Characters: Pokémon Ranger
open/close all folders
The player is offered a choice of gender, with males playing as Lunick. Lunick is a new Ranger being employed in the land of Fiore. If you choose not to play as Lunick, he instead serves as a friend and partner.
The player is offered a choice of gender, with females playing as Solana. Solana is a new Ranger being employed in the land of Fiore. If you choose not to play as Solana, she acts as a friend and partner instead.
The head researcher of the Ranger Union, he is known for being impatient. He invented the Stylers that the Rangers use. Has appeared in all three games so far, a title held by only a few others.
A somewhat slow guy, he was originally a Ranger in Fiore. Eventually, he became the PR head of the Ranger Union. In Guardian Signs, he is deployed to Oblivia on The Union to assist the player.
- Ascended Extra: Over the course of the series, he went from a minor character to a fairly important one and finally to a main character.
- Beware the Nice Ones: He doesn't get angry very often, but when he does...
- The Ditz: How he became a Ranger is a mystery, but he gets stuck with "missions" such as changing lightbulbs, building a sandcastle, and "How far can you walk in 100 steps?"
- Dreadful Musician
- The Heart: Promoted to this in Guardian Signs.
- Took a Level in Badass: Well, not exactly "badass", but by the second game he's stopped being a ranger, which he was terrible at, and instead is the head of the Ranger Union's public relations, a job he's much more skilled at.
A Ranger working under Elita. He's a pretty quiet guy.
- Not So Stoic: Upon seeing the legendary Rayquaza, he promptly bursts into an awe-filled, long-winded speech about its magnificence and beauty. Afterwards, he asks you not to tell anyone about it.
- The Quiet One: He's known as "Silent Chris".
- The Stoic
The leader of the Fall City Rangers.
This guy has plans that require Professor Hastings's Super Styler. With it, he intends to control Entei, Suicune, and Raikou so that he can stage himself as the hero of Fiore while the Rangers are ousted as ineffective. His drive stems from constantly being upstaged by Hastings during their youth.
- Always Someone Better: His "Freudian Excuse," if you can consider it that. He's always envied Professor Hastings.
- Big Bad
- Evil Laugh: Does this constantly, even when he's pretending to be good.
- Heel-Face Turn: He shows up in the final Ranger Net mission to stop The Remnant of his Go-Rock Squad from stealing the Manaphy egg, reprimand them, tell them to cut out the Pokemon-abusing world-conquering crap, and then inform the player that he's taken their last words to him to heart.
- Jerkass: From the moment you meet him, even before he's learned to be the Big Bad, he does nothing but insult you and everyone and everything else.
- Obviously Evil: It's pretty obvious from the moment you see him he's the bad guy, and they don't really try to hide it either.
- Ominous Pipe Organ: Not only does it feature in his leitmotif, the Power Styler he developed is actually shaped (and used) like one!
- Save the Villain
- Villain Exit Stage Left: And he ran while you were saving him, too!
The sons and daughter of Gordor, they act as his main enforcers. Apparently, being related to the boss is the only way one can get a promotion in the Go-Rock Squad... After the collapse of the Go-Rock Squad, they decide to go straight and become a famous band.
- Berserk Button: Clyde. In Shadows of Almia, Billy says that Clyde stormed out of the park in anger because he thought the lyrics to "Dream Energy," which was written by Blake Hall, sucked. Also, his line in the original motto is "the rhythm of rage pounds the ground!"
- Beware the Nice Ones: Garret.
- Big Brother Instinct: Billy and Clyde, due to dialogue in the first game.
- Bishōnen: Garrett and Billy. To a lesser extent, Clyde; just look at those hips!
- Daddy's Little Villain: Tiffany.
- Demoted to Extra: In Guardian Signs. They're major villains in the original and still a big part of the plot in Shadows of Almia, but here they are solely around for a Quest, albeit the final one.
- The Dragon: Billy, as the oldest, fits this role.
- Friendly Enemy: They all act very Affably Evil towards the Rangers in most encounters, even if being competetive and insulting. As opposed to their father, who's a total Jerkass.
- Heel-Face Turn: Appear again in the next two games as a band. And they don't like Blake Hall one bit in the second, perhaps because they realize that he's up to essentially the same stuff that Gordor was doing before him. Their responses to Altru Inc.'s efforts to dictate the structure of their upcoming concert are... less than cordial.
- Overlord Jr.: Billy, Garrett, and Clyde.
- Quirky Miniboss Squad
- Sibling Team
- Techno Wizard: Garret, according to the manga, was the one who altered Hastings' Super Styler.
- White Hair, Black Heart: Billy, Garrett, and Clyde.
Shadows Of Almia
Like the game before it, Shadows of Almia also offers the player a choice of male or female. Unlike the last game, the gender not chosen does not become a separate character, and simply doesn't appear. Kellyn is the male.
Like the game before it, Shadows of Almia also offers the player a choice of male or female. Unlike the last game, the gender not chosen does not become a separate character, and simply doesn't appear. Kate is the female.
A fellow Ranger-in-training who serves as a rival of sorts early in the game, before becoming a Top Ranger alongside you.
- Badass: Badass enough to be promoted to Top Ranger shortly after after graduating.
- Expy: His personality and role is very similar to your opposite gender partner from the previous game.
- Fiery Redhead: It's kind of auburn...
- Idiot Hero
- Jerk with a Heart of Gold: Comes off as this at the beginning of the game in their time as Rangers. He then takes a 10-Minute Retirement in Fiore, then comes back as a Top Ranger with the hero, and he becomes more supportive. He gets even more nicer when the hero saves him from captivity, and saves the hero when he/she gets sucked into a void of darkness in the finale. He accompanies you on the extra mission to Darkrai and gives some help.
- Made of Iron: This guy should get some credit for being slammed by a Magmortar, crashing into that really far cliff, then flying back on a Staraptor at probably high speed, and diving to save the hero from dying.
- Prisoner Exchange: He is the prisoner.
- The Rival
A young woman attending the Ranger School in hopes of becoming an Operator. She, along with Keith, serve as your friends.
- Accidental Misnaming: His name is Rhythmi, not Misery.
- Demoted to Extra: After graduating from the Ranger School, you don't see her very often due to her being an Operator rather than a field agent. She does communicate with you quite often, however.
- Mission Control: She's a Ranger Operator.
The local Ranger leader you work under for the first half of the game. Even after graduating out from under his command, he remains a close ally and friend.
A strange, oil-soaked man found at the site of a forest fire. He never gives his name, and is instead referred to by a nickname referencing his oily first impression.
A Top Ranger under the Ranger Union. Though he has seniority over you, he quickly takes a liking to you and Keith.
Another Top Ranger. Wendy is know for flying around on her Staraptor more than other Rangers tend to do. In the special mission focused on Dialga, you and Wendy wind up stuck in the past.
The top authority of the Ranger Union, she runs everything. She is also the childhood friend of Professor Hastings.
A young genius who attends the Ranger School with you. After graduating, he goes to work for Altru Inc., but soon finds himself caught up with Team Dim Sun at the oil field.
An eccentric teacher at the Ranger School. He has no patience for students running in the hallways, and works on odd research projects in the school's basement.
The first of the Sinis Trio, Dim Sun's top three enforcers. Ice is cool and mocking, and even more intelligent than he puts on.
The second of the Sinis Trio, and head of the Crimson Unit. Like her name suggests, she mainly focuses on a fiery theme.
A large, foreign man who serves as the third of the Sinis Trio. His odd speech patterns and unusual sense of humor may catch you off guard, but he's quite competent.
Blake Hall/Wyatt Hall
The current president of Altru Inc. His goal is to find a better energy source than oil, his company's primary resource. Astute players will notice the seemingly infinite amount of oil Team Dim Sun has access to and make a connection.
The previous president of Altru Inc., and Blake's father. All that's left of his legacy is a painting in the Altru building and a shack where he spent his days digging for oil.
Blake's odd, hunched-over assistant. He's pretty weird.
The two choices of player character. Like in the original, the one not chosen becomes an important NPC who spends the first half of the game in captivity but soon joins you as a frequent ally.
One of the Pichu native to Dolce Island. This one holds a toy ukelele that Booker built, and plays it by sending electric charges through it. After you help it out and rescue its friends, it sticks with you as your partner Pokemon.
An elderly woodcarver who built everything from ukeleles to bridges to the Ranger Union's flagship. He rescues you from Dolce Island early on and helps you out with any repairs needed for bridges or boats.
Booker's apprentice. He's a bit of an airhead and Booker is not afraid to tell him such, but he's responsible and dilligent.
The only Ranger assigned to the usually-peaceful Oblivia region. He has a wife, Leanne, and a daughter, Nema.
Rand's wife, and a well-regarded archaeologist. She spends much of the game decrypting odd artifacts or books you bring her, and helps uncover the truth within the legends of Oblivia.
Rand and Leanne's daughter. She's a technological genius ahead of her time despite her age. Somewhat impulsive and stubborn, but nevertheless a very helpful ally. She helps upgrade your Styler.
A young woman with an affinity for bird Pokemon. Her main purpose is to summon any Pokemon you befriended in the sky to be used on land.
- Nice Hat: Quite possibly the nicest hat of any Pokemon character. It has two Wingull-like wings hanging down from the back of it.
- Younger Than They Look: She's about the same age as the player character.
A doctor living in Oblivia, he wanders the region making house calls and visiting his friends. 40 years ago, he and three of his friends were a band of thieves known as the Societea. Fearing death, he reunited with the other three and began pursuing immortality and world domination.
- Big Bad
- Chekhov's Gunman: As you can probably guess by the large amount of spoilers and little amount of safe info, he becomes a lot more important later in the game. He's head of the Societea, and thus the Big Bad.
- Evil Costume Switch: He ditches his white uniform for a dark colored suit when he reveals his true nature.
- Immortality Inducer: He gains this while wearing the helmet/shoulder armor of the Golden Armor.
- The Magnificent: His phantom thief persona is Ed "The Thinker".
- Morally Ambiguous Doctorate: Played with. He is actually a real doctor, and states outright that he always wanted to be one; in his own words, "When you think about bad deeds from morning to night, you want to do a few good deeds to get a little balance in your life."
- Phantom Thief
- Recurring Traveller
- Walking Spoiler
A lumberjack living on Renbow Island, he is immensely strong and protective of Raikou's shrine. He is also a friend of Dr. Edward. In the Societea, he was their brawn.
A magician living in Tilt Village, he puts on magic shows for the local kids. He also enjoys sipping tea with Dr. Edward and friends. He was part of the Societea, and was the crafty one.
A fashionable old lady living in Oblivia, she seems to be a friend of Dr. Edward. She was and still is a disguise artist, and was part of the Societea.
A prominent figure within the Pokemon Pinchers. He shoots you down at the beginning of the game and remains a constant thorn in your side for much of what follows. He's not all that bad a guy, and after leaving the group he thinks things over and helps you out a few times in the post-game.
Another boss of the Pinchers, Blue Eyes crosses your path several times. In an unusual aversion of Villain Exit Stage Left
, you capture and retain her after your first encounter and, while she's released later, things never go well for her following that.
- Bare Your Midriff
- Blondes Are Evil, though it turns out she's not so evil and actually cares about her grunts.
- Enemy Mine: Three times. Once as a prisoner-escort, the next while escaping the submarine, and the final in the true final mission.
- The last one is after her Heel-Face Turn, however, so she's not really an enemy then.
- Heel-Face Turn: After the submarine episode, she joins the Union.
- Gainaxing: Despite the small size of the sprites, this is clearly visible when she does her pose.
- Meaningful Name
- Prisoner Exchange: Her for your partner.
- Rage Quit: After being fired by Purple Eyes, her reaction is to order the submarine rammed into the seafloor.
- Save the Villain: Twice, in fact. As you can imagine, this creates a good deal of Foe Yay.
- Terrible Trio
- You Have Failed Me: After her second defeat to you, Purple Eyes fires her.
A shady third boss of the Pinchers, who isn't really revealed to even exist until later. He's both Red and Blue Eyes' superior, and the head of the Pokemon Pinchers. He is employed by the Societea, but after being disbanded seeks revenge.
- Adventurer Archaeologist: Villainous example.
- Ascend to a Higher Plane of Existence: Not by his choice. Arceus takes Purple Eyes away to another dimension because it deems him too evil and dangerous to live in this dimension.
- The Dragon
- Establishing Character Moment: Knocking Rand unconscious in his own home, and taking his wife and daughter hostage,
- Everything's Even Worse with Sharks: He uses a Garchomp for his first battle with you.
- Final Boss
- Foreshadowing: Rand is unsure whether he was attacked by a person wearing red or blue. Red and blue mix to make purple.
- Immortality Inducer: When he wears the full Golden Armor. He loses it after the final battle.
- Kick the Son of a Bitch: The first thing we learn when he makes his dramatic reappearance at the finale of the game is that he stole the Golden Armor from Arley, Kasa, and Hocus, and either threw them from the Sky Fortress or at least left them very roughed up. Edward, at least, seems distraught by this.
- Kill All Humans: After being arrested by the Ranger Union at the end of the game, repeated questioning broke him and turned him into a humanity-hating misanthrope who wants Arceus to wipe out all other life (aside from himself).
- Knight of Cerebus: Very, very much so. One of the few Pokemon characters to outright attempt murder, among other villainous acts.
- On a meta level, most Pokemon villains target Pokemon for slavery or death, but Purple Eyes is the first villainous character to want humanity wiped out.
- Laser-Guided Karma / Do Not Order Arceus Around: There are a few nasty villains in the Pokeverse, but Purple Eyes was so bad that he asked Arceus to wipe out all of humanity. Arceus' response after being calmed down is to personally remove him from the mortal plane.
- Laughing Mad: When the Sky Fortress begins falling. He passes out shortly after.
- Meaningful Name
- Misanthrope Supreme: After imprisonment.
- Power Glows: Once outfitted with the Golden Armor.
- Purple Eyes: It's his name, for crying out loud!
- Red Oni, Blue Oni: As befitting his name, with himself. During the story, he's cocky, smug, and somewhat Hot-Blooded. After his imprisonment, he becomes cold, unfeeling, stoic, and even worse of a person, calmly and inflectionlessly advocating the destruction of humanity.
- Skunk Stripe: It's a light-purple streak in dark-purple hair, though.
- The Starscream: And he succeeds, too!
- Terrible Trio
- Walking Spoiler: Nothing suggested there was a third Eyes character until he showed up.
- Would Hit a Girl: Ask Nema or Kasa, not that the latter didn't frankly deserve it.
- You Gotta Have Purple Hair
- Big Bad: Of the Multiplayer mode.
- Dark Is Evil: Head of the Dark Temple, villain of the piece. Yep.
- Evil Chancellor: He is manipulating the other temple guardians, his ostensible superior Ellios included, for his own ends.
- Evil Overlord: It's implied that he was the "Evil Ruler" that the Hero of Oblivia fought in the past.
- Immortality Inducer: Via the Golden Armor. Of course, his absence during the present indicates that he lost it at some point and died.
- Mind Manipulation: In addition to controlling Pokemon like all the other Steelheads, he can also control people.
- The Unfought: He's never faced directly during the multiplayer missions. Ellios serves as boss of the Dark Temple.
- You Gotta Have Purple Hair