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* BodyBridge: One of the table elements on the Ruby Field is a loop ramp with a gap in it that the player must nudge a Nuzleaf towards with the ball until it falls over and forms a bridge in order to get the [[ScoreMultiplier Pokéball upgrade]] or OneUp on the other side.

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* BodyBridge: One of the table elements on the Ruby Field is a loop ramp with a gap in it that the player must nudge a Nuzleaf towards with the ball until it falls over and forms a bridge in order to get the [[ScoreMultiplier Pokéball upgrade]] or OneUp [[OneUp extra ball]] on the other side.
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Added DiffLines:

* BodyBridge: One of the table elements on the Ruby Field is a loop ramp with a gap in it that the player must nudge a Nuzleaf towards with the ball until it falls over and forms a bridge in order to get the [[ScoreMultiplier Pokéball upgrade]] or OneUp on the other side.
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* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Move are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.

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* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Move are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} [[Anime/PokemonTheSeries the anime]]'s first Japanese theme.

Added: 134

Changed: 2

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* FlipScreenScrolling: Each table is divided into screens, and the screen briefly flashes white each time the ball moves between them.



* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times[[note]]Which is only possbile due to an overflow error. It's supposed to ''actually'' be impossible.[[/note]]. Luckily, just seeing it adds it to your Pokedex.

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* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times[[note]]Which is only possbile possible due to an overflow error. It's supposed to ''actually'' be impossible.[[/note]]. Luckily, just seeing it adds it to your Pokedex.
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* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.

to:

* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change Move are decidedly more upbeat and hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.



* DoWellButNotPerfect: The final bonus stage, against Mewtwo, is the most lucrative source of points in the whole game, but beating it cycles you back to the first bonus stage.

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* DoWellButNotPerfect: The final bonus stage, against Mewtwo, is the most lucrative source of points in the whole game, but beating it cycles you back to the first bonus stage.stage, so the best way to rack up a high score is to intentionally fail by one or two hits so you can keep replaying it.



* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]]).

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* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change Move has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]]).



* BallBalancingSeal: Sealeo's (a Pokemon based on the earless seal) bonus stage has it bouncing either a Spheal or a Pokeball on its nose and into the baskets in the field to earn points.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's waddling up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.

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* BallBalancingSeal: Sealeo's (a Pokemon based on the earless seal) bonus stage has it bouncing either a Spheal or a Pokeball Poké Ball on its nose and into the baskets in the field to earn points.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's waddling up a slide, it will get bounced by Sealeos Sealeo through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.
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* BallBalancingSeal: Sealeo's (a Pokemon based on the earless seal) bonus stage has it bouncing either a Spheal or a Pokeball on its nose and into the baskets in the field to earn points.
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* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times. Luckily, just seeing it adds it to your Pokedex.

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* MissingSecret: You can't actually catch Mew unless you hit it 256 x 4 (1,024) times.times[[note]]Which is only possbile due to an overflow error. It's supposed to ''actually'' be impossible.[[/note]]. Luckily, just seeing it adds it to your Pokedex.

Added: 141

Removed: 151

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* EverythingsBetterWithSpinning: Spinners appear in both the Red and Blue tables, and getting enough spins charges up Pikachu so he can save your ball.


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* SpectacularSpinning: Spinners appear in both the Red and Blue tables, and getting enough spins charges up Pikachu so he can save your ball.

Added: 980

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* AnIcePerson: Kyogre periodically lets out a shockwave that freezes your ball during its bonus stage. Unlike the counterpart moves from Groudon and Rayquaza, this can't be avoided. Instead, you need to hit Kyogre quickly to prevent it from using it.



* BigBoosHaunt: Dusclops' bonus stage.

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* BigBoosHaunt: Dusclops' bonus stage.stage, which is a graveyard full of Duskull that have to be cleared out before Dusclops will appear.
* BlowYouAway: Rayquaza will periodically fly across the field during its bonus stage, creating a gust of wind that sweeps your ball all the way to one side and generates whirlwinds.



* LethalLavaLand: The Groudon bonus stage.

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* HollywoodChameleons: Kecleon's bonus stage is based around this, with Kecleon using its camouflage to go invisible right away and the player needing to either track its movements through visual cues in the environment or grab a Devon Scope to make it visible.
* LethalLavaLand: The Groudon bonus stage.stage is a cavern where lava glows through cracks in the ground. Groudon protects itself by causing fountains of lava to spew up around it.
* MagmaMan: Groudon defends itself during its bonus stage by creating pillars of lava that need to be hit repeatedly to shut down. It also spits a lava bomb that traps your ball.



* PinballScoring: Actually downplayed compared to the original, as most actions (especially the bonus stages) will actually net you ''fewer'' points.

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* PinballScoring: Actually downplayed compared to Subverted. The main tables and most bonus stages score everything in multiples of powers of 10. The exception is Rayquaza's stage which awards you a multiple of 99,999,999 points upon completion, making it the original, as only way to turn those trailing zeros into something else. Also, most actions (especially the bonus stages) will actually net you ''fewer'' points.points than in the previous game.



* SlippySlideyIceWorld: The Sealeo bonus stage.

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* ShockAndAwe: Rayquaza will periodically call down a lightning bolt to trap your ball during its bonus stage. This is telegraphed by it freezing in place, leaving it more vulnerable despite the electricity arcing across its body.
* SlippySlideyIceWorld: The Sealeo bonus stage.stage is a frozen table with slides made of ice. The objective is to launch as many Spheal up them as possible to reach the basketball hoop in the center.
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The box art uses an ampersand.


It spawned a 2003 sequel on the UsefulNotes/GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.

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It spawned a 2003 sequel on the UsefulNotes/GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and & Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.



* PinballSpinoff: ''Ruby and Sapphire'' provides the page image.

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* PinballSpinoff: ''Ruby and & Sapphire'' provides the page image.



!! Tropes used in ''Pokémon Pinball: Ruby and Sapphire'':

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!! Tropes used in ''Pokémon Pinball: Ruby and & Sapphire'':
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* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]].

to:

* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett Stage, which instead [[NintendoHard only gives you one ball]].
ball]]).
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* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett stage, which instead [[NintendoHard only gives you one ball]].

to:

* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half (except for Diglett stage, Stage, which instead [[NintendoHard only gives you one ball]].

Added: 110

Changed: 82

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* NintendoHard: Diglett Stage may have no time limit, but if you lose your ball, you instantly lose the stage.



* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half.

to:

* TimedMission: Catch 'Em and Evolution modes have two-minute timers, Map Change has 30 seconds, while the bonus modes have either a minute or a minute-and-a-half.
minute-and-a-half (except for Diglett stage, which instead [[NintendoHard only gives you one ball]].

Added: 557

Changed: 720

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* DoWellButNotPerfect: The final bonus stage, against Mewtwo, is the most lucrative source of points in the whole game, but beating it cycles you back to the first bonus stage.



* PinballScoring: Scores in the hundreds of millions are common.
* PinballSpinoff

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* PinballScoring: Scores in The Mewtwo stage is worth at least '''1.25 billion''' if you beat it. The score counter goes up to twelve digits, and while it's extremely time-consuming to do so, it is possible to max it out if you're patient enough.
* PinballSpinoff: ''Ruby and Sapphire'' provides
the hundreds of millions are common.
* PinballSpinoff
page image.



* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's wadding up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.

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* AntiFrustrationFeatures: Several compared to the original: you now have 60 seconds to complete a Map Move instead of 30, Catch 'Em mode only requires three bumper hits instead of six before the Pokémon appears on the stage, and you can lose your ball as many times as you like during bonus stages without penalty.
* BeTheBall: In the Sealeo bonus stage, if you hit a Spheal while it's wadding waddling up a slide, it will get bounced by Sealeos through a basketball hoop. Also, a commercial actually showed Treecko being launched into a pinball machine.



* PermanentlyMissableContent: The event in which Jirachi appears can only happen once per playthough, so you better not let it escape.

to:

* PermanentlyMissableContent: The event in which Jirachi appears can only happen once per playthough, playthrough, so you better not let it escape.escape.
* PinballScoring: Actually downplayed compared to the original, as most actions (especially the bonus stages) will actually net you ''fewer'' points.
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ymmv per TRS


* SequelDifficultyDrop: The time limits here are longer than in the original game.
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* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.]]

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* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.catchable if you live in Japan and have an e-Reader card.]]
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* LastLousyPoint: Latias will probably be the last empty spot to fill in your Pokédex.

Added: 4

Removed: 4

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----



* SpellingBonus: GET and EVO are carried over from the original, but the center saucer is now enabled with H-O-L-E.

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* SpellingBonus: GET and EVO are carried over from the original, but the center saucer is now enabled with H-O-L-E.H-O-L-E.
----

Changed: 164

Removed: 166



* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change are decidedly more upbeat and hurried.
** [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.

to:

* BattleThemeMusic: The music for Catch 'Em mode, Evolution mode, and Map Change are decidedly more upbeat and hurried.
**
hurried. [[https://www.youtube.com/watch?v=TLQ3zdd47CE One of them]] is an 8-bit remix of ''Mezase Pokémon Master'', [[Anime/{{Pokemon}} the anime]]'s first Japanese theme.
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''Pokémon Pinball'', released for the UsefulNotes/GameBoyColor in 1999, is a ''{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.

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''Pokémon Pinball'', released for the UsefulNotes/GameBoyColor in 1999, is a ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.
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Minor edit.


[[caption-width-right:350:It's like pinball, BUT WITH POKEMON!]]

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[[caption-width-right:350:It's like pinball, BUT WITH POKEMON!]]
POKÉMON!]]
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''Pokémon Pinball'', released for the GameBoyColor in 1999, is a ''{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.

It spawned a 2003 sequel on the GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.

to:

''Pokémon Pinball'', released for the GameBoyColor UsefulNotes/GameBoyColor in 1999, is a ''{{Pokemon}}'' PinballSpinoff. Players play on either a Red or Blue-themed table (modeled after ''VideoGame/PokemonRedAndBlue'') to earn points and [[GottaCatchEmAll catch Pokémon]]. Every time a new species is caught through Catch 'em All mode, or evolved in Evolution mode, it is added to the in-game Pokédex. Players can go to different regions to find different Pokémon to catch, upgrade the pokéball for higher scores, and play various {{Mini Game}}s.

It spawned a 2003 sequel on the GameBoyAdvance, UsefulNotes/GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.

Added: 267

Removed: 252

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* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.]]



* LostForever: The event in which Jirachi appears can only happen once per playthough, so you better not let it escape.
* TheCameo: A few mons from the first two generations appear in the Ruby table. [[spoiler:Though extremely rare, they're catchable.]]


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* PermanentlyMissableContent: The event in which Jirachi appears can only happen once per playthough, so you better not let it escape.
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Not really a re-release, is it?


It spawned a 2003 UpdatedRerelease on the GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.

to:

It spawned a 2003 UpdatedRerelease sequel on the GameBoyAdvance, ''Pokémon Pinball: [[VideoGame/PokemonRubyAndSapphire Ruby and Sapphire]]''. Although the game was fundamentally the same, the sequel changed the table layouts, added more Pokémon to the Pokédex, featured the ability to hatch eggs and capture the newborn Pokémon, and offered a shop where you could buy additional game-enhancing abilities.

Added: 66

Changed: 9

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* PokemonSpeak: Pikachu; everything else uses their regular cries.



* PokemonSpeak: Pikachu and Pichu; everything else uses their regular cries.

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* PokemonSpeak: Again, Pikachu and Pichu; (and Pichu); everything else uses their regular cries.
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Added DiffLines:

* EarlyBirdCameo: The music that plays on the Blue Field is the same as that of Ecruteak City and Cianwood City in ''[[VideoGame/PokemonGoldAndSilver Gold & Silver]]'', which didn't come out until seven months later.

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