Yoshi!Super Mario World 2: Yoshi's Island, released on the SNES close to the end of its lifespan, is the first game in a sub-series of the Super Mario Bros. franchise, starring Mario's Non-Human Sidekick, Yoshi.The story is set before the original Super Mario Bros. Kameknote The name all Magikoopas are known by in Japan, who is at the time young Bowser's caretaker, looks into the future and sees the fate of his young master. To prevent this, he blindsides the delivery stork as it's carrying the Bros to their parents but only snags Luigi, dropping Mario over Yoshi's Island and right on the back of one of the dinosaurs. Seeing the map that was bundled with the baby Mario, the Yoshis decided to work together in a relay style fashion to rescue Luigi, all the while dodging Kamek's troops who are searching for Mario.Gameplay-wise, it shares much in common with its parent series and it even has many of the common Mario enemies. The game introduced Yoshi's egg-throwing ability as well as the Ground Pound attack. One difference, however, is that Yoshi doesn't have traditional Hit Points; instead, every time Yoshi is hit, Mario flies off Yoshi's back and a timer counts down. You must retrieve the screaming baby before the countdown reaches zero, otherwise he'll get kidnapped and you'll lose a life. You can increase the amount of seconds on the countdown by collecting stars.A "2.5-D" spiritual successor was released on the Nintendo 64 called Yoshi's Story, which did away with the crying baby and instead focused on Yoshi needing to eat 30 fruit to pass each level, with branching paths, similar to Star Fox 64.The original game was later remade for the Game Boy Advance, exchanging its Super Mario World 2 label for Super Mario Advance 3. This rerelease was later one of the ten Game Boy Advance games available to participants in the Nintendo 3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011.In 2006, Yoshi's Island DS was released on the Nintendo DS, which is much truer to the roots of Yoshi's Island, effectively being its first "true" sequel. This time, you must protect the baby versions of other Mario-verse characters as well as Mario, each baby giving Yoshi new abilities. It starts off deceptively easy, but later descends into Nintendo Hard.A new installment to the series, tentatively titled Yarn Yoshi, was announced on January 2013. It is similar to works like Kirby's Epic Yarn and LittleBigPlanet, with the apparent ability to switch between an outline of Yoshi, to full 3D.note Not surprisingly, the developer of Kirby's Epic Yarn is also behind this game. Later, on April 2013, a new main series installment for the Nintendo 3DS was also announced, which would be entitled at E3 as Yoshi's New Island (obviously in the tradition of New Super Mario Bros.).Other Yoshi-themed games include:
Yoshi — Puzzle Game, featuring the grown up Mario and Luigi; one of the early works of GameFreak
Yoshi's Cookie — A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser. Developed by Bulletproof Software.
Tetris Attack — Yet another puzzle game, featuring the grown-up Bowser. Of course, it's really just a sprite swapped-version of the Japanese game, Panel de Pon. Also has nothing to do with Tetrisnote On the other hand, the Game Boy version was released in Japan with the Yoshi characters as "Yoshi no Panepon"..
Yoshi's Touch & Go: First DS game to bear the title. In a way, this game harkens back to the early days of the original Famicom / NES, where the main objective is to get the highest score possible.
Yoshi Topsy-Turvy; known by the name Yoshi's Universal Gravitation outside the U.S. — A very short platformer with a tilt gimmick and Yoshi's Story style graphics, as well as featuring the grown-up Bowser.
Yoshi's Safari — A light gun game. One of the few games for SNES's Super Scope. This game features the grown-up versions of Mario, "Peach"note This name specifically; it ended up being the first game to call her "Peach" in North America even though she was officially still called "Princess Toadstool" at the time. She officially became known as "Peach" in North America beginning with Super Mario 64., and Bowser.
Sluggy the Unshaven is this- he cannot damage Yoshi in any way, only slowly advancing and pushing Yoshi back. However, the end of the platform leads to a Bottomless Pit...
And Now for Someone Completely Different: In World 2-1 of Yoshi's Island DS, you are forced to use Baby Donkey Kong to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach had a good reason, Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.
The Stork in Yoshi's Island DS now helps Yoshi out via the Stork Stops.
Attack Its Weak Point: Lampshaded in the battle with Sluggy the Unshaven: "Just remember, this slug has no weak points!" Unless you count the big red heart in the center of its body, that is. And guess where you have to aim at to hurt him?
Lampshaded with Naval Piranha as well. The name is a dead giveaway.
Inverted with Prince Froggy: Instead of him being 50 feet tall, you're 2 inches tall.
Autobots, Rock Out!: Final battle theme with Giant Baby Bowser. Blistering electric guitars, anyone?
Autosave: The game saves after every level. As does its DS sequel.
Auto-Scrolling Level: Many, and they rank among the most obnoxious levels for both games. "The Very Loooooooong Cave" and "The Cave That Never Ends" are utterly ridiculous with this, having the scrolling screen go in many different directions, crossing the same part of the level more than once in more than one different direction. "Hurry and Throw!" contains a section that scrolls in an endless loop until you figure out how to reach the exit.
The section of Bowser's Castle just before the final fight in the original game, where Kamek desperately tries to zap you with his magic wand.
There's also Kamek. When the first thing your charge does is stomp you flat, there's a reason why he panicks when Baby Bowser wakes up.
Bait-and-Switch Boss: Upon reaching the boss room in the level "King Bowser's Castle", you'll at first only find Kamek ordering you to "HAND OVER THE BABY!!!", then Baby Bowser wakes up and stomps Kamek flat.
Big Boo's Haunt: Bigger Boo's Fort and Hector the Reflector's Haunted House.
Chuck Cunningham Syndrome: Poochy, who got his own level in Yoshi's Island, appeared as a selectable character in Tetris Attack, had a minor role sniffing out fruit in a couple levels of Yoshi's Story, and since then has only gotten two cameo appearances in Mario Kart: Double Dash!! and Mario Party Advance.
Color-Coded Characters: Each different-colored Yoshi does the same numbered level in each world (Green starts with the first level, Pink does the second, etc).
Born Unlucky: The Yellow Yoshi must brave through every fourth level which includes the fortress and mini-boss. The Blue Yoshi has to storm every castle which includes the world's boss (except the last, which is Bowser's Castle for the Green Yoshi).
Conspicuously Light Patch: Each level in the SNES game had 20 red coins, disguised as and placed among regular gold coins. However, if you look very closely, you'll notice that the disguised red coins have a subtle red tint to them, which makes them easy to distinguish from the gold coins once you know what to look for, especially on emulator. This was fixed in the Game Boy Advance remake so they all look the same.
Constellations: Upon defeating Raphael the Raven, he flies off into the sky and becomes a constellation.
Defeat by Modesty: Burt the Bashful in the original and the Burt Bros. in Yoshi's Island DS.
Degraded Boss: Salvo the Slime, a boss from the first game's first world, reappears in a few endgame fortress levels guarding keys as a mini-boss of sorts.
Though in these cases he's now a bit of a Puzzle Boss, as he no longer drops little Lemon Drop slimes to replenish your egg supply. You have ricochet eggs of the walls and floor to hit him multiple times with a single egg if you don't want to run out before he's dead.
Disc One Nuke: in the original, getting 100% Completion on any given level is quite the feat, considering that, other than five flowers and twenty red coins - both well hidden - the player must also have his or her stars reaching the Cap of thirty by the end of the level; that said, managing to do so in every level in the first world awards the player with the Flip Cardsbonus minigame by making it accessible at will. This means that - especially when dissing the whole "avoid Kamek and you get 10 lives" thing - you can use the minigame purely as a source for items, including a whole pack of egg-ammo, the possibility to tell red and yellow coins apart, an "add 20 stars" item... you get the picture.
Distressed Damsel: Not Peach, surprisingly, as she's actually a playable character in Yoshi's Island DS. (She does get kidnapped by monkeys in World 2-1, however.) In both games, the damsel is actually Baby Luigi.
Down the Drain: "Naval Piranha's Castle" and "The Impossible Maze" in the original game and "Big Bungee Piranha's Lair" in the DS game.
Evolving Credits: If you've last saved in World 6, you get a different title screen.
Evolving Music: For each world you unlock, the map theme gets additional instruments.
Excuse Plot: Yoshi's Island DS, the story involving Bowser and the Star Children is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a Meanwhile Scene that has no real effect on the actual adventure.
In one of the paths in Bowser's Castle, there is a bandit trapped in a small room with burning Shy Guys beneath his feet. Mook punishment?
A gross way of doing this yourself in the final battle: just press Y when behind Baby Bowser when you beat his first phase. No wonder Bowser grows up to be a Card-Carrying Villain.
After you defeat Prince Froggy, Yoshi squeezes down the bottom of his stomach. When the scene changes to outside, Froggy lays on his back in agony while Yoshi appears between his legs and grows back to normal size.
Hector the Reflector and Priscilla the Peckish in Yoshi's Island DS - enhanced monsters, like most of the other bosses, but monsters seen nowhere else in the game. Similarly, Six-Faced Sal is an enchanted set of platforms.
Moltz the Very Goonie from DS. Very Goonies (aka the fat goonies that flopped on the ground rather than fly) appeared in a handful of levels in the original game, but Moltz is the only one in DS. And you don't even see him pre-transformation; he floats down from above the screen once the battle begins.
Also some of the bosses and enemies in Tetris Attack.
Most notably among the bosses turning good would be Raphael the Raven, who also appeared in Paper Mario and helped Mario get access to the volcano.
Here We Go Again: The opening cutscene for Yoshi's New Island reveals the stork dropped Mario and Luigi off at the wrong house at the end of Yoshi's Island, and when he rushes to deliver the babies to their proper parents Kamek intercepts him and makes off with Luigi again.
High Altitude Battle: Rapheal the Raven from the original and Moltz the Very Goonie in Yoshi's Island DS. Former battled on the moon, latter literally battled in free fall.
Hijacked by Ganon: It is implied by his refering to him as his masterful master in the final boss fight against adult Bowser in Yoshi's New Island that Kamek was given the job of raising Baby Bowser by Bowser's future self.
Human Snowball: If you hit a rock on a skiing level, you will trip and turn into one.
Implacable Man: Tap-Tap the Golden, encountered in the cave behind Door 3 in Baby Bowser's Castle. He will steadily chase you across the cave and cannot be damaged or defeated by any means; even if he falls into one of the Bottomless Pits he will somehow manage to jump back out. Your only option is to knock him backwards with eggs and flee.
Lethal Lava Land: Many levels, but Yikes! Boiling Hot! is the most obvious example of this, as the naming suggests.
Living MacGuffin: The seven star children (Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and Baby Yoshi) in Yoshi's Island DS.
Mama Bear / Papa Wolf: Yoshi himself. Except for bottomless pits and a few instant-death traps, nothing can actually kill a Yoshi, and the player can kamikaze through entire hordes of enemies if necessary to get Baby Mario back before the timer runs out.
Just about every boss fight. It's almost a Running Gag for the final Bowser fight in the series now, after a basic fight against Baby Bowser/Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.
Inverted one time when Kamek shrinks Yoshi and he gets eaten by the boss.
Maniac Monkeys: Aw, look at the cute little monkey... wait, did it just steal Baby Mario from me? And why are the other monkeys throwing cactuses and bombs at me?
Marathon Level: The Very Looong Cave and The Cave That Never Ends from the original and DS games accordingly, along with A Light in the Dark and Yoshi's Island Easter Eggs from the DS game.
Market-Based Title: Most likely to play on the success of Super Mario World, the original game was named Super Mario World 2: Yoshi's Island in North America and Europe, despite the fact that it is a prequel. In Japan, it was simply called Super Mario: Yoshi's Island. In all countries, the Super Mario World 2 part is dropped completely from the GBA remakes, in favor of Super Mario Advance 3.
Meaningless Lives: In the DS game, it is very easy to rack up over 100 lives in the first half of the game. Subverted in that, in the second half of the game, you WILLneed them.
Nerf: In Yoshi's Island DS, red eggs will not bounce off surfaces. Though it nerfs the egg projectile in general, the primary effect is that it makes exploiting the fact that eggs change colour as they bounce to gain red eggs harder than in the original.
DS nerfed the entire game in general by completely removing the inventory system. Now, not only can you not make the game easier by refilling your egg supply at the touch of a button or whipping out a melon to spit seeds at enemies, but you are now forced to guard your health bar with your very life, since you can no longer max out your star count at the goal ring simply by using a +10 or +20 star card.
As well as Crazy Maze Days/Endless World of Yoshis and Kamek's Revenge in either the original game or the Super Mario Advance 3 remake of the original game.
Getting all of the totally useless stars on the opening screen in the original game and the DS sequel, which involved finding twenty red coins, five flowers, and having a completely full health meter on every level.
Nostalgia Level: Most of World 4, but especially 4-1, consists largely of classic Mario enemies including Goomba, Koopas, Piranha Plants and Wigglers, featured in higher abundance than other levels.
In the DS game, World 1-1 is a recreation of 1-1 from the original game, while 4-1, "Rock 'N' Fall", is more or less a combination of "Visit Koopa and Para-Koopa" and "Lakitu's Wall" from the original game.
Obstacle Ski Course: Two of the snow levels are this, one is regular, the other bonus. The latter also happens to be the most difficult of the 6 bonus levels... while being the 5th.
It would not be surprising if Endless World of Yoshis/Crazy Maze Days inspired or was inspired by various ROM hacks and Kaizo type games. And the secret levels in Yoshi's Island DS fit this trope to a T, with the whole point of Yoshi's Island Easter Eggs being ludicrously over the top and somewhat unfair platform challenges.
Ultimate castle challenge is even worse, with a ridiculously hard obstacle course of one hit kill spikes. However this area can be avoided entirely by stocking up on green watermelons and simply blasting your way through.
Plot Tailored to the Party: The DS game is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.
And indirectly in Yoshi's Island DS, which employs such Yoshis for its secret levels.
Serial Escalation: First game has you face Baby Bowser and after you beat him Kamek enlarges him. In the second game(DS) you first face Baby Bowser after you beat him you fight adult Bowser and after you beat him Kamek enlarges him. In the third game(Yoshi's New Island) you fight Baby Bowser than enlarged Baby Bowser than adult Bowser than enlarged Bowser. If things keep going as they do we'll likely be facing Bowser's parents and grandparents eventually!
Sequel Reset: Yoshi's New Island actually starts with the original Yoshi's Island ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
Shout-Out: The final chamber in the final stage of the first game is a long side-scrolling area full of blocks. Kamek randomly appears in the room and tosses out spells that turn the blocks into enemies, identical to how Magikoopas attacked in Super Mario World.
Burts dress like Obelix. Probably a coincidence, but the French and German translators noticed it and gave them names which are anagrams of "Obelix".
Skippable Boss: Naval Piranha in the original game. If you position yourself on the far left end of the boss room ledge such that Kamek doesn't appear, you can throw an egg at the Piranha Plant to finish it off, skipping the entire fight against it.
Slippy-Slidey Ice World: The first three levels of World 5 in Yoshi's Island, the second half of World 4 in Yoshi's Island DS.
Space Zone: Raphael the Raven fought Yoshi on the moon, and Yoshi's Island DS has space rocket piloting sections.
Squashed Flat: There are 3D doors that fall down, and if Yoshi gets caught underneath one of them, he will peel off the door in a paper-like state (which was considered very impressive animation for SNES standards). This is also how Kamek ends up when you face Baby Bowser.
Stalactite Spite: In some of the levels, there are icicles which await for Yoshi before falling.
Suddenly Shouting: One of the different paths in Bowser's Castle starts with a Hint Block that says "RUN AWAY!!! HURRY!!!" When you go down the warp pipe, you are forced to flee from Tap-Tap the Golden. Maybe the Hint Block wasn't kidding.
Pretty much all Yoshi's Island DS levels, which seem designed to trick you into dying horribly via Death Traps you have to be psychic to avoid. Especially the skiing in A Light in the Dark and the egg powered platform in Yoshi's Island Easter Eggs.
Endless World of Yoshis/Crazy Maze Days in the GBA remake of the original. There's a blind free fall past instant kill spikes. Which you then have to do perfectly THREE times. With one checkpoint. There's also a place where you need to hold a flipper open with a Chomp Rock, which is never hinted as even possible in the rest of the game, and is required for 100% completion.
Happens literally for Raphael the Raven. Each successful hit against him makes him start turning redder and angrier. He becomes faster, and also gains a Shockwave Stomp attack.
Wiggler/Flutter does this too.
Underground Level: The Very Loooooong Cave and The Cave That Never Ends, along with many more.
The Unfought: In the original and DS Yoshi's Island games, Kamek much prefers mutating enemies into bosses than directly confronting Yoshi. The closest he's come to a boss battle is when he attacks you throughout the final hallway in Bowser's Castle in the first game. Even then, he's more of an obstacle than a real enemy, and can't be defeated (if you attack him, he vanishes and reappears on another part of the screen). When you get into the boss room, it looks as though you're finally going into a real battle against him, but he only turns out to be a Bait-and-Switch Boss.
Averted in the case of Yoshi's New Island, in which Kamek becomes the fortress mini-boss for each world.
Unique Enemy: Red Bullet Bills that home in on Yoshi appear in the GBA port's Endless World of Yoshis level, though they were technically Dummied Out enemies in the SNES game.
Warm-Up Boss: Burt the Bashful in the first game, and the Big Burt Bros. in the second.
When All Else Fails, Go Right: Subverted at the beginning of both "Hop! Hop! Donut Lifts" and "Shifting Platforms Ahead". Yoshi even turns around automatically if you don't move the moment you gain control of him.
Whammy: Kamek, in two of the Bonus Challenge games (Flip Cards and Drawing Lots).
Womb Level: The fight against Prince Froggy, where, instead of the boss being giant, Kamek makes you tiny, and Froggy immediately eats you up.
In spite of this, you will lose a life if swallowed whole by a Lunge Fish in a later level.