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Tabletop Game / Nechronica

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"For in a world filled with mindless puppets, the Dolls- they alone whom possess wills of their own- are no more than toys.
For the tragic comedy wrought by the foes sent against them is a delightful spectacle.

Since Dolls are already dead, they will find no rest when they are broken.
The peace of death came to an end long ago, just as did the world itself.

As we have a cup of tea, beneath these skies as gray as lead-
let us tell the tale of this long, long epilogue."
Introduction in the main sourcebook

Nechronica -The Long Long Sequel- is a tabletop RPG published by Tsugihagi Honbo/Patch Works and designed by Ryo Kamiya, best known outside Japan as the designer of Maid RPG, Golden Sky Stories and Zettai Reido.

Nechronica is a game about being physically strong but emotionally vulnerable in a world where everything is dead or undead, including you and your "sisters". The players take on the role of Dolls - undead girls capable of thought and feeling - and fight against the Necromancer and his minions, even though it is the Necromancer who created the Dolls in the first place, as simple amusement or decoration for this rotting, undead world.

While the bulk of the game mechanics are concerned with patchwork zombie construction and body horror and the combat between these undead girls, it also contains a detailed and extensive madness system, which relies on and produces complex emotional attachment between the player characters, and even with their occasional sentient foes. A central mechanic to the game is that the only way for a Doll to stay stable and sane is to rely on and manage these intense and often contradictory and irreconcilable emotional attachments to her sister undead girls.


Nechronica is a game about clutching at fragile flowers of hope in a dead world and trying not to crush the petals in your twitching, undead fingers.

The official page is: here and a (nearly) full English translation can be found here:[1]

Tropes in Nechronica include:

  • An Adventurer Is You: The player chooses from six Positions and six Classes (with dual emphasis possible). So there are 252 unique combinations:
  • Action Girl: The Dolls are this by default
  • And I Must Scream: Having a Doll go Broken is exactly like that.
  • Apocalypse How: Planetary, Total Extinction / Class 4. The translated parts of the sourcebook imply that there is nothing alive left on the planet, the only things moving are various kinds of undead and the mysterious Necromancer(s), and that all this was the result of a last great world war.
  • Bandage Babe: Most Dolls are composite of body parts.
  • After the End: the default setting. Near Future humanity had managed to wipe itself out.
  • And Your Reward Is Clothes: Finding and retaining items (including clothes, but also rag dolls, photos and toys) that connect the Doll to her pre-mortem identity is one of the constant goals.
  • Chainsaw Good: One of the possible weapons.
  • Child Soldiers: One possible background.
  • Clingy Jealous Girl: One of the possible madness: You want to stay by her side. To always be wherever she is. You'll never, never be apart
  • Clothing Damage: Damage to memento clothes give you Madness points
  • Cute Monster Girl: Baroque class by default.
  • Dungeon Master: The Necromancer.
  • Girls' Love: While there are boys, in the default males are a minority.
  • Girl with Psycho Weapon: Knives, axes, chainsaws, and more than several other weapons.
  • GMPC: Required, in the form of the Necromancer.
  • Humanoid Abomination: Besides what they are by default, Dolls can easily become or even start out as one.
  • Improbably Female Cast: While the rulebook states there is no reason not to make male characters too, the setting is concerned solely with the Dolls as female, with an in-setting excuse: the Necromancer's whims.
  • Intimate Healing: Conversation is one of the two main ways to remove Madness. note 
  • Level-Up at Intimacy 5: The more relationships you established the more resistant you are to going Broken.
  • Love Dodecahedron: As every Doll must roll a random strong emotional attachment towards each of her sisters and towards any rival Savants working for the Necromancer, this is almost inevitable, and that's even before they start to max out madness points.
  • Ninja Pirate Zombie Robot: Mostly emphasis on the Zombie-Robot. Among the possible enhancements are Drill and Tachikoma legs.
  • Older Than They Look/Younger Than They Look: It is possible to have a spirit that acts as if twenty years old within a body that appears only six. The reverse is equally possible. Keep in mind that "age" refers only to the appearance of a Doll.
  • Only a Flesh Wound: It's almost impossible to die in the game.
  • Shout-Out: Among others: Stacy Undead Gun, Crab Legs -GIS Tachkoma parts, Flying Guillotine- wuxia movies
  • Our Zombies Are Different: Intelligent and emotional, do not eat brains. The setting also contains mindless zombies, closer to the voodoo variety - controlled directly or indirectly by the Necromancer - as well as general rules for creating all sorts of undead horrors.
  • Theory of Narrative Causality
  • Undead Child: The Dolls by default.
  • You Lose at Zero Trust: Accumulating too many Madness Points leads to the state of Broken and the Doll becomes non-playable.


Example of: