Characters / Final Fantasy Recurring Monsters

This page deals with recurring monsters from the Final Fantasy series.
    Adamantoise 
http://static.tvtropes.org/pmwiki/pub/images/Adamantoise_269.png
Turtle-type enemies with thick shells, they boast nigh-impenetrable physical defense, but are vulnerable to ice magic.

Debut: Final Fantasy II

  • Boss In Mooks Clothing: As normal enemies, they tend to be quite tough. They're occasionally boosted up to actually being bosses.
  • Giant Mook: Especially in XIII, where they tower over the party like buildings, and a stomp from their feet shakes the ground.
    • Even larger in XV where they can be mistaken for the landscape. That one looks like a small island.
  • Kill It with Ice: Ice is nearly always their elemental weakness, which makes a certain amount of sense for a reptile.
  • Made of Iron: It isn't called Adamantoise for nothing. Physical attacks usually do nothing but tickle them.
  • Mighty Glacier: They aren't too fast, but hit hard and have massive defense.
  • Spell My Name with an "S": Their names are variably translated as Adamantoise, or Adamantortise, or just Adamant.
  • Took a Level in Badass: In XIII, the baby Adamanchelid can deal a Total Party Kill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectivly Bonus Bosses.
  • Turtle Power: Usually slow, but very sturdy and strong.

    Ahriman 
http://static.tvtropes.org/pmwiki/pub/images/Ahriman_398.png
Flying enemies that specialize in Death and Doom spells.

Debut: Final Fantasy III

    Behemoth 
http://static.tvtropes.org/pmwiki/pub/images/Behemoth_5637.png
Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.

Debut: Final Fantasy II

    Bomb 
http://static.tvtropes.org/pmwiki/pub/images/Bomb_1193.png
Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure buildup causes them to explode.

Debut: Final Fantasy II

    Cactuar 
http://static.tvtropes.org/pmwiki/pub/images/FF_Cactuar_4581.png
Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.

Debut: Final Fantasy VI

  • Death of a Thousand Cuts: Damage from "Thousand Needles" is sometimes applied one HP at a time. Blue Mages who can survive the attack can learn it for their own use.
  • Defeat Means Friendship: In games where they're a summon, you usually need to defeat their leader to do so.
  • You Kill It, You Bought It: Usually you have to hunt down their leader to earn them as a summon.
  • Evolving Attack: Stronger versions of them have 10,000 Needles, and rarely, 100,000 Needles.
  • Fixed Damage Attack: Their trademark 1000 Needles always does 1000 damage; it's even the former Trope Namer.
  • Killer Rabbit: They're some of the cutest enemies ever... and they will end you if you underestimate them.
  • King Mook: Gigantuar/Jumbo Cactuar/Cactuar King
  • Mascot Mook: Along with the Tonberry, one of the iconic monsters of the series.
  • Metal Slime: They give a lot of AP, exp, and/or money, but are very rare and very hard to kill.
  • One-Hit Kill: Sometimes they use 10,000 Needles; in most games where they have this, the needles will do at least one point of damage each and your character's max health is 9,999. You do the math.
  • Pintsized Powerhouse: Usually no taller than a foot.
  • Plant Person: Cactoid humanoids.
  • Shout-Out: Based off the Japanese Haniwa figurines.
  • Signature Move: 1000 Needles is often all they use, and though it predates their appearance, it's now associated primarily with them.
  • Spell My Name with an "S": Cactuar, Cactaur, Cactrot, or Sabotender.

    Coeurl 
http://static.tvtropes.org/pmwiki/pub/images/Coeurl_7732.png
Feline enemies with long tentacles in place of whiskers, they often attack in packs.

Debut: Final Fantasy II

    Flan 
http://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: Final Fantasy II

    Goblin 
http://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png
Basic enemies armed with daggers.

Debut: Final Fantasy I

  • The Goomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
  • Good Old Fisticuffs: Tend to have a move called "Goblin Punch".
  • Knife Nut: They usually wield daggers.
  • Our Goblins Are Different: Especially in XIII where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. XI has their own distinct take on Goblins which carried over to XIV.
  • Put on a Bus: Quite common in early games, they've become more rare as the series has gone on.
  • Signature Move: Goblin Punch.
  • Spell My Name with an "S": Goblin or Imp.

    Iron Giant 
http://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png
Massive iron golems armed with giant swords.

Debut: Final Fantasy II

    Malboro 
http://static.tvtropes.org/pmwiki/pub/images/Malboro_2311.png
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.

Debut: Final Fantasy II

  • Breath Weapon: Bad Breath.
  • Combat Tentacles: Their melee attacks are done with their tentacles.
  • Extra Eyes: Almost have more eyes than teeth.
  • Giant Mook: Again, depending on the game. In Final Fantasy X they're friggin' huge, whereas in Final Fantasy XII, most Malboros are half the height of the player characters.
  • King Mook: There are often more powerful Malboro Kings.
  • Man-Eating Plant: Malboros are plant-based and eager to devour your party members.
  • Mascot Mook: One of the more iconic monsters from the franchise.
  • Meaningful Name: Named after the Marlboro cigarette company (also a potential Take That! to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, well, bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
  • More Teeth than the Osmond Family: Rows upon rows of razor-sharp choppers line their mouths.
  • Signature Move: Bad Breath, of course.
  • Spell My Name with an "S": Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
  • Standard Status Effects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
  • Took a Level in Badass: They were just normal enemies initially, and fought in groups and alongside other foes. Since VII they've been upgraded to Elite Mook, fought one at a time, and Bad Breath usually affects the entire party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...

    Mover 
http://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.

Debut: Final Fantasy V

    Mu 
http://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png
Cute and adorable rabbits that burrow underground.

Debut: Final Fantasy VI

    Ochu 
http://static.tvtropes.org/pmwiki/pub/images/Ochu_5384.png
Giant plant enemies with huge mouths and vine-tentacles.

Debut: Final Fantasy I

    Omega 
http://static.tvtropes.org/pmwiki/pub/images/FF_Omega_9880.png
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.

Debut: Final Fantasy V

  • Bonus Boss: Usually it's not obligated to fight it.
  • Boss in Mook Clothing: In its first appearance in V, you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's roaming, it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or ignore the nearby save point, you are VERY likely to end up unprepared to face a boss at least three times stronger than the Final Boss that cannot be avoided when engaged.
  • Cosmetic Award: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
  • Deadly Upgrade: Omega Mk.II.
  • Degraded Boss: Omega Mk.II's room in V is populated by several copies of the original.
  • Dimensional Traveler: Omega Mk. XII, who might be the original. The contractor who built it was supposed to make a weapon to kill Yiazmat, note  but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. And then it escaped.
  • Giant Mecha: It's usually about the size of a car, but is sometimes much better.
  • Palette Swap: When they appear in the same game, they usually look very much the same as always, Final Fantasy XII being a notable exception. It was said that the Omegas that appeared in Final Fantasy series are from a same basic structure and merely improved themselves over time.
  • Roaming Enemy: In Final Fantasy V. Especially problematic in the Bonus Dungeon, where there are about a half dozen of them walking around the room. What a relief!
  • Signature Move: Surge Cannon/Wave Cannon.
  • Theme Naming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like Alpha and Upsilon.
  • Walking The Multiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
  • Wave Motion Gun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.

    Sahagin 
http://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png
Aquatic enemies that act as basic water-elemental Mooks.

Debut: Final Fantasy I

    Shinryu 
http://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png
Along with Omega, one of the infamous optional bosses of the series.

Debut: Final Fantasy V

    Tonberry 
http://static.tvtropes.org/pmwiki/pub/images/Tonberry_5777.png
Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.

Debut: Final Fantasy V

  • Badass Baritone: In World of Final Fantasy, where the voiced Tonberry has more or less the deepest voice in the game.
  • Boss In Mooks Clothing: Tonberries usually have a good deal of health on them, can select someone to use Karma on every time that hapless character attacks, and wields a knife that can kill-stab a player in one hit.
  • Cute Is Evil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
  • Defeat Means Friendship: As with the Cactuar, beating one occasionally lets you summon them.
  • The Dreaded: Is this to experienced Final Fantasy players all over the world.
  • Evil Chef: Wields a kitchen knife.
  • Finger Poke of Doom: Doink!
  • Fixed Damage Attack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
  • Numerological Motif: The numbers four, six and nine are frequently reoccuring in its stats.
  • Increasingly Lethal Enemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for every enemy defeated so far to one target.
  • Killer Rabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
  • King Mook: The Tonberry King and Master Tonberry.
  • Knife Nut: The Tonberry always has a Michael Myers kitchen knife on them, and if it gets a chance to use it, it stabs a character and downs them immediately. DOINK!
  • Mascot Mook: One of the most recognizable creatures from the Final Fantasy series.
  • One-Hit Kill: If you let it get close enough to you, then... *Doink*. Get your Phoenix Down ready.
  • Revenge: The Tonberries are THE Moe Anthropomorphism of its concept.
  • Signature Move: Chef's Knife, as well as Karma.
  • Spell My Name with an "S": Tonbery or Pub.
  • Took a Level in Badass: While they've always been very dangerous, in Final Fantasy XV they essentially become Jedi, surrounding their knives with large auras of dark energy and then performing brutal combos with them while leaping and spinning around.
  • Video Game Cruelty Punishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
  • What Measure Is a Mook?: Tonberry will make you know this via Karma.

    Ultima Weapon 
http://static.tvtropes.org/pmwiki/pub/images/Ultima_Weapon_5456.png
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.

Debut: Final Fantasy VI

  • Badass Boast: It gets a quite impressive one in its debut:
    "My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
  • Bonus Boss: In some of the games, such as VIII and X, Ultima Weapon is a bonus boss encountered in that game's bonus dungeon.
  • Disc-One Final Boss: Of Final Fantasy VI.
  • Final Boss: Of Final Fantasy XIV: A Realm Reborn.
  • Organic Technology: As its sprite should indicate.
  • Overshadowed by Awesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then VIII included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a Warm-Up Boss to get you ready for the much more dangerous Omega.
    • Took a Level in Badass: As of The After Years and Theatrhythm though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a Power Trio of Bonus Bosses.
  • Pure Energy: In VI, it declares itself raw power given physical form. It's not actually boasting, and it gives it one hell of a Weaksauce Weakness: since it's made of pure power it dies if it runs out of MP, and you very probably have Mana Drain spells on hand at that point.
  • Spell My Name with an "S": His name was also translated as Atma Weapon.

    Zu 
http://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png
Giant bird enemies with massive wings.

Alternate spelling: Zuu

Debut: Final Fantasy IV

  • Airborne Mook: A giant bird that flies.
  • Blow You Away: If they do have a special attack, it would be a gale-based one of some sort.
  • Giant Flyer: Again, giant bird.
  • Giant Mook: Large bird that's probably big as a tree.
  • Just Eat Him: In Final Fantasy IX, the Zu can swallow a party member whole, which counts as them being ejected from the battle and they won't earn any EXP or AP. It's possible to be defeated if a Zu manages to eat the entire party or the surviving ones.
  • Smash Mook: Generally don't have any kind of special attack, but they hit hard.
  • Spell My Name with an "S": Zu or Zuu.
  • Toothy Bird: Has a lot of sharp teeth.

http://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyRecurringMonsters