History YMMV / YoshisIsland

27th Sep '16 4:23:35 PM technickal
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%%* BreatherBoss: Salvo the Slime in the original, Cloud N. Candy in ''Yoshi's Story'' and Gilbert the Gooey in ''Yoshi's Island DS''. Funnily, two of the three mentioned examples are the first world's end boss, and usually come after a somewhat more difficult first boss in said world. Marching Milde is also one of these.

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%%* * BreatherBoss: Salvo the Slime in the original, original cannot directly harm Yoshi, Cloud N. Candy in ''Yoshi's Story'' heals Yoshi when eaten and Gilbert the Gooey in ''Yoshi's Island DS''.DS'' has very avoidable attacks. Funnily, two of the three mentioned examples are the first world's end boss, and usually come after a somewhat more difficult first boss in said world. Marching Milde is also one of these.these, considering his only "attack" is walking back and forth.



* LoveItOrHateIt: The GBA version of the original game. As with the other ''SuperMarioAdvance'' titles, it's either a good handheld port with creative exclusive levels, or a PortingDisaster plagued with screen crunch, washed out colors, missing graphical effects, low quality music, [[MostAnnoyingSound voice acting]] and [[ItsEasySoItSucks decreased difficulty]].

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* LoveItOrHateIt: The GBA version of the original game. As with the other ''SuperMarioAdvance'' titles, it's either a good handheld port PolishedPort with creative exclusive levels, or a PortingDisaster plagued with screen crunch, washed out colors, missing graphical effects, low quality music, [[MostAnnoyingSound voice acting]] and [[ItsEasySoItSucks decreased difficulty]].


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* {{Woolseyism}}: The MakeMyMonsterGrow bosses' Japanese names literally translate to [[GiantMook Big <enemy>]]. The localized versions give them all unique titles. The same happened to Prince Froggy, who [[ADogNamedDog shared his name with his species]] (Gerogēro, localized as Frog Pirate) in the Japanese version.
19th Sep '16 12:09:01 PM MyFinalEdits
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** To the people who don't dislike ''Yoshi's New Island'', this seems to be a somewhat general consensus. A good amount of critics agree it's certainly *not* a "bad game," but because it's still seen as not living up to the SNES original it's generally regarded with opinions of "it's okay, but not great."

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** To the people who don't dislike ''Yoshi's New Island'', this seems to be a somewhat general consensus. A good amount of critics agree it's certainly *not* a "bad game," game", but because it's still seen as not living up to the SNES original it's generally regarded with opinions of "it's okay, but not great."



* ToughActToFollow: The original, inevitably leading to {{Contested Sequel}}s. It doesn't help that every Yoshi game afterwards wasn't developed by Nintendo EAD, with the exception of ''VideoGame/YoshisStory'', which actually has been VindicatedByHistory a long time after its release.

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* ToughActToFollow: The original, inevitably leading to {{Contested Sequel}}s. It doesn't help that every Yoshi ''Yoshi'' game afterwards wasn't developed by Nintendo EAD, with the exception of ''VideoGame/YoshisStory'', which actually has been VindicatedByHistory a long time after its release.



* VisualEffectsOfAwesome: Thanks to the powerful Super FX 2 chip,[[note]]The Super FX 1 was famously used for the original Super NES ''VideoGame/StarFox''[[/note]] many effects were employed here that were thought to be impossible on the SNES [[note]]including scaling and rotation with sprites, which could otherwise only be done with backgrounds (hence why some characters in the original VideoGame/SuperMarioWorld were programmed as backgrounds).[[/note]].

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* VisualEffectsOfAwesome: Thanks to the powerful Super FX 2 chip,[[note]]The Super FX 1 was famously used for the original Super NES ''VideoGame/StarFox''[[/note]] many effects were employed here that were thought to be impossible on the SNES [[note]]including scaling and rotation with sprites, which could otherwise only be done with backgrounds (hence why some characters in the original VideoGame/SuperMarioWorld ''VideoGame/SuperMarioWorld'' were programmed as backgrounds).[[/note]].
18th Sep '16 7:04:46 PM KoopaKid17
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* GeniusBonus: Do the stars and moon from the second scene of 6-7 look familiar? They're from Vincent Van Gogh's ''The Starry Night''.
10th Sep '16 4:59:42 PM SirVancelot131
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** Simply put, nearly all of the extra stages in the first game are this, with the exception of World 6's, which is more like a pat on the back for finishing the game.
30th Aug '16 9:41:56 AM BSonirachi
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* LoveItOrHateIt: The GBA version of the original game. As with the other ''SuperMarioAdvance'' titles, it's either a good handheld port with creative exclusive levels, or a PortingDisaster plagued with screen crunch, washed out colors, missing graphical effects, low quality music, [[MostAnnoyingSound voice acting]] and [[ItsEasySoItSucks decreased difficulty]].
21st Aug '16 8:42:11 PM BSonirachi
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** Should Yoshi's feet touch solid ground within the first one or two seconds of getting hit and dropping Baby Mario, Yoshi will stop moving for a second to shake his head. This can get aggravating when going for OneHundredPercentCompletion as it makes easy mistakes waste precious stars.
6th Feb '16 10:53:57 AM technickal
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** Another one from ''Yoshi's New Island'' is the redesigned vehicle sections.

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** Another one from ''Yoshi's New Island'' is the redesigned vehicle sections.sections which use tilt controls.
15th Jan '16 3:29:26 PM MyFinalEdits
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*** However this became a bit more of an issue when during in a 2015 Interview, Shigeru Miyamoto still deems Mario & Luigi to be Italian Americans instead of Italians and says that the idea of Mario & Luigi being originally from New York is still Canon. Some of them were confused (to even a little annoyed) at Shigeru for this little case of ContinuitySnarl as does this mean that this game (along with certain others such as MarioAndLuigiPartnersInTime) is now a case of CanonDiscontinuity? However there are certain fans (particularly older ones) who are perfectly cool with this as they strongly prefer the older "New York" origin and are glad that its still true. (In which some would even find it to be a nice [[AuthorsSavingThrow indirect apology]] over the whole incident regarding the Koopalings.)
14th Jan '16 10:36:40 PM Pokejedservo
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*** However this became a bit more of an issue when during in a 2015 Interview, Shigeru Miyamoto still deems Mario & Luigi to be Italian Americans instead of Italians and says that the idea of Mario & Luigi being originally from New York is still Canon. Some of them were confused (to even a little annoyed) at Shigeru for this little case of ContinuitySnarl as does this mean that this game (along with certain others such as MarioAndLuigiPartnersInTime) is now a case of CanonDiscontinuity? However there are certain fans (particularly older ones) who are perfectly cool with this as they strongly prefer the older "New York" origin and are glad that its still true. (In which some would even find it to be a nice [[AuthorsSavingThrow indirect apology]] over the whole incident regarding the Koopalings.)
6th Dec '15 10:45:39 PM Karxrida
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** Entering pipes in unintended ways (too high on the y-axis due to standing on an enemy, from the wrong end of certain pipes that you're not supposed to reach, etc.) will cause the game to send you back to World 1-1. Beating the level like this will count as beating whatever level you came from when activating the glitch.

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** Entering pipes or secret entrances in unintended ways (too high on the y-axis due to standing on an enemy, coming from the wrong end of certain pipes or unintended angles that you're not supposed to reach, etc.) will cause the game to send you back to World 1-1. Beating the level like this will count as beating whatever level you came from when activating the glitch.glitch.
** Killing Hookbill the Koopa while he's still in his "falling over" animation will cause his shell to fly offscreen and fling Yoshi to into the air during the death animation.
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.YoshisIsland