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The Fowl Family and Associates

    Artemis Fowl II 

Artemis Fowl the Second

The eponymous Artemis Fowl is a suave, calculated and charismatic twelve-year-oldnote  criminal mastermind, descended from a long line of Gentleman Thieves and schemers. Through research, he discovers the existence of the hidden world of fairies, and begins to devise a plan to rob them blind. As the series progresses, however, Artemis becomes kinder and swaps roles from the fairies' arch-foe to their defender and ally.
  • Adaptational Badass: His movie version is shown to be significantly more athletic than the version from the original books, who was a textbook Non-Action Guy.
  • Adaptational Heroism: The movie version largely downplays his ruthless and villainous personality from the first book and makes him more heroic from the get-go.
  • Affably Evil: During the time he spends as a villain, he is quite polite (albeit somewhat patronizing at times) and has some scruples.
  • Affectionate Nickname: His mother sometimes affectionately calls him "Arty."
  • Aloof Big Brother: To Myles and Beckett. Downplayed Trope though, it's just that Artemis has only the barest idea of how to take care of the mischevious and resourceful brats. However, as Opal Koboi finds out, he is very protective of them.
  • Amnesiac Hero: In Opal Deception after having his memory erased at the end of the previous book, Holly needs to get him to work with her to save the world while his memory of the fairy world is gone. He also loses his memory at the end of The Last Guardian.
  • Anti-Hero: He eventually develops into a heroic character thanks to blowing on the "spark of decency" in him. However, Holly mentions that he is still a devious mind.
  • Anti-Villain: For the first few books, despite being on the darker side of Gray-and-Grey Morality and doing some terrible things, it's clear that Artemis is doing them for his family, and he does display standards and a moral code.
  • Arch-Enemy:
    • To Holly, initially, who despises the boy for kidnapping her in the events of the first book. They do grow out of it over time and transition to Friendly Enemies and later true friends.
    • Opal Koboi. Possibly the only being on the planet who serves as The Dreaded for Artemis, with her constant schemes at global domination. By the time of the sixth book, Artemis actually becomes exasperated upon learning she is once again responsible for his problems.
  • Athletically Challenged: Artemis may be a genius, but he is completely lacking when it comes to athletic ability. He gets winded easily and is skinny, weak of muscle, and lacking in full body coordination. In later books, he will sometimes lament his lack of fitness while being forced to partake in an action scene.
  • Awesome by Analysis: In the first book, he swiftly deduces that the supposed waiter who comes to their table is actually the person who summoned them. He then proceeds to explain that while he may wear a waiter's apron, the clothes, footwear and jewellery he is wearing are too expensive for a waiter, and he himself is too clean for one either.
  • The Bad Guy Wins: As the Villain Protagonist of the first book, while his plans don't exactly come off without hitch, he ultimately does get what he wants. Ransom for Holly Short, breaking out of the Time Stop, and even curing his mother of her debilitating illness.
  • Brains and Brawn: The Brains to Butler's and Holly's Brawn. Being the World's Smartest Man who can be relied on to scheme his way out of anything.
  • Break the Cutie: Before the series even begins. With father presumed dead and mother falling to pieces, what's to be expected? Plus, Angeline's episodes in the first book cause him to stifle a few 'uncharacteristic tears'. Afterwards, he is fixed, broken and re-fixed again. After THAT the cycle continues, especially with his difficulties with his Atlantis Complex.
  • Cannot Tell a Joke: He has tried. He has been discouraged. Minerva, on the other hand, is impressed when Artemis understands one of her smarty jokes.
  • Character Development: As the series progresses, Artemis develops from a ruthless criminal mastermind into something almost heroic. And in a later book we get a side-by-side comparison of how ruthless and obnoxious he was.
  • The Chessmaster: He's quite the schemer and planner, coldly moving people like chess pieces.
  • Child Prodigy: A preteen genius in the first book and he ends being an criminal mastermind throughout the whole story.
  • Creepy Child: To the point he actually scares the crap out of a waitress in Book 3.
  • Dark and Troubled Past: Perhaps not as drastic as some examples, but he was relatively friendless and it's implied Artemis Senior treated his son as his business partner rather than as little Arty. Luckily, Daddy's taken a few happy pills in the form of magical blue fairy sparkles.
  • Deadpan Snarker: Very. His tongue is as sharp as his mind, second only to Holly.
  • Did Not See That Coming: In the first book, his Evil Plan mostly goes as he wants, except for the Troll which he admits was a "slight blip".
  • Didn't Think This Through: With all due respect to Artemis, attempting to extort Jon Spiro, a ruthless mob-affiliated businessman, wasn't exactly a good idea. If it wasn't for a stolen fairy concussion grenade, him and Butler would be dead, and even then Butler is killed for a while.
  • Disappeared Dad: His dad went missing on a business trip years ago.
  • Eerie Pale-Skinned Brunette: Dark-haired, unusually pale, and a Creepy Child. It's one of the reasons he's described as 'a vampire' when he smiles.
  • Embarrassing Nickname: Only Angeline is allowed call him 'Arty'. Although he doesn't mind Juliet referring to him as so either. Later on, Holly too. This causes Artemis some confusion.
  • Empowered Badass Normal: In the fifth book while travelling through the time tunnel, he hugs some magic sparks and manages to acquire magic himself. He gets Brought Down to Normal as of the next book after pouring all his magic into his sick mother.
  • Enemy Mine: In the second book, where he teams up with the fairies in order to track down the source of the goblin batteries, and the third book, where he requests their assistance after Butler is shot.
  • Even Bad Men Love Their Mamas: His mother is a Morality Pet in the first book as he genuinely cares for her and takes care of her. He even parts with half his hard earned gold to cure her insanity.
  • Even Evil Has Standards: Even when he was a Villain Protagonist, Artemis wasn't completely without scruples.
    • He would not stand for mistreatment of the environment. After he blows up a whaling ship, he muses that there are greener ways to obtain the products one would get from whaling.
    • When he sends Butler out to deal with the LEP retrieval team sent to Fowl Manor, he says he prefers "scared to dead, if possible."
    • He also abandons kidnapping schemes at Butler's request after their first tangle with the fairies, when they discover how human they are.
  • Evil Plan: In the first book, it's extorting gold from fairies to rebuild his father's criminal empire. Afterward, his plans become less evil.
  • Extra Digits: In the last book, when his original body is destroyed, Artemis' spirit resides in a clone made by Foaly; the clone has six toes on his left foot.
  • Extremely Protective Child: Artemis goes to great lengths to avoid either of his parents finding out about his crimes and, due to his mother's poor mental health, he's very protective of her.
  • Friendless Background: Butler is more like a father that takes orders than a real friend. The Artemis Fowl Files reveals that he used to keep sweets in his limo in case he ever made friends.
  • Future Me Scares Me: Past Artemis assumes that the present one is a distant relative trying to steal from him.
  • Geek Physique: The only muscle he cares about is his brain. The rest of him is scrawny. This is a running gag through the latter half of the series; he will lament his lack of physical fitness while he's in the middle of an action sequence.
  • Gender-Blender Name: Artemis shares his name with the Ancient Greek goddess of archery, the moon, and hunting (though he claims the name itself is a genderless noun in Greek). There's an awesome moment in EC where Artemis uses this to deliver a code phrase, as he's explaining to Spiro about his name.
  • Gentleman Thief: Artemis executes elaborate heists for the challenge and, after book one, seems to pick targets that he feels deserve it.
  • Hero with Bad Publicity: To fairy society in later books. By the time of The Fowl Twins, the official LEP policy is that he's a friend to the People and to follow his orders without question but the average fairy despises Artemis and his family.
  • Heterosexual Life-Partners: He and Butler with their brother/father relationship thing that has been around since forever and ever.
  • Hidden Depths:
    • There's that 'spark of decency' his fairy friends figure out he possesses.
    • Plus, who would've thought Arty likes horse-riding, as of the Time Paradox?
    • You also wouldn't expect him to be a David Bowie fan. Labyrinth would most likely be his favourite movie.
  • Instant Expert: Chess? Psychology? Art? Architecture? Writing romance novels? Artemis is already a Master of All, and he's not even an adult.
  • I Lied: Holly being not-too-willing to travel through time in The Time Paradox, Artemis resolves that some not-quite-truths were in need. There's also the bank robbery at the start of The Opal Deception, wherein Artemis acts as a typical teenager (hell, he DRESSES like one too) to pull off his plans.
  • Icy Blue Eyes: A bright, piercing blue that he shares with his father.
  • Immune to Mind Control: On at least two occasions in the series, Artemis wears mirrored lenses to protect himself from the fairies' Mesmer power (which requires direct eye contact with the Mesmered individual).
  • Insufferable Genius: Less so than Foaly, but he definitely has many an 'I am the smart one in this building' moment.
  • Intelligence Equals Isolation: In The Lost Colony, he distracts his Distaff Counterpart Minerva, a fellow kid genius, with a honest spiel - that he understands her drive for recognition is simply a coping mechanism for loneliness, and that he knows it because he went through the same. They also bond over liking jokes based on quantum physics and over not having many people to share them with, because most of the people they encounter aren't familiar with the subject matter.
  • Lonely Rich Kid: Artemis is rich but isolated. Supplementary material shows that, while he claims he didn't want friends as a child, he used to keep candy in his car in case he made one. When first book begins, his father is missing, his mother too sick to leave her room or even consistently recognize him, and the only people he spends much time with are his bodyguard, Butler, and Butler's sister Juliet, who also works for his family. Things get better over the course of the series as he befriends some fairies, his parents recover, and he gains a couple of younger siblings, but he still lacks people he can hang out with regularly, especially his own age.
  • Master of All: As long as it doesn't require physical strength or agility, Artemis can probably learn it in a matter of months, given his long, long list of 'hobbies' that would make any Renaissance Man blush.
  • Meaningful Name: According to the author:
    Colfer: I wanted a classic Greek name that would have an air of intelligence and genius about it. […] Artemis was the goddess of hunting. But the name was sometimes, very seldom, given to boys as kind of an honorific if their fathers were great hunters. Fowl was because there's an Irish name Fowler, and fowl sounds like foul. Because he's nasty, or he was in the beginning. It's the nasty hunter basically.
  • Moustache de Plume: Artemis sometimes writes romance novels under the name Violet Tsirblou.
  • Nerves of Steel: In The Lost Colony, after Holly is fatally stabbed, he is able to keep himself together enough to maintain the bomb's erratic countdown in his head and figure out the exact moment to act to retroactively prevent her death — all while they are under assault by a horde of demons. From the dying Holly's perspective, he comes off as practically heartless: she calls for help, he glances at her, then looks away. Then we see it from his perspective: he sees her being stabbed out of the corner of his eye in a heart-stopping moment, then concentrates on doing what needs to be done to fix it. She calls out to him and he makes the mistake of looking at her, very nearly breaking his concentration.
  • Noble Demon: Spelled out by Holly: "Deep beneath the layers of deviousness you have a spark of decency. Perhaps you could blow on that spark once in a while." Artemis says he might consider that.
  • Non-Action Guy: He prefers to think up plans and leaves the fighting to Holly and Butler.
  • No Social Skills: Although he has improved in leaps and bounds since the first book, he still hasn't attended any of those school dances Butler mentioned in The Eternity Code. Plus, he's still keen on his vampire way of life. Also, he isn't incredibly skilled in the good first impressions category, preferring to scare people with his analysing capabilities and his extensive vocabulary (although this could simply be a habit).
  • Pet the Dog: His treatment of the endangered lemur in book six is probably the most prominent example. Also, in book three, his (begrudging) decision to donate Spiro's billion-dollar fortune to Amnesty International, with 10% going to the Fowl Estate as a finder's fee, and his request for Holly to heal his mother in book one.
  • Pragmatic Villainy: Fairies speculate that Artemis only healed his mother because he didn't want social services interfering in his plans (Though the reader knows better).
  • Punny Name: Not him, but he tends to use these with various pseudonyms he publishes papers and novels under, which include (but are not limited to) Sir E. Brum (Cerebrum), F. Roy Dean Schlippe (Freudian Slip), C. Niall DeMencha (Senile Dementia) and Violet Tsirblou (Violets are blue).
  • Put on a Bus: The Fowl Twins has him away on a five-year mission to Mars. On a self-winding rocket he built himself, in the family barn. Justified, because if Artemis had been present the first Fowl Twins book would have ended quickly enough to be a novella.
  • Replacement Flat Character: In Time Paradox, Past Artemis is basically Artemis from the first book before he became good. Justified since that's exactly who he is.
  • Sesquipedalian Loquaciousness: Dear God, who has bested him in the way of polysyllables yet?
  • Shared Unusual Trait: An accident in The Lost Colony swaps his and Holly's left eyes. Consequentially each is left with one hazel eye and one blue eye. In Artemis' case, a hazel left eye and a blue right eye.
  • Ship Tease: With Holly starting in book 2. He thinks of her as being 'pretty in a dangerous way. Black widow pretty.'
  • Shoot the Dog: In the Time Paradox, with the lemur. Subverted in that he actually saved it, but didn't remember doing so. Also Holly's kidnapping in the first book. Both were to prevent his family from being impoverished and to fund the search for his father.
  • Sidekick Glass Ceiling: His magical powers that he got in The Lost Colony were used up and never replenished near the start of the next book.
  • Smart People Play Chess: He is a grandmaster at chess. (Under a psuedonym solid enough to fool the Russian Mafia, when they researched him as a potential kidnap and ransom target)
  • Spanner in the Works: His arrival (as well as his LAPTOP of all things) is what sends Cudgeon and Koboi's plan crashing into ruin.
  • Strong Girl, Smart Guy: Smart Guy to Juliet and Holly's Strong Girls, because he is a criminal mastermind and they are a bodyguard and a cop, respectively.
  • Teen Genius: From book 2 on, since he's grown out of the child phase and become a teenager. A teenager who writes psychology textbooks and studies quantum physics.
    • By the time of The Fowl Twins (which takes place 6 or 7 years after the end of his own series) Artemis has three doctorates.
  • Took a Level in Kindness: He gradually gets kinder over the course of The Arctic Incident, The Eternity Code, briefly reverts because of a mind wipe, and completes his transformation near the end of The Opal Deception, after having regained his memory.
  • Troubling Unchildlike Behavior: Particularly in the first book, where he's at his most villainous. People are often creeped out (and as a result genuinely intimidated) by Artemis talking and acting like a hardened and sophisticated mob boss despite being only 12 years old. It's less disturbing as the series goes on, but mostly because he mellows from the Villain Protagonist to an actual hero.
  • Unfortunate Names: Often Lampshaded by villains, the titular character's namesake was a woman. And not just any woman: In Greek mythology, Artemis was (among other things) the goddess of childbirth and the protector of young girls.
  • Unresolved Sexual Tension: Starts having this with Holly in the sixth book, and the series ends with it still going on.
  • Villainous Breakdown: Starts in the first book, around the time he says "I don't like lollipops".
  • Villain Protagonist: In the first book, it is his Evil Plan that drives the story and the audience watches him from the start.
  • Wicked Cultured: A sociopathic villain with taste in fine arts and architecture.
  • We Want Our Jerk Back!: In the seventh book. Artemis may have been a condescending Insufferable Genius at times, but his smarts get things done, as opposed to his split personality, Orion, who seems to think he lives in a high-fantasy novel.
  • What the Hell, Hero?: At the end of the first book, Butler calls him out on kidnapping the very human-like fairies and using his mother as an unwitting test subject for an experimental escape mechanism from a fairy superweapon, while also risking his, Butler's and Juliet's life on it.
  • Wise Beyond Their Years: At thirteen, he'd already done enough to earn an active file from Interpol, and several patents to his name.
  • World's Smartest Man: Cited as being the brightest mind of the human race. Artemis was a Child Prodigy and later a Teen Genius who became a criminal mastermind. From a young age he desired to know everything there was to know, so read book after book until he was an expert in everything. Artemis has shown himself to be The Chessmaster able to pull off complex Batman Gambits, has designed sophisticated technology, and managed to expose the secret fairy race and hold them to ransom. The only other human revealed to have an identical IQ to Artemis is Minerva Paradizo.

    Butler 

Domovoi Butler

Artemis Fowl II's hyper-competent, badass bodyguard, valet and occasional Parental Substitute. His family have been working for the Fowls for centuries, and as a result are expertly-trained professionals who boast Undying Loyalty to their employers — though reducing their relationship to that of a master and servant would be a serious mistake.
  • Adaptational Hairstyle Change: In the books, he shaves his head, but the graphic novel and movie adaptations give him some hair as part of his standard look.
  • Anti-Villain: In the first book, Butler is a villain only because of his Undying Loyalty to Artemis and even calls him out on his actions multiple times.
  • Badass Normal: He's a normal, albeit highly trained and large, human, but he's strong enough to punch out a troll.
  • Bald Head of Toughness: As a huge martial arts master with a shaved head, he more than qualifies for the trope.
  • Bare-Fisted Monk: He's trained in the use of various firearms, but is more than capable of putting foes down with just his fists if the situation requires it. In the first book, the narration claims that his punches are deadlier than a blow from a medieval mace, while the second claims that there are only two people in the world more skilled at martial arts than him and he's related to one of them.
  • Battle Butler: Quintessentially. Not only is he an extremely capable bodyguard-cum-personal attendant, but his last name is Butler. To top it off, his family are actually the origins of the word "butler".
  • Big Brother Instinct: Juliet's safety is his highest priority. It overrides his training and Artemis' orders.
  • Big Brother Mentor: He taught Juliet judo when she was six.
  • The Big Guy: There is no one who can out-muscle this man mountain. He once took down an entire LEP recon team on his own, as well as being the only human to survive combat against a troll!
  • Brains and Brawn: The Brawn to Artemis's Brains. Just as Artemis is unparallelled in the intellectual department, there is no one who can match Butler physically.
  • Brother–Sister Team: With matching black designer suits.
  • Combat Pragmatist: He duels the troll in melee for long enough to get its attention back on him...and to buy time to recover his gun. Once he does, he mag-dumps into its forehead, and upon its survival he brutalizes it into physical helplessness, calmly reloads, and rhetorically asks if it has as much protective bone under its jaw.
  • Deadpan Snarker: When Artemis acts too haughtily he can't help it. He actually took Artemis aback when he comments it's not with that attitude he'll get a date for prom.
  • Did You Just Flip Off Cthulhu?: He tells Opal Koboi to 'Go to Hell' when she tries mesmering him into obeying an order.
  • The Dragon: To Artemis, in book one, when Artemis was the villain. He was the chief minion.
  • The Dreaded: Among Fairykind, he's a nightmare. He's the only human to have ever bested an LEP Recon team, and his defeat of a Troll with nothing more than a medieval suit of armor and his bare hands is used as instruction at the academy.
  • Famous for Being First: He has the distinction of being the first human in recorded history to take on a troll in melee combat and win.
  • Flash Step: He can move like this in the Michael Moreci graphic novel.
  • Genius Bruiser: He's huge because of muscles and an expert in anything military (weapons, tactics, etc).
  • Heroic Willpower: He resisted enhanced Mesmer from Opal Koboi. While complying with her demands for a while but with strictly non-lethal actions, he firmly disobeys when told to kill Artemis and has a near-fatal heart attack due to the conflict.
  • Hired Help as Family: Butler's family has a Legacy of Service to the Fowls, but on a personal level, Butler is Artemis's Parental Substitute since his father is missing/presumed dead, and his mother is mentally ill. The book even says Butler is "the closest thing Artemis had to a father, albeit one that followed orders".
  • Husky Russkie: In Name Only, mind you. He's technically Eurasian, and is very culturally neutral thanks to his training.
  • Immune to Mind Control: Butler is able to shake off a Mesmer by Heroic Willpower when ordered to do something against his will, though the effort causes him to suffer a near-fatal heart attack.
  • Knight Templar Big Brother: For both Artemis and Juliet.
  • Legacy of Service: His family's been with the Fowls since the Third Crusade, and every time a new Fowl baby is born they're assigned a Butler to care for them. Naturally, the Fowls are rather attached to them.
  • Meaningful Name: His first name, Domovoi, is the name for the household spirits in Slavic folklore. These creatures are said to be protectors of the household, as long as they are cared for. Pretty good name for a Battle Butler.
  • Multiple-Choice Past: The first book contradicts itself on whether he received his bodyguard training in Israel or Switzerland. The third book clears up that the bodyguard academy moves every five years.
  • My Master, Right or Wrong: He doesn't really care what Artemis is doing because it's his duty to help him do it.
  • Noiseless Walker: While moving through an underground fairy base, he's described as making only slightly more noise than a panther. Note that he's seven feet tall with muscles like a Michelangelo statue.
  • Practically Different Generations: In the first book, he's in his early forties while his sister Juliet is still a teenager.
  • Pressure Point: His sheer strength combined with his "turnip-sized fist[s]" and surgically-precise knowledge of the human body makes him as dangerous unarmed as he is with a weapon.
    First he took out the tendons, bringing the troll to its knees, then he abandoned the mace and went to work with gauntleted hands, perhaps deadlier than the mace had been. [...] Working on the assumption that the troll and human physiques were basically the same, he rained blow after blow on the dumb creature, reducing it to a heap of quivering fur in so many seconds.
  • Punch-Clock Villain: In the first book. He really wasn't kidnapping fairies For the Evulz; he was just doing his duty in serving Artemis, even calling him out on various occasions.
  • Put on a Bus: The Fowl Twins has him reluctantly joining Artemis on his trip to Mars.
  • Race Lift: Is explicitly said to be Eurasian in the books, but in the film, he is played by black actor Nonzo Anozie.
  • Real Men Wear Pink: He apparently likes romantic comedies, his favourite film being Some Like It Hot. He also reads romantic novels when nobody is around, though he would never admit it.
  • Roundhouse Kick: Does a spinning kick when attacking the crew of a whaling ship in the first book, much to the embarrassment of both himself and Artemis.
  • Stealthy Colossus: While he's a huge man, he can be very stealthy when he wants to be. Once, he's described as only walking slightly louder than a panther.
  • Walking Armory: In the first ten pages of book one, Artemis coolly rattles off a list of concealed weapons Butler carries on his person.
    "I am unarmed. But Butler here, my... ah... butler, has a Sig Sauer in his shoulder holster, two shrike-throwing knives in his boots, a derringer two-shot up his sleeve, garrotte wire in his watch, and three stun grenades concealed in various pockets. Anything else, Butler?
    "The cosh, sir."
    "Oh, yes. A good old ball-bearing cosh stuffed down his shirt."
  • Withholding Their Name: Only Butler, his mother and his sister Juliet know his birth name, for security reasons. Thus when faced with impending death, Butler tells Artemis his first name, Domovoi, a type of Russian Fair Folk. This comes in handy later when (a recording of) Artemis uses it as proof of their having been through truly harrowing experiences together, allowing Butler to defeat the fairy mind-wipe.
  • Wrestler of Beasts: In the first book, he becomes the only human in history to take on a troll in melee combat and win.
  • Writers Cannot Do Math:
    • Butler stands at almost seven feet tall, has "a barrel chest full of scars and hard muscle", hands that are "the size and approximate shape of spades", and is strong enough to deliver "a blow that would have felled a medium-sized hippopotamus" with his shoulder when Artemis is in immediate danger. However, The Eternity Code states that he's a "ninety kilogram [200 lb] dead weight." A near-seven foot tall man at that weight would be as thin as a rail, while a man of Butler's strength and proportions would need to weight at least 350 lbs (assuming he's fairly lean).
    • One of the guidebooks states that Butler's fondest memory is teaching Juliet spinning kicks as a teenager. By the time Juliet was born, however, Butler would've been at least twenty-two.
  • Younger Than They Look: After being bought back to life by Holly Short, he was aged by 15 years, meaning that he was physically 55 at the age of about 40. Some advanced plastic surgery he received before his mind wipe masks the most obvious signs of his aging.

    Juliet 

Juliet Butler

Butler's bubbly and cheerful younger sister. She's gone through the same Training from Hell as her brother, however, and becomes almost as dangerous as he is in a fight.
  • Action Girl: By the third book, she's definitely this, able to manhandle men much larger than her and knock out one of the Chicago mob's best assassins with a single punch. Comes with being a member of the Butler family.
  • Age Lift: Is a teenager in the first book but a child in the movie.
  • Annoying Younger Sibling: The only person who laughs at Butler (and lives), does so repeatedly.
  • Arson, Murder, and Jaywalking: The third book's description of Juliet's various skills:
    "By the time she was fourteen, Juliet was a third-dan blackbelt in seven disciplines, could dissemble and reassemble any weapon blindfolded, and could do her makeup in under four minutes."
  • Badass in a Nice Suit: In book three when trying to steal the C Cube back.
  • Battle Butler: Steps in for her big brother in book three.
  • Boisterous Bruiser: In contrast to her more subdued and professional older brother, she's very showy and exuberant.
  • Braids of Action: She actually has a weaponized braid, using a heavy metal ring at the end as a kind of flail.
  • Brother–Sister Team: With matching black designer suits.
  • Cool Big Sis: Artemis doesn't mind Juliet all that much - even allowing her to call him 'Arty'.
  • Cute Bruiser: A particularly hilarious example is her playing dumb-blonde teenager for Pex and Chips in The Eternity Code and then knocking them both out.
  • Dance Battler: She's certainly a lot more showy than her brother when it comes to taking down the opposition.
  • The Ditz: A little bit in the first book, probably due to being a teenager. She matures as the series progresses.
  • It Runs in the Family: As a Butler, she's just as kickass as her brother.
  • Legacy of Service: She was able to step in for her brother.
  • Morality Pet: She's the only one allowed to laugh at Butler and one of two people allowed to called Artemis 'Arty'.
  • Never a Self-Made Woman: In the first three books, when all she wants to do is live up to the Butler legacy. Her decision to make her own name coincides with a Retcon and she runs off to join a lucha libre troupe.
  • Practically Different Generations: Her brother is over twenty years older than her.
  • Professional Wrestling: Juliet's a big fan, and she leaves to join a lucha libre troupe after the third book. And then the sport itself appears in the seventh book when she and Butler fight off an attack during a show.
  • Put on a Bus: After The Eternity Code, she goes off to become a pro-wrestler.
  • Race Lift: Like her brother, she's Eurasian in the books, but was played by the black Tamara Smart in the movie.
  • Related in the Adaptation: Goes from being Butler's sister to his niece in the movie.
  • She Cleans Up Nicely: Does the 'Jade Princess' ring a bell?
  • Spirited Competitor: Although she could have rivaled her brother in the bodyguard field, she chose to become a wrestler because the girl just loves the theatrics.
  • Strong Girl, Smart Guy: Along with Holly, she's the Strong Girl to Artemis' smart guy, as she's a well-trained bodyguard and an aspiring wrestler while Artemis is an unathletic genius.
  • Took a Level in Badass: When she returns in book 3, she's a lot more formidable, repeatedly winning fights against Spiro's minions.

    Artemis Fowl Sr. 

Artemis Fowl Sr.

The patriarch of the Fowl crime family, who was a cold and aloof father to Artemis before he was involved in a shipwreck orchestrated by the Russian Mafia and vanished, presumed dead. Upon his rescue, he Took a Level in Kindness and becomes a legitimate businessman.
  • An Arm and a Leg: Managed to survive the explosion of his boat, but his leg was ruined in the blast and it had to be amputated by the Mafiya while he was imprisoned. Flashbacks in The Eternity Code show him getting fitted for a prosthetic; his uncharacteristic joke about getting one with speed stripes makes Artemis Junior realize how much his father has changed in captivity.
  • Distressed Dude: He spends book two as the Russian Mafiya's captive.
  • Heel–Face Turn: During his captivity, he realizes that life is too short to waste on crime. Once he's freed, he decides to focus on his family and on more altruistic goals like the environment.
  • Maybe Magic, Maybe Mundane: His son wonders if his Heel–Face Turn is due to fairy magic, his natural personality, or both.
  • No One Could Survive That!: A boat explosion. Turns out he did.
  • Used to Be a Sweet Kid: According to Angeline, he was a Nice Guy before participating in the family business. He goes back to being nice and legit after he's rescued from The Mafiya.
  • White Sheep: He's the latest head of a long standing criminal family that wanted to be a legitimate businessman.

    Angeline Fowl 

Angeline Fowl

Artemis' mother, the more gentle and nurturing of his parents. However, the death of Artemis Senior hit her extremely hard, and she's mostly bed-bound afterwards. In later books she improves considerably, with the help of fairy magic.
  • Apron Matron: Seems to be becoming one of these in later books, rather, re-becoming it since it is hard to be a stern mother figure while under demonic possession or debilitating illness.
  • Demonic Possession: Angeline's "illness" is actually possession in book six, by Opal.
  • Hidden Depths: The Fowl Twins reveals that Angeline has acquired a doctorate in psychology, in an effort to understand the debilitating depression she fell into during Artemis Sr.'s disappearance. During this book, she and Artemis Sr. are absent because she's giving a lecture at a university.
  • Morality Chain: Has a hold on Artemis Sr's (and to a lesser extent Artemis Junior's) sense of right and wrong. Her incapacitation before the events of the first book served to increase his villainous tendencies.
  • Secret-Keeper: After the The Time Paradox, she becomes very aware of Artemis's dealings with fairies and magic. She keeps it from her husband, but enjoys coercing things out of her son by prodding Artemis's guilt over keeping secrets from her.
  • Proper Lady: Hidden at first but once she recovers she's described as carrying herself with dignity and grace, as well as ordering the house hold, family finances etc.

    The Fowl Twins 

Myles and Beckett Fowl

Twin brothers fathered by Artemis Senior and Angeline after the former's rescue. They don't do much for a while, being babies and all, but eventually play a supporting role in The Last Guardian and end up starring in their own Spin-Off Sequel Series, The Fowl Twins.
  • Annoying Younger Sibling: While still being ridiculously adorable and pretty darn awesome, they still find it in themselves to frustrate and bother big brother Artemis.
  • Bully Hunter: Beckett has used his cluster punch on five bullies he found picking on smaller kids.
  • Crouching Moron, Hidden Badass: Beckett, who manages to move faster than the fairy bonds and punch Opal in the gut, knocking her on her butt and leaving her gasping for air.
  • Demonic Possession: They are overtaken by the two of the Berserkers, in the eighth book.
  • Genius Ditz: Beckett is just as smart as Myles, just much less restrained.
  • Hair-Contrast Duo: Myles is black-haired like Artemis, Beckett is blond.
  • Polar Opposite Twins: Beckett is cheerful, ditzy, and much prefers physical activity, while Myles is basically a toddler version of Artemis.
  • Sesquipedalian Loquaciousness: Myles, despite being two (four in The Last Guardian), speaks in words too big and complicated for many adults.
  • Spanner in the Works: Myles following Artemis into his shed leads to his solar plane's discovery by Juliet, allowing Opal to learn about it and basically forcing Artemis to sacrifice himself.

    Walking Spoiler 

Orion

Artemis' Split Personality — a Cloud Cuckoolander and hopeless romantic, with absolutely none of the Fowl heir's intelligence or cunning.
  • Chivalric Romance: Continually approaches the world as this with himself as the dashing knight.
  • Chronic Hero Syndrome: A complusive need to save everyone around him is played for laughs because it's so silly and it plays off of Artemis' pragmatism.
  • Cloud Cuckoolander: Orion, among many other things, tells Holly that she is exuding "a wonderful aura. It's pastel blue with little dolphins."
  • Crouching Moron, Hidden Badass: Artemis can't shoot straight to save his life. Orion can. Something of a Fridge Brilliance, or maybe just plain Homage: In Classical Mythology, Orion was an excellent hunter and became Artemis' hunting companion. In some variants of the legend, he bested Artemis at hunting.
  • Knight Errant: Sees himself as a wandering knight of justice!
  • Let's Get Dangerous!: In the book's own words, he "sped up, showing a nimbleness that anyone who knew the boy would not associate with him." And after that, he disarms Turnball, and uses his gun to accurately disable Holly.
  • Split Personality: He was born from Artemis contracting a Fairy disease known as Atlantis Complex. Orion acts as a completely different individual to Artemis, with Artemis getting stuck in his own mind whenever Orion is in the driver's seat.
  • Wrong Genre Savvy: Operates in terms of Fairytales and/or High Fantasy.
    I share everything. Memories and movies are as real as each other to me. You, Peter Pan, the Loch Ness Monster, me. It's all real, maybe.
    Why don’t we look for some magic stones that can grant wishes?

Lower Elements Police

    Holly Short 

Holly Short

The hot-headed Holly Short is the first woman to serve in the elite LEPRecon unit, and the Deuteragonist of the series. In the first book, Artemis kidnaps her for ransom — but their relationship eventually evolves far beyond that unpleasant first impression.
  • Ace Pilot: Her skills with flying are top-notch, even if her landing could use some work. By Book 6, she's somewhere between mortified, amused, and touched to learn that cadets are starting to name flight maneuvers after her.
  • Action Girl: Recon officer.
  • Adaptational Hairstyle Change: Has a crewcut in the books but the graphic novels give her longer hair.
  • Adaptation Dye-Job: She has red hair in the books, but brown in the graphic novels.
  • Ambiguously Brown: She's described as having "nut-brown" skin and naturally red hair. It's not clear whether these are traits common to Elves in general, but in any case the film and graphic novels conveniently forget this.
  • Antagonist in Mourning: She's surprised to find herself sad when she thinks Artemis, Butler and Juliet are dead in the first book; Root tells her it's likely Stockholm Syndrome. A more clear-cut example comes in the third book; while Artemis isn't dead, he has been mesmered to forget the fairies, and she quietly mourns the loss of her "almost friend".
  • Badass in Distress: When Artemis kidnaps her. Not completely helpless, but still a prisoner.
  • Boss's Unfavorite Employee: Played with. While Commander Root is infamously gruff and demanding with all of his officers, he's especially harsh on Holly up through the events of the first book. She suspects it's because he's a male chauvinist; in reality, he's pressuring her to be the best she can be so that more female officers will join LEP recon, and she's already on thin ice due to a fiasco in Hamburg.
  • Brainwashed and Crazy: For a short time in book 7.
  • Claustrophobia: A trait all fairies have, but hers is particularly bad, thanks to Artemis kidnapping her and keeping her in a very small room.
  • Cowboy Cop: She has no patience for red tape or the rules, especially when they get in the way of doing the right thing. This eventually comes back to bite her, as her recklessness gives Sool grounds to label her "dangerous" once Root dies.
  • Deadpan Snarker: Her guile and cleverness serve her well in the snark department.
  • Deuteragonist: Especially in the first book, where her actions form half the narrative. In fact, one could chop off the first couple chapters and it would look like she was the main character.
  • Dude Magnet: Commander Kelp seems to be taken with her and she drives Artemis's puberty up the wall. Orion also fancies himself deeply in love with her, and Chix Verbil hits on her when they work together.
  • Fairy Companion: Played with: Artemis facetiously refers to Holly as "my fairy friend" at one point, but she is far too badass to fit the trope.
  • Fiery Redhead: Has dark red hair and a suitable temper to match.
  • Forgot About His Powers: Eternity Code would have been a lot shorter if she'd thought to mesmer Jon Spiro into giving the C Cube back at the airport. Though as Artemis points out, the chances of mesmer working on someone decreases the more intelligent and strong willed they are, both of which Spiro handily qualifies for, and if he recovers his memories then the fairies will have to bother with him again.
  • Friend to All Living Things: She tries. She largely prefers animals to humans.
  • The Gunslinger: Handy with a ray gun. She can toss a coin fifty feet, at night, and shoot a hole in it.
  • Good Is Not Nice: Heroic to the point of helping her enemies against trolls, but not exactly polite or kind.
  • Good Parents: She thinks fondly of her parents. Pity they're both dead before the series commences.
  • Hero Antagonist: In the first book, she's the honest cop doing her job, while Artemis is the criminal mastermind endangering her society for his own greed.
  • Hot-Blooded: She's very passionate about her work, striving to be the best she can be. Unfortunately, it makes her somewhat reckless.
  • It's Personal: In the first three books, Artemis Fowl is a sensitive subject for her. In other words, any excuse she gets to destroy him will be seized.
  • The Lancer: Once Artemis and Butler are established as permanently part of her team, she serves this role as a foil to Artemis's The Leader.
  • Narrator All Along: "It all started in Ho Chi Minh City one summer..."
  • Noble Bigot with a Badge: Like all fairies, she generally tends to think of humans as somewhat-bright apes with filthy habits. This does not stop her from risking her life and her career to save a restaurant full of them from a rampaging troll in her Establishing Character Moment.
  • Older Than They Look: She's eighty years old in the first book. note 
  • One of the Boys: Her regular crew is composed of Artemis, Butler, Mulch and Foaly.
  • Screw the Rules, I'm Doing What's Right!: She will go against direct orders if they clash with her conscience. Her Establishing Character Moment is ignoring Root's orders to stay out of the way of a rampaging troll because she can't bring herself to abandon the civilians to it, even if they are human.
  • Shared Unusual Trait: An accident in The Lost Colony swaps her and Artemis' left eyes. Consequentially each is left with one hazel eye and one blue eye. In Holly's case, a hazel right eye and a blue left eye.
  • Ship Tease: With Artemis. She even kisses him in The Time Paradox.
  • Ship Sinking: Holly declares their relationship a no-go after the first and only time she kisses Artemis.
  • The Smurfette Principle: Deconstructed a lot in the first book, when Holly point-blank asks Root if he's harder on her because she's a girl. He admits it, but clarifies he wasn't being sexist, but as the first female in Recon she needed to set an example. It's also worth noting that the only other female up for the job, Holly considers a 'bimbo'.
  • Strong Girl, Smart Guy: Along with Juliet, she's the Strong Girl to Artemis' smart guy. She's an accomplished police officer and a crack shot, while he's a mastermind with a Geek Physique.
  • Tranquil Fury: Her reaction when she finds out that Artemis lied to her in The Time Paradox.
  • Unresolved Sexual Tension Again, with Artemis.

    Commander Root 

Julius Root

The gruff and taciturn head of the Lower Elements Police. Originally has a rather antagonistic relationship with Holly Short, which quickly softens after the first book, with him taking the role of her mentor.
  • Anti-Hero: He fulfils the role of Big Good for the first half of the series, but he's rather... gruff.
  • The Brigadier: A gruff Father to His Men who prefers to lead from the front, and listens to his officer's opinions.
  • Cigar Chomper: His habit of always having a cigar in his mouth annoys most of the other characters.
  • Da Chief: Of Recon and is always quick to reprimand his officers for breaking rules.
  • Face Death with Dignity: After realising that there's no way he's getting Opal Koboi's bomb off him, he stoically meets his end while wishing Holly to "be well".
  • Four-Star Badass: Commander and leader of the LEP, who enjoys action far more than desk work.
  • Gender Flip: Played by Judi Dench in the movie. Which gets rid of the point of Holly's Jackie Robinson Story.
  • Good Is Not Nice: He's a good guy but he has a temper like a volcano.
  • In-Series Nickname: He's known as 'Beet Root' as a pun on his name and temper.
  • Jerkass to One: While he's not a very pleasant guy to be around in general, he seems to reserve the worst of his vitriol for Foaly. Then again, considering Foaly seems to be trying to irritate him, it's not exactly hard to see why.
  • Jerk with a Heart of Gold: Root seems to have two settings: "gruff" and "loud." However, he is a Father to His Men (and woman), and cares deeply about them.
  • Killed Off for Real:Opal Koboi blows him up with a booby-trap bomb in The Opal Deception.
  • Mistaken for Misogynist: At the beginning of the book, Holly (the only female fairy on the police force, apart from the well-connected flirt who does the announcements) accuses Commander Root of misogyny due to his endless chewouts over her every single mistake, claiming that if she'd been a male, they wouldn't be having this conversation. Root confirms that yes, he is harder on her because she's a girl... and as the only girl on the force, he needs her to be the best so more women will want to join up (her Cowboy Cop approach doesn't really help). In later books they have a better working relationship.
  • Obi-Wan Moment: "Be well, Captain."
  • Reasonable Authority Figure: Understands the need for procedure but also for adapting to the situation. Its stated he won't believe anything without evidence, thus implying he'll give anyone the benefit of the doubt if they have it.
  • Retired Badass: Until the third act of book one where he reinstates himself.
  • Smoking Is Cool: Played with. Iconic as his cigars are, they are described as "noxious fungal cigars" and annoy everyone else.
  • They Call Me MISTER Tibbs!: He isn't very fond of people calling him "Julius".
  • Vitriolic Best Buds:
    • With Mulch, apparently. He's testified against him 15 times and calls him 'convict' but when Mulch fakes his death Root is immediately sad and called him "One of the constants of his life." Mulch for his part calls him by his first name and doesn't hold much of a grudge for the '15 times' thing. In fact, Mulch respected Root so much that he temporarily gives up burglary for private investigation after Root died.
    • With Foaly as well, with the two trading insults like no other.

    Foaly 

Foaly

A hyper-genius centaur inventor, scientist and engineer working for the LEP, Foaly is one of the primary forces behind the fairies' advanced technology. And he knows it, too.
  • Action Survivor: Doesn't like being out in the field, but manages to survive when he has to.
  • Bunny-Ears Lawyer: While he may be a little odd he's extremely good at what he does.
  • Crazy-Prepared: While aware brain control waves have not been invented yet, he wears tinfoil hats in preparation for them nonetheless.
  • Deadpan Snarker: He practically always has a quip for the situation.
  • Gadgeteer Genius: He singlehandedly invented most of the LEP's technology, and it's stated he's the only reason the fairies are still ahead of humans technologically.
  • Happily Married: Gets hitched during the time skip at the end of book five. His wife Caballine doesn't appear as a character until halfway through the last book.
  • Hoist by His Own Petard: Anytime an Evil Genius enters the picture expect Foaly to be victim to his own tech used against him.
  • Insufferable Genius: Irreplaceable so he pushes Root's buttons all day; his favourite topics are his own work and the chief's smoking.
  • Meaningful Name: A foal is a young horse.
  • Mission Control: He directs LEPRecon missions from his computer room.
  • No Full Name Given: If "Foaly" has a first name, it's never mentioned. (His wife does have a first name, last name, and several middle names, so it's not that centaurs have Only One Name as a culture.)
  • Non-Action Guy: Not particularly inclined towards personal combat, though that doesn't mean he isn't dangerous in his own way.
  • Our Centaurs Are Different: Somewhat narcissistic tech genii.
  • The Smart Guy: Taking him out of his computer room is like taking the brain out of LEPRecon.
  • Techno Wizard: The Smart Guy of the LEP, who provides them with all of their tech.
  • Tinfoil Hat: He wears them in case someone develops mind control technology. After Opal (seemingly) outthinks him anyway, he gives it up.
  • Ultimate Job Security: He deliberately angers his boss and decorates LEPRecon's equipment however he wants, but is way too irreplaceable to fire.
  • Vetinari Job Security: He built the computer system and hid a virus that will crash it if he's not there to boot it up.
  • Voice with an Internet Connection: Perfectly summed up in this line "I'm right there with you, darling. Unless you trigger a land mine, in which case I'm in the Operation Room." Most of his 'field' time is this: talking through a headset to people in the field and supplying them with info.

     Captain Kelp 

Trouble Kelp

A gung-ho, occasionally overconfident LEP officer, who is nevertheless one of the more competent recurring allies in the series.

     Grub Kelp 

Grub Kelp

Trouble Kelp's far less competent younger brother.
  • Annoying Younger Sibling: Trouble's whiny little brother.
  • Badass on Paper: A member of LEPRecon, who survived Butler... because Butler let him go.
  • The Complainer Is Always Wrong: Especially as he complains too much. He files one over scuffed boots. Repeatedly.
  • Cowardly Sidekick: To Trouble, especially in Book 2 where he spend most of his time crying and telling Trouble it is his fault.
  • The Ditz: If it wasn't that he cleans his brother's uniform he probably never would have been accepted in the force.
  • Mistaken for Badass: After he manages to negotiate with Butler, others think he is more capable than he really is.

    Wing Commander Vinyáya 

Raine Vinyáya

An influential elven military commander and member of the Council, who is willing to get her own hands dirty when necessary.
  • Action Politician: A member of the fairy Council who is nonetheless more than willing to throw herself into the thick of fighting when necessary.
  • Animal Eyes: Her pupils narrow vertically like a cat's, which is uncommon but not unheard of among elves.
  • Establishing Character Moment: She's the only member of the Council to request an untampered weapon during the siege in The Arctic Incident. She's mentioned to have not missed with it once.
  • The Fashionista: She routinely dyes her hair and modifies her uniform to look more appealing.
  • Four-Star Badass: She's a prominent air commander, and when the LEP is reduced to inferior weaponry during the Goblin Uprising, she's noted to be the most effective in combating the gangs.
  • Iron Lady: Vinyáya does not take any crap. Anytime Artemis or Foaly goes into Insufferable Genius mode she is swift to tell them to shut their mouths, and the only person in the books able to terrify Mulch Diggums into silence.
  • Lady of War: On the job she is a tough no-nonsense leader who is quite capable of combat, while taking care of her appearance and has soft side outside of action.
  • Reasonable Authority Figure: Far more willing to listen to the heroes than the rest of the council.
  • Silver Fox: It's mentioned she gave up dyeing her hair and embraced her silver mane.
  • Slasher Smile: Can pull off a terrifying one despite being a hero. Mulch decides to switch off his Motor Mouth upon seeing it.
  • State Sec: A rare protagonistic version thereof, through Section 8.

Others

    Mulch Diggums 

Mulch Diggums

A dwarven career criminal and expert burglar, who's repeatedly roped into helping out the LEP and/or Artemis with their plans. His very bizarre and very varied dwarf biology will usually offer a way out of sticky situations.
  • The Ace: Mulch is a master thief.
  • Anti-Hero: Despite technically being on the side of good, Mulch is still a career criminal.
  • Beware the Silly Ones: He's frequently used for comic relief, but his cleverness and natural abilities mean he's a dangerous opponent regardless. Not many people have knocked Butler down twice and gotten away with it.
  • Big Damn Heroes: To Artemis and Holly in the Eleven Wonders Exhibition in book four, and again in book eight.
  • Big Eater: Party-size sherry trifle, a bottle of Moet champagne, a chicken, a t-bone steak, fruitcake, a Pavlova, a whole rack of lamb in one bite, two baguettes, a cocktail of dairy products... and that's just the part of one meal actually described. Then there's the whole issue of super-fast tunnelling via eating dirt and expelling it.
  • Boxed Crook: In the first three books. He joins relatively of his own volition later.
  • Contagious Heroism: In the third book, he discovers to his own annoyance that he now thinks of Artemis as a friend and that he's prepared to commit an entirely non-selfish act, risking his own safety in the process, to stop him being kidnapped by the Chicago mob.
  • Crouching Moron, Hidden Badass: Mulch is often impulsive, makes stupid mistakes, and finds it difficult to take things seriously. He's also, when he gets in the mood.
  • Deadpan Snarker: Can keep up with Foaly, Holly, and Artemis in Snark-to-Snark Combat.
  • Disability Immunity: The LEP recruit Mulch to infiltrate Fowl Manor because being a criminal, he's long since lost his magic due to entering human dwellings without permission, while all of them are unable to do so without losing their magic (and severe bodily distress).
  • Drives Like Crazy: In The Eternity Code, he drives the getaway van. Being a dwarf, he is much too short to reach the pedals, so he ties a small plank of wood to his foot and the gas pedal. Just the gas pedal.
  • Faking the Dead: In the first book, he fakes his own death tunneling out of Fowl Manor by subtly transferring his Iris-Cam to a rabbit, which he then kills in a staged cave-in.
  • Fartillery: He can use his gas as a method of attack. Its described as a 'mini-cylcone' and 'dozens of sledgehammers'.
  • Forgotten First Meeting: He meets Artemis in the interquel short story, The Seventh Dwarf which was set between the first two books though the two act like they're meeting for the first time in Arctic Incident.
  • Gasshole: He tunnels by eating dirt and his method of disposal and propulsion is this trope.
  • Genius Bruiser: While not on the same level as Artemis (duh), he is quite crafty and good at what he does. Even Artemis can't match him in geology. He is also fully capable of biting anyone's head off... or blowing it off with Fartillery.
  • I Have Many Names: To date, his aliases include: Lance Digger (a reclusive millionaire), The Grouch (a notorious thief who stole awards from celebrities), Mo Diggence (a specialist infiltrator working for one of Jon Spiro's connections in organized crime), and Tombstone (a member of a dwarf gang).
  • Kansas City Shuffle: By refusing to help Root in book 1 he tricks Da Chief into thinking he wants a lighter prison sentence, when in fact he plans to escape outright. Then extends the trick by faking his death and stealing some of the other half of the ransom gold.
  • Lovable Rogue: He's a notorious thief, but the heroes can all count on him when push comes to shove. Even Root grows to care for him, a little.
  • New Powers as the Plot Demands: Usually introduces some useful spectrum of dwarf biology once per book.
  • Once Done, Never Forgotten: For trying to sell a Jules Remy trophy to an undercover LEP officer and later "laying low" in a Los Angeles penthouse whilst "collecting" Academy Awards. A prison warden was highly amused.
  • Our Dwarves Are All the Same: Very, very averted, as they are the source of most of the series' potty jokes.
  • Prehensile Hair: Mulch Diggums's beard hair, which can also serve as handy custom lockpicks.
  • Starfish Alien: He can tunnel by unhinging his jaws, ingest dirt, and expel it through the rear end. He also has Prehensile Hair, luminous spit that hardens with air, and pores on his skin that intake water and doubling as suction pads.
  • Swiss-Army Superpower: Dwarf talents are seemingly endless, certainly enough to pretty much serve as a biological Walking Arsenal. They can tunnel flawlessly below ground at high speeds, they have Prehensile Hair that can detect vibration and serve as lock picks, they possess special spittle (which hardens in contact with air, is luminous, and can be used as a sedative), powerful flatulence that can be weaponized, skin that can absorb moisture so that if they are dehydrated they can use their hands as suction pads.
  • Tritagonist: Much like Holly is the deuteragonist, Mulch is the third character who the story independently centres around.
  • Tunnel King: Dwarves have a physiology naturally designed for tunnelling, being able to unhinge their jaw to eat dirt, process it, and fire it back out their rear end. Mulch is noted to be especially good at this due to a combination of experience and encyclopedic knowledge of geology.

    Doodah Day 

Doodah Day

A pixie smuggler who is 'recruited' into helping Artemis take on Minervera during the events of The Lost Colony.

    Minerva Paradizo 

Minerva Paradizo

An Italian Distaff Counterpart to Artemis, who's also been able to discover the existence of the fairy People, and plans to capture a specimen for scientific study.

    Nº 1 (Spoilers!

Nº1

An Imp who was tricked into being summoned to Earth and gets caught up in a battle of many parties attempting to capture him. He also turns out to be a Warlock, and a powerful one at that.
  • The Ace: The single most powerful magical being on or under the planet.
  • All-Loving Hero: By his own admission, Nº1 loves everything and everyone and could never bear to harm someone else.
  • All of the Other Reindeer: He lacked the bloodthirst of his peers and was ostracized because of it.
  • Appropriated Appellation: The name 'Number One' is a term of disdain used by other demons because he is nothing like them and reluctant to transform, so he makes it his own.
  • The Archmage: Is the most powerful magic user in the series.
  • Beware the Nice Ones: Nº1 is very slow to anger and generally pacifistic (which is a general aspect of warlock personalities), but when he's angered, there's no stopping him from doing what he wants.
  • Deadpan Snarker: In his head, at least. He's rarely confrontational outside of his own private thoughts.
  • The Gift: Even among warlocks, he's noted to be exceptionally powerful and has an immense amount of magical power. He also learns and masters concepts about magic that Qwan doesn't know despite being much older. The little guy even undoes the old magic that restricts the People from entering houses uninvited, something countless warlocks had struggled with for centuries.
  • Last of His Kind: He thought he was the last of the warlocks among the demon race. It turns out Qwan was another survivor.
  • Living MacGuffin: Capturing him is the main objective of the first half of Lost Colony, with Artemis and Minerva both fighting to acquire him. However, Billy Kong then joins the fray and attempts to capture him too.
  • Must Have Caffeine: By the time of the last book, he's taken up drinking lots of coffee, confiding to Holly that it empowers his magic. He also tends to talk with some coffee metaphors, giving Holly a "shot" of magic that is his own "special blend".
  • Obfuscating Stupidity: In the last book, he confides to Holly just how much he knows about magic and how it works. Though he knows more than his teacher, Qwan at that point, he likes him so much he pretends he doesn't know so he can be with Qwan.
  • Our Demons Are Different: An in-universe example, seeing as he is a warlock.
  • Sixth Ranger: He ends up becoming recruited into the hero's team and joins them for several adventures, though he tends to play a more supporting role aside after Lost Colony.
  • Unskilled, but Strong: In terms of raw power his magic is unparallelled, but he is a complete novice who lacks the knowledge on how to properly use it.
  • Wizards from Outer Space: In the last book, he mentions he's accepted a job on a fairy moonbase.
  • You Are Number 6: Demons aren't given names until warping. While Warlocks have their own naming notation, he decides to keep the name Nº1 due to taking a liking for it.

    Qwan (Spoilers!

Swan

The Sole Survivor of the demon Warlocks after Abbot wrecked the teleportation spell.

    Caballine 

Caballine

Foaly's rather more physically capable girlfriend.

Return to the main characters page.

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