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Characters: Final Fantasy Recurring Summons
This page deals with recurring summons/eidolons/espers/guardian forces/aeons from the Final Fantasy
An ancient war machine imbued with Holy power to protect mannote
by meting out its "Divine Judgment".
The lord of all dragons who will only grant his allegiance to those who best him in battle. He burns enemies to ash and beyond with his trademark "Mega Flare".
- Authority Equals Asskicking: As noted under Red Baron below, he's usually known as some sort of king or god of monsters.
- Authority in Name Only: Despite often being called a king, he's typically never seen in any kind of position where he has any kind of authority, the title seeming to indicate his power more than anything else.
- Badass: In early games, he was the strongest summon in the game, but starting with VII, he got demoted with a stronger summon in his place.
- Big Good: Whenever he isn't neutral, he's a very powerful benevolent force. This is especially seen in Final Fantasy X. Any of his acts of evil were either for the greater good or due to being controlled by a villain. XIV, however, completely averts this, as Bahamut causes an enormous calamity out of pure spite.
- Breath Weapon
- The Cameo: Appears as a monster in Super Mario RPG, except with an extra t in his name and Cool Shades.
- Characterization Marches On: His debut in the original game just had him granting the class changenote , but moved into the role he was known for when summons were introduced in III
- Defeat Equals Friendship: Typically needs to be defeated before he can used.
- Fantastic Nuke: Mega Flare often depicts a massive explosion, which starting in the 3D games tended to involve explosions similar to a nuclear bomb, or even bigger, large enough to be seen from space.
- I Have Many Names / Red Baron: The Hallowed Father, the First Sire, Dragon King, God of Eidolons, Conqueror of the Skies. Final Fantasy IV and Dissidia: Final Fantasy almost invoke the first trope by name when describing him.
- Kill All Humans: As part of his deal with Selh'teus, he and his army will kill all of the Enlightened Races, thus preventing the Keeper of Apocalypse which would be born from them from awakening and stop the resurrection of Twilight God Promathia.
- Noodle Incident: How he ended up inside Deathgaze's mouth is up to interpretation.
- Our Dragons Are Different: To the point he can no longer be considered a dragon anymore.
- Physical God: Often described as divine. Looking at the sheer amounts of destruction he can cause in e.g. VII, IX, and XIV, one can imagine why.
- Pure Energy: Though Mega Flare began with a fire-elemental appearance, it was always Non-Elemental and has gradually evolved into just a blast of blue energy.
- Sequel Escalation: Initially, Mega Flare was Bahamut's ultimate attack and was one of the worst things a party could endure outside the final boss's attacks. Then came Giga Flare, Tera Flare, and Exa Flare. These days, Mega Flare is still Bahamut's signature move and very powerful, but there are far worse things he can do to you.
- Turtle Island: A kind of variation, Bahamut in Final Fantasy V was a dragon-shaped peninsula that transformed to his more familiar appearance after he took off to the sky.
- Wave Motion Gun
- Younger Than They Look: Strongest storyline Aeon, this Bad Ass giant dragon, which not even Yuna has the guts to dote on like many of her other Aeons, was no older than a young boy whose voice hasn't even cracked yet.
Sometimes translated as Carbunkl or Carbunkle, is a recurring Summon whose iconic appearance is easily recognized due to the gigantic Ruby that appears on its forehead from which it derives its name.
- Ambiguous Gender: It is never outright stated whether Carbuncle is male or female in any of the games. Though in Final Fantasy XI the player could get the distinct impression of a masculine nature to the creature.
- Attack Reflector: his primary power in the majority of Final Fantasy games.
- Badass Adorable: Aside from the various Chocobo Summons, he is easily the most Kawaisa of all the Summons in the series.
- Beware the Nice Ones: In more recent editions, he is fully capable of dishing out a beating on the scale of any of the other summons, and in Final Fantasy XI he was the only summon who could be kept active 100% of the time with only one or two pieces of gear invested.
- Everything's Better with Rainbows: Especially notable in Final Fantasy XI where the Summoner has to go on a quest with a ruby to collect the essence of all the elements in the world so that they can summon Carbuncle, who is their first Summon. But it also appears in other Final Fantasy games, such as Final Fantasy XIV, where there are actually different color Carbuncles depending on the type of role that the Carbuncle is to be fulfilling for the person summoning it.
- Fantastic Foxes: Though there is some disagreement as to exactly what animal Carbuncle is supposed to be, it bears some resemblance to certain versions of the Kitsune of Japanese Mythology. Except unlike the Kitsune who have 9 tails, Carbuncle usually only has 2 tails.
- Kamehame Hadoken: some of his more powerful attacks in Final Fantasy XI.
- Killer Rabbit: if anyone were to compare the image of this thing jumping out of a hole in the ground to cast Reflect on the party in Final Fantasy VIII to the Level 80 Super Boss in Final Fantasy XI, and not come to this conclusion, they should seriously re-evaluate the meaning of the words.
- Physical God: Though not technically the strongest summon in existence, in Final Fantasy XI, he does preside over a battlefield that proves quite challenging when compared to the other Summons' Battlefields. Especially prior to the level cap increase that brought the level cap to 80 since the Carbuncle in that fight was level 80.
- Ridiculously Cute Critter: seriously, just look at her smile◊. And yes, that is Final Fantasy XIII's incarnation of Carbuncle.
- You Gotta Have Blue Hair: his primary form is that of a blue-furred fox or squirrel or something. What can be said...
One of the two iconic races of the series, they're usually used as mounted steeds but are not to be underestimated in battle, where they use "Chocobo Kick" and "Choco Meteor" to great effect.
A giant winged demon that appears in the image of Satan
, he is the Gravity summon that drains the energy of enemies with "Dark Messenger".
- Battle in the Center of the Mind: His battles apparently occur inside people's dreams. His Final Fantasy VIII incarnation dissolves the screen no matter where you decide to fight him and changes the battlefield into a pink-purple Amazing Technicolor Battlefield.
- Big Red Devil
- Bragging Rights Reward: In Final Fantasy VI, you find his magicite after beating Kaiser Dragon, but by that time you've done everything in the game except the Soul Shrine.
- Casting a Shadow
- Dark Is Not Evil: Leans more to Knight Templar or Well-Intentioned Extremist than outright evil. Doesn't stop people from misunderstanding him because he is still rather manipulative in his actions.
- Dark World: His Dynamis, the alternate world of dreams that spans across Vana'diel he created to evacuate her people from mass murder of Bahamut and Promathia's suicidal crusade.
- Dream Weaver: Which puts him in Well-Intentioned Extremist territory because it doesn't end well.
- Gravity Master
- Set Damage Attack: As a result of this, due to Gravity's traits in the series. When used as a GF summon in FFVIII, his attacks are based on percentage of max HP instead of current, making him more useful. At max level, he does 9999 damage.
- Our Genies Are Different: In Final Fantasy VIII, he appeared from inside an Aladdin-esque lamp with warning written in bold. What makes him different from standard genies is that he looks more like Satan than anything else.
- Weaksauce Weakness: Isn't it ironic that he's weak against gravity spells?
- You can fight him early on in Final Fantasy VIII. If you fight him then, and possibly even as you fight him later since he gets stronger with every step you've taken in the game, he's that one boss... except you can blind him, which means it's impossible for him to hit you physically. Sure, he can still hit you with the powerful Gravija, but Gravity is a percentage based attack, meaning it gets weaker the less Hit Points you have, to the point where you have one HP left and he'll just be doing 0 damage. This gives you a perfect opportunity to draw all the gravity spells you want.
A flaming beast with a fiery mane and long horns, it burns enemies with its signature "Inferno", also called "Hellfire
- Art Evolution: Ifrit is gradually becoming more and more feral. In his debut, Final Fantasy III, Ifrit is a horned humanoid wearing a kilt, while in Final Fantasy X, he is a giant dog / wolf with a flaming mane.
- Blood Knight: In Final Fantasy XI, leading to the death of his adoptive daughter Falbub at the hands of people he had wronged, his disfigurement, and finally his Redemption Equals Death.
- Face Framed in Shadow: His Final Fantasy V incarnation and the only time he's portrayed this way.
- Horned Humanoid: One thing that generally isn't changed across his incarnations, other than his ability to burn enemies to a crisp.
- Kill It with Fire
- Logical Weakness: When he takes part in a battle, typical of fire type entities, he's weak against ice attacks.
- Our Genies Are Different: Ifrit (or efreeti) are a kind of genie allied with fire, as opposed to the better known djinn, which are allied with wind.
- Playing with Fire
- Red Baron: "Lord of the Inferno."
- Shout-Out: In the French localization, his Hellfire attack is most often called "Divine Comédie", a reference to Dante's Divine Comedy.
A giant sea serpent that commands the ocean, he drowns enemies using "Tsunami" or "Tidal Wave".
- Authority Equals Asskicking: Second strongest in Final Fantasy IV, where he's the King of Eidolons, and unlike Bahamut, he's actually in a position of authority.
- Characterization Marches On: As far as role in the series goes, in his debut in II, he just served as a dungeon after swallowing the party's ship, but by IV, his role as a powerful summon was established.
- Crystal Dragon Jesus: As Wutai's Guardian God.
- Defeat Means Friendship: He almost always has to be defeated before the party obtains his proper permission of his summon.
- Logical Weakness: Averted; despite being associated with water, he isn't weak against electricity like most water-based enemies are.
- Kill It with Water
- Kill Steal: In the tablet quest, Bartz and co. were ambushed by one of the Demons of the Rift. As the party prepared themselves, Leviathan suddenly appeared from behind a waterfall and one-shotted the demon. You are given an option to fight him instead for his summon ability.
- Kraken and Leviathan
- Making a Splash
- Kraken and Leviathan
- Red Baron: "Lord of All Waters", "Lord of the Whorl."
- Stock Ness Monster
- Womb Level: His intestines are a dungeon in Final Fantasy II.
- Worthy Opponent: In Final Fantasy XI, he was an ordinary sea monster before his last fight against an old sea dog, Veydal. As Leviathan and Veydal struck each other, Veydal's cowardly first mate tried to claim the victory as his own. Leviathan swam from across the ocean before dying on a beach, Veydal's sword planted in his skull as a proof of his bravery and heroic deed. This also carries on to other Final Fantasy games as well; Leviathan generally is very respectful to the people who had defeated him fair and square.
A knight riding a horse and armed with a blue sword, he can slay enemies with a single slash using "Zantetsuken".
- Ascend to a Higher Plane of Existence: The King of Baron in Final Fantasy IV became Odin after he was killed and replaced by Cagnazzo.
- Authority Equals Asskicking: Often appears as some sort of royal figure, or is found in a ruined castle to imply he used to be.
- BFS: His Zantetsuken. Notably the only Summon to have a recurring weapon.
- Black Knight/Knight in Shining Armor: It varies, but usually leans to the former.
- Cool Horse: Sleipnir, his four/six legged steed.
- Hellish Horse: When Odin looks fiercer than normal, it usually follows suit.
- Deal with the Devil: Deals with him are how several villains in Final Fantasy XI gain their power.
- Hoist by His Own Petard: In Final Fantasy IV, it is mentioned he was beaten only once before when lightning struck his sword as he rose it in preparation to use Zantetsuken.
- Interspecies Romance: In Final Fantasy VI, with the queen of the ancient castle.
- One-Hit KO
- Red Baron: "The Dark Divinity."
- Single-Stroke Battle
- Shock and Awe: In XIII
- Tears from a Stone: Not him, but his lover in Final Fantasy VI. If you found a secret chamber inside her room, you will see her petrified self crying. Splash Odin's Magicite with said tear, and he will transform into a better Esper, Raiden.
- Time-Limit Boss: Usually, Odin only gives one minute before he uses his Zantetsuken and One-Hit Kill your party.
- Throwing Your Sword Always Works: Gungnir, his other attack if One-Hit Kill Zantetsuken doesn't work.
An ancient wizard armed with a magic staff, he isn't slow to anger, but when he is, he strikes down enemies with "Judgment Bolt".
The alluring Ice Queen, she freezes enemies solid with "Diamond Dust".
A gigas clad in a loincloth and bearing power over the earth, he rips apart fissures to bury enemies in with "Gaia's Wrath".