Blastingit Out Of Their Hands
"Well, don't just stand there looking stupid, grasping your hands in pain. How about a round of applause for The Waco Kid?"
A character shoots a weapon out of another's hand. The one whose weapon was blasted, however, almost never gets hurt
. Indeed, this technique is often used by heroic gunslingers
(who may have an aversion to just shooting the enemy) to subdue their enemies without killing them
Sometimes, however, they were aiming for something else.
If the gun is somehow still usable despite having been hit by a slug of lead and copper traveling in excess of 800 feet per second, then it's a case of Magic Bullets
Not to be confused with an Arm Cannon
or Blasting Time
. Often an example of Improbable Aiming Skills
open/close all folders
Anime & Manga
- Nadie from El Cazador de la Bruja seems to do this exclusively.
- Rose of Versailles shows Oscar subvert this, because she's actually pissed at the guy, so she shoots his hand, making sure that he'll never get to shoot again (she had seen him shoot a child in the back just for kicks).
- Deconstructed in Gunsmith Cats: Rally Vincent's trademark move is to shoot off an opponent's thumb or trigger finger instead of merely shooting the gun out of their hands. And if that's not enough she also tends to use her encyclopedic knowledge of firearms and Improbable Aiming Skills to target the one spot that would disable her opponent's weapon without necessarily knocking it out of their hands, often with catastrophic results. (Rally tends to be stalked by vengeful amputees for some reason.) She did shoot a gun out of an enemy's hand on a single memorable occasion (the guy immediately caught it in his other hand!), but it is shown to take multiple shots — she didn't have a license at the time and didn't want the cops to find a guy (albeit a sociopathic drug dealer) she'd shot.
- Two words: City Hunter. Although he can also kill.
- Death Note
- Exception: Near the end of the series, Matsuda shoots a pen out of Light's hand to prevent him from writing Near's name on the death note. Light is bleeding badly from the shot, but continues writing Near's name with the blood from the gunshot wound. Matsuda is forced to shoot him a second time (then a third, fourth, fifth and damn nearly a sixth time), leaving Light crawling pathetically on the floor.
- Matsuda also does this to two mafia members when the team raids Mello's hideout.
- Watari does this to Higuchi, and Higuchi does appear to be completely unharmed, though bereft of gun.
- In a variation of this, in the second movie, Matsuda instead shoots the watch (that contained the Death Note) off Light's arm. Though he still hit Light's wrist: Light is bleeding pretty badly from it afterward.
- A royal guard uses an old-fashioned gun to shoot a magic wand out of a mage's hand in Zero No Tsukaima.
- Occurs so frequently that it's practically Vash's standard technique. Sometimes justified in that he's not human, although some of his feats still seem implausible from a physics standpoint.
- And is taken to such an extreme, he later uses his machine-gun arm to blast his own, out-of-control Angel Arm, so it aims straight up rather than at the city.
- Meryl Stryfe manages to impress during a hostage situation by disarming several cops — with quick draw reflexes and a crapload of derringers.
- Rushuna Tendou from Grenadier is a master of this technique.
- Speed Racer knocked a gun out of someone's hand by throwing a sword at it.
- Subversion : Kinos Journey features the main character attempting to blast a shotgun out of another fighter's hands. She aims, however, to blow most of the digits on his left hand off, and the man's cybernetic hand is Immune to Bullets.
- Noir. On two separate occasions Kirika saves Mireille's life by shooting a knife blade in half.
- Madlax, the spiritual sequel to Noir, has this happen alarmingly often. The title Madlax blasts a sniper rifle out of her chief antagonist's hand with a precise shot, disarming her and getting her to surrender. Later on, in episode 16, after Madlax kills upwards of twelve soldiers in twenty seconds after swinging from a rope, blasting madly with her pistols, running from cover to cover while shooting amazingly precisely... she has her gun randomly shot out of her hand by a single-episode antagonist. When she was behind a thick pillar and the only thing sticking out was her arm and said gun. Granted, this was a "neccessary" plot point for character development, in which Madlax's good-natured but unskilled in combat friend, Vannessa Rene, picks up a discarded pistol and shoots the aforementioned single-episode antagonist dead with it, saving Madlax's life.
- Natsuki does this twice in Mai-HiME: first, when fighting the Searrs army to help Mai and Mikoto make a getaway; and later to shoot Mikoto's sword out of her hands to snap her out of her mind-control state and stop her from hurting Mai.
- Quite a standard procedure of disabling criminals in Black Cat if not shoot on non-threatening area. Given that even normal characters in the manga has a damn good aim (don't even talk about characters that virtually have superpowers like the Chronos numbers), it's not going to harm the shootee that much at all.
- This happens to Barry the Chopper in the Fullmetal Alchemist manga. It does little harm to him, as he's a walking suit of armor, and it was probably unnecessary, as the person he was attacking was also a walking suit of armor. He still has the hole in his hand from it later, and comments on it.
- Teana manages to do the "down the barrel" variation on Wendi's BFG in Magical Girl Lyrical Nanoha StrikerS, causing the energy building up inside it to prematurely explode, cancelling all the energy shots Wendi had prepared and stunning her long enough to leave her wide open for the finishing blow.
- In Black Lagoon after Balalaika gets a sniper to blow out Hansel's kneecap when he refuses to kneel before her he tries to retaliate by hurling his axe at her. Balalaika simply has the sniper blow his hand off.
- Villain-on-Hero example in Transformers Armada: Jetfire tries to help Optimus with a particularly difficult fight, but Demolishor grabs his legs and drags him down, Jetfire turns to shoot him, but Wheeljack blasts the gun out of his hand. Cyclonus shows up and poor Jetfire ends up stuck under a pile of Decepticons while Optimus is shot and killed by a newly-completed Wave Motion Gun. Ouch.
- The Mobile Suit Gundam SEED series borderlines ridiculousness with this, although for a completely different reason. The main character can fire his beam rifle in slew along with all of his other weapons AT ONCE and disarm everyone within his visible range within the span of a few seconds or minutes. The mobile suits themselves won't be hurt much due to their protection from Phase Shift armor but damn... That's just Improbable Aiming Skills.
- Averted in Mobile Suit Gundam 00. The Gadessa's bazooka proved to be so large that it doesn't take a lot of skill to disarm him since it is almost as big as the main suit.
- Gunslinger Girl. Cyborg girl Petra fires a bullet that severs both a terrorist's finger and the key of a nuclear detonator he was about to turn.
- In Asobi Ni Iku Yo, thanks to the use of anti-matter bullets that don't affect organic material, a hostage situation is quickly defused by shooting and vaporizing the gun in the shooter's hand.
- The Phantom: The Phantom's favorite tactic against gun-armed enemies is Blasting It Out of Their Hands. It never seems to do them much damage — on the order of "Ow, that hurt!" He also does it once with a thrown harpoon formerly from a harpoon gun.
Films — Animation
- An American Tail: Fievel Goes West
- In Fievel's opening fantasy, all of his gun shots blast the guns out of the cat gang's hands. Since this is a G-rated movie, they obviously couldn't show him actually shooting anyone... Plus, that's a fantasy. A little kid like Fievel would fantasize himself doing something impossibly heroic.
- It's played straight (using a slingshot instead of a gun) later on, when a pair of scissors is shot out of the Big Bad's hands as he's starting to cut the ribbon holding his giant mousetrap open.
- Used again a little later when one of the Mooks shoots Tiger's slingshot out of his hand. Then he shoots it several more times while it's in the air for good measure.
Films — Live-Action
- Two cops get their guns shot out of their hands by Chris Penn in the first Rush Hour movie. One of them loses a pinky.
- Spoofed in Mel Brooks' Blazing Saddles, in which the Waco Kid (Gene Wilder) shoots the guns out of the hands of eight or ten guys at once, like an impossibly accurate machine gun with legs. Comically, his hands are crossed at his chest, the camera cuts away when he draws, everyone's guns are shot away within a fraction of a second, and the camera immediately cuts back to him, his arms crossed again. Then the sheriff makes the bad guys clap their wounded hands.
- Subverted in Tall Tale. While fully capable, Pecos Bill shoots off the trigger fingers to subdue gunmen rather than the guns.
- Supposedly he only does on this Sunday, as he never kills people on Sunday.
- The little-known but absolutely brilliant parody Rustlers' Rhapsody hallmarks bi-directionally, as the only way the Hero knows how to shoot anyone is to shoot them in the hand. In fact, they take it so far as to show his daily shooting practice being at targets... that are drawings of a hand holding a gun. He is a Good Guy, after all. Then (since the lampshade is already in the room), the nemesis, an even BETTER Good Guy, and therefore a better shot and a snappier dresser, brings it back around to only shoot the guns FROM their hands. In the climactic gunfight, the two good guys shoot the guns out of each others' hands.
- In Army of Darkness, Ash fires a shotgun at a man with a sword. The sword breaks in two where he shot it. And then he announces the superior quality of his weaponry.
- The Medallion: Done by Jackie Chan of all people. He was right next to the guy when he did it but the mooks hand was perfectly fine afterward.
- Taken up a notch (and doubly subverted) by Jackie Chan in City Hunter. Ryo Saeba shoots a gun out of the villain's hand, and then wastes ammo shooting it in midair. At which point, the villain picks up the gun, only to discover that the trigger is missing and the rest of the gun is presumably irreparably damaged as well.
- A twist on this trope appears in the 1994 movie The Shadow. The hero and his nemesis simultaneously shoot at each other with antique pistols while the latter is making his escape, and we see the two bullets hit each other in mid-air and then fall to the ground harmlessly, causing both characters to pause momentarily in stunned disbelief.
- Used in Shooter when Mark Wahlberg makes a long-range sniper shot to blow in half the gun a thug is using to threaten his hostage. Then subverted seconds later when, while the thug expresses admiration at the first shot, Wahlberg's character fires again and blows off the thug's arm just below the elbow.
- This would probably be considered a case of Improbable Aiming Skills, since the first shot actually took off the gun's stock and most of the bad guy's hand, since he'd taped his hand to the gun to prevent this very trope. Granted, due to the good guy's Improbable Aiming Skills (he had shot another sniper through his scope immediately before) and the positions of the target and hostage relative to the shooter (such that it would have been unlikely that the hostage would have been hit by shrapnel), it would have been fairly justified if the movie had played the trope completely straight.
- In the John Woo movie Hard Boiled, the character Mad Dog does this to Johnny Wong in order to stop Johnny's psychotic massacre of a bunch of patients standing between him and Alan with a Mini-Uzi, just before calling him on his actions. Even though this gets him killed for his trouble, it is a great moment for Mad Dog.
- In The Magnificent Seven, a bunch of racists blocking the burial of an Indian are disabled this way. It's mostly to prove how awesome Steve McQueen and Yul Brynner are, though it's played with a bit more realism than many examples: the men thus disarmed are visibly injured and bleeding afterwards.
- Variation: In the opening sequence of Raiders of the Lost Ark, Indy whips the gun out of someone's hand when he tries to shoot him.
- Man Of The House has a Texas Ranger guarding five or so cheerleaders who witnessed a murder. One cheerleader at one point asks "couldn't you just shoot the gun out of the bad guy's hand?" to which the man explains that it doesn't work. Near the end of the movie, it does. As he did not intend to do that, the Ranger was probably more impressed than anybody else who saw it.
- Happens in Black Hawk Down. One Ranger is hit by a stray bullet, losing his weapon and a finger in the process. That would be Scott Galentine, who lost his thumb in the real life incident the movie is based on. Just like the movie, it was preserved (sewn into his skin), his hand was bandaged and taped, and he picked up his rifle and continued firing.
- Maverick. The title character does this to some of the robbers who were dressed as Indians.
- Septiembre, of The Sabata Trilogy can do this. By kicking bullets at people.
- In Star Wars (all media) it's possible, thanks to the incredible mind powers of the Jedi, to disarm enemies in a variety of ways: destroying their weapons, pulling them out of their grasp, etc. Characters who aren't Force sensitive aren't so lucky, though.
- Non-weapon example: in Pirates of the Caribbean: At World's End, Jack Sparrow makes Davy Jones drop a treasure chest by shooting it.
- In A Fistful Of Dollars the Man With No Name does this at one point. Not that he's got any problem with gunning down his enemies in cold blood; he just likes to show off.
- Dolworth does it to J.W. Grant at the end of The Professionals.
- In The Mummy Rick shoots a sword out of Ardeth's hand; Ardeth isn't hurt and the sword seems to have not taken damage, since he shows up with the same sword later.
- Sherlock Holmes: A Game of Shadows has an unusual lethal variant; When Watson is attacked by Moriarty's mooks, he shoots one of them in the arm, causing him to drop the grenade he'd just primed. The mook is unable to recover the grenade in time to throw it, and it blows up the train carriage they were standing in.
- Total Recall (1990). As Lori is about to stab Melina to death, Quaid shoots the knife out of her hand.
- "The Living Daylights" by Ian Fleming, a James Bond short story, averts the bit about not getting hurt severely. Bond estimates the woman he shot may be permanently crippled, and if she recovers physically, she's likely to be spooked for the rest of her life. At that, the only reason he didn't kill her outright was that he thought she was cute. He also gets a ballocking from his superiors for putting an agent at risk (the woman he shot was a Soviet sniper about to kill the agent) as he delayed his shot to sight on her arm instead.
- In Harry Potter the Expelliarmus spell is designed solely for disarming an opponent of their wand without damaging it. If cast correctly, the disarmed wand will fly towards the disarmer so that it can be neatly plucked from out of the air. It has a somewhat unspecified effect though. The first time it's introduced, Snape blasts Lockhart across the Great Hall, the second time it knocks a diary out of Malfoy's hand. Though, From a Certain Point of View, most people are unable to fight from the floor. In a later book, this may be explained by the fact that wizards can also cast spells without giving the incantation. Snape may have been using one spell, while pretending to use another, just because he could.
- Jack Ryan
- In Rainbow Six, a sniper puts a rifle round into the SMG a terrorist is holding, almost breaking the SMG in half. However, the incident massively subverts the spirit of the trope as the only reason the sniper shot the SMG out of the way is so that his fellow sniper had a clear shot to the terrorist's liver. When you're a terrorist who has earlier in the chapter murdered a little girl in a wheelchair on live TV, sometimes even elite counter-terrorist agents just want you to die slowly and painfully. Their superior officers call them on the carpet for their unprofessional behavior, but they get off with only a warning.
- Earlier in the novel, it's explicitly stated why they shouldn't do this: They always assume the bad guy has a backup weapon, and that backup is often a hand grenade. Hence the policy of shooting enemies in the head.
- Subverted in the novel The Cardinal of the Kremlin, when the head of the HRT unit used to rescue a scientist kidnapped by the KGB uses his MP5 to shred the bad guy's gun arm. A few sentences later, there's an internal dialogue about how he would chew out anyone on his team who did that, themselves.
- Commented upon in Patriot Games when the main character is asked something to the effect of "why not shoot the gun out of his hands?" during the trial after he foiled the assassination of Prince Charles and Princess Diana.
- Stephen King's The Dark Tower series:
- Played straight during Roland's brief sojourn: it is mentioned that shooting a gun out of a bad guy's hand is a regular move for Roland, but extremely difficult for normal people.
- Further played straight in the second novel when Roland shoots a gangster's gun and the magazine in the gun ignites and explodes.
- He also managed to shoot the blade of a knife a random thug was holding.
- One of the Monk novels involves Disher shooting a gun out of a man's hand. The man does get injured, but it's not very serious; and Disher wasn't actually aiming for his hand, anyway.
- In Timothy Zahn's Cobra trilogy, the Cobras can aim the lasers built into their smallest fingers with enough accuracy to do this. They are Super Soldiers with built-in combat computers.
- Also by Zahn... well, Zahn and Stackpole collaborating, in the novella Side Trip, apparently Thrawn disguised as a bounty hunter can do this.
- Scarecrow: Shane Schofield pulls this against the Big Bad (a civilian). This was almost certainly accidental, because he followed up with an attempted headshot.
- In Bat Durston, Space Marshal, the title hero is a campy space cowboy who carries a six-shot blaster. In the final showdown, he shoots the guns out of the outlaws' hands.
- In Robert A. Heinlein's Time Enough For Love, during "The Tale of the Adopted Daughter," Lazarus Long relates an encounter between himself, his wife Dora, and a trio of would-be pioneer bandits. Dora, sensing an impending confrontation, excuses herself to the kitchen where she draws her weapon and aims it at the chief villain. The instant he draws on Lazarus, she shoots his gun out of his hand, clearing the way for Lazarus and a guard dog to eliminate the other two hostiles. Lazarus then compliments her on making the absolutely correct split-second decision.
- The Alloy of Law contains multiple instances of the main character doing this to a specific villain, who gets fed up with it in a hurry. Said villain has an absolutely terrifying Healing Factor (he can easily survive being blown up point-blank by dynamite) so when his hand gets blown apart it mostly just pisses him off. The second time, he loses an incredibly expensive gun: "Dammit! Do you know how much those things are worth?" More concerned about the gun than the hand that just got shot. A bit later, after the third or fourth time he gets a gun shot out of his hand: "Stop doing that! You bast--"
- In the Bob Lee Swagger novel I, Sniper, Swagger gets into a standoff with the Big Bad and does this. The narration draws attention to the fact that the Big Bad's hand ends up practically ruined, bleeding profusely from shrapnel damage, and that it isn't like cowboy movies at all.
- Shadowrun: One of the explicitly specified uses of the Called Shot rule is to shoot an object out of someone's hands. Due to the -4 dice pool penalty for trying it, it takes an incredibly skilled expert to even have a hope of succeeding.
- The New World of Darkness games somewhat avert this trope in that while it's possible to attempt this trope, as in Shadowrun it involves a hefty penalty. Also, the attack is explicitly against the opponent's hand rather than the weapon itself. A successful hit deals damage to the person just like a normal attack, plus any additional effects (such as disarming the target, damaging the target's weapon, and maiming the target's hand) that the Storyteller thinks appropriate.
- In Mech Warrior 4, the Battlemaster 'Mech has a huge weapon (appropriately called the "BFG" in the MechLab; it's nearly as large as a 20-ton BattleMech) held by its right hand instead of the usual method of having a gun instead of hands, or the gun mounted adjacent to the hands. The BFG is the first thing shot off when you're piloting this 'Mech.
- The Virtua Cop series offered bonus points for a "Justice Shot" if the player actually performed this trope on an enemy.
- Perfect Dark for the Nintendo 64 allowed you to shoot guns out of people's hands. You or the guard (if he hadn't surrendered or pulled a backup gun) could grab it and use it again. (Amusingly, guards only went for their own gun even if there were several more just like it lying around.) Remember that it uses the same engine as GoldenEye, where peoples' guns are part of their hitbox. Except for the mines. Explodarity ensues.
- Inversion: In SiN, it is possible for enemies to shoot your gun out of the player's hands (but apparently not vice-versa), which only has the effect of forcibly switching you to another weapon; you can switch right back. Also a subversion in that it does as much damage to the player as it would hitting them anywhere else.
- Gun lets you do this, but with auto-targeting it's a little difficult. It seems to occur somewhat randomly during Bullet Time, though.
- The Soldier Of Fortune games allowed you to do this, as well as shooting off hats and sunglasses even. A disarmed foe would either cower or run away. (Not disarm as in blowing their arm off, which you could also do. Then they just scream and die.)
- Deus Ex
- You can shoot the arms of people to make them drop their weapon. They bleed, but unless you tranq'd them in the same shot, they generally don't pass out — they just start running.
- Lampshaded in the Human Revolution tie-in comic. Where a police captain chastises Adam for deliberately wounding an armed suspect rather then just killing him.
- In Fable II, the 4 star "Dextrous Styles" ability is to target specific parts of an enemy. Aside from the usual Decapitations and the like, you can disarm enemies this way.
- Throughout the series, crippling body parts also cripples offensive and defensive power. If you cripple a character's legs, movement is wasteful; if you shoot their eyes, accuracy drops; if you shoot an arm, they can't easily use a two-handed weapon (or, rather, a weapon that requires a two-handed animation sprites) and that usually leaves less effective knives or hand-to-hand. A good strategy to combat with super mutants, whom usually use lethal two-handed weapons, is to open full-burst while on their flank, or to target an arm specifically.
- In Fallout 3 and New Vegas, reliance on a more real-time VATS system and the ability to inflict weapon damage makes this both easier and harder at the same time (especially since damage you take while using it is reduced). Enemies have the same responses in the earlier games when faced with wounded limbs (or weapons they couldn't use). Breaking a weapon creates a chance of invoking the trope, as does crippling the arm holding it. You can also shoot an enemies explosives (in hand or in flight) for an Assisted Suicide Bombing.
- When players of JFK: Reloaded go out-and-out psycho with a sniper rifle, it is possible to shoot pistols out of the hands of all the cops who are obligingly standing around facing at right angles to your window, provided you're a quick enough shot. Due to their motions, it is also possible to remove the hands as well as the guns in them.
- Red Orchestra: This happens, although the player's avatar drops the weapon out of injury rather then the gun being shot away. Strangely enough, the player also drops any ammo for the gun he was using.
- In Cosmic Break, some weapons are built INTO the arm. Solution? Letting you blast your opponent's entire arm off. But, in some cases, the opponent is a "human" character, which will end up in this trope being played straight.
- This can be done in the Metal Gear games from Metal Gear Solid 2 onwards. Once you blast a gun from an enemy's hands, he'll draw his sidearm, although you'll notice that his hand is shaking and he's bleeding.
- Surprisingly, this also shows up in Grand Theft Auto IV, but it's difficult to pull off since a pistol is such a small target.
- In Red Steel, the player can perform this after receiving ninja training. Enemies will grab up their guns after a few seconds, but while they're disarmed, they can be made to surrender permanently. This is advantageous.
- This happens a lot in Lost Planet cutscenes.
- Mass Effect
- A hostage scene in Mass Effect 2 can be resolved this way as a paragon option.
- A better example would be shooting the sword out of a Phantom's grasp in Mass Effect 3. Useful, because it disables the phantom's One-Hit Kill melee attack, but much harder in multiplayer, where there's no access to Bullet Time abilities like Adrenaline Rush.
- If you're not interested in killing people, this is always an option in Red Dead Redemption. You actually get extra Fame for disarming instead of killing opponents in duels. There is also a side mission that requires you to do this in a duel.
- Happens in Resident Evil 2 when Annette Birkin shoots Ada's gun off her hand, starting the cutscene.
- Chris Redfield does this at least twice, to Wesker's Samurai Edge in Resident Evil 5 and to Carla Radames's viral dart gun in Resident Evil 6. Notably, he averts the "harmless disarm" apsect: there's a nasty spray of blood from Wesker's hand, though he heals instantly, and Carla visibly shakes her hand in pain.
- Happens in the Monkey Island series, albeit twice: once in The Curse Of Monkey Island, when LeChuck raises his sword to kill Guybrush and Guybrush's future-wife Elaine shoots the sword off of LeChuck's hand and knocks it onto the mast of the Death Starfish; and once in Tales of Monkey Island, when she, as his demon bride, does the same to her undead husband (Guybrush) by raising her Cutlass of Kaflu to kill him, but this time Winslow is the shooter in knocking the Cutlass onto the rail of LeChuck's ship.
- The psychopath boss, Seymour in Dead Rising 2, will shoot your gun off as soon as you equip it.
- In all three Wild West stages of the NES game Day Dreamin' Davey, you'll face off with gun-slinging bandits at the end of each stage, where Davey has to blast the guns off of their hands before they shoot at you. The higher the Wild West stage number is, the more bandits' guns you'll shoot out of their hands at the end.
- Doing one in Calamity Annie doubles the reward.
- In 7.62 High Calibre, you can aim at specific body parts when using the aiming or scope firing stance. Aiming at arms tends to cause little injury (especially if your target is wearing some of the better body armor), but carries a chance of making the target drop their weapon. The heavier the weapon, the more likely the target is to drop it. However, they will try to recover their weapon, or switch to a different one (usually grenades). If they're under suppressive fire, they'll run away, and find someone else's weapon to use, meaning that you still need to put them down eventually.
- In Time Crisis 3, Alicia blasts a gun out of Giorgio Zott's hands during a standoff between Zott, Alan, and Wesley as he is about to execute Daniel, Alicia's brother. If you're playing on the Rescue Mission mode which has Alicia as the main character, you actually have to shoot the gun out of Zott's hand.
- Gillian Seed in Snatcher does this to the surfer Ivan when he tries to shoot him.
- This can be done in Timeshift, and is much easier if you use Slow Time or Stop Time to do it; however, enemies are smart enough to immediately run over to and pick up any nearby weapons lying on the ground.
- This is the most reliable way to get enemies to surrender in Judge Dredd: Dredd vs. Death. It's actually very useful for gameplay, since you need to make arrests to boost your law meter and score.
- In The Last Bounty Hunter, doing this is the only way to take any of the four outlaws alive, for which you get more points. For extra Improbable Aiming Skills, capturing the Cactus Kid requires you to do this during a Quick Draw.
- A Miracle of Science
- In a flashback to Ben's mad scientist days, a shot from the police blows up the BFG he's holding, but other than a few minor cuts and slightly singed clothes, he's unharmed.
- Ben's pretty unlucky with this trope. To be fair, neither gun is that small a target.
- Subverted in The Jaded; one of Doc Ice's mutilated hands is caused by a gun being shot out of it.
- Schlock Mercenary
- Used, then subverted by Haban. When trying to kidnap someone, the A.I. in Haban's head first disables everyone's weapons. Typical use, but then subverted when it's discovered how the weapons were disabled...
Kevin: The A.I. was subtle, using the absolute minimum force necessary to disarm us. All the safety switches have been fused in the "safe" position.
Tagon: Kevin, philosophically speaking, there is no "safe" position for a firearm. When you pull the trigger, it is supposed to fire, period. The guns I issue my troops don't have namby-pamby safety switches.
Kevin: Oh. Well, they do now.
Tagon: That's not subtle. That's showing off.
- In another case, the guns are shot out of hands; this works because the weapon is light caliber, the people in question have futuristic body armor that covers the hands, and in this case, the shot is aimed at the hand, not the gun, causing them to lose their grip.
- The Adventures of Dr. McNinja parodies this when Dr. McNinja throws a shuriken which bounces between the hands of several people he's interrogating, assuming they would have pulled guns on him by then. They haven't, and he ends up apologizing profusely when he only succeeds in injuring their hands.
- Dead Winter: Black Monday Blues makes an exception to his usual policy.
- In the Animated Adaptations of Lucky Luke, Luke always does that when not shooting the belt's buckle of the villains to reveal their underwears.
- Supergirl uses her heat vision to blast a gun out of Luthor's hand in Superman The Animated Series. In this case his hand ends up in bandages.
- In one episode of Batman The Animated Series, the thrown batarang is clearly shown lodged in the mook's hand. This is a sequence Homageing Batman The Dark Knight Returns, which has that happen regularly. Still surprising it got through the net, though.
- In Beast Wars, Ravage introduces himself by disarming all of the Maximals while stealth cloaked. It is ridiculously badass.
- Parodied in a Droopy cartoon, Homesteader Droopy. Droopy successfully shoots a gun out of the bad guy's hands. The gun then starts running around on the ground yelping in pain, and the bad guy must put it down. He didn't want to do it, but "it's the laawww of the West."
- Exaggerated in the episode "Operation: V.I.R.U.S." of Codename Kids Next Door: Numbuh One is confronted by Cree Lincoln and pulls out a handgun, which she shots out of his hand with her Arm Blaster. Then he pulls out seven other guns from various spots on his body which she blasts out one by one. Thus Nigel is left with only... a comb, which cree also shoots from his hand.
- One of the gunmen of the North Hollywood Shoot-out had his gun shot by police towards the end of the incident. It was more likely a stray shot, and after he had picked it up he looked at it, and, depending on interpretation, either accidentally or intentionally shot himself.
- This is one of the first ideas to be completely, utterly debunked in a civilian concealed carry class. There is no such thing as a criminal who can only be wounded or disarmed. If you draw your weapon on someone, you are committed to using lethal force. No exceptions. Ever. This isn't quite as bloodthirsty as it sounds, because in most states in the US civilians can only draw on someone who is directly threatening the life or bodily integrity (maiming, rape) of them or someone in direct proximity to them, and has the means to carry out the threat. Moreover, it's tough enough to consistently hit someone in the center of mass under an adrenaline surge. Aiming for a hand or arm virtually guarantees a miss and a wounded or dead bystander.
- That's really the best outcome, too: if you don't miss, the most likely immediate effect will be to make the person even angrier still. If you don't have lots of friends handy, or have freakish luck and nick a major blood vessel...
- There's a widely-televised incident where a man waving a handgun around is threatening suicide in the street. He sits down on a lawn chair, casually drops his gun hand so it's dangling beneath him, and then looks at his hand in shock because a police sniper neatly blew the gun out of his grasp with minimal injury. Later on in a program concerning the first example, the sniper who pulled off the shot is interviewed. He stresses how lucky and unusual the shot was, and complains about people who expect snipers to do it all the time, who tell him, "The Lone Ranger does it every week!" The shot was so great that even the wannabe suicide congratulated the sniper.
- Paul Harvey once covered an incident where a cop shot the trigger off the gun. Talk about Improbable Aiming.
- Dashiell Hammett tells of a lawman who combined this trope with Accidental Aiming Skills. See #14.note
- During the successful liberation of the Cabanatuan POW camp in WW 2-era Philippines, S/Sgt Theodore Robinson was about to shoot the lock of the gate when an enemy sniper blew his .45 sidearm out of his hand without injuring him. This was shown in the 2005 movie The Great Raid.
- A variation occurs in the game of paintball. If your gun is hit by a paintball, you are considered out. Considering paintball rifles are much larger than handguns, this isn't all that difficult to pull off for seasoned players.