Characters: Command And Conquer Red Alert Series Factions And Characters

This page is a listing of factions and characters from the Command & Conquer: Red Alert Series.
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    Union of Soviet Socialist Republics 

The original Commie Land. The Soviet Union's expansion was facilitated by Albert Einstein's attempting to prevent the horrors of World War 2. Without Nazi Germany to keep them in check, Josef Stalin took the Soviet Union to unprecedented heights, allowing him to launch an invasion of Western Europe. The Soviet Military Doctrine revolves around the concept of superior firepower, ground superiority and reliance on highly advanced but conventionally based technologies, based primarily on heavy armor divisions, but the Soviets are known for employing cheap infantry in the role of armor support. Generally Soviet forces are either equal in speed or slower than the Allies. The slow-moving nature of the juggernaut that is the Soviet military war machine is compensated by their raw strength and durability.
  • Action Bomb:
    • The M.A.D. Tank in Aftermath can self-destruct, creating a large shock wave that damages vehicles and structures in a large area.
    • Red Alert 2 sees the return of the Demolition Truck for the Soviets (for Libya at least), now driven by a human; as well as the Cuban Terrorist, who is a suicide bomber. Crazy Ivans can invoke this by planting bombs on friendly units. Doing this to Attack Dogs is a popular tactic online.
  • Awesome but Impractical: Nuke trucks were introduced in Command and Conquer: Red Alert and reinstated in Red Alert 2. It's exactly what it sounds like, a truck that attacks by detonating the nuke it carries. The only problem is that it's apparently made of wood; one or two bullets are enough to set it off prematurely. In Red Alert 2, however, you can use the Iron Curtain to make them invulnerable and much more practical.
  • Awesome Personnel Carrier: In Red Alert 3, the Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. This lets you parachute armored war bears onto a group of infantry. And the bears have a stun ability and instant-kill attacks.
  • Bears Are Bad News: The Soviets in Red Alert 3 have armored war bears. They go down in a few hits, but can instantly kill any infantry in close combat and disable them with roars. One of the Allied Spy's unit responses is "I don't like bears...", which is justified by the War Bear's ability to sniff out and maul spies. In the expansion, there's one mission where you have to deal with bears the size of Apocalypse Tanks that can maul buildings to death.
  • Bland-Name Product: The MIG aircraft in the third game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".
  • Blood Knight: Name one character that isn't. We're hourly so happy to wait.
  • Bond One-Liner: The Desolator from Red Alert 2 and the Shock Trooper from Red Alert: The Aftermath both love doing this.
  • Butt Monkey: The Soviet Hammer Tank instructor in Red Alert 3, during the tutorial. He is the one who gets shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission, however, he causes a Funny Background Event where he slinks away and comes back as an Apocalypse Tank, causing the Tsunami Tank, his main bully, to do a Double Take.
  • Car Fu:
    • The Apocalypse Tank in Red Alert 3 is able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls other vehicles toward it.
    • The Soviet Grinder that was introduced in the expansion takes this Up to Eleven, being able to crush any surface units - and it's amphibious.
    • While the Sickles mainly use their machine guns to take out infantry, they can also use their Flea Leap ability to land on and crush them. The expansion adds the Reaper, a bigger version of the Sickle that can only jump oncenote , but will instantly kill anything it lands on.
  • Cast from Hit Points: In Red Alert 3, the Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process. The Kirov can temporarily boost their speed significantly, but this also burns its health up.
  • Crippling Overspecialization: In Red Alert 3, the Apocalypse Tank (a Mammoth Tank Expy) lost its anti-aircraft missiles in favor of a big magnet that pulls enemy vehicles towards its circular saw. It has been redesigned to be more effective against vehicles, something it was already good at, while leaving it vulnerable against airstrikes.
  • Civil Warcraft: The Soviet campaigns in Red Alert 2 and 3 necessitates the elimination of another Soviet general whom the Soviet leader has declared inconvenient to keep around. Of course it's only a matter of time before they try to do the same to you.
  • Colony Drop:
  • Color-Coded Armies: The Soviets are red.
  • Conscription: Red Alert 2 gives Soviet... Conscripts. In the two games the poor saps have appeared in, they're the cheapest basic infantry unit. Let's put it this way: The other factions have scouting units that cost more than the Conscript.
  • Cool Airship: Introduced in RA2, Kirov Airships have shark decals on the front and can do a lot of damage; they can even get a two-hit kill on Construction Yards. They're also quite tough, but take a while to get anywhere.
  • Day of the Jackboot: When the Soviets invade the United States in Red Alert 2 and 3. In RA2 alone, they destroy the Pentagon, bombard the Statue of Liberty into rubble, mind-control the US president, turn the Eiffel Tower into a giant tesla coil, shut down Wall Street (complete with infantry march), and start expanding into space.
  • Death from Above: The Soviets in Red Alert 3 have a satellite that can pull enemy vehicles into orbit, and drop them back down later. Then they can dump a satellite right on your head. There's also Kirov Airships.
  • Dirty Communists: To the extent that even when you're playing as them they still come across as jerks:
    Premier Cherdenko: We will sign this treaty, we will come together as brothers, and then... we will crush them!
  • Empathy Doll Shot: Right at the start of the original Soviet campaign, as the Soviet air force strafes fleeing villagers.
  • Evil Laugh: Their Crazy Ivan from Red Alert 2.
  • Evil Is Hammy: The cast playing the Soviet high command in all of the games (but especially 2 and 3) are very fond of over-acting.
  • Faction Calculus: Powerhouse. They have overall stronger units than anyone else, although they don't have much in the way of utility units like the Allied Cryocopter; most of their unit abilities focus on killing stuff faster.
  • Fastball Special: The "Bullfrog" in Red Alert 3 doesn't deploy troops normally. Instead, it launches them out of a "man-cannon." It can launch normal infantry, war bears, and Terror Drones.
  • Frickin' Laser Beams: One Soviet mission in Yuri's Revenge puts you on the moon of all places. As the lack of a breathable atmosphere poses a problem for your infantry; you instead get jetpack-cosmonauts with laser guns.
  • Gatling Good: Their Sentry Gun in Red Alert 2.
  • Glorious Mother Russia
  • Historical Villain Downgrade: After the first game. There, the Soviets are a pretty far-fetched bunch even compared to Stalin's government of the 1930s and 40s, but they're pretty intimidating. By contrast, in the later two games they mostly serve as a not-so-threatening comedy antagonist compared to a less-conventional enemy faction.
  • Hypocrite: They make claims about "the evils of capitalism" despite being extremely power hungry and corrupt.
  • Hurricane of Puns: Their special infantry units like to do this.
    • The Shock Troopers from the first game's add-on pack, The Aftermath, were the first Soviet units to do this. "Extra crispy!" "Fully charged!" "Shocking!"
    • Tesla Troopers love electricity puns such as "Here is your electric bill," "No resistance," and "Why so negative?". The Tesla Tanks also do this, with lines like "No charge for extra power," "Prepare for rolling blackout," and "Wired for destruction."
    • The RA2 Desolators spout nuclear and environmental puns, such as "Here Comes The Sun!" and "It will be a silent spring." Given the nature of the Desolator and the timeframe of the game, this could even be a Historical In-Joke.
  • I Love Nuclear Power: The Soviets want to marry it. Of particular note are the Desolators. In Red Alert 2, they come with a radiation beam that melts infantry, and have a secondary ability that can deny a sizeable tract of land to your enemies. In Uprising they have a chemical sprayer and an acid shotgun/cannon that reduces enemy armor. Heavily so.
  • It's Raining Men:
    • One of the Soviet Special powers gained from the Airfield in RA1 is "Paratroopers", which drops a bunch of infantrymen at the designated spot. Not particularly useful most of the time, but it allows for some interesting possibilities in the right tactical environments, not to mention the fact that you're getting around a dozen soldiers for free every couple of minutes.
    • The Bullfrog in RA3 is a ground transport that launches its units out of a cannon. See also Fastball Special.
  • Lightning Gun: The Soviets have a lot of weaponized Tesla coils.
  • Macross Missile Massacre: In Red Alert 3, Dreadnoughts can utterly spam targets with missiles—really, really huge missiles (these are full battleships after all), but at the expense of the unit's health. The Soviet Twinblade also attacks targets by unloading a ton of rockets.
  • Mnogo Nukes: In the first two games. They lose their nukes in the third game, however, due to them removing Albert Einstein from the timeline.
  • More Dakka: The Sickle comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
  • Molotov Cocktail: Conscripts and Mortar Cycles both use them.
  • Mother Russia Makes You Strong: In the first game, the Soviet infantry was vastly superior to the Allied forces in terms of sheer strength, with only the Allies' ability to field more units at a cheaper rate allowing them to keep up. They also had much stronger tanks, could defend their bases with Tesla Coils, and had a number of advantages in the air as well. Their only weak spot was in the navy, as their only ship (Submarines) is useful only against ships and sinks after only a few hits.
  • Names to Run Away From Really Fast: From RA2 and RA3, many of the Soviet units. The Apocalypse Tank, Desolators, Reapers, Terror Drones...
  • National Weapon: Their the Apocalypse Tank and the Iron Curtain.
    • The Kirov has similarly been immortalized by the Soviets.
  • Nigh-Invulnerability: Their Iron Curtain in the second and third games temporarily makes a few buildings or vehicles immune to all damage. It kills infantry, though.
  • Nuke 'em:
    • Employed by the Soviets in the Allied campaign of the first game. As the Allies turn the tide of the war and are steadily advancing across Europe into the Soviet Union, Stalin decides to destroy the primary capitals and cities of the European Allies with the nuclear weapons his scientists have recently developed, while using his own forces as a sacrificial lamb to draw attention away from the missile sites. The player has to capture and then infiltrate the facility to safely dismantle the weapons.
    • In Red Alert 2 Chicago is destroyed by a nuclear bomb after the player destroys the psychic amplifier and the USSR has no further use for the city. A technical Fission Mailed too.
    • In Red Alert 3, Soviet General Krukov and Premier Cherdenko go back in time and kill Einstein to prevent him from granting the Allies technological superiority. On their return, they find that Japan has become the Empire of the Rising Sun and is invading Leningrad. Krukov orders the entire Soviet nuclear arsenal to be used in defense of Leningrad. Nuclear what now? Oops.
  • One-Man Army: In the expansions to the first Red Alert, the Soviets prototype a cybernetic soldier called Volkov. His first mission consists of wiping out dozens of Allied troops, buildings, tanks, and a battleship, finally ramming the point home by killing Tanya. Understandably, this worries the Allies...
  • Psychic Powers: In the vanilla Red Alert 2, the Soviet agent Yuri uses his psychic abilities, amplified with Psychic Beacons, to mind-control large parts of the USA. He performed a psychic possession via TELEPHONE. In the expansion pack Yuri's Revenge, he goes rogue and uses Psychic Dominators to take over the entire world (until a bit of Set Right What Once Went Wrong takes place) and commands pyrokinetic Initiate footsoldiers and mind-controlling clones of himself as well as giant mobile brains and towers with similar abilities.
  • Psycho Electro: The users of Tesla weapons. Especially the Shock Trooper from the original Red Alert, who would declaim deranged Bond One-Liner catchphrases such as "Extra crispy!", "Lights out!" and "Fully charged!".
    • Soviet commander Moskvin from Red Alert 3 is a former Tesla Trooper, and tends to be very aggressive and erratic, with unpredictable mood swings.
  • Power Creep, Power Seep: The Soviets have become progressively sillier, cartoonier villains as the series ran its course, going from fear-inspiring Nazi counterparts in Red Alert 1 to near laughable villains by Red Alert 3 - along with the rest of the universe, though. Uprising undoes it a bit, having a bit of seriousness (particularly the Soviet campaign). In-Game, Mammoth Tanks and their counterparts have become progressively less threatening over the series - while they were always vulnerable to good micro, by RA3 they were utterly helpless against aircraft and could be disabled with a freeze ray.
  • Recursive Ammo: The optional firing mode of V4 rockets.
  • Red Scare: Their are the main villains of the series.
  • Selective Magnetism: In Red Alert 3 they use various magnetic weapons: from magnetic harpoons to magnetic weapons that strip armor and weapons off enemy vehicles to magnets that suck units into space.
  • Soviet Superscience:
    • Mind-controlled squids, cloning vats, weaponized Tesla coils, six-legged amphibious boats with double Tesla coils, armored war bears, huge Zeppelins with megaton bombs, nuclear vacuum ICBMs, weapon-stealing tanks, magnetic satellites AND MORE, the Iron Curtain, and Vacuum Imploder, among others..
    • A mention should also be made of the mind-control radio towers that drive the plot of Red Alert 2.
    • This is far less noticeable in the first Red Alert, without expansions, partially because it has far less superscience overall, and partly because the Allies aren't far behind in superscience, their teleporter balancing out a Soviet invincibility generator, leaving only the weaponized Tesla coil to shift the balance in the Soviets' favour (and even then, the Allied GPS system is arguably far enough into the future of the period for it to count as a sort of super-tech). The expansions added a lot more super-science, but on both sides, setting the trend for the future games: the Soviets have Superscience, but only slightly more than the Alliesnote .
  • Steampunk: More specifically, Tesla Punk, since they don't use steam power, though they certainly do use the steampunk style. This is especially noticeable in the second and third games.
  • Spider Tank:
    • The Sickle, the standard anti-infantry vehicle for the Soviets, and the electricity-spewing amphibious Stingray both have legs. Though, weirdly enough, the latter must be built at your naval docks. Apparently, the legs are just a bonus for the Stingray.
    • The Reaper is a failed prototype of the Sickle that was hastily put into mass-production.
    • Red Alert 2 has the Terror Drone, which is a small machine that kills infantry in one hit, and takes down tanks in seconds. And is very bloody fast. It returns in RA3. But now it swims.
  • Super Prototype: The Reapers from Uprising are a heavier prototype of the Sickle. So heavy, in fact, that their legs break beneath them if they jump.
  • Super Soldier:
    • The Desolators of Red Alert 2 and 3: Uprising, bonus points since they are uncrushable, in Red Alert 2 they are heavy armoured elite soldiers armed with radioactive cannons which meltdown infantry and light vehicles with ease, their secondary is the ability to contaminate an entire area with nuclear radiation powerful enough to keep killing units even after the Desolators have moved out, in Uprising they are portrayed as terminally ill sadists in armored life-support suits, capable of withstanding insane amounts of damage and pain as a byproduct of their wretched physical condition, they use as weapons sprayers which look like gas dispensers that release vile jets of chemical waste capable of melting any kind of infantry, including the female heroes in a very horrific way, their secondary attack launches a corrosive core which slows units and makes vehicles and structures highly vulnerable to their primary weapons.
    • The expansions to Red Alert featured Volkov, a 1950s Soviet Cyborg and his dog, Chitzkoi. Volkov had enough firepower and durability to take on a battleship (this being one of his missions!).
  • Take Over the World: They want this in all three games.
  • Tank Goodness: The most tank-heavy army in the series. Among other things, their main battle tank is always stronger than the Allied medium tank or the third faction's light tank.
    • The Mammoth Tank is a Soviet tank from Red Alert 1. In Red Alert 2 onward, this became the Apocalypse tank, and by Red Alert 3, the tank traded its Mammoth Tusk missiles for a magnetic harpoon and armor-eating grinder.
    • They also have had a Tesla Tank in each of the three major wars (not necessarily in every game, though). Much like their base defenses, they're all about Shock and Awe.
  • Useless Useful Spell: In Red Alert, the Iron Curtain is somewhat useless, as it can only make a single tank or building invincible for a short period of time. You can use some creative strategies with it and a MAD tank, or use it as a defensive superweapon, but it's not very powerful overall. It got a considerable buff in Red Alert 2, where it can protect up to 9 vehicles or terror drones, or you can kill up to 27 infantry units with it.
  • Well-Intentioned Extremist: Stalin in Red Alert and his cronies try to pass themselves off as well-intentioned, particularly in his cronies' Starscream-esque moments. Likewise to Premier Cherdenko. They fail utterly since Cherdenko clearly only cares about himself.
  • Zeppelins from Another World: Their mighty Kirov, the slow-moving but devastating bomber zeppelin of the Soviets. If they're not scary enough, they gained a Nitro Boost in Red Alert 3.
  • Zerg Rush: In Command & Conquer: Red Alert 2, their Conscripts are pretty much designed for this tactic; Very weak, very cheap, easily spammable. This trope is even invoked in the first level of Red Alert 2's Soviet campaign when you train your first Conscript.
    Lt. Sofiya: Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.

    The Allied Forces 

The Allies, otherwise known as the Allied Forces, are a military alliance between the nations of Europe (mainly England, Germany, France, Greece, Spain, South Korea and Turkey) and the United States. The Allied Military Doctrine is centered on decisive action, mobility, subterfuge, aerial dominance and technological superiority. The Allied forces are exceptionally well-trained, guided by superior intelligence and has at their disposal some of the world's most advanced weaponry.
  • America Saves the Day: Averted. In the first game, European countries are the dominant players within the Allies, with America mostly working in the background (i.e. lending its industrial strength to make good of losses in materiel incurred by the European forces during the Soviet invasion); in later games, America is given mostly equal focus with the other Allied countries.
  • Awesome Personnel Carrier:
    • The Battle Fortress in Yuri's Revenge can hold five infantry units that can fire from it. It also has heavy armor and enough size to crush other vehicles and walls.
    • The IFV can only hold one infantry unit, but its weapon will change based on what infantry you put in; for example, if you put a Tesla Trooper in one, it becomes a mini-Tesla Tank.
    • In one mission in Red Alert 1's expansion, the Phase Transport shows up. It can only carry one infantry unit... but on the other hand, the machine gun is replaced with high-powered missile launchers, and it cloaks.
  • Awesome but Impractical: Their Mobile Gap Generator — the stationary building version is useful enough, but the mobile ones' range is so contracted that they're practically worthless.
  • Badass Bystander:
  • Blood Knight: For the good guys they are rather...enthusiastic about killing the enemy, to the point where some characters would be happy to ignore peace.
  • Bond One-Liner: Ironically, the Spy, who is a Shout-Out to James Bond, doesn't use them except in Red Alert 3 when bribing enemy units.
    "Come on, fight for the winning team!".
  • Civil Warcraft: Surprisingly (at least to the players), the Allies also got one against President Ackerman in Red Alert 3.
  • Color-Coded Armies: The Allies are blue.
  • Cool Boat: The Allied Cruiser is one of the most powerful units in the first game. The Helicarrier of Red Alert 1 would be here, but for some reason it's just set to be available at tech level -1, thus preventing its construction, though the player is only one variable away from being able to use them.
  • Cool Plane:
    • Red Alert 3 gives the Allies the Vindicator. It's stubby, not terribly fast, carries just two little bombs, and can't even kill other aircraft. What it can and will do is consistently and constantly knock out enemy resource collectors, vehicles, buildings and just about anything else. It's like a little sniper rifle you point at whatever you want dead and let fly. Entire strategies were built around the reliable little guy, and it pretty much entirely defined Allied strategy throughout the patch cycle. It also benefits greatly from a tier one special power, which buffs its stats and gives it a third bomb.
    • And for something even bigger, get a load of the Allied Harbinger gunship. It's more or less the Real Life American AC-130H Spectre given giant proton collision cannons.
    • The Apollo jet fighter isn't too shabby either.
  • Crippling Overspecialization:
    • Several country-unique units in Red Alert 2, such as the Sniper and Tank Destroyer, the latter being most infamous in that it literally is only good against tanks. Even against buildings, which you'd expect them to be competent against (given that all other units effective against tanks usually do well against buildings too), they will only do chicken scratches to.
    • Lampshaded in Red Alert 3's background information on the Allied Hydrofoil, which has a weapon jammer device. The background states that Allied tank crewmen and fighter pilots asked why their units could not also be equipped with jammers, but engineers the world over have encountered unspecified technical difficulties designing vehicles with multiple weapons. Red Alert 3 actually changed the whole model on this one, given that all units in that game have a special ability of some type, and for about half those units that ability is a second weapon. The hydrofoil's primary is an anti-aircraft gun.
    • Tanya is very good against infantry and structures with her machine pistols and C4 charges. Her main weakness is an inability to effectively destroy vehicles and buildings without running up next to them.
  • Death from Above: One of the main strengths of the Allies is they have a large powerful air force (except for Red Alert 1). The Harrier from RA2 sometimes invokes this by name when ordering it to attack something.
  • Deployable Cover: Allied GI units in Red Alert 2 can deploy sandbags that give them increased defenses and the ability to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled while allowing the use of their rocket launchers. How they carry sandbags and metal plates is anybody's guess, and worse, how they set them up in less than a second.
  • Faction Calculus: Subversive originally, but changed to Balanced in Red Alert 3.
  • The Federation: To the Rising Sun's Empire. And the Soviet Union, which despite its name was also The Empire.
  • Freeze Ray: The appropriately named Cryocopters and later Cryo Legionnaires in Red Alert 3. There is also a superweapon-sized version in the form of a support power. They're mostly harmless, but frozen objects will shatter if hit with the slightest damage, and for air units (done by cryo legionnaires garrisoned in a multigunner turret/IFV) the result is not something to laugh at since they will immediately come crashing down when frozen.
  • Frickin' Laser Beams: Their Prism and Spectrum laser technology in Red Alert 2 and 3 respectively.
  • Harmless Freezing: What Cryocopters, the Cryoshot support powers, and Cryo Legionnaires can do. The Cryocopter's profile on the official website lampshades this:
    Frozen targets are effectively thrust into a state of suspended animation. The effects of the freezing gradually wear off and the target snaps out of the effect all at once, with no recollection of the passage of time, as though waking from slumber. In fact, a majority of test subjects reported feeling unusually relaxed after this fugue state. Although research findings concerning the long-term effects of the freezing are inconclusive as of yet, the cryobeam has provisionally been deemed "perfectly safe" by manufacturer FutureTech Corporation.
    • Literally Shattered Lives: Frozen units will shatter when hit with the slightest damage, making freezing lethal. Frozen air units (IF Vs or Multigunner Turrets loaded with Cryo Legionnaires can target air units) will immediately come crashing down.
  • Heroic Dolphin: Used by the Allies in the second and third games.
  • Hurricane of Puns: In RA3 Uprising, everything their Cryo Legionnaire says are cold-related puns of commonly used terms and Bond One Liners such as "It's snow time!" and "Let's kick some ice!", this said imitating Schwarzenegger's voice, who acted as Mr. Freeze in Batman & Robin. The name of the unit itself is a pun of an Allied unit from RA2.
  • It's Raining Men: The USA subfaction in Red Alert 2 had a paratrooper ability, which meant that they could conceivably drop fourteen GIs (pretty formidable), anywhere on the map, for free, every few minutes. Red Alert 3 gives the Allies the Century Bomber, which can load a group of infantry and then drop them at a selected location.
  • Kill Sat: Their Athena Cannon in Red Alert 3, in the form of a truck-mounted Laser Sight and comms boom paired with a Kill Sat up in orbit — also less verbatim. Oddly, though, each truck purchased gives you control of a different satellite, leading some players to wonder why, if they have all these satellites up there, they can't just use them all at once. However, given that the Allies are clearly obsessed with data security ("clearance" must be purchased in order to deploy more advanced weapons), it does make a kind of sense for them not to give you too many at once.
  • Luckily My Shield Will Protect Me: Their Peacekeepers (basic soldiers) from Red Alert 3 look more like riot police then front-line soldiers. Their primary weapon is a Short-Range Shotgun, but they also have a metal shield that they can deploy to protect against bullets, while they slowly walk towards the target in order to unleash their weapon. It evene prevent them from getting 1-hit killed by ninjas and Tesla troopers.
  • Macross Missile Massacre:
    • Their Aegis Missile Cruiser starts off as a powerful anti-air unit that fires damaging missiles at targets. However, as it begins to rack up kills and gain promotions (which isn't too hard as it's pretty good at its job) it gets becomes even more powerful and fires missiles nonstop. A fully promoted Aegis Cruiser can destroy a Kirov Airship in three seconds, and that thing is the most durable unit in the game.
    • Red Alert 2's Rocket IFV is quite capable of doing this when it's fully promoted. Rack up as many elite Rocket IF Vs and you can guarantee that you'll have a real show.
  • National Weapon: The Allies have Tanya and the Chronosphere.
  • Power Nullifier: The Hydrofoil's weapon jammer prevents enemies from attacking as long as it keeps targeting them.
  • Ret Gone: Their Chrono Legionnaire from Red Alert 2 had a gun that would erase people from the space-time continuum. Oddly enough, it has absolutely no noticeable side effects on the rest of the world.
  • Shout-Out:
    • The Harbinger Gunship is based on the Spectre Gunship in Generals (and real life for that matter). It is also a clear reference to the nuclear aircraft proposed during the Cold War.
    • The Pacifier FAV is a reference to the Siege Tank in Starcraft, made even more obvious that the title of the mission to unlock it in challenge mode is called "Ready to Roll Out", which is the Siege Tank's creation line.
    • The Cryo Legionnaire in Uprising is a reference to Mr. Freeze and the Chrono Legionnaire unit from Red Alert 2.
    • The Korean Black Eagle aircraft in RA2 is probably named on the real Black Eagle air force aerobatic team of South Korea. Too bad the real Black Eagle planes are painted white, though. [1]
    • Red Alert 2 had a shout out to the Orca Aircraft in the Tiberium series when Eva comments on the absurdity of the Attack Dolphins.
    Intelligence informed me that effective countermeasures involves specially-trained dolphins which are now at your disposal. What's next, killer whales?
  • Shotguns Are Just Better: Played straight with Peacekeepers, not only they are the strongest of the basic rifleman unit, they can knockdown even ninjas and commandos who gets too close, and with proper micromanagement can lock them in a Cycle of Hurting.
  • Strange Bedfellows: The Allies and the Soviets join forces in Yuri's Revenge to take down Yuri, and again in Red Alert 3 to deal with the Empire.
  • Take Over the World: Depending on how you interpret what the Vice President says in the Allied ending of Red Alert 3, maybe the Allies too.
  • Tank Goodness: Have an analogue in the Mirage Tank, which uses Heat Cannons in RA2 and Prism Cannons in RA3—but in both games, it disguises itself as nearby objects (trees in RA2) and can fire even when disguised!
  • The Alliance: It's right there in the name, although they become increasingly American-centric in the second game. Things go back to normal in the third.
  • Time Master: Thanks to the Chronosphere and assorted technology. Red Alert 2 introduces the Chrono Legionnaires, who can teleport around and erase other units from history. In the original manual, it's implied that the chronoshift teleportation is actually a case of Time Stands Still while the unit travels across the map the normal way.
  • Useless Useful Spell: In Command A& Conquer: Red Alert, a few missions from the end the allies acquire the ability to use the Chronosphere, a teleportation device. However, in game (more powerful in Cutscene Power to the Max), you can only teleport a single tank at once, and cannot teleport air units or APCs with people without killing the passengers, which really doesn't make sense because the tanks have to have people in them (and a known cheat can disable it). This is largely corrected in Red Alert 2, where the Chronosphere has the power to teleport up to 9 small tanks, including vehicles with people in them, as well as some air units. In fact, you're able to teleport land units into the sea and sea units onto the land, and it still kills unshielded infantry, making it somewhat of an offensive weapon too.

    The Empire of the Rising Sun 

The Empire of the Rising Sun is the Imperial regime of Japan, led by the Emperor and the Shogunate, that seek its "divine destiny" to subjugate mankind to serve the Emperor and create a world under their rule - a world minus capitalism and communism. Influenced by nationalism, militarism and imperialism, the Empire has adopted aggressive policies, viewing the Allies and Soviets nothing more than "barbaric oppressors". The Imperial military is a unique blend of Japanese tradition and technology. The Empire maintains its well known discipline and loyalty through the philosophy of bushido and reverence for the ancient samurai. The Imperial order of battle includes high tech, highly versatile transforming units, more traditional ones and a living weapon - namely a young female commando with psychic powers, Yuriko Omega.

Pretty much, the entire faction is a Shout-Out to what nerds love about Japan.
  • Action Bomb: Their Yari Minisubs can kamikaze into other ships and Burst Drones that attach to enemy vehicles and explode. The Empire has the Honorable Discharge Top Secret Protocol which makes units explode when destroyed. The Empire also has the Final Squadron (X/Omega) Protocols that call in planes to kamikaze targets.
  • Amazon Brigade: Rocket Angels, Archer Maidens, and Yuriko.
    Rocket Angel: Nothing a girl can't handle!
  • Awesome Personnel Carrier: Their Sudden Transport, a hovering APC that can disguise itself as an enemy vehicle to sneak its troops past enemy lines. Completely unarmed, though.
  • And I Must Scream: The Steel Ronin from the expansion pack. Criminals are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.
  • Animeland: Their military units include psychic Magical Girls in Sailor Fuku and Humongous Mecha. Their superweapon is a psychic explosion, and the engineer is a salaryman. The Emperor's video briefings help tick any other boxes in the Big Book Of Japanese Clichés: his son wears a kind of samurai armour, he's seen practising sword forms, contemplating a bonsai tree, practising calligraphy, taking tea a lot, mentions a revival of Bushido, tells you to slice through the enemy "like the blade of a katana" and finally declares you "Supreme Shogun".
  • Asian and Nerdy: Imperial engineers. Just watch them do their little power strut.
  • Base on Wheels: The Empire's base building is completely based on this - each building comes as a "nanocore" vehicle and unpacks at a designated position into a building.
  • Beehive Barrier: Their Nanoswarm superweapon, which fades away towards the top, but is still present. It functions as a sort of domed room with no exit, with stuff going in but not coming out until it dissipates. Great for waiting out a Soviet superweapon attack.
  • Blood Knight: To the point where Yuriko who is driven by completely justified revenge appears as the sanest of the lot.
  • Bottomless Magazines:
    Rocket Angel: "Unlimited ammo!"
  • Breath Weapon: Their Giga Fortress uses this in air mode.
  • Cloning Blues: Yuriko is cloned several times to power the Empire's ultimate weapon. In Uprising, she heads out to destroy a facility which has the sole purpose of mass cloning her.
  • Civil Warcraft: Red Alert 3: Uprising has former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!
  • Color-Coded Armies: The Empire of The Rising Sun (Japan) is orange (red and white were already handed out).
  • Cutscene Power to the Max: In 3, the King Oni is shown to be Kaiju-sized in the cutscenes, although it is much smaller in game. Also, in one scene, it is shown leaping up and punching a Kirov out of the sky, but in game, King Onis have no anti-air capabilities except the special ones piloted by Emperor Yoshiro and Kenji.
  • Do Not Adjust Your Set: The Empire did this in the Allies and Soviet campaigns.
  • The Empire: To The Federation that is the Allies.
  • Everything's Better with Samurai: Imperial Warrior uniforms resemble samurai outfits. They also carry beam katanas as secondary weapons that One-Hit Kill infantry but can't hurt vehicles.
  • Fake Nationality: Everyone in the Empire of the Rising Sun appears to be Chinese, save for the Emperor himself.
  • Frickin' Laser Beams: Technically, they use particle accelerators and superheated slugs, but it looks like they use lasers.
  • Kiai: Imperial Warriors, when pulling out their beam katanas, will scream UIYAAAAAAAH!
  • Historical Villain Downgrade: They are clearly modeled after Imperial Japan, which in real life was infamous for its war crimes, including pointless mass murder by the hundreds of thousands, enslavement of tens of thousands of women as sex slaves, and performing medical experiments on prisoners from their colonies that killed thousands of people. Even the whole honor aspect that's presented as a joke in the game was a scary thing in real life; they considered surrender dishonorable and would execute or enslave surrendering enemies, and fed their civilians propaganda about the Allies that drove them to commit suicide by the tens of thousands when America invaded the Japanese home islands. All of these thing are of course never brought up in the game and the Empire is simply presented as an over-the-top comedic organization.
  • Humongous Mecha : The official website data for the King Oni does some Lampshade Hanging on the concept, noting that it "flies in the face of decades of conventional mechanized warfare". They also have the Shogun Executioner, which has three legs, three torsos, 6 arms, three heads, 3 lightning katanas, and heals itself when attacked with Tesla weaponry.
  • Instant Awesome, Just Add Mecha: The King Oni, Mecha Tengu, Striker-VX, and Shogun Executioner.
  • Instant Awesome, Just Add Ninja: The Shinobi can mow down infantry, swim, and shut down enemy structures.
  • Light Is Not Good: They're villainous faction in RA3, despite the rising sun on their flags.
  • Macross Missile Massacre: Rocket Angels and Striker/Chopper-VXs en masse can produce this. There's even an upgrade to make missile-firing units spam even more. The Naginata cruisers fires many torpedoes at once in their special attack. The Giga Fortress from Uprising is a floating battleship that mounts four photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus four beam-cannon batteries.
  • Me's a Crowd: Clones of Yuriko are used to power their superweapon, the Psionic Decimator. Also, if you are facing multiple Rising Sun commanders in a mission, expect to see a handful of Yurikos.
  • Mini-Mecha: Mecha Tengus, which can transform into a jet.
  • Psychic Powers: Their hero unit, Yuriko Omega, can lift up ground objects like soldiers and tanks, destroy buildings by ripping them apart, pull aircraft out of the sky and send a shockwave to kill infantry around her. In the expansion's campaign for her, she learns psychic possession, how to throw enemies at each other and energy shielding. Clones of her are used to power the Empire's superweapon.
  • Ramming Always Works: The Shogun Battleship and King Oni can do this, often result in an instant kill. The smaller Yari Minisubs are also capable, but they won't survive doing so. "BANZAIII!"
  • Roboteching: Rocket Angels and Striker/Chopper-VXs both fire missiles with a curved trajectory.
  • Robo Speak: Nanocores, being robots, naturally do this.
  • Shout-Out: Name an anime trope, and the Empire probably uses it.
  • Super Prototype: The prototype King Oni is faster, stronger, nigh indestructible and equipped with a absolutely devastating anti-aircraft rocket battery. And it's piloted by Emperor Yoshiro.
  • Super Soldier: Uprising give the Empire Steel Ronin, who are disgraced Imperial commanders in life support armored suits, although these guys are armed with energy-bladed naginatas that can cleave through tanks and entire ranks of infantry.
  • Stripperiffic: Archer Maidens in Uprising, making an Allied soldier wish there were more ladies in the infantry division.
  • Transforming Mecha: Anti-ground helicopters become anti-air missile walkers, anti-infantry mechas become air-to-air jet fighters, submarine Sea-Wings become flying Sky Wings, the Giga Fortress in the expansion can switch between air and sea modes... Even their basic tanks are amphibious; "flexibility" is the main focus of their gameplay.
  • Wave Motion Gun: Their artillery in Red Alert 3. They're even flat-out simply called Wave Force Cannons, and their floating fortresses use tri-barreled versions.
  • Whip It Good: Rocket Angels can use laser whips to paralyze ground troops.

    Yuri's Army 

Yuri is the leader of a very versatile and efficient army. Yuri and his mad scientists conducted secret research which resulted in great scientific advances, which Yuri exploited to the full. Yuri's army relies on mind-control, cloning, advanced magnetic weapons, and laser technology, as well as speed, maneuverability and flexibility to bring him victory on the battlefield.
  • Cartoonish Supervillainy: Pretty much the entire premise of Yuri and his faction, which ups the somewhat ridiculous RA arsenal Up to Eleven with the addition of genetically mutated Hulk look-a-likes, psychically powered infantry, UFOs, and so on. Then there's the expansion campaign, which features such gems as weaponized Moai statues, bases in Antarctica and on the moon, and a gothic Transylvanian mansion headquarters. Regardless of which campaign, all of Yuri's plans end up failing spectacularly and then Yuri himself is eventually submitted to some humiliating fate.
  • Cutscene Power to the Max: The Psychic Dominators shown in the opening cutscene are able to mind control entire sections of continents. To prevent it from being an enormous Game Breaker by giving Yuri's faction the ability to instantly control every unit and structure on the map if one is activated even once, in the game it can take over 9 units at most and cause a lot of base damage.invoked
  • Dirty Coward: Yuri's gattling tanks and Magnetrons: they certainly like to dish out punishment at long range but flee at the first whiff of a counterattack.
  • Genetic Engineering Is the New Nuke: Literally; Yuri's "Genetic Mutator" superweapon instantly converts a bunch of people into massive musclemen.
  • Human Resources: Bio-Reactors. They don't generate much power on their own, but "garrison" infantry in them and they become some of the best power plants in the game.
  • More Dakka: Yuri's army comes equipped with Gatling turrets that spin faster the longer they fire.
  • Playing with Fire: Yuri's Initiates are psychics who attack by burning things with their powers.
  • Psychic Powers: Yuri is capable of mind control. Yuri pulls a psychic possession over a telephone at the beginning of Red Alert 2, and over a video link in the Allied campaign of the expansion. With the aid of a special building, he can mind control an entire hemisphere!
  • Psychic Radar: Thanks to Yuri, you too can employ psychics to monitor your battlefield and predict the movement of enemy troops!
  • Spiteful A.I.: Their mind control tanks take damage if it mind controls too many units. It will happily push forward and Mind Rape as many units as it can regardless of this until it is destroyed.
  • Supervillain Lair:
    • In Yuri's Revenge, Yuri has a secret island, a family castle in Transylvania, and even a moonbase.
    • Lampshaded with Yuri's castle when Premier Romanov makes fun of it briefly ("He is like monster from movies") before he gave the Soviet commander the order to destroy it.
  • Tank Goodness: The Mastermind, a giant brain in a tank that brainwashes any enemy organic ground units that get too close. Which can backfire if it controls too many.
  • Useless Useful Spell: The Genetic Mutator (Yuri's secondary superweapon) sounds good on paper, turning all infantry on a large area into brutes at your command, but since it's rare your enemy will ever have a large collection of infantry in one spot, the only use it can ever be is to turn your own or other players' slaves into usable soldiers, since slaves are free. The most common use for it is to mutate slaves and then send them into the Grinder for free money.
  • Video Game Cruelty Potential: Yuri's faction has the Grinder, which you can send your obedient soldiers (or hypnotized enemies/civilians) into to be shredded into valuable scrap bits. One Allied mission sees you trying to destroy a network of such devices Yuri's built in Los Angeles. There's no time limit on the mission, though, so you're free to watch brainwashed civilians walk into them for as long as you like while you build up your forces.


    Professor Albert Einstein 

Played by John Milford (Red Alert). Larry Gellman (Red Alert 2). Smokey Miles (Red Alert 3)

Affiliation: Allies
Rank: N/A
Role: Scientist

"Time will tell... sooner or later, time will tell."

Shortly after the close of World War II, Professor Einstein began working on a way to change history so the terrible conflict would not occur. He began researching time travel and in 1946 completed a machine that allowed him to travel back to 1924 where he found Adolf Hitler and eliminated him. Returning to his own time, he reflected that the true ramifications of his actions would only be seen with time. Rather than preventing the war, he had merely changed the sides. Soviet Russia, now without Hitler between him and Western Europe, became the belligerent. Realizing he had failed in his ultimate objective, he offered his services to Allied Command to help produce new technologies for the war effort.

    Tanya Adams 

Played by Lynne Litteer (Red Alert), Kari Wuhrer (Red Alert 2), Jenny McCarthy (Red Alert 3)

Affiliation: Allies
Rank: N/A
Role: Commando

"Shake it, baby!"

When Professor Albert Einstein was captured by Soviet forces, General Von Esling called for a specialist. Tanya Adams was flown in for the purpose of extracting Einstein, and continued to serve through the remainder of the war. She (or other women who shared her name and role) also served in the other conflicts between the Allies and the Soviets.
  • Action Girl
  • Badass: She can annihilate whole armies of infantry using nothing but a pair of handguns.
  • Bare Your Midriff: In all three games, and it gets increasingly more exposed.
  • Betty and Veronica: In RA3, she is the Veronica to Eva's Betty for Commander's Archie.
  • Boom, Headshot: One of her unit quotes.
  • Buxom Is Better: Second and third games again.
  • Badass in Distress: One of the missions in the first game is rescuing her from Soviet forces. You have to get a spy into the prison, then she destroys it and shoots her way out.
  • Chainmail Bikini: An armored bra.
  • Crippling Overspecialization: Tanya's absolutely devastating to infantry and can instantly destroy any building she gets close to, but was utterly useless against vehicles. Yuri's Revenge averted this by giving her the ability to blow up vehicles as well, an ability she kept in Red Alert 3, but she still had to get close enough to plant charges, whereas they moved faster and could usually fire while moving.
  • Dual Wielding
  • Guns Akimbo
  • Hero Unit
  • Hired Guns / Private Military Contractors: In the first game, Van Esling introduces Tanya as a "professional volunteer" and Stavros expresses concern over the fact that she's a civilian and not military. She's never directly referred to as a mercenary, but that's clearly what she is.
  • Jack Bauer Interrogation Technique: One of the RA3 cutscenes shows her interrogating a Soviet soldier. She herself is also on the receiving end of one in the first game.
  • Legacy Character: The original Tanya was an American mercenary employed by the Allies during the second Great War. The Red Alert 2 version just seems to be coincidentally named Tanya. By the third game, it's clear that the name "Tanya" is now a codename for all of the badass female commandos under the employ of the Allies.
  • Little Black Dress: At the end of the Allied campaigns of Red Alert 2, Yuri's Revenge, and Red Alert 3.
  • Olympic Swimmer: In RA2 and RA3 she can swim across any sized body of water without slowing down to sink a dreadnought with C4.
  • One-Man Army: Though in Command & Conquer: Red Alert 1 she can only blow up buildings and kill infantry, and only if you specifically order her to kill that infantry, in Red Alert 2, she automatically fires on advancing infantry (with pistols, but long before she's in range of their assault rifles), she can swim even in nearly frozen rivers, and use C4 on ships, buildings, and tanks (in RA2, as with many games, tanks have no machine guns, making them weak against infantry). The only thing that can stop her besides air power and overwhelming force are base defenses like sentry guns and Tesla coils. There are several missions where she takes out entire bases with little backup.
  • Stripperiffic: Not so much in the first game, but in Red Alert 2 and Red Alert 3 she definitely seems to favor outfits that are sexy rather than practical for combat.

     Red Alert/Counterstrike/Aftermath 


General Gunter Von Esling

Played by Arthur Roberts

Affiliation: Allies
Rank: General
Role: Supreme Commander of Allied forces

A stoic, exemplary German military officer, Von Esling is the commander of the entire Allied military junta estabilished to defeat the Soviet aggression. He is a responsible, dedicated commander. His second in comand is Nikos Stavros, alongside Field Commander A9, the executor of the most important battle plans.

General Nikos Stavros

Played by Barry Kramer

Affiliation: Allies
Rank: General
Role: Second in Command of Allied Forces

Hailing from Greece, Stavros is a very patriotic soldier, caring deeply about his country. He's also very competent, giving vital advice to both his superior and subordinates. He is also a good friend of Esling. When Greece was taken by Stalin's jackboot, Stavros was deeply affected by this Allied defeat. He manages to recover but still harbors deep hatred toward the Soviets.
  • Berserk Button: The invasion and destruction of his home country of Greece makes Stavros get a bit tense.
  • Heroic BSOD: After Greece is invaded
  • It's Personal
  • Pay Evil unto Evil: When Allied forces find Stalin buried in some rubble, Stavros stuffs a rag in his mouth then moves a stone over his face so no one can see him.


Joseph Stalin

Played by Gene Dynarski

Affiliation: USSR
Rank: Chairman of the Council of People's Kommissars of the USSR (Premier of the Soviet Union),Secretary of the Communist Party of the Soviet Union
Role: De facto party leader and the dictator of USSR

"When you kill one man, it is a tragedy. When you kill ten million, it is a statistic."

Sometime in the mid-to-late 1920s, Stalin came to power as the leader of the Union of Soviet Socialist Republics. In the years that followed he began putting in motion plans for the expansion of Soviet Communism across the world. After Einstein removes Hitler, meaning Nazi Germany is not in his way, Stalin finds that Europe is ripe for the picking and begins a campaign to claim the continent for the Soviet Union. He chooses a capable field commander to take the fight to the Allies all the way up to London. Ambitious in his designs, he has little use for failures and even less patience for traitors.

Nadia Zelenkov

Played by Andrea Robinson

Affiliation: USSR
Rank: Director of the NKVD
Role: Aide to Stalin

"You please Stalin. See that you do not disappoint him."

A ruthless and calculating woman, Nadia rose through the ranks of the Soviet Union to become Stalin's personal aide and lover. She is in charge of the NKVD and is an efficient killer, preferring a tea of her own making as her killing tool. There is more to her than she lets on; she is actually a member of the Brotherhood of Nod.
  • As the Good Book Says: At the ends of the Soviet Campaign, "And Cain went out from the presence of the Lord and dwelt in the land of Nod."
  • Blondes Are Evil
  • Bond One-Liner: When she kills Gradenko, she tells him they can't afford to have him endangering the Iron Curtain anymore. After he dies she says, "I'm glad you agree."
  • Evil Gloating: After she poisons Stalin, she informs the commander about the plans Nod has for the world, after which she starts laughing...and then Kane shoots her in the back.
  • In the Back: Her demise at the hands of Kane.
  • Klingon Promotion: Nadia poisons Stalin at the end of the Soviet campaign. Her promotion doesn't last long.
  • Mission Control
  • The Mole: For Nod.
  • Poison Is Evil
  • Silk Hiding Steel
  • Slasher Smile: Her smiles are rare, but they're usually of this variety, notably when she watches Gradenko writhing on agony after poisoning him, and again after she kills Stalin.
  • Sleeping with the Boss: Stalin's advisor and lover.
  • State Sec
  • Tampering with Food and Drink: Her special tea, which she serves to Gradenko and later Stalin himself.
  • You Have Outlived Your Usefulness: She "takes care" of Stalin after Europe is conquered. This also seems to be the implication of her statement to the general that he will serve Nod, "for the foreseeable future."

General Radik Gradenko

Played by Alan Terry

Affiliation: USSR
Rank: Field Marshall
Role: Director of Russian Secret Police

"Destroy everything, and everyone. No prisoners, no survivors."

Gradenko was the Director of the Russian Secret Police and was overseeing the development of a nerve gas to be deployed on the war front. He seems to be of mediocre ability in terms of tactics and administrative function, but is shown to have a close friendship with Stalin, which is probably how he got and maintains his position.
  • Friendship Moment: One cutscene shows him drinking with Stalin and the two of them acting really chummy. Then it's subverted when it turns out Stalin just want him to sign the death warrants of men he's declared traitors.
  • General Failure: Although Gradenko is an outstanding strategist and security expert, being responsible for many Soviet victories in Eastern Asia, he made a number of mistakes at the beginning of the European war which included the loss much of the USSR's stockpiles of nerve gas, a critical element in Stalin's original plans. Stalin also blamed him for failures in pacifying civilian resistance, and for Albert Einstein's escape.
  • Kill 'em All: His orders for destroying the village of Turon, Poland in the first mission.
    Let's see how you handle this. Go at once to Torun, destroy everything and everyone. No prisoners, no survivors. That is all.
  • Secret Police: His main funtion.
  • The Rival: To Nadia for Stalin's favor
  • You Have Failed Me: Nadia poisons him for his incompetence.

General Georgi Kukov

Played by Craig Kavanah

Affiliation: USSR
Rank: General
Role: Commander of the Red Army

"Continue to accumulate victories, and the future is yours."

Kukov was a Soviet military officer as the Second World War got under way. He was deployed along the German border but eventually became Commander of the Red Army. While a capable commander, he often seemed to have other plans on the side.
  • Chest of Medals: After his promotion.
  • Mission Control
  • Klingon Promotion: At one point, Stalin persuades Grandenko to sign death warrants for a number of high-ranking officers. IN the next scene, Kukov, seemingly newly-promoted, smugly comments, "Advancement in the Soviet Army can be rapid."
  • The Starscream: Not as outstanding as some examples, but he does have hints of this.
  • You Have Failed Me: After an attempt to capture the Chronosphere fails, Kukov blames the player but Nadia points out that it was a piece of intelligence he missed that resulted in the loss. Stalin promptly strangles him.

The Advisor / Kane

Played by Joseph Kucan

Affiliation: USSR/Brotherhood of Nod
Rank: N/A
Role: Personal Advisor to Joseph Stalin

"The foreseeable future? Comrade Chairman, I am the future."

See Command And Conquer Tiberium Series Factions And Characters.

     Red Alert 2/Yuri's Revenge 


General Ben (Thorn) Carville

Played by Barry Corbin

Affiliation: Allies
Rank: Lieutenant General
Role: Commander

"Soviet invasion confirmed!"

When the Soviet Union invaded the United States, General Carville was the senior officer in command of the military. He was ordered by President Dugan to launch a full retaliatory nuclear strike, but when the Soviets sabotaged their nuclear arsenal, he was forced to deal with the invasion conventionally. With the sole surviving field commander, he ran a campaign to drive the Russians from US soil.

President Michael Dugan

Played by Ray Wise

Affiliation: Allies (United States of America)
Rank: Commander-in-Chief
Role: President of the United States

"It's time to hit back... Make it happen."

Dugan was the President of the United States when the Soviets invaded. He immediately attempted to persuade Soviet Premier Alexander Romanov to call off the attack. When this failed and left with no other choice, he ordered General Carville to launch a nuclear counterstrike, but this failed due to Yuri's manipulation. He, along with Carville, directed the war and gave orders to their last commander. Naturally, he became a very high priority target, and as such began moving around the country in an effort to elude the Soviets.
  • Brainwashed: When the Psychic Beacon is placed in Washington, D.C. He escaped this fate in the Soviet campaign by fleeing in time, but Yuri's Psychic Corps eventually tracks him down and under your command turns him into a mindless slave.
  • Demoted to Extra: While prominently featured in the vanilla Allied campaign, in Yuri's Revenge he has only two appearances.
  • Government in Exile: He and most of his staff retreat up to Canada after Washington is taken.
  • Large Ham
  • Hot Line: Used to persuade Soviet Premier Alexander Romanov to call off the attack in Red Alert 2.
  • Our Presidents Are Different: Seems like President Personable, though he spends quite a bit of time as President Target, then finally graduates to President Iron after General Carville is killed.

Lt. Eva Lee

Played by Athena Massey

Affiliation: Allies
Rank: Lieutenant
Role: Allied intelligence officer

"It looks like Yuri's got the studio filming another dinosaur movie. He's not very creative, is he?"

Eva Lee, commonly referred to as Lt. Eva, is an American intelligence officer when the Soviet Union invaded the United States. She was assigned to the field commander that was tasked with repelling the invasion. Throughout the war, she provided briefings and updated intelligence.
  • Mission Control
  • Brainwashed and Crazy: (Yuri's Revenge) Yuri taps into her comm line at one point and forces her to tell him where the world leaders are meeting.
  • Call Forward: EVA is the name of the GDI remote battlefield control system in the Command and Conquer main series.
  • Woman in White: At the end of Yuri's Revenge, much to Tanya's surprise.
    Tanya: That...wasn't supposed to happen...


Premier Alexander Romanov

Played by Nicholas Worth

Affiliation: USSR
Rank: Premier of the Soviet Union
Role: USSR Head of State

"Listen very carefully. I'm not your pet, Mr. president! We Romanovs have our legacy to consider!"

After the Soviet Union was defeated in the Second World War, the victorious Allies installed Romanov as the premier. They did so based on his reputation as a man of peace who would curb any communist aggressions. They were fooled, however; Romanov held a deep bitterness over Russia's defeat that was matched only by his hatred for the Allies that had wrought it. His deception was to enable him to gain the power he needed to exact his revenge on them. With his position secure, he was able to fake a crisis in Russia's ally Mexico that would necessitate a military build-up. From there, he would begin his master plan.
  • Affably Evil: While he's the Big Bad to the allies, he's quite friendly toward the soviet characters.
  • Big Bad Wannabe: Most of the plot implies him as being little more than an Unwitting Pawn for Yuri, and even with that removed he's still hardly a threatening villain.
  • Butt Monkey: In the Soviet campaign, he gets mindcontrolled by Yuri and is coerced into handing leadership of the Soviet Union to him, eventually being Driven to Madness. The Allied campaign ends with him being captured in hammer-and-sickle Goofy Print Underwear and revealed as such on multiple news magazines of the world. The Soviet campaign in Yuri's Revenge opens with him imprisoned in the Tower of London.
  • Dead Man Writing: He leaves a video recording explaining how Yuri has been manipulating him to be found after his death.
  • Dying as Yourself
  • Fighting from the Inside
  • Hot Line: He speaks to Dugan in the first cutscene on the red phone.
  • Large Ham
  • More Than Mind Control
  • Roaring Rampage of Revenge: His reason for starting the war against the United States.
  • Tsarist Russia: He is a distant relative of Nicholas II, the last Tsar of Russia, and despite the purge of his extended family, he is also a Bolshevik.
  • Villainous Breakdown: In the Allied campaign, especially after the player destroys the Cuban nuclear missiles.

Lt. Zofia

Played by Aleksandra Kaniak

Affiliation: USSR
Rank: Lieutenant
Role: Soviet intelligence officer

"Winter is cold, yes? But this winter... could be different?"

Zofia is a Soviet intelligence officer when the war with the United States began. She supported her commander throughout his campaign, giving briefings and intelligence.

General Vladimir

Played by Adam Greggor

Affiliation: USSR
Rank: General
Role: Commander of Invasion Forces

"Now is the time to strike! Glory for the Motherland!"

A senior Soviet officer, Vladimir was given command of the forces invading the United States. He has a brash and boastful personality, and has little patience for officers under his command, particularly when they prove to be better commanders than he is.
  • Badass Beard: One that gives him the appearance of a lion.
  • Big "WHAT?!": When Romanov announces that Yuri will now be in command of all Soviet forces.
  • Chuck Cunningham Syndrome: He was an important supporting character in Red Alert 2, but is nowhere to be seen in its expansion pack.
  • Fake Ultimate Hero: A womanizing slob who is touted to be a great "Hero of the Soviet Union" and is constantly given all the credit for your character's successes whenever you and he work together during a campaign. Ironically he catches on to the fact that Yuri wants to kill the Premier and take over the Soviet Union long before you do (or at least your in-game General avatar). You kill him on Yuri's orders, but then discover he was right and revolt against Yuri yourself.
  • Frameup: Yuri frames him for the murder of Romanov.
  • General Failure: He was incompetent glory hound who's your superior in the first half of the Soviet campaign. He gets you into trouble in the second mission by assaulting the vastly superior American fleet with only his personal command ship, and then leaving you to deal with them as he flees the battle. Then when you have completed the destruction of the U.S. East Coast fleet, he takes credit for your accomplishments by returning to Moscow before you can. His one saving grace is being savvy enough to see through Yuri, but it feels rewarding when you finally remove him from command.
  • Large Ham: Behold the power. OF MOTHER RUSSIA!
  • Kick the Dog: See Nuke 'em.
  • No Last Name Given: Vladimir is the only name he's ever addressed by.
  • Nuke 'em: When he is defeated at Chicago.
  • Unperson: Is declared to be one by Yuri after Romanov is murdered.


Played by Udo Kier

Affiliation: Originally USSR, later independent
Rank: Chief advisor to Premier Romanov
Role: Head of Soviet Psychic Corps

"I am YURI! You will OBEY!"

Much of Yuri's past remains unknown. He is of Romanian ancestry and inherited a castle in Transylvania from his family. During the first Soviet-Allied war, he took part in Stalin's secret project, whose aim was to create an army of psychically-gifted soldiers to guarantee victory. However, the war ended with the Soviet Union's defeat and Stalin's death, although this likely did not stop Yuri, who single handedly continued it. It is possible that his implant is the original World War II model initially created by Soviet scientists. Following the war, Yuri joined Premier Romanov, whom he helped in rearming the USSR, developing psychic technology and forming the backbone of the Psychic Corps. Though he is one of Romanovï's top advisors, there are indications he is influencing things more than he should be.
  • And I Must Scream: His fate in the Allied ending of Command & Conquer Red Alert 2: Yuri's Revenge, where he is captured, strapped down to what amounts to a metallic coffin, with something like a Dentist's lamp right over his head, and kept there for a life sentence, all to prevent him from using his Psychic powers.
  • Bald of Evil
  • Big Bad: Of Yuri's Revenge, and the original's Soviet campaign. Not so in the Allied campaign.
  • Chronic Backstabbing Disorder
  • Devil in Plain Sight: Sure he's part of a villain faction, but he's Obviously Evil even compared to the other characters, and nobody but the brainless General Failure suspects him of treachery.
  • Dragon Ascendant
  • Dragon-in-Chief
  • Dragon with an Agenda
  • Evil Phone: It allows him to tap into comm lines and influence the minds of those using them.
  • Expy: Of Kane. Both are bald, bearded Treacherous Advisors to Soviet leaders who eventually lead their own faction against the forces of the world.
  • Large Ham
  • Hates Being Touched: He noticeably flinches when Romanov gives him a friendly pat on the shoulder, though this could simply be because he was concentrating on a globe at the time and Romanov surprised him.
  • Historical In-Joke: In the briefing for one of the Soviet missions, the player is shown a picture of Stalin, with Yuri edited in on his right. This picture really exists and is famous for being doctored, the real life version showing Stalin sat next to Lenin, who bears a fairly strong resemblance to Yuri. This version of the picture, created at the behest of Stalin, is a forgery to try and give him more credibility as one of Lenin's closest collaborators.
  • Hyper Competent Sidekick: To the whole Soviet faction, he even notes this in the Soviet campaign of Yuri's Revenge.
  • It's All About Me: He wants to control the world, and for his benefit and his alone. He couldn't care less about the Soviet Union.
  • Knight of Cerebus: The other Soviet characters are outright silly, but he's consistently shows himself to be competent, threatening, his overall demeanor is restrained, and largely lacks any humorous traits to him.
  • The Man Behind the Man: Romanov's the Big Bad of the original's Allied campaign, but the story makes it rather clear right from the start that Yuri's the one who's really in charge.
  • Mind-Control Device: The Psychic Beacon in RA2, and a bunch of others in Yuri's Revenge.
  • Mind Rape: A specialty of his.
  • No Campaign for the Wicked: His faction in Yuri's Revenge does not have a campaign.
  • No Last Name Given: But then, he doesn't really need one, does he?
  • Soft-Spoken Sadist
  • The Starscream
  • Twin Maker: In Yuri's Revenge, he plots to replace all the world's leaders with clones controlled by himself.
  • Unperson: Yuri brands general Vladimir a traitor and a "non-person" after setting him up for Romanov's murder. Having known Stalin personally, he probably picked up the habit from the man himself.
  • Villainous Breakdown: At the end of the Allied campaign in Yuri's Revenge, he is locked in Einstein's Psychic Isolation Chamber.
  • You Have Outlived Your Usefulness: What he means when he asks the player to return to Moscow so he can "thank you, personally."
  • You Watch Too Much X: General Carville's reaction when Yuri unleashes his flying saucers.


The Soviet hero unit in Yuri's Revenge, and their counterpoint to Tanya.

     Red Alert 3/Uprising 


Field Marshal Robert Bingham

Played by Jonathan Pryce

Affiliation: Allies (United Kingdom)
Rank: Field Marshal
Role: Supreme Commander of the Allied Forces

"Ah, commander. I'm Field Marshal Robert Bingham, chief officer of the Allied military command. I'm told that you;re a capable officer, well let's hope that this assessment is correct. All of our senior commanders are fighting in Europe, leaving the defense of Great Britain entirely in your hands."

A British officer, Bingham oversaw the defense of England against the Soviet invasion forces. He recruited a young commander and successfully defended the British coast. For the rest of the war, he acted as Commander-in-Chief of the Allied forces and liaison to U.S. president Howard Ackerman, although they would clash more than once during the course of the war.

US President Howard T. Ackerman

Played by J. K. Simmons

Affiliation: Allies
Rank: Commander-in-Chief
Role: President of the United States

"You know those Russians can't be trusted, they hate everything about us, freedom, liberty, the pursuit of happiness, apple pie...did I say freedom? Well it's worth saying again."

Howard T. Ackerman is an ambitious American politician whose political ideology is anticommunism. He is convinced the Soviet Union hates everything the United States stands for: freedom, liberty, the pursuit of happiness and apple pie. He ridicules the Soviets as "godless commies" and is willing to push the invading Soviet army from Europe (if not off the earth altogether). Ackerman is an enthusiastic and energetic leader, loyal to the American people. His brash and self-righteous political tactics are a stark contrast to the British Field Marshal Robert Bingham, who has calm and stoic mannerisms.

Lt. Eva McKenna

Played by Gemma Atkinson

Affiliation: Allies (Great Britain)
Rank: Lieutenant
Role: Communications officer

The Soviet-Allied conflict affected Eva McKenna at a young age and inspired her to enlist. She was the top student at the academy during her tenure and when the Soviets resumed their aggression, she was made the intelligence officer for the new commander.

Commander Lisette Hanley

Played by Autumn Reeser

Affiliation: Allies
Rank: Commander
Role: Field Commander

"Well, it's been a pleasure. Until we meet again."

She is a former officer of the French Intelligence. As such she often has unorthodox methods that are almost always successful. She has had deep insight into enemy strategies as well as a one-of-a-kind knowledge of the Allies' most sophisticated weapons. She is attractive and has a playful demeanour, which leads adversaries to underestimate her. The beautiful Lissette Hanley is funny, flirtatious and sly as a fox. Her strategies are unorthodox due to this, but her enemies end up just as dead.

Commander Warren Fuller

Played by Randy Couture

Affiliation: Allies
Rank: Field Commander
Role: Allied Support Commander

"No one's gonna defend the free world like the two of us, lets do this."

Not one for mincing words, he's survived numerous battles against the Soviet Union through regimented training, raw talent, determination, and tenacity. He's a born leader and fighter, prepared to defend the Allies' freedoms to his last breath.

Commander Giles Price

Played by Greg Ellis

Affiliation: Allies
Rank: General/Air Chief Marshal (based on his background with the RAF)
Role: Commander of the Combined Allied Air Force/Director from the Office of Occupational Forces (Japan) during the Uprising

"Have you any Idea what my Allied squadrons are Capable of? I think not... Anyway, you won't have to ponder for too long.."

A shrewd, meticulous, decisive, and at times witty tactician, Commander Giles Price has a background in the RAF, where he was a top fighter pilot. When the opportunity presented himself, he accepted a desk job (one of the reasons was the amount of shiny chevrons ending up on his lapel) and a command post at Von Esling Airforce Base in Iceland. When the Soviets invaded, he was called to action alongside the Allies new field commander.

EU President Rupert Thornley

Played by Malcolm McDowell

Affiliation: Allies
Rank: N/A
Role: President of the EU

"Why you little pest, aren't you? Don't you understand that the Sigma Harmonizer becomes fully operational!"

A charming and suave leader at first glance, the President seems to have a devious plan to divert public funds to help build his own private army through a third party tech corporation called FutureTech. When asked about these dealings, he denies it and tries to come off as diplomatic and charming. Rupert always has smiling and diplomatic public appearance. He makes sure everybody thinks all is well and there is nothing to worry about.

Kelly Weaver

Played by Jodi Lyn O'Keefe

Affiliation: Allies
Rank: N/A
Role: Public Relations Spokesperson

As the Head of Corporate Communications for FutureTech Corporation, Ms. Weaver is the ubiquitous voice of one of the world's leading private defense firms. Due to the proprietary nature of the firm's research and the highly-sensitive details of its contract with the Allies' military, she approaches her public-speaking responsibilities with utmost seriousness.

Commander Douglas Hill

Played by Ric Flair

Affiliation: Allies
Rank: Commander
Role: Commander of the Allied forces

He is a veteran of the battlefield, disgruntled with the way the war is being handled. Hill took charge of the Allied Forces to show the troops how it's done. He is enormously hateful towards the Soviets and the Japanese.

Commander Lydia Winters

Played by Louise Griffiths

Affiliation: Allies
Rank: Commander
Role: Allied Commander

Ms. Winters is the architect of the Allied global defence network (e.g. the Athena Cannon), instrumental to the victory over Japan and the Soviet Union. This has earned her the right to take on new responsibilities in a more direct role, a post she's all too happy to take.


Anatoly Cherdenko

Played by Tim Curry

Affiliation: USSR
Rank: Premier of the Soviet Union
Role: Soviet leader

"Come Comrade General! A new world order awaits�"

Originally an officer in charge of overseeing technology development, Cherdenko brought his superior, General Krukov to see his experimental time machine as the Allies advanced on Moscow. Using the machine, he went back in time and assassinated Albert Einstein. Returning to their own time, he found that he was now Premier of the Soviet Union, much to Krukov's annoyance. With his new position secure, he proceeded to launch an invasion of the Allied nations.
  • Beard of Evil
  • Chronic Backstabbing Disorder: Has a tendency to betray those around him, over fear they will discover he became Premier due to a time paradox, even the player character.
  • Enemy Mine: He works with the Allies to fight the Empire at one point.
  • Human Popsicle: After the Allies defeat him, he and Krukov are literally put on ice.
  • Manipulative Bastard: Arranges for an attempt to be made on his own life, then sets Krukov up to take the fall for it.
  • Nice Job Breaking It, Hero: His changing time led to the emergence of the Empire of the Rising Sun.
  • Large Ham: Comes with being played by Tim Curry.
    Commander! You've rained on my glorious parade! For this, I'm sending everything I got at you, but I won't let you have the satisfaction of catching me. I'm escaping to ONE PLACE THAT HASN'T BEEN CORRUPTED BY CAPITALISM... SPAAAACE!!
  • Timey-Wimey Ball
  • Smug Snake
  • Villainous Breakdown: One in every campaign
    "No! I must have victory! I am a premier this is my timeline!"
    "No! This can't be happening! I am the Premier! I CONTROL TIME!"
  • You Have Outlived Your Usefulness: After the commander destroys the allied forces that had come for a peace conference, he attempts to have him removed.

Dasha Fedorovich

Played by Ivana Milicevic

Affiliation: USSR
Rank: Unknown
Role: Intelligence Officer/ Leader of the Soviet Undeground Movement

"To you, comrade. The people want to meet their new premier. The future is yours, commander. The future is yours."

Born to a poor family whose 10 children all willingly enlisted in the Soviet armed forces, Dasha was singled out as the most talented of the lot. Her talent was so great that Premier Cherdenko himself took notice of her. Now serves as an intelligence officer, Dasha was assigned to the main Soviet commander. She assisted him throughout the campaign, providing updates and pointing out objectives as they came up.

General Nikolai/Boris Krukov

Played by Andrew Divoff

Affiliation: USSR
Rank: General
Role: Chief of the General Staff of the Soviet Armed Forces

"Hello, capitalist dogs! I am General Krukov, the one who will bring your defeat today. Brace yourselves for the might of the Red Navy. We will pound your little island until you weep for mercy!"

When Cherdenko used the time machine to change history, he took his superior General Krukov along. After the change, Cherdenko was now the Premier, meaning Krukov now answered to him. This irked him, but there was nothing he could do about it, and so went along as the Premier began invading the Allied nations. Personality wise, he is brash and arrogant, but still a capable officer and a formidable opponent for anyone who comes up against him.
  • Chest of Medals
  • Expy: Of Vladimir from the previous game. Both are arrogant glory hounds who belittle the player while taking the credit for any success whenever you and he work together during a campaign, despite the player doing most of the work. Also, both are framed and set up as traitors by Yuri and Cherdenko respectively. The biggest difference is that Vladimir was an incompetent General Failure while Krukov is genuinely skilled, if overconfident.
  • Fake Ultimate Hero: Again, similar to General Vladimir; giving the player a lot of crap while taking credit for any of your successes. When he works with the Allies he arrives late and with limited reinforcements, stating that you should have done all the work yourself by the time he arrived.
  • Frame-Up: He is set up by Cherdenko to take the fall for an assassination attempt he himself orchestrated.
  • Glory Seeker
  • Human Popsicle: After the Allies defeat him, he and Cherdenko are literally put on ice.
  • Oh Crap!: ( The Shogun Executioner comes to his headquarters.) "W-What sort of..."
    • Subverted. He immediately flees saying he's needed elsewhere.
  • It's All About Me
  • Large Ham
  • Red Herring
  • Un Entendre:
    "While you were hiding behind your barricades in Leningrad, the enemy was thrusting deeply into the Motherland's tender nether regions!"

Natasha Volkova

Played by Gina Carano

Affiliation: USSR
Rank: Unknown
Role: Commando, sniper

"Natasha here, you have a list for me?"

Natasha is an elite Soviet black ops agent. Very little information is available about her past. The woman herself is a seasoned professional (and, in the words of some, a cold-blooded killer). She deals only with the most severe affairs of the Union.

While Soviet Union agencies continuously dismiss and/or incarcerate journalists who question Natasha's military conduct (due to reports of shocking cruelty she shows on the battlefield) or the validity of official sources on her life and career, the rumours persist.

Airforce Commander Zhana Agonskaya

Played by Vanessa Branch

Affiliation: USSR
Rank: General
Role: Airforce Commander

"I just love these types of missions but I wonder, are we the Cheese or the Trap?"

One of the Soviet Union's most loyal officers, Zhana started in the Soviet Air Force. Given her background, it should come as no surprise that she prefers using air units against enemy forces.

General Nikolai Moskvin

Played by Gene Farber

Affiliation: USSR
Rank: Commander-General
Role: Soviet Commander

"So they sent vermin like you to try and stop me? What is this, a joke?"

Moskvin is notorious throughout the Soviet military as a sadistic, unpredictable commander. It is said that his mood swings are as unpredictable as his tactics. He changes from cool to hysterical rage without warning.

However, regardless of his mood, his strategies are bound to be aggressive. This unstable commander regards the Allies and the Japanese as fools and crazy people but holds special valors for all of his loyal brothers.
  • Ax-Crazy: Having been part of the Soviet's experimental Tesla Trooper brigade after all.
  • Blood Knight: When the Statue of Liberty was finally taken by the Red Army, Moskvin expressed that he never felt so much joy and had the best fun of his life. He encouraged the player to return to Mother Russia where he would be given a great welcome. Moskvin however decided to stay in New York claiming he wanted to have more... fun.
  • Even Evil Has Standards: While he is somewhat Ax-Crazy and mentally unstable, he does show genuine respect to fellow officers and knows to hold back personal grudges to do what needs to be done.
  • Psycho Electro: He has an unhealthy fascinations of terror drones and Tesla weapons. He's a former Tesla Trooper, though, so this is not much of a surprise.
  • Psycho for Hire
  • Rivals Team Up: Is paired with the Allied commander against the Empire.
  • Sociopathic Soldier
  • Sore Loser:
    Moskvin: I never would have lost were it not for the incompetence of my forces! At least they're dead!

Armour Divisions Commander Oleg Vodnik

Played by Dimitri Diatchenko

Affiliation: USSR
Rank: Commander - General
Role: Soviet Armour Divisions Commander

"Well, look at what the wind blew in. Sit tight. My tanks will deal with you shortly."

He is one of the few conscripts that manage to survive long enough to be promoted. A casual and informal commander, he has proven that he is a competent commander. He is quite popular among his underlings.

Later he became tank commander and now he leads the Unions's mightiest armor divisions. He takes a particular liking to the heavy armor units of the Soviet Union, as a former tank commander. His men tend to appreciate his lack of formality, though his superiors sometimes don't.
  • A Father to His Men: Reportedly has the best relationship with those under his command out of the three commanders.
  • Cavalry Officer
  • Old Soldier
  • Large Ham: Easily one of the hammiest co-commanders.
  • Genius Ditz: Supposedly, he's dumb enough to let himself get promoted to a high-ranking position and take a large amount of blame for the Soviet's loss during Uprising. In Vanilla Red Alert 3, Oleg is one of the toughest and most tactful AI commanders in the game. Amazingly, he's supposedly just a tank general, but he uses just about everything to fair effect.
  • Milking the Giant Cow: Especially in the Allies' campaign.
  • Tank Goodness: Leads Soviet armor divisions. He prefers massing tanks to crush the enemy on the ground while placing less emphasis on air and naval units. Allied commanders unfortunate enough to encounter him reported being attacked by waves of tanks.
  • You Are in Command Now: He seemingly took Krukov's position in Uprising.

Dr. Gregor Zelinsky

Played by Peter Stormare

Affiliation: USSR/Defected to the Allies
Rank: Unknown
Role: Temporal Scientist

"Who knows what nightmares we have created�"

Considered one of the most intelligent minds of the Soviet Union, Zelinsky created the USSR's Temporal Displacement Device in a year-long secret project. He was code named Z and was assistant to Dr. Nikola Tesla. It was Tesla who gave Dr. Zelinsky the secret of time travel, and was warned by Tesla about the consequences of time stream alterations.

Being forewarned, he protested when his superior Colonel Cherdenko wanted to use the time machine, warning him that they have no idea what the effects of changing the time line would be. He was forced to accompany Cherdenko and General Krukov on a trip into the past to eliminate Albert Einstein, and he tried in vain to stop Cherdenko from assassinating the famed scientist. Upon their return to the altered present, they discovered that Zelinsky's fears were well founded, as the previously unknown Empire of the Rising Sun had just launched a massive invasion on the Soviet Union.

Vera Belova

Played by Moran Atias

Affiliation: USSR
Rank: Unknown
Role: Freedom fighter

"I should have guessed that being showered by garbage wouldn't bother you."

An Ukrainian freedom fighter that get her position during Uprising. Her promises of glory and retribution have inspired a new generation of Soviets to take up arms in the defense of their nation. She stood as a symbol for propaganda to encourage Russians and also to boost their morale. She is recognized as the White Sparrow. Throughout her career for the Soviet Union, Vera accumulated a number of victories and was made an example to follow. Although she is cold, Vera can show her lovely side to seduce and then shatter. Commander Belova is implied to have some friendship with Natasha, holding in high esteem the Soviet commando.

Empire of the Rising Sun

Emperor Yoshiro

Played by George Takei

Affiliation: Empire of the Rising Sun
Rank: Dai-Gensui (Highest Imperial Military Rank)
Role: Emperor of Japan

"You will bow before us or you will cease to exist."

He is a traditionalist who strictly follows the code of bushido, the samurai way of the warrior. He fundamentally believes that the Empire's destiny is to rule the entire world, that he was Emperor by divine right and that his fate was preordained. He rarely shows emotion and often spoke in a seemingly wise tone.

He holds the ideologies of the other two world powers in contempt, regarding them as barbaric compared to the perceived superiority of Japanese culture and ideals.

Crown Prince Tatsu

Played by Ron Yuan

Affiliation: Empire of the Rising Sun
Rank: Supreme General
Role: Crown Prince of the Empire, Second-in-Command of the Imperial forces

"You foolish gaijin, how dare you attack Tokyo!"

The son of the emperor, a Western-educated Tatsu is the one responsible for the modernization reforms of the Imperial army, and the development of much of their new technologies, including nanotechnology and the Rocket Angels, as well as the Shogun Executioner and a robotic spy embedded deep in the Allies� chain of command.

A hotheaded and ruthless figure, Tatsu often clashes with his more stoic and conservative father, believing that victory against the Empire's enemies will not come from intimidating them into submission, but on the battlefield. Tatsu also places greater faith in the Empire's technology than his father does, and believes that destiny is not a blueprint to follow, but rather something that can be made through bold actions and force of will. Still, despite their disputes, Tatsu remains very loyal and dedicated to his father, and defers to his judgment in times of crisis.
  • Batman Gambit: In Uprising, he cooperates with the Allies as they subdue the renegade Shogunate, then takes command of their combined forces to expel the Allies from Japan.
  • Final Boss: Of the Uprising Allied mini-campaign.
  • Humongous Mecha: Seems to be a fan of these, if his special project, the Shogun Executioner, is any indication.
  • Manipulative Bastard: In Uprising.
  • Mission Control: Shares this role with Suki, and is the main one in Uprising.
  • Royals Who Actually Do Something: He is the crown prince, and also overseeing the invasion forces.
  • The Dragon
  • I Surrender, Suckers: In Uprising, he plays along with the Allied occupiers as they defeat the Shogunate, then, once he has their forces, challenges the occupiers.
  • The Strategist
  • The Starscream: Subverted. He's set up as this in the original Empire campaign, but he and his father eventually reconcile their differences.
  • Warrior Prince
  • "Well Done, Son!" Guy: Though they disagree on a number of issues, by the end, the emperor has admitted that Tatsu was right, and the final shot of them shows them sharing tea together.
  • You Are in Command Now: After Yoshiro finds out what made the Empire's rise possible,he admits that Tatsu was right, and turns control of the Empire over to him. In Uprising, he takes command after his father dies during the Allied invasion.

Suki Toyama

Played by Kelly Hu

Affiliation: Empire of the Rising Sun
Rank: Officer
Role: Logistical Officer of the Imperial military

"Lead us to victory, Commander!"

Born of a family that has served the emperor for ten generations, Suki is the Imperial liaison between the Emperor and his commanders. She is very loyal to the Empire and firmly committed to advancing its destiny of world domination.
  • Fangirl: During the invasion of Hollywood, she asks the commander to get the autographs of any movie stars he comes across, "before you kill them, of course."
  • In the Blood: Ten generations of Imperial service.
  • Mission Control
  • Stripperiffic: Suki at least waits until the Imperial campaign is concluded to strip down and invite her newly Shogun Commander to take her...on vacation to Hawaii.
  • What Happened to the Mouse?: Whereas Eva and Dasha both reprise their roles in the Uprising mini campaigns, Suki is nowhere to be seen. Briefings are instead given by Prince Tatsu.

Commmander Shinzo Nagama

Played by Bruce A. Locke

Affiliation: Empire of the Rising Sun
Rank: General
Role: Imperial Commmander

"I am Commander Shinzo Nagama! Let us settle this quickly and with honor."

A member of the Imperial Shogunate, Shinzo is the architect of the invasion of the Soviet Union. He is a strict follower of the traditional Samurai code of Bushido, the "way of the warrior", and is fanatically loyal to the Empire and the Emperor's divine vision. He is ambitious and calculating, and it is said that his withering stare is enough to kill an enemy. However, he treats his allies and subordinates well.

Hi-Tech Commander Kenji Tenzai

Played by Jack J. Yang

Affiliation: Empire of the Rising Sun
Rank: General, Shogun
Role: Imperial Hi-Tech Commander

This over confident officer is famous for his way with sophisticated technology. Kenji was put in charge of field-testing the Empire's newest fighting forces by Prince Tatsu, and likely has his influential family to thank for it. He venerates technology such as protecting himself with the nanoswarm shield barrier. Tenzai Robotics was named after Kenji.

Naomi Shirada

Played by Lydia Look

Affiliation: Empire of the Rising Sun
Rank: Admiral of the Fleet
Role: Commander of the Imperial Navy

"Impressive. I've been waiting for someone to defeat me in the battlefield"

This gifted no-nonsense, fleet commander is the heiress to a famous military family's legacy and is widely known for her impatience for those who get in her way of her ambitions. It is said she has no permanent home, preferring life aboard the ships in the armadas at her disposal. In fact, she was born on a Shogun-class Battleship. Shirada is notoriously ruthless and uncontrollably violent, and even more so in battle. However, she is a very successful commander indeed, and a great asset to the Imperial Navy. The Shirada Shipworks, the center of Imperial naval activity in Tokyo Harbor, was named after her.
  • Best Her to Bed Her: According to one of her quotes after you defeat her.
  • In the Blood: Comes from a long line of naval officers.
  • Military Brat: She was actually born on a battleship!
  • This Cannot Be!: When she is defeated by the Soviets at Mt. Fuji.
    Who are you? This wasn't supposed to happen!

Yuriko Omega

Portrayed by Lisa Tamashiro

Affiliation: Empire of the Rising Sun
Rank: Unknown
Role: Psychic Commando

"Thought is dangerous; lack of thought, deadly!"

The product of a highly secret training program, Yuriko is a psychic warrior capable of tossing her enemies' largest war machines around like toys.

Commander Takara Sato

Played by Jamie Chung

Affiliation: Empire of the Rising Sun
Rank: Commander
Role: Imperial Commander

"You gotta move fast! I'm not waiting for everyone."

She quickly rose up to become a strong leader for the newly-founded Imperial Final Defense Force. Takara's experience as the former Chief of the Rocket Angel's First Battalion in surprise assaults made her an exclusive target. She prides herself for being an increasingly painful thorn to the Allies.
  • The Ace
  • Blood Knight
  • Dark Action Girl
  • Twin Maker: Has access to Japan's cloning technology and Yuriko clones.
  • Yandere: She hits on you throughout the Commanders Challenge and for Valentines Day...
    Why did Cupid insist on arrows? A sharpened katana is much more persuasive.

Dr. Shinji Shimada

Played by Vic Chao

Affiliation: Empire of the Rising Sun
Rank: N/A
Role: Scientist

"Please, don't do this. We're not trying to hurt you, we're trying to help you!"

Shimada earned a doctorate at Tokyo's most prestigious science institute. His groundbreaking and controversial thesis was on latent psionics and the next stage of human evolution. The doctor was managing director of the Omega Program which led to weapons such as the Psionic Decimator and Yuriko Omega.


Played by Julia Ling

Affiliation: Empire of the Rising Sun
Rank: N/A
Role: Psychic commando

"You're quite powerful..."

Yuriko's "sister", Izumi was another of the psychic subjects in Dr. Shimada's lab. She kept in telepathic contact with Yuriko as she escaped, and eventually asked her to come back to the facility and rescue her.