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Video Game / Clock Tower 2

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"The giant scissors once again search for prey."

Clock Tower 2 otherwise localized as simply Clock Tower is the sequel to the SNES title Clock Tower (1995) released for the PSX in 1997 while utilizing the point and click format from the previous entry.

One year after her experience at the Clock Tower mansion, Jennifer Simpson starts a new life in Norway after being adopted by Helen Maxwell. However, Jennifer is still plagued by the memories of what had transpired and being questioned by Samuel Barton makes her wonders if the nightmare she viewed is gone for good.

That is until people are suddenly discovered horrifically slashed to death with eyewitnesses claiming a man with giant scissors is the culprit, has ScissorMan truly return? Or is there a certain truth behind the Barrows family?


This game has examples of:

  • American Kirby Is Hardcore: For the second canonical game, the Japanese cover looked like this, whereas the cover for the rest of the regions was this.
  • Anachronism Stew: The game has the characters bowing at each other like in Japan. This is in Oslo, too.
  • And Your Reward Is Clothes: The second game features unlockable outfits for both characters to use.
  • Anyone Can Die: In the last scenario, if the player takes too long to find the survivors, they'll come across their bodies.
    • It features a counter for how many people survive the game out of ten. The most you can achieve is seven. Because Edward is Scissorman, Kay is always murdered, and either Harris or Prof. Barton is the decoy Scissorman.
  • Ephebophile: Both Nolan (26) and Harris (35) are in love with Jennifer, who is only 15. In Nolan's case, it's more like he's charmed by her, while Harris has an unhealthy infatuation. The game does take place in Norway, though, where the age of consent is 16.
  • Foreshadowing:
    • The opening introduction shows Jennifer's escape from Dan Barrows before he is burned by the kerosene explosion. Later becomes relevant when he's revealed to be the villain.
    • If one of the characters come across ScissorMan's footprints, they comment the prints seemingly belong to a child.
    • The playable character for Scenarios 1-2 is placed on the loading screen. Edward isn't the played character for the library scenario despite being present there.
  • Immune to Bullets: Scissorman is shown to be immune to bullets in the second game, mostly due to the fact that he uses his scissors as a shield.
  • Ironic Nursery Tune: Little John From the Big Castle from the second game.
  • Light Switch Surprise: One of ScissorMan's encounters at the library has him in a aquarium once the light switch is turned on.
  • Market-Based Title: It was released worlwide as "Clock Tower" since the first game was not released outside Japan.
  • Multiple Endings: There are five endings for both routes.
  • Novelization: There are two novels of the second game, one from Jennifer's side and the other from Helen's.
  • Spooky Silent Library: The Library in the second game, especially with the threat of Scissorman, who happens to be inside the building too.
  • Static Role, Exchangeable Character: The False ScissorMan will either be Harris or Barton on whoever route is taken.
  • There Are No Therapists: Averted in the second game; not only does Jennifer go into therapy after the events of the first game, her adoptive mother is an assistant to a therapist.
    • Though said therapist is one of two possible "fake Scissormen."
  • Vomit Discretion Shot: Jennifer or Helen will vomit in a corner once they find a victim of ScissorMan who suffered a cruel death.


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