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Video Game / Mystic Towers

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Mystic Towers is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software internationally.

The game stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters.

Mystic Towers is a sequel to Baron Baldric: A Grave Overture, a platform game in which Baron Baldric battled his evil sorceror ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.


This game contains examples of:

  • Airborne Mooks: Each tower has one of these(with the exception of the Tor Karad towers). There's a flying fungus named Fungafly and a so-called Bagfly, jellyfish-like Stinger, Snapdragons and Verdragons, etc.
  • Artificial Brilliance: The monsters are smart enough to run away when they're hurt, or when you have the Invulnerability powerup active.
  • Blackout Basement: Some rooms are very dark and require you to activate light switches or cast the Reveal spell in order to illuminate them.
  • Block Puzzle: Baldric will often need to stack various boxes to reach high-up boxes, either to get bonus gold, or to find keys to other rooms. Things like statues can also be pushed across the floor to find items hidden underneath them.
  • Creepy Child: The Rosie monster, which looks like a young girl, but has completely dissonant audio and will fling fireballs at you from the distance.
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  • Critical Existence Failure: Played with. Like most game protagonists, The Baron's spells are equally good at 100% HP and 8% HP. However, he does get hungry and thirsty over time, although if those bars fill up the adverse consequences are represented as wizard consistently losing health, with no reductions in speed or concentrations one would expect to accompany this.
  • Cut-and-Paste Environments:
    • Subverted. On one hand, the rooms all have rather different layouts with various environmental details (one tower even has rooms with nude paintings on walls!) However, each of the twelve towers you traverse has the same general layout: they have five floors with nine rooms on each, adding up to 45 rooms per tower and 540 rooms for entire game.
    • You also have to visit each tower twice: first time as a relatively easy apprentice version and second as the much harder Wizard version. Differences include tougher enemies, complete lack of maps, etc.
  • Dem Bones: The Skelefly monster, which is a one-legged skeleton that bounces around. There's also high-level Firebones skeleton, which shoots fireballs out of its eye sockets.
  • Denial of Diagonal Attack: The wizard is only capable of shooting in the cardinal directions and a lot of the gameplay is spent on lining up with the enemies in one of the four directions to fire a shot.
  • Do Not Run with a Gun: Your wizard cannot move and cast spells at the same time.
  • Durable Deathtrap: Averted, as all traps have been laid down recently. Thus, time didn't get to them yet, much to the chagrin of our hero.
  • Every 10,000 Points: Getting 10,000 points from collected treasure will give Baldric an extra life if he has less than 9.
  • Fire, Ice, Lightning: Three of Baldric's five attacks are Ice, Fireball, and Lightning.
  • Friendly Fireproof: Averted with the Fireball and Bomb Traps, as these will damage monsters and can be a good way to take them out. The Pain and Poison Traps only work on Baldric however. Thankfully, they're also marked with a skull and a small green dot, respectively (as well as a skull rune carved into a wall for poison traps), whereas Fireball and Bomb Traps cannot be detected without reveal spell.
  • Glowing Eyes of Doom: The Eggnog monster, which has two glowing spots in its shell as its eyes.
  • The Goomba: Scarabite monsters in the Rimm tower are ludicrously weak compared to everything else. They can be easily killed by simply jumping on them.
  • Hollywood Acid: The Sulphur attack spell available to Baldric work like this. Notably, it is the only attack spell without its enemy equivalent.
  • Interchangeable Antimatter Keys: Played straight here, and they're a prominent gameplay element, as nearly every room requires keys to unlock its door first. Often, they are not even on the same floor, requiring lots of back-and-forth traversing around the place. Finally, the tower door locks behind you and you need large red key to leave.
  • Interface Screw: Drinking wine will make Baldric drunk, causing him to hiccup and spin around for a short while.
  • Invisibility Cloak: One of the power-ups you find turns the Baron invisible.
  • Kleptomaniac Hero: Baron will take his time to search for any hidden gold and treasure in the towers.
  • Mook Maker: Each tower has a Monster Generator, and you must blow it up with a bomb before you can get rid of all the monsters.
  • Mooks but No Bosses: Unless you count the monster generators (which cannot even fight back) as bosses.
  • Nigh-Invulnerability: One of the power-ups grants this to Baldric. Notably, the monsters will actually stop attacking him while it's active.
  • Nintendo Hard: You will not have an easy time beating this game.
  • Our Dragons Are Different: The Snapdragon creature. It flies and has considerable health, but cannot breathe fire.
  • Our Monsters Are Weird: A lot of the creatures that inhabit the towers are very strange looking.
  • Palette Swap: The game technically has 30 enemies, but most of these are tougher, repainted versions of either the basic enemy, the flying one or the fireball casters.
  • Permanently Missable Content:
    • You cannot come back to the cleansed towers, so take your time searching for those coins!
    • The spell vending machines have a chance of breaking after being used, preventing you from buying any more spells.
  • Playing with Fire: The fireball spell. The majority of ranged enemies will also specialise in fire. Finally, there's a Hothead enemy that attacks Baron in melee with a tongue of flame.
  • Poison Mushroom: There are literal poison mushrooms that will instantly kill Baldric if he eats them (unless he's poisoned, in which case they remove poisoning.) A milder example are bottles containing wine and slime-infested wells: the first causes a temporary Interface Screw while the Baron is drunk, the second will inflict him with poison.
  • Ranged Emergency Weapon: The Ice spell has infinite castings, but is very, very weak.
  • Regenerating Health: Baron's health slowly regenerates over time for as long as he is not poisoned or his food and water bars haven't run out.
  • Retcon: In the original Baron Baldric, Baron Lazarus was killed by a mob after he kidnapped a milkmaid named Rosie, though she died with him and they both became ghosts. In Mystic Towers, however, it is stated that Lazarus was killed by a type of creature called a Rosie, which happens to look like a cute teenage girl, but is actually a deadly monster.
  • Save-Game Limits: A mild example. While you can save at any time, reloading will cause a monster to be immediately spawned from the Monster Generator, provided it is still intact and there are less than 15 monsters present in the tower.
  • Shock and Awe: The lightning spell, which is the rarest and most powerful ranged spell in the game. The Writwraith enemy that uses it can kill you in as little as two hits.
  • Squishy Wizard: Baldric. He does technically have nine lives, but it only takes a few hits for one to run out.
  • Teleporters and Transporters: There are teleporter pads, which would send you towards the floor marked on them when the Teleporter spell is cast on them. Given that these spells are limited, you'll have to think hard about whether it's worth doing that yet.
  • Turns Red:
    • The Azurblast monster will attack in melee at first and only begin to use fireballs once you damage it enough.
    • Most enemies will also become faster after they lose most of their health.
    • Meta-power greatly boosts the power of Baron Baldric's currently equipped spell, allowing him to use weaker spells to defeat stronger enemies, or blow them away using the more powerful spells.
  • Universal Poison: The Venom Cloud spell will work on every enemy in the game. Similarly, the poisons from all enemies (as well as the slime Baldric can accidentally ingest) will all turn him green and cause him to lose health.
  • Unwinnable by Mistake: Wolf's Claw tower has only 14 enemies. However, the Monster Generator can sometimes make a 15th, which will not appear in any room, leaving you unable to get the Tower Key. You can prevent this simply by killing at least one monster before the 15th spawns.
  • Video Game Flight: Baron has the levitation spell, and it can be cast many times to make him float higher and higher. This is required to complete some of the Wizard towers.
  • Video-Game Lives: The Baron has nine lives, which offsets his fragility to some extent. Lives can be replenished by accumulating points.
  • Violation of Common Sense:
    • Poison Mushrooms will instantly kill Baron at most times. If he's poisoned, however, they will cure him of poison instead.
    • Drink slime once, you get poisoned; drink it while poisoned, it removes the poison.


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