History YMMV / FinalFantasyVI

25th May '17 7:34:02 AM DrakeClawfang
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** Literally every monster on the Floating Continent. Ninjas love to hit the entire party with powerful elemental attacks and you can't run from encounters including them. The Behemoths have powerful physical attacks as well as Meteor/Meteo. Dragons can not only use Revenge Blast to dish out crazy damage, but can use Snort/Sneeze to remove party members from battle, leaving the remaining two open to a pummeling. Even worse, if you Rasp away their MP to stop Revenge Blast, they start using Tail, which is almost as bad. The Brainpans will Stop multiple party members (through Smirk), leaving them open to tremendous damage from everything else, and one-shot them with 1000 Needles/Blow Fish. Misfits will shred you with Lifeshaver (although you can turn that against them with Gaia Gear). Platinum/Wirey Dragons have high offense and defense, lots of hitpoints, ''no weak points'', and attack in groups of 3. Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare hits for about 1200, which is going to one-shot you if you're not obscenely overleveled. And the Chest Monster you find early on, Gigantos, hits harder than AtmaWeapon.

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** Literally every monster on the Floating Continent. Ninjas love to hit the entire party with powerful elemental attacks and you can't run from encounters including them. The Behemoths have powerful physical attacks as well as Meteor/Meteo. Dragons can not only use Revenge Blast to dish out crazy damage, but can use Snort/Sneeze to remove party members from battle, leaving the remaining two open to a pummeling. Even worse, if you Rasp away their MP to stop Revenge Blast, they start using Tail, which is almost as bad. The Brainpans will Stop multiple party members (through Smirk), leaving them open to tremendous damage from everything else, and one-shot them with 1000 Needles/Blow Fish. Misfits will shred you with Lifeshaver (although you can turn that against them with Gaia Gear). Platinum/Wirey Dragons have high offense and defense, lots of hitpoints, ''no weak points'', and attack in groups of 3. Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare hits for about 1200, which is going to one-shot you if you're not obscenely overleveled. And the Chest Monster you find early on, Gigantos, hits harder than AtmaWeapon. will attack two or three times a turn and its special attack can deal upwards of 1000 damage.
17th May '17 6:32:51 PM Specyalic
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** A fairly significant portion of the fanbase {{ship|ping}}s Terra/Locke, despite the fact that Locke/Celes is the OfficialCouple. Celes/Edgar is also a fairly common ship, and the Japanese fanbase for Terra/Sabin is quite significant.

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** A fairly significant portion of the fanbase {{ship|ping}}s Terra/Locke, despite the fact that Locke/Celes is the OfficialCouple. Celes/Edgar and Terra/Edgar is also a fairly common ship, and the Japanese fanbase for Terra/Sabin is quite significant.
14th May '17 8:56:54 PM Nopperabo
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Added DiffLines:

-->'''Gestahl:''' Why don't I give you and Kefka the task of creating progeny to populate my new Magitek empire?
8th May '17 10:13:23 PM McJeff
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** The Brachiosaur. A regular enemy that is so strong, he actually puts the Warring Triad to shame. It can use Disasters to hit the party with status ailments, casts Meteor and Ultima, and its physical blows pack a wallop. It also happens to have 46,000 HP, as much as end-game bosses.
** The Tyrannosaur. He's essentially a mini Brachiosaur, armed with Meteor, a powerful Bite attack that will pretty much always kill the target, and if they attack in pairs it's ''always'' a pincer attack so you can't flee. Once you get strong enough to survive their attacks they're a useful level grinding target. The Brachiosaur, however, is simply too dangerous to suffer the same degradation without putting the player at risk of a game over. (Unless you [[GameBreaker spam Ultima]].)
** The Mantodea, which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.
** ''Ninjas''. They Throw weapons, which will ignore defense and do such high damage it's likely an instant kill, or do unblockable elemental damage to the entire party, and the party cannot flee from them. In Kefka's Tower, you're likely to run into a pair of Ninja [[PaletteSwap palette swaps]] called Outsiders, in the company of a Cherry. Along with all the tricks described here for the Ninja that the Outsiders have themselves, the Cherry will dualcast powerful spells like Flare, Holy and the level three elemental spells along with healing magic on the enemy party, and has a 33% chance to counter any damage with Meteor. It's enemy encounters like this that make you ''thankful'' that Ultima is a GameBreaker.
** Phase, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that you can't run away from them. It doesn't help that Phases can counter all attacks with 1000 Needles/Blow Fish.
** Many enemies in Kefka's Tower:
*** The Sky Base, which counters any attack with up to ''four'' uses of Blaster, a OneHitKO attack that can hit the party. It has a low hit rate, but with four uses the odds are not looking good for it to miss all four times...
*** The Scullion. It can inflict Doom on you and spams Wave Cannon and Atomic Ray.
*** Innoc attack in threes and open every battle with each of them using Brainblast to potentially Confuse three party members. Then they spend their time spamming Plasma, a powerful single-hit Lightning attack, or Freezing Dust, Freezing a party member. And every fifth turn they can use Lv.? Holy, which will ''hurt'' if it hits.
*** The Retainer. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it ''always'' uses Tradeoff on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evasion (or Mblock on SNES or PSX) because it ignores Instant Death protection.

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** The Brachiosaur. A regular enemy **The Slam/Veil Dancers in Zozo. When they are alone, they cast Ice 2/Blizzara, Fire 2/Fira, and Bolt 2/Thundara, which can either one-shot a single character or ravage your entire party. In groups, they also carry a move that is so strong, he actually puts a party member to sleep. However, a lone Slam Dancer is very useful for restoring Celes's MP for free - as long as you don't screw up your timing on Runic and get blasted.
**Literally every monster on
the Warring Triad to shame. It can use Disasters Floating Continent. Ninjas love to hit the entire party with status ailments, casts Meteor and Ultima, and its physical blows pack a wallop. It also happens to have 46,000 HP, as much as end-game bosses.
** The Tyrannosaur. He's essentially a mini Brachiosaur, armed with Meteor, a
powerful Bite attack that will pretty much always kill the target, and if they attack in pairs it's ''always'' a pincer attack so you can't flee. Once you get strong enough to survive their attacks they're a useful level grinding target. The Brachiosaur, however, is simply too dangerous to suffer the same degradation without putting the player at risk of a game over. (Unless you [[GameBreaker spam Ultima]].)
** The Mantodea, which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.
** ''Ninjas''. They Throw weapons, which will ignore defense and do such high damage it's likely an instant kill, or do unblockable
elemental damage to the entire party, attacks and the party cannot flee from them. In Kefka's Tower, you're likely to run into a pair of Ninja [[PaletteSwap palette swaps]] called Outsiders, in the company of a Cherry. Along with all the tricks described here for the Ninja that the Outsiders have themselves, the Cherry will dualcast powerful spells like Flare, Holy and the level three elemental spells along with healing magic on the enemy party, and has a 33% chance to counter any damage with Meteor. It's enemy encounters like this that make you ''thankful'' that Ultima is a GameBreaker.
** Phase, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that
you can't run away from encounters including them. It doesn't help that Phases can counter all The Behemoths have powerful physical attacks as well as Meteor/Meteo. Dragons can not only use Revenge Blast to dish out crazy damage, but can use Snort/Sneeze to remove party members from battle, leaving the remaining two open to a pummeling. Even worse, if you Rasp away their MP to stop Revenge Blast, they start using Tail, which is almost as bad. The Brainpans will Stop multiple party members (through Smirk), leaving them open to tremendous damage from everything else, and one-shot them with 1000 Needles/Blow Fish.
** Many enemies in Kefka's Tower:
*** The Sky Base, which counters any
Fish. Misfits will shred you with Lifeshaver (although you can turn that against them with Gaia Gear). Platinum/Wirey Dragons have high offense and defense, lots of hitpoints, ''no weak points'', and attack in groups of 3. Apocryphas/Apokryphos are usually pretty benign, but Level 4 Flare hits for about 1200, which is going to one-shot you if you're not obscenely overleveled. And the Chest Monster you find early on, Gigantos, hits harder than AtmaWeapon.
**Two of the three monsters in the Collapsing House. You're on a six minute time limit to get in, grab the kid, and get out; however, the place is loaded
with up some crazy powerful items you'll want to ''four'' uses snag. However, several of Blaster, a OneHitKO attack that can hit the party. It has a low hit rate, but with four uses chests are Chest Monsters, the odds are not looking good for it to miss all four times...
*** The Scullion. It
Scorpions come in groups of three and inflict Doom/Condemned status, and Zokkas/Hermit Crabs can inflict Doom on you and spams Wave Cannon and Atomic Ray.
*** Innoc
Petrify with their final attack in threes and open every battle with each of them using Brainblast to potentially Confuse three party members. Then they spend their time spamming Plasma, a powerful single-hit Lightning attack, or Freezing Dust, Freezing a party member. And every fifth turn they can use Lv.? Holy, which will ''hurt'' if it hits.
*** The Retainer. A relatively inconspicuous foe, low HP,
wouldn't be so bad except that since Celes is likely to be the only uses physical attacks and Wind Slash...then you kill it. When it dies, it ''always'' uses Tradeoff on member of the party member that dealt at the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evasion (or Mblock on SNES or PSX) because it ignores Instant Death protection.time, getting petrified is an instant game over.



** Level 90 Magic in the Cultist's Tower. Did you do that trick where you give everyone Reflect Rings? Level 90 Magic doesn't care. It can cast Meteor and Meltdown, both of which completely ignore Reflect by virtue of hitting everyone on the screen, caster and enemies alike, and has more than enough HP (combined with a high Magic Defense) to ignore the damage it takes itself. The only upside for your party is that it likes to cast Stop, which it has no immunity to should it reflect.
** Intagir. Found on Triangle Island in the World of Balance, the fight starts with the enemy already invisible so it is immune to physical attacks. Use a magic attack and it will appear, cast Meteor, then promptly hide again. Has a lot of HP for that point of the game and Meteo really freaking hurts. You will be glad that the Vanish+Stop/Break/Doom/X-Zone trick works on it, provided you know one of those spells.

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**There's also the Blade/Soul Dancers in Jidoor. They throw knives, which ignore both row and defense. Even the lowly Dagger/Dirk, when Thrown, hits for around 800 damage. And the longer the fight goes, the stronger the knives they throw are. Spend too much time and they'll be throwing high end knives that hit for the 9999 damage cap. It's even worse if they're accompanied by Crushers. Crushers have an unusually high physical attack, a special move that is a triple-damage physical attack, and, when alone, they have a chance of countering everything with Lifeshaver, which drains a large amount of your hitpoints and restores that same amount of theirs. Crushers aren't quite demonic spiders on their own, but the combination of Blade/Soul Dancers and Crushers is hellacious.
** The standard physical attacks of [[SlayingMantis Mantodea/Greater Mantis]] will likely do over 3000 damage, killing any character that isn't significantly overleveled. You can first encounter them when your maximum HP is around 2000 or so. They're also found in conjunction with Sprinters, who are pretty benign on their own but who'll cast White Wind and heal the Mantodeas.
**Face/Phase, a Palette Swap of Brainpan in the Phoenix Cave. Like Ninjas, you can't run away from them, ever. They frequently use 1000 Needles/Blow Fish as an occasional counter to everything. Adding to that, they can sometimes be paired up with Zeveaks/Parasouls, who can confuse you, and Necromancers, who have an annoying tendency to slap the Zombie status on unsuspecting party members and, when alone, will start to use Death/Doom, Banish/X-Zone, and Flare spells. It's this enemy that may be the real reason why the Phoenix Cave is That One Level.
** The Tyrannosaur. It comes armed with an unusually powerful physical attack, an even more powerful physical attack called Bite that will pretty much always kill the target, and they cast Meteor, which will hit the entire party for around 1500. Oh, and if they attack in pairs it's ''always'' a pincer attack so you can't flee. That being said, and because they're worth a lot of experience and MP they're a nice level grinding target - and since they're only found in an out-of-the-way forest that you won't visit unless you deliberately seek it out, you won't be subjected to fighting them if you don't want to.
**The Cultists' Tower is difficult on its own, but two of its' denizens in particular are tough to deal with. L.20 Magics love to cast Banish/X-Zone, which is an instant death attack that ignores the reflect rings you'll be wearing. If you get in a fight with more than one of them and they cast Banish multiple times in a row, you're staring a Game Over in the face. It doesn't help that they have inherent Reflect status, and no elemental weaknesses to take advantage of. Then there's L.90 Magics. They cast two damage spells, Meteor and Merton/Meltdown, , found in the very same dungeon, the Cultists' Tower. They use Meteor and Merton/Meltdown, which likewise cut through your Reflect Rings and will likely kill you if you don't cast Stop or Bserk/Berserk on them. The problem? Both Stop and Bserk are reflectable, and
Level 90 Magic in the Cultist's Tower. Did you do that trick where you give everyone has inherent Reflect Rings? Level status too! The other problem? Meltdown damages everything in a battle, friend or foe, but the L.90 Magic doesn't care. It can cast Meteor and Meltdown, Magics absorb both of which completely ignore Reflect by virtue of hitting everyone on the screen, caster fire and wind elemental, so Meltdown heals them!
** Many
enemies alike, and has more than enough HP (combined in Kefka's Tower:
*** The Sky Base, which counters any attack
with a high Magic Defense) up to ignore ''four'' uses of Blaster, a OneHitKO attack that can hit the damage party. It has a low hit rate, but with four uses the odds are not looking good for it takes itself. to miss all four times...
***
The only upside for your Scullion. It can inflict Doom on you and spams Wave Cannon and Atomic Ray.
*** Innoc attack in threes and open every battle with each of them using Brainblast to potentially Confuse three
party is that it likes to cast Stop, members. Then they spend their time spamming Plasma, a powerful single-hit Lightning attack, or Freezing Dust, Freezing a party member. And every fifth turn they can use Lv.? Holy, which will ''hurt'' if it has no immunity to should it reflect.
** Intagir. Found on Triangle Island in the World of Balance, the fight starts with the enemy already invisible so it is immune to
hits.
*** The Retainer. A relatively inconspicuous foe, low HP, only uses
physical attacks. Use a magic attack attacks and it will appear, cast Meteor, Wind Slash...then promptly hide again. Has a lot of HP for you kill it. When it dies, it ''always'' uses Tradeoff on the party member that point of dealt the game and Meteo really freaking hurts. You will final blow, inflicting Instant Death. It can be glad that the Vanish+Stop/Break/Doom/X-Zone trick works on it, provided blocked like a physical blow fortunately, so hope you know one of those spells.have high Evasion (or Mblock on SNES or PSX) because it ignores Instant Death protection.
19th Apr '17 6:36:02 AM DrakeClawfang
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* GameBreaker: Lots. The game is perhaps one of the easiest of the series, and it takes very little effort to make your characters much, much stronger than anything they'll ever have to face.
** Ultima. Hits all enemies for huge damage that ignores defense, cannot be blocked or reflected, and is non-elemental. The catch with it is that it has a low learn rate from only a couple sources and costs 80 MP, but once you ''do'' learn it and use one of the two ways below to circumvent the MP problem, Ultima will end most enemy encounters in one casting, and anything that might survive probably won't last much longer.

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* GameBreaker: Lots. The game is perhaps one of the easiest of the series, and it takes very little effort to make your characters much, much stronger than anything they'll ever have to face.
** Ultima. Hits all enemies for huge damage that enemies, ignores defense, cannot be blocked or reflected, is non-elemental, and is non-elemental. has such huge power that it can easily hit the damage cap. The catch with it is that it has a low learn rate from only a couple sources and costs 80 MP, but once you ''do'' learn it and use one of the two ways below to circumvent the MP problem, Ultima will end most enemy encounters in one casting, and anything that might survive probably won't last much longer.longer.
** The magic spell Quick. It lets your character take two more turns without any other enemies or party members able to interrupt them. It costs 99 MP but again, there's ways around that. When combined with the Soul of Thamasa that grants Dualcast, this lets a character cast ''five spells'' in one turn. Combined with Ultima that's five hits of 9999 damage; or if you prefer, a lone character can revive and fully heal the entire party.



** The Master's Scroll and Genji Glove combination allows a character to attack eight times at once. Get them a defense-ignoring weapon or two (or just train their Strength really high) and ''anything'' they hit will die in one turn as they attack a total of eight times dealing 9999 damage with each hit. Teach them Quick and they can do it twice in a row every turn. Even Kaiser Dragon and Omega Weapon won't last long against such power.



** The magic spell Quick. It lets your character take two more turns without any other enemies or party members able to interrupt them. It costs 99 MP but that's where Osmose or the Celestriad come in. When combined with the Soul of Thamasa that grants Dualcast, this lets a character cast ''five spells'' in one turn. Cast Ultima five times to oblierate any enemy party, or instantly patch up and buff all your allies.
** The Master's Scroll and Genji Glove combination allows a character to attack eight times at once. Get them a defense-ignoring weapon or two (or just train their Strength really high) and use Quick on them, and ''anything'' they hit will die in one turn as they attack a total of sixteen times over two turns, dealing 9999 damage with each hit. Even Kaiser Dragon and Omega Weapon won't last long against such power.
11th Apr '17 10:18:48 AM MarsJenkar
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** Wrexsoul, if you feel that Banish is cheating. Wrexsoul will possess one of your party members (and you're down a person for only three people) and you have no way to tell who, forcing you to kill them off one by one until he reappears. Then you can take a swing at him for a few turns before he possesses someone else and it starts all over again. This is why the Banish loophole is so welcome, because it lets you [[CuttingTheKnot skip all that nonsense]] and permanently kill his two (otherwise respawning) minions he leaves behind to end the battle that way.

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** Wrexsoul, if you feel that Banish is cheating. Wrexsoul will possess one of your party members (and you're down a person for only three people) and you have no way to tell who, forcing you to kill them off one by one until he reappears. Then you can take a swing at him for a few turns before he possesses someone else and it starts all over again. This is why the Banish loophole is so welcome, because it lets you [[CuttingTheKnot skip all that nonsense]] and permanently kill his two (otherwise respawning) minions he leaves behind to end the battle that way. It's telling that this particular loophole was kept in later re-releases even with the Vanish/Banish combo fixed.



** The spell X-Zone kills all enemies and delays any scripts they would execute on death by a round. This makes the battle with Wrexsoul incredibly easy. Wrexsoul removes himself from battle and the party fights the Soul Savers, who automatically revive on death. However, if you kill them both at the same time with Banish, their revival is delayed, the game detects all enemies have been defeated, and you win the battle on your first turn with one spell.

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** The spell X-Zone kills all enemies and delays any scripts they would execute on death by a round. This makes the battle with Wrexsoul incredibly easy.easy (though ending the fight this way denies your party loot and experience). Wrexsoul removes himself from battle and the party fights the Soul Savers, who automatically revive on death. However, if you kill them both at the same time with Banish, their revival is delayed, the game detects all enemies have been defeated, and you win the battle on your first turn with one spell. [[AscendedGlitch This was kept in later re-releases]].
11th Apr '17 9:54:45 AM DecafGrub47393
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** The Greater Mantis, which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.

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** The Greater Mantis, Mantodea, which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.



** Face, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that you can't run away from them. It doesn't help that Faces can counter all attacks with 1000 Needles/Blow Fish.

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** Face, Phase, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that you can't run away from them. It doesn't help that Faces Phases can counter all attacks with 1000 Needles/Blow Fish.



*** The Death Machine, which counters any attack with up to ''four'' uses of Blaster, a OneHitKO attack that can hit the party. It has a low hit rate, but with four uses the odds are not looking good for it to miss all four times...
*** The Gamma. It can inflict Doom on you and spams Wave Cannon and Atomic Ray.
*** [=InnoSents=] attack in threes and open every battle with each of them using Brainblast to potentially Confuse three party members. Then they spend their time spamming Plasma, a powerful single-hit Lightning attack, or Freezing Dust, Freezing a party member. And every fifth turn they can use Lv.? Holy, which will ''hurt'' if it hits.
*** The Yojimbo. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it ''always'' uses Eye For An Eye on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evade because it ignores Instant Death protection.
** In Darill's Tomb, you can be grateful that the Borghese only appears in the first room of the tomb. On their first turn, they have a 66% chance of using Zombie Touch, instantly turning a party member into a Zombie. Then they have two individual 33% chances to use it again ''in the same turn'', potentially incapacitating three of your party members, at a time where if you skipped Sabin you only have three and thus this is a TotalPartyKill. And even if you do have Sabin, don't relax yet, because the Borghese can attack in pairs.

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*** The Death Machine, Sky Base, which counters any attack with up to ''four'' uses of Blaster, a OneHitKO attack that can hit the party. It has a low hit rate, but with four uses the odds are not looking good for it to miss all four times...
*** The Gamma.Scullion. It can inflict Doom on you and spams Wave Cannon and Atomic Ray.
*** [=InnoSents=] Innoc attack in threes and open every battle with each of them using Brainblast to potentially Confuse three party members. Then they spend their time spamming Plasma, a powerful single-hit Lightning attack, or Freezing Dust, Freezing a party member. And every fifth turn they can use Lv.? Holy, which will ''hurt'' if it hits.
*** The Yojimbo.Retainer. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it ''always'' uses Eye For An Eye Tradeoff on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evade Evasion (or Mblock on SNES or PSX) because it ignores Instant Death protection.
** In Darill's Tomb, you can be grateful that the Borghese Orog only appears in the first room of the tomb. On their first turn, they have a 66% chance of using Zombie Touch, Zombite, instantly turning a party member into a Zombie. Then they have two individual 33% chances to use it again ''in the same turn'', potentially incapacitating three of your party members, at a time where if you skipped Sabin you only have three and thus this is a TotalPartyKill. And even if you do have Sabin, don't relax yet, because the Borghese Orog can attack in pairs.



** The Celestriad. A Relic that saps the MP cost of all magic and Lores to 1. 'nuff said.

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** The Celestriad.Economizer. A Relic that saps the MP cost of all magic and Lores to 1. 'nuff said.



*** In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Merit Award, and Cyan's Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, ''and'' has a chance of casting Wind Slash each attack to hit all enemies, Wind Slash also having 8x normal power. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Kazekiri.

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*** In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Offering, Merit Award, and Cyan's Kazekiri, Tempest, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, ''and'' has a chance of casting Wind Slash each attack to hit all enemies, Wind Slash also having 8x normal power. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Kazekiri.Tempest.



** Deathgaze, for being a CowardlyBoss that you encounter at random on the airship in the World of Ruin. He's got an annoying tendency to run away after just a couple of turns, and it can take anywhere from a couple of seconds to twenty minutes or longer to encounter him again! And you do want to encounter him, since he drops the Bahamut magicite upon defeating him, which teaches the very-useful Flare spell. Of course, when you first get the airship, Deathgaze is about twice your level and will [[CurbStompBattle curbstomp]] you effortlessly if you encounter him.

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** Deathgaze, Doomgaze, for being a CowardlyBoss that you encounter at random on the airship in the World of Ruin. He's got an annoying tendency to run away after just a couple of turns, and it can take anywhere from a couple of seconds to twenty minutes or longer to encounter him again! And you do want to encounter him, since he drops the Bahamut magicite upon defeating him, which teaches the very-useful Flare spell. Of course, when you first get the airship, Deathgaze is about twice your level and will [[CurbStompBattle curbstomp]] you effortlessly if you encounter him.



** The infamous Relm Sketch glitch for the SNES version of the game. It does run the risk of deleting your save games but if you are using only one save file, you can save after the glitch and have nothing to worry about or if you are playing on an emulator, you can just use save states. The freezing of the game can be avoided if you fight certain groups of enemies (old walkthroughs advised using the Vanish/Sketch trick on the Gabbledegaks in Zozo). Pull it off right, and it'll glitch up your inventory filling it with hundreds of thousands of new items, some of which are otherwise supposed to be one-of-a-kind. The Soul of Thamasa, the Lightbringer, the Celestriad, all in multiple copies, not to mention tens of thousands of Daggers and hundreds of other VendorTrash items that you can sell for an obscene amount of gil. This trick was removed in later versions of the game.

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** The infamous Relm Sketch glitch for the 1.0 SNES version of the game. It does run the risk of deleting your save games but if you are using only one save file, you can save after the glitch and have nothing to worry about or if you are playing on an emulator, you can just use save states. The freezing of the game can be avoided if you fight certain groups of enemies (old walkthroughs advised using the Vanish/Sketch trick on the Gabbledegaks in Zozo). Pull it off right, and it'll glitch up your inventory filling it with hundreds of thousands of new items, some of which are otherwise supposed to be one-of-a-kind. The Soul of Thamasa, the Lightbringer, the Celestriad, all in multiple copies, not to mention tens of thousands of Daggers and hundreds of other VendorTrash items that you can sell for an obscene amount of gil. This trick was removed in later versions of the game.



** Ultima Weapon on [[DiscOneFinalDungeon the Floating Continent]] can be very challenging for first-time players. The boss uses powerful magic, like Flare Star and Quake, that can deal significant damage to the entire party; it likes to follow this up by finishing off a weakened target with Flare for 700 (when generally most people won't break over 1300 by this time.) There's a trick that makes the fight significantly easier (casting Rasp on it to deplete its MP also kills it, and it won't use its stronger attacks since its HP remains full), but most players won't know that unless they look up strategies for fighting it.

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** Ultima Atma Weapon on [[DiscOneFinalDungeon the Floating Continent]] can be very challenging for first-time players. The boss uses powerful magic, like Flare Star and Quake, that can deal significant damage to the entire party; it likes to follow this up by finishing off a weakened target with Flare for 700 (when generally most people won't break over 1300 by this time.) There's a trick that makes the fight significantly easier (casting Rasp on it to deplete its MP also kills it, and it won't use its stronger attacks since its HP remains full), but most players won't know that unless they look up strategies for fighting it.
8th Apr '17 2:48:15 PM DrakeClawfang
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** Wrexsoul, if you been that Banish is cheating. Wrexsoul will possess one of your party members (and you're down a person for only three people) and you have no way to tell who, forcing you to kill them off one by one until he reappears. Then you can take a swing at him for a few turns before he possesses someone else and it starts all over again.

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** Wrexsoul, if you been feel that Banish is cheating. Wrexsoul will possess one of your party members (and you're down a person for only three people) and you have no way to tell who, forcing you to kill them off one by one until he reappears. Then you can take a swing at him for a few turns before he possesses someone else and it starts all over again. This is why the Banish loophole is so welcome, because it lets you [[CuttingTheKnot skip all that nonsense]] and permanently kill his two (otherwise respawning) minions he leaves behind to end the battle that way.
8th Apr '17 2:46:47 PM DrakeClawfang
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** The magic spell Quick. It lets your character take two more turns without any other enemies or party members able to interrupt them. It costs 99 MP but that's where Osmose or the Celestriad come in.
** The Master's Scroll and Genji Glove combination allows a character to attack eight times at once. Get them a defense-ignoring weapon or two (or just train their Strength really high) and use Quick on them, and ''anything'' they hit will die in one turn. Even Kaiser Dragon and Omega Weapon won't last long against such power.

to:

** The magic spell Quick. It lets your character take two more turns without any other enemies or party members able to interrupt them. It costs 99 MP but that's where Osmose or the Celestriad come in.
in. When combined with the Soul of Thamasa that grants Dualcast, this lets a character cast ''five spells'' in one turn. Cast Ultima five times to oblierate any enemy party, or instantly patch up and buff all your allies.
** The Master's Scroll and Genji Glove combination allows a character to attack eight times at once. Get them a defense-ignoring weapon or two (or just train their Strength really high) and use Quick on them, and ''anything'' they hit will die in one turn.turn as they attack a total of sixteen times over two turns, dealing 9999 damage with each hit. Even Kaiser Dragon and Omega Weapon won't last long against such power.



*** In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Merit Award, and Cyan's Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, ''and'' has a chance of casting Wind Slash each attack to hit all enemies. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Tempest.

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*** In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Merit Award, and Cyan's Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, ''and'' has a chance of casting Wind Slash each attack to hit all enemies. enemies, Wind Slash also having 8x normal power. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Tempest.Kazekiri.



** On the Lete River, there's a sequence where the player can loop around endlessly, fighting enemies. Your party includes Banon, who can cast Cure 2 on the party for no MP cost. Set the cursor to memory to keep him casting it, get a Turbo-fire controller, and watch as your party fights enemies again and again to slowly power level with little player involvement and risk. The age of emulators make it even easier with speed-up commands to level grind hours worth of battles in a couple of minutes. Strictly speaking for MinMaxing, this is a terrible idea as it limits the stat boosts your party will get later in the game, but if you don't care about that, having everyone at level 20 or so will make the game up to at least the Floating Continent a snap.

to:

** On the Lete River, there's a sequence where the player can loop around endlessly, fighting enemies. Your party includes Banon, who can cast Cure 2 on the party for no MP cost. Set the cursor to memory to keep him casting it, get a Turbo-fire controller, and watch as your party fights enemies again and again to slowly power level with little player involvement and risk. The age of emulators make it even easier with speed-up commands to level grind hours worth of battles in a couple of minutes. Strictly speaking for MinMaxing, this is a terrible idea as it limits the stat boosts your party will get later in the game, game once you get Espers, but if you don't care about that, having everyone at level 20 or so will make the game up to at least the Floating Continent a snap.



** Wrexsoul, if you been that Banish is cheating. Wrexsoul will possess one of your party members (and you're down a person for only three people) and you have no way to tell who, forcing you to kill them off one by one until he reappears. Then you can take a swing at him for a few turns before he possesses someone else and it starts all over again.



** The save point glitch, in instances where you have multiple parties and access to a save point. One party needs to step on a save point, and then you switch to a different party. As long as you don't move, the game thinks you're on a save point, allowing you to use sleeping bags or tents anywhere in the dungeon.

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** The save point glitch, in instances where you have multiple parties and access to a save point. One party needs to step on a save point, and then you switch to a different party. As long as you don't move, the game thinks you're this second part is still on a save point, allowing you to use sleeping bags or tents anywhere in the dungeon.dungeon as long as that first party stays in place.
8th Apr '17 2:37:33 PM DrakeClawfang
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** The infamous Relm Sketch glitch for the SNES version of the game. It does run the risk of deleting your save games but if you are using only one save file, you can save after the glitch and have nothing to worry about or if you are playing on an emulator, you can just use save states. The freezing of the game can be avoided if you fight certain groups of enemies (old walkthroughs advised using the Vanish/Sketch trick on the Gabbledegaks in Zozo). Pull it off right, and you can get over 99 Gem Boxes and over 99 Economizers and even well over 255 Dirks which can be sold to gain an obscene amount of money. This trick was removed in later versions of the game.

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** The infamous Relm Sketch glitch for the SNES version of the game. It does run the risk of deleting your save games but if you are using only one save file, you can save after the glitch and have nothing to worry about or if you are playing on an emulator, you can just use save states. The freezing of the game can be avoided if you fight certain groups of enemies (old walkthroughs advised using the Vanish/Sketch trick on the Gabbledegaks in Zozo). Pull it off right, and it'll glitch up your inventory filling it with hundreds of thousands of new items, some of which are otherwise supposed to be one-of-a-kind. The Soul of Thamasa, the Lightbringer, the Celestriad, all in multiple copies, not to mention tens of thousands of Daggers and hundreds of other VendorTrash items that you can get over 99 Gem Boxes and over 99 Economizers and even well over 255 Dirks which can be sold to gain sell for an obscene amount of money.gil. This trick was removed in later versions of the game.



** Try taking Banon for a Chocobo ride sometime when he's leading the party after the ride down the Lethe River.

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** Try taking Guest characters like Banon for and General Leo lack a Chocobo ride sometime when he's leading riding sprite, as the developers presumed they aren't in the party after at a time when you can do this. However, there's a Chocobo stable south of Figaro Castle which you can visit during the ride down time Banon is in the Lethe River.party. It's a long walk, but doing it will treat you to the fun of Banon's glitched-out sprite riding a Chocobo.
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