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Trivia / A Hat in Time

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Actual Trivia
  • Astute fans will notice that the music played in Mafia Town in the alpha build is vastly different from the music that played there in the prototype build of the game. According to the dev team, the original music proved to be "too overwhelming" and ended up distracting or irritating players. They changed it to a chiller and more relaxing tune so as to help players feel more laid-back (and not to drive them up the wall).

Trivia Tropes
  • Ascended Fanon: The Community Time Rifts added with Death Wish, which were originally fan-made level mods. The Curation System was also used to propose content for the "Nyakuza Metro" DLC, including things ranging from cosmetics to a level that details Rumbi's origins.
  • Celebrity Voice Actor: A few characters are voiced by high-profile Youtube celebrities (such as Yungtown, ProZD and JonTron).
  • Creator's Pest: Timmy, the original co-op character, was disliked by the devs due to his design, and was eventually replaced by Bow Kid.
  • Development Gag:
    • Thor is a character who was going to be involved in a mission in an earlier build of the game. His mission was scrapped, but he lives on as one of the many frozen statues in Queen Vanessa's Manor. His hat is also available as a replacement for the Sprint Hat.
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    • Science Owls were present in earlier builds as well, but were replaced by Express Owls. However, they are still referenced, such as a doll in one of Hat Kid's Idle Animations being modeled after them, certain paintings in Subcon Forest containing them, and a Mafia mook talking about a science owl hosting a TV show.
    • Some of the songs the Wowls play when they board your ship were meant to be used in the scrapped "Sand n' Sails" chapter.
  • Dueling Works: With Super Mario Odyssey, as both are classic-styled 3D Collectathon platformers with a huge focus on hats released in the same month.
  • Flip-Flop of God: There was an insane amount of flipflopping on if the game would be on the Wii U and eventually Nintendo Switch. First it was going to be on the Wii U, but since Gears For Breakfast would have needed to pay a decent sum to use the engine on the system, it took too long and ultimately the Wii U's time passed. For a long time (almost a year) after the game's release, the devs insisted the game would not be on the Switch for unknown (presumably licensing) reasons, before it was very suddenly announced on August 20th that it would, in fact, be coming to that system. In an interview, Gears for Breakfast clarified that their flipflopping was because they weren't sure if a Switch port was even possible, and didn't want to get people's hopes up.
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  • I Knew It!: Despite being repeatedly told a port for Nintendo Switch was unlikely, fans were overjoyed after when the game officially announced for the Switch.
  • Official Fan-Submitted Content: Some of the various Game Mods for the game have made it into the game officially, with both the "Seal The Deal" update and "Nyakuza Metro" DLC's(which both put a new level each, the former being "The Arctic Cruise", the latter being "Nyakuza Metro"). Some content from the "Death Wish" mode officially implemented alternate costumes that users had created for Hat Kid into the core game (a process that had already begun months prior, with costumes being classified as dyes, but there were technically no official alternate costumes, aside from outfits Hat Kid wears during specific missions, at that point).
  • Relationship Voice Actor: Two of the Phantom Thieves of Hearts are in the game; Xander Mobus voices Joker and the Conductor, and Xanthe Huynh voices Haru and the Cooking Cat.
  • Rule 34 – Creator Reactions: The game's Twitter account made a post that described the game as playing as "a heckin cute girl who gets put in messed up situations". One sarcastic reply then stated that the game would be like a Hentai Doujin, much to the PR's great dismay, and the amusement of everyone else. And yes, the following response below does contain that many exclamation marks.
  • What Could Have Been:
    • As noted above, the developers wanted a Wii U version to happen, but issues with licensing the Unreal engine and the Wii U's time having come to a close by the time of the game's release, and it's safe to say any chance of the game hitting that console died before it even presented itself.
    • One of the chapters revealed during the Kickstarter period of the game was "Trainwreck of Science", set to be the third chapter and focusing on the Conductor and his Owl Express. By 2016, the plot was changed to be based around a film competition between the Conductor and DJ Grooves, and it was renamed to to "Last Bird Standing" for its trailer at the end of the year. It was re-renamed to Battle of the Birds and placed as Chapter 2 (swapping places with Subcon Forest) for the final game.
    • Chapter 4 was originally planned to be a desert called "Sand and Sails". The developers decided that the planned gameplay for the chapter wouldn't mesh with the visuals, so it was revamped into a mountainous world of Alpine Skyline. The music tracks for Sands and Sails, however, are salvaged and used as practice tunes for the Wowl band, as well as being implemented into the B-side soundtrack.
    • Chapter 1 was originally named "Down With the Mafia", while the final game calls it Mafia Town. The original name is instead used for Act 4 of that chapter.
    • In the second beta in Subcon Forest, Queen Vanessa's Manor had a large attic section involving chasing a ghost shaped like Hat Kid who stole the key to the final room. In the final game, this entire segment is nowhere to be seen, and the game (very sloppily) warps you to the last room after getting the second key. Presumably, if they had left it in, it would have made it run a bit too close to a Marathon Level, as just getting to the manor is decently lengthy with the free roam. Another possibility is that the "Ghost" is The Snatcher, who is (sorta) allied to you, so it wouldn't make sense for him to interfere with you.
      • Word of God states that the real reason is simple: The devs were unhappy with how the puzzle turned out and wanted to redo it, but ran out of time, so they instead hastily scrapped it entirely.
    • Also in the manor, before secret levels were split up from the level itself and turned into time rifts a hidden switch would move a bookcase to lead you into one, the bookcase still exists and can still be moved via the switch, but now it's just a flat out dead end.
    • Numerous characters were cut from the final game. When asked why, Word of God stated that they decided to go with a "less is more" approach, and focus on making the few characters they had distinct instead of having too many to feasibly focus on. Many of them ended up being cameos in the form of ice statues in Queen Vanessa's manor, and still remain in the game code.
      • Thor, an inventor, was going to be in Mafia Town, but was moved to Sands & Sails. Once that act was reworked into Alpine Skyline, he was removed from the story entirely.
      • There was a character called "The Moonjumper", who was part of the beta, and the one in a power struggle between himself and Queen Vanessa for Subcon, along with the implication he's her long dead lover. He was cut sometime during development, with his Leitmotif going to the Badge Seller, and role and backstory going to the Snatcher.
      • A character named Timmy was planned for the game, and made it pretty far in as a possible co-op partner, before eventually being dropped for a new co-op character because the crew eventually hated him, primarily due to how he was designed, with the eventual co-op character ending up being a girl called "Bow Kid". Another potential idea for a co-op character after Timmy was cut was one of the various Alpine Skyline Nomads.
      • In an earlier version of "Murder on the Owl Express", there was going to be a Shapeshifter, who would have disguised itself as other passengers and killed them, but was scrapped.
      • A character named "Oldster", an old man wearing nothing but underwear, was the original person Hat Kid chased in "She Came From Outer Space", and would have had a heart attack upon the end of the chase, forcing Hat Kid to revive him. He was scrapped in favor of the Goofy Mafia.
      • There was a character named Tim, CEO of Time, who also had a friend that was some sort of 2D octopus creature that could warp reality. Both were cut, likely to simplify the plot of the game.
    • There was going to be another playable section with Mustache Girl making her way to Subcon to take the Time Pieces before Hat Kid could get there, but meets up with the Snatcher, managing to guess all of his major traits, and then making fun of him until he decides to just kick her out of the forest. Remnants of this can still be found in the final game's code, but isn't voice acted.
    • Nyakuza Metro was considered as far back as the beginning of development, but was passed over for the (eventually changed) worlds in the base game. It was finally realized as the second DLC for the game.
  • The Wiki Rule: A Hat in Time Wiki.


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