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Video Game: Jet Set Radio
Even the keisatsu tune in when they're not eating donuts!

Jet Set Radio (known as Jet Grind Radio in the NTSC U/C region) is a platforming/skating game released by Sega for the Sega Dreamcast in 2000. The game is centered around roller-blading street gangs consisting of teens and young adults called Rudies, who battle for turf by spraying graffiti around the streets of Tokyo-to. Meanwhile, the Rudies's culture is under attack by an evil corporate conglomerate which seeks to homogenize the city and whose leader seeks to take over the world through demonic means. The game pioneered the use of Cel Shading to create cartoonish characters and backgrounds using 3D polygon graphics. The game is also remembered for its eclectic soundtrack.

A sequel, Jet Set Radio Future, was later released for Xbox, though calling it a "Reformulated Game" might be more apt; while many characters (and Tokyo itself) were drastically changed, elements were subtly changed, and it has a vague connection to the first game, the story is, at a glance, the same, with some added bits and details here and there. Perhaps wary of the first game's lukewarm reception, developer Smilebit decided that the game must have played too slowly, and removed the joystick motion feature used for tagging graffiti. Now, instead of standing still, all graffiti is tagged by holding the trigger while moving along the piece. In addition, more emphasis was put on characters' speed and momentum, and grinding is now significantly more important(and easy); levels have been designed to allow for more flowing grind combos, and a simple trick system allows you to keep yourself going on a rail.

Despite heavy promotion first Sega, neither game sold that well. Microsoft bundled JSRF together with Sega GT 2002 and sold it as a console pack-in for the Xbox, but even that didn't help much. Smilebit was scattered to the winds following the Sega-Sammy merger, later to be restructured into Sega's Sports R&D, who have made the Mario & Sonic at the Olympic, and nothing else.

Despite all that though, the games are still fondly remembered, with Jet Set Radio considered to be one of the Dreamcast's defining games, and Jet Set Radio Future being considered one of the Xbox's best exclusives. The games have gotten plenty of love from the Sega Superstars crossover games, including All-Stars Racing, which features nothing but Future representation.

The original Jet Set Radio was re-released in full HD on Xbox Live Arcade, Playstation Network, and PC in September 2012, though whether or not the re-release sold well enough to warrant further games has yet to be seen.

Not to be confused with Jet Set Willy, an unrelated game.

The Jet Set Radio series contains the following tropes:

  • 100% Completion: In JSRF, after beating the main storyline, if you collect every collectable in a level (which requires you to meet several prerequisites to make them all appear), you unlock additional challenges that require you race against the clock which, when completed in a set, gets you another character. The crushing thing is that some of the "new" characters share the same stats as another core character, and are pretty much just a different skin/model and voice. Further added to in that, should you redo all your graffiti in all levels, you get absolutely nothing. Seriously.
  • Absurdly Spacious Sewer; This game takes it to the extreme, especially in JSRF. Expect to spend a few chunks of both games in these.
  • Action Commands: When "tagging", the larger the tag, the more commands. Totally absent in JSRF.
  • Adaptation Dye-Job: And how. Tab/Corn goes from brunet to blond (and so does Piranha/Boogie), Yoyo goes from being a redhead to having lime green hair, and Combo goes from having black hair to blue hair. Not to mention everybody changes outfits, and most of the changes are pretty significant, too.
  • All Crimes Are Equal: Graffiti removal is Serious Business. For first-time offenders, a plainclothes cop blows your head off with a magnum. Twice, and a SWAT team gets called in. Three times, and the army rolls in with their missile-launching Apache Helicopters.
  • All There in the Manual: The year Future takes place is never explained in-game, but according to pre-release details and advertisements, it's set in the year 2024. Some details about characters in Grind are also only seen in the manual.
  • Afro Asskicker: The Golden Rhinos each look they they've stepped out of a Tarantino film, with seventies hair and mustaches.
  • Amazing Technicolor Battlefield: The finale of JSRF.
  • Amazing Technicolor Wildlife: Potts, a blue pooch (green in JSRF).
  • Amazon Brigade: The Love Shockers and Rapid 99.
  • Anthropomorphic Zig Zag: Once unlocked as a playable character, Potts can transform from a quadruped into a rollerblading, spraycan-wielding canine of justice. This occurs as a result of his dog-napping by the Noise Tanks, who outfit him with a helmet which makes Potts believe he's a cow. During a second playthrough, the Noise Tanks finally agree to 'fix' Potts - but only if you earn a "Jet" ranking in every stage.
  • And Your Reward Is Clothes: In JSRF, several hidden characters are often nothing more than re-skins; despite having to get a "Jet" rank on several difficult challenges to play as minor characters and antagonists, several of them turn out to be pretty much the same thing. Note that it's not even subtle sometimes with certain combinations: Cube, the ex-leader of Poison Jam, is different only in clothes and color, even retaining the same skills and dances; the same applies for YoYo, Beat and their robot counterparts, who are identical save for different colors and an altered model respectively.
  • Art Attacker: Well, how else would you fight boss battles?
  • Ax-Crazy: Hayashi - though considering who he works for, it might not be much of a stretch. Hayashi's been known to blow up police cars if his toadies fetch him the wrong flavor of candy.
    Prof. K: Can you believe this fool?
  • Badass Longcoat/High Collar of Doom: Hayashi.
  • Bald of Evil/Beard of Evil: Gouji Rokkaku sports a vampiric goatee, but his head is completely bare.
  • Bare Your Midriff: Cube and Piranha.
    • The Love Shockers too, along with a Cleavage Window added in JSRF.
    • The Rapid 99 get bonus points for essentially not wearing any pants, which cannot be good for rollerblading at all.
  • Battle in the Center of the Mind: When Rokkaku sucks you and hundreds of bystanders into his Humongous Mecha, you are transported into an acid-trip version of Tokyo filled with shadow creatures that constantly run after you. During all this, Rokkaku situates himself on the highest part of his dreamworld where he then transforms himself into a giant monster on skates. You have to grind and jump all the way up in order to fight him.
  • Big Applesauce: Grind City. You can see the Brooklyn Bridge from Bantam Street, though that stage is allegedly modeled on Chicago.
    • Fulton Street Folly: Averted with Grind Square (a parody of Manhattan's Times Square). The streets are deathly quiet, with the only foot traffic consisting of uzi-packing mooks.
  • Bilingual Bonus: Rude boy, rudeboy, rudie, rudi or rudy were common terms for juvenile delinquents and criminals in 1960s Jamaica, and have since been used in other contexts.
    • Gouji's final boss form, A.Ku.Mu, means "Nightmare" in Japanese.
  • Blond Guys Are Evil: With the exception of snipers (who are black), most of the Rhinos appear to dye their hair gold.
  • Bloodless Carnage: Even a missile will merely knock you off your feet for a while.
  • Bloodier and Gorier: The original Jet Set Radio had plenty of violence, mostly of the Wile E. Coyote sort; but only Gouji died onscreen, and Coin perished in a single static comic panel. The sequel took the safety brakes off and gave the bad guys gruesome deaths.
  • Buccaneer Broadcaster: Tokyo's gang activity is reported via a pirate radio station named Jet Set Radio, hosted by DJ Professor K.
  • Burning Rubber: The skates in JSRF emit plumes of flames when you go fast enough.
  • Camera Screw: Both games have pretty miserable cameras, with the only game having an adjustable camera being the HD re-release of the original. Both games require you to reset the camera to move it, which works sometimes and screws you over other times. Future's camera also snaps to look at your piece while spraying, blocking your view from heading into a Bottomless Pit and also managing to screw up your controls.
  • Car Fu: JGR's cops have no compunctions about running you over with their cruisers or motorbikes.
  • Cast of Snowflakes
  • Changing of the Guard: In JSR, Yo-Yo is a character unlocked near the end of the first chapter. In Future, he replaces Beat as the first person you play as and who has to go through the tutorial.
    • Subverted, he's kidnapped and rendered unplayable for about two-thirds of the game.
  • Character Select Forcing: On your first playthrough, the Grind City flashbacks may only be played through as Combo or Cube. You can select anybody you like during a New Game+.
  • Chekhov's Gun: In Chapter 5 of Future you can see an evil-looking tower in the background. No attention is drawn to it, and no one mentions it, so you'd assume it to just be a background element, right? Turns out it's the device used by the Big Bad at the end of the game to absorb some sort of energy from the people of Tokyo, and sends you and them into an alternate dimension.
  • City of Adventure
  • Climbing Climax: In Jet Set Radio Future.
  • Cluster S-Bomb/Cluster N-Bomb: The song Rockin' the Mic.
    • "Rock It On" near the end of the song.
  • Cold Sniper: If you see a red laser sight pointed at you, it means a Golden Rhino sniper is nearby. Luckily, they're complete cowards and run away if you confront them head-on.
  • Collision Damage
  • Combat Commentator: Professor K fills this role in the sequel, providing such useful gems as, "Wow, you're pretty flammable!"
  • Cooking Duel: The gangs resort to competitions of skating skill to settle their differences directly. All of the 'boss' battles are just tagging people within a set time limit. It Makes Sense in Context.
  • Conveniently Empty Streets: The moment the military shows up, pedestrians magically vanish from the scene. Needless to say, this removes (some) of the guilt associated with crashing helicopters into commercial buildings.
    • When you fight the Immortals on Highway Zero in Future, you can clearly see busy traffic before the cutscene, but after that's over, all vehicles disappear to make way for your battle.
  • Couldn't Find a Pen / Dying Clue: Coin's final instructions to his friends were, fittingly enough, written in graffiti. It's a cryptic mural featuring rhinos, an airplane and arrow pointing to Tokyo-to. Presumably, the Rhinos didn't catch onto its meaning.
  • Corrupt Corporate Executive: Rokkaku Gouji, who already owns the city. Now he wants to make it official.
  • Crawl: Grind Square has a couple of fake news tickers.
  • Culture Police: The uniformed police, military, and later trained assassins all play this role, trying to suppress a skater counterculture.
  • Defeat Means Playable: The rival gangs (and even Gouji!), should you rack up enough points.
    • Points aren't even required to recruit Cube. You just have to continue playing until she comes back out of hiding.
  • Demoted to Extra: The Love Shockers in Future. Combo also suffered from this, with all of his plot relevancy being transferred to Cube.
  • Disney Villain Death: Gouji's ultimate fate in JGR.
  • Dismantled MacGuffin: The Devil's Contract, a vinyl record rumored to summon a demonic entity. Somewhere along the line, the record was broken into three shards and scattered between Grind City and Tokyo.
  • Disproportionate Retribution: Thinking of tagging up the streets of Tokyo-To? Be prepared to have tanks and helicopers with missiles coming after you.
  • Dramatic Stutter: Once he's safe inside his trippy light show, JSRF's Gouji suddenly goes all SHODAN.
  • Do Not Do This Cool Thing: It's a game about committing awesome acts of criminal vandalism.
  • Don't Try This at Home: Both games display a message about graffiti being criminal when starting up.
  • Edible Theme Naming: Probably unintentional, but some of the rudies have names like Beat(beet), (bubble)Gum, Corn and Garam(Malay for salt)
  • Ego Polis: The drive behind Rokkaku's crackdown on the streets is to pave the way for his "Rokkaku Expo", essentially branding everything with his logo.
  • Elite Mooks: The Golden Rhinos replace the police after you've run through all the levels once.
  • Enemy Chatter: The police dispatcher and Onishima can be heard barking orders over their radio. Gouji and his Golden Rhinos take over the airwaves later.
  • Evil Brit: The unseen voice commanding the Golden Rhinos over their PA system.
  • Evil Counterpart: "DJ Big Gouji" could be seen as an evil counterpart to Professor K.
  • Evil Knockoff: Zero Beat.
  • Evil Laugh: Onishima, Assassin #4 Hayashi, and Gouji in equal measure.
  • Evil Tower of Ominousness: Gouji Rokkaku's lair in both games. In JSRF, he can't be bothered to name it.
    Gouji: "The name of this tower is — well, blah-diddly-blah-blah. ITS NAME IS IRRELEVANT!"
  • Evil Twin: NT-3000 is a robotic clone of Yoyo.
  • Expressive Hair: Professor K's electrified hair is in a constant state of motion.
  • Eyepatch of Power: The Love Shockers wear these as part of their gang uniform.
  • Face-Heel Turn: Yoyo in JSRF. Later subverted when itís revealed that he really was kidnapped the whole time, and the Noise Tanks had used NT-3000 to make the GGs think he had turned on them.
  • Fingerless Gloves Beat wears these in the first game, though in Jet Set Radio Future, he wears full gloves. In JSRF, Yoyo wears fingerless gloves.
  • Flashback Effects: The flashbacks to Grind City appear in sepia tone, then slowly shift to color.
  • Fluffy the Terrible: The cutesy Rokkaku mascot, a gold rhino in overalls. At the end of the game, the Rhino statue on the front of Gouji's building comes to life and starts belching fire.
  • Forced Tutorial: JSRF's is ridiculously easy.
  • For The Cel Of It: The original game was the first to do this with both black outlines, and the use of two-tone shading on characters.
  • For the Evulz: Unlike his counterpart in the first game, the Gouji of JSRF is truly crazy.
  • Fourth Wall Mail Slot: Professor K reads aloud a couple letters from "Mr. Osaki", who is beset by roaches in his home. K jokingly advises him to burn his house down (which he does).
  • Frogs and Toads: One of JGR's branching paths involves the GG's hideout being overrun by frogs, set loose by Poison Jam.
  • Gang of Hats: A rather...quirky...variety of these. Most of them are just kids, though.
  • Gas Leak Coverup: Gouji's death and the implosion of his building in JGR is written off as "a construction accident".
  • Gas Mask Mooks: Assassin #3 and his posse.
  • Generic Graffiti Averted in JGR, as some of the characters have their own tags. This isn't the case in JSRF.
  • Genius Sweet Tooth: The Noise Tanks are noted to have sworn off health food, subsisting entirely on artificial chemicals and sweeteners.
  • Getting Crap Past the Radar: One of the tricks you can do is called "Porn Star".
    • JSRF features multiple songs implying and making explicit direct references to highly sexual situations, as well as the aformentioned "Porn Star" and a couple songs featuring completely uncensored explicit swearing. Really pushing that T rating.
  • A God Am I: Rokkaku, towards the end.
  • Good Guns, Bad Guns: The Rhinos are packing some serious heat: Mac-10s and dragonovs.
  • Gondor Calls for Aid: In the bonus mission (see Regional Bonus below), Combo and Cube are forced to flee Grind City after the Rokkaku kidnap the third member of their gang.
  • Gonk: Soda.
  • Good Hair, Evil Hair: Onishima inverts this trope by sporting a two-foot pompadour and a stubble. Oddly enough, this hairstyle is associated with delinquents in Japan. A clue to Onishima's enigmatic, tortured past?
  • Goggles Do Nothing: Fairly ubiquitous amongst the cast, along with Cool Shades.
  • Graffiti of the Resistance: This is the premise in the games. Rokkaku and his corporation have bought practically all of Tokyo in the future; your player character is a gang leader who sticks his middle finger to Rokkaku by spraying graffiti all over the town.
  • Gratuitous Japanese: Gouji does this in the cutscene before his boss fight in JSRF.
  • Grind Boots
  • Hand Cannon: Compensating for something, Onishima?
  • Hoist by His Own Petard: The Golden Rhinos of JSRF make colorful departures when defeated, such as getting hit by a stray missile fired from a Rokkaku harrier jet. The flamethrower assassin is immolated when her flame tank explodes, and then crushed by a falling billboard sign which she had previously set aflame.
  • Hot-Blooded Sideburns: Professor K's JSRF incarnation.
  • Hotter and Sexier: Gum, Mew/Rhyth, and Cube's outfits are skimpier in JSRF. And then there's Yoyo.
  • I Fought the Law and the Law Won
  • I Have Your Dog
  • "I Know You're in There Somewhere" Fight: Against Poison Jam (who would have thought?). In the penultimate level, Rokkaku attaches brainwashing helmets to the trio and then sics them onto you.
  • Idle Animation: All of the Rudies dance if left alone.
  • Imperial Stormtrooper Marksmanship Academy: Dashing or grinding rails renders you invulnerable to police gunfire.
  • In a Single Bound: Maybe justified because of the rocket-boots.
  • Informed Attribute: The character profiles on the official Japanese site for JSR(as well as the official Japanese guide) list a single defining characteristic and a favorite thing for each Rudie. But many of these traits aren't even in the instruction manual, never mind in the actual game. For example, Garam is apparently short-tempered and Mew likes money.
    • Yoyo's profile for both games describe him as a Self-Proclaimed Liar, which could explain why Professor K calls him "a guy who'll blow your mind with his silver tongue" in Future.
  • Improbable Weapon User: Every Rudie with a spray can. Adding to the fun, all the spray cans floating about are described in the tutorial as concentrated "Soul of the Streets". You're not just knocking down the police with graffiti, you're doing it with Soul juice!
  • Improvised Weapon: Graffiti has the ability to blow up skyscrapers, helicopters and mecha on a regular basis. "Agh, spray paint, my only weakness."
  • Japanese Delinquents: The game is all about them.
  • Jet Pack: Assasin #2 and his cronies have jetpacks, allowing them to rain gunfire on areas that other mooks can't. By far the most irritating enemies in the game.
  • Large Ham: Rokakku Gouji is a modest example. He's voiced by Charles Martinet.
  • Laughing Mad: Gouji's last moments in JSRF.
  • Law Enforcement, Inc.: Rokkaku Gouji buys out the police department.
  • Le Parkour: Assassin #5 isn't a big believer in stairs.
  • Lemming Cops: During the revisit to Benten, you can trigger a hidden scene in which dozens of pursuing Rokkaku sedans crash into a giant, flaming pileup.
  • Let's Play: Here.
    • There's also a number of them on YouTube.
  • Letter Motif: The NTSC-U/PAL versions introduces three new characters from out of town: Coin, Combo, and Cube.
  • Living Statue: Gouji's corporate Mascot, a giant cartoon rhino, is stationed on the front of his building. The statue comes to life during the final battle and begins breathing fire.
  • Load-Bearing Boss: Defeating Rokkaku causes his entire skyscraper to explode.
    • Rokkaku's Humongous Mecha starts to collapse after you defeat him at the end of JSRF.
  • Locomotive Level: Sort of, in the sense that you're chasing after a locomotive robot.
  • Lonely at the Top: At the conclusion of the game, Professor K speculates this might have been the case with Gouji Rokkaku.
  • The Men in Black: The Golden Rhinos. Professor K announces their arrival by referring to them as a new gang; it's plain to see, however, that they're working for Rokkaku Corp. Their 'graffiti' is merely Rokkaku advertisements plastered over your own burners.
  • Mad Bomber: Assassin #4 has bombs strapped to his chest, though curiously he never uses them (his sidekicks, however, are a different story). Instead, he specializes in lobbing molotovs and rigging cars to explode.
  • Made of Phlebotinum: According to the opening narration, the Rudies' skates are powered by newly-developed "Netrium" batteries.
  • Malevolent Masked Men: Poison Jam and the Noise Tanks.
  • Man of Wealth and Taste: Gouji, again.
  • Masked Luchador: Assassin #1 is a hulking, masked wrestler who also employs judo kicks.
  • Mecha-Mooks: The Noise Tanks in JSRF.
  • Megacorp: Rokkaku Corporation. The logo is emblazoned on gas stations, satellite dishes, and trucks marked "Rokkaku Depot" (using the same typeface as Home Depot).
    • Taken in further in Future, where the Rokkaku symbol can be seen on street signs, hydro plants, and construction equipment.
  • Mercy Invincibility
  • Mini Dress Of Power: Gum and Rhyth.
  • Mock Guffin: The Devil's Contract is revealed to be a hoax at the end.
  • Mr. Exposition: DJ Professor K.
  • Mythology Gag: Yoyo's robot doppelganger in Future has his hoodied appearance from the first JSR, but skinnier.
    • Also in Future, Potts shares an idle dance with the Noise Tanks, who are very connected to unlocking him in JSR.
  • The Napoleon: Captain Onishima.
  • Neoclassical Punk Zydeco Rockabilly: The soundtrack, composed by Hideki Naganuma, incorporates elements of many genres such as rock, funk, and techno to make a very unique sound.
  • Never Say "Die": Coin's body is plainly visible in a cutscene, lying dead at the foot of his mural. Nobody ever refers to him as such: rather than avenge Coin, Cube asks the gang to help her for "the sake of Coin." The ending states that he was another victim of Gouji's machinations, but doesn't explicitly say "assassinated."
  • New Game+: After beating the game once, you could play it again with a selection of new levels.
    • Given the fact that you unlock a dozen characters after you finish the story, you have to wonder why this is absent in JSRF.
  • Nice Hat: In both games, Corn/Tab's eyes are hidden beneath his hat.
    • As a gang, the Immortals' gimmick is that they're bowler hat-wearing mummies.
  • Nintendo Hard: Larger levels can be quite frustrating: you have to tag each of dozens of spots with graffiti, while collecting cans (you can only hold 20-25, they're limited, some spots use up nine of them, and often you'll go a while without seeing any) and running away from police, who will come at you in helicopters and on jetpacks even while you're tagging. Oh, and there's a time limit.
  • No Communities Were Harmed: Weirdly subverted. Tokyo is referred to by name, but it bears almost no resemblance to the real Tokyo. Also, Tokyo-to is actually the full name of Tokyo ("to" is a suffix meaning "city/metropolis").
  • No Indoor Voice: Professor K. He mellows out in JSRF.
  • No OSHA Compliance: Especially prevalent in Future.
  • Occidental Otaku: Combo can be assumed to be this. He has a yen necklace, has no trouble speaking to the GG's, and very likely got the idea for his gang from the various gangs around Tokyo. And it's not like they couldn't have changed his necklace in the western release(Cube got an entire redesign for the west).
  • Oddly Small Organization: The rival gangs have three members each. (Or at least we assume, we only see three at once. It's likely that the other gangs are around the same size as the GGs.)
  • One-Winged Angel: When Rokkaku transforms into A.KU.MU during your Battle in the Center of the Mind.
  • One-Woman Wail: Gouji's boss music.
  • Patrick Stewart Speech: The narrator drops a fairly Anvilicious one in JSRF's ending.
  • Perky Goth: JGR's token gaijin chick, Cube, wears a lot of Hot Topic.
  • Player Headquarters: The G Gs' garage. (Though it's more like an abandoned construction site in Future.)
  • Police Are Useless: When assassins with guns and firebombing-throwing terrorists go after you, the police are nowhere to be seen. One intro states that they're too scared to even touch them.
    • It's stated in Future that the Rokkaku Police are owned by Rokkaku Gouji, and so are the Golden Rhinos. It's even stated that Hayashi gets fired for incompetence and the Rhinos are essentially replacing the police. It's never stated if Gouji ever buys out the Tokyo-to police department by the time the Rhinos show up, so the trope could still be in play.
  • Posthumous Character: It's strongly implied that Coin was murdered for his vinyl record. This was left vague enough for gamers to scour the game trying to unlock him, though.
  • The Power of Rock: A rare evil example.
  • Power Trio: Beat, Gum, and Tab/Corn initially comprise the GGs gang.
  • Psycho Electro: Assassin #6 can only attack by electrifying rails. This makes him more a nuisance than a genuine threat.
  • Punk Punk: The "Graffiti/Skater Punk" variation.
  • Pyro Maniac: Both games feature a flamethrower assassin with a love for torching cities.
  • Real Is Brown: JSRF has a brownish tint compared to its predecessor.
  • Red-Headed Hero: Beat.
  • Regional Bonus: The North American release of JGR contains an extra mission sandwiched between the two run-throughs of Tokyo.
    • Also, each regional release of the game had some songs that the other version didn't. Most of these region-exclusive songs were included in the HD re-release though.
  • Remixed Level: The second half of JGR consists of beating the same three city districts again — only this time, the maps aren't segmented into individual missions; You have to tag the entire district at once.
  • Resistance Is Futile: Hayashi quotes this directly during a surprise raid.
  • Ridiculously Human Robot: The Noise Tanks, Zero Beat, and the fake Yoyo.
  • Robot Buddy: Roboy, a jive-talking robot who saves your game, gives you tutorials, and sets up street challenges.
  • Rollerblade Good: Magnetic and rocket-propelled rollerblades, no less.
  • Rule of Cool: The whole game runs on this.
  • Rushmore Refacement: The Lady Liberty statue in Grind Square is sporting a rhino's head, courtesy of Gouji's gang.
  • Sailor Earth: Combo's gang on the other side of the Pacific.
  • Sampling: Very prevalent in both games' soundtracks.
  • Sanity Slippage: Over the course of JSRF, Hayashi's already-lacking sanity wears down more and more with each defeat he suffers.
  • Saving The World With Art: The whole game is about rollerskating around and tagging over the graffiti of other roller gangs. Halfway through the game, there's a shift and you start tagging the art of the Rokkaku Group, becoming The Last DJ and resisting the evil group. In the end, you manage to defeat the final boss who is a demon summoned by the Corrupt Corporate Executive using nothing but your graffiti.
  • Scoring Points: Deceptively important — Earning a "Jet" ranking in each level is the key to unlocking characters. Tagging and performing stunts adds to your score, as does completing the level with lots of time left on the clock.
    • Though all it does in Jet Set Radio Future is unlock some of the Graffiti Souls.
  • Sealed Evil in a Can: A record called the Devil's Contract in the first game. Rokkaku wants it so he can Take Over the World.
  • Secret Character: More than one, the best one of course being the dog, Potts.
  • Sequel Hook: Both games have one at the end. Unfortunately, there hasn't been a follow up to Jet Set Radio Future.
  • Shout-Out: Surprisingly, to Downtown's Hamada and Matsumoto of all things. The original Jet Set Radio (and its remakes) feature an XL-size graffiti of Hamada giving Matsumoto the Dope Slap as per their trademark.
  • Sinister Silhouettes: Gouji's son, as pictured in the ending sequence.
  • Sissy Villain: Hayashi.
  • Skate Heaven Is A Place On Earth: Rails, rails and yet more rails.
  • Soul Brotha: Professor K epitomizes this trope.
    • One of the songs in the game is actually CALLED "Sweet Soul Brother", and is aptly about one.
  • Spider Tank: Rokkaku supplies Hayashi with one of these, complete with police lights.
  • Spiritual Ancestor: The manga/anime Air Gear and the Korean MMORPG Street Gears were both inspired by Jet Set Radio
  • Spontaneous Choreography: Each gang seemingly has a dance number prepared in advance.
  • Suspiciously Similar Substitute: The obvious example is Onishima/Hayashi.
  • Super Drowning Skills: Causes a deduction in health, after which the player climbs out of the water. Perhaps justified because they are wearing rollerblades.
  • Super Window Jump
  • Summon Backup Dancers: During the final battle with Rokkaku, gyrating cage dancers are suspended from revolving cranes.
  • Swiss Army Weapon: Player characters can use spray paint to stun police officers, give their rollerblades a crazy boost, disable machinery, cover spotlights, disable bomb timers, operate switches.....
    • In JSRF, it just looks like spray paint. In actuality, it's the soul of the streets. Uh-huh.
  • Sympathetic Inspector Antagonist: Captain Onishima (Hayashi in JSRF).
  • Tank Goodness
  • There Was a Door: Played for laughs in the first stage of Kogane. One method of crossing the river is plowing through a half-dozen plaster wall apartments. It's not until later that Garam shows you a cleaner route.
  • Thriving Ghost Town: Averted. The game's most important character is Tokyo itself, and is designed to overwhelm the player with the sprawl of the urban landscape, populated by endless terrified NPCs.
  • Title Drop: Inevitable, as the pirate station the game is based around is called "Jet Set Radio". But in the sequel, Professor K goes out of his way to say "Jet Set Radio Future!" near the endgame.
  • Tokyo Is the Center of the Universe
  • Translation Convention: Despite hailing from the states, Combo and Cube have no trouble communicating with the Japanese Rudies. Possibly justified in that JSR's setting exists somewhere between reality and punk fantasy.
  • Victory Pose
  • Villain with Good Publicity: No one makes the connection between the Golden Rhinos, a notorious gang of Asian killers, and Gouji Rokkaku, whose corporate mascot is...a gold rhino. Gouji's sheer wealth probably makes this a Justified Trope, though.
  • When All You Have Is a Hammer: The final boss of JGR coverts the roof of his office tower into a giant turntable. To defeat him, you must (Anyone?) grind rails to reach the adjoining towers and (Bueller? Bueller?) spray graffiti over his occult symbols.
  • When Things Spin, Science Happens: In JSRF, Gouji's DJ booth is adorned with a 'halo' of spinning radio antennae.
  • Whip It Good: The first Assassin you encounter, #5, has a whip which cannot be dodged by dashing.
  • White Gang-Bangers: Maybe.
  • Woman Scorned: Professor K jokes that the Love Shockers are entirely comprised of these.
    "Love broke their hearts, and now they're looking to do some breaking of their own!"
  • X Meets Y: Tony Hawk meets Space Channel 5.
  • You Are Number Six: The Rokkaku "Assassins" are each numbered from #1-6. They appear in the remixed version of previous levels after you cause enough trouble, essentially replacing the military.

Hotel MarioMiscellaneous GamesKatamari Damacy
I Am AlivePlay Station NetworkJoe Danger
WakfuXbox LIVE ArcadeJoe Danger
Initial D Arcade StageCreator/SegaJurassic Park Arcade
Jak 3: WastelanderUsefulNotes/The Sixth Generation of Console Video GamesKatamari Damacy
Jaws UnleashedTurnOfTheMillennium/Video GamesJinni Zeala
Jet Force GeminiTeen RatingJoJo's Bizarre Adventure: All Star Battle
Jak and DaxterUsefulNotes/Play Station VitaJoe Danger
IllbleedSega DreamcastThe King of Fighters
Jetpack Joyridei OS GamesJubeat
Tony Hawk's Pro SkaterAwesome/Video GamesTony Hawk's Underground

alternative title(s): Jet Set Radio Future; Jet Grind Radio; Jet Set Radio; Jet Grind Radio
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