History VideoGame / JetSetRadio

20th Jul '16 11:13:03 PM BronsonRay
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* HiddenDepths: Call [[BigBad Gouji]] a CorruptCorporateExecutive all you want, but you ''have'' to admit; having turntablism skills so good that [[spoiler: you can both ''summon demons'' and '''''absorb the souls of Tokyo-to''''']] is ''not'' something to gawk at.

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* HiddenDepths: Call [[BigBad Gouji]] a CorruptCorporateExecutive all you want, but you ''have'' to admit; having turntablism skills so good that [[spoiler: you can both ''summon demons'' and '''''absorb the souls of Tokyo-to''''']] is would ''not'' be something to gawk at.
20th Jul '16 11:12:06 PM BronsonRay
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** Gouji's final boss form, A.Ku.Mu, means "Nightmare" in Japanese.

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** [[spoiler: Gouji's final boss form, form in ''Future'', A.Ku.Mu, means "Nightmare" in Japanese.]]


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* HiddenDepths: Call [[BigBad Gouji]] a CorruptCorporateExecutive all you want, but you ''have'' to admit; having turntablism skills so good that [[spoiler: you can both ''summon demons'' and '''''absorb the souls of Tokyo-to''''']] is ''not'' something to gawk at.
12th Jul '16 3:23:01 AM Morgenthaler
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* RedHeadedHero: Beat.
18th Jun '16 8:34:07 PM rjd1922
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''Jet Set Radio'' (originally known as ''Jet Grind Radio'' [[MarketBasedTitle in the NTSC U/C region]]) is a platforming/skating game released by Creator/{{Sega}} for the UsefulNotes/SegaDreamcast in 2000, developed by Smilebit, who were made up of previous AM-6 employees, responsible for the ''VideoGame/PanzerDragoon'' series. The game is centered around [[RollerbladeGood roller-blading]] [[GangBangers street gangs consisting of teens and young adults called rudies]], who battle for turf by spraying graffiti around the streets of [[UsefulNotes/{{Tokyo}} Tokyo-to]]. Meanwhile, the rudies' culture is under attack by an evil corporate conglomerate called the Rokkaku Group which seeks to homogenize the city and whose [[CorruptCorporateExecutive leader]] seeks to take over the world through demonic means. The game [[TropeCodifier pioneered the use of]] CelShading to create cartoonish characters and backgrounds using 3D polygon graphics. The game is also remembered for its [[AwesomeMusic/JetSetRadio eclectic soundtrack]].

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''Jet Set Radio'' (originally known as ''Jet Grind Radio'' [[MarketBasedTitle in the NTSC U/C region]]) is a platforming/skating game released by Creator/{{Sega}} for the UsefulNotes/SegaDreamcast in 2000, developed by Smilebit, who were made up of previous AM-6 employees, responsible for the ''VideoGame/PanzerDragoon'' series. The game is centered around [[RollerbladeGood roller-blading]] [[GangBangers street gangs consisting of teens and young adults called rudies]], who battle for turf by spraying graffiti around the streets of [[UsefulNotes/{{Tokyo}} Tokyo-to]]. Meanwhile, the rudies' culture is under attack by an evil corporate conglomerate called the Rokkaku Group which seeks to homogenize the city and whose [[CorruptCorporateExecutive leader]] seeks to take over the world through demonic means. The game [[TropeCodifier [[TropeMaker pioneered the use of]] CelShading to create cartoonish characters and backgrounds using 3D polygon graphics. The game is also remembered for its [[AwesomeMusic/JetSetRadio eclectic soundtrack]].
28th May '16 1:14:26 AM Morgenthaler
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* BlondGuysAreEvil: With the exception of snipers (who are black), most of the Rhinos appear to dye their hair gold.
24th May '16 5:32:07 PM ThraggLootrippa
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* HitTheGroundHarder: In Future, at least. Fall damage will happen upon landing once your character has begun their "I'm falling and screaming" animation. If you keep pulling air tricks on the way down, you won't get hurt upon hitting the ground. Because falling stylishly stops the force of impact from happening, of course!
24th May '16 5:23:51 PM ThraggLootrippa
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* NoKillLikeOverkill: The Tokyo-to Police and the Rokkaku Police believe in this heart and soul. Their initial response to taggers is to send a squad of police to forcibly arrest the delinquent. Beat that, and they'll send policemen armed with guns to shoot you dead. Beat that, and then they ''deploy military vehicles'' to stop graffiti.


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* SerialEscalation: The Police in both games will keep resorting to more ridiculous and deadly means to stop the graffiti issue. When you deploy an prototype combat mecha piloted by a psychotic detective to squish one teenager, you know you've gone a tad insane.
23rd Apr '16 5:51:02 PM ThraggLootrippa
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* GenericGraffiti Averted in ''JGR'', as some of the characters have their own tags. This isn't the case in ''JSRF''.

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* GenericGraffiti GenericGraffiti: Averted in ''JGR'', as some of the characters have their own tags. This isn't the case in ''JSRF''.''JSRF'', where each gang has their own range of tags. The player can choose to avert or play with this, by choosing what they want to spray on the walls.
14th Apr '16 10:15:28 AM Eyeshield
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* ArtAttacker: Well, how else would you fight boss battles?

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* ArtAttacker: Well, how else would you fight boss battles?Your strange graffiti is somehow strong enough to knock out policemen and destroy machinery, up to and including helicopters and giant mecha.


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** The sequel has you doing all of the above as well, but the graffiti can now be used to cure poison and purify the streets.


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** Your solution to everything in this game is either a.) Rollerblading or B.) spray painting.
4th Mar '16 1:19:50 PM rjd1922
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''Jet Set Radio'' (originally known as ''Jet Grind Radio'' [[MarketBasedTitle in the NTSC U/C region]]) is a platforming/skating game released by Creator/{{Sega}} for the UsefulNotes/SegaDreamcast in 2000, developed by Smilebit, who were made up of previous AM-6 employees, responsible for the ''VideoGame/PanzerDragoon'' series. The game is centered around [[RollerbladeGood roller-blading]] [[GangBangers street gangs consisting of teens and young adults called rudies]], who battle for turf by spraying graffiti around the streets of [[NoCommunitiesWereHarmed Tokyo-to]]. Meanwhile, the rudies' culture is under attack by an evil corporate conglomerate called the Rokkaku Group which seeks to homogenize the city and whose [[CorruptCorporateExecutive leader]] seeks to take over the world through demonic means. The game [[TropeCodifier pioneered the use of]] CelShading to create cartoonish characters and backgrounds using 3D polygon graphics. The game is also remembered for its [[AwesomeMusic/JetSetRadio eclectic soundtrack]].

to:

''Jet Set Radio'' (originally known as ''Jet Grind Radio'' [[MarketBasedTitle in the NTSC U/C region]]) is a platforming/skating game released by Creator/{{Sega}} for the UsefulNotes/SegaDreamcast in 2000, developed by Smilebit, who were made up of previous AM-6 employees, responsible for the ''VideoGame/PanzerDragoon'' series. The game is centered around [[RollerbladeGood roller-blading]] [[GangBangers street gangs consisting of teens and young adults called rudies]], who battle for turf by spraying graffiti around the streets of [[NoCommunitiesWereHarmed [[UsefulNotes/{{Tokyo}} Tokyo-to]]. Meanwhile, the rudies' culture is under attack by an evil corporate conglomerate called the Rokkaku Group which seeks to homogenize the city and whose [[CorruptCorporateExecutive leader]] seeks to take over the world through demonic means. The game [[TropeCodifier pioneered the use of]] CelShading to create cartoonish characters and backgrounds using 3D polygon graphics. The game is also remembered for its [[AwesomeMusic/JetSetRadio eclectic soundtrack]].



* BattleInTheCenterOfTheMind: [[spoiler:When Rokkaku sucks you and hundreds of bystanders into his HumongousMecha,]] you are transported into an acid-trip version of Tokyo filled with shadow creatures that constantly run after you. During all this, Rokkaku situates himself on the highest part of his dreamworld where he then transforms himself into a giant monster on skates. You have to grind and jump all the way up in order to fight him.

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* BattleInTheCenterOfTheMind: [[spoiler:When Rokkaku sucks you and hundreds of bystanders into his HumongousMecha,]] you are transported into an acid-trip version of Tokyo Tokyo-to filled with shadow creatures that constantly run after you. During all this, Rokkaku situates himself on the highest part of his dreamworld where he then transforms himself into a giant monster on skates. You have to grind and jump all the way up in order to fight him.



* BuccaneerBroadcaster: Tokyo's gang activity is reported via a pirate radio station named [[TitleDrop Jet Set Radio]], hosted by DJ Professor K.

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* {{Bowdlerize}}: Some songs in both games had certain lyrics cut in order for the games to retain a Teen rating. For example, in "Birthday Cake", the original version has a verse that goes: "''It's moldy mom, isn't it?'' // ''I DON'T GIVE A FLYING'' ''[[PrecisionFStrike FUCK]]'' ''THOUGH!!!''" The game's version cuts right to the chorus after the "It's moldy, mom..." lyric. Another example, "I'm Not a Model" had a segment where a woman goes into disturbing detail on giving oral sex. This part was cut in the game version for obvious reasons.
* BuccaneerBroadcaster: Tokyo's Tokyo-to's gang activity is reported via a pirate radio station named [[TitleDrop Jet Set Radio]], hosted by DJ Professor K.



* ChekhovsGun: In Chapter 5 of ''Future'' you can see an evil-looking tower in the background. No attention is drawn to it, and no one mentions it, so you'd assume it to just be a background element, right? [[spoiler: Turns out it's the device used by the BigBad at the end of the game to absorb some sort of energy from the people of Tokyo, and sends you and them into an alternate dimension.]]

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* ChekhovsGun: In Chapter 5 of ''Future'' you can see an evil-looking tower in the background. No attention is drawn to it, and no one mentions it, so you'd assume it to just be a background element, right? [[spoiler: Turns out it's the device used by the BigBad at the end of the game to absorb some sort of energy from the people of Tokyo, Tokyo-to, and sends you and them into an alternate dimension.]]



* DismantledMacGuffin: The Devil's Contract, a vinyl record rumored to [[SummoningRitual summon a demonic entity]]. Somewhere along the line, the record was broken into three shards and scattered between Grind City and Tokyo.
* DisproportionateRetribution: Thinking of tagging up the streets of Tokyo-To? Be prepared to have '''tanks''' and '''helicopters with missiles''' coming after you.

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* DismantledMacGuffin: The Devil's Contract, a vinyl record rumored to [[SummoningRitual summon a demonic entity]]. Somewhere along the line, the record was broken into three shards and scattered between Grind City and Tokyo.
Tokyo-to.
* DisproportionateRetribution: Thinking of tagging up the streets of Tokyo-To? Tokyo-to? Be prepared to have '''tanks''' and '''helicopters with missiles''' coming after you.



* GraffitiOfTheResistance: This is the premise in the games. Rokkaku and his corporation have bought practically all of Tokyo in the future; your player character is a gang leader who sticks his middle finger to Rokkaku by spraying graffiti all over the town.

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* GraffitiOfTheResistance: This is the premise in the games. Rokkaku and his corporation have bought practically all of Tokyo Tokyo-toto in the future; your player character is a gang leader who sticks his middle finger to Rokkaku by spraying graffiti all over the town.



* MarketBasedTitle: The original game was renamed "Jet Grind Radio" in America due to there being a band named Jet Set Satellite, and they feared that people would associate this game with them. The radio station is still referred to as "Jet ''Set'' Radio" in-game however, and the only changes are the title screen and the graffiti saying "To Jet Set Radio" in the intro is changed to "To Jet ''Grind'' Radio". This conflict was long gone by the time that JSRF and the HD re-release of the original came out, although the GBA port still retains the "Grind" title.



* RealIsBrown: JSRF has a brownish tint compared to its predecessor.

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* RealIsBrown: JSRF ''JSRF'' has a brownish tint compared to its predecessor.



* RegionalBonus: The North American release of ''JGR'' contains an extra mission sandwiched between the two run-throughs of Tokyo.

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* RegionalBonus: The North American release of ''JGR'' contains an extra mission sandwiched between the two run-throughs of Tokyo.Tokyo-to.



* ThrivingGhostTown: Averted. The game's most important character is Tokyo itself, and is designed to overwhelm the player with the sprawl of the urban landscape, populated by endless terrified [=NPCs=].

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* ThrivingGhostTown: Averted. The game's most important character is Tokyo Tokyo-to itself, and is designed to overwhelm the player with the sprawl of the urban landscape, populated by endless terrified [=NPCs=].
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