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''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Creator/ApogeeSoftware internationally.

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''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Creator/ApogeeSoftware [[Creator/ThreeDRealms Apogee Software]] internationally.
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* QuadDamage: The "Meta Power" item increases your weapon spell power for a short time.
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* UnwinnableByDesign: Some of the wizard towers can become unwinnable if you waste too many Levitation or Teleport spells.

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* DenialOfDiagonalAttack: The wizard is only capable of shooting in the cardinal directions and a lot of the gameplay is spent on lining up with the enemies in one of the four directions to fire a shot.

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* DenialOfDiagonalAttack: The wizard is only capable of shooting in the cardinal directions and a lot of the gameplay is spent on lining up with the enemies in one of the four directions to fire a shot. Luckily, your enemies cannot attack diagonally either.



* NintendoHard: You will not have an easy time beating this game.

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* NintendoHard: You will not have an easy time beating this game. Your character is frail and also needs food and water to survive, while the monsters are tough and hit very hard (as do the numerous traps you can blunder into). In addition, figuring out the way to beat the wizard towers often isn't easy.



* PunnyName: Rosie Chiques is a pun on "rosy cheeks".



* RetCon: In the original ''Baron Baldric'', Baron Lazarus was killed by a mob after he kidnapped a milkmaid named Rosie, though she died with him and they both became ghosts. In ''Mystic Towers'', however, it is stated that Lazarus was killed by a type of creature called a Rosie, which happens to look like a cute teenage girl, but is actually a deadly monster.

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* RetCon: In the original ''Baron Baldric'', Baron Lazarus was killed by a mob after he kidnapped a milkmaid named Rosie, though she who died with him and they both became ghosts. In ''Mystic Towers'', however, it is stated that Lazarus was killed by a type of creature called a Rosie, which happens to look like a cute teenage teenaged girl, but is actually a deadly monster.



* UnintentionallyUnwinnable: Wolf's Claw tower has only 14 enemies. However, the Monster Generator can sometimes make a 15th, which will not appear in any room, leaving you unable to get the Tower Key. You can prevent this simply by killing at least one monster before the 15th spawns.

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* UnintentionallyUnwinnable: Unlike all the other towers, Wolf's Claw tower has only 14 enemies. enemies instead of 15. However, the Monster Generator can still sometimes make a 15th, 15th monster, which will not appear in any room, leaving you unable to stuck as you cannot get the Tower Key. You Key until you kill all the monsters. The bug can prevent this be avoided simply by killing at least one monster before the 15th spawns.
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* HealingFactor: The Baron will slowly regain health, so long as he isn't poisoned, starving, etc. Unfortunately, because he [[WizardNeedsFoodBadly has to keep eating]], the player can't fully take advantage of this.
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* AggressivePlayIncentive: The good Baron has food and water bars, which steadily drop over time, and if they should run out, his health will quickly plummet. Water is available in unlimited quantities if you can find a fountain, but food is more limited, and the closest thing to a renewable source of it is... the monsters that you're there to eradicate. Better get hunting! Exploring the tower helps, too, since you can find quite a bit of InexplicablyPreservedDungeonMeat lying around, but of course that means facing wandering monsters, automated shooting galleries, invisibly poisoned floor tiles, and falling bomb traps. On the bright side, as long as he has sufficient food and water, the Baron has a HealingFactor.

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Expand examples


* AirborneMooks: Each tower has one of these(with the exception of the Tor Karad towers). There's a flying fungus named Fungafly and a so-called Bagfly, jellyfish-like Stinger, Snapdragons and Verdragons, etc.

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* AirborneMooks: Each tower has one of these(with these (with the exception of the Tor Karad towers).towers, which have lots). There's a flying fungus named Fungafly and a so-called Bagfly, jellyfish-like Stinger, Snapdragons and Verdragons, etc. Unlike ground-bound monsters, the Baron can't escape them by jumping up onto boxes.



* DemBones: The Skelefly monster, which is a one-legged skeleton that bounces around. There's also high-level Firebones skeleton, which shoots fireballs out of its eye sockets.

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* DemBones: The Skelefly monster, which is a one-legged skeleton that bounces around. There's also the high-level Firebones skeleton, which shoots fireballs out of its eye sockets.



* DurableDeathtrap: Averted, as all traps have been laid down recently. Thus, time didn't get to them yet, much to the chagrin of our hero.

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* DurableDeathtrap: Averted, Justified, as all traps have been laid down recently. Thus, time didn't get to them yet, much to the chagrin of our hero.



* FriendlyFireproof: Averted with the Fireball and Bomb Traps, as these will damage monsters and can be a good way to take them out. The Pain and Poison Traps only work on Baldric however. Thankfully, they're also marked with a skull and a small green dot, respectively (as well as a skull rune carved into a wall for poison traps), whereas Fireball and Bomb Traps cannot be detected without reveal spell.

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* FriendlyFireproof: Averted with the Fireball and Bomb Traps, as these will damage monsters and can be a good way to take them out. The Pain and Poison Traps only work on Baldric Baldric, however. Thankfully, they're also marked with a skull and a small green dot, respectively (as well as a skull rune carved into a wall for poison traps), whereas Fireball and Bomb Traps cannot be detected without reveal a Reveal spell.



* HollywoodAcid: The Sulphur attack spell available to Baldric work like this. Notably, it is the only attack spell without its enemy equivalent.

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* HollywoodAcid: The Sulphur attack spell available to Baldric work works like this. Notably, it is the only attack spell without its enemy equivalent.



* InvisibilityCloak: One of the power-ups you find turns the Baron (temporarily) invisible.

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* InvisibilityCloak: One of the power-ups you find turns the Baron (temporarily) invisible. He can still get hurt if he walks into a monster, but they won't chase him.



* PoisonMushroom: There are literal poison mushrooms that will instantly kill Baldric if he eats them (unless he's poisoned, in which case they remove poisoning.) A milder example are bottles containing wine and slime-infested wells: the first causes a temporary InterfaceScrew while the Baron is drunk, the second will inflict him with poison.

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* PoisonMushroom: PoisonMushroom:
**
There are literal poison mushrooms that will instantly kill Baldric if he eats them (unless he's poisoned, in which case they [[MagicAntidote remove poisoning.) poisoning]]).
**
A milder example are bottles containing wine and slime-infested wells: the first causes a temporary InterfaceScrew while the Baron is drunk, the second will inflict him with poison.



* SaveGameLimits: A mild example. While you can save at any time, reloading will cause a monster to be immediately spawned from the Monster Generator, provided it is still intact and there are less than 15 monsters present in the tower.

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* SaveGameLimits: A mild example. While you can save at any time, reloading will cause a monster to be immediately spawned from the Monster Generator, provided it the generator is still intact and there are less than 15 monsters present in the tower.



** Meta-power greatly boosts the power of Baron Baldric's currently equipped spell, allowing him to use weaker spells to defeat stronger enemies, or blow them away using the more powerful spells.

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** Meta-power greatly boosts the power of Baron Baldric's currently equipped spell, allowing him to use weaker spells to defeat stronger enemies, or blow them away quickly using the more powerful spells.
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--> The home of Rosie Chiques! Don't be fooled by her angelic appearance. Your ancestor Lazarus made that mistake!

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Expand examples and drop a trope that contains factual errors; keys in this game are not single-use


* InterchangeableAntimatterKeys: Played straight here, and they're a prominent gameplay element, as nearly every room requires keys to unlock its door first. Often, they are not even on the same floor, requiring lots of back-and-forth traversing around the place. Finally, the tower door locks behind you and you need large red key to leave.



* InvisibilityCloak: One of the power-ups you find turns the Baron invisible.
* KleptomaniacHero: Baron will take his time to search for any hidden gold and treasure in the towers.

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* InvisibilityCloak: One of the power-ups you find turns the Baron (temporarily) invisible.
* KleptomaniacHero: The Baron will can take his time to search for any hidden gold and treasure in the towers.towers, and you get ranked at the end of the tower on how many of the treasures you found.

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Improve trope selection; Range Emergency Weapon is specifically for switching from melee to ranged


* EmergencyWeapon: The Ice spell is very weak, not really useful in any serious combat situation (although it has a niche usage if you manage to trap a monster in a confined space). However, it has unlimited uses, so if you run out of every other spell, you're never entirely unarmed.



* RangedEmergencyWeapon: The Ice spell has infinite castings, but is very, very weak.
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Merged per TRS


* UnintentionallyUnwinnable: Wolf's Claw tower has only 14 enemies. However, the Monster Generator can sometimes make a 15th, which will not appear in any room, leaving you unable to get the Tower Key. You can prevent this simply by killing at least one monster before the 15th spawns.



* UnwinnableByMistake: Wolf's Claw tower has only 14 enemies. However, the Monster Generator can sometimes make a 15th, which will not appear in any room, leaving you unable to get the Tower Key. You can prevent this simply by killing at least one monster before the 15th spawns.

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* SaveGameLimits: A mild example. While you can save at any time, reloading will cause a monster to be immediately spawned from the Monster Generator, provided it is still intact and there are less than 15 monsters present in the tower.



* UnwinnableByMistake: Wolf's Claw tower has only 14 enemies. However, the Monster Generator can sometimes make a 15th, which will not appear in any room, leaving you unable to get the Tower Key.

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* UnwinnableByMistake: Wolf's Claw tower has only 14 enemies. However, the Monster Generator can sometimes make a 15th, which will not appear in any room, leaving you unable to get the Tower Key. You can prevent this simply by killing at least one monster before the 15th spawns.

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* FireIceLightning: Three of Baldric's five attacks are Ice, Fireball, and Lightning.



** Monster named Azurblast will attack in melee at first and only begin to use fireballs once you damage him enough.

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** Monster named The Azurblast monster will attack in melee at first and only begin to use fireballs once you damage him it enough.



** Drink slime once, you get poisoned; drink it twice, it removes the poison.

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** Drink slime once, you get poisoned; drink it twice, while poisoned, it removes the poison.

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* ArtificialBrilliance: The monsters are smart enough to run away when they're hurt, or when you have the Invulnerability powerup active.



* CutAndPasteEnvironments: Subverted. On one hand, the rooms all have rather different layouts with various environmental details (one tower even has rooms with nude paintings on walls!) However, each of the twelve towers you traverse has the same general layout: they have five floors with nine rooms on each, adding up to 45 rooms per tower and 540 rooms for entire game.

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* CutAndPasteEnvironments: CutAndPasteEnvironments:
**
Subverted. On one hand, the rooms all have rather different layouts with various environmental details (one tower even has rooms with nude paintings on walls!) However, each of the twelve towers you traverse has the same general layout: they have five floors with nine rooms on each, adding up to 45 rooms per tower and 540 rooms for entire game.



* GlowingEyesOfDoom: Eggnog monster, which has two glowing spots in its shell as its eyes.
* TheGoomba: Scarabite monsters in the Rimm tower are ludicrously weak compared to everything else.

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* GlowingEyesOfDoom: The Eggnog monster, which has two glowing spots in its shell as its eyes.
* TheGoomba: Scarabite monsters in the Rimm tower are ludicrously weak compared to everything else. They can be easily killed by simply jumping on them.



* RangedEmergencyWeapon: The Ice spell has infinite castings, but is very, very weak.



* ShockAndAwe: The lightning spell, which is the rarest and most powerful ranged spell in the game. The Writwraith enemy that uses it will kill you in two hits.

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* ShockAndAwe: The lightning spell, which is the rarest and most powerful ranged spell in the game. The Writwraith enemy that uses it will can kill you in as little as two hits.



* TurnsRed: Monster named Azurblast will attack in melee at first and only begin to use fireballs once you damage him enough.

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* TurnsRed: TurnsRed:
**
Monster named Azurblast will attack in melee at first and only begin to use fireballs once you damage him enough.



* VideoGameFlight: Baron has the levitation spell, and it can be cast many times to make him float higher and higher.

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* VideoGameFlight: Baron has the levitation spell, and it can be cast many times to make him float higher and higher. This is required to complete some of the Wizard towers.
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* VideoGameLives: The Baron has nine lives, which offsets his fragility to some extent.

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* VideoGameLives: The Baron has nine lives, which offsets his fragility to some extent. Lives can be replenished by accumulating points.
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Lazarus is described as having died many years before the game takes place, and there is no buildup suggesting he'll return, so it doesn't fit this trope


* TheUnfought: Baron Lazarus, who is meant to be responsible for all the monster generators, ends up killed by the Rosie monster in one of the final towers.
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almost entirely sure this trope is about guns


* BottomlessMagazines: Played straight with the weaker Ice spell. Averted with all other attack spells.
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* AirborneMooks: Each tower has one of these. There's a flying fungus named Fungafly and a so-called Bagfly, bird called Monobeak, jellyfish-like Stinger, Snapdragons and Verdragons, etc.

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* AirborneMooks: Each tower has one of these. these(with the exception of the Tor Karad towers). There's a flying fungus named Fungafly and a so-called Bagfly, bird called Monobeak, jellyfish-like Stinger, Snapdragons and Verdragons, etc.
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* BadassGrandpa: Baron Baldric is a weird old wizard no younger than 70. Yet, he clears room after room of respawning monsters in each tower, even while having to contend with hunger and thirst, and many traps on the floor.

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''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Creator/ApogeeSoftware internationally. It stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. ''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled his evil sorceror ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.

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''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Creator/ApogeeSoftware internationally. It internationally.

The game
stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. monsters.

''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled his evil sorceror ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.



* AirborneMooks: Each tower has one of these. There’s a flying fungus named Fungafly and a so-called Bagfly, bird called Monobeak, jellyfish-like Stinger, Snapdragons and Verdragons, etc.

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* AirborneMooks: Each tower has one of these. There’s There's a flying fungus named Fungafly and a so-called Bagfly, bird called Monobeak, jellyfish-like Stinger, Snapdragons and Verdragons, etc.



* CriticalExistenceFailure: Played with. Like most game protagonists, The Baron’s spells are equally good at 100% [[HitPoints HP]] and 8% [=HP=]. However, he does get hungry and thirsty over time, although if those bars fill up the adverse consequences are represented as wizard consistently losing health, with no reductions in speed or concentrations one would expect to accompany this.

to:

* CriticalExistenceFailure: Played with. Like most game protagonists, The Baron’s Baron's spells are equally good at 100% [[HitPoints HP]] and 8% [=HP=]. However, he does get hungry and thirsty over time, although if those bars fill up the adverse consequences are represented as wizard consistently losing health, with no reductions in speed or concentrations one would expect to accompany this.



* DemBones: The Skelefly monster, which is a one-legged skeleton that bounces around. There’s also high-level Firebones skeleton, which shoots fireballs out of its eye sockets.

to:

* DemBones: The Skelefly monster, which is a one-legged skeleton that bounces around. There’s There's also high-level Firebones skeleton, which shoots fireballs out of its eye sockets.



* FriendlyFireproof: Averted with the Fireball and Bomb Traps, as these will damage monsters and can be a good way to take them out. The Pain and Poison Traps only work on Baldric however. Thankfully, they’re also marked with a skull and a small green dot, respectively (as well as a skull rune carved into a wall for poison traps), whereas Fireball and Bomb Traps cannot be detected without reveal spell.

to:

* FriendlyFireproof: Averted with the Fireball and Bomb Traps, as these will damage monsters and can be a good way to take them out. The Pain and Poison Traps only work on Baldric however. Thankfully, they’re they're also marked with a skull and a small green dot, respectively (as well as a skull rune carved into a wall for poison traps), whereas Fireball and Bomb Traps cannot be detected without reveal spell.



* InterchangeableAntimatterKeys: Played straight here, and they’re a prominent gameplay element, as nearly every room requires keys to unlock its door first. Often, they are not even on the same floor, requiring lots of back-and-forth traversing around the place. Finally, the tower door locks behind you and you need large red key to leave.

to:

* InterchangeableAntimatterKeys: Played straight here, and they’re they're a prominent gameplay element, as nearly every room requires keys to unlock its door first. Often, they are not even on the same floor, requiring lots of back-and-forth traversing around the place. Finally, the tower door locks behind you and you need large red key to leave.



* NighInvulnerability: One of the power-ups grants this to Baldric. Notably, the monsters will actually stop attacking him while it’s active.

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* NighInvulnerability: One of the power-ups grants this to Baldric. Notably, the monsters will actually stop attacking him while it’s it's active.



* PlayingWithFire: The fireball spell. The majority of ranged enemies will also specialise in fire. Finally, there’s a Hothead enemy that attacks Baron in melee with a tongue of flame.
* PoisonMushroom: There are literal poison mushrooms that will instantly kill Baldric if he eats them (unless he’s poisoned, in which case they remove poisoning.) A milder example are bottles containing wine and slime-infested wells: the first causes a temporary InterfaceScrew while the Baron is drunk, the second will inflict him with poison.
* RegeneratingHealth: Baron’s health slowly regenerates over time for as long as he is not poisoned or his food and water bars haven’t run out.

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* PlayingWithFire: The fireball spell. The majority of ranged enemies will also specialise in fire. Finally, there’s there's a Hothead enemy that attacks Baron in melee with a tongue of flame.
* PoisonMushroom: There are literal poison mushrooms that will instantly kill Baldric if he eats them (unless he’s he's poisoned, in which case they remove poisoning.) A milder example are bottles containing wine and slime-infested wells: the first causes a temporary InterfaceScrew while the Baron is drunk, the second will inflict him with poison.
* RegeneratingHealth: Baron’s Baron's health slowly regenerates over time for as long as he is not poisoned or his food and water bars haven’t haven't run out.

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* BlackoutBasement: Some rooms are very dark and require you to activate light switches in order to illuminate them.

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* BlackoutBasement: Some rooms are very dark and require you to activate light switches or cast the Reveal spell in order to illuminate them.



* RetCon: In the original ''Baron Baldric'', Baron Lazarus was killed by a mob after he kidnapped a milkmaid named Rosie, though she died with him and they both became ghosts. In ''Mystic Towers'', however, it is stated that Lazarus was killed by a type of creature called a Rosie, which happens to look like a cute teenage girl, but is actually a deadly monster.



** Some enemies will also become faster after they lose most of their health.

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** Some Most enemies will also become faster after they lose most of their health.


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* UnwinnableByMistake: Wolf's Claw tower has only 14 enemies. However, the Monster Generator can sometimes make a 15th, which will not appear in any room, leaving you unable to get the Tower Key.

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* LetsPlay: [=SmashTom=] has set of clips of this game on YouTube.
* LostForever: You cannot come back to the cleansed towers, so take your time searching for those coins!
** Also, the spell vending machines have a chance of breaking after being used, preventing you from buying any more spells.



* PermanentlyMissableContent:
** You cannot come back to the cleansed towers, so take your time searching for those coins!
** The spell vending machines have a chance of breaking after being used, preventing you from buying any more spells.



* ViolationOfCommonSense: Poison Mushrooms will instantly kill Baron at most times. If he’s poisoned, however, they will cure him of poison instead.
** Same with slime. Drink it once, you get poisoned. Drink it twice, it removes the poison.

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* ViolationOfCommonSense: ViolationOfCommonSense:
**
Poison Mushrooms will instantly kill Baron at most times. If he’s he's poisoned, however, they will cure him of poison instead.
instead.
** Same with slime. Drink it slime once, you get poisoned. Drink poisoned; drink it twice, it removes the poison.
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Work titles should be italicized, but not boldfaced


'''Mystic Towers''' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software internationally. It stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. ''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled his evil sorceror ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.

to:

'''Mystic Towers''' ''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software Creator/ApogeeSoftware internationally. It stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. ''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled his evil sorceror ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.
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* OurMonstersAreWeird: A lot of the creatures that inhabit the towers are very strange looking.

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Removing false information


* ForceField: The monster generators are typically protected by ones and cannot be damaged until you shut off the device generating them. Said device is usually located on an altogether different floor, and often in a locked room with the key placed somewhere else.



* KleptomaniacHero: Baron will take his time to search for any hidden gold in the towers to buy more advanced staffs and spells in between the towers.

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* KleptomaniacHero: Baron will take his time to search for any hidden gold in the towers to buy more advanced staffs and spells treasure in between the towers.

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None


''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software internationally. It stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. ''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled an evil sorcerous ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.

NeedsWikiMagicLove.

to:

''Mystic Towers'' '''Mystic Towers''' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software internationally. It stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. ''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled an his evil sorcerous sorceror ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.

NeedsWikiMagicLove.
Australia.



!!This VideoGame contains examples of:

to:

!!This VideoGame !! This game contains examples of:of:

* AirborneMooks: Each tower has one of these. There’s a flying fungus named Fungafly and a so-called Bagfly, bird called Monobeak, jellyfish-like Stinger, Snapdragons and Verdragons, etc.
* BadassGrandpa: Baron Baldric is a weird old wizard no younger than 70. Yet, he clears room after room of respawning monsters in each tower, even while having to contend with hunger and thirst, and many traps on the floor.
* BlackoutBasement: Some rooms are very dark and require you to activate light switches in order to illuminate them.
* BlockPuzzle: Baldric will often need to stack various boxes to reach high-up boxes, either to get bonus gold, or to find keys to other rooms. Things like statues can also be pushed across the floor to find items hidden underneath them.
* BottomlessMagazines: Played straight with the weaker Ice spell. Averted with all other attack spells.
* CreepyChild: The Rosie monster, which looks like a young girl, but has completely dissonant audio and will fling fireballs at you from the distance.
* CriticalExistenceFailure: Played with. Like most game protagonists, The Baron’s spells are equally good at 100% [[HitPoints HP]] and 8% [=HP=]. However, he does get hungry and thirsty over time, although if those bars fill up the adverse consequences are represented as wizard consistently losing health, with no reductions in speed or concentrations one would expect to accompany this.
* CutAndPasteEnvironments: Subverted. On one hand, the rooms all have rather different layouts with various environmental details (one tower even has rooms with nude paintings on walls!) However, each of the twelve towers you traverse has the same general layout: they have five floors with nine rooms on each, adding up to 45 rooms per tower and 540 rooms for entire game.
** You also have to visit each tower twice: first time as a relatively easy apprentice version and second as the much harder Wizard version. Differences include tougher enemies, complete lack of maps, etc.
* DemBones: The Skelefly monster, which is a one-legged skeleton that bounces around. There’s also high-level Firebones skeleton, which shoots fireballs out of its eye sockets.
* DenialOfDiagonalAttack: The wizard is only capable of shooting in the cardinal directions and a lot of the gameplay is spent on lining up with the enemies in one of the four directions to fire a shot.
* DoNotRunWithAGun: Your wizard cannot move and cast spells at the same time.
* DurableDeathtrap: Averted, as all traps have been laid down recently. Thus, time didn't get to them yet, much to the chagrin of our hero.
* EveryTenThousandPoints: Getting 10,000 points from collected treasure will give Baldric an extra life if he has less than 9.
* ForceField: The monster generators are typically protected by ones and cannot be damaged until you shut off the device generating them. Said device is usually located on an altogether different floor, and often in a locked room with the key placed somewhere else.
* FriendlyFireproof: Averted with the Fireball and Bomb Traps, as these will damage monsters and can be a good way to take them out. The Pain and Poison Traps only work on Baldric however. Thankfully, they’re also marked with a skull and a small green dot, respectively (as well as a skull rune carved into a wall for poison traps), whereas Fireball and Bomb Traps cannot be detected without reveal spell.
* GlowingEyesOfDoom: Eggnog monster, which has two glowing spots in its shell as its eyes.
* TheGoomba: Scarabite monsters in the Rimm tower are ludicrously weak compared to everything else.
* HollywoodAcid: The Sulphur attack spell available to Baldric work like this. Notably, it is the only attack spell without its enemy equivalent.
* InterchangeableAntimatterKeys: Played straight here, and they’re a prominent gameplay element, as nearly every room requires keys to unlock its door first. Often, they are not even on the same floor, requiring lots of back-and-forth traversing around the place. Finally, the tower door locks behind you and you need large red key to leave.
* InterfaceScrew: Drinking wine will make Baldric drunk, causing him to hiccup and spin around for a short while.
* InvisibilityCloak: One of the power-ups you find turns the Baron invisible.
* KleptomaniacHero: Baron will take his time to search for any hidden gold in the towers to buy more advanced staffs and spells in between the towers.


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* LostForever: You cannot come back to the cleansed towers, so take your time searching for those coins!
** Also, the spell vending machines have a chance of breaking after being used, preventing you from buying any more spells.


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* MooksButNoBosses: Unless you count the monster generators (which cannot even fight back) as bosses.
* NighInvulnerability: One of the power-ups grants this to Baldric. Notably, the monsters will actually stop attacking him while it’s active.


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* OurDragonsAreDifferent: The Snapdragon creature. It flies and has considerable health, but cannot breathe fire.
* PaletteSwap: The game technically has 30 enemies, but most of these are tougher, repainted versions of either the basic enemy, the flying one or the fireball casters.
* PlayingWithFire: The fireball spell. The majority of ranged enemies will also specialise in fire. Finally, there’s a Hothead enemy that attacks Baron in melee with a tongue of flame.
* PoisonMushroom: There are literal poison mushrooms that will instantly kill Baldric if he eats them (unless he’s poisoned, in which case they remove poisoning.) A milder example are bottles containing wine and slime-infested wells: the first causes a temporary InterfaceScrew while the Baron is drunk, the second will inflict him with poison.
* RegeneratingHealth: Baron’s health slowly regenerates over time for as long as he is not poisoned or his food and water bars haven’t run out.
* ShockAndAwe: The lightning spell, which is the rarest and most powerful ranged spell in the game. The Writwraith enemy that uses it will kill you in two hits.
* SquishyWizard: Baldric. He does technically have nine lives, but it only takes a few hits for one to run out.
* TeleportersAndTransporters: There are teleporter pads, which would send you towards the floor marked on them when the Teleporter spell is cast on them. Given that these spells are limited, you'll have to think hard about whether it's worth doing that yet.
* TurnsRed: Monster named Azurblast will attack in melee at first and only begin to use fireballs once you damage him enough.
** Some enemies will also become faster after they lose most of their health.
** Meta-power greatly boosts the power of Baron Baldric's currently equipped spell, allowing him to use weaker spells to defeat stronger enemies, or blow them away using the more powerful spells.
* TheUnfought: Baron Lazarus, who is meant to be responsible for all the monster generators, ends up killed by the Rosie monster in one of the final towers.
* UniversalPoison: The Venom Cloud spell will work on every enemy in the game. Similarly, the poisons from all enemies (as well as the slime Baldric can accidentally ingest) will all turn him green and cause him to lose health.
* VideoGameFlight: Baron has the levitation spell, and it can be cast many times to make him float higher and higher.
* VideoGameLives: The Baron has nine lives, which offsets his fragility to some extent.
* ViolationOfCommonSense: Poison Mushrooms will instantly kill Baron at most times. If he’s poisoned, however, they will cure him of poison instead.
** Same with slime. Drink it once, you get poisoned. Drink it twice, it removes the poison.
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* LetsPlay: [=SmashTom=] has set of clips of this game on YouTube.
* MookMaker: Each tower has a Monster Generator, and you must blow it up with a bomb before you can get rid of all the monsters.
* NintendoHard: You will not have an easy time beating this game.
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''Mystic Towers'' is a video game created by Australian developer Animation F/X and published by Manaccom domestically and Apogee Software internationally. It stars Baron Baldric, a geriatric wizard with a magic staff and an array of amusing mannerisms, who must quest through twelve towers and rid them of monsters. ''Mystic Towers'' is a sequel to ''Baron Baldric: A Grave Overture'', a platform game in which Baron Baldric battled an evil sorcerous ancestor. The earlier game, originally written for the Amiga and later ported to the PC, was published by Manaccom and not released outside of Australia.

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