History YMMV / YoshisIsland

19th Oct '17 6:39:33 AM BSonirachi
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** The GBA version of the original game. As with the other ''SuperMarioAdvance'' titles, it's either a PolishedPort with creative exclusive levels, or a PortingDisaster plagued with screen crunch, washed out colors, missing graphical effects, low quality music, [[MostAnnoyingSound voice acting]] and [[ItsEasySoItSucks decreased difficulty]].



* LoveItOrHateIt: The GBA version of the original game. As with the other ''SuperMarioAdvance'' titles, it's either a PolishedPort with creative exclusive levels, or a PortingDisaster plagued with screen crunch, washed out colors, missing graphical effects, low quality music, [[MostAnnoyingSound voice acting]] and [[ItsEasySoItSucks decreased difficulty]].
1st Oct '17 2:11:32 AM KingArgorok
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** The squeaking noise when you slip on ice (or when Lil' Mousers are nearby) can count as well. Thankfully, it's toned down on the GBA remake.

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** The squeaking noise when you slip on ice (or when Lil' Mousers are nearby) can count as well. Thankfully, it's toned down on the GBA remake.port.



** To some, Yoshi's voice clips in the GBA remake can get repetitive after a while.

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** To some, Yoshi's voice clips in the GBA remake port can get repetitive after a while.



** The new Secret levels in the [=GBA=] remake, ''especially'' Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly PlatformHell and a maze to boot.

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** The new Secret levels in the [=GBA=] remake, port, ''especially'' Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly PlatformHell and a maze to boot.
3rd Sep '17 5:25:21 PM N8han11
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*** New Island could have ''easily'' have [[TakeAThirdOption chosen a different path here]] by just having the babies kidnapped from their parents, without offending long-time-lovers of the original game.
15th Jul '17 2:03:01 AM dieseldragons
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*** New Island could have ''easily'' have [[TakeAThirdOption chosen a different path here]] by just having the babies kidnapped from their parents, without offending long-time-lovers of the original game.



** The fact that this series gave the Mario Bros. an origin story by having them be born and raised in the Mushroom Kingdom instead of the old "Mario & Luigi are plumbers from Brooklyn, New York who took a Magic Pipe into the Mushroom Kingdom" from the movie and the cartoons. Certain fans ([[NostalgiaGoggles particularly older ones]]) were against this idea and thought that the Brooklyn origin made way more sense and that the Mushroom Kingdom origin had way too much FridgeLogic in it. Other fans think it's really no big deal and are perfectly okay with the Mushroom Kingdom origin ([[{{Woolseyism}} and often point out that the Brooklyn origin was made up by Nintendo of America to begin with]]).

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** The fact that this series gave the Mario Bros. an origin story by having them be born and raised in the Mushroom Kingdom instead of the old "Mario & Luigi are plumbers from Brooklyn, New York who took a Magic Pipe into the Mushroom Kingdom" from the movie and the cartoons. Certain fans ([[NostalgiaGoggles particularly older ones]]) were against this idea and thought that the Brooklyn origin made way more sense and that the Mushroom Kingdom origin had way too much FridgeLogic in it. Other fans think it's really no big deal and are perfectly okay with the Mushroom Kingdom origin ([[{{Woolseyism}} and often point out that the Brooklyn origin was made up by Nintendo of America to begin with]]).with]] and now of course we have [[{{Retcon}} New Donk City]] featuring in Mario Odyssey too).
31st May '17 9:49:49 AM ChilledXSocks
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** Bandits can easily be these, as they run away with Baby Mario quickly and can jump onto small platforms through hordes of enemies with no problem. God forbid one gets caught behind some death spikes with the baby....

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** Bandits can easily be these, as they run away with Baby Mario quickly and can jump onto small platforms through hordes of enemies with no problem. Solo Toadies are similar examples, except [[AirborneMook they can fly]]. God forbid one gets caught behind some death spikes with the baby....baby...
31st May '17 9:46:51 AM ChilledXSocks
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** Red Coins held by Fly Guys can be duplicated. Cause the coin to drop (without picking it up), have the Fly Guy respawn by walking away so their spawn point is offscreen, and come back to find a new Fly Guy carrying another coin. You can get 2-3 coins per Fly Guy if you're quick.

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** Red Coins held by stationary Fly Guys (i.e., the ones that don't fly away) can be duplicated. Cause the coin to drop (without picking it up), have the Fly Guy respawn by walking away so their spawn point is offscreen, and come back to find a new Fly Guy carrying another coin. You can get 2-3 coins per Fly Guy if you're quick. Sadly, this was fixed for the GBA version.



** [[http://www.youtube.com/watch?v=f0nYKgkFvMM Guess.]] Invoked, because play-testers would ignore Baby Mario at their own peril with a less ear-piercing wail.
** The squeaking noise when you slip on ice (or when mice are nearby) can count as well. Thankfully, it's toned down on the GBA remake.

to:

** [[http://www.youtube.com/watch?v=f0nYKgkFvMM Guess.]] Invoked, because play-testers would ignore Baby Mario at their own peril with a less ear-piercing wail.
wail. Taken UpToEleven in ''DS'', as you now have ''five'' different babies to look after, each with their own ear-torturing cry.
** The squeaking noise when you slip on ice (or when mice Lil' Mousers are nearby) can count as well. Thankfully, it's toned down on the GBA remake.



** Should Yoshi's feet touch solid ground within the first one or two seconds of getting hit and dropping Baby Mario, Yoshi will stop moving for a second to shake his head. This can get aggravating when going for OneHundredPercentCompletion as it makes easy mistakes waste precious stars.

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** Should Yoshi's feet touch solid ground within the first one or two seconds of getting hit and dropping Baby Mario, Yoshi will stop moving for a second to shake his head. Even worse, if Yoshi gets hit again while Baby Mario is in the air (or if he gets hit at any time by a Gusty), he'll be sent spinning backwards before doing the same. This can get aggravating when going for OneHundredPercentCompletion as it makes easy mistakes waste precious stars.
24th Apr '17 12:23:07 PM ChilledXSocks
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** To some, Yoshi's voice clips in the GBA remake can get repetitive after a while.



** Any secret level in the DS game, for being PlatformHell. And Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly PlatformHell and a maze to boot.
** Welcome to Yoshi Tower! in the DS game. Rising lava, only just enough stars to max out your counter, loads of hazards, and NO CHECKPOINTS. Have fun.

to:

** The new Secret levels in the [=GBA=] remake, ''especially'' Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly PlatformHell and a maze to boot.
** Any secret level in the DS game, for being PlatformHell. And Endless World of Yoshis/Crazy Maze Days for being extremely long, nearly PlatformHell and a maze to boot.
** Welcome
Notable among them is "Welcome to Yoshi Tower! in the DS game.Tower!". Rising lava, only just enough stars to max out your counter, loads of hazards, and NO CHECKPOINTS. Have fun.
26th Mar '17 9:01:29 AM TroperNo9001
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** ''Yoshi's New Island'' on 3DS is getting a bit of this for the graphics. Instead of reusing the "coloring book" look of the previous two games, the developers have chosen a style that resembles ''Yoshi's Island'''s artstlye mixed with ''Yoshi's Story'' pre-rendered 3D visuals, with backgrounds looking more painted and characters looking like claymation. Some love the style and think it fits in well with the usual ''Yoshi's Island'' aesthetic while still giving the game its own identity, while others think it looks bland and lacks the charm of the previous games' coloring book style.

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** ''Yoshi's New Island'' on 3DS is getting a bit of this for the graphics. Instead of reusing the "coloring book" look of the previous two games, the developers have chosen a style that resembles ''Yoshi's Island'''s artstlye artstyle mixed with ''Yoshi's Story'' pre-rendered 3D visuals, with backgrounds looking more painted and characters looking like claymation. Some love the style and think it fits in well with the usual ''Yoshi's Island'' aesthetic while still giving the game its own identity, while others think it looks bland and lacks the charm of the previous games' coloring book style.
9th Feb '17 2:22:30 PM Peridonyx
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Added DiffLines:

* DesignatedVillain: Baby Bowser in the original can come across as this. He doesn't even seem aware of Kamek's actions at all, instead merely acting on instinct (curiosity, irritability, etc.) just like any other baby.
9th Feb '17 1:48:19 PM Peridonyx
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* CriticalResearchFailure: When you are inside Prince Froggy, you are supposed to AttackItsWeakPoint, which turns out to be its uvula. The problem? Only humans have uvulas!

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* CriticalResearchFailure: When you are inside Prince Froggy, you are supposed to AttackItsWeakPoint, which turns out to be its uvula. The problem? Only humans have uvulas!uvulas! (Granted, he's not exactly your everyday frog.)
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.YoshisIsland