Characters: Pokémon Villain Teams
The main antagonists of the Pokémon series. These groups of people all have different goals, but they all involve the misuse of Pokémon and usually a callous disregard for other people. Your character will encounter these people and it's up to you to stop them.
open/close all folders Caution:
Unmarked spoilers abound. This goes double for Plasma and Flare.Tropes that apply to all or most teams:
- Chest Insignia/Brought to You by the Letter "S"/Sigil Spam
- Dark Is Evil/Poison Is Evil: Grunts in all teams seem to favor these two Pokémon types.
- Only in It for the Money: Both Team Rocket and Team Flare fall under this category; under Charon, Team Galactic also went in this direction very briefly.
- Stealth Pun: Several teams' Japanese names are rendered as "[X]-dan" ("dan" translating to "Team"), which can also be read as "bullet". For example, "Rocket-dan" can be "rocket bullet".
- Theme Naming: Applied to several characters, with each team having a different theme. Currently only averted by Teams Aqua and Magma (and even then only in the dub versions), though Team Rocket didn't have a theme either until HeartGold and SoulSilver due to a lack of named characters.
- Well-Intentioned Extremist: Teams Aqua, Magma, Galactic, and Plasma, and the leader of Team Flare, are all aiming to do what they claim is best for the world. Well, Plasma's leaders claim to, but many of the grunts buy into it.
Tropes that apply to the organization as a whole:
"Steal Pokémon for profit. Exploit Pokémon for profit. All Pokémon exist for the glory of Team Rocket."
— Team Rocket motto
- Ascended Extra: In Gold and Silver, the Rocket Executives looked alike and weren't even named, not unlike the Grunts. It wasn't uncommon to believe that there were only two of them, one male and one female (there was one female, but in fact several males). The remakes made them into their own characters with individual looks and personalities.
- Theme Naming: All four Executives are named after real-life launch vehicles or missiles, both in the Japanese and North American versions.
- Alphabetical Theme Naming: The lower-ranked execs (dressed in the grunts' black uniform) begin with a P, while the higher-ranked execs (in customized white attire) have their initial be an A. Even with their Japanese names, the higher-ranked ones still start with A, while the lower-ranked ones start with a later letter (L).
- Dub Name Change: All executives were given a new name in the English localization, even though Proton's Japanese name was the only one with an obvious reason as to why it was changed (that being that there was already a character named Lance in the English versions).
- The Hedonist: "We're not always evil. We just do whatever we want!"
- Kick the Dog: They actually killed a Pokémon, if admittedly only in the first game.
- Poisonous People: A vast majority of the Pokémon they use are Poison-type with the most notable examples being the Zubat, Koffing, and Grimer lines.
- The Mafia: They are made to invoke this as a Woolseyism in the localised dubs.
- Recurring Boss: Three of the Rocket Executives in the remakes of Gold and Silver are encountered at various spots, but all three are found and battled for a second time when Team Rocket takes over Goldenrod Radio Tower.
- Yakuza: In the original Japanese. They seem to operate openly in Celadon City (so openly a child can walk into the office where they organize their shipments for the casino's Pokemon prizes), while they are clearly invading the neighboring Saffron.
- Whip It Good: The Grunts sprites in the first generation games are holding a whip in the pose they have for the battle encounter sprite in those games this was removed in the remakes.
- Zettai Ryouiki: The female grunts have a Grade B.
- Big Bad Duumvirate: With Ariana in the Johto games.
- Bishōnen: Don't even try to deny it.
- The Cameo: Likewise, the male Admin in FireRed and LeafGreen seems to be him, due to team similarities and his desire to bring back Team Rocket.
- Co-Dragons: With Ariana to Giovanni.
- Divergent Character Evolution: His design is based off the male Executive from Gold and Silver; he originally shared this generic design with the Executives that became Proton and Petrel in the remake, but the latter two got new designs as seen above.
- Dragon-in-Chief: In the Goldenrod Radio Tower takeover. Ariana is the interim boss, but Archer is the one in charge of this final operation.
- Dragon Their Feet: Ariana and Archer take up Team Rocket after Giovanni's downfall.
- Elite Mook
- Graceful Loser: Defeated by the player, Archer curses his lack of strength to reunite Team Rocket and restore it to its former glory, but he immediately disbands Team Rocket and never gives the player any trouble thereafter.
- Hell Hound: His Houndour and Houndoom.
- Noble Demon
- Undying Loyalty: Towards Giovanni. Despite being the head of a major crime syndicate by the events of the second generation, the crux of Archer's plan is to reinstate Giovanni as the head of Team Rocket, and his Boss Banter has him stressing Giovanni's importance (and begging his forgiveness upon defeat).
- You Gotta Have Blue Hair
Boss of Team Rocket and the Viridian Gym Leader (no subtitle)
- Authority Equals Asskicking: He's the head of a criminal group AND the final Gym leader. Of course this trope is in effect. Admittedly, should you be lucky enough to download the event boss battle, you'll likely do so after beating the Elite Four which means that he'll be comparatively underlevelled.
- Badass: The most powerful Kanto Gym Leader, leader of a vast criminal organization, and commands such powerful Pokémon as Nidoking, Nidoqueen, Rhydon, and Kangaskhan. In Generation V he even has a Garchomp, and Pokémon Stadium gave him a Moltres.
- Big Bad: He's the one behind all of Team Rocket's shenanigans in the first generation.
- Bigger Bad: In HeartGold and SoulSilver, every crime that Archer, Ariana, and the rest of Team Rocket commit is done in his name and to facilitate his return—but he remains unseen in the main story, and is only available to battle long after the main conflict has ended (as an optional event battle, at that).
- Bonus Boss: Became the first event Trainer when the remakes added an optional battle with him with an event Celebi to access him.
- Cerebus Retcon: The original Red and Blue games have Giovanni declare that once he disbands Team Rocket, he will dedicate his life to studying Pokémon in peace, implying he will reform. The remakes instead have him declare he will go to train in solitude since he is unworthy to lead Team Rocket, and in HeartGold and SoulSilver he's preparing to take control of them again and go back to his old ways. His appearance in the World Tournament in Generation V makes it clear that while Giovanni may retreat, he will never fully abandon his dream of world domination.
- Diabolical Mastermind: Pretty much his sole defining feature until you battle him at the Viridian Gym.
- Disappeared Dad: To Silver.
- Dishing Out Dirt: As the Viridian Gym Leader. Ground-type, not Rock-type.
- The Don: Complete with fedora and corsage (and matching Honchkrow!) in HeartGold/SoulSilver - which makes him "Don Giovanni."
- Coincidentally, don means "tooth" in ancient Greek and is used in the names for a lot of dinosaurs. Giovanni happens to own several dinosauric Pokémon, such as Rhyperior and Nidokingnote . The term don also manages to incorporate the Japanese character 土 do (meaning "ground"), tying in yet again with Giovanni's type specialty.
- Faux Affably Evil: He's quite polite and personable as he tells you that he's going to Take Over the World with Team Rocket, and if you oppose him he'll make you experience a world of pain.
- Fragile Speedster: His Dugtrio.
- Go Karting with Bowser: He is an opponent in the Pokémon World Tournament in Pokémon Black 2 and White 2 despite his criminal past.
- Graceful Loser: When he's absolutely and finally defeated, he accepts it and abandons his ambitions for the time being.
- Hot Dad
- Late Arrival Spoiler: The eighth and final Gym Leader is also the leader of Team Rocket. Wow, Kanto, good job; your Pokémon League sure has great background checks.
- This may be because he hasn't been much of a presence among the Gym Leaders; his Gym has been empty for a long time, and Giovanni suggests that he's only temporarily returned to use it as a base of operations for recreating Team Rocket, until Red beats him.
- Meaningful Name: His name is pronounced GEO-vanni. The name indicates both his occupations: a Mafia Boss and a Gym Leader of Ground-type Pokémon.
- Mighty Glacier: His Rhyhorn and Rhydon.
- Nice Hat: A fedora.
- One-Hit Kill: His Rhydon in the original Red and Blue knows both Horn Drill and Fissure.
- Recurring Boss: Fought three times in the original games, as well as the remakes. The third time, he's a Climax Boss, as he's the eight Gym Leader of Kanto.
- Signature Mon: Several, actually. In Red and Blue his strongest Pokémon when fought as a Gym Leader is a Rhydon, but in the prior battles with him his strongest is Kangaskhan, and he's also linked with Nidoking and Nidoqueen. His various battles throughout the series feature at least three of these, sometimes all four, with the strongest member of his team among them changing up. Yellow and Stadium feature him with a Persian, as in the anime.
- He had a straight up Signature Move in the original games in Fissure, which his Rhydon knew in Red and Blue, and which his Dugtrio featured in Yellow. The remakes replaced Fissure with Earthquake as his personal Technical Machine, which is still pretty devastating.
- Token Evil Teammate: While Koga may have a slightly sadistic streak, none of the other Gym Leaders are involved in a Mafia-style group that tries to seize fossils, lay siege to Silph Co., or run an illegal smuggling operation. Or, for that matter, kill Pokemon.
- Worthy Opponent: After you defeat him for the third time, he seems satisfied with the battle and promises to better himself so he can meet you again.
- My Greatest Failure: To the point that he abandoned his own son to train in order to beat Red. Losing to Ethan/Lyra pushes him over the Despair Event Horizon, and he leaves in a stuttering wreck, abandoning his attempted revival as the boss of Team Rocket.
Tropes that apply to the organization as a whole:
"Long ago, living things used the land to live and grow. That is why land is all important! It is the cradle of all! That is why Team Magma is dedicated to the expansion of the land mass. It is for further advancement of humankind and Pokémon!"
- Ascended Extra: In Pokémon Special, she receives a surprisingly large amount of characterization and a larger role.
- Dark Action Girl
- Dark Chick
- The Dragon: To Maxie, but only in Ruby. In Emerald, she surrenders this role to Tabitha.
- Demoted to Extra: Worse than Matt (from Team Aqua) in this regard. While both only cameo in the game opposite their team's role (in her case, Sapphire), she doesn't have any importance in Emerald and only appears at the Seafloor Cavern, and you don't even battle her.
- And given how the admins and grunts have the same overworld sprites in these games... It's relatively easy to miss the fact that it's supposed to be her in the Seafloor Cavern.
- Nice Hat
- Recurring Boss: In Ruby.
- Satellite Character: She's just there to provide a battle (in Ruby).
- Theme Naming/Meaningful Name: Her Japanese name means "bonfire."
- The Unfought: In Emerald.
- Anti-Villain: Like Archie, he thinks he is doing justice to the world, since draining the sea would allow humans to travel more easily and would make more room to live. He also pulls a quicker Heel-Face Turn than Archie in Emerald.
- Artistic License - Geology: Waitwaitwait - You want to expand the landmass by using a meteor to (somehow) trigger a volcanic eruption in THE MIDDLE OF THE CONTINENT (Ruby and Emerald)? And when that didn't work, you want to JETTISON A LOAD OF ROCKET FUEL INTO SAID VOLCANO (Emerald)? To MAKE IT ERUPT?! How many science classes did you sleep through, Maxie?
- There's some implication that in Emerald at least, the plan was actually to empty out the volcano's contents in order to search for Groudon inside it (hence why their base is later built at the Jagged Pass near Mt Chimney, and why Team Magma is absent for a while). The "jettison a load of rocket fuel" was likely the start of a Villainous Breakdown since Maxie's plans were failing, and he was clutching at straws before finally realizing he was wrong.
- Badass Longcoat
- Big Bad: In Ruby.
- Big, Badass Wolf: His Mightyena.
- Bishōnen: To a lesser extent than some, but still....
- Dishing Out Dirt
- Dual Boss: In Emerald, you have to battle him three times. The third time, he faces you in a double-battle alongside Tabitha. You get to fight them both alongside Steven, and each person is allowed no more than three Pokémon to balance the odds.
- Evil Redhead
- Gone Horribly Right: He succeeds in awakening Groudon, and it promptly proceeds to cause a lot more drought than he had hoped for.
- Heel-Face Turn: After releasing Groudon and having his What Have I Done moment. He later returns the Blue Orb to Mt. Pyre.
- In Emerald, he makes one even sooner once he realizes the potential destruction in releasing Groudon and Kyogre.
- Mike Nelson, Destroyer of Worlds
- Morality Pet: His Crobat, almost certainly — it even gets a decent amount of focus in fanart.
- Recurring Boss: In Emerald, he's fought three times in total (once in a Dual Boss situation on both sides). This sharply contrasts Archie, who is only fought once (after all three battles with Maxie). He's also fought twice in Ruby.
- Red Oni, Blue Oni: The blue to Archie's red.
- Sensitive Guy and Manly Man: Gives the impression of being the Sensitive Guy to Archie's Manly Man.
- Sharp-Dressed Man: In a manner of speaking.
- Well-Intentioned Extremist: He wants to make more land so that land based Pokémon have more places to live, and like Archie, he has a Crobat to prove that he is not really an evil person.
- Obliviously Evil: Like Archie, he doesn't seem to realize the bad parts of his plans until it is too late.
- What Have I Done: After awakening Groudon and finding out that it will dry away all the water in the world, leaving humanity and Pokémon to die of thirst.
Tropes that apply to the organization as a whole:
"All life depends on the sea. The sea is everything! Its importance is paramount! That's why we of Team Aqua are committed to expanding the sea. Doing so will result in the emergence of new Pokémon species. We will return the world back to nature for the good of Pokémon. That is Team Aqua's vision!"
- Affably Evil: He's quite civil to the player, and between the two different versions he's slightly more politely-spoken than Maxie is.
- Anti-Villain: He wants to raise the seas since water is the source of life. He is willing to do low things to succeed, but in his mind, it's the right thing.
- Beard of Evil
- Big Bad: In Sapphire.
- Big, Badass Wolf: Mightyena.
- Enemy Mine: Sort of in Emerald, where despite still being an antagonist, he and his team are also trying to stop Team Magma from erupting Mt Chimney.
- Everything's Even Worse With Sharks: Sharpedo
- Faux Affably Evil: In Emerald he's more polite and affable than Maxie is, which conceals the fact that he's even more of a stubborn extremist who doesn't take the hint until it's too late.
- Gone Horribly Right: He succeeds in awakening Kyogre, and it promptly proceeds to cause a lot more flooding than he had hoped for.
- Heel-Face Turn: After releasing Kyogre and having his What Have I Done moment. He later returns the Red Orb to Mt. Pyre.
- Hunk: Archie is buff and handsome, in contrast to Maxie, who is slender and pretty.
- Hypocrite: Despite totting about how wonderful Water Pokémon are, he only has one in his team of three Pokémon, despite them being pretty much everywhere in Hoenn.
- Making a Splash
- Mike Nelson, Destroyer of Worlds
- Morality Pet: His Crobat.
- Nice Hat
- Recurring Boss: In Sapphire.
- Red Oni, Blue Oni: The red to Maxie's blue.
- Sensitive Guy and Manly Man: Gives the impression of being the Manly Man to Maxie's Sensitive Guy.
- Well-Intentioned Extremist: He wants to expand the seas so that Water Pokémon have more places to live. And just to drive the point home that he is a nice (but stupid) guy, he has a Crobat.
- Obliviously Evil: He does not seem to realize the bad parts of his plans or why people try to stop them; only when it is too late to stop does he realize the bad parts of releasing Kyogre and flooding the world. Realizing it causes him to make a very fast Heel-Face Turn.
- What Have I Done: After awakening Kyogre, he realizes that Kyogre will flood everything, including humanity.
Tropes that apply to the organization as a whole:
"This world of ours is a crude one. In a word, it is incomplete. It has been, and always will be, a struggle to survive in this world. We humans and Pokémon are likewise incomplete. Because we are all so lacking, we fight, we maim... It is ugly. I hate the incompleteness. That we are all incomplete, I hate it with my entire body and being. The world should be complete. The world must change. Then, who will change it? Me, Cyrus. And Team Galactic. Yes, all of you."
- Curtains Match the Window
- The Dragon
- Dragon-in-Chief: Presumably takes on this role whenever Cyrus is unavailable and eventually takes charge of Team Galactic.
- Heel-Face Turn: After Cyrus's defeat, he takes over Team Galactic and turns it into a legitimate organization dedicated to finding new energy sources for the planet's well-being.
- Improbable Hairstyle/Idiot Hair
- Locked Out of the Loop: In Diamond and Pearl, at least seemingly.
- He's much more aware of Cyrus's goals in Platinum, however, and his previous hinting at otherwise was a lie.
- Only Sane Man: To an extent, as far as Team Galactic goes. He's the most level-headed and, well, normal of the admins — he's the most aware of Cyrus' motives, but genuinely seems to believe that what he's doing is for the greater goodnote . Additionally, he's the one who attempts to turn Team Galactic into a legal and worthwhile group after Cyrus abandons them, striving toward making a better world through far less lunatic means. The other admins are either Only in It for the Money, only in it For the Evulz, or are well-intentioned but blinded by emotion (including for their leader.)
- Signature Mon: Toxicroak.
- Took a Level in Badass: Though he's the only major Galactic member not to gain an extra battle with the player in Platinum (barring Charon), his team is still a little stronger than before.
- Uncatty Resemblance: His hairstyle matches Mars' Purugly's ears. This is frequently used as "evidence" for Shipping the two.
- Well-Intentioned Extremist: Not quite as extreme as Cyrus, but he does still initially want to improve the world by destroying and recreating it. The difference comes when he discovers Cyrus wants all emotion and spirit gone, something Saturn doesn't want for the world.
- You Gotta Have Blue Hair
- The Brute: Specializes in crushing opponents rather than scheming.
- Curtains Match The Pokémon: As well as having purple eyes and hair, her hairstyle resembles Medicham's topknot. Only problem is, no one in Team Galactic has a Medicham.
- Dark Action Girl
- Dual Boss: In all three games, for her 2nd battle with you she teams up with Mars. Your rival joins up with you, which evens out the odds.
- Fashionable Asymmetry/She's Got Legs: For some reason, one of Jupiter's legs is a bit more... exposed than the other.
- For the Evulz: She doesn't seem to have the genuine desire to make the world better like Saturn or Mars, nor does she seem concerned with wealth and selfish well-being like Charon. She ultimately leaves the team after Cyrus went because without him, "it's no fun anymore."
- Kick the Dog: How she treats your rival after defeating him.
- The Dog Bites Back: When he and you team up against her and Mars, defeating them quite handily.
- Recurring Boss: Though not as much as Mars, she does get quite a few battles out of you (two in Diamond and Pearl, three in Platinum). In all games, the 2nd battle is a Dual Boss situation (see above).
- Screw This, I'm Outta Here: She quits Team Galactic during Platinum's Extended Gameplay.
- Signature Mon: Skuntank.
- Wake-Up Call Boss: Her Skuntank's single Ground weakness is hard to exploit early in the game (only exploitable with Shellos' Mud Bomb or Geodude's Magnitude) and is bulky enough to survive and do some damage with Night Slash.
- You Gotta Have Purple Hair
- Curtains Match the Window
- Dark Chick
- Dual Boss: In all three games, for her third battle with you she teams up with Jupiter. Your rival joins up with you, evening out the odds.
- Evil Redhead: Though probably the least evil of the Galactic commanders, as she's always the most reasonable with you whenever you meet, even though a little tempermental.
- Fiery Redhead/Hair-Trigger Temper: She's easily prone to anger, particularly when she loses in battle, and even has to talk to herself in order to calm herself down.
- Mad Love: Implied to have a crush on Cyrus, and honestly thinks he's doing good. Though most think she'd probably be better off with Saturn, what with the Uncatty Resemblance they have to each other's signature Pokémon.
- Meaningful Name: Red hair, a temper to match, and you battle her the most. Mars was the name of the Roman God associated with red, anger, and battle.
- Mini Dress Of Power
- Recurring Boss: Mars gets the most mileage out of battling you of all the Galactice Commanders (three times in Diamond and Pearl, four in Platinum). In all games, the 3rd battle is a Dual Boss situation (see above).
- Red Eyes, Take Warning: But see Evil Redhead above.
- Screw This, I'm Outta Here: She leaves Team Galactic during Platinum's Extended Gameplay.
- Shipper on Deck: She refers to Lucas and Dawn as a lovey-dovey couple.
- Signature Mon: Purugly.
- Uncatty Resemblance: The counterpart to Saturn's example above. Her hairstyle resembles Saturn's Toxicroak's head... spike... thing. This is frequently used as "evidence" for Shipping the two.
- Well-Intentioned Extremist: Says in her debut that she really wants to improve the world and is saddened that other people don't seem to understand Team Galactic's cause.
- Ambition Is Evil: Unlike Cyrus, his ambition is just cruel with no good intention.
- Bald of Evil: Well, balding.
- Big Bad Wannabe: While he takes over Team Galactic after Cyrus goes missing, it's quite obvious he doesn't have the charisma to keep the rest of the higher ups behind him, and the same goes for his grunts, who promptly ditch him in order to evade the law.
- Dirty Coward: He's very cruel until it turns out he can't back up his malice with actual muscle.
- Dragon Ascendant: Played With. He's the Evil Genius throughout the game, but then he takes over Team Galactic as its new leader in the postgame... for all of twenty minutes before he gets arrested and almost everybody else runs away.
- Even Evil Has Loved Ones: Charon's probably one of the least sympathetic characters in the game, what with his lack of a Freudian Excuse or "noble" goals, but that doesn't stop him from writing about how much he loves his Rotom. Or how much he used to.
- Evil Genius: To Team Galactic, although Cyrus is pretty learned.
- Evil Old Folks: Seemingly the oldest in Team Galactic.
- It's All About Me: His mentality is pretty much "Screw everyone over so that I can have wealth and glory."
- Jerkass: This guy makes no attempt to hide how self-centered and egotistical he is. Not surprisingly, a lot of Team Galactic's members leave after he takes over due to his lack of a charismatic personality. Even the other commanders find the guy rather obnoxious.
- Know When to Fold 'Em: When he's outnumbered three to one in Stark Mountain, he knows that he'll lose if he fights and therefore surrenders to the player, Buck and Looker.
- Mad Scientist: He works out how to trap the Lake Trio and enjoys it.
- Meaningful Name: Probably unintentional, but his American name is from Pluto's moon, notably the only heavenly body used for a Commander's name that doesn't directly revolve around the sun. Charon doesn't "revolve" around Cyrus like Mars, Jupiter, and Saturn.
- Additionally, as he's shown to be the most heartless member of the team (his goals and plans are less dangerous than Cyrus's, but with no delusions of altruism to his goal, it's for less of a "meaningful" reason), consider that he's named after either a death god or the ferryman of the underworld... and how many would have died if he'd been able to control Heatran in his quest for money and self-aggrandizement.
- Morality Pet: Rotom. At the very least, it used to be his friend, but sadly, he seems to use it for nothing but experiments these days. He might have even abandoned it at the old chateau once it had no more use.
- Non-Action Big Bad: He never gets in a pokemon battle.
- Only in It for the Money: A case of this in which it makes him worse than the others, who were more or less all Omnicidal Maniacs to a T. Unlike everyone else in Team Galactic, he's not looking to create a new world which would theoretically benefit humankind. It's all about money, power, and glory for him. There are even hints that he used to be with Team Rocket, where that mindset is the norm. He'll even go as far as to try and unleash a legendary to profit from a volcanic eruption which would kill hundreds of people.
- Pet the Dog: Possibly with Rotom.
- Shorter Means Smarter: Everybody else, with the possible exception of Cyrus, is taller than him and lack the brains to get the scientific stuff done.
- Signature Mon: Despite never actually battling you, Charon is most closely associated with Rotom.
- Small Name, Big Ego/Smug Snake: Has Charon told you lately what an unparalleled genius he is? It gets to the point that even the other higher ups tell him to shut up a few times.
- The Starscream: Well, he has to be this, otherwise his motivation is meaningless.
- The Unfought: It looks like you're about to confront him in Stark Mountain... and then Looker sweeps the stone from under his nose, and his grunts decide to run away and leave him to his fate, at which point he surrenders without a fight.
- Used to Be a Sweet Kid: His journal entry about Rotom and his toy indicate this.
"One day, you will awaken to a world of my creation. A world without spirit."
- Abusive Parents: It's implied that his parents were at the very least severely emotionally neglectful, and the situation was so bad that his grandfather considered taking him away from them. He didn't go through with it though, and he's regretted that decision ever since.
- Affably Evil: In a strange way, while he's a creepy, emotionally-impaired Straw Nihilist who wants to destroy the universe, he's remarkably sincere and honest toward the player character, frequently compliments them (though he considers "compassionate" a backhanded compliment), and outright gives them the Master Ball just because he's not going to use it.
- In the first few times you encounter him, he is very polite in asking you and your friend to let him pass through.
- A God Am I: More pronounced in Diamond and Pearl than in Platinum (in the latter game, he fixates more on the new universe itself rather than the fact that he'll be a god ruling over it).
- Authority Equals Asskicking: The man is easily the toughest member of Team Galactic.
- Badass: Easily a dangerous combatant and strategist.
- Bad Boss: Made explicitly clear in Platinum.
- Big Bad: Of the Sinnoh games.
- Big Eyes Little Eyes: He has some of the biggest eyes of any of the main villain bosses.
- Blow You Away: He does seem to have a predilection for Flying-type Pokémon, and his mascot is a Honchkrow...
- Casting a Shadow: He has an equal amount of Dark-Types, including said Honchkrow.
- Broken Ace: All that potential he had all went to the wrong ideal...
- The Chessmaster: His entire shtick depends on keeping you one step behind.
- Chekhov's Gunman: In Diamond and Pearl, he is first seen when you first visit Mt. Coronet, but you don't find out who he actually is until the end of Team Galactic's Hideout. In Platinum, he's introduced even earlier (in the first twenty minutes of the game, no less), but you also find out who he is earlier.
- Creepy Child: In Sunyshore City, you can talk to people who knew him as a child, and they indicate that he was a weird loner then, too.
- Cry for the Devil: His backstory. Especially since you hear it from someone who had a chance to help him when he needed it, but... didn't, and now it's too late.
- Dark Messiah: Seems to see himself this way, at least in Platinum.
- Death Glare: Possibly, his default expression- certainly his most famous.
- Do Not Taunt Giratina: He has the balls to do this to it in Platinum, with an express ticket to the Distortion World.
- Early-Bird Cameo: In Platinum, his very first appearance is when you and your rival first come to Lake Verity soon after obtaining your starters - he monologues (though somewhat intended for Mesprit to hear) about how he'll capture the Lake Trio as part of his plans
- Freudian Excuse: See Abusive Parents and Cry for the Devil above.
- From Nobody to Nightmare / Improbable Age: He had built a criminal organization/cult and a business empire with hundreds of minions at his disposal while coming close to ending reality before his 28th birthday.
- Genre Savvy: His employment of smarter minions would undermine his plan, so for that reason he chooses to hire the stupider ones so they won't ask questions. In Platinum, however, as a result of Took a Level in Badass he becomes Dangerously Genre Savvy.
- It's All About Me: And NOT in the standard way like Charon. He genuinely sees himself as altruistic, but in Platinum he reveals that he sees Team Galactic as tools for achieving his ends, that only he will claim power as a god, and "making the world a better place" will depend only on what he views as being better for everyone, which turns out to be a world devoid of spirit.
- Karma Houdini: Cyrus is the only Big Bad in the main series who doesn't reform or otherwise get punished for his actions. At least in Platinum, he suffers a brief raging breakdown due to his plan being foiled in a way that he can't repeat it the same way again; in Diamond and Pearl, he just shrugs his defeat off and vows to start anew. And even in Platinum, while he is last left in the Distortion World, it's not like he's trapped there: he's clearly staying there by choice in order to unlock more of its secrets (plus having had a Villainous Breakdown right before you leave).
- Knight of Cerebus: Everything that happens with Galactic after you battle him the first time becomes a lot more serious compared to prior.
- Knight Templar: He believes his terrible, destructive plan to be in the entire world's best interest.
- Kubrick Stare: He gives you a pretty good one in the intro of Platinum.
- Heck, it's more or less his default expression.
- Light Is Not Good: If you consider that he's named after the sun....
- Manipulative Bastard: For someone who calls emotions useless, he is very skilled at reading the general mood of his members and can use them to his gain.
- Meaningful Name: His Japanese name, Akagi, can be read as "red future." His American name, Cyrus, comes from the Persian "Kuros," meaning "sun." This ties into Galactic's Stellar Name pattern as well as the fact that the Commanders "revolve" around him.
- Another translation of Kuros is "Koresh", a name that just keeps popping up in various Real Life cult leaders...Of course, this and the "sun" meaning both go back to Cyrus the Great of Persia, who God speaks directly to in The Bible.
- Misanthrope Supreme: Prefers the company of machines to humans or even Pokémon.
- Mood-Swinger: On one occasion, he utterly flips out and explodes at the player and Cynthia before going back to his stoic self a mere second later.
- Morality Pet: One of his Pokémon is a Crobat, which only evolves if it really, really loves its owner. Although, unlike Maxie and Archie, it's possible to interpret that it could be the result of Cyrus's talented ability at manipulating emotions.
- Name's the Same: Shares his name with a random Ranger in the Battle Tower.
- Nietzsche Wannabe: To him, "useless emotions and sentimentality are products of the weak and incomplete human heart."
- Not So Stoic/Sanity Slippage: Very much so in Platinum, once you get him inside the Distortion World. Just before battling Giratina, you battle him, and here is what he says:
"Why should I run and hide from the world and have to wait quietly? My aim is to rid our world of the vague and incomplete thing we call spirit. By freeing ourselves of that, our world can be made complete. That is my justice! No one can interfere! I won't lose! Not to that shadowy Pokémon! Not in any worthless world!"
- And then after you defeat him and capture/defeat Giratina:
"That Pokémon... That shadowy Pokémon was captured/defeated?! Your doing so means that this irrational world will remain in existence! Does that make it impossible for me to create a new world? Even if I made new Red Chains, the new world can't be made! Why?! What compels you to protect the two worlds? Is spirit, a vague and incomplete thing, so important to you?! Silence! Enough of your blathering! That's how you justify spirit as something worthwhile?! That is merely humans hoping, deluding themselves that they are happy and safe! The emotions broiling inside me... Rage, hatred, frustration... These ugly emotions arise because of my own incomplete spirit!"
- And then immediately after that, there's his abrupt return to his stoic self. Very abrupt return.
"...Enough. We will never see eye to eye. This, I promise you. I will break the secrets of the world. With that knowledge, I will create my own complete and perfect world. One day, you will awaken to a world of my creation. A world without spirit."
- Omnicidal Maniac: Hoo boy. He regards the world as incomplete, so he plans to destroy it?
- Only Sane Man: When compared to his grunts and Charon at first, though admittedly the ending the world thing sort of causes him to lose this status by the end.
- Recurring Boss: Only two battles in Diamond and Pearl are upgraded to three in Platinum. His team also Took a Level in Badass.
- Sequel Hook: Cyrus was an utterly insane madman, bent on destroying and remaking the world. And guess what? He was never apprehended. He is still at large, biding his time, plotting, and waiting, and Cyrus' last line bleeds of this trope, when he warned the player that they will eventually awaken in a world of his own creation, a world without spirit. THIS MAN IS THE KEY TO THE POKÉMON GAME FANS HAVE DREAMED OF!
- Signature Mon: Primarily the Sneasel line. His first two battles in Platinum had Murkrow/Honchkrow as his strongest Mon, but Weavile retook the spot during the battle in the Distortion World.
- The Stoic: Everything about him is calm and collected...until he's defeated the last time.
- Surrounded by Idiots: Intentional. If his grunts were any smarter, they would start asking questions about his grand plan and likely leave Team Galactic or even outright oppose him because of what his grand plan entails, and indeed when they do start finding out, they flee more or less in droves.
- Translation Correction: In the Japanese version, Cyrus's name means "red castle/tree/future," breaking the Theme Naming of his team. Every translation except the Korean version gives him a name meaning sun or naming him after a sun god.
- Troubled, but Cute: More troubled than cute, but still fits, at least in Platinum.
- Villainous Breakdown: See Not So Stoic and Sanity Slippage.
- Visionary Villain: The world is incomplete from his point of view, so he plans to destroy it and replace it with a world that he honestly believes would be better for humanity.
- Weaksauce Weakness: His entire team shares a unanimous weakness to Rock-type attacks. And with the majority of Flying-types on his team, Electric-type moves will slam a nice chunk of them, also, most notably his Gyarados, who comes with a 4x weakness to them.
- Well-Intentioned Extremist: Such an extremist that he falls into Omnicidal Maniac territory, but his intentions were always well-meaning in a (very) twisted way. What pushes him over to true evil is the horrific actions he's willing to take and the self-centered views he has on how a "pure" universe should be. And his desire to be heartless.
- Woobie, Destroyer of Worlds: And yes, "destroyer of worlds" is literal in his case.
- You Are What You Hate: His hatred of human emotion stems from his own repressed anguish, which comes out during his breakdown.
- Younger than They Look: He's 27. Possibly justified by the extreme degree of overwork and stress he's put himself through since he was a child, as his grandfather explains.
Tropes that apply to the organisation as a whole:
"Pokémon are different from humans. They are living beings that contain unknown potential. They are living beings from whom we humans have much to learn. Tell me, what is our responsibility toward these wonderful beings called Pokémon? That's right! We must liberate the Pokémon! Then, and only then, will humans and Pokémon truly be equals."
Tropes that apply to the new Team Plasma as a whole:
- Animal Wrongs Group: In spite of their whole "we want to liberate Pokémon" thing, they're total tools.
- Dark Is Evil: They usually use Dark types (Purrloin, Scraggy, Sandile lines).
- Light Is Not Good: And there is the fact that Team Plasma is rather strongly based on Christianity, with their Templar-like uniforms, talk about "saving" Pokémon, and use of the Chi Rho, an ancient symbol used to represent Jesus, as a symbol. They're also a deranged hypocritical terrorist cult being manipulated by a fraudulent leader in his attempt to gain power.
- Evil Red Head: The grunts, though they aren't necessarily evil.
- Heel-Face Turn:
- Several can be witnessed considering this at N's Castle toward the end of the initial story mode due to how close they've grown to their Pokémon.
- One can locate a man in Opelucid City who was a former Team Plasma member who performed one of these.
- Hypocrites: One of the grunts explicity says that while it's bad for regular trainers to keep Pokémon, it's fine for Team Plasma to have them. This only applies to some of them, though; other grunts keep using Pokémon because they've grown attached to them.
- Informed Ability: The Seven Sages are said to be some of the smartest men in the world but never really show it. One decides it's a bright idea to put their evil lair across the street from Burgh's gym and is shocked when they're discovered in short order. To be fair, he did it because he thought it would be funny.
- Jerkass: One of the first grunts you battle repeatedly kicks a Munna to get it to release some Dream Mist. This while still saying they want to help separate Pokémon from abusive trainers. There are also several jerkass grunts at the castle in the end, though they are counterbalanced by some more sympathetic ones.
- Jerkass Has a Point: Capturing sentient, intelligent creatures in mobile prisons, forcing them to fight for your satisfaction, and keeping them dependent on you for things like medicine and food? If they weren't such arseholes, they'd be pretty damn convincing.
- Although it's made clear throughout all the games that, on the whole, Pokémon enjoy being with their Trainers in a way that has nothing to do with Stockholm Syndromenote . If Team Plasma's goal was solely to separate Pokémon from abusive Trainers, they'd be near-impossible to argue with. ...If they weren't such arseholes.
- Knight Templar: Literally.
- Large Ham: "PLASMAAAAA!"
- Meaningful Name: They aim to separate Pokémon from people "controlling" them. Plasma is a state of matter where atoms separate from the electrons they "control" and become ions. Plasma also plays a part in both lightning and fire, which conveniently applies to the dragon they're trying to control in either version.
- Minion with an F in Evil: Some grunts have grown to like their Pokémon given them by Ghetsis, and don't want to let them go. Lampshaded, of course!
- Subverted with a grunt in N's Castle who states that her Pokémon has grown to love her... but she doesn't understand that because she just considers it a tool to be used. She doesn't appear to be actively cruel to the Pokémon, just indifferent*
- Well-Intentioned Extremist: They all seem to have the same goal, they just do it in a really wrong way. Most of the grunts have this personality, though there are a few that are just bloody hypocritical Jerkasses.
Tropes that apply to the old Team Plasma as a whole:
- Armies Are Evil: Their uniforms are much more resembling of a paramilitary organisation this time around.
- Black Shirt: Complete with paramilitary style gear.
- Blatant Lies: Even though their schemes of conquest had been exposed two years ago, some members still claim they fight for the rights of Pokémon.
- Dark Is Evil: Contrasting with the Light Is Not Good design of the previous team.
- Evil Is Deathly Cold: They control Kyurem.
- Evil Redhead: The grunts.
- Mask Power: Covering their mouths and lower face.
- No Mouth: The grunts and the Shadow Triad have their mouths concealed behind their masks.
- Paint It Black: The knight-like outfits were ditched for black, paramilitary uniforms.
- Pirates: They went from medieval knights out on an honorable cause to malicious and thieving classical pirates.
- Renegade Splinter Faction: To N's Team Plasma.
- Terrorists Without a Cause: This group of Team Plasma has members who don't follow the false ideology of Team Plasma, only members who want to take over Unova through violent force.
- Villains Out Shopping: If the PC stars in enough good movies at PokéStar, a New Team Plasma grunt can become a fan of him/her and a regular movie-goer.
- The Atoner: Old Team Plasma is made out of former Plasma members who truly care about Pokémon and left the group to create a new group to make up for their crimes.
- Hero with Bad Publicity: They want to do good, but owing to their bad crimes, they don't exactly have a great reputation.
- Light is Good: Most of the members still wear knight outfits after they left Team Plasma, but this time their outfits are true to their goals.
N Harmonia / Natural Harmonia Gropius
"The cries of the suffering Pokémon filling that room... The borderline between Pokémon and humans... I exist on that line. I live in the margins between everyone, so I will save them! I will change the world!"
- Abusive Parents: His adoptive father, Ghetsis, neglected him and forced him to be raised among Pokémon abused by humans. He did this in order to shape his opinion that Pokémon and humans need to separated, and so he would be distinct from humans. Then, when you defeat N in the battle using your legendaries, Ghetsis openly mocks his son as an inhuman monster incapable of real emotion (hypocritical, since this describes Ghetsis more than anything.)
- Adorkable: If his weird mannerisms don't put a given player off, chances are he's coming off like this for them.
- Affably Evil: In the first Black and White games where he was the King of Team Plasma, technically putting him as this. He drops the "evil" bit after losing to the Player.
- All-Loving Hero: Thinks himself as this for Pokémon. Becomes this in the sequels.
- Ambiguous Disorder: He has a strange enough personality and a screwed up enough childhood that he can probably be diagnosed with something.
- Ambiguously Evil: He's good.
- Anti-Villain: Arguably the best example of this in the history of the Pokémon franchise, making Mask Of Ice seem monstrous in comparison.
- Awesome Moment of Crowning: The focus of the opening sequence before the first games' title screen.
- Badass: He's the only villain in the main series so far to successfully wield his legendary of choice. He then curbstomps the Pokémon League with it—Champion included—and challenges the player to a six-on-six match at the top of an enormous castle, where he leads off with his legendary. After all is said and done, he even gets a dramatic exit on his legendary- much cooler than the usual villain exit where the villain pouts and storms off.
- Big Bad: Although not really evil, he's this for Black and White. At the very end, he learns that he was just a pawn for Ghetsis, and rethinks his life.
- Big Bad Friend
- Big Damn Heroes: He and his dragon save you as Ghetsis is about to have Kyurem freeze you with floating icicles! However, Kyurem then absorbs N's dragon.
- Black and White Insanity: He views humans (save for those with his beliefs) as bad and Pokémon as good, hence why he wants to separate them. He even lampshades it at one point by saying how when humans and Pokémon are separated, "black and white will be clearly distinct."
- Black and White Morality: He starts out with such belief regarding his goals, and says it as a Title Drop. Word Of God says the connection to the title was intended from the start. This of course, makes him (and the rest of the game) in-fact, Grey.
- Bonus Boss: Challengeable in Black 2 and White 2's post-game, which allows you to capture his dragon in a roundabout method. After you catch (or knock out) both his dragon and Kyurem, he appears near Nimbasa's Ferris Wheel on Fridays, where you can ride on the wheel with him. After doing that, he becomes the Bonus Boss, and has the second highest level battleable Pokémon outside various facilities, just after Iris and Cynthia (and second in Challenge Mode, tied with Cynthia).
- Break the Cutie: Finding out his cause was essentially a lie, then abused further by his dad.
- But Now I Must Go: At the end of the first set of games. He gives a big speech thanking the player and states that his life is in his hands now before flying off on whichever dragon he caught. He is not seen again in the game after that, although Looker implies that someone spotted him in a faraway place.
- Chekhov's Gunman: He's introduced in the second town, but it isn't until later that you find out that he's the boss of Team Plasma.
- The Chosen One: He was engineered to be this.
- Climax Boss
- Conveniently an Orphan: Given Anthea and Concordia's backstory on him. He was abandoned in a forest at a young age, and raised by a Zorua, Woobat, and Darmanitan. N was later taken in by Ghetsis, who claimed to be his father.
- Creepy Child: Or rather, Creepy Manchild. His theme plays no small part in this.
- Curiosity Is a Crapshoot: N was raised to believe humans are needlessly cruel to Pokémon in an attempt by Ghetsis to mould the boy into a Puppet King. Then he meets the player character, whose starter suggests otherwise. The more the two interact, the more N starts wondering whether his worldview is right, and the more Ghetsis' plot starts to collapse in on itself. By the end, N realizes the player character's ideal is correct and forfeits his operations, and the resulting proverbial black hole takes the Plasma scheme and what remains of Ghetsis' sanity with it.
- Curtains Match the Window
- Ermine Cape Effect: His outfit in the cinematic preceding the title screen.
- Expy: Shares some similarity to Pokémon Special's Lance in goals and experiences with abused Pokémon, but while Lance was a Well-Intentioned Extremist of a more extreme caliber who wanted to Kill All Humans, averting an Anti-Villain role, N is a pure Anti-Villain.
- N also has some similarities to Yellow from that series: he can communicate with Pokémon and heal the injured, and he hates making Pokémon fight, but is really good at it if he has to.
- False Friend: Sort of—he seems to still view you as a "friend" of sorts even after he reveals he is Team Plasma's king.
- Freudian Excuse: He was raised by abused Pokémon all his life with little interaction with other humans, therefore that's why he hates humans (his "father", "sisters", and subjects in Team Plasma aside) and wants them to separate from Pokémon. And considering all the other tropes here, this excuse actually holds water. A LOT of water.
- Friend to All Living Things: Well, except for his fellow humans who aren't a part of Team Plasma and share his goal. Though this changes towards the end after being beaten.
- Gilded Cage: He has a very nice room; sadly, it was the extent of his contact with humanity growing up.
- Good with Numbers: He mentions that he likes mathematical formulas a couple of times, which is apparently the reason he carries around a Menger sponge.
- Green Eyes: They match the colour of his hair.
- Guest Star Party Member: Only in the sequels in the post-game while exploring his demolished castle, but even then, there are no wild Pokémon to fight while he follows you to the main chamber.
- Heel-Face Turn: Implied to do this at the end. Confirmed in the sequels.
- Heel Realization: Suffers this when Ghetsis reveals the truth about Team Plasma.
- Hero Antagonist: He is true to his word with helping out Pokémon, and he is arguably a main character besides yourself, as much of the story revolves around helping him with his conflicted morals and getting out of the grasp of his hideously Abusive Father. He's also set up as the "hero" for Reshiram/Zekrom, and heck, he even has the fashion sense of a main Pokémon hero.
- Heroic BSOD: Considering N's usual Motor Mouth tendencies, his uncharacteristic silence when Ghetsis reveals the truth about Team Plasma is heartbreaking. He recovers a little once you defeat Ghetsis, but flees Unova because he can't stand to face you afterward.
- Hero with Bad Publicity: Old Team Plasma is not seen all that positively, but there doesn't seem to be any negativity towards N.
- Hypocrite: While certainly not of the kind to abuse Pokemon the way some Plasma Grunts do, N fails to realize that the nature of his plan to stop Pokemon suffering by separating them from humans is hypocritical, because it would bring more suffering to both parties. Thankfully at the end, he seems to realize this when he comments on how he ultimately failed to understand both Pokemon and people and compliments you on being the better person.
- Iconic Item:
- His Menger Sponge, at least among fans.
- He's also strongly associated with his Zorua/Zoroark friend.
- And to a lesser extent, with the opposite-cover dragon, and strangely often with Tympole.
- Jerk with a Heart of Gold: Comes off as a jerk on a number of occasions but his goals are well meaning and he really does want to become your friend.
- King Incognito
- Large And In Charge: At 1.80 m (5'11" ft) tall, he's a head taller than most of the other characters. Case in point◊.
- Leitmotif: N's theme is a creepy musical box style theme (More blatant in the version used for his room) that underscores how creepy and alien he is.
- Let's Fight Like Gentlemen: After you catch the cover legendary of your game, N decides to heal your Pokémon, stating that it is not a fair battle if he beats you when your Pokémon are hurt.
- Light Is Not Good/Dark Is Evil: He is an angelic-looking teen dressed in white... who is the king of an Animal Wrongs Group and uses dark-type Pokémon. It goes to both extremes in each version: in Black, he has Zekrom; in White, he has Reshiram.
- Dark Is Not Evil: He's the leader of Team Plasma and his most iconic Pokémon is dark-type, but N is a good person at heart and truly does want what's best for Pokémon.
- Long-Haired Pretty Boy
- Mad Dictator's Handsome Son: To Ghetsis, though even the man himself is not that bad looking.
- Mad Mathematician: He even says he's trying to "solve the equation to change the world." Confirmed to be one by Word Of God.
- In the sequel, his thoughts have more of a focus on chemical reactions... which are also expressed as equations, in a way.
- Manchild: His odd mannerisms and the toys in his bedroom hint at this. Not played for laughs, though. Considering his childhood...
- Meaningful Name: Similarly to his father Ghetsis, N Harmonia. Enharmonic.
- Taking into consideration his constant rambling about formulas, it could also come from the common usage of "n" as a variable for an unknown value in equations... which is usually used with the intention of eventually being replaced with a different value, such as Ghetsis!
- According to Word Of God, N actually stands for Natural (from natural number)
- Harmonia also happens to be a Greek goddess renowned in stories for receiving a fatal necklace (the Necklace of Harmonia) which only brought misfortune to its owner. Misfortune is N's life in a nutshell. This also serves to establish a Theme Naming dynamic for N with his foster sister Concordia, who was Harmonia's Roman counterpart in myth.
- Modest Royalty: Outside of the opening cutscene, he dresses rather casually, even long after his status as Team Plasma's king is no longer hidden. Subverted in that, according to Word Of God, he believes himself to be perfect.
- Mood-Swinger: According to Word Of God.
- Motor Mouth: When you first meet him, Cheren notices this immediately. His speech itself doesn't seem out of the ordinary in terms of spacing, though- in fact, he seems to use ellipses frequently.
- Painting the Medium: The speed that his text displays at is set to be at Fast speed. If player has set Fast speed in options, his text displays even faster.
- Multiethnic Name: His full name has a mix of English, Latin, and German.
- Musical Theme Naming: See Meaningful Name above.
- My God, What Have I Done?
- Nice Guy: He even tries to convince the broken down Ghetsis to be a good guy, despite him repeatedly throwing insults at N.
- Nice Hat: Interestingly enough, it was stated in an interview that the idea to give the protagonists baseball caps came from giving N one of his own.
- Noble Demon:
- N is true to his word - whenever he fights you, it's with the Pokémon that are found in the location where you fight. He releases them when he leaves the area again. He even catches a new Klinklang for his final fight rather than keeping the Klink he used at Chargestone Cave.
- He also heals your team after catching your legendary dragon and before fighting him. N says that a victory for him wouldn't count if it wasn't won fairly.
- Also, while he distrusts and dislikes most humans, he takes exception to his loyal Team Plasma subjects who share his views, even battling you at one point solely to allow some Plasma grunts a chance to escape. Contrast to Ghetsis, who is using the grunts as much as he's using N.
- In the sequels, his Pokémon from the original games start out with maximum happiness when the player encounters them in the wild and catches them.
- No Endor Holocaust: No, he was not Ghetsis' own kid, nor was he kidnapped from his family. And no, he was not the fourteenth candidate for Ghetsis' plans to take over Unova.
- No Social Skills: Owing to his being isolated from most humans. He gets a bit better in the sequels.
- Not Allowed to Grow Up: At least, not emotionally.
- Not Good with People: A Type II variation. The only humans he gets along with before he meets the protagonists are well, Team Plasma.
- Obliviously Evil: He's an Unwitting Pawn.
- Ominous Music Box Tune: Word Of God said that his various musical themes, especially his overworld Leitmotif and a remix it gets in N's "room," were based around "a fragile music box."
- One-Letter Name: The Death Note jokes started popping up quite early.
- Power Of The Storm/Weather of War: As the Bonus Boss, N cycles through four different weather teams that are used on the four different seasons. His leading Pokémon will always have an ability that automatically initiates the weather he needs.
- Puppet King: See Unwitting Pawn below.
- Pure Is Not Good: Concordia references that N has a pristine, good heart and is very innocent, which is what makes him so dangerous, especially in the wrong hands.
- Raised By Pokémon: At least, he might as well have been, since it's explained he spent most of his childhood interacting more with Pokémon than with people, which is why he gets along with them better than with other humans and wants to separate Pokémon from humans so much. Not to mention that, according to Masuda, rumors exist that he was born of Pokémon, somehow. Not that the rumors have any idea who the parents are.
- He says he used to live in the wild alongside Pokémon before being adopted by Ghetsis, who claimed to be his father.
- Rebel Leader: Seems to lead the old Team Plasma's efforts against the new Team Plasma, though Rood seems to be like a non-villainous Dragon-in-Chief.
- Recurring Boss: In Black and White. Probably one of the most iconic ones in the Pokémon series at least, given how he's fought near the beginning to the end and how he uses different Pokémon in battle each time. (Due to releasing them after each battle.) The fact that he also uses the legendary opposite to the mascot legendary for the last battle as temporary Champion and Climax Boss is also icing on the cake.
- Right Makes Might: By the time he awakens the legendary dragon, N is willing to have a battle with the Player Character to decide whose philosophy is correct.
- Royals Who Actually Do Something: He's a fighter first and foremost, and a king second.
- Sanity Slippage: Goes into nigh temporary insanity at the final battle, since he KNOWS deep in his heart that he's probably wrong in his philosophy, and is now hell-bent on denying this. It's definitely hard to blame him here, the possibility that everything one believes in is wrong and that their whole life is a total lie would shake anyone up. He gets better after being defeated, just as Ghetsis gets MUCH worse.
- Sheltered Aristocrat: The third kind, especially with the emphasis on innocence.
- Signature Mon: Apart from Zekrom and Reshiram, Zoroark is highly associated with him, thanks to the game's intro and being able to get N's Zorua from Rood in B/W2.
- Sliding Scale of Anti-Villains: Somehow, all four types to an extent.
- Small Name, Big Ego: A literal small name, and according to Word Of God, being brought up as a king and "chosen hero" has made N believe that he is perfect. His realization that he isn't is a factor to his brief period of aforementioned Sanity Slippage.
- Speaks Fluent Animal: He can understand other people's Pokémon, due to having been raised with them all his life. This is a key point in his character development, as it's in talking to your Pokémon (and possibly the Pokémon of other people he met in his travels) that he begins to question whether humans and Pokémon really should be separated after all.
- In B/W2, he states that he desires to use this ability to become a mediator between Humans and Pokémon.
- Spoiled Sweet: Lives in a castle with what pretty much amounts to a cult around him, and he fights for Pokémon justice.
- Strong Family Resemblance: With Ghetsis... except that in the sequels, it's confirmed that he was a feral orphan as a toddler and Ghetsis took him in by claiming to be his father.
- Sympathetic Criminal: Very much so.
- Talks like a Simile: He will occasionally dabble in using mathematics equations and chemical reactions as a simile or metaphor to what he is doing or describing something. He even chalks up the affairs occurring in Black and White as a very difficult equation that he is in the process of solving.
- Talkative Loon: Comes off as this, especially early on when you know nothing about him.
- Troperiffic: Just compare the length of his entry here to any other Pokémon game character's entry. Only Cyrus and Ghetsis come close.
- Troubled, but Cute: More deluded than troubled, but he still fits.
- Tyke Bomb: Ghetsis was very clever about doing this with him. N doesn't even realize it until the end of the main scenario.
- The Übermensch: He was engineered by Ghetsis to become one so that he can befriend one of the legendary dragons.
- Uncatty Resemblance: To Zoroark.
- Unfortunate Name: Natural Harmonia GROPIUS.
- Unwitting Pawn: To Ghetsis, who was just using him to make Pokémon illegal for everyone but himself.
- Villainous BSOD: Hit with this hard after Ghetsis reveals how he has been using the poor guy. Despite normally rambling quite a bit, N falls silent for the majority of Ghetsis's reveal of his motives onward. He seems to have recovered a little at the very end when he talks to the player one-on-one, though.
- Well-Intentioned Extremist: Major emphasis on "Well-Intentioned."
- Wild Child
- Woobie, Destroyer of Worlds
- Wrong Genre Savvy: By design. To make him a Tyke Bomb, Ghetsis convinced him he had to summon the legendary dragon and recreate the story of the hero who founded Unova, which will give him the power needed to stop the perceived exploitation of Pokémon.
- You Gotta Have Green Hair
The Shadow Triad (The Dark Trinity)
"We, the Shadow Triad, have always been and will always be the loyal servants of Ghetsis. And Ghetsis's ambitions will never cease!"
- Ambiguous Gender: In the original games, where they are briefly referred to as male at one point and one point only. The sequels make it clear they're male.
- Badass Crew: They're all pretty good fighters. Whether or not they have superpowers or just some form of martial arts combined with technology is made unclear.
- Bonus Bosses: You can challenge them after beating the Elite Four. They will battle you in Single, Triple, and Rotation battles once every season.
- Co-Dragons: To Ghetsis.
- Combat Pragmatist: They all have two Pawniard, and one of them also has an Absol, a Pokémon which is often regarded as a bad omen. They also have the ability to stun people and teleport away.
- Elite Mooks: Much stronger than most of the Grunts.
- Helpful Mook: When you go into N's castle, one of them tells you that you can heal your Pokémon and even access your PC.
- Ninjas: An entire trio.
- Psycho Supporter: See Undying Loyalty.
- Recurring Bosses: In Black 2 and White 2.
- Signature Mon: Accelgor, Absol, and Banette, one for each. Their other Pokémon are all Pawniard and Bisharp.
- The Stoic: All three of them.
- Not So Stoic: They are very upset about Ghetsis's vegetative breakdown induced by your victory over him, and attempt to avenge him by battling you in Icirrus City.
- Undying Loyalty: They are the only ones who still support Ghetsis in the end, apparently because he had saved their lives in the past.
- The Unfought: In the original games. Averted for the sequel.
- Urban Legend of Zelda: Rumors abounded even on this very wiki that they are all females, and another theory held that they are the Striaton triplets. Both are Jossed in Black 2 and White 2.
- Villain Teleportation: One of their powers.
- White Hair, Black Heart: Every single one of them has white hair. They're all messed up in the head, too.
Anthea (Verbena; Goddess of Love) and Concordia (Helena; Goddess of Harmony)
- Advertised Extra: Both appear in the intro despite not appearing until much later on. This misled some fans into thinking they'd have much bigger roles.
- Conveniently Orphans: They were taken in by Ghetsis in order to help look after N.
- Cool Big Sis: Unlike Ghetsis, they really do love N, but don't always know what to do with him.
- Hair Antennae: Concordia.
- Healing Hands: Anthea heals your Pokémon.
- Heel-Face Turn: Though they weren't ever evil to start with, especially now seeing as they reveal they follow N and not Team Plasma, since they were orphans adopted by Ghetsis to serve as N's surrogate older sisters.
- Helpful Mook: They heal your Pokémon, give information on N, express pity for the poor guy, and generally aren't really evil at all.
- Meaningful Name: Concordia means "harmony" in Latin.
- Concordia is the Roman Goddess of Harmony; Anthea is an epithet for the Greek goddess Hera.
- Their real names in the Japanese version are named after flowers that represent "tender love" and "peace and wisdom."
- Ms. Exposition: Concordia, who reveals N's backstory after many hints have been dropped throughout the game.
- Nominal Importance: Inverted. They appear in the intro of Black and White, have completely unique designs and very different names. They are nonetheless irrelevant outside of some small exposition, and many forget about them entirely.
- The Artifact: A widespread Urban Legend of Zelda is that they were intially planned to be more relevant to the story. If this is true, it would have been cut out very early, as no code in the files suggests this.
- Rose-Haired Girl/You Gotta Have Pink Hair
- Hair Color Dissonance: Although the intro of B/W and B2/W2 artwork make it clear that Anthea has pink hair, her overworld sprites in the former give her purple hair instead. This was corrected for the sequel.
- Satellite Character: Arguably serve as N's, although the fact that they're his surrogate older sisters most likely makes this an intentional case.
- The Unfought: It's not even known if they have Pokémon.
- Who Names Their Kid "Dude"?: Justified because they were taken in by Ghetsis to be N's older sisters, and thus also subjected to the man's dismal naming abilities.
- Women In White: In Black and White. Aside of a few sashes and side accessories, that is.
Plasma Boss Colress (Achroma)
"Team Plasma said we should recognize the potential in Pokémon and liberate them from humans. I disagree. Conversely, it should be humans who bring out the hidden potential in Pokémon!"
- Affably Evil: He's more concerned about bringing out the strengths of Pokémon rather than Team Plasma's plan, he's pretty friendly in a genuine way, and he also helps you out quite a few times, when it might be not in his best interest to do so.
- Anti-Villain: His concerns over making scientific discoveries about Pokémon rather than Team Plasma's ambitions plant him into Type I and III territory.
- The Atoner: He appears near the P2 Laboratory after the League, regretting his actions, stripped of his Plasma affiliations and looking to make amends. He gives the player another Master Ball after he is beaten.
- Badass: He's easily one of the toughest trainers in Unova.
- Blond Guys Are Evil: At first.
- Bonus Boss: You can challenge him each day.
- Color Motif: Black, white and blue are Team Plasma's colors.
- Dragon-in-Chief: Though not as public as Zinzolin, he's the acting Boss for New Team Plasma, serving directly under Ghetsis and commandeering the Plasma Frigate. Although he's stronger than Zinzolin or the Triad, he's not really loyal to them personally - he's really just in it For Science!.
- Even Evil Has Standards: He claims he actually couldn't stand Ghetsis and only worked with his for his resources.
- Evil Counterpart: In a way, he's this to the main games' Pokémon Professors (Oak, Elm, Birch, Rowan and Juniper). Like them, his goal is discover a truth behind Pokémon (in his case, strength). However, while the Professors are genuinely nice people whose main method of research is the Pokédex, Colress is willing to do whatever it takes to further his research, up to and including siding with Team Plasma. He wises up in the post game, though.
- Evil Genius: As Team Plasma's top researcher.
- Evil Mentor/Treacherous Advisor: Played with; he helps out the PC from time to time but only for his cause of making scientific discoveries, a goal that made him join Team Plasma, albeit as a member who doesn't care about their ambitions.
- Extra Ore Dinary: Mostly uses Steel types, save for Beeheeyem and Rotom.
- Fan Nickname: Professor Wesker due to both being evil creepy-eyed glasses-wearing scientists with slicked-back blonde hair and a long coat, or sometimes Internet Explorer due to his hair style resembling the IE logo (If you switch the colors of the two different parts).
- There's also the random comparison to Wheatley, due to his love of science and a passing resemblance to Stephen Merchant.
- Friendly Enemy: Is actually more of an ally than an enemy in most of the times he's encountered.
- For Science!: The reason he joins Team Plasma, even if their plan risks destroying the Unova region. His concern for studying the strength of Pokémon is greater than his concern for the fate of the region. Even Ghetsis criticized him for putting his scientific research before Team Plasma's ambition. He realizes this mistake at the end and atones for it during the postgame.
- Four Eyes, Zero Soul: Subverted at the end.
- Heel-Face Turn: He can be found and battled at the P2 Lab, where he says he is attempting to make up for his mistakes, and is no longer affiliated with Team Plasma.
- Technically, he does this virtually right after you beat him in the Plasma Frigate, as he encourages you to put an end to Ghetsis' evil plans.
- Hot Scientist: Not bad looking in the least.
- Idiot Hair: Only this one is dyed blue and loops back over his head.
- Karma Houdini: He may be The Atoner post-game, but it's still odd he gets off with no legal consequences after nearly destroying Unova.
- Leitmotif: This theme. According to Word Of God, it is meant to sound all over the place, much like Colress himself.
- Meaningful Name: Colress comes from the word "colorless." Meanwhile, Chroma is Greek for "color," and is used in English to define the intensity of a color or colorfulness, while A is a prefix commonly used to denote a negative. Achroma then could mean either "colorless" or "against colorfulness/intensity." Both names refer to his amoral perspective of scientific progress.
- Multicolored Hair: Blond, but with an Idiot Hair that's blue and loops around his head.
- Obviously Evil: Averted at the end.
- Psychic Powers: His Elgyem and Beeheeyem.
- Punch Clock Villain
- Recurring Boss: Fought at least three times.
- Scary Shiny Glasses: His battle sprite animation.
- Signature Mon: The Klink line is always his strongest Pokémon, though he also notably uses two different members of the Magnemite line.
- Spell My Name with an S: For a long time, fans referred to him by the name "Achroma," which was the logical romanization of his Japanese name, "Akuroma." When rumor broke out that his English name was really "Corless," fans began calling him by that name until an official trailer for Black and White 2 later revealed that "Corless" was just a typo, and that his name was actually spelled "Colress."
- Stoic Spectacles: It fits his For Science! motif.
- True Final Boss: Defeating him on the Plasma Frigate after beating Iris brings a final closure to Team Plasma's arc. Afterwards he is a Bonus Boss that can be challenged there. However, N's levels remain higher.
- The Unfettered: Colress doesn't care if his actions are good or bad, he only cares about the science behind them.
The Seven SagesTropes that apply to multiple members:
- Affably Evil: Barring Ghetsis, none of them are particularly cruel or spiteful despite their actions or station. Even Zinzolin remains relatively honourable post Time Skip.
- Badass Moustache: Gorm, Bronius, Giallo and Ryoku all have quite noteworthy ones.
- Beard of Evil: Gorm, Rood and Giallo.
- Irony: Only Ghetsis and Zinzolin don't have facial hair of any kind, and only they remain antagonists after Black and White.
- Chuck Cunningham Syndrome: Bronius, Giallo and Ryoku don't appear in Black 2 and White 2.
- Demoted to Extra: Gorm makes a single appearance in Pinwheel Forest during Black 2 and White 2. Save Zinzolin and Rood, the rest don't even appear at all.
- Evil Old Folks: All of them are at least middle-aged.
- Graceful Loser: Minus Ghetsis, they all willingly turn themselves in to Looker for questioning when you catch them in the post game.
- Heel-Face Turn: All of them except Ghetsis and Zinzolin.
- Jump Scare: Gorm has made this his hobby after the events of Black and White, sneaking up on people just to spook them (With harmless, prankster-like intention, mind you).
- Name's the Same: They share a name with a recurring group in The Legend of Zelda. Though unlike Zelda's Seven Sages, this game's Seven Sages are malevolent.
- Theme Naming: The Seven Sages are named after colours. Rood is red, Bronius is brown/orange, Giallo is yellow, Ryoku is green, (Ghetsis fits in cyan despite his name breaking the theme), Gorm is blue, and Zinzolin is purple.
- The Unfought: In Black and White, barring Ghetsis. Subverted in B2W2 - though Gorm, Bronius, Giallo and Ryoku continue to play this straight.
Sage Rood (Rot)
"At that time, I believed we were on the side of justice. By serving my king, N, I was going to make a world without war. But I was conceited, and I couldn't see the unhappiness we were causing. That's why I can't let it happen again!"
- Ascended Extra: In Black 2 and White 2, he has more distinctive focus and characterisation, and even battles the player once. He and Old Team Plasma also hold off some of New Team Plasma's forces, allowing you to enter Plasma Frigate to stop Ghetsis.
- The Atoner: Actively takes this role in the sequel, and even accepts liability when he's blamed for things he didn't personally do (such as when Hugh loses it at him).
- Badass Beard: The most impressive of all the Sages - it covers his entire lower face.
- Big Damn Heroes: In a manner similar to the Gym Leaders in B&W, he holds off Team Plasma's forces to allow the player and Hugh entry into Plasma Frigate during the climax.
- Chekhov's Gun: You remember that Zorua you see with N in the intro of the first game? Well, Rood gives you that Zorua and informs you about Memory Link, which is used for various features, particularly a flashback of N releasing the Pokémon he used against the previous protagonist.
- Cool Old Guy: In Black 2 and White 2.
- Eyes Always Shut: His character model.
- Foreshadowing: In the first BW games, he outright stated that he wanted to see N confront Ghetsis. This happens at the end of Black 2 and White 2.
- He also stated that if N learned to understand people better, he'd like for him and those who are still loyal to him to gather together again, which is exactly what happens in these games.
- Heel-Face Turn: After the events of Black and White, he's actively opposed to the New Team Plasma (which includes his former colleague Zinzolin) and seems to lead Old Team Plasma in N's stead.
- Meaningful Name: His name in every language means "red."
- The Unfought: In the first game(s). Averted in Black 2 and White 2 despite his Heel-Face Turn, although you only battle him once.
Sage Zinzolin (Vio)
"It's bitter cold. I'm shivering. I'm suffering, but I'm alive! It's what the essence of life feels like! It's proof of my existence!"
- An Ice Person: Primarily uses Ice-type Pokémon in battle.
- Evil Is Deathly Cold
- Irony: Zinzolin in the post-game in Black and White hid in the Cold Storage south of Driftveil, where you first met him, and both times complained constantly of the cold.
- The Brute: He was demoted to this when Ghetsis appointed Colress as Plasma Boss (not that he seems to mind). He still functions as a major administrator, as well as commander of the Mook forces.
- The Dragon: While he serves his role as the public face of New Team Plasma for most of the game, he's covering for actually a cover for Ghetsis, who is the true face of evil. He and the Shadow Triad are more actively behind Team Plasma's operations in Black 2 and White 2 than Ghetsis, and he's the most-fought antagonist in the game (with the fights being geared more towards the story's later stages).
- Even Evil Has Standards: He is appalled by his own actions after finally seeing Ghetsis for what he really is at the end of B2W2.
- Eviler Costume Switch: He ditches his robes for a more militaristic outfit as part of the new Team Plasma. He switches again back to his old robes when you meet him at Undella Town during the post-game.
- Eyes Always Shut: His character model.
- Face-Heel Turn: It was indicated in the first game(s) that he'd gone straight, like the other five "lesser" sages, so if he'd ever been a "Face," it didn't last long.
- Heel-Face Turn: He makes a more certain one after Ghetsis' final defeat, perhaps for good this time.
- Foreshadowing: Some of his lines from the previous games make more sense in the context of his role in this game, such as his fascination with Ghetsis.
- Leitmotif: In Black 2 and White 2, he gets a more sinister arrangement of the Seven Sages' theme from the previous games.
- Meaningful Name: His name in every language is some varient of "violet."
- Recurring Boss: He's battled a total of four times during the game - of all antagonists in the main series, only N in the first B&W games is fought more (at five times).
- Signature Mon: Weavile.
- Tag Team: Half of the battles against him involve him teaming up with a Team Plasma Grunt and the player teaming up with Hugh.
- The Unfought: Present in the first game. Averted in the second.
Ghetsis Harmonia (G-Cis Harmonia)
"We shall bring back the hero and that Pokémon to Unova once again! If we can win people's hearts and minds, we can easily create the world that I--I mean, Team Plasma—desires!"
- Abusive Parent: Not actually his father, but the sheer callousness he displays towards N would disgust even Cipher, and that really says something.
- Archnemesis Stepdad: He becomes towards to N during Black 2 and White 2.
- Ax-Crazy: By Black and White 2.
- Bad Boss: In Black 2 and White 2, his Hydreigon knows Frustration, a move that gets stronger the more the Pokémon dislikes its trainer. Contrast with former villainous team leaders who tend to have a Crobat in their team near the end, a Pokémon that only evolves if it likes its trainer.
- Badass: He may be an unpleasant asshole, but he's certainly tough.
- Big Bad: In all of the Unova games.
- Bigger Bad: Ghetsis never directly leads Team Plasma; he always controls the team from the shadows, leaving the role of official Team Plasma Boss to N (Black and White) or Colress (sequels).
- Bitch in Sheep's Clothing: In Black and White he seems to be a good, understanding person regardless of being on the opposing side. And then you progressively discover that he's anything but that.
- Black Cloak: In the sequel.
- The Chessmaster: Very good at this.
- Classic Villain: Representing Pride/Ambition. Fits all of the criteria except a Karmic Death, but he still ends up being given a karmic punishment, via losing all of the support he had save the Shadow Triad and having the plan he took years to make be completely destroyed in the first pair of games, and becoming an insane non-functioning vegetable in the sequels.
- Crystal Prison: He attempted to invoke the icicle variant on you in the second game in order to create an Ironic Hell in which you'd be forced to watch his plans unfold, unable to do anything. Luckily, N comes to save the day.
- Dangerously Genre Savvy: He knows how the Pokémon world works, and will exploit it.
- When he is confronted and summons Kyurem, he challenges us to a battle right? WRONG. Instead he makes Kyurem try to freeze the player from all directions with giant icicles. Thankfully N and Zekrom/Reshiram were able to pull a Big Damn Heroes just in time. However, he was savvy enough to anticipate that N's love for Pokémon would lead him and his Dragon to Kyurem, and he then forces N's Dragon and Kyurem to merge, creating Black/White Kyurem!
- When you do fight Black/White Kyurem, expecting to be able to catch it like the Legendary in the last game? WRONG AGAIN! Ghestis uses a device which prevents your Poké Balls (excluding the ones with your Pokémon in them) from working.
- While many legendaries in recent games have been revered as deities, Ghetsis knows that even Olympus Mons are still Mons in the end — the three Dragons are just like any other Pokémon when it comes to catching and battling with them.
- Dark Is Evil: Half of his team is Dark and Ghost types, especially his most iconic mon. His outfit in the sequels also screams this.
- Light Is Not Good: And there is his status as one of the Seven Sages in the original pair, along with some gold and white on his original outfit.
- The former applies in Black 2 (where Ghetsis commands Black Kyurem), and the latter in White 2 (where Ghetsis commands White Kyurem).
- Defeat By Irony: During the first pair of games he says he takes pleasure in watching people lose all hope, but at the end of Black 2 and White 2, his defeat made him lose all hope and go insane as a result.
- Department of Redundancy Department: "What?! I created Team Plasma with my own hands. I'm absolutely perfect! I AM PERFECTION! I am the perfect ruler of a perfect new world!" - he says that upon his defeat.
- Despotism Justifies the Means: His plan must end with him in charge of Unova. He will settle for nothing less.
- Diabolical Mastermind: Fits most of the criteria well.
- The Dragon: As the leader of the Seven Sages, he serves as this towards N. Subverted; see The Man Behind the Man and Well-Intentioned Extremist below.
- Evil Cannot Comprehend Good: What allows The Hero to be the Spanner in the Works for his plan was Ghetsis never believing that they might be pure of heart enough to awaken the other Legendary Pokémon. He also didn't take the Power of Friendship into account, whether it be between humans and Pokémon or between The Hero and N, both of which factored into his downfall. He even outright says that he thinks everyone considers Pokémon tools to use as they see fit, which he himself believed. Because of this, he allowed N to interact with other people, gaining friendships and seeing the friendships between trainers and their Pokémon, which got him questioning Team Plasma's beliefs in the first place, directly leading to Ghetsis' downfall.
- Because of this trope, his plan may have been doomed from the beginning, as the Team Plasma Grunts encountered in N's Castle and the people encountered in the post game show that the bond between humans and Pokémon was far stronger than Ghetsis believed and just N's victory may not have been enough to break it. Gorm of the Seven Stages points this out when he is arrested in the post game.
- Evil Chancellor: Certainly has this vibe. Team Plasma's king talks about how Ghetsis acts as his "adviser" of sorts and gathered many of the elements that make up Team Plasma, including the Shadow Triad. Of course, he has other motives and is really The Man Behind the Man.
- Evil Cripple: Ghetsis is rarely seen using the right side of his body. In the cinematic opening of Black and White, his right arm is briefly shown to be discolored, implying he might be scarred or injured. His in-game battle expressions and official artwork would seem to imply that the right side of his face is paralyzed, as well. This becomes more apparent in Black 2 and White 2, where his body appears incredibly frail, and he's taken to using a cane which also doubles as a Pokéball-jamming device, and a means to control Kyurem.
- His battle sprite animation in the sequels shows he has to stop to breath when he slams the cane down, and it might be the lengthiest animation of a sprite yet.
- Evil Is Deathly Cold: He controls Kyurem, an Ice-type legendary, in the sequel.
- Evil Laugh: He gives one near the end as he taunts N for failing him.
- Evil Overlord: What he is to an extent, and later aspires to be.
- Fan Nickname:
- "Dennis," due to misheard Ominous Latin Chanting lyric during his battle.
- "Gaycheese" because it sounds like how the Japanese pronounce his name as "Geechisu."
- Fate Worse than Death: By the end of it all, the events of two games and his ensuing failures causes Ghetsis to go so insane, he is effectively reduced to a non-functioning, gibbering vegetable. There could be no fate more fitting.
- He attempted to do this to you in the second game by permanently trapping you in an ice prison. N stops him, though.
- Faux Affably Evil: To an extent. He drops this facade in the sequels.
- Final Boss: The first time that someone other than the Pokémon League Champion has had this position in the main series.
- Climax Boss: Gets demoted to this in Black 2 and White 2.
- Freudian Slip: A few times in the game, while talking about his plans, he says "I- I mean, Team Plasma", hinting at his true nature.
- At the climax of Black/White 2, he makes his intentions perfectly clear by notably reversing and fixing the slip that he made several times in the originals:
"The terrified people and Pokémon will bow at Team Plasma's... no... at MY feet!"
- From Bad to Worse: His plans follow this pattern. In the first pair of games he manipulates other people into befriending legendaries, and in the second pair, he personally commands one!
- Ghetsis Is A Cheating Bastard: He has a level 54 Hydreigon. Zweilous doesn't evolve into Hydreigon until Level sixty four.
- Good Colors, Evil Colors: After being defeated in the first set of games, the cat's out of the bag and he now dons a black sorcerer's robe to show just how evil he is. N still continues to wear primarily white and gray.
- Hijacked by Ghetsis: In Pokémon Black and White 2.
- Calls N a freak without a human heart when this really applies to him. This gets noted by Cheren and Alder.
- Also his rants about how trainers abuse Pokémon, when he himself only views them as tools. This was all part of his plan to take everyone's Pokémon except his own, though.
- I Am the Noun: I AM PERFECTION!
- Iconic Item:
- His red monocle. If concept artwork from Black and White◊ is to be believed, it's there because Ghetsis is missing his right eye.
- If he has any Pokémon out in fanart, it's probably his Hydreigon.
- As Well as Kyurem, and the staff that he uses.
- Insane Troll Logic: How he "justifies" his endgame. He sensibly points out that Pokémon and humans have endless potential together... and then uses that as the reason that he, and he alone, should wield Pokémon.
- It's All About Me: Near the end, he even goes on a huge tangent over this.
"I AM PERFECTION!"
- Jerkass: There is no denying it, this man is a colossal dick.
- Jerkass Has a Point: After hearing so many legendary Pokémon being referred to as "gods," it's actually kind of nice to hear someone, no matter how loathsome, say "A Pokémon, even if it's revered as a deity, is still just a Pokémon!"
- Karma Houdini: Subverted in that he escapes prison, but the plan he's been working on for years has been thwarted, and he's left with nothing now. And if his Villainous Breakdown is any inclination, he may have lost his sanity as well. However, he seems to be plotting a comeback.
- In the sequel, karma catches up to him in the form of losing what little sanity he had left, unable to comprehend his failure and being reduced to a non-functioning vegetable. Good riddance.
- Kick the Dog: As if using and abusing his own son wasn't bad enough, what he says to N towards the end of the game is downright cruel and heartless. Then there is all the suffering Kyurem has to be put through in the sequel with the implied abuse of his Pokemon.
- Knight of Cerebus: Would you like a nice cup of horrific child abuse to go with your cute monster battling? Or perhaps a dessert of an attempted freezing alive of the protagonist?
- Large And In Charge: Even more so than his 'son', Ghetsis is six and a half feet tall, and judging by the huge metal ornament he carried around his neck in B/W probably very well-built.
- Leitmotif: Team Plasma Sage Encounter, though heard with the other sages, seems to fit Ghetsis the most.
- Luke, I Might Be Your Father: Inverted for the trope: The game makes it clear that Ghetsis and N are father and son up until the post-game, where one of the former Plasma Sages makes a comment where he doesn't even recall how N came into play, thus implying that N might not even be Ghetsis' son (not his biological son, at least).
- That comment is driven further in the sequels, where Anthea and Concordia reveal to the player that N was raised in a forest by Pokémon, and later taken in by Ghetsis. In the post-game, when the player meets with N in the ruins of his castle, he talks more about how he and Ghetsis met if the player goes into his room.
- The Man Behind the Man: In Black and White. Even though N is the official leader of Team Plasma, Ghetsis is revealed to have been using him merely as an Unwitting Pawn for his own plans.
- Manipulative Bastard: Very much so. It's more pronounced the first games than the sequel where everyone, except for a select few, were unaware of his true intentions.
- Meaningful Name: "Goetis," one possible romanization of his name in the Japanese version ties in fairly well with his position as one of the Seven Sages (derived from the Greek word goeteia, meaning "sorcery") and his goal of reviving one of the legendary dragons (Goetia is the art of summoning angels or demons, and is the title of one of the most famous books on the subject - keep in mind that Reshiram has a somewhat angelic appearance and Zekrom is somewhat demonic).
- He also shares similarities and naming with another Sinister Minister - Goenitz.
- Musical Theme Naming: According to Word Of God, he's named after the G and C-sharp (or "Cis") timpanis of his battle theme.
- AND his last name is Harmonia. Play G and C-Sharp on a piano. They are a tritone, which is dissonance; unstable harmony.
- In medieval times, the tritone itself was called the Diabolus en Musica, the Devil in Music. Considering what the guy does, it's quite apt.
- Mighty Glacier: In Black and White, most of his Pokémon are on the slow side, except Bisharp and Seismitoad (whose Speeds are just below average), and of course Hydreigon. The sequels replaced Bouffalant and Bisharp with Drapion (Stone Wall edging on Lightning Bruiser) and Toxicroak.
- Narcissist: Cares for nothing but himself.
- Obviously Evil: Not just him in the sequel, but his team in both games consists of Pokémon that according to their respective Pokédex entries, are very violent, aggressive, and sadistic, and none of them look like anything a hero would use. And of course, it's canon that his signature mon, Hydreigon, is an Ax-Crazy Omnicidal Maniac.
- Offing the Offspring: It's hinted that he was planning to do this to N after N had fulfilled his role.
- His Hydreigon may have been specifically trained for this task, when you consider N's team in the final battle versus Hydreigon's moveset — N's dragon falls to Dragon Pulse, leaving his Archeops fodder for Surf, and the other four members of his team would quickly perish to Focus Blast and/or Fire Blast. And on the other side, none of N's team would stand a chance against Hydreigon and be able to defeat it before they themselves were taken out.
- The rest of his team doesn't fall behind this. He also had a Bisharp, Eelektross and Cofagrigus. The first is known for being a merciless hunter, the second to ambush preys in shores, but the later takes the cake as is known for attacking humans.
- Poison Is Evil: Along with the aforementioned Hydreigon, the most evil character in the story has two deadly-strong Poison-types - a Drapion and a Toxicroak - in the sequel.
- Red and Black and Evil All Over: Again, in the sequel.
- Red Eyes, Take Warning: As well as a red monocle. Also the two eyes on his robe in the first game.
- Red Right Hand: If concept art is anything to go by, he's missing one of his eyes, which is why he wears a monocle.
- It's also indicated that his right arm is disfigured. Word Of God has indicated that both injuries occured in a Pokémon attack sometime in the past (oddly enough, in the original games' opening, the only time his right arm is shown, it's discolored◊).
- Redemption Rejection: His response to N asking him to change his evil ways is to scream at him hysterically, hurling abusive insults all the while, at which point Ghetsis' mind snaps and he goes full-blown insane.
- Sanity Slippage: After N is defeated, Ghetsis grows more and more insane as the final showdown with him goes on. By the end, he's a ranting lunatic in disbelief that his "perfect plan" has been destroyed.
- Between his technicolor cloak turning black and charred and his deranged facial expressions, he has definitely seen better days in the sequel. His battle music reflects this.
- He flat out loses it when his plan is foiled. N attempts to convince him to turn to the side of good, but Ghetsis's response is to repeatedly order him to be silent and to stop talking to him in "human language," and to go and talk to Pokémon instead. He loses it so hard that the Shadow Triad remove him from the cave, recognising that it's over. You can battle the Shadow Triad in the post game, and they state that, since Ghetsis's loss, he'd been utterly unable to function. The events of the two years, with the actions of the protagonists, the failures and betrayals of N and Colress, and the failure of his life's work, has utterly broken him.
- Signature Mon: Hydreigon.
- A Sinister Clue: His official art and battle sprites always show him with his left hand outstretched. He almost never shows his right hand.
- Sinister Surveillance: His control room on the Plasma Frigate certainly gives off this sort of vibe. The fact that it's a bunch of static indicates the player character or Hugh might have been destroying the cameras while storming the Frigate.
- Slasher Smile: Just to show you how massively pissed and insane he's become, this is now his pre-battle expression.◊
- Smug Snake: In terms of planning, he's a brilliant Chessmaster. But in terms of attitude, he's totally this, especially when his plans fall apart. Subverted by the end of his role in Black and White 2, as he's now too insane to really have any ego.
- The Sociopath: Oh good Arceus...
- Spell My Name with an S: Geechis? Goetis? Geechisu? Geecis? G'Cis? Gaycheese? Dennis?
- Staff of Authority: It doubles as a Mind-Control Device that allows him to control Kyurem, as well as a Poké Ball jammer, which he uses to prevent the player from capturing Kyurem for themselves during their encounter in the Giant Chasm.
- The Starscream: Subverted in that he was the one who built up Team Plasma to begin with and was simply letting N rule as a puppet ruler, rather than usurping it from within.
- Strong Family Resemblance: With N. In Black 2 and White 2 it's subverted since it's revealed that Ghetsis adopted N.
- Symbol Motif Clothing: Both of his outfits feature giant eyes.
- Take Over the City: His entire motive is to use Pokémon to take over a Unova devoid of any means of defending themselves.
- This Cannot Be!: After N is defeated, Ghetsis is left unable to grasp what just happened and that his plan is ruined. Him trying to beat the player may be considered denial over his perfect plan failing. After he himself is beaten, he really gets into this trope, ranting about how he can't have lost and is "perfect."
- Troperiffic: Second largest page in the game character sheets.
- Vile Villain, Saccharine Show: Big time.
- Villainous Breakdown: Reduced to inefficient, pathetic, megalomanic raving after being defeated.
- He's already starting to break down even before his defeat — he's clearly gone mad after N loses to you and his challenging of you can even be taken as being in denial over his "perfect plan" failing. Even after he himself is defeated, he can't believe his plan has failed so completely.
- After you beat White/Black Kyurem, he gets so frustrated that his battle animation shows him stamping his cane several times until he slams it so hard, it◊ plants into the ground. Afterwards he starts absolutely raving at you and N, panting from loss of breath and possible heart failure once he's done.
- The latter example is reflected in his Signature Mon Hydreigon, who has Frustration as a move and holds a Life Orb.
- Villain Decay:
- In BW1, he was an excellent example of a Classic Villain, possessing a devious mind and being enjoyably despicable, as well as boasting a powerful, well-built team. In BW 2, a series of Retcons about N's childhood, a diminished level of influence on the plot, and an overall weaker team make him slightly harder to take seriously. That said, he still isn't played for laughs, is treated seriously as a villain, and he goes on to still Kick the Dog in new and awesomely dark ways.
- This is also reflected in his Hydreigon. In the first two games it had Surf, Focus Blast, Fire Blast and Dragon Pulse and max Individual Values, while in the sequels it has Frustration, Rock Slide, Dragon Rush and Crunch. This not only means it has inferior type coverage from before and most Steel types can wall all its moves, but it now runs moves off of its physical Attack where before it ran off its higher Special Attack. It's also holding a Life Orb, so even if its moves are powered up you can watch Hydreigon slowly kill itself while you spam Revives on its victims and wait. This may be partly owing to the fact that he is no longer the final boss in the game, and he's gone through a big Villainous Breakdown, but still.
- Well-Intentioned Extremist: Or so he seems at first. He really just wanted to make Pokémon illegal for everyone but himself, so he could take over Unova.
- Would Hurt a Child: In B2W2, he tries to freeze the protagonist alive. In the originals, his dialogue before the battle against him implies that he'll "eliminate" the Player Character to further his plans.
"In order to rule this world utterly, in order to manipulate the hearts of people who know nothing, I will have N be the king of Team Plasma. But, for that to work, you—since you know the truth—You must be eliminated!"
- Also defied, since he apparently didn't kidnap N from his real parents, or even be his real father.
- Why Don't You Just Shoot Him?: Averted for the first time in the main series. Thankfully, N saves you in the nick of time.
- You Gotta Have Green Hair
- You Monster!: Cheren and Alder point out that he's the "freak without a human heart," not N.
The Villain Team of X and Y
. Unlike Teams Aqua, Magma, Galatic and Plasma, who were motivated by ideology, Team Flare is concerned solely with making a profit through their exploitation of Pokemon. However they have far more sinister plans that the rest of the world is unaware of.
"I want to be the kind of person who gives... But in this world, some foolish humans exist who would show their strength by taking what isn't theirs."
Team Flare's boss and the main antagonist of X and Y
. He was a former student of Professor Sycamore, who went on to found Lysandre Labs and create the Holo-Caster. He seeks to create a beautiful world by destroying every pokemon and human not part of Team Flare.
- Affably Evil: When you encounter him, he is very polite and even calls you over the Holo Caster to congratulate you on mastering Mega Evolution. He once gives you a rambling and somewhat sinister speech about the past and humanity, then thanks the player for listening and gives them a King's Rock. Of course, Lysandre is still Team Flare's boss.
- And I Must Scream: His fate in X. Immortality rather sucks when the first thing that happens to you after that is that your underground base caves in on you. However, it's unclear whether or not he actually gained that immortality in the blast or was simply destroyed in the collapse and explosion, and the characters speak of him in the past tense, so he may have simply died like in Y.
- Ax-Crazy: He may be the first Team Boss who is legitimately insane.note Particularly creepy is the Single Tear scene in Lysandre Labs, where he shows that he sincerely believes that he must kill all Pokémon on the planet to save the world.
- Badass: As expected of leaders of such teams. He also can use Mega Evolution.
- Badass Bookworm: He was Sycamore's student.
- Battle Amongst the Flames: Instead of the arena resembling the actual place you're in, for your final battle with him the arena has a backdrop of a burning sun.
- Big Bad: Right from when you first meet him, you'll know that he's the leader of Team Flare and the cause of the main problems in the game.
- Big Bad Friend: He's the friend and disciple of Professor Sycamore, inventor of the Holo Caster, well regarded by many people throughout Kalos even after he reveals his true nature, and is generally pretty friendly toward the player.
- The Chosen Ones: His understanding of Mega Evolution has led him to conclude that there's only a very few people and Pokemon capable of having genuinely beautiful souls. Team Flare is his idea of how to collect as many "chosen" as he possibly can together before effacing every last not-chosen being from the world.
- Defiant to the End: Even as he stands defeated, his final gambit thwarted, his master plan averted, Lysandre refuses to believe he was ever wrong and wholeheartedly believes that by stopping him, the player has doomed the world. And then he tries to use the ultimate weapon anyway.
- Diabolical Mastermind: Comes with being the region's villain organization's leader.
- Dark Is Evil: Half his team is Dark-type.
- Do Not Adjust Your Set: Transmits a message throughout the Holo Caster at some point in the game to tell everybody to literally kiss their world and everything good bye if they're not members of Team Flare.
- Evil All Along: He is the leader of Team Flare before the game started.
- Evil Counterpart: He's this to the player character, having also started his journey as Professor Sycamore's disciple and running errands for him throughout Kalos and eventually being able to invoke Mega Evolution.
- Evil Redhead
- Expy: The reasoning behind his actions and the scale of his actions themselves make him quite similar to both Archie and Maxie from Ruby, Sapphire, & Emerald and Cyrus from Diamond, Pearl & Platinum, just much crazier.
- Face-Heel Turn
- Fallen Hero: He's regarded to this day as one of the finest, most talented disciples Professor Sycamore ever had; and he ended up becoming one of the darkest villains to appear in the series.
- Fiery Red Head: See Hot-Blooded.
- French Jerk: Averted. While he is the leader of the criminal organization set in Kalos, he's very polite compared to the other villain team leaders.
- Frozen In Time: If you pay close attention to his initial lines, he wants an in-universe version of this to exist. To him, change can only bring ruin, and only a static world can ever hope to be beautiful.
- Glass Cannon: His entire team consists of these, except Mega Gyarados in the final battle against him.
- Good Technology, Bad People: The Holo Caster that's widespread among the people of Kalos? It comes from Lysandre Labs.
- Hell-Bent for Leather: He's dressed in leather and is a skilled trainer.
- Honest Corporate Executive: Appears like this at first, but is really...
- Hot-Blooded: It is noted he is a very passionate man.
- Hypocrite: When he meets you and Sycamore in his cafe, he condemns those who take, rather than give. His plans are definitely of the "take" variety. Even if he claims in Geosenge that with so many humans and Pokemon around, taking without giving is inevitable until he makes taking impossible.
- Irony: The signature mon of the leader of a group with a prominent fire motif is a powerful Water-type Pokemon.
- Killed Off for Real: Most likely, but it's possible he became immortal from the machine like AZ did. If not, this makes him the first character in the games to canonically die.
- Knight of Cerebus: Up there with Cyrus and Ghetsis. Being an aspiring mass-murderer will do that.
- Knight Templar
- Meaningful Name: His Japanese name, "Fleur-de-lis", refers to the symbol of French royalty. He's part of a cadet branch. While his English name really just stems from the "lis" phoneme (it's Greek/French for "freeing a man"), there's an arguable unplanned meaningful name in there. "Andre" signifies "man", while "lys" can look like it comes from "lysis"—Greek for "destroying". It thus looks sort of like it can mean "destroyer of humans".
- Men Don't Cry: Averted. He sheds a few tears when you encounter him below Geosenge Town.
- Misanthrope Supreme: His earlier attempts to fix the world legitimately, through the inventions and profits of Lysandre Labs, didn't have the effect he was looking for. His two main conclusions: (1) World aggregate happiness is effectively finite; after a certain amount of beings, happiness and survival can only be attained by taking it from/denying it to another. (2) The vast majority of humans (and maybe even Pokemon, if his musings about Mega Evolution are anything to go by) are irredeemable, incapable of anything beyond the most narrow selfishness. Therefore, the only way the world will ever know beauty and hope everlasting is to expunge all those imperfect creatures who ought never have existed, who can only ever be plagues on existence.
- Morality Pet: The fact that his Gyarados can Mega Evolve would imply that the two of them must have strong bond with each other to achieve it. Shauna even says they must work closely together, for Gyarados to share its energy like that.
- Obviously Evil: His rather pointy character design, red and black color scheme, ominous leitmotif, and tendency to wax philosophical about beauty, some people being 'filth', and the ultimate fate of the world will more likely than not set off a few flags the first time you meet him. Considering the fact that Team Flare grunts openly congregate at a cafe he's publicly known to own, one wonders how anybody thought he wasn't evil...
- Omnicidal Maniac: He seeks the utter destruction of all humans and Pokemon not loyal to him. At least Cyrus intended to recreate the world and ever person/Pokemon in it, albeit his own image. This man is set on clearing living space for his group via genocide.
- One-Winged Angel: A mundane variant. While his default outfit is already pretty intimidating, for the final battle with him he's augmented it with a visor, Mega Ring-containing gauntlet, and a backpack with strange robotic tentacles that will let him recapture Xerneas/Yveltal's power.
- Politically Incorrect Villain: There's just no way around it; the man is an incredible elitist. Only beautiful things (beautiful things that will never change, at that) are valuable. He regards most people as selfish filth. Then there's the really (or at least comparatively) subtle bit: You can't join Team Flare, and thus be spared from the cleansing of the world, unless you pay 5 million right up front. Considering the rough equivalence of the game currency to yen, and yen being roughly equivalent to American cents, you have to be willing and able to "donate" about $50,000 to be let in. There is no way anybody born into the lower economic echelons is getting in.
- Just to punctuate it, being fine with the "wane" part of natural existence is detestable. He's clearly uncomfortable with Diantha's lack of worry over her glamour eventually fading, when it's the duty of the beautiful to stay beautiful for all eternity. Compromise with the not-highest is not acceptable. He'd probably get along just fine with the Shin Megami Tensei angels.
- Recurring Boss: Par for the course as Team Flare's leader. Strangely, you only start battling him after learning the actual goals in mind.
- Red and Black and Evil All Over: Red and black are his main colors. Definitely a good guy.
- Royals Who Actually Do Something: He is apparently a descendant of one of Kalos's royalty.
- Sanity Slippage: Implied to have gone through this prior to the start of the games. He was troubled by the problem of the world having limited resources, the solution he finally reached was basically to forcefully and excessively reduce the amount of consumers of those resources.
- Sharp-Dressed Man: Up there with Giovanni when it comes to well-dressed villains.
- Signature Mon: Gyarados. Or, rather Mega-Gyarados.
- Smug Snake: His self-importance, fixation on beauty, and his petty reasoning for going so far as stated in his journal gives him this vibe. Of course, this could all be a mask for his madness.
- Stealth Pun: He's behind the Holo Caster, a name that foreshadows that he's a "Holocauster", out to wipe the world's population out.
- Taking You with Me: Seems to be the intended purpose of him firing what remains of the ultimate weapon's energy onto his own base. You and your friends still escape, of course.
- Villainous Breakdown: After defeating/capturing the Legendary and defeating him a second time, he flies into a rage, claiming you've "condemned the world to a future of misery and death".
- Villain with Good Publicity: He and Lysandre Labs, since most people do not know that he's the leader of Team Flare, whose publicity is worse.
- Visionary Villain
- Well-Intentioned Extremist: His solution to the Malthusian Dilemma is to simply wipe out most of the population. He's at least well-intentioned to the point where he sheds a Single Tear when the rival points out that his plan will kill all Pokemon on the planet. He simply sees no other option with overpopulation and scarcity as the alternative.
- Who Wants to Live Forever?: Threatens the protagonist, Serena/Calem and Shauna with this fate in X, so that they will live to see the degredation of the world which his plan was meant to stop. However they (seem to?) escape before the light of the ultimate weapon can hit them.
- Wild Hair
"Add it all up, and it equals... a victory for our SCIENCE!"
One of the scientists working for Team Flare. He goes along with their plans because he wants to see what will happen.
- Affably Evil: He continually acts friendly and cheerful, even giving you several compliments when you defeat him. However, he's evil and going along with Team Flare's plan.
- Amazing Technicolor Population: Xerosic's skin is porcelain white.
- But Not Too Evil: He does a lot of harsh things over the course of the game, but they were less for personal gain and more in his own pursuit of science; he even pulls the plug on his Mind Control project when he realizes it's no longer working, even informing the protagonists that the test subject was in no real danger. He's at least okay enough to be forgiven by Emma (the test subject in question).
- Catch Phrase: "When you add it all up".
- The Dragon: He's the most trusted scientist of Team Flare's boss, and is in charge of Team Flare's main operation, the Ultimate Weapon project.
- Dangerously Genre Savvy: He always makes sure the Ultimate Weapon is activated regardless of what button the player picks. Although the fact he gives the player the false hope seems rather sadistic.
- Easily Forgiven: By Looker and Emma.
- Evil Albino: He fits this trope to a "T".
- For Science!: He is obsessed with science and goes along with Team Flare's plan to use the Ultimate Weapon because he wants to see what will happen. He's basically a more unhinged version of Colress.
- Heel-Face Turn: Xerosic makes one post-game due to his Morality Pet.
- Hidden Depths: He has a Crobat, a Pokémon that only evolves if it likes its trainer. It foreshadows his Heel-Face Turn in the postgame sidequests involving Emma and Looker.
- I Lied: After you beat him, even if you push the button that doesn't activate the Ultimate Weapon, he'll activate it anyway.
- Laughably Evil: He's one of the more...oddball scientists in this franchise.
- Lennon Specs: He sports a variation of these.
- Mad Scientist: He's a crazy scientist who wants to build destructive devices just to see what they'll do.
- Morality Pet: He eventually gains one in Emma during the Looker sidequest.
- Morton's Fork: Xerosic invokes a Sadistic Choice on the Player by telling them that there are two buttons behind him and only one activates the device. Press the wrong one and the device is triggered, but Xerosic will activate it either way even if you don't press the kill switch.
- The One Guy: Out of all five scientists, Xerosic is the only male.
- Sadistic Choice: Xerosic does this to the Player Character when they meet.
One of the Team Flare scientists. She has orange hair.
- Evil Laugh: She lets one out rather regularly.
- Recurring Boss: Battled twice. First at the Kalos Power Plant, and again at the Lysandre Labs.
One of the Team Flare scientists. She has green hair.
- Dual Boss: The first time you face her is in a double battle, with Celosia at her side.
- Recurring Boss: You fight her twice. Once at the Poké Ball factory and once at Team Flare's hideout, Lysandre Labs.
- Those Two Bad Guys: She is always in the company of Celosia.
One of the scientists working for Team Flare. She has purple hair.
- Dual Boss: The first time you fight her is in a double battle, where she is teamed up with Bryony.
- Catch Phrase: "We are soooo lame." She spouts it both times when defeated.
- Recurring Boss: You fight her twice. Once at the Poké Ball factory and once at Team Flare's hideout, Lysandre Labs.
- Those Two Bad Guys: Always in the company of Bryony.
One of the scientists working for Team Flare. Her blue hair is her identifying feature.
- Graceful Loser: After you defeat her for the second time, she cheerfully congratulates you and hands over the elevator key.
- Modesty Shorts
- Not So Different: She tries to claim this, saying that you are after the same thing as her: maxing the power of Pokémon (you use the Mega Ring and she wants to use the Ultimate Weapon).
- Not So Similar: It's made clear that while she claims to be the same as you, you want to bond with your Pokémon and bring out their full potential while she just wants to see the Ultimate Weapon in action.
- Recurring Boss: You battle her twice. The first time is at the Frost Cavern, and the second time is at Team Flare's hideout Lysandre Labs.
- You Gotta Have Blue Hair: Her unusual hair color is never acknowledged.