Video Game: GUN

When life robs Colton White of all that matters, the only thing he can trust is his GUN.

A Wide Open Sandbox Western Third-Person Shooter.

Colton "Cole" White lives a life of a Mountain Man with his father Ned. However, after a routine hunting mission, he encounters a Sinister Minister named Reed at a river steamboat where he and Ned sell their game. Reed leads an attack on the ship with help of the local Renegades and just before Colton falls overboard, Ned tells him a startling truth: He isn't Colton's father, and there's a small treasure waiting for him.

After recovering, Colton sets out to find Reed for some good ol' revenge. He ends up crossing paths with Magruder, Reed's boss, who has closer ties to Colton's past than he knows.

GUN was a Multi-Platform release for Playstation 2, Gamecube, Xbox, Xbox 360 and PC. It also got an Updated Re-release on PSP as Gun: Showdown.


Has the examples of:

  • 100% Completion: Easier to get than a lot of games of this type, thanks to the small exploration area.
  • Action Girl: Jenny makes good use of a rifle when the stagecoach between Dodge and Empire breaks down.
  • A.K.A.-47: Averted. All the guns are given their actual names. Even the Rare Guns.
  • Anachronism Stew: Texas Hold 'Em poker is at least twenty years early here. Its inclusion here seems to be due to its surge in popularity during the game's release in the noughties.
  • Ancestral Weapon:
    • Ned's Ferguson Rifle.
    • The Schofield Revolver is a downplayed example. Jenny gives Cole Ned's old revolver that Sadie had been keeping for him. Cole notes that Ned never really cared for revolvers, preferring rifles and tomahawks.
  • And This Is for...: Said by Cole before he kills Reed: "This... is for Jenny!"
  • And Your Reward Is Clothes: Your clothes change as you progress through the game. You get your final set by completing all the hunting missions.
  • Artificial Stupidity: Enemies don't react at all to their buddies being sniped just a few feet in front of them, as long as you use the bow (which is silent, while gunfire causes everybody on the map to instantly aggro).
  • The Atoner: Ned.
  • Awesome but Impractical: The Nock Gun and the Cannon Nock Gun. Sure, they're ridiculously powerful weapons, but the only way to get them is to beat the main missions (for the Nock Gun) and all the side missions (for the Cannon Nock Gun), at which point, the only use for them is to wipe out towns or take out random bandit attacks which occur from time to time. There is an easter egg that lets you replay earlier levels with your advanced weapons and skills once you've finished the game.
  • An Axe to Grind: An axe is one of your melee weapons.
    • Reed uses one to kill Sadie by throwing it at her head.
    • Many Wounds has fashioned one from the Cross of Coronado.
  • Bald of Evil: Sported by Dutchie, Magruder's muscle.
  • Bar Brawl: One breaks out when you visit Alhambra saloon for the first time.
  • Beard of Evil: Magruder.
  • Bears Are Bad News: The tutorial ends with a fight against a bear.
  • Big Bad: Magruder
  • Big "NO!": Magruder lets one of these out before being crushed to death by a boulder.
  • Bling-Bling-BANG!: Hoodoo Brown's engraved Colt Peacemaker revolvers. You get them once you defeat him.
  • Boarding Party: You get your first taste of gunfight action when the Renegades attack the Steamboat you're on.
  • Bond One-Liner: Colton loves this trope.
    (BANG)
    Colton White: You were.
  • Boring Yet Practical: The Winchester rifle, available to you from the very beginning, is a good weapon to use for most of the game until you acquire the Ferguson rifle.
  • Bounty Hunter: Colt becomes one on some sidequests. In most missions, you have the option to take them dead or alive and in some you must take them alive.
  • Bragging Rights Reward: After finishing the game 100%, you get the most powerful shotgun and an armored steed. Unless you manage to get the New Game+, they are Awesome but Impractical, as there's nobody to use them on barring townspeople and random bandit attacks.
  • Bullet Time: The Quickdraw mechanic.
  • Cattle Drive: One of the side missions.
  • Chinese Laborer: Cole has to protect them while they complete the bridge out of Dodge.
  • Cold-Blooded Torture:
    • Done to Clay when Hoodoo's men capture him.
    • Soapy Jennings also got his share of torture.
  • Cool Horse:
  • Cover Drop: The picture on the cover is actually Magruder's logo of some sort.
  • Cruel Mercy: Cole decides to leave Magruder to it when he has him trapped under a rock while the lost city of gold is collapsing on him.
  • Destination Defenestration: Hoodoo Brown's eventual fate. Cole shoots him, knocking him through the window of his office.
  • Dirty Cop: Hoodoo's deputies, who in fact are the rather famous outlaws J.J. Webbs and Dave Rudabaugh.
  • Disposable Sex Worker: Jenny.
  • Disney Villain Death: Averted for Magruder. Crunch!
  • The Dragon: Josiah Reed appears to be Magruder's Dragon in the beginning, but the title belongs to Dutchie.
  • Ear Ache: Magruder orders his Dragon to cut Reed's ear off as a punishment when he fails to bring the missing piece from the cross of Coronado to him.
  • Escort Mission: All the time...
  • Even Evil Has Standards: Despite looking like Rob Zombie's great grandfather returned from the dead, and being a little Axe Crazy, Sergeant Hollister is a pretty accommodating host when he captures Colton and Soapy, offering them drinks and even some captured Indian women. Granted, he's doing this while he tries to figure out whether or not to KILL them and gut their corpses. But still, can't say he's not a gracious host.
  • Exactly What It Says on the Tin: There are guns, and you get to shoot with them too!
  • Exploding Barrels: Justified in that they're filled with black powder.
  • Expy: Hoodoo is based on Butcher Bill.
  • Eyepatch of Power: Magruder, received from a case of Moe Greene Special in the past.
  • Facial Markings: Both Indians and Renegades use them.
  • Fake-Out Opening: First thing you see when you start the game are Conquistadores wandering in a desert.
  • Faux Affably Evil: Hollister, a gracious host who is well spoken to his guests — despite planning to gut them.
  • Fingore: Magruder shoots two of Soapy's fingers off when he is interrogating him.
  • Five-Bad Band:
  • Flaying Alive: After buying a certain item, you'll be able to scalp your downed opponents if they are still alive. It doesn't net you anything, it's just cool.
  • Frontier Doctor: Campbell.
  • Gatling Good: There are plenty of gatling guns.
  • Gorn: This game does not scrimp on the violence.
  • Greed: Magruder's motivation.
  • Groin Attack: One of the wanted outlaws is a chick who castrated someone.
  • Guns Akimbo: Hoodoo's Peacemakers.
  • The Gunslinger: Colton.
  • Harder Than Hard: The Insane difficulty is harder than an amorous bronco bull's balls. You die in 1-2 hits, enemies take more, and you are just too underpowered and cannot fight effectively without paying for upgrades, with scarce little money. Using cover is a must, before you reach the missions where there is no cover.
  • Historical-Domain Character: Clay Allison, Chavey Y Chavez, Dave Rudabaugh, J.J. Webb, and Hoodoo Brown all existed in reality.
  • Hooker with a Heart of Gold: Jenny and Sadie.
  • Hyperactive Metabolism: Drinking Whiskey fixes all injuries.
  • I Am Not Your Father: The last thing Ned tells Colt before he gets killed on the steamboat.
  • I Like Swords: A calvalry sword is the last melee weapons you can get.
  • Injun Country: There are two tribes of natives in the game and their camps can be visited during the storyline.
  • Ironic Nickname: "Honest" Tom.
  • Knife Nut: A knife is your starter melee weapon.
  • Large Ham: What Reed transforms into when he gets angry. Also Hoodoo Brown once he suffers his Villainous Breakdown.
  • Last Stand: When Ned runs dry after pushing Colton off the steamship, he turns to using his rifle as a club and takes down a few renegades with it before the ship finally explodes and sinks.
  • Load-Bearing Boss: Once Macgruder is defeated, Quivira begins to collapse in. Justified in that Cole has blasted a large portion of the cave on top of him, combined with Macgruder's mining operation weakening the structural integrity of the caves.
  • Lovable Coward: Soapy
  • Mixed Ancestry: Colton, who is revealed to have a White father and an Apache mother.
  • Molotov Cocktail: Here they are known as Whiskey Bombs.
  • Money for Nothing: Cash is scarce early in the game, but after a few discoveries of gold, there is not much need for it anymore.
  • Mountain Man: Ned.
  • New Game+: Available as a cheat when you have finished the game.
  • Not What I Signed On For: Ned's reaction when he witnessed the Apache village massacre by Major Magruder.
  • Obviously Evil: Reverend Josiah Reed. Lampshaded by Colton.
    Colton: If he's a man of the cloth, then I'm the King of Siam.
  • One-Word Title
  • Pistol-Whipping: Ned is shown whacking Renegades with his rifle when he runs out of bullets at the end of the steamboat battle.
  • Plot Hole: Clay's information about when he believed Ned to have been killed, combined with Colt being an infant that Ned found during this incident means that Colt cannot possibly be older than 12 years old.
    • Made even worse by the fact that Colt mentions via a flashback that around a dozen years prior to the game, he was attacked and almost killed by a cougar.
  • Pony Express Rider: One of your side jobs.
  • Prison Episode: This game has two of them.
  • Pyro Maniac: Toby "The Torch", the former mayor of Dodge City.
  • Quick Nip: You carry a flask of whiskey which can recover some of your health whenever you drink from it.
  • Railroad Baron: Magruder.
  • Rancher: One of your side jobs.
  • Rare Guns: The Ferguson Rifle, Volcanic pistol, and the Nock Gun.
  • Recycled IN SPACE!: This game is essentially Grand Theft Auto IN THE OLD WEST!
  • La Résistance: Clay runs a rebel group from the mountains against Empire. Colton joins them after Hoodoo betrays him.
  • The Remnant: Sergeant Hollister and his army of Renegades can be considered this. Also, Thomas Magruder's army of Elite Mooks appear to be the Confederate soldiers that served under him in the Civil War.
  • The Revolution Will Not Be Civilized: You fight against the Apache in the first few missions, where they kill lots of civilians in attacks on railway workers, stagecoaches, and settlements. You learn fairly early on that they're actually La Résistance against Macgruder, a mass-murdering tyrant, and switch over to their side, but it doesn't change the fact that they themselves have been slaughtering civilians by the truckload to achieve their ends.
  • The Rustler: One of the enemy types you get to fight.
  • Savage Wolves: Wolves are common enemies in the side missions.
  • Scenery Porn: The game world may be small, but it sure looks beautiful.
  • The Sheriff: Both Dodge City and Empire City have one, and both give you deputy missions where you have to clean the town yourself.
  • Shoot the Rope: You must rescue Soapy this way.
  • Shout-Out:
    • Possible shout-out comes in the form of one of the Bounty missions you can take on, which asks you to track down and subdue a man called "Mad Dog" MacGrady, which could be a possible shout-out to the classic live-action interactive Cowboy game Mad Dog McCree from the early 90's.
    • The Renegade fort's location up a river, along with it's population consisting of absolutely batshit insane U.S Army soldiers is very Apocalypse Now.
    • One of the bounties goes by the name Bob Booth.
  • Showgirl Skirt: A lot of the prostitutes' dresses have this.
  • Simple Yet Opulent: The rich ladies wear long, black dresses that have a little bit of lace.
  • Sinister Minister: Josiah Reed, one mean bastard who fancies himself a man of god... while ruthlessly murdering innocent people.
  • Slashed Throat: Reed slit's Jenny's throat in front of Colton. Colt can do this to enemies he grabs hold of too.
  • SNK Boss: Magruder. He can't be defeated by shooting him directly, but by shooting the geysers under him with the dynamite bow, then dropping a boulder on top of him.
  • Space Compression: Especially noticeable at one point, when Honest Tom states that Dodge City is a day's ride from where he meets Cole...even though it in fact only takes five minutes of riding on horseback and ferrying to get there.
    • The game takes place in five separate states: Montana, Kansas, Colorado, Arizona and New Mexico. Yet all these locales can be reached within minutes of each other.
  • Spiritual Successor: Sits somewhere in between Red Dead Revolver and Red Dead Redemption.
  • Super Drowning Skills: Even if you so much as wade knee-deep into a river, you will have "drowned".
  • Take My Hand: Many Wounds grabs Cole by the hand to help him out of Quivira when it starts collapsing.
  • Taking You with Me: When defeated, Sgt. Hollister puts a few dynamite sticks into his wounds and attempts to blow you up.
  • Timed Mission: The Pony Express missions all have time limits to get from A to B.
  • Token Romance: Subverted. Though Colt sleeps with Jenny early on and there seems to be chemistry between them, Reed slits her throat less than halfway into the game.
  • Trick Arrow: Standard, fire, and explosive arrows are all available to the player.
  • Two Shots from Behind the Bar: After Jenny is taken hostage at the Alhambra Saloon, the bartender unlocks a cabinet behind the bar and pulls out what appears to be a rifle. However, after the cutscene ends, he actually uses a pistol instead.
  • Video Game Cruelty Potential: The Dynamite Arrows have this in spades. Hit a civilian with one and they'll run away (the standard reaction to being attacked); a few seconds later, *BOOM*. Except for prostitutes, who will run towards you in an attempt to knife you, so only attack them from a safe distance.
    • You can also harm and kill horses that aren't a danger to you.
    • You can scalp enemies that have been downed. Originally you could have cashed in the scalps with an Indian trader, but that aspect was removed from the game so there's no reason to scalping other than to hear the screams.
  • Video Game Cruelty Punishment: Go around murdering civilians, and a "Town Patience" meter will pop up. If that meter drops to zero, then the town's militia will start coming after you.
  • Villainous Breakdown: Hoodoo.
  • Walking Armory: Not as big an offender as some examples, but by the final mission Colton is carrying: 2 Colt .45 Peacemakers, Ned's .69 caliber Ferguson, a Double-Barrel Colt Shotgun, a Remington Sharpshooter, an Apache bow (with Dynamite Arrows!), a Calvary Sword, and six Whiskey Bombs and Dynamite sticks each.
  • Wanted Poster: You can start bounty hunter missions by examining these.
  • When All You Have Is a Hammer: Literally every single challenge and obstacle in this game is overcome by shooting it.
  • Writers Cannot Do Math: According to Clay, Ned was nearly killed in an incident during the Civil War, during which Ned found Colt, as a baby, ten years prior to the start of the game. No more than a few seconds of thinking about this should make it clear what is wrong with that statement.
    • Though, it does explain why everyone refers to Colt as "kid".
  • The Wild West: Naturally.
  • You Killed My Father: The plot kicks off when Ned is killed by Hollister's men during the attack on the steamboat. Cole's biological father, Doctor Campbell, is killed by MacGruder's troops in a flashback as well.

Alternative Title(s):

GUN Showdown