Spaceship
Ye snooze, ye lose, peck neck!
- Our introduction to Hat Kid has her sleeping peacefully in her bed. Then her light and radio turn on, startling her into jumping to the ceiling, landing on her face, and her hat floating down to perch atop her head.
- The descriptions of some things you can interact with.
The closet!
You only wear one outfit, so there's plenty of room for skeletons.
The microwave! You use it to punish food that's been bad.
- Numerous details around the ship indicate that Hat Kid isn't exactly neat and tidy. Her fridge is full of moldy and spoiled food, her washing machine and dryer are just stuffed in the basement and don't seem to see much use, and the mailroom has completely empty "In" and "Out" boxes... because the letters are all piled on the floor.
- Also the Fridge Logic of just who is sending Hat Kid mail and how she's receiving it, considering she's in outer space and all.
- Hat Kid has what can only be described as a Roomba (called Rumbi) cleaning the carpet in the main room of her ship. You can run into it to kick it, or jump on top to ride it and make it struggle with the extra weight.
- After returning to the spaceship post-first level, the door on the window that the Mafia broke open has now been boarded up. No, we don't know how Hat Kid managed to nail wooden boards into a glass window either.
- If you build the UFO relic, Hat Kid (being an alien herself) is apparently offended by the concept, being baffled by the design of the spaceship and the fact that they're abducting cows. She even threatens within the relic description to sue.
- If you find the secret room with Hat Kid's diary by using the Ground Pound hat in a special spot on her enormous pile of pillows, you can read it to find the normally smiling and cheerful Hat Kid being utterly snarky and irritable about whatever missions she recently had to go through.
- Opening the "Earth" game on your computer gives you one long Eskimos Aren't Real joke:
Earth, the greatest mystery of our time. Many academics subscribe to the theory that Earth does not exist. This theory is supported by the fact that it's really improbable, and that's just where science is right now. Giving further credence to this theory is, by all accounts, nobody can claim to have ever discovered Earth. There is only record of people 'supposedly' being born there, or being told that it is real. The prevailing theory is that Earth is a mass shared hallucination, and that we should really just take things slow for a while and calm down to see if it goes away.
- Typing something into the web search on Hat Kid's computer will result in it saying your search has been submitted for federal review. Presumably, so you can be arrested if you typed something the feds don't like. You can get an achievement by typing something immature or crass as well.
- Attempting to surf the net:
You have selected the web-surf application.
Unfortunately, the tide is low right now. Please check again later.
- A very well hidden easter egg in the spaceship: by using the camera to spy inside Hat Kid's toy box you can find a note labelled "Science Stuff". It measures the intelligence of people Hat Kid comes across and among them are the Mafia (Dumb), Seagull (Smart), Little Girl (Quite possibly Mustache Girl - Dumb), Owls (Smart) and Kickstarter Backers (Smartest).
- If you check the blueprints of Hat Kid's spaceship in her bedroom with the camera you can notice the glass from the ship's bridge is resistant to comets, but weak to fists.
- Most people would respond to their starship getting broken into, being sucked out into space, and having all their fuel scattered across a nearby planet with despair, anger, or panic; Hat Kid's only reaction is an indignant huff as she tumbles towards Mafia Town.
Mafia Town
Battle of the Birds
Subcon Forest
- After completing "Contractual Obligations", in subsequent acts you can find the Snatcher inside the tree at the beginning of the level, reading a book literally titled "How to Kill Kids". You have to wonder how such a book got approved for publishing (or perhaps not).
- A book you can examine in the purple Time Rift:
It's a large heavy book, titled "Proof of Ethical Consumption Under Capitalism". The pages are all blank.
- After completing Chapter 3 and regaining your soul:
You got your soul back! You feel relieved, energized, and just the usual amount of empty!
- During the boss fight with the Snatcher, he decides he simply won't turn blue to prevent you from being able to harm him. The solution to this? Throwing one of his potions back at him, covering him in blue liquid, which he nervously says cannot possibly count. It does.
- The Snatcher's final contract bluntly telling Hat Kid to just Get Out!, as well as Hat Kid's response to it — cheerfully scribbling over the paper◊ so that the contract is welcoming her instead. She even takes the time to replace The Snatcher's menacing scowl with a smiley face. The Snatcher is incredulous, but he already stamped the contract, giving Hat Kid the binding last word.
The Snatcher: You understand that's not how contracts work, right?
- You. Can get hit on. By a noose.
Alpine Skyline
- Hat Kid's Item Get! animation when picking up the time piece in the Birdhouse is unique; rather than dramatically holding it out, she keeps trying to shush it with gestures and holding it down as she looks around worriedly, not wanting the victorious level completion music to wake up the giant sleeping bird nearby.
- For whatever reason, there's a Nomad in the Lava Cake, who says that it's "clearly a safe place for a child to be."
The Finale
- The Conductor channels another familiar Scotsman.
The Conductor: Oooh, whoever they are, I'm nae gonna be judged by some MUSTACHED, HATLESS, HOOD-WEARIN', STATUE-POSIN', CASTLE-DWELLIN', TICKET-GIVIN' PECK NECK!
- Remember "peck" is a cuss word for birds, so, uh, Conductor just dropped an uncensored Atomic F-Bomb there.
- While you're on the way to the final boss you'll meet some Crows and one is looking down at the lava thoughtfully, then he says this:
Crow: My fellow criminals have not re-emerged from the lava. Very strange.
- The cutscene preceding the final battle really picking up the pace where everyone comes in to encourage you parodies a standard You Are Not Alone scene, by featuring all the present characters very spitefully telling Mustache Girl to "Get lost!" in an incredibly aggressive fashion.
- In following with the game's light Black Comedy, during the final boss fight, your allies will agree to punch each other so hard they explode, essentially killing each other, so that they'll drop the health-healing pons to help Hat Kid. The way they brush it off (if Hat Kid wins, she'll just reset the timeline and they'll be okay) makes it sound like they're just preparing to rip off a band-aid.
- It's what she needs to do, but there's something funny about how, after Hat Kid collects the time piece ball, she promptly smashes it on the ground after her Item Get! animation.
Arctic Cruise
- The little seals use Baby Talk and can't seem to do a single thing without screwing it up in the most adorable and childlike way possible.
Seal: We fowgot to secuwe the tables! They'we swiding awl ovew the pwace!
- Near the pool, you can find a seal holding an egg, in a reference to the Captioned Seal video:
Seal: Egg.
- Turns out Snatcher decided to take the cruise himself...by hiding in a crate. Because actually buying a ticket was far too expensive for his tastes.
- The computer in the lobby has a Windows 10-style Blue Screen of Death saying "Oopsie woopsie".
- The Captain's room has a set of security cameras watching various places on the ship. Some of the views include:
- The Conductor drowning while a seal watches.
- A crow being electrocuted in the engine room.
- The Conductor's grandkids playing with knives (hopefully they're rubber).
- Act 2 has you working as a member of the ship and constantly juggle putting The Conductor's grandkids (who are basically just mini-Conductors in baby clothes), food and drinks, and the Mafia Boss's jar in the right areas.
- When you visit the nursery, you may notice that the baby corral that the Conductor's grandkids are in has barbed wire on top of it. Yet the little peck necks still manage to escape somehow.
- A Nomad from the Alpine Skyline finds that shouting out directions to Hat Kid when she walks by is a surprisingly difficult habit to break.
- When gathering the broken Time Piece in the first mission, one of the tasks you get is helping a seal who got hurt, who asks to be taken to the captain. When you do he tells you that he's not a doctor and to basically just kiss it better yourself. And yes, you actually have to kiss the seal to get the Time Piece fragment.
"Thank you fow kissing my ouchie, miss! I feel bettew aweady!"
- In the last mission, you find the empty captain's chair. You can take control of the ship's steering, which causes the little control room seals to rag doll all over the control room before you crash into the iceberg.
Death Wish
Nyakuza Metro
- The Empress throws one of her henchmen at a wall under the belief they stole from her. Dark, but becomes amusing when the distinct "pop" you get from killing enemies occurs.
- He even leaves a free health Pon on death, which can be seen in the cutscene!
- In Green Clean Station, there's a manhole hidden away from the regular areas that seems oddly out of place. Interacting with it reveals a inscription: Kiwami means extreme. Soon afterwards, a Underling wearing Goro Majima's eyepatch pops out, referencing the Kiwami remake's infamous Majima Everywhere system.
- Right near said manhole is a wooden cage with an egg in a nest. Interacting with it plays the seal's aforementioned "Egg." line.
- The area contains food trucks that allow you to obtain food, plus chances to find combos. One food item is the cake, which the Flavor Text says it's typically for special occasions: birthdays, weddings, and 2 AM.
- The stickers you can collect in the DLC range from cute to hilarious, and some of them are made even better by Hat Kid saying something or imitating other characters' lines. A good highlight is her attempting the Conductor's "Myurder" line with his Scottish accent.
- There's a badge that allows you to mimic the memetic Peace and Tranquility screen whenever you dance, doubling as Sweet Dreams Fuel because of how relaxed the "Peace and Tranquility" screen is.
- Oh God, the game's ending. After being caught stealing back her Time Pieces from the Empress' vault, Hat Kid is chased all over town by both her and her cronies, eventually being cornered by the Empress in an elevator — at which point the police (one of whom is actually one of her cronies in disguise, who somehow missed the memo about Hat Kid having a bounty on her head) show up, leading her to bolt off without a proper fight. It's a literal cop-out ending.
- One of the conversations between cats you can hear has one of them lamenting that he’s going to miss his train again. The resulting conversation ends up going through a list of the colored stations he’s going to have to go through to get to work, culminating in a list that’s so long that all he can say is a frustrated “I’m going to miss my train again”.
Vanessa's Curse
- Snatcher has a ball here. What's his evil scheme? Stealing Vanessa's many, MANY crowns.
- One of the things Snatcher can say when spinning the event wheel? "SPEEEEN!!!"