Characters / Final Fantasy Recurring Monsters

This page deals with recurring monsters from the Final Fantasy series.

Adamantoise

http://static.tvtropes.org/pmwiki/pub/images/Adamantoise_269.png
Turtle-type enemies with thick shells, they boast nigh-impenetrable physical defense, but are vulnerable to ice magic.

Debut: Final Fantasy II

  • Boss In Mooks Clothing: As normal enemies they tend to be quite tough. They're occasionally boosted up to actually being bosses.
  • Giant Mook: Especially in XIII, where they tower over the party like buildings, and a stop from their feet shakes the ground.
  • Kill It with Ice: Ice is nearly always their elemental weakness, which makes a certain amount of sense for a reptile.
  • Made of Iron: It isn't called Adamantoise for nothing. Physical attacks usually do nothing but tickle them.
  • Mighty Glacier: They aren't too fast, but hit hard and have massive defense.
  • Spell My Name with an "S": Their names are variably translated as Adamantoise, or Adamantortise, or just Adamant.
  • Took a Level in Badass: In XIII, the baby Adamanchelid can deal a Total Party Kill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectivly Bonus Bosses.
  • Turtle Power: Usually slow, but very sturdy and strong.

Ahriman/Veteran

http://static.tvtropes.org/pmwiki/pub/images/Ahriman_398.png
Flying enemies that specialize in Death and Doom spells.

Debut: Final Fantasy III

Behemoth

http://static.tvtropes.org/pmwiki/pub/images/Behemoth_5637.png
Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.

Debut: Final Fantasy II

Bomb

http://static.tvtropes.org/pmwiki/pub/images/Bomb_1193.png
Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure build up causes them to explode.

Debut: Final Fantasy II

Cactuar/Cactrot

http://static.tvtropes.org/pmwiki/pub/images/FF_Cactuar_4581.png
Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.

Debut: Final Fantasy VI

  • Death of a Thousand Cuts: Damage from "Thousand Needles" is sometimes applied one HP at a time.
  • Defeat Means Friendship: In games where they're a summon, you usually need to defeat their leader to do so.
  • You Kill It, You Bought It: Usually you have to hunt down their leader to earn them as a summon.
  • Evolving Attack: Stronger versions of them have 10,000 Needles, and rarely, 100,000 Needles.
  • Fixed Damage Attack: Their trademark 1000 Needles always does 1000 damage; it's even the former Trope Namer.
  • Killer Rabbit: They're some of the cutest enemies ever... and they will end you if you underestimate them.
  • King Mook: Gigantuar/Jumbo Cactuar/Cactuar King
  • Mascot Mook: Along with the Tonberry, one of the iconic monsters of the series.
  • Metal Slime: They give a lot of AP, exp, and/or money, but are very rare and very hard to kill.
  • One-Hit Kill: Sometimes they use 10,000 Needles; in most games where they have this, the needles will do at least one point of damage each and your character's max health is 9,999. You do the math.
  • Pintsized Powerhouse: Usually no taller than a foot.
  • Plant Person: Cactoid humanoids.
  • Shout-Out: Based off the Japanese Haniwa figurines.
  • Signature Move: 1000 Needles is often all they use, and though it predates their appearance, it's now associated primarily with them.
  • Spell My Name with an "S": Cactuar, Cactaur, Cactrot, or Sabotender.

Coeurl/Black Cat

http://static.tvtropes.org/pmwiki/pub/images/Coeurl_7732.png
Feline enemies with long tentacles in place of whiskers, they often attack in packs.

Debut: Final Fantasy II

Flan

http://static.tvtropes.org/pmwiki/pub/images/FF_Flan_6687.png
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: Final Fantasy II

Goblin/Imp

http://static.tvtropes.org/pmwiki/pub/images/Goblin_7987.png
Basic enemies armed with daggers.

Debut: Final Fantasy I

  • The Goomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
  • Good Old Fisticuffs: Tend to have a move called "Goblin Punch".
  • Knife Nut: They usually wield daggers.
  • Our Goblins Are Different: Especially in XIII where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. XI has their own distinct take on Goblins which carried over to XIV.
  • Put on a Bus: Quite common in early games, they've become more rare as the series has gone on.
  • Signature Move: Goblin Punch.

Iron Giant / Iron Man

http://static.tvtropes.org/pmwiki/pub/images/Iron_Giant_5724.png
Massive iron golems armed with giant swords.

Debut: Final Fantasy II

Malboro/Oscar/Molbol

http://static.tvtropes.org/pmwiki/pub/images/Malboro_2311.png
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.

Debut: Final Fantasy II

  • Breath Weapon: Bad Breath.
  • Combat Tentacles: Their melee attacks are done with their tentacles.
  • Extra Eyes: Almost have more eyes than teeth.
  • Giant Mook: Again, depending on the game. In Final Fantasy X they're friggin' huge, whereas in Final Fantasy XII, most Malboros are half the height of the player characters.
  • King Mook: There are often more powerful Malboro Kings.
  • Man-Eating Plant: Malboros are plant-based and eager to devour your party members.
  • Mascot Mook: One of the more iconic monsters from the franchise.
  • Meaningful Name: Named after the Marlboro cigarette company (also a potential Take That to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, well, bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
  • More Teeth than the Osmond Family: Rows upon rows of razor-sharp choppers line their mouths.
  • Signature Move: Bad Breath, of course.
  • Spell My Name with an "S": Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
  • Standard Status Effects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
  • Took a Level in Badass: They were just normal enemies initially, and fought in groups and alongside other foes. Since VII they've been upgraded to Elite Mook, fought one at a time, and Bad Breath usually affects the entire party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...

Mover

http://static.tvtropes.org/pmwiki/pub/images/Mover_2459.png
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.

Debut: Final Fantasy V

Mu/Rhodox

http://static.tvtropes.org/pmwiki/pub/images/Mu_9953.png
Cute and adorable rabbits that burrow underground.

Debut: Final Fantasy VI

  • Cute Is Evil; They're adorable and look like something you might keep as a pet, but they're still enemies.
  • The Goomba: Usually one of the more basic enemies you find.
  • Killer Rabbit: Defied; they're usually about as harmless as they look.

Ochu

http://static.tvtropes.org/pmwiki/pub/images/Ochu_5384.png
Giant plant enemies with huge mouths and vine-tentacles.

Debut: Final Fantasy I

Omega (Weapon)

http://static.tvtropes.org/pmwiki/pub/images/FF_Omega_9880.png
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.

Debut: Final Fantasy V

Sahagin/Water Bug

http://static.tvtropes.org/pmwiki/pub/images/Sahagin_727.png
Aquatic enemies that act as basic water-elemental Mooks.

Debut: Final Fantasy I

Shinryu

http://static.tvtropes.org/pmwiki/pub/images/Shinryu_Dissidia_4294.png
Along with Omega, one of the infamous optional bosses of the series.

Debut: Final Fantasy V

Tonberry/Pug

http://static.tvtropes.org/pmwiki/pub/images/Tonberry_5777.png
Small reptile-like creatures armed with butcher knives and lanturns, they're among the most dangerous foes in the series.

Debut: Final Fantasy V

  • Boss In Mooks Clothing: Tonberries usually have a good deal of health on them, can select someone to use Karma on every time that hapless character attacks, and wields a knife that can kill-stab a player in one hit.
  • Cute Is Evil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
  • Defeat Means Friendship: As with the Cactuar, beating one occasionally lets you summon them.
  • The Dreaded: Is this to experienced Final Fantasy players all over the world.
  • Evil Chef: Wields a kitchen knife.
  • Finger Poke of Doom: Doink!
  • Fixed Damage Attack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
  • Numerological Motif: The numbers four, six and nine are frequently reoccuring in its stats.
  • Increasingly Lethal Enemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for every enemy defeated so far to one target.
  • Killer Rabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
  • King Mook: The Tonberry King and Master Tonberry.
  • Knife Nut: The Tonberry always has a Michael Myers kitchen knife on them, and if it gets a chance to use it, it stabs a character and downs them immediately. DOINK!
  • Mascot Mook: One of the most recognizable creatures from the Final Fantasy series.
  • One-Hit Kill: If you let it get close enough to you, then... *Doink*. Get your Phoenix Down ready.
  • Revenge: The Tonberries are THE Moe Anthropomorphism of its concept.
  • Signature Move: Chef's Knife, as well as Karma.
  • Video Game Cruelty Punishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
  • What Measure Is a Mook?: Tonberry will make you know this via Karma.

Ultima Weapon/Atma Weapon

http://static.tvtropes.org/pmwiki/pub/images/Ultima_Weapon_5456.png
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.

Debut: Final Fantasy VI

  • Badass Boast: It gets a quite impressive one in its debut:
    "My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
  • Bonus Boss: In some of the games, such as VIII and X, Ultima Weapon is a bonus boss encountered in that game's bonus dungeon.
  • Disc One Final Boss: Of Final Fantasy VI.
  • Final Boss: Of Final Fantasy XIV: A Realm Reborn.
  • Organic Technology: As its sprite should indicate.
  • Overshadowed by Awesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then VIII included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a Warm-Up Boss to get you ready for the much more dangerous Omega.
    • Took a Level in Badass: As of The After Years and Theatrhythm though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a Power Trio of Bonus Bosses.
  • Pure Energy: In VI, it declares itself raw power given physical form.

Zu/Raven

http://static.tvtropes.org/pmwiki/pub/images/Zu_8412.png
Giant bird enemies with massive wings.

Alternate spelling: Zuu

Debut: Final Fantasy IV


http://tvtropes.org/pmwiki/pmwiki.php/Characters/FinalFantasyRecurringMonsters