This page deals with recurring monsters from the ''Franchise/FinalFantasy'' series.

Turtle-type enemies with thick shells, they boast nigh-impenetrable physical defense, but are vulnerable to ice magic.

Debut: VideoGame/FinalFantasyII

* BossInMooksClothing: As normal enemies, they tend to be quite tough. They're occasionally boosted up to actually being bosses.
* GiantMook: Especially in ''XIII'', where they tower over the party like buildings, and a stomp from their feet shakes the ground.
** Even larger in ''XV'' where they can be mistaken for the landscape. That one looks like a small island.
* KillItWithIce: Ice is nearly always their elemental weakness, which makes a certain amount of sense for a reptile.
* MadeOfIron: It isn't called '''Adamant'''oise for nothing. Physical attacks usually do nothing but tickle them.
* MightyGlacier: They aren't too fast, but hit hard and have massive defense.
* SpellMyNameWithAnS: Their names are variably translated as Adamantoise, or Adamantortise, or just Adamant.
* TookALevelInBadass: In ''XIII'', the ''baby'' Adamanchelid can deal a TotalPartyKill if you challenge it the first time you encounter one, and the adult Adamantortoise can do the same even to a party with maxed out Crystarium. The even stronger Long Gui and Shaolong Gui are effectivly {{Bonus Boss}}es.
** [[ExaggeratedTrope Taken to infinity and beyond]] in ''XV''. The Adamantoise becomes a lvl. 99 Superboss with [[DamageSpongeBoss a whopping 5 million HP]] that takes players on average about [[MarathonBoss an hour to defeat]].
* TurtlePower: Usually slow, but very sturdy and strong.

Flying enemies that specialize in Death and Doom spells.

Debut: VideoGame/FinalFantasyIII

* AirborneMook: Always depicted as a winged, flying enemy.
* DegradedBoss: First featured as a boss in ''VideoGame/FinalFantasyIII'', it's now a high-level enemy usually found in [[TheVeryDefinitelyFinalDungeon endgame dungeons]].
* GiantEyeOfDoom: Their iconic trait is their giant eye.
* {{Oculothorax}}: They're usually just giant round bodies with an eyeball on the front.
* OneHitKill: They wield spells like Death, Doom, Roulette, etc, that can kill party members instantly.
* SpellMyNameWithAnS: Ahriman, Allemagne, or Veteran.

Some of the most powerful enemies in the game, they're huge monsters that have massive physical power and top-tier magic like Flare and Meteor.

Debut: VideoGame/FinalFantasyII

* BossInMooksClothing: They usually appear as random encounters, but are very powerful and challenging.
* CounterAttack: Very often just sits and waits for you to attack it, at which point they unleash a powerful counter blow.
* GiantMook: They're usually among the largest enemies in a game.
* KingMook: There are often more powerful King Behemoths.
* LightningBruiser: In games where they don't just counterattack, they hurt a lot, and are about as fast as a regular Mook.
* TakingYouWithMe: In some games, they cast [[ColonyDrop Meteor]] on you when they die.
* WhatCouldHaveBeen: [[ Concept art]] was made for it to appear in ''VideoGame/FinalFantasyI'', notably with wings, but it was not added into the game. Thus, it debuted in ''VideoGame/FinalFantasyII'', now missing its wings. The original "winged behemoth" concept would not appear until ''VideoGame/FinalFantasyXV'', nearly ''30 years'' later.

Living balls of explosive flame, they react to being damaged by growing angry and inflating themselves larger until the pressure buildup causes them to explode.

Debut: VideoGame/FinalFantasyII

* ActionBomb: It's even ''called'' "Bomb"!
* AirborneMook: They float in the air.
* {{Cephalothorax}}: They're round, sapient bombs with mouths, eyes, and stubby arms.
* ExactlyWhatItSaysOnTheTin: They're explosive bomb-like enemies called Bombs.
* FeedItWithFire: In the games where they're ''not'' weak against fire, they absorb it. In those cases, KillItWithIce.
* KillItWithFire: Often weak to fire.
* KingMook: Several games feature the King Bomb or Mom Bomb as a boss.
* PlayingWithFire: They can use fire-type attacks, and Exploder is sometimes fire-elemental.
* SignatureMove: Despite other enemy types having said move, they're always associated with [[SuicideAttack Exploder/Self-Destruct]].
* TakingYouWithMe: Has a tendency to blow up on you if you don't kill it quick enough.
* ThemeNaming: Its [[UndergroundMonkey subspecies]] are often named "Balloon" and "Grenade"; these are other objects that can explode.

Rare enemies, they leave a large amount of Exp, AP and/or gil. The catch is killing them, because they usually boast high defenses or high evade.

Debut: VideoGame/FinalFantasyVI

* DeathOfAThousandCuts: Damage from "Thousand Needles" is sometimes applied one HP at a time. Blue Mages who can survive the attack can learn it for their own use.
* DefeatMeansFriendship: In games where they're a summon, you usually need to defeat their leader to do so.
* YouKillItYouBoughtIt: Usually you have to hunt down their leader to earn them as a summon.
* EvolvingAttack: Stronger versions of them have 10,000 Needles, and rarely, 100,000 Needles.
* FixedDamageAttack: Their trademark 1000 Needles always does 1000 damage; it's even the former TropeNamer.
* KillerRabbit: They're some of the cutest enemies ever... and they will '''end''' you if you underestimate them.
* KingMook: Gigantuar/Jumbo Cactuar/Cactuar King
* MascotMook: Along with the Tonberry, one of the iconic monsters of the series.
* MetalSlime: They give a lot of AP, exp, and/or money, but are very rare and very hard to kill.
* OneHitKill: Sometimes they use 10,000 Needles; in most games where they have this, the needles will do at least one point of damage each and your character's max health is 9,999. You do the math.
* PintsizedPowerhouse: Usually no taller than a foot.
* PlantPerson: Cactoid humanoids.
* ShoutOut: Based off the Japanese [[ Haniwa figurines]].
* SignatureMove: 1000 Needles is often all they use, and though it predates their appearance, it's now associated primarily with them.
* SpellMyNameWithAnS: Cactuar, Cactaur, Cactrot, or Sabotender.

Feline enemies with long tentacles in place of whiskers, they often attack in packs.

Debut: VideoGame/FinalFantasyII

* CatsAreMean: ''Very'' mean with their nasty Blaster attack.
* CatsAreMagic: some of the more common enemies to use magic attacks without being outright mages.
* CombatTentacles: Their whiskers/tentacles are often used to attack.
* PantheraAwesome: Large felines that can be hunted for pelts in some games, and are very beautiful but very dangerous.
* ShoutOut: Based off the alien animal from "[[ Black Destroyer]]".
* SignatureMove: Blaster, which either paralyzes you or inflicts a OneHitKO.
* SpellMyNameWithAnS: Coeurl, Black Cat, Cuahl, or Torama.

Slime monsters that come in a wide variety of colors, they have strong physical defenses but fall easily to elemental magic.

Debut: VideoGame/FinalFantasyII

* BlobMonster: They're rarely little more than globs of colored slime.
* ColorCodedForYourConvenience: One can often figure out their weakness based on their color.
* ElementalRockPaperScissors: Flans have variable weaknesses to elemental magic.
* StoneWall: They are often highly resistant to physical attacks, but weak to magic.
* ThemeNaming: Flan-type monsters tend to be named after desserts; Pudding, Jelly, Mousse, Bavarois, and so on.
* UndergroundMonkey: Comes in ''many'' variations.

Basic enemies armed with daggers.

Debut: VideoGame/FinalFantasyI

* TheGoomba: Usually the first monster you run into. (Though the later on the series you get the more likely this is to be subverted. See below.)
* GoodOldFisticuffs: Tend to have a move called "[[SignatureMove Goblin Punch]]".
* KnifeNut: They usually wield daggers.
* OurGoblinsAreDifferent: Especially in ''XIII'' where they look vaguely mechanical, generally have wheels on the bottom of their feet and have a gaping hole in the middle of their torso instead of a mouth. ''XI'' has their own distinct take on Goblins which carried over to ''XIV''.
* PutOnABus: Quite common in early games, they've become more rare as the series has gone on.
* SignatureMove: Goblin Punch.
* SpellMyNameWithAnS: Goblin or Imp.

[[folder:Iron Giant]]
Massive iron golems armed with giant swords.

Debut: VideoGame/FinalFantasyII

* AnimatedArmor: They're giant armored enemies animated by magic or technology, not by a wearer.
* {{BFS}}: Always seen with one, except in ''IV'', where they traded it for an ArmCannon. Lampshaded in ''VideoGame/FinalFantasyIVTheAfterYears'', where the party comment on how [[BonusBoss the Iron Giant]] that originated from ''Final Fantasy II'' (where they had swords, and so does this one) is different from the variants they're more familiar with.
* BonusBoss: As even more of a GiantSpaceFleaFromNowhere than [[VideoGame/FinalFantasyIII the Cloud of Darkness]].
* BossInMookClothing: A rare and dangerous encounter in ''VideoGame/FinalFantasyII'' as well as ''VideoGame/FinalFantasyV''.
* TheFaceless: Their faces are often FramedInShadow.
* MightyGlacier: Very slow, but very powerful.
* NamesTheSame: Not to be confused with ''WesternAnimation/TheIronGiant'' or ''ComicBook/IronMan''.
* RedEyesTakeWarning: Their eyes glow red.
* SpellMyNameWithAnS: Iron Giant or Iron Man.
* SpikesOfVillainy: May have one on each shoulder.

Highly dangerous enemies made up of a giant mouth with a mass of tentacles, their Bad Breath inflicts a slew of status ailments.

Debut: VideoGame/FinalFantasyII

* BreathWeapon: Bad Breath.
* CombatTentacles: Their melee attacks are done with their tentacles.
* ExtraEyes: Almost have more eyes than teeth.
* GiantMook: Again, depending on the game. In ''VideoGame/FinalFantasyX'' they're friggin' ''huge'', whereas in VideoGame/FinalFantasyXII, most Malboros are half the height of the player characters.
* KingMook: There are often more powerful Malboro Kings.
* ManEatingPlant: Malboros are plant-based and eager to devour your party members.
* MascotMook: One of the more iconic monsters from the franchise.
* MeaningfulName: Named after the Marlboro cigarette company (also a potential TakeThat to Marlboro). Their Bad Breath attack references the fact that said cigarettes cause, [[ExactlyWhatItSaysOnTheTin well,]] bad breath. May or may not be an intentional, as their name may also be derived from the Japanese for "bad breath".
* MoreTeethThanTheOsmondFamily: Rows upon rows of razor-sharp choppers line their mouths.
* SignatureMove: Bad Breath, of course.
* SpellMyNameWithAnS: Malboro, Marlboro, Molbol, Morbol, Mad Oscar, or Evil Oscar.
* StandardStatusEffects: The biggest danger with these creatures is their attack "Bad Breath" which tends to inflict characters with a whole plethora of annoying status ailments.
* TookALevelInBadass: They were just normal enemies initially, and fought in groups and alongside other foes. Since ''VII'' they've been upgraded to EliteMook, fought one at a time, and Bad Breath usually affects the ''entire'' party now, enabling them to cripple the party in one attack. And heaven help you if you get ambushed by one...

Small, unassuming spheres that attack in trios and combine power for their trademark Delta Attack.

Debut: VideoGame/FinalFantasyV

* CombinationAttack: When all three are alive, they may use Delta Attack to petrify one of your characters.
* ExactlyWhatItSaysOnTheTin: [[CaptainObvious They move]], and not much else.
* HappyFunBall: They're just small red orbs.
* KillerRabbit: Aww it's a little red ball with eyeHOLY CRAP Delta Attack!?
* MetalSlime: Grant '''absurd''' amounts of gil and skill EXP, but are tough to defeat and will often ditch the fight on a whim.
* SinisterGeometry: Their Delta Attack takes the form of a triangle of energy.
* TerribleTrio: Always appear in threes, in order to perform their [[CombinationAttack Delta Attack]].
* OurZombiesAreDifferent: Classified as Undead enemies.

Cute and adorable rabbits that burrow underground.

Debut: VideoGame/FinalFantasyVI

* CuteIsEvil; They're adorable and look like something you might keep as a pet, but they're still enemies.
* TheGoomba: Usually one of the more basic enemies you find.
* KillerRabbit: Defied; they're usually about as harmless as they look.
* SpellMyNameWithAnS: Mu or Rhodox.

Giant plant enemies with huge mouths and vine-tentacles.

Debut: VideoGame/FinalFantasyI

* CombatTentacles: Attack with their vines.
* EyelessFace: Doesn't have eyes, unlike the Malboro.
* GiantMook: They tend to tower over the party a bit.
* KillItWithFire: It takes more damage from fire, being a plant and all.
* ManEatingPlant: It's a plant and its your party members. Go figure.
* MoreTeethThanTheOsmondFamily: Not as many as the Malboro, but a lot.

An infamous boss built by an ancient civilization for mass destruction, a job it is well-equipped to perform.

Debut: VideoGame/FinalFantasyV

* BonusBoss: Usually it's not obligated to fight it.
* BossInMookClothing: In its first appearance in ''V'', you would undoubtedly think a roaming mech sprite from the Pyramid of Moore would be out of place. Of course, the real problem is that fact that since it's [[RoamingEnemy roaming]], it'll be hard to avoid an encounter with in order to continue on through the Rift, and the game tends to glitch and make you encounter it even if you're a space away from it. Even worse, if you miss or [[GenreBlind ignore the nearby save point]], you are VERY likely to end up unprepared to face a boss ''at least three times stronger than the FinalBoss'' ''[[YouWillNotEvadeMe that cannot be avoided when engaged]]''.
* BraggingRightsReward/CosmeticAward: After being defeated, Omega usually leaves behind some token of the feat that serves no purpose.
* DeadlyUpgrade: Omega Mk.II.
* DegradedBoss: Omega Mk.II's room in ''V'' is populated by ''several copies of the original''.
* DimensionalTraveler: Omega Mk. XII, who [[NonIndicativeName might]] be the original. The contractor who built it was supposed to make a weapon to kill [[MarathonBoss Yiazmat]], [[note]]implied because Omega only shows up once Yiazmat's hunt has been accepted,[[/note]] but during development they programmed reproductive, adaptive, and dimension-hopping abilities into it. [[GoneHorriblyWrong And then it escaped.]]
* GiantMecha: It's usually about the size of a car, but is sometimes much better.
* PaletteSwap: When they appear in the same game, they usually look very much the same as always, ''VideoGame/FinalFantasyXII'' being a notable exception. It was said that the Omegas that appeared in ''Franchise/FinalFantasy'' series are from a same basic structure and merely improved themselves over time.
** It was also a PaletteSwap of the Prototype enemy in ''V''.
* RoamingEnemy: In ''VideoGame/FinalFantasyV''. Especially problematic in the BonusDungeon, where there are about ''a half dozen'' of them walking around the room. [[SarcasmMode What a relief!]]
* SignatureMove: [[WaveMotionGun Surge Cannon/Wave Cannon]].
* ThemeNaming: In the game where it has a variation beside the Mk. series, it usually has a name based on Greek alphabet like [[VideoGame/FinalFantasyTacticsAdvance Alpha]] and [[VideoGame/FinalFantasyTacticsA2 Upsilon]].
* [[WalkingTheEarth Walking]] TheMultiverse: Much like Gilgamesh and Shinryu, it is implied that the various "Omegas" across the series are either the same entity, or copies of the original, and travel to the various worlds seeking Shinryu.
* WaveMotionGun: Its signature attack is the Wave Cannon, a non-elemental energy beam that packs a wallop.

Aquatic enemies that act as basic water-elemental {{Mook}}s.

Debut: VideoGame/FinalFantasyI

* BladeOnAStick[=/=]ProngsOfPoseidon: Uses either a harpoon or a trident in some games.
* DefendCommand: In ''VideoGame/FinalFantasyVII'' and ''VideoGame/FinalFantasyIX'', they can withdraw into their shells to block your attacks.
* FishPeople
* MakingASplash: They use water-elemental magics.
* SpellMyNameWithAnS: Sahagin or Water Bug.
* TurtlePower: In some games, they're more like turtle-men.
* UndergroundMonkey: Desert Sahagins, [[CaptainObvious which are fought in the desert]].
** They also come in [[KingMook Chief and Prince]] varieties.

Along with Omega, one of the infamous optional bosses of the series.

Debut: VideoGame/FinalFantasyV

* ArchEnemy: Though the full backstory isn't clear, it is implied that Omega was created specifically to destroy Shinryu. They often appear together in games, suggesting that one is pursuing the other.
* AscendedExtra: Got to be a major character in the backstory of ''VideoGame/DissidiaFinalFantasy''.
** AdaptationalBadass: While there's no question of its difficulty as a boss, according to ''Dissidia'', Shinryu may be one of the most powerful entities in the entire multiverse, outranking Chaos and Cosmos and who knows what other godlike beings.
* BonusBoss
* BraggingRightsReward: Apart from the [[InfinityPlusOneSword Infinity Plus One Weapons]] he tends to guard, ''V'' also gave you a [[CosmeticAward medal]] for beating him.
* ChestMonster: In ''V''. Doubles as SchmuckBait for the unprepared.
* CrystalDragonJesus: Played with -- it's never been worshipped, but it is ''literally'' a God-Dragon formed out of crystal.
* InconsistentDub: Has also been known as "Nova Dragon" or "Lord Dragon".
* InfinityPlusOneSword: It often guards one, usually the Ragnarok.
* LonelyAtTheTop: ''Dissidia'' suggests that Shinryu wishes to witness things [[IJustWantToBeNormal "not from above, but as you do"]].
* MakingASplash: Opens most of his fights with a ''supremely powerful'' Tidal Wave attack.
* MeaningfulName: "Divine Dragon".
* SignatureMove: Frequently has access to other recurring beings signature moves, in addition to his own, Protostar. He is strongly associated with Tidal Wave as well, almost as much as Leviathan is.
* [[WalkingTheEarth Walking]] TheMultiverse: As with Omega, the implication is that all the Shinryus across the series are the same being travelling between worlds.

Small reptile-like creatures armed with butcher knives and lanterns, they're among the most dangerous foes in the series.

Debut: VideoGame/FinalFantasyV

* BadassBaritone: In ''VideoGame/WorldOfFinalFantasy'', where the voiced Tonberry has more or less the deepest voice in the game.
* BossInMooksClothing: Tonberries usually have a good deal of health on them, can select someone to use Karma on every time that hapless character attacks, and wields a knife that can kill-stab a player in one hit.
* CuteIsEvil: The Tonberry is creepy-cute, but one of the most dangerous enemies that can be fought in the games.
* DefeatMeansFriendship: As with the Cactuar, beating one occasionally lets you summon them.
** YouKillItYouBoughtIt
* TheDreaded: Is this to experienced ''Final Fantasy'' players all over the world.
* EvilChef: Wields a kitchen knife.
* FingerPokeOfDoom: Doink!
* FixedDamageAttack: Depending on the game, Karma either does damage proportional to the number of enemies the target character had killed, or the number of Tonberries the party has killed.
* NumerologicalMotif: The numbers [[FourIsDeath four]], [[NumberOfTheBeast six]] and [[{{Cap}} nine]] are frequently reoccuring in its stats.
* IncreasinglyLethalEnemy: He will usually spend several turns approaching before using its signature "Everyone's Grudge" attack, which deals damage for [[WhatMeasureIsAMook every enemy defeated so far]] to one target.
* KillerRabbit: These guys may look cute, but they are also scary, and for good reason; they pack a giant punch.
* KingMook: The Tonberry King and Master Tonberry.
* KnifeNut: The Tonberry always has a Michael Myers kitchen knife on them, and if it gets a chance to use it, it stabs a character and downs them immediately. DOINK!
* MascotMook: One of the most recognizable creatures from the ''Final Fantasy'' series.
* OneHitKill: If you let it get close enough to you, then... *Doink*. Get your Phoenix Down ready.
* {{Revenge}}: The Tonberries are ''THE'' MoeAnthropomorphism of its concept.
* SignatureMove: Chef's Knife, as well as Karma.
* SpellMyNameWithAnS: Tonbery or Pub.
* TookALevelInBadass: While they've always been very dangerous, in ''Final Fantasy XV'' they essentially become [[Franchise/StarWars Jedi]], surrounding their knives with large auras of dark energy and then performing brutal combos with them while leaping and spinning around.
* VideoGameCrueltyPunishment: Their Karma move makes a character take damage proportional to number of enemies he/she killed.
* WhatMeasureIsAMook: Tonberry will '''make''' you know this via Karma.

[[folder:Ultima Weapon]]
Completing the trinity of series-wide optional bosses with Omega and Shinryu, it's often a degraded version of the former.

Debut: VideoGame/FinalFantasyVI

* BadassBoast: It gets a quite impressive one in its debut:
-->"My name is Ultima... I am power both ancient and unrivaled... I do not bleed, for I am but strength given form... Feeble creatures of flesh... Your time is nigh!"
* BonusBoss: In some of the games, such as ''VIII'' and ''X'', Ultima Weapon is a bonus boss encountered in that game's bonus dungeon.
* DiscOneFinalBoss: Of ''Final Fantasy VI''.
* FinalBoss: Of ''Final Fantasy XIV: A Realm Reborn''.
* OrganicTechnology: As its sprite should indicate.
* OvershadowedByAwesome: In its first two appearances it was a stand-alone enemy and a powerful one at that, while Omega was just Omega. Then ''VIII'' included both of them for the first time and renamed Omega to "Omega Weapon", reimagining Ultima Weapon as a lesser version of Omega. Since then Ultima Weapon is mostly just a WarmUpBoss to get you ready for the much more dangerous Omega.
** TookALevelInBadass: As of ''The After Years'' and ''Theatrhythm'' though, Ultima Weapon has begun to move back to not only being a stand-alone boss, but is given a power boost to the level of Shinryu and Omega so they form a PowerTrio of Bonus Bosses. Also, in ''X-2'' Ultima is actually ''stronger'' than Omega, having higher health and blue bullet Supernova.
* PureEnergy: In ''VI'', it [[BadassBoast declares itself raw power given physical form.]] It's not actually boasting, and it gives it one hell of a WeaksauceWeakness: since it's made of pure power it dies if it runs out of MP, and you very probably have ManaDrain spells on hand at that point.
* SpellMyNameWithAnS: His name was also translated as Atma Weapon.


Giant bird enemies with massive wings.

Alternate spelling: Zuu

Debut: VideoGame/FinalFantasyIV

* AirborneMook: A giant bird that flies.
* BlowYouAway: If they ''do'' have a special attack, it would be a gale-based one of some sort.
* GiantFlyer: Again, giant bird.
* GiantMook: Large bird that's probably big as a tree.
* JustEatHim: In ''Final Fantasy IX'', the Zu can swallow a party member whole, which counts as them being ejected from the battle and they won't earn any EXP or AP. It's possible to be defeated if a Zu manages to eat the entire party or the surviving ones.
* SmashMook: Generally don't have any kind of special attack, but they hit ''hard''.
* SpellMyNameWithAnS: Zu or Zuu.
* ToothyBird: Has a lot of sharp teeth.