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Characters: Pokémon: Generation II Families
A list of Pokémon who debuted in Pokémon Gold and Silver, along with their relatives.

Clocking at an even 100, this generation introduced the second least number of Pokémon out of all 6, and, out of those, only 81 were not related via evolution with Pokémon of the previous generation (and 2 of those are still close to Generation I Pokémon).

Generations III and IV introduced 12 Pokémon related with the ones covered here, bringing the total of Pokémon not related via evolution with Pokémon of previous generations to 93. Due to the Expansion Pack nature of Gold and Silver, some of the things expected from other generations are absent here; there are no fossil Pokémon, the new early mammal is not everywhere, etc. Legendary version mascots and Roaming Pokémon first appear here, as do unconventional evolution methods.

For other generations, go here.

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    Chikorita (Chicorita), Bayleef (Bayleaf), and Meganium 

The first of the Johto starters, Chikorita and its evolutions are plant dinosaurs with a pure-Grass typing. Despite being at a distinct disadvantage compared to the other starters when going against the gyms in their debut game, their adorable looks still keep them a popular pick.

  • Barrier Warrior: Naturally learns Reflect, Light Screen, and Safeguard.
  • Early-Installment Weirdness: Chikorita's Gold and Silver sprites gave it a yellow body instead of its current green one; what keeps it from being Off Model is that the official artwork for Chikorita couldn't decide if its body was yellow as well. Crystal and all games after Gold and Silver, as well as later versions of Ken Sugimori's official artwork, went with a green body.
    • Bayleef had a similar issue, except that while its sprites' coloration has been consistent across all games, early TCG artwork (again both by the official "canonical" artist Ken Sugimori) couldn't decide its body color.
  • Everything's Better with Dinosaurs: Resembles a sauropod.
  • Gentle Giant: In contrast to all the other, more fierce-looking and behaving fully-evolved starters, Meganium is incredibly peaceful and friendly-looking, and is said to be capable of removing opponents' will to fight by calming them with their scent.
  • Green Thumb: Grass-type.
  • Healing Factor: Can be bred to know Ingrain, which can be added to with Leech Seed and Synthesis.
  • The Medic: Naturally learns Aromatherapy, with which it can heal all Standard Status Effects on any of its fellow party Pokemon. Also notable is that it's the only starter with access to Heal Pulse.
  • No Sell: Their Hidden Ability, Leaf Guard, blocks all Standard Status Effects in sunlight. As of Generation VI they're immune to powder-based moves.
  • Off Model: Meganium's Gold and Silver sprites inexplicably had five petals around the neck, a white ring where the flower met the neck's base, and large green pistils. This was fixed in Crystal version, though its back sprite (and its 3rd-gen backsprites, which were recolored 2nd-gen ones) still has the star-shaped five-petal flower shown.
    • Bayleef's Gold and Silver sprites had the ring of buds around its neck be a ring of thin leaves instead, again fixed in Crystal. Oddly, unlike Meganium above, its backsprite was correct to begin with.
  • Poor, Predictable Rock: Their only movesets are consisting of Grass, Normal and barrier moves.
  • Recurring Element: Of the Bulbasaur line, as the Grass Starter. Notably it's the only grass starter since Bulbasaur to be purely based on a dinosaur.
  • Ridiculously Cute Critter: Chikorita is adorable, and while Meganium and Bayleef are still adorable it's more pronounced with Chikorita.
  • Secret Art: As a Grass starter, Grass Pledge and Frenzy Plant.
  • Stone Wall: Meganium has good defenses and can set up Reflect and Light Screen, but it's not going to do much damage on the offense.
  • Tertiary Sexual Characteristics: Female Meganium have shorter antennae than males.
  • Turns Red: Overgrow boosts Grass-type attacks when health becomes low.

    Cyndaquil, Quilava, and Typhlosion (Hinoarashi, Magmarashi and Bakphoon) 

The second of the Johto starters, Cyndaquil is an adorable little shy fire echidna/hedgehog. However, as it evolves, it grows more ferocious; Quilava often attempts to intimidate enemies with the flames on its back, and Typhlosion is incredibly quick-tempered with its tendency to resort to Kill It with Fire.

  • Badass: Typhlosion.
  • Crippling Overspecialization: It gets Eruption, and coupled with its great Special Attack and Speed (to get the jump on things that could injure it and thereby lower Eruption's power) stats, it's not something to overlook. The only problem is that that's pretty much all it has thanks to its awful movepool.
  • Eyes Always Shut: Cyndaquil.
  • Expy/Suspiciously Similar Substitute: Of the Charmander line. While they do not look quite similar, they have the exact same stats.
  • Feed It with Fire: Their Hidden Ability, Flash Fire, lets them absorb Fire-type attacks aimed their way to power up their own Fire-type moves.
  • Glass Cannon/Fragile Speedster: It is frail, but it's fast, allowing it to use Eruption effectively.
  • Incendiary Exponent: It has flames erupting from its back.
  • In Name Only: Supposed to be the Volcano Pokemon, but never learns any volcanic-based moves until Generation IV.
  • No Sell: To burns, and Fire-type moves in general if it has Flash Fire.
    • Missing Secret: Like Chikorita's Leaf Guard, Flash Fire has yet to be released.
  • Off Model: Quilava looks angrier and has red eyes in Gold and Silver. Later games used its standard (read: cuter) design from Crystal onwards.
  • One Of These Is Not Like The Others: Typhlosion remains the only final-stage Fire-type starter without a second typing.
  • Poor, Predictable Rock: Its normal level-up movepool mainly consists of Fire and Normal-type moves. It's all it really needs though.
  • Playing with Fire: Fire-type.
  • Psychic Powers: Learns Extrasensory via breeding.
  • Recurring Element: The Johto Fire Starter.
  • Red Eyes, Take Warning: Quilava and Typhlosion.
  • Secret Art: Fire starter, so Fire Pledge and Blast Burn.
    • Eruption as well, since its line and Camerupt are the only non-Legendary Pokémon to learn it by level.
    • They were also most commonly associated with Flame Wheel at first, being one of only two lines to learn it (the other being Growlithe). These days not so much, as just about every Fire line with respectable speed can learn it now.
  • Technicolor Fire: In Generation II, a Shiny Cyndaquil, as well as its evolutionary relatives, had purple fire erupting from its back.
  • Took a Level in Badass: Prior to Gen IV their natural movesets are limited and awful, especially with Typhlosion only started to learn Flamethrower in its sixties. Then they get Lava Plume early as well as Eruption later on, enabling them to decimate teams apart with a good Fire-type STAB.
  • Turns Red: Blaze boosts Fire-type attacks when health becomes low.
  • Useless Useful Spell: Gets Gyro Ball, a Steel-Type attack, via level up. While this sounds like a nice way to take care of Rock-Types, it only does decent damage when the user is much slower than the target, and the Cyndaquil line is pretty fast while Rock-Types are almost universally slow. Even if it was the other way around, they have below-average Attack while most Rock-types have high Defense.
  • Wicked Weasel/Weasel Mascot: Both Quilava and Typhlosion are fire-breathing badgers.

    Totodile, Croconaw, and Feraligatr (Waninoko, Alligates and Odile) 

The final Johto starter, Totodile is a goofy, mischievous crocodile that loves biting whatever they see. Although cute, one must not forget that it evolves into Croconaw, an ill-tempered crocodilian, and finally into Feraligatr, an incredibly ferocious bipedal alligator, which, until Generation V's Serperior, is the largest starter overall.

    Sentret and Furret (Otachi and Ootachi) 

The first two new non-Starter Pokémon appearing in the Johto `Dex are Sentret and its evolution, Furret. Despite appearing early in the `Dex listing, they are surprisingly rare, only appearing in a handful routes and only capable of appearing when it is daytime in their debut Generation. Despite this, it is often considered to be a sort of a Expy of Rattata and Raticate, despite Rattata and Raticate themselves reprising the same role they had in Generation I.

  • Action Initiative: Naturally learns Sucker Punch and Quick Attack.
  • All Your Powers Combined: Naturally learns Baton Pass. It also gets buffs like Work Up, Hone Claws, and the rather rare Amnesia to pass on.
  • Com Mons: Subverted. They are very similar to Rattata and its expies from following generations, but they are only found on 2 routes while Rattata is pretty much everywhere in Johto.
  • Fragile Speedster: Furret has decent Speed but is pretty frail.
  • Item Caddy: They can get both Frisk and Covet from the Dream World. It's not quite Pickup, but it can be very effective for farming wild Pokémon for items.
  • Know When to Fold 'Em: One of their Abilities is Run Away, letting them always escape battles with wild Pokémon.
  • Make Me Wanna Shout: Naturally learns Hyper Voice, and can get Round, Echoed Voice, and Uproar through a combination of TMs and Move Tutors.
  • Non-Elemental: Normal-type.
  • No Sell: To Ghost attacks.
    • Their Keen Eye Ability also lets them ignore Accuracy-dropping effects. A handy trick in-game, as you find these guys near the beginning, where you're most prone to running into opponents that use these.
  • Recurring Element: They started the trend of having a Rattata-like Pokémon in each game. They didn't start the trend of actually replacing Rattata, though.
  • Ridiculously Cute Critters: Both, but Furret takes the adorableness of a regular ferret and cranks it to eleven.
  • Utility Pokémon: In Gen II, Furret could learn Cut, Surf, and Strength, and gained the ability to learn Rock Smash in Gen III. Useful if you don't want to put those attacks on your main Pokémon since Hidden Machines tend to be weak.
  • Weasel Mascot: Well, Ferret, but close enough.

    Hoothoot and Noctowl (Hoho and Yorunozuku) 

A pair of owls. In Generation II, they take on the role as Com Mons during the night, but are nowhere to be seen during the day. Hoothoot is designed with a obvious clock theme and does in fact—appearing otherwise—have two feet. Upon evolving to Noctowl, it takes on a appearance more akin to a "normal" owl. They are often considered to be expies of Spearow and Fearow, since the Pidgey evolution line reprises its role in Generation II.

  • Abnormal Limb Rotation Range: Noctowl as stated in the Pokédex in the Silver Version.
  • Big Ol' Eyebrows: Hoothoot has large extensions while Noctowl's look like horns.
  • Blow You Away: Flying-type with moves like Whirlwind.
  • Com Mons: Hoothoot is common in Johto at night.
  • Foil: Nocturnal bird to diurnal bird Pidgey.
  • Heal Thyself: Naturally learns Roost.
  • Jack of All Stats: Average Speed, decent Sp. Attack, but with good (but not great) HP and Sp. Defense.
  • Make Me Wanna Shout: Naturally learns Uproar and Echoed Voice, and gets Round and Hyper Voice through TMs and Move Tutors, respectively.
  • Nocturnal Mooks: Mostly appear at night.
  • No Sell: Ghost and Ground moves.
    • In addition, its Keen Eye Ability lets it ignore Accuracy-dropping effects and Evasion-boosting effects in opponents, and Insomnia prevents it from falling asleep.
  • Ominous Owl: Noctowl looks intimidating.
  • Psychic Powers: They learn Psychic-type attacks naturally.
  • Recurring Element: The Com Mon Flying-type line encountered early in the game, with one evolution, similar to Spearow.
  • Repetitive Name: Hoothoot.
  • Scissors Cuts Rock: Its Hidden Ability is Tinted Lens, which doubles the power of resisted attacks it uses.
  • Standard Status Effects: Naturally learns Hypnosis. It's also one of the rare users of the move Psycho Shift, which lets it transfer these from itself to the target.
  • Technicolor Eyes: Noctowl.
  • Took a Level in Badass: Gen V gave it the Hidden Ability Tinted Lens, which now allows it to get decent hits on Pokémon that its limited movepool otherwise couldn't.

    Ledyba and Ledian 

Two Ladybug Pokémon, they are both known as Five Star Pokémon due to the five marks on their backs, but chances are that neither would get a five-star rating on their combat abilities. Ledian, however, does use Starlight as energy. It was exclusive to Silver and its remake, and even then it's only found in the mornings.

  • Action Initiative: Naturally learns Mach Punch.
  • All Your Powers Combined: Naturally learns Baton Pass, and gets buffs like Agility, Swords Dance, and the potential all-over boost from Silver Wind to pass on.
  • Barrier Warrior: Learns Reflect, Light Screen, and Safeguard by level up.
  • Big Creepy-Crawlies: Bug-type.
  • Blow You Away: Flying-type.
  • {Foil}: To the Spinarak line.
  • For Massive Damage: As with every Bug/Flying combo, Rock moves will squash these guys.
  • The Greys: Ledian's appearance draws cues from stereotypical aliens.
  • Master of None: Ledian accounts to being one of the weaker evolved Pokémon of the game, though it has a pretty good Special Defense stat.
  • Multi-Armed and Dangerous: Ledyba has 6 arms (but no legs), Ledian has 4.
  • No Sell: To Ground-type moves.
  • Recurring Element: Continued where the Butterfree line started off, having a more cheerful-looking Bug type who contrasts early on with a more menacing dual Bug/Poison type.
  • Speedy Stone Wall: This is what its base Special Defense of 110 is presumably trying to do (as an early game 'mon), but its poor HP stat mostly mitigates it. Its Speed, while not great by any means, is its second best stat.
  • Turns Red: Its Swarm Ability boosts the power of its Bug-type attacks when its HP is low.
  • Useless Useful Spell: Its Hidden Ability is Iron Fist, which boosts the power of its punching moves. While this is a decent ability, and Ledian actually has a selection of punching attacks that would impress a Hitmonchan (though Mega Punch and Dynamic Punch can't be used with Iron Fist), Ledian unfortunately has a physical Attack on par with such musclebound brawlers as Kadabra.

    Spinarak (Itomaru) and Ariados 

Spinarak is a Spider Pokémon, and so is its evolution Ariados. Spinarak can (surprisingly enough) emote using the "face" on its back; Ariados, on the other hand, seem to have a static angry face on their backs. It is exclusive to Gold and only found at night.

  • Action Initiative: It can learn Sucker Punch and Shadow Sneak.
  • Big Creepy-Crawlies: Bug-type.
  • Critical Hit Class: Its Hidden Ability is Sniper, which boosts the damage of Critical Hits by 50%.
  • Fixed Damage Attack: One of the users of Sonicboom, which it can learn through breeding.
  • {Foil}: To the Ledyba line.
  • Giant Spider: Ariados is over 3 feet/1 meter tall and weighs 73 lbs/33 kg.
  • Glass Cannon: It has decent Attack, but everything else is lacking, especially Speed.
  • Nocturnal Mooks: Mostly appear at night.
  • No Sell: Its Insomnia Ability allows it to avoid sleep-inducing effects. It's immune to poisoning.
  • Poisonous Pokémon: Poison-type.
  • Psychic Powers: Learns Psychic-type attacks naturally.
  • Purple Eyes: Ariados
  • Recurring Element: Continued where the Beedrill line started off, having a more menacing dual/Bug Poison type who contrasts early on with a more cheerful-looking Bug type.
  • Secret Art: Spider Web, shared only with their arachnid cousins.
    • Also Electroweb, which, in B/W, was exclusive to them and Joltik/Galvantula before the sequels made the move tutorable.
  • Six Legged Arachnid: As spiders, they should have eight, not six legs.
  • Turns Red: Its Swarm ability gives its Bug-Type attacks a boost when its HP is below one-third.
  • Viewers Are Geniuses: Ariados' name (even in Japanese) comes from the Greek legend of Ariadne.
  • You Will Not Evade Me: The aforementioned Spider Web attack.
    • It can also be bred to know Pursuit, which lets it dish out one last, harsh hit on an opponent currently trying to switch out.

    Chinchou (Chonchii) and Lanturn 

You know how Alluring Anglerfish tend to be hideous-looking? Well, that doesn't apply to Chinchou and Lanturn. These two cute blue and yellow Water/Electric Pokémon not only use their light dangler thing to stun their prey, but also use it to communicate and light their way in the dark depths of the ocean.

  • Alluring Anglerfish: Carried over in-game as well, since one of their abilities, Illuminate, lures Pokémon to them (in other words, increased random encounters).
  • An Ice Pokémon: Unsurprising for a Water-type, but notable as they are the only Electric-type Pokémon (barring Zap Plate Arceus) capable of learning Ice Beam and Blizzard, perfect for countering those pesky Ground, Grass, and Dragon-types.
  • Bubble Gun: Naturally learns both Bubble and Bubblebeam.
  • Combo: As of Gen VI, it becomes one of the few Pokemon that learns Soak, and it has a secondary STAB that is strong against Water (Electric). Even as a Stone Wall, this'll put a dent in many teams.
  • Friendly, Playful Dolphin: Part of the reason why Lanturn looks so adorable is because it is partially based on one.
  • Healing Factor: Naturally learns Aqua Ring.
  • Light 'em Up: And from the deepest depths of the ocean, too!
  • Making a Splash: Water-type.
  • No Sell: Lanturn against Electric attacks if it has Volt Absorb, and Water attacks if it has Water Absorb.
    • Elemental Absorption: Not only do they No Sell these attacks, they heal themselves when hit with them.
    • As of Generation VI they're immune to paralysis.
  • Shock and Awe: Electric-type.
  • Super Spit: Naturally learns the Stockpile/Swallow/Spit Up trio.
  • Stone Wall: Lanturn. Its Special Attack isn't that terrible (it can even raise it with Charge Beam), but it serves better in this role than trying to play a Mighty Glacier.
  • Technicolor Eyes: Lanturn.
  • Wingding Eyes: Chinchou's are plus signs.

    Togepi, Togetic (Togechick), and Togekiss 
Togekiss debuts in Gen IV

This evolution line of Normal Pokémon are largely associated with happiness, luck, and peace. They are also incredibly rare; despite having their debut in Generation II, the only place they are found in the wild is Sinnoh and Unovanote , and that is only Togepi and not its evolutions. Thankfully, you are usually given a Egg to hatch a Togepi yourself, spawning a tradition of being given a free egg with a rare baby Pokémon in it once a game. In Generation 6, the Togepi line was retconned to Fairy-types.

  • Action Initiative: Togekiss is one of the rare users of Extreme Speed.
  • Badass Adorable: Togekiss.
  • Black Bead Eyes: Togetic and Togekiss.
  • Blow You Away: Only the evolved forms.
  • Confusion Fu: They have a wide variety of attacks to chose from, being able to learn attacks from all types but Poison, Ice, and Dark. Their non-offensive moves are just as impressive. Then there's Metronome, which is totally random.
  • Cycle of Hurting: Woe to you if your Pokémon is outsped by a Serene Grace Togekiss. With a 60% flinch chance on Air Slash, there's a substantial risk that it'll be minced to pieces without getting the chance to do anything.
  • Early-Bird Cameo: Togepi's the second Generation II Pokémon to appear in the anime after Ho-Oh, becoming a member of the regular cast, even.
  • Eggshell Clothing: Togepi.
  • For Happiness: Togepi evolves into Togetic via high friendship.
  • Kamehame Hadoken: Togekiss is one of a select few non-Lucario, non-Legendary Pokémon to learn Aura Sphere.
  • Luck-Based Mission: The Serene Grace ability, which doubles the proc rate of attack effects. For example, Togekiss can learn Air Slash, which normally has a 30% chance of making the opponent flinch; Serene Grace makes this a 60% chance, which can be incredibly helpful if the Random Number God favors you.
    • It can also have the Super Luck ability, which raises the critical hit ratio.
  • Magikarp Power: Togepi is very weak at first and (apart from the one in HeartGold/SoulSilver) doesn't learn an attacking move until level 33. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.
  • Mighty Glacier: Togekiss is a flying tank, with wonderful Special Attack backed up with great bulk, but its Speed is statistically average. It's not that hard to outspeed, but it's not the slowest in the world, either. Togetic is closer to a Stone Wall, and it makes a good Eviolite user, with moves like Roost and Wish to aid it.
  • No Sell: Ghost moves for all three, Togetic and Togekiss ignore Ground moves as well. In Generation 6 they no longer No Sell Ghost, but rather Dragon attacks. Thats right, they are now totally immune to the STABs of Garchomp.
  • Our Angels Are Different: In this world, they're birds that spread joy and harmony.
  • Our Fairies Are Different: Togepi is now pure Fairy-type via retcon. The rest of the line is Fairy/Flying.
  • Ridiculously Cute Critter: Togepi.
  • Skintone Sclerae: Togepi.
  • Stationary Wings: The Silver/SoulSilver Pokédex confirmed that Togetic has these.
  • Status Buff: Gets Nasty Plot through breeding, which boosts its already impressive Special Attack even higher.
  • Took a Level in Badass:
    • Togetic was yet another of Johto's bad Pokémon. Then it evolved, and became something with a stat total higher than things like Snorlax or Blissey. And the ability to learn incredibly powerful attacks with status effects which, when combined with the right ability (Serene Grace, if you're wondering), make it incredibly annoying for its enemies.
    • Then in Generation 6, the line replaced its Normal typing with Fairy. Though sacrificing the immunity to Ghost as well as STAB on Extremespeed and Tri Attack, the new typing has been a great blessing, rendering it immune to Dragon-type attacks and gaining a double Fighting resistance, when it used to be neutral to it.
  • Useless Useful Spell: The Hustle ability, which increases Attack by 1.5x in exchange for lowering the Pokemon's Accuracy by 20%. Togekiss used to have a silly niche with it using Extreme Speed, which worked decently enough due to the surprise factor, but after having its Normal-typing retconned to Fairy in Gen VI and thus losing Extreme Speed's STAB, Hustle lost all use in competitive play due to the only other Physical STAB moves (Sky Attack and Fly) either needing two turns to work or being too weak to matter (Aerial Ace).
    • Super Luck, Togekiss' Hidden Ability, also suffers this fate. It increases the Critical Hit chance of all attack moves, the obvious issue being that regular attacks have a horrible critical chance in the first place. However, Togekiss has no high-crit moves to abuse it with. Gen VI's updated crit formula makes things slightly better, though.

    Natu and Xatu (Nati and Natio) 

Natu and Xatu are Psychic bird Pokémon that have an unusual Native or South American-inspired design to them. Natu's wings are a bit on the small side, so it tends to hop around pecking or just staring at things. Xatu, on the other hand, tend to stay in the same spot, presumably looking into the past and the future simultaneously. They are very useful in supporting other team members with setting up Reflect or Light Screen, or even healing other team members with Wish.

  • Action Initiative: Can be bred with Quick Attack and Sucker Punch.
  • Anti-Magic: Its Magic Bounce Ability causes it reflect status moves, entry hazard moves, etc. back at whatever sent them.
  • Bad Future: The Ruby Dex entry claims Xatu stand still because of the horrible things they see in the future.
  • Blow You Away: Flying-type.
  • Glass Cannon/Fragile Speedster: Speed and Sp. Attack are its best stats. Everything else is base 70 or below.
  • Heal Thyself: Can be bred with Roost. It also naturally learns Wish, which puts it closer to The Medic territory.
  • Magical Native American: Well, more like Magical Ainu (judging by the patterns of its feathers), but still...
  • No Sell: To Ground-type moves.
  • Psychic Powers: Psychic-type.
  • Seers: Xatu can see both the past and the future at the same time. They both learn Future Sight.
  • Standard Status Effects: Its Synchronize Ability causes it to inflict any of these that it takes onto its opponent as well.
    • It can also do this with Psycho Shift, with the bonus effect of removing the effect from itself as it puts it on the target instead.
  • Status Buff: Gets the Stored Power attack, which gains strength for each of these on the user, though Calm Mind is the only really useful move of this kind Xatu gets.
    • On the flipside of that, it can be bred with Haze, allowing it to undo all of these on every Pokemon on the field.
  • Thousand-Yard Stare: Due to seeing the aforementioned bad futures.
  • Took a Level in Badass: Generation V gave it the highly effective ability Magic Bounce, which is basically the Magic Coat move turned into a passive ability. Only two other Pokémon (Espeon and Mega Absol) obtain it.

    Mareep, Flaaffy (Mokoko), and Ampharos (Denryu) 

A family of adorable sheep that bear wool with an electric charge to them. They make excellent Electric Pokémon in the Gen II games and their remakes due to their high Special Attack stat. Unlike most Electric Pokémon, though, they're a bit on the slow side. Ampharos gained a Mega Evolution forme in Generation VI, where it gains a Dragon subtyping and Mold Breaker, but becomes even slower.

  • Badass: Ampharos, which can hit really hard and take a few hits too. Its Mega form is even more so — look at that glorious billowing hair!
    • Badass Adorable: The line can kick your ass and make you want to go "d'aww" at it simultaneously.
  • Cartoon Creature: Ampharos doesn't quite look like a sheep...
    • Ampharos' Japanese name Denryu literally means "electric dragon", so that should explain the lack of resemblance to sheep. Its Mega form actually is a dragon, but with wool-like hair.
    • Aside from meaning "electric dragon," Denryu also translates directly to "electric current," which makes far more sense.
  • Chromatic Arrangement: Pigment trio by their skin tone, Blue, Pink (Red), and Yellow in evolutionary order.
  • Dub-Induced Plot Hole: The reason Ampharos cannot learn Tail Glow, despite using its tail to illuminate lighthouses, is because the Japanese name of Tail Glow is Firefly Light. This doesn't explain how Manaphy, neither a firefly or possessing a tail, can learn it, however.
  • Light 'em Up: Ampharos is known as the "Light Pokémon", and is in fact responsible for keeping the Olivine City Lighthouse in working order.
  • Meaningful Name: "Mareep" is an anagram of "ampere," which is used to measure electric currents. "Meeh" is also the Japanese version of "baa".
    • Also, Ampharos is 'amp' (as in, electricity) and 'Pharos' (the lighthouse, a.k.a., one of the Wonders of the Ancient World) combined.
  • Mighty Glacier: In contrast to most Electric-type Pokémon, which are Fragile Speedsters or Lightning Bruisers. Its Mega Evolution is this even more so, as it loses some speed while gaining better defenses, Attack, and a huge boost to Special Attack. For extra fun, the line can naturally learn Cotton Guard, raising its Defense by three stages.
    • Elite Tweak: With base 45 speed, Mega Ampharos is one of the few Megas that would be right at home in a Trick Room team.
    • Lightning Bruiser: Gets Agility, which doubles its speed.
  • Ninja Pirate Zombie Robot: Mega Ampharos is an electric sheep dragon.
  • No Sell: To paralysis as of Gen VI. Mega Ampharos' Mold Breaker ignores ability-based attempts to halt its attacks.
  • Our Dragons Are Different: Gains Dragon type in its Mega Evolution forme. Remember how its Japanese name can translate into "electric dragon"?
  • Power Makes Your Hair Grow: Mega Ampharos gains flowing, bushy, and fluffy hair on its head and tail upon transformation. Some like to call it "Amphabulous" because of this.
  • Shock and Awe: Electric-type.
  • Shout-Out:
  • Ridiculously Cute Critter: Mareep and Flaaffy, Ampharos too but more badass than cute.
  • Super Mode: It gains a Mega Evolution in Generation VI with the Dragon type and Mold Breaker. The only other Pokemon with that typing and ability (under a different name) is Zekrom.

    Azurill (Rurill), Marill, and Azumarill (Marilli) 
Azurill debuts in Gen III

Probably one of the best known Pokémon of the second Generation, due to the persistent rumors of "Pikablu": A blue Pikachu-like Pokémon, as well as being one of the first Gen II mons in the anime. Which could describe this family to a tee. These aquatic rodents were initially only found in a single location, Mt. Mortar, but good luck running into one, since they were extremely rare. Being made more common was just one of the improvements later generations would bring, and they also received an ability called Huge Power, which basically doubled its Attack stat, and a baby form to mirror Pichu. In Generation VI, all three members of the line gained the Fairy-type.

  • Action Initiative: Can be bred to know Aqua Jet, which strikes first.
  • Badass Adorable: Once it reaches the Azumarill stage.
  • Bread, Eggs, Breaded Eggs: Done retroactively with the introduction of Azurill.
  • Bunnies for Cuteness: Azumarill.
  • Combo: Gets Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super effective hits by turning the target into a Water-type and then using Grass Knot.
  • Cast from Hit Points: It gets Belly Drum by breeding, a move that maxes the user's attack (to 400%) while cutting HP in half. It's actually a viable strategy now that it can have this and Aqua Jet legally. And with the Huge Power boost on top of that...
  • Com Mons: In Hoenn, where they're far more common than in Johto.
  • Expy: A 2-stage family of rodents, that gets a baby form in the following generation, and are pretty much the face of their debut gen. While not quite as blatant as Plusle/Minun, Pachirisu, Emolga, and Dedenne, they are very similar to the Pikachu line.
    • With that said, Marill is never officially considered as the "Pika-clone" of Gen II, and instead refers to Pichu. In Pokémon X and Y, there's a background featuring Pikachu along with the "Pika-clones" from all generations, and Marill isn't in it (instead it has Pichu).
  • Gender Bender: Due to having a different gender rate, you have a 1/3 chance to, when evolving a female Azurill, have it become a male Marill.
  • Healing Factor: Naturally learns Aqua Ring.
  • Kevlard: Can have the Thick Fat Ability, which gives it double resistances to both Fire and Ice attacks.
  • Killer Rabbit: This line is quite devastating in the later generations, and is a literal case for Azumarill.
  • Making a Splash: Although Azurill is a Normal-type for some reason.
  • Mighty Glacier: Pretty decent defensive stats and an ability that outright DOUBLES your attack? Yeah, it packs a punch.
    • Glacier Waif: It's only two and a half feet tall!
    • Stone Wall: Without Huge Power. Good HP, decent defenses, a Healing Factor move, and either an Ability that gives it double resistances against both Fire and Ice attacks, or an outright immunity to Grass attacks. Its offensive prowess unfortunately takes a dive if you do this route, though.
    • Glass Cannon: Becomes this when using Belly Drum, which raises its attack to absurd levels while cutting HP in half. It can use Aqua Jet to fix its speed, however, and is slightly less fragile with a Sitrus Berry to recover some health after Belly Drum.
  • No Sell:
    • Its Hidden Ability is Sap Sipper, which makes it invulnerable to Grass attacks. Handy, considering it's a Water-type. Azurill is immune to Ghost-type attacks.
      • Elemental Absorption: It not only takes no damage from such attacks, it gets an Attack boost on top of that.
    • Its new Fairy-typing renders it immune to Dragon-type attacks.
  • Our Fairies Are Different: The line is Fairy-type (via retcon, as of Generation VI).
  • Pintsized Powerhouse: Azumarill is less than 3 feet/1 meter tall, but with Huge Power it packs a massive punch.
  • Power Up Let Down: Generation V gave it the Hidden Ability Sap Sipper, which removes its Grass weaknesses and raises its attack when hit with a Grass attack. Huge Power is generally the better ability though, since you need to get hit twice with Grass attacks (which won't generally won't happen once that's found out) with Sap Sipper to get a similar level of power a Huge Power Azumarill would have. Additionally, Huge Power outright doubles Attack (meaning it can be used in conjunction with stat boosts to become even higher), while Sap Sipper simply provides a stat boost like Swords Dance.
  • Ridiculously Cute Critters: Azurill and Marill definitely count. Azumarill's still cute, but is more badass.
  • Secret Art: Until Gen VI, the only line with access to the Huge Power Ability, although Medicham's Pure Power Ability technically does the same thing. Gen VI gives the Ability to Mawile's Super Mode and Diggersby as a Hidden Ability.
  • Super Strength: With stat-boosting items, that is the only way to explain why half of the Azumarill have an Attack power beyond most of the Legendaries.
  • Took a Level in Badass:
    • Gen III gave them Huge Power, giving them an Attack stat on par with Deoxys.
    • Gen IV's physical/special split gave them physical Water STAB in Waterfall and Aqua Jet.
    • Changes to breeding mechanics in Gen VI means that Belly Drum (halves HP to give a maximum attack boost) and Aqua Jet are now legal together. They were also Retconned to be Water/Fairy which gives them 4 more resistances and an immunity on top of getting another powerful physical STAB in Play Rough.
  • Waddling Head: Azurill lacks arms and looks like a mouse head on feet.
  • Water-Types Are Blue: Like many other water Pokémon.

    Bonsly and Sudowoodo (Usohachi and Usokki) 
Bonsly debuts in Gen IV

Much like Snorlax of Generation I, Sudowoodo was something of a roadblock in the Gen II games. It looks like a weirdly shaped tree that moved when touched, and attacks you when you water it. This behavior is due to it actually being a Rock-type instead of a Grass-type - in fact it's actually the first Rock-type to not have a secondary type. This odd Pokémon was largely ignored until it received a baby in the form of Bonsly. Has it been made useful by this? No, not really.

  • Becoming the Mask: Despite only pretending to be a tree, Sudowoodo actually can learn the Grass-type attack Woodhammer; it's actually an exceptional user of the move, thanks to its decent Attack and the ability Rock Head cancelling out the move's usual recoil.
  • Berserk Button: It's supposedly easily angered by anybody that tries watering it (they often mistake it for a tree), which makes sense given its typing.
  • Combat Pragmatist: Learns a number of Dark-type moves. Sudowoodo gets Sucker Punch and Faint Attack naturally, Bonsly gets Fake Tears, they both learn the usual array of Dark-type TM moves, and they gained Foul Play via Black 2 and White 2's Move Tutors.
  • Dishing Out Dirt: Rock-type.
  • Early-Bird Cameo: Bonsly, a Gen IV Pokémon, appeared in a side-quest in Pokémon XD: Gale of Darkness, a Gen III game. You could even use it in battle in one of the minigames, though it only ever had one move.
  • Green Thumb: It pretends to be this. There is a bit of truth to it when you realize that it can learn the move Woodhammer, which is pretty much the only thing that lets it stand out from other Rock types.
  • Last Chance Hit Point: Can have the Sturdy Ability, which lets it survive a lethal attack from full health with 1 HP remaining.
  • Mighty Glacier: High Defense, abysmal Speed.
    • Action Initiative: Though it does learn Sucker Punch naturally to help get around this.
    • Status Buff: Its Hidden Ability, Rattled, also tries to help by giving Sudowoodo a speed boost if a Bug-, Ghost-, or Dark-type attack hits it. Like other mineral-based Pokemon, it can also learn Rock Polish.
      • Useless Useful Spell: Of course, for a Pokemon as slow as Sudowoodo, even doubling its Speed only does so much, and using up ability and moveslots on trying it only detracts from what Sudowoodo is actually good at.
  • No Sell: To One-Hit KO moves if it has Sturdy.
  • Not Drawn to Scale: Depending on which dex you are looking at, Bonsly measures between 30 and 60 centimeters. Sudowoodo is at least 1'5 meters tall. Take a second look at the sprites. Notable for being one of the worst offenses in the same evolutionary line.
  • Paper-Thin Disguise: In Pokémon X and Y, you can see Sudowoodo trying to blend in with Trevenants (actual tree-monsters) in horde encounters (before the first leaks, this lead some people to mistakenly think that Trevenant was an evolution of Sudowoodo).
  • Punny Name: "Pseudo-Wood"
  • Recurring Element: Of Snorlax as a Pokemon that blocks the way, requiring a specific item that enrages it and causes it to attack the player. Also has Mighty Glacier stats, gets a baby form in Gen IV, and just as Pokémon Adventures Trainer Red got Snorlax, Trainer Gold keeps a Sudowoodo on his team.
  • Silicon Based Pokémon: Living rock tree.
  • Technicolor Eyes: Bonsly
  • Unique Enemy: Only one Sudowoodo is found in Johto.
  • When Fake Trees Attack: Sudowoodo poses as a tree and attacks anyone who tries to water it.

    Hoppip, Skiploom, and Jumpluff (Hanecco, Popocco, and Watacco) 

Hoppip is, despite its looks, not based on a tomato, something that should become apparent when it evolves into the green Skiploom and later the blue Jumpluff. Instead, these Pokémon are based on dandelions - they are very light and can fly on the winds, giving them a Grass/Flying typing.

  • Blow You Away: They're very light, so this happens to them very easily.
  • Chromatic Arrangement: Light trio, Red, Green, and Blue in evolutionary order.
  • For Massive Damage: Ice-type attacks.
  • Green Thumb: Grass-type.
  • Heal Thyself: Learns Synthesis naturally. It's actually the first useful move the line normally obtains.
  • No Sell: Ground moves. As of Generation VI they're immune to powder-based moves.
    • Leaf Guard allows it to ignore Standard Status Effects while the sun is out.
    • Its Hidden Ability is Infiltrator, which lets it ignore opposing Reflects, Light Screens, and Safeguards.
  • Off Model: Hoppip's pre-Gen V sprites depict it as red instead of pink.
  • Power Of The Sun: Both of their non-Hidden Abilities involve this. Chlorophyll gives it a substantial speed boost while the sun is out, and Leaf Guard lets it No Sell Standard Status Effects while the sun is bright. It helps that the line also learns Synthesis naturally.
  • Speedy Stone Wall: They're fast, have solid defenses, and can pull off a mean SubSeed combo, but their offensive stats are sub-par. Sunlight can double their already very high speed.
    • On the Stone Wall side, it has access to Cotton Guard and Amnesia, fairly uncommon moves that boost Defense and Special Defense, respectively.
  • Standard Status Effects: Has access to the Poisonpowder/Stun Spore/Sleep Powder trio.
  • Theme Naming and Late to the Punchline: "Hop, skip and a jump."

    Aipom and Ambipom (Eteboth) 
Ambipom debuts in Gen IV

Aipom is a purple monkey with a tail that ends with a three fingered hand. In Generation IV it can evolve into Ambipom, which have 2 tails with hands instead. To evolve, it must level up while knowing "Double Hit". The two of these "Long Tail" Pokémon are based on Cymbal Monkeys.

  • Action Initiative: Ambipom sports a Fake Out that's boosted by both Technician and STAB, plus its Attack is higher than both Persian and Smeargle, the only other two Pokemon that can boast the same.
  • All Your Powers Combined: Naturally learns Baton Pass, and gets boosts like Agility, Nasty Plot, and Hone Claws to pass on.
  • Everything's Better with Monkeys: Cymbal monkeys specifically.
  • Glass Cannon/Fragile Speedster: Fast with great Attack as well, but the same can't be said for its defenses.
  • Item Caddy: If you're looking to make a team just for Pickup abuse, then this line is the way to go. It has the fastest experience gain rate of all Pickup users (Level affects what items you get, so the faster you level up the faster you'll reach the rarer items) and retains its Pickup ability even as an Ambipom. Plus its high Speed and moderate Attack is conducive to quick battles.
  • Loophole Abuse: Practically encouraged. Technician only powers up moves with a BP that's 60 or below, and Aipom evolves by learning an attack that technically only has 35 BP, allowing it to receive the boost, but always hits twice, meaning its BP is 70 in practice.
  • Non-Elemental: Normal-type.
  • No Sell: Ghost attacks.
  • Perpetual Smiler: They never seem to lose the smile on their face.
  • Power-Up Letdown: Its Hidden Ability is Skill Link. While the ability is very useful on many Pokemon, the only move Ambipom really gets to take advantage of it is Fury Swipes (and Doubleslap, but Fury Swipes is the same type and more powerful). Even worse, Technician can potentially make said moves even more powerful than Skill Link if you're lucky, on top of everything else it's good for.
  • Prehensile Tail: Not so much "prehensile" as having an actual hand at the end of it. Each of them in the case of Ambipom.
  • Switch Out Move: A prime user of U-Turn thanks to its high Speed and powerful Fake Out, which lets it dish out an effective free hit before it ducks out of battle.
  • Took a Level in Badass: Before Gen IV, Aipom was just another weak Normal-type, although Baton Pass made it stand out a little. Then it got an evolved form and the useful Technician ability...

    Sunkern and Sunflora (Himanatsu and Kimawari) 

Sunkern is a Sunflower Seed Pokémon. It can evolve into Sunflora using a Sunstone. In Generation II, it is possible to get a Sunstone in the same area that you can catch Sunkern in. This is a good thing, since Sunkern is rather weak (the weakest base stats wise), and will likely need to evolve in order to be useful to your team.

  • Eyes Always Shut: Sunflora.
  • Green Thumb: Grass-type.
  • Healing Factor: Naturally learns Ingrain. This can be assisted further by its naturally-learned Leech Seed and the three Grass-type draining attacks.
  • Lethal Joke Character: While horrible in battle, Sunkern is one of the few Pokémon that can get five stars for all of HeartGold's and SoulSilver's Pokéathlon events.
  • Magikarp Power: Subverted in a sense. While Sunkern is pathetic, and Sunflora is indeed a big improvement, it just doesn't have what it takes to compete in the big leagues like Gyarados does.
    • Sunkern is played straight in the Pokéathlon.
  • Master of None: Sunkern is equal in all of its stats, and all of them are equal to Snorlax's speed. Snorlax is very, very slow. This means that Sunkern is the worst Pokémon in the game, stat-wise. Sunflora, thankfully, is more specialized, but it is far from a formidable Pokémon.
    • Glass Cannon: Sunflora has pretty good Special Attack, and it can have Solar Power to boost its power further at an HP cost every turn. But its Speed is still awful.
    • Fragile Speedster: At max speed, the Chlorophyll ability raises its speed to roughly the equivalent of 109 in the sun, rivaling the likes of Heliolisk.note 
  • No Sell: As of Generation VI, they're immune to powder-based moves.
  • Petal Power: Learns Petal Dance.
  • Power Up Letdown: Early Bird isn't really any better than Solar Power.
  • Sunny Sunflower Disposition: Sunflora.
  • The Power of the Sun: Learns both Sunny Day and Solarbeam by level up, and has two abilities centered around the sun. Solar Power boosts its Special Attack while the sun is up (at the cost of losing health each turn), and Chlorophyll boosts its Speed in the sun.
    • In addition, it naturally learns Growth, which doubles both attacking stats if it's used while the sun is out, and, if you keep it as Sunkern long enough, it can learn Synthesis, which heals for more in bright sunlight.

    Yanma and Yanmega (Yanyanma and Megayanma) 
Yanmega debuts in Gen IV

Yanma is a Dragonfly Pokémon that can evolve into Yanmega if it knows AncientPower. They can both send shockwaves out when flapping their wings, although Yanmega's are by far more destructive than Yanma's, capable of causing internal damage to its opponents. Yanmega can also carry adult humans while flying. Despite being a powerhouse in-story and certainly having the stats to reinforce it, Yanmega suffers from having an Achilles' Heel against Rock.

  • Awesome, but Impractical: Yanmega is actually very powerful with all-around high stats save for Special Defense. However, that lacking Special Defense can be a problem when your opponent busts out a Fire move, which are often Special. Coupled with its 4x weakness to Rock-type moves, including the Stealth Rock entry hazard, and Yanmega is very fragile.
  • Badass: Yanmega is extremely dangerous against an unprepared opponent.
  • Big Creepy-Crawlies: In fact, Yanmega is six feet long! Although, it is later surpassed by Scolipede. It is listed as having the strength to carry humans while flying.
  • Blow You Away: Flying-type.
  • For Massive Damage: Like all Bug/Flying-type Pokémon, Yanma and Yanmega are very weak to Rock, meaning that if Stealth Rock is used, it's screwed.
  • Fragile Speedster: As Yanma, it fits this.
    • Lightning Bruiser: Yanmega gradually outspeeds Yanma thanks to its Speed Boost ability, as well as having much better defenses, and a beastly Special Attack stat.
    • Glass Cannon: When a Special Attacker or a Rock-type looks at Yanmega too hard, it's in trouble.note 
  • Gameplay and Story Segregation: Despite its HeartGold Pokédex entry saying that it can carry an adult long distances, Yanmega cannot learn Fly.
  • No Sell: To Ground-type moves.
  • Shout-Out: Yanmega - a giant dragonfly which creates sonic booms with its wings and flies at supersonic speeds? Sounds familiar?
  • Technicolor Eyes: Yanmega.
  • Took a Level in Badass: At first, Yanma was just another relatively obscure Bug-type. Then it got an evolution...

    Wooper and Quagsire (Upah and Nuo) 

Wooper and Quagsire are Mudfish Pokémon based on an animal called Axolotl. They are not terribly powerful, but with an immunity against electric attacks, an ability to absorb water attacks, and good resistance against fire, they can certainly have their niche in a early game team. If your Quagsire has Unaware, however...

  • Achievements in Ignorance: Its Unaware ability, which allows Quagsire to ignore enemy stat boosts just by being too stupid to notice.
  • Adorkable: Quagsire is so dopey and slow that it's rather cute.
  • Black Bead Eyes: Quagsire.
  • Boring, but Practical: Quagsire's quite useful as an HM slave.
  • Combos: Unaware + Swagger. Quagsire doesn't have to worry about the opponent's increased Attack if they manage to hit him, but the opponent does have to worry about it should they hit themselves in confusion.
  • Delayed Reaction: Wooper and Quagsire are dim-witted and don't feel much pain (not unlike Slowpoke). Hell, Quagsire has a knack for bonking its head on boat hulls, and hardly noticing it afterwards.
  • Dishing Out Dirt: Ground-type.
  • For Massive Damage: Grass-type attacks and Freeze Dry, an Ice-type attack that's super effective against Water-type Pokémon.
  • Making a Splash: Water-type.
  • Mighty Glacier: With good defenses and Water Absorb, Quagsire can stall Kyogre. Unaware helps it stop boosted Pokémon as well. It's slow though.
  • No Sell: Electricity, and Water if its Ability is Water Absorb.
  • Perpetual Smiler: Wooper, and to a lesser extent, Quagsire.
  • Ridiculously Cute Critter: Both of them, but especially Wooper.
  • Slippery Soap: Their skin works like this. Wooper's skin is also slightly poisonous.
  • Took a Level in Badass: In Gen V, Quagsire's Unaware ability lets it ignore stat buffs, making it useful for nullifying boosted attacks.

    Murkrow and Honchkrow (Yamikarasu and Donkarasu) 
Honchkrow debuts in Gen IV

Nocturnal crows with feathers that are stylized as hats, they have a bit of a bad reputation of bringers of bad luck. As a Dark/Flying-type, it can somewhat counter the Dark-type's weaknesses to Bug and Fighting, but they really are not suited for defensive roles. With the aid of a Dusk Stone, Murkrow can evolve into the awesome Honchkrow and gain a very high attack stat and an awesome hat.

  • Action Initiative: Murkrow has Prankster as its Hidden Ability, which gives all non-attacking moves higher priority. It loses it for Moxie upon evolving, however.
  • Blow You Away: Flying-type.
  • Brown Note: Murkrow is notable for being the only Prankster able to learn Perish Song, compounded on with Mean Look and a slew of other non-attacking moves that contribute to its survival (Substitute and Roost are the big ones, or even Taunt to mess up stallers and other Pranksters). With Eviolite and appropriate stat distribution in its HP and defenses, running Perish Song with no attacking moves is actually a viable strategy, as a Prankster-boosted Perish Song is nigh-impossible to prevent.note 
  • Combat Pragmatist: Dark-type Pokémon that learn quite a fair bit of underhanded moves.
  • Creepy Crows: Based on these.
  • Feathered Fiend: These are not pleasant birds to be around.
  • Glass Cannon: Quite impressive offenses even on the pre-evolution, both physical and special... pitiful defenses and only slightly better Speed, though.
  • Gradual Grinder: Murkrow, as of Gen V.
  • The Mafia: Honchkrow especially evokes images of this. (Seriously, it's either a Mafia don or a pimp.)
  • Nice Hat: One that's made up of feathers.
  • Nocturnal Mooks: Mostly appear at night.
  • No Sell: Psychic and Ground moves.
  • Pimp Duds: Shiny Honchkrow are pink instead of dark blue, which, when combined with the "hat" and the tuft of white feathers on the chest, lead to the name Pimpkrow.
    • Does This Remind You of Anything?: Its overall look and the fact that Honchkrow orders Murkrow (who look like "witches") around to do its bidding and takes a large cut of what they've found does nothing to disprove the fact that Honchkrow is based on a pimp.
  • Technicolor Eyes: Murkrow.
  • Took a Level in Badass: Gen V gave Murkrow Prankster as its Hidden Ability, allowing it to throw out priority Featherdances to cut down most Pokémon's Attack stat considerably. Coupled with Eviolite to boost its defenses, Roost to heal up, and either a Perish trap combo or Toxic, this tenacious little bird can stall a Garchomp to death.
    • Honchkrow's Hidden Ability is Moxie, which raises its attack with every opponent it defeats, making it a juggernaut once it gets rolling.
  • Xtreme Kool Letterz: Lots of R's in their names.

    Misdreavus and Mismagius (Muuma and Muumarji) 
Mismagius debuts in Gen IV

Misdreavus is best known for being the ONLY Ghost-type introduced in Gen II, and made even more well known for appearing in the very last area of that game, Mt. Silver. So by the time you encounter one, you already should have a dedicated team of monsters that see your battles through. The poor thing had to wait till Gen IV to get at least some recognition, mostly in the form of an evolution, and being caught fairly early in the game. In the Gen I remakes and beyond, it and Murkrow were apparently made into version exclusives of one another.

  • Cute Witch: Misdreavus.
  • The Gadfly: A number of its Pokedex entries notes that Misdreavus loves to screw with people for the sake of seeing their reactions.
  • Our Banshees Are Louder: Misdreavus is the Screech Pokémon.
  • Our Ghosts Are Different: The first one without a secondary type, in fact.
  • Playing with Fire: Find a Misdreavus in the Dream World and it could know Inferno.
  • Poor, Predictable Rock: They have a lacking movepool. If you see a Misdreavus or Mismagius, you know it will be perish trapping (Gen II and III) or using its immunities to set up a substitute, then use it to boost stats (Gen IV and V). Or, if in a doubles/triples match, it'll be using Skill Swap to tweak abilities (Gen III onward). It simply has no other viable options.
    • As far as the in-game battles are concerned, the Misdreavus line does have a decent Special Attack to work with if you're willing to use TMs on it.
  • Nocturnal Mooks: Mostly appear at night.
  • Not Drawn to Scale: Misdreavus' sprites in the Gen II games are drawn to look at least the same size as Gengar. Doesn't help that they can only be encountered in the final dungeon of the game, so it adds up to the impression. Averted in later games, Stadium 2 included, to reveal their actual size.
  • No Sell: Normal and Fighting moves thanks to its typing, and Ground moves thanks to its Levitate ability. As of Gen VI, they can't be trapped either.
  • Off Model: Misdreavus is colored pink and dark blue/purple in the Gen II games instead of pink and dark teal (official art). Like the size issue above, it was corrected in Stadium 2 and later games.
    • The incorrect palette is used for Mismagius instead.
  • Pintsized Powerhouse: Mismagius is a powerful fighter, but it's only as tall as Roserade, Honchkrow, and Magikarp. Look at its Gen VI model, and you'd be surprised how small it is.
  • Secret Art: Pain Split, until Gen V, could only be naturally learned by Misdreavus.
  • Squishy Wizard: Though it is very fast and has good special bulk, its HP and Defense are pathetic.
  • Supernatural Is Purple: Mismagius.
  • Technicolor Eyes: Yellow-red eyes.

    Unown (Annon) 
! and ? forms debut in Gen III

You would expect that a Pokémon based on the alphabet would be terribly weak, wouldn't you? And you would be correct.

Unown are terribly weak, with horrendous stats and only one single weak move available; Hidden Power. However, in large numbers, they become incredibly powerful Eldritch Reality Warpers. Although there are 28 variations, you only need to catch one to fill your Pokédex. There is usually some collector guy who wants you to "Catch Them All", with the reward varying by game.

During Generation IV, a connection between them and Arceus was heavily implied. The radio signal they emit is seemingly similar to the Azure Flute's melody, and during the Sinjoh Ruins event they're shown to swarm around Arceus as it begins to create a new Dialga, Palkia, or Giratina.

  • Confusion Fu: In a weird sense, the absolute only thing it has going for it battle-wise, as it's impossible for opponents to know what attack type Hidden Power will be until it's used. However, since all other Pokémon can learn Hidden Power as well, that's still not much.
  • Conservation of Ninjutsu: Inverted. It's established that they grow exponentially stronger as their numbers increase.
  • Cypher Language/Wingdinglish: The Pokémon alphabet.
  • Eldritch Abomination: Reality-warping Hive Mind from Another Dimension...yeah. The fact that Arceus uses them to create a new Dialga, Palkia, or Giratina just adds to this.
  • Faceless Eye: All of them have one eye. How they manage to eat Pokepuffs in X and Y despite lacking visible mouths is not known.
  • Gameplay and Story Segregation: They're built up as horrifyingly powerful in large numbers, but of course the maximum number of Pokémon the player can carry at any one time is six.
  • Hive Mind: They communicate with each other telepathically and generally are found in groups.
  • Jack of All Stats: And they all suck.
  • Joke Character: An individual member of a hive mind is quite pathetic by itself. To say nothing of its lackluster stats and a movepool consisting of a single attack.
    • Even if it has Psychic-type Hidden Power to use STAB, is min-maxed to the fullest extent, and given a Twisted Spoon to power up said attack, it's still going to suck.
  • No Biological Sex: Genderless. Interestingly, they're unable to breed even with universal breeder Ditto. Where they come from and how they propagate is a complete mystery.
  • No Sell: To Ground attacks, thanks to Levitate.
  • Reality Warper: Only in very large numbers.
  • Refuge in Audacity: No, you're not dreaming or hallucinating; there is a Pokémon based on the English alphabet (and some punctuation marks).
  • Signature Move: Hidden Power is associated with Unown, mainly due to it being its only move.

    Wynaut and Wobbuffet (Sohnano and Sohnansu) 
Wynaut debuts in Gen III

Counter, Mirror Coat, Encore, Shadow Tag, Destiny Bond, Leftovers, what more do you need?

Wobbuffet and its baby form Wynaut are a pair of Lethal Joke Characters, and the only non-legendary Pokémon to be banned from official tournaments (until Generation V). This is since a pair of Wobbuffet can lock themselves into a neverending duel. (This was fixed in Emerald.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut headbutt one another to build up endurance, and Wobbuffet are highly protective of their tail, suspiciously protective...

  • Astonishingly Appropriate Appearance: Wobbuffet's basically a bobo-doll.
  • Boss in Mook Clothing: In X and Y, it only shows up in the Reflection Cave, and even then very rarely. But if you can't kill Wobbuffet in one hit (or indrectly) and you can't escape from Shadow Tag, your Pokémon is already dead. Nuzlockers beware.
  • Counter Attack: This is all they can do.
  • Early-Bird Cameo: Wynaut, a Generation III Pokémon, first appears in the Blackthorn City arc of the anime, although only certain Pokémon were able to see it.
  • Eyes Always Shut: They never seem to open, even when being smacked around.
  • Eyes Do Not Belong There: On their tails. Wobbuffet are said to be very protective of them.
    • It's implied that the tail is the actual creature and the bobo-doll is a defensive body.
  • Joke Character: Wobbuffet was one of these at first, before it had Encore and Shadow Tag.
    • Lethal Joke Character: Used right, it can punch out gods. Outright banned from official tournaments as well (until Generation V).
  • Loophole Abuse: Thought you could use Taunt to shut down Wobbuffet? It won't completely work, as Counter and Mirror Coat are considered actual attacks, and aren't blocked by Taunt. This property can catch a player unaware of this off guard.
  • No Celebrities Were Harmed: Of the late Japanese comedian Sanpei Hayashiya, whose catch phrase is Wobbuffet's Japanese name.
  • Obvious Rule Patch: Due to the endless Wobbuffet vs. Wobbuffet situation, in the fourth generation Shadow Tag was nerfed to not apply to another possessor of the ability, allowing them to freely switch. In addition, Struggle took off a quarter of the user's health each time it was used. Later on in Generation VI, Ghost-types became immune to Shadow Tag's effects.
  • Perpetual Smiler: Wynaut is always smiling. The only way to tell if it's angry is when it slaps its tail on the ground.
  • Power Up Letdown: Its Hidden Ability is Telepathy, which makes it immune to ally attacks. Only problem is, Wobbuffet is not a Pokémon intended for Double/Triple Battles note , and Shadow Tag is immensely more useful.
  • Sealed Evil in a Duel: In the 3rd generation, pitting two Wobbuffet against each other would result in an endless battle, because neither can attack directly, and when Struggle kicked in, the negligible damage would be repealed if either one had the Leftovers item, which would heal them enough to repeal the Struggle damage. And neither could switch due to Shadow Tag. This is possibly referenced by Wobbuffet's Ruby Pokédex entry.
    If two or more Wobbuffet meet, they will turn competitive and try to outdo the other's endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.
  • Shadow Pin: Shadow Tag prevents enemy Pokémon from switching out.
  • Stone Wall: It can't directly attack, only counter. But thanks to its movepool, Ability, and massive HP, it can be frustrating to take down, and most likely will not go down without claiming at least one Pokémon.
    • Played with a little: unlike most tanky Pokémon, Wobbuffet has very subpar defense and special defense values, getting by purely on its huge HP. This is just one of Wobuffet's strange quirks that work in its favor perfectly, since this allows him to sustain tremendous damage and still survive, maximizing the damage to the enemy from Counter/Mirror Coat.
  • Taking You with Me: One of its few moves is Destiny Bond.
  • Tertiary Sexual Characteristics: Female Wobbuffet have lipstick.
  • Troll: Wobbuffet is a trolling character if there ever was one. It has dirt-quality stats (other than its HP), a very limited movepool, and looks as ridiculous as possible. What the hell can it do? Oh, just lock in that Pokémon you really need alive with Shadow Tag and almost unavoidably destroy it. Much rage can be caused by the use of a Wobbuffet.
  • When All You Have Is a Hammer: Wobbuffet's movepool consists of exactly seven moves, four (maybe five) of which are viable. They are more than enough to make Wobbuffet a threat.
  • Who's on First?: Wynaut, why not?
    • Played even straighter with both of their Japanese names. It's basically an endless conversation of "Is that right?" "That's how it is" respectively.
  • Wingding Eyes: Pretty much invoked, as their faces are styled after Japanese emoticons.

    Girafarig (Kirinriki) 

Girafarig is an unusual Pokémon. It's one of the very few Normal dual-types that's not part Flying. Instead, it's part-Psychic, meaning that it is neutral to Fighting-type attacks which are normally super-effective, while also being immune to Ghost moves. It also has a undeveloped head on the end of its tail that is non-sentient, giving it an appearance similar to a pushmi-pullyu.

  • All Your Powers Combined: Naturally learns Baton Pass, which is the most frequent reason it sees use. Especially helped by the fact that it has quite a few boosting moves to choose from, in addition to the potential Attack boost a Sap Sipper variant gains when hit by a Grass attack.
  • Fun With Palindromes: Spelled the same backwards.
  • Jack of All Stats
    • Glass Cannon/Fragile Speedster: Though it tends toward this; its base Attack, Special Attack, and Speed all occupy the same fairly high ten point range, while its HP, Defense, and Special Defense are noticeably lower.
  • Multiple Headcase: An extra head is on its tail.
  • Non-Elemental: For some reason, it is not a pure Psychic-type, but is part Normal.
    • The giraffe is Normal-type, the tail has psychic powers.
  • No Sell: Ghost attacks, which handily eliminates one of its Psychic weaknesses, at the cost of canceling out its resistance to Fighting moves.
    • Its Hidden Ability is Sap Sipper, which allows it to No Sell Grass attacks.
    • One of its base abilities is Inner Focus, which lets it brush off attempts to make it flinch.
  • Psychic Powers: Psychic-type.
  • Shout-Out: Its tail looks an awful lot like a Chain Chomp.
  • Technicolor Eyes: Its tail.

    Pineco and Forretress (Kunugidama and Foretos) 

Despite appearing as a pinecone/hand grenade and later as a giant clam-cum-depth charge, it's actually a Bug-type, specifically one based on a bagworm. With its high defenses and a typing that leaves it with a single weakness (which is regretfully a quad weakness), it's a very good choice as a defensive wall.

  • Action Bomb: Moreso than Voltorb and Electrode. Voltorb learns Self-Destruct at level 33. What level does Pineco learn Self-Destruct? Level 6. Due to learning to explode at such a low level, this Self-Destruct is less a powerful Taking You with Me attack and more an example of Better to Die than Be Killed.
  • Big Creepy-Crawlies: Bug-Types, though being bagworms, they don't do a lot of crawling.
  • Boring, but Practical: Its ability to set up nearly every entry hazardnote  and spin them away? Booooriiiinnggg. However, no other Pokémon has as many hazards as it, the ability to spin them away, and an attack that allows it to switch out immediately (Volt Switch). These are all extremely boring abilities that nonetheless contribute to its reputation for being a Pokémon that can decide the outcome of the match.
  • Everything's Better with Spinning: One of the more notable users of Rapid Spin.
  • Extra Ore Dinary: Forretress.
  • For Massive Damage: Forretress to Fire-type attacks.
  • Geo Effects: Prior to Gen VI, Forretress was notable for learning all entry hazard related moves: Spikes, Toxic Spikes, Stealth Rock, and Rapid Spin.
  • Last Chance Hit Point: Come Gen V, its Sturdy ability allows it to survive any hit with 1 HP remaining, so long as it was at full health when the attack hit.
    • Pineco in particular can abuse this at Level 1, using Pain Split over and over to bring itself back to full health while cutting the opponent's HP by nearly half.
  • No Sell: Forretress can't be taken down with Poison-based moves, thanks to its Steel type. It can't be taken down with One-Hit KO moves, thanks to Sturdy. Overcoat makes it immune to powder-based moves.
  • Power-Up Letdown: Its Hidden Ability is Overcoat, which lets it ignore weather damage. Unfortunately, being Steel-type, it's already immune to Sandstorm damage, meaning the ability only protects against Hail.
    • Not Completely Useless: As of Generation 6, Overcoat now also lets it ignore powder-based moves, including the otherwise 100%-accurate sleep-inducing move Spore.
  • Shock and Awe: Forretress can learn a few Electric-type moves like Volt Switch, Magnet Rise, and even Zap Cannon.
  • Stone Wall: Forretress, as long as no fire is involved.
    • Glass Cannon: Forretress has access to Power Trick, which lets it switch its Attack and Defense stats, usually letting it hit much harder. Now, its base Attack isn't terrible, so it won't be as vulnerable when doing this as, say, Shuckle, but it does lose a fair amount of survivability.
  • Technicolor Eyes: Pineco.
  • The Unseen: the insides of their shells.

    Dunsparce (Nokotchi) 

Most people look at it and ask "What the hell was Game Freak thinking/drinking/smoking when they came up with that?" Dunsparce is based on a cryptid known as a Tsuchinoko: A fat-bellied snake that can jump or roll itself like a hoop to move around. Dunsparce is made even weirder by having a drill as a tail and a pair of tiny wings. It's strange, but it does have its share of fans.

  • Butt Monkey: Not because of its stats, it's because of its (very) odd appearance.
  • Cryptid Episode: Based on the internationally unknown Tsuchinoko.
  • Disc One Nuke: Somewhat surprisingly in Heart Gold and Soul Silver. You can catch one before the first gym (1% encounter rate in Dark Cave), and it comes with the ability "Serene Grace," which doubles the chances of a move's secondary effect taking place. It can learn Glare (75% chance of causing paralysis, 100% as of Generation VI) and Headbutt (30% chance of causing the opponent to flinch), which, combined with Serene Grace, will leave an opponent only a 30% chance of acting between paralysis and flinching. You can likely bash your way through the first half of the game or so just using Dunsparce thanks to this combination.
    • To a lesser extent in X and Y. Again, you can catch one before the first gym, and at the level you can catch it at, it will have the move Rollout on hand; super effective against Bug-type Pokémon, which just so happens to be the theme of the first gym. Even Fennekin would have trouble when faced with Viola's Surskit, due to its Bug/Water typing. Dunsparce doesn't have this problem.
  • Eyes Always Shut: Never open.
  • Mighty Glacier: Well, sort of.
  • No Sell: To Ghost-type attacks.
  • Non-Elemental: Normal-type.
  • Our Monsters Are Weird: Just look at it!
  • This Is a Drill: Its tail is drill-shaped.
  • Took a Level in Badass: When it was first introduced in Generation II, it was just a rare, weird little Pokémon that was otherwise forgettable. Then came the introduction of abilities, in which Dunsparce got Serene Grace of all things, and a decent movepool for abusing it. Then Fire-Red, Leaf-Green, and Emerald gave it more reliable means of inducing Paralysis via Body Slam and Thunder Wave (and eventually Glare, which can affect Ground-types), thus cementing its Para-Flinch strategy.

    Gligar and Gliscor (Glion) 
Gliscor debuts in Gen IV

A strange cross between a scorpionfly and a bat, Gligar and Gliscor make for unusual Pokémon. Their typing is also odd due to being Ground/Flying, as this gives them immunities to their own types and cancels out the other type's weaknesses to Grass and Rock attacks. Ice types give it a big problem, though... It's exclusive to Gold and HeartGold.

  • Bat out of Hell: Mixed with scorpionflies, for that matter.
  • Big Creepy-Crawlies: As they're based on scorpionflies, they belong to the Bug Egg Group and learn plenty of Bug-type moves.
  • Blow You Away: Flying-type.
  • Beware My Stinger Tail: They can use Poison Sting with it.
  • Critical Hit Class: They can learn six different moves with high-crit ratios, more than any other Pokémon.
  • Dishing Out Dirt: Ground-type.
  • Face Hugger: Gligar is known to fly straight at the face of its opponent.
  • For Massive Damage: Ice-type attacks.
  • Healing Factor: Gliscor's Hidden Ability, Poison Heal.
  • Lightning Bruiser: Gliscor has excellent Defense with respectable Speed and Attack, it gets Swords Dance and Rock Polish to boost the latter stats further, and has a pretty nice movepool.
    • The typing works as well offensively as it does defensively — it so happens everything resistant to Flying is weak against Ground and vice-versa, and together they cover eight of the eighteen types. The only type combinations that resists both are Steel, Rock, and Electric dual-typed with Flying or have the Levitate ability, and Gliscor can get Stone Edge for them.
    • Jack-of-All-Trades: With the exception of Stone Wall (where it is beyond excellent), Gliscor can perform a multitude of roles, being excellent in all of them.
  • Mix-and-Match Critters: A scorpion-bat hybrid.
  • No Sell: To Electric and Ground attacks. Gligar's Immunity ability makes it immune to being poisoned.
  • One-Hit KO: Naturally learns Guillotine.
  • Poisonous Pokémon: While not poison-type, they do learn Poison Sting and Poison Jab naturally, and Gliscor can have Poison Heal, which makes it regenerate when poisoned.
  • Scary Scorpions: And they fly! (Of course, it helps they're technically scorpionflies...)
  • Technicolor Eyes: Gliscor.
  • Took a Level in Badass: First a relatively obscure Pokémon got a more useful evolution in Generation IV. Then, in Generation V it got Poison Heal, one of the best abilities in the game. Gligar does make a good Eviolite user, though, and with Immunity it can't be Toxic-stalled.

    Snubbull (Bull) and Granbull 

Snubbull and Granbull are based on bulldogs, thus garnering them fans of the Ugly Cute trope. They used to be Normal-types, but in Generation VI, they were changed to pure Fairy-types.

  • Awesome, but Impractical: In-verse. Granbull's fangs are huge and sharp. And it has more than enough self-control to keep them off of non-enemy things. Unfortunately, they're also heavy. If a Granbull doesn't keep its head tilted back a bit whenever possible, they'll quickly find their head tilting downward rather quickly.
  • Badass: Granbull. Just like how the Grass-types used to be, it's the only outright manly Fairy-type Pokémonnote .
  • Bully Bulldog: They're intimidating, but they're actually pretty nice.
  • Cast From HP: To help with its low Speed, it's useful for it to carry a Toxic Orb in conjunction with its Quick Feet Ability to move faster in exchange for losing increasing amounts of HP.
  • Cute Little Fangs: Snubbull. As you can see, they aren't so cute (or little) on Granbull.
  • Early-Bird Cameo: Snubbull first appeared in the anime's short film Pikachu's Vacation.
    • Albeit under the name Snubble, it was before the game had an official localization spelling.
  • Mighty Glacier: Granbull has a great attack stat offset by its slow base speed stat. It can learn Bulk Up to make up for its average physical defence stat.
  • Mister Muffykins: They're often treated as this by many characters throughout the franchise. However, while Snubbull is small and pink, making it a good fit for this trope, Granbull... isn't.
  • Non-Elemental: Normal-type prior to Generation VI, which retconned them into pure Fairy-types.
  • No Sell: Back when they were Normal-types, they were immune to Ghost. Now, as Fairy-types, they are immune to Dragon.
    • Paralysis, in a sense. Its Quick Feet ability causes its Speed to increase when afflicted by a Status condition, which has the bonus effect of ignoring the speed loss caused by Paralysis. The chance to lose a turn to being paralyzed is still there, though.
  • Our Fairies Are Different: They're called the "Fairy Pokémon", are in the "Fairy" egg group, and as of Generation VI, are pure Fairy-type Pokemon. Granbull is quite different, being rather tough and masculine.
  • Perpetual Frowner: They always look pissed.
  • Pink Means Feminine: Very much on Snubbull; it looks more likely to be a male Pokemon, but with its color, it correctly hints itself being more likely to be female instead.
  • Precious Puppies: At least for bulldog lovers...
  • Standard Status Effects: Inflicting one on Granbull will make it faster, thanks to its Quick Feet ability.
  • Who's Laughing Now?: It used to be that, as Normal-types, they were vulnerable to Fighting-types. Now, as Fairy-types, they have the advantage over Fighting-types!

    Qwilfish (Harisen) 

What's there to say about this Water/Poison fish Pokémon? It's not as prominent in the Pokémon seas as Tentacool and Tentacruel, but well... Um... It seemed to come up a lot in discussions of forgettable Pokémon, which makes it unforgettable in the ironic sense. However, later generations have been kinder to it, giving it a few more toys to play with, and making it a decent option in the lower tiers of competitive play.

  • Action Initiative: Can be bred with Aqua Jet.
  • Glass Cannon: It doesn't take many hits, but it hits surprisingly hard and fast.
  • Making a Splash: Water-type.
  • No Sell: To poisoning.
  • Poisonous Fish: Poison-type.
  • Puffer Fish: Based on these.
  • Spikes Of Doom: Gets the Poison Point Ability, giving it a chance to automatically poison opponents that physically strike them.
  • Super Spit: Naturally learns Stockpile and Spit Up. It can also be bred with Acid Spray.
    • Hyperactive Metabolism: A specific aversion, in that it's the only Pokemon that learns Stockpile and Spit Up, but not Swallow.
  • Taking You with Me: Naturally learns Destiny Bond. It can also be taught Explosion.
  • Took a Level in Badass: In Gen IV onwards, this Pokémon is a deadly mother of any rain dance team. Access to two powerul STAB moves, combined with devastating speed in the rain makes Qwilfish a force to be reckoned with. It's not something you can just switch another Pokémon in either, due to Explosion.
    • Later, Generation V gave it Intimidate as a Hidden Ability, making it surprisingly bulky.
  • Trap Master: Learns Spikes and Toxic Spikes naturally.

    Shuckle (Tsubotsubo) 

Here's a Pokémon that receives plenty of discussion from fans for a number of reasons. This creature is supposed to be a scale insect, but it resembles a worm-like creature that lives inside a moon rock. Its stats are a collection of extremes: boasting the highest base defenses of all Pokémon (230, each!), but having the lowest stats in everything else including, sadly enough, its HP. While its defenses suggest support use by means of Toxic and Encore, the bug is insanely crippled by Taunt and Substitute, meaning that it can't do anything once it's distracted.

  • Big Creepy-Crawlies: Bug-type.
  • Crippling Overspecialization: It has the highest Defense and Special Defense in the game, but this comes at the cost of every one of its other stats, which rank among the lowest. The only Pokémon with lower HP are Diglett and Shedinja, only Happiny and Chansey sport weaker physical Attack stats, and Shuckle is the bottom of the barrel in terms of Special Attack and Speed. Just check the other entries here to see how this has crippled it.
    • Disability Superpower: On the other hand, Power Split becomes downright nasty as a defensive tactic, effectively all but halving the enemy's attack damage while multiplying Shuckle's attack several times over (which admittedly still doesn't add up to much under normal circumstances) and making it nearly impossible to get past Shuckle's defense. Plus, Shuckle's abysmal speed stat makes Gyro Ball a surprisingly terrifying offensive option after Power Split and/or Shell Smash comes into play.
  • Dishing Out Dirt: Rock-type.
  • Item Caddy: Is the only way you can get Berry Juicenote , which, if held long enough in Gen II, becomes Rare Candy.
  • Joke Character: The defenses make it look very attractive, and it can utilize a support moveset. The problem is, as mentioned earlier, that Taunt or Substitute completely cripple it, leaving Shuckle very vulnerable.
    • Unfortunately, even as a Stone Wall, Shuckle's hampered by its terrible HP and lack of reliable recovery.
    • Lethal Joke Character: It is, in very specialized situations likely to never happen in actual gameplay, capable of doing the highest amount of damage possible for any Pokémon — a hypothetical amount capping at around 722 million. For reference, the highest HP count legitimately obtainable in the games is 714.
  • Last Chance Hit Point: Sturdy lets it take any hit and survive with 1 HP, if it was at full health beforehand, although only the most powerful of attacks have a chance of activating it.
  • Muscles Are Meaningless: Can still learn moves that need super-strength (ex.: Rock Smash) despite being described as having weak and limp muscles. It still has the worst offensive stats in the game, though.
  • No Sell: To One-Hit KO moves if it has Sturdy.
  • Power Nullifier: Learns Gastro Acid, which can remove resistances/immunities and disrupt anything reliant on abilities to be effective.
  • Status Buff: Its Hidden Ability is Contrary, which causes it to reverse any stat boosts or drops applied to it.
  • Stone Wall: The definitive one. It has the best defensive stats in the game by a long shot, but it's also absolutely pathetic in everything else (unfortunately including Hit Points): Its two defenses make up 91% of its stat total.
    • Gradual Grinder: Having base offense stats of 10 means that this is just about all Shuckle can do.
    • Glass Cannon: If you try using Power Trick, which switches its Attack and Defense stats, it becomes the definition of this. Better hope you're dealing with something that doesn't have any physical attacks when you do this, since it still won't have the Speed to outrun anything... unless another Pokemon set Trick Room into effect, meaning that NO ONE can match Shuckle's literally bottom of the barrel speed stat to take that away from him, ensuring first attack unless the opponent has priority moves.
  • Support Party Member: With moves like Encore, Safeguard, Gastro Acid, Toxic, Sandstorm, and Sticky Web. Its lack of offensive prowess often tends to cement it into this role.
    • Double and Triple Battles give it the opportunity to use Guard Split on allies, almost always heavily boosting their Defenses by splitting them with Shuckle's own, a strategy that works best with Pokemon like Wailord, Drifblim, and Hariyama, which have massive HP stats but weak to average Defenses. It can be bred with Helping Hand as well, allowing it to be useful on the field even after doing this.
      • Lethal Joke Character: How useless is Shuckle when it can give Blissey a physical Defense nearly on par with what its Special Defense is normally, as well as boosting that Special Defense as well?
  • Took a Level in Badass:
    • In Generation V, Shuckle got the move Power Split, which adds its attack and special attack (among the lowest in the game) with its opponent's and averages them out. This not only cripples the offensive abilities of whatever Shuckle is facing, it also gives Shuckle enough of a boost to its own offense to make things like Rollout effective without having to compromise its defense.
    • Took another one in Black 2 and White 2. It now learns Shell Smash, which lowers both its defensive stats by one stage (which it can easily absorb due to how high they are in the first place) in exchange for raising its attack, special attack, and speed by two stages. Use the aforementioned Power Split first to give it offensive stats high enough to make doubling them worth it, and Shuckle becomes a Mighty Glacier of the highest order. Have a partner capable of using Trick Room in double or triple battles, so the slowest Pokémon goes first, and get ready for a Total Party Kill.
    • Alternatively, its Hidden Ability is Contrary, which inverts all status buffs. This means Shell Smash boosts its already high defenses even higher and its already pathetic offenses and speed go down the gutter. That means Power Split becomes even more effective!
  • Useless Useful Spell: It can be bred to have Final Gambit. Yeah, a move that causes a Pokemon to knock itself out to deal damage equal to its HP is a great fit on a Pokemon with one of the lowest HP stats in the game.

    Heracross 

A fairly popular Pokémon, Heracross is based on a Kabutomushi, a species of rhinoceros beetle that is popular among the Japanese, who use them in beetle fighting competitions, so it's only natural that a Pokémon would be based on it. It also somehow manages to be obtainable in practically every handheld game since Gold and Silver. In Generation VI, it gains a Mega Evolution. Mega Heracross gets the Skill Link ability, which effectively changes its whole playing style.

  • Adorkable: Its dopey appearance and fondness for tree sap makes it rather cute to some.
  • Badass: It's a giant rhinoceros beetle that gets stronger when you try to inflict it with a Standard Status Effect or whenever it knocks something out.
  • Bare-Fisted Monk: As expected of a Fighting-type.
  • Big Creepy-Crawlies: Bug-type.
  • Disability Superpower: Its Guts Ability gives it a boost to its Attack if its effected by Standard Status Effects.
  • Divergent Character Evolution: To Pinsir in their Mega Evolutions. While Mega Pinsir becomes a Lightning Bruiser, Mega Heracross is an even bigger Mighty Glacier.
  • For Massive Damage: Flying-type attacks.
  • Guide Dang It: In the GSC games, no trainer owns one, and even if they do they can only be encountered by headbutting trees (which is again rare) and the Pokedex doesn't record locations of Pokemon found in trees.
  • Horn Attack: Gets a few, notably the Trope Namer and its Secret Art Megahorn.
  • Japanese Beetle Brothers: A Kabutomushi, with Pinsir being the Kuwagatamushi.
  • Kill Streak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
  • Metal Slime: A rare encounter in GSC/HGSS and even rarer in DPPt thanks to the Headbutt mechanic being replaced by Honey Trees. Averted in the FRLG games.
  • Mighty Glacier: Massive Attack with an arsenal of offensive Abilities, with its other stats (aside from Special Attack, which is poor and not really called upon anyway) being at least decent. It's not really fast, though, and has no way of boosting its Speed on its own. Its Mega Evolution takes this even further, lowering its speed while improving its defenses and a massive boost to Attack.
  • Recurring Element: Of Pinsir. Interestingly, Scyther's Johto equivalent was an evolution, Scizor, while Pinsir and Heracross aren't related.
  • Retcon: The Bulk Up TM can be used on it in Pokémon Black 2 and White 2, but not the original Black and White games; a bit odd, considering it was compatible with Bulk Up back in Gen IV.
  • Secret Art: Megahorn, although no longer exclusive as of Gen III, and no longer exclusive to Bug-types as of Gen IV. However, prior to Gen V, Heracross was still the only Bug-type that could learn it and thus the only Pokémon that could get STAB with it. Even in Gen V, it's the only Bug-type that learns the move naturally while leveling up, as the other Bug-types need to have it bred onto them as an egg move or require a visit to the Move Relearner.
  • Spam Attack: Mega Heracross has the ability Skill Link, which can be used in conjunction with Bullet Seed, Pin Missile, Rock Blast, and Arm Thrust.
  • Super Mode: Gained a Mega Evolution in Generation VI, coming with insane Attack, improved defenses, and the Skill Link ability, which causes the aforementioned Spam Attacks to always hit five times.
    • Discard and Draw: Loses some speed, the ability to hold an item that could power it up, and 2 great abilities for an enormous Attack boost and a more specialized ability that forces Heracross to play differently.
  • Super Strength: These things are described to able to lift and throw 100 times their own weight, meaning on average they could lift 5400 kg of weight. Even if that's a stretch as the Pokedex entries are known to make, they are still seen in the Anime as capable of throwing a Donphan, which is 120 kg. Still impressive. This strength is a reference to the rhinoceros beetle, which is able to lift 850 times its own weight.
  • Sweet Tooth: Its fondness for tree sap.
  • Technicolor Eyes: Yellow-black.
  • Took a Level in Badass: Heracross was far from useless, but it was heavily rivalled by other Bug-types. It later added Close Combat to its movepool and was able to use the Choice Scarf to boost its attacks in later generations. Gaining Moxie in Generation V allows it to boost its formidable attack stat with every KO, turning it into a scarfed sweeper that grows stronger every time it gets a kill.
  • Turns Red: Its Swarm Ability boosts its Bug attacks when its health is low.
  • Wrestler in All of Us: Fighting-type.

    Sneasel and Weavile (Nyula and Manyula) 
Weavile debuts in Gen IV

Another Pokémon based on a Youkai, Sneasel and Weavile are Kamaitachi. Weasels that move like the wind and slice unsuspecting victims. Which explains their Dark and Ice typings. This unfortunately leaves them with quite a few weaknesses, but it doesn't matter when its job is to sweep opponents with impunity.

  • An Ice Pokémon: Ice-type.
  • Badass Arm-Fold: In X and Y, this is Sneasel's default pose.
  • Combat Pragmatist: Known for playing REALLY dirty; their signature move involves ganging up six against one (or three against one, if you're playing Pokémon Stadium 2)!
  • For Massive Damage: As already mentioned, Fighting moves.
  • Glass Cannon/Fragile Speedster: Pretty high Attack and Speed, but pitiful Defense compounded by their double weakness to Fighting, a very common type.
  • Meaningful Name: Their names contains syllables for the words "sneaky" and "evil/vile" respectively. See Wicked Weasel below.
  • Metal Slime: In Crystal, Sneasels are relocated to Ice Path, but very hard to find.
    • Junk Rare: Its Special Attack is its worst stat, and yet Dark and Ice-type moves back then depend on said stat. Coupled with its low HP and defenses, Sneasel will not last long in battles.
  • Nocturnal Mooks: Mostly appear at night.
  • Off Model: For some reason they are colored brown with cyan feathers in Gold and Silver, not even matching the official art. Fixed in Crystal and other future games.
  • Power-Up Letdown: Pickpocket lets them steal enemy items if they make contact; too bad this forces them to go into battle with no item of their own, and nearly any contact move will just KO it.
    • While Sneasel has the Inner Focus ability usually, which is more useful (Keen Eye, not so much), Weavile is much too frail to make the best of its standard ability, Pressure (which doubles enemies' usage of PP), so it doesn't really lose much.
      • Even so, Inner Focus isn't very useful on a Pokémon that's extremely fast and more likely to avoid flinching by just going first most of the time. Keen Eye as of Generation VI does have some merit against evasion users.
  • Secret Art: Beat Up, despite being able to be bred into other Pokémon.
    • Good Bad Bugs: Said move was the key in exploiting a bug in the second gen games that would yield a Celebi.
  • Took a Level in Badass: Sneasel was unable to take advantage of its typing because its Special Attack is its worst stat. Then Generation IV came, and Sneasel got an evolution and the physical-special split to give it some physical moves that were compatible with the Ice and Dark types.
  • Video Game Stealing: Can have the Pickpocket ability, which allows them to steal an item when the opponent makes contact with them. Unfortunately, their defences are rather low (See Power Up Letdown above).
  • Wicked Weasel: See below.
  • Wolverine Claws: They use these for moves like Slash.
  • Youkai: Based on the kamaitachi, weasels that personified the bitterness of cold wind (hence the Ice-typing) by slashing people with their claws and healing the wounds so that no trace but pain was left, all in the blink of an eye (hence the high Speed).

    Teddiursa and Ursaring (Himeguma and Ringuma) 

Teddiursa is an adorable bear cub that's often depicted as sucking on one of its paws. Naturally, it evolves into a terrifying adult bear with the appropriate muscle. Both its normal abilities are activated when it receives a status effect, either raising its attack with Guts or raising its speed with Quick Feet. Either way, you're in big trouble when that happens. Strangely enough, it is a version exclusive, but which version depended on the language. It's in the Silver version in the Japanese games, but Gold in the North American releases. In stays in SoulSilver for the remake.

  • Bears Are Bad News: Ursaring is based on these.
  • Disability Superpower: Both Guts and Quick Feet work this way, boosting one stat if it's afflicted by Standard Status Effects. What's more, this line has access to Facade, a STAB move whose base power, under the same Standard Status Effects, equals Draco Meteor with none of its drawbacks.
    • Cast From HP: Like Granbull above, Ursaring has lousy Speed and the Quick Feet ability, causing many players to send it into battle with a Toxic Orb, giving it a much-needed Speed boost at the cost of losing a little health each turn to poison.
      • Guts works the same way, only with Attack and the added option of using a Flame Orb instead of a Toxic Orb (since Guts prevents burns from cutting Attack).
    • Determinator: With Guts, and arguably with Quick Feet.
    • Hoist by His Own Petard: Yeah, tanking a Guts Ursaring by burning it is just gonna get you pummeled faster. Similarly, trying to slow down a Quick Feet Ursaring with paralysis just makes that sluggish bear not so sluggish anymore.
    • No Sell: Ursaring's two non-Hidden Abilities allow it to ignore one effect of one status effect each. If it has Guts, it ignores the Attack reducing effect of burns, and Quick Feet allows it to bypass the Speed-dropping effect of paralysis. The damage from burns and paralysis's chance to miss a turn are still present, though.
    • Standard Status Effects: Ursaring's two non-Hidden abilities increase one of its stats if afflicted with one of these; Quick Feet increases Speed and Guts increases Attack.
  • Item Caddy: Teddiursa, who can have the Pickup Ability, and additionally gets Honey Gather as a Hidden Ability.
  • Mama Bear: Guess who gets this depiction in most media.
  • Metal Slime: In the Gen II games, played straight for Teddiursa, averted for Ursaring.
  • Mighty Glacier: Ursaring pretty much hits (and moves) like a bulldozer. note  Guts takes this even further, allowing an even brawnier Ursaring to decimate just about anything with its combination of Facade, Close Combat, and Crunch.
  • Non-Elemental: Normal-type. Even better, one that relies on Disability Superpower, meaning that STAB is going to make those Facades hit that much harder.
  • No Sell: Ghost attacks. Quick Feet prevents the Speed drop from paralysis, and Guts prevents the Attack drop from burns.
  • Oral Fixation: Teddiursa with its own hands.
  • Power-Up Letdown: After the two awesome abilities it gets normally, what kind of Hidden Ability could possibly top it? Unnerve... which does nothing but prevent the opponent from eating berries.
  • Ridiculously Cute Critter: Teddiursa, as the mix of a bear cub and a teddy bear would be expected to be.
  • Stock Pokémon Diet/Sweet Tooth: They both like honey.

    Slugma and Magcargo (Magmag and Magcargot) 

Slugma and Magcargo are gastropods that are found nowhere near any sources of water. This is due to them being made of boiling lava. It's constantly moving because if it stops, then its body would cool down. Magcargo gains a brittle shell of hardened lava that somehow grants it a high defense. Not that it makes a difference, since it can be finished off by Ground or Water attacks.

  • Boring, but Practical: It's easy to find and one of the best ways to hatch eggs quickly, as the line has the Abilities of Flame Body and Magma Armor, which both halve the time needed to hatch eggs.
  • Convection Schmonvection: With Magcargo's dex entry stating its body temperature is 18,000°Fnote , you'd expect it to burn everything to a crisp by simply standing near it. Guess what never happens.
  • Dishing Out Dirt: Magcargo
  • For Massive Damage: Magcargo really doesn't like Water- and Ground-type attacks.
  • Heal Thyself: Learns Recover naturally.
    • Kryptonite Is Everywhere: Unfortunately for it, its four weaknesses — Water, Fighting, Ground, and Rock — are among the most common attacking types in the franchise. The fact that it has 4x weaknesses to Water and Ground makes it an even more unattractive choice.
  • Magma Mon: They are magma. This means they're very difficult to pet in Pokémon-Amie.
  • Mighty Glacier: Very high physical Defense and fair special stats. Speed, not really.
    • Glass Cannon/Fragile Speedster: Magcargo used Shell Smash! Magcargo gained the ability Weak Armor in the same Generation, which facilitates this play style even further.note 
  • No Sell: To burns. Magma Armor prevents freezing, as well.
  • Our Monsters Are Weird: One can only imagine who came up with the idea of "gastropods made of lava."
  • Playing with Fire: Fire-type.
  • Standard Status Effects: Can throw burns around thanks to Flame Body, Lava Plume, Will-O-Wisp, its decent defenses, access to Recover, and the fact that it can throw around Stealth Rocks if it gets an extra turn in which to do so.

    Swinub, Piloswine, and Mamoswine (Urimoo, Inomoo, and Mammoo) 
Mamoswine debuts in Gen IV

Swinub is an Ice/Ground type that's based on a boar piglet. As it matures, it loses the stripes but gains tusks that it uses to ram its opponents and gore them. It was fairly unremarkable in Gens II and III, but in Gen IV it gained an evolution in the form of Mamoswine. Its typing is a bit of a double-edged sword, since it can hit a lot of Pokémon with super-effective attacks while being weak to a number of them as well. Mighty Glacier is an extremely appropriate trope for this Pokémon.

  • Action Initiative: Swinub, and only Swinub, naturally learns Ice Shard.
  • An Ice Pokémon: Ice-type.
  • Badass Adorable: Mamoswine has beastly strength and speed. It's a pig mixed with a mammoth, for crying out loud!
  • Blinding Bangs: Piloswine.
  • Dishing Out Dirt: Ground-type.
  • Messy Pig: They dig up their food, occasionally finding find hot springs in the process.
  • Eyes Always Shut: Swinub.
  • Kevlard: Its Hidden Ability is Thick Fat, which cuts its weakness to Fire and gives it a Ice resistance.
  • Mighty Glacier: Literally. Mamoswine is somewhat slow but very strong, although it can use its Ice Shard to get the jump on unsuspecting opponents.
  • Mix-and-Match Critters: Piloswine is half boar, half yak. Mamoswine is half boar, half woolly mammoth.
  • No Sell: Electric-type attacks won't do a thing to them. They can't be frozen, either. In addition, Oblivious prevents them from being infatuated or Taunted.
  • Power-Up Mount: In Pokémon X and Y, Mamoswine is one of the Pokémon that you can ride. It's used to get through the dense snow in Kalos Route 17.
  • Retcon: Piloswine became able to evolve into Mamoswine by leveling up while knowing AncientPower, a move it could already learn in earlier generations.
  • Scissors Cuts Rock: Through a long chain breeding process, note  it can learn Freeze-Dry.
  • Took a Level in Badass: This relatively obscure Pokémon got a much stronger evolution in Generation IV. Generation V gave it the Thick Fat Ability, negating their weakness to Fire and giving them a resistance to Ice.
  • Weaksauce Weakness: Due to their typing, they have the dubious honor of being weak to all the starter types (Grass, Fire, and Water). Their Thick Fat ability averts that.
  • When All You Have Is a Hammer: Its movepool may not be varied, but the good moves it gets — Ice Shard, Icicle Crash, Earthquake, and Stone Edge — are all it really needs.

    Corsola (Sunnygo) 

A Pokémon based on stag coral. It's known to have great regenerative powers: unlike real coral, which takes decades to grow, Corsola's broken horns can regrow in a single night. However, they need clean water in order to do this; otherwise it gets sickly and dies. It appears to have a plucky nature (one of its abilities is Hustle), but it's mostly defensive according to its stats. Just beware of Grass attacks.

  • Confusion Fu: Corsola has a massive movepool. It has loads of good attacks. It has lots of helpful Status Buffs, and it has several Healing Factor and Heal Thyself moves in Ingrain, Aqua Ring, Recover, Refresh, and its Regenerator and Natural Cure abilities.
  • Death or Glory Attack: The best attack it has is a Hustle-boosted Head Smash. With a Choice Band held, Corsola can potentially OHKO Dragonite through Multiscale. Unfortunately, not only is Corsola is not likely to survive long after taking the recoil from even one successful hit, the attack's accuracy is so terrible, Corsola is most likely going to get knocked out while in the process of trying to get the attack to connect.
  • Dishing Out Dirt: Rock-type.
  • For Massive Damage: Anything grass-related.
  • Green Thumb: Can learn Ingrain and Nature Power, moves that are normally exclusive to grass-types. Considering its weakness, this is rather ironic. It does, however, make sense for a coral.
  • Healing Factor: Gained Regenerator as a Hidden Ability. It also had the Natural Cure ability before this.
    • It can also use Ingrain and Aqua Ring for this.
  • Heal Thyself: Learns Recover and Refresh naturally.
  • Making a Splash: Water-type.
  • Mundane Utility: Corsola is valuable for breeding purposes, as it can learn many useful moves that can be passed down to other Pokémon of its Egg Groups (like Recover, Rock Blast, and Mirror Coat).
  • Ridiculously Cute Critter: Very adorable.
  • Spam Attack: Can learn Rock Blast, Icicle Spear, and the very rare Spike Cannon.
  • Status Buff: As mentioned above, can learn quite a few good ones. Amnesia, Barrier, Curse, Calm Mind, Iron Defense, and Rock Polish can easily be added to its moveset. It can also be bred to have Mist, which protects its stats from being lowered.
  • Stone Wall: Evidently, the intent behind Corsola. Unfortunately, even its Defense and Special Defense are slightly above average at best, and its other stats (including HP) are subpar. Even worse, with its many common weaknesses, any Pokemon intended for attacking in competitive play will probably have something with which it can demolish Corsola without even slowing down.

    Remoraid and Octillery (Teppouo and Octank) 

Remoraid and Octillery are water types that are well known for being related by evolution despite being very dissimilar to one another. However, they're also well-known for shooting things. Remoraid is a remora that vaguely looks like a gun while Octillery is an octopus that vaguely looks like an artillery cannon.

  • Beam Spam: Their key gimmick is that they focus on projectile and attacks with "beam" in them, and it learns all of the latter save for SolarBeam. Take Octillery, for example - Gunk Shot, Bullet Seed, Rock Blast, Ice Beam, Signal Beam, Hydro Pump, Energy Ball...
  • Confusion Fu: Due to the above, Octillery has a surprisingly wide movepool. The only types it can't learn a damaging move for are Ghost, Dragon, and Fighting, and Fairy as of Generation VI. Plus it has the stats, physical and special, to leave a fair mark no matter what it's using against you.
  • Critical Hit Class: Can use Focus Energy and wield a Scope Lens to ensure all of their attacks are critical hits, has the Sniper ability to boost the power of crits, and has Bullet Seed and Rock Blast to give you 2-5 chances to crit. If you just want to see "Critical hit!" on your screen as many times as possible, the Remoraid line has you covered.
  • Everything's Squishier with Cephalopods: Octillery is... well, guess. Averted with Remoraid.
  • Glass Cannon: Respectable Attack and Special Attack and a versatile moveset, pathetic Speed and defenses.
  • An Ice Pokémon: Despite being pure water-types, Octillery and Remoraid can naturally learn Ice Beam and Aurora Beam.
  • Making a Splash: Water-type.
  • Playing with Fire: Interestingly, Remoraid and Octillery can learn Flamethrower and Fire Blast.
  • Psychic Powers: Both Remoraid and Octillery can learn Psybeam and Psychic.
  • Required Party Member: For Mantyke to evolve, it needs to level-up while a Remoraid is in the party.
  • Secret Art: Octazooka, which is exclusive to Octillery via leveling up.
    • It's worth noting that the Japanese name of the attacknote  takes it a step further by actually being named after Octillery itself.
  • Viewers Are Geniuses: As opposed to the common "Pokémon evolves into bigger, adult version" style of evolution, the developers decided to base Remoraid on a gun and Octillery on a cannon. They thought players would understand, but apparently this failed, because to this day there are message board posts asking why the hell a fish turns into an octopus.
    • The connection becomes clearer when you realize that Remoraid is based on a Archerfish and that both Archerfish and Octopi use water jets.
    • Another connection: Both remoras and octopi are aquatic animals with suction pads.

    Delibird 

An Ice/Flying type that's a cross between a penguin and Santa Claus. It's talented at delivering presents in its tail, which looks like the jolly old elf's bag. What it isn't talented in is battling. The only attack that it learns by leveling is Present, a move exclusive to it that does random amounts of damage or even heals the target. The only redeeming quality it might have is that it can have Hustle (an ability that boosts damage but lowers accuracy) and can be taught Aerial Ace (a move that never misses and gets a same type attack bonus), but that's only one pro it has agains many cons. It's only found in Silver and its remake (Gold players get Gligar instead).

  • An Ice Pokémon: Ice-type.
  • Bag of Holding: Stores Presents in them.
  • Blow You Away: Flying-type.
  • Department of Redundancy Department: It has access to two abilities which both prevent it from being put to sleep.
  • Everything's Better with Penguins: Flying Santa Claus penguins, while we are at it.
    • Fridge Brilliance: It is based on the original, Northern penguins, the auks, which can fly.
  • For Massive Damage: Rock-type attacks ruin this bird's festive spirit.
    • Kryptonite Is Everywhere: When Generation IV added the move Stealth Rock, it became a popular move for NPCs and players alike. Delibird is x4 weak to Rock-type moves. You do the math. Though considering how useless it was considered already, it wasn't hurt much.
  • Joke Character: Yeah, the bird's down there with Luvdisc. Like Spinda and Corsola, Game Freak has tried to make up for Delibird's horrible stats with a great ability and movepool (most recently, it got Spikes, Freeze-Dry and Destiny Bond), and also like Spinda and Corsola, having stats roughly on par with Bulbasaur ensures that it all goes to waste.
  • Meaningful Name/Punny Name: Combination of delivery and bird.
  • No Sell: To Ground-type moves.
  • Powerup Let Down: Its Hidden Ability is Insomnia, which prevents Sleep - Delibird already had the Vital Spirit ability, which does the exact same thing.
  • Rummage Fail: Implied to happen when your attempts to use Present give the opposite results of what you intended.
  • Santa Claus: So obviously based on the modern image of St. Nick, it's a little painful.
  • Scissors Cuts Rock: Can learn Freeze-Dry through breeding.
  • Secret Art: Delibird is the only Pokémon that learns Present via level up.
  • Signature Move: Present is the only move it learns by level-up.
  • Trap Master: Can be bred to know Spikes.
  • Useless Useful Spell: It actually learns Rapid Spin. However, the fact that it's doubly weak against the very Stealth Rock that the move is most often used to get rid of, along with Delibird's generally weak nature, means that it's just about the only Pokemon that isn't helped by the fact that Rapid Spin is in its movepool.
    • It has Splash as an egg move. Splash. Worse yet, in Generation II, it could only get this move by chain breeding.
    • As far as abilities are concerned, its the only Pokémon who gets two abilities that both do the same thing. It has Vital Spirit as a regular ability, which prevents it from being put to sleep, and it has Insomnia as a hidden ability... which prevents it from being put to sleep.
  • When All You Have Is a Hammer: Delibird is a one-trick poké if there ever was one. It can hold a Choice Band (x1.5 to attack, but forces you into a move), use Hustle as an ability (which lowers accuracy and raises Attack), and use Aerial Ace (Always hits), and Brick Break as a side option. Unfortunately, it has absolutely nothing else.

    Mantyke (Tamanta) and Mantine 
Mantyke debuts in Gen IV

Mantine is a Pokémon based on a manta ray that uses its wing-like fins to leap out of the ocean. Its special defense stat is quite high but its typing leaves it open to electric type moves, which undermines its ability as a special wall. It's also the heaviest Johto Pokémon and received a baby in Mantyke. It has a pattern of a smiling face on its back. It's exclusive to the Gold and HeartGold versions.

  • Blow You Away: Flying-type.
  • Confusion Fu: A light example, but it learns some rather odd moves, including knowing Bullet Seed and Signal Beam naturally (though only through the Move Relearner), and being able to learn Seed Bomb and Gunk Shot via Move Tutor.
  • For Massive Damage: *BZZT* note  Like Quagsire, it also takes quadruple damage from Freeze Dry.
  • Gameplay and Story Integration: Unlike Slowpoke, who doesn't actually need a Shellder to evolve, Mantyke needs a Remoraid in the party to evolve into Mantine.
  • Healing Factor: Naturally learns Aqua Ring, and Water Absorb can count as this.
  • If It Swims, It Flies
  • Making a Splash: Water-type.
  • No Sell: Ground attacks due to its typing, and Water attacks if it has Water Absorb. If it has its Hidden Ability of Water Veil, it no sells burns.
  • Ridiculously Cute Critter: Mantyke
  • Stone Wall: Mantine tries to be this, it really does. Compared to Skarmory, its stats are inverted, with Skarmory specializing in physical defense while Mantine specializes in special defense. Unfortunately it has a double weakness to Electric attacks, less resistances, and lacks a recovery move, making staying alive much more difficult for it than for Skarmory.

    Skarmory (Airmored) 

A steel crane (not the machine used in construction, but the bird). After nesting in briars, its skin gets scratched so much that it eventually hardens in metal armor that encases its body. The combination of its typing, Steel/Flying, which leaves with only two special-based weaknesses, and its very high defense stat means that makes for an excellent wall that can shrug off most physical attacks like it was nothing. It's the version counterpart to Mantine, found in Silver and SoulSilver.

  • Big Badass Bird of Prey: Over 5 feet/1.5 meters tall.
  • Blow You Away: Flying-type.
    • Razor Wind: Naturally learns Air Cutter and Air Slash.
  • Caltrops: Has access to Spikes.
  • Extra Ore Dinary: Steel-type.
  • Gameplay and Story Segregation: Skarmory is described as an extremely fast flier by the Pokédex, but its Speed stat, while not terrible, is really nothing to write home about.
  • Heal Thyself: Learns Roost.
  • Last Chance Hit Point: Its Sturdy Ability allows it to survive any attack with 1 HP, provided it was at full health.
  • No Sell: Poison, Ground, poisoning, and One-Hit KO moves (the last if it has Sturdy).
    • Its Keen Eye Ability lets it ignore Accuracy-reducing effects or Evasion-raising effects in opponents.
  • Off Model: Its Gold and Silver sprites have the inside of its wings being entirely grey like the rest of its body. Fixed in Crystal and all later games.
  • Razor Wings: As such with Steel Wing. Its feathers are also sharp enough to be used as swords and knives.
  • Signature Move: Most commonly associated with, and also naturally learns, Steel Wing.
  • Stone Wall: One of the premier physical examples. Its 140 base Defense lets it easily take neutral physical hits before healing them off with Roost, its typing is the second-best defensive typing in the game (according to the German pokewiki's calculations), and it has all the right moves to make sure it can stay on the battlefield as long as possible.
  • Switch Out Move: Can learn Roar and Whirlwind, which are especially useful considering it can also learn Spikes and Stealth Rock.
  • Trap Master: Naturally learns Spikes, and can be bred to know Stealth Rock.

    Houndour and Houndoom (Delvil and Hellgar) 

These devilish dog Pokémon are, appropriately enough, Dark/Fire types with great special attack and decent speed, attack, and special defense. However, by the time they're available to catch, you may have a number of useful Fire and Dark types at your disposal already. But don't let that stop you from using it. This Pokémon is partally based on the Doberman. In Generation VI, it gained a Mega Evolution. Both of its defenses, special attack, and speed are increased with the Mega evolution. Its nails also turn red from the increased firepower it carries.

  • Animal Talk: Subverted. They communicate using barks other Pokémon species and humans can't understand.
  • Achey Scars/Wound That Will Not Heal: The pain from the burns this Pokémon inflicts never goes away. Supposedly.
  • Asskicking Equals Authority: They choose their leader by fighting among themselves.
  • Badass: Houndoom is not something you want to mess with. Its Mega Evolution is also nothing to sniff at.
  • Canis Major: Mega Houndoom stands six feet three inches (1.9 meters) tall. That's as tall as Arcanine! note 
  • Cast from Hit Points: Its Mega Evolution has the Solar Power ability, boosting its Special Attack at the cost of damaging it each turn in intense sunlight.
  • Casting a Shadow: Can learn Dark Pulse, which goes great with its special attack. Before Generation IV, it was one of the few Dark-types that could reliably use its specially-based STAB.
  • Dark Is Not Evil: Like real wolves, they tend to get portrayed in a positive light, though a few villainous teams will give them to either their Mooks or higher-ranking members.
  • Doomy Dooms of Doom: It's called Houndoom and it's a hell dog.
  • Evil Smells Bad: Well, Dark-type in this case, as opposed to actually "evil" per say. The fire is caused by toxins burning in its body, making their flames smell terrible.
  • Foil: Pokémon X and Y sets them up as foils to the Manectric line. Both of them are canine Glass Cannons/Fragile Speedsters who evolve once, are version exclusives, and have Mega Evolutions that turn them into more powerful Glass Cannons/Fragile Speedsters.
    • And before that, in Pokémon Diamond and Pearl and Pokémon Black and White, they were foils for Poochyena and Mightyena, both being two-stage canine-like Dark Pokémon. In Diamond and Pearl, Mightyena and Houndoom can be found in Routes 214 and 215 by using a Poké Radar (Mightyena in Diamond, Houndoom in Pearl). In Black and White, Houndour and Poochyena can be found in Route 9 during its Pokémon outbreak (Houndour in Black, Poochyena in White). This foil isn't as prominent because the Poké Radar and Outbreaks are available after getting the National Pokédex.
  • Glass Cannon/Fragile Speedster: It has a hell of a high Special Attack and pretty good Speed and Attack, but its Defense is atrocious and its Special Defense isn't much better. Its Mega Evolution boosts its Defenses to 90/90, along with further boosts to Speed and Special Attack, making it more of a Lightning Bruiser.
  • The Grim Reaper: Long ago, people imagined its eerie howls to be the call of the Grim Reaper.
  • Hell Fire: "The pain from the flames it breathes is said to never quite go away".
  • Hellhound: Possibly based on Cerberus. Mega Houndoom takes it even further.
  • Names to Run Away From Really Fast: Houndoom
  • Nocturnal Mooks: Mostly appear at night.
  • No Sell: Psychic-type moves, burns, and Fire-type moves if it has Flash Fire.
  • Off Model: Houndoom's Gold and Silver sprites have really odd proportions, with both sprites giving it a relatively huge head, and their coloration is off. Its 2nd-gen backsprites also have a large number of white "ribs" around the neck and body than seen in later gens. The former case was fixed in Crystal, the latter fixed in generation III, which gave it a different sprite entirely instead of a recolor.
  • Our Demons Are Different: These are fire dogs.
  • Playing with Fire: Fire-type.
  • Super Mode: Gained a Mega Evolution in Generation VI.
  • The Unintelligible: To anyone but their own kind. Unlike most Pokémon, they speak a language only they can understand.

    Phanpy (Gomazou) and Donphan 

An adorable blue baby elephant that evolves into a not-so-adorable adult elephant. Donphan's special talent is rolling around at high speeds, so it's not surprising that its trunk and back are covered with thick skin that resembles a car tire. Its attack and defense are very high, but its special stats are very bad. It's the version counterpart to Teddiursa and Ursaring (and switched games with them in certain international releases.)

    Stantler (Odoshishi) 

Stantler is a Pokémon based on a stag or reindeer. Its most famous features are its antlers that vaguely resemble eyes, said to each contain a miniature portal to another dimension. Many of the moves it can learn involve the antlers, ranging from threatening its opponents, confusing them, putting them to sleep, using Psychic attacks, to merely charging with them. Whether this makes it useful remains to be seen, though.

  • Fragile Speedster: Its Speed ties for being its second highest stat.
  • Glass Cannon: Its Attack and Special Attack are its two highest stats, and it has several attacks of various types across both the Physical and Special spectrums it can use with almost equal effectiveness.
  • Hypnotic Eyes: It has hypnotic eye-like structures in its antlers.
  • Item Caddy: In a roundabout way. It has the ability Frisk, which it can use to identify when an opposing Pokemon is holding an item, and can learn the move Thief to steal those items.
  • The Marvelous Deer: One capable of creating illusions.
  • Master of Illusion: Uses several Psychic moves, such as Hypnosis.
  • Non-Elemental: Normal-type.
  • Nocturnal Mooks: Mostly found at night.
  • No Sell: Ghost moves.
    • Its Hidden Ability is Sap Sipper, which allows it to No Sell Grass moves as well.
  • Off Model: Stantler's nose was blue in its sprites until HeartGold/SoulSilver got it right.
  • Psychic Powers: Has several Psychic moves available to it, quite a few of them learned naturally.

    Smeargle (Doble) 

Here is a strange Pokémon. It has a seemingly boring appearance and can only learn a single move naturally. That said, it uses that one move to learn almost every other move in the gamenote . Practically every move combination is possible! The one thing holding Smeargle back is its very low stats, most likely to balance out its tremendous movepool. It's also very useful in breeding since every egg move combination is legal, but only to Pokémon that can breed with it.

  • Art Initiates Life: Most likely how it uses all the moves it Sketches.
  • Awesomeness by Analysis: That bipedal beatnik-beagle of a joke Pokemon is the same one that can learn every attack (save Struggle and Chatter) in the game. What does that mean to you? It means that it can copy and use the signature attacks of the legendaries. It's like having Ditto, Mew (with Transform), or a Clefairy or Clefable with Metronome, all in one convinent package.
  • Confusion Fu: Since it can learn any move and has even stats, Smeargle can run just about anything.
    • Useless Useful Spell: However, its offensive stats suck so badly that you're better off teaching it support moves.
  • Guide Dang It: Like most Johto Pokemon, no trainer uses them back in their debut generation.
  • Jack-of-All-Trades: In the technical sense, it outperforms Mew at this trope, since it can learn almost any move, not just those teachable. And the aforementioned move it's unable to use is fairly useless... yeah.
  • Master of None: In order to balance the above, its stats all suck, even compared to unevolved Pokémon.
  • No Sell: To Ghost-type attacks.
  • Non Standard Skill Learning: Smeargle is the only Pokemon who can permanently learn attacks via Sketch. Everyone else has to level up to learn new moves or use a TM, HM or move tutor.
  • Obvious Rule Patch: Dark Void. This AOE Sleep-inducing move is usually solely used by Darkrai, who is banned, but Smeargle can use Sketch to simply copy the move and use it itself. It was eventually banned from VGC tournament play, making it the only move specifically banned. Surprisingly, this ban was rescinded in Generation VI, allowing Smeargle to wreak sleepy havoc again.
  • Power Copying: Can have almost any combination of moves.
  • Signature Move: Sketch
  • Support Party Member: Because its attacking stats are hideous, you'll rarely see a Smeargle used to actually fight. Its niche is in inflicting Standard Status Effects, setting entry hazards, and/or buffing its stats to Baton Pass them to an ally. Its ability to learn any move makes its one of the best in these areas, since it can get combinations of moves other Pokemon can't.

    Miltank 

Miltank is a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. However, she's also very well known for being That One Boss to many people in the Metal Generation games and their remakes. Her counterpart is apparently Tauros, but she is unable to produce Tauros eggs (you'll need a Ditto for that). As the name suggests, she's mostly defensive in nature, but she's perfectly capable of dishing out heavy damage, especially on Ghost types (if she has the Scrappy ability).

  • Badass Adorable: In the hands of Normal gym leader, Whitney, this Pokemon is a force to be reckoned with and, for a lot of players, a nightmare.
  • Cast from Hit Points: When used to heal others.
  • Distaff Counterpart: To Tauros.
    • Expy: by proxy.
    • She also is similar to Chansey: High base HP (with body mass to match), pink skin, a female only race, and the ability to heal herself and others with her food.
  • Jiggle Physics: In Generation VI, her udder jiggles during her battle animations.
  • Lightning Bruiser: Similar to Tauros, only slighty slower and weaker, but with more bulk. And also has trouble with Skarmory.
  • No Sell: To Ghost-type attacks.
    • Her Scrappy ability allows her to bypass the Ghost-type's immunities to Normal and Fighting-type attacks.
  • One-Gender Race: Female only.
  • Pink Means Feminine: Half of her body is pink and she is always female.
  • Secret Art: Milk Drink, which allows herself and other Pokémon to recover health.

    Raikou, Entei, and Suicune 
The second Legendary Trio, and easily one of the most popular. This trio is based on mythical beasts with characteristics of felines and canines, and their elements correspond to the circumstances of the incident of the Brass Burned Tower that took away their previous lives. Raikou is a saber-toothed tiger bulldog raiju, representing the lightning that struck the tower, Entei is a either a Chinese guardian lion or a chow, embodiment of the fire that brought the tower down, and Suicune is a cheetah- or wolf-like qilin which corresponds to the rain that quenched the fire. They are the first of many, many Pokémon that will flee on sight, which is really annoying. Special measures must be taken to ensure their capture.

  • The Artifact: Minor instance. Suicune was made the mascot of Crystal and a non-optional encounter, so its moveset was changed to be a more dangerous enemy. These changes persisted into later generations, making Suicune the only member of the trio to not learn Roar, and giving it BubbleBeam at lower levels while Raikou and Entei are stuck with the weaker ThunderShock and Ember.
  • Ascended Extra: Suicune, as the mascot of Crystal.
  • Back from the Dead: Their backstory states that they were revived by Ho-Oh before the events of Gold/Silver/Crystal.
  • Badass: All of them, particularly Suicine.
  • Came Back Strong: According to legend, they were once three ordinary Pokémon that died in the burning of the Brass Tower and were consequently revived as their current legendary forms by Ho-Oh.
  • Canis Major: For the canine crowd, a trio of cannies big enough to ride.
  • Carnivore Confusion: Averted with Suicune. It looks like some sort of feline/canine hybrid, which should make it a carnivore, right? Nope. Suicune is loosely based off of the Qilin/Kirin, a mythological creature that was said to be an herbivore.
  • Cartoon Creature: Suicune and Entei have somewhat ambiguous design origins, while Raikou is clearly based on a saber-toothed cat.
    • They're based off of creatures of Japanese/Chinese folklore. Raikou is based on the Raiju (a thunder-beast that has been portrayed as several different animals including a wolf, tiger, monkey, and even a weasel), Suicune is based on the Kirin/Qilin (a Chimera-like creature that was said to purify the land around it), and Entei is based on the Shisa (a lion-dog hybrid creature of Okinawa folklore).
      • While Suicune is officially based on the Qilin, it looks nothing like the said animal. Doesn't help that the Qilin is a Cartoon Creature itself.
  • Character Focus / Spotlight-Stealing Squad: Unlike future generations that had a secret third version mascot legendary built in (Rayquaza, Giratina, Kyurem), Ho-Oh and Lugia were truly a duo. As such, for the third version, the creators took Suicune and gave it more importance than its two counterparts.
  • Dramatic Wind: Suicune always has wind circulating around it to make its mane and tail-ribbons billow. It never seems to stop blowing, and Suicune admittedly would not be as impressive if that mane just sagged down without any wind.
  • Final Boss: Entei in the first Pokémon Ranger.
  • Fire, Ice, Lightning: Although Suicune is a pure Water-type, it still learns a lot of Ice-type moves.
  • Leitmotif: Their battle theme, introduced in Crystal. And in HGSS, we even get a unique remix for each Beast.
  • Lightning Bruiser: All three have all around high stats.
  • Meaningful Name/Theme Naming: The first syllables of their names are the kanji for thunder, fire, and water, respectively.
  • Metal Slime: Wild Raikou fled! Wild Entei used Roar! Wild Suicune broke free!
    • Another Scrappy Mechanic is due to a glitch making roaming Pokémon in Ruby and Sapphire as well as FireRed and LeafGreen have extremely low IVs. While HP is unaffected, Attack IV can be 7 at max and the others are always 0.
      • That's nothing compared to the Roar glitch of Generation I remakes. Did Entei or Raikounote  used Roar on you? I hope you saved before this.
    • The Corruption: You want one the easy way, without the above glitch in gen 3? I hope you brought your Snag Machine.
  • No Biological Sex: Genderless.
  • No Sell: Raikou to paralysis (as of Gen VI), Entei to burns, and if they have their Hidden Abilities, they're all immune to attacks of their own type.
  • Off Model:
    • Raikou's Gold and Silver sprites had some notable differences in its face from even the official artwork of the time, with the whiskers seemingly entirely part of the white crest framing the face and having some kind of black...thing directly behind its head. It also had a different color scheme, with the purple cloud on its back being a darker gold instead. Fixed in Crystal and all other subsequent versions, with even its backsprite getting completely fixed in the third gen instead of just being a recolor like most 3rd-gen backsprites.
    • Entei's Gold and Silver sprites made its body red instead of the canonical brown and the placement of the fur at the front of the body is different. The differences are most obvious when looking at the 2nd-gen backsprite versus the 3rd-gen backsprite (which was redone). Again, fixed in Crystal and in the later games.
    • Suicune's head crystal in Gold and Silver was the same color as the purple cloud on its back and its head had a different proportion compared to the rest of its body. Comparing its Gold/Silver sprite to its Crystal sprite makes the differences more apparent, and like in the Raikou and Entei examples above, it was fixed in all games from Crystal onward.
  • Panthera Awesome: For the feline crowd, particularly Raikou.
  • Power Trio: The second legendary Pokémon trio.
  • Prehistoric Monster: Raikou is based on a sabre-tooth cat, though it's not actually a prehistoric monster itself, it just takes influence from one.
  • Recurring Element:/Suspiciously Similar Substitute: They are very similar to Articuno, Zapdos, and Moltres, even moreso than any other future legendary Trios.
  • Took a Level in Badass: Entei as of Gen VI, since it is now able to naturally learn Sacred Fire, a move previously exclusive to Ho-oh. Sacred Fire has not only the third highest damage output of all the physical based Fire-type moves (next to Flare Blitz's 120 and V-Create's 180, neither of which Entei can learn naturally), but has an absurdly high 50% chance of burning an opponent.
  • Walk on Water: Suicune. Though Entei and Raikou are implied to be able to do the same in HGSS, considering you can encounter them on the lake outside Mt. Mortar.
    • Gameplay and Story Segregation: Said mastery on water is never reflected in battles; Raikou and Entei cannot learn Surf (or any offensive Water-type move).

    Larvitar, Pupitar, and Tyranitar (Yogiras, Sanagiras and Bangiras) 
A small green reptile-thing with a bird-like tail, which then builds a cocoon around itself and later emerges as an angry armored Godzilla-like Kaiju ready to rampage. Its very high attack power, natural bulk, and its ability to summon sandstorms makes it quite useful in battles. Similar to the Dratini line in that it is hard to find and capture, but when fully evolved is one of the most powerful non-legendary Pokémon in the game. It gained a Mega Evolution in Generation VI. With increased attack, defenses, and speed, Mega Tyranitar is fierce.

  • Badass: Tyranitar, owing to its its inspiration. Even Larvitar is pretty badass. I mean, it has Guts.
  • Belly Mouth: While not to the level of Dusknoir, Mega Tyranitar's chestplate has a pair of insect-like "fang" protrusions.
  • Blood Knight: According to the Pokédex, Tyranitar spends its days eagerly seeking a good fight, and can take a good beating without even flinching thanks to its armored skin.note 
  • Boss in Mook Clothing: Pokémon Black and White (and sequels) have rustling grass on Route 15. Wild Tyranitar Appeared!
    • Not only that, Tyranitar is one of only two Pokémon that have the highest base stat totals of its type that aren't legendary Pokémon or Mega Evolutions. The other one is Crobat, albeit Poison-type has no legendary whatsoever (aside from Arceus with Toxic Plate), while Rock-type has Regirock and Terrakion. It makes the feat even more impressive.
  • Bragging Rights Reward: In its debut generation and remakes Larvitar can only be obtained in the final dungeon. By the time you reached said dungeon there was only one trainer it is worth using against, especially considering how difficult it was to raise on top of the gen's nightmarish level curve.
  • Combat Pragmatist: Tyranitar is a physical Dark-type, likely to represent how vicious and destructive it is. All stages learn quite an array of Dark-type moves anyway.
  • Confusion Fu/Jack-of-All-Trades: Tyranitar has an amazing movepool, especially when it comes to Rock-types. While many of its options are physical, its Special Attack is high enough that they can deal decent damage.
  • Dark Is Evil: As mentioned above, Tyranitar is nasty. Evice uses a Shadow Tyranitar as his main Pokémon.
  • Dishing Out Dirt: Larvitar and Pupitar are Rock/Ground-types, and Tyranitar retains the ability to learn Ground-type moves.
  • Eat Dirt Cheap: Larvitar's diet is mainly soil.
  • Everything's Better with Dinosaurs: Based on Godzilla.
  • Extra Eyes: Mega Tyranitar has a Pupitar-like "face" pattern on its torso. It has two "eyes", and the fact that they glow bright red when Tyranitar Mega Evolves implies they are for more than just show.
  • Foil: They become this to the Aggron line in Pokémon X and Y. Both of them are Mighty Glaciers that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger Mighty Glaciers. Additionally, while Tyranitar is known to destroy its environment, Aggron is known to preserve it.
  • For Massive Damage: Grass and Water-type attacks for Larvitar and Pupitar. Fighting-type attacks for Tyranitar.
  • Glowing Eyes of Doom: When Tyranitar becomes Mega Tyranitar, the "eyes" on its chest glow a bright red. Should you witness this, this is usually a sign of your impending defeat.
  • Infinity–1 Sword: The Second Generation's Pseudo-Legendary with a Base Stat Total of 600.
  • Jerkass: Just like Godzilla, Tyranitar is described as an uncaring and insolent Pokémon that destroys entire landscapes if enraged (and even just to build its nest). Quite fitting considering it's a Dark-type. In some forms of canon, there are also accounts of them being very protective towards their young.
  • The Juggernaut: Not only does it have above average physical bulk, Sandstorm's Special Defense boost makes it so Tyranitar can take super effective special attacks and shrug them off. You'll need some Status Buffs or Focus Blast if you want to OHKO this thing with your Special Attacker.
  • Kaiju: Explicitly based on the Kaiju, that is to say Godzilla.
  • Kryptonite Is Everywhere: As of Generation VI, Tyranitar has a total of a whopping seven weaknesses, one of which is double. note 
  • Mage Killer: Immune to Psychic? Check. Stupidly good bulk on the special side? Check. Strong physical attacks that can take out said Psychic-types? Check.
  • Magikarp Power: Like most psuedo-legendaries, it evolves at high levels and levels up slowly. This is not helped by its terrible defensive typing. But once it does, you've got a tank on your hands. Larvitar does naturally learn Rock Slide early, giving it a workable move to use.
  • Mighty Glacier:
    • Tyranitar's speed is decidedly lackluster, but it hits extremely hard. Its DPPt Pokédex entry states that it is so powerful that during rampages, it knocks down mountains and buries rivers, rendering maps outdated.
    • It has decent Defense and HP usually, but during sandstorms its Special Defense is its highest stat. With an Assault Vest equipped, Tyranitar's boosted Special Defense becomes even higher.
    • The low speed also ends up playing into Tyranitar's advantage. Due to the way weather abilities work, the slower Pokémon's weather ability will override the faster one if both are out. This means Tyranitar will almost always get its ability activated.
  • Names To Runaway From Really Fast: Tyranitar.
    • Its German name is "Despotar."
  • Nerf: Sand Stream only lasts 5 (max of 8 with Smooth Rock) turns as of Gen VI.
  • No Sell: Larvitar and Pupitar to Electric-type moves, Tyranitar to Psychic-type moves.
  • Not Zilla: Tyranitar is an Expy of Godzilla (its Japanese name is Bangiras, which even sounds like Godzilla's Japanese name Gojira). Several Pokémon introduced in Generation V seem to complement it as Expies of other Godzilla characters.
    • And to make this a clear example, the in-universe Pokéstar Studios in Pokémon Black 2 and White 2 have the "Giant Monster" series of films, which is basically a watered-down version of the Godzilla movies, but with Tyranitar in its place instead!
    • Even better, its Mega Evolution looks like Super Godzilla from the game of the same name. Its body proportions also more closely resemble the various versions of Godzilla in general.
  • Power-Up Letdown: Tyranitar's super awesome Hidden Ability? It keeps the opposing team from eating berries, and that's it. If there's one redeeming quality, it's not Sand Stream, which can be good for those whose party isn't tailored to withstand sandstorm damage.
  • Rated M for Manly: It's a ferocious dinosaur with Super Strength and rock armor that's essentially a human-sized version of Godzilla. Need we say more?
  • Recurring Element: Johto's version of the Dratini line, setting the draconian pseudo-legendary trend.
  • The Same but More: Mega Tyranitar is just a bulkier, stronger, and slightly faster version of vanilla Tyranitar. They even have the same ability.
  • Spikes of Villainy: Mega Tyranitar has gigantic spikes jutting from its body and tail.
  • Status Buff: Gets Curse and Dragon Dance by breeding. The first makes it even more of a Mighty Glacier by beefing up its Defense and Attack at the cost of Speed, while the latter makes it into a Lightning Brusier by increasing its Attack and Speed.
  • Super Mode: Gained a Mega Evolution in Generation VI, which is basically regular Tyranitar taken Up to Eleven, having better Attack, defenses, and slightly better Speed, while still keeping its type and Sand Stream ability.
  • Tyrannosaurus rex: Tyranitar, which is obvious from its name note , although it looks a bit more like Godzilla.
    • Stock Dinosaurs: Based off a T-Rex just like Godzilla. It wasn't until Kalos until that we got a proper T. rex though.
  • Weather Control Creature: From Generation III onward, Tyranitar whips up a sandstorm merely by appearing on the battlefield. As of Generation 6, the sandstorm is no longer permanent but lasts five turns.
    • Status Buff: Since Rock-types get a 50% boost to Special Defense during a Sandstorm, Tyranitar essentially gets a buff to its already good defenses whenever it switches in.

    Lugia and Ho-Oh 
Generation II's mascots. They are based on the mythical Japanese rivalry between the dragon and the phoenix. Lugia is a white draconic bird monster with blue features and handlike wings. Ho-Oh is a phoenix whose feathers are the seven colors of the rainbow.

  • All Flyers Are Birds: Inverted with Lugia. It's supposed to be some sort of bird monster, but it more closely resembles (and is partially based off of) a dragon. It also doesn't act very-bird like, considering it prefers to sleep in underwater caves rather than nesting somewhere on land (it did once perch on the Brass Tower, until it accidentally destroyed it with a storm). It has feathers, though.
  • Badass: Ho-Oh, being angrier-looking and more offensively oriented than Lugia (complete with Sacred Fire). Even Lugia can count despite being a Stone Wall; it's still devastatingly powerful and destructive, and the games, anime, and TCG don't try to hide this fact.
  • Big Good: Lugia in the second movie.
  • Blow You Away: Both are Flying-types and learn Whirlwind, but Lugia's Aeroblast is definitely worth mentioning.
  • Cartoon Creature: Lugia, according to Word of God.
    • Mix-and-Match Critters: Lugia is mostly dragonlike, but also has features of birds (of course), whales, Stegosaurus, and plesiosaurs.
  • Code Name: "Pokémon X" for Lugia; "XD001" for the Shadow Lugia featured in Pokemon XD.
  • Early-Bird Cameo: Literally, both of them: Lugia in the second movie Pokémon 2000, and Ho-Oh in the first episode of the anime series.
  • Everything's Better with Rainbows: Ho-oh is the Rainbow Pokémon, since it has feathers of various colors and leaves behind a rainbow wherever it flies.
  • Feather Fingers: Lugia inverts this by having wings that look like square-ish hands.
  • Flight: Flying-types.
  • For Massive Damage: Ho-Oh + Rock-Types = Rock-Types win.
  • Gameplay and Story Segregation: Lugia is said to be extremely destructive even when it doesn't mean to be. Its offensive stats are its lowest, and low for a Pokémon of its overall stats.
  • Giant Flyer: Weigh over 400 lbs.
  • Healing Factor: Both can learn Recover, and from Generation IV onwards, Roost.
    • Ho-Oh gets Regenerator as a Hidden Ability.
  • Leitmotif: Since HeartGold and SoulSilver, each of them has their own theme.
  • Let X Be the Unknown: Prior to its debut, Lugia was referred to as "Pokémon X" in various media (especially in the Pokémon anime). In Pokémon XD, a Shadow Lugia is also assigned the Code Name XD001.
  • Infinity+1 Sword: In the original Gold and Silver, both were completely optional, the difference being that the title legendary could be caught before the Elite Four. It would easily crush the remainder of the game ... provided you can catch a legendary with a base catch rate of 3 who randomly heals its HP with Recover and blocks your attempts to status it with Safeguard. They are mandatory in the remakes, but thankfully lack the healing moves.
  • Lightning Bruiser: Both of them have high stats all around, with their lowest stats low just compared to other Olympus Mons.
    • Mighty Glacier: Ho-Oh, who has the same Special Defense as Lugia, but the same attack as Machamp and Garchomp.
    • Speedy Stone Wall: Similar to the Hoppip line above, Lugia's forte is not offense, let's leave it at that.note .
  • Mage Killer: If you consider special stats to be magic stats and physical stats to be, well, physical, then Ho-oh is this trope. It's got a high Special Defense (as high as Lugia) and a high Attack stat; Pokémon with a high special attack usually have a high Special Defense, or at least higher than the physical Defense (this is not ALWAYS the case, but that's how it usually is), but not Ho-oh.
  • Making a Splash: Lugia, despite not being a Water-type. Unfortunately, this leads many to believe it is a Water-type. Its appearances in the HeartGold/SoulSilver TCG sets presenting it solely as a Water-type, even putting its silhouette on the Water energy card, have not helped with this.
  • No Biological Sex: Played straight in the games. However, one Lugia shown in the anime has been known to have given birth to a baby Lugia nicknamed Silver.
  • No Sell: Both of them to Ground-type moves. Ho-oh is immune to burns.
  • One-Letter Name: "Pokémon X", the Code Name for Lugia.
  • Our Dragons Are Different: Lugia learns some Dragon-type moves by level-up, and is based on a mythological dragon (the Ryujin), although it's unclear whether it's supposed to be a dragon or a bird (an NPC in HeartGold/SoulSilver refers to it as resembling both).
  • The Phoenix: Ho-Oh.
  • Playing with Fire: Ho-Oh.
  • Psychic Powers: Lugia. Ho-Oh also has hints of possessing them, despite not being a Psychic-type.
    • As of HeartGold/SoulSilver, Ho-Oh can learn Extrasensory.
  • Purposely Overpowered: Like Mewtwo and the version mascots of future generations, Lugia and Ho-Oh have their use limited in the Battle Tower, cups in the 3D Pokémon battle simulators (such as Pokémon Stadium), most tournaments, and random Wi-fi battles.
  • Riddle for the Ages: So far, there has been no explanation on how and why Lugia is part-Psychicnote .
  • Secret Art: Ho-Oh had Sacred Fire before Entei had the ability to learn it in Gen VI; Lugia has Aeroblast. In Pokémon XD, Shadow Lugia has the Shadow-type counterpart to Aeroblast, Shadow Blast; once purified, this is replaced with Psycho Boost, which is otherwise exclusive to Deoxys.
  • Stone Wall: Lugia is just plain ridiculous, with 106/130/154 defenses, a great ability in Multiscale, and Roost.
  • Sword of Plot Advancement: In HeartGold and SoulSilver, the developers changed it so that you must encounter and either catch or defeat the title legendary. To make things easier, its initial move pool will no longer contain Safeguard or Recover.
  • Took a Level in Badass: As of the release of Black and White 2, or the Pokémon Dream Radar for the 3DS to be more exact, Lugia gets the Multiscale ability, which reduces any damage taken in half while its HP is full. Likewise, Ho-Oh gets Regenerator, which heals 1/3 of its HP whenever it switches out, a great boon considering its double Stealth Rock weakness. However, they require their respective Gen IV games to be in the 3DS, and they can't be soft reset for good IVs/natures (their stats are determined when you transfer them over).

    Celebi 

The strange and mystical Celebi is a Pokémon that boasts many abilities: Its main power is its ability to travel through time. It also has the ability to revive plants. Forests that Celebi inhabit are said to thrive. Like Mew, this Pokémon is a secret character not obtained through normal play.

  • For Massive Damage: Bug-type attacks, among seven weaknesses.
  • Green Thumb: Grass-type.
  • Informed Ability: It's said to be the guardian of the forest, but more often (in the anime) the forest needs to be the guardian of it.
  • Master Of All: Stats are all at base 100.
  • No Biological Sex: Though an explicitly female one (which is shiny and pink) appears in the second set of Mystery Dungeon games (though still genderless for the purpose of Attract), adding further fuel to the "sex unknown, not non-existent" interpretation for legendaries.
  • No Sell: As of Generation VI, it's immune to powder-based moves.
  • Our Fairies Are Different: This one can time travel. Not a "Fairy" type, though.
  • Psychic Powers: Psychic-type.
  • Purposely Overpowered: Like Mew and future event Pokémon, restricted in the Battle tower, cups in 3D fighters, official tournaments, and random Wifi.
  • Recurring Element: Of Mew, again setting a trend.
  • Ridiculously Cute Critter: Quite possibly one of the cutest.
  • Secret Art: Hold Back, which acts just like False Swipe. Only obtainable by the Celebi given out by Pokémon Bank.
  • Time Travel: A secret ability that is shown off in HG/SS.
  • Timey-Wimey Ball: May cause these when time traveling with the player.

Pokémon: Generation I - Geodude to MewCharacters/PokémonPokémon: Generation III Families

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