Characters / Final Fantasy Recurring Monsters

This page deals with recurring monsters from the Final Fantasy series.


Turtle-type enemies with thick shells, they boast huge defenses but are vulnerable to ice.

Debut: Final Fantasy II


Flying enemies that specialize in Death and Doom spells.

Debut: Final Fantasy III


Reptilian enemies that specialize in attacks like Petrify and Gaze to turn party members to stone.

Debut: Final Fantasy I


Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.

Debut: Final Fantasy II


Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure build up causes them to explode.

Debut: Final Fantasy II


Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.

Debut: Final Fantasy VI

Coeurl/Black Cat

Feline enemies with long tentacles in place of whiskers, they often attack in packs.

Debut: Final Fantasy II


Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: Final Fantasy II


Basic enemies armed with daggers.

Debut: Final Fantasy I

  • The Goomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
  • Good Old Fisticuffs: Tend to have a move called "Goblin Punch".
  • Knife Nut: They usually wield daggers.
  • Our Goblins Are Different: Especially in XIII where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. XI has their own distinct take on Goblins which carried over to XIV.
  • Put on a Bus: Quite common in early games, they've become more rare as the series has gone on.
  • Signature Move: Goblin Punch.

Iron Giant / Iron Man

Massive iron golems armed with giant swords.

Debut: Final Fantasy II


Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.

Debut: Final Fantasy II

  • Breath Weapon: Bad Breath.
  • Combat Tentacles: Their melee attacks are done with their tentacles.
  • Extra Eyes: Almost have more eyes than teeth.
  • Giant Mook: Again, depending on the game. In Final Fantasy X they're friggin' huge, whereas in Final Fantasy XII, most Malboros are half the height of the player characters.
  • King Mook: There are often more powerful Malboro Kings.
  • Man-Eating Plant: Malboros are plant-based and eager to devour your party members.
  • Mascot Mook: One of the more iconic monsters from the franchise.
  • Meaningful Name: Named after the Marlboro cigarette company. Their Bad Breath attack references the fact that said cigarettes cause, well, bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
  • More Teeth than the Osmond Family
  • Signature Move: Bad Breath, of course.
  • Spell My Name with an "S": Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
  • Standard Status Effects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
  • Took a Level in Badass: They were just normal enemies initially, and fought in groups and alongside other foes. Since VII they've been upgraded to Elite Mook, fought one at a time, and Bad Breath usually affects the entire party now, enabling them to cripple the party in one attack. And Heaven help you if you get Ambushed by one...


Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.

Debut: Final Fantasy V


Cute and adorable rabbits that burrow underground.

Debut: Final Fantasy VI


Giant plant enemies with huge mouths and vine-tentacles.

Debut: Final Fantasy I

Omega (Weapon)

An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.

Debut: Final Fantasy V

Sahagin/Water Bug

Aquatic enemies that act as basic water-elemental Mooks.

Debut: Final Fantasy I


Along with Omega, one of the infamous optional bosses of the series.

Debut: Final Fantasy V


Small reptile-like creatures armed with butcher knives and lanturns, they're among the most dangerous foes in the series.

Debut: Final Fantasy V

Ultima Weapon/Atma Weapon

Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.

Debut: Final Fantasy VI

  • Badass Boast: It gets a quite impressive one in its debut:
    "My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
  • Bonus Boss
  • Disk One Final Boss: Of Final Fantasy VI.
  • Final Boss: Of Final Fantasy XIV: A Realm Reborn.
  • Organic Technology: As its sprite should indicate.
  • Overshadowed by Awesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then VIII included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a Warm-Up Boss to get you ready for the much more dangerous Omega.
    • Took a Level in Badass: As of The After Years and Theatrhythm though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a Power Trio of Bonus Bosses.
  • Pure Energy: In VI, it declares itself raw power given physical form.


Giant bird enemies with massive wings.

Alternate spelling: Zuu

Debut: Final Fantasy IV