Characters: Pokémon Villain Teams

The main antagonists of the Pokémon series. These groups of people all have different goals, but they all involve the misuse of Pokémon and usually a callous disregard for other people. Your character will encounter these people and It's Up to You to stop them.

Caution: Unmarked spoilers abound. This goes double for Plasma and Flare.
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    Tropes that apply to all or most teams 
  • Chest Insignia: All of their standard uniforms have their symbol on the chest.
  • Dark Is Evil: Grunts in all teams seem to use Dark types.
  • The Dog Bites Back: Barring the villains of Gens I, II, and V, the villainous teams often try to take control of Legendary Pokémon to exploit their powers. It never goes well for them and inevitably backfires. This is most prominent in X and Y, where once you rescue Xerneas/Yveltal from Team Flare, the game gives you to the chance to switch it into your team so you can use it against Lysandre.
  • Highly Conspicuous Uniform: Their outfits tend to be pretty loud.
  • Mooks: Perhaps the most notable feature of the teams' grunts is that they are the only trainer class not to be given individual names.
  • Only in It for the Money: Both Team Rocket and Team Flare fall under this category; under Charon, Team Galactic also went in this direction very briefly. Subverted with the Team Flare admins, who are Well Intentioned Extremists.
  • Pet the Dog: Many Team Admins and Bosses tend to have a Crobat in their team. Crobats can only evolve from Golbats that have max friendship with their trainers. Though they could have stolen them, gotten them through trades, or otherwise acquired them without expressing care for them. In the Gen VI games, Lysandre, Maxie and Archie gain the ability to Mega Evolve one of their Pokemon, something they could only do if they shared a strong bond with them.
  • Poison Is Evil: Poison-types are a common choice for grunts in all teams.
  • Stealth Pun: Several teams' Japanese names are rendered as "[X]-dan" ("dan" translating to "Team"), which can also be read as "bullet". For example, "Rocket-dan" can be "rocket bullet".
  • Theme Naming: Applied to several characters, with each team having a different theme.
  • Walking Spoiler: It's difficult to talk about the teams and their leaders, especially in later generations, without hitting something significantly spoilering.
  • Weapon of Choice: While there is some regional variation, it is telling that every single one of the teams listed below uses Zubat. (Well, Team Plasma didn't have any in Black and White 1, but that's only because they weren't even in the regional Pokedex.)
  • Well-Intentioned Extremist: Teams Aqua, Magma, Galactic, and Plasma, and the leader of Team Flare, are all aiming to do what they claim is best for the world. Well, Plasma's leaders claim to, but many of the grunts buy into it.

    Team Rocket 
"Steal Pokémon for profit. Exploit Pokémon for profit. All Pokémon exist for the glory of Team Rocket."
— Team Rocket motto

Tropes that apply to the organization as a whole:
  • Ascended Extra: In Gold and Silver, the Rocket Executives looked alike and weren't even named, not unlike the Grunts. It wasn't uncommon to believe that there were only two of them, one male and one female (there was one female, but in fact several males). The remakes made them into their own characters with individual looks and personalities.
  • Alphabetical Theme Naming: The lower-ranked execs (dressed in the grunts' black uniform) begin with a P, while the higher-ranked execs (in customized white attire) have their initial be an A. Even with their Japanese names, the higher-ranked ones still start with A, while the lower-ranked ones start with a later letter (L).
  • Boss in Mook Clothing: Most Rocket Grunts are not particularly difficult, but in the original RBY, there's one huge exception: in Mt. Moon, you'll find a Grunt with a Level 16 Raticate. Not only is Raticate likely to be faster than anything on your team, it knows Hyper Fang, which hits extremely hard at this point in the game, especially coming from a Normal-type. This Grunt is easily one of the toughest battles in the game relative to when he appears and to make things worse, this battle is unavoidable.
  • Dub Name Change: All executives were given a new name in the English localization, even though Proton's Japanese name was the only one with an obvious reason as to why it was changed (that being that there was already a character named Lance in the English versions).
  • The Hedonist: "We're not always evil. We just do whatever we want!"
  • Kick the Dog: They actually killed a Pokémon, if admittedly only in the first game.
  • The Mafia: They are made to invoke this as a Cultural Translation in the localised dubs.
  • Poisonous Person: A vast majority of the Pokémon they use are Poison-type with the most notable examples being the Zubat, Koffing, and Grimer lines. The female grunts occasionally add the Ekans and Oddish lines in their ranks as well.
  • Recurring Boss: Three of the Rocket Executives in the remakes of Gold and Silver are encountered at various spots, but all three are found and battled for a second time when Team Rocket takes over Goldenrod Radio Tower.
  • Theme Naming: All four Executives are named after real-life launch vehicles or missiles, both in the Japanese and North American versions.
  • Unexpected Character: A Juggler helps them take over Silph Co. Presumably intended to catch the player off guard, he has a Kadabra, and Mr. Mime.
  • Yakuza: In the original Japanese. They seem to operate openly in Celadon City (so openly a child can walk into the office where they organize their shipments for the casino's Pokemon prizes), while they are clearly invading the neighboring Saffron.
  • Whip It Good: The Grunts sprites in the first generation games are holding a whip in the pose they have for the battle encounter sprite in those games. This was removed in the remakes.
  • Zettai Ryouiki: The female grunts have a Grade B.

Giovanni (Sakaki)

Boss of Team Rocket and the Viridian Gym Leader—The Self-Proclaimed Strongest Trainernote 

  • Authority Equals Asskicking: He's the head of a criminal group and the final Gym leader. Of course, this trope is in effect. Played with in the event battle with him in HG/SS. His team is on-par with the Elite Four in level, but weaker than the Kanto leaders and the Elite Four in their rematches. So, having abandoned his Authority, he is no longer as proficient an Asskicker.
  • Badass: The most powerful Kanto Gym Leader, leader of a vast criminal organization, and commands such powerful Pokémon as Nidoking, Nidoqueen, Rhydon, and Kangaskhan. In Generation V, he even has a Garchomp, and Pokémon Stadium gave him a Moltres.
  • Badass Longcoat: In HeartGold and SoulSilver, doubles as a Black Cloak.
  • Big Bad: He's the one behind all of Team Rocket's shenanigans in the first generation.
  • Bigger Bad: In HeartGold and SoulSilver, every crime that Archer, Ariana, and the rest of Team Rocket commit is done in his name and to facilitate his return—but he remains unseen in the main story, and is only available to battle long after the main conflict has ended (as an optional event battle, at that).
  • Bonus Boss: Became the first event Trainer when the remakes added an optional battle in HG/SS with him with an event Celebi to access him.
  • Cerebus Retcon: The original Red and Blue games have Giovanni declare that once he disbands Team Rocket, he will dedicate his life to studying Pokémon in peace, implying he will reform. The remakes instead have him declare that he will go to train in solitude since he is unworthy to lead Team Rocket, and in HeartGold and SoulSilver he's preparing to take control of them again and go back to his old ways. His appearance in the World Tournament in Generation V makes it clear that while Giovanni may retreat, he will never fully abandon his dream of world domination.
  • Diabolical Mastermind: Pretty much his sole defining feature, until you battle him at the Viridian Gym.
  • Disappeared Dad: To Silver.
  • Dishing Out Dirt: As the Viridian Gym Leader. Ground-type, not Rock-type.
  • The Don: Later games give him a fedora and corsage (and matching Honchkrow) to complete the imagery, which makes him "Don Giovanni."
  • Faux Affably Evil: He's quite polite and personable as he tells you that he's going to Take Over the World with Team Rocket, and if you oppose him he'll make you experience a world of pain.
  • Fragile Speedster: His Dugtrio.
  • Go-Karting with Bowser: He is an opponent in the Pokémon World Tournament in Pokémon Black 2 and White 2 despite his criminal past.
  • Graceful Loser: When he's absolutely and finally defeated, he accepts it and abandons his ambitions for the time being.
  • Meaningful Name: His name is pronounced GEO-vanni. The name indicates both his occupations: a Mafia Boss and a Gym Leader of Ground-type Pokémon. His stance as The Don also ties in — don means "tooth" in ancient Greek and is used in the names for a lot of dinosaurs. Giovanni happens to own several dinosaur-like Pokémon, such as Rhydon and Nidokingnote . The term don also manages to incorporate the Japanese character 土 do (meaning "ground"), tying in yet again with Giovanni's type specialty, and many Ground-type Pokémon have don somewhere in their names.
  • Mighty Glacier: His Rhyhorn and Rhydon.
  • My Greatest Failure: To the point that he abandoned his own son to train in order to beat Red. Losing to Ethan/Lyra pushes him over the Despair Event Horizon, and he leaves in a stuttering wreck, abandoning his attempted revival as the boss of Team Rocket.
  • Nice Hat: A fedora.
  • One-Hit Kill: His Rhydon in the original Red and Blue knows both Horn Drill and Fissure.
  • Recurring Boss: Fought three times in the original games, as well as the remakes. The third time, he's a Climax Boss, as he's the eight Gym Leader of Kanto and thus the last major story opposition before the Elite Four.
  • Signature Move: His TM move as a Gym Leader is Fissure, which his Rhydon knew in Red and Blue, and which his Dugtrio featured in Yellow. The remakes replaced Fissure with Earthquake, which is arguably worse weighed against Fissure's piddling success rate.
  • Token Evil Teammate: While Koga may have a slightly sadistic streak, none other Gym Leaders are involved in a Mafia-style group that tries to seize fossils, lay siege to Silph Co., or run an illegal smuggling operation. Or, for that matter, kill Pokemon.
  • Weapon of Choice: Constantly played with. In Red and Blue his strongest Pokémon when fought as a Gym Leader is Rhydon, but he's also partial to Nidoqueen, Nidoking, and Kangaskhan. Kangaskhan is his strongest Pokémon in the first battle, then Nidoqueen for the second, and in the Gym Battle he ditches Kangaskhan for Nidoqueen and Nidoking. His various battles in the series feature them in various configurations. His Gen IV Bonus Boss appearance has Nidoking, Nidoqueen and Kangaskhan, with Nidoqueen being his strongest, while he's got Rhyperior, Nidoking and Nidoqueen in Gen V's World Tournament with Rhyperior as his signature Pokémon, though he loses Nidoqueen in the Type Experts bracket. In Pokemon Stadium he caries all three again in the first round, then loses Rhydon for Round 2 while keeping the other two. Yellow and Stadium also feature him with a Persian as in the anime, replacing his Kangaskhan in the first two battles, but it doesn't stick in later generations that ignore Yellow.
  • Worthy Opponent: After you defeat him for the third time, he seems satisfied with the battle and promises to better himself so he can meet you again.

Proton (Lance)

Petrel (Lambda)

  • Affably Evil: He's a Master of Disguise whose disguises never work, he compliments your battle prowess, and gives you the key you need to advance while telling you what a nice guy he is.
  • Anti-Villain: A Noble Demon type.
  • Beard of Evil: A fashionable purple goatee.
  • Composite Character: Like Proton, Petrel replaces two generic Rocket Admins from Gen II, so he picks up their teams. He uses Zubat, Koffing, and Raticate in the Rocket Hideout, and a team of Koffings with a Weezing in the Radio Tower. In the Adventures manga he retains a Golbat and Raticate, and has an army of Koffing to Zerg Rush opponents.
  • The Computer Is a Cheating Bastard: Averted with his Weezing, surprisingly. His Weezing in both Gen II and Gen IV is Level 32, but Koffing doesn't evolve until Level 35. However, this is legally possible; in Crystal Level 16 Weezings can be found in the Burned Tower (if at a 1% appearance rate), and in HGSS the Johto Safari Zone has Level 15-17 Weezings. So, strictly speaking, Petrel isn't cheating, contrary to most instance of under-leveled Pokemon.
  • Master of Disguise: Well, apparently. His disguises seem genuine, but never work.
  • Nice Guy: Self-proclaimed: "I am a nice guy. I will give you the Basement Key to get to the underground warehouse. Take it with gratitude!"
  • Noble Demon: After losing, he makes no effort to impede your progress further and gives you aid to proceed.
  • Taking You with Me: His Koffing are fond of Self-Destruct to attempt this trope, and his Weezing has the more powerful Explosion.
  • Weapon of Choice: The Koffing line. His Radio Tower team is five Koffings and a Weezing. The manga adaptations make his Raticate more prominent, though.
  • You Gotta Have Blue Hair: His hair is purple, complete with unusually colored facial hair.

Ariana (Athena)

  • The Baroness: Mocks the player as "baby," threatens them before battle, and is cold and sinister.
  • Big Bad Duumvirate: With Archer in the Johto games.
  • The Cameo: The female Rocket Admin in the Sevii Island Branch in FireRed and LeafGreen appears to be her, due to team similarities and the branch's research on radio waves to evolve Pokémon.
  • Co-Dragons: With Archer to Giovanni.

Archer (Apollo)

  • Big Bad Duumvirate: With Ariana in the Johto games.
  • Bishōnen: Don't even try to deny it.
  • The Cameo: Likewise, the male Admin in FireRed and LeafGreen seems to be him, due to team similarities and his desire to bring back Team Rocket.
  • Climax Boss: He's faced at the top of the Radio Tower to finally end Team Rocket's scheme.
  • Co-Dragons: With Ariana to Giovanni.
  • Divergent Character Evolution: His design is based off the male Executive from Gold and Silver; he originally shared this generic design with the Executives that became Proton and Petrel in the remake, but the latter two got new designs as seen above.
  • Dragon-in-Chief: The most powerful of the Executives, and the true interim boss of Team Rocket.
  • Dragon Their Feet: Ariana and Archer take up Team Rocket after Giovanni's downfall.
  • Graceful Loser: Defeated by the player, Archer curses his lack of strength to reunite Team Rocket and restore it to its former glory, but he immediately disbands Team Rocket and never gives the player any trouble thereafter.
  • Hell Hound: His Houndour and Houndoom.
  • Light Is Not Good: Like Ariana, his outfit is white.
  • Take Up My Sword: In a sense; the male Rocket Admin in Stadium 2 has a Persian in reference to Giovanni's Persian.
  • Undying Loyalty: Towards Giovanni. Despite being the head of a major crime syndicate by the events of the second generation, the crux of Archer's plan is to reinstate Giovanni as the head of Team Rocket, and his Boss Banter has him stressing Giovanni's importance (and begging his forgiveness upon defeat).
  • Weapon of Choice: Houndoom. He's also fond of Weezing.
  • You Gotta Have Blue Hair: Has pale blue hair.

    Team Magma 

"The land... It is the stage upon which humanity stands. The land exists so we humans might continue onward and upward, stepping into the future... For us to continue growing and evolving, humans require a grand stage upon which to stand. A land upon which we can stride forward... A land we can explore...develop...exploit... This is the basis for the growth of all human endeavor. That is why we, Team Magma, must increase the landmass of this world! Believe that this will lead to a future of eternal happiness for humanity... And consequently for all life!"
— Maxie

Tropes that apply to the organization as a whole:
Click here to see the grunts as they appear in the original Ruby and Sapphire. 

  • Adaptation Expansion: The Gen III remakes expand their goals to explain they seek to expand landmass so humanity can furthers its development, and do not care that their actions may harm Pokémon and believe it's silly to desire co-existence.
  • Color Contrast: Red and black to Team Aqua's blue and white.
  • Combat Pragmatist: The Dark-types Poochyena and Mightyena.
  • Demoted to Extra: In Sapphire, where they help you fight Team Aqua.
  • Dishing Out Dirt: The Numel and Camurupt they use are part Ground-type, and they use the Ground-type Baltoy too.
  • Elemental Powers: They wield Fire, Ground, Poison, and Dark-types as their Pokémon of Choice.
  • Evil Is Burning Hot: This villain team uses the Fire-types Numel and Camerupt.
  • Fire Is Red: They paint their stuff red.
  • In the Hood: Everyone but Maxie wears a hood as part of their uniform.
  • Poisonous Person: The Zubat they use are part Poison-type. The remakes add the Koffing family to their lineup.
  • Politically Incorrect Villain: In Omega Ruby, they believe that equal coexistence between people and Pokémon is a foolish idea that will only hold back humanity's progress.
  • Red and Black and Evil All Over: Their uniforms have a mix of red and black.
  • Strange Salute: Their default pose in Omega Ruby shows them giving one. Together, they form an "M" like their logo.
  • Straw Character: In the remakes. They think it's silly to desire peaceful co-existence between humans and Pokémon, as humanity's progress is being hindered by trying to accommodate nature. A debate worth having, but they take it to the extreme of environmental terrorism.
  • Visionary Villain: In Omega Ruby, they believe that humanity's development will lead to greater prosperity for everyone. To achieve this, they plan on expanding the landmass to increase the area people can labor upon, furthering mankind's evolution.
  • Weapon of Choice: The Zubat, Poochyena, and Numel lines. In Emerald, the Baltoy line is added. In the remakes, the Koffing line is added.
  • Well-Intentioned Extremist: They aim to dry up the world to increase landmass for people and Pokémon (less so in the remakes, when they view Pokémon as inferior) to live on.
  • Who Wears Short Shorts?: The female grunts in the remakes.
  • You Gotta Have Blue Hair: The female grunts have dark blue hair.

Maxie (Matsubusa)

Click here to see Maxie as he appears in the original Ruby and Sapphire. 

  • Adjusting Your Glasses: His official art and pre-battle animation in the remakes show him doing so by the corner.
  • Affably Evil: Though not so much as Archie, he is still rather courteous overall and this especially shows after his Heel-Face Turn. He becomes more of a genuine (if aloof) friend to the player character, even giving them the Cameruptite to defeat Zinnia.
  • Anti-Villain: Like Archie, he thinks he is doing justice to the world, since draining the sea would allow humans to travel more easily and would make more room to live. He also pulls a quicker Heel-Face Turn than Archie in Emerald.
  • Artistic License – Geology:
    • Waitwaitwait - You want to expand the landmass by using a meteor to (somehow) trigger a volcanic eruption in the middle of the continent (Ruby and Emerald)? And when that didn't work, you want to jettison a load of rocket fuel into it to make it erupt (Emerald)?! How many science classes did you sleep through, Maxie?
    • There's some implication that in Emerald at least, the plan was actually to empty out the volcano's contents in order to search for Groudon inside it (hence why their base is later built at the Jagged Pass near Mt Chimney, and why Team Magma is absent for a while). The "jettison a load of rocket fuel" was likely the start of a Villainous Breakdown since Maxie's plans were failing, and he was clutching at straws before finally realizing he was wrong.
    • Tellingly, Omega Ruby completely reworks this plan so that their goal is to harness the volcano's energy to forge the meteorite into an artificial Mega Stone.
  • Badass Longcoat: Especially his design in the remakes.
  • Big Bad: In Ruby and Omega Ruby.
  • Big Bad Ensemble: In Emerald, opposite Archie.
  • Dishing Out Dirt: His Camurupt.
  • Dual Boss: In Emerald, you have to battle him three times. The third time, he faces you in a double-battle alongside Tabitha. You get to fight them both alongside Steven, and each person is allowed no more than three Pokémon to balance the odds.
  • Evil Redhead: He's the leader of Team Magma, and he has red hair.
  • Foil: He wants to build an ideal world for humanity, as opposed to Archie, who wants to build a world ideal for Pokemon.
  • Geek Physiques: His redesign makes his thinness even more apparent, along with him looking like a teacher/scientist.
  • Gone Horribly Right: He succeeds in awakening Groudon, and it promptly proceeds to cause a lot more drought than he had hoped for.
  • Heel-Face Turn:
    • After releasing Groudon and having his My God, What Have I Done? moment. In the remakes, he assists the player by giving him or her the Magma Suit and guiding him or her into following Groudon to the Cave of Origin's deepest part. He later returns the Blue Orb to Mt. Pyre in the originals or gives the Red Orb to the player in the remakes.
    • In Emerald, he makes one even sooner once he realizes the potential destruction in releasing Groudon and Kyogre.
  • Hypocrite:
  • Labcoat of Science and Medicine: In the remakes, which adds to his scientist motif.
  • Mike Nelson, Destroyer of Worlds: He doesn't seem to realize that summoning Groudon will cause any harm to the world; he thinks that he can use it to dry up the sea and create new landmasses for human civilization to expand on. When he realizes he cannot control Groudon or its power, he has a My God, What Have I Done? realization.
  • Morality Pet:
  • My God, What Have I Done?: After awakening Groudon and finding out that it will roast every living being in the world he realizes he was foolish in his goals and tries to stop Groudon. In the remakes, he even believes himself to be beyond redemption, until Tabitha snaps him out of it.
  • Nerd Glasses: A pair of thick frames that also contain his Key Stone.
  • Not So Stoic:
    • In the remake he initially comes off as cool and calculating, and in his pre-battle animation he looks positively bored with the whole thing. However, he has a terrible temper that flares up when things turn against him, and his defeat animation has him stagger back, mouth agape and glasses askew, before desperately scrambling to regain his composure.
    • In Alpha Sapphire, he falls to his knees in a Pose of Supplication after getting beaten by his rival. Contrast Archie in Omega Ruby, who becomes shocked but regains his composure almost immediately.
    • He lets out an impressive Evil Laugh before his final battle at the Seafloor Cavern, and goes Laughing Mad after defeat and after awakening Groudon.
  • Obliviously Evil: Like Archie, he doesn't seem to realize the bad parts of his plans until it is too late.
  • Pose of Supplication: In Alpha Sapphire, he does this in front of Archie after Archie defeats him at the Seafloor Cavern.
  • Pride: Has a habit of calling himself "the great Maxie", even after he's fallen. In general, he's a smug stiff, as opposed to Archie's affable nature.
  • Recurring Boss:
    • He's fought twice in Ruby and its remake - at Mt. Chimney, and at Seafloor Cavern.
    • In Emerald, he's fought three times in total (once in a Dual Boss situation on both sides) - at Mt. Chimney (again), at the Magma Hideout (which is located inside Mt. Chimney in this game, and is Groudon's location instead of Seafloor Cavern), and finally at the Mossdeep Space Station. This sharply contrasts Archie who is only fought once - after all three battles with Maxie.
  • Red Oni, Blue Oni: The blue to Archie's red.
  • Sensitive Guy and Manly Man: Gives the impression of being the Sensitive Guy to Archie's Manly Man. The remakes play this up further with Maxie redesigned to look like a slim scientist while Archie is a buff pirate.
  • Sharp-Dressed Man: In a manner of speaking.
  • Stock Costume Traits: His design in ORAS. Turtleneck sweater, labcoat, Nerd Glasses, etc.
  • The Stoic: Maxie is generally fairly calm, and as noted in the ORAS guidebook, his face shows little expression (most of the time).
  • Tom the Dark Lord: In a series where villains have imposing names such as Giovanni, Cyrus or Lysandre; Maxie sounds a lot less impressive.
  • Villainous Widow's Peak: Only on his original design, though.
  • Weapon of Choice: Camerupt. In the originals, it's his strongest Pokémon. In the remakes, it can Mega Evolve.
  • Well-Intentioned Extremist: He wants to make more land so that humanity have more room to advance. Like Archie, he has a Crobat to prove that he is not really an evil person.
  • We Used to Be Friends: In the Gen III remakes, a grunt claims that Maxie and Archie used to be "on the same team".

Courtney (Kagari)

  • Adorkable: She shows shades of this in the remakes, especially when she gets flustered.
  • Ambiguously Bi: As mentioned below, she has some Yandere-tinted Ship Tease towards both Maxie and whichever player character is selected.
  • Ascended Extra: In Pokemon Special, she receives a surprisingly large amount of characterization and a larger role. Same is true for the remakes, being one of the major post-game antagonists.
  • Ambiguous Disorder: In the remakes. Her official character profile describes her as highly intelligent, rarely speaks, and disinterested in most people and things except for a few special interests.
  • Badass Cape: Her uniform has a cape unlike the other members of Team Magma. This is absent in the remakes.
  • Co-Dragons: In the remakes, where she and Tabitha share the role of Number Two; just in different ways.
  • Cry Cute: At the end of Delta Episode, she breaks down crying while apologizing to Maxie for going rogue and trying to destroy the world. She breaks down even more when Maxie apologizes to her for failing to recognize her loyalty and live up to it.
  • Curtains Match the Window: In the remakes. Her eyes and hair are both purple, just slightly different shades.
  • Dark Action Girl: The female Magma Admin.
  • Demoted to Extra: Worse than Team Aqua's Matt in this regard. While both have only an easy-to-miss cameo in the game opposite their team's role (in her case, Sapphire), she's the only notable member of either team that isn't battled in Emerald either. Not the case anymore in Omega Ruby.
  • Determinator: In the remakes, once Courtney sets her interest on someone or something, she never gives up in pursuing it.
  • The Dragon: To Maxie, but only in Ruby. In Emerald, where she never speaks nor fights, she surrenders this role to Tabitha. In Omega Ruby, they are treated more as Co-Dragons.
  • Dragon Their Feet: In the Omega Ruby version of the Delta Episode, whereas most of Team Magma, Maxie included, had performed a Heel-Face Turn at the awakening of Groudon.
  • Dual Boss: In Omega, the first and last battles against her both see her fight alongside a male Magma Grunt.
  • Evil Genius: She's a former scientist, and is said to have a brilliant mind.
  • Fashionable Asymmetry: In the original games, her skirt has a gap that exposes her left leg. This isn't present in the remakes.
  • Heel-Face Turn: Although in the remakes, it takes her and the remaining Magma Grunts until the post-game to get there.
  • In the Hood: In the original games, her hood has black horns with a slight curve unlike the straight horns the other members have. In the remakes, her hood has yellow horns to better distinguish her from the female grunts.
  • Laughing Mad: She breaks into maniacal laughter when confronted during the Delta Episode.
  • Lecherous Licking: After the player defeats her on Southern Island, her defeat quote suggests she was licking her lips. It even has a musical note.
  • Ma'am Shock: Wally calls her "ma'am" when apologizing for bumping into her at the Battle Resort. This is her reaction.
    Courtney: I'll... make him cry...
  • Meaningful Name: Her Japanese name means "bonfire". Courtney is derived from "country" - i.e. an area of land.
  • Minidress of Power: In the remakes.
  • Morality Pet: Her most villainous point, the Delta Episode, shows us her Mega Camerupt, showing through the (in-universe) necessary bond to achieve such a Mega Evolution that she's still not wholly evil.
  • Not So Stoic: Her introduction has her as very unemotional and calculating. After she takes interest in you when you defeat her in Omega Ruby, though, every subsequent encounter has her acting more and more notably emotional.
  • Omnicidal Maniac: After Maxie's defeat, she tries to sabotage the attempt to use the rocket to destroy the meteor so that not only will it unleash a wave of devastation even greater than the one AZ's Ultimate Weapon unleashed, but the meteor will stay on course and finish off what's left of the world. She outright states that she's doing it to avenge Maxie suffering a breakdown due to said defeat.
  • Purple Eyes: In the remakes.
  • Recurring Boss: At least, when the games actually let her get involved.
    • In Ruby, she's fought twice - first at the Weather Institute, and later at the Seafloor Cavern.
    • In Omega Ruby, she's battled five times - the first three during the main plot, and the final two in the Delta Episode post-game.
  • Rei Ayanami Expy: She fits this very well in the remakes; she looks pretty young, has pale skin, her hair is short and is an unusual color, her eyes are an unnatural color, she usually acts emotionless and robotic, she has a strong bond with her leader, and becomes more emotional over time.
  • Satellite Character: She's just there to provide a battle (in Ruby), and is easy to miss in Emerald. Subverted in the remakes.
  • Say It with Hearts: A lot of her dialogue with the player is sprinkled with musical notes, even if she just lost a battle.
  • The Stoic: Very quiet and unemotional.
  • Terse Talker: In the remakes, Courtney is shown to rarely speak. The fact that most of her dialogue has ellipses emphasizes this.
  • Theme Naming: Has a ground-based name like the rest of Team Magma.
  • The Unfought: In Emerald.
  • Villainous Breakdown: After Maxie is defeated and the team's plans foiled. By the time of her last battle, she's visibly livid, and is actually speaking fully-formed sentences.
  • Yandere: Towards Maxie. When his defeat leaves him a broken man, she's so furious she takes what's left of the team and tries to destroy the world.
    • Also, towards you somewhat in Omega Ruby.
  • You Gotta Have Blue Hair: Her hair is blue in the original games, and lilac in the remakes.

Tabitha (Homura)

  • Ascended Extra: In Emerald, he's more important and more prominent than in Sapphire or even Ruby.
  • Badass Cape: Unlike the other members of Team Magma, his uniform has a prominent cape. This is absent in the remakes.
  • Berserk Button: In the demo, Tabitha does not take too kindly to Matt comparing him to a Makuhita.
    Tabitha: You'd better at least make it a Hariyama!
  • Co-Dragons: In the remakes, where he and Courtney share the role of Number Two; just in different ways.
  • Demoted to Extra: In Sapphire - he only appears at the Seafloor Cavern, and it's easy to miss that it's him there.
  • The Dragon: To Maxie in Emerald, where he is fought thrice and displaces Courtney. In Omega Ruby, the two are Co-Dragons.
  • Dual Boss: In his third battle in Emerald, he's fought along with Maxie himself. In Omega Ruby his first battle is alongside a female Magma Grunt.
  • Enemy Mine: In the Omega Ruby/Alpha Sapphire demo, he teams up with Matt from Team Aqua to take out the player and Steven teams up with you to even the odds.
  • Even Evil Has Standards: In Omega Ruby, Tabitha is horrified once he learns what will happen if Groudon is awakened. This is what causes him to start working to get Maxie and Team Magma off the path they're on.
  • Evil Genius: Somewhat characterized as such. In the remakes, he used to be a scientist who worked in Devon and contributed significantly to the team's research.
  • Evil Laugh: He laughs in every single line of dialogue he has. The remakes give him a rather strange laugh, rendered as "Ahyahyahya!"
  • Eyes Always Shut: In the remakes, save for when he's angry or acting pretty cocky. This contributes to his aforementioned resemblance to Makuhita.
  • Fat Bastard: In the remakes.
  • Fat and Skinny: The Fat to Maxie and Courtney's Skinny.
  • Gender-Blender Name: "Homura" can go both ways or be a last name, but Tabitha is always female. The game translators may have gotten confused by the way the sprite looked.
  • Hair-Trigger Temper: In the remakes, Tabitha is impatient and has a very short temper. He has been aggravated by the player's meddling in Team Magma's plans, being compared to a Makuhita by Matt and being called "sir" by Wally. After the Delta Episode in Omega Ruby, he even yells at Courtney to apologize to Maxie after the latter two stare at each other for an extended period.
  • Heel-Face Turn: Along with his boss (and in the remakes, his Heel Realisation precedes Maxie's).
  • In-Series Nickname: According to a scientist in Omega Ruby's Magma Hideout, he is also known as "Tabitabi".
  • In the Hood: He wears the same hood as the grunts. In the remakes his hood has yellow horns like Courtney's, but he keeps it down.
  • Ma'am Shock: A rare male example, as he gets upset when Wally calls him "sir" ("I've only just turned 27!").
  • Meaningful Name: His Japanese name means "flame". Tabitha is an anagram of "habitat".
  • Only Sane Man: In Omega Ruby, at least compared to Maxie and Courtney. He's the only one to figure out the problem with awakening Groudon before it happens (not that Maxie listens).
  • Psycho Supporter: Between his constant laughter and glee over what Maxie is doing, he seems more than a little unhinged. It's ultimately subverted, however, when he's the first one to realize the dangers of awakening Groudon.
  • Red Eyes, Take Warning: His eyes are normally closed, but when he's angry or acting confident, his eyes are revealed to be this.
  • Real Men Wear Pink: You can find a magazine about cute Pokémon in his room in the Magma Hideout.
  • Recurring Boss: The most consistently across the Hoenn games:
    • Fought three times in Emerald, and twice in Ruby. The first battle in both is at Mt. Chimney; the second is at the Magma Hideout; the last, in Emerald is at the Mossdeep Space Centre, alongside his boss.
    • In Omega Ruby, he's battled thrice just like in Emerald, but the set-up is different - the first fight is alongside a Grunt at Meteor Falls; the second is now the Mt. Chimney battle; the last is at the Weather Institute (replacing Courtney's role there).
  • Spear Counterpart: To Shelly in Emerald (as The Dragon to their respective leaders), and more so in the remakes where they serve the same story roles (including the moment of a Heel Realisation).
  • The Starscream: It's said that he wants to become the leader of Team Magma, as evidenced by the application forms for promotion on his desk. He ultimately proves to be loyal, but his ambition ends up biting him when he tries to stop Maxie from awakening Groudon, and the leader just uses Tabitha's ambition as a reason to mistrust him.
  • Theme Naming: Has a land-based name like the other members of Team Magma.
  • Vague Age: One of the few notable examples to completely avert this in the series in the remakes. He's 27.

    Team Aqua 

"The sea is an irreplaceable treasure for every living thing on this planet. But with our selfish extravagance, humanity dirties the great ocean, destroying this source of all life... Day by day, we're all destroying our most precious resource! If we humans suffer from our actions, well, maybe we'll end up getting what we deserve. But what about the Pokémon in our world? The Pokémon that no longer have a place to live because we stole and soiled their seas? The Pokémon that won't have a place to raise their young and watch them grow? We are creating a world in which innocent Pokémon suffer as a result of our actions... And that is something that I can't forgive! That's why I came to a decision, see? The foolish actions of my fellow humans, the seas we have blighted, nature itself... I will return everything to its unspoiled beginnings!"
— Archie

Tropes that apply to the organization as a whole:
Click here to see the grunts as they appear in the original Ruby and Sapphire. 

  • Adaptation Expansion: The Gen III remakes expand their goals to explain they seek to raise sea levels to return the world back to nature and give back the Pokémon the habitats humanity's expansion has destroyed.
  • Ambiguously Brown: They're all very tan, though, being based on pirates, this means little.
  • Animal Wrongs Group: In Alpha Sapphire, they want to expand the seas to bring back the habitats Pokémon lost due to humanity's greed.
  • Bare Your Midriff: The female grunts. In the Omega Ruby/Alpha Sapphire demo, one of them calls attention to her midriff, commenting that she has more style than she knows what to do with.
  • Beard of Evil: The male grunts in the remakes have goatees.
  • Color Contrast: Blue and white to Team Magma's red and black.
  • Combat Pragmatist: Poochyena and Mightyena, as well as Carvanha and Sharpedo.
  • Demoted to Extra: In Ruby, where they help you fight Team Magma.
  • Elemental Powers: They use Water, Poison, and Dark-types as their types of choice.
  • Evil Redheads: Shelly and the female grunts in the original games.
  • Irony:
    • They seek to right the wrongs humanity committed against Pokémon out of greed... yet dress up as and theme themselves after Pirates, a group known for their greed and destructive nature.
    • The remakes make them an Animal Wrongs Group who want to make the world better for Pokémon, yet one of the Pokémon they use is Grimer, a Pokémon that pollutes the environment with its very presence.
  • Light Is Not Good: They wear bright white and blue outfits, but are antagonists in Sapphire, Emerald, and Alpha Sapphire.
  • Making a Splash: Carvanha and Sharpedo are dual Water and Dark-type.
  • Poisonous Person: The Zubat they use are part Poison-type. The remakes add the Grimer family.
  • Pirates: They're dressed up like this.
  • Race Lift: Often confused as such by fans, as they're significantly darker-skinned in the remakes. In truth they remain the same race they were in the originals, but heavily tanned.
  • Straw Character: In the remakes. They think humanity's progress has recklessly destroyed Pokémon habitats and want to return the world to nature. A debate worth having, but they take it to the extreme of environmental terrorism.
  • Water Is Blue: They paint their stuff blue.
  • Weapon of Choice: The Zubat, Poochyena, and Carvanha lines. In Emerald, the Wailmer line is added. The remakes add the Grimer line.
  • Well-Intentioned Extremist: They aim to flood the world to make it a haven for water-dwelling Pokémon, and figure that humanity can learn to adapt ala Waterworld.

Archie (Aogiri)

Click here to see Archie as he appears in the original Ruby and Sapphire. 

  • Adaptational Badass: Downplayed with the remakes. While Archie was always a powerful trainer, in the remakes he's more muscular, wears an imposing outfit, and in general looks much more threatening than before.
  • Affably Evil: He's quite civil to the player, and between the two different versions he's slightly more politely-spoken than Maxie is. In the remakes this is even more apparent, with Archie constantly calling the player affectionate nicknames and generally acting fond of them.
  • Anti-Villain: He wants to raise the seas since water is the source of life. He is willing to do low things to succeed, but in his mind, it's the right thing.
  • Badass Beard: His beard is very impressive to behold, especially in the remakes.
  • Badass Longcoat: His redesign for the Gen III remakes gives him extensions from he hips that invoke this imagery.
  • Beard of Evil: His beard that runs all the way up to his sideburns. In the remakes it even gets a pointed end.
  • Big Bad: In Sapphire and Alpha Sapphire.
  • Big Bad Ensemble: In Emerald, opposite Maxie.
  • Bling of War: He's covered with gold, including a large pendant shaped like an anchor, in which his Key Stone is set.
  • Enemy Mine: Sort of in Emerald, where despite still being an antagonist, he and his team are also trying to stop Team Magma from erupting Mt Chimney.
  • Fangs Are Evil: When really angry, he can apparently have a mouth full of fangs. He's also shown with prominent canines in some art. However, Archie really isn't all that evil (though he is still a villain), so it's not played fully straight.
  • Faux Affably Evil: In Emerald he's more polite and affable than Maxie is, which conceals the fact that he's even more of a stubborn extremist who doesn't take the hint until it's too late.
  • Foil: He wants to build a world ideal for Pokemon, as opposed to Maxie, who wants to build a world ideal for humans.
  • Friendly Enemy: He is this full stop in Alpha Sapphire. He's the least hostile of all the team leaders, and treats you almost like a rival rather than a true enemy. Eventually he does a Heel-Face Turn and becomes a real friend to the protagonist postgame, even giving them the Sharpedonite so they can defeat Zinnia.
  • Gone Horribly Right: He succeeds in awakening Kyogre, and it promptly proceeds to cause a lot more flooding than he had hoped for.
  • Graceful Loser: In the remakes he takes defeat pretty well. Aside from brief surprise he acts almost proud whenever you beat him. Shown best compared to Maxie who is prone to Not So Stoic moments when he loses.
  • Hot-Blooded: Archie is this in the remakes. This attitude is what gained him many followers.
  • Heel-Face Turn: After releasing Kyogre and having his My God, What Have I Done? moment. In the remakes, Archie also assists the player in confronting Kyogre by giving him or her the Aqua Suit and guiding him or her in following Kyogre to the deepest depths in the Cave of Origin. He later returns the Red Orb to Mt. Pyre in the originals, or gives the Blue Orb to the player in the remakes.
  • Hunk: Archie is buff and handsome, in contrast to Maxie, who is slender and pretty.
  • Hypocrite: Despite totting about how wonderful Water Pokémon are, he only has one in his team of three (four in the remakes) Pokémon, despite them being pretty much everywhere in Hoenn.
  • Idiot Ball: While Artistic License – Geology under Maxie's entry above explains the problems with his plan to expand the landmass, Archie's plan makes even less sense. Does he really think creating worldwide flooding and raising global sea levels is a good thing that will benefit the planet? He claims it will create new habitats for Pokemon to live in, which it may, but it's also going to destroy a lot of existing habitats. He's either completely delusional or incredibly stupid to not see the negative consequences of his plan. The remakes avert this by shifting Team Aqua's goals to specifically turning the world back to nature; the destruction of water-based human cities is their own fault for being greedy and stealing that land from the Pokémon.
  • The McCoy: In contrast to Maxie being The Spock
  • Making a Splash: Naturally he leans to Water-types, with his team leader being Sharpedo.
  • Mike Nelson, Destroyer of Worlds: Similar to Maxie, he thinks that expanding the sea is a great idea; the sea is the cradle of life from which all the world's creatures evolved, and they all need it to survive. Once he realizes that Kyogre cannot be controlled and the world will drown in endless rain if it isn't stopped, he abandons his plans.
  • Morality Pet:
    • His Crobat.
    • In the remakes, his Sharpedo can Mega Evolve, something that requires a strong bond with one's Pokémon.
  • Mr. Fanservice: The fangirls always found him attractive, but the remakes turned the squeals Up to Eleven; skintight wetsuit? Check. Facial hair evolution? Check. Wetsuit bearing his chest? Check. Suffice to say, he's gotten a lot of 'attention' since his redesign was revealed.
  • My God, What Have I Done?: After awakening Kyogre, he realizes that Kyogre will flood everything, including humanity.
  • Nice Hat: He wears a bandanna like the rest of Team Aqua.
  • Obliviously Evil: He does not seem to realize the bad parts of his plans or why people try to stop them; only when it is too late to stop does he realize the bad parts of releasing Kyogre and flooding the world. Realizing it causes him to make a very fast Heel-Face Turn.
  • Perpetual Smiler: He's nearly always smiling, usually a cocky grin.
  • Recurring Boss: In Sapphire.
  • Red Oni, Blue Oni: The red to Maxie's blue.
  • Sensitive Guy and Manly Man: Gives the impression of being the Manly Man to Maxie's Sensitive Guy. The remakes play this up further with Archie redesigned as a buff pirate while Maxie looks like a slim scientist.
  • Strange Minds Think Alike: Archie shares N's ideas of a better world for Pokemon, despite his own actions.
  • Tall, Dark and Handsome: In Omega Ruby/Alpha Sapphire.
  • Talk Like a Pirate: In the remakes.
  • Threatening Shark: His Sharpedo.
  • Tom the Dark Lord: Similar to Maxie; the name Archie doesn't quite stand up alongside other villain names in the series.
  • Weapon of Choice: Sharpedo. In the original games, it's his strongest Pokémon. In the remakes, it can Mega Evolve.
  • Well-Intentioned Extremist: He wants to expand the seas so that Water Pokémon have more places to live. And just to drive the point home that he is a nice (but stupid) guy, he has a Crobat.
  • You Wouldn't Like Me When I'm Angry: His "mega-rage state" is apparently quite frightening. When enraged his face becomes red and he even has what look like shark teeth.
  • We Used to Be Friends: In the Gen III remakes, a grunt claims that Archie and Maxie used to be "on the same team".

Matt (Ushio)

  • Ambiguously Gay:
    • His dialogue with Tabitha in the demo has shades of this.
    (To Tabitha): Oho! Good idea, bro! That's my funny little man! You, me, and our Pokémon are gonna have a real good time later!
  • Ascended Extra: More important (and characterized) in the Pokemon Special manga. Like with Courtney, also true for the post-game.
  • Blood Knight: In the remakes, he makes no secret of his love for a good fight, without caring much about whether he wins or loses.
    Matt: I can feel it! I can feel it, all right! The strength coming offa you two! More! I still want more! But looks like we're outta time... Let's tussle again someday!
  • Co-Dragons: In the remakes, where he and Shelly share the role of Number Two; just in different ways.
  • Demoted to Extra: In Ruby especially, where he only appears with his leader twice - at Meteor Falls, and at the Seafloor Cavern. He only appears once in Emerald - at the Aqua Headquarters - but is more significant in that he battles you, providing a distraction while his boss escapes.
  • Dragon Their Feet: In the Alpha Sapphire Delta Episode, after Team Aqua's Heel-Face Turn.
  • Dual Boss: In Alpha Sapphire, the first and last battles against him both see him fight alongside a female Aqua Grunt.
  • Enemy Mine: In the Omega Ruby/Alpha Sapphire demo, he teams up with Tabitha from Team Magma to take out the player and Steven teams up with you to even the odds.
  • Evil Laugh: As a substitute for Team Magma's Tabitha, he does a lot of chuckling and giggling. In the remakes, his laugh is rendered as "Hoohahaha!"
  • Heel-Face Turn: Although in the remakes, it takes him and the remaining Aqua Grunts until the post-game to get there.
  • I Owe You My Life: Matt is very loyal to Archie because the latter saved the former's life at an earlier point.
  • Kingpin in His Gym: Implied in Alpha Sapphire. When you infiltrate the Team Aqua Hideout, a punching bag and cassette player can be found within his room.
  • Manly Tears: At the end of Delta Episode, he breaks down crying while apologizing to Archie for going rogue and trying to destroy the world. He breaks down even more when Archie apologizes to him for failing to recognize his loyalty and live up to it.
  • Meaningful Name: His Japanese name means "tide". Matt could possibly come from the "mast" of a ship.
  • Morality Pet: His most villainous point, the Delta Episode, shows us his Mega Sharpedo, showing through the (in-universe) necessary bond to achieve such a Mega Evolution that he's still not a wholly bad guy.
  • Nice Hat: He wears a bandanna like the other members of Team Aqua. He doesn't wear anything on his head in the remakes though.
  • Omnicidal Maniac: After Archie's defeat, he tries to sabotage the attempt to use the rocket to destroy the meteor so that not only will it unleash a wave of devastation even greater than the one AZ's Ultimate Weapon unleashed, but the meteor will stay on course and finish off what's left of the world. he outright states that he's doing it to avenge Archie suffering a breakdown due to said defeat.
  • Recurring Boss: He gets a few matches throughout the games.
    • In Sapphire, he's battled twice - first at Mt. Chimney, and again at the Aqua Hideout. He only gets one fight in Emerald, though - the Aqua Hideout battle.
    • In Alpha Sapphire, he's battled five times - the first three during the main plot, and the final two in the Delta Episode post-game.
  • Satellite Character: He's just there to provide a battle (in Sapphire and Emerald). Subverted in the remakes.
  • Scary Black Man: His design in Omega Ruby and Alpha Sapphire sure evokes this... despite the fact that his homeland is based on southwestern Japan.
  • Tattooed Crook: He has a tattoo in the shape of Team Aqua's logo on his chest in the remakes. It could just be an oddly-shaped tan line though.
  • Theme Naming: His name has a naval theme like the rest of Team Aqua.
  • Villainous Breakdown: His actions in the Delta Episode, it gets worse until you beat him and he manages to calm down.
  • Walking Shirtless Scene: In the original games, all he wore on top was a vest. In the remakes, he goes completely bare-chested.
  • Yandere: Towards Archie. When his defeat leaves him a broken man, he's so furious he takes what's left of the team and tries to destroy the world and restart it.

Shelly (Izumi)

  • Ambidextrous Sprite: Somehow played straight for a 3D model. At various points in the game, her Bangs are either covering her left or right eye.
  • Ascended Extra: In the anime, where she appears to be Archie's sole lieutenant and appears in most Team Aqua episodes.
  • Bare Your Midriff: Just like the other female members of Team Aqua.
  • Childhood Friends: Turns out she's this to Archie as there's a photo in Archie's room of them together as kids with Jirachi.
  • Co-Dragons: In the remakes, where she and Matt share the role of Number Two; just in different ways.
  • Dark Action Girl: The female Aqua Admin.
  • Demoted to Extra: In Ruby - she only appears once at Meteor Falls, and once more at the Seafloor Cavern.
  • Distaff Counterpart: To Tabitha in Emerald (as The Dragon to their respective leaders), and more so in the remakes where they serve the same story roles (including the moment of a Heel Realisation).
  • The Dragon: To Archie in the original games. In the remakes, she's more Co-Dragons with Matt.
  • Dual Boss: In Alpha Sappire, her first battle is alongside a female Aqua Grunt.
  • Even Evil Has Standards: In Alpha Sapphire, Shelly is horrified once she learns what will happen if Kyogre is awakened. This is what causes her to start working to get Archie and Team Aqua off the path they're on.
  • Evil Genius: Shelly is the brains of Team Aqua in the remakes. And one of scientist in Aqua hideout says that she used to be a scientist who worked in Devon contributed significantly to the team's research.
  • Evil Redhead: In the original games, as her hair is black in the remakes.
  • Excessive Evil Eyeshadow: Her most defined features in the remakes. The receptionist at the Weather Institute notes that Shelly wears too much of it.
  • Fiery Redhead: Again, only in the original games.
  • Girls Love Stuffed Animals: A Grunt in the secret demo mission mentions finding a Pokedoll in her room. They then Squee over the implications that she may have a hidden softer side.
  • Goggles Do Nothing: Her redesign has a pair on her head, seemingly for decoration.
  • Heel-Face Turn: Along with her boss (and in the remakes, her Heel Realisation precedes Archie's).
  • Ma'am Shock: In Omega Ruby, when Wally cuts past her and the other Aqua leaders and addresses her this way while apologizing, she gets upset, declaring that she's clearly a "miss", not a "ma'am".
  • Meaningful Name: Her Japanese name means "spring/fountain". As for "Shelly"... sea shells, anyone?
  • Ms. Fanservice: Has long red hair and walks around wearing a low-cut midriff-baring top and a sleeveless jacket that bares her shoulders. Her redesign, though completely different, fits this just as well.
  • Multicolored Hair: She has black hair with blue streaks in the remakes.
  • Nice Hat: Wears a bandana like the rest of Team Aqua. Not in the remakes, though.
  • Only Sane Woman: In Alpha Sapphire, at least compared to Archie and Matt. She's the only one to figure out the problem with awakening Kyogre before it happens (not that Archie listens).
  • Peek-a-Bangs: Her hair covers her left eye in her Omega Ruby and Alpha Sapphire design.
  • Rapunzel Hair: Both incarnations of Shelly have long hair reaching up to the hips.
  • Recurring Boss: In all the game, and quite consistently at that.
    • In Sapphire and Emerald both, she is fought twice in the same circumstances - first at the Weather Institute, and later at Seafloor Cavern.
    • In Alpha Sapphire, she's battled thrice - the first is at Meteor Falls alongside a Grunt; the second is now the Mt Chimney battle (replacing Matt's role there); the last is the battle at the Weather Institute.
  • The Tease: A lot of her demeanour and dialogue is quite flirtatious.
  • Tsundere: After Kyogre is calmed, Shelly tells Archie that he doesn't have any grounds to ask for forgiveness, calls him a dolt, and tells him she'll stand by his side regardless.
  • Theme Naming: Has a sea-based name like the other members of Team Aqua.
  • Vapor Wear: What the cut-outs on her pants suggest.

    Team Galactic 
"This world of ours is a crude one. In a word, it is incomplete. It has been, and always will be, a struggle to survive in this world. We humans and Pokémon are likewise incomplete. Because we are all so lacking, we fight, we maim... It is ugly. I hate the incompleteness. That we are all incomplete, I hate it with my entire body and being. The world should be complete. The world must change. Then, who will change it? Me, Cyrus. And Team Galactic. Yes, all of you."
— Cyrus

Tropes that apply to the organization as a whole:
  • Big Bad: Cyrus.
  • Cloudcuckoolander: Some of the grunts fit this trope.
  • Curtains Match the Window: All Galactic members have matching hair and eye colors.
  • Department of Redundancy Department: The grunts tend to speak this way.
  • The Ditz: Most of the grunts are... well, idiots.
  • Equal-Opportunity Evil: Among all the villain teams, they have the greatest gender equality among employees.
  • Hell Hound: In Platinum, the Houndoom line is added to their ranks.
  • Insane Troll Logic: The grunts occasionally display this, with an occasional lampshade.
  • Latex Space Suit: All Team Galactic members wear outfits similar to spacesuits. Due to this, characters who do not know who they are refer to them as spacemen.
  • Locked Out of the Loop: None of the grunts have any idea about what the Admins and Cyrus's plans could be. They seem to not care too much about finding out as long as the team succeeds and they get what was promised to them.
    • Also, the Admins themselves are kept in the dark about various aspects of Cyrus's master plan and only know a few details each: Jupiter seems to know that Cyrus will become a god, Mars seems to know that he'll create a world without spirit, and Saturn seems to know that he'll wipe out the world entirely to do this. They only learn the whole truth when Cyrus comes out and says it at the Spear Pillar.
  • Mini Dress Of Power: The female Grunts wear these.
  • Not-So-Harmless Villain: In-universe example. A large number of Sinnoh's residents, including Cynthia, never really took Team Galactic seriously due to their silly uniforms, petty criminal behavior, and their general lack of brilliance before the group assaulted the three lakes and snatched up Mesprit, Uxie, and Azelf.
  • Obviously Evil: The only explanation why their HQ has Spikes of Villainy protruding from its sides.
    NPC: "Are those spikes fashionable?"
  • Screw This, I'm Outta Here!: A few of their members are stated to have fled to Unova and worked for Team Plasma in Black 2 and White 2. A lot of them left even earlier than that after Cyrus goes to the Distortion World in Platinum, where a few grunts realize that Charon isn't exactly as charismatic as their previous leader and doesn't share the team's stated goal.
  • Shout-Out: The Galactic Grunt battle music has a funk and jazz element in it, while there is a funk and jazz group called the Galactic.
    • In Japan, Team Galactic is called "Ginga-dan" or "Galaxy Gang". The Galaxy Gang were the villains from Pulseman (and Rotom is based on Pulseman himself), making this a reference that didn't quite translate.
  • Stellar Name: Team Galactic's admins are named after planets, their leader's name means "sun," and Platinum's newly added member is named from one of Pluto's moons (or just named from Pluto in Japanese).
  • Visual Pun: They're literal space cadets.
  • Weapon of Choice: The Glameow and Stunky lines are a common sight in their ranks.
  • You Gotta Have Blue Hair: All grunts, Cyrus, and Saturn.

Cyrus (Akagi)

"One day, you will awaken to a world of my creation. A world without spirit."

  • Abusive Parents: It's implied that his parents were at the very least severely emotionally neglectful, and the situation was so bad that his grandfather considered taking him away from them. He didn't go through with it though, and he's regretted that decision ever since.
  • Affably Evil: In a strange way, while he's a creepy, emotionally-impaired Straw Nihilist who wants to destroy the universe, he's remarkably sincere and honest toward the player character, frequently compliments them (though he considers "compassionate" a backhanded compliment), and outright gives them the Master Ball just because he's not going to use it.
    • In the first few times you encounter him, he is very polite in asking you and your friend to let him pass through.
  • A God Am I: More pronounced in Diamond and Pearl than in Platinum (in the latter game, he fixates more on the new universe itself rather than the fact that he'll be a god ruling over it).
  • Authority Equals Asskicking: The man is easily the toughest member of Team Galactic.
  • Badass: Easily a dangerous combatant and strategist, made especially apparent in the Distortion World battle in Platinum.
  • Badass Bookworm: Just listen to him lecture you about genes. He's studied a lot.
  • Bad Boss: Made explicitly clear in Platinum.
  • Big Bad: Of the Sinnoh games.
  • Big Eyes Little Eyes: He has some of the biggest eyes of any of the main villain bosses.
  • Blow You Away: He does seem to have a predilection for Flying-type Pokémon, and his mascot is a Honchkrow...
  • Broken Ace: All that potential he had all went to the wrong ideal...
  • Casting a Shadow: He has an equal amount of Dark-Types, including said Honchkrow.
  • The Chessmaster: His entire shtick depends on keeping you one step behind.
  • Chekhov's Gunman: In Diamond and Pearl, he is first seen when you first visit Mt. Coronet, but you don't find out who he actually is until the end of Team Galactic's Hideout. In Platinum, he's introduced even earlier (in the first twenty minutes of the game, no less), but you also find out who he is earlier.
  • Creepy Child: In Sunyshore City, you can talk to people who knew him as a child, and they indicate that he was a weird loner then, too.
  • Dark Messiah: Seems to see himself this way, at least in Platinum.
  • Death Glare: Possibly, his default expression- certainly his most famous.
  • Do Not Taunt Cthulhu: He has the balls to do this to it in Platinum, with an express ticket to the Distortion World.
  • Early-Bird Cameo: In Platinum, his very first appearance is when you and your rival first come to Lake Verity soon after obtaining your starters - he monologues (though somewhat intended for Mesprit to hear) about how he'll capture the Lake Trio as part of his plans
  • Foil: Set up as one to Cynthia. While she cherishes all life and encourages the player to build strong bonds with their Pokémon, Cyrus desires to wipe away the ability the emotions that would make those bonds possible. To drive the point in further, his name means "sun", while her names comes from Artemis, the Greek goddess of the moon.
  • Genre Savvy: His employment of smarter minions would undermine his plan, so for that reason he chooses to hire the stupider ones so they won't ask questions. In Platinum, however, as a result of Took a Level in Badass he becomes Dangerously Genre Savvy.
  • Good Eyes, Evil Eyes: They still look pretty evil, though....
  • Improbable Age: He had built a criminal organization/cult and a business empire with hundreds of minions at his disposal while coming close to ending reality before his 28th birthday.
  • It's All About Me: And NOT in the standard way like Charon. He genuinely sees himself as altruistic, but in Platinum he reveals that he sees Team Galactic as tools for achieving his ends, that only he will claim power as a god, and "making the world a better place" will depend only on what he views as being better for everyone, which turns out to be a world devoid of spirit.
  • Karma Houdini: Cyrus is the only Big Bad in the main series who doesn't reform or otherwise get punished for his actions. At least in Platinum, he suffers a brief raging breakdown due to his plan being foiled in a way that he can't repeat it the same way again; in Diamond and Pearl, he just shrugs his defeat off and vows to start anew. And even in Platinum, while he is last left in the Distortion World, it's not like he's trapped there: he's clearly staying there by choice in order to unlock more of its secrets (plus having had a Villainous Breakdown right before you leave).
  • Knight of Cerebus: Everything that happens with Galactic after you battle him the first time becomes a lot more serious compared to prior.
    • In a more meta sense, he's sort of this for the series as a whole as well. Cyrus is the first Pokémon villain that is both a direct threat to the world's existence and totally aware of the fact.
  • Knight Templar: He believes his terrible, destructive plan to be in the entire world's best interest.
  • Kubrick Stare: He gives you a pretty good one in the intro of Platinum.
    • Heck, it's more or less his default expression.
  • Light Is Not Good: If you consider that he's named after the sun....
  • Manipulative Bastard: For someone who calls emotions useless, he is very skilled at reading the general mood of his members and can use them to his gain.
  • Meaningful Name: His Japanese name, Akagi, can be read as "red future." His English name, Cyrus, comes from the Persian "Kuros," meaning "sun." This ties into Galactic's Stellar Name pattern as well as the fact that the Commanders "revolve" around him.
    • Another translation of Kuros is "Koresh", a name that just keeps popping up in various Real Life cult leaders...Of course, this and the "sun" meaning both go back to Cyrus the Great of Persia, who God speaks directly to in The Bible.
  • Misanthrope Supreme: Prefers the company of machines to humans or even Pokémon.
  • Mood-Swinger: On one occasion, he utterly flips out and explodes at the player and Cynthia before going back to his stoic self a mere second later.
  • Morality Pet: One of his Pokémon is a Crobat, which only evolves if it really, really loves its owner. Although, unlike Maxie and Archie, it's possible to interpret that it could be the result of Cyrus's talented ability at manipulating emotions.
    • Or that he does it the same way you, the player, do. He walks everywhere and the Galactic HQ is right next to both the department store and the massage parlor, all of which cause a Pokémon's happiness to skyrocket.
  • Nietzsche Wannabe: To him, "useless emotions and sentimentality are products of the weak and incomplete human heart."
  • Not So Stoic: Very much so in Platinum, once you get him inside the Distortion World. Just before battling Giratina, you battle him, and here is what he says:
    "Why should I run and hide from the world and have to wait quietly? My aim is to rid our world of the vague and incomplete thing we call spirit. By freeing ourselves of that, our world can be made complete. That is my justice! No one can interfere! I won't lose! Not to that shadowy Pokémon! Not in any worthless world!"
    • And then after you defeat him and capture/defeat Giratina:
      "That Pokémon... That shadowy Pokémon was captured/defeated?! Your doing so means that this irrational world will remain in existence! Does that make it impossible for me to create a new world? Even if I made new Red Chains, the new world can't be made! Why?! What compels you to protect the two worlds? Is spirit, a vague and incomplete thing, so important to you?! Silence! Enough of your blathering! That's how you justify spirit as something worthwhile?! That is merely humans hoping, deluding themselves that they are happy and safe! The emotions broiling inside me... Rage, hatred, frustration... These ugly emotions arise because of my own incomplete spirit!"
    • And then immediately after that, there's his abrupt return to his stoic self. Very abrupt return.
      "...Enough. We will never see eye to eye. This, I promise you. I will break the secrets of the world. With that knowledge, I will create my own complete and perfect world. One day, you will awaken to a world of my creation. A world without spirit."
  • Omnicidal Maniac: He regards the world as incomplete, so he plans to destroy it? Destroy it to build it again, so basically it was just in the way.
  • Only Sane Man: When compared to his grunts and Charon at first, though admittedly the ending the world thing sort of causes him to lose this status by the end.
  • Recurring Boss: Only two battles in Diamond and Pearl are upgraded to three in Platinum. His team also Took a Level in Badass.
  • The Stoic: Everything about him is calm and collected...until he's defeated the last time.
  • Surrounded by Idiots: Intentional. If his grunts were any smarter, they would start asking questions about his grand plan and likely leave Team Galactic or even outright oppose him because of what his grand plan entails, and indeed when they do start finding out, they flee more or less in droves.
  • Translation Correction: In the Japanese version, Cyrus's name means "red castle/tree/future," breaking the Theme Naming of his team. Every translation except the Korean version gives him a name meaning sun or naming him after a sun god.
    • Interestingly, "red future" could refer to a star or sun near the end of its life, possibly with the intent to be reborn.
  • Troubled, but Cute: More troubled than cute, but still fits, at least in Platinum.
  • Vile Villain, Saccharine Show: The first of such to appear in the main game series.

Saturn

  • The Dragon: The second-in-command to Cyrus.
  • Dragon-in-Chief: Presumably takes on this role whenever Cyrus is unavailable and eventually takes charge of Team Galactic.
  • Heel-Face Turn: After Cyrus's defeat, he takes over Team Galactic and turns it into a legitimate organization dedicated to finding new energy sources for the planet's well-being.
  • Horned Hairdo
  • Only Sane Man: To an extent, as far as Team Galactic goes. He's the most level-headed and, well, normal of the admins — he's the most aware of Cyrus' motives, but genuinely seems to believe that what he's doing is for the greater goodnote . Additionally, he's the one who attempts to turn Team Galactic into a legal and worthwhile group after Cyrus abandons them, striving toward making a better world through far less lunatic means. The other admins are either Only in It for the Money, only in it For the Evulz, or are well-intentioned but blinded by emotion (including for their leader.)
  • Took a Level in Badass: Though he's the only major Galactic member not to gain an extra battle with the player in Platinum (barring Charon), his team is still a little stronger than before.
  • Uncatty Resemblance: His hairstyle matches Mars' Purugly's ears. This is frequently used as "evidence" for Shipping the two.
  • Weapon of Choice: Toxicroak.
  • Well-Intentioned Extremist: Not quite as extreme as Cyrus, but he does still initially want to improve the world by destroying and recreating it. The difference comes when he discovers Cyrus wants all emotion and spirit gone, something Saturn doesn't want for the world.
  • You Gotta Have Blue Hair: A blue horned hairdo.

Jupiter

Mars

  • Dual Boss: In all three games, for her third battle with you she teams up with Jupiter. Your rival joins up with you, evening out the odds.
  • Evil Redhead: Though probably the least evil of the Galactic commanders, as she's always the most reasonable with you whenever you meet, even though a little tempermental.
  • Hair-Trigger Temper: She's easily prone to anger, particularly when she loses in battle, and even has to talk to herself in order to calm herself down.
  • Mad Love: Implied to have a crush on Cyrus, and honestly thinks he's doing good.
  • Meaningful Name: Red hair, a temper to match, and you battle her the most. Mars was the name of the Roman God associated with red, anger, and battle.
  • Recurring Boss: Mars gets the most mileage out of battling you of all the Galactice Commanders (three times in Diamond and Pearl, four in Platinum). In all games, the 3rd battle is a Dual Boss situation.

Charon (Pluto)

  • Ambition Is Evil: Unlike Cyrus, his ambition is just cruel with no good intention.
  • Bald of Evil: Well, balding.
  • Big Bad Wannabe: While he takes over Team Galactic after Cyrus goes missing, it's quite obvious he doesn't have the charisma to keep the rest of the higher ups behind him, and the same goes for his grunts, who promptly ditch him in order to evade the law.
  • Dirty Coward: He's very cruel until it turns out he can't back up his malice with actual muscle.
  • Dragon Ascendant: Played With. He's the Evil Genius throughout the game, but then he takes over Team Galactic as its new leader in the postgame... for all of twenty minutes before he gets arrested and almost everybody else runs away.
  • Even Evil Has Loved Ones: Charon's probably one of the least sympathetic characters in the game, what with his lack of a Freudian Excuse or "noble" goals, but that doesn't stop him from writing about how much he loves his Rotom. Or how much he used to.
  • Evil Genius: To Team Galactic, although Cyrus is pretty learned.
  • Evil Old Folks: Seemingly the oldest in Team Galactic.
  • It's All About Me: His mentality is pretty much "Screw everyone over so that I can have wealth and glory."
  • Jerkass: This guy makes no attempt to hide how self-centered and egotistical he is. Not surprisingly, a lot of Team Galactic's members leave after he takes over due to his lack of a charismatic personality. Even the other commanders find the guy rather obnoxious.
  • Know When to Fold 'Em: When he's outnumbered three to one in Stark Mountain, he knows that he'll lose if he fights and therefore surrenders to the player, Buck and Looker.
  • Mad Scientist: He works out how to trap the Lake Trio and enjoys it.
  • Meaningful Name: Probably unintentional, but his American name is from Pluto's moon, notably the only heavenly body used for a Commander's name that doesn't directly revolve around the sun. Charon doesn't "revolve" around Cyrus like Mars, Jupiter, and Saturn.
    • Additionally, as he's shown to be the most heartless member of the team (his goals and plans are less dangerous than Cyrus's, but with no delusions of altruism to his goal, it's for less of a "meaningful" reason), consider that he's named after either a death god or the ferryman of the underworld... and how many would have died if he'd been able to control Heatran in his quest for money and self-aggrandizement.
  • Morality Pet: Rotom. At the very least, it used to be his friend, but sadly, he seems to use it for nothing but experiments these days. He might have even abandoned it at the Old Chateau once it had no more use.
  • Non-Action Big Bad: He never gets in a Pokémon battle.
  • Only in It for the Money: A case of this in which it makes him worse than the others, who were more or less all Omnicidal Maniacs to a T. Unlike everyone else in Team Galactic, he's not looking to create a new world which would theoretically benefit humankind. It's all about money, power, and glory for him. There are even hints that he used to be with Team Rocket, where that mindset is the norm. He'll even go as far as to try and unleash a legendary to profit from a volcanic eruption which would kill hundreds of people.
  • Pet the Dog: Possibly with Rotom.
  • Shorter Means Smarter: Everybody else, with the possible exception of Cyrus, is taller than him and lack the brains to get the scientific stuff done.
  • Small Name, Big Ego: Has Charon told you lately what an unparalleled genius he is? It gets to the point that even the other higher ups tell him to shut up a few times.
  • The Starscream: Well, he has to be this, otherwise his motivation is meaningless.
  • The Unfought: It looks like you're about to confront him in Stark Mountain... and then Looker sweeps the stone from under his nose, and his grunts decide to run away and leave him to his fate, at which point he surrenders without a fight.
  • Used to Be a Sweet Kid: His journal entry about Rotom and his toy indicate this.
  • Weapon of Choice: Despite never actually battling you, Charon is most closely associated with Rotom.

    Team Plasma 
"Pokémon are different from humans. They are living beings that contain unknown potential. They are living beings from whom we humans have much to learn. Tell me, what is our responsibility toward these wonderful beings called Pokémon? That's right! We must liberate the Pokémon! Then, and only then, will humans and Pokémon truly be equals."
— Ghetsis

Tropes that apply to the organization as a whole:
  • Animal Wrongs Group: In spite of their whole "we want to liberate Pokémon" thing, they're total tools.
  • Anti-Magical Faction: Replace "magical" with "Pokemon training" and you've got Team Plasma in a nutshell. They are of the "hypocritical" flavor, as detailed below,
  • Church Militant: Modeled on this to an extent, as a result.
  • Dark Is Evil: They usually use Dark types (Purrloin, Scraggy, Sandile lines).
  • Evil Red Head: The grunts, though they aren't necessarily evil.
  • Heel-Face Turn:
    • Several can be witnessed considering this at N's Castle toward the end of the initial story mode due to how close they've grown to their Pokémon.
    • One can locate a man in Opelucid City who was a former Team Plasma member who performed one of these.
  • Hypocrites: One of the grunts explicity says that while it's bad for regular trainers to keep Pokémon, it's fine for Team Plasma to have them. This only applies to some of them, though; other grunts keep using Pokémon because they've grown attached to them.
  • Informed Ability: The Seven Sages are said to be some of the smartest men in the world but never really show it. One decides it's a bright idea to put their evil lair across the street from Burgh's gym and is shocked when they're discovered in short order. To be fair, he did it because he thought it would be funny.
  • Jerkass: One of the first grunts you battle repeatedly kicks a Munna to get it to release some Dream Mist. This while still saying they want to help separate Pokémon from abusive trainers. There are also several jerkass grunts at the castle in the end, though they are counterbalanced by some more sympathetic ones.
  • Knight Templar: Literally.
  • Large Ham: "PLASMAAAAA!"
  • Light Is Not Good: And there is the fact that Team Plasma is rather strongly based on Christianity, with their Templar-like uniforms, talk about "saving" Pokémon, and use of the Chi Rho, an ancient symbol used to represent Jesus, as a symbol. They're also a deranged hypocritical terrorist cult being manipulated by a fraudulent leader in his attempt to gain power.
  • Meaningful Name: They aim to separate Pokémon from people "controlling" them. Plasma is a state of matter where atoms separate from the electrons they "control" and become ions. Plasma also plays a part in both lightning and fire, which conveniently applies to the dragon they're trying to control in either version.
  • Minion with an F in Evil: Some grunts have grown to like their Pokémon given them by Ghetsis, and don't want to let them go. Lampshaded, of course!
    • Subverted with a grunt in N's Castle who states that her Pokémon has grown to love her... but she doesn't understand that because she just considers it a tool to be used. She doesn't appear to be actively cruel to the Pokémon, just indifferentnote 

Tropes that apply to the new Team Plasma as a whole:

  • Armies Are Evil: Their uniforms are much more resembling of a paramilitary organisation this time around.
  • Black Shirt: Complete with paramilitary style gear.
  • Blatant Lies: Even though their schemes of conquest had been exposed two years ago, some members still claim they fight for the rights of Pokémon.
  • Dark Is Evil: Contrasting with the Light Is Not Good design of the previous team.
  • Evil Is Deathly Cold: They control Kyurem.
  • Evil Redhead: The grunts.
  • Mask Power: Covering their mouths and lower face.
  • No Mouth: The grunts and the Shadow Triad have their mouths concealed behind their masks.
  • One Note Chef: The Plasma Frigate's cook serves only bread.
  • Paint It Black: The knight-like outfits were ditched for black, paramilitary uniforms.
  • Pirates: They went from medieval knights out on an honorable cause to malicious and thieving classical pirates.
  • Renegade Splinter Faction: To N's Team Plasma.
  • Terrorists Without a Cause: This group of Team Plasma has members who don't follow the false ideology of Team Plasma, only members who want to take over Unova through violent force.
  • Villains Out Shopping: If the PC stars in enough good movies at PokéStar, a New Team Plasma grunt can become a fan of him/her and a regular movie-goer.

Tropes that apply to the old Team Plasma as a whole:

  • The Atoner: Old Team Plasma is made out of former Plasma members who truly care about Pokémon and left the group to create a new group to make up for their crimes.
  • Dark Is Not Evil: And they still have their Dark Pokémon.
  • Hero with Bad Publicity: They want to do good, but owing to their bad crimes, they don't exactly have a great reputation.
  • Light Is Good: Most of the members still wear knight outfits after they left Team Plasma, but this time their outfits are true to their goals.
  • Reformed, but Rejected: Something that Hugh has a problem understanding.

N Harmonia / Natural Harmonia Gropius

"The cries of the suffering Pokémon filling that room... The borderline between Pokémon and humans... I exist on that line. I live in the margins between everyone, so I will save them! I will change the world!"
Voiced by: Hiroshi Kamiya (JP), Tom Wayland (EN) (promo)

  • Abusive Parents: His adoptive father, Ghetsis, neglected him and forced him to be raised among Pokémon abused by humans. He did this in order to shape his opinion that Pokémon and humans need to separated, and so he would be distinct from humans. Then, when you defeat N in the battle using your legendaries, Ghetsis openly mocks his son as an inhuman monster incapable of real emotion (hypocritical, since this describes Ghetsis more than anything.)
  • Adorkable: If his weird mannerisms don't put a given player off, chances are he's coming off like this for them.
  • Affably Evil: In the first Black and White games where he was the King of Team Plasma, technically putting him as this. He drops the "evil" bit after losing to the Player.
  • All-Loving Hero: Thinks himself as this for Pokémon. Becomes this in the sequels.
  • Ambiguous Disorder: He has a strange enough personality and a screwed up enough childhood that he can probably be diagnosed with something.
  • Ambiguously Evil: He's good, but VERY misguided.
  • Anti-Villain: The best example of this in the history of the Pokémon franchise, making Mask Of Ice seem monstrous in comparison.
  • Awesome Moment of Crowning: The focus of the opening sequence before the first games' title screen.
  • Badass: He's the only villain in the main series so far to successfully wield his legendary of choice. He then curbstomps the Pokémon League with it—Champion included—and challenges the player to a six-on-six match at the top of an enormous castle, where he leads off with his legendary. After all is said and done, he even gets a dramatic exit on his legendary- much cooler than the usual villain exit where the villain pouts and storms off.
  • Big Bad: Although not really evil, he's this for Black and White. At the very end, he learns that he was just a pawn for Ghetsis, and rethinks his life.
  • Big Bad Friend: Though more along the lines of Obliviously Evil Big Bad friend as opposed to the more classic version of the trope.
  • Big Damn Heroes: He and his dragon save you as Ghetsis is about to have Kyurem freeze you with floating icicles! However, Kyurem then absorbs N's dragon.
  • Bishōnen: Look at him!
  • Black and White Insanity: He views humans (save for those with his beliefs) as bad and Pokémon as good, hence why he wants to separate them. He even lampshades it at one point by saying how when humans and Pokémon are separated, "black and white will be clearly distinct."
  • Black and White Morality: He starts out with such belief regarding his goals, and says it as a Title Drop. Word Of God says the connection to the title was intended from the start. This of course, makes him (and the rest of the game) in-fact, Grey.
  • Bonus Boss: Challengeable in Black 2 and White 2's post-game, which allows you to capture his dragon in a roundabout method. After you catch (or knock out) both his dragon and Kyurem, he appears near Nimbasa's Ferris Wheel on Fridays, where you can ride on the wheel with him. After doing that, he becomes the Bonus Boss, and has the second highest level battleable Pokémon outside various facilities, just after Iris and Cynthia (and second in Challenge Mode, tied with Cynthia).
  • Break the Cutie: Finding out his cause was essentially a lie, then abused further by his dad.
  • But Now I Must Go: At the end of the first set of games. He gives a big speech thanking the player and states that his life is in his hands now before flying off on whichever dragon he caught. He is not seen again in the game after that, although Looker implies that someone spotted him in a faraway place.
  • Chekhov's Gunman: He's introduced in the second town, but it isn't until later that you find out that he's the boss of Team Plasma.
  • The Chosen One: He was engineered to be this.
  • Conveniently an Orphan: Given Anthea and Concordia's backstory on him. He was abandoned in a forest at a young age, and raised by a Zorua, Woobat, and Darmanitan. N was later taken in by Ghetsis, who claimed to be his father.
  • Creepy Child: Or rather, Creepy Manchild. His theme plays no small part in this.
  • Curiosity Is a Crapshoot: N was raised to believe humans are needlessly cruel to Pokémon in an attempt by Ghetsis to mould the boy into a Puppet King. Then he meets the player character, whose starter suggests otherwise. The more the two interact, the more N starts wondering whether his worldview is right, and the more Ghetsis' plot starts to collapse in on itself. By the end, N realizes the player character's ideal is correct and forfeits his operations, and the resulting proverbial black hole takes the Plasma scheme and what remains of Ghetsis' sanity with it.
  • Dark Is Not Evil: He's the leader of Team Plasma and his most iconic Pokémon is dark-type, but N is a good person at heart and truly does want what's best for Pokémon.
  • The Dragon: Though he didn't realize it, he was a pawn of Ghetsis in the Black and White.
  • Ermine Cape Effect: His outfit in the cinematic preceding the title screen.
  • False Friend: Sort of—he seems to still view you as a "friend" of sorts even after he reveals he is Team Plasma's king.
    • It seems that he wants to be friends, and thinks that he and the protagonist could be once humans and Pokémon are separated.
      N: [after Zekrom/Reshiram fails to appear] How disappointing. I actually kind of liked you a little.
  • Freudian Excuse: He was raised by abused Pokémon all his life with little interaction with other humans, therefore that's why he hates humans (his "father", "sisters", and subjects in Team Plasma aside) and wants them to separate from Pokémon. And considering all the other tropes here, this excuse actually holds water. A LOT of water.
  • Friend to All Living Things: Well, except for his fellow humans who aren't a part of Team Plasma and share his goal. Though this changes towards the end after being beaten.
    • The sequels drive the point home even further. Whenever the player catches one of his Pokémon, it starts out with max happiness. They were with N for a very brief period of time, but he still managed to be incredibly kind to them.
  • Gilded Cage: He has a very nice room; sadly, it was the extent of his contact with humanity growing up.
  • Good with Numbers: He mentions that he likes mathematical formulas a couple of times, which is apparently the reason he carries around a Menger sponge.
  • Guest Star Party Member: Only in the sequels in the post-game while exploring his demolished castle, but even then, there are no wild Pokémon to fight while he follows you to the main chamber.
  • Heel-Face Turn: Implied to do this at the end. Confirmed in the sequels.
  • Heel Realization: Suffers this when Ghetsis reveals the truth about Team Plasma.
  • Hero Antagonist: N IS this trope. He is true to his word with helping out Pokémon, and he is a main character besides yourself, as much of the story revolves around helping him with his conflicted morals and getting out of the grasp of his hideously Abusive Father. He's also set up as the "hero" for Reshiram/Zekrom, and heck, he even has the fashion sense of a main Pokémon hero.
  • Heroic BSOD: Considering N's usual Motor Mouth tendencies, his uncharacteristic silence when Ghetsis reveals the truth about Team Plasma is heartbreaking. He recovers a little once you defeat Ghetsis, but flees Unova because he can't stand to face you afterward.
  • Hero with Bad Publicity: Old Team Plasma is not seen all that positively, but there doesn't seem to be any negativity towards N.
  • Hypocrite: While certainly not of the kind to abuse Pokemon the way some Plasma Grunts do, N fails to realize that the nature of his plan to stop Pokemon suffering by separating them from humans is hypocritical, because it would bring more suffering to both parties. Thankfully at the end, he seems to realize this when he comments on how he ultimately failed to understand both Pokemon and people and compliments you on being the better person.
  • Iconic Item:
    • His Menger Sponge, at least among fans.
    • He's also strongly associated with his Zorua/Zoroark friend.
      • And to a lesser extent, with the opposite-cover dragon, and strangely often with Tympole.
  • Jerk with a Heart of Gold: Comes off as a jerk on a number of occasions but his goals are well meaning and he really does want to become your friend.
  • King Incognito: He's the king of Team Plasma, but he also dresses like a regular trainer hiding his true colors until the player reaches Nimbasa City.
  • Large And In Charge: At 1.80 m (5'11" ft) tall, he's a head taller than most of the other characters. Case in point.
  • Leitmotif: N's theme is a creepy musical box style theme (More blatant in the version used for his room) that underscores how creepy and alien he is.
  • Let's Fight Like Gentlemen: After you catch the cover legendary of your game, N decides to heal your Pokémon, stating that it is not a fair battle if he beats you when your Pokémon are hurt.
  • Light Is Not Good: He is an angelic-looking teen dressed in white... who is the king of an Animal Wrongs Group and uses Dark-type Pokémon. It goes to both extremes in each version: in Black, he has Zekrom; in White, he has Reshiram.
  • Mad Mathematician: He even says he's trying to "solve the equation to change the world." Confirmed to be one by Word Of God.
    • In the sequel, his thoughts have more of a focus on chemical reactions... which are also expressed as equations, in a way.
  • Manchild: His odd mannerisms and the toys in his bedroom hint at this. Not played for laughs, though. Considering his childhood...
  • Meaningful Name: Similarly to his father Ghetsis, N Harmonia. Enharmonic.
    • Taking into consideration his constant rambling about formulas, it could also come from the common usage of "n" as a variable for an unknown value in equations... which is usually used with the intention of eventually being replaced with a different value, such as Ghetsis!
    • Harmonia also happens to be a Greek goddess renowned in stories for receiving a fatal necklace (the Necklace of Harmonia) which only brought misfortune to its owner. Misfortune is N's life in a nutshell. This also serves to establish a Theme Naming dynamic for N with his foster sister Concordia, who was Harmonia's Roman counterpart in myth.
    • And if the names are seen as musical, Natural can also refer to a note that is neither sharp nor flat, as N himself is neither one thing nor another.
  • Modest Royalty: Outside of the opening cutscene, he dresses rather casually, even long after his status as Team Plasma's king is no longer hidden. Subverted in that, according to Word Of God, he believes himself to be perfect.
  • Mood-Swinger: According to Word Of God.
  • Motor Mouth: When you first meet him, Cheren notices this immediately. His speech itself isn't out of the ordinary in terms of spacing - in fact, he uses ellipses frequently - but the text types out a notch faster than usual, even if your text speed setting is at the maximum.
  • Multiethnic Name: His full name has a mix of English, Latin, and German.
  • My God, What Have I Done?: After the final battle with him, he begins to feel bad for what he put everyone through.
  • Nice Guy: He becomes this after his Heel-Face Turn, where he even tries to convince the broken down Ghetsis to be a good guy, despite him repeatedly throwing insults at N.
  • Nice Hat: Interestingly enough, it was stated in an interview that the idea to give the protagonists baseball caps came from giving N one of his own.
  • Noble Demon:
    • N is true to his word - whenever he fights you, it's with the Pokémon that are found in the location where you fight. He releases them when he leaves the area again. He even catches a new Klinklang for his final fight rather than keeping the Klink he used at Chargestone Cave.
    • He also heals your team after catching your legendary dragon and before fighting him. N says that a victory for him wouldn't count if it wasn't won fairly.
    • Also, while he distrusts and dislikes most humans, he takes exception to his loyal Team Plasma subjects who share his views, even battling you at one point solely to allow some Plasma grunts a chance to escape. Contrast to Ghetsis, who is using the grunts as much as he's using N.
    • In the sequels, his Pokémon from the original games start out with maximum happiness when the player encounters them in the wild and catches them.
  • No Endor Holocaust: No, he was not Ghetsis' own kid, nor was he kidnapped from his family. And no, he was not the fourteenth candidate for Ghetsis' plans to take over Unova.
  • No Social Skills: Owing to his being isolated from most humans. He gets a bit better in the sequels.
  • Not Allowed to Grow Up: At least, not emotionally.
  • Not Good with People: The only humans he gets along with before he meets the protagonists are well, Team Plasma.
  • Obliviously Evil: He's an Unwitting Pawn.
  • Ominous Music Box Tune: Word Of God said that his various musical themes, especially his overworld Leitmotif and a remix it gets in N's "room," were based around "a fragile music box."
  • One-Letter Name: The Death Note jokes started popping up quite early.
  • Painting the Medium: The speed that his text displays at is set to be at Fast speed. If player has set Fast speed in options, his text displays even faster.
  • Puppet King: Ghetsis is just using him.
  • Pure Is Not Good: Concordia references that N has a pristine, good heart and is very innocent, which is what makes him so dangerous, especially in the wrong hands.
  • Raised by Wolves: At least, he might as well have been, since it's explained he spent most of his childhood interacting more with Pokémon than with people, which is why he gets along with them better than with other humans and wants to separate Pokémon from humans so much. Not to mention that, according to Masuda, rumors exist that he was born of Pokémon, somehow. Not that the rumors have any idea who the parents are.
    • He says he used to live in the wild alongside Pokémon before being adopted by Ghetsis, who claimed to be his father.
  • Rebel Leader: Seems to lead the old Team Plasma's efforts against the new Team Plasma, though Rood seems to be like a non-villainous Dragon-in-Chief.
  • Recurring Boss: In Black and White. Probably one of the most iconic ones in the Pokémon series at least, given how he's fought near the beginning to the end and how he uses different Pokémon in battle each time. (Due to releasing them after each battle.) The fact that he also uses the legendary opposite to the mascot legendary for the last battle as temporary Champion and Climax Boss is also icing on the cake.
  • Right Makes Might: By the time he awakens the legendary dragon, N is willing to have a battle with the Player Character to decide whose philosophy is correct.
  • Royals Who Actually Do Something: He's a fighter first and foremost, and a king second.
  • Sanity Slippage: Goes into nigh temporary insanity at the final battle, since he KNOWS deep in his heart that he's probably wrong in his philosophy, and is now hell-bent on denying this. It's definitely hard to blame him here, the possibility that everything one believes in is wrong and that their whole life is a total lie would shake anyone up. He gets better after being defeated, just as Ghetsis gets MUCH worse.
  • Sheltered Aristocrat: The third kind, especially with the emphasis on innocence.
  • Sliding Scale of Anti-Villains: Somehow, all four types to an extent.
  • Small Name, Big Ego: A literal small name, being brought up as a king and "chosen hero" has made N believe that he is perfect. His realization that he isn't is a factor to his brief period of aforementioned Sanity Slippage.
  • Speaks Fluent Animal: He can understand other people's Pokémon, due to having been raised with them all his life. This is a key point in his character development, as it's in talking to your Pokémon (and possibly the Pokémon of other people he met in his travels) that he begins to question whether humans and Pokémon really should be separated after all.
    • In B/W2, he states that he desires to use this ability to become a mediator between Humans and Pokémon.
  • Spoiled Sweet: Lives in a castle with what pretty much amounts to a cult around him, and he fights for Pokémon justice.
  • Strange Minds Think Alike: Shares a vision of Pokemon happiness alongside Archie, his father trying to thrash such a action.
  • Strong Family Resemblance: With Ghetsis... except that in the sequels, it's confirmed that he was a feral orphan as a toddler and Ghetsis took him in by claiming to be his father.
    • Although Ghetsis is very theatrical, putting emphasis on subtly building himself up, so staging a miraculous "rescue" of a kid he already knew was there (who happens to look exactly like him) is very much in his wheelhouse.
  • Talks Like a Simile: He will occasionally dabble in using mathematics equations and chemical reactions as a simile or metaphor to what he is doing or describing something. He even chalks up the affairs occurring in Black and White as a very difficult equation that he is in the process of solving.
  • Talkative Loon: Comes off as this, especially early on when you know nothing about him.
  • Troperiffic: Just compare the length of his entry here to any other Pokémon game character's entry. Only Cyrus and Ghetsis come close.
  • Troubled, but Cute: More deluded than troubled, but he still fits.
  • Tyke Bomb: Ghetsis was very clever about doing this with him. N doesn't even realize it until the end of the main scenario.
  • The Übermensch: He was engineered by Ghetsis to become one so that he can befriend one of the legendary dragons.
  • Uncatty Resemblance: To Zoroark.
  • Unfortunate Name: Natural Harmonia GROPIUS.
  • Unwitting Pawn: To Ghetsis, who was just using him to make Pokémon illegal for everyone but himself.
  • Villainous BSOD: Hit with this hard after Ghetsis reveals how he has been using the poor guy. Despite normally rambling quite a bit, N falls silent for the majority of Ghetsis's reveal of his motives onward. He seems to have recovered a little at the very end when he talks to the player one-on-one, though.
  • Weapon of Choice: Apart from Zekrom and Reshiram, Zoroark is highly associated with him, thanks to the game's intro and being able to get N's Zorua from Rood in B/W2.
  • Weather of War: As the Bonus Boss, N cycles through four different weather teams that are used on the four different seasons. His leading Pokémon will always have an ability that automatically initiates the weather he needs.
  • Well-Intentioned Extremist: Major emphasis on "Well-Intentioned."
  • Wild Child: Was this until Ghetsis brought him in.
  • Woobie, Destroyer of Worlds: Ghetsis' manipulation of N has caused him to try and create a world without Pokémon.
  • Wrong Genre Savvy: By design. To make him a Tyke Bomb, Ghetsis convinced him he had to summon the legendary dragon and recreate the story of the hero who founded Unova, which will give him the power needed to stop the perceived exploitation of Pokémon.
  • You Gotta Have Blue Hair: Green hair. Shares the same color of hair as Ghetsis.

The Shadow Triad (The Dark Trinity)

"We, the Shadow Triad, have always been and will always be the loyal servants of Ghetsis. And Ghetsis's ambitions will never cease!"
One is voiced by: Akira Ishida (JP), Jason Griffith (EN) (promo)

  • Ambiguous Gender: In the original games, where they are briefly referred to as male at one point and one point only. The sequels make it clear they're male.
  • Badass Crew: They're all pretty good fighters. Whether or not they have superpowers or just some form of martial arts combined with technology is made unclear.
  • Bonus Bosses: You can challenge them after beating the Elite Four. They will battle you in Single, Triple, and Rotation battles once every season.
  • Co-Dragons: To Ghetsis.
  • Combat Pragmatist: They all have two Pawniard, and one of them also has an Absol, a Pokémon which is often regarded as a bad omen. They also have the ability to stun people and teleport away.
  • Elite Mooks: Much stronger than most of the Grunts.
  • Helpful Mook: When you go into N's castle, one of them tells you that you can heal your Pokémon and even access your PC.
  • Ninjas: An entire trio.
  • Not So Stoic: They are very upset about Ghetsis's vegetative breakdown induced by your victory over him, and attempt to avenge him by battling you in Icirrus City.

Anthea (Verbena; Goddess of Love) and Concordia (Helena; Goddess of Harmony)

  • Advertised Extra: Both appear in the intro despite not appearing until much later on. This misled some fans into thinking they'd have much bigger roles.
  • The Artifact: A widespread Urban Legend of Zelda is that they were intially planned to be more relevant to the story. If this is true, it would have been cut out very early, as no code in the files suggests this.
  • Conveniently an Orphan: They were taken in by Ghetsis in order to help look after N.
  • Cool Big Sis: Unlike Ghetsis, they really do love N, but don't always know what to do with him.
  • Hair Antennae: Concordia.
  • Hair Color Dissonance: Although the intro of B/W and B2/W2 artwork make it clear that Anthea has pink hair, her overworld sprites in the former give her purple hair instead. This was corrected for the sequel.
  • Healing Hands: Anthea heals your Pokémon.
  • Heel-Face Turn: Though they weren't ever evil to start with, especially now seeing as they reveal they follow N and not Team Plasma, since they were orphans adopted by Ghetsis to serve as N's surrogate older sisters.
  • Helpful Mook: They heal your Pokémon, give information on N, express pity for the poor guy, and generally aren't really evil at all.
  • Meaningful Name: Concordia means "harmony" in Latin.
    • Concordia is the Roman Goddess of Harmony; Anthea is an epithet for the Greek goddess Hera.
    • Their real names in the Japanese version are named after flowers that represent "tender love" and "peace and wisdom."
  • Ms. Exposition: Concordia, who reveals N's backstory after many hints have been dropped throughout the game.
  • Nominal Importance: Inverted. They appear in the intro of Black and White, have completely unique designs and very different names. They are nonetheless irrelevant outside of some small exposition, and many forget about them entirely.
  • Satellite Character: They serve as N's, although the fact that they're his surrogate older sisters most likely makes this an intentional case.
  • The Unfought: It's not even known if they have Pokémon.
  • Who Names Their Kid "Dude"?: Justified because they were taken in by Ghetsis to be N's older sisters, and thus also subjected to the man's dismal naming abilities.
  • Woman in White: In Black and White. Aside of a few sashes and side accessories, that is.
  • You Gotta Have Blue Hair: Pink hair.

Plasma Boss Colress (Achroma)

"Team Plasma said we should recognize the potential in Pokémon and liberate them from humans. I disagree. Conversely, it should be humans who bring out the hidden potential in Pokémon!"
Voiced by: Junichi Suwabe (JP), Sean Schemmel (EN) (promo)

  • Affably Evil: He's more concerned about bringing out the strengths of Pokémon rather than Team Plasma's plan, he's pretty friendly in a genuine way, and he also helps you out quite a few times, when it might be not in his best interest to do so.
  • Anti-Villain: His concerns are over making scientific discoveries about Pokémon rather than Team Plasma's ambitions.
  • Astonishingly Appropriate Appearance: His hair and clothing resemble Team Plasma's emblem.
  • The Atoner: He appears near the P2 Laboratory after the League, regretting his actions, stripped of his Plasma affiliations and looking to make amends. He gives the player another Master Ball after he is beaten.
  • Badass: He's easily one of the toughest trainers in Unova.
  • Badass Bookworm: He's a scientist type and one of the strongest trainers in the game.
  • Badass in a Nice Suit: He does wear one under the labcoat, as shown in his concept artwork.
  • Badass Labcoat: Wears one over his suit.
  • Blond Guys Are Evil: At first.
  • Bonus Boss: You can challenge him each day.
  • Color Motif: Black, white and blue are Team Plasma's colors.
  • Dragon-in-Chief: Though not as public as Zinzolin, he's the acting Boss for New Team Plasma, serving directly under Ghetsis and commandeering the Plasma Frigate. Although he's stronger than Zinzolin or the Triad, he's not really loyal to them personally - he's really just in it For Science!.
  • Even Evil Has Standards: He claims he actually couldn't stand Ghetsis and only worked with his for his resources. And unlike Ghetsis, Colress is willing to bring out the power of his Pokémon through love and trust, especially after meeting the player character.
  • Evil Counterpart: In a way, he's this to the main games' Pokémon Professors (Oak, Elm, Birch, Rowan and Juniper). Like them, his goal is discover a truth behind Pokémon (in his case, strength). However, while the Professors are genuinely nice people whose main method of research is the Pokédex, Colress is willing to do whatever it takes to further his research, up to and including siding with Team Plasma. He wises up in the post game, though.
  • Evil Genius: As Team Plasma's top researcher.
  • Evil Mentor: Played with; he helps out the PC from time to time but only for his cause of making scientific discoveries, a goal that made him join Team Plasma, albeit as a member who doesn't care about their ambitions.
  • Extra Ore Dinary: Mostly uses Steel types, save for Beeheeyem and Rotom.
  • Friendly Enemy: Is actually more of an ally than an enemy in most of the times he's encountered.
  • For Science!: The reason he joins Team Plasma, even if their plan risks destroying the Unova region. His concern for studying the strength of Pokémon is greater than his concern for the fate of the region. Even Ghetsis criticized him for putting his scientific research before Team Plasma's ambition. He realizes this mistake at the end and atones for it during the postgame.
  • Four Eyes, Zero Soul: Subverted at the end.
  • Heel-Face Turn: He can be found and battled at the P2 Lab, where he says he is attempting to make up for his mistakes, and is no longer affiliated with Team Plasma.
  • Hot Scientist: Not bad looking in the least.
  • Idiot Hair: Only this one is dyed blue and loops back over his head.
  • Improbable Hairstyle: It's really strange.
  • Karma Houdini: He may be The Atoner post-game, but it's still odd he gets off with no legal consequences after nearly destroying Unova.
  • Leitmotif: This theme. According to Word Of God, it is meant to sound all over the place, much like Colress himself.
  • Meaningful Name: Colress comes from the word "colorless." Meanwhile, Chroma is Greek for "color," and is used in English to define the intensity of a color or colorfulness, while A is a prefix commonly used to denote a negative. Achroma then could mean either "colorless" or "against colorfulness/intensity." Both names refer to his amoral perspective of scientific progress.
  • Mechanical Lifeforms: Just like the other Scientists in the series his Pokémon is mostly this.
  • Mighty Glacier: Most of his Pokémon fit this role.
    • Lightning Bruiser: Rotom-W (post-game) is decently fast, has high Special Attack, and packs a Life Orb. Also, his Metagross can use Agility, and Klinklang uses Shift Gear to boost its stats.
  • Multicolored Hair: Blond, but with an Idiot Hair that's blue and loops around his head.
  • Obviously Evil: Averted at the end.
  • Psychic Powers: His Elgyem and Beeheeyem.
  • Recurring Boss: Fought at least three times.
  • Scary Shiny Glasses: His battle sprite animation.
  • Shock and Awe: His Magneton, Magnezone, and Rotom.
  • Spell My Name with an "S": For a long time, fans referred to him by the name "Achroma," which was the logical romanization of his Japanese name, "Akuroma." When rumor broke out that his English name was really "Corless," fans began calling him by that name until an official trailer for Black and White 2 later revealed that "Corless" was just a typo, and that his name was actually spelled "Colress."
  • Stoic Spectacles: It fits his For Science! motif.
  • True Final Boss: Defeating him on the Plasma Frigate after beating Iris brings a final closure to Team Plasma's arc. Afterwards he is a Bonus Boss that can be challenged there. However, N and Cynthia's levels remain higher.
  • The Unfettered: Colress doesn't care if his actions are good or bad, he only cares about the science behind them.
  • Weapon of Choice: The Klink line is always his strongest Pokémon, though he also notably uses two different members of the Magnemite line.

The Seven Sages

Tropes that apply to multiple members:
  • Affably Evil: Barring Ghetsis, none of them are particularly cruel or spiteful despite their actions or station. Even Zinzolin remains relatively honourable post Time Skip.
  • Badass Moustache: Gorm, Bronius, Giallo and Ryoku all have quite noteworthy ones.
  • Beard of Evil: Gorm, Rood and Giallo.
  • Chuck Cunningham Syndrome: Bronius, Giallo and Ryoku don't appear in Black 2 and White 2.
  • Demoted to Extra: Gorm makes a single appearance in Pinwheel Forest during Black 2 and White 2. Save Zinzolin and Rood, the rest don't even appear at all.
  • Evil Old Folks: All of them are at least middle-aged.
  • Graceful Loser: Minus Ghetsis, they all willingly turn themselves in to Looker for questioning when you catch them in the post game. Suverted by Zinzolin, who was faking it.
  • Heel-Face Turn: All of them except Ghetsis and Zinzolin.
  • Irony: Only Ghetsis and Zinzolin don't have facial hair of any kind, and only they remain antagonists after Black and White.
  • Jump Scare: Gorm has made this his hobby after the events of Black and White, sneaking up on people just to spook them (With harmless, prankster-like intention, mind you).
  • Theme Naming: The Seven Sages are named after colours. Rood is red, Bronius is brown/orange, Giallo is yellow, Ryoku is green, (Ghetsis fits in cyan despite his name breaking the theme), Gorm is blue, and Zinzolin is purple.
  • The Unfought: In Black and White, barring Ghetsis. Averted in Black 2 and White 2 for Rood and Zinzolin - Rood is fought once as a test of character while Zinzolin is a Recurring Boss.

Ghetsis Harmonia (G-Cis Harmonia)

"We shall bring back the hero and that Pokémon to Unova once again! If we can win people's hearts and minds, we can easily create the world that I--I mean, Team Plasma—desires!"

  • Abusive Parents: Not actually N's biological father, but purposefully isolated him from others to condition him for the role as King of Team Plasma. It's also implied that he was going to dispose of N once the plan to separate people and Pokémon was completed.
  • Archnemesis Dad: Towards to N during Black 2 and White 2.
  • Ax-Crazy: By Black and White 2, where he wants to freeze over the entire region - and you!
  • Bad Boss: In Black 2 and White 2, his Hydreigon knows Frustration, a move that gets stronger the more the Pokémon dislikes its trainer. Contrast with former villainous team leaders who tend to have a Crobat in their team near the end, a Pokémon that only evolves if it likes its trainer.
  • Badass: He may be an unpleasant jerk, but he's certainly tough. Entire teams have been ripped apart by his Hydreigon, which has stats maxed out across the board and a powerful moveset with incredible coverage. The rest of his lineup isn't exactly cake, either.
  • Big Bad: In all of the Unova games.
  • Bitch in Sheep's Clothing: In Black and White, he seems to be a good, understanding person regardless of being on the opposing side. And then you progressively discover that he's anything but that.
  • Classic Villain: Representing Pride/Ambition. Fits all of the criteria except a Karmic Death, but he still ends up being given a karmic punishment, via losing all of the support he had save the Shadow Triad and having the plan he took years to make be completely destroyed in the first pair of games, and becoming an insane non-functioning vegetable in the sequels.
  • Climax Boss: Gets demoted to this in Black 2 and White 2. He's fought before the player reaches Victory Road at the end of Plasma's arc.
  • Cold-Blooded Torture: Does this to Kyurem to make it comply with terrorizing Unova. He also plans to do it to the player character.
  • Combat Pragmatist:
    • In both of his fights he starts off with Cofagrigus, which will try to wear down your Pokémon by inflicting them with Toxic Poison and using Protect every other turn to avoid damage while your Pokémon rack up Poison damage. In Black 2 and White 2 it's holding the Leftovers item to ensure it takes you longer to KO it.
    • When he's confronted by the Player Character at the Giant Chasm in Black 2 and White 2, he immediately tries to have Kyurem freeze them instead of having a Pokémon battle.
  • The Computer Is a Cheating Bastard: His Hydreigon is Level 54 in Black and White and Level 52 in Black 2 and White 2. Zweilous doesn't evolve into Hydreigon until Level 64.
  • Crazy-Prepared: In Black and White, his team has not one but two (Cofagrigus and Hydregion) Pokémon capable of taking down Reshiram/Zekrom with minimal effort.
  • Crystal Prison: He attempted to invoke the icicle variant on you in the second game in order to create an Ironic Hell in which you'd be forced to watch his plans unfold, unable to do anything as you slowly freeze to death. Luckily, N comes to save the day.
  • Dangerously Genre Savvy: He knows how the Pokémon world works, and will exploit it.
    • When the Player Character confronts him in Black 2 and White 2, he attempts to freeze them instead of battling. While N and Zekrom/Reshiram were able to pull a Big Damn Heroes just in time, he anticipated that N's love for Pokémon would lead him and his Dragon to Kyurem, and he then forces N's Dragon and Kyurem to merge, creating Black/White Kyurem!
    • He has a device in his walking cane that prevents Poké Balls from capturing Pokémon, so you can't just chuck a Master Ball at Kyurem and use it against him.
  • Dark Is Evil: Half of his team is Dark- and Ghost-types, especially his most iconic mon, Hydreigon. His outfit in the sequels also screams this.
  • Despotism Justifies the Means: His plan must end with him in charge of Unova. He will settle for nothing less.
  • Dragon-in-Chief: As the leader of the Seven Sages, he serves as this towards N. Subverted in that he was manipulating N the entire time so he could take over Unova.
  • The Dreaded: Has become this by the sequel, where everyone knows how bad he is.
  • Evil Cannot Comprehend Good: What allows The Hero to be the Spanner in the Works for his plan was Ghetsis never believing that they might be pure of heart enough to awaken the other Legendary Pokémon. He also didn't take the Power of Friendship into account, whether it be between humans and Pokémon or between The Hero and N, both of which factored into his downfall. He even outright says that he thinks everyone considers Pokémon tools to use as they see fit, which he himself believed. Because of this, he allowed N to interact with other people, gaining friendships and seeing the friendships between trainers and their Pokémon, which got him questioning Team Plasma's beliefs in the first place, directly leading to Ghetsis' downfall.
  • Evil Chancellor: N talks about how Ghetsis acts as his "adviser" of sorts and gathered many of the elements that make up Team Plasma, including the Shadow Triad. Of course, he has other motives and is really The Man Behind the Man.
  • Evil Cripple: Ghetsis is rarely seen using the right side of his body. In the cinematic opening of Black and White, his right arm is briefly shown to be discolored, implying he might be scarred or injured. His in-game battle expressions and official artwork would seem to imply that the right side of his face is paralyzed, as well. This becomes more apparent in Black 2 and White 2, where his body appears incredibly frail, he's taken to using a cane, and his battle sprite animation shows he has to stop to breathe when he slams the cane down.
  • Evil Is Deathly Cold: He controls Kyurem, an Ice-type legendary, in Black 2 and White 2. "Deathly cold" is literal since he wants to use it's ice power to put the Unova region under a fatal freeze, hoping to extort power and control from the terrified masses when the suffering becomes too great. He also tries to attack the hero with the freezing power of Kyurem's Glaciate attack.
  • Evil Laugh: He gives one near the end as he taunts N for failing him.
  • Evil Makeover: In Black 2 and White 2, since everyone now knows what he's truly like, he changes his appearance to look more like a dark lord.
  • Evil Overlord: What he is to an extent, and later aspires to be. His look in Black 2 and White 2 is meant to invoke the typical dark lord, if not The Devil.
  • Fate Worse Than Death: By the end of it all, the events of two games and his ensuing failures causes Ghetsis to go so insane, he is effectively reduced to a non-functioning, gibbering vegetable.
  • Faux Affably Evil: In the first game, he pretends to be well-meaning when his true motives are anything but. He drops this facade in the sequels.
  • Final Boss: The last fight in Black and White before the credits, and the first time that someone other than the Pokémon League Champion has had this position in the main series.
  • Freudian Slip:
    • A few times in the game, while talking about his plans, he says "I- I mean, Team Plasma", hinting at his true nature.
    • At the climax of Black 2 and White 2, he makes his intentions perfectly clear by notably reversing and fixing the slip that he made several times in the originals:
    "The terrified people and Pokémon will bow at Team Plasma's... no... at MY feet!"
  • Good Colors, Evil Colors: After being defeated in Black and White, the cat's out of the bag and he now dons a black robe to show just how evil he is. N still continues to wear primarily white and gray.
  • Hijacked by Ganon: In Black 2 and White 2 where he steals the role of Big Bad from Colress.
  • Horned Hairdo: Making him look like The Devil incarnate, especially in Black 2 and White 2 when combined with his Black Cloak.
  • Hypocrite:
    • Calls N a freak without a human heart when this really applies to him. This gets noted by Cheren and Alder.
    • Also his rants about how trainers abuse Pokémon, when he himself only views them as tools. This was all part of his plan to take everyone's Pokémon except his own, though.
  • I Am the Noun: During his Villainous Breakdown in Black and White, he goes on a short rant which includes declaring himself to be perfect.
  • Iconic Item: His red monocle. If concept artwork is to be believed, it's there because his right eye is missing or heavily damaged.
  • Insane Troll Logic: How he "justifies" his endgame. He sensibly points out that Pokémon and humans have endless potential together... and then uses that as the reason that he, and he alone, should wield Pokémon.
  • It's All About Me: Near the end, he even goes on a huge tangent over this.
    "I AM PERFECTION!"
  • Jerkass: His Kick the Dog moments make him one of the biggest scumbags in the series.
  • Jerkass Has a Point: After hearing so many legendary Pokémon being referred to as "gods," it's actually kind of nice to hear someone, no matter how loathsome, say "A Pokémon, even if it's revered as a deity, is still just a Pokémon!" It still is dampened by being Right for the Wrong Reasons, considering he views Pokémon, or anything else for that matter, as tools for him to use. Given his A God Am I attitude, he likely would easily be saying this about Pokemon that are not just revered as deities, but indeed deities, like Arceus. It only serves to highlight his disregard for any other life than his own.
  • Jerk With A Heart Of Jerk: Ghetsis only takes in N for his master plan and his claim of being for Pokémon liberation was an excuse for him to be the only one allowed to use Pokémon.
  • Karma Houdini: Subverted in that he escapes prison, but the plan he's been working on for years has been thwarted, and he's left with nothing now. And if his Villainous Breakdown is any inclination, he may have lost his sanity as well. After the events of Black 2 and White 2, he is never apprehended but is still reduced to what is basically a vegetable.
  • Kick the Dog: As if using and abusing his own son wasn't bad enough, what he says to N towards the end of the game is downright cruel and heartless. Then there is all the suffering Kyurem has to be put through in the sequel with the implied abuse of his Pokemon.
  • Knight of Cerebus: Unlike the rest of Team Plasma, his abusive nature is played dead seriously. Would you like some horrific child abuse to go with your cute monster battling? Or perhaps a dessert of an attempted freezing alive of the protagonist?
  • Large And In Charge: Even more so than his 'son', Ghetsis is six and a half feet tall, and judging by the huge metal ornament he carried around his neck in B/W probably very well-built.
  • Laser-Guided Karma: He more than earned his Fate Worse Than Death.
  • Leitmotif:
    • Team Plasma Sage Encounter, though heard with the other sages, seems to fit Ghetsis the most.
    • His battle theme really lives up to his Meaningful Name. It's completely different from any other theme in the series, consisting of almost nothing but heavy, oppressive drumbeats... then it's joined by a chorus chanting his name in low, menacing tones. Really brings across the sheer evil of the character.
    • His Black 2 and White 2 theme is made up of the same sounds, but much faster-paced and disorganized, to reflect his diminishing sanity.
  • Light Is Not Good: He was as one of the Seven Sages in Black and White, along with some gold and white on his original outfit.
  • Luke, I Might Be Your Father: Inverted for the trope: The game makes it clear that Ghetsis and N are father and son up until the post-game of Black and White, where one of the former Plasma Sages makes a comment where he doesn't even recall how N came into play, thus implying that N might not even be Ghetsis' son (not his biological son, at least). Black 2 and White 2 confirm that they aren't related.
  • The Man Behind the Man: In Black and White. Even though N is the official leader of Team Plasma, Ghetsis is revealed to have been using him merely as an Unwitting Pawn for his own plans.
  • Manipulative Bastard: Very much so. It's more pronounced the first games than the sequel where everyone, except for a select few, were unaware of his true intentions. He tricks N into thinking that Pokémon are unhappy with humans for his master plan.
  • Meaningful Name: "Goetis," one possible romanization of his name in the Japanese version ties in fairly well with his position as one of the Seven Sages (derived from the Greek word goeteia, meaning "sorcery") and his goal of reviving one of the legendary dragons (Goetia is the art of summoning angels or demons, and is the title of one of the most famous books on the subject - keep in mind that Reshiram has a somewhat angelic appearance and Zekrom is somewhat demonic).
  • Mundane Utility: And if his pre-battle animation in Black 2 and White 2 is anything to go by, his mind control staff is also an actual walking stick.
  • Musical Theme Naming:
    • According to Word Of God, he's named after the G and C-sharp (or "Cis") timpanis of his battle theme.
    • His last name is Harmonia. Play G and C-Sharp on a piano. They are a tritone, which is dissonance; unstable harmony.
    • In medieval times, the tritone itself was called the Diabolus en Musica, the Devil in Music. Considering what the guy does (and how he looks, especially in the sequel), it's quite apt.
  • Narcissist: Cares for nothing but himself, because he is supposedly "perfection."
  • Obviously Evil: Not just him in the Black 2 and White 2, but his team in both games consists of Pokémon that according to their respective Pokédex entries, are very violent, aggressive, and sadistic, and none of them look like anything a hero would use. It's also canon that his signature Pokémon, Hydreigon, is an Ax-Crazy Omnicidal Maniac.
  • Offing the Offspring: It's hinted that he was planning to do this to N after he had fulfilled his role.
  • Poison Is Evil: Along with the aforementioned Hydreigon, the most evil character in the story has two deadly-strong Poison-types - a Drapion and a Toxicroak - in Black 2 and White 2, and his Cofagrigus in all versions will try to stall out opponents using the Toxic-Protect-spam strategy.
  • Red and Black and Evil All Over: Again, in the sequel.
  • Red Eyes, Take Warning: As well as a red monocle. Also the two eyes on his robe in the first game.
  • Red Right Hand:
    • If concept art is anything to go by, his right eye is either severely damaged or missing entirely. He wears a monocle to cover it.
    • It's also indicated that his right arm is disfigured. Word Of God has said that both injuries occured in a Pokémon attack sometime in the past (oddly enough, in the original games' opening, the only time his right arm is shown, it's discolored).
  • Redemption Rejection: His response to N asking him to change his evil ways is to scream at him hysterically, hurling abusive insults all the while, at which point Ghetsis' mind snaps and he goes full-blown insane.
  • Sanity Slippage:
    • After N is defeated in Black and White, Ghetsis grows more and more insane as the final showdown with him goes on. By the end, he's a ranting lunatic in disbelief that his "perfect plan" has been destroyed.
    • He flat out loses it when his plan is foiled again in Black 2 and White 2. N attempts to convince him to turn to the side of good, but Ghetsis's response is to repeatedly order him to be silent and to stop talking to him in "human language," and to go and talk to Pokémon instead. He loses it so hard that the Shadow Triad remove him from the cave, recognising that it's over. You can battle the Shadow Triad in the post game, and they state that, since Ghetsis's loss, he'd been utterly unable to function. The events of the two years, with the actions of the protagonists, the failures and betrayals of N and Colress, and the failure of his life's work, has utterly broken him.
  • Self-Disposing Villain: After being thwarted in the sequels, the Shadow Triad tell you he's gone completely catatonic.
  • A Sinister Clue: His official art and battle sprites always show him with his left hand outstretched. He almost never shows his right hand. The introductory video for the originals shows that his arm is discolored and dark. In the sequels, he mentions that he is going to take the player down with his "own hand" in singular, instead of "hands" in plural, possibly indicating that he could have lost his right arm sometime after N's crowning.
  • Sinister Minister: He very much looks like a priest or pastor of a church. He even goes around holding public sermons where he preaches about what should be done between humans and Pokémon.
  • Sinister Surveillance: His control room on the Plasma Frigate certainly gives off this sort of vibe. The fact that it's a bunch of static indicates the player character or Hugh might have been destroying the cameras while storming the Frigate.
  • Slasher Smile: Just to show you how massively pissed and insane he's become, this is now his pre-battle expression.
  • Smug Snake: In terms of planning, he's a brilliant Chessmaster. But in terms of attitude, he's totally this, especially when his plans fall apart. Subverted by the end of his role in Black and White 2, as he's now too insane to really have any ego.
  • Staff of Authority: It doubles as a Mind-Control Device that allows him to control Kyurem, as well as a Poké Ball jammer, which he uses to prevent the player from capturing Kyurem for themselves during their encounter in the Giant Chasm.
  • Strong Family Resemblance: With N. In Black 2 and White 2 it's subverted since it's revealed that Ghetsis adopted N.
  • Symbol Motif Clothing: Both of his outfits feature giant eyes.
  • Take Over the World: His ultimate goal. He states he wishes to "rule the world utterly" and calls himself "the perfect ruler of a perfect new world."
  • This Cannot Be!: After N is defeated, Ghetsis is left unable to grasp what just happened and that his plan is ruined. Him trying to beat the player may be considered denial over his perfect plan failing. After he himself is beaten, he really gets into this trope, ranting about how he can't have lost and is "perfect."
  • Vile Villain, Saccharine Show: Big time. He's one of the most evil antagonists in the game and has zero redeeming qualities.
  • Villainous Breakdown:
    • He starts to break down even before his defeat — he's clearly gone mad after N loses to you and his challenging of you can even be taken as being in denial over his "perfect plan" failing. Even after he himself is defeated, he can't believe his plan has failed so completely.
    • After you beat White/Black Kyurem, he gets so frustrated that his battle animation shows him stamping his cane several times until he slams it so hard, it plants into the ground. Afterwards he starts absolutely raving at you and N, panting from loss of breath and possible heart failure once he's done.
    "How can this be? I'm the creator of Team Plasma! I'm perfect! I'm the absolute ruler who will change the world! And I've lost to some unknown Trainer not once, but TWICE?! I can't accept this! This isn't possible! I can't be bested by fools who can't even use Pokémon correctly!"
    "Shut your mouth! Shut up! Shut up! Shut UP! Don't talk like a person, you freak! No real person could talk to Pokémon!"
  • Villain Decay:
    • In Black and White, he was an excellent example of a Classic Villain, possessing a devious mind as well as boasting a powerful, well-built team] In Black 2 and White 2, a series of Retcons about N's childhood, a diminished level of influence on the plot, and an overall weaker team make him slightly harder to take seriously. That said, he still isn't played for laughs, is treated seriously as a villain, and he goes on to still Kick the Dog in new and awesomely dark ways.
    • This is also reflected in his Hydreigon. In Black and White it had Surf, Focus Blast, Fire Blast, and Dragon Pulse and maximized stats, while in Black w and White 2 it has Frustration, Rock Slide, Dragon Rush, and Crunch. This not only means it has inferior type coverage from before and most Steel-types can wall all its moves, but it now runs moves off of its inferior physical Attack where before it ran off its higher Special Attack. It's also holding a Life Orb, so even if its moves are powered up, you can watch Hydreigon slowly kill itself while you spam Revives on its victims and wait.
  • Weapon of Choice: Hydreigon.
  • Well-Intentioned Extremist: Subverted. At first he seems like N and wants to separate humans and Pokémon. It turns out he really just wanted to make Pokémon illegal for everyone but himself, so he could take over Unova.
  • What Measure Is a Non-Human?: One of his most despicable aspects is his view of Pokémon as mere tools. He considers N a freak for his empathy towards Pokémon, tortures Kyurem into his personal WMD, and upon noticing your Pokémon trembling in their Balls as he pits you against Black/White Kyurem, he briefly identifies it as anger before brushing off the concept that Pokémon can feel emotions.
  • Would Hurt a Child: In Black 2 and White 2, he tries to freeze the protagonist solid. In the originals, his dialogue before the battle against him suggests that he'll "eliminate" the Player Character to silence him/her from revealing that N lost the fated battle.
    "In order to rule this world utterly, in order to manipulate the hearts of people who know nothing, I will have N be the king of Team Plasma. But, for that to work, you—since you know the truth—You must be eliminated!"
  • Why Don't You Just Shoot Him?: Averted for the first time in the main series. Thankfully, N saves you in the nick of time.
  • You Gotta Have Blue Hair: Like N, Ghetsis has long green hair.
  • You Monster!: Cheren and Alder point out that he's the "freak without a human heart," not N.

Sage Rood (Rot)

"At that time, I believed we were on the side of justice. By serving my king, N, I was going to make a world without war. But I was conceited, and I couldn't see the unhappiness we were causing. That's why I can't let it happen again!"

  • Ascended Extra: In Black 2 and White 2, he has more distinctive focus and characterisation, and even battles the player once. He and Old Team Plasma also hold off some of New Team Plasma's forces, allowing you to enter Plasma Frigate to stop Ghetsis.
  • The Atoner: Actively takes this role in the sequel, and even accepts liability when he's blamed for things he didn't personally do (such as when Hugh loses it at him).
  • Badass Beard: The most impressive of all the Sages - it covers his entire lower face.
  • Big Damn Heroes: In a manner similar to the Gym Leaders in B&W, he holds off Team Plasma's forces to allow the player and Hugh entry into Plasma Frigate during the climax.
  • Chekhov's Gun: You remember that Zorua you see with N in the intro of the first game? Well, Rood gives you that Zorua and informs you about Memory Link, which is used for various features, particularly a flashback of N releasing the Pokémon he used against the previous protagonist.
  • Cool Old Guy: In Black 2 and White 2.
  • Eyes Always Shut: His character model.
  • Foreshadowing: In the first BW games, he outright stated that he wanted to see N confront Ghetsis. This happens at the end of Black 2 and White 2.
    • He also stated that if N learned to understand people better, he'd like for him and those who are still loyal to him to gather together again, which is exactly what happens in these games.
  • Heel-Face Turn: After the events of Black and White, he's actively opposed to the New Team Plasma (which includes his former colleague Zinzolin) and seems to lead Old Team Plasma in N's stead.
  • Meaningful Name: His name in every language means "red."
  • The Unfought: In the first game(s). Averted in Black 2 and White 2 despite his Heel-Face Turn, although you only battle him once.

Sage Zinzolin (Vio)

"It's bitter cold. I'm shivering. I'm suffering, but I'm alive! It's what the essence of life feels like! It's proof of my existence!"

  • An Ice Person: Primarily uses Ice-type Pokémon in battle.
  • The Brute: He was demoted to this when Ghetsis appointed Colress as Plasma Boss (not that he seems to mind). He still functions as a major administrator, as well as commander of the Mook forces.
  • The Dragon: While he serves his role as the public face of New Team Plasma for most of the game, he's covering for actually a cover for Ghetsis, who is the true face of evil. He and the Shadow Triad are more actively behind Team Plasma's operations in Black 2 and White 2 than Ghetsis, and he's the most-fought antagonist in the game (with the fights being geared more towards the story's later stages).
  • Even Evil Has Standards: He is appalled by his own actions after finally seeing Ghetsis for what he really is at the end of B2W2.
  • Evil Costume Switch: Well, Eviler Costume Switch. He ditches his robes for a more militaristic outfit as part of the new Team Plasma. He switches again back to his old robes when you meet him at Undella Town during the post-game.
  • Evil Is Deathly Cold
  • Irony: Zinzolin in the post-game in Black and White hid in the Cold Storage south of Driftveil, where you first met him, and both times complained constantly of the cold.
  • Eyes Always Shut: His character model.
  • Face-Heel Turn: It was indicated in the first game(s) that he'd gone straight, like the other five "lesser" sages, so if he'd ever been a "Face," it didn't last long.
  • Foreshadowing: Some of his lines from the previous games make more sense in the context of his role in this game, such as his fascination with Ghetsis.
  • Heel-Face Turn: He makes a more certain one after Ghetsis' final defeat, perhaps for good this time.
  • Leitmotif: In Black 2 and White 2, he gets a more sinister arrangement of the Seven Sages' theme from the previous games.
  • Meaningful Name: His name in every language is some varient of "violet."
  • Recurring Boss: He's battled a total of four times during the game - of all antagonists in the main series, only N in the first B&W games is fought more (at five times).
  • Tag Team: Half of the battles against him involve him teaming up with a Team Plasma Grunt and the player teaming up with Hugh.
  • The Unfought: Present in the first game. Averted in the second.
  • Weapon of Choice: Weavile.

    Team Flare 

The Villain Team of X and Y. Unlike Teams Aqua, Magma, Galatic and Plasma, who were motivated by ideology, Team Flare is concerned solely with making a profit through their exploitation of Pokemon. However, they have far more sinister plans that the rest of the world is unaware of.

Tropes that apply to the organization as a whole:

  • Adam Smith Hates Your Guts: In-universe example. A lot of comments imply the cost to join Team Flare is estimated around 5,000,000 Pokedollars or something ridiculously high.
  • Ambition Is Evil: They desire money and power and will go to any length for it. As for their overall goal, they are willing to take the life energy of Pokémon and everyone in the world except them to achieve it.
  • Bad-Guy Bar: The Lysandre Cafe.
  • Bald of Evil: Their male Admins have this running for them.
  • Beard of Evil: A very pointy red goatee.
  • The Beautiful Elite: They certainly THINK they're this, giving them carte blanche in their eyes to kill others just because they're filthy, low-minded, incompetent, ugly, inherently greedy and short-sighted commoners. Never mind that a good chunk of the Kalosian populace thinks "The Tacky Pseudo-Elite" would fit them better.
  • Beware the Silly Ones: They may be obsessed with garish fashion and money, but that doesn't change the fact that they aim for mass genocide.
  • Color-Coded for Your Convenience: The Scientists, by their hair. Xerosic is red (being the only male Scientist also helps), Aliana is orange (albeit a more brownish shade than the Grunts), Bryony is green, Celosia is purple, and Mable is blue.
    • Another way to look at this is to see Xerosic as signifying white (he really doesn't have that much hair), and Lysandre signifying black through his suit. White, black, and the women's four hair colors were the extent of most mid-1980s computer monitors' color range, at least where hi-res was concerned.
  • Bright Is Not Good
  • Cool Shades: Bright orange shades, to be exact.
    • Not to mention the scientists, Celosia has a purple visor, Mable has a blue dual-visor, Bryony has a green techno shades, and Aliana has an orange split-visor. Also, Xerosic has cool red goggles.
  • Elemental Hair: Red flares.
  • Elite Mooks: Team Flare Admins are this rather than distinct individuals.
  • Evil Is Burning Hot: Their fire motif as the Kalos region villainous organization.
  • Evil Redheads: The grunts, Aliana, Xerosic, and Lysandre.
  • Playing with Fire: A lot of them use Houndoor.
  • Fashion-Victim Villain: In-universe, a lot of characters note their outfits as being horrible even though Flare thinks they're trendy.
  • For Science!: The main motivation for the scientists, especially Xerosic.
  • Girlish Pigtails: The flames on the female grunts' hairstyles resemble tiny versions of these. Mable seems to have them too, but hers look like rings.
  • Goldfish Poop Gang: It's difficult to tell because the grunts remain nameless, but later in the game, many of them state to remember previously battling you—and losing.
  • Hidden in Plain Sight: Their lair's entrance is a public area.
  • Highly Conspicuous Uniform: Bright orange!
  • It's All About Me: Particularly when you're under Geosenge, some of the grunts and admins will condemn you for trying to interdict their happiness, while in the same breath stating that only Team Flare's happiness should count for anything.
  • Knight Templar: Lysandre basically wants to bring back the world to its former natural state by destroying everything not part of Team Flare.
  • The Last of These Is Not Like the Others: With Teams Rocket and Galactic, Admins were at a higher rank than Scientists. Here, it's the other way round.
  • Laughably Evil: The grunts. Between their vain fixation with fashion and ridiculous poses, it's hard to take them seriously sometimes.
  • Meaningful Name: It was initially ambiguous whether their name was translated as Flare or Flair but, judging by grunt uniforms, both are apt appelations. The backdrop for the final battle with Lysandre looks like the surface of the sun, meanwhile, complete with prominences—a.k.a. solar flares. Combined with the Beautiful Elite conceit, Team Flare's name may thus signify that they are the foremost (the surging flares) of the most glorious (the sun).
    • Xerosic's name might be a reference to xerosis cutis, a skin condition where the skin dries out. The man has some incredibly pale skin...
  • Modesty Shorts: If the female admin is wearing a dress or a skirt, you may see this in her throwing pokeball animation.
  • Not-So-Harmless Villain: At first, they're built up to be a rather silly fashion-obsessed villainous gang reminiscent of Team Rocket. After about the seventh gym, you learn that their real goal is to wipe out the world's population with a magical nuke as an utterly insane means to secure limited resources for all ("all" meaning Team Flare). They come within a hair's breadth of succeeding, too.
    Team Flare Grunt: Only Team Flare is stayin' alive, stayin' alive.
  • Non-Indicative Name: Despite their fiery theme and name, they don't specialize in Fire-type Pokemon beyond Houndoom, leaning more towards the usual mix of Dark, Poison, and Normal used by villain teams. Their boss's Weapon of Choice is even a Water-type. They do, however, have a lot of flair.
  • Not So Different: Mable tries to invoke this in your first encounter with her, noting the similarities she and the player character have.
  • One Of These Is Not Like The Others: Unlike Team Rocket, Magma, Aqua, Galactic, and to a lesser extent, Team Plasma, the Admins are not unique people in this game. Their unique members are the head scientists instead. As well as their leader, Lysandre.
    • Also noted that unlike most Villainous Teams, the grunts actually evolve their mons instead of using the same unevolved cannon fodder.
  • Only in It for the Money: One of their main goals is to make money, with most of its members joining solely for this cause rather than for the vision the higher-ups share.
  • Poor, Predictable Rock: Subverted. With their name, one would expect the group to mostly use fire-types. Turns out they use not only Houndoom, but Manetric, Swalot, Scrafty, Golbat, and a few other oddities.
    • Double Subversion, as most of Team Flare use the above Pokemon, and little else.
  • Quirky Mini Boss Squad: The scientists and even the grunts tend to fall into this. The latter events in the game shows a lot of this to be a facade.
  • Sharp Dressed People: The grunts dressed like this. In fact, they're the first Villainous team to have ties in their dress code. Fitting, since Gen VI is based on Gay Paree which is very much associated with high fashion. Many characters note that Team Flare's uniform are rather tacky and excessive, noting that they turned down offers to join simply because of it.
  • Shout-Out:
    • Their design, particularly of the male grunt, is rather similar to the protagonists of another Nintendo game.
    • Also one of their quotes written above is part of a song from the The Bee Gees
  • Sunglasses at Night: When you battle them at nighttime, they still wear the glasses. Gets lampshaded by one grunt.
  • "Super Sentai" Stance: The grunts invoke this, trademarking it as their Team Flare Pose.
  • Surveillance as the Plot Demands: Team Flare apparently is able to listen in and spy on those with Holo Casters. That is because their boss, Lysandre, is its inventor.
  • Theme Naming: The scientists are named after flowers.
  • Took a Level in Badass: A rather noticeable trait with this team is that nobody leaves their mons stuck in the first stage of their evolution. While Golbat is a staple, any Scraggy and Gulpin met will eventually be Scrafty and Swalot.
  • Upper-Class Twit: Implied with the grunts, since the main condition for joining the team seems to be paying an entrance fee of 5 million.
  • Visionary Villain: In addition to making money, they are seeking a "beautiful world". The underlings don't really get this, though.
  • You Gotta Have Blue Hair: Celosia has purple hair, Bryony has green hair, and Mable has blue hair.
  • Zettai Ryouiki: Aliana, having Grade A. Mable also has Grade B with her boots.

Lysandre (Fleur-de-lis)

"I want to be the kind of person who gives... But in this world, some foolish humans exist who would show their strength by taking what isn't theirs."
"They're filth!"

Team Flare's boss and the main antagonist of X and Y. He was a former student of Professor Sycamore, who went on to found Lysandre Labs and create the Holo-Caster. He seeks to create a beautiful world by destroying every Pokémon and human not part of Team Flare.

  • Affably Evil: When you encounter him, he is very polite and even calls you over the Holo Caster to congratulate you on mastering Mega Evolution. He once gives you a rambling and somewhat sinister speech about the past and humanity, then thanks the player for listening and gives them a King's Rock. Of course, Lysandre is still Team Flare's boss.
  • And I Must Scream: His fate in X. Immortality rather sucks when the first thing that happens to you after that is that your underground base caves in on you. However, it's unclear whether or not he actually gained that immortality in the blast or was simply destroyed in the collapse and explosion, and the characters speak of him in the past tense, so he may have simply died like in Y.
  • Animal Motifs: The lion. His hair looks like a lion's mane, and he leads off with a male Pyroar. The lion fits Lysandre in a number of ways: lions are often associated with heraldry and nobility, and Lysandre is the descendant of an ancient king; male lions also lord over their packs of lionesses, which mirrors how he believes only Team Flare deserves to be on top.
  • Anime Hair: It's pretty out there, and reminiscent of male Pyroar's mane.
  • A Pupil of Mine Until He Turned to Evil: Studied under Professor Sycamore before he went off the deep end.
  • Authority Equals Asskicking: Easily the toughest trainer in the group. He's also one of the few trainers that has mastered Mega Evolution.
  • Ax-Crazy: He may be the first Team Boss who is legitimately insane.note  Particularly creepy is the Single Tear scene in Lysandre Labs, where he shows that he sincerely believes that he must kill all Pokémon on the planet to save the world.
  • Badass: As expected of leaders of such teams. He also can use Mega Evolution.
  • Badass Bookworm: He was Sycamore's student.
  • Battle Amongst the Flames: Instead of the arena resembling the actual place you're in, for your final battle with him, the arena has a backdrop of a burning sun.
  • Big Bad Friend: Right from when you first meet him you'll know that he's the leader of Team Flare and the cause of the main problems in the game; but he's the friend and disciple of Professor Sycamore, inventor of the Holo Caster, well regarded by many people throughout Kalos even after he reveals his true nature, and is generally pretty friendly toward the player.
  • Bitch in Sheep's Clothing: His journal reveals that he's always hated people, even when he was being charitable to them, considering them all parasites who are sucking the world's beauty away. But because of his good deeds, the people he's benefited view him as a good man.
  • The Chosen Ones: His understanding of Mega Evolution has led him to conclude that there's only a very few people and Pokemon capable of having genuinely beautiful souls. Team Flare is his idea of how to collect as many "chosen" as he possibly can together before erasing every last not-chosen being from the world.
  • Defiant to the End: Even as he stands defeated, his final gambit thwarted, his master plan averted, Lysandre refuses to believe he was ever wrong and wholeheartedly believes that by stopping him, the player has doomed the world. And then he tries to use the ultimate weapon anyway.
  • Diabolical Mastermind: Comes with being the region's villain organization's leader.
  • Dark Is Evil: Half his team is Dark-type.
  • Devil in Plain Sight: Many players were surprised that Lysandre being the main villain was a spoiler, while the characters tend to wave off his Motive Rants by saying he's simply being passionate.
  • Do Not Adjust Your Set: Transmits a message throughout the Holo Caster at some point in the game to tell everybody to literally kiss their world and everything good-bye if they're not members of Team Flare.
  • Evil All Along
  • Evil Counterpart: He's this to the player character, having also started his journey as Professor Sycamore's disciple and running errands for him throughout Kalos and eventually being able to invoke Mega Evolution.
  • Evil Redhead: Fitting in with the colour scheme.
  • Face-Heel Turn: Played with. He was technically a heel from before you met him, but the professor didn't know that and you aren't supposed to, either, although Obviously Evil hit many players and gave it away.
  • Fallen Hero: He's regarded to this day as one of the finest, most talented disciples Professor Sycamore ever had, and a great benefactor to people. In truth, he's a Tragic Villain, and he also ended up becoming one of the darkest villains to appear in the series.
  • Fingerless Gloves: A bold fashion choice considering his professional appearance.
  • French Jerk: Averted. While he is the leader of the criminal organization set in Kalos, he's very polite compared to the other villain team leaders.
  • Frozen in Time: If you pay close attention to his initial lines, he wants an in-universe version of this to exist. To him, change can only bring ruin, and only a static world can ever hope to be beautiful.
  • Glass Cannon: His entire team consists of these, except for Lightning Bruiser, Gyarados.
  • Hell-Bent for Leather: He's dressed in leather and is a skilled trainer.
  • Honest Corporate Executive: Appears like this at first, but is really a Corrupt Corporate Executive by virtue of being Flare's leader.
  • Hot-Blooded: It is noted he is a very passionate man.
  • Hypocrite: When he meets you and Sycamore in his cafe, he condemns those who take, rather than give. His plans are definitely of the "take" variety. Even if he claims in Geosenge that with so many humans and Pokemon around, taking without giving is inevitable until he makes taking impossible.
    • The fact that his plan amounts to killing off everyone who doesn't pay him 5,000,000 Pokedollars to join him on the grounds that they're selfish doesn't help either.
    • Better still, his report in Lysandre Labs has him deciding that he needs to find a tool of a "higher power" than humans to enact the saving of the handful he thinks is all that can be saved. Except, he has to shackle Xerneas/Yveltal to do it, thus putting the ultimate responsibility of the culling in his hands. His human hands.
  • Irony: The signature mon of the leader of a group with a prominent fire motif is a powerful Water-type Pokémon.
    • More deeply, the research materials in Lysandre Labs note that AZ's brother implored his children on his deathbed to create a world where the Ultimate Weapon wasn't necessary. Lysandre is descended from that same prince, and deems the Ultimate Weapon to be very necessary for the world...
  • Killed Off for Real: Most likely, but it's possible he became immortal from the machine like AZ did. If not, this makes him the first character in the games to canonically die.
  • Knight of Cerebus: Up there with Cyrus and Ghetsis. Being an aspiring mass-murderer will do that.
  • Knight Templar: Boy howdy... how does planning to wipe out most of the world sound?
  • Large And In Charge: He's quite tall.
  • Last-Second Chance: After being defeated for the final time by the player, the rival and Shauna will insist it's not too late for Lysandre to change. He remains remorseless and responds by trying to activate the Ultimate Weapon anyways.
  • Madden Into Misanthropy: A former philanthropist, until his efforts failed and he crossed the Despair Event Horizon.
  • Man of Wealth and Taste: His general bearing, philosophies, and fashion sense suggests a very classy, sophisticated individual.
  • Meaningful Name: His Japanese name, "Fleur-de-lis", refers to the symbol of French royalty. He's part of a cadet branch. While his English name really just stems from the "lis" phoneme (it's Greek/French for "freeing a man"), there's an unplanned meaningful name in there. "Andre" signifies "man", while "lys" can look like it comes from "lysis" — Greek for "destroying". It thus looks sort of like it can mean "destroyer of humans". "Lysander" also means "Liberator".
  • Misanthrope Supreme: His earlier attempts to fix the world legitimately, through the inventions and profits of Lysandre Labs, didn't have the effect he was looking for—where he expected the needy to be sated, they instead yearned for still more. His two main conclusions: (1) World aggregate happiness is effectively finite; after a certain amount of beings, happiness and survival can only be attained by taking it from/denying it to another. (2) The vast majority of humans (and maybe even Pokémon, if his musings about Mega Evolution are anything to go by) are irredeemable, incapable of anything beyond the most narrow selfishness. Therefore, the only way the world will ever know beauty and hope everlasting is to expunge all those imperfect creatures who ought never have existed, who can only ever be plagues on existence. As his report in Lysandre Labs puts it, "[e]ither everything is lost, or only a handful are saved".
  • Morality Pet: The fact that his Gyarados can Mega Evolve would imply that the two of them must have a strong bond with each other to achieve it. Shauna even says they must work closely together, for Gyarados to share its energy like that.
  • Motive Rant: Pretty much any time you meet him, you're in for a speech about his plans for the world.
  • Obviously Evil: His rather pointy character design, red and black color scheme, ominous leitmotif, and tendency to wax philosophical about beauty, some people being 'filth', and the ultimate fate of the world will more likely than not set off a few flags the first time you meet him. Considering the fact that Team Flare grunts openly congregate at a cafe he's publicly known to own, one wonders how anybody thought he wasn't evil...
  • Omnicidal Maniac: He seeks the utter destruction of all humans and Pokemon not loyal to him. At least Cyrus intended to recreate the world and every person/Pokémon in it, albeit his own image. This man is set on clearing living space for his group via genocide.
  • One-Winged Angel: A mundane variant. While his default outfit is already pretty intimidating, for the final battle with him, he's augmented it with a visor, Mega Ring-containing gauntlet, and a backpack with strange robotic tentacles that will let him recapture Xerneas/Yveltal's power.
  • Politically Incorrect Villain: There's just no way around it; the man is an incredible elitist. Only beautiful things (beautiful things that will never change, at that) are valuable. He regards most people as selfish filth. Then there's the really (or at least comparatively) subtle bit: You can't join Team Flare, and thus be spared from the cleansing of the world, unless you pay 5 million right up front. Considering the rough equivalence of the game currency to yen, and yen being roughly equivalent to American cents, you have to be willing and able to "donate" about $50,000 to be let in. There is no way anybody born into the lower economic echelons is getting in.
    • Just to punctuate it, being fine with the "wane" part of natural existence is detestable. He's clearly uncomfortable with Diantha's lack of worry over her glamour eventually fading, when it's the duty of the beautiful to stay beautiful for all eternity. Compromise with the not-highest is not acceptable.
  • Recurring Boss: Par for the course as Team Flare's leader. Strangely, you only start battling him after learning the actual goals he has in mind.
  • Red and Black and Evil All Over: Red and black are his main colors. Definitely a good guy.
  • Royals Who Actually Do Something: He is apparently a descendant of one of Kalos's royalty.
  • Sanity Slippage: Implied to have gone through this prior to the start of the games. He was troubled by the problem of the world having limited resources; the solution he finally reached was basically to forcefully and excessively reduce the amount of consumers of those resources.
  • Sharp-Dressed Man: Up there with Giovanni when it comes to well-dressed villains.
  • Smug Snake: His self-importance, fixation on beauty, and his petty reasoning for going so far as stated in his journal—namely, the fact that the amount of aid he thought was enough to give out wasn't enough to stop requests for aid, which he proceeded to impute not to insufficiency on his part, but solely greed and heedlessness on the have-nots' part, gives him this vibe. Of course, this could all be a mask for his madness.
  • Stealth Pun: He's behind the Holo Caster, a name that foreshadows that he's a "Holocauster", out to wipe the world's population out.
  • Taking You with Me: Seems to be the intended purpose of him firing what remains of the ultimate weapon's energy onto his own base. You and your friends still escape, of course.
  • The Last of These Is Not Like the Others: Like Diantha for the Champions, Lysandre also breaks the villain team bosses' streak of having the Weapon of Choice Pokémon being from the same generation as the game they're featured in, by having Gyarados as his Weapon of Choice. Again, that is unless you count Mega-Gyarados as a Kalos Pokémon.
  • Tragic Villain: He's regarded as one by some people you talk to in Snowbelle City and Professor Sycamore, who once mentored him.
  • Vile Villain, Saccharine Show: Kalos being the brightest and most beautiful region yet makes this particularly stand out.
  • Villainous Breakdown: After defeating/capturing the Legendary and defeating him a second time, he flies into a rage, claiming you've "condemned the world to a future of misery and death".
  • Villain with Good Publicity: He and Lysandre Labs, since most people do not know that he's the leader of Team Flare, whose publicity is worse.
  • Weapon of Choice: Gyarados. Or, rather Mega-Gyarados.
  • Well-Intentioned Extremist: His solution to the Malthusian Dilemma is to simply wipe out most of the population. He's at least well-intentioned to the point where he sheds a Single Tear when the rival points out that his plan will kill all Pokémon on the planet. He simply sees no other option with overpopulation and scarcity as the alternative.
    • Interestingly, the report in Lysandre Labs has him effectively deeming the ultimate cause as the world's stability—because of it, nothing is likely to quell the population growth of (selfish, over-needy) humans and Pokemon, short of his planned burst of extremely intense "instability".
  • Who Wants to Live Forever?: Threatens the protagonist, Serena/Calem, and Shauna with this fate in X, so that they will live to see the degradation of the world which his plan was meant to stop. However, they escape before the light of the ultimate weapon can hit them.
  • Woobie, Destroyer of Worlds: From what can be gathered about him from various NPCs, he went insane because nothing short of "kill a lot of people and Pokémon and use your erstwhile terrorist cell to rebuild the shattered remains of the world" was proving to be viable in solving the matter of limited resources, and he felt responsible for the world's well-being due to being descended from royalty.
  • Wild Hair: It sticks up in the air quite a lot.

Xerosic (Xerosicy)

"Add it all up, and it equals... a victory for our SCIENCE!"

One of the scientists working for Team Flare. He goes along with their plans because he wants to see what will happen.

  • Affably Evil: He continually acts friendly and cheerful, even giving you several compliments when you defeat him. However, he's evil and going along with Team Flare's plan.
  • Amazing Technicolor Population: Xerosic's skin is porcelain white.
  • But Not Too Evil: He does a lot of harsh things over the course of the game, but they were less for personal gain and more in his own pursuit of science; he even pulls the plug on his Mind Control project when he realizes it's no longer working, even informing the protagonists that the test subject was in no real danger. He's at least okay enough to be forgiven by Emma (the test subject in question).
  • Catch Phrase: "When you add it all up".
  • The Dragon: He's the most trusted scientist of Team Flare's boss, and is in charge of Team Flare's main operation, the Ultimate Weapon project.
  • Dangerously Genre Savvy: He always makes sure the Ultimate Weapon is activated regardless of what button the player picks. Although the fact he gives the player the false hope seems rather sadistic.
  • Easily Forgiven: By Looker and Emma.
  • Evil Albino: He fits this trope to a "T".
  • For Science!: He is obsessed with science and goes along with Team Flare's plan to use the Ultimate Weapon because he wants to see what will happen. He's basically a more unhinged version of Colress.
  • Heel-Face Turn: Xerosic makes one post-game due to his Morality Pet.
  • Hidden Depths: He has a Crobat, a Pokémon that only evolves if it likes its trainer. It foreshadows his Heel-Face Turn in the postgame sidequests involving Emma and Looker.
  • I Lied: After you beat him, even if you push the button that doesn't activate the Ultimate Weapon, he'll activate it anyway.
  • Laughably Evil: He's one of the more...oddball scientists in this franchise.
  • Lennon Specs: He sports a variation of these.
  • Mad Scientist: He's a crazy scientist who wants to build destructive devices just to see what they'll do.
  • Morality Pet: He eventually gains one in Emma during the Looker sidequest.
  • Morton's Fork: Xerosic invokes a Sadistic Choice on the Player by telling them that there are two buttons behind him and only one activates the device. Press the wrong one and the device is triggered, but Xerosic will activate it either way even if you don't press the kill switch.
  • The One Guy: Out of all five scientists, Xerosic is the only male.
  • Sadistic Choice: Xerosic does this to the Player Character when they meet.
  • Weapon of Choice: Malamar.

Aliana (Akebi)

One of the Team Flare scientists. She has orange hair.

Bryony (Bara)

One of the Team Flare scientists. She has green hair.

Celosia (Correa)

One of the scientists working for Team Flare. She has purple hair.

Mable (Momiji)

One of the scientists working for Team Flare. Her blue hair is her identifying feature.

  • Not So Different: She tries to claim this, saying that you are after the same thing as her: maxing the power of Pokémon (you use the Mega Ring and she wants to use the Ultimate Weapon).
  • Not So Similar: It's made clear that while she claims to be the same as you, you want to bond with your Pokémon and bring out their full potential while she just wants to see the Ultimate Weapon in action.
  • Recurring Boss: You battle her twice. The first time is at the Frost Cavern, and the second time is at Team Flare's hideout Lysandre Labs.
  • What the Hell, Hero?: When you meet her for the second time at Team Flare's hideout, she asks you if you're alone this time. If you say yes (which most people are inclined to do, seeing as you infiltrate the hideout without any backup), she admonishes you for being "colder than that cavern" (meaning Frost Cavern, where you first meet her) for not counting your Pokemon as companions. Given her response when you answer "no" (which is to say "Well, of course you're not! You have your Pokémon, huh?"), it seems like she's genuinely angry at you for considering your Pokémon nobodies.
  • Weapon of Choice: Weavile.
  • You Gotta Have Blue Hair: Her unusual hair color is never acknowledged.