It's difficult to think of this game and not think of the opera.
* {{Squick}}: On the Floating Continent, Gestahl offers a chance for Celes to rejoin him; whereupon she'll get busy with Kefka and produce some heirs for him.
* ThatOneBoss:
** The Storm Dragon in Mt. Zozo. He has tons of HP, a brutal physical, and spells that both hit the entire party and are of the hard-to-defend-against Wind element. Oh, and because of in-game nudging, you're most definitely going to be hitting up his dungeon right near the beginning of the World of Ruin (it doesn't help that many of the walkthroughs on [=GameFAQs=] usually list Mt. Zozo first).
** Ultima Weapon on [[DiscOneFinalDungeon the Floating Continent]] can be very challenging for first-time players. The boss uses powerful magic, like Flare Star and Quake, that can deal significant damage to the entire party; it likes to follow this up by finishing off a weakened target with Flare for 700 (when generally most people won't break over 1300 by this time.) There's a trick that makes the fight significantly easier (casting Rasp on it to deplete its MP also kills it, and it won't use its stronger attacks since its HP remains full), but most players won't know that unless they look up strategies for fighting it.
** The Tentacles in Figaro Castle. They'll use Entwine and Stun to inflict Slow on your characters, then use Seize on them. A character hit by Seize is removed from the battle and subject to a gradual LifeDrain that heals the Tentacle that Seized it. Eventually the Tentacles let them go, but there's four tentacles so you can count on being Seized again very quickly. And if that's not bad enough, they'll use Poison and Bio, which continue to sap your health while Seize does the same. Finally, you only have a part of three people at best, and there's four Tentacles, all of which can use Seize; do the math. Unless you have Running Shoes (which makes you immune to Slow and they can't use Seize unless you're Slowed), prepare for a very difficult fight.
** Wrexsoul, for being a GuideDangIt PuzzleBoss. During most of the fight, Wrexsoul will "possess" one of your party members. To make him reveal himself so you can damage him, you have to ''kill your own party members'' until you happen to kill the one he's hiding in. You ''can'' win the fight by casting Banish, but then you don't get the item drop (a Guard/Pod Bracelet).
** Number 128 at the end of the Magitek Research Facility. He immediately follows five waves of forced encounters between which you cannot heal, you have to fight him with 3 characters because you just lost your 4th (your only healer, no less), not to mention that one of those characters is Locke (whose offense sucks at this point). And while the preceding events gave you a lot of new magicite, you don't have time to learn their spells because you're locked in an area with no enemy encounters, and the encounters before the fight don't give enough magic points to learn anything. On top of all of that, he's a difficult boss in his own right, with three targets that attack independently while also carrying an extremely rare, and powerful, item (the Kazekiri/Tempest) that may take many tries to successfully steal, prolonging the battle.
** [=MagiMaster=]. It comes at the top of a difficult dungeon in which characters can't use physical attacks, blasts you with powerful magic, changes its elemental weaknesses and resistances, and has 50,000 HP and MP. There are many tricks that you can use make the main part of the battle easy (for example, it's vulnerable to the Berserk status ailment), but the big problem is its LastDitchMove: when its HP reaches zero, it will try to cast Ultima, which will usually do more than enough damage to one-shot your entire party. Hope you either have Reraise or a lot of time on your hands with which to reduce its MP to zero (see MarathonBoss, above).
* ThatOneLevel:
** Zozo, thanks to its existence of Hill Gigas and Veil Dancers, both of whom can use powerful spells doing 200 damage to all your party members. It's also a very long dungeon with no save point before the boss. The game thankfully saves you having to go through it multiple times; the trip down and trip back up the tower are skipped in cutscenes.
** The beloved opera scene can be incredibly frustrating on the iOS version because of the vagaries of touch-screen controls, especially after Draco drops the flowers. If you make any kind of mis-step or hesitate for even half a second then you fail the level and have to start all over again from entering the opera house.
** The Floating Continent, due to its confusing layout, [[CheckpointStarvation shortage of proper save points]], [[DemonicSpiders powerful Mooks]], and the fact if you decide to drop back onto your airship half-way through the area to restock your resources or change party members, [[ContinuingIsPainful you have to start ALL THE WAY FROM THE BEGINNING]] when you go back up to the Floating Continent. Not to mention that most of the enemies in the random encounters are too powerful to risk level-grinding for XP and Gil, and some, like the [[DemonicSpiders Ninja]], can't even be escaped at all.
** The South Figaro cave in the World of Ruin. It has exactly five enemies that attack in various formations, and ''all'' of them can inflict Confuse in some manner; you only have a party of two people at the time, and neither South Figaro nor Nikeah sell any Relics that can negate Confuse. Unless you're lucky enough to have such a Relic leftover from the World of Balance, you're screwed. Additionally, the dungeon is a fair length, and at the end of it you fight the Tentacles, ThatOneBoss, without a chance to save or heal beforehand. That's right, there is no save point; if you die, start all over.
** The Phoenix Cave, which forces you to split your party into two groups just to be able to get Locke back. There are spiked tiles that can damage you for 400 HP every time you step on one. If all the members of one party are dead, then the other party is considered dead, leading to a possible game over. Finally, especially for those playing a low level run or a "perfect stats" run, there exists Face/Phase, a [[DemonicSpiders Demonic Spider]] type enemy who you cannot run away from and randomly counters all attacks with the Cactuar's [[FixedDamageAttack 1000 Needles]] attack. Worse, [[OhCrap you can't warp out]].
** Ebot's Rock, where you find Hidon (the source of what is considered Strago's best Lore, Grand Delta. There is a treasure chest that wants Coral, so you have to find it in the cave and feed it to the treasure chest. The game doesn't tell you how many pieces it needs, so you are constantly running around collecting Coral to feed it. However, it's another GuideDangIt -- you have to feed the chest 22 pieces of Coral ''all at once''; feed it a few pieces at a time and you're just wasting your time.
* TheyChangedItNowItSucks: There's a lot of InternetBackdraft over the differences between the more accurate GBA translation and the more nostalgic Woolsey script.
** This also seems to be the fanbase's general reaction to the iOS/Android port, the main issue being the graphics changes (and particularly the character sprites, which look like someone just upscaled them in Photoshop, used the smudge tool on them, and called it a day - strange since they were apparently done by the same artist as the originals).
* TheyWastedAPerfectlyGoodPlot: Due in large part to the game's original platform mandating some brevity, there are some plot points which are not nearly as well-explored as they could be:
** While most fans will point to her as the main protagonist, Terra's past aside from her origins is left almost entirely unexplored. We never find out the full extent of her servitude to the Empire - we know she wasn't consciously serving them, but what exactly was she used for? And as an even bigger question, what was her life like in between being kidnapped by Gestahl as an infant and being mind-controlled by Kefka as a young woman? It seems almost axiomatic that she was raised in Vector because Gestahl took her, but beyond that...
** There is also very little backstory on how Celes rose to the rank of general, and even exactly what she did to get herself imprisoned or her motives for whatever she did. We know she was a bit fond of Cid even before the start of the [[spoiler:World of Ruin]], and she seems to find Kefka's methods distasteful from the start, but anything beyond that is left out.
** On top of this, as they're both former Imperials and innate magic-users, not to mention the only female party members for most of the World of Balance and Terra's early ShipTease with Locke, you'd think these two would have some interesting conversations. In fact, due to the story they're only around each other three times. The first two they barely say anything to each other, and their third conversation is the ending. The only other times they interact is while recruiting Terra in the World of Ruin, where Celes's dialogue is the same canned dialogue as any other character you're using if she's not in the party at the time.
* TierInducedScrappy: Players have widely varying opinions on which characters are the best, but several are considered to be low-tier by a significant amount of the fandom.
** Gau has two problems going for him. It takes a lot of work to build him up into a powerful player as compared to others because of the [[MagikarpPower time-consuming nature of fighting on the Veldt to learn his Rages]]. Secondly, with over 200 Rages it can be frustrating to figure out which Rages do what without an FAQ or game guide. When he uses a Rage, it turns him into a Berserker who'll only use a physical attack and a specific ability dictated by the rage. Gau can [[CrutchCharacter be a powerful character for players who know which rages do what through most of the game]], but he gets overshadowed in the endgame by characters who are just as powerful but not as unpredictable. Many players don't bother building him up and only use him on those very few occasions when the game forces him into the party.
** Cyan is slow as molasses, has the worst magic stat in the game, and his Bushido techniques require you to sit and wait several seconds while you charge up the meter, during which time the fight is still ongoing and the rest of your party can't enter commands (this is changed in the iOS/Android version). While some Bushido moves deal decent to strong damage, most are various status effects and a low-power Life Drain, which are only moderately useful in general and worthless against bosses. There are a few specific strategies that make him useful though, such as teaming him with Gau, Umaro, or any berserked character so that someone's attacking while Bushido charges. On lower levels spamming Fang is fairly effective too. The problems with Bushido are apparently somewhat fixed in the iOS port, as it apparently allows you to input commands for other characters while waiting for Bushido to charge.
** Gogo can't equip Espers. This means he can't get the stat bonuses on level up granted by Espers. His stat growth will [[CantCatchUp fall further and further behind the rest of the party as their levels increase]]. Although this doesn't bother casual players, many of whom enjoy Gogo for his versatility, players interested in optimizing stats [[MasterOfNone tend to hate him]].
** Perhaps the ultimate Tier-Induced Scrappy from Final Fantasy VI is Umaro, because his only strategy is AttackAttackAttack! As he's in a permanent Berserk status, Umaro randomly selects one of three standard attacks with varying damage output, or uses an ice attack that hits all enemies. He can't learn magic, can't change his equipment except for Relics, and his two better attacks are each unlocked only if he equips a specific relic in one of his two Relic slots, so once you have those he can't change his equipment at all without weakening him. However, even Umaro has his uses - he can still be useful in the Cultists' Tower as the only character who can attack, and some players like to use him in the Phoenix Cave. Many players also like using Umaro in the Colosseum since the AIRoulette that can be negative against all the other characters doesn't really apply to him since all he does is attack.
* ToyShip: Relm and Gau.
* TrueArtIsAngsty: Previous installments were not without their tragic and dark moments, ''especially'' ''II'' and ''IV''. However, this was the game that really piled on the angst, drama, and CharacterDevelopment, with the central theme being a very real conflict of death and despair versus life and hope, not to mention Terra's very metaphysical "oh goodness, what ''am'' I?" character arc. For it, ''VI'' became one of the most critically acclaimed games of its time, a staple title for old-school Super NES gamers, and is regularly pointed to as one of the best ''Final Fantasy'' titles.
* UnfortunateCharacterDesign: Kefka's final boss sprite appears to be pitching a tent. Unusually for this trope, the fans have generally embraced the idea, since fighting his sworn enemies while sporting a huge boner seems like a very Kefka thing to do.
* {{Woolseyism}}: Famously, by Woolsey himself. A lot of things were changed in the Super NES release, some for cultural reasons, some for censorship, and some just because. But for the most part, they work, and help give it its own sense of charm that a fully faithful translation probably wouldn't have achieved as well. It's notable that the Gameboy Advance remake kept many of these changes when the script was otherwise retranslated.
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