- FOR MOTHER RUSSIA!
- Action Bomb:
- The M.A.D. Tank in Aftermath can self-destruct, creating a large shock wave that damages vehicles and structures in a large area.
- Red Alert 2 sees the return of the Demolition Truck for the Soviets (for Libya at least), now driven by a human; as well as the Cuban Terrorist, who is a suicide bomber. Crazy Ivans can invoke this by planting bombs on friendly units. Doing this to Attack Dogs is a popular tactic online.
- Awesome but Impractical: Nuke trucks were introduced in Command and Conquer: Red Alert and reinstated in Red Alert 2. It's exactly what it sounds like, a truck that attacks by detonating the nuke it carries. The only problem is that it's apparently made of wood; one or two bullets are enough to set it off prematurely. In Red Alert 2, however, you can use the Iron Curtain to make them invulnerable and much more practical.
- Awesome Personnel Carrier: In Red Alert 3, the Bullfrog is an otherwise-normal APC armed with an anti-air gun. Its only outstanding feature is its method of delivery: instead of unloading the troops, it fires them out of a cannon on its back. This lets you parachute armored war bears onto a group of infantry. And the bears have a stun ability and instant-kill attacks.
- Bears Are Bad News: The Soviets in Red Alert 3 have armored war bears. They go down in a few hits, but can instantly kill any infantry in close combat and disable them with roars. One of the Allied Spy's unit responses is "I don't like bears...", which is justified by the War Bear's ability to sniff out and maul spies. In the expansion, there's one mission where you have to deal with bears the size of Apocalypse Tanks that can maul buildings to death.
- Bland-Name Product: The MIG aircraft in the third game is called "Mikevich-Guroyan", instead of the real life "Mikoyan-Gurevich".
- Blood Knight: Name one character that isn't. We're hourly so happy to wait.
- Bond One-Liner: The Desolator from Red Alert 2 and the Shock Trooper from Red Alert: The Aftermath both love doing this.
- Butt Monkey: The Soviet Hammer Tank instructor in Red Alert 3, during the tutorial. He is the one who gets shot at the most by the other instructors (Allied Guardian Tank and Rising Sun Tsunami Tank) in annoyance for dumb questions, getting on their nerves, etc. Also, it's usually the Soviet army that the Tsunami Tank's "training robots" are modeled after. In the last tutorial mission, however, he causes a Funny Background Event where he slinks away and comes back as an Apocalypse Tank, causing the Tsunami Tank, his main bully, to do a Double Take.
- Car Fu:
- The Apocalypse Tank in Red Alert 3 is able to crush smaller tanks. Its secondary weapon is a Magnetic Harpoon that pulls other vehicles toward it.
- The Soviet Grinder that was introduced in the expansion takes this Up to Eleven, being able to crush any surface units - and it's amphibious.
- While the Sickles mainly use their machine guns to take out infantry, they can also use their Flea Leap ability to land on and crush them. The expansion adds the Reaper, a bigger version of the Sickle that can only jump oncenote , but will instantly kill anything it lands on.
- Cast from Hit Points: In Red Alert 3, the Dreadnought's special ability allows it to fire twice as fast, but this damages it in the process. The Kirov can temporarily boost their speed significantly, but this also burns its health up.
- Crippling Overspecialization: In Red Alert 3, the Apocalypse Tank (a Mammoth Tank Expy) lost its anti-aircraft missiles in favor of a big magnet that pulls enemy vehicles towards its circular saw. It has been redesigned to be more effective against vehicles, something it was already good at, while leaving it vulnerable against airstrikes.
- Civil Warcraft: The Soviet campaigns in Red Alert 2 and 3 necessitates the elimination of another Soviet general whom the Soviet leader has declared inconvenient to keep around. Of course it's only a matter of time before they try to do the same to you.
- Colony Drop:
- In Red Alert 3, the Soviets can drop old satellites from orbit as a form of attack. Lowest level drops Sputniks, the highest level drops the MIR space station. It's surprisingly impotent for an object that size, though.
- An ability also allows the same Soviet satellite to magnetically pick up vehicles and add them to the satellite barrage the next time one chooses to use it. Hilariously fun if you picked up aircraft carriers and battleships beforehand and chucked them at something. It even works on infantry wearing Powered Armor. Supplementing the space station with Tesla Troopers, Rocket Angels, or (in the expansion) Cryo Legionnaires is great fun.
- Color-Coded Armies: The Soviets are red.
- Conscription: Red Alert 2 gives Soviet... Conscripts. In the two games the poor saps have appeared in, they're the cheapest basic infantry unit. Let's put it this way: The other factions have scouting units that cost more than the Conscript.
- Cool Airship: Introduced in RA2, Kirov Airships have shark decals on the front and can do a lot of damage; they can even get a two-hit kill on Construction Yards. They're also quite tough, but take a while to get anywhere.
- Day of the Jackboot: When the Soviets invade the United States in Red Alert 2 and 3. In RA2 alone, they destroy the Pentagon, bombard the Statue of Liberty into rubble, mind-control the US president, turn the Eiffel Tower into a giant tesla coil, shut down Wall Street (complete with infantry march), and start expanding into space.
- Death from Above: The Soviets in Red Alert 3 have a satellite that can pull enemy vehicles into orbit, and drop them back down later. Then they can dump a satellite right on your head. There's also Kirov Airships.
- Dirty Communists: To the extent that even when you're playing as them they still come across as jerks:
- Premier Cherdenko: We will sign this treaty, we will come together as brothers, and then... we will crush them!
- Empathy Doll Shot: Right at the start of the original Soviet campaign, as the Soviet air force strafes fleeing villagers.
- Evil Laugh: Their Crazy Ivan from Red Alert 2.
- Evil Is Hammy: The cast playing the Soviet high command in all of the games (but especially 2 and 3) are very fond of over-acting.
- Faction Calculus: Powerhouse. They have overall stronger units than anyone else, although they don't have much in the way of utility units like the Allied Cryocopter; most of their unit abilities focus on killing stuff faster.
- Fastball Special: The "Bullfrog" in Red Alert 3 doesn't deploy troops normally. Instead, it launches them out of a "man-cannon." It can launch normal infantry, war bears, and Terror Drones.
- Frickin' Laser Beams: One Soviet mission in Yuri's Revenge puts you on the moon of all places. As the lack of a breathable atmosphere poses a problem for your infantry; you instead get jetpack-cosmonauts with laser guns.
- Gatling Good: Their Sentry Gun in Red Alert 2.
- Glorious Mother Russia
- Historical Villain Downgrade: After the first game. There, the Soviets are a pretty far-fetched bunch even compared to Stalin's government of the 1930s and 40s, but they're pretty intimidating. By contrast, in the later two games they mostly serve as a not-so-threatening comedy antagonist compared to a less-conventional enemy faction.
- Hypocrite: They make claims about "the evils of capitalism" despite being extremely power hungry and corrupt.
- Hurricane of Puns: Their special infantry units like to do this.
- The Shock Troopers from the first game's add-on pack, The Aftermath, were the first Soviet units to do this. "Extra crispy!" "Fully charged!" "Shocking!"
- Tesla Troopers love electricity puns such as "Here is your electric bill," "No resistance," and "Why so negative?". The Tesla Tanks also do this, with lines like "No charge for extra power," "Prepare for rolling blackout," and "Wired for destruction."
- The RA2 Desolators spout nuclear and environmental puns, such as "Here Comes The Sun!" and "It will be a silent spring." Given the nature of the Desolator and the timeframe of the game, this could even be a Historical In-Joke.
- I Love Nuclear Power: The Soviets want to marry it. Of particular note are the Desolators. In Red Alert 2, they come with a radiation beam that melts infantry, and have a secondary ability that can deny a sizeable tract of land to your enemies. In Uprising they have a chemical sprayer and an acid shotgun/cannon that reduces enemy armor. Heavily so.
- It's Raining Men:
- One of the Soviet Special powers gained from the Airfield in RA1 is "Paratroopers", which drops a bunch of infantrymen at the designated spot. Not particularly useful most of the time, but it allows for some interesting possibilities in the right tactical environments, not to mention the fact that you're getting around a dozen soldiers for free every couple of minutes.
- The Bullfrog in RA3 is a ground transport that launches its units out of a cannon. See also Fastball Special.
- Lightning Gun: The Soviets have a lot of weaponized Tesla coils.
- Macross Missile Massacre: In Red Alert 3, Dreadnoughts can utterly spam targets with missiles—really, really huge missiles (these are full battleships after all), but at the expense of the unit's health. The Soviet Twinblade also attacks targets by unloading a ton of rockets.
- Mnogo Nukes: In the first two games. They lose their nukes in the third game, however, due to them removing Albert Einstein from the timeline.
- More Dakka: The Sickle comes with three independently targeting machine guns. Granted, it can only bring two to bear on any one target, but the third will happily shoot at anything that crosses its field of fire.
- Molotov Cocktail: Conscripts and Mortar Cycles both use them.
- Mother Russia Makes You Strong: In the first game, the Soviet infantry was vastly superior to the Allied forces in terms of sheer strength, with only the Allies' ability to field more units at a cheaper rate allowing them to keep up. They also had much stronger tanks, could defend their bases with Tesla Coils, and had a number of advantages in the air as well. Their only weak spot was in the navy, as their only ship (Submarines) is useful only against ships and sinks after only a few hits.
- Names to Run Away From Really Fast: From RA2 and RA3, many of the Soviet units. The Apocalypse Tank, Desolators, Reapers, Terror Drones...
- National Weapon: Their the Apocalypse Tank and the Iron Curtain.
- The Kirov has similarly been immortalized by the Soviets.
- Nigh-Invulnerability: Their Iron Curtain in the second and third games temporarily makes a few buildings or vehicles immune to all damage. It kills infantry, though.
- Nuke 'em:
- Employed by the Soviets in the Allied campaign of the first game. As the Allies turn the tide of the war and are steadily advancing across Europe into the Soviet Union, Stalin decides to destroy the primary capitals and cities of the European Allies with the nuclear weapons his scientists have recently developed, while using his own forces as a sacrificial lamb to draw attention away from the missile sites. The player has to capture and then infiltrate the facility to safely dismantle the weapons.
- In Red Alert 2 Chicago is destroyed by a nuclear bomb after the player destroys the psychic amplifier and the USSR has no further use for the city. A technical Fission Mailed too.
- In Red Alert 3, Soviet General Krukov and Premier Cherdenko go back in time and kill Einstein to prevent him from granting the Allies technological superiority. On their return, they find that Japan has become the Empire of the Rising Sun and is invading Leningrad. Krukov orders the entire Soviet nuclear arsenal to be used in defense of Leningrad. Nuclear what now? Oops.
- One-Man Army: In the expansions to the first Red Alert, the Soviets prototype a cybernetic soldier called Volkov. His first mission consists of wiping out dozens of Allied troops, buildings, tanks, and a battleship, finally ramming the point home by killing Tanya. Understandably, this worries the Allies...
- Psychic Powers: In the vanilla Red Alert 2, the Soviet agent Yuri uses his psychic abilities, amplified with Psychic Beacons, to mind-control large parts of the USA. He performed a psychic possession via TELEPHONE. In the expansion pack Yuri's Revenge, he goes rogue and uses Psychic Dominators to take over the entire world (until a bit of Set Right What Once Went Wrong takes place) and commands pyrokinetic Initiate footsoldiers and mind-controlling clones of himself as well as giant mobile brains and towers with similar abilities.
- Psycho Electro: The users of Tesla weapons. Especially the Shock Trooper from the original Red Alert, who would declaim deranged Bond One-Liner catchphrases such as "Extra crispy!", "Lights out!" and "Fully charged!".
- Soviet commander Moskvin from Red Alert 3 is a former Tesla Trooper, and tends to be very aggressive and erratic, with unpredictable mood swings.
- Power Creep, Power Seep: The Soviets have become progressively sillier, cartoonier villains as the series ran its course, going from fear-inspiring Nazi counterparts in Red Alert 1 to near laughable villains by Red Alert 3 - along with the rest of the universe, though. Uprising undoes it a bit, having a bit of seriousness (particularly the Soviet campaign). In-Game, Mammoth Tanks and their counterparts have become progressively less threatening over the series - while they were always vulnerable to good micro, by RA3 they were utterly helpless against aircraft and could be disabled with a freeze ray.
- Recursive Ammo: The optional firing mode of V4 rockets.
- MIGs... with Matryoshka missiles! Why the name though?
- Red Scare: Their are the main villains of the series.
- Reds with Rockets: And they do have rockets...a lot of them.
- Selective Magnetism: In Red Alert 3 they use various magnetic weapons: from magnetic harpoons to magnetic weapons that strip armor and weapons off enemy vehicles to magnets that suck units into space.
- Soviet Superscience:
- Mind-controlled squids, cloning vats, weaponized Tesla coils, six-legged amphibious boats with double Tesla coils, armored war bears, huge Zeppelins with megaton bombs, nuclear vacuum ICBMs, weapon-stealing tanks, magnetic satellites AND MORE, the Iron Curtain, and Vacuum Imploder, among others..
- A mention should also be made of the mind-control radio towers that drive the plot of Red Alert 2.
- This is far less noticeable in the first Red Alert, without expansions, partially because it has far less superscience overall, and partly because the Allies aren't far behind in superscience, their teleporter balancing out a Soviet invincibility generator, leaving only the weaponized Tesla coil to shift the balance in the Soviets' favour (and even then, the Allied GPS system is arguably far enough into the future of the period for it to count as a sort of super-tech). The expansions added a lot more super-science, but on both sides, setting the trend for the future games: the Soviets have Superscience, but only slightly more than the Alliesnote .
- Steampunk: More specifically, Tesla Punk, since they don't use steam power, though they certainly do use the steampunk style. This is especially noticeable in the second and third games.
- Spider Tank:
- The Sickle, the standard anti-infantry vehicle for the Soviets, and the electricity-spewing amphibious Stingray both have legs. Though, weirdly enough, the latter must be built at your naval docks. Apparently, the legs are just a bonus for the Stingray.
- The Reaper is a failed prototype of the Sickle that was hastily put into mass-production.
- Red Alert 2 has the Terror Drone, which is a small machine that kills infantry in one hit, and takes down tanks in seconds. And is very bloody fast. It returns in RA3. But now it swims.
- Super Prototype: The Reapers from Uprising are a heavier prototype of the Sickle. So heavy, in fact, that their legs break beneath them if they jump.
- Super Soldier:
- The Desolators of Red Alert 2 and 3: Uprising, bonus points since they are uncrushable, in Red Alert 2 they are heavy armoured elite soldiers armed with radioactive cannons which meltdown infantry and light vehicles with ease, their secondary is the ability to contaminate an entire area with nuclear radiation powerful enough to keep killing units even after the Desolators have moved out, in Uprising they are portrayed as terminally ill sadists in armored life-support suits, capable of withstanding insane amounts of damage and pain as a byproduct of their wretched physical condition, they use as weapons sprayers which look like gas dispensers that release vile jets of chemical waste capable of melting any kind of infantry, including the female heroes in a very horrific way, their secondary attack launches a corrosive core which slows units and makes vehicles and structures highly vulnerable to their primary weapons.
- The expansions to Red Alert featured Volkov, a 1950s Soviet Cyborg and his dog, Chitzkoi. Volkov had enough firepower and durability to take on a battleship (this being one of his missions!).
- Take Over the World: They want this in all three games.
- Tank Goodness: The most tank-heavy army in the series. Among other things, their main battle tank is always stronger than the Allied medium tank or the third faction's light tank.
- The Mammoth Tank is a Soviet tank from Red Alert 1. In Red Alert 2 onward, this became the Apocalypse tank, and by Red Alert 3, the tank traded its Mammoth Tusk missiles for a magnetic harpoon and armor-eating grinder.
- They also have had a Tesla Tank in each of the three major wars (not necessarily in every game, though). Much like their base defenses, they're all about Shock and Awe.
- Useless Useful Spell: In Red Alert, the Iron Curtain is somewhat useless, as it can only make a single tank or building invincible for a short period of time. You can use some creative strategies with it and a MAD tank, or use it as a defensive superweapon, but it's not very powerful overall. It got a considerable buff in Red Alert 2, where it can protect up to 9 vehicles or terror drones, or you can kill up to 27 infantry units with it.
- Well-Intentioned Extremist: Stalin in Red Alert and his cronies try to pass themselves off as well-intentioned, particularly in his cronies' Starscream-esque moments. Likewise to Premier Cherdenko. They fail utterly since Cherdenko clearly only cares about himself.
- Zeppelins from Another World: Their mighty Kirov, the slow-moving but devastating bomber zeppelin of the Soviets. If they're not scary enough, they gained a Nitro Boost in Red Alert 3.
- Zerg Rush: In Command & Conquer: Red Alert 2, their Conscripts are pretty much designed for this tactic; Very weak, very cheap, easily spammable. This trope is even invoked in the first level of Red Alert 2's Soviet campaign when you train your first Conscript.Lt. Sofiya: Pay no heed to casualties Comrade Commander, for every Conscript that dies in this glorious crusade, there are a thousand more eager to replace him.
- America Saves the Day: Averted. In the first game, European countries are the dominant players within the Allies, with America mostly working in the background (i.e. lending its industrial strength to make good of losses in materiel incurred by the European forces during the Soviet invasion); in later games, America is given mostly equal focus with the other Allied countries.
- Awesome Personnel Carrier:
- The Battle Fortress in Yuri's Revenge can hold five infantry units that can fire from it. It also has heavy armor and enough size to crush other vehicles and walls.
- The IFV can only hold one infantry unit, but its weapon will change based on what infantry you put in; for example, if you put a Tesla Trooper in one, it becomes a mini-Tesla Tank.
- In one mission in Red Alert 1's expansion, the Phase Transport shows up. It can only carry one infantry unit... but on the other hand, the machine gun is replaced with high-powered missile launchers, and it cloaks.
- Awesome but Impractical: Their Mobile Gap Generator — the stationary building version is useful enough, but the mobile ones' range is so contracted that they're practically worthless.
- Badass Bystander:
- Generic civilians in other RA2 missions will sometimes open fire on enemy troops (yours or the opposition, depending). They don't do very much damage. This is slightly more prevalent in Yuri's Revenge, if any mind-controlled civilians happen to be standing around Yuri's structures when the player disables the psychic dominators on the map.
- Present, in typical awesome fashion in the second Allied mission in Yuri's Revenge, where you defend Hollywood, and find a few curiously familiar names, such as Flint Westwood, Arnnie Frankenfurter , and Sammy Stallion. 'Flint' can insta-kill infantry with his revolver, 'Arnnie' totes a minigun and is Nigh Invulnerable, and 'Sammy' somehow managed to put a Grenade Launcher attachment on his M-60 that can blow up any structure instantly. As such, Flint can annihilate waves of infantry, Arnnie just laughs when anything up to a tank shoots him, and Sammy can demolish entire bases in a few seconds, if you can keep them away from their horrendous weakness to various things.
- Blood Knight: For the good guys they are rather...enthusiastic about killing the enemy, to the point where some characters would be happy to ignore peace.
- Bond One-Liner: Ironically, the Spy, who is a Shout-Out to James Bond, doesn't use them except in Red Alert 3 when bribing enemy units."Come on, fight for the winning team!".
- Civil Warcraft: Surprisingly (at least to the players), the Allies also got one against President Ackerman in Red Alert 3.
- Color-Coded Armies: The Allies are blue.
- Cool Boat: The Allied Cruiser is one of the most powerful units in the first game. The Helicarrier of Red Alert 1 would be here, but for some reason it's just set to be available at tech level -1, thus preventing its construction, though the player is only one variable away from being able to use them.
- Cool Plane:
- Red Alert 3 gives the Allies the Vindicator. It's stubby, not terribly fast, carries just two little bombs, and can't even kill other aircraft. What it can and will do is consistently and constantly knock out enemy resource collectors, vehicles, buildings and just about anything else. It's like a little sniper rifle you point at whatever you want dead and let fly. Entire strategies were built around the reliable little guy, and it pretty much entirely defined Allied strategy throughout the patch cycle. It also benefits greatly from a tier one special power, which buffs its stats and gives it a third bomb.
- And for something even bigger, get a load of the Allied Harbinger gunship. It's more or less the Real Life American AC-130H Spectre given giant proton collision cannons.
- The Apollo jet fighter isn't too shabby either.
- Crippling Overspecialization:
- Several country-unique units in Red Alert 2, such as the Sniper and Tank Destroyer, the latter being most infamous in that it literally is only good against tanks. Even against buildings, which you'd expect them to be competent against (given that all other units effective against tanks usually do well against buildings too), they will only do chicken scratches to.
- Lampshaded in Red Alert 3's background information on the Allied Hydrofoil, which has a weapon jammer device. The background states that Allied tank crewmen and fighter pilots asked why their units could not also be equipped with jammers, but engineers the world over have encountered unspecified technical difficulties designing vehicles with multiple weapons. Red Alert 3 actually changed the whole model on this one, given that all units in that game have a special ability of some type, and for about half those units that ability is a second weapon. The hydrofoil's primary is an anti-aircraft gun.
- Tanya is very good against infantry and structures with her machine pistols and C4 charges. Her main weakness is an inability to effectively destroy vehicles and buildings without running up next to them.
- Death from Above: One of the main strengths of the Allies is they have a large powerful air force (except for Red Alert 1). The Harrier from RA2 sometimes invokes this by name when ordering it to attack something.
- Deployable Cover: Allied GI units in Red Alert 2 can deploy sandbags that give them increased defenses and the ability to use their machine guns, but makes them immobile. The Guardian GI in the expansion can do the same, but using metal plates instead which makes them impervious from getting roadkilled while allowing the use of their rocket launchers. How they carry sandbags and metal plates is anybody's guess, and worse, how they set them up in less than a second.
- Faction Calculus: Subversive originally, but changed to Balanced in Red Alert 3.
- The Federation: To the Rising Sun's Empire. And the Soviet Union, which despite its name was also The Empire.
- Freeze Ray: The appropriately named Cryocopters and later Cryo Legionnaires in Red Alert 3. There is also a superweapon-sized version in the form of a support power. They're mostly harmless, but frozen objects will shatter if hit with the slightest damage, and for air units (done by cryo legionnaires garrisoned in a multigunner turret/IFV) the result is not something to laugh at since they will immediately come crashing down when frozen.
- Frickin' Laser Beams: Their Prism and Spectrum laser technology in Red Alert 2 and 3 respectively.
- Harmless Freezing: What Cryocopters, the Cryoshot support powers, and Cryo Legionnaires can do. The Cryocopter's profile on the official website lampshades this:Frozen targets are effectively thrust into a state of suspended animation. The effects of the freezing gradually wear off and the target snaps out of the effect all at once, with no recollection of the passage of time, as though waking from slumber. In fact, a majority of test subjects reported feeling unusually relaxed after this fugue state. Although research findings concerning the long-term effects of the freezing are inconclusive as of yet, the cryobeam has provisionally been deemed "perfectly safe" by manufacturer FutureTech Corporation.
- Heroic Dolphin: Used by the Allies in the second and third games.
- Hurricane of Puns: In RA3 Uprising, everything their Cryo Legionnaire says are cold-related puns of commonly used terms and Bond One Liners such as "It's snow time!" and "Let's kick some ice!", this said imitating Schwarzenegger's voice, who acted as Mr. Freeze in Batman & Robin. The name of the unit itself is a pun of an Allied unit from RA2.
- It's Raining Men: The USA subfaction in Red Alert 2 had a paratrooper ability, which meant that they could conceivably drop fourteen GIs (pretty formidable), anywhere on the map, for free, every few minutes. Red Alert 3 gives the Allies the Century Bomber, which can load a group of infantry and then drop them at a selected location.
- Kill Sat: Their Athena Cannon in Red Alert 3, in the form of a truck-mounted Laser Sight and comms boom paired with a Kill Sat up in orbit — also less verbatim. Oddly, though, each truck purchased gives you control of a different satellite, leading some players to wonder why, if they have all these satellites up there, they can't just use them all at once. However, given that the Allies are clearly obsessed with data security ("clearance" must be purchased in order to deploy more advanced weapons), it does make a kind of sense for them not to give you too many at once.
- Luckily My Shield Will Protect Me: Their Peacekeepers (basic soldiers) from Red Alert 3 look more like riot police then front-line soldiers. Their primary weapon is a Short-Range Shotgun, but they also have a metal shield that they can deploy to protect against bullets, while they slowly walk towards the target in order to unleash their weapon. It evene prevent them from getting 1-hit killed by ninjas and Tesla troopers.
- Macross Missile Massacre:
- Their Aegis Missile Cruiser starts off as a powerful anti-air unit that fires damaging missiles at targets. However, as it begins to rack up kills and gain promotions (which isn't too hard as it's pretty good at its job) it gets becomes even more powerful and fires missiles nonstop. A fully promoted Aegis Cruiser can destroy a Kirov Airship in three seconds, and that thing is the most durable unit in the game.
- Red Alert 2's Rocket IFV is quite capable of doing this when it's fully promoted. Rack up as many elite Rocket IF Vs and you can guarantee that you'll have a real show.
- National Weapon: The Allies have Tanya and the Chronosphere.
- Power Nullifier: The Hydrofoil's weapon jammer prevents enemies from attacking as long as it keeps targeting them.
- Ret Gone: Their Chrono Legionnaire from Red Alert 2 had a gun that would erase people from the space-time continuum. Oddly enough, it has absolutely no noticeable side effects on the rest of the world.
Intelligence informed me that effective countermeasures involves specially-trained dolphins which are now at your disposal. What's next, killer whales?
- The Harbinger Gunship is based on the Spectre Gunship in Generals (and real life for that matter). It is also a clear reference to the nuclear aircraft proposed during the Cold War.
- The Pacifier FAV is a reference to the Siege Tank in Starcraft, made even more obvious that the title of the mission to unlock it in challenge mode is called "Ready to Roll Out", which is the Siege Tank's creation line.
- The Cryo Legionnaire in Uprising is a reference to Mr. Freeze and the Chrono Legionnaire unit from Red Alert 2.
- The Korean Black Eagle aircraft in RA2 is probably named on the real Black Eagle air force aerobatic team of South Korea. Too bad the real Black Eagle planes are painted white, though. 
- Red Alert 2 had a shout out to the Orca Aircraft in the Tiberium series when Eva comments on the absurdity of the Attack Dolphins.
- A British commander called Giles Price
- The Proton Collider superweapon is a clever crack at the LHC. And just in case you didn't get it the first time, the Sigma Harmonizer from Uprising is a giant particle accelerator with a similar configuration to the LHC, complete with (justified, in this case) public concerns over its actual function.
- Shotguns Are Just Better: Played straight with Peacekeepers, not only they are the strongest of the basic rifleman unit, they can knockdown even ninjas and commandos who gets too close, and with proper micromanagement can lock them in a Cycle of Hurting.
- Strange Bedfellows: The Allies and the Soviets join forces in Yuri's Revenge to take down Yuri, and again in Red Alert 3 to deal with the Empire.
- Take Over the World: Depending on how you interpret what the Vice President says in the Allied ending of Red Alert 3, maybe the Allies too.
- Tank Goodness: Have an analogue in the Mirage Tank, which uses Heat Cannons in RA2 and Prism Cannons in RA3—but in both games, it disguises itself as nearby objects (trees in RA2) and can fire even when disguised!
- The Alliance: It's right there in the name, although they become increasingly American-centric in the second game. Things go back to normal in the third.
- Time Master: Thanks to the Chronosphere and assorted technology. Red Alert 2 introduces the Chrono Legionnaires, who can teleport around and erase other units from history. In the original manual, it's implied that the chronoshift teleportation is actually a case of Time Stands Still while the unit travels across the map the normal way.
- Useless Useful Spell: In Command A& Conquer: Red Alert, a few missions from the end the allies acquire the ability to use the Chronosphere, a teleportation device. However, in game (more powerful in Cutscene Power to the Max), you can only teleport a single tank at once, and cannot teleport air units or APCs with people without killing the passengers, which really doesn't make sense because the tanks have to have people in them (and a known cheat can disable it). This is largely corrected in Red Alert 2, where the Chronosphere has the power to teleport up to 9 small tanks, including vehicles with people in them, as well as some air units. In fact, you're able to teleport land units into the sea and sea units onto the land, and it still kills unshielded infantry, making it somewhat of an offensive weapon too.
- Action Bomb: Their Yari Minisubs can kamikaze into other ships and Burst Drones that attach to enemy vehicles and explode. The Empire has the Honorable Discharge Top Secret Protocol which makes units explode when destroyed. The Empire also has the Final Squadron (X/Omega) Protocols that call in planes to kamikaze targets.
- Amazon Brigade: Rocket Angels, Archer Maidens, and Yuriko.Rocket Angel: Nothing a girl can't handle!
- Awesome Personnel Carrier: Their Sudden Transport, a hovering APC that can disguise itself as an enemy vehicle to sneak its troops past enemy lines. Completely unarmed, though.
- And I Must Scream: The Steel Ronin from the expansion pack. Criminals are locked inside them as punishment, then forced to man them when necessary. No word on how they're kept alive, which is just as well.
- Animeland: Their military units include psychic Magical Girls in Sailor Fuku and Humongous Mecha. Their superweapon is a psychic explosion, and the engineer is a salaryman. The Emperor's video briefings help tick any other boxes in the Big Book Of Japanese Clichés: his son wears a kind of samurai armour, he's seen practising sword forms, contemplating a bonsai tree, practising calligraphy, taking tea a lot, mentions a revival of Bushido, tells you to slice through the enemy "like the blade of a katana" and finally declares you "Supreme Shogun".
- Asian and Nerdy: Imperial engineers. Just watch them do their little power strut.
- Base on Wheels: The Empire's base building is completely based on this - each building comes as a "nanocore" vehicle and unpacks at a designated position into a building.
- Beehive Barrier: Their Nanoswarm superweapon, which fades away towards the top, but is still present. It functions as a sort of domed room with no exit, with stuff going in but not coming out until it dissipates. Great for waiting out a Soviet superweapon attack.
- Blood Knight: To the point where Yuriko who is driven by completely justified revenge appears as the sanest of the lot.
- Bottomless Magazines:Rocket Angel: "Unlimited ammo!"
- Breath Weapon: Their Giga Fortress uses this in air mode.
- Cloning Blues: Yuriko is cloned several times to power the Empire's ultimate weapon. In Uprising, she heads out to destroy a facility which has the sole purpose of mass cloning her.
- Civil Warcraft: Red Alert 3: Uprising has former Crown Prince of Japan Tatsu, now cooperating with the victorious Allies, going against the Japanese generals. And once you've got rid of the rogue Japanese generals, he then goes and betrays you and uses all the stuff stolen from those generals to attack you!
- Color-Coded Armies: The Empire of The Rising Sun (Japan) is orange (red and white were already handed out).
- Cutscene Power to the Max: In 3, the King Oni is shown to be Kaiju-sized in the cutscenes, although it is much smaller in game. Also, in one scene, it is shown leaping up and punching a Kirov out of the sky, but in game, King Onis have no anti-air capabilities except the special ones piloted by Emperor Yoshiro and Kenji.
- Do Not Adjust Your Set: The Empire did this in the Allies and Soviet campaigns.
- The Empire: To The Federation that is the Allies.
- Everything's Better with Samurai: Imperial Warrior uniforms resemble samurai outfits. They also carry beam katanas as secondary weapons that One-Hit Kill infantry but can't hurt vehicles.
- Fake Nationality: Everyone in the Empire of the Rising Sun appears to be Chinese, save for the Emperor himself.
- Frickin' Laser Beams: Technically, they use particle accelerators and superheated slugs, but it looks like they use lasers.
- Katanas of the Rising Sun
- Kiai: Imperial Warriors, when pulling out their beam katanas, will scream UIYAAAAAAAH!
- Historical Villain Downgrade: They are clearly modeled after Imperial Japan, which in real life was infamous for its war crimes, including pointless mass murder by the hundreds of thousands, enslavement of tens of thousands of women as sex slaves, and performing medical experiments on prisoners from their colonies that killed thousands of people. Even the whole honor aspect that's presented as a joke in the game was a scary thing in real life; they considered surrender dishonorable and would execute or enslave surrendering enemies, and fed their civilians propaganda about the Allies that drove them to commit suicide by the tens of thousands when America invaded the Japanese home islands. All of these thing are of course never brought up in the game and the Empire is simply presented as an over-the-top comedic organization.
- Humongous Mecha : The official website data for the King Oni does some Lampshade Hanging on the concept, noting that it "flies in the face of decades of conventional mechanized warfare". They also have the Shogun Executioner, which has three legs, three torsos, 6 arms, three heads, 3 lightning katanas, and heals itself when attacked with Tesla weaponry.
- Instant Awesome, Just Add Mecha: The King Oni, Mecha Tengu, Striker-VX, and Shogun Executioner.
- Instant Awesome, Just Add Ninja: The Shinobi can mow down infantry, swim, and shut down enemy structures.
- Light Is Not Good: They're villainous faction in RA3, despite the rising sun on their flags.
- Macross Missile Massacre: Rocket Angels and Striker/Chopper-VXs en masse can produce this. There's even an upgrade to make missile-firing units spam even more. The Naginata cruisers fires many torpedoes at once in their special attack. The Giga Fortress from Uprising is a floating battleship that mounts four photon rocket launchers, each equivalent to a Rocket Angel in firepower, plus four beam-cannon batteries.
- Me's a Crowd: Clones of Yuriko are used to power their superweapon, the Psionic Decimator. Also, if you are facing multiple Rising Sun commanders in a mission, expect to see a handful of Yurikos.
- Mini-Mecha: Mecha Tengus, which can transform into a jet.
- Psychic Powers: Their hero unit, Yuriko Omega, can lift up ground objects like soldiers and tanks, destroy buildings by ripping them apart, pull aircraft out of the sky and send a shockwave to kill infantry around her. In the expansion's campaign for her, she learns psychic possession, how to throw enemies at each other and energy shielding. Clones of her are used to power the Empire's superweapon.
- Ramming Always Works: The Shogun Battleship and King Oni can do this, often result in an instant kill. The smaller Yari Minisubs are also capable, but they won't survive doing so. "BANZAIII!"
- Roboteching: Rocket Angels and Striker/Chopper-VXs both fire missiles with a curved trajectory.
- Robo Speak: Nanocores, being robots, naturally do this.
- Shout-Out: Name an anime trope, and the Empire probably uses it.
- Yuriko Omega (a disturbed psychokinetic Person of Mass Destruction who wears Sailor Fuku for some reason), as well as the Empire's superweapon (the Psionic Decimator), may well be a specific Shout-Out to AKIRA.
- There's Wave Motion Guns, Salaryman engineer units, Humongous Mecha, and ninjas.
- The King Oni resembles a cross between Iron Man and a Gundam. Further driving the point home, the Emperor has the original prototype, which is red with gold accents (which are normally white, but are gold colored due to the Empire's units normally being orange). You can even see the Iron Man-like interface as he declares your imminent doom.
- Then, there are the Rocket Angels. Very much like other female mecha anime such as Sky Girls and Strike Witches.
- Super Prototype: The prototype King Oni is faster, stronger, nigh indestructible and equipped with a absolutely devastating anti-aircraft rocket battery. And it's piloted by Emperor Yoshiro.
- Super Soldier: Uprising give the Empire Steel Ronin, who are disgraced Imperial commanders in life support armored suits, although these guys are armed with energy-bladed naginatas that can cleave through tanks and entire ranks of infantry.
- Stripperiffic: Archer Maidens in Uprising, making an Allied soldier wish there were more ladies in the infantry division.
- Transforming Mecha: Anti-ground helicopters become anti-air missile walkers, anti-infantry mechas become air-to-air jet fighters, submarine Sea-Wings become flying Sky Wings, the Giga Fortress in the expansion can switch between air and sea modes... Even their basic tanks are amphibious; "flexibility" is the main focus of their gameplay.
- Wave Motion Gun: Their artillery in Red Alert 3. They're even flat-out simply called Wave Force Cannons, and their floating fortresses use tri-barreled versions.
- Whip It Good: Rocket Angels can use laser whips to paralyze ground troops.
- Cartoonish Supervillainy: Pretty much the entire premise of Yuri and his faction, which ups the somewhat ridiculous RA arsenal Up to Eleven with the addition of genetically mutated Hulk look-a-likes, psychically powered infantry, UF Os, and so on. Then there's the expansion campaign, which features such gems as weaponized Moai statues, bases in Antarctica and on the moon, and a gothic Transylvanian mansion headquarters. Regardless of which campaign, all of Yuri's plans end up failing spectacularly and then Yuri himself is eventually submitted to some humiliating fate.
- Cutscene Power to the Max: The Psychic Dominators shown in the opening cutscene are able to mind control entire sections of continents. To prevent it from being an enormous Game Breaker by giving Yuri's faction the ability to instantly control every unit and structure on the map if one is activated even once, in the game it can take over 9 units at most and cause a lot of base damage.
- Dirty Coward: Yuri's gattling tanks and Magnetrons: they certainly like to dish out punishment at long range but flee at the first whiff of a counterattack.
- Genetic Engineering Is the New Nuke: Literally; Yuri's "Genetic Mutator" superweapon instantly converts a bunch of people into massive musclemen.
- Human Resources: Bio-Reactors. They don't generate much power on their own, but "garrison" infantry in them and they become some of the best power plants in the game.
- More Dakka: Yuri's army comes equipped with Gatling turrets that spin faster the longer they fire.
- Playing with Fire: Yuri's Initiates are psychics who attack by burning things with their powers.
- Psychic Powers: Yuri is capable of mind control. Yuri pulls a psychic possession over a telephone at the beginning of Red Alert 2, and over a video link in the Allied campaign of the expansion. With the aid of a special building, he can mind control an entire hemisphere!
- Psychic Radar: Thanks to Yuri, you too can employ psychics to monitor your battlefield and predict the movement of enemy troops!
- Spiteful A.I.: Their mind control tanks take damage if it mind controls too many units. It will happily push forward and Mind Rape as many units as it can regardless of this until it is destroyed.
- Supervillain Lair:
- In Yuri's Revenge, Yuri has a secret island, a family castle in Transylvania, and even a moonbase.
- Lampshaded with Yuri's castle when Premier Romanov makes fun of it briefly ("He is like monster from movies") before he gave the Soviet commander the order to destroy it.
- Tank Goodness: The Mastermind, a giant brain in a tank that brainwashes any enemy organic ground units that get too close. Which can backfire if it controls too many.
- Useless Useful Spell: The Genetic Mutator (Yuri's secondary superweapon) sounds good on paper, turning all infantry on a large area into brutes at your command, but since it's rare your enemy will ever have a large collection of infantry in one spot, the only use it can ever be is to turn your own or other players' slaves into usable soldiers, since slaves are free. The most common use for it is to mutate slaves and then send them into the Grinder for free money.
- Video Game Cruelty Potential: Yuri's faction has the Grinder, which you can send your obedient soldiers (or hypnotized enemies/civilians) into to be shredded into valuable scrap bits. One Allied mission sees you trying to destroy a network of such devices Yuri's built in Los Angeles. There's no time limit on the mission, though, so you're free to watch brainwashed civilians walk into them for as long as you like while you build up your forces.
Played by John Milford (Red Alert). Larry Gellman (Red Alert 2). Smokey Miles (Red Alert 3)
- "Time will tell... sooner or later, time will tell."
- Alternate History: Two involving him: the first one that he creates himself by eliminating Hitler, and the second created when Soviets travel back in time to eliminate him.
- Cloud Cuckoolander
- Distressed Dude: Is captured twice in the series.
- Historical-Domain Character
- Historical Hero Upgrade: RA2 turns him into this.
- Hitler's Time Travel Exemption Act: Provides a perfect example of why there is such a thing.
- Killed Off for Real: At the start of Red Alert 3, Soviet officers go back in time to kill him.
- Nice Job Breaking It, Hero: By killing off Hitler (see above), he allows the Soviet Union the opportunity it needs to invade Europe.
- Suspiciously Similar Substitute: His role in the game seems rather similar to Ignatio Mobius in Tiberian Dawn.
- The Other Darrin: Played by three different actors throughout all three Red Alert games except for Uprising.
- Time Travel: His time machine is central to the plots of the first game and Yuri's Revenge.
- Tracking Device: When he's captured by the Soviets in Red Alert they plant a tracking device on him and allow the Allies to rescue him to track him to their base.
- Weather Control Machine: One of the Allied superweapons that he invented.
Played by Lynne Litteer (Red Alert), Kari Wuhrer (Red Alert 2), Jenny McCarthy (Red Alert 3)
- "Shake it, baby!"
- Action Girl
- Badass: She can annihilate whole armies of infantry using nothing but a pair of handguns.
- Bare Your Midriff: In all three games, and it gets increasingly more exposed.
- Betty and Veronica: In RA3, she is the Veronica to Eva's Betty for Commander's Archie.
- Boom, Headshot: One of her unit quotes.
- Buxom Is Better: Second and third games again.
- Badass in Distress: One of the missions in the first game is rescuing her from Soviet forces. You have to get a spy into the prison, then she destroys it and shoots her way out.
- Chainmail Bikini: An armored bra.
- Crippling Overspecialization: Tanya's absolutely devastating to infantry and can instantly destroy any building she gets close to, but was utterly useless against vehicles. Yuri's Revenge averted this by giving her the ability to blow up vehicles as well, an ability she kept in Red Alert 3, but she still had to get close enough to plant charges, whereas they moved faster and could usually fire while moving.
- Dual Wielding
- Guns Akimbo
- Hero Unit
- Hired Guns / Private Military Contractors: In the first game, Van Esling introduces Tanya as a "professional volunteer" and Stavros expresses concern over the fact that she's a civilian and not military. She's never directly referred to as a mercenary, but that's clearly what she is.
- Jack Bauer Interrogation Technique: One of the RA3 cutscenes shows her interrogating a Soviet soldier. She herself is also on the receiving end of one in the first game.
- Legacy Character
- Little Black Dress: At the end of the Allied campaigns of Red Alert 2, Yuri's Revenge, and Red Alert 3.
- Olympic Swimmer: In RA2 and RA3 she can swim across any sized body of water without slowing down to sink a dreadnought with C4.
- One-Man Army: Though in Command & Conquer: Red Alert 1 she can only blow up buildings and kill infantry, and only if you specifically order her to kill that infantry, in Red Alert 2, she automatically fires on advancing infantry (with pistols, but long before she's in range of their assault rifles), she can swim even in nearly frozen rivers, and use C4 on ships, buildings, and tanks (in RA2, as with many games, tanks have no machine guns, making them weak against infantry). The only thing that can stop her besides air power and overwhelming force are base defenses like sentry guns and Tesla coils. There are several missions where she takes out entire bases with little backup.
- Stripperiffic: Not so much in the first game, but in Red Alert 2 and Red Alert 3 she definitely seems to favor outfits that are sexy rather than practical for combat.
General Gunter Von Esling
Played by Arthur Roberts
Role: Supreme Commander of Allied forces
- All Germans Are Nazis: A rare subversion.
- An Officer and a Gentleman
- Mission Control
- Reasonable Authority Figure
General Nikos Stavros
Played by Barry Kramer
Role: Second in Command of Allied Forces
- Berserk Button: The invasion and destruction of his home country of Greece makes Stavros get a bit tense.
- Heroic BSOD: After Greece is invaded
- It's Personal
- Pay Evil unto Evil: When Allied forces find Stalin buried in some rubble, Stavros stuffs a rag in his mouth then moves a stone over his face so no one can see him.
Played by Gene Dynarski
Rank: Chairman of the Council of People's Kommissars of the USSR (Premier of the Soviet Union),Secretary of the Communist Party of the Soviet Union
Role: De facto party leader and the dictator of USSR
- "When you kill one man, it is a tragedy. When you kill ten million, it is a statistic."
- A Million Is a Statistic: Says this pretty much word for word, and it sums up his attitude quite well.
- Asshole Victim: Dies in both campaigns; as you can see from reading this, he deserved it.
- Bad Boss: Will threaten to kill his subordinates for failing him even if they've been successful everywhere else.
- Buried Alive: At the end of the Allied campaign, Stavros gags him with a rag then covers him with debris.
- The Caligula: Micromanages the war effort through the whole Soviet campaign, and shows this most in ordering a huge effort to obtain the Chronosphere, and is obsessed with it to the point he'll kill his generals for failing to obtain it. He's also paranoid and orders purges against people he thinks are plotting against him. Much like in real life.
- Distinguished Gentleman's Pipe
- Evil Old Folks: Going by Real Life he would be a very old man by the point this game is set.
- Going Native: After they occupy London, Nadia comes up and offers him some tea. He figures, "When in Rome..." Not a good idea; it's her own special blend... blended with poison.
- Large Ham
- Historical-Domain Character
- Historical Villain Upgrade: Technically, since during World War II he was actually on the Allied side. At least when it suited him.
- Not by as much as one would think, though. This is ''by far'' one of the most accurate depictions of Stalin in any fictional medium period, both in terms of actions and mannerisms. Think about that for a second.
- I Ate WHAT?: When he realizes his tea has been poisoned.
- Karmic Death
- Kick the Dog: The briefing of the first Soviet mission opens with Stalin and two advisers discussing the testing of a new nerve gas on a few hundred innocent civilians before turning to you. Then you are assigned your first mission: killing the inhabitants of Torún, Poland by strafing them with fighter planes.
- Large Ham
- Surrounded by Idiots: When talking about acquiring the Chronosphere:Stalin: I want it!Kukov: Comrade, how?Stalin: I am surrounded by idiots! Do whatever it takes, steal it, take it from them!
- Take Over the World
- Unwitting Pawn: "This temporary chaos in Europe, will only serve to fuel the Brotherhood's cause."
- You Have Failed Me: Stalin warns the player "If you fail, do not return", and later snaps an underling's neck for faulty intelligence ("You disappoint me, Kukov"). This was just after he ordered you executed, before being convinced that it was the underling's fault, not yours.
- You Have Outlived Your Usefulness: Once he has conquered Europe in the Soviet campaign, Nadia and Kane kill him.
Played by Andrea Robinson
Rank: Director of the NKVD
Role: Aide to Stalin
- "You please Stalin. See that you do not disappoint him."
- As the Good Book Says: At the ends of the Soviet Campaign, "And Cain went out from the presence of the Lord and dwelt in the land of Nod."
- Blondes Are Evil
- Bond One-Liner: When she kills Gradenko, she tells him they can't afford to have him endangering the Iron Curtain anymore. After he dies she says, "I'm glad you agree."
- Evil Gloating: After she poisons Stalin, she informs the commander about the plans Nod has for the world, after which she starts laughing...and then Kane shoots her in the back.
- In the Back: Her demise at the hands of Kane.
- Klingon Promotion: Nadia poisons Stalin at the end of the Soviet campaign. Her promotion doesn't last long.
- Mission Control
- The Mole: For Nod.
- Poison Is Evil
- Silk Hiding Steel
- Slasher Smile: Her smiles are rare, but they're usually of this variety, notably when she watches Gradenko writhing on agony after poisoning him, and again after she kills Stalin.
- Sleeping with the Boss: Stalin's advisor and lover.
- State Sec
- Tampering with Food and Drink: Her special tea, which she serves to Gradenko and later Stalin himself.
- You Have Outlived Your Usefulness: She "takes care" of Stalin after Europe is conquered. This also seems to be the implication of her statement to the general that he will serve Nod, "for the foreseeable future."
General Radik Gradenko
Played by Alan Terry
Rank: Field Marshall
Role: Director of Russian Secret Police
- "Destroy everything, and everyone. No prisoners, no survivors."
- Friendship Moment: One cutscene shows him drinking with Stalin and the two of them acting really chummy. Then it's subverted when it turns out Stalin just want him to sign the death warrants of men he's declared traitors.
- General Failure: Although Gradenko is an outstanding strategist and security expert, being responsible for many Soviet victories in Eastern Asia, he made a number of mistakes at the beginning of the European war which included the loss much of the USSR's stockpiles of nerve gas, a critical element in Stalin's original plans. Stalin also blamed him for failures in pacifying civilian resistance, and for Albert Einstein's escape.
- Kill 'em All: His orders for destroying the village of Turon, Poland in the first mission.
- Secret Police: His main funtion.
- The Rival: To Nadia for Stalin's favor
- You Have Failed Me: Nadia poisons him for his incompetence.
General Georgi Kukov
Played by Craig Kavanah
Role: Commander of the Red Army
- "Continue to accumulate victories, and the future is yours."
- Chest of Medals: After his promotion.
- Mission Control
- Klingon Promotion: At one point, Stalin persuades Grandenko to sign death warrants for a number of high-ranking officers. IN the next scene, Kukov, seemingly newly-promoted, smugly comments, "Advancement in the Soviet Army can be rapid."
- The Starscream: Not as outstanding as some examples, but he does have hints of this.
- You Have Failed Me: After an attempt to capture the Chronosphere fails, Kukov blames the player but Nadia points out that it was a piece of intelligence he missed that resulted in the loss. Stalin promptly strangles him.
The Advisor / Kane
Played by Joseph Kucan
Role: Personal Advisor to Joseph Stalin
- "The foreseeable future? Comrade Chairman, I am the future."
General Ben (Thorn) Carville
Played by Barry Corbin
Rank: Lieutenant General
- "Soviet invasion confirmed!"
- Americans Are Cowboys: His attitude.
- Bald of Awesome
- Brainwashed: When Yuri placed a Psychic Beacon in Washington, D.C.
- Casting Gag: Barry Corbin, Carville's actor, is basically reprising his role as General Berringer from WarGames. There's even an explicit Shout-Out during one of the Ant missions ("I'd piss on a spark plug if I thought it'd do any good!").
- Early-Bird Cameo: He actually appeared in a Playstation-only expansion for the first Red Alert.
- Everything Is Big in Texas
- Four-Star Badass
- Death Is Cheap: While the core game ends with him Killed Off for Real, Yuri's Revenge hits a Reset Button involving Time Travel.
- Guns Akimbo: He has two silver-plated Colt M1911s he carries as his sidearms.
- Large Ham
- Mildly Military
- Mission Control: Shares this role with Lt. Eva.
- Timey-Wimey Ball: In an early mission of Yuri's Revenge he reads an order that won't be issued for a couple months and spends a few moments trying to wrap his mind around that.
President Michael Dugan
Played by Ray Wise
Role: President of the United States
- "It's time to hit back... Make it happen."
- Brainwashed: When the Psychic Beacon is placed in Washington, D.C. He escaped this fate in the Soviet campaign by fleeing in time, but Yuri's Psychic Corps eventually tracks him down and under your command turns him into a mindless slave.
- Demoted to Extra: While prominently featured in the vanilla Allied campaign, in Yuri's Revenge he has only two appearances.
- Government in Exile: He and most of his staff retreat up to Canada after Washington is taken.
- Large Ham
- Hot Line: Used to persuade Soviet Premier Alexander Romanov to call off the attack in Red Alert 2.
- Our Presidents Are Different: Seems like President Personable, though he spends quite a bit of time as President Target, then finally graduates to President Iron after General Carville is killed.
Lt. Eva Lee
Played by Athena Massey
Role: Allied intelligence officer
- "It looks like Yuri's got the studio filming another dinosaur movie. He's not very creative, is he?"
- Mission Control
- Brainwashed and Crazy: (Yuri's Revenge) Yuri taps into her comm line at one point and forces her to tell him where the world leaders are meeting.
- Call Forward: EVA is the name of the GDI remote battlefield control system in the Command and Conquer main series.
- Woman in White: At the end of Yuri's Revenge, much to Tanya's surprise.Tanya: That...wasn't supposed to happen...
Premier Alexander Romanov
Played by Nicholas Worth
Rank: Premier of the Soviet Union
Role: USSR Head of State
- "Listen very carefully. I'm not your pet, Mr. president! We Romanovs have our legacy to consider!"
- Affably Evil: While he's the Big Bad to the allies, he's quite friendly toward the soviet characters.
- Big Bad Wannabe: Most of the plot implies him as being little more than an Unwitting Pawn for Yuri, and even with that removed he's still hardly a threatening villain.
- Butt Monkey: In the Soviet campaign, he gets mindcontrolled by Yuri and is coerced into handing leadership of the Soviet Union to him, eventually being Driven to Madness. The Allied campaign ends with him being captured in hammer-and-sickle Goofy Print Underwear and revealed as such on multiple news magazines of the world. The Soviet campaign in Yuri's Revenge opens with him imprisoned in the Tower of London.
- Dead Man Writing: He leaves a video recording explaining how Yuri has been manipulating him to be found after his death.
- Dying as Yourself
- Fighting from the Inside
- Hot Line: He speaks to Dugan in the first cutscene on the red phone.
- Large Ham
- More Than Mind Control
- Roaring Rampage of Revenge: His reason for starting the war against the United States.
- Tsarist Russia: He is a distant relative of Nicholas II, the last Tsar of Russia, and despite the purge of his extended family, he is also a Bolshevik.
- Villainous Breakdown: In the Allied campaign, especially after the player destroys the Cuban nuclear missiles.
Played by Aleksandra Kaniak
Role: Soviet intelligence officer
- "Winter is cold, yes? But this winter... could be different?"
- Hell-Bent for Leather: Her outfit is rather form-hugging and shiny.
- It Has Been an Honor
- Mission Control
- No Last Name Given
- Sole Survivor: In the original soviet campaign, Yuri's machinations result in the deaths of the other soviet officers one by one, eventually leaving only Zofia alive. Averted in Yuri's Revenge, in which Romanov remains alive the entire time.
- The Stoic: Largely, outside of moments driven out from it by Vladimir.
Played by Adam Greggor
Role: Commander of Invasion Forces
- "Now is the time to strike! Glory for the Motherland!"
- Badass Beard: One that gives him the appearance of a lion.
- Big "WHAT?!": When Romanov announces that Yuri will now be in command of all Soviet forces.
- Chuck Cunningham Syndrome: He was an important supporting character in Red Alert 2, but is nowhere to be seen in its expansion pack.
- Fake Ultimate Hero: A womanizing slob who is touted to be a great "Hero of the Soviet Union" and is constantly given all the credit for your character's successes whenever you and he work together during a campaign. Ironically he catches on to the fact that Yuri wants to kill the Premier and take over the Soviet Union long before you do (or at least your in-game General avatar). You kill him on Yuri's orders, but then discover he was right and revolt against Yuri yourself.
- Frameup: Yuri frames him for the murder of Romanov.
- General Failure: He was incompetent glory hound who's your superior in the first half of the Soviet campaign. He gets you into trouble in the second mission by assaulting the vastly superior American fleet with only his personal command ship, and then leaving you to deal with them as he flees the battle. Then when you have completed the destruction of the U.S. East Coast fleet, he takes credit for your accomplishments by returning to Moscow before you can. His one saving grace is being savvy enough to see through Yuri, but it feels rewarding when you finally remove him from command.
- Large Ham: Behold the power. OF MOTHER RUSSIA!
- Kick the Dog: See Nuke 'em.
- No Last Name Given: Vladimir is the only name he's ever addressed by.
- Nuke 'em: When he is defeated at Chicago.
- Unperson: Is declared to be one by Yuri after Romanov is murdered.
Played by Udo Kier
Rank: Chief advisor to Premier Romanov
Role: Head of Soviet Psychic Corps
- "I am YURI! You will OBEY!"
- And I Must Scream: His fate in the Allied ending of Command & Conquer Red Alert 2: Yuri's Revenge, where he is captured, strapped down to what amounts to a metallic coffin, with something like a Dentist's lamp right over his head, and kept there for a life sentence, all to prevent him from using his Psychic powers.
- Bald of Evil
- Big Bad: Of Yuri's Revenge, and the original's Soviet campaign. Not so in the Allied campaign.
- Chronic Backstabbing Disorder
- Devil in Plain Sight: Sure he's part of a villain faction, but he's Obviously Evil even compared to the other characters, and nobody but the brainless General Failure suspects him of treachery.
- Dragon Ascendant
- Dragon with an Agenda
- Evil Phone: It allows him to tap into comm lines and influence the minds of those using them.
- Expy: Of Kane. Both are bald, bearded Treacherous Advisors to Soviet leaders who eventually lead their own faction against the forces of the world.
- Large Ham
- Hates Being Touched: He noticeably flinches when Romanov gives him a friendly pat on the shoulder, though this could simply be because he was concentrating on a globe at the time and Romanov surprised him.
- Historical In-Joke: In the briefing for one of the Soviet missions, the player is shown a picture◊ of Stalin, with Yuri edited in on his right. This picture really exists◊ and is famous for being doctored, the real life version showing Stalin sat next to Lenin, who bears a fairly strong resemblance to Yuri. This version of the picture, created at the behest of Stalin, is a forgery to try and give him more credibility as one of Lenin's closest collaborators.
- Hyper Competent Sidekick: To the whole Soviet faction, he even notes this in the Soviet campaign of Yuri's Revenge.
- It's All About Me: He wants to control the world, and for his benefit and his alone. He couldn't care less about the Soviet Union.
- Knight of Cerebus: The other Soviet characters are outright silly, but he's consistently shows himself to be competent, threatening, his overall demeanor is restrained, and largely lacks any humorous traits to him.
- The Man Behind the Man: Romanov's the Big Bad of the original's Allied campaign, but the story makes it rather clear right from the start that Yuri's the one who's really in charge.
- Mind-Control Device: The Psychic Beacon in RA2, and a bunch of others in Yuri's Revenge.
- Mind Rape: A specialty of his.
- No Campaign for the Wicked: His faction in Yuri's Revenge does not have a campaign.
- No Last Name Given: But then, he doesn't really need one, does he?
- Soft-Spoken Sadist
- The Starscream
- Twin Maker: In Yuri's Revenge, he plots to replace all the world's leaders with clones controlled by himself.
- Unperson: Yuri brands general Vladimir a traitor and a "non-person" after setting him up for Romanov's murder. Having known Stalin personally, he probably picked up the habit from the man himself.
- Villainous Breakdown: At the end of the Allied campaign in Yuri's Revenge, he is locked in Einstein's Psychic Isolation Chamber.
- You Have Outlived Your Usefulness: What he means when he asks the player to return to Moscow so he can "thank you, personally."
- You Watch Too Much X: General Carville's reaction when Yuri unleashes his flying saucers.
BorisThe Soviet hero unit in Yuri's Revenge, and their counterpoint to Tanya.
Field Marshal Robert Bingham
Played by Jonathan Pryce
Rank: Field Marshal
Role: Supreme Commander of the Allied Forces
- "Ah, commander. I'm Field Marshal Robert Bingham, chief officer of the Allied military command. I'm told that you;re a capable officer, well let's hope that this assessment is correct. All of our senior commanders are fighting in Europe, leaving the defense of Great Britain entirely in your hands."
- Cool Old Guy
- Enemy Mine: He teams up with the Soviets to fight the Japanese.
- Large Ham
- Officer and a Gentleman
- No, Except Yes: When the president calls demanding to know if the Allies are in fact negotiating a peace treaty with the Russians, Bingham's response is,Bingham: It's more of a ceasefire.Ackerman: So it is true!
- Reasonable Authority Figure
US President Howard T. Ackerman
Played by J. K. Simmons
Role: President of the United States
- "You know those Russians can't be trusted, they hate everything about us, freedom, liberty, the pursuit of happiness, apple pie...did I say freedom? Well it's worth saying again."
- Bald of Evil
- Composite Character: J.K. Simmons claims in an interview that President Ackerman has "facets of George C Scott in Dr. Strangelove"; a "little bit of Barry Goldwater" and "at least a tiny bit of Dubya creeping in there."
- Eagleland: Very much flavor 2.
- The Extremist Was Right: While trying to vaporize Moscow was a bit too far, he was right that the Soviets would turn on the Allies at the first opportunity.
- Gosh Dang It to Heck!: "Bull-pockey!"
- Jumping Off the Slippery Slope: When the figures at Mt. Rushmore start shooting lasers out of their eyes, everyone agrees he's lost it.
- Knight Templar
- Large Ham
- President Evil
- Our Presidents Are Different: His campaign slogan is literally "Screw 'Em All!"
- "Vote for me, if you want to live."
- Robotic Reveal: In the Empire's campaign, it turns out he's a robot that is being controlled directly by Crown Prince Tatsu.
- The Starscream: Becomes this, though only because he thought he was doing the right thing. Or because he was an Empire robot. One of the two..
- Weaponized Landmark: Some kind of superweapon in Teddy Roosevelt's head at Mt. Rushmore, and the other heads have ray guns.
- Well-Intentioned Extremist
- Zero-Effort Boss: In the Allied campaign, though surprisingly, this is also a Kaizo Trap at the same time.
Lt. Eva McKenna
Played by Gemma Atkinson
Role: Communications officer
- Betty and Veronica: The Betty to Tanya's Veronica for Commander's Archie.
- Custom Uniform of Sexy: Designed, it seems, to show off her cleavage and her legs.
- Mission Control
- Ms. Fanservice
- Legacy Character
- Love Triangle: At the end of the Allied campaign, both she and Tanya invite the commander to celebrate with them.
- Overranked Soldier: Ironically, she is underranked. She is apparently an officer and Lieutenant, but she's got a Sergeant's chevrons.
- Shout-Out: One of the promotional posters had her dressed as Rosie the Riveter in her iconic pose.
- Woman in White: At the end of the Allied campaign.
Commander Lisette Hanley
Played by Autumn Reeser
Role: Field Commander
- "Well, it's been a pleasure. Until we meet again."
- Not Even Bothering with the Accent: She is apparently from French intelligence, but you'd never know from listening to her.
- We Will Meet Again: Her parting words when defeated.
Commander Warren Fuller
Played by Randy Couture
Rank: Field Commander
Role: Allied Support Commander
- "No one's gonna defend the free world like the two of us, lets do this."
- Colonel Badass: Warren was once captured by the Soviets, but managed to fight his way out with his bare hands.
- Consummate Professional
- Didn't See That Coming: Makes this comment when Mt. Rushmore starts firing lasers.
- The Generic Guy
Commander Giles Price
Played by Greg Ellis
Rank: General/Air Chief Marshal (based on his background with the RAF)
Role: Commander of the Combined Allied Air Force/Director from the Office of Occupational Forces (Japan) during the Uprising
- "Have you any Idea what my Allied squadrons are Capable of? I think not... Anyway, you won't have to ponder for too long.."
- Ace Pilot: In his backstory.
- Deadpan Snarker: He is British, after all.
- Hero of Another Story: He's apparently got other things to do when not working with you.
- Hold the Line: Joins the commander in the initial defense of the British Coast.
- I Should Write a Book About This: Following a perilous battle in Cuba, he mentions that maybe he will write a book about it.
- Quintessential British Gentleman
- The Rival: Comes to see Soviet Air Force commander Zhana as one.
EU President Rupert Thornley
Played by Malcolm McDowell
Role: President of the EU
- "Why you little pest, aren't you? Don't you understand that the Sigma Harmonizer becomes fully operational!"
- Corrupt Corporate Executive
- Large Ham
- Manipulative Bastard
- President Evil
- Villain with Good Publicity
- Villainous Breakdown: Pulled an epic one after you destroy the Sigma Harmonizer, Big "NO!" included.Thornley: Noooo! What have you done, you idiots! I could have created heaven on earth here, and now, NOW, I have nothing.
Played by Jodi Lyn O'Keefe
Role: Public Relations Spokesperson
Commander Douglas Hill
Played by Ric Flair
Role: Commander of the Allied forces
- Large Ham: Given who plays him, it's be to expected.
- 10-Minute Retirement
Commander Lydia Winters
Played by Louise Griffiths
Role: Allied Commander
Played by Tim Curry
Rank: Premier of the Soviet Union
Role: Soviet leader
- "Come Comrade General! A new world order awaitsï¿½"
- Beard of Evil
- Chronic Backstabbing Disorder: Has a tendency to betray those around him, over fear they will discover he became Premier due to a time paradox, even the player character.
- Enemy Mine: He works with the Allies to fight the Empire at one point.
- Human Popsicle: After the Allies defeat him, he and Krukov are literally put on ice.
- Manipulative Bastard: Arranges for an attempt to be made on his own life, then sets Krukov up to take the fall for it.
- Nice Job Breaking It, Hero: His changing time led to the emergence of the Empire of the Rising Sun.
- Large Ham: Comes with being played by Tim Curry.Commander! You've rained on my glorious parade! For this, I'm sending everything I got at you, but I won't let you have the satisfaction of catching me. I'm escaping to ONE PLACE THAT HASN'T BEEN CORRUPTED BY CAPITALISM... SPAAAACE!!
- Timey-Wimey Ball
- Smug Snake
- Villainous Breakdown: One in every campaign"No! I must have victory! I am a premier this is my timeline!""No! This can't be happening! I am the Premier! I CONTROL TIME!"
- You Have Outlived Your Usefulness: After the commander destroys the allied forces that had come for a peace conference, he attempts to have him removed.
Played by Ivana Milicevic
Role: Intelligence Officer/ Leader of the Soviet Undeground Movement
- "To you, comrade. The people want to meet their new premier. The future is yours, commander. The future is yours."
- Custom Uniform of Sexy: Similar to Eva's, only black leather.
- Hypocrite: Calls out FutureTech for killing Soviet civilians with cryo legionnaires even though the Soviets did the same thing with the Sickle.
- Kick the Dog: Her idea to end the war is to break the American spirit by destroying the Statue of Liberty.
- La Résistance: (Uprising) Against the Allied occupiers, at least at first. It quickly becomes clear that FutureTech is the real enemy.
- Mission Control
- Ms. Fanservice
- The War Has Just Begun: (Uprising) Seems to be the gist of her final speech.
General Nikolai/Boris Krukov
Played by Andrew Divoff
Role: Chief of the General Staff of the Soviet Armed Forces
- "Hello, capitalist dogs! I am General Krukov, the one who will bring your defeat today. Brace yourselves for the might of the Red Navy. We will pound your little island until you weep for mercy!"
- Chest of Medals
- Expy: Of Vladimir from the previous game. Both are arrogant glory hounds who belittle the player while taking the credit for any success whenever you and he work together during a campaign, despite the player doing most of the work. Also, both are framed and set up as traitors by Yuri and Cherdenko respectively. The biggest difference is that Vladimir was an incompetent General Failure while Krukov is genuinely skilled, if overconfident.
- Fake Ultimate Hero: Again, similar to General Vladimir; giving the player a lot of crap while taking credit for any of your successes. When he works with the Allies he arrives late and with limited reinforcements, stating that you should have done all the work yourself by the time he arrived.
- Frame-Up: He is set up by Cherdenko to take the fall for an assassination attempt he himself orchestrated.
- Glory Seeker
- Human Popsicle: After the Allies defeat him, he and Cherdenko are literally put on ice.
- Oh, Crap: ( The Shogun Executioner comes to his headquarters.) "W-What sort of..."
- Subverted. He immediately flees saying he's needed elsewhere.
- It's All About Me
- Large Ham
- Red Herring
- Un Entendre:"While you were hiding behind your barricades in Leningrad, the enemy was thrusting deeply into the Motherland's tender nether regions!"
Played by Gina Carano
Role: Commando, sniper
- "Natasha here, you have a list for me?"
- Affably Evil
- Bare Your Midriff
- Chainmail Bikini: Her outfit is described as a kevlar sports bra and bottom.
- Cold Sniper\Friendly Sniper: Natasha Volkova runs both sides of this trope. She fulfils the cold bloodedness side of the Cold Sniper, yet is affable with the commander and her rival, Tanya.
- Dark Action Girl
- Death from Above: Can call down an airstrike on selected targets.
- Distaff Counterpart: To Boris in Yuri's Revenge. Where Boris uses an assault rifle that can kill any ground targets pretty quickly, Natasha uses a sniper rifle that can hit through infantry and kill the crew of vehicles. Both can call airstrikes on structures.
- Hero Unit
- Improbable Aiming Skills: Can somehow snipe the crew of tanks despite their being no openings for her bullets.
- Laser Sight
- Olympic Swimmer: Is faster in the water than Tanya.
- One-Hit Polykill: Her shots can kill multiple infantry if they're close together.
- Sniping the Cockpit: Able to shoot the the crew inside a vehicle, leaving it unmanned, at which point any infantry unit can hop in.
Airforce Commander Zhana Agonskaya
Played by Vanessa Branch
Role: Airforce Commander
- "I just love these types of missions but I wonder, are we the Cheese or the Trap?"
- Ace Pilot
- Consummate Professional
- Distaff Counterpart: To Giles, the Allied Air Force commander.
- Lady of War
- Rivals Team Up: Is paired with the Allied commander against the Empire.
- The Unfought: In the Allied Campaign.
- Worthy Opponent
General Nikolai Moskvin
Played by Gene Farber
Role: Soviet Commander
- "So they sent vermin like you to try and stop me? What is this, a joke?"
- Ax-Crazy: Having been part of the Soviet's experimental Tesla Trooper brigade after all.
- Blood Knight: When the Statue of Liberty was finally taken by the Red Army, Moskvin expressed that he never felt so much joy and had the best fun of his life. He encouraged the player to return to Mother Russia where he would be given a great welcome. Moskvin however decided to stay in New York claiming he wanted to have more... fun.
- Even Evil Has Standards: While he is somewhat Ax-Crazy and mentally unstable, he does show genuine respect to fellow officers and knows to hold back personal grudges to do what needs to be done.
- Psycho Electro: He has an unhealthy fascinations of terror drones and Tesla weapons. He's a former Tesla Trooper, though, so this is not much of a surprise.
- Psycho for Hire
- Rivals Team Up: Is paired with the Allied commander against the Empire.
- Sociopathic Soldier
- Sore Loser:Moskvin: I never would have lost were it not for the incompetence of my forces! At least they're dead!
Armour Divisions Commander Oleg Vodnik
Played by Dimitri Diatchenko
Rank: Commander - General
Role: Soviet Armour Divisions Commander
- "Well, look at what the wind blew in. Sit tight. My tanks will deal with you shortly."
- A Father to His Men: Reportedly has the best relationship with those under his command out of the three commanders.
- Cavalry Officer
- Old Soldier
- Large Ham: Easily one of the hammiest co-commanders.
- Genius Ditz: Supposedly, he's dumb enough to let himself get promoted to a high-ranking position and take a large amount of blame for the Soviet's loss during Uprising. In Vanilla Red Alert 3, Oleg is one of the toughest and most tactful AI commanders in the game. Amazingly, he's supposedly just a tank general, but he uses just about everything to fair effect.
- Milking the Giant Cow: Especially in the Allies' campaign.
- Tank Goodness: Leads Soviet armor divisions. He prefers massing tanks to crush the enemy on the ground while placing less emphasis on air and naval units. Allied commanders unfortunate enough to encounter him reported being attacked by waves of tanks.
- You Are in Command Now: He seemingly took Krukov's position in Uprising.
Dr. Gregor Zelinsky
Played by Peter Stormare
Role: Temporal Scientist
- "Who knows what nightmares we have createdï¿½"
- The Atoner: Spends much of the game in all campaigns trying to undo his mistake.
- Awful Truth: What he knows about how the Soviets changed time.
- Break the Scientist
- Defector from Commie Land: He defects to the Allies in the Allied and Empire campaigns.
- He Knows Too Much: During the Soviet campaign he tries to contact the commander about the time switch, but is never seen after that. Presumedly, he was one of Cherdenko's victims.
- Heroic BSOD: He suffers one at the end of the Empire's campaign which leads him to try and destroy everything.
- Nice Job Breaking It, Hero: His time machine makes the Empire's rise possible.
- Rapid-Fire "No!": At the end of Empire campaigns."No no, no, no, no! You're are a mistake! My mistake Arrgh!!"
- Reluctant Mad Scientist
Played by Moran Atias
Role: Freedom fighter
- "I should have guessed that being showered by garbage wouldn't bother you."
- The Ace
- Ace Pilot: Enough so that in one of the challenge missions in Uprising she has a bit of a rivalry with Giles.
- Custom Uniform: Commented on by Lydia.
- Red Baron: The White Feather.
- The Vamp: Seduce then shatter... yep.
Empire of the Rising Sun
Played by George Takei
Rank: Dai-Gensui (Highest Imperial Military Rank)
Role: Emperor of Japan
- "You will bow before us or you will cease to exist."
- A God Am I: Especially in the Soviet campaign.
- Authority Equals Asskicking: Piloting the Super Prototype of the King Oni in the Soviet campaign.
- Cool Old Guy
- The Emperor
- God Emperor
- Evil Sounds Deep
- Large Ham
- Katanas Are Just Better
- Kneel Before Zod: "You will bow before us, or you will cease to exist."
- Royals Who Actually Do Something
- Villainous BSOD: This happens right after he finds out the Soviets went back in time and changed history, which completely contradicts his view of destiny.
- You Can't Fight Fate: Averted, and the realization of this is what causes the BSOD mentioned above.
Crown Prince Tatsu
Played by Ron Yuan
Rank: Supreme General
Role: Crown Prince of the Empire, Second-in-Command of the Imperial forces
- "You foolish gaijin, how dare you attack Tokyo!"
- Batman Gambit: In Uprising, he cooperates with the Allies as they subdue the renegade Shogunate, then takes command of their combined forces to expel the Allies from Japan.
- Final Boss: Of the Uprising Allied mini-campaign.
- Humongous Mecha: Seems to be a fan of these, if his special project, the Shogun Executioner, is any indication.
- Manipulative Bastard: In Uprising.
- Mission Control: Shares this role with Suki, and is the main one in Uprising.
- Royals Who Actually Do Something: He is the crown prince, and also overseeing the invasion forces.
- The Dragon
- I Surrender, Suckers: In Uprising, he plays along with the Allied occupiers as they defeat the Shogunate, then, once he has their forces, challenges the occupiers.
- The Strategist
- The Starscream: Subverted. He's set up as this in the original Empire campaign, but he and his father eventually reconcile their differences.
- Warrior Prince
- "Well Done, Son!" Guy: Though they disagree on a number of issues, by the end, the emperor has admitted that Tatsu was right, and the final shot of them shows them sharing tea together.
- You Are in Command Now: After Yoshiro finds out what made the Empire's rise possible,he admits that Tatsu was right, and turns control of the Empire over to him. In Uprising, he takes command after his father dies during the Allied invasion.
Played by Kelly Hu
Role: Logistical Officer of the Imperial military
- "Lead us to victory, Commander!"
- Fangirl: During the invasion of Hollywood, she asks the commander to get the autographs of any movie stars he comes across, "before you kill them, of course."
- In the Blood: Ten generations of Imperial service.
- Mission Control
- Stripperiffic: Suki at least waits until the Imperial campaign is concluded to strip down and invite her newly Shogun Commander to take her...on vacation to Hawaii.
- What Happened to the Mouse?: Whereas Eva and Dasha both reprise their roles in the Uprising mini campaigns, Suki is nowhere to be seen. Briefings are instead given by Prince Tatsu.
Commmander Shinzo Nagama
Played by Bruce A. Locke
Role: Imperial Commmander
- "I am Commander Shinzo Nagama! Let us settle this quickly and with honor."
- A Father to His Men
- Death Glare: Is noted for having one.
- Good Old Ways: A firm believer in this.
- In Universe Nickname: Is known as the "Emperor's Shadow."
- The Mentor: For Kenji.
- The Strategist
- Villainous Breakdown: In the Uprising Allies campaign.Shinzo:You captured me using trickery and magic?
- What The Hell Worthy Opponent: One Uprising mission has him fight against you where Futuretech hopes to gain the Decimator. Wait too long and he will freak out that the superweapon will annihilate you, robbing him of a proper dual.
Hi-Tech Commander Kenji Tenzai
Played by Jack J. Yang
Rank: General, Shogun
Role: Imperial Hi-Tech Commander
- Arrogant Kung-Fu Guy
- Big "NO!": As befits the pilot of a Humongous Mecha, Kenji gets one with an echo in Uprising.
- Combat Pragmatist
- Non-Idle Rich
- Otaku: Clearly, he watched too much Transformers and Gundam.
- Sarcastic Clapping: On one of the occasions you beat him.
- Sore Loser:Kenji: I bet you think this is funny! Well, I have friends, you know.
- Villainous Breakdown:Kenji: Tatsu! How could you do this to me! NOOOOOOOOOOOOOOOOOOOO!
Played by Lydia Look
Rank: Admiral of the Fleet
Role: Commander of the Imperial Navy
- "Impressive. I've been waiting for someone to defeat me in the battlefield"
- Best Her to Bed Her: According to one of her quotes after you defeat her.
- In the Blood: Comes from a long line of naval officers.
- Military Brat: She was actually born on a battleship!
- This Cannot Be!: When she is defeated by the Soviets at Mt. Fuji.Who are you? This wasn't supposed to happen!
Portrayed by Lisa Tamashiro
Role: Psychic Commando
- "Thought is dangerous; lack of thought, deadly!"
- Attack Reflector: Gets this power in her own mini-campaign.
- Bilingual Bonus: Yuriko's name is Japanese for "daughter of Yuri" (Or "lily child").
- Cain and Abel: The Abel to Izumi's Cain.
- Composite Character: Yuriko's backstory is very similar to Lucy's, has the powers and sanity that channels Tetsuo and has a similar sounding name to Yuri, another psychic gone rogue (although Yuriko is definitely not outright evil).
- Creepy Child: Her quotes make mental health appear more than questionable.
- Dark Action Girl
- Dark Magical Girl: Her and any other psionic schoolgirl that the Empire of the Rising Sun trains. They ain't no Magical Girl, though: they're more like Tetsuo.
- Deadpan Snarker: On acquiring the dominatrix ability:Once I learned the power to control people's minds everyone started being much nicer to me.
If they didn't think I could send real bullets back at them they shouldn't have shot at me.
- Likewise when gaining the shield ability.
- Distaff Counterpart / Expy: She's a lot like Yuri of Red Alert 2, if Yuri were a Japanese schoolgirl who wasn't ENTIRELY evil.
- Et Tu, Izumi?: In the final mission, "Ruin and Reunion", when the latter engages her in a duel.
- Hero Unit
- Knight of Cerebus: Unlike the other commandos, she has no humorous personality quirks and everything about her is played completely seriously.
- Little Miss Badass
- Lured Into a Trap: (Uprising) By Izumi in the mission, "Ruin and Reunion".
- Mind over Matter: Yuriko's standard attack, which absolutely devastates most enemies one at a time. Ground units get thrown in the air as they take damage over time and air units simply crash to the ground.
- My Name Is Yuriko Omega
- One Girl Army: In actual gameplay she can lay waste to whole armies if micro-managed properly, and the version of her in the Uprising campaign is even stronger.
- Only Sane Woman: Between the bloodthirsty shogun, morally bankrupt Allies and Mega Corp. Futuretech she comes across as more balanced than most if not all the characters in the game.
- Sailor Fuku
- So What Do We Do Now?/Now What?: After she kills Dr. Shimada and Izumi in her Uprising campaign, she's left wondering what to do with herself.
- Took a Level in Badass: While she was considered to be the most useful of the commandos in the vanilla game, the version of her in the Uprising mini-campaign is even stronger.
- Training from Hell
- Tragic Villain/Tragic Monster: It's hard to not feel bad for her... After suffering all the tragedies in her youth and ending up having to kill her own alleged sister who turns against her after being saved, she is still the same lonely, unloved girl. By the end of her Uprising campaign, she is on-the-run from the authorities and all alone in the world, left wondering what to do with herself...
- Tyke Bomb
- Unwitting Pawn: (Uprising) Of Izumi.
- Whole Plot Reference: The first chapter of Yuriko's story features a psychic Japanese girl breaking out of her restraints in a secret facility and ripping apart guards in huge, bloody explosions. Sound familiar?
- Woobie, Destroyer of Worlds: See Tragic Villain/Tragic Monster.
- Zettai Ryouiki
Commander Takara Sato
Played by Jamie Chung
Role: Imperial Commander
- "You gotta move fast! I'm not waiting for everyone."
- The Ace
- Blood Knight
- Dark Action Girl
- Twin Maker: Has access to Japan's cloning technology and Yuriko clones.
- Yandere: She hits on you throughout the Commanders Challenge and for Valentines Day...Why did Cupid insist on arrows? A sharpened katana is much more persuasive.
Dr. Shinji Shimada
Played by Vic Chao
- "Please, don't do this. We're not trying to hurt you, we're trying to help you!"
Played by Julia Ling
Role: Psychic commando
- "You're quite powerful..."
- Batman Gambit: She encourages Yuriko to develop her powers then come and rescue her, so Izumi can kill Yuriko after she's killed everyone else and destroyed the facility.
- Bitch in Sheep's Clothing
- Blood Sisters: With Yuriko, at least, that's what she wants her to think.
- Cain and Abel: The Cain to Yuriko's Abel.
- Driven by Envy: Izumi was convinced that Yuriko was the favored subject.
- Evil Counterpart
- False Friend
- The Resenter
- The Unfavorite
- Walking Spoiler
- With Great Power Comes Great Insanity