History YMMV / YoshisIsland

6th Feb '16 10:53:57 AM technickal
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** Another one from ''Yoshi's New Island'' is the redesigned vehicle sections.
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** Another one from ''Yoshi's New Island'' is the redesigned vehicle sections.sections which use tilt controls.
15th Jan '16 3:29:26 PM MyFinalEdits
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Speculative natter
*** However this became a bit more of an issue when during in a 2015 Interview, Shigeru Miyamoto still deems Mario & Luigi to be Italian Americans instead of Italians and says that the idea of Mario & Luigi being originally from New York is still Canon. Some of them were confused (to even a little annoyed) at Shigeru for this little case of ContinuitySnarl as does this mean that this game (along with certain others such as MarioAndLuigiPartnersInTime) is now a case of CanonDiscontinuity? However there are certain fans (particularly older ones) who are perfectly cool with this as they strongly prefer the older "New York" origin and are glad that its still true. (In which some would even find it to be a nice [[AuthorsSavingThrow indirect apology]] over the whole incident regarding the Koopalings.)
14th Jan '16 10:36:40 PM Pokejedservo
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Added DiffLines:
*** However this became a bit more of an issue when during in a 2015 Interview, Shigeru Miyamoto still deems Mario & Luigi to be Italian Americans instead of Italians and says that the idea of Mario & Luigi being originally from New York is still Canon. Some of them were confused (to even a little annoyed) at Shigeru for this little case of ContinuitySnarl as does this mean that this game (along with certain others such as MarioAndLuigiPartnersInTime) is now a case of CanonDiscontinuity? However there are certain fans (particularly older ones) who are perfectly cool with this as they strongly prefer the older "New York" origin and are glad that its still true. (In which some would even find it to be a nice [[AuthorsSavingThrow indirect apology]] over the whole incident regarding the Koopalings.)
6th Dec '15 10:45:39 PM Karxrida
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** Entering pipes in unintended ways (too high on the y-axis due to standing on an enemy, from the wrong end of certain pipes that you're not supposed to reach, etc.) will cause the game to send you back to World 1-1. Beating the level like this will count as beating whatever level you came from when activating the glitch.
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** Entering pipes or secret entrances in unintended ways (too high on the y-axis due to standing on an enemy, coming from the wrong end of certain pipes or unintended angles that you're not supposed to reach, etc.) will cause the game to send you back to World 1-1. Beating the level like this will count as beating whatever level you came from when activating the glitch.glitch. ** Killing Hookbill the Koopa while he's still in his "falling over" animation will cause his shell to fly offscreen and fling Yoshi to into the air during the death animation.
6th Dec '15 10:35:14 PM Karxrida
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* GoodBadBugs: A programming oddity causes one of the introductions screens right when starting a level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.
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* GoodBadBugs: GoodBadBugs: ** The one-way gates can be opened from the wrong side by throwing an egg into them while standing as close as possible. ** Red Coins held by Fly Guys can be duplicated. Cause the coin to drop (without picking it up), have the Fly Guy respawn by walking away so their spawn point is offscreen, and come back to find a new Fly Guy carrying another coin. You can get 2-3 coins per Fly Guy if you're quick. ** Jumping at the same time as entering a pipe will skip the animation that's supposed to play, saving a bit of time if you're {{speedrun}}ning. ** Entering pipes in unintended ways (too high on the y-axis due to standing on an enemy, from the wrong end of certain pipes that you're not supposed to reach, etc.) will cause the game to send you back to World 1-1. Beating the level like this will count as beating whatever level you came from when activating the glitch. ** A programming oddity causes one of the introductions screens right when starting a level (that shows the level number and name) to stay on the screen longer than it usually does. Fittingly enough, it was The Very Loooooooong Cave. However, the GBA version fixed this, so it is only in the original version.
28th Nov '15 8:25:22 PM KoopaKid17
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** The large fish that squirts a barrier of water, forcing you to wait until he ducks down.
24th Oct '15 12:01:38 PM MyFinalEdits
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What's so hard about indenting properly?
* SoOkayItsAverage: To the people who don't dislike ''Yoshi's New Island'', this seems to be a somewhat general consensus. A good amount of critics agree it's certainly *not* a "bad game," but because it's still seen as not living up to the SNES original it's generally regarded with opinions of "it's okay, but not great."
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* SoOkayItsAverage: SoOkayItsAverage: ** To the people who don't dislike ''Yoshi's New Island'', this seems to be a somewhat general consensus. A good amount of critics agree it's certainly *not* a "bad game," but because it's still seen as not living up to the SNES original it's generally regarded with opinions of "it's okay, but not great."
23rd Oct '15 9:35:14 PM WaxingName
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** ''Island DS'' is considered this by some fans of the first game. It has a host of good ideas such as multiple babies and interesting bosses, but is brought down by what some consider to be unfair design in many areas.
29th Sep '15 12:50:45 PM HighCrate
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It's hard to imagine a baby being strong enough to be considered an MG (which is often misused for "anyone who's kinda slow"). Please, correct this if I'm wrong.
** The baby-switching in ''Yoshi's Island DS'', especially because it's mandatory for most levels, and all babies but Baby Mario are {{Mighty Glacier}}s, which ruins speedruns. You also can't switch between levels, so you might end up with the ''worst'' baby for the next level, and you'll have to backtrack to switch to the preferred baby (and ''then'' you have to find a level that you can beat using it to keep it). Needless to say, it was axed for ''Yoshi's New Island''.
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** The baby-switching in ''Yoshi's Island DS'', especially because it's mandatory for most levels, and all babies but Baby Mario are {{Mighty Glacier}}s, extremely slow, which ruins speedruns. You also can't switch between levels, so you might end up with the ''worst'' baby for the next level, and you'll have to backtrack to switch to the preferred baby (and ''then'' you have to find a level that you can beat using it to keep it). Needless to say, it was axed for ''Yoshi's New Island''.
13th Sep '15 6:36:36 PM Medictf2
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* ItsEasySoItSucks: ''Yoshi's New Island'' also got this. Going for 100% is still quite the challenge though, especially because of the invisible clouds and the [[BrutalBonusLevel secret levels]].
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* ItsEasySoItSucks: ''Yoshi's New Island'' also got this. Going for 100% is still quite the challenge though, especially because of the invisible clouds and the [[BrutalBonusLevel secret levels]].levels]], as well as getting to face adult Bowser.
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