Ru'afo: After today, that won't be a problem... for either of us.
Star Trek: Insurrection is the ninth movie in the Star Trek film series, released in 1998.Joining forces with some unsavory Rubber Forehead... and face... Aliens offering their friendship, The Federation decides that the Prime Directive is suddenly optional so that they can relocate the new-agey Space Amish inhabitants of a paradise planet. After all, Utopia Justifies the Means, right? The Enterprise crew uncovers the plot and rebels against Starfleet (hence the title) to save the day.With bigger guns, the rekindling of the Riker/Troi romance, and a (generally) in-character TNG cast, the movie is a far cry from Star Trek: Generations, clearly crafted to resemble the TV show. In this endeavor, they succeeded all too well — The script is a retread of the TNG episode "Who Watches the Watchers?", and the "alien planet" leaves a lot to be desired, despite the producers having $10 Million more to play with than in First Contact. It is considered by some to be among the worst of the Trek films, though not without its merits. With lackluster returns, it was later decided the TNG cast get one final adventure.
Broken Aesop: The whole film's message is about the evils of relocation, which nobody denies has had horrible effects in Real Life, but in this movie it will save more lives than it ruins (assuming the people allied with the enemies of the Federation can really be trusted), and the aliens being relocated aren't native to the planet they're being forced off (though they do have a stronger claim to the planet than the Federation do).
The back-to-nature, rural simplicity message, with the Ba'ku portrayed as living in an idyllic and peaceful society, is also utterly shredded by two completely independent sets of facts. One: The only reason they're not bedeviled by disease, disabilities and injuries from farming accidents lies in their planet's apparently unique magical radiation, while everywhere else in the Federation injuries and disabilities such as Geordi's blindness or Picard's heart injury have to be managed with the technology we are supposed to believe they are right to shun. Two: The day is ultimately saved through the use of transporters, starships, phasers and holodecks. Meaning that ultimately the Ba'ku settled down in a place where they could get by without technology...and ended up at the mercy of anyone with a holodeck who happened to bump into them. Return to nature, folks, and when the aliens come you'd better hope they're friendly, because otherwise you're going to be shaken down so hard your teeth will fall out!
Call Back: Geordi is shown piloting the Enterprise at different points in the film. This seems strange since he's the chief engineer, but Geordi was the helmsman of the Enterprise during TNG's first season, getting appointed chief engineer in its second season.
Similarly, this movie marks the first time since TNG's first season that Riker is clean-shaven.
Character Shilling: The movie has the crew go on and on about how perfect and wonderful the Ba'ku and their society are, right down to the movie's tagline being "The battle for paradise has begun".
Cool, but Inefficient: Worf's Giant Purple Space Bazooka equals about the power of one modern hand grenade. Bear in mind that hand phasers have been seen to be capable of taking the sides off cliffs and is compact enough to attach to a belt and you start to see the problem here.
Damage Control: The Enterprise gets into another space fight. It's not really seen, but right before it starts, LaForge leaves the bridge for Engineering, knowing what he's going to be doing in short order.
It's also very similar to an episode of The Next Generation where Picard's stance on the exact same situation was the exact opposite, although one can argue the strategic and scientific value of Ba'ku is a sufficient difference to change his mind.
Specifically, in that episode, the people were being relocated as part of the terms of a treaty that ended a long bloody war between two large spacefaring civilizations. Failure to do so risked an end to the peace (there might be equal or even greater reason to move the Ba'ku, really).
Although that episode also bridges to the first version above, as the people the Federation is trying to move are descendant of Native Americans who moved far from Earth in hopes of avoiding more of this nonsense. In Picard's best way, they eventually Take a Third Option and become Cardassian citizens. How that worked out for them is never explored, though the events from that episode were used to set up the Maquis storyline on DS9.
DVD Commentary: a particularly fine one from director/Riker Jonathan Frakes and Marina Sirtis (Troi). Their banter is a joy, and it's pleasing to hear them bring up all the points that critical fans often raise ('so why are the Baku all white and blonde,?' '...They're of Swedish descent'; Marina noting that her character has 'a profound grasp of the obvious' etc).
Eureka Moment: Picard salsas happily in his quarters until he catches sight of himself in the mirror, sporting quite the youthful sheen. The very next shot is him standing at the Ba'ku's front door: "How old are you?"
Even Evil Has Standards: Dougherty is fine with forcibly relocating the Ba'ku, but draws the line at genocide. So Ru'afo kills him.
Likewise, Gallatin. Ru'Afo's second-in-command wants revenge on the Ba'ku just as much as his boss. He's even happy to see them relocated to a world without the rejuvenating metaphasic radiation. But when Ru'Afo's abandons that intended revenge in favor of parricide, even Gallatin's unnerved. Luckily for everyone, Picard picks up on this.
Fan Sequel: The sixty-episode seriesHidden Frontier takes place almost entirely in the Briar Patch and explores it extensively beyond Ba'ku, with an (obviously recast) older Artum joining Starfleet after developing a case of wanderlust from meeting Data. Many jokes can be made about it being superior to the actual movie, the show's shoestring-budget being the punchline.
Fanservice: Troi and Riker taking a bath together.
Troi and Dr. Crusher talk about how much firmer their boobs are, using that exact word. The fans weren't exactly happy.
Hypocrite: The Ba'ku claim to reject technology, but still have an irrigation system, a stone dam, and don't protest in the slightest to Picard's crew using their advanced technology on their behalf. A simple throwaway line about not advancing beyond an agrarian society would at least solve the first issue.
Immortality Immorality: The Son'a are so old they may die before the magic radiation can make them immortal, so they want to destroy the planet so they can harvest and concentrate it.
Immortality Begins at Twenty: The magic radiation takes some time to have its full effect, allowing children to age to adulthood normally. It's also
Informed Attribute: Before they go off to defend the Ba'ku, Data tells the crew, and by extension, the audience, that since he is impervious to the metaphasic radiation's judgement-clouding effects, they should be assured that everything they do from this point on is indeed morally sound.
Invisibility Cloak: In the opening scene Data runs around cloaked while being chased by several cloaked away team members. Then later they find a cloaked ship hidden in a lake.
Leaning on the Fourth Wall: Data's line about the senior staff's judgement possibly being impaired by the environment, which serves to tell the audience that everything the cast does from now on is the morally right thing to do.
Ludd Was Right: The Federation are portrayed as the villains, using their advanced technology to bully peaceful agrarian settlers. Linkara stated that this was one of his least favorite Star Trek films because of this trope, as it was a blatant contradiction to Gene Roddenberry's original intent of embracing technology.
Machine Empathy: Picard detects that the ship's torque sensors are slightly out of alignment just because "they don't sound right."
Star Trek: Nemesis indicates that Picard was born with a rare genetic condition that gives him supersensitive hearing. Although treated in his youth to ensure that even the slightest of sounds don't cause him pain, it's entirely possible that Picard would retain extremely acute hearing (by most human standards) into adulthood.
Mundane Utility: Its implied that the Ba'ku have developed the ability to significantly slow the passage of time. Sure would have been useful to use that ability to avoid being tagged by the seeker drones, eh?
Perhaps it was harder to use in stress conditions, though of course that would be when it's most necessary.
Especially since the drug they are mentioned to be dealing is often brought up in Deep Space Nine - as the drug the Dominion uses to keep its Jem'Hadar stormtroopers in line. Which means that the Son'a are the allies of a nation which the Federation is at war with. (Later confirmed on an episode of DS9) This is lampshaded when Troi is clearly flabbergasted by the Federation's involvement with them, but the Phlebotinum is starting to affect her and she's too busy flirting with Riker to take the thought any further.
In the Deep Space Nine relaunch novelSection 31: Abyss, Commander Vaughn says that the entire operation was organized by Section 31, and when it went bad, Admiral Dougherty was made the fall guy.
Off-the-Shelf FX: Riker's "manual steering column" is an off-the-shelf computer game joystick.
On the other hand, that is exactly the job joysticks were created to do because fighter aircraft are designed with joysticks in mind, the main issue being that in the Star Trek universe, this is the first time we've seen one used, so it looks out of place.
Yet, centuries earlier, the NX-01 would be piloted by a joystick.
The Outside World: The Ba'ku live in a hazardous region of space called the Briar Patch on a planet with rings that grant them virtual immortality. Though they are warp-capable, they gave up technology to live a quiet life there. Some of their young people dreamed of returning to the stars, and at one point a few of them did to pursue a faster life their people had given up (albeit via violent revolution). They come back as the So'na, intent on retaking the planet and using its unique properties to regain their lost youth and long life, either driving off or exterminating the Ba'ku in the process.
When she recognized Gallatin as Gal'na, Anij says she helped his mother to bathe him when he was a child and she stills speaks of him. In the final scene, we see the reunion of the mother and the son, but there’s no trace of the father.
Perfect Pacifist People: The Ba'ku, whose leader even says "The moment we pick up a weapon, we become one of them."
Which is actually a nice bit of foreshadowing; the Son'a are just non-pacifist, non-luddite Ba'ku.
Planetville: The Ba'ku village, population 600, and the area within walking distance of it seemingly constitute the entire planet for the purposes of the story.
Plot-Induced Stupidity: The mystery plot depends on the discovery of the Holoship in a nearby lake, which is something the Starfleet crew could have worked on from the other side of the planet or in space.
Precision F-Strike: After detonating the warp core to neutralize the Son'a's sub-space weapon:
Commander Riker: We're through running from these bastards!
Ramming Always Works: Subverted. Riker sets a collision course for the Son'a ship, since he can't destroy it with the Ba'ku and Worf aboard. The crew panics when they think he'll really do it, with Worf helpfully reinforcing the idea. At the last second, the Enterprise slides under the Son'a ship and fires precision attacks at their engines and life support, forcing the crew to surrender peacefully.
Recycled Set: As with First Contact, most of the Enterprise-E's sets (and the scout ship's cockpit)are actually modified versions of sets from Star Trek: Voyager' The Enterprise-E shuttle's cockpit is also a redress of DS9's runabout cockpit.
All of which can be explained with the Fridge Logic that they're using similar designs because the ships were built in different but close years, so the designs haven't changed much.
Red Skies Crossover: Ru'afo reminds Dougherty of the tough times the Federation has been through lately, what with the Borg, and Cardassians, and the Dominion. Believe it or not, this is one of the few mentions of the Dominion War outside of DS9, and the first reference included in the films. note which is sort of understandable; The Next Generation was over by that point, Voyager was still about forty thousand light years from home, Enterprise was a prequel series, and the last movie (which did mention it briefly) happened after the war was over and they had other concerns.
Reed Richards Is Useless: The Ba'ku have discovered a planet with amazing healing/rejuvenating powers, which would surely help billions more, but keep it to themselves because... they believe a life without technology is better?
Series Continuity Error: Troi saying she's never kissed Riker while he had a beard. Number of times this happened in the series: fournote Yes, two of them involved doubles and mind control, but still.... You'd think at least Frakes (who was also directing, remember) or Sirtis would point this out.
When Picard wonders why Data was acting out in the beginning, he asks Geordi if it's because of his emotion chip, but Geordi answers "He didn't take it with him.". Except in Star Trek: Generations, it was said that the chip had been fused into his circuitry after overloading. And in Star Trek: First Contact it's revealed that Data can turn it on and off at will anyway.
Start X to Stop X: Picard must prevent a forced relocation by... planning a forced relocation. (That is, evacuating their village to make them harder for Dougherty and the Son'a to beam them off the planet.)
The Needs of the Many: The last trope you'd expect to be subverted in Star Trek. Picard choosing to help 600 Ba'ku when the technology studying the planet would bring could save literally billions. Especially since this was taking place at around the same time as the Dominion War, easily the most brutal and destructive war in Federation history (at least the Borg only send one ship at a time), where such advanced medical technology would have been especially useful in the war that the Federation was losing at the time.
Picard's position is strengthened by the fact that the planet can be used to help potentially billions in the longterm without having to render it uninhabitable and disrupt the Ba'ku, but Dougherty shoots down this idea because he's agreed to guarantee the survival of the Son'a first — who, ironically, we eventually realise are outnumbered by the Ba'ku, though Dougherty may not have known that.
Time Stands Still: The Ba'ku have somehow learned to stop time, though it's inconsistently applied.
Villains Never Lie: The admiral (and a lot of viewers) sided with the Son'a because he (they) felt that the medical benefits that could be gained from exploiting (and destroying) the Bak'u homeworld could be used to save billions of lives in a war the Federation was losing with the Dominion. This information came from people who were allies of the Dominionnote they do at least have the evidence that the planet grants youth to its inhabitants.
Though some critics argue that makes it feel like a ham-fisted attempt at making the Son'a unlikeable.
Wham Line: "Didn't you know, Admiral? The Son'a and the Ba'ku are the same race."
The Worf Effect: The Sovereign-class starship Enterprise-E, a Cool Starship that almost returned the Borg's collective asses back to them in bite-size pieces single-handedly in its first major battle in First Contact, is now outclassed by two Son'a vessels. It at least had the excuse of being heavily outgunned in the next film.