Death Seeker / Damn You, Muscle Memory: He becomes one of these at the end of the manga. Unfortunately, his skills are so sharp that when Kotaro comes to get revenge, Afro dodges his strike and beheads him, all subconciously.
Doom Magnet: It comes with the territory of being the wielder of the Number 2 headband. Danger follows him where ever he goes.
The Dreaded: Afro earned and keeps the reputation of the Number 2 headband: the second most powerful being in the world, who's aiming to kill the equivalent of God himelf. Best shown in episode one, where everyone reacts to him as fearful regard.
Implausible Fencing Powers: The first attack he makes in the entire series is to cut a bullet in half, sending each half into an attacker behind him. He can also learn to do this in the game, as well as reflect bullets.
Shaggy Dog Story: In the manga and video game, when he finally reaches Justice and tries to stab him. Only to find out Justice is long since dead and his body crumbles to dust. In the video game, Afro fights representations of Justice in his mind to eventually comes to terms with himself. In the manga, well..the quest more or less is just meaningless and Afro actually has a Heroic BSOD for a few years before Kotaro comes and unwittingly snaps him out of it.
Tragic Keepsake: His father's pendant (which he ties to the end of his sword's handle), and head (for a time). He later receives Otsuru/Okiku's hairpin, though how he gets it varies depending on the version.
Troubling Unchildlike Behavior: Tries note "tries", only because the guy kills himself rather than bleed out, not because he shows remorse to kill a guy for information on the Number Two Headband as a kid. Later kills the guy's friends in self-defense.
Averted in the manga, for the most part. While living with The Swordmaster and the other orphans, he actually leads a relatively normal life.
Would Hit a Girl: Afro has no problem attacking Tomoe in Ressurection and there are female enemies in the game that can be killed just as brutally as the male enemies. Justified as both examples are generally in self defense.
Apparently Afro's only friend, he follows Afro on his quest for revenge. He seems to disappear before every fight. It's heavily implied, if not outright said that he is the personification of what's left of Afro's humanity. Appears in: All versions.
Badass: In the manga, he demonstrates that he could kill Afro at any time.
"I can tell what you're thinking. You think you know how this ends. You saw the T.V. show right? Right? But that was a T.V. show, and T.V. shows demand a happy ending. You know this ain't the kind of story that has a happy ending..."
"My desire was to become a god. In the pursuit of revenge... You made me yours.
Anti-Villain: Comes into play more in the manga, After winning the Number 1 Headband, Justice fancies himself a god and brings order to the world. Even in the main series, keep in mind that his stated goal is "Using unlimited power to bring about ultimate peace."
Back from the Dead The ending to Resurrection makes it very clear that this is one hard sonuvabitch to put down for good.
Afro's childhood friend and rival at the dojo, he thinks of Afro like his brother. When The Number Two Headband is tracked to the dojo, Jinno is nearly killed, but survives and is transformed by Dharman into Kuma. Appears in: All versions.
Ancestral Weapons: In the manga, the Sword Master says the katana he presents Jinno with came from Jinno's father, Jintaro.
Idiot Ball: Jinno, when your choices are rushing into battle to save two warriors at least as skilled as you, and protecting a group of kids who (with the odd exception) can't handle themselves, you don't choose the first.
The manga portrays the massacre as being much less his fault.
Shipper on Deck: In the manga, he actively supports Afro/Otsuru, and tells Afro as much.
True Companions: To Afro, Otsuru, and everyone else at the Swordmaster's dojo.
"Long time, no see, Afro..."
Teddy-bear mask-wearing cyborg, created by Dharman. He waits on Mt. Shumi (Sumeru in the Manga), guarding the path to Justice. He eventually reveals himself to be Jinno, rebuilt after he was nearly killed.In Resurrection, he returns, serving Sio in her plot to revive Afro's Father, his personality almost entirely gone due to the constant repairs to his cybernetic body. Appears in: All versions.
Badass: You know you're this when you can make a Teddy Bear Mask intimidating.
"Dear brothers, it seems that our long-awaited day has arrived! Our prayers, like paved stones, have led us to the door of the Number One!"
Voiced by: Phil LaMarr (Brothers 1, 3 and 5), John DiMaggio (Brother 2), Terrence C. Carson (Brother 4) and Greg Eagles (Brother 6)
The leaders of a cult that worships the power of the headbands, and seek to gain control of the Number One in order to become gods. To do this, they must kill Afro, to which end they hire assassins from all over the world, and build various cyborg warriors when those assassins prove inadequate. Appear In: All Versions.
Agent Scully: Brother 2 in the manga doesn't believe that the headbands have any divine power.
No Name Given: For all except Brother 6, who in the Manga is named Shinojiryu Boujutsu Rokutaro, or "Rokuta" for short.
Not Blood Siblings: Rokutaro is explicitly stated in the manga not to be related to the other 5, and in fact is never referred to as Brother 6 (though he still has "6" tattooed on his head and painted on his hat).
Not Quite Dead: Brother 1 shows up in Resurrection, in 3's care, strapped to a stretcher and hooked up to a catheter.
Technical Pacifist: Brother 3 in the anime. He just simply asks for the #2 head band and offers Afro some tea and rice crackers. When Afro meets up with him again in Resurrection, he instead wages information on the current Number Two against Afro's life in a dice game.
Tykebomb: In the manga, Brother 6 was raised from early childhood by the Brothers to be their enforcer.
Uncanny Family Resemblance: All of the brothers save 6 (who may not be related: see above) look exactly the same, to the point where they have their numbers tattooed on their heads.
Voice Grunting: Brother 4 in the manga only speaks in "Mmm." of various lengths (and screaming when Afro rips out his eyes).
What Happened to the Mouse??: Brother 3 simply disappears during the showdown with Afro in the manga. It could be argued that he was killed as collateral damage during Afro's fight with Brother 1, and/or that the brother shown crushed under debris was him and not Brother 4.
"When things get hard, look at this comb and think of Master and the rest of us, and of this mountain."
One of the orphans adopted by the Sword Master, she acts as the heart of the family, and always carries around a teddy bear.Only appears as a child in the anime and game sort of, but in the manga, she grows up alongside the rest of Afro's True Companions, even developing a romance with him. Appears in: Season 1, Manga, and Game.
Faux Action Girl: In the manga, the Bokken tied to her back when she was little suggests that she was actually training in the use of swords along with the other orphans. By the time we see her grown, though, she seems to have given it up.
Iconic Item: Her teddy bear. In the manga, she keeps it tied to her back even after she reaches her (presumably late) teens.
Infant Immortality: Averted in the anime, as she's thought to be killed at the battle under the Bohdi tree. She actually survived, and grew up to be Okiku.
Also averted in the manga, as she is fully grown when the sword dojo is attacked.
Not Allowed to Grow Up: In the anime, she appears the same age in all of Afro's flashbacks, despite the flashbacks taking place over many years (as evidenced by Afro's own growth). Subverted when it's revealed that the very, verygrown up Okiku is Otsuru.
Averted in the manga, as she is actually somewhat older than Afro, and grows up alongside the rest of Afro's True Companions at the Sword Dojo.
A village healer who find Afro after his battle with Brother 6. She nurses him back to health, but at the same time probes his dreams to extract his skills for use in the Empty 7's Afro Droid. She eventually receives orders to kill him, but can't bring herself to go through with it, and is killed for her betrayal. She is revealed in the Anime to have been Otsuru, having survived the massacre at the sword dojo. Curiously, no mention of her past identity of Otsuru is made by her in the game, which is odd, as she narrates her own chapter. Appears in: Season 1, Game.
Action Girl: She shows some potential for this by killing a few mooks, but sadly she gets killed before she can do anything else.
A young woman who found Afro after his slaughter of the Empty 7 and subsequent asskicking at the hands of Kuma. She belongs to an isolated community that follows the teachings of "The One". As she cares for Afro, she seems to develop an attraction to him, and it appears that Afro might reciprocate. Unfortunately, it turns out that "The One" would probably be more accurately referred to as "Number One". When she learns that Afro cannot forgive Justice, and intends to kill him despite all the good he's done, she attempts to kill Afro first. This leads to Afro slaughtering the entire community. Appears in: Manga.
An old warrior who owns a small dojo, where he trains orphans in the art of the sword. He finds Afro after his father's death and he takes him in, attempting to sway him from the path of revenge. Eventually, Afro discovers that he has become the Number Two, and he challenges him for the headband. Appears in: Season 1, Manga, and Game.
Combat Pragmatist: "The point of dueling is to kill your enemy. Not twisting and turning, demonstrating flowery form."
I Let You Win: Implied in the anime and game. He definitely uses this trope in the manga, secretly using a bamboo sword.
Made of Iron: Keeps fighting after being stabbed with numerous spears in the anime.
Supreme Chef: His life goal. Doesn't last long enough to show whether he succeeded.
Dharmannote Daruman in the Japanese manga
"Nothing is mightier than the fundamental laws by which all things in this world operate."
Voiced by: Phil LaMarr (S. Scott Bullock in the Director's Cut)
A mad scientist in the employ of Justice (in the manga) and the Empty 7 (in the anime). He was responsible for Jinno's conversion into Kuma, and was the creator Afro Droid.In Resurrection, Sio hires him to perform the revival of Afro's father. After she interrupts the process, she kills him. Appears in: Season 1, Resurrection, Manga.
The Dragon: He serves the Empty 7 in the anime (though even after they are destroyed, he continues to order Kuma to take the Number Two headband). In the manga, he works for Justice under Takimoto, maintaining Bhava-Agra's machines.
Eye Scream: In the manga, he is killed when Afro throws a spear through his eye.
Insult Backfire: Nothing Sio says to him about his depravity seems like anything less than the highest praise to him.
Punny Name: A dharama is a round wish doll, common in Japan. They feature a beard and mustache, and the eyes are left unpainted. When you make a wish, you paint in the right eye, and leave the left blank until your wish is fulfilled. Dharman is a bearded, mustachioed Mad Scientist in a round robotic body, with a blank left eye.
You Have Outlived Your Usefulness: Sio kills him once he has restored Afro's Father to her satisfaction (letting her vassals go into battle to either die or ruin her plans probably didn't help).
"Danger! Danger! Danger!"
A Terminator-esque robot built in Afro's likeness (or in the manga, his father's), complete with a false skin covering. It is meant purely for battle, and it does it well, utilizing Afro's moves with a 20% increase in physical strength. Appears in: Season 1, Manga, and Game.
Arm Cannon: In the manga, it has machine guns mounted inside its wrists.
Conservation of Ninjutsu: One Afro Droid? A tough challenge, and nigh invulnerable. An army of them? Afro tears through them like butter. Partly justified since the one was mentioned by Dharman to have been specially enhanced, and Takimoto notes that after beating the one, Afro has completely learned the droids' patterns.
Cool Shades: Deploys them as a blast shield for his dick gun in the anime.
A fisherman that Afro comes across in his travels, along with his son Kotaro. The two end up in a duel, though the reasons why differ greatly between Resurrection and the manga:In the manga, Shichigoro and Oi-chan are former assassins for the Empty 7. After Oi-chan botched a job, Shichigoro betrayed the clan, protecting the old man from the Empty 7's cleaners, and the two, along with Kotaro, began traveling the province with a hotpot stand, trying to stay under the 7's radar. When Shichigoro realizes who Afro is, he challenges him in the hope that presenting his head to the Empty 7 will settle his debt, making the world safe for Kotaro.In Resurrection, he is in fact the new Number Two, but chooses to hide the headband, hoping that by hiding it, humanity will forget about the headbands and their so-called power. He meets Afro when Afro cuts down the man trying to kidnap his Kotaro, and recognizes him as the former Number Two. He reveals to Afro that Kotaro is in fact his adopted son, and that the boy's father was one of the many warriors who died seeking the Number Two headband. Shichigoro promised his dying friend that he would end the wars over the headbands. Appears in: Resurrection, Manga.
Tykebomb: In the manga, he was raised by the Empty 7 to be an assassin.
Whip It Good: He augments his swordplay with a manriki chain, which he uses to disarm Afro.
Voiced by: Zachary Gordon
Shichigoro's young son (adopted in Resurrection). He watches Afro kill his father in a duel, mirroring how Afro saw his own father slain by Justice. Appears in: Resurrection, Manga.
Cycle of Revenge: At the end of Resurrection, Afro gives a young Kotaro (who has been following him) the Number Two headband. In the manga, he shows up many years after Afro becomes Number One, having become Number Two the old fashioned way.
A mysterious watcher who serves the Number One, working to kill the Number Two.In the manga he works as Justice's eyes and ears out in the world or presumably did before Justice died.In Resurrection, he only appears at the very end in the old Mt. Shumi sanctuary, welcoming back Justice.Above all else, he believes in the power of Number One to free the world from chaos and pain. Appears in: Resurrection, and Manga.
The Napoleon: Even smaller than Ninja Ninja. He is about as far from hotheaded as it gets, though.
Razor Floss: Wields a series of wires to entrap his foes, or control his sword from a distance.
Stepping-Stone Sword: The scabbard of his sword has an office chair wheel specifically so he can perch on top of it.
"Even the great No. 2 can't do nothin' besides run off and hide at the site of my great, big cannon!"
A warlord contacted by the Empty 7, Gorokube engages Afro in battle at the parade, wielding an RPG and a minigun. In exchange for his help acquiring the Number Two headband, he demands all of the Empty 7's wealth. His arsenal gives Afro a bit of trouble, but Afro bests his assassins and the man himself through a horizon-crossing use of human shields. Appears in: Manga.
Enemy Mine: His alliance with The Empty 7 might count as this, since his first words to Brother 1 are a complaint about the assassins sent after him by the 7.
"There are no 'sacred' headbands; there are no gods keeping us in check. There is only man."
Voiced by: William Morgan Sheppard
The lord of the province in which the Sword Dojo resides, and Sword Master's elder brother. He was present when Afro was first found by the Sword Master. Afro raids his castle seeking The Number Two headband, eventually facing the Daimyo in combat. Appears in: Game.
Kuma's long lost sister, who was apparently adopted by a rich family while he studied swordplay. She kicks off the plot of Resurrection by breaking into Afro's home and stealing the Number One headband. She also plans to revive Afro's Father and torture him in retaliation for what Afro did to Kuma. Appears in: Resurrection.
Sio's "vassals", who helped raise her in the rich household she was adopted by. When their town is destroyed, they are revived by Dharman, and continue to serve Sio, aiding her in her revenge. Secretly, they plan to kill Afro before her plans come to fruition to keep her from becoming a murderer. Appear in: Resurrection.