YMMV: Kid Icarus: Uprising


  • Awesome Music
  • Base Breaker:
    • Viridi. Half the fans love her for providing some of the funniest lines in the game. The other half hate her for being an Ax-Crazy Tsundere and a Karma Houdini.
    • In comparison, Hades is one of the most popular characters in the game despite being far more malicious, but it is because he is a clear-cut, unsympathetic villain that players are able to appreciate his over-the-top personality while knowing that he must be stopped. With Viridi, her massacre of a large chunk of the human population is pretty much pushed aside once the Aurum become the main antagonists, and even though her opinion of humans clearly hasn't changed at all by the end of the game, we're meant to simply forget about her misanthropy.
    • Dark Pit has devolved into this, due to his inclusion as a Moveset Clone in the fourth Super Smash Bros. game. While he still has his fans (mostly from Uprising's own fanbase), he is also one of the most hated characters in Smash for his resemblance to a typical "edgy OC" and for being a possible example of "Sakurai bias". This also retroactively makes him less liked in Uprising itself.
  • Bizarro Episode: For three chapters, the war between the Gods is put on hold to fight an alien invasion, of all things.
  • Breather Boss: The boss of Chapter 16, the Aurum Generator, is considerably easier than the bosses before and after it, even on the highest difficulties. The core itself is a sitting duck, and while enemies do show up to harass you, the threat they pose is generally negligible; the only real problem is switching Grind Rails if you aren't using a long-range weapon.
  • Breather Level: Chapter 20 is significantly easier than both 19 and 21.
  • Cargo Ship: Pit/Hot Springs, Pit/Cherubot, etc.
    • Pit: I LOVE YOU HOT SPRING!
  • Complete Monster: Hades is the true leader of the Underworld, outranking even Medusa. As the God of the Underworld, he's supposed to collect the souls of the deceased and prepare them for the reincarnation cycle. However, he decides to kill as many humans as possible in order to gain souls for his own purposes. In addition to warring on them with his own army, he also manipulates the humans into fighting each other over a nonexistent Wish Seed. He never misses an opportunity to insult Pit, and especially enjoys Pit's suffering. Even the other gods, like Viridi and Dyntos, who aren't fond of humans themselves, oppose him for his sheer malice and the destruction he causes. He briefly sides with the heroes when the Aurum start destroying the planet, but he freely admits that it's only because he wants to plunder Earth himself. Then he sends monsters after Pit anyway just for giggles. Eventually he reveals what he's doing with the souls he's been collecting; he's molding them into whatever shape he wants and using them to fuel his army. He even enjoys eating souls, which removes them from the reincarnation cycle. Not even his own troops are safe from his whims, as he sees no problem with reviving Medusa as much as he wants before disposing her. Ultimately, his desire to control everything leads to every surviving faction trying to stop him.
  • Counterpart Comparison: Palutena and My Little Pony: Friendship Is Magic's Princess Celestia. Both are powerful goddesses of light who have a tendency to mess with their most faithful subject. It would be more accurate, however, to say that Palutena is similar to Celestia's fandom characterization than her official one, though.
  • Crosses the Line Twice: Hades frequently does this with his comments.
  • Demonic Spiders: Eggplant Wizards are back...
    • Say hello to Tempura Wizard, You though Eggplant Wizards were bad enough? This guy can turn Pit into tempura and then chase him around and if he catches him, it's a One-Hit Kill. And how does that One-Hit Kill function? Well...he eats you.
    • The Reapers have upgraded to Demonic Spider status in this game. They hit extremely hard and are difficult to avoid, and better yet, they can summon Reapettes that can pass through walls and paralyze you.
    • Clubberskulls are weak to melee attacks. The catch is they also use melee attacks, which can take you out quickly if you aren't careful. Oh, and they're fast.
    • The mimicuties are surprisingly deadly, as their kicks are fast enough to stunlock Pit and strong enough to take off a sizeable chunk of health without ever giving you a chance to retaliate, making for an easy death. They can and WILL turn into Paranoia Fuel and make you never trust a treasure chest again.
    • The Orne can One-Hit Kill you just by touching you. What's more, they're invincible if you're not using the Three Sacred Treasures.. Even Pit remarks how unfair it is. They even have their own ominous 8-bit theme tune that plays whenever you get near one.
    • The Centurion Strongarms, full stop. Just the mere sight of them could cause you to sigh, especially if you HAVE to defeat them to progress through the level. As soon as they spot you, they charge towards you. If you don't dodge perfectly or are too distracted from fighting another nearby enemy, they will catch you before you can even react quickly and give you an undodgeable piledriver that's painful. If you're playing on higher difficulties, you will scream, particularly when you encounter them in Chapter 18.
    • Surprisingly, Miks are this in Air Battles. While on land they're not much more of a threat than a Monoeye, their tongue-lash is HELL to avoid in the sky on high intensities.
  • Dude, Not Funny!: Some of the belittling and mocking Pit receives can be seen as a bit too cruel by some. Particularly in Chapters 18-21...
  • Ear Worm:
    • The Reapers' theme. They even keep the original NES theme, as well as an Orchestral Version used in Chapter 4 as a BGM.
    • The Merenguy's theme. No wonder Pit can't keep his eyes off them.
    • Constant replays on all chapters will eventually make you subconsciously memorize what each character says and when. C'mon, you seriously didn't turn the voices off, did you?
    • The Orne's 8-bit melody that plays when you're in the presence of one, for very bad reasons.
  • 8.8: What else can you say when Destructoid's Jim Sterling gave Uprising a 5 out of 10?
    • Yahtzee Croshaw also tore the game apart. Compared to Mr. Sterling, however, Yahtzee had many more complaints about the game than just the controlsnote  and elaborated appropriately. One major reason being his strong dislike of "Joss Whedon"-esque humor in general.
  • Ensemble Darkhorse: Dark Pit was this even before he was a canon character. He first appeared as a Palette Swap for Pit in Brawl before appearing in a trailer for Uprising.
  • Evil Is Sexy: Medusa, Phosphora, and Amazon Pandora.
    • Phosphora isn't so much "evil" as "working for Viridi", who is more of a Knight Templar toward humanity. She even helps out with the Lightning Chariot later on.
  • "Funny Aneurysm" Moment: Throughout the entire game, Pit has been complaining about he wanted to fly longer than five minutes and isn't happy how he has to rely on someone else to give him the power of flight. The fact everyone mocks him for not being able to fly doesn't help. Then comes Chapter 21, where Pit flies longer than the given time in order to save Dark Pit from Chaos Kin. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
    • A particularly disturbing example in Chapter 2 is Palutena's joke about fried angel wings.
    • Wielding a club in the Reaper Fortress can cause a conversation to start regarding it, with Pit declaring how much fun it is too smash through things with it, his obvious relish in smashing things causing Palutena to remark that she needs to stay out of smashing range. Come Chapter 20, and a club becomes very impractical due to how difficult it is to use it against the Chaos Kin without hitting Palutena.
  • Game Breaker: Has its own page.
  • Genius Bonus: The binary code said by Aurum Pyrrhon translates to "kill".
  • Goddamned Bats: Many flying enemies, even the Monoeyes.
    • The Plutons are back! Thankfully, they're no longer invincible, and you can pick up the weapons they steal if you kill them.
  • Growing the Beard: Thanks to this game, Kid Icarus evolved from a series of overshadowed Metroid clones to a quirky franchise with its own identity and lovable, unique characters.
  • Hilarious in Hindsight: During a tutorial conversation with Pit, Palutena mentions Super Smash Brothers and gets the name wrong (calling it "Super Bash Sisters"). This becomes more amusing not only for the fact that she was confirmed to be a playable character in the fourth game, but because said game has a greater degree of gender balance in its roster (counting female variants of certain characters).
  • Launcher of a Thousand Ships: Pit is shipped with Palutena, Viridi, Magnus, Dark Pit, Phosphora, etc,etc.
  • Magnificent Bastard: Hades.
  • Memetic Molester: It's not hard to think of the Chaos Kin as one given that the way it latches onto Palutena during battle and the way that it grabbed Dark Pit by the leg to throw him off the ledge and wrapping itself around him.
    • Petrified Palutena's idol description states the Chaos Kin tried to drag her into the Chaos Vortex with it, but she turned herself to stone at the last minute so that it could only escape with her soul.
  • Memetic Mutation:
  • Memetic Sex Goddess: Palutena thanks to her re-design.
  • Mis-blamed: People have accused Uprising of straying from Medusa's original design when it actually accurately portrays Medusa's true form seen upon her death. And her classic final boss form appears in the game, anyway.
    • The reason why there's no dual-analog controls is because the developers weren't aware of the Circle Pad Pro until late in development, and hastily added it in as a late solution for lefties.
  • Moe: One thing that the game has going for it is that the two lead characters are adorable.
  • Moral Event Horizon:
    • Hades crosses it when he spreads the rumor about the Wish Seed to get the humans to kill each other.
    • The Chaos Kin crosses it when it steals Palutena's soul and takes it to the Chaos Vortex, leaving her as a lifeless stone statue.
    • Subverted with Viridi. Ch. 11 has her killing a sizable portion of humanity with her Reset Bomb, but she doesn't get to do any more evil deeds due to circumstances in the game forcing her to fight alongside Pit rather than against him.
  • Most Wonderful Sound: The "KRACKYAK! BOOOOOOOOM!" sound of a boss being dealt the final blow. With one exception...
  • Narm: The Reapers's "piercing scream" is actually just their 8-bit squeak.
  • Nightmare Fuel: Here.
  • Paranoia Fuel: Treasure chests. They can contain genuine rewards, but they can also be bait for trap rooms, damage you, or be hard-hitting Mimicuties. There is no way to tell if a chest is real or not until you approach one.
  • Player Punch: In Chapter 18.
    Palutena: You see, I'm tired of dealing with those pathetic humans, and I'm especially tired of dealing with you.
    • In Chapter 21 Pit flies longer than the given time in order to save Dark Pit from being pulled to his death, and his wings burn off. Palutena even pictures Pit talking about wanting to fly... yet his wings are burned up as a result of the heroic deed.
  • Scrappy Mechanic:
    • Simply put, the controls in Uprising aren't designed for lefties in mind, though there is an option to use the Circle Pad Pro, or the C-Stick on a New 3DS. Using the buttons does work fairly well, but it's clunkier and it doesn't help that one of the first things the game tells you to do is move in a circle. Also you can't use the stand with a 3DS attached to a Circle Pad Pro, as the CPP adds extra thickness to the bottom half of the 3DS and is too curvy to lay steadily on the stand anyway.
    • The controls during the Land Battle sectons are one of Uprising's most cited problems. Part of the "fun" is trying to change the camera direction, which is dissimilar to the way it's done in many other third-person shooters. On top of that, it's easy to hurt your hands playing for long periods of time, which is most likely why physical copies ship with a 3DS stand.
    • Also, the weapon fusion system. Not only is there no way to find weapons that have specific mods, but being able to create the weapon you want becomes a nightmare. At least the game will tell you what you'll get from fusing two weapons before you commit, but you won't know how the new weapon will fuse with others until it's made, and at that point you won't be able to get the originals back.
    • If Pit constantly sprints for too long, he will start to tire out and will eventually stop to rest for a few moments. Now, this was made to balance the gameplay more, as the game itself points out, and of course to have the player focus on combat more. But this mechanic can be very dangerous when you're in the middle of a really intense battle, as the player has to focus on dodging and running away much more. If Pit gets exhausted, and he stops where anything can hit him, the enemy will get a free strike, which kind of takes away a lot of the skill involved in this game. This mechanic has probably led to a lot of game overs that for the most part weren't even the player's fault.
  • Sequel Displacement: The first two Kid Icarus games were merely Cult Classics that dropped off the radar due to being overshadowed by Metroid (which, fittingly, got its own revival long before Kid Icarus did). Uprising is not only completely different from Kid Icarus' former sister series, but introduced lots more characterization and quirky dialogue to the series.
  • Ship Tease: At one point when Viridi comes to help, Palutena points out that she must really care about Pit. Pit says that he doesn't think she's all that bad either, and Viridi whispers for him to be quiet before loudly announcing that she's definitely not doing this to help him.
    • Additionally, according to the the Viridi Palm's idol, only someone who is completely devoted to Viridi can use it.
      • Equip that weapon and look closely (you might have to corner the camera against a wall). Remove the swirling petal aura, and Pit literally has Viridi's face tattooed on his arm. And a heart on the back of his hand. Make of that what you will.
      • This can be taken with a grain of salt however, as Dark Pit and the fighters are also able to wield the Viridi Palm.
    • Depending upon how you look at it, Pit and Palutena get some as well. Especially in later chapters.
    • Phosphora flirts with Pit quite a bit, much to the latter's embarrassment. Palutena even lampshades this.
  • Shocking Swerve: There are quite a few unexpected twists, such as Hades being the one behind everything, aliens with no allegiance to Hades or anyone else attacking the planet out of nowhere, Pyrrhon taking over the those aliens (and then another immediate one as they take over Pyrrhon), Pit getting trapped in the Ring of Chaos for three years, Palutena becoming brainwashed and becoming the enemy of mankind, Viridi picking up Palutena's slack and helping Pit despite being an enemy of mankind, Pandora returning to life and becoming an Action Girl, and the real Medusa not being dead after all. Whew.
  • Special Effects Failure: For as impressive as the game usually is, there are some awkward objects here and there.
    • The water you fight the boss of chapter 3 is a solid, opaque texture that does not move as he splashes around.
    • While the impact of the first Reset Bomb is devastating, the second one looks downright silly when you view it up close. Actually, most organic surfaces look a bit... odd.
    • Whenever you're flying over humans fighting a war, they're rendered as static, unmoving blocks.
    • Spherical objects are usually actually octagonal in order to preserve polygons. It's not usually noticeable, but it becomes a little blatant when you're flying over a moon.
      • The closeup shot of Medusa's head, with her snakes, is also especially noticeable of this.
    • The walls in the maze that use Depth Deception to trick people are flat billboard surfaces. On a system with real 3D.
    • The framerate drops during cutscenes of all things. This can be seen at the end of Chapter 15 when Pyrrhon catches Pit, and is even more evident at the end of Chapter 21 when Palutena holds Pit's critically-wounded body in her arms, potentially ruining the scene.
  • Spiritual Licensee: As a review on this wiki says, this is the best third-person, Greek-themed Serious Sam title ever.
    • Likewise, some call it stuff like "Nintendo: the danmaku," and "Sin and Punishment: Successor to Skyworld" (the latter being understandable, considering the gameplay is very similar).
    • Or, in this case the game shares much in common with Space Harrier.
  • Strawman Has a Point: While she is a colossal bitch about it, Viridi's views of humanity are shown to be absolutely correct. Or at least, they would be if the bomb she dropped didn't destroy nature as well.
    • Hades tries this on Pit in Chapter 23. When Pit calls him out on eating souls and removing them from existence, saying they can't move on or be reincarnated, Hades makes a pretty convincing argument on why reincarnation is no different than being removed from existence. Pit's reply is "I... uh... Eating souls isn't right!"
  • Superlative Dubbing: Uprising's U.S. localization is up there with the Mario & Luigi series as one of their funnier, more self-aware localizations. The English dub is also a major step up from Nintendo's previous dubs, using mostly voice-acting veterans rather than newcomers.
  • Suspiciously Similar Song: The entire soundtrack of Chapter 13 is reminiscient of Star Wars, mostly because the chapter itself is supposed to be an homage to Star Wars.
  • That One Achievement: Pretty much any achievement that requires you to go through a level without getting hit even once.
    • Also, trading weapon gems with a certain number of people. For some, it's really unlikely you'll be around another person with the game unless you participate in a convention where the chances of someone having Uprising in their 3DS is rather high for gem trading. This is why some gems are distributed by Palutena to make sure you can complete the achievement.
      • At least, they were. Nintendo distribution of weapon gems has been cancelled since March 31st, 2013. If you have intentions of completing the treasure hunt, don't even think about using those feathers on anything else.
      • Well, as of late 2013 you can use the "Home Pass" router setup trick to simulate meeting people with 3DSes, including receiving gems in particular.
    • Pretty much any achievement that requires you defeat a boss while in Crisis Mode due to the rather unusual oversight of not having a health meter for bosses. Especially if it's chapter 19 and one tries to unlock Centurion Orbitars. For the same reason, the achievements for defeating a boss with a specific move, though to a lesser extent compared to the Crisis Mode ones.
  • That One Attack:
    • As mentioned above, the Tempura Wizard's tempura transformation attack. If it hits you, you'll be turned into a continuously-tired tempura, and if he catches you, he eats you up for an instant "I'M FINISHED!"
    • Aurum Pyrrhon's ring of fire is one of his hardest attacks to avoid even when using the jump pad. Hope you brought Sky Jump or Jump Glide...
    • On higher difficulties, the Chaos Kin's bombs during the air segment certainly qualify, as they're difficult to shoot down, nearly impossible to avoid, can set you on fire, and are by far its most commonly used attack.
    • The Heart of Hades, the boss of the Womb Level, seems like a manageable boss considering it only uses two attacks: dropping mines with a small blast radius and forming a clone that explodes Bomberman-style. What makes it That One Boss is whenever it Turns Red. It becomes invincible and furiously rushes at you, which can only be avoided by dashing right into it. Just keeping an eye on it is difficult enough, but the real clincher is that it can still make clones in the middle of its rampage. And to top it all off, it uses this attack four times!
  • That One Boss:
    • Dark Pit can turn into this. While a really well done mirror match, it's the arena you're fighting on that makes it rather frustrating. Especially if you're on the highest platform, when you're too focused on fleeing from Dark Pit's attacks to focus on where you're running, you might either just hit an invisible wall, or accidently land on a jump pad that takes you straight back. This will bite you really hard when Dark Pit charges up his arrow rain attack, which will hurt you through little fault of your own.
    • The Phoenix can be absolutely nasty for those using close ranged or heavy weapons, especially on higher difficulties. While its wind strikes are fairly easy to avoid, its fire breath and its flaming divebomb attack are not unless you're using a weapon light enough to run out of the way (or, in the latter case, can run to the jump pad in time), and they definitely pack a punch. Plus, because it spends most of the fight flying around the outskirts of the arena, it can be very difficult to hit unless it decides to hang around the center after its talon strike, which it rarely does.
    • The Aurum Core is a nightmare to fight on higher difficulties. First you have to deal with a rotating shield that will block your shots if you don't time them correctly. Then you have to worry about the cannons on the walls and the center of the room. Finally, when it Turns Red and stays red, the rest of the boss fight becomes a 3D Bullet Hell as it launches giant explosives that roll throughout the room, tries to suck you into the center, electrifies the walls, and even electrify the floor. All while you're still dealing with the previous hazards.
    • Aurum Pyrrhon can be tricky, as some players might not realize that you're supposed to attack the poles that he's chained to before attacking him directly, during which you won't be able to see any of his attacks due to their placement. What's more, some of his attacks hit hard and are tricky to avoid in time — especially his ring of fire.
    • The battle against Pit's body in chapter 18 is an absolute nightmare. Since you no longer have ranged weapons, you are forced to use melee attacks to defeat him, and getting up to him is a difficult task in itself. However, he does have ranged attacks that not only hit hard, but are rather difficult to dodge. Just getting close enough to attack is a massive challenge, but being able to land one is also a serious challenge, as he is very quick and swift, requiring some very tricky maneuvering. The worst part is though, on higher difficulties, if you're not careful, he can intercept your attacks. It's almost like fighting yourself.
    • Palutena in Chapter 20, mainly because you're supposed to attack the Chaos Kin, not her. In the beginning of the fight, the Chaos Kin hovers above in a very subtle purple smoke, and when revealed it will hover around Palutena or even wrap itself around her. Weapons like clubs or cannons won't be very effective given their power and broad range, making it very easy to hit or even kill Palutena by accident. Of course, this results in a Game Over.
    • Amazon Pandora is extremely agile, making her difficult to pin with ranged shots, and will deal out powerful counterattacks if you try and close in for melee. She also spams Pandora's boxes, which are incredibly easy to open by accident and release a stream of fairly powerful, difficult to dodge balls of energy. Though, on the plus side, they also often provide loot once the attack is over.
    • The Heart of Hades, see That One Attack above. It's hard to pay attention to Pit's funny dialogue, calling it a "cute little monster", when the cardiovascular nightmare is busy trampling the player under several tons of berserk rage.
  • That One Level: Quite a few actually (keep in mind that the game's adjustable difficulty means you can avert this trope entirely).
    • Chapter 13 feels like one long marathon when it isn't. The air battle portion isn't difficult and neither is the boss at the end, but what makes it difficult is the fact that this level introduces some powerful enemies that can easily kill you if you're not careful. Plus, there are many holograms to distract you, and a tricky mirror room where if you move too quickly, you'll fall off the edge and lose a lot of health. Finally midway through the chapter, you're fighting Dark Pit, who makes destroying the generator much harder given that he'll be aiming at you instead of the generator, even if you decide to hide behind it hoping he'll shoot the arrow at it.
    • Chapter 17 for being an Escort Mission in a sense. If you lose all four Centurions carrying you toward Prryon, you get a game over and given that you're fighting on a small platform, barely having room to dodge enemies that are coming at you and that the Centurions die easily, you'll be screaming at higher levels.
    • Chapter 18 when you get to play as Magnus. On lower levels, it's fun, but when you rack up the difficulty level, the level suddenly becomes hell, as Magnus' lack of a ranged attack is the difference between a life and death situation. What's more, you can't use any powers, he's slower than Pit given the weapon he uses makes it harder for him to dodge, the modifiers are nulled till you get Pit's body back, and there are hardly any healing items in the level. And of course, if you try to go for the Souflee near the end, you might miss the hot spring before the boss battle (although you do get a Drink of the Gods).
      • Then the icing on the cake is the fight against Pit's body.
    • Chapter 19 is the Marathon Level where there are at least two checkpoints when climbing up the tower. It features some non-standard gameplay, including a section where you have to dash past a gust of wind three times on a catwalk. Fall and it's back to the start of the section. The catwalk isn't very narrow, which only makes it more infuriating until you get the hang of it. Likely worse for those using buttons\d-pad to move instead of analog (see Scrappy Mechanic). The sheer length of the level is even lampshaded by Pit, who constantly asks "Are We There Yet?"
    • Chapter 21 when you chase down the Chaos Kin, it's very difficult to stay alive during the air portion on higher levels given all the enemies the Chaos Kin throws at you. Plus, the air battle lasts longer than your average five minutes as lampshaded by Viridi when she keeps warning Pit that time is almost up. And just when you thought the hard part was done in the air, you have to fight 13 sets of monsters that are from all the main armies in the game... and not only does the Chaos Kin choose the hardest monsters, he gives many of them different AI to make them even harder. Luckily, Dark Pit joins you around the ninth wave to help out, but at that point, you might have dropped a difficulty level. The Chaos Kin is hard to catch on foot, and unless you trap it, you'll likely be hitting Dark Pit instead of your intended target. And what's worse? He hits back. Also, two waves feature the dreaded One-Hit Kill Ornes, which basically means Game Over if you're careless with your movement. And to put a cherry on it, there's not one but TWO ways to fail the level instantly: not doing enough damage to the target in the final portion of the air battle, which is INCREDIBLY easy to fail if you're stuck with a weapon that lacks non-charged shot based ranged attacks, especially clubs, and failing to line up your crosshairs to save Dark Pit at the end of the level, which, while much more forgiving, is also the very last part of the chapter and failure ensures that completing this already Nintendo Hard level on higher difficulties was for nothing.
    • Chapter 24. It may be fun on lower intensities, but on high intensities like 9.0, it's just as bad as Chapter 18. This chapter has Pit doing the 3 trials Dyntos has set up for him. It involves Pit fighting the hardest enemies at this point in the game, with Advanced AI. You fight 3 bosses in the first section of the level(The Phoenix, The Kraken and Cragalanche). Then you fight Gaol and Magnus AT THE SAME TIME, and directly afterwards you have to fight fake Palutena who has the same powers as Palutena did in chapter 20, but is much more annoying and has some new attacks. And as if that wasn't enough, right after that you then have to fight the Great Sacred Treasure, which has one attack that even if you have a power that makes you invincible, will one hit KO you.
  • They Wasted a Perfectly Good Character: Viridi. Much of the criticism against her is due to the fact that she is never fought as a boss in the game and thus never receives any punishment for her crimes. And though she does eventually do a Heel-Face Turn and assists Pit in later chapters, it does little to ease the disappointment fans feel about her not receiving her comeuppance.
  • Ugly Cute: Hades's Heart.
  • Uncanny Valley: Palutena looks slightly off in her official art. This can actually be used to creepy effect, such as on the Kid Icarus subreddit.
    • The North American trailer for the game has incredibly impressive CGI, but for some reason, Pit's face seems just off, especially up close in the brief shot of his plasticine visage as he flies toward the camera. Thankfully, the animators wisely keep his face either in the distance or onscreen for only a short period of time.
  • Visual Effects of Awesome: For a 3DS game, it looks pretty good.
    • Chapter 5 uses a lot of visual tricks in the flight sequence. It's quite a sight to see in 3D.
    • Chapter 8. The Galactic Sea is gorgeous.
    • Chapter 10's air battle is largely based in a volcano, and the lava effects are definitely visually stunning.
      • Which is also lampshaded by Pit
    • Of the side materials, special mentions go out to Medusa's Revenge by Studio 4C and the commercial by The Mill.
  • What Do You Mean, It Wasn't Made on Drugs?: The entirety of Chapter 5.
    • Justified seeing as Pandora is essentially the Goddess of Mind Screw.
      • Chapter 21 is even crazier. Also justified considering it's based in the Chaos Vortex.
  • The Woobie: Pit bounces between this and the Chew Toy for the majority of Uprising. By Chapter 18, though, you'll want to give him a hug.