History YMMV / FinalFantasyVI

17th Jun '16 7:41:12 PM DrakeClawfang
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** The Brachiosaur. A regular enemy that is so strong, he actually puts the Warring Triad to shame.

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** The Brachiosaur. A regular enemy that is so strong, he actually puts the Warring Triad to shame. It can use Disasters to hit the party with status ailments, casts Meteor and Ultima, and its physical blows pack a wallop. It also happens to have 46,000 HP, as much as end-game bosses.



** The Greater Mantis (Mantodea), which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.
** ''Ninjas''. They Throw weapons, which will ignore defense and do such high damage it's likely an instant kill, or do unblockable elemental damage to the entire party, and the party cannot flee from them. In Kefka's Tower, you're likely to run into a pair of Ninja [[PaletteSwap palette swaps]] called Outsiders, in the company of a Cherry (Madam). Along with all the tricks described here for the Ninja that the Outsiders have themselves, the Cherry will dualcast powerful spells like Flare, Holy and the level three elemental spells along with healing magic on the enemy party, and has a 33% chance to counter any damage with Meteor. It's enemy encounters like this that make you ''thankful'' that Ultima is a GameBreaker.
** Face/Phase, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that you can't run away from them. It doesn't help that Faces can counter all attacks with 1000 Needles/Blow Fish.

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** The Greater Mantis (Mantodea), Mantis, which is found on the plains surrounding the Dinosaur Forest (and several other places), will maul you with their physical attacks.
** ''Ninjas''. They Throw weapons, which will ignore defense and do such high damage it's likely an instant kill, or do unblockable elemental damage to the entire party, and the party cannot flee from them. In Kefka's Tower, you're likely to run into a pair of Ninja [[PaletteSwap palette swaps]] called Outsiders, in the company of a Cherry (Madam).Cherry. Along with all the tricks described here for the Ninja that the Outsiders have themselves, the Cherry will dualcast powerful spells like Flare, Holy and the level three elemental spells along with healing magic on the enemy party, and has a 33% chance to counter any damage with Meteor. It's enemy encounters like this that make you ''thankful'' that Ultima is a GameBreaker.
** Face/Phase, Face, found in the Phoenix Cave. These buggers suffer for the same reason as Ninjas in the sense that you can't run away from them. It doesn't help that Faces can counter all attacks with 1000 Needles/Blow Fish.



*** There's also Death Machine, which counters any attack with up to ''four'' uses of Blaster. Also, a few factory rooms in Kefka's Tower contain two sets of enemies: one Gamma, or three [=InnoSents=] at once. Gamma starts out the battle with a death countdown attack and spams [[WaveMotionGun Wave Cannon]] and Atomic Ray. The [=InnoSents=] are not innocent at all, and start the battle by confusing and freezing several party members. If you're unlucky enough to have your total Gil end in 0 or 1, expect their Level ? Holy attack to ''hurt''.
*** Also in Kefka's Tower is the Yojimbo. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it ''always'' uses Eye For An Eye (originally Tradeoff) on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evade because it ignores Instant Death protection.
** In Darill's Tomb, you can be grateful that the Borghese (Orog) only appears in the first room of the tomb. On their first turn, they have a 66% chance of using Zombie Touch, instantly turning a party member into a Zombie. Then they have two individual 33% chances to use it again ''in the same turn'', potentially incapacitating three of your party members, at a time where if you skipped Sabin you only have three and thus this is a TotalPartyKill. And even if you do have Sabin, don't relax yet, because the Borghese can attack in pairs.

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*** There's also The Death Machine, which counters any attack with up to ''four'' uses of Blaster. Also, Blaster, a few factory rooms in Kefka's Tower contain two sets of enemies: one Gamma, or three OneHitKO attack that can hit the party. It has a low hit rate, but with four uses the odds are not looking good for it to miss all four times...
*** The Gamma. It can inflict Doom on you and spams Wave Cannon and Atomic Ray.
***
[=InnoSents=] at once. Gamma starts out the attack in threes and open every battle with a death countdown attack and spams [[WaveMotionGun Wave Cannon]] and Atomic Ray. The [=InnoSents=] are not innocent at all, and start the battle by confusing and freezing several each of them using Brainblast to potentially Confuse three party members. If you're unlucky enough to have your total Gil end in 0 or 1, expect Then they spend their Level time spamming Plasma, a powerful single-hit Lightning attack, or Freezing Dust, Freezing a party member. And every fifth turn they can use Lv.? Holy attack to ''hurt''.
Holy, which will ''hurt'' if it hits.
*** Also in Kefka's Tower is the The Yojimbo. A relatively inconspicuous foe, low HP, only uses physical attacks and Wind Slash...then you kill it. When it dies, it ''always'' uses Eye For An Eye (originally Tradeoff) on the party member that dealt the final blow, inflicting Instant Death. It can be blocked like a physical blow fortunately, so hope you have high Evade because it ignores Instant Death protection.
** In Darill's Tomb, you can be grateful that the Borghese (Orog) only appears in the first room of the tomb. On their first turn, they have a 66% chance of using Zombie Touch, instantly turning a party member into a Zombie. Then they have two individual 33% chances to use it again ''in the same turn'', potentially incapacitating three of your party members, at a time where if you skipped Sabin you only have three and thus this is a TotalPartyKill. And even if you do have Sabin, don't relax yet, because the Borghese can attack in pairs.



** Intagir. Found on Triangle Island in the World of Balance, the fight starts with the enemy already invisible so it is immune to physical attacks. Use a magic attack and it will appear, cast Meteo (not Meteor but Meteo), then promptly hide again. Has a lot of HP for that point of the game and Meteo really freaking hurts. You will be glad that the Vanish+Stop/Break/Doom/X-Zone trick works on it, provided you know one of those spells.

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** Intagir. Found on Triangle Island in the World of Balance, the fight starts with the enemy already invisible so it is immune to physical attacks. Use a magic attack and it will appear, cast Meteo (not Meteor but Meteo), Meteor, then promptly hide again. Has a lot of HP for that point of the game and Meteo really freaking hurts. You will be glad that the Vanish+Stop/Break/Doom/X-Zone trick works on it, provided you know one of those spells.



* GameBreaker: Lots. The game is perhaps one of the easiest of the series, and it takes very little effort to make your characters much, much stronger than anything they'll ever have to face. With the proper setup, it's even possible to take down the Final Boss in one turn! Even the BonusDungeon added to the GBA version isn't much of a challenge, as most of the new {{Bonus Boss}}es can be killed just as simply.

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* GameBreaker: Lots. The game is perhaps one of the easiest of the series, and it takes very little effort to make your characters much, much stronger than anything they'll ever have to face. With face.
** Ultima. Hits all enemies for huge damage that ignores defense, cannot be blocked or reflected, and is non-elemental. The catch with it is that it has a low learn rate from only a couple sources and costs 80 MP, but once you ''do'' learn it and use one of
the proper setup, it's even possible two ways below to take down circumvent the Final Boss MP problem, Ultima will end most enemy encounters in one turn! Even the BonusDungeon added to the GBA version isn't casting, and anything that might survive probably won't last much longer.
** Osmose. For the cost
of a challenge, as most 1 MP it absorbs MP from an enemy, and has enough power that it'll probably fully restore your MP in one shot. Further, one of the new {{Bonus Boss}}es can be killed just as simply. Espers that teaches it does so at a high learn rate. Unless you're fighting undead enemies immune to it, Osmose pretty much solves your party's need for MP-restoring items and eliminates the drawback of high-MP spells.
** The Celestriad. A Relic that saps the MP cost of all magic and Lores to 1. 'nuff said.



** The magic spell Quick which lets your character instantly take two more turns without any enemy being able to respond. Combine with a Soul of Thamasa (Gem Box) to cast two spells a turn, and that's five spells per round. Add in the fact that Ultima is another game breaker, hitting all enemies, ignoring defense, reflect and split damage, and thus will do 9999 damage to enemies pretty much every time. You're only limited by your MP....cue the Celestriad (Economizer), reducing the cost of all spells to 1.
*** The Celestriad is ultimately unnecessary. Osmose is a biggest Game Breaker. As long as you know which opponent to drain and keep at least 1 MP, you can easily replenish it without any drawbacks. Osmose isn't even that hard to get, as it has one of the highest learning rates and the esper that teachs it can be acquired on the world of Balance. As long as you have Osmose, any MP cost is trivialized outside of undead dungeons.
** Alternatively, the Master's Scroll (Offering), a Genji Glove, and two weapons. 9999 damage a hit, times four hits with each weapon, times two weapons. Add in Quick to get two free turns...

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** The magic spell Quick which Quick. It lets your character instantly take two more turns without any enemy being other enemies or party members able to respond. Combine with a Soul of Thamasa (Gem Box) to cast two spells a turn, and interrupt them. It costs 99 MP but that's five spells per round. Add in the fact that Ultima is another game breaker, hitting all enemies, ignoring defense, reflect and split damage, and thus will do 9999 damage to enemies pretty much every time. You're only limited by your MP....cue where Osmose or the Celestriad (Economizer), reducing the cost of all spells to 1.
***
come in.
**
The Celestriad is ultimately unnecessary. Osmose is a biggest Game Breaker. As long as you know which opponent to drain and keep at least 1 MP, you can easily replenish it without any drawbacks. Osmose isn't even that hard to get, as it has one of the highest learning rates and the esper that teachs it can be acquired on the world of Balance. As long as you have Osmose, any MP cost is trivialized outside of undead dungeons.
** Alternatively, the
Master's Scroll (Offering), a and Genji Glove, and two weapons. 9999 damage Glove combination allows a hit, character to attack eight times four hits with each weapon, times at once. Get them a defense-ignoring weapon or two weapons. Add in (or just train their Strength really high) and use Quick to get two free turns...on them, and ''anything'' they hit will die in one turn. Even Kaiser Dragon and Omega Weapon won't last long against such power.



*** In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Merit Award, and Cyan's Tempest/Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, ''and'' has a chance of casting Wind Slash each attack to hit all enemies. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Tempest.
*** If you want to play a little more defensively, have Gau Rage Magic Urn instead of Stray Cat to get immunity to everything in the book except non-elemental stuff, and his 50% chance of casting Curaga on himself will fix any damage that gets dealt.

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*** In the endgame, the aptly nicknamed Wind God Gau. Equip him with the Master's Scroll, Merit Award, and Cyan's Tempest/Kazekiri, Kazekiri, and use the Stray Cat Rage. Gau will attack four times each turn, possibly at 8x normal power for each attack, ''and'' has a chance of casting Wind Slash each attack to hit all enemies. This trick no longer works in the GBA re-release, as Gau and Gogo can no longer use the Merit Award that lets them equip the Tempest.
*** If you want to play a little more defensively, have Gau Rage Magic Urn instead of Stray Cat to get immunity to everything in the book except non-elemental stuff, magic, and his 50% chance of casting Curaga on himself will fix any damage that gets dealt.



** While it must be noted that the GBA release fixed ''many'' of these, Ultima spam remains viable. Very viable. The GBA also added in even ''better'' weapons for characters, and made what were formerly the two best weapons (Ragnarok and Ultima Weapon) farmable by letting you face the final boss over and over, and you can steal the swords from two parts of the boss. In turn, you could use this to get unlimited Lightbringers/Illuminas.
** {{Dragoon}} Boots + Dragon Horn + Pearl Lance turns Edgar or Mog into a bouncing engine of destruction capable of dealing obscene amounts of damage to multiple targets from the back row. Not that defense matters much since they'll be spending most of the battle offscreen and unable to be targeted.

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** While it must be noted that the GBA release fixed ''many'' of these, Ultima spam remains viable. Very viable. The GBA also added in even ''better'' weapons for characters, version allows you to save your game after being the FinalBoss and made what were formerly pick up after. It so happens that two enemies in the two final battle have the Ultima Weapon and the Lightbringer as steals, meaning you can farm the best weapons (Ragnarok and Ultima Weapon) farmable by letting you face in the final boss over and over, and you can steal the swords from two parts game for an infinite supply of the boss. In turn, you could use this to get unlimited Lightbringers/Illuminas.
them.
** {{Dragoon}} Boots + Dragon Horn + Pearl Holy Lance turns Edgar or Mog into a bouncing engine of destruction capable of dealing obscene amounts of damage to multiple targets from the back row. Not that defense matters much since they'll be spending most of the battle offscreen and unable to be targeted.



** Ings/Outcasts in the Cave to the Sealed Gate, and their palette swaps, the Misfits, on the Floating Continent. They'll inflict Blind on the party, and use the Lifeshaver attack; and with their high magic, if they've been sufficiently damaged, it'll likely KO whoever it hits while healing the user. They're probably not going to end your game since they can only kill one person at a time and are otherwise unremarkable enemies, they're just very annoying. Also, the Outcasts are found in the main area of the Cave to the Sealed Gate, and as one of only two enemy types in this very long area, they're likely gonna be in every single fight you have for the dungeon. They're so infamous, many walkthroughs advise the player Steal a bunch of Gaia Gears from enemies near Thamasa and go through the dungeons with only party members that can equip them.[[note]]Lifeshaver is Earth-elemental, and since Gaia Gear absorbs Earth, this reverses Lifeshaver to heal the party and damage the Outcast. At that point they're just annoyingly persistent.[[/note]]

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** Ings/Outcasts Ings in the Cave to the Sealed Gate, and their palette swaps, the Misfits, on the Floating Continent. They'll inflict Blind on the party, and use the Lifeshaver attack; and with their high magic, if they've been sufficiently damaged, it'll likely KO whoever it hits while healing the user. They're probably not going to end your game since they can only kill one person at a time and are otherwise unremarkable enemies, they're just very annoying. Also, the Outcasts are found in the main area of the Cave to the Sealed Gate, and as one of only two enemy types in this very long area, they're likely gonna be in every single fight you have for the dungeon. They're so infamous, many walkthroughs advise the player Steal a bunch of Gaia Gears from enemies near Thamasa and go through the dungeons with only party members that can equip them.[[note]]Lifeshaver is Earth-elemental, and since Gaia Gear absorbs Earth, this reverses Lifeshaver to heal the party and damage the Outcast. At that point they're just annoyingly persistent.[[/note]]



** Chadarnook is not a particularly difficult boss, as it only uses low-level lightning attacks that can be absorbed or healed easily, and it is weak to the common Fire element and has fairly low HP. The annoyance is that it regularly changes between its Demon form and the Goddess in the picture it is possessing. The Goddess will use status attacks like Lullaby and Entice (Charm), and casts Poltergeist, inflicting a status ailment that regularly drains your HP and cannot be healed. The two switch based on both an unseen timer in their AI script and on how many times you attack them, and it's possible that the Demon will come out, then immediately switch back to the Goddess just as you order an attack. Oh, and you can't kill the Goddess, she just regenerates. The fight boils down to waiting for the Goddess to switch places with Demon, then calling up a volley of attacks and hoping it doesn't switch back before they go off.

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** Chadarnook is not a particularly difficult boss, as it only uses low-level lightning attacks that can be absorbed or healed easily, and it is weak to the common Fire element and has fairly low HP. The annoyance is that it regularly changes between its Demon form and the Goddess in the picture it is possessing. The Goddess will use status attacks like Lullaby and Entice (Charm), Entice, and casts Poltergeist, inflicting a status ailment that regularly drains your HP and cannot be healed. The two switch based on both an unseen timer in their AI script and on how many times you attack them, and it's possible that the Demon will come out, then immediately switch back to the Goddess just as you order an attack. Oh, and you can't kill the Goddess, she just regenerates. The fight boils down to waiting for the Goddess to switch places with Demon, then calling up a volley of attacks and hoping it doesn't switch back before they go off.



** The developers forgot to give the Phantom Train immunity to Sabin's Meteor Strike/Suplex ability (and, on another note, it lacks ContractualBossImmunity against [[ReviveKillsZombie one-hitting it with a Phoenix Down]]). Being able to slam a possessed, undead train at full speed forcefully into the ground while running from it made Sabin a MemeticBadass and lead to [[WebVideo/TheSpoonyExperiment The Spoony One]]'s famous "MOTHERFUCKER SUPLEXED A TRAIN!" reaction.

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** The developers forgot to give the Phantom Train immunity to Sabin's Meteor Strike/Suplex Strike ability (and, on another note, it lacks ContractualBossImmunity against [[ReviveKillsZombie one-hitting it with a Phoenix Down]]). Being able to slam a possessed, undead train at full speed forcefully into the ground while running from it made Sabin a MemeticBadass and lead to [[WebVideo/TheSpoonyExperiment The Spoony One]]'s famous "MOTHERFUCKER SUPLEXED A TRAIN!" reaction.



** The spell X-Zone / Banish kills all enemies and delays any scripts they would execute on death by a round. This makes the battle with Wrexsoul incredibly easy. Wrexsoul removes himself from battle and the party fights the Soul Savers, who automatically revive on death. However, if you kill them both at the same time with Banish, their revival is delayed, the game detects all enemies have been defeated, and you win the battle on your first turn with one spell.

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** The spell X-Zone / Banish kills all enemies and delays any scripts they would execute on death by a round. This makes the battle with Wrexsoul incredibly easy. Wrexsoul removes himself from battle and the party fights the Soul Savers, who automatically revive on death. However, if you kill them both at the same time with Banish, their revival is delayed, the game detects all enemies have been defeated, and you win the battle on your first turn with one spell.



** The earliest version of the game had a relic called "Goggles" which were supposed to render the wearer immune to blindness. However, the truth is the Blindness status effect was bugged and had no effect on gameplay, making the goggles in turn have no effect either. [[TheGogglesDoNothing The Goggles were doing nothing]] long before this trope was ever named! Or even before ''WesternAnimation/TheSimpsons'' named it in the first place.

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** The earliest SNES version of the game had a relic called "Goggles" which were supposed to render the wearer immune to blindness. However, the truth is the Blindness status effect was bugged and had no effect on gameplay, making the goggles in turn have no effect either. [[TheGogglesDoNothing The Goggles were doing nothing]] long before this trope was ever named! Or even before ''WesternAnimation/TheSimpsons'' named it in the first place.



* MarathonBoss: The [=MagiMaster=] / Magic Master casts Ultima as a LastDitchMove, and it will usually hit each member of your party for more than their maximum hit points. One way to survive is to reduce the [=MagiMaster=]'s MP to zero so it won't be able to cast the spell. (The [=MagiMaster=] is also one of several enemies that will die if it has zero MP.) Unfortunately, it has 50,000 MP and the spell Rasp only does about 300 points of MP damage per casting.[[note]]Fortunately, Life 3 / Reraise can enable your party members to survive the Ultima attack, and if you use the [[NotCompletelyUseless Palidor / Quetzalli summon]] at the right time, various characters can avoid it altogether.[[/note]]

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* MarathonBoss: The [=MagiMaster=] / Magic Master casts Ultima as a LastDitchMove, and it will usually hit each member of your party for more than their maximum hit points. One way to survive is to reduce the [=MagiMaster=]'s MP to zero so it won't be able to cast the spell. (The [=MagiMaster=] is also one of several enemies that will die if it has zero MP.) Unfortunately, it has 50,000 MP and the spell Rasp only does about 300 points of MP damage per casting.[[note]]Fortunately, Life 3 / Reraise can enable your party members to survive the Ultima attack, and if you use the [[NotCompletelyUseless Palidor / Quetzalli summon]] at the right time, various characters can avoid it altogether.[[/note]]



** [=MagiMaster=]/Magic Master. It comes at the top of a difficult dungeon in which characters can't use physical attacks, blasts you with powerful magic, changes its elemental weaknesses and resistances, and has 50,000 HP and MP. There are many tricks that you can use make the main part of the battle easy (for example, it's vulnerable to the Berserk status ailment), but the big problem is its LastDitchMove: when its HP reaches zero, it will try to cast Ultima, which will usually do more than enough damage to one-shot your entire party. Hope you either have Reraise/[=Life3=] or a lot of time on your hands with which to reduce its MP to zero (see MarathonBoss, above).

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** [=MagiMaster=]/Magic Master.[=MagiMaster=]. It comes at the top of a difficult dungeon in which characters can't use physical attacks, blasts you with powerful magic, changes its elemental weaknesses and resistances, and has 50,000 HP and MP. There are many tricks that you can use make the main part of the battle easy (for example, it's vulnerable to the Berserk status ailment), but the big problem is its LastDitchMove: when its HP reaches zero, it will try to cast Ultima, which will usually do more than enough damage to one-shot your entire party. Hope you either have Reraise/[=Life3=] Reraise or a lot of time on your hands with which to reduce its MP to zero (see MarathonBoss, above).



** Zozo, thanks to its existence of Hill Gigas/[=HadesGigas=] and Veil Dancers/Soul Dancers, both of whom can use powerful spells doing 200 damage to all your party members. It's also a very long dungeon with no save point before the boss. The game thankfully saves you having to go through it multiple times; the trip down and trip back up the tower are skipped in cutscenes.

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** Zozo, thanks to its existence of Hill Gigas/[=HadesGigas=] Gigas and Veil Dancers/Soul Dancers, both of whom can use powerful spells doing 200 damage to all your party members. It's also a very long dungeon with no save point before the boss. The game thankfully saves you having to go through it multiple times; the trip down and trip back up the tower are skipped in cutscenes.



** The Phoenix Cave, which forces you to split your party into two groups just to be able to get Locke back. There are spiked tiles that can damage you for 400 HP every time you step on one. If all the members of one party are dead, then the other party is considered dead, leading to a possible game over. Finally, especially for those playing a low level run or a "perfect stats" run, there exists Face/Phase, a [[DemonicSpiders Demonic Spider]] type enemy who you cannot run away from and randomly counters all attacks with the Cactuar's [[FixedDamageAttack 1000 Needles/Blow Fish]] attack. Worse, [[OhCrap you can't warp out]].
** Ebot's Rock, where you find Hidon (the source of what is considered Strago's best Lore, Grand Delta/[=GrandTrain=]). There is a treasure chest that wants Coral, so you have to find it in the cave and feed it to the treasure chest. The game doesn't tell you how many pieces it needs, so you are constantly running around collecting Coral to feed it. However, it's another GuideDangIt -- you have to feed the chest 22 pieces of Coral ''all at once''; feed it a few pieces at a time and you're just wasting your time.

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** The Phoenix Cave, which forces you to split your party into two groups just to be able to get Locke back. There are spiked tiles that can damage you for 400 HP every time you step on one. If all the members of one party are dead, then the other party is considered dead, leading to a possible game over. Finally, especially for those playing a low level run or a "perfect stats" run, there exists Face/Phase, a [[DemonicSpiders Demonic Spider]] type enemy who you cannot run away from and randomly counters all attacks with the Cactuar's [[FixedDamageAttack 1000 Needles/Blow Fish]] Needles]] attack. Worse, [[OhCrap you can't warp out]].
** Ebot's Rock, where you find Hidon (the source of what is considered Strago's best Lore, Grand Delta/[=GrandTrain=]).Delta. There is a treasure chest that wants Coral, so you have to find it in the cave and feed it to the treasure chest. The game doesn't tell you how many pieces it needs, so you are constantly running around collecting Coral to feed it. However, it's another GuideDangIt -- you have to feed the chest 22 pieces of Coral ''all at once''; feed it a few pieces at a time and you're just wasting your time.



** Cyan is slow as molasses, has the worst magic stat in the game, and his Bushido techniques require you to sit and wait several seconds while you charge up the meter, during which time the fight is still ongoing and the rest of your party can't enter commands (this is changed in the iOS/Android version). While some Bushido moves deal decent to strong damage, most are various status effects and a low-power Life Drain, which are only moderately useful in general and worthless against bosses. There are a few specific strategies that make him useful though, such as teaming him with Gau, Umaro, or any berserked character so that someone's attacking while Bushido charges. On lower levels spamming [=Fang/Dispatch=] is fairly effective too. The problems with Bushido are apparently somewhat fixed in the iOS port, as it apparently allows you to input commands for other characters while waiting for Bushido to charge.

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** Cyan is slow as molasses, has the worst magic stat in the game, and his Bushido techniques require you to sit and wait several seconds while you charge up the meter, during which time the fight is still ongoing and the rest of your party can't enter commands (this is changed in the iOS/Android version). While some Bushido moves deal decent to strong damage, most are various status effects and a low-power Life Drain, which are only moderately useful in general and worthless against bosses. There are a few specific strategies that make him useful though, such as teaming him with Gau, Umaro, or any berserked character so that someone's attacking while Bushido charges. On lower levels spamming [=Fang/Dispatch=] Fang is fairly effective too. The problems with Bushido are apparently somewhat fixed in the iOS port, as it apparently allows you to input commands for other characters while waiting for Bushido to charge.
17th Jun '16 6:31:05 PM Edgar81539
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*** The Celestriad is ultimately unnecessary. Osmose is a biggest Game Breaker. As long as you know which opponent to drain and keep at least 1 MP, you can easily replenish it without any drawbacks. Osmose isn't even that hard to get, as it has one of the highest learning rates and the esper that teachs it can be acquired on the world of Balance. As long as you have Osmose, any MP cost is trivialized outside of undead dungeons.



** The Osmose spell makes it super easy to make up any lost MP from enemies, to the point where after you learn it you barely need to be concerned about MP use outside of boss battles.
13th Jun '16 4:39:21 PM Sanokal
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** [[AFatherToHisMen General Leo]]. Before there was Aerith, there were rumors of ways to revive him and recruit him as a permanent party member.
** Ultros managed to take on this role too, being one of the most memorable characters in the game.
** Sabin became one thanks to the incident that turned him into a MemeticBadass, but also thanks to some of the most amusing lines in the game.

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** [[AFatherToHisMen General Leo]].Leo]], for being one of the only major decent citizens of the Empire and a FourStarBadass to boot. Before there was Aerith, there were rumors of ways to revive him and recruit him as a permanent party member.
** Ultros managed to take on this role too, being one of the most memorable characters in the game. \n He's a flipping octopus, what more is there to say?
** Sabin became one thanks to the incident that turned him into a MemeticBadass, but also thanks to getting some of the most amusing lines in the game.



** Shadow the assassin and his dog Interceptor.

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** Shadow the assassin and his dog Interceptor. He's a {{Ninja}}. That is all.
9th Jun '16 3:24:34 PM DrakeClawfang
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** [=MagiMaster=]/Magic Master. It comes at the top of a difficult dungeon in which characters can't use physical attacks, blasts you with powerful magic, changes its elemental weaknesses and resistances, and has 50,000 HP and MP. There are many tricks that you can use make the main part of the battle easy (for example, it's vulnerable to the Berserk status ailment), but the big problem is its LastDitchMove: when its HP reaches zero, it will try to cast Ultima, which will usually do more than enough damage to one-shot your entire party. Hope you either have Reraise/Life3 or a lot of time on your hands with which to reduce its MP to zero (see MarathonBoss, above).

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** [=MagiMaster=]/Magic Master. It comes at the top of a difficult dungeon in which characters can't use physical attacks, blasts you with powerful magic, changes its elemental weaknesses and resistances, and has 50,000 HP and MP. There are many tricks that you can use make the main part of the battle easy (for example, it's vulnerable to the Berserk status ailment), but the big problem is its LastDitchMove: when its HP reaches zero, it will try to cast Ultima, which will usually do more than enough damage to one-shot your entire party. Hope you either have Reraise/Life3 Reraise/[=Life3=] or a lot of time on your hands with which to reduce its MP to zero (see MarathonBoss, above).



** Zozo, thanks to its existence of Hill Gigas/[=HadesGigas=] and Veil Dancers/Soul Dancers, both of whom can use powerful spells doing 200 damage to all your party members.

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** Zozo, thanks to its existence of Hill Gigas/[=HadesGigas=] and Veil Dancers/Soul Dancers, both of whom can use powerful spells doing 200 damage to all your party members. It's also a very long dungeon with no save point before the boss. The game thankfully saves you having to go through it multiple times; the trip down and trip back up the tower are skipped in cutscenes.
16th May '16 2:32:18 AM Sabrewing
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* ScrappyMechanic: Shadow randomly leaving the party. The first time is workable, he doesn't leave until after the Imperial Camp, and you can just run from encounters until you reach the Phantom Train, at which point he can't leave anymore. However, nothing excuses the second trip. He joins up in Kohlingen, charging you 3000 gil first of all, and from there up until you meet Ramuh, he has a chance to leave at any time after any battle. Imagine walking all the way from Kohlingen to Zozo, and as you enter town, you get into a battle after which Shadow leaves. Your choices now are to trek all the way ''back'' to Kohlingen, then to Narshe, to get a fourth party member, then come all the way back, or you can traverse one of the hardest areas of the game with a party of only three people.

to:

* ScrappyMechanic: Shadow randomly leaving the party. The first time is workable, he doesn't leave until after the Imperial Camp, and you can just run from encounters until you reach the Phantom Train, at which point he can't leave anymore. However, nothing excuses the second trip. He joins up in Kohlingen, charging you 3000 gil first of all, and from there up until you meet Ramuh, he has a chance to leave at any time after any battle. Imagine walking all the way from Kohlingen to Zozo, and as you enter town, you get into a battle after which Shadow leaves. Your choices now are to trek all the way ''back'' to Kohlingen, then to Narshe, to get a fourth party member, then come all the way back, or you can traverse one of the hardest areas of the game with a party of only three people. And if you have the insane idea to recruit him after Zozo and before the Opera House, he leaves during the performance, trapping you with three people ''all'' the way through the trip to Vector.
7th May '16 7:30:06 AM DrakeClawfang
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* ThatOneAttack:
** The Tentacles' Stun/Seize and its party-wide counterpart, Entwine. If a character is hit with either of the attacks, they will be hit by Grab (oddly enough, called Seize in the SNES version), being trapped for 30 second intervals. Equipping Running Shoes to negate Slow will stop them (Grab only works on Slowed characters), but if you don't have them, prepare for a very annoying fight due to Grab.



** From the original, there's the Storm Dragon in Mt. Zozo. He has tons of HP, a brutal physical, and spells that both hit the entire party and are of the hard-to-defend-against Wind element. Oh, and because of in-game nudging, you're most definitely going to be hitting up his dungeon right near the beginning of the World of Ruin (it doesn't help that many of the walkthroughs on [=GameFAQs=] usually list Mt. Zozo first).

to:

** From the original, there's the The Storm Dragon in Mt. Zozo. He has tons of HP, a brutal physical, and spells that both hit the entire party and are of the hard-to-defend-against Wind element. Oh, and because of in-game nudging, you're most definitely going to be hitting up his dungeon right near the beginning of the World of Ruin (it doesn't help that many of the walkthroughs on [=GameFAQs=] usually list Mt. Zozo first).



** The Tentacles in Figaro Castle. They'll use Entwine and Stun to inflict Slow on your characters, then use Seize on them. A character hit by Seize is removed from the battle and subject to a gradual LifeDrain that heals the Tentacle that Seized it. Eventually the Tentacles let them go, but there's four tentacles so you can count on being Seized again very quickly. And if that's not bad enough, they'll use Poison and Bio, which continue to sap your health while Seize does the same. Finally, you only have a part of three people at best, and there's four Tentacles, all of which can use Seize; do the math. Unless you have Running Shoes (which makes you immune to Slow and they can't use Seize unless you're Slowed), prepare for a very difficult fight.



** In the [=WoR=], the Phoenix Cave, which forces you to split your party into two groups just to be able to get Locke back. There are spiked tiles that can damage you for 400 HP every time you step on one. If all the members of one party are dead, then the other party is considered dead, leading to a possible game over. Finally, especially for those playing a low level run or a "perfect stats" run, there exists Face/Phase, a [[DemonicSpiders Demonic Spider]] type enemy who you cannot run away from and randomly counters all attacks with the Cactuar's [[FixedDamageAttack 1000 Needles/Blow Fish]] attack. Worse, [[OhCrap you can't warp out]].
** Ebot's Rock, where you find Hidon (the source of what is considered Strago's best Lore, Grand Delta/[=GrandTrain=]). There is a treasure chest that wants Coral, so you have to find it in the cave and feed it to the treasure chest. The game doesn't tell you how many pieces it needs, so you are constantly running around collecting Coral to feed it. However, it's another GuideDangIt -- you have to feed the chest 22 pieces of Coral ''all at once''; feed it a few pieces at a time and you're just wasting your time.

to:

** In The beloved opera scene can be incredibly frustrating on the [=WoR=], iOS version because of the Phoenix Cave, which forces you to split your party into two groups just to be able to get Locke back. There are spiked tiles that can damage you for 400 HP every time you step on one. If all the members vagaries of one party are dead, then the other party is considered dead, leading to a possible game over. Finally, touch-screen controls, especially after Draco drops the flowers. If you make any kind of mis-step or hesitate for those playing even half a low second then you fail the level run or a "perfect stats" run, there exists Face/Phase, a [[DemonicSpiders Demonic Spider]] type enemy who you cannot run away from and randomly counters all attacks with the Cactuar's [[FixedDamageAttack 1000 Needles/Blow Fish]] attack. Worse, [[OhCrap you can't warp out]].
** Ebot's Rock, where you find Hidon (the source of what is considered Strago's best Lore, Grand Delta/[=GrandTrain=]). There is a treasure chest that wants Coral, so you
have to find it in start all over again from entering the cave and feed it to the treasure chest. The game doesn't tell you how many pieces it needs, so you are constantly running around collecting Coral to feed it. However, it's another GuideDangIt -- you have to feed the chest 22 pieces of Coral ''all at once''; feed it a few pieces at a time and you're just wasting your time.opera house.



** The beloved opera scene can be incredibly frustrating on the iOS version because of the vagaries of touch-screen controls, especially after Ralse drops the flowers. If you make any kind of mis-step or hesitate for even half a second then you fail the level and have to start all over again from entering the opera house.

to:

** The beloved opera scene South Figaro cave in the World of Ruin. It has exactly five enemies that attack in various formations, and ''all'' of them can be incredibly frustrating on inflict Confuse in some manner; you only have a party of two people at the iOS version because of time, and neither South Figaro nor Nikeah sell any Relics that can negate Confuse. Unless you're lucky enough to have such a Relic leftover from the vagaries World of touch-screen controls, Balance, you're screwed. Additionally, the dungeon is a fair length, and at the end of it you fight the Tentacles, ThatOneBoss, without a chance to save or heal beforehand. That's right, there is no save point; if you die, start all over.
** The Phoenix Cave, which forces you to split your party into two groups just to be able to get Locke back. There are spiked tiles that can damage you for 400 HP every time you step on one. If all the members of one party are dead, then the other party is considered dead, leading to a possible game over. Finally,
especially after Ralse drops the flowers. If you make any kind of mis-step or hesitate for even half those playing a second then you fail the low level run or a "perfect stats" run, there exists Face/Phase, a [[DemonicSpiders Demonic Spider]] type enemy who you cannot run away from and randomly counters all attacks with the Cactuar's [[FixedDamageAttack 1000 Needles/Blow Fish]] attack. Worse, [[OhCrap you can't warp out]].
** Ebot's Rock, where you find Hidon (the source of what is considered Strago's best Lore, Grand Delta/[=GrandTrain=]). There is a treasure chest that wants Coral, so you
have to start all over again from entering find it in the opera house. cave and feed it to the treasure chest. The game doesn't tell you how many pieces it needs, so you are constantly running around collecting Coral to feed it. However, it's another GuideDangIt -- you have to feed the chest 22 pieces of Coral ''all at once''; feed it a few pieces at a time and you're just wasting your time.
6th May '16 9:21:38 AM DrakeClawfang
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** Thanks to ''Dissidia'', everyone knows now that Terra is half-Esper. Again, probably one of the first things you're going to learn about her.

to:

** Thanks to ''Dissidia'', everyone knows now that Terra is half-Esper. Again, probably one of the first things you're going to learn about her. It was supposed to be the DrivingQuestion for the first third of the game or so.
24th Apr '16 10:25:51 PM DrakeClawfang
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** Terra's mother's name is revealed in a flashback to be ''Madonna/Madeline''. Real subtle, game.

to:

** Terra's mother's name in the SNES version is revealed in a flashback to be ''Madonna/Madeline''.named ''Madonna''. Real subtle, game.


Added DiffLines:

** The siege of Doma. Knowing the Empire has a full camp set up and is attacking a fortified castle of battle-ready soldiers, you're probably gearing up for a BigBadassBattleSequence. What follows is the Imperial troopers ineffectually throwing themselves at the castle walls (a couple of them run back and forth aimlessly), the Doma soldiers doing absolutely nothing to fight back and lamenting they can't hold them off, and then Cyan casually walks outside, kills the attack commander (probably in one hit), and the Imperials turn and flee. What could have been an epic battle instead makes both sides look like ineffectual fools who don't even know how to fight.
19th Apr '16 9:13:42 AM Zodiark
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Added DiffLines:

** Atma Weapon/Ultima Buster. Not necessarily the boss itself, but the meaning of its infamous MindScrew pre-battle speech ranges from it believing that the only point to existence [[BloodKnight is to fight]] (hence why it immediately begins attacks after its finished), believing that it [[TheWorldIsNotReady is above humans and that the player characters are unworthy to know]], believing that there [[TheAntiNihilist is no meaning but it choosing to fight the party anyway]] ([[DespairEventHorizon or that there's no meaning to anything period]]), or just being a {{Troll}}.
--> SNES: "I'm Atma... ... Left here since the birth... Forgotten in the river of time... I've had eternity to... Ponder the meaning of things... And now I have an answer..."
--> GBA: "I am the one known as Ultima... Forged an eternity ago and left here... Forgotten in the mists of time... Long have I pondered what I should do... Long, long have I pondered... But now it seems I have an answer..."
21st Mar '16 3:03:54 PM ParaBeetleX
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.FinalFantasyVI