Is there an issue? Send a MessageReason:
None
Changed line(s) 36 (click to see context) from:
* BodyBridge: One of the table elements on the Ruby Field is a loop ramp with a gap in it that the player must nudge a Nuzleaf towards with the ball until it falls over and forms a bridge in order to get the [[ScoreMultiplier Pokéball upgrade]] or OneUp on the other side.
to:
* BodyBridge: One of the table elements on the Ruby Field is a loop ramp with a gap in it that the player must nudge a Nuzleaf towards with the ball until it falls over and forms a bridge in order to get the [[ScoreMultiplier Pokéball upgrade]] or OneUp [[OneUp extra ball]] on the other side.
Is there an issue? Send a MessageReason:
Added DiffLines:
* BodyBridge: One of the table elements on the Ruby Field is a loop ramp with a gap in it that the player must nudge a Nuzleaf towards with the ball until it falls over and forms a bridge in order to get the [[ScoreMultiplier Pokéball upgrade]] or OneUp on the other side.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Move are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.
to:
* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Move are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries the anime]]'s first Japanese theme.
Is there an issue? Send a MessageReason:
None
* FlipScreenScrolling: Each table is divided into screens, and the screen briefly flashes white each time the ball moves between them.
Changed line(s) 17 (click to see context) from:
* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times[[note]]Which is only possbile due to an overflow error. It's supposed to ''actually'' be impossible.[[/note]]. Luckily, just seeing it adds it to your Pokedex.
to:
* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times[[note]]Which is only possbile possible due to an overflow error. It's supposed to ''actually'' be impossible.[[/note]]. Luckily, just seeing it adds it to your Pokedex.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.
to:
* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change Move are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.
Changed line(s) 14 (click to see context) from:
* DoWellButNotPerfect: The final bonus stage, against Mewtwo, is the most lucrative source of points in the whole game, but beating it cycles you back to the first bonus stage.
to:
* DoWellButNotPerfect: The final bonus stage, against Mewtwo, is the most lucrative source of points in the whole game, but beating it cycles you back to the first bonus stage.stage, so the best way to rack up a high score is to intentionally fail by one or two hits so you can keep replaying it.
Changed line(s) 25,26 (click to see context) from:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]]).
to:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change Move has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]]).
Changed line(s) 31,32 (click to see context) from:
* BallBalancingSeal: Sealeo's (a Pokemon based on the earless seal) bonus stage has it bouncing either a Spheal or a Pokeball on its nose and into the baskets in the field to earn points.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's waddling up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's waddling up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.
to:
* BallBalancingSeal: Sealeo's (a Pokemon based on the earless seal) bonus stage has it bouncing either a Spheal or a Pokeball Poké Ball on its nose and into the baskets in the field to earn points.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's waddling up a slide, it will get bounced bySealeos Sealeo through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's waddling up a slide, it will get bounced by
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BallBalancingSeal: Sealeo's (a Pokemon based on the earless seal) bonus stage has it bouncing either a Spheal or a Pokeball on its nose and into the baskets in the field to earn points.
Is there an issue? Send a MessageReason:
None
Changed line(s) 17 (click to see context) from:
* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times. Luckily, just seeing it adds it to your Pokedex.
to:
* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times.times[[note]]Which is only possbile due to an overflow error. It's supposed to ''actually'' be impossible.[[/note]]. Luckily, just seeing it adds it to your Pokedex.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 16 (click to see context) :
* EverythingsBetterWithSpinning: Spinners appear in both the Red and Blue tables, and getting enough spins charges up Pikachu so he can save your ball.
Added DiffLines:
* SpectacularSpinning: Spinners appear in both the Red and Blue tables, and getting enough spins charges up Pikachu so he can save your ball.
Is there an issue? Send a MessageReason:
None
* AnIcePerson: Kyogre periodically lets out a shockwave that freezes your ball during its bonus stage. Unlike the counterpart moves from Groudon and Rayquaza, this can't be avoided. Instead, you need to hit Kyogre quickly to prevent it from using it.
Changed line(s) 31 (click to see context) from:
* BigBoosHaunt: Dusclops' bonus stage.
to:
* BigBoosHaunt: Dusclops' bonus stage.stage, which is a graveyard full of Duskull that have to be cleared out before Dusclops will appear.
* BlowYouAway: Rayquaza will periodically fly across the field during its bonus stage, creating a gust of wind that sweeps your ball all the way to one side and generates whirlwinds.
* BlowYouAway: Rayquaza will periodically fly across the field during its bonus stage, creating a gust of wind that sweeps your ball all the way to one side and generates whirlwinds.
Changed line(s) 35 (click to see context) from:
* LethalLavaLand: The Groudon bonus stage.
to:
* HollywoodChameleons: Kecleon's bonus stage is based around this, with Kecleon using its camouflage to go invisible right away and the player needing to either track its movements through visual cues in the environment or grab a Devon Scope to make it visible.
* LethalLavaLand: The Groudon bonusstage.stage is a cavern where lava glows through cracks in the ground. Groudon protects itself by causing fountains of lava to spew up around it.
* MagmaMan: Groudon defends itself during its bonus stage by creating pillars of lava that need to be hit repeatedly to shut down. It also spits a lava bomb that traps your ball.
* LethalLavaLand: The Groudon bonus
* MagmaMan: Groudon defends itself during its bonus stage by creating pillars of lava that need to be hit repeatedly to shut down. It also spits a lava bomb that traps your ball.
Changed line(s) 38 (click to see context) from:
* PinballScoring: Actually downplayed compared to the original, as most actions (especially the bonus stages) will actually net you ''fewer'' points.
to:
* PinballScoring: Actually downplayed compared to Subverted. The main tables and most bonus stages score everything in multiples of powers of 10. The exception is Rayquaza's stage which awards you a multiple of 99,999,999 points upon completion, making it the original, as only way to turn those trailing zeros into something else. Also, most actions (especially the bonus stages) will actually net you ''fewer'' points.points than in the previous game.
Changed line(s) 40 (click to see context) from:
* SlippySlideyIceWorld: The Sealeo bonus stage.
to:
* ShockAndAwe: Rayquaza will periodically call down a lightning bolt to trap your ball during its bonus stage. This is telegraphed by it freezing in place, leaving it more vulnerable despite the electricity arcing across its body.
* SlippySlideyIceWorld: The Sealeo bonusstage.stage is a frozen table with slides made of ice. The objective is to launch as many Spheal up them as possible to reach the basketball hoop in the center.
* SlippySlideyIceWorld: The Sealeo bonus
Is there an issue? Send a MessageReason:
The box art uses an ampersand.
Changed line(s) 6,7 (click to see context) from:
It spawned a 2003 sequel on the UsefulNotes/GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
to:
It spawned a 2003 sequel on the UsefulNotes/GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and & Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
Changed line(s) 21 (click to see context) from:
* PinballSpinoff: ''Ruby and Sapphire'' provides the page image.
to:
* PinballSpinoff: ''Ruby and & Sapphire'' provides the page image.
Changed line(s) 27,28 (click to see context) from:
!! Tropes used in ''Pokémon Pinball: Ruby and Sapphire'':
to:
!! Tropes used in ''Pokémon Pinball: Ruby and & Sapphire'':
Is there an issue? Send a MessageReason:
None
Changed line(s) 25,26 (click to see context) from:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]].
to:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]].
ball]]).
Is there an issue? Send a MessageReason:
None
Changed line(s) 25,26 (click to see context) from:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett stage, which instead [[NintendoHard only gives you one ball]].
to:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett stage, Stage, which instead [[NintendoHard only gives you one ball]].
Is there an issue? Send a MessageReason:
None
* NintendoHard: Diglett Stage may have no time limit, but if you lose your ball, you instantly lose the stage.
Changed line(s) 24,25 (click to see context) from:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half.
to:
* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half.
minute-and-a-half (except for Diglett stage, which instead [[NintendoHard only gives you one ball]].
Is there an issue? Send a MessageReason:
None
* DoWellButNotPerfect: The final bonus stage, against Mewtwo, is the most lucrative source of points in the whole game, but beating it cycles you back to the first bonus stage.
Changed line(s) 18,19 (click to see context) from:
* PinballScoring: Scores in the hundreds of millions are common.
* PinballSpinoff
* PinballSpinoff
to:
* PinballScoring: Scores in The Mewtwo stage is worth at least '''1.25 billion''' if you beat it. The score counter goes up to twelve digits, and while it's extremely time-consuming to do so, it is possible to max it out if you're patient enough.
* PinballSpinoff: ''Ruby and Sapphire'' provides thehundreds of millions are common.
* PinballSpinoffpage image.
* PinballSpinoff: ''Ruby and Sapphire'' provides the
* PinballSpinoff
Changed line(s) 27 (click to see context) from:
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's wadding up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.
to:
* AntiFrustrationFeatures: Several compared to the original: you now have 60 seconds to complete a Map Move instead of 30, Catch 'Em mode only requires three bumper hits instead of six before the Pokémon appears on the stage, and you can lose your ball as many times as you like during bonus stages without penalty.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it'swadding waddling up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's
Changed line(s) 34 (click to see context) from:
* PermanentlyMissableContent: The event in which Jirachi appears can only happen once per playthough, so you better not let it escape.
to:
* PermanentlyMissableContent: The event in which Jirachi appears can only happen once per playthough, playthrough, so you better not let it escape.escape.
* PinballScoring: Actually downplayed compared to the original, as most actions (especially the bonus stages) will actually net you ''fewer'' points.
* PinballScoring: Actually downplayed compared to the original, as most actions (especially the bonus stages) will actually net you ''fewer'' points.
Is there an issue? Send a MessageReason:
ymmv per TRS
Deleted line(s) 36 (click to see context) :
* SequelDifficultyDrop: The time limits here are longer than in the original game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 29 (click to see context) from:
* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.]]
to:
* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.catchable if you live in Japan and have an e-Reader card.]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 32 (click to see context) :
* LastLousyPoint: Latias will probably be the last empty spot to fill in your Pokédex.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 25 (click to see context) :
----
Changed line(s) 40 (click to see context) from:
* SpellingBonus: GET and EVO are carried over from the original, but the center saucer is now enabled with H-O-L-E.
to:
* SpellingBonus: GET and EVO are carried over from the original, but the center saucer is now enabled with H-O-L-E.H-O-L-E.
----
----
Is there an issue? Send a MessageReason:
Changed line(s) 12,13 (click to see context) from:
* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change are decidedly more upbeat and hurried.
** [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.
** [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.
to:
* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change are decidedly more upbeat and hurried.
**hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.
**
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,5 (click to see context) from:
''Pokémon Pinball'', released for the UsefulNotes/GameBoyColor in 1999, is a ''{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.
to:
''Pokémon Pinball'', released for the UsefulNotes/GameBoyColor in 1999, is a ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.
Is there an issue? Send a MessageReason:
Minor edit.
Changed line(s) 2,3 (click to see context) from:
[[caption-width-right:350:It's like pinball, BUT WITH POKEMON!]]
to:
[[caption-width-right:350:It's like pinball, BUT WITH POKEMON!]]
POKÉMON!]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 4,7 (click to see context) from:
''Pokémon Pinball'', released for the GameBoyColor in 1999, is a ''{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.
It spawned a 2003 sequel on the GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
It spawned a 2003 sequel on the GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
to:
''Pokémon Pinball'', released for the GameBoyColor UsefulNotes/GameBoyColor in 1999, is a ''{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.
It spawned a 2003 sequel on theGameBoyAdvance, UsefulNotes/GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
It spawned a 2003 sequel on the
Is there an issue? Send a MessageReason:
* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.]]
Deleted line(s) 35,36 (click to see context) :
* LostForever: The event in which Jirachi appears can only happen once per playthough, so you better not let it escape.
* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.]]
* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.]]
Added DiffLines:
* PermanentlyMissableContent: The event in which Jirachi appears can only happen once per playthough, so you better not let it escape.
Is there an issue? Send a MessageReason:
Not really a re-release, is it?
Changed line(s) 6,7 (click to see context) from:
It spawned a 2003 UpdatedRerelease on the GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
to:
It spawned a 2003 UpdatedRerelease sequel on the GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.
Is there an issue? Send a MessageReason:
None
* PokemonSpeak: Pikachu; everything else uses their regular cries.
Changed line(s) 37 (click to see context) from:
* PokemonSpeak: Pikachu and Pichu; everything else uses their regular cries.
to:
* PokemonSpeak: Again, Pikachu and Pichu; (and Pichu); everything else uses their regular cries.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* EarlyBirdCameo: The music that plays on the Blue Field is the same as that of Ecruteak City and Cianwood City in ''[[VideoGame/PokemonGoldAndSilver Gold & Silver]]'', which didn't come out until seven months later.