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These are what we call the 'YMMV items.' Things that some people find in this work. We call them 'your mileage might vary' because not everyone sees these things in the same way. This starts discussions in the trope lists, a thing we don't want. Please use the discussion page if you'd like to discuss any of these items.
YMMV: Yoshi's Island
Ass Pull: After defeating baby Bowser in Yoshi's New Island, adult Bowser appears out of nowhere from time and space to prevent his defeat as an infant. The game itself even lampshades how sudden and forced his appearance is.
Breather Boss: Quite common, with Salvo the Slime in the original, Cloud N. Candy in Yoshi's Story and Gilbert the Gooey in Yoshi's Island DS. Funnily, two of the three mentioned examples are the first world's end boss, and usually come after a somewhat more difficult first boss in said world. Marching Milde, as mentioned in the Anticlimax Boss section, is also one of these.
Yoshi's New Island on 3DS is getting a bit of this for the graphics. Instead of reusing the "coloring book" look of the previous two games, the developers have chosen a style that resembles Yoshi's Island's artstlye mixed with Yoshi's Story pre-rendered 3D visuals, with backgrounds looking more painted and characters looking like claymation. Some love the style and think it fits in well with the usual Yoshi's Island aesthetic while still giving the game its own identity, while others think it looks bland and lacks the charm of the previous games' coloring book style.
Not to the same extent, but some feel the name "Yoshi's New Island" is bland and unoriginal because Nintendo already used the "New" naming for their New Super Mario Bros. series of 2D platformers, and that Nintendo in general needs to stop adding the word "New" to games that act as revivals of older gameplay styles. Not helping is that it was confirmed that Nintendo once considered calling The Legend of Zelda: A Link Between Worlds "New Legend of Zelda" due to the game being a throwback to Zelda's early years. Others think it's okay becuase there's actually a "New" Yoshi's Island in the form of Egg Island.
The fact that Yoshi's New Island's opening cancels out the original's ending by including a twist that the parents who were brought the Mario Bros. are actually not their parents at all also has the fanbase split between the people who don't mind it & find it hilarious and the people who think that this is very disrespectful of the original Yoshi's Island's ending, which was considered a Crowning Moment of Heartwarming.
The fact that this series gave the Mario Bros. an origin story by having them be born and raised in the Mushroom Kingdom instead of the old "Mario & Luigi are plumbers from Brooklyn, New York who took a Magic Pipe into the Mushroom Kingdom" from the movie and the cartoons. Certain fans (particularly older ones) were against this idea and thought that the Brooklyn origin made way more sense and that the Mushroom Kingdom origin had way too much Fridge Logic in it. Other fans think it's really no big deal and are perfectly okay with the Mushroom Kingdom origin (and often point out that the Brooklyn origin was made up by Nintendo of America to begin with).
Contested Sequel: Every "Yoshi" game that attempts to follow up on the original, though Yoshi's Island DS was the most well-liked of them.
First Installment Wins: The original Yoshi's Island is still much more liked than Yoshi's Story and Yoshi's Island DS, so Yoshi's New Island had been presented like a successor to the original.
Game Breaker: Collectible items like those Bullet Watermelons. It's very easy to use them to just blast spike pits to pieces, since the seeds can destroy thorns on contact and you get an absolute ton of them from just one melon.
Bandits can easily be these, as they run away with Baby Mario quickly and can jump onto small platforms through hordes of enemies with no problem. God forbid one gets caught behind some death spikes with the baby....
The literal bats found in cave levels. Especially in Yoshi's Island DS when the bats just keep re-spawning.
Good Bad Bugs: A programming oddity causes one of the introductions screens right when starting a level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.
The baby-switching in Yoshi's Island DS, especially because it's mandatory for most levels, and all babies but Baby Mario are Mighty Glaciers, which ruins speedruns. You also can't switch between levels, so you might end up with the worst baby for the next level, and you'll have to backtrack to switch to the preferred baby (and then you have to find a level that you can beat using it to keep it). Needless to say, it was axed for Yoshi's New Island.
Another one from Yoshi's New Island is the redesigned vehicle sections.
So Okay, It's Average: To the people who don't dislike Yoshi's New Island, this seems to be a somewhat general consensus. A good amount of critics agree it's certainly *not* a "bad game," but because it's still seen as not living up to the SNES original it's generally regarded with opinions of "it's okay, but not great."
Surprise Difficulty: Particularly Yoshi's Island DS, but the original was no cakewalk either, especially if you were going for 100% in every level.
Getting 100% on any of the levels in World 5 of the first game is quite the feat. Taken Up to Eleven with its Bonus Level where even surviving, much less getting 100%, is very difficult because of the Platform Hell. The deathtrap can be prevented but that's a Guide Dang It in itself.
Any secret level in the DS game, for being Platform Hell. And Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly Platform Hell and a maze to boot.
Welcome to Yoshi Tower! in the DS game. Rising lava, only just enough stars to max out your counter, loads of hazards, and NO CHECKPOINTS. Have fun.
Most of the secret levels in the 3DS game are also very hard, though 4-S in particular stand out as it has the dreaded return of Poochy combined with loads of thorns and barely enough time to jump over them.
Vindicated by History: Yoshi's Story and Yoshi's Island DS are getting some sympathy after the release of Yoshi's New Island. The SNES Yoshi's Island was at first, overlooked by (at the time) the more hyped Donkey Kong Country 2: Diddy's Kong Quest. Come a few years later, it started being considered one of the best platformers that was on the SNES.
Visual Effects of Awesome: Thanks to the powerful Super FX 2 chip,note The Super FX 1 was famously used for the original Super NES Star Fox many effects were employed here that were thought to be impossible on the SNES note including scaling and rotation with sprites, which could otherwise only be done with backgrounds (hence why some characters in the original Super Mario World were programmed as backgrounds)..