YMMV / Call of Duty: Zombies
aka: Nazi Zombies


  • Ass Pull:
    • Retconning Tank Dempsey into Verruckt. Unless that was the original idea, but there's little evidence.
    • The two minute cutscene ending Revelations and presumably the entire saga, which still leaves countless questions, and doesn't completely resolve everything that's been brought up in the saga since 2008. This was later addressed with the release of the Zombies timeline.
  • Author's Saving Throw:
    • The storyline initially started as something that came to us through little Easter eggs and audio logs, leaving us to piece together the majority of the story by ourselves. Starting with "Moon" in Black Ops, the story has been becoming more and more openly told, and in Black Ops III, we get numerous cinematics to help move the story along in a much more coherent manner.
      • On the same beat, the release of a 6-issue comic detailing the further adventures of the Black Ops II crew when they had been completely abandoned by Black Ops III.
    • The release of the Zombies timeline finally cleared up every question about the lore left hanging after the end of Revelations.
  • Best Level Ever: Every player has their favourite map, but there are a few that the community agrees are leagues ahead of the rest;
    • Der Riese remains the most popular World at War map, for the character development, Easter egg song, introduction of teleporters and Pack-A-Punch, and for just being a fun map in general. It even got a remaster in the form of The Giant in Black Ops III.
    • Kino der Toten still gets many players (even ignoring it being on-disc content), for being a fun map with cool traps, a teleporter, a kickass Easter egg song, and classic moments of comedy from the original crew.
    • Call of the Dead, for it's being a love-letter to horror fans with veteran horror actors as playable characters, an original Zombies song from Avenged Sevenfold, the triumphant return of the Wunderwaffe DG-2, and freaking George Romero himself as a boss zombie!
    • Mob of the Dead is a very popular map for its' deep and complex story, well-written characters, its' all-star cast who deliver excellent performances, the map's huge size, the genuinely scary atmosphere, improvements to the building system, it's Easter Egg song, the Easter egg itself (Holy crap, you can actually win!), the return of purchasable traps, and for story guru's, seemingly confirming the involvement of Satan.
    • Origins, mainly for it's scale, storyline, WW1 setting, unique gameplay and the introduction of the Primis crew, the Elemental Staffs, and a fan-favourite boss enemy in the form of the Panzersoldat. Not to mention having one of the most epic Easter Eggs in the series so far, as Primis set out to free Samantha from Agartha.
    • Der Eisendrache may get some mild disdain for being a second-rate Origins, but it is still seen as a solid map with a unique Medieval castle setting, a powerful set of Wonder Weapons in the form of the Elemental Bows, and a great deal of character development for both Dempsey and Richtofen. And the Easter Egg ends with you blowing up the Moon.
  • Chekhov's Gun: Remember the "normal" Samantha room in Kino der Toten? Now think about the Origins ending...
  • Crazy Awesome - The characters are amazing zombie killers... and are batshit insane.
    • Dempsey, for one, laments he can't rip off a zombies arm and beat it to death with it. He escaped from a Japanese prison camp by gnawing through the bamboo cage and killing his captors with a medal of honor he... hid in a very particular spot.
    • Nikolai constantly talks about how he is drunk, and has apparently killed his wives before marrying a new one.
      • In Gorod Krovi, how does Nikolai 1.0 get reintroduced? Piloting a mech, while drunk! You can't make this shit up if you tried, considering that the map also introduced Dragons!
    • Takeo is probably the least batshit insane, but still is completely devoted to killing and improving from that, is not uneased by fighting zombies at all, and has no reservations of the possibility of dying to the zombies. His original bio stated he tattooed the insides of his eyelids with the Japanese for "honor".
    • Richtofen hears voices, has tortured many people to death, and verbally, orgasmically revels in bloodshed against the zombies. He also sounds somewhat high-pitched.
      • His insanity actually has a back story, according to radios and film reels on the Moon. Note to self: do NOT poke objects with an obvious alien origin.
  • Creator's Pet: An odd example in which this applies to fan favorites as well. During the Black Ops II season, Word of God asked fans to voice what they wanted to be the ultimate fate of the Green Run crew. By that point, the four had been Rescued from the Scrappy Heap and had a following, but the game designer in question retweeted many people expressing a desire to kill off the group and bring back the original cast. While people missed the original characters, nobody was too pleased that the Black Ops II characters and their story arcs were dropped like day-old pizza.
  • Crowning Moment of Funny: A few, triggered by the characters automatic in-game responses
    Nikolai:(gunning down zombies) NO! GET AWAY! IT'S MY VODKA! MINE!
    • Pretty much all the editions from Shi No Numa onward have been running on Denser and Wackier, with the characters spouting off hilarious one-liners after running low on ammo, getting downed, and killing in any conceivable fashion (and increasingly started Breaking the Fourth Wall as well). And, from around Ascension on, even Straight Man Takeo has become the Comically Serious.
    Takeo:(running low on ammor) Confucius say... GET MORE BURRETS, DAMNIIIIT!!!
    • This. Just... just this. Even better since they got the voice actors!
    • In The Giant 's intro, WW2!Richtofen takes off his hat and smiles when he sees what appears in the teleporter, seemingly ecstatic to meet himself, only for Origins!Richtofen to shoot him in the head without saying anything. It's so unexpected it might cause a few chuckles.
    • Half of the things JFK says.
    (when trying to buy something that he doesn't have enough points for) "BUT I WANT IT!"
    • The aptly names Whimsical Gobblegums range from making zombies that die from explosions projectile vomit to inverting gravity for the many zombie corpses you'll rack up to coloring them solid colors to having Wacky Sound Effects play when they die. It more than makes up for their general uselessness.
  • Crowning Music of Awesome: Has its own page.
  • Crowning Moment Of Heart Warming: The beginning of Revelations 's intro. Primis end up in the House, Monty congratulates them, we get a glimpse of the little ones playing with their toys, Richtofen hugs Maxis, everything's well. And then Maxis fucks up.
  • Darkness-Induced Audience Apathy: Ever since Black Ops II, the maps have slowly been getting more and more serious and the storyline becomes more and more depressing, with several Downer Endings (like the Green Run group presumably being killed after losing hope, each original cast member dying, etc). Black Ops III, though still dreary and often quite sad, did end with a Bittersweet Ending for our characters.
  • Ensemble Darkhorse - What started out as just an extra mode became the real focus of the downloadable content of World at War.
    • A Memetic Mutation with Call of Duty: World at War, Call of Duty: Black Ops, and Call of Duty: Black Ops II is "I bought (this game) to play Nazi Zombies."
    • As far as characters, we have:
      • Richtofen, for his being batshit crazy and his importance to the overall plot. Even when he's revealed as the Big Bad and tries to take over Earth, you can't help but love the guy.
      • Misty, for being a tough, kickass female character. Her status as Ms. Fanservice helps a lot too.
      • The Call of the Dead celebrities. No points for guessing why.
      • Weasel, for being voiced by Joe Pantoliano, and commanding the zombies to help him kill the other three mobsters at the climax of Mob of the Dead's Easter Egg.
    • In terms of weapons:
      • The Ray Gun. What started out as a small easteregg gun in World At War became one of the most sought after weapons in Zombies for its Infinity +1 Sword status, so much so that it got not one, but two successors in later games.
      • The Wunderwaffe DG-2 for being not only the second wonder weapon in the series, but also for being absurdly powerful. It even makes a reappearance in Black Ops with Call of the Dead, as well as Black Ops III. Unfortunately, as explained below, the Black Ops III Wunderwaffe is a far cry from it's World at War counterpart.
      • The Thundergun, for completely dwarfing even the Wunderwaffe's power, and having such a cool design. So much so that it returned in Ascension, and later Revelations.
      • The Sliquifier. A weapon so powerful that it's seen by the fandom as the main redeeming quality of the otherwise awful Die Rise. So powerful, in fact, that Treyarch had to nerf it.
      • The Blundergat, for it's cool design, insane damage output, and multitude of ways to upgrade it - do you Pack-a-Punch it to get the Sweeper, or do you put it through the Acid Gat Machine to get the Acid Gat? And even that can be Pack-a-Punched to get the Vitriolic Withering!
      • The elemental staffs and bows from Origins and Der Eisendrache, respectively, for pure Rule of Cool.
      • The Monkey Bomb for its reliability and its sheer ridiculousness.
      • As for regular weapons, we have the PPSh-41 from World at War. The damage output and mag size of an LMG combined with the mobility and accuracy of an SMG? Sold. It was so popular that it was eventually brought back in Black Ops III with Gorod Krovi.
      • The Mauser C96 from Origins. Or more accurately, it's upgrade, the Boomhilda, which has 50 rounds in the mag, 1000 damage per shot, and an ACOG sight to boot. And did we mention on the Zombies Chronicles version of the map, the Mauser has no recoil whatsoever, even before you Pack-a-Punch it?
      • On that note, the M1911 becomes a beast when Pack-a-Punched as well, becoming the C-3000 B1at-ch35 in World at War and the Mustang and Sally in Black Ops onwards. Both replace the M1911's normal bullets with grenades, which if you have PhD Flopper or can just make sure not to use it at too close a range, makes it a valuable asset to many players. Even better with Mustang and Sally, seeing as it gives you a second C-3000. There was a vocal minority who were mad at Treyarch for not bringing them back in Black Ops III, so when the M1911 and its Pack-a-Punch variant were finally patched into the Zombies Chronicles maps to replace the MR6 and its lackluster imitation, there was much rejoicing.
  • Fridge Brilliance: "Five" was the first map which allowed players to play as popular real-life historical figures. It also ended up as the first map to use a Real Song Theme Tune thanks to Eminem.
  • "Funny Aneurysm" Moment: One of the funniest Running Gag's of the series has been Nikolai complaining about all of his ex-wives. Gorod Krovi reveals that he only ever had one wife, and became a drunk so that he could forget the pain of losing her in an air raid.
  • Game-Breaker: The PPSh-41, Thundergun and Sliquifier, as mentioned above. Special mention also goes to Black Ops II's AN-94, which has the highest ammo capacity of any assault rifle in the series, has pretty good damage output, and most importantly, can be bought off the wall on both Die Rise and Buried for only 1200 points!
    • Most of the shotguns in Black Ops III qualify for this, but special mention goes to the Haymaker-12. Once Pack-a-Punched, it gets a mag size of 25, and 2000 damage per shot. And even before it gets Pack-a-Punched, it's fully automatic, doesn't take long to reload and has pretty good mobility.
    • Going back to Black Ops, we have the Galil. Good fire rate, 35 shots in the mag with plenty in reserve - and that's before you Pack-a-Punch it. Once it gets Pack-a-Punched, it gets the best damage output of any assault rifle in the game, exceptional hip-fire accuracy, even more ammo in reserve, and a red dot sight to boot. Couple this with Double Tap and Speed Cola, and you have a cocktail of demise. No wonder Treyarch brought it back in Black Ops II, and later Zombies Chronicles - and in those, it becomes even better with the changes made to Double Tap!
    • Moving over to game mechanics, we have the bank and weapon locker from TranZit, Die Rise and Buried. Simply put, these respectively let you store points and weapons for use on later attempts at these three maps. Except they were very easy to cheese - the bank especially, seeing as if you grinded for enough points to deposit, you could basically spend a few games buying whatever you wanted within the first few rounds, or even get a Pack-a-Punched gun or two on round 1 of Buried!
    • The introduction of GobbleGum in Black Ops III created a bit of a Broken Base, but there are some Gums that everyone agrees are too overpowered. Examples include Perkaholic, which instantly gives you all nine perks, Immolation Liquidation, which can spawn in three Fire Sales when triggered, and Shopping Free, which makes all purchases free for a couple minutes after being triggered. Players frequently express their hate for these Gums, stating their use completely defeats the point of Zombies - even more so than BOII's bank and weapon locker. Still, it doesn't stop a lot of major streamers from using them frequently.
  • Genius Bonus:
    • Loads of them in "Five", mostly in the form of Historical In-Joke dialogue.
    • Call of the Dead counts as well, with allusion after allusion after allusion to roles the actors have played.
    • One could probably count some of Marlton's quotes in TranZit; he often rattles off quite accurate real-life facts about the guns he picks up. It's such a shame he hates half of them. And even he's wrong sometimes! He identifies that MTAR as an X95L. This is slightly incorrect: the MTAR in game is actually just a normal X95. The L variant has a two step rail the "MTAR" lacks.
  • Goddamned Bats:
    • The hellhounds. Most servers and custom maps will disable them because of just how hated they are - under-equipped players at round five or so can easily die when the round comes up.
    • The zombies themselves become this at higher rounds due to them getting more health per round.
    • Nova Crawlers. Not a problem in Kino, where the stage is a great area to hold them off due to being a wide open spot, but Level 3 of the Pentagon is a death trap, thanks to these guys.
    • Space Monkeys that are able to throw your grenades back at you in Ascension. This is made worse if you like to cook your grenades before throwing them. Oh, and the round they spawn on forces you to defend the Perk-A-Cola machines or you lose the first perk you bought or the other perks that your fellows probably bought first (ie. Juggernog).
    • And zombie monkeys return in Shangri-La. This time stealing power ups, and then changes the power up randomly.
    • Denizens - one of the community's biggest problems with TranZit. Did you take too long to get the power on, causing you to miss the bus to the Town? Good luck walking through the fog with these goblins latching onto you every five seconds.
    • The ghost women from Buried, on account of how if they attack you, they can steal not only your points, but your ammo as well, making navigating the ghost house and maze to get to the Pack-a-Punch machine an absolute nightmare. But that's probably what you deserve for abusing the bank.
    • Though some do love the Panzersoldat, others can't help but find them annoying. Every once in a while, the game will sic two of them on you, outfitted with a flamethrower that can easily down you, and either a grappling hook or shock charges, depending on the map - but both are equally infuriating to get hit with, and can quickly lead to you being set ablaze.
    • The parasites from Shadows of Evil and Revelations. These little gits were openly described by Jason Blundell as "popcorn enemies", meaning their sole purpose is to distract you from the zombies and/or Margwas that are more likely to kill you. And it works. Often.
    • The spiders in Zetsubou No Shima have such a low hitbox you simply can't knife them while standing - attempting will most likely result with a hilariously innacurate miss - but the colision hitbox is high enough that you can't jump over them from the same height, and they deal the same amount of damage as normal zombies. They also can take a lot of bullet damage somehow. Getting downed by them usually results in screaming and a probably broken controller - and they're supposed to be easier to deal with than zombies!
      • Speaking of Zetsubou, the Thrashers. They take a shitload of ammo to kill, can one-shot you if you forgot to get Jugger-Nog, and give you absolutely nothing upon death - no points, no drop, nothing. And they keep spawning in every single round. Have fun!
  • Genre Turning Point: For the series itself. After a highly enthusiastic reception to the deeper plot, cast, and mechanics of Mob of the Dead, every single map has followed suit and the story itself has gotten more praise since it's gotten more coherent presentation.
  • Growing the Beard: The Black Ops II season had a rough time getting off of the ground largely due to its' initial reception as a Replacement Scrappy. Mob of the Dead, however, was seen as a major turning point for the season and the series in general as the maps become much more complex, deep, and have much more fleshed out characters and a far better received soundtrack (with Malukah becoming a fan-favorite singer).
  • Harsher in Hindsight: The official timeline more or less confirmed that the Call of the Dead cast and crew all perished. The timeline was released mere months before the real George Romero's death in July 2017.
  • Hilarious in Hindsight:
    • So, what does Danny Trejo do after fighting off the zombified George Romero? He becomes a drug kingpin named...Romero.
    • Michael Rooker was known for playing Merle Dixon in The Walking Dead at the time of the release of Call of the Dead. During the map's opening cinematic, Rooker was criticized by his director for continuously missing when he tried to strike a zombie actor. A few years later, Merle returned to The Walking Dead, and ultimately when he failed to shoot The Governor, it got him killed!
  • Just Here for Godzilla: Many people buy the Treyarch-produced Call of Duty games just to play this game mode.
  • Most Annoying Sound - Samantha's laughter upon getting the Teddy Bear from the random weapon generator (it moves the box to a different location, forcing players to have to wait until there are few zombies to get better weapons). It's actually lampshaded by the characters.
    Nikolai: "Why does no one try nailing this down?!"
    Dempsey: "Aww, just when I thought we were getting along, box!"
  • Nightmare Retardant: Richtofen now controls the zombies? Terrifying! Wait, he's now in the body of a little girl? Hilarious!
  • Only the Creator Does It Right:
    • Reactions to Advanced Warfare zombies mode can be summed up as "not a zombies mode as great as Treyarch's".
    • Happened with Infinite Warfare's zombies as well, though the reception was a bit more positive overall.
  • Player Punch: Aside from the whole killing the original characters thing, there's another in Gorod Krovi. Remember Gersh, who you freed from the black hole he was trapped in in Ascension? He remembers you, and pleads for mercy and asks why you're shooting him to lead him to S.O.P.H.I.A who then tortures him as part of the Easter Egg.
  • Replacement Scrappy: The changes to the game in Black Ops II, namely the new cast, new Easter Egg song performers, and mechanics, had a hard time winning people over at first.
  • The Scrappy:
    • Out of the Original Characters, Takeo was NOT loved at the time of his introduction, probably because none of his lines were Played for Laughs like the others. Lampshased by Dempsey in Ascension:
    Dempsey: "People say Tak is boring, and maybe he is, but you need that one guy to make the others look cool."
    • This has started to change after he became The Comically Serious in Ascension and is revealed to be Obfuscating Brainwashing, looking to punish Richtofen soon. If you're not growing on him after that, he takes a level in badass in the Black Ops III maps with the simple addition of a katana, using it in cutscenes to cut through waves of people both zombie and human.
    • Among musical Easter egg songs, "Coming Home" from Moon by Elena Siegeman seems to be the least favorite of most fans. It wasn't helped by the fact that Avenged Sevenfold's "Nightmare" is also available as an Easter egg.
  • Scrappy Weapon:
    • The SMR, with excellent reason. Bad power, low capacity, arduous reload speed, semi-automatic and worst of all, it has a glitch that makes aiming down the sights exactly the same as hip firing, giving it almost nonexistent accuracy. It was never even patched during the lifetime of Black Ops II.
    • The Springfield, a weapon so weak it can't even one-shot when you have Insta-Kill. That in itself is inexcusable, but even worse is that the ironsights are off, requiring you to aim slightly to the left of what you want to shoot, otherwise you'll miss.
    • Most explosive weapons qualify, especially on maps without PhD Flopper, but particularly the China Lake and War Machine from Black Ops and Black Ops II respectively. The China Lake is pump-action, meaning it has such a long pause between shots, and it has an abysmal reload time even with Speed Cola, but at least it's grenades explode on impact. The War Machine is the opposite - it can empty it's mags pretty quickly and doesn't take long to reload, but the grenades bounce around for a few seconds before exploding. It does gain impact explosives when Pack-a-Punched, but considering in BOII, PhD can only be obtained through either the perma-perk system on Buried or Der Wunderfizz on Origins, it still doesn't have much of a use.
    • Moving over to Wonder Weapons, we have the Winter's Howl from Black Ops, which does indeed freeze zombies - after spending a few seconds progressively slowing them down. And from there, it takes a while for them to shatter, though the process can be sped up by firing on them with other guns. Not only is it underwhelming, but it only appears on "Five" and the remastered Verruckt, two maps so difficult, you'd be forgiven for expecting a powerful Wonder Weapon to help even the odds.
    • The V-R11 is one of the most underwhelming wonder weapons of the series, mostly for the Artificial Stupidity of a zombie turned human can achieve. There's even a chance where the human AI, whose sole purpose is to lure the horde of zombies away from you, will sometimes either run towards you or just stand there. It's only saving grace, however, is the fact that it can give your teammates invincibility, and calm George down...for a round.
    • As mentioned under That One Level, the Jet Gun from TranZit is also a Wonder Weapon that is hated by players, maybe even moreso than the V-R11. This is because it sucks zombies towards you (and they can hit you once they are close enough), greatly slows you down, and will explode if it overheats. It's supposed to compensate for this in two ways. First, it will instantly kill any zombies it sucks through its turbine and second, it doesn't require any ammunition, instead needing to cooldown. However, these still don't redeem it for four reasons; 1) you are constantly being chased by hordes of zombies, and all of them can take swings at you, 2) it heats it insanely quickly, 3) its cooldown, from the red zone on the gauge, can take 1 minute and 40 seconds to fully cooldown, and 4) it will only cool down while you're holding it out without firing it, meaning you're stuck running around with a heavy weapon that you can't use whilst being chased by zombies. The task of building it is incredibly tedious, too - go to a certain location, pick up a part, go to the town, place the part on a crafting table, rinse and repeat. And did we mention you need it for the Easter Egg?
    • Rather unfortunately, the Wunderwaffe DG-2 from ''The Giant'' in ''Black Ops III''. The lighting now chains slower than usual, making wiping entire hordes much more slower. This is bad in a game like this.
    • If it can be classed as a weapon, the Impatient GobbleGum from Black Ops III. It allows someone who bleeds out to respawn at the end of a round rather than at the start of the next. While on paper this sounds great, spawning you in when no other zombies are spawning; the spawn logic itself is abysmal. It places you near an ally, who will more than likely be running around with a horde of undead following them. Spawn into the train of zombies, and watch the quickest down ever occur. And even if that weren't a problem, you could just use Arms Grace to get your weapons back, or Coagulant to avoid bleeding out in the first place.
      • On the topic of GobbleGums, Licensed Contractor. It spawns in a Carpenter power-up, which rebuilds all of the barriers. This does indeed do it's job of holding the zombies back...for about five seconds. Players learned back in the WaW days that keeping the barriers in check is a waste of time other than for getting points, so what's the need for Carpenter in general, let alone this GobbleGum? And to make it worse, there's a worse version of this already pointless Gum called Board Games, which lets you instantly rebuild barriers...for less points.
      • And then we have Now You See Me, which, when triggered, commands all of the zombies to go after you and you alone. Completely useless in solo for obvious reasons, and in co-op, serves no purpose next to In Plain Sight, which does the opposite effect of making all zombies ignore you.
  • Signature Song:
    • Each map's Easter Egg song serves as this for the map, with the notable exception of Moon. "Coming Home" wasn't well-received, and the extra song, "Nightmare" by Avenged Sevenfold, became far more popular.
    • "Damned" (and its remixes) is the main theme song of the series, though "Beauty of Annihilation" serves as this for the World at War season and perhaps the entire series as a whole. "Samantha's Lullaby" also begins to pop up infrequently after Moon.
    • "115" for the Black Ops season.
    • "Always Running" for the Black Ops II season.
    • "The Gift" for the Black Ops III season.
  • Spiritual Successor: Played With in Shadows of Evil. While it seems like a second Mob of the Dead, what with four bad people being brought to a hellish verison of their home to atone for their sins, the reason why the four are there is ultimately quite different.
  • Suspiciously Similar Song: "Damned" has been noted to sound similar to the Halloween theme, especially the original and Black Ops III arrangements.
  • That One Level:
    • Out of all the maps that have been released, most players generally agree that TranZit (or Green Run, depend on what you want to call) is the worst Zombies map to date. First, the power location, apart from being annoyingly far from the starting point, had to be built first. On top of that, if you miss the bus, which is likely to happen often, you have to wade through some very thick fog to get from one part of the map to the next, while making sure you don't step in any of the liberally-placed lava. Which would be a hassle even without the Denizens latching onto your face every five seconds. And even when riding on the bus, it takes such a long time to get around the place and get set up, since guns are placed so sparingly around the map and most of the useful perks are found in the Town (which doesn't have any wall guns, by the way). Speaking of which, the new perk introduced here, Tombstone Soda, is pretty much useless unless you're trying to troll your teammates. Finally, the map's Wonder Weapon, the Jet Gun, is considered one of the weakest one in the entire Zombies history because Jet Gun has to be built and has an overheat mechanic, meaning it can only be fired in really short bursts or it will break. Not even the fact that there's a partial recreation of Nacht der Untoten hidden in this map could give it a plus. In fact, perhaps the only saving grace in this map is that it was the introduction to the Zombie Shield. It's telling when people would rather just survive in the Town than attempt to ride the damn bus.
    • Die Rise, hoo boy, Die Rise. First, you can fall off rather easily, no revive - and even if you do land within the map, you can't get PhD Flopper to prevent going down from fall damage. Second, the Jumping Jacks, which are essentially Kino der Toten's Nova Crawlers on crack. Third, the elevators, and how they serve as a thinly-veiled attempt to reuse the random perk drops from Nuketown Zombies. And finally, the new perk on this map, Who's Who, can actually be a detriment to the player, especially when playing solo. The only real positive is that the new Wonder Weapon, the Sliquifier, is one of the most reliable in Zombies history. Once Mob of the Dead, Buried, and Origins dropped, everyone who got them moved on, and TranZit only has the most players due to being on-disc already.
    • From Black Ops III, we have Zetsubou no Shima. Not only does it have an aesthetic that's too muted and depressing even by Zombies standards, it takes far too long to get set up on this map, even if you're running Perkaholic. It's also one of the buggiest maps of all time, with several bugs that can easily ruin your game. Then we have the Thrashers which, as explained under Goddamned Bats, have the player easily outmatched regardless of their equipment, and give no points upon death. Finally, we have the Spiders. If you didn't already hate spiders in real life, these little bastards should fix that. They have such a low hitbox they can't be knifed while standing, can take quite a lot of damage, have an unpredictable pattern, and in general are just as annoying as the Denizens from TranZit. On the flipside, the map does give us the akimbo Marshal 16s, which can pull you through to Round 31, and the Skull of Non Sapwe, which is one of the more...out-there Wonder Weapons.
  • That One Sidequest: Sidequest may not be the right word, but some of the Easter Egg objectives are pretty rage-inducing.
    • As if TranZit wasn't aggravating enough, the final step of Richtofen's Easter Egg requires four EMP Grenades to be thrown into four different portals on the map within five seconds. To pull this off, all four players need to get a set of EMP Grenades, which amounts to a shitton of goes on the Mystery Box. It can be done with only two players getting EMP Grenades, but the means of doing so are so convoluted that it's not usually recommended. It's very jarring considering the rest of the Easter Egg is so easy.
    • Buried's final step, regardless of who you side with, requires all four players to shoot down some targets. Simple, right? Well, the pattern requires all four players to be on the ball - if one player messes up, you've gotta do it all again. Hope you're all on a good connection!
    • Origins has two - first being the first step, which involves building all four of the Elemental Staffs, and upgrading them. The steps for getting the Wind and Lightning Staffs are seen as too complex for an average player, and you need to lug that there gramophone around to pull this off too. And that's all just to complete step one. A later step involves going inside one of the three Humongous Mecha on the map (preferably Odin) and activating the purge sequence, at which point you are given a ten second time limit to set a G-Strike down on a patch of grass near where you land after flying out of the mecha. Ten seconds is a very strict time limit, considering how long it takes to regain control of your character after activating the purge sequence - solo players are given no room for error.
    • Zetsubou no Shima, already a divisive map, has it's challenges. They are very specific in what they ask of you to do, including killing a Thrasher at a specific moment (i.e. before they are angered). Like the Origins example, this essentially gives you no room for error, and you have to get really lucky with where a Thrasher spawns if your challenge involves them.
    • Gorod Krovi's bomb step can be really easy if you know what you're doing, but it has caused many players trouble. There are six locations flashing on the map, the order in which they flash represents the order in which the bombs need to be disarmed. If you mess up, all the bombs go off, and you'll probably get a Game Over. A prime example of Poor Communication Kills, because a mismatched team can easily bung up the order.
  • They Changed It, Now It Sucks: In The Giant in Black Ops III, the Wunderwaffe has gotten this treatment, as seen in Scrappy Weapon above.
  • The Woobie: Oh wow, despite the Crazy Awesome, there's plenty to go around.

Alternative Title(s): Nazi Zombies

http://tvtropes.org/pmwiki/pmwiki.php/YMMV/CallOfDutyZombies?from=YMMV.NaziZombies