Pokémon Pinball, released for the Game Boy Color in 1999, is a Pokémon Pinball Spinoff. Players play on either a Red or Blue-themed table (modeled after Pokémon Red and Blue) to earn points and catch Pokémon. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various Mini Games.
It spawned a 2003 sequel on the Game Boy Advance, Pokémon Pinball: Ruby and Sapphire. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
Tropes used in Pokémon Pinball:
- Anti-Frustration Feature: The Ball Saver, which is activated at the beginning of a new ball and for the first 60 seconds of Catch 'em All mode and Evolution mode. You could also nudge the tables as many times as you want without the threat of tilting.
- Battle Theme Music: The music for Catch 'Em mode, Evolution mode, and Map Change are decidedly more upbeat and hurried. One of them is an 8-bit remix of Mezase Pokémon Master, the anime's first Japanese theme.
- Big Boo's Haunt: Gengar's bonus stage.
- Early-Bird Cameo: The music that plays on the Blue Field is the same as that of Ecruteak City and Cianwood City in Gold & Silver, which didn't come out until seven months later.
- Everything's Better with Spinning: Spinners appear in both the Red and Blue tables, and getting enough spins charges up Pikachu so he can save your ball.
- Mini-Game: The bonus rounds.
- Missing Secret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times. Luckily, just seeing it adds it to your Pokedex.
- Pinball Scoring: Scores in the hundreds of millions are common.
- Pinball Spinoff
- Pokémon Speak: Pikachu; everything else uses their regular cries.
- Spelling Bonus: G-E-T enables Catch 'Em mode, E-V-O enables Evolution mode, and C-A-V-E enables the center saucer for a random reward.
- Suspend Save: To prevent Save Scumming.
- Timed Mission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half.
Tropes used in Pokémon Pinball: Ruby and Sapphire:
- Be the Ball: In the Sealeo bonus stage, if you hit a Spheal while it's wadding up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.
- Big Boo's Haunt: Dusclops' bonus stage.
- The Cameo: A few mons from the first two generations appear in the Ruby table. Though extremely rare, they're catchable if you live in Japan and have an e-Reader card.
- Cruelty Is the Only Option: On the Ruby table, you can make Makuhita knock the ball up a ramp, knocking down a Nuzleaf and closing the loop to get a ball upgrade.
- Gameplay and Story Segregation: Even though Dusclops's Pokédex entry states that it absorbs anything it inhales, it will spit the ball out safely whenever it traps it during its bonus game.
- Lethal Lava Land: The Groudon bonus stage.
- Palette Swap: Latios and Latias, the ball savers for the two tables.
- Permanently Missable Content: The event in which Jirachi appears can only happen once per playthough, so you better not let it escape.
- Pokémon Speak: Again, Pikachu (and Pichu); everything else uses their regular cries.
- Sequel Difficulty Drop: The time limits here are longer than in the original game.
- Slippy-Slidey Ice World: The Sealeo bonus stage.
- Spelling Bonus: GET and EVO are carried over from the original, but the center saucer is now enabled with H-O-L-E.