Characters: Pokémon Ranger

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    Pokémon Ranger 

The Pokémon Ranger Union

Devoted to keeping the peace, protecting nature, and serving the people, the Pokémon Ranger Union employs people from across the globe. As a form of law enforcement, a Pokémon Ranger is equipped with a Capture Styler designed to calm down and recruit wild Pokémon, and has the authority to pursue and capture criminals who would endanger Pokémon or people.

Lunick and Solana

The player is offered a choice of gender, with males playing as Lunick and females playing as Solana. Whichever the player chooses is a new Ranger being employed in the land of Fiore. The one you don't choose instead serves as a friend and partner.

Prof. Hastings

The head researcher of the Ranger Union, he is known for being impatient. He invented the Stylers that the Rangers use. Has appeared in all three games so far, a title held by only a few others.

  • Art Evolution: Loses his hat and unbuttons his lab coat after the first game.
  • Cool Old Guy: He's a bit of a coot at times, but he's one of the founders of the Union and a pretty cool guy to be around.
  • Badass Grandpa: He's always cool in the face of danger.
  • Badass Moustache: One thing that hasn't changed over the three games.
  • The Illegible: He could decipher an old, tattered diary that had been abandoned for years, but he can't decipher his own diary.
  • Meaningful Name: He's very impatient and prefers to jog rather than walk.
  • Mission Control: As one of the heads of the Ranger Union, he'll often assign missions to the player or contact them over voicemail.
  • Nice Hat: In the first game. He ditches it in the next two for some reason.
  • Rouge Angles of Satin: When he doesn't get much sleep, he tends to write his own name as "Hatsting" or even "Hatagnits".

Murph

A somewhat slow guy, he was originally a Ranger in Fiore with a Slowpoke as his partner Pokémon. Eventually, he became the PR head of the Ranger Union. In Guardian Signs, he is deployed to Oblivia on The Union to assist the player.

  • Ascended Extra: Over the course of the series, he went from a minor character to a fairly important one and finally to a main character.
  • Beware the Nice Ones: He doesn't get angry very often, but when he does...
  • The Ditz: How he became a Ranger is a mystery, but he gets stuck with "missions" such as changing lightbulbs, building a sandcastle, and "How far can you walk in 100 steps?"
  • Dreadful Musician: He has a horrid song made in his image that he'll sing for you if you complete his Quest in Shadows of Almia.
  • The Heart: Fits this role in Guardian Signs, being the glue that holds the team together.
  • Took a Level in Badass: Well, not exactly "badass", but by the second game he's stopped being a ranger, which he was terrible at, and instead is the head of the Ranger Union's public relations, a job he's much more skilled at.

Aria

A fellow ranger in Ringtown. She's abrasive and smug to those around her, but she has a kinder side she doesn't like to show.




Chris

A Ranger working under Elita. He's a pretty quiet guy, earning him the nickname "Silent Chris".

  • Emotionally Tongue Tied: He can actually speak just fine when you encounter him in the Go-Rock Squad's base; he just has trouble speaking around Elita.
  • Motor Mouth: His gushing over Rayquaza.
  • Not So Stoic: Upon seeing the legendary Rayquaza, he promptly bursts into an awe-filled, long-winded speech about its magnificence and beauty. Afterwards, he asks you not to tell anyone about it.
  • The Quiet One: He's known as "Silent Chris".
  • The Stoic: Noticing a theme here?

Spenser

The leader of the Ringtown Rangers. His partner Pokémon is a Fearow.






Joel

The leader of the Fall City Rangers. His partner Pokémon is a Dodrio.

  • The Lancer: If you consider the local leaders a team, he's this to Spenser.
  • The Rival: With Spenser.
  • Stoic Spectacles: Joel's a bit more subdued and intellectual than Spenser.






Cameron

The leader of the Summerland Rangers. His partner Pokémon is a Pelipper.

  • Big Fun: Awkward gift sense aside, he's at least fun to be around.
  • Brilliant but Lazy: He really is quite lazy, but he holds the record at the Marine Capture Challenge.
  • My New Gift Is Lame: The giver of those lame gifts.





Elita

The leader of the Wintown Rangers. Her partner Pokémon is a Skarmory.

  • Dramatic Wind: There always seems to be a crossbreeze in just the right position to make her hair and uniform billow elegantly/badassly.
  • Ice Queen: Somewhat distant toward you, and exudes a steely aura.
  • The Stoic: She's more sociable than Chris, but that's not saying much.
  • Token Girl: Of the four Ranger Leaders in Fiore.
  • You Gotta Have Purple Hair




The Go-Rock Squad

A gang of scoundrels with a bad fashion sense and an odd obsession with music. Their objective is known only to the top brass, but they have been controlling wild Pokémon in the Fiore region and causing mischief, and as such must be taken down by the Ranger Union.

Gordor

The leader of the Go-Rock Squad and one of Professor Hastings' former colleagues. By stealing and improving upon Professor Hastings' Super Styler design, he intends control legendary Pokémon and unleash them on Fiore, so that he may then present himself and the Go-Rock Squad as heroes by stopping them. Bears a strong grudge against the Ranger Union and wants to drive them out of the region and replace them.

  • Always Someone Better: His "Freudian Excuse," if you can consider it that. He's always envied Professor Hastings.
  • Big Bad: The head of the Go-Rock Squad.
  • Evil Laugh: Does this constantly, even when he's pretending to be good.
  • Heel-Face Turn: He shows up in the final Ranger Net mission to stop The Remnant of his Go-Rock Squad from stealing the Manaphy egg, reprimand them, tell them to cut out the Pokemon-abusing world-conquering crap, and then inform the player that he's taken their last words to him to heart.
  • Jerkass: From the moment you meet him, even before he's learned to be the Big Bad, he does nothing but insult you and everyone and everything else.
  • Obviously Evil: It's pretty obvious from the moment you see him he's the bad guy, and they don't really try to hide it either.
  • Ominous Pipe Organ: Not only does it feature in his leitmotif, the Power Styler he developed is actually shaped (and used) like one!
  • Save the Villain: After the Power Styler is destroyed, Entei immediately turns on him. Being an upstanding fellow, you of course must save him.
  • Villain Exit Stage Left:And he ran while you were saving him, too!

Go-Rock Quads

From youngest to eldest, Tiffany, Clyde, Garrett, and Billy. The sons and daughter of Gordor, they act as his main enforcers. Apparently, being related to the boss is the only way one can get a promotion in the Go-Rock Squad... After the collapse of the Go-Rock Squad, they decide to go straight and become a famous band.

  • Berserk Button: Clyde has a bit of a temper. In Shadows of Almia, Billy says that Clyde stormed out of the park in anger because he thought the lyrics to "Dream Energy," which was written by Blake Hall, sucked. Also, his line in the original motto is "the rhythm of rage pounds the ground!"
  • Big Brother Instinct: Billy and Clyde take great offense to you besting their younger sibling(s).
  • Bishōnen: Garrett and Billy. To a lesser extent, Clyde; just look at those hips!
  • Daddy's Little Villain: Tiffany.
  • Demoted to Extra: In Guardian Signs. They're major villains in the original and still a big part of the plot in Shadows of Almia, but here they are solely around for a Quest, albeit the final one.
  • The Dragon: Billy, as the oldest, fits this role. He even gets a unique battle theme.
  • Faux Affably Evil: Garrett speaks in a polite manner, but makes sure every word of his is as biting as possible.
  • Friendly Enemy: They all act very Affably Evil towards the Rangers in most encounters, even if being competetive and insulting. As opposed to their father, who's a total Jerkass.
  • Heel-Face Turn: Appear again in the next two games as an ordinary, not-doing-evil-things band. And they don't like Blake Hall one bit in the second, perhaps because they realize that he's up to essentially the same stuff that Gordor was doing before him. Their responses to Altru Inc.'s efforts to dictate the structure of their upcoming concert are... less than cordial.
  • Musical Assassin: They had their Power Stylers built directly into their musical instruments, allowing them to summon and control Pokémon by playing them.
  • Only in It for the Money: Clyde doesn't really care much about his father's evil plan. He just wants to make some money off of it.
  • Overlord Jr.: Billy, Garrett, and Clyde.
  • Quirky Miniboss Squad: Continuing a tradition from the main series of each villainous team having a few top enforcers.
  • Sibling Team: All four of them are the children of Gordor.
  • The Slacker: Clyde's generally pretty lazy for a commander, only putting in a token effort to fight you and expressing indifference to the outcome. Fittingly, his favored Pokemon is Slaking.
  • Techno Wizard: Garrett, according to the manga, was the one who altered Hastings' Super Styler. In-game, he runs the Dusk Factory.
  • White Hair, Black Heart: Billy, Garrett, and Clyde.

    Shadows Of Almia 

The Pokémon Ranger Union

Kellyn and Kate

Like the game before it, Shadows of Almia also offers the player a choice of male or female. Unlike the last game, the gender not chosen does not become a separate character, and simply doesn't appear. Kellyn is the male, while Kate is the female.

  • Badass: Badass enough to be promoted to Top Ranger shortly after after graduating. Taken Up to Eleven when they use the Vatonage Styler and manage to defeat Darkrai!
    • Badass Adorable: They seem to be younger than the Rangers of the first and third game, considering that they come fresh from the academy once they go to work, though the manga lists their ages as being the same as Lunick and Solana's (16).
  • Cutting Off the Branches: Guardian Signs references Kellyn by name, suggesting that he's the canon hero of Shadows of Almia.
  • Girlish Pigtails: Kate.
  • The Hero: Of Shadows of Almia.
  • Heroic Mime: Once again, they don't speak.
  • Idiot Hair: Kellyn has a bit of hair sticking out a la Astro Boy.
  • Schrödinger's Player Character: Unlike the other two games, the opposite-gendered character never shows up. Keith instead fills the role as a rival Ranger.

Keith

A fellow Ranger-in-training who serves as a rival of sorts early in the game, before becoming a Top Ranger alongside you.

  • Badass: Badass enough to be promoted to Top Ranger shortly after after graduating.
  • Expy: His personality and role is very similar to your opposite gender partner from the previous game.
  • Fiery Redhead: It's kind of auburn...
  • Idiot Hero: He has a tendency to run in head-first and get himself into trouble, requiring you to bail him out. He has his moments, however.
  • Jerk with a Heart of Gold: Comes off as this at the beginning of the game in their time as Rangers. He then takes a 10-Minute Retirement in Fiore, then comes back as a Top Ranger with the hero, and he becomes more supportive. He gets even more nicer when the hero saves him from captivity, and saves the hero when he/she gets sucked into a void of darkness in the finale. He accompanies you on the extra mission to Darkrai and gives some help.
  • Made of Iron: This guy should get some credit for being slammed by a Magmortar, crashing into that really far cliff, then flying back on a Staraptor at probably high speed, and diving to save the hero from dying.
  • Prisoner Exchange: He is the prisoner.
  • The Rival: At first, but soon he becomes your closest ally.

Rhythmi

A young woman attending the Ranger School in hopes of becoming an Operator. She, along with Keith, serve as your friends.

  • Accidental Misnaming: His name is Rhythmi, not Misery.
  • Demoted to Extra: After graduating from the Ranger School, you don't see her very often due to her being an Operator rather than a field agent. She does communicate with you quite often, however.
  • Mission Control: She's a Ranger Operator.








Crawford

One of the Rangers assigned to Vientown along with the player. He's lighthearted and provides a degree of levity.

  • Cannot Tell a Joke: As much as he tries, he's not a good comedian. But he still manages to get his own column in Almia Times for his jokes.
  • Collective Groan: What happens after he tells a joke.
  • Funny Afro: Perhaps to fit his clownish nature.






Luana

Another Ranger assigned to Vientown. She accompanies the player on a few missions.

  • Heroic Self-Deprecation: Despite being a skilled Ranger, she turns down offers to lecture at the Ranger Academy due to believing herself too inexperienced.
  • The Generic Girl: There isn't too much going on with her.
  • The Nicknamer: She's the one who christens Ollie.










Elaine

A mechanic working in the Vientown Ranger Base. She's fond of taking machines apart.

  • Gadgeteer Genius: She's the one who starts dissecting the Gigaremo units to figure out how they work.
  • Happily Married: To Ollie as of the downloadable Shaymin mission.
  • Wrench Wench: Ollie finds her quite attractive.

Barlow

The local Ranger leader you work under for the first half of the game. Even after graduating out from under his command, he remains a close ally and friend.








Ollie

A strange, oil-soaked man found at the site of a forest fire. He never gives his name, and is instead referred to by a nickname referencing his oily first impression.

Sven

A Top Ranger under the Ranger Union. Though he has seniority over you, he quickly takes a liking to you and Keith.








Wendy

Another Top Ranger. Wendy is know for flying around on her Staraptor more than other Rangers tend to do. In the special mission focused on Dialga, you and Wendy wind up stuck in the past.






Chairperson Erma

The top authority of the Ranger Union, she runs everything. She is also the childhood friend of Professor Hastings.

  • Big Good: She's the head of the Ranger Union.
  • Cool Old Lady: She's very pleasant to be around.
  • Mission Control: As the de facto leader of the Ranger Union, of course she'd fit this role. She never contacts you over voicemail, however.





Isaac

A young genius who attends the Ranger School with you. After graduating, he goes to work for Altru Inc., but soon finds himself caught up with Team Dim Sun at the oil field.






Team Dim Sun

Another squad with the technology to control Pokémon, Team Dim Sun seeks to put every Pokémon in the Almia region under their command. In reality, Team Dim Sun is a front for Altru Inc.'s goal to find a better energy source than oil; namely, enslaved Pokémon.

Ice

The first of the Sinis Trio, Dim Sun's top three enforcers. Ice is cool and mocking, and even more intelligent than he puts on.

  • Badass Longcoat: It goes down nearly to his feet, and he is quite the badass.
  • Bishōnen: Ice has a fairly elegant appearance.
  • Classy Cravat: All the better to blow in the cold wind.
  • Deadpan Snarker: He has no problem snarking at his own allies... or at the malfunctioning voice in Altru Tower.
  • Mr. Fanservice: Several characters find him fairly handsome.
  • Genre Savvy: See Techno Wizard below. Among other things.
  • Meaningful Name: Despite this, he's not much of An Ice Person. You first meet him in an icy place, and he sics a Froslass on you, but after that he uses other types. The name refers to his cool demeanor and personality.
  • Techno Wizard: He wasn't content with the programming that Isaac taught him, and studied more on his own to make things such as delayed traps and sturdy programming that even Isaac has difficulty cracking.
  • Terrible Trio: Their leader.
  • Totally Radical: Calls you a "Noob" on more than one occasion, even appending it to your name.
  • You Gotta Have Blue Hair: To go with his wardrobe.

Lavana

The second of the Sinis Trio, and head of the Crimson Unit. Like her name suggests, she mainly focuses on a fiery theme.

Heath

A large, foreign man who serves as the third of the Sinis Trio. His odd speech patterns and unusual sense of humor may catch you off guard, but he's quite competent.

    Unmarked Spoilers for Shadows of Almia 

Mr. Kincaid

Click here to see him in his Dim Sun uniform. 
An eccentric teacher at the Ranger School. He has no patience for students running in the hallways, and works on odd research projects in the school's basement. In reality, he's a chief enforcer of Team Dim Sun, second only to Blake, and took the teaching job to try and scout impressionable students to Team Dim Sun.

  • Bad Boss: His minions would rather jump off a ship than face his wrath. Not to mention that he sinks said ship with minions still on it and flies away on a Gliscor.
  • Berserk Button: Running in the hallways. This isn't just part of his teacher act; even Team Dim Sun dares not run in the hallways around him.
  • Blonde Guys Are Evil: Very evil.
  • The Dragon: He handles most of Team Dim Sun's day-to-day operations, and reports only to President Hall.
    • Dragon Ascendant: In a Wi-Fi downloadable mission, he is the leader of what remains of Team Dim Sun, now known as Team Debonairs.
  • Evil Teacher: In this case, his villainy is fairly separate from his teaching, though he has been corrupting students.
  • Exit Pursued By A Whale: During the main game, he is last seen being chased by the Wailord whose child he captured.
    • Although he survives and goes on to found Team Debonairs in a downloadable mission.
  • Improbable Hairstyle: His swirly hair. Other characters often poke fun at it, much to his annoyance.
  • Mad Scientist: We're never told just what it is he does in the basement of the school.
  • The Mole: Planted in the Ranger School to sway students to Team Dim Sun's cause.
  • Scary Scorpions: His preferred Pokemon.
  • The Sociopath: He has absolutely no problem with scuttling the cargo ship and killing everyone aboard.
  • Surrounded by Idiots: Exclaims this a few times, especially when his men try to convince him a Wailmer is a mini-Wailord (Which in a sense it is, but that doesn't matter to Kincaid).








Blake Hall/Wyatt Hall

The current president of Altru Inc. His goal is to find a better energy source than oil, his company's primary resource. Astute players will notice the seemingly infinite amount of oil Team Dim Sun has access to and make a connection. Indeed, Blake is the one funding and leading Team Dim Sun. His birth name was Wyatt Hall.

  • Affably Evil: He seems to sincerely want to improve the world and is fairly cordial to the player, even if he's mad with power.
  • Badass Moustache: Look at it.
  • Big Bad: Of Shadows of Almia.
  • Cool Shades: To go with his darkness theme.
  • Corrupt Corporate Executive: Has been using Altru Inc. to fund his own private terrorist organization.
  • Dramatic Wind: Used to great effect with his billowing ponytail before the final confrontation.
  • Graceful Loser: Blake takes his defeat quite well, willingly surrendering for questioning. This holds especially true after having his father's diary read to him, and realizing what a fool he'd been.
  • Meaningful Rename: His father renamed him from Wyatt to Blake ceremonially in front of the Shadow Crystal. That day marked the newly-christened Blake's capitulation to the power and influence of the Shadow Crystal.
  • President Evil: President Blake Hall.
  • Punny Name: Black Hole/White Hole.
  • Samurai Ponytail: Which billows in the wind.
  • Save the Villain: When Darkrai goes berserk, it sucks him into a Dark Void, forcing the player to intervene.
  • Sunglasses at Night: Fitting his obsession with darkness.
  • Villain with Good Publicity: He was well-liked as the president of Altru Inc.
  • Visionary Villain: He is convinced- convinced -that enslaving Pokémon and using them for labor or warfare is the glorious future for Almia he must usher in.

Brighton Hall

The previous president of Altru Inc., and Blake's father. All that's left of his legacy is a painting in the Altru building and a shack where he spent his days digging for oil.

  • Dead Man Writing: Though it's enver stated, it's implied that Brighton has passed on and the book you're reading is his memoirs.
  • Dug Too Deep: He wound up discovering the Shadow Crystal, which was the start of all his problems.
  • Honest Corporate Executive: Implied to have been this, along with his father Doyle. Nevertheless, his desperation to preserve his business ended up unintentionally turning his son into what he is in the present.
  • My God, What Have I Done?: Upon realizing what he has done to his son.
  • Nice Job Breaking It, Hero: He uncovered the Shadow Crystal while searching for more oil.
  • Parental Abandonment: Inverted. Blake abandoned him and even ran him out of his own company to take over.
  • Posthumous Character: Presumably.

Wheeler

Blake's odd, hunched-over assistant. He's pretty weird.

    Guardian Signs 

The Pokémon Ranger Union and Allies

Ben and Summer

The two choices of player character. Like in the original, the one not chosen becomes an important NPC who spends the first half of the game in captivity but soon joins you as a frequent ally.

Ukelele Pichu

One of the Pichu native to Dolce Island. This one holds a toy ukelele that Booker built, and plays it by sending electric charges through it. After you help it out and rescue its friends, it sticks with you as your partner Pokemon.

  • Badass Adorable: Unlike other assists, Pichu will keep assisting even if it's struck by attacks from Mewtwo and ARCEUS.
  • Doomed Home Island: Near the end of the game, Dolce Island (Pichu's native island) is completely destroyed by the Sky Fortress's energy cannon.
  • Kid-Appeal Character: Pichu has always been this.
  • Musical Assassin: The Ukelele it uses can calm down enraged Pokémon. Since that's the equivalent of damage, it works like this.
  • Shock and Awe: Though it uses the Ukelele primarily, it'll end its assist with electric attacks once upgraded.
  • Team Pet: Your partner Pokémon this time around.

Booker

An elderly woodcarver who built everything from ukeleles to bridges to the Ranger Union's flagship. He rescues you from Dolce Island early on and helps you out with any repairs needed for bridges or boats.








Nick

Booker's apprentice. He's a bit of an airhead and Booker is not afraid to tell him such, but he's responsible and dilligent.

Rand

The only Ranger assigned to the usually-peaceful Oblivia region. He has a wife, Leanne, and a daughter, Nema.








Leanne

Rand's wife, and a well-regarded archaeologist. She spends much of the game decrypting odd artifacts or books you bring her, and helps uncover the truth within the legends of Oblivia.










Nema

Rand and Leanne's daughter. She's a technological genius ahead of her time despite her age. Somewhat impulsive and stubborn, but nevertheless a very helpful ally. She helps upgrade your Styler.

The Pokémon Pinchers

A band of poachers that have been capturing Pokémon left and right across Oblivia. Their primary targets are Articuno, Zapdos, and Moltres. Some Pinchers have found old suits of Steelhead armor in Oblivia's ruins, which grant them even stronger control over Pokémon.

Red Eyes

A prominent figure and one of the leaders within the Pokémon Pinchers. He shoots you down at the beginning of the game and remains a constant thorn in your side for much of what follows. He's not all that bad a guy, and after leaving the group he thinks things over and helps you out a few times in the post-game.

Blue Eyes

Another boss of the Pinchers, Blue Eyes crosses your path several times. In an unusual aversion of Villain Exit Stage Left, you capture and retain her after your first encounter and, while she's released later, things never go well for her following that.

Other Characters

Supurna

A young woman with an affinity for bird Pokemon. Her main purpose is to summon any Pokemon you befriended in the sky to be used on land.

  • Nice Hat: Quite possibly the nicest hat of any Pokemon character. It has two Wingull-like wings hanging down from the back of it.
  • Younger Than They Look: She's about the same age as the player character.

Sabios

The Oracle of the Dark Temple. Many years ago, he devised the Golden Armor and the Sky Fortress to achieve immortality and great power, and attempted to conquer the world. He was defeated by a great hero, but the Golden Armor and Sky Fortress still exist to this day.

  • Big Bad: Of the Multiplayer mode.
  • Bigger Bad: All the various Artifacts Of Doom laying around modern Oblivia were his doing.
  • Dark Is Evil: Head of the Dark Temple, villain of the piece. Yep.
  • Evil Chancellor: He is manipulating the other temple guardians, his ostensible superior Ellios included, for his own ends.
  • Evil Overlord: It's implied that he was the "Evil Ruler" that the Hero of Oblivia fought in the past.
  • Immortality Inducer: Via the Golden Armor. Of course, his absence during the present indicates that he lost it at some point and died.
  • Mind Manipulation: In addition to controlling Pokemon like all the other Steelheads, he can also control people.
  • You Gotta Have Purple Hair

    Unmarked Spoilers for Guardian Signs 

Purple Eyes

A shady third boss of the Pinchers, who isn't really revealed to even exist until later. He's both Red and Blue Eyes' superior, and the head of the Pokemon Pinchers. He is employed by the Societea, but after being disbanded seeks revenge.

  • Adventurer Archaeologist: Villainous example.
  • Ascend to a Higher Plane of Existence: Not by his choice. Arceus takes Purple Eyes away to another dimension because it deems him too evil and dangerous to live in this dimension.
  • The Dragon: Though he's introduced as the leader of the Pokémon Pinchers, the Pokémon Pinchers themselves are merely subordinate to the Societea, making him this.
    • Dragon-in-Chief: On that note, he's the one who gets stuff done. Considering the Societea's advanced age, this makes sense.
  • Establishing Character Moment: Knocks Rand unconscious in his own home, and takes his wife and daughter hostage.
  • Everything's Even Worse with Sharks: He uses a Garchomp for his first battle with you.
  • Final Boss: After usurping control from Edward.
  • Foreshadowing: Rand is unsure whether he was attacked by a person wearing red or blue. Red and blue mix to make purple.
  • Immortality Inducer: When he wears the full Golden Armor. He loses it after the final battle.
  • Kick the Son of a Bitch: The first thing we learn when he makes his dramatic reappearance at the finale of the game is that he stole the Golden Armor from Arley, Kasa, and Hocus, and either threw them from the Sky Fortress or at least left them very roughed up. Edward, at least, seems distraught by this.
  • Kill All Humans: After being arrested by the Ranger Union at the end of the game, repeated questioning broke him and turned him into a humanity-hating misanthrope who wants Arceus to wipe out all other humans (aside from himself).
  • Knight of Cerebus: Very, very much so. One of the few Pokémon characters to outright attempt murder, among other villainous acts.
    • On a meta level, most Pokémon villains target Pokemon for slavery or death, but Purple Eyes is the first villainous character to want humanity wiped out.
  • Laser-Guided Karma / Do Not Order Arceus Around: There are a few nasty villains in the Pokéverse, but Purple Eyes was so bad that he asked Arceus to wipe out all of humanity. Arceus' response after being calmed down is to personally remove him from the mortal plane.
  • Laughing Mad: When the Sky Fortress begins falling, ensuring Oblivia's destruction by tsunami. He passes out shortly after.
  • Meaningful Name: Take a wild guess.
  • Misanthrope Supreme: After imprisonment.
  • Power Glows: Once outfitted with the Golden Armor.
  • Purple Eyes: It's his name, for crying out loud!
  • Red Oni, Blue Oni: As befitting his name, with himself. During the story, he's cocky, smug, and somewhat Hot-Blooded. After his imprisonment, he becomes cold, unfeeling, stoic, and even worse of a person, calmly and inflectionlessly advocating the destruction of humanity.
  • Skunk Stripe: It's a light-purple streak in dark-purple hair, though.
  • The Starscream: And he succeeds, too!
  • Terrible Trio: In command of both Red and Blue Eyes.
  • Walking Spoiler: Nothing suggested there was a third Eyes character until he showed up.
  • Would Hit a Girl: Ask Nema or Kasa, not that the latter didn't frankly deserve it.
  • You Gotta Have Purple Hair: Unlike Red and Blue Eyes, he has hair to match his uniform and eyes.

The Societea

Forty years ago, a band of thieves called the Societea looted and plundered all manner of riches across the world. They are now too old for that, but upon learning the legend of the immortality-granting Golden Armor and powerful Sky Fortress, they reunited for one last job- eternal life and the whole world. To this end, they founded and financially back the Pokémon Pinchers.

Dr. Edward

A doctor living in Oblivia, he wanders the region making house calls and visiting his friends. 40 years ago, he and three of his friends were a band of thieves known as the Societea. Fearing death, he reunited with the other three and began pursuing immortality and world domination.

  • Big Bad: The leader of the Societea, and thus the primary villain.
  • Chekhov's Gunman: He shows up a few times during the game, but doesn't do anything important until the big reveal.
  • Evil Costume Switch: He ditches his white uniform for a dark colored suit when he reveals his true nature.
  • Immortality Inducer: He gains this while wearing the helmet/shoulder armor of the Golden Armor.
  • The Magnificent: His phantom thief persona is Ed "The Thinker".
  • Morally Ambiguous Doctorate: Played with. He is actually a real doctor, and states outright that he always wanted to be one; in his own words, "When you think about bad deeds from morning to night, you want to do a few good deeds to get a little balance in your life."
  • Phantom Thief: Was this in the past.
  • Recurring Traveller: That he shows up around Arley, Hocus, and Kasa is no coincidence.
  • Walking Spoiler: Definitely.

Arley

A lumberjack living on Renbow Island, he is immensely strong and protective of Raikou's shrine. He is also a friend of Dr. Edward. In the Societea, he was their brawn.

  • Badass Grandpa: Supposedly, he's even older than he looks, but is still enormously strong.
  • The Brute: The brawn of the Societea. Even in his old age, he's still a very powerful man.
  • Chekhov's Gunman: Has some minor importance early on, but then disappears.
  • Good Scars, Evil Scars: He has a pretty rough-looking gash across his face.
  • Immortality Inducer: For the time that he wears the torso of the Golden Armor.
  • The Magnificent: Back when he was a wrestler, he was known as "Arley the Destroyer".
  • The Quiet One: Less talkative than his friends.





Hocus

A magician living in Tilt Village, he puts on magic shows for the local kids. He also enjoys sipping tea with Dr. Edward and friends. He was part of the Societea, and was the crafty one.

Kasa

A fashionable old lady living in Oblivia, she seems to be a friend of Dr. Edward. She was and still is a disguise artist, and was part of the Societea.