An ancient war machine imbued with Holy power to protect mannote by meting out its "Divine Judgment".
- Big Fancy Castle: Usually depicted as a mecha that is shaped like one.
- Big Good: In a few games.
- Final Boss: In of the Treasures of Aht Urhgan expansion in Final Fantasy XI, Final Fantasy XIV in his eponymous raid series, and in Bahamut Lagoon as a dragon.
- Guardian Entity: Described as one to all mankind in some games.
- Good Wings, Evil Wings: A few games give him a massive set of angelic wings.
- Holy Hand Grenade: It's usually of the Holy element, when that element appears in a game.
- Humongous Mecha: Is always one of the larger summons, taken to the most extreme degree in IX, Type 0, where he's the size of a castle and takes more than one person to summon and in World of Final Fantasy where he's big enough to serve as a bridge that spans a massive desert between two countries. In all of these he's a story-line summon only, and can't be used in battle.
- Light 'em Up: There are several Holy elemental summons across the series like Maduin and Ultima, but Alexander is more recurring and famous.
- Pride: In games where he can talk, he's very boastful, calling himself the Hallowed King and demanding worship from all before him. He can, however, back up those boasts.
- Red Baron: The Creator in XIV
- Shoulder Cannon: VIII's incarnation.
- Time Master: His Final Fantasy XIV incarnation is capable of reversing, freezing, and traveling back and forth through time.
- Took a Level in Badass:
- In his first few appearances he was just another summon. Then IX made him the ultimate Eidolon capable of taking out Bahamut, and he's since been regarded alongside Odin and Bahamut as one of the most powerful summons.
- His appearance in Type 0 is also worthy of mention. He belongs to a special category of summons that take multiple people and a lot of time and preparation to summon successfully ( And the one time it is summoned it kills all of them from the strain, including a l'Cie), but once he does appear, he wipes out the entire enemy military in the spaces of about 10 seconds.
The lord of all dragons who will only grant his allegiance to those who best him in battle. He reduces enemies down to ash and beyond with his trademark "Mega Flare".
- Authority Equals Asskicking: As noted under Red Baron below, he's usually known as some sort of king or god of monsters.
- Authority in Name Only: Despite often being called a king, he's typically never seen in any kind of position where he has any kind of authority, the title seeming to indicate his power more than anything else.
- Big Good: Whenever he isn't neutral, he's a very powerful benevolent force. This is especially seen in Final Fantasy X. Any of his acts of evil were either for the greater good or due to being controlled by a villain. XIV, however, completely averts this, as Bahamut causes an enormous calamity out of pure spite. And even then, everyone only thinks it's spite at first. As the player and a few others find out, it's actually still an attempt at finding justice... but Bahamut just isn't discriminating between his long-dead captors and other sentients after being forcibly imprisoned and tortured for millennia. The expansion reveals that that isn't even the real Bahamut, but a copy of him summoned as a primal to avenge the real one.
- Breath Weapon: He usually fires his Mega Flare out of his mouth.
- The Cameo: Appears as a monster in Super Mario RPG, except with an extra t in his name and Cool Shades.
- Characterization Marches On: His debut in the original game just had him granting the class changenote , but moved into the role he was known for when summons were introduced in III
- Defeat Equals Friendship: Typically needs to be defeated before he can used.
- Fantastic Nuke: Mega Flare, along with its stronger variants Giga Flare and Tera Flare, often depicts a massive explosion, which starting in the 3D games tended to involve explosions similar to a nuclear bomb, or even bigger, large enough to be seen from space.
- I Have Many Names: Title variant, he is also known as The Hallowed Father, the First Sire, Dragon King, God of Eidolons, Conqueror of the Skies, the Dreadwyrm. Final Fantasy IV and Dissidia: Final Fantasy almost invoke the first trope by name when describing him.
- Kill All Humans:
- As part of his deal with Selh'teus, he and his army will kill all of the Enlightened Races, thus preventing the Keeper of Apocalypse which would be born from them from awakening and stop the resurrection of Twilight God Promathia.
- His Eorzean incarnation was trapped inside an artificial moon for thousands of years before the end of FFXIV 1.0, and went on a devastating rampage when he was released, effectively terraforming parts of the land through the damage he caused.
- Non-Elemental: His attacks are this in all but his earliest appearances.
- Noodle Incident: How he ended up inside Deathgaze's mouth is up to interpretation.
- Our Dragons Are Different: To the point he can no longer be considered a dragon anymore.
- Physical God: Often described as divine. Looking at the sheer amounts of destruction he can cause in e.g. VII, IX, and XIV, one can imagine why.
- Pure Energy: Though Mega Flare began with a fire-elemental appearance, it was always Non-Elemental and has gradually evolved into just a blast of blue energy.
- Red Baron: Has various titles throughout the series.
- Sequel Escalation: Initially, Mega Flare was Bahamut's ultimate attack and was one of the worst things a party could endure outside the final boss's attacks. Then came Giga Flare, Tera Flare, and Exa Flare. These days, Mega Flare is still Bahamut's signature move and very powerful, but there are far worse things he can do to you.
- Turtle Island: A kind of variation, Bahamut in Final Fantasy V was a dragon-shaped peninsula that transformed to his more familiar appearance after he took off to the sky.
- Wave Motion Gun: It generally attacks by firing one from its mouth.
- Younger Than They Look: Strongest storyline Aeon, this badass giant dragon, which not even Yuna has the guts to dote on like many of her other Aeons, was no older than a young boy whose voice hasn't even cracked yet.
CarbuncleSometimes translated as Carbunkl or Carbunkle, is a recurring Summon whose iconic appearance is easily recognized due to the gigantic Ruby that appears on its forehead from which it derives its name.
- Ambiguous Gender: It is never outright stated whether Carbuncle is male or female in any of the games. Though in Final Fantasy XI the player could get the distinct impression of a masculine nature to the creature.
- Attack Reflector: His primary power in the majority of Final Fantasy games is to cast Reflect on the entire party.
- Badass Adorable: Aside from the various Chocobo Summons, he is easily the most Kawaisa of all the Summons in the series.
- Beware the Nice Ones: In more recent editions, he is fully capable of dishing out a beating on the scale of any of the other summons, and in Final Fantasy XI he was the only summon who could be kept active 100% of the time with only one or two pieces of gear invested.
- Everything's Better with Rainbows: Especially notable in Final Fantasy XI where the Summoner has to go on a quest with a ruby to collect the essence of all the elements in the world so that they can summon Carbuncle, who is their first Summon. But it also appears in other Final Fantasy games, such as Final Fantasy XIV, where there are actually different color Carbuncles depending on the type of role that the Carbuncle is to be fulfilling for the person summoning it.
- Fantastic Foxes: Though there is some disagreement as to exactly what animal Carbuncle is supposed to be, it bears some resemblance to certain versions of the Kitsune of Japanese Mythology. Except unlike the Kitsune who have 9 tails, Carbuncle usually only has 2 tails.
- Kamehame Hadoken: some of his more powerful attacks in Final Fantasy XI.
- Killer Rabbit: if anyone were to compare the image of this thing jumping out of a hole in the ground to cast Reflect on the party in Final Fantasy VIII to the Level 80 Super Boss in Final Fantasy XI, and not come to this conclusion, they should seriously re-evaluate the meaning of the words.
- Physical God: Though not technically the strongest summon in existence, in Final Fantasy XI, he does preside over a battlefield that proves quite challenging when compared to the other Summons' Battlefields. Especially prior to the level cap increase that brought the level cap to 80 since the Carbuncle in that fight was level 80.
- Ridiculously Cute Critter: seriously, just look at her smile◊. And yes, that is Final Fantasy XIII's incarnation of Carbuncle.
- Unfortunate Names: Be careful when searching for pictures of "Carbuncle" over the internet, lest you be greeted with Body Horror instead of a cute teal canine.note
- You Gotta Have Blue Hair: his primary form is that of a blue-furred fox or squirrel or something. What can be said...
One of the two iconic races of the series, they're usually used as mounted steeds but are not to be underestimated in battle, where they use "Chocobo Kick" and "Choco Meteor" to great effect.
- Acrophobic Bird: Not all of them are flightless, but the ones you can summon in battle are.
- Colony Drop: Choco Meteor.
- Colour-Coded for Your Convenience: Chocobo's feather color differ their abilities.
- Goomba Stomp: The Chocobo's standard attack, Chocobo Kick, is actually this if its animation in Crisis Core is to be believed.
- Horse of a Different Color: Their main use in the series is as mounts.
- Series Mascot: Chocobos are a mainstay of the series, and have appeared in every game since they first appeared in II.
- Summon Bigger Fish: Chocobo summon has a small chance of summoning the Fat Chocobo, which is larger than most Mooks.
A giant winged demon that appears in the image of Satan, he is the Gravity summon that drains the energy of enemies with "Dark Messenger".
- Battle in the Center of the Mind: His battles apparently occur inside people's dreams. His Final Fantasy VIII incarnation dissolves the screen no matter where you decide to fight him and changes the battlefield into a pink-purple Amazing Technicolor Battlefield.
- Big Red Devil: His usual form.
- Bragging Rights Reward: In Final Fantasy VI, you find his magicite after beating Kaiser Dragon, but by that time you've done everything in the game except the Soul Shrine.
- Casting a Shadow
- Dark Is Not Evil: Leans more to Knight Templar or Well-Intentioned Extremist than outright evil. Doesn't stop people from misunderstanding him because he is still rather manipulative in his actions.
- Dark World: His Dynamis, the alternate world of dreams that spans across Vana'diel he created to evacuate her people from mass murder of Bahamut and Promathia's suicidal crusade.
- Dream Weaver: Which puts him in Well-Intentioned Extremist territory because it doesn't end well.
- Fixed Damage Attack: As a result of this, due to Gravity's traits in the series. When used as a GF summon in FFVIII, his attacks are based on percentage of max HP instead of current, making him more useful. At max level, he does 9999 damage.
- Gravity Master: He usually does gravity based damage.
- Our Genies Are Different: In Final Fantasy VIII, he appeared from inside an Aladdin-esque lamp with warning written in bold. What makes him different from standard genies is that he looks more like Satan than anything else.
- Weaksauce Weakness: Isn't it ironic that he's weak against gravity spells?
- You can fight him early on in Final Fantasy VIII. If you fight him then, and possibly even as you fight him later since he gets stronger with every step you've taken in the game, he's that one boss... except you can blind him, which means it's impossible for him to hit you physically. Sure, he can still hit you with the powerful Gravija, but Gravity is a percentage based attack, meaning it gets weaker the less Hit Points you have, to the point where you have one HP left and he'll just be doing 0 damage. This gives you a perfect opportunity to draw all the gravity spells you want.
GarudaAn avian creature that attacks using the power of the wind. In the single-player entries, Garuda is either male or genderless, and usually serves as either an unimportant boss or a regular enemy. The MMO entries, on the other hand, make use of a female incarnation as a major storyline boss and a summon.
- Ax-Crazy: Her Final Fantasy XIV incarnation is by far the most bloodthirsty and least stable of the game's primals.
- Blow You Away: Makes heavy use of wind abilities both as a boss and a summon. In Final Fantasy XI, her abilities are split between offensive and defensive. Her Ax-Crazy incarnation in Final Fantasy XIV is strictly offensive.
- Fallen Angel: Much of the her imagery in Final Fantasy XIV is themed around this, and it's even the name of her theme song. In addition to her angelic appearance, legend has it that she was once a noble protector of birds before she developed a taste for flesh.
- Giant Flyer: Her less humanoid incarnations are generally enormous birds.
- Red Baron: "The Queen of Storms." or "Lady of the Vortex".
- Winged Humanoid: In Final Fantasy XI and Final Fantasy XIV, she has human proportions, but is green with wings, feathers, and long birdlike legs.
A flaming beast with a fiery mane and long horns, it burns enemies with its signature "Inferno", also called "Hellfire".
- Art Evolution: Ifrit is gradually becoming more and more feral. In his debut, Final Fantasy III, Ifrit is a horned humanoid wearing a kilt, while in Final Fantasy X, he is a giant dog / wolf with a flaming mane. By Final Fantasy XIV, he resembles a giant lizard, walks on all fours, and has a tail. Final Fantasy XV's is a throwback to a humanoid form.
- Big Red Devil: Usually interpreted in various ways depending on the game, but his general aesthetic brings this to mind.
- Blood Knight: In Final Fantasy XI, leading to the death of his adoptive daughter Falbub at the hands of people he had wronged, his disfigurement, and finally his Redemption Equals Death.
- Face Framed in Shadow: His Final Fantasy V incarnation and the only time he's portrayed this way.
- Hellfire: It's the name of his signature move. The animations for it will also generally try to invoke the trope.
- Horned Humanoid: One thing that generally isn't changed across his incarnations, other than his ability to burn enemies to a crisp. The exception is his incarnation in Final Fantasy XIV, which makes him resemble a gigantic lizard more than a person.
- Logical Weakness: When he takes part in a battle, typical of fire type entities, he's weak against ice attacks.
- Our Genies Are Different: Ifrit (or efreeti) are a kind of genie allied with fire, as opposed to the better known djinn, which are allied with wind.
- Our Werewolves Are Different: In Final Fantasy X, he looks basically like his Final Fantasy VIII incarnation, but with more canine features and more animalistic movements.
- Playing with Fire: Usually the fire summon in a given game.
- Red Baron: "Lord of the Inferno."
- Shout-Out: In the French localization, his Hellfire attack is most often called "Divine Comédie", a reference to Dante's The Divine Comedy.
A giant sea serpent that commands the ocean, he drowns enemies using "Tsunami" or "Tidal Wave".
- Authority Equals Asskicking: Second strongest in Final Fantasy IV, where he's the King of Eidolons, and unlike Bahamut, he's actually in a position of authority.
- Demoted to Extra: Leviathan was one of the most powerful summons in early installments (second to Bahamut in III, the King of Eidolons in IV, one of three level 5 summons in V), but became more of a mid-game summon starting with VII, dropping off in prominence as almost in sync with Alexander rising.
- Logical Weakness: Averted; despite being associated with water, he isn't weak against electricity like most water-based enemies are.
- Characterization Marches On: As far as role in the series goes, in his debut in II, he just served as a dungeon after swallowing the party's ship, but by IV, his role as a powerful summon was established.
- Crystal Dragon Jesus: As Wutai's Guardian God.
- Defeat Means Friendship: He almost always has to be defeated before the party obtains his proper permission of his summon.
- Kill Steal: In the tablet quest, Bartz and co. were ambushed by one of the Demons of the Rift. As the party prepared themselves, Leviathan suddenly appeared from behind a waterfall and one-shotted the demon. You are given an option to fight him instead for his summon ability.
- Making a Splash: The most common of the water-elemental summons.
- Red Baron: "Lord of All Waters", "Lord of the Whorl", "The Tidemother."
- Womb Level: His intestines are a dungeon in Final Fantasy II.
- Worthy Opponent: In Final Fantasy XI, he was an ordinary sea monster before his last fight against an old sea dog, Veydal. As Leviathan and Veydal struck each other, Veydal's cowardly first mate tried to claim the victory as his own. Leviathan swam from across the ocean before dying on a beach, Veydal's sword planted in his skull as a proof of his bravery and heroic deed. This also carries on to other Final Fantasy games as well; Leviathan generally is very respectful to the people who had defeated him fair and square.
A knight riding a horse and armed with a blue sword, he can slay enemies with a single slash using "Zantetsuken".
- Ascend to a Higher Plane of Existence: The King of Baron in Final Fantasy IV became Odin after he was killed and replaced by Cagnazzo.
- Authority Equals Asskicking: Often appears as some sort of royal figure, or is found in a ruined castle to imply he used to be.
- Awesome, but Impractical: Being an instant-death summon, he's fantastic, but his success rate can be fairly miminal, and he's typically dismissed upon failure. A few games circumvent this by giving him a normal attack when summoned against OHKO-resistant enemies and bosses.
- BFS: His Zantetsuken. Notably the only Summon to have a recurring weapon.
- Bifurcated Weapon: In Final Fantasy XIII he wields a spear that can be split into two swords.
- Black Knight: It varies, but usually leans to the former.
- Cool Horse: Sleipnir, his four/six legged steed.
- Deal with the Devil: Deals with him are how several villains in Final Fantasy XI gain their power.
- Double Weapon: In Final Fantasy XIII he uses a double edged spear with swords on either end.
- Flaming Sword: In Crisis Core.
- Hellish Horse: When Odin looks fiercer than normal, his steed usually follows suit.
- Hoist by His Own Petard: In Final Fantasy IV, it is mentioned he was beaten only once before when lightning struck his sword as he rose it in preparation to use Zantetsuken.
- Interspecies Romance: In Final Fantasy VI, with the queen of the ancient castle.
- One-Hit KO: Zantetsuken does this when it hits.
- Power Glows: The blade often has a blue aura, or is just plain blue.
- Red Baron: "The Dark Divinity."
- Shock and Awe: In XIII he's associated with the lightning element, fittingly enough considering his summoner is Lightning.
- Sharpened to a Single Atom: FFVI translated his move as "Atom Edge", calling this trope to mind.
- Single-Stroke Battle: His signature move usually consists of casting Death on all enemies and has him charge the enemies on his horse and teleport behind them. If successful they'll split in half after a second.
- Sinister Scimitar: Almost always is curved, though how curved depends on each game.
- Tears from a Stone: Not him, but his lover in Final Fantasy VI. If you found a secret chamber inside her room, you will see her petrified self crying. Splash Odin's Magicite with said tear, and he will transform into a better Esper, Raiden.
- Time-Limit Boss: Usually, Odin only gives one minute before he uses his Zantetsuken and One-Hit Kill your party.
- Throwing Your Sword Always Works: Gungnir, his (infrequently appearing) other attack if One-Hit Kill Zantetsuken doesn't work.
- Too Long; Didn't Dub: "Zantetsuken" means "iron-cutting sword".
An ancient wizard armed with a magic staff. Those who arouse his ire will be struck down by his "Judgment Bolt".
- Bolt of Divine Retribution: Judgment Bolt is based on the idea.
- Cool Old Guy: If the game explores his personality, he generally is this.
- Mr. Exposition: His role in Final Fantasy VI and Final Fantasy IX, where he was telling the story of the War of Magi and a Mythology Gag of Josef's sacrifice respectively.
- Red Baron: "Lord of Levin", "The Stormbringer."
- Simple Staff: Ramuh and his omnipresent staff.
- Shock and Awe: Often appears as the lightning summon, but not as often as, say, Ifrit is for fire.
- The Mentor: To Garnet in IX, and has shades towards Terra in VI.
The alluring Ice Queen, she freezes enemies solid with "Diamond Dust".
- An Ice Person: She's the ice summon.
- Cute Monster Girl: She's usually one of the most human-looking summons.
- Gender-Blender Name: Named after a male god from Hindu mythology.
- Lady of Black Magic: Shiva herself generally qualifies as the cool Ice Queen dressed in revealing outfits and dealing ice damage to enemies.
- Logical Weakness: Like Ifrit's weakness to ice, she's weak against fire.
- Ms. Fanservice: Almost always wears very skimpy outfits.
- Punny Name: The ice-elemental summon, with a name that sounds like "shiver".
- Red Baron: "Lady of Frost."
- Stripperific: There's usually little more than ribbons concealing her chest and pelvis. Sometimes she dispenses with even that and simply covers herself up with growths of ice. Tactics Advance and A2 are the exceptions, wherein she wears full body armor.
- The Tease: In Dissidia, with Firion of all people.
- Tsundere: Though her personality is never explored in depth, Dissidia describes her as standoffish and prone to anger, but very loyal to even novice summoners.
- Undying Loyalty: The backstory behind her ascension in Final Fantasy XI involved a lot of betrayal from her family and friends except for the select few that literally froze to death alongside her.
- You Gotta Have Blue Hair: To go with the rest of her appearance.
A gigas clad in a loincloth and bearing power over the earth, he rips apart fissures to bury enemies in with "Gaia's Wrath".
- Bald of Awesome: For some reason, tends to be depicted with a receding hairline.
- Because You Were Nice to Me: Vana'diel always has that Fantastic Racism feel on him, making Titan's story a Tear Jerker on its own. Titan was a Beastman, a collective of races that were viewed as Always Chaotic Evil by the Enlightened Races, even though Titan's race was a peaceful race of nature-loving giants. When he was captured and would be executed by a village of woodcutters, a girl that was treating his wounds tried to support his injured leg. He didn't want to crush the girl under his weight, so he kept his body straight before finally he Died Standing Up.
- Dishing Out Dirt: His attack usually goes Earth damage to the enemy.