Alternate Character Interpretation: Pyrrhon. Was he manipulative and power-hungry from the beginning, or did he just have a lapse in judgement? If so, was his pushing the Aurum away from the Earth a genuine moment of redemption, or was he just getting even for taking control of him?
Palutena is quite questionable as well. While Medusa is far from a reliable source, there are some comments from other characters that imply Palutena was not always good and more than a bit harsh.
What is the relationship between Palutena and Pit? Simply goddess and servant? Best friends? Surrogate big sister and little brother? Surrogate mother and son? Biological mother and son? Boyfriend and girlfriend? Secretly crushing on each other? The game is rather ambiguous as to how they view each other.
Annoying Video Game Helper: If you have a centurion assist with you and you approach a Clubberskull, then it will shoot the Clubberskull and unseal it.
Viridi. Half the fans love her for providing some of the funniest lines in the game. The other half hate her for being an Ax-CrazyTsundere and a Karma Houdini. In comparison, Hades is one of the most popular characters in the game despite being far more malicious, but it is because he is a clear-cut, unsympathetic villain that players are able to appreciate his over-the-top personality while knowing that he must be stopped. With Viridi, her massacre of a large chunk of the human population is pretty much pushed aside once the Aurum become the main antagonists, and even though her opinion of humans clearly hasn't changed at all by the end of the game, we're meant to simply forget about her misanthropy.
Dark Pit has devolved into this, due to his inclusion as a Moveset Clone in the fourth Super Smash Bros. game. While he still has his fans (mostly from Uprising's own fanbase), he is also one of the most hated characters in Smash for his resemblance to a typical "edgy OC" and for being a possible example of "Sakurai bias". This also retroactively makes him less liked in Uprising itself.
Some people think Palutena's trollish tendencies make her likable and funny, others think that the way she treats Pit is a bit too cruel sometimes.
Bizarro Episode: For three chapters, the war between the Gods is put on hold to fight an alien invasion, of all things.
Breather Boss: The boss of Chapter 16, the Aurum Generator, is considerably easier than the bosses before and after it, even on the highest difficulties. The core itself is a sitting duck, and while enemies do show up to harass you, the threat they pose is generally negligible; the only real problem is switching Grind Rails if you aren't using a long-range weapon.
Breather Level: Chapter 20 is significantly easier than both 19 and 21.
Counterpart Comparison: Palutena and My Little Pony: Friendship Is Magic's Princess Celestia. Both are powerful goddesses of light who have a tendency to mess with their most faithful subject. It would be more accurate, however, to say that Palutena is similar to Celestia's more positive fandom characterizations than her official one, though.
Say hello to Tempura Wizard, You though Eggplant Wizards were bad enough? This guy can turn Pit into tempura and then chase him around and if he catches him, it's a One-Hit Kill. And how does that One-Hit Kill function? Well...he eatsyou.
The Reapers have upgraded to Demonic Spider status in this game. They hit extremely hard and are difficult to avoid, and better yet, they can summon Reapettes that can pass through walls and paralyze you.
Clubberskulls are weak to melee attacks. The catch is they also use melee attacks, which can take you out quickly if you aren't careful. Oh, and they're fast.
The mimicuties are surprisingly deadly, as their kicks are fast enough to stunlock Pit and strong enough to take off a sizeable chunk of health without ever giving you a chance to retaliate, making for an easy death. They can and WILL turn into Paranoia Fuel and make you never trust a treasure chest again.
The Centurion Strongarms, full stop. Just the mere sight of them could cause you to sigh, especially if you HAVE to defeat them to progress through the level. As soon as they spot you, they'll either charge towards you or toss dumbbells. If they do charge at you, if you don't dodge it or are too distracted from fighting another nearby enemy, they will catch you and give you an undodgeable piledriver that could kill you easily.
Surprisingly, Miks are this in Air Battles. While on land they're not much more of a threat than a Monoeye, their tongue-lash is HELL to avoid in the sky on high intensities.
Designated Hero: Viridi's attempt to wipe out humanity with her Reset Bombs is arguably worse than anything Medusa or Hades did, but after her arc, she's treated as one of the heroes.
Draco in Leather Pants: Viridi gets this quite a bit from her fans. Fanart generally accentuates upon her love of nature and occasionally her bratty nature, ignoring the fact that she is an Ax-Crazy genocidal nature goddess who has been shown nuking entire human towns. The Forces of Nature in general can also qualify.
The Reapers' theme. They even keep the original NES theme, as well as an Orchestral Version used in Chapter 4 as a BGM.
The Merenguy's theme. No wonder Pit can't keep his eyes off them.
Constant replays on all chapters will eventually make you subconsciously memorize what each character says and when. C'mon, you seriously didn't turn the voices off, did you?
The Orne's 8-bit melody that plays when you're in the presence of one, for verybadreasons.
8.8: What else can you say when Destructoid's Jim Sterling gave Uprising a 5out of 10?
Yahtzee Croshaw also tore the game apart. Compared to Mr. Sterling, however, Yahtzee had many more complaints about the game than just the controlsnote Incidentally, Yahtzee has a history of difficulty with Nintendo controllers and the 3DS in particular stemming from his hands being too large to comfortably hold them and elaborated appropriately. One major reason being his strong dislike of "Joss Whedon"-esque humor in general.
Phosphora isn't so much "evil" as "working for Viridi", who is more of a Knight Templar toward humanity. She even helps out with the Lightning Chariot later on.
"Funny Aneurysm" Moment: Throughout the entire game, Pit has been complaining about he wanted to fly longer than five minutes and isn't happy how he has to rely on someone else to give him the power of flight. The fact everyone mocks him for not being able to fly doesn't help. Then comes Chapter 21, where Pit flies longer than the given time in order to save Dark Pit from Chaos Kin. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
A particularly disturbing example in Chapter 2 is Palutena's joke about fried angel wings.
Wielding a club in the Reaper Fortress can cause a conversation to start regarding it, with Pit declaring how much fun it is too smash through things with it, his obvious relish in smashing things causing Palutena to remark that she needs to stay out of smashing range. Come Chapter 20, and a club becomes very impractical due to how difficult it is to use it against the Chaos Kin without hitting Palutena.
Genius Bonus: The binary code said by Aurum Pyrrhon translates to "kill".
Goddamned Bats: Many flying enemies, even the Monoeyes. Fortunately, they're much easier to deal with during air battles.
The Plutons are back! Thankfully, they're no longer invincible, and you can pick up the weapons they steal if you kill them.
Eggplant Wizards are less dangerous than they were in Kid Icarus Uprising, as Palutena can simply transform the player back into a regular angel rather than Pit having to go to the hospital. However, it can still be an annoyance.
Growing the Beard: Thanks to this game, Kid Icarus evolved from a series of overshadowed Metroid clones to a quirky franchise with its own identity and lovable, unique characters.
During a tutorial conversation with Pit, Palutena mentions Super Smash Bros. and gets the name wrong (calling it "Super Bash Sisters"). This becomes more amusing not only for the fact that she was confirmed to be a playable character in the fourth game, but because said game has a greater degree of gender balance in its roster (counting female variants of certain characters).
Those familiar with Homestuck got a big laugh out of the fact that there is a Capricorn Club.note The reason this is so funny is because Gamzee Makara is a Capricorn who wields a club. The same applies with the Pieces Healnote Feferi Peixes is a Pieces and the Witch of Life and the Sagittarius Bownote Equius Zahhk, a Sagittarius, attempts to wield a bow but fails due to his sheer strength, though the latter is much less apparent due to the Sagittarius sign being associated with archery already.
Love to Hate: The true Big Bad of the game, Hades, is by far the most cruel character in the series, starting wars partly to harvest souls to devour and to make into monsters for his personal army and partly For the Evulz, yet their hamminess and dark sense of humor make them one of the most popular characters too.
Memetic Molester: It's not hard to think of the Chaos Kin as one given that the way it latches onto Palutena during battle and the way that it grabbed Dark Pit by the leg to throw him off the ledge and wrapping itself around him.
Petrified Palutena's idol description states the Chaos Kin tried to drag her into the Chaos Vortex with it, but she turned herself to stone at the last minute so that it could only escape with her soul.
Inverted with Pit. The poor angel is often depicted as being a victim in fanfiction, whether the perpetrator is Palutena, Dark Pit, or Bayonetta.
Misaimed Fandom: Haters of Dark Pit claim that he's nothing more than an edgy OC that's unoriginal and stereotypical, while fans love him for being so much Darker and Edgier...not realizing that Dark Pit's a parody of "dark" characters, with an uninspired name, characters that mock him for not caring and his dorkiness, and his attempts to be cool often falling flat. Case in point, he picks fights with Pit to prove that he's superior (he fails every time), his kick to a giant boss results in Palutena telling him it's a stupid idea that won't usually work (in the JA version it results in his leg getting broken), and his attempt to make a cool exit fails because he forgets he can't fly anymore.
The reason why there's no dual-analog controls is because the developers weren't aware of the Circle Pad Pro until late in development, and hastily added it in as a late solution for lefties.
Moe: One thing that the game has going for it is that the two lead characters are adorable.
Palutena's cute, lovable, quirky and snarky personality earned her tons of fanboys. Her Moe factor is taken Up to Eleven in Palutena's Revolting Dinner, where she acts even cuter and quirkier than usual!
Pit has many fans as well, by having an Adorkable personality that can border on being innocent, to the shit he goes through during the later parts of the game.
Hades crosses it when he spreads the rumor about the Wish Seed to get the humans to kill each other.
The Chaos Kin crosses it when it steals Palutena's soul and takes it to the Chaos Vortex, leaving her as a lifeless stone statue.
Subverted with Viridi. Ch. 11 has her killing a sizable portion of humanity with her Reset Bomb, but she doesn't get to do any more evil deeds due to circumstances in the game forcing her to fight alongside Pit rather than against him.
Paranoia Fuel: Treasure chests. They can contain genuine rewards, but they can also be bait for trap rooms, damage you, or be hard-hitting Mimicuties. The only way to tell the difference between a Mimicutie and a normal chest is minor size differences, and sometimes there is none.
Palutena: You see, I'm tired of dealing with those pathetic humans, and I'm especially tired of dealing with you.
In Chapter 21 Pit flies longer than the given time in order to save Dark Pit from being pulled to his death, and his wings burn off. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
Ron the Death Eater: While it's usually unintentional, many fanfic writers will sometimes crank Palutena's Troll tendencies Up to Eleven to the point where it's less "teasing Pit but caring for him and others" and more "trying to kill Pit for shits and giggles".
Simply put, the controls in Uprising aren't designed for lefties in mind. There is an option to use the Circle Pad Pro on a "classic" 3DS, which costs about 20 USD, or the C-Stick on a New 3DS, which is smaller than the basic Circle Pad, feels more like the mouse nub on some notebook computers, and is overall less comfortable and precise. Using the buttons does work fairly well, but it's clunkier and it doesn't help that one of the first things the game tells you to do is move in a circle. Also you can't use the stand with a 3DS attached to a Circle Pad Pro, as the CPP adds extra thickness to the bottom half of the 3DS and is too curvy to lay steadily on the stand anyway.
The controls during the Land Battle sections are one of Uprising's most cited problems. Part of the "fun" is trying to change the camera direction, which is dissimilar to the way it's done in many other third-person shooters. On top of that, it's easy to hurt your hands playing for long periods of time, which is most likely why physical copies ship with a 3DS stand.
Also, the weapon fusion system. Not only is there no way to find weapons that have specific mods, but being able to create the weapon you want becomes a nightmare. At least the game will tell you what you'll get from fusing two weapons before you commit, but you won't know how the new weapon will fuse with others until it's made, and at that point you won't be able to get the originals back.
If Pit constantly sprints for too long, he will start to tire out and will eventually stop to rest for a few moments. Now, this was made to balance the gameplay more, as the game itself points out, and of course to have the player focus on combat more. But this mechanic can be very dangerous when you're in the middle of a really intense battle, as the player has to focus on dodging and running away much more. If Pit gets exhausted, and he stops where anything can hit him, the enemy will get a free strike, which kind of takes away a lot of the skill involved in this game. This mechanic has probably led to a lot of game overs that for the most part weren't even the player's fault.
When continuing a stage after dying or otherwise losing, the Intensity was forced down an entire level. Restarting the entire stage was the only way to restore the player's chosen intensity level. This meant the only way to record an Intensity 9.0 clear was to finish the stage at its highest difficultywithout a single death!
Sequel Displacement: The first two Kid Icarus games were merely Cult Classics that dropped off the radar due to being overshadowed by Metroid (which, fittingly, got its own revival long before Kid Icarus did). Uprising is not only completely different from Kid Icarus' former sister series, but introduced lots more characterization and quirky dialogue to the series.
Additionally, according to the the Viridi Palm's idol, only someone who is completely devoted to Viridi can use it.
Equip that weapon and look closely (you might have to corner the camera against a wall). Remove the swirling petal aura, and Pit literally has Viridi's face tattooed on his arm. And a heart on the back of his hand. Make of that what you will.
Shocking Swerve: There are quite a few unexpected twists, such as Hades being the one behind everything, aliens with no allegiance to Hades or anyone else attacking the planet out of nowhere, Pyrrhon taking over the those aliens (and then another immediate one as they take over Pyrrhon), Pit getting trapped in the Ring of Chaos for three years, Palutena becoming brainwashed and becoming the enemy of mankind, Viridi picking up Palutena's slack and helping Pit despite being an enemy of mankind, Pandora returning to life and becoming an Action Girl, and the real Medusa not being dead after all. Whew.
The water you fight the boss of chapter 3 is a solid, opaque texture that does not move as he splashes around.
While the impact of the first Reset Bomb is devastating, the second one looks downright silly when you view it up close. Actually, most organic surfaces look a bit... odd.
Whenever you're flying over humans fighting a war, they're rendered as static, unmoving blocks.
Spherical objects are usually actually octagonal in order to preserve polygons. It's not usually noticeable, but it becomes a little blatant when you're flying over a moon.
The closeup shot of Medusa's head, with her snakes, is also especially noticeable of this.
The walls in the maze that use Depth Deception to trick people are flat billboard surfaces. On a system with real 3D.
The framerate drops during cutscenes of all things. This can be seen at the end of Chapter 15 when Pyrrhon catches Pit, and is even more evident at the end of Chapter 21 when Palutena holds Pit's critically-wounded body in her arms, potentially ruining the scene.
Hades tries this on Pit in Chapter 23. When Pit calls him out on eating souls and removing them from existence, saying they can't move on or be reincarnated, Hades makes a pretty convincing argument on why reincarnation is no different than being removed from existence. Pit's reply is "I... uh... Eating souls isn't right!"
Superlative Dubbing: Uprising's U.S. localization is up there with the Mario & Luigi series as one of their funnier, more self-aware localizations. The English dub is also a major step up from Nintendo's previous dubs, using mostly voice-acting veterans rather than newcomers.
Also, trading weapon gems with a certain number of people. For some, it's really unlikely you'll be around another person with the game unless you participate in a convention where the chances of someone having Uprising in their 3DS is rather high for gem trading. This is why some gems are distributed by Palutena to make sure you can complete the achievement.
At least, they were. Nintendo distribution of weapon gems has been cancelled since March 31st, 2013. If you have intentions of completing the treasure hunt, don't even think about using those feathers on anything else.
Well, as of late 2013 you can use the "Home Pass" router setup trick to simulate meeting people with 3DSes, including receiving gems in particular.
Pretty much any achievement that requires you defeat a boss while in Crisis Mode due to the rather unusual oversight of not having a health meter for bosses. Especially if it's chapter 19 and one tries to unlock Centurion Orbitars. For the same reason, the achievements for defeating a boss with a specific move, though to a lesser extent compared to the Crisis Mode ones.
Having to not let a single centurion fall in Chapter 17, given that the platform their carrying (and your riding) being very small, the enemies hit very hard, there are shields you have to shoot, et cetera. And you have to do this on at least 5.0)
Aurum Pyrrhon's ring of fire is one of his hardest attacks to avoid even when using the jump pad. Hope you brought Sky Jump or Jump Glide...
On higher difficulties, the Chaos Kin's bombs during the air segment certainly qualify, as they're difficult to shoot down, nearly impossible to avoid, can set you on fire, and are by far its most commonly used attack.
The Heart of Hades, the boss of the Womb Level, seems like a manageable boss considering it only uses two attacks: dropping mines with a small blast radius and forming a clone that explodes Bomberman-style. What makes it That One Boss is whenever it Turns Red. It becomes invincible and furiously rushes at you, which can only be avoided by dashing right into it. Just keeping an eye on it is difficult enough, but the real clincher is that it can still make clones in the middle of its rampage. And to top it all off, it uses this attack four times!
Dark Pit can turn into this. While a really well done mirror match, it's the arena you're fighting on that makes it rather frustrating. Especially if you're on the highest platform, when you're too focused on fleeing from Dark Pit's attacks to focus on where you're running, you might either just hit an invisible wall, or accidently land on a jump pad that takes you straight back. This will bite you really hard when Dark Pit charges up his arrow rain attack, which will hurt you through little fault of your own. Dark Pit, just like Pit can also be seen dodging your charged shots once you release one forcing you to fire off several normal shots to stun him unless you are daring enough to use charged shots while dodging (which tires you out quite easily) but with your opponent constantly moving around on the ground and in the air, chances are that you won't have much success on difficulties above 6.0.
The Phoenix can be absolutely nasty for those using close ranged or heavy weapons, especially on higher difficulties. While its wind strikes are fairly easy to avoid, its fire breath and its flaming divebomb attack are not unless you're using a weapon light enough to run out of the way (or, in the latter case, can run to the jump pad in time), and they definitely pack a punch. Plus, because it spends most of the fight flying around the outskirts of the arena, it can be very difficult to hit unless it decides to hang around the center after its talon strike, which it rarely does.
The Aurum Core is a nightmare to fight on higher difficulties. First you have to deal with a rotating shield that will block your shots if you don't time them correctly. Then you have to worry about the cannons on the walls and the center of the room. Finally, when it Turns Red and stays red, the rest of the boss fight becomes a 3D Bullet Hell as it launches giant explosives that roll throughout the room, tries to suck you into the center, electrifies the walls, and even electrify the floor. All while you're still dealing with the previous hazards.
Aurum Pyrrhon can be tricky, as some players might not realize that you're supposed to attack the poles that he's chained to before attacking him directly, during which you won't be able to see any of his attacks due to their placement. What's more, some of his attacks hit hard and are tricky to avoid in time — especially his ring of fire.
The battle against Pit's body in chapter 18 is an absolute nightmare. Since you no longer have ranged weapons, you are forced to use melee attacks to defeat him, and getting up to him is a difficult task in itself. However, he does have ranged attacks that not only hit hard, but are rather difficult to dodge. Just getting close enough to attack is a massive challenge, but being able to land one is also a serious challenge, as he is very quick and swift, requiring some very tricky maneuvering. The worst part is though, on higher difficulties, if you're not careful, he can intercept your attacks. It's almost like fighting yourself.
Palutena in Chapter 20, mainly because you're supposed to attack the Chaos Kin, not her. In the beginning of the fight, the Chaos Kin hovers above in a very subtle purple smoke, and when revealed it will hover around Palutena or even wrap itself around her. Weapons like clubs or cannons won't be very effective given their power and broad range, making it very easy to hit or even kill Palutena by accident. Of course, this results in a Game Over.
Amazon Pandora is extremely agile, making her difficult to pin with ranged shots, and will deal out powerful counterattacks if you try and close in for melee, and needs to be defeated three times before she will go down permanently. She also spams Pandora's boxes, which are incredibly easy to open by accident and release a stream of fairly powerful, difficult to dodge balls of energy. Though, on the plus side, they also often provide loot once the attack is over.
The Heart of Hades, see That One Attack above. It's hard to pay attention to Pit's funny dialogue, calling it a "cute little monster", when the cardiovascular nightmare is busy trampling the player under several tons of berserk rage. If you come into the fight without anything that has a good shot range, homing attribute to it or has the ability to attack through walls with its charged shots (or regular shots), this adorable little boss will be a pain to defeat since you have to risk being blasted or trampled if your only other option is to melee it. Becomes even harder when it glows red which results in the boss charging at you even faster than before forcing you to stay ahead of it instead of pursuing it until it returns to normal.
Great Sacred Treasure is both very fast and incredibly powerful and is bound to keep you on your toes. It uses a variety of attacks ranging from rapid fire blasts (some of which can inflict the Burn status to you making the pressure even harder) to whirlwinds that actually can hurt Pit to powerful beams of energy. It has a uniqueattack that it uses once to destroy half the platform you're fighting on. Thankfully the section of the stage that will be blown up is highlighted in a red color but if you fail to get out of the blast area or if you tired out in the process and can't escape, you're finished as nothing can save you from that attack if it connects. To top it off, it's not just very fast for a mobile mecha, it can teleport randomly during the battle meaning that you have to anticipate and predict where it's appearing to next and what attack it will follow up with. Dodging most of the time isn't recommended since you don't want to tire yourself out too quickly making strafing the ideal option, as Palutena comments. On intensities below 5.0, this fight isn't as bad as the earlier two boss fights but anywhere above 7.0, this fight is bound to make you question on what weapons and powers you really should have been equipped with over what you currently have on.
That One Level: Quite a few actually (keep in mind that the game's adjustable difficulty means you can avert this trope entirely).
Chapter 13 feels like one long marathon when it isn't. The air battle portion isn't difficult (though the doors can be damaging if you don't notice the part you need to shoot) and neither is the boss at the end, but what makes it difficult is the fact that this level introduces some powerful enemies that can easily kill you if you're not careful. Plus, there are many holograms to distract you, and a tricky mirror room where if you move too quickly, you'll fall off the edge and lose a lot of health. To make things uglier, the Intensity Gate which is only able to be entered through requires you to be playing at at least Intensity Level of 7.0 and is found at the end of the level...where the boss gate is where you fight Arlon himself. What makes this hard is that this stage isn't just long, but chances are you'll be low on Powers and possibly low on health before you even reached the Intensity Gate if you haven't been defeated at least once before you reached it and the specific encounters and certain enemies in this level will make your journey a nightmare. Finally midway through the chapter, you're fighting Dark Pit, who makes destroying the generator much harder given that he'll be aiming at you instead of the generator, even if you decide to hide behind it hoping he'll shoot the arrow at it.
Chapter 17 for being an Escort Mission in a sense. If you lose all four Centurions carrying you toward Prryon, you get a game over and given that you're fighting on a small platform, barely having room to dodge enemies that are coming at you and that the Centurions die easily, you'll be screaming at higher levels.
Chapter 18 when you get to play as Magnus. On lower levels, it's fun, but when you rack up the difficulty level, the level suddenly becomes hell, as Magnus' lack of a ranged attack is the difference between a life and death situation. What's more, you can't use any powers, he's slower than Pit given the weapon he uses makes it harder for him to dodge, the modifiers are nulled till you get Pit's body back, and there are hardly any healing items in the level. And of course, if you try to go for the Souflee near the end, you might miss the hot spring before the boss battle (although you do get a Drink of the Gods).
Then the icing on the cake is the fight against Pit's body.
Chapter 19 is the Marathon Level where there are at least two checkpoints when climbing up the tower. It features some non-standard gameplay, including a section where you have to dash past a gust of wind three times on a catwalk. Fall and it's back to the start of the section. The catwalk isn't very narrow, which only makes it more infuriating until you get the hang of it. Likely worse for those using buttons\d-pad to move instead of analog (see Scrappy Mechanic). The sheer length of the level is even lampshaded by Pit, who constantly asks "Are We There Yet?"
Chapter 21 when you chase down the Chaos Kin, it's very difficult to stay alive during the air portion on higher levels given all the enemies the Chaos Kin throws at you. Plus, the air battle lasts longer than your average five minutes as lampshaded by Viridi when she keeps warning Pit that time is almost up. And just when you thought the hard part was done in the air, you have to fight 13 sets of monsters that are from all the main armies in the game... and not only does the Chaos Kin choose the hardest monsters, he gives many of them different AI to make them even harder. Luckily, Dark Pit joins you around the ninth wave to help out, but at that point, you might have dropped a difficulty level.The Chaos Kin is hard to catch on foot, and unless you trap it, you'll likely be hitting Dark Pit instead of your intended target. And what's worse? He hits back. Also, two waves feature the dreaded One-Hit Kill Ornes, which basically means Game Over if you're careless with your movement, thankfully the first Orne doesn't move around (which is hard to tell if it does move or not if your camera isn't facing it). The second Orne in fact does try to chase you and the annoying part is that you have a very specific enemy that can only be defeated by melee attacks forcing you to pay careful attention to your surroundings unless you want to start over from Wave 1. One particular wave has you dealing with Plutons who you can't shoot at unless you want Shootiflies to start shooting you from nearly every angle which can rack up damage quite easily. And to put a cherry on it, there's not one but TWO ways to fail the level instantly: not doing enough damage to the target in the final portion of the air battle, which is INCREDIBLY easy to fail if you're stuck with a weapon that lacks non-charged shot based ranged attacks, especially clubs.
Chapter 24. It may be fun on lower intensities, but on high intensities like 9.0, it's just as bad as Chapter 18. This chapter has Pit doing the 3 trials Dyntos has set up for him. It involves Pit fighting the hardest enemies at this point in the game, with Advanced AI. More specifically, the enemies have much more HP than their earlier versions up to this point, hit harder and will move faster. You fight 3 bosses in the first section of the level(The Phoenix, The Kraken and Cragalanche). Then you fight Gaol and Magnus AT THE SAME TIME, and directly afterwards you have to fight fake Palutena who has the same powers as Palutena did in chapter 20, but is much more annoying and has some new attacks. And as if that wasn't enough, right after that you then have to fight the Great Sacred Treasure, which has one attack that even if you have a power that makes you invincible, will one hit KO you.
The North American trailer for the game has incredibly impressive CGI, but for some reason, Pit's face seems just off, especially up close◊ in the brief shot of his plasticine visage as he flies toward the camera. Thankfully, the animators wisely keep his face either in the distance or onscreen for only a short period of time.
Woolseyism: Sakurai himself told the localization team to take as many liberties as needed, as the Japanese script (which Sakurai wrote himself) relied heavily on Japanese culture references. The character who benefited the most from this was Hades; his Japanese characterization is far less hammy and more of a straightforward villain.