History VideoGame / YoshisIsland

24th Oct '16 9:23:58 AM KoopaKid17
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* EarlyBirdBoss: If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so every timing your throws becomes much more difficult as he attacks you. One miss and you can kiss your perfect score goodbye. It doesn't help that the first castle boss, Salvo the Slime, is significantly easier.

to:

* EarlyBirdBoss: If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so every timing your throws becomes much more difficult as he attacks you. One miss and you can kiss your perfect score goodbye. It doesn't help that the first castle boss, Salvo the Slime, is significantly easier.
13th Oct '16 11:18:46 AM WaxingName
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The gameplay of the series is very similar to that of its parent franchise: run and jump through an obstacle course with tricky jumps, enemies to [[GoombaStomp stomp]], and castles with bosses. However, there are also a lot of differences as well. Yoshi has a great deal of his own abilities such as a [[DoubleJump Flutter Jump]], the ability to eat and turn enemies into eggs, and throw said eggs as weapons. Unlike the ''Mario'' series, levels have no time limits; as such the levels tend to be longer than usual ''Mario'' levels, often averting WhenAllElseFailsGoRight. In games involving protecting Baby Mario, Yoshi's "health" is a bubble of "Star Power" that decreases whenever Mario gets knocked off Yoshi's back; it decreasing to 0 counts as a death.

to:

The gameplay of the series is very similar to that of its parent franchise: run and jump through an obstacle course with tricky jumps, enemies to [[GoombaStomp stomp]], and castles with bosses. However, there are also a lot of differences as well. Yoshi has a great deal of his own abilities such as a [[DoubleJump Flutter Jump]], the ability to eat and turn enemies into eggs, and throw said eggs as weapons. Unlike the ''Mario'' series, levels have no time limits; as such the levels tend to be longer than usual ''Mario'' levels, often averting WhenAllElseFailsGoRight. In games involving protecting Baby Mario, Yoshi's "health" is a bubble of "Star Power" that decreases whenever Mario gets knocked off Yoshi's back; it decreasing to 0 counts as a death.
death, though other hazards such as lava and spikes can kill Yoshi without him losing Mario.
10th Oct '16 11:08:48 AM WaxingName
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''Super Mario World 2: Yoshi's Island'', released on the UsefulNotes/{{SNES}} close to the end of its lifespan, is the first game in a sub-series of the ''Franchise/SuperMarioBros'' franchise, starring Mario's NonHumanSidekick, Yoshi.

The story is set before the original ''VideoGame/{{Super Mario Bros|1}}.'' Kamek[[note]]The name all Magikoopas are known by in Japan[[/note]], who is at the time young Bowser's caretaker, looks into the future and sees [[TheGoodGuysAlwaysWin the fate of his young master]]. To prevent this, he blindsides the delivery stork as it's carrying the Mario Bros. to their parents but only snags Luigi, dropping Mario over Yoshi's Island and right on the back of one of the dinosaurs. Seeing the map that was bundled with the baby Mario, the Yoshis decided to work together in a relay style fashion to rescue Luigi, all the while dodging Kamek's troops who are searching for Mario.

Gameplay-wise, it shares much in common with its parent series and it even has many of the common Mario enemies. The game introduced Yoshi's egg-throwing ability as well as the GroundPound attack. One difference, however, is that Yoshi doesn't have traditional HitPoints; instead, every time Yoshi is hit, Mario flies off Yoshi's back and a timer counts down. You must retrieve the screaming baby before the countdown reaches zero, otherwise he'll get kidnapped and you'll lose a life. You can increase the amount of seconds on the countdown by collecting stars.

A [[TwoAndAHalfD 2.5D]] {{spiritual successor}} was released on the UsefulNotes/Nintendo64 called ''VideoGame/YoshisStory'', which did away with the crying baby and instead focused on Yoshi needing to eat 30 fruit to pass each level, with multiple paths.

The original game was later given an [[UpdatedRerelease enhanced port]] for the UsefulNotes/GameBoyAdvance, known as ''Yoshi's Island: Super Mario Advance 3''. This version was later one of the ten Game Boy Advance games available to participants in the UsefulNotes/Nintendo3DS Ambassador Program, given a limited release to early adopters of the Nintendo 3DS for free on its eShop in December 2011.

In 2006, ''Yoshi's Island DS'' was released on the UsefulNotes/NintendoDS, which is much truer to the roots of ''Yoshi's Island'', effectively being its first "true" sequel. This time, you must protect the baby versions of other Mario-verse characters as well as Mario, each baby giving Yoshi new abilities. It starts off deceptively easy, but later descends into NintendoHard.

A new installment to the series, titled ''VideoGame/YoshisWoollyWorld'', was announced on January 2013. It is similar to works like ''VideoGame/KirbysEpicYarn'' and ''VideoGame/LittleBigPlanet''. [[note]]Not surprisingly, the developer of ''VideoGame/KirbysEpicYarn'' is also behind this game.[[/note]]

In March 2014, a new installment titled ''Yoshi's New Island'' was released for the UsefulNotes/Nintendo3DS. It follows the same gameplay as the original title with a few added gimmicks, similar to the ''VideoGame/NewSuperMarioBros'' series. The story, taking place directly after the SNES title, involves the stork delivering Baby Mario and Baby Luigi to Egg Island after it's revealed that they were delivered to the wrong parents. Kamek seizes the opportunity to [[HereWeGoAgain kidnap the babies again, only for Mario to plummet upon the island.]] Here, we find that a new flock of Yoshis has discovered the baby, while Kamek is hot on his trail. Meanwhile, Baby Bowser simply wants to turn Egg Island into his vacation home. The new batch makes it their mission to thwart Bowser and reunite Mario with his family.

Other ''Yoshi''-themed games include:

to:

''Super Mario World 2: Yoshi's Island'', released on the UsefulNotes/{{SNES}} close to the end of its lifespan, The ''Yoshi's Island'' series is the first game in a sub-series spinoff series of the ''Franchise/SuperMarioBros'' franchise, starring franchise.

The games all star
Mario's NonHumanSidekick, Yoshi.

The story is set before
faithful dinosaur steed Yoshi, who originally debuted in ''VideoGame/SuperMarioWorld''. An interesting aspect of the original ''VideoGame/{{Super series is that most of the games in the series are {{Prequel}}s to the rest of the ''Mario'' series. In addition to the eponymous dinosaurs, the games feature [[SpinOffBabies baby]] versions of the staple Mario Bros|1}}.'' Kamek[[note]]The name all Magikoopas cast. Much of the games feature a baby Mario himself riding the Yoshis, and one of the main goals of the series is to protect Baby Mario from being captured by the Koopas, led by a baby Bowser and his caretaker Kamek.

The gameplay of the series is very similar to that of its parent franchise: run and jump through an obstacle course with tricky jumps, enemies to [[GoombaStomp stomp]], and castles with bosses. However, there
are known by in Japan[[/note]], who is at the time young Bowser's caretaker, looks into the future and sees [[TheGoodGuysAlwaysWin the fate also a lot of differences as well. Yoshi has a great deal of his young master]]. To prevent this, he blindsides own abilities such as a [[DoubleJump Flutter Jump]], the delivery stork ability to eat and turn enemies into eggs, and throw said eggs as it's carrying weapons. Unlike the Mario Bros. ''Mario'' series, levels have no time limits; as such the levels tend to their parents but only snags Luigi, dropping Mario over be longer than usual ''Mario'' levels, often averting WhenAllElseFailsGoRight. In games involving protecting Baby Mario, Yoshi's Island and right on the back "health" is a bubble of one of the dinosaurs. Seeing the map "Star Power" that was bundled with the baby Mario, the Yoshis decided to work together in a relay style fashion to rescue Luigi, all the while dodging Kamek's troops who are searching for Mario.

Gameplay-wise, it shares much in common with its parent series and it even has many of the common
decreases whenever Mario enemies. The game introduced Yoshi's egg-throwing ability as well as the GroundPound attack. One difference, however, is that Yoshi doesn't have traditional HitPoints; instead, every time Yoshi is hit, Mario flies gets knocked off Yoshi's back and a timer back; it decreasing to 0 counts down. You must retrieve the screaming baby before the countdown reaches zero, otherwise he'll get kidnapped and you'll lose as a life. You can increase the amount of seconds on the countdown by collecting stars.

A [[TwoAndAHalfD 2.5D]] {{spiritual successor}} was released on the UsefulNotes/Nintendo64 called ''VideoGame/YoshisStory'', which did away with the crying baby and instead focused on
death.

Aside from platformers,
Yoshi needing to eat 30 fruit to pass each level, with multiple paths.

The original game was later given an [[UpdatedRerelease enhanced port]] for the UsefulNotes/GameBoyAdvance, known as
has also starred in various other games ranging from puzzle games like ''Yoshi's Island: Super Mario Advance 3''. This version was later one of Egg'' and ''Tetris Attack'' to the ten Game Boy Advance games available to participants in the UsefulNotes/Nintendo3DS Ambassador Program, given a limited release to early adopters of the Nintendo 3DS for free on its eShop in December 2011.

In 2006,
LightGunGame ''Yoshi's Island DS'' was released on Safari''. Elements from the UsefulNotes/NintendoDS, which is much truer to the roots of ''Yoshi's Island'', effectively being its first "true" sequel. This time, you must protect the baby versions of other Mario-verse characters as well as Mario, each baby giving Yoshi new abilities. It starts off deceptively easy, but later descends ''Yoshi'' series have also been incorporated into NintendoHard.

A new installment to
the extended ''Mario'' series, titled ''VideoGame/YoshisWoollyWorld'', was announced on January 2013. It is similar to works like ''VideoGame/KirbysEpicYarn'' and ''VideoGame/LittleBigPlanet''. [[note]]Not surprisingly, the developer of ''VideoGame/KirbysEpicYarn'' is also behind this game.[[/note]]

In March 2014, a new installment titled ''Yoshi's New Island'' was released for the UsefulNotes/Nintendo3DS. It follows the same gameplay as the original title
with a few added gimmicks, similar to the ''VideoGame/NewSuperMarioBros'' series. The story, taking place directly after the SNES title, involves the stork delivering Baby Mario and Baby Luigi to Egg Island after it's revealed that they were delivered to often appearing in the wrong parents. Kamek seizes spinoffs.

!!Games in
the opportunity to [[HereWeGoAgain kidnap the babies again, only for Mario to plummet upon the island.]] Here, we find that a new flock of Yoshis has discovered the baby, while Kamek is hot on his trail. Meanwhile, Baby Bowser simply wants to turn Egg Island into his vacation home. The new batch makes it their mission to thwart Bowser and reunite Mario with his family.

Other ''Yoshi''-themed games include:
Yoshi series:
[[AC:Main Series]]
* ''VideoGame/SuperMarioWorld2YoshisIsland''
* ''VideoGame/YoshisStory''
* ''VideoGame/YoshisIslandDS''
* ''VideoGame/YoshisNewIsland''
* ''VideoGame/YoshisWoollyWorld''

[[AC:Other Yoshi games]]
29th Sep '16 9:08:05 PM KoopaKid17
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* EarlyBirdBoss: If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so every timing your throws becomes much more difficult as he attacks you. One miss and you can kiss your perfect score goodbye. It doesn't help that the first castle boss, Salvo the Slime, is significantly easier.



* WakeUpCallBoss: If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so every timing your throws becomes much more difficult as he attacks you. It doesn't help that the first castle boss, Salvo the Slime, is significantly easier.
29th Sep '16 9:04:18 PM KoopaKid17
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* WarmUpBoss: Burt the Bashful in the first game, and the Burt Brothers in the second.

to:

* WakeUpCallBoss: If you're going for 100 points, Burt the Bashful from the first game can be this. Burt's weak spot shrinks after each hit so every timing your throws becomes much more difficult as he attacks you. It doesn't help that the first castle boss, Salvo the Slime, is significantly easier.
* WarmUpBoss: Again, Burt the Bashful in the first game, and game along with the Burt Brothers in the second.
27th Sep '16 10:31:31 PM MyFinalEdits
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** [[https://www.youtube.com/watch?v=4AyE3EXTj58 The American TV commercial]] (warning, it' fairly gross) is possibly based on [[Film/MontyPythonsTheMeaningOfLife Mr. Creosote]].
27th Sep '16 10:01:14 PM whateveryousay21
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Added DiffLines:

** [[https://www.youtube.com/watch?v=4AyE3EXTj58 The American TV commercial]] (warning, it' fairly gross) is possibly based on [[Film/MontyPythonsTheMeaningOfLife Mr. Creosote]].
15th Sep '16 8:35:46 AM rjd1922
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* ''VideoGame/YoshisEgg'' -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.
* ''VideoGame/YoshisCookie'' -- A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser. Developed by Bulletproof Software.
* ''VideoGame/YoshisSafari'' -- A light gun game. One of the few games for SNES's Super Scope. This game features the grown-up versions of Mario, "Peach"[[note]]This name specifically; it ended up being the first game to call her "Peach" in North America even though she was officially still called "Princess Toadstool" at the time. She officially became known as "Peach" in North America beginning with ''VideoGame/SuperMario64''[[/note]], and Bowser.

to:

* ''VideoGame/YoshisEgg'' ''VideoGame/YoshisEgg''; known as ''Yoshi'' in America and ''Mario & Yoshi'' in Europe and Australia -- PuzzleGame, featuring the grown up Mario and Luigi; one of the early works of Creator/GameFreak.
* ''VideoGame/YoshisCookie'' ''[[VideoGame/YoshisCookie Yoshi's Cookie]]'' -- A completely different puzzle game, featuring the grown-up Mario, Peach, and Bowser. Developed by Bulletproof Software.
* ''VideoGame/YoshisSafari'' ''[[VideoGame/YoshisSafari Yoshi's Safari]]'' -- A light gun game. One of the few games for SNES's Super Scope. This game features the grown-up versions of Mario, "Peach"[[note]]This name specifically; it ended up being the first game to call her "Peach" in North America even though she was officially still called "Princess Toadstool" at the time. She officially became known as "Peach" in North America beginning with ''VideoGame/SuperMario64''[[/note]], and Bowser.



* ''VideoGame/YoshiTopsyTurvy''; known by the name ''Yoshi's Universal Gravitation'' outside the U.S. -- A very short platformer with a tilt gimmick and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.
* ''VideoGame/YoshisTouchGo'': First DS game to bear the title. In a way, this game harkens back to the early days of the original [[UsefulNotes/NintendoEntertainmentSystem Family Computer / NES]], where the main objective is to get the highest score possible.

to:

* ''VideoGame/YoshiTopsyTurvy''; ''[[VideoGame/YoshiTopsyTurvy Yoshi Topsy-Turvy]]''; known by the name ''Yoshi's Universal Gravitation'' outside the U.S. -- A very short platformer with a tilt gimmick and ''VideoGame/YoshisStory'' style graphics, as well as featuring the grown-up Bowser.
* ''VideoGame/YoshisTouchGo'': ''[[VideoGame/YoshiTouchAndGo Yoshi Touch & Go]]'': First DS game to bear the title. In a way, this game harkens back to the early days of the original [[UsefulNotes/NintendoEntertainmentSystem Family Computer / NES]], Computer/NES]], where the main objective is to get the highest score possible.
15th Sep '16 8:28:07 AM rjd1922
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* SynchronizedSwarming: The swarms of bees in the Jungle Hut stage of Yoshi's Story do not like noise and will form a large open palm to stop you if you're moving too loudly. (See VideoGameCrueltyPunishment)

to:

* SynchronizedSwarming: The swarms of bees in the Jungle Hut stage of Yoshi's Story ''Yoshi's Story'' do not like noise and will form a large open palm to stop you if you're moving too loudly. (See VideoGameCrueltyPunishment)
10th Sep '16 4:56:33 PM SirVancelot131
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Added DiffLines:

* CheckpointStarvation: The first four world's extra stages do not feature middle rings at all. Granted, the levels are significantly shorter than many of the regular ones, and one is a maze without a really significant middle point, but still!
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.YoshisIsland