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JOLLY is a series of Five Nights at Freddy's fangames created by IvanG. Set in the FNaF universe, it features the mascots of Filipino fast food restaurant chain Jollibee.

The first game, JOLLY, was released on July 17, 2016. The player character is a new night guard of Jolly's Fantasy World, a children's restaurant featuring animatronics. His job, as always, is to monitor them from 12 to 6 AM and defend himself against their attacks. You can download it here.

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The second game, JOLLY 2, was released on October 16, 2016. It is a prequel set around the time of Five Nights at Freddy's 2. The player character is again a night guard, but this time, instead of monitoring a restaurant chain, he monitors a cargo ship transferring the animatronics of Jolly Entertainment and Fazbear Entertainment to a safer place after several tragic accidents. You can download it here.

The third game, JOLLY 3, is split into two chapters. The first, Chapter 1, was released on September 15, 2017 and is set shortly before the events of JOLLY. The player character is a scavenger who hunts for items in an abandoned Jolly factory. The sequel, Chapter 2, was released on June 11, 2018 and follows the scavenger's adventure in the factory's underground facility. Links for Chapter 1 and Chapter 2.

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The fourth game, Jollibee's, was released on August 3, 2019. Set in 2037, it moves from the previous games' story and introduces a new cast of Jollibee characters, this time a more faithful representation of the real-life food chain. You can download it here.


Tropes:

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    In general 
  • Air-Vent Passageway: Used often.
    • In JOLLY, some animatronics can enter through the vents, although they will still enter through the metal door. The only exception is the Metalionette, who can bypass the door; failing to keep its wires in check means You Are Already Dead.
    • In JOLLY 2, George gets to the office through the vents.
    • In Jollibee's, Yum enters through the vents, though he gets scared by the flashlight. On the other hand, Popo isn't scared by it; to deter him, you have to shut the vent door.
  • Bee Afraid: Jolly, of course. The fact that one of his incarnations contains a flayed human body doesn't help.
  • By the Lights of Their Eyes:
    • If you run out of power in JOLLY, Jolly will menace you from behind the glass with glowing eyes, like Freddy does in the first FNaF game.
    • In JOLLY 3: Chapter 2, George's eyes glow in the dark if he is about to enter the office.
  • Brutal Bonus Level: All games in the series feature Custom Nights, where you can set the animatronics' frequency from 1 (least aggressive) to 20 (most aggressive).
  • Cats Are Mean: George and Maxie are not just mean, they are perfectly happy to kill you.
  • Crapsaccharine World: Jolly's, for the same reason as Freddy Fazbear's is: a seemingly cheerful entertainment company masking a truckload of dark secrets.
  • Distaff Counterpart: In-Universe, Maxie seems to be this to George. Whereas George is Jolly's companion, Maxie has no distinctive role other than being a female cat animatronic. She is apparently a new addition, since she is absent in JOLLY 2.
  • Don't Look at Me!:
    • Just like Golden Freddy, in JOLLY, to deter Red Jolly, immediately ignore him and bring up the camera.
    • Metal Freddy and Metal Bonnie also work this way in JOLLY 3. The last thing you want to do when they appear is to stare at them.
  • Feathered Fiend: Chica returns and is joined by another fiendish bird: Tweetie.
  • Greater-Scope Villain:
    • William Afton from the FNAF serves this role. His murder of five kids who go on to possess the Fazbear Gang is one thing, but the fact that he also kills Eric's daughter is what really puts him in this role. By killing Zoey, he sets off a chain reaction of events that lead to nearly everything else in the series.
    • Kevin Johnson, the CEO of Jolly Entertainment, initially seems to be a clueless Nightmare Fuel Station Attendant who is oblivious to the things that happened in his chain. However, Jollibee's reveals that he is well aware of what happened and in fact seems to have been deliberately engineering accidents in his business for an unclear purpose.
  • Multiple Endings: Starting from 2 onward:
    • JOLLY 2 features two endings, good and bad.
      • The bad ending simply requires you to beat the 6th Night. Jolly's face emerges from the darkness with lights on his eyes, implying that the soul possessing him is stuck inside the suit.
      • To get the good ending, clear the 5th Night, then reach the secret area in the Jolly death minigame. You don't have to clear the 6th Night. Jolly's eyes no longer shine bright, meaning the soul possessing him has left the suit.
    • JOLLY 3: Chapter 2 also features a good and bad ending.
      • Simply clear the game to get the bad ending. The game just cuts to the credits after the final cutscene.
      • To get the good ending, clear the game, then finish all of the 8-bit minigames. A final minigame will follow, which has Zoey Smith reunite the spirits of her parents, Eric and Toni. The game then closes with a picture of the Smith family together, represented by silhouettes of Zoey, Jolly, and Antonette.
    • Jollibee's has four endings.
      • For the Slacker ending, refrain from doing any of the after-shift jobs and simply leave the establishment. Justin gets fired for being so lazy.
      • For the Suspicion ending, leave the establishment after Night 5. Note that you have to complete at least one after-shift job so the Slacker ending won't override the playthrough. A commercial for Jollibee is played on TV.
      • For the Discovery ending, head to Hetty's room after Night 5 without carrying a tape. A recording of the technician is played, which indicates that Hetty is malicious, while Hetty menacingly approaches Justin. Justin's fate after this is unknown.
      • For the Death ending, head to Hetty's room after Night 5 with the tape. The tape plays an instruction from the CEO Kevin Johnson for Justin to repair Hetty from the inside. However, she hijacks the tape and locks Justin inside, killing him. A short dialogue follows, which implies that the CEO has deliberately engineered Justin's death so the "Phase Two" can commence.
  • Perverse Puppet: The series has a Puppet lookalike: Metalionette. Her real name is Antonette.
  • The Smurfette Principle: Among the original Jolly lineup, Maxie the Cat is this, being the only female of the lineup. However, JOLLY 3 reveals that the Metalionette — real name Antonette — is also female.
  • Those Two Animals: Jolly the Bee and George the Cat are framed as this. When one appears, the other is usually not far away. In JOLLY 3, they are the only animatronics attacking you in the second half of Night 5.
  • Unexpected Gameplay Change: Though all games retain the traditional FNaF survival horror style, the gameplay does veer into others sometimes.
    • The ever-familiar 8-bit minigames appear in the first, second, and third games.
    • JOLLY 2 has "Time to Sleep", a minigame in-between nights where you attempt to fill a sleep meter while fending off Foxy. If you succeed, you start the next night from 2 AM, a la "Fun with Plushtrap" from Five Nights at Freddy's 4.
    • JOLLY 3 and Jollibee's has an additional gameplay where you explore the establishment and play minigames after completing a night, much like Five Nights at Freddy's: Sister Location.

    JOLLY 
  • Earn Your Happy Ending: Mikhail Schmidt gets fired from Jolly's, but not before he destroys the malevolent animatronics that have been haunting him for the past week.
  • Easter Egg: Red Jolly. He is the only animatronic who doesn't appear in the Extras.
  • Next Sunday A.D.: According to the paychecks, the game is set in November 2017.
  • Sealed Evil in a Can: The Metalionette is restrained by four large cables which it tries to slowly break throughout the nights. Fail to keep the cables from malfunctioning and you're dead.
  • Unnaturally Blue Lighting: The entire game has a very vivid blue color scheme. The lighting in Jolly's Fantasy World is almost entirely blue, as are the animatronics' exoskeletons.
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    JOLLY 2 
  • The '80s: The game is set in 1985.
  • Prequel: Set 32 years before JOLLY.
  • Shock and Awe: Your main defense method against the animatronics is by frying them with electric jolts. Zapping them from a distance using the camera eats less energy, but the animatronics will recover faster. Zapping them when they are just outside the doors will make them return to their original position but takes up the entire energy bar, requiring it to recharge for several seconds.
  • What Happened to the Mouse?: The Phone Guy disappears after Night 2 and never contacts you again.

    JOLLY 3 
  • Apocalyptic Log: The sound clips decrypted from the factory detail the time when Jolly and Antonette were first tested. Specifically, when Antonette went haywire and killed hundreds of crews working on her.
  • Flayed Alive. Jolly contains the remains of Eric Liam Smith. Unlike Springtrap, whose body has been reduced to bones and organs, Eric's body is mostly intact except for the skin, which has rotted away.
  • Hallucinations: It is implied that the Metal and Shadow animatronics are mere imaginations of the player character, although some of them can end the game. Phone Guy doesn't advise you on the former and neither does Kevin Johnson on the latter.
    • Metal Foxy kills you if the ventilation errs completely, unlike the other Fazbear animatronics, who merely cause an Interface Screw.
    • Meanwhile, Shadow Tweetie materializes in the office piece by piece as the ventilation errs, attacking you once it fails completely. Once you fix the ventilation, he disappears.
  • Interface Screw:
    • The Metal animatronics cause a ventilation and generator error if they attack you. Except for Metal Foxy, who flat-out kills you, since he is summoned by way of a prolonged ventilation error.
    • In Chapter 2, if you don't change the camera with Shadow Maxie in it before closing it, she shows up in the office and causes a blackout, making it harder to see anything for a while.
  • Midquel: The game is set between JOLLY and JOLLY 2.
  • Mind Screwdriver: This installment provides tons of information to clear up the questions from previous games, though some of them are Mind Screw themselves.
  • The New '10s: Set in September 2017, several weeks before the events of JOLLY.
  • Outliving One's Offspring: When she went to Freddy Fazbear's for her father's "Bring Your Daughter to Work" day, Zoey Smith was murdered by William Afton. In a tragic twist, Eric was around, but was helpless to stop William and had to watch his daughter die.
  • "The Reason You Suck" Speech: The Metalionette/Antonette delivers one when it kidnaps the player and brings him to a conveyor belt, stating that he did terrible things just for the sake of money. Considering that he went to the factory to salvage animatronics for Fazbear's Fright, she does have a point.
  • Red Herring: In a reference to Freddy Fazbear's Pizzeria Simulator, Chapter 2 features a temperature hazard, in which you have to monitor the A/C and ensure it does not break down and overheat the office. Naturally, you'd think it it would play into the story somehow. Nope, the protagonist is simply a scavenger and does not desire to burn the factory. The A/C is purely gameplay system.
  • The Reveal:
    • Your handler works for the company building Fazbear's Fright and is tasked to get authentic props. Chapter 2 ends with the discovery of Springtrap, who is then presumably delivered to the attraction.
    • The Metalionette's real name is Antonette. Also, it is possessed by the spirit of Toni, the ex-wife of Liam Smith and mother of Zoey.
    • Jolly is also haunted, but this time, by Eric Liam Smith, the player character of JOLLY 2.
    • The animatronics were transported in a cargo ship to a "safer" location in JOLLY 2 because Jolly's and Freddy's wanted to save face after the incidents that killed five kids and hundreds of crews working on the animatronics. Presumably, they wanted the machines to lay low in an undisclosed location until the public's anger subsided and they could restart their business again, even if it had to take more than three decades. Also, as can be told from far away, that safer location is the factory the game is set in.
    • As indicated in the bad ending of Chapter 2, the factory is located right next to Freddy Fazbear's Pizza, since the underground facility has an elevator that takes one to the boarded-up room containing Springtrap.
  • Taking the Kids: After Eric and Toni divorced, Eric got custody of their daughter, Zoey. Toni was angered and tried to throw away his beloved creation — Antonette — only to end up getting killed by her.

    Jollibee's 
  • Ad Dissonance: As with Freddy Fazbear's Pizzeria Simulator, ads regularly appear on the monitor from Night 2 onward, attracting animatronics to the office unless you close them.
  • And Now For Something Completely Different: Although set within the same universe and retains the same FNaF survival horror gameplay, this game has a different mythos and features a wholly new cast of animatronics (aside from Jolly, though he is now called Jollibee).
  • Karma Houdini: Not only does Jolly Entertainment manages to survive decades after their supposed closing, a quick look at the ads that appear in the monitor show that the animatronic business, and in particular, Freddy's, is thriving in the future.
  • Next Sunday A.D.: Set twenty years after the first game. In other words, 2037.

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