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Turtle-type enemies with thick shells, they boast nigh-impenetrable physical defense, but are vulnerable to ice magic.Debut: Final Fantasy II
- Boss In Mooks Clothing: As normal enemies, they tend to be quite tough. They're occasionally boosted up to actually being bosses.
- Giant Mook: Especially in XIII, where they tower over the party like buildings, and a stomp from their feet shakes the ground.
- Even larger in XV where they can be mistaken for the landscape. That one looks like a small island.
- Kill It with Ice: Ice is nearly always their elemental weakness, which makes a certain amount of sense for a reptile.
- Made of Iron: It isn't called Adamantoise for nothing. Physical attacks usually do nothing but tickle them.
- Mighty Glacier: They aren't too fast, but hit hard and have massive defense.
- Spell My Name with an "S": Their names are variably translated as Adamantoise, or Adamantortise, or just Adamant.
- Took a Level in Badass: In XIII, the baby Adamanchelid can deal a Total Party Kill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectivly Bonus Bosses.
- Turtle Power: Usually slow, but very sturdy and strong.
Flying enemies that specialize in Death and Doom spells.Debut: Final Fantasy III
- Airborne Mook: Always depicted as a winged, flying enemy.
- Degraded Boss: First featured as a boss in Final Fantasy III, it's now a high-level enemy usually found in endgame dungeons.
- Giant Eye of Doom: Their iconic trait is their giant eye.
- Oculothorax: They're usually just giant round bodies with an eyeball on the front.
- One-Hit Kill: They wield spells like Death, Doom, Roulette, etc, that can kill party members instantly.
- Spell My Name with an "S": Ahriman, Allemagne, or Veteran.
Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.Debut: Final Fantasy II
- Boss In Mooks Clothing: They usually appear as random encounters, but are very powerful and challenging.
- Counter Attack: Very often just sits and waits for you to attack it, at which point they unleash a powerful counter blow.
- Giant Mook: They're usually among the largest enemies in a game.
- King Mook: There are often more powerful King Behemoths.
- Lightning Bruiser: In games where they don't just counterattack, they hurt a lot, and are about as fast as a regular Mook.
- Taking You with Me: In some games, they cast Meteor on you when they die.
- What Could Have Been: Concept art◊ was made for it to appear in Final Fantasy I, notably with wings, but it was not added into the game. Thus, it debuted in Final Fantasy II, now missing its wings. The original "winged behemoth" concept would not appear until Final Fantasy XV, nearly 30 years later.
Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure buildup causes them to explode.Debut: Final Fantasy II
- Action Bomb: It's even called "Bomb"!
- Airborne Mook: They float in the air.
- Cephalothorax: They're round, sapient bombs with mouths, eyes, and stubby arms.
- Exactly What It Says on the Tin: They're explosive bomb-like enemies called Bombs.
- Feed It with Fire: In the games where they're not weak against fire, they absorb it. In those cases, Kill It with Ice.
- Kill It with Fire: Often weak to fire.
- King Mook: Several games feature the King Bomb or Mom Bomb as a boss.
- Playing with Fire: They can use fire-type attacks, and Exploder is sometimes fire-elemental.
- Signature Move: Despite other enemy types having said move, they're always associated with Exploder/Self-Destruct.
- Taking You with Me: Has a tendency to blow up on you if you don't kill it quick enough.
- Theme Naming: Its subspecies are often named "Balloon" and "Grenade"; these are other objects that can explode.
Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.Debut: Final Fantasy VI
- Death of a Thousand Cuts: Damage from "Thousand Needles" is sometimes applied one HP at a time. Blue Mages who can survive the attack can learn it for their own use.
- Defeat Means Friendship: In games where they're a summon, you usually need to defeat their leader to do so.
- You Kill It, You Bought It: Usually you have to hunt down their leader to earn them as a summon.
- Evolving Attack: Stronger versions of them have 10,000 Needles, and rarely, 100,000 Needles.
- Fixed Damage Attack: Their trademark 1000 Needles always does 1000 damage; it's even the former Trope Namer.
- Killer Rabbit: They're some of the cutest enemies ever... and they will end you if you underestimate them.
- King Mook: Gigantuar/Jumbo Cactuar/Cactuar King
- Mascot Mook: Along with the Tonberry, one of the iconic monsters of the series.
- Metal Slime: They give a lot of AP, exp, and/or money, but are very rare and very hard to kill.
- One-Hit Kill: Sometimes they use 10,000 Needles; in most games where they have this, the needles will do at least one point of damage each and your character's max health is 9,999. You do the math.
- Pintsized Powerhouse: Usually no taller than a foot.
- Plant Person: Cactoid humanoids.
- Shout-Out: Based off the Japanese Haniwa figurines◊.
- Signature Move: 1000 Needles is often all they use, and though it predates their appearance, it's now associated primarily with them.
- Spell My Name with an "S": Cactuar, Cactaur, Cactrot, or Sabotender.
Feline enemies with long tentacles in place of whiskers, they often attack in packs.Debut: Final Fantasy II
- Cats Are Mean: Very mean with their nasty Blaster attack.
- Cats Are Magic: some of the more common enemies to use magic attacks without being outright mages.
- Combat Tentacles: Their whiskers/tentacles are often used to attack.
- Panthera Awesome: Large felines that can be hunted for pelts in some games, and are very beautiful but very dangerous.
- Shout-Out: Based off the alien animal from "Black Destroyer".
- Signature Move: Blaster, which either paralyzes you or inflicts a One-Hit KO.
- Spell My Name with an "S": Coeurl, Black Cat, Cuahl, or Torama.
Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.Debut: Final Fantasy II
- Blob Monster: They're rarely little more than globs of colored slime.
- Color-Coded for Your Convenience: One can often figure out their weakness based on their color.
- Elemental Rock–Paper–Scissors: Flans have variable weaknesses to elemental magic.
- Stone Wall: They are often highly resistant to physical attacks, but weak to magic.
- Theme Naming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
- Underground Monkey: Comes in many variations.
Basic enemies armed with daggers.Debut: Final Fantasy I
- The Goomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
- Good Old Fisticuffs: Tend to have a move called "Goblin Punch".
- Knife Nut: They usually wield daggers.
- Our Goblins Are Different: Especially in XIII where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. XI has their own distinct take on Goblins which carried over to XIV.
- Put on a Bus: Quite common in early games, they've become more rare as the series has gone on.
- Signature Move: Goblin Punch.
- Spell My Name with an "S": Goblin or Imp.
Massive iron golems armed with giant swords.Debut: Final Fantasy II
- Animated Armor: They're giant armored enemies animated by magic or technology, not by a wearer.
- BFS: Always seen with one, except in IV, where they traded it for an Arm Cannon. Lampshaded in Final Fantasy IV: The After Years, where the party comment on how the Iron Giant that originated from Final Fantasy II (where they had swords, and so does this one) is different from the variants they're more familiar with.
- Bonus Boss: As even more of a Giant Space Flea from Nowhere than the Cloud of Darkness.
- Boss in Mook Clothing: A rare and dangerous encounter in Final Fantasy II as well as Final Fantasy V.
- The Faceless: Their faces are often Framed In Shadow.
- Mighty Glacier: Very slow, but very powerful.
- Name's the Same: Not to be confused with The Iron Giant or Iron Man.
- Red Eyes, Take Warning: Their eyes glow red.
- Spell My Name with an "S": Iron Giant or Iron Man.
- Spikes of Villainy: May have one on each shoulder.
Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.Debut: Final Fantasy II
- Breath Weapon: Bad Breath.
- Combat Tentacles: Their melee attacks are done with their tentacles.
- Extra Eyes: Almost have more eyes than teeth.
- Giant Mook: Again, depending on the game. In Final Fantasy X they're friggin' huge, whereas in Final Fantasy XII, most Malboros are half the height of the player characters.
- King Mook: There are often more powerful Malboro Kings.
- Man-Eating Plant: Malboros are plant-based and eager to devour your party members.
- Mascot Mook: One of the more iconic monsters from the franchise.
- Meaningful Name: Named after the Marlboro cigarette company (also a potential Take That! to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, well, bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
- More Teeth than the Osmond Family: Rows upon rows of razor-sharp choppers line their mouths.
- Signature Move: Bad Breath, of course.
- Spell My Name with an "S": Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
- Standard Status Effects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
- Took a Level in Badass: They were just normal enemies initially, and fought in groups and alongside other foes. Since VII they've been upgraded to Elite Mook, fought one at a time, and Bad Breath usually affects the entire party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...
Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.Debut: Final Fantasy V
- Combination Attack: When all three are alive, they may use Delta Attack to petrify one of your characters.
- Exactly What It Says on the Tin: They move, and not much else.
- Happy Fun Ball: They're just small red orbs.
- Killer Rabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
- Metal Slime: Grant absurd amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
- Sinister Geometry: Their Delta Attack takes the form of a triangle of energy.
- Terrible Trio: Always appear in threes, in order to perform their Delta Attack.
- Our Zombies Are Different: Classified as Undead enemies.
Cute and adorable rabbits that burrow underground.Debut: Final Fantasy VI
Giant plant enemies with huge mouths and vine-tentacles.Debut: Final Fantasy I
- Combat Tentacles: Attack with their vines.
- Eyeless Face: Doesn't have eyes, unlike the Malboro.
- Giant Mook: They tend to tower over the party a bit.
- Kill It with Fire: It takes more damage from fire, being a plant and all.
- Man-Eating Plant: It's a plant and its your party members. Go figure.
- More Teeth than the Osmond Family: Not as many as the Malboro, but a lot.
An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.Debut: Final Fantasy V
- Bonus Boss: Usually it's not obligated to fight it.
- Boss in Mook Clothing: In its first appearance in V, you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's roaming, it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or ignore the nearby save point, you are VERY likely to end up unprepared to face a boss at least three times stronger than the Final Boss that cannot be avoided when engaged.
- Cosmetic Award: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
- Deadly Upgrade: Omega Mk.II.
- Degraded Boss: Omega Mk.II's room in V is populated by several copies of the original.
- Dimensional Traveler: Omega Mk. XII, who might be the original. The contractor who built it was supposed to make a weapon to kill Yiazmat, note but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. And then it escaped.
- Giant Mecha: It's usually about the size of a car, but is sometimes much better.
- Palette Swap: When they appear in the same game, they usually look very much the same as always, Final Fantasy XII being a notable exception. It was said that the Omegas that appeared in Final Fantasy series are from a same basic structure and merely improved themselves over time.
- It was also a Palette Swap of the Prototype enemy in V.
- Roaming Enemy: In Final Fantasy V. Especially problematic in the Bonus Dungeon, where there are about a half dozen of them walking around the room. What a relief!
- Signature Move: Surge Cannon/Wave Cannon.
- Theme Naming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like Alpha and Upsilon.
- Walking The Multiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
- Wave Motion Gun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.
Aquatic enemies that act as basic water-elemental Mooks.Debut: Final Fantasy I
- Blade on a Stick/Prongs of Poseidon: Uses either a harpoon or a trident in some games.
- Defend Command: In Final Fantasy VII and Final Fantasy IX, they can withdraw into their shells to block your attacks.
- Fish People
- Making a Splash: They use water-elemental magics.
- Spell My Name with an "S": Sahagin or Water Bug.
- Turtle Power: In some games, they're more like turtle-men.
- Underground Monkey: Desert Sahagins, which are fought in the desert.
- They also come in Chief and Prince varieties.
Along with Omega, one of the infamous optional bosses of the series.Debut: Final Fantasy V
- Arch-Enemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in games, suggesting that one is pursuing the other.
- Ascended Extra: Got to be a major character in the backstory of Dissidia: Final Fantasy.
- Adaptational Badass: While there's no question of its difficulty as a boss, according to Dissidia, Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who knows what other godlike beings.
- Bonus Boss
- Bragging Rights Reward: Apart from the Infinity Plus One Weapons he tends to guard, V also gave you a medal for beating him.
- Chest Monster: In V. Doubles as Schmuck Bait for the unprepared.
- Crystal Dragon Jesus: Played with — it's never been worshipped, but it is literally a God-Dragon formed out of crystal.
- Inconsistent Dub: Has also been known as "Nova Dragon" or "Lord Dragon".
- Infinity +1 Sword: It often guards one, usually the Ragnarok.
- Lonely at the Top: Dissidia suggests that Shinryu wishes to witness things "not from above, but as you do".
- Making a Splash: Opens most of his fights with a supremely powerful Tidal Wave attack.
- Meaningful Name: "Divine Dragon".
- Signature Move: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
- Walking The Multiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.
Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.Debut: Final Fantasy V
- Badass Baritone: In World of Final Fantasy, where the voiced Tonberry has more or less the deepest voice in the game.
- Boss In Mooks Clothing: Tonberries usually have a good deal of health on them, can select someone to use Karma on every time that hapless character attacks, and wields a knife that can kill-stab a player in one hit.
- Cute Is Evil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
- Defeat Means Friendship: As with the Cactuar, beating one occasionally lets you summon them.
- The Dreaded: Is this to experienced Final Fantasy players all over the world.
- Evil Chef: Wields a kitchen knife.
- Finger Poke of Doom: Doink!
- Fixed Damage Attack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
- Numerological Motif: The numbers four, six and nine are frequently reoccuring in its stats.
- Increasingly Lethal Enemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for every enemy defeated so far to one target.
- Killer Rabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
- King Mook: The Tonberry King and Master Tonberry.
- Knife Nut: The Tonberry always has a Michael Myers kitchen knife on them, and if it gets a chance to use it, it stabs a character and downs them immediately. DOINK!
- Mascot Mook: One of the most recognizable creatures from the Final Fantasy series.
- One-Hit Kill: If you let it get close enough to you, then... *Doink*. Get your Phoenix Down ready.
- Revenge: The Tonberries are THE Moe Anthropomorphism of its concept.
- Signature Move: Chef's Knife, as well as Karma.
- Spell My Name with an "S": Tonbery or Pub.
- Took a Level in Badass: While they've always been very dangerous, in Final Fantasy XV they essentially become Jedi, surrounding their knives with large auras of dark energy and then performing brutal combos with them while leaping and spinning around.
- Video Game Cruelty Punishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
- What Measure Is a Mook?: Tonberry will make you know this via Karma.
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.Debut: Final Fantasy VI
- Badass Boast: It gets a quite impressive one in its debut:"My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
- Bonus Boss: In some of the games, such as VIII and X, Ultima Weapon is a bonus boss encountered in that game's bonus dungeon.
- Disc-One Final Boss: Of Final Fantasy VI.
- Final Boss: Of Final Fantasy XIV: A Realm Reborn.
- Organic Technology: As its sprite should indicate.
- Overshadowed by Awesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then VIII included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a Warm-Up Boss to get you ready for the much more dangerous Omega.
- Took a Level in Badass: As of The After Years and Theatrhythm though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a Power Trio of Bonus Bosses. Also, in X-2 Ultima is actually stronger than Omega, having higher health and blue bullet Supernova.
- Pure Energy: In VI, it declares itself raw power given physical form. It's not actually boasting, and it gives it one hell of a Weaksauce Weakness: since it's made of pure power it dies if it runs out of MP, and you very probably have Mana Drain spells on hand at that point.
- Spell My Name with an "S": His name was also translated as Atma Weapon.
Giant bird enemies with massive wings.Alternate spelling: ZuuDebut: Final Fantasy IV
- Airborne Mook: A giant bird that flies.
- Blow You Away: If they do have a special attack, it would be a gale-based one of some sort.
- Giant Flyer: Again, giant bird.
- Giant Mook: Large bird that's probably big as a tree.
- Just Eat Him: In Final Fantasy IX, the Zu can swallow a party member whole, which counts as them being ejected from the battle and they won't earn any EXP or AP. It's possible to be defeated if a Zu manages to eat the entire party or the surviving ones.
- Smash Mook: Generally don't have any kind of special attack, but they hit hard.
- Spell My Name with an "S": Zu or Zuu.
- Toothy Bird: Has a lot of sharp teeth.