This page deals with recurring monsters from the Final Fantasy
Turtle-type enemies with thick shells, they boast huge defenses but are vulnerable to ice.
Alternate names and spellings: Adamantaimai
Flying enemies that specialize in Death and Doom spells.
Alternate names and spellings: Allemagne, Veteran
Reptilian enemies that specialize in attacks like Petrify and Gaze to turn party members to stone.
Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.
Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure build up causes them to explode.
Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.
Alternate names and spellings: Cactaur, Sabotender, Cactrot
Feline enemies with long tentacles in place of whiskers, they often attack in packs.
Alternate names and spellings: Cuahl, Torama
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.
Alternate names and spellings: Blobra
Basic enemies armed with daggers.
- The Goomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
- Good Old Fisticuffs: Tend to have a move called "Goblin Punch".
- Knife Nut
- Our Goblins Are Different: Especially in XIII where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth.
- Put on a Bus: Quite common in early games, they've become more rare as the series has gone on.
- Signature Move: Goblin Punch.
Iron Giant / Iron Man
Massive iron golems armed with giant swords.
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.
Alternate names and spellings: Marlboro, Molbol, Morbol, Mad Oscar, Evil Oscar
- Breath Weapon: Bad Breath.
- Combat Tentacles
- Extra Eyes: Almost have more eyes than teeth.
- Giant Mook: Again, depending on the game. In Final Fantasy X they're friggin' huge, whereas in Final Fantasy XII, most Malboros are half the height of the player characters.
- King Mook: There are often more powerful Malboro Kings.
- Man-Eating Plant
- Mascot Mook: One of the more iconic monsters from the franchise.
- Meaningful Name: Named after the Marlboro cigarette company. Their Bad Breath attack references the fact that said cigarettes cause, well, bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
- More Teeth than the Osmond Family
- Signature Move: Bad Breath, of course.
- Standard Status Effects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
- Took a Level in Badass: They were just normal enemies initially, and fought in groups and alongside other foes. Since VII they've been upgraded to Elite Mook, fought one at a time, and Bad Breath usually affects the entire party now, enabling them to cripple the party in one attack. And Heaven help you if you get Ambushed by one...
Featureless spheres that attack in trios and combine power for their trademark Delta Attack
Cute and adorable rabbits that burrow underground.
Giant plant enemies with huge mouths and vine-tentacles.
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.
- Bonus Boss
- Boss in Mook Clothing: In its first appearance in V, you would undoubetly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's roaming, it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or ignore the nearby save point, you are VERY likely to end up unprepared to face a boss at least three times stronger than the Final Boss that cannot be avoided when engaged.
- Bragging Rights Reward / Cosmetic Award: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
- Deadly Upgrade: Omega MKII.
- Degraded Boss: You are EXPECTED to treat Omega like this by the time you're in the Bonus Dungeon in the V remakes, or you will never survive the dungeon.
- For Massive Damage: Lightning elemental attacks.
- Giant Mecha
- Palette Swap: When they appear in the same game, they usually look very much the same, Final Fantasy XII being a notable exception. It was said that the Omegas that appeared in Final Fantasy series are from a same basic structure and merely improved themselves over time.
- Roaming Enemy: In Final Fantasy V. Especially problematic in the Bonus Dungeon, where there are about a half dozen of them walking around the room. What a relief!
- Sealed Evil in a Can
- Signature Move: Surge Cannon/Wave Cannon.
- Theme Naming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like Alpha and Upsilon.
- Walking The Multiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
Aquatic enemies that act as basic water-elemental Mooks
Along with Omega, one of the infamous optional bosses of the series.
- Arch-Enemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in games, suggesting that one is pursuing the other.
- Ascended Extra: Got to be a major character in the backstory of Dissidia: Final Fantasy
- Adaptational Badass: While there's no question of its difficulty as a boss, according to Dissidia, Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who-knows what other god-like beings.
- Bonus Boss
- Bragging Rights Reward: Apart from the Infinity Plus One Weapons he tends to guard, V also gave you a medal for beating him.
- Chest Monster: In V. Doubles as Schmuck Bait for the unprepared.
- Crystal Dragon Jesus: Played with — it's never been worshipped, but it is literally a God-Dragon formed out of crystal.
- Infinity+1 Sword: It often guards one, usually the Ragnarok.
- It also fulfills being an example of this trope in Dissidia, where it can copy the effects of almost a dozen different summons.
- Lonely at the Top: Dissidia suggests that Shinryu wishes to witness things "not from above, but as you do".
- Making a Splash: Opens most of his fights with a supremely powerful Tidal Wave attack.
- Meaningful Name: "Divine Dragon".
- Walking The Multiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.
Small reptile-like creatures armed with butcher knives and lanturns, they're among the most dangerous foes in the series.
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.
- Bonus Boss
- Disk One Final Boss: Of Final Fantasy VI.
- Final Boss: Of Final Fantasy XIV: A Realm Reborn.
- Organic Technology: As its sprite should indicate.
- Overshadowed by Awesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then VIII included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a Warm Up Boss to get you ready for the much more dangerous Omega.
- Took a Level in Badass: As of The After Years and Theatrhythm though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a Power Trio of Bonus Bosses.
- Pure Energy: It's Badass Boast is to declare it is raw power given physical form.
Giant bird enemies with massive wings.
Alternate spelling: Zuu