Video Game: Kirby's Adventure

aka: Kirby Nightmare In Dream Land
"First you draw a circle. Then you dot the eyes..."

One day, everyone in Dream Land suddenly lost their ability to dream! King Dedede was behind it - he stole the Star Rod and broke it into seven pieces and gave them to his friends! Now, it's up to Kirby to beat them all, retrieve the pieces, and reassemble the Star Rod to make everyone have their dreams back!

Kirby's Adventure is a 1993 NES Platform Game in the Kirby series that introduced Kirby's now-signature Copy Abilities, which allow Kirby to copy special powers from enemies that he has eaten. The game also expanded on the level designs, taking advantage of Kirby's then-new abilities.

The game was first remade as Kirby: Nightmare in Dream Land on the Game Boy Advance with upgraded visuals and music, along with different minigames. A more faithful remake was released in 3D for the Nintendo 3DS as 3D Classics: Kirby's Adventure, with support for autostereoscopic 3D, while also cleaning up the graphics and revising the controls to fit the different control layout.

Included in its original form as part of Kirby's Dream Collection, for Kirby's 20th anniversary.

Not to be confused with Kirby Adventure.

Tropes used in Kirby's Adventure and its remake/rerelease:

  • Advancing Boss of Doom: Kracko Jr.
  • American Kirby Is Hardcore: The English cover for the GBA remake shows Kirby kicking with the Backdrop ability and gives a lot of focus to Meta Knight, who looks so mysterious and shady at the background.
    • This was parodied in a Wackysacky video, where Wakasagihime gets stunned by Meta Knight.
  • Bonus Feature Failure: Extra Mode in Kirby's Dream Land was cool because it changed the patterns of many enemies and bosses, but here it just cuts your life meter in half. The remake didn't improve that, though it did subvert this in introducing an additional, better mode where you can play through the game as Meta Knight. But the real failure here is the lack of a save feature; the GBA remake fixed this, fortunately.
  • Boring but Practical: Despite being the game that introduced Power Copying to the series, the game is easier more often than not if you just ignore the special powers and kill enemies with your basic inhale+spit.
  • Big Bad: King Dedede. Even though he had good intentions this time, he's still the main antagonist and sends his Mooks to stop Kirby.
  • Canon Immigrant: Phanphan, the miniboss that replaces Toss Tortoise within the remakes, was once created specifically for the Kirby: Right Back at Ya! anime.
  • Cannot Dream: No one can as long as the Star Rod is not in the Dream Land's fountain.
  • Department of Redundancy Department: The game had both an Ice ability and Freeze ability. The effect of both abilities were the same, with only the range being minimally different. Because of the redundancy, every game since this one (save the GBA remake) has combined the Freeze and Ice abilities into one Ice ability.
    • Fire and Burning were less redundant due to having different attacks, but they were still combined into one Fire ability for most future games and Burning appeared without Fire for the Dark Matter Trilogy.
  • Detonation Moon: The result of the fight with Nightmare. It mostly survives, though.
    • Deface of the Moon: Inverted: the new blast crater in the moon is the sign of a defeated Big Bad rather than an attempt to prove his power.
  • The Dragon: Meta Knight to King Dedede.
  • Dual Boss: Mr. Shine & Mr. Bright.
  • Duel Boss: Meta Knight.
  • Eleventh Hour Super Power: The Star Rod.
  • Elite Mooks: Ax Knight, Mace Knight, Javelin Knight and Trident Knight.
  • Flunky Boss: Kracko.
  • Flying Saucer: Javelin Knight and the UFO enemies.
  • Fun with Acronyms: The first letters of the worlds spell VIB G YOR, as in ROY G BIV (the acronym for the colors of the rainbow) spelled backwards.
  • Get Back Here Boss: Heavy Mole.
  • Good All Along: Dedede. He split the Star Rod to prevent Nightmare from taking control of the Fountain of Dreams.
  • Greater Scope Villain: Nightmare. He's the actual threat to Dream Land, but King Dedede had already sealed him away before the events of the game, and he's only accidentally freed by Kirby at the very end, only to be Killed Off for Real by Kirby shortly afterwards.
  • Knight of Cerebus/Vile Villain, Saccharine Show: Nightmare, the first of many in this series.
  • Invincibility Power-Up: Lollipops.
  • Jerk with a Heart of Gold: This game is the start of Dedede's penchant for actually not being that bad a guy when it comes to protecting his kingdom, which stuck with him for the whole series.
  • Level Ate: Butter Building before GBA remake.
  • Living Dream: Nightmare.
  • Luck-Based Mission: The second boss, Paint Roller, attacks by drawing random stuff and sending it at Kirby. For the player to get a good time in Boss Rush mode, the first thing summoned by him should be a cloud, so Kirby can get the Spark power and use it against him and the next boss.
  • Lunacy: Mr. Shine, who's an anthropomorphic moon-like object.
  • Mega Manning: Adventure is the first Kirby game in which enemy abilities are obtainable.
  • Minsky Pickup: The title screen opens with this, when Kirby is finished being "drawn."
  • Musical Spoiler: This game is the only Kirby game ever to give King Dedede the normal boss theme when you face him instead of his theme song due to this being the first Kirby game where he's not the final boss. Averted in the remake in which the Fountain of Dreams theme, introduced in Super Smash Bros. Melee, plays instead.
  • Nice Hat: Kirby didn't have them in the original, but got them in the GBA remake.
  • Nice Job Breaking It, Hero: Putting the Star Rod back in the fountain allows Nightmare to break free. Subverted, however, as Kirby gets rid of the problem permanently before Nightmare has a chance to really do anything other than a Deface of the Moon.
  • Not Helping Your Case: Really, Dedede, did you think taking a bath in the Fountain of Dreams helps justify the fact that you had good intentions this time? No wonder Kirby thought you were up to no good again!
  • Poor Communication Kills: Kirby investigates the disappearance of the Star Rod only to find Dedede swimming in the Fountain of Dreams. When Dedede says he took the Star Rod and split it into several parts to divide amongst his henchmen, Kirby immediately storms off to collect them before Dedede can explain that he did so to keep the true villain from obtaining it, and that collecting the parts is a really bad idea.
  • The Power of the Sun: Mr. Bright.
  • Promoted to Playable: In the GBA version, Meta Knight is playable in an unlockable speedrun mode.
  • Shout-Out: Kirby's flavor text for Cutter in Nightmare in Dream Land says the following:
    "The Cutter Boomerang is coming right back at ya!"
  • Spell My Name with an "S": There are several cases of this between the NES and GBA versions due to a different translation. A notable one is Fireball becoming Burning (its name in the Famicom version), but there is also Back Drop/Backdrop, U.F.O./UFO, and (erroneously) Dedede/DeDeDe and Nightmare/the Nightmares. The Japanese version also spells two levels differently from localized versions - Icecream Island and Fountain of Dream (which is also known as the Dream Spring in the English NES/3DS version).
  • Stealth Mentor: Meta Knight sends his mooks to fight Kirby, challenges him to a duel later... and yet brings lollipops to Kirby in a couple of levels (this doesn't happen in the remake).
  • Theme Naming: The names of the levels are all alliterative, and they stand for ROYGBIV (the colors of the rainbow) backwards. note 
  • Those Two Bad Guys: Mr. Shine & Mr. Bright.
  • Tunnel King: Heavy Mole.
  • Unexpected Shmup Level: The first part of the fight with Nightmare. Many final Kirby bosses would follow this trend.
  • Well-Intentioned Extremist: Dedede. He attempts to stop Nightmare, but his actions also cause all of Pop Star to stop dreaming.

Alternative Title(s):

Kirby Nightmare In Dream Land