History VideoGame / YoshisIsland

13th Aug '16 6:42:24 PM technickal
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* DamnYouMuscleMemory: Defied in the Artoon sequels, where there are two control schemes who have played either the first game.

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* DamnYouMuscleMemory: Defied in the Artoon sequels, where there are two control schemes for people who have played either version of the first game.
12th Aug '16 1:48:42 PM MissConception
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The story is set before [[VideoGame/SuperMarioBros1 the original Super Mario Bros.]] Kamek[[note]]The name all Magikoopas are known by in Japan[[/note]], who is at the time young Bowser's caretaker, looks into the future and sees [[TheGoodGuysAlwaysWin the fate of his young master]]. To prevent this, he blindsides the delivery stork as it's carrying the Bros to their parents but only snags Luigi, dropping Mario over Yoshi's Island and right on the back of one of the dinosaurs. Seeing the map that was bundled with the baby Mario, the Yoshis decided to work together in a relay style fashion to rescue Luigi, all the while dodging Kamek's troops who are searching for Mario.

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The story is set before [[VideoGame/SuperMarioBros1 the original Super ''VideoGame/{{Super Mario Bros.]] Bros|1}}.'' Kamek[[note]]The name all Magikoopas are known by in Japan[[/note]], who is at the time young Bowser's caretaker, looks into the future and sees [[TheGoodGuysAlwaysWin the fate of his young master]]. To prevent this, he blindsides the delivery stork as it's carrying the Bros Mario Bros. to their parents but only snags Luigi, dropping Mario over Yoshi's Island and right on the back of one of the dinosaurs. Seeing the map that was bundled with the baby Mario, the Yoshis decided to work together in a relay style fashion to rescue Luigi, all the while dodging Kamek's troops who are searching for Mario.



A [[TwoAndAHalfD 2.5D]] {{spiritual successor}} was released on the UsefulNotes/{{Nintendo 64}} called ''VideoGame/YoshisStory'', which did away with the crying baby and instead focused on Yoshi needing to eat 30 fruit to pass each level, with branching paths, similar to ''VideoGame/StarFox64''.

The original game was later remade for the UsefulNotes/GameBoyAdvance, exchanging its ''Super Mario World 2'' label for ''Super Mario Advance 3''. This rerelease was later one of the ten Game Boy Advance games available to participants in the UsefulNotes/Nintendo3DS Ambassador Program, given a limited rerelease to early adopters of the Nintendo 3DS for free on its eShop in December 2011.

to:

A [[TwoAndAHalfD 2.5D]] {{spiritual successor}} was released on the UsefulNotes/{{Nintendo 64}} UsefulNotes/Nintendo64 called ''VideoGame/YoshisStory'', which did away with the crying baby and instead focused on Yoshi needing to eat 30 fruit to pass each level, with branching paths, similar to ''VideoGame/StarFox64''.

multiple paths.

The original game was later remade given an [[UpdatedRerelease enhanced port]] for the UsefulNotes/GameBoyAdvance, exchanging its ''Super Mario World 2'' label for ''Super known as ''Yoshi's Island: Super Mario Advance 3''. This rerelease version was later one of the ten Game Boy Advance games available to participants in the UsefulNotes/Nintendo3DS Ambassador Program, given a limited rerelease release to early adopters of the Nintendo 3DS for free on its eShop in December 2011.



* ''Yoshi'' -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.

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* ''Yoshi'' ''VideoGame/YoshisEgg'' -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.



* ''VideoGame/TetrisAttack'' -- Yet another puzzle game, featuring the grown-up Bowser. Of course, it's really just a [[DolledUpInstallment sprite swapped-version]] of the Japanese game, ''VideoGame/PanelDePon''. Also [[InNameOnly has nothing to do]] with VideoGame/{{Tetris}}.[[note]]On the other hand, the Game Boy version was released in Japan with the Yoshi characters as "Yoshi no Panepon".[[/note]]
* ''VideoGame/YoshisTouchGo'': First DS game to bear the title. In a way, this game harkens back to the early days of the original [[UsefulNotes/NintendoEntertainmentSystem Famicom / NES]], where the main objective is to get the highest score possible.
* ''VideoGame/YoshiTopsyTurvy''; known by the name ''Yoshi's Universal Gravitation'' outside the U.S. -- A very short platformer with a tilt gimmick and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.




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* ''VideoGame/TetrisAttack'' -- Yet another puzzle game, featuring the grown-up Bowser. Of course, it's really just a [[DolledUpInstallment sprite swapped-version]] of the Japanese game, ''VideoGame/PanelDePon''. Also [[InNameOnly has nothing to do]] with VideoGame/{{Tetris}}.[[note]]On the other hand, the Game Boy version and a UsefulNotes/{{Satellaview}} version were released in Japan with the Yoshi characters as "Yoshi no Panepon".[[/note]]
* ''VideoGame/YoshiTopsyTurvy''; known by the name ''Yoshi's Universal Gravitation'' outside the U.S. -- A very short platformer with a tilt gimmick and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.
* ''VideoGame/YoshisTouchGo'': First DS game to bear the title. In a way, this game harkens back to the early days of the original [[UsefulNotes/NintendoEntertainmentSystem Family Computer / NES]], where the main objective is to get the highest score possible.



* AndNowForSomeoneCompletelyDifferent: In World 2-1 of ''Yoshi's Island DS'', you are forced to use Baby Donkey Kong to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach [[DistressedDamsel had a good reason]], Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.

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* AndNowForSomeoneCompletelyDifferent: In World 2-1 of ''Yoshi's Island DS'', you are forced to use Baby Donkey Kong DK to play through the entire level the first time you play it, and you could only use Mario and Peach upon replaying the level. While Baby Peach [[DistressedDamsel had a good reason]], Baby Mario gets no justification for why you can't use him. The same thing was done in both World 3-5 and World 4-5, with Baby Wario and Baby Bowser respectively. Again, no justification exists on why you can't use the other babies the first time around in World 4-5.



** Final battle theme with Giant Baby Bowser. Blistering electric guitars, anyone?
** Getting a Super Happy Fruit in ''Story'' turns the level's soundtrack into a hard rock version.

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** Final battle theme with Giant Mega Baby Bowser. Blistering electric guitars, anyone?
** Getting a Super Happy Heart Fruit in ''Story'' turns the level's soundtrack into a hard rock version.



** Many, and they rank among the most obnoxious levels for both games. "The Very Loooooooong Cave" and "The Cave That Never Ends" are utterly ridiculous with this, having the scrolling screen go in many different directions, crossing the same part of the level more than once in more than one different direction. "Hurry and Throw!" contains a section that scrolls in an endless loop until you figure out how to reach the exit.
** The section of Bowser's Castle just before the final fight in the original game, where Kamek desperately tries to zap you with his magic wand.

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** Many, and they rank among the most obnoxious levels for both games. "The Very Loooooooong Loooooong Cave" and "The Cave That Never Ends" are utterly ridiculous with this, having the scrolling screen go in many different directions, crossing the same part of the level more than once in more than one different direction. "Hurry and Throw!" contains a section that scrolls in an endless loop until you figure out how to reach the exit.
** The section of Bowser's Castle just before the final fight in the original game, where Kamek desperately tries to zap you with his magic wand.MagicWand.



* BookEnds: World 6 Secret, "Endless World of Yoshis" in the [=GBA=] remake, the last segment of which is... the intro level, "Welcome to Yoshi's Island".

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* BookEnds: World 6 Secret, "Endless World of Yoshis" in the [=GBA=] remake, ''Advance 3'', the last segment of which is... the intro level, "Welcome to To Yoshi's Island".



* BrutalBonusLevel: Pretty much all of the secret and extra levels from both games are this.
* BubblyClouds: "In the Clouds" from ''DS'' and "Welcome to Cloud World" in the original. Probably a few other secret levels too.

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* BrutalBonusLevel: Pretty much all of the secret Secret and extra Extra levels from both games are this.
* BubblyClouds: "In the Clouds" from ''DS'' and "Welcome to To Cloud World" in the original. Probably a few other secret levels too.



* ChestMonster: The evil flowers. They have fangs and an evil smile, and when you get near them, they fall down, and roll along the ground trying to kill you.

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* ChestMonster: The evil flowers.Fooly Flowers. They have fangs and an evil smile, and when you get near them, they fall down, and roll along the ground trying to kill you.



* ColorCodedCharacters: Each different-colored Yoshi does the same numbered level in each world (Green starts with the first level, Pink does the second, etc).
** BornUnlucky: The Yellow Yoshi must brave through every fourth level which includes the fortress and mini-boss. The Blue Yoshi has to storm every castle which includes the world's boss (except the last, which is Bowser's Castle for the Green Yoshi).
* ConspicuouslyLightPatch: Each level in the SNES game had 20 red coins, disguised as and placed among regular gold coins. However, if you look very closely, you'll notice that the disguised red coins have a subtle red tint to them, which makes them easy to distinguish from the gold coins once you know what to look for, especially on emulator. This was fixed in the Game Boy Advance remake so they all look the same.

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* ColorCodedCharacters: Each different-colored Yoshi does the same numbered level stage in each world (Green (green starts with the first level, Pink pink does the second, etc).
etc). The exception is the final world, which always ends with the green Yoshi.
** BornUnlucky: The Yellow yellow Yoshi must brave through every fourth level which includes the fortress and mini-boss. The Blue blue Yoshi has to storm every castle which includes the world's boss (except the last, which is Bowser's Castle for the Green green Yoshi).
* ConspicuouslyLightPatch: Each level in the SNES original game had 20 red coins, disguised as and placed among regular gold coins. However, if you look very closely, you'll notice that the disguised red coins have a subtle red tint to them, which makes them easy to distinguish from the gold coins once you know what to look for, especially on emulator. This was fixed in the Game Boy Advance remake ''Advance 3'' so they all look the same.



* CosmeticAward: A Perfect Score in an Extra Level adds a Star on the Title Screen.

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* CosmeticAward: A Perfect Score in an Extra Level adds a Star on the Title Screen.title screen.



* DamnYouMuscleMemory: Defied in the Artoon sequels, where there are two control schemes who have played either the SNES release or the GBA port.

to:

* DamnYouMuscleMemory: Defied in the Artoon sequels, where there are two control schemes who have played either the SNES release or the GBA port.first game.



* DegradedBoss: Salvo the Slime, a boss from the first game's first world, reappears in a few endgame fortress levels guarding keys as a mini-boss of sorts.
* DeliveryStork: The stork helps deliver the babies home. And in DS, he can exchange babies.

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* DegradedBoss: Salvo Big Slime/Salvo the Slime, a boss from the first game's first world, reappears in a few endgame fortress levels guarding keys as a an altered mini-boss of sorts.
* DeliveryStork: The stork helps deliver the babies home. And in DS, ''DS'', he can exchange babies.



* DistressedDamsel: Not Peach, surprisingly, as she's actually a playable character in ''Yoshi's Island DS'' (She does get kidnapped by monkeys in World 2-1, however).

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* DistressedDamsel: Not Peach, surprisingly, as she's actually a playable character in ''Yoshi's Island DS'' (She does get kidnapped by monkeys in World 2-1, however).however.)



* DownTheDrain: "Naval Piranha's Castle" and "The Impossible? Maze" in the original game and "Big Bungee Piranha's Lair" in the DS game.

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* DownTheDrain: "Naval Piranha's Castle" and "The Impossible? Maze" in the original game and "Big Bungee Piranha's Lair" in the DS game.''DS''.



* ExcusePlot: ''Yoshi's Island DS'', the story involving [[spoiler:Bowser and the Star Children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real effect on the actual adventure.

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* ExcusePlot: ''Yoshi's Island DS'', the story involving [[spoiler:Bowser and the Star Children]] star children]] is put into action in the opening, but after that it's only brought up in the second-to-last world and is in a MeanwhileScene that has no real effect on the actual adventure.



* FacePalm: The Stork in the ''Yoshi's New Island'' intro upon realizing he brought Baby Mario and Baby Luigi to the wrong house.
* FakeDifficulty: The invisible clouds in ''Yoshi's New Island'', which half of the game's Red Coins and Smiley Flowers are hidden in, which only appear (very transparently) for a split second at a time.

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* FacePalm: The Stork stork in the ''Yoshi's New Island'' intro upon realizing he brought Baby Mario and Baby Luigi to the wrong house.
* FakeDifficulty: The invisible clouds in ''Yoshi's New Island'', which half of the game's Red Coins red coins and Smiley Flowers smiley flowers are hidden in, which only appear (very transparently) for a split second at a time.



* FlippingHelpless: This is how you defeat Hookbill the Koopa in ''Yoshi's Island'' and (adult) Bowser's first form in ''Yoshi's Island DS''; Flip them over, then GroundPound their underside to cause damage.

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* FlippingHelpless: This is how you defeat Hookbill the Koopa in ''Yoshi's Island'' and (adult) [[spoiler:(adult)]] Bowser's first form in ''Yoshi's Island DS''; Flip them over, then GroundPound their underside to cause damage.



* FoulFlower: Zigzagged. On one hand, there are some helpful flowers, such as the 5 flowers in each level that Yoshi can collect for bonus points. On the other hand, there are some enemies based on flowers, such as Dizzy Dandies, which pretend to be collectible flowers, then [[JumpScare drop to the ground and start rolling at Yoshi]] when he gets close.

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* FoulFlower: Zigzagged. On one hand, there are some helpful smiley flowers, such as the 5 five flowers in each level that Yoshi can collect for bonus points. On the other hand, there are some enemies based on flowers, such as Dizzy Dandies, Fooly Flowers, which pretend to be collectible flowers, then [[JumpScare drop to the ground and start rolling at Yoshi]] when he gets close.



* GenerationXerox: While they've always looked more similar than different, ''Yoshi's New Island'' uses a design for Baby Bowser that is perfectly identical to Bowser Jr. in every physical detail, minus the bandana, retconning what few tiny physical differences there used to be and adding even more to frequent confusion between them. It also doesn't help that the voice they use are stock clips of Bowser Jr's voice that are raised in pitch.

to:

* GenerationXerox: While they've always looked more similar than different, ''Yoshi's New Island'' uses a design for Baby Bowser that is perfectly identical to Bowser Jr. in every physical detail, minus the bandana, retconning what few tiny physical differences there used to be and adding even more to frequent confusion between them. It also doesn't help that the voice they use are stock clips of Bowser Jr's Jr.'s voice that are raised in pitch.



** Oddly enough, not ''the'' Goomba (which does appear but not until many levels into the game), but rather the Shy Guys from ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]''.
** Also Crayzee Dayzees, which appear later in ''VideoGame/PaperMario''.
* GoombaStomp: Well it ''is'' a Mario series, although here, it won't be your primary means of attack.

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** Oddly enough, not ''the'' Goomba (which does appear but not until many levels into the game), but rather the Shy Guys from ''[[VideoGame/SuperMarioBros2 Super Mario Bros. 2]]''.
''VideoGame/SuperMarioBros2''.
** Also Crayzee Dayzees, which appear later in ''VideoGame/PaperMario''.
''VideoGame/{{Paper Mario|64}}''.
* GoombaStomp: Well it ''is'' a Mario ''Mario'' series, although here, it won't be your primary means of attack.



** Most notably among the bosses turning good would be Raphael the Raven, who also appeared in ''{{VideoGame/Paper Mario|64}}'' and helped Mario get access to the volcano.

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** Most notably among the bosses turning good would be Raphael the Raven, who also appeared in ''{{VideoGame/Paper ''VideoGame/{{Paper Mario|64}}'' and helped Mario get access to the volcano.



** In Yoshi's Island, each level allows Yoshi to collect 30 stars[[note]]The same kind that boost the timer that counts down when Mario and Yoshi are separated[[/note]], 20 red coins, and 5 flowers (each of which provides a specific number of points adding up to 100). In a single world, collecting a full 100 points from seven different levels unlocks a replayable Bonus Challenge that allows you to farm items or lives, and collecting 100 points in all eight levels of a world will unlock an Extra Level for the world, which also allows you to collect 100 points.
** In the [[VideoGameRemake Super Mario Advance 3]] version, defeating Baby Bowser also unlocks a Secret Level for each world with another 100 points to collect (for a total of an even thousand points in each).

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** In Yoshi's Island, ''Yoshi's Island'', each level allows Yoshi to collect 30 stars[[note]]The same kind that boost the timer that counts down when Mario and Yoshi are separated[[/note]], 20 red coins, and 5 flowers (each of which provides a specific number of points adding up to 100). In a single world, collecting a full 100 points from seven different levels unlocks a replayable Bonus Challenge that allows you to farm items or lives, and collecting 100 points in all eight levels of a world will unlock an Extra Level for the world, which also allows you to collect 100 points.
** In the [[VideoGameRemake Super ''Super Mario Advance 3]] 3'' version, defeating Baby Bowser also unlocks a Secret Level for each world with another 100 points to collect (for a total of an even thousand points in each).



* JungleJapes: World 3 in the original Yoshi's Island, and world 2 in Yoshi's Island DS.
* KangarooPouchRide: In the DS version.

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* JungleJapes: World 3 in the original Yoshi's Island, ''Yoshi's Island'', and world World 2 in Yoshi's ''Yoshi's Island DS.
DS''.
* KangarooPouchRide: In the DS version.''DS''.



* LegacyCharacter: The Baby Green Yoshi born at the end of ''Yoshi's Island DS'' is implied to be the modern day Yoshi, meaning that the Green Yoshi that you play as in these games is a different one.

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* LegacyCharacter: The Baby Green Yoshi born at the end of ''Yoshi's Island DS'' is implied to be the modern day Yoshi, meaning which would mean that the Green playable (Green) Yoshi that you play as in these games is a different one.



* LivingMacGuffin: The seven star children ([[spoiler:Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, Baby Wario, Baby Bowser, and Baby Yoshi]]) in ''Yoshi's Island DS''.

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* LivingMacGuffin: The seven star children ([[spoiler:Baby Mario, Baby Luigi, Baby Peach, Baby Donkey Kong, DK, Baby Wario, Baby Bowser, and Baby Yoshi]]) in ''Yoshi's Island DS''.



** Just about every boss fight. It's almost a RunningGag for the final Bowser fight in the series now, after a basic fight against Baby Bowser/Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.

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** Just about every boss fight. It's almost a RunningGag for the final Bowser fight in the series now, after a basic fight against Baby Bowser/Bowser, Bowser, he gets made 20/200 times bigger by Kamek's magic and ends up trying to crush Yoshi and the final castle level flat.



* MarathonLevel: The Very Looong Cave and Endless World Of Yoshis from the original game, along with The Cave That Never Ends, A Light In The Dark and Yoshi's Island Easter Eggs from the DS version.
* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' in North America and Europe, despite the fact that it is a prequel. In Japan, it was simply called ''Super Mario: Yoshi's Island''. In all countries, the ''Super Mario World 2'' part is dropped completely from the GBA remakes, in favor of ''Super Mario Advance 3''.
* MeaninglessLives: In the DS game, it is ''very'' easy to rack up over 100 lives in the first half of the game. Subverted in that, in the second half of the game, [[NintendoHard you WILL]] [[PlatformHell need them]].
%%* MightyGlacier: Baby Donkey Kong and Baby Bowser.
* MinecartMadness: "High Speed Cart Race" in ''Yoshi's Island DS''.
* MiniDungeon: Both ''Yoshi's Island'' games have fortresses at the middle of the worlds, and unlike in the more traditional ''Mario'' games, each of them has a different, unique MiniBoss.

to:

* MarathonLevel: The Very Looong Loooooong Cave from the original game and Endless World Of of Yoshis from the original game, ''Advance 3'', along with The Cave That Never Ends, A Light In The in the Dark and Yoshi's Island Easter Eggs from the DS version.
* MarketBasedTitle: Most likely to play on the success of ''VideoGame/SuperMarioWorld'', the original game was named ''Super Mario World 2: Yoshi's Island'' in North America and Europe, despite the fact that it is a prequel. In Japan, it was simply called ''Super Mario: Yoshi's Island''. In all countries, the ''Super Mario World 2'' part is dropped completely from the GBA remakes, in favor of ''Super Mario Advance 3''.
''DS''.
* MeaninglessLives: In the DS game, ''DS'', it is ''very'' easy to rack up over 100 lives in the first half of the game. Subverted in that, in the second half of the game, [[NintendoHard you WILL]] [[PlatformHell need them]].
%%* MightyGlacier: Baby Donkey Kong DK and Baby Bowser.
* MinecartMadness: "High Speed "High-Speed Cart Race" in ''Yoshi's Island DS''.
* MiniDungeon: Both ''Yoshi's Island'' games have fortresses at the middle of the worlds, and unlike in the more traditional ''Mario'' games, each of them has a different, unique MiniBoss.



* {{Mordor}}: The last level of every game.

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* {{Mordor}}: The last level World of every game.



** As well as Crazy Maze Days/Endless World of Yoshis and Kamek's Revenge in either the original game or the Super Mario Advance 3 remake of the original game.
** Getting all of the [[CosmeticAward totally useless stars on the opening screen]] in the original game and the DS sequel, which involved finding twenty red coins, five flowers, and having a completely full health meter on every level. It's even worse in ''Yoshi's New Island'', since the game takes away inventory items (meaning you can't refill your star meter), ''and'' the game reduces your number of stars to the default 10 if you lose a life. So if you're at a checkpoint later in the stage, you might as well just try again from the beginning because you're not getting 100% completion.

to:

** As well as Crazy Maze Days/Endless Days from the original game, as well as Endless World of Yoshis and Kamek's Revenge in either the original game or the Super Mario Advance 3 remake of the original game.
from ''Advance 3''.
** Getting all of the [[CosmeticAward totally useless stars on the opening screen]] in the original game and the DS sequel, ''DS'', which involved finding twenty red coins, five flowers, and having a completely full health meter on every level. It's even worse in ''Yoshi's New Island'', since the game takes away inventory items (meaning you can't refill your star meter), ''and'' the game reduces your number of stars to the default 10 if you lose a life. So if you're at a checkpoint later in the stage, you might as well just try again from the beginning because you're not getting 100% completion.



* NostalgiaLevel: Most of World 4, but especially 4-1, consists largely of classic Mario enemies including Goomba, Koopas, Piranha Plants and Wigglers, featured in higher abundance than other levels.
** In the DS game, World 1-1 is a recreation of 1-1 from the original game, 1-4 is a recreation of 1-4 (complete with almost the same boss, except in DualBoss form) while 4-1, "Rock 'N' Fall", is more or less a combination of "Visit Koopa and Para-Koopa" and "Lakitu's Wall" from the original game.

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* NostalgiaLevel: Most of World 4, but especially 4-1, consists largely of classic Mario ''Mario'' enemies including Goomba, Koopas, Piranha Plants and Wigglers, featured in higher abundance than other levels.
** In the DS game, ''DS'', World 1-1 is a recreation of 1-1 from the original game, 1-4 is a recreation of 1-4 (complete with almost the same boss, except in DualBoss form) while 4-1, "Rock 'N' 'n' Fall", is more or less a combination of "Visit Koopa and And Para-Koopa" and "Lakitu's Wall" from the original game.



* ObstacleSkiCourse: Two of the snow levels are this, one is regular, the other bonus. The latter also happens to be the most difficult of the 6 bonus levels... while being the 5th.

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* ObstacleSkiCourse: Two of the snow levels are this, one is regular, the other bonus. The latter also happens to be the most difficult of the 6 six bonus levels... while being the 5th.fifth.



** Kamek later gets one in the same world if Yoshi [[spoiler:kills Naval Piranha by firing an egg at her before starting the battle, for a OneHitKill]].

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** Kamek later gets one in the same world if Yoshi [[spoiler:kills [[spoiler:performs a OneHitKill on Naval Piranha by firing an egg at her before even starting the battle, for a OneHitKill]].battle]].



** Boss Bass shows up in Yoshi' Island DS alongside Lunge Fish.

to:

** Boss Bass shows up in Yoshi' ''Yoshi's Island DS DS'' alongside Lunge Fish.



** It would not be surprising if Endless World of Yoshis/Crazy Maze Days inspired or was inspired by various ROM hacks and Kaizo type games. And the secret levels in Yoshi's Island DS fit this trope to a T, with the whole point of Yoshi's Island Easter Eggs being ludicrously over the top and somewhat unfair platform challenges.
** Ultimate castle challenge is even worse, with a ridiculously hard obstacle course of one hit kill spikes. However this area can be avoided entirely by stocking up on green watermelons and simply blasting your way through.
* PlotTailoredToTheParty: The DS game is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.

to:

** It would not be surprising if Endless World of Yoshis/Crazy Maze Days inspired or was inspired by various [[GameMod ROM hacks hacks]] and Kaizo type ''Kaizo''-type games. And the secret levels in Yoshi's Island DS fit this trope to a T, with the whole point of Yoshi's Island Easter Eggs being ludicrously over the top and somewhat unfair platform challenges.
** Ultimate castle challenge Castles - Masterpiece Set is even worse, with a ridiculously hard obstacle course of one hit kill spikes. However this area can be avoided entirely by stocking up on green watermelons and simply blasting your way through.
* PlotTailoredToTheParty: The DS game ''DS'' is structured so that you have to use all of the babies at some point or another by setting up obstacles which require a particular baby's unique ability to get past.



** There's also Big Guy the Stilted in Yoshi's Island DS.
* RiseToTheChallenge: "Welcome to Yoshi Tower!" in the DS game.
* RosesAreRedVioletsAreBlue: In level 3-8, a message box that gives instructions on throwing eggs across water:

to:

** There's also Big Guy the Stilted in Yoshi's ''Yoshi's Island DS.DS''.
* RiseToTheChallenge: "Welcome to Yoshi Tower!" in the DS game.
''DS''.
* RosesAreRedVioletsAreBlue: In level World 3-8, a message box that gives instructions on throwing eggs across water:



* SerialEscalation: The first game has you face Baby Bowser and, after beating him, [[spoiler:an enlarged version of himself.]] In the second game(DS), you first face [[spoiler:Baby Bowser, then adult Bowser and finally an enlarged ''adult'' Bowser.]] In the third game (Yoshi's New Island) [[spoiler:you fight Baby Bowser, then enlarged Baby Bowser, then adult Bowser, ''then'' enlarged Bowser.]]
* SequelDifficultyDrop: ''Yoshi's New Island''. Indeed, some of the carryovers from the classic game have been ''simplified''. [[spoiler: Take the final boss fight, where the arena is much more forgiving, for starters, as you aren't threatened by bottomless pits]].

to:

* SerialEscalation: The first game has you face Baby Bowser and, after beating him, [[spoiler:an enlarged version of himself.]] In the second game(DS), game (''DS''), you first face [[spoiler:Baby Bowser, then adult Bowser and finally an enlarged ''adult'' Bowser.]] In the third game (Yoshi's New Island) (''New'') [[spoiler:you fight Baby Bowser, then enlarged Baby Bowser, then adult Bowser, ''then'' enlarged Bowser.]]
* SequelDifficultyDrop: ''Yoshi's New Island''. Indeed, some of the carryovers from the classic game have been ''simplified''. [[spoiler: Take [[spoiler:Take the final boss fight, where the arena is much more forgiving, for starters, as you aren't threatened by bottomless pits]].



** The GBA remake added a handful of Secret Levels that are pure PlatformHell.

to:

** The GBA remake ''Advance 3'' added a handful of Secret Levels levels that are pure PlatformHell.



* StarsAreSouls: When you defeat [[EnsembleDarkhorse Raphael Raven]], he becomes a constellation.
* [[TheStinger The Stinger]] : Post-credits of Yoshi's New Island reveals that [[spoiler: the pipe that spontaneously grew legs and eyes early in the game was actually a time-traveling adult Mario. In the darkness of the night he shreds his disguise and returns home.]]
* SuddenlyShouting: [[spoiler: One of the different paths in Bowser's Castle starts with a Hint Block that says [[DontAskJustRun "RUN AWAY!!! HURRY!!!"]] When you go down the warp pipe, you are forced to flee from Tap-Tap the Golden. Maybe the Hint Block wasn't kidding.]]

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* StarsAreSouls: When you defeat [[EnsembleDarkhorse Raphael the Raven]], he becomes a constellation.
* [[TheStinger The Stinger]] : Post-credits of Yoshi's ''Yoshi's New Island Island'' reveals that [[spoiler: the pipe that spontaneously grew legs and eyes early in the game was actually a time-traveling adult Mario. In the darkness of the night he shreds his disguise and returns home.]]
* SuddenlyShouting: [[spoiler: One In the original game, [[spoiler:one of the different paths in Bowser's Castle starts with a Hint Block that says [[DontAskJustRun "RUN AWAY!!! HURRY!!!"]] When you go down the warp pipe, Warp Pipe, you are forced to flee from Tap-Tap the Golden. Maybe the Hint Block talking block wasn't kidding.]]



* TimeTravel: Adult Bowser in ''Yoshi's Island DS'' came from the future. It's not explained how Bowser did it, however.
* TrademarkFavoriteFood: Melons.

to:

* TimeTravel: Adult [[spoiler:Adult Bowser came from the future in ''Yoshi's Island DS'' came from the future. and ''Yoshi's New Island''. It's not explained how Bowser did it, however.
however.]]
* TrademarkFavoriteFood: Melons.Melons in ''Yoshi's Story''.



** Endless World of Yoshis/Crazy Maze Days in the GBA remake of the original. There's a blind free fall past instant kill spikes. Which you then have to do perfectly THREE times. With one checkpoint. There's also a place where you need to hold a flipper open with a Chomp Rock, which is never hinted as even possible in the rest of the game, and is required for 100% completion.

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** Endless World of Yoshis/Crazy Maze Days in the GBA remake of the original.''Advance 3''. There's a blind free fall past instant kill spikes. Which you then have to do perfectly THREE times. With one checkpoint. There's also a place where you need to hold a flipper open with a Chomp Rock, which is never hinted as even possible in the rest of the game, and is required for 100% completion.



* TheUnfought: In the original and DS Yoshi's Island games, Kamek much prefers mutating enemies into bosses than directly confronting Yoshi. The closest he's come to a boss battle is when he attacks you throughout the final hallway in Bowser's Castle in the first game. Even then, he's more of an obstacle than a real enemy, and can't be defeated (if you attack him, he [[TeleportSpam vanishes and reappears on another part of the screen]]). When you get into the boss room, it looks as though you're finally going into a real battle against him, but he only turns out to be a BaitAndSwitchBoss.

to:

* TheUnfought: In the original and DS Yoshi's Island games, ''DS'', Kamek much prefers mutating enemies into bosses than directly confronting Yoshi. The closest he's come to a boss battle is when he attacks you throughout the final hallway in Bowser's Castle in the first game. Even then, he's more of an obstacle than a real enemy, and can't be defeated (if you attack him, he [[TeleportSpam vanishes and reappears on another part of the screen]]). When you get into the boss room, it looks as though you're finally going into a real battle against him, but he only turns out to be a BaitAndSwitchBoss.



* TheUnreveal: [[spoiler: The Mario Bros' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, making their identities up to our imagination.]]
* UniqueEnemy: Red Bullet Bills that home in on Yoshi appear in the GBA port's Endless World of Yoshis level, though they were technically DummiedOut enemies in the SNES game.
* WarmUpBoss: Burt the Bashful in the first game, and the Big Burt Bros. in the second.

to:

* TheUnreveal: [[spoiler: The [[spoiler:The Mario Bros' Brothers' true parents finally appear in the epilogue of ''Yoshi's New Island''. Like the couple in the prologue, though, they are silhouetted and their faces aren't shown, making their identities up to our imagination.]]
* UniqueEnemy: Red Bullet Bills that home in on Yoshi appear in the GBA port's Endless World of Yoshis level, level of ''Advance 3'', though they were technically DummiedOut enemies in the SNES game.
* WarmUpBoss: Burt the Bashful in the first game, and the Big Burt Bros. Brothers in the second.



** In the DS version, Baby Bowser throws a tantrum [[spoiler:when he finds out his future self is still a loser trying to take over the world.]]



* YouCantFightFate: Kamek interferes with the stork to prevent the Mario brothers from hassling the Koopa King in the future. This effort is, of course, DoomedByCanon.

to:

** In ''DS'', Baby Bowser throws a tantrum [[spoiler:when he finds out his future self is still a loser trying to take over the world.]]
* YouCantFightFate: Kamek interferes with the stork to prevent the Mario brothers Bros. from hassling the Koopa King in the future. This effort is, of course, DoomedByCanon.
10th Jul '16 11:04:46 AM Arawn999
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** Burts dress like [[ComicBook/{{Asterix}} Obelix]]. Probably a coincidence, but the French and German translators noticed it and gave them names which are anagrams of "Obelix".

to:

** Burts dress Burt's dressed like [[ComicBook/{{Asterix}} Obelix]]. Probably a coincidence, but the French and German translators noticed it and gave them names which are anagrams of "Obelix"."Obelix".
** Naval Piranha's name in German is Audrey, referencing ''Film/LittleShopOfHorrors''.



* SpinoffBabies

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* %%* SpinoffBabies
1st May '16 10:25:47 AM supernintendo128
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* SequelReset: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.

to:

* SequelReset: SequelReset / ShaggyDogStory: ''Yoshi's New Island'' actually starts with the original ''Yoshi's Island'' ending, revealing that the stork actually made a mistake and delivered the Mario Bros. to the wrong couple. So the stork is off to get the babies to the right parents when Kamek returns to capture them again.
21st Apr '16 8:24:34 AM DrNoPuma
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Added DiffLines:

* FoulFlower: Zigzagged. On one hand, there are some helpful flowers, such as the 5 flowers in each level that Yoshi can collect for bonus points. On the other hand, there are some enemies based on flowers, such as Dizzy Dandies, which pretend to be collectible flowers, then [[JumpScare drop to the ground and start rolling at Yoshi]] when he gets close.
15th Apr '16 6:02:56 AM AlinhoAlisson
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Added DiffLines:

* TakeThatAudience: The Extra 1 level is named "Poochy Ain't Stupid!" This is the game telling you that if you die at this level, it's not the dog that's stupid, it's YOU.
9th Apr '16 6:38:10 AM TimG5
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Added DiffLines:

* EatingTheEnemy:
** Yoshi, being the ExtremeOmnivore he is, can eat a multitude of enemies and turn them into eggs.
** Several enemies will do this to YOU. These include the Pirahna Plants and Lungfish
28th Mar '16 6:59:10 PM ChilledXSocks
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Added DiffLines:

* BatterUp: Sluggers are capable of using their bats to knock back just about anything that is thrown their way, from eggs, to watermelon seeds, to ''Chomp Rocks''.
27th Mar '16 11:01:48 PM MyFinalEdits
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* AscendedExtra:
** The Stork was kidnapped along with Baby Luigi in the original game, but in ''Yoshi's Island DS'', it now helps Yoshi out via the Stork Stops.
** The Yoshis themselves went from a PowerUpMount in the original ''VideoGame/SuperMarioWorld'' to the main playable characters in ''Yoshi's Island''.

to:

* AscendedExtra:
**
AscendedExtra: The Stork was kidnapped along with Baby Luigi in the original game, but in ''Yoshi's Island DS'', it now helps Yoshi out via the Stork Stops.
** The Yoshis themselves went from a PowerUpMount in the original ''VideoGame/SuperMarioWorld'' to the main playable characters in ''Yoshi's Island''.
Stops.
27th Mar '16 11:36:35 AM totoofze47
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* AscendedExtra: The Stork in ''Yoshi's Island DS'' now helps Yoshi out via the Stork Stops.

to:

* AscendedExtra: AscendedExtra:
**
The Stork was kidnapped along with Baby Luigi in the original game, but in ''Yoshi's Island DS'' DS'', it now helps Yoshi out via the Stork Stops.Stops.
** The Yoshis themselves went from a PowerUpMount in the original ''VideoGame/SuperMarioWorld'' to the main playable characters in ''Yoshi's Island''.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.YoshisIsland