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YMMV: Yoshi's Island
  • Ass Pull: After defeating baby Bowser in Yoshi's New Island, adult Bowser appears out of nowhere from time and space to prevent his defeat as an infant. The game itself even lampshades how sudden and forced his appearance is.
  • Big Lipped Alligator Moment: Upon clearing World 2 in Yoshi's Island DS, you're treated to a Cut Scene where Yoshi attempts to carry all three (at the time) babies at once. Unlike the other cinematics, this does not move the plot one inch.
  • Breather Boss: Quite common, with Salvo the Slime in the original, Cloud N Candy in Yoshi's Story and Gilbert the Gooey in Yoshi's Island DS. Funnily, two of the three mentioned examples are the first world's end boss, and usually come after a somewhat more difficult first boss in said world. Marching Milde, as mentioned in the Anticlimax Boss section, is also one of these.
  • Broken Base:
    • Yoshi's New Island on 3DS is getting a bit of this for the graphics. Instead of reusing the "coloring book" look of the previous two games, the developers have chosen a style that resembles Yoshi's Island's artstlye mixed with Yoshi's Story pre-rendered 3D visuals, with backgrounds looking more painted and characters looking like claymation. Some love the style and think it fits in well with the usual Yoshi's Island aesthetic while still giving the game it's own identity, while others think it looks bland and lacks the charm of the previous games' coloring book style.
    • Not to the same extent, but some feel the name "Yoshi's New Island" is bland and unoriginal because Nintendo already used the "New" naming for their New Super Mario Bros. series of 2D platformers, and that Nintendo in general needs to stop adding the word "New" to games that act as revivals of older gameplay styles. Not helping is that it was confirmed that Nintendo once considered calling The Legend of Zelda: A Link Between Worlds "New Legend of Zelda" due to the game being a throwback to Zelda's early years.
    • The fact that Yoshi's New Island's opening cancels out the original's ending by including a twist that the parents who were brought the Mario Bros. are actually not their parents at all also has the fanbase split between the people who don't mind it & find it hilarious and the people who think that this is very disrespectful of the original Yoshi's Island's ending, which was considered a Crowning Moment of Heartwarming.
  • Contested Sequel: Every "Yoshi" game that attempts to follow up on the original, though Yoshi's Story was the most well-liked of them.
  • Critical Research Failure: When you are inside Prince Froggy, you are supposed to Attack Its Weak Point, which turns out to be its uvula. The problem? Only humans have uvulas!
  • Crowning Moment Of Awesome: The final boss fight with Baby Bowser in the original. C'mon you can't say it didn't get your adrenaline going as while you lobbed eggs at the advancing sucker.
  • Crowning Music of Awesome: Let's see, the final boss, the overworld theme, the underground... Really, the entire soundtrack.
    • It has become a bit of a game on Youtube to add lyrics to the overworld map theme.
  • Ensemble Darkhorse: Raphael the Raven, the fifth world boss of the original Yoshi's Island, proved popular enough to reappear in Paper Mario doing a Heel-Face Turn.
  • First Installment Wins: The original Yoshi's Island is still much more liked than Yoshi's Story and Yoshi's Island DS, so Yoshi's New Island had been presented like a successor to the original and reviewers all over are expressing disdain towards the new game.
  • Game Breaker: Collectible items like those Bullet Watermelons. It's very easy to use them to just blast spike pits to pieces, since the seeds can destroy thorns on contact and you get an absolute ton of them from just one melon.
  • Goddamned Bats:
    • Bandits can easily be these, as they run away with Baby Mario quickly and can jump onto small platforms through hordes of enemies with no problem. God forbid one gets caught behind some death spikes with the baby....
    • The literal bats found in cave levels. Especially in Yoshi's Island DS when the bats just keep re-spawning.
  • Good Bad Bugs: A programming oddity causes one of the introductions screens right when starting a level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.
  • It's the Same, Now It Sucks: Yoshi's New Island. Funny since it was in response to Yoshi's Island DS's They Changed It, Now It Sucks, though fans who criticized both tend to just dislike Artoon / Arzest in general.
  • It's Easy, so It Sucks: Yoshi's New Island also got this. Going for 100% is still quite the challenge, especially because of the new invisible clouds.
  • Most Annoying Sound: Guess. Done on purpose, because play-testers would ignore Baby Mario at their own peril with a less ear-piercing wail.
    • The squeaking noise when you slip on ice (or when rats are nearby) can count as well.
  • Most Wonderful Sound: The sound of getting all the red coins. Try getting that last red coin when also you're one away from a 1-Up.
  • Older Than They Think:
    • Many gameplay mechanics commonly assumed to have debuted in Super Mario 64 — such as the ground pound and red coins — actually first appeared in the SNES Yoshi's Island.
    • Yoshi's Island is also the first game to feature a certain remix of the Starman theme.
  • Player Tic: Touch fuzzy, get dizzy? You know you've done that deliberately.
  • The Scrappy: Poochy, as he's very difficult to control.
  • Scrappy Mechanic: The baby-switching in Yoshi's Island DS, especially because it's mandatory for most levels, and all babies but Baby Mario are Mighty Glaciers, which ruins speedruns. You also can't switch between levels, so you might end up with the worst baby for the next level, and you'll have to backtrack to switch to the preferred baby (and then you have to find a level that you can beat using it to keep it). Needless to say, it was axed for Yoshi's New Island.
  • So Okay, It's Average: To the people who don't dislike Yoshi's New Island, this seems to be a somewhat general consensus. A good amount of critics agree it's certainly *not* a "bad game," but because it's still seen as not living up to the SNES original it's generally regarded with opinions of "it's okay, but not great."
  • Surprise Difficulty: Particularly Yoshi's Island DS, but the original was no cakewalk either, especially if you were going for 100% in every level.
  • Suspiciously Similar Song: The opening music box tune that plays during the prologue takes its main melody from the Soviet National Anthem of all things.
  • Tear Jerker: The music box that plays in the original game as the story is told.
  • That One Level:
    • Getting 100% on any of the levels in World 5 of the first game is quite the feat.
    • Absolutely any secret level in the DS game, for being Platform Hell. And Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly Platform Hell and a maze to boot.
    • Welcome to Yoshi Tower! in the DS game. Rising lava, only just enough stars to max out your counter, loads of hazards, and NO CHECKPOINTS. Have fun.
  • They Changed It, Now It Sucks: Yoshi's Island DS for its baby-hopping Scrappy Mechanic (explained above), it's "Awesome" Music, huge difficulty spike (while the old one was only difficult when you were going for 100%) and lack of inventory items. Arzest listened to this and made Yoshi's New Island, which fans complained too much of the same.
  • They Wasted a Perfectly Good Plot: One of the cut scenes in Yoshi's Island DS has Baby Luigi sneak out of the lot of other kidnapped babies. What happens after that?
  • Tough Act to Follow: The original, inevitably leading to Contested Sequels. It doesn't help that every Yoshi game afterwards wasn't developed by Nintendo EAD, with the exception of Yoshi's Story, which actually has been Vindicated by History a long time after its release.
  • Visual Effects of Awesome: Thanks to the powerful Super FX 2 chipnote , many effects were employed here that were thought to be impossible on the SNES note .

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