Characters: Pokémon: Generation II Families

A list of Pokémon who debuted in Pokémon Gold and Silver, along with their relatives.

Clocking at an even 100, this generation introduced the second least number of Pokémon out of all 6, and, out of those, only 81 were not related via evolution with Pokémon of the previous generation (and 2 of those are still close to Generation I Pokémon).

Generations III and IV introduced 12 Pokémon related with the ones covered here, bringing the total of Pokémon originating from this generation to 93. Due to the Mission Pack Sequel nature of Gold and Silver, some of the things expected from other generations are absent here; there are no fossil Pokémon, the new early mammal is not everywhere, etc. Legendary version mascots and Roaming Pokémon first appear here, as do unconventional evolution methods.

For other generations, go here.

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    Chikorita (Chicorita), Bayleef (Bayleaf), and Meganium 

The first of the Johto starters, Chikorita and its evolutions are plant dinosaurs with a pure-Grass typing. Despite being at a distinct disadvantage compared to the other starters when going against the gyms in their debut game, their adorable looks still keep them a popular pick.
  • Barrier Warrior: Naturally learn Reflect, Light Screen, and Safeguard.
  • Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
  • Early Installment Weirdness:
    • Chikorita's Gold and Silver sprites gave it a yellow body instead of its current green one; what keeps it from being Off Model is that the official artwork for Chikorita couldn't decide if its body was yellow as well. Crystal and all games after Gold and Silver, as well as later versions of Ken Sugimori's official artwork, went with a green body.
    • Bayleef had a similar issue, except that while its sprites' coloration has been consistent across all games, early TCG artwork (again both by the official artist Ken Sugimori) couldn't decide its body color.
  • Everything's Better with Dinosaurs: Resembles a sauropod.
  • Gentle Giant: In contrast to all the other, more fierce-looking and behaving fully-evolved starters, Meganium is incredibly peaceful and friendly-looking, and is said to be capable of removing opponents' will to fight by calming them with their scent.
  • Green Thumb: Grass-type.
  • Healing Factor: Can be bred to know Ingrain, which can be added to with Leech Seed and Synthesis.
  • The Medic: Naturally learn Aromatherapy, with which they can heal all Standard Status Effects on party Pokémon. Also notable is that it's the only starter with access to Heal Pulse.
  • Off Model:
    • Bayleef's Gold and Silver sprites had the ring of buds around its neck be a ring of thin leaves instead, again fixed in Crystal. Oddly, unlike Meganium above, its backsprite was correct to begin with.
    • Meganium's Gold and Silver sprites inexplicably had five petals around the neck, a white ring where the flower met the neck's base, and large green pistils. This was fixed in Crystal version, though its back sprite (and its 3rd-gen backsprites, which were recolored 2nd-gen ones) still has the star-shaped five-petal flower shown.
  • Poor, Predictable Rock: Their level-up moveset consists only of Grass, Normal, and barrier moves.
  • Recurring Element: Of the Bulbasaur line, as the Grass Starter. Notably it's the only Grass starter since Bulbasaur to be purely based on a dinosaur.
  • Ridiculously Cute Critter: Chikorita is adorable, and while Meganium and Bayleef are still adorable it's more pronounced with Chikorita.
  • Secret Art: As a Grass starter, Grass Pledge and Frenzy Plant.
  • Stock Dinosaurs: Specifically, an Apatosaurus.
  • Stone Wall: Meganium has good defenses and can set up Reflect and Light Screen, but it's not going to do much damage.
  • Tertiary Sexual Characteristics: Female Meganium have shorter antennae than males.
  • Turns Red: Overgrow boosts Grass-type attacks when health becomes low.

    Cyndaquil, Quilava, and Typhlosion (Hinoarashi, Magmarashi and Bakphoon) 

The second of the Johto starters, Cyndaquil is an adorable little shy fire echidna/hedgehog. However, as it evolves, it grows more ferocious; Quilava often attempts to intimidate enemies with the flames on its back, and Typhlosion is incredibly quick-tempered with its tendency to resort to Kill It with Fire.
  • Badass: Typhlosion is a (nearly) six-foot-tall fire badger known as the Volcano Pokémon.
  • Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
  • Eyes Always Shut: Cyndaquil in its sprites, models, and artwork.
  • Feed It with Fire: Their Hidden Ability, Flash Fire, lets them absorb Fire-type attacks aimed their way to power up their own Fire-type moves.
  • Fragile Speedster: They are frail, but fast, allowing it to use Eruption effectively.
  • In Name Only: Supposed to be the Volcano Pokémon, but never learns any volcanic-based moves until Generation IV.
  • Incendiary Exponent: They all have flames erupting from its back.
  • Made of Explodium: Although they can't learn Explosion, Typhlosion's Silver Pokédex entry claims that their fur can apparently become explosive when large amounts of friction is applied to it. Livid Typhlosion are also known for making everything they touch suddenly burst into flames.
  • Off Model: Quilava looks angrier and has red eyes in Gold and Silver. Later games used its standard (read: cuter) design from Crystal onwards.
  • One Of These Is Not Like The Others: Typhlosion remains the only final-stage Fire-type starter without a second typing. With their dark teal backs, the whole line also has a very different chromatic composition compared to the other Fire-type starters.
  • Playing with Fire: Fire-types.
  • Poor, Predictable Rock: Its normal level-up movepool mainly consists of Fire and Normal-type moves. It's all it really needs though.
  • Psychic Powers: They can learns Extrasensory via breeding.
  • Recurring Element: The Johto Fire Starter.
  • Red Eyes, Take Warning: Quilava and Typhlosion.
  • Secret Art: As a Fire starter, Fire Pledge and Blast Burn.
  • Technicolor Fire: Their Shiny coloration gives them purple fire in the Generation II games due to technical limitations with the color palette.
  • Useless Useful Spell: Gets Gyro Ball, a Steel-Type attack, via level up. While this sounds like a nice way to take care of Rock-types, it only does decent damage when the user is much slower than the target, and the Cyndaquil line is pretty fast while Rock-types are almost universally slow. Even if it was the other way around, they have below-average Attack while most Rock-types have high Defense.
  • Wreathed in Flames: Just from the hotspots on their backs, instead of their whole bodies. Their hotspots were always active in their sprites, but from X and Y they only start burning when an attack is preformed.

    Totodile, Croconaw, and Feraligatr (Waninoko, Alligates and Odile) 

The final Johto starter, Totodile is a goofy, mischievous crocodile that loves biting whatever they see. Although cute, one must not forget that it evolves into Croconaw, an ill-tempered crocodilian, and finally into Feraligatr, an incredibly ferocious bipedal alligator, which, until Generation V's Serperior, is the largest starter overall.
  • An Ice Person: While they are pure Water-types, they learn Ice Fang naturally. This means that Grass-types have a naturally harder time fighting against them.
  • Awesome Mc Cool Name: Its German name is "Impergator".
  • Badass: Feraligatr is a large, heavily built gator.
  • Character Name Limits: It should be "Feraligator," not "Feraligatr". Even when Generation VI increased the Character Name Limits to 12, the "o" is still absent.
  • Contemporary Caveman: The pattern on Croconaw's belly makes it look a bit like one.
  • Crouching Moron, Hidden Badass: Totodile are described as fun-loving and goofy, but when the chips are down, they can actually get really serious.
  • Dummied Out: Their Hidden Ability was in the programming of Black and White and Black 2 and White 2, but it was not made available to players until the Generation VI games.
  • Making a Splash: Water-types.
  • Mighty Glacier: Not fast, but Feraligatr hits hard.
  • Names to Run Away From Really Fast: Feraligatr's name in French is "Aligatueur", which roughly translates to "Killagator".
  • Never Smile at a Crocodile: Massive jaws which are used to tear its victims up. According to most of Totodile's Pokedex entries, even its own trainer isn't safe from being accidentally bitten due to its habit of biting everything it can reach.
  • Recurring Element: The Johto Water Starter.
  • Secret Art: As a Water starter, they get Water Pledge and Hydro Cannon.
  • Status Buff: Gets Dragon Dance via breeding, beefing up their already good Attack while boosting its mediocre Speed.
  • Unskilled, but Strong: Their Hidden Ability Sheer Force removes secondary effects from moves like Crunch and Waterfall, but they gain a boost in power when used.

    Sentret and Furret (Otachi and Ootachi) 

The first two new non-Starter Pokémon appearing in the Johto Dex are Sentret and its evolution, Furret. Despite appearing early in the `Dex listing, they are surprisingly rare, only appearing in a handful routes and only capable of appearing when it is daytime in their debut Generation. Despite this, they are the second gen equivalents of Rattata and Raticate, in terms of being early game mammalian Com Mons, despite Rattata and Raticate themselves reprising the same role they had in Generation I.
  • Action Initiative: Naturally learn Sucker Punch and Quick Attack.
  • All Your Powers Combined: Naturally learns Baton Pass. It also gets buffs like Work Up, Hone Claws, and the rather rare Amnesia to pass on.
  • Com Mons: Played with. They are very similar to Rattata and its expies from following generations, but they are only found on 2 routes while Rattata is pretty much everywhere in Johto.
  • Fragile Speedster: Furret has decent Speed but is pretty frail.
  • Item Caddy: They can get both Frisk and Covet from the Dream World. It's not quite Pickup, but it can be very effective for farming wild Pokémon for items.
  • Know When to Fold 'Em: One of their Abilities is Run Away, letting them always escape battles with wild Pokémon.
  • Make Me Wanna Shout: Naturally learn Hyper Voice, and can get Round, Echoed Voice, and Uproar through a combination of TMs and Move Tutors.
  • Non-Elemental: Normal-types.
  • Recurring Element: They started the trend of having a Rattata-like Pokémon in each game. They didn't start the trend of actually replacing Rattata, though.
  • Ridiculously Cute Critter: Both, but Furret takes the adorableness of a regular ferret and cranks it to eleven.
  • Utility Weapon: Furret can learn the HMs Cut, Surf, Strength, and Rock Smash, so even if it isn't used in battle it can provide field utility.

    Hoothoot and Noctowl (Hoho and Yorunozuku) 

A pair of owls. In Generation II, they take on the role as Com Mons during the night, but are nowhere to be seen during the day. Hoothoot is designed with a obvious clock theme and does in fact—appearing otherwise—have two feet. Upon evolving to Noctowl, it takes on a appearance more akin to a "normal" owl.
  • Abnormal Limb Rotation Range: Noctowl with its neck as stated in the Pokédex in the Silver Version. Owls can rotate their heads by a lot in real life.
  • Big Ol' Eyebrows: Hoothoot has large extensions while Noctowl's look like horns.
  • Blow You Away: Flying-type with moves like Whirlwind.
  • Com Mons: Hoothoot is common in Johto at night.
  • Foil: Nocturnal bird to diurnal bird Pidgey.
  • Heal Thyself: Naturally learns Roost.
  • Jack of All Stats: Average Speed, decent Sp. Attack, but with good (but not great) HP and Sp. Defense.
  • Make Me Wanna Shout: Naturally learns Uproar and Echoed Voice, and gets Round and Hyper Voice through TMs and Move Tutors, respectively.
  • Nocturnal Mooks: They mostly appear at night.

    Ledyba and Ledian 

Two Ladybug Pokémon, they are both known as Five Star Pokémon due to the five marks on their backs, but chances are that neither would get a five-star rating on their combat abilities. Ledian, however, does use Starlight as energy. It was exclusive to Silver and its remake, and even then it's only found in the mornings.
  • Action Initiative: Naturally learn Mach Punch.
  • All Your Powers Combined: Naturally learn Baton Pass, and gets buffs like Agility, Swords Dance, and the potential all-over boost from Silver Wind to pass on.
  • Barrier Warrior: Learns Reflect, Light Screen, and Safeguard by level up.
  • Big Creepy-Crawlies: Bug-types.
  • Blow You Away: Flying-types.
  • Foil: The cute early-riser bug to the scary night-dwelling Spinarak line. In Gold and Silver they would appear at different times of the day, with Ledyba appearing in the morning.
  • Fragile Speedster: Ledian's second best stat is its above average Speed, but its HP, Defense, and offensive stats are terrible.
  • The Greys: Ledian's appearance draws cues from stereotypical aliens.
  • Joke Character: Ledian accounts to being one of the weaker evolved Pokémon of the game, though it has a pretty good Special Defense stat.
  • Multi-Armed and Dangerous: Ledyba has 6 arms (but no legs), Ledian has 4.
  • Ridiculously Cute Critter: Apparently Ledyba are considered cute enough that even the anime counterpart of Misty (who is famous for being afraid of bugs) actually likes them.
  • Recurring Element: Continued where the Butterfree line started off, having a more cheerful-looking Bug-type who contrasts early on with a more menacing dual Bug/Poison-type.
  • Stone Wall: Ledian's Special Defense is actually pretty high relative to what's available at the point it evolves from Ledyba (and overall is above average).
  • Turns Red: Their Swarm Ability boosts the power of its Bug-type attacks when its HP is low.
  • Useless Useful Spell: Ledian's Hidden Ability is Iron Fist, which boosts the power of its punching moves. While this is a decent ability, and Ledian actually has a selection of punching attacks that would impress a Hitmonchan (though Mega Punch and Dynamic Punch can't be used with Iron Fist), Ledian unfortunately has a physical Attack on par with such musclebound brawlers as Kadabra.

    Spinarak (Itomaru) and Ariados 

Spinarak is a Spider Pokémon, and so is its evolution Ariados. Spinarak can (surprisingly enough) emote using the "face" on its back; Ariados, on the other hand, seem to have a static angry face on their backs. It is exclusive to Gold and only found at night.
  • Action Initiative: It can learn Sucker Punch and Shadow Sneak.
  • Big Creepy-Crawlies: Bug-types.
  • Critical Hit Class: Their Hidden Ability is Sniper, which boosts the damage Critical Hits by 50%.
  • Fixed Damage Attack: One of the users of Sonicboom, which it can learn through breeding.
  • Foil: The scary bug to the cute Ledyba line. In Gold and Silver they would appear at different times of the day, with Spinarak only appearing at night.
  • Four-Legged Insect: As spiders, they should have eight legs, not six.
  • Giant Spider: Ariados is over 3 feet/1 meter tall and weighs 73 lbs/33 kg.
  • Glass Cannon: Ariados has decent Attack, but everything else is lacking, especially Speed.
  • Nocturnal Mooks: Mostly appear at night.
  • Poisonous Person: Poison-types.
  • Psychic Powers: Learns Psychic-type attacks naturally.
  • Recurring Element: Continued where the Beedrill line started off, having a more menacing dual/Bug Poison type who contrasts early on with a more cheerful-looking Bug type.
  • Secret Art:
    • The move Spider Web, shared only with their arachnid cousins. It functions just like Mean Look, preventing the target from switching out or fleeing.
    • Also Electroweb, which, in Pokémon Black and White , was exclusive to them and Joltik/Galvantula before the sequels made the move tutorable.
  • Turns Red: Their Swarm ability gives Bug-Type attacks a boost when their HP is below one-third.
  • Viewers Are Geniuses: Ariados' name (even in Japanese) comes from the Greek legend of Ariadne.
  • You Will Not Evade Me:
    • Spider Web prevents any Pokémon it hits from fleeing.
    • It can be bred to know Pursuit, which lets it dish out one last, harsh hit on an opponent currently trying to switch out.

    Chinchou (Chonchii) and Lanturn 

You know how Alluring Anglerfish tend to be hideous-looking? Well, that doesn't apply to Chinchou and Lanturn. These two cute blue and yellow Water/Electric Pokémon not only use their light dangler thing to stun their prey, but also use it to communicate and light their way in the dark depths of the ocean.
  • Alluring Anglerfish: Carried over in-game as well, since one of their abilities, Illuminate, lures Pokémon to them (in other words, increased random encounters).
  • An Ice Pokémon: Unsurprising for a Water-type, but notable as they are the only Electric-type Pokémon (barring Zap Plate Arceus) capable of learning Ice Beam and the only ones besides Frost Rotom to learn Blizzard, perfect for countering those pesky Ground, Grass, and Dragon-types.
  • Bubble Gun: Naturally learns both Bubble and Bubblebeam.
  • Combo: As of Gen VI, it becomes one of the few Pokémon that learns Soak, and it has a secondary STAB that is strong against Water (Electric). Even as a Stone Wall, this'll put a dent in many teams.
  • Elemental Absorption: Volt Absorb heals it if it's hit with Electric-type moves, while Water Absorb heals it with Water-type moves.
  • Friendly, Playful Dolphin: Part of the reason why Lanturn looks so adorable is because it is partially based on one.
  • Healing Factor: Naturally learns Aqua Ring.
  • Light 'em Up: And from the deepest depths of the ocean, too! Illuminate is also one of their abilities.
  • Making a Splash: Water-type.
  • Ridiculously Cute Critter: Lanturn. It's almost like an angler fish mixed with a dolphin!
  • Shock and Awe: Electric-type.
  • Stone Wall: Lanturn. Its Special Attack isn't that terrible, it can even raise it with Charge Beam, but it serves better in this role than trying to play a Mighty Glacier.
  • Super Spit: Naturally learns the Stockpile/Swallow/Spit Up trio.
  • Technicolor Eyes: Lanturn.
  • Wingding Eyes: Chinchou's are plus signs.

    Togepi, Togetic (Togechick), and Togekiss 
Togekiss debuts in Diamond and Pearl and is #468 in the National Pokédex

This evolution line of Normal Pokémon are largely associated with happiness, luck, and peace. They are also incredibly rare; despite having their debut in Generation II, the only place they are found in the wild is Sinnoh and Unovanote , and that is only Togepi and not its evolutions. Thankfully, you are usually given a Egg to hatch a Togepi yourself, spawning a tradition of being given a free egg with a rare baby Pokémon in it once a game. In X and Y, the Togepi line was retconned to Fairy-types.
  • Action Initiative: Togekiss is one of the rare users of Extreme Speed.
  • Awesome but Impractical: Togekiss is one of the very few Pokémon to get the powerful Extreme Speed, and even had STAB on it before it was Retconned to Fairy in Gen VI. With the ability Hustle, its physical attacks get boosted by 50% at the cost of some accuracy and Extreme Speed could actually hit surprisingly hard, but Togekiss' physical movepool is horrible otherwise and the accuracy debuff will make it so what little you do have will probably miss at inopportune times.
  • Badass Adorable: Togepi and Togetic are cute Pokémon with access to the unpredictable Metronome. Togekiss is just as cute, but a lot more powerful and has access to moves like Aura Sphere, Extreme Speed and Air Slash.
  • Black Bead Eyes: Togetic and Togekiss.
  • Blow You Away: Togepi is flightless as it is just a baby, but when it evolves into Togetic, it grows a pair of wings. When it evolves into Togekiss, the wings and arms appear to combine and it gets access to Air Slash.
  • Confusion Fu: They have a wide variety of attacks to chose from, being able to learn attacks from all types but Poison, Ice, and Dark. Their non-offensive moves are just as impressive. Then there's Metronome, which is totally random.
  • Cycle of Hurting: Woe to you if your Pokémon is outsped by a Serene Grace Togekiss. With a 60% flinch chance on Air Slash, there's a substantial risk that it'll be minced to pieces without getting the chance to do anything. Even worse, Togekiss gets Thunder Wave to nail faster Pokémon, so you'd better have a Ground or Electric-type or a Pokémon with the ability Limber that can stop it.
  • Early-Bird Cameo: Togepi's the second Generation II Pokémon to appear in the anime after Ho-Oh, becoming a member of the regular cast, even.
  • Eggshell Clothing: Togepi.
  • For Happiness: Togepi evolves into Togetic via high friendship, and both it and Togekiss love the presence of kind and peaceful people.
  • Kamehame Hadoken: Togekiss is one of a select few non-Lucario, non-Legendary Pokémon to learn Aura Sphere.
  • Luck-Based Mission:
    • The Serene Grace ability, which doubles the proc rate of attack effects. For example, Togekiss can learn Air Slash, which normally has a 30% chance of making the opponent flinch; Serene Grace makes this a 60% chance, which can be incredibly helpful if the Random Number God favors you.
      • Furthermore, Serene Grace works in conjunction with held items like King's Rock and Razor Fang (which gives almost any attack move a 10% chance of causing flinch; Serene Grace doubles this to 20%); while this is a separate check rather than adding on to the existing flinch rate, it nonetheless gives Air Slash a 68% chance of causing flinch.
    • It can also have the Super Luck ability, which raises the critical hit ratio.
  • Magikarp Power: Togepi is very weak at first and (apart from the one in HeartGold/SoulSilver) doesn't learn an attacking move until level 33. Evolving it requires high friendship, which will take you quite a bit of time, and a rare Shiny Stone. When it finally fully evolves, you'll have a very nice special attacker with flinch-spamming abilities to boot.
  • Mighty Glacier: Togekiss is a flying tank, with wonderful Special Attack backed up with great bulk, but its Speed is statistically average. It's not that hard to outspeed, but it's not the slowest in the world, either.
  • Our Angels Are Different: In this world, they're birds that spread joy and harmony.
  • Our Fairies Are Different: Togepi is now pure Fairy-type via retcon. The rest of the line is Fairy/Flying.
  • Out-of-Character Moment: The line is said to spread joy and promote peace yet can be breed to know Nasty Plot, which is described as "[stimulating the] brain by thinking bad thoughts".
  • Ridiculously Cute Critter: Togepi is a baby egg with stubby arms.
  • Skintone Sclerae: Togepi.
  • Stationary Wings: The Silver/SoulSilver Pokédex confirmed that Togetic has these.
  • Status Buff: Gets Nasty Plot through breeding, which boosts its already impressive Special Attack even higher.
  • Stone Wall: Togetic has surprisingly good defenses that can be boosted further through Eviolite, in addition to a wide array of supporting moves. Its offenses suck, though.
  • Useless Useful Spell:
    • The Hustle ability, which increases Attack by 1.5x in exchange for lowering the Pokémon's Accuracy by 20%. Togekiss used to have a silly niche with it using Extreme Speed, which worked decently enough due to the surprise factor, but after having its Normal-typing retconned to Fairy in Gen VI and thus losing Extreme Speed's STAB, Hustle lost all use due to the only other Physical STAB moves (Sky Attack and Fly) either needing two turns to work or being too weak to matter (Aerial Ace).
    • Their Hidden Ability, Super Luck. It increases the Critical Hit chance of all attack moves, the obvious issue being that regular attacks have a horrible critical chance in the first place. However, Togekiss has no high-crit moves to abuse it with. Gen VI's updated crit formula makes things slightly better, though.

    Natu and Xatu (Nati and Natio) 

Natu and Xatu are Psychic bird Pokémon that have an unusual Native or South American-inspired design to them. Natu's wings are a bit on the small side, so it tends to hop around pecking or just staring at things. Xatu, on the other hand, tend to stay in the same spot, presumably looking into the past and the future simultaneously. They are very useful in supporting other team members with setting up Reflect or Light Screen, or even healing other team members with Wish.
  • Action Initiative: Can be bred with Quick Attack and Sucker Punch.
  • Anti-Magic: Its Magic Bounce Ability causes it reflect status moves, entry hazard moves, etc. back at whatever sent them.
  • Bad Future: The Ruby Dex entry claims Xatu stand still because of the horrible things they see in the future.
  • Blow You Away: Flying-type.
  • Heal Thyself: Can be bred with Roost. It also naturally learns Wish, which puts it closer to The Medic territory.
  • Magical Native American: Well, more like Magical Ainu (judging by the patterns of its feathers), but still...
  • Psychic Powers: Psychic-type.
  • Seers: Xatu can see both the past and the future at the same time. They both learn Future Sight.
  • Status Buff: Gets the Stored Power attack, which gains strength for each of these on the user, though Calm Mind is the only really useful move of this kind Xatu gets.
  • Status Buff Dispel: It can be bred with Haze, allowing it to undo all Status Buffs on every Pokémon on the field.
  • Thousand-Yard Stare: Due to seeing the aforementioned bad futures.

    Mareep, Flaaffy (Mokoko), and Ampharos (Denryu) 

A family of adorable sheep that bear wool with an electric charge to them. They make excellent Electric Pokémon in the Gen II games and their remakes due to their high Special Attack stat. Unlike most Electric Pokémon, though, they're a bit on the slow side. Ampharos gained a Mega Evolution forme in X and Y, where it gains a Dragon subtyping and Mold Breaker, but becomes even slower.
  • Badass: Ampharos, which can hit really hard and take a few hits too. Its Mega form is even more so — look at that glorious billowing hair!
  • Badass Adorable: The line can kick your ass and make you want to go "d'aww" at it simultaneously.
  • Cartoon Creature: Ampharos doesn't quite look like a sheep. Of course, Ampharos' Japanese name Denryu literally means "electric dragon", so that could explain the lack of resemblance to sheep. Its Mega Evolution actually is a dragon, but with wool-like hair. Aside from meaning "electric dragon," Denryu also translates directly to "electric current," which makes far more sense.
  • Chromatic Arrangement: Pigment trio by their skin tone, Blue, Pink (Red), and Yellow in evolutionary order.
  • Dub-Induced Plot Hole:
    • The reason Ampharos cannot learn Tail Glow, despite using its tail to illuminate lighthouses, is because the Japanese name of Tail Glow is Firefly Light. This doesn't explain how Manaphy, neither a firefly or possessing a tail, can learn it, however.
    • Likewise, Ampharos's Japanese name literally means "electric current" but can also mean "electric dragon", so it becoming a Dragon-type upon Mega Evolution makes perfect sense in Japanese; not so much so elsewhere.
  • Elite Tweak: With base 45 speed, Mega Ampharos is one of the few Megas that would be right at home in a Trick Room team.
  • Gameplay and Story Integration: As its Pokedex entry states, touching Mareep's wool will shock you.
  • Important Haircut: In a sense. Mareep stores static electricity in its fleece; its gradual loss of the fur as it evolves is because it stores too much electricity and it sheds and develops patches of skin where it can't grow back. That Mega Ampharos gets back some of its lost fleece as hair likely reflects its increased power output.
  • Light 'em Up: Ampharos is known as the "Light Pokémon", and is in fact responsible for keeping the Olivine City Lighthouse in working order.
  • Meaningful Name:
    • "Mareep" is an anagram of "ampere," which is used to measure electric currents. "Meeh" is also the Japanese version of "baa".
    • Ampharos is 'amp' (as in, electricity) and 'Pharos' (the lighthouse, a.k.a., one of the Wonders of the Ancient World) combined.
  • Mighty Glacier: In contrast to most Electric-type Pokémon, which are Fragile Speedsters or Lightning Bruisers. Its Mega Evolution is this even more so, as it loses some speed while gaining better defenses, Attack, and a huge boost to Special Attack. For extra fun, the line can naturally learn Cotton Guard, raising its Defense by three stages.
  • Ninja Pirate Zombie Robot: Mega Ampharos is an electric sheep dragon.
  • Our Dragons Are Different: Mega Ampharos is a sheep dragon.
  • Power Makes Your Hair Grow: Mega Ampharos gains flowing, bushy, and fluffy hair on its head and tail upon transformation.
  • Punny Name: Ampharos's Japanese name, Denryu, means "electric current" or "electric dragon".
  • Retcon: Gen VI added Dragon Pulse to Ampharos' natural moveset so it has a Special STAB to use with its Mega Evolution's new typing. Prior to this the only Dragon-type move it had access to was the physical Outrage.
  • Shock and Awe: Electric-types based off of sheep (and a dragon for Ampharos).
  • Shout-Out:
  • Status Buff: Gets Agility, which doubles its Speed, and Cotton Guard, which raises its Defense by three stages.
  • Super Mode: Ampharos gains a Mega Evolution in X and Y, becoming part Dragon-type and getting the Mold Breaker ability.

    Azurill (Rurill), Marill, and Azumarill (Marilli) 
Azurill debuts in Ruby and Sapphire and is #298 in the National Pokédex

Probably one of the best known Pokémon of the second Generation, due to the persistent rumors of "Pikablu": A blue Pikachu-like Pokémon, as well as being one of the first Gen II mons in the anime. Which could describe this family to a tee. These aquatic rodents were initially only found in a single location, Mt. Mortar, but good luck running into one, since they were extremely rare. Being made more common was just one of the improvements later generations would bring, and they also received an ability called Huge Power, which basically doubled its Attack stat, and a baby form. In Generation VI, all three members of the line gained the Fairy-type.
  • Action Initiative: Can be bred to know Aqua Jet, which strikes first.
  • Badass Adorable: Each member of the family can be as cute as buttons, but they also can have the ability Huge Power, which outright doubles their attack stat, which can let Azumarill smack opponents that are often double in size.
  • Bread, Eggs, Breaded Eggs: Done retroactively with the introduction of Azurill
  • Bunnies for Cuteness: Azumarill is the Aqua Rabbit Pokémon.
  • Cast from Hit Points: It gets Belly Drum by breeding, a move that maxes the user's attack (to 400%) while cutting HP in half. It's actually a viable strategy now that it can have this and Aqua Jet legally. And with the Huge Power boost on top of that...
  • Combo: Gets Soak and the Grass-type attack Grass Knot, allowing them to get guaranteed super effective hits by turning the target into a Water-type and then using Grass Knot.
  • Com Mons: In Hoenn, where they're far more common than in Johto.
  • Early-Bird Cameo: Marill featured very prominently in the Orange Islands arc of the anime, which preceded the launch of Gold and Silver.
  • Elemental Absorption: With Sap Sipper, not only do Grass-type moves have no effect, it gets an Attack boost on top of that.
  • Gender Bender: Due to having a different gender rate, you have a 1/3 chance to, when evolving a female Azurill, have it become a male Marill. X and Y fixed this so that all female Azurill, even those transferred to Generation VI through Pokémon Bank will be locked into retaining their sex upon evolving.
  • Glacier Waif: Despite its durability and the immense strength Huge Power grants it, it's only two and a half feet tall! Becomes a bit silly in Japanese, as Huge Power is called "Muscleman" there.
  • Glass Cannon: Becomes this when using Belly Drum, which raises its attack to absurd levels while cutting HP in half. It can use Aqua Jet to fix its speed, however, and is slightly less fragile with a Sitrus Berry to recover some health after Belly Drum.
  • Healing Factor: Naturally learns Aqua Ring.
  • Kevlard: Can have the Thick Fat Ability, which gives it double resistances to both Fire and Ice attacks.
  • Kid-Appeal Character: Marill and Azurill, especially the former, owing to its prominence in the anime.
  • Killer Rabbit: This line is quite devastating in the later generations, and is a literal case for Azumarill.
  • Making a Splash: Although Azurill is a Normal-type for some reason.
  • Mighty Glacier: Pretty decent defensive stats and an ability that outright DOUBLES your attack? Yeah, it packs a punch.
  • Our Fairies Are Different: The line is Fairy-type (via retcon, as of Generation VI).
  • Pintsized Powerhouse: Azumarill is less than 3 feet/1 meter tall, but with Huge Power it packs a massive punch.
  • Powerpuff Girl Hands: Marill and Azumarill have no discernible hands.
  • Powerup Let Down: Generation V gave it the Hidden Ability Sap Sipper, which removes its Grass weaknesses and raises its attack when hit with a Grass attack. Huge Power is generally the better ability though, since you need to get hit twice with Grass attacks (which won't generally won't happen once that's found out) with Sap Sipper to get a similar level of power a Huge Power Azumarill would have. Additionally, Huge Power outright doubles Attack (meaning it can be used in conjunction with stat boosts to become even higher), while Sap Sipper simply provides a stat boost like Swords Dance.
  • Ridiculously Cute Critter: Azurill and Marill are fat little mice with friendly smiles, and Azumarill is a Badass Adorable rabbit.
  • Secret Art: Until Gen VI, the only line with access to the Huge Power Ability, although Medicham's Pure Power Ability technically does the same thing. Gen VI gives the Ability to Mawile's Super Mode and Diggersby as a Hidden Ability.
  • Stone Wall: Without Huge Power. Good HP, decent defenses, a Healing Factor move, and either an Ability that gives it double resistances against both Fire and Ice attacks, or an outright immunity to Grass attacks on top of the great defensive benefits of the Fairy type. Its offensive prowess unfortunately takes a dive if you go this route, though.
  • Super Strength: With Huge Power and proper training, Azumarill can have an Attack power beyond most of the Legendaries.
  • Waddling Head: Azurill lacks arms and looks like a mouse head on feet.
  • Water-Types Are Blue: Like many other water Pokémon.

    Bonsly and Sudowoodo (Usohachi and Usokki) 
Bonsly debuts in Diamond and Pearl and is #438 in the National Pokédex

Much like Snorlax of Generation I, Sudowoodo was something of a roadblock in the Gen II games. It looks like a weirdly shaped tree that moved when touched, and attacks you when you water it. This behavior is due to it actually being a Rock-type instead of a Grass-type - in fact it's actually the first Rock-type to not have a secondary type. This odd Pokémon was largely ignored until it received a baby in the form of Bonsly. Has it been made more useful by this? No, not really.
  • Action Initiative: It can learn Sucker Punch naturally to bypass its low Speed.
  • Becoming the Mask: Despite only pretending to be a tree, Sudowoodo actually can learn the Grass-type attack Wood Hammer; it's actually an exceptional user of the move, thanks to its decent Attack and the ability Rock Head cancelling out the move's usual recoil.
  • Berserk Button: It's easily angered by anybody that tries watering it, since it's often mistaken for a tree, which makes sense given its typing.
  • Call Back: Its appearance in Emerald mirrors its debut appearance.
  • Combat Pragmatist: Learns a number of Dark-type moves. Sudowoodo gets Sucker Punch and Faint Attack naturally, Bonsly gets Fake Tears, they both learn the usual array of Dark-type TM moves, and they gained Foul Play via Black 2 and White 2's Move Tutors.
  • Dishing Out Dirt: Rock-type.
  • Early-Bird Cameo: Bonsly, a Gen IV Pokémon, appeared in a side-quest in Pokémon XD: Gale of Darkness, a Gen III game. You could even use it in battle in one of the minigames, though it only ever had one move.
  • Green Thumb: It pretends to be this. There is a bit of truth to it when you realize that it can learn the move Wood Hammer, which is pretty much the only thing that lets it stand out from other Rock types.
  • Last Chance Hit Point: Can have the Sturdy Ability, which lets it survive a lethal attack from full health with 1 HP remaining.
  • Mighty Glacier: High Defense, abysmal Speed.
  • Not Drawn to Scale: Depending on which dex you are looking at, Bonsly measures between 30 and 60 centimeters. Sudowoodo is at least 1'5 meters tall. Take a second look at the sprites. Notable for being one of the worst offenses in the same evolutionary line.
  • Paper-Thin Disguise: In Pokémon X and Y, you can see Sudowoodo trying to blend in with Trevenants (actual tree-monsters) in horde encounters (before the first leaks, this led some people to mistakenly think that Trevenant was an evolution of Sudowoodo).
  • Punny Name: Sudowoodo sounds like "Pseudo-Wood". For bonus points, the deliberate misspelling in Sudowoodo's name reflects how it's an impostor.
  • Recurring Element: Of Snorlax as a Pokémon that blocks the way, requiring a specific item that enrages it and causes it to attack the player. Also has Mighty Glacier stats, gets a baby form in Gen IV, and just as Pokémon Adventures Trainer Red got Snorlax, Trainer Gold keeps a Sudowoodo on his team.
  • Silicon-Based Life: Living rock trees.
  • Status Buff: Its Hidden Ability Rattled gives Sudowoodo a speed boost if a Bug-, Ghost-, or Dark-type attack hits it. Like other mineral-based Pokémon, it can also learn Rock Polish.
  • Technicolor Eyes: Bonsly
  • Unique Enemy: Only one Sudowoodo is found in Johto.
  • Useless Useful Spell: Rattled and Rock Polish for Sudowoodo. For a Pokémon as slow as it, even doubling its Speed only does so much, and using up ability and moveslots on trying it only detracts from what Sudowoodo is actually good at.
  • When Trees Attack: Sudowoodo poses as a tree and attacks anyone who tries to water it.

    Hoppip, Skiploom, and Jumpluff (Hanecco, Popocco, and Watacco) 

Hoppip is, despite its looks, not based on a tomato, something that should become apparent when it evolves into the green Skiploom and later the blue Jumpluff. Instead, these Pokémon are based on dandelions - they are very light and can fly on the winds, giving them a Grass/Flying typing. Their evolutions reflect the life cycle of a dandelion- weed sprout, flower, and seed pod.
  • Blow You Away: These guys are Flying-types, and they're very light, so this happens to them very easily. The only wind-based move they get however is Fairy Wind.
  • Cat Smile: Jumpluff has one.
  • Chromatic Arrangement: Light trio, Red, Green, and Blue in evolutionary order.
  • Green Thumb: Grass-type.
  • Heal Thyself: Learns Synthesis naturally. It's actually the first useful move the line normally obtains.
  • Off Model: Hoppip's pre-Gen V sprites depict it as red instead of pink.
  • Power Of The Sun: Both of their non-Hidden Abilities involve this. Chlorophyll gives it a substantial speed boost while the sun is out, and Leaf Guard give it an immunity to Standard Status Effects while the sun is bright. It helps that the line also learns Synthesis naturally.
  • Ridiculously Cute Critter: Hoppip and Skiploom are both really cute. And Jumpluff? D'awwww!
  • Standard Status Effects: Has access to the Poison Powder/Stun Spore/Sleep Powder trio.
  • Status Buff: It has access to Amnesia, which raises Special Defense twice, and Cotton Guard, which raises Defense thrice.
  • Stone Wall: They have solid defenses and a variety of moves to restore their HP, but their offensive stats are lacking.
  • Theme Naming: "Hop, skip and a jump."

    Aipom and Ambipom (Eteboth) 
Ambipom debuts in Diamond and Pearl and is #424 in the National Pokédex

Aipom is a purple monkey with a tail that ends with a three fingered hand. In Generation IV it can evolve into Ambipom, which have 2 tails with hands instead. To evolve, it must level up while knowing "Double Hit". The two of these "Long Tail" Pokémon are based on Cymbal Monkeys.
  • Action Initiative: Ambipom sports a Fake Out that's boosted by both Technician and STAB, plus its Attack is higher than both Persian and Smeargle, the only other two Pokémon that can boast the same.
  • All Your Powers Combined: Naturally learns Baton Pass, and gets boosts like Agility, Nasty Plot, and Hone Claws to pass on.
  • Everything's Better with Monkeys: Cymbal monkeys specifically.
  • Fragile Speedster: Ambipom's as fast as Starmie but isn't taking any hits.
  • Glass Cannon: It also has above-average Attack.
  • Gonk: Ambipom isn't exactly as cute as Aipom.
  • Item Caddy: If you're looking to make a team just for Pickup abuse, then this line is the way to go. It has the fastest experience gain rate of all Pickup users (Level affects what items you get, so the faster you level up the faster you'll reach the rarer items) and retains its Pickup ability even as an Ambipom. Plus its high Speed and moderate Attack is conducive to quick battles.
  • Non-Elemental: Normal-types based off of monkeys.
  • Perpetual Smiler: They never seem to lose the smile on their face.
  • Power-Up Letdown: Its Hidden Ability is Skill Link. While the ability is very useful on many Pokémon, the only move Ambipom really gets to take advantage of it is Fury Swipes (and Doubleslap, but Fury Swipes is the same type and more powerful).
  • Prehensile Tail: Not so much "prehensile" as having an actual hand at the end of it. Each of them in the case of Ambipom.

    Sunkern and Sunflora (Himanatsu and Kimawari) 

Sunkern is a Sunflower Seed Pokémon. It can evolve into Sunflora using a Sun Stone. In Generation II, it is possible to get a Sun Stone in the same area that you can catch Sunkern in. This is a good thing, since Sunkern is very weak (the weakest base stats wise), and will likely need to evolve in order to be useful to your team.
  • Glass Cannon: Sunflora has pretty good Special Attack, and it can have Solar Power to boost it further at an HP cost every turn.
  • Green Thumb: Grass-type.
  • Healing Factor: Naturally learns Ingrain. This can be assisted further by its naturally-learned Leech Seed and the three Grass-type draining attacks.
  • Irony: The weakest Pokémon in terms of combative potential happens to be one of the several tied for first place in terms of Pokéathlon potential. Maybe it just finds those events more fun than battles.
  • Jack of All Stats: Sunkern's stats are all 30, making it the weakest Pokémon in the series. The same goes for its Pokéathlon potential as well...only that they happen to be five stars each.
  • Joke Character: In terms of base stat totals, Sunkern holds the dubious honor of being the weakest Pokémon in the series. Yes, even Magikarp has better stats than it.
  • Lethal Joke Character: While horrible in battle, Sunkern is one of the few Pokémon that can get five stars for all of HeartGold's and SoulSilver's Pokéathlon events.
  • Magikarp Power:
    • Subverted in a sense. While Sunkern is pathetic, and Sunflora is indeed a big improvement, it just doesn't have what it takes to compete in the big leagues like Gyarados does.
    • Sunkern is played straight in the Pokéathlon.
  • Master of None: Sunkern is equal in all of its stats, and all of them are equal to Snorlax's speed. Snorlax is very, very slow. This means that Sunkern is the worst Pokémon in any game, stat-wise. Sunflora, thankfully, is more specialized, but it is far from a formidable Pokémon.
  • Petal Power: Learns Petal Dance.
  • The Power of the Sun: Learns both Sunny Day and Solarbeam by level up, and has two abilities centered around the sun. Solar Power boosts its Special Attack while the sun is up at the cost of losing health each turn, and Chlorophyll boosts its Speed in the sun. In addition, it naturally learns Growth, which doubles both attacking stats if it's used while the sun is out, and, if you keep it as Sunkern long enough, it can learn Synthesis, which heals for more in bright sunlight.
  • Power Up Letdown: Early Bird, which cause the user to wake up early, isn't really any better than Solar Power.
  • Sunny Sunflower Disposition: Sunflora.

    Yanma and Yanmega (Yanyanma and Megayanma) 
Yanmega debuts in Diamond and Pearl and is #469 in the National Pokédex

Yanma is a Dragonfly Pokémon that can evolve into Yanmega if it knows AncientPower. They can both send shockwaves out when flapping their wings, although Yanmega's are by far more destructive than Yanma's, capable of causing internal damage to its opponents. Yanmega can also carry adult humans while flying. Despite being a powerhouse in-story and certainly having the stats to reinforce it, Yanmega doesn't like Rocks.
  • Badass: Yanmega is extremely dangerous against an unprepared opponent.
  • Big Creepy-Crawlies: Yanmega used to be the biggest Bug-type at six feet long before Scolipede was introduced. It is listed as having the strength to carry humans while flying.
  • Blow You Away: Flying-type.
  • Gameplay and Story Segregation: Despite its HeartGold Pokédex entry saying that it can carry an adult long distances, Yanmega cannot learn Fly.
  • Lightning Bruiser: Yanmega gradually outspeeds Yanma thanks to its Speed Boost ability, as well as having much better defenses, and a beastly Special Attack stat.
  • Shout-Out: Yanmega - a giant dragonfly which creates sonic booms with its wings and flies at supersonic speeds? Sounds familiar?
  • Technicolor Eyes: Yanmega.

    Wooper and Quagsire (Upah and Nuo) 

Wooper and Quagsire are Mudfish Pokémon based on an animal called Axolotl. They are not terribly powerful, but with an immunity against electric attacks, an ability to absorb water attacks, and good resistance against fire, they can certainly have their niche in a early game team. If your Quagsire has Unaware, however...
  • Achievements in Ignorance: Its Unaware ability, which allows Quagsire to ignore enemy stat boosts just by being too stupid to notice.
  • Adorkable: Quagsire is so dopey and slow that it's rather cute. It also started the tradition of having dopey looking Water/Ground-type Pokémon in future generations.
  • Black Bead Eyes: Quagsire.
  • Boring but Practical: Quagsire's quite useful as an HM slave.
  • Combos: Unaware + Swagger. Quagsire doesn't have to worry about the opponent's increased Attack if they manage to hit him, but the opponent does have to worry about it should they hit themselves in confusion.
  • Delayed Reaction: Wooper and Quagsire are dim-witted and don't feel much pain, not unlike Slowpoke. Quagsire even has a knack for bonking its head on boat hulls, and hardly noticing it afterwards.
  • Dishing Out Dirt: Ground-type.
  • Elemental Absorption: With Water Absorb, Water-type moves will heal it.
  • Making a Splash: Water-type.
  • Mighty Glacier: With good defenses and Water Absorb, Quagsire can stall Kyogre. Unaware helps it stop boosted Pokémon as well. It's slow though.
  • Off Model: Their sprites in Platinum have rather shoddy and unusually high-contrast shading, making them look rather flat.
  • Perpetual Smiler: Wooper, and to a lesser extent, Quagsire.
  • Ridiculously Cute Critter: Both of them, but especially Wooper.
  • Slippery Soap: Their skin works like this. Wooper's skin is also slightly poisonous.

    Murkrow and Honchkrow (Yamikarasu and Donkarasu) 
Honchkrow debuts in Diamond and Pearl and #430 in the National Pokédex

Nocturnal crows with feathers that are stylized as hats, they have a bit of a bad reputation of bringers of bad luck. As a Dark/Flying-type, it can somewhat counter the Dark-type's weaknesses to Bug and Fighting, but they really are not suited for defensive roles. With the aid of a Dusk Stone, Murkrow can evolve into the awesome Honchkrow and gain a very high attack stat and an awesome hat. It became a version-exclusive with the Misdreavus line starting in Gen III.
  • Action Initiative: Murkrow has Prankster as its Hidden Ability, which gives all non-attacking moves higher priority. It loses it for Moxie upon evolving, however.
  • Blow You Away: Flying-types.
  • Brown Note: They can learn Perish Song via breeding.
  • Combat Pragmatist: Dark-type Pokémon that learn quite a fair bit of underhanded moves.
  • Creepy Crows: Based on these.
  • Does This Remind You of Anything?: Shiny Honchkrow's overall look and the fact that it orders Murkrow (who look like "witches") around to do its bidding and takes a large cut of what they've found makes it sound like a pimp.
  • Feathered Fiend: These are not pleasant birds to be around. There is one in Johto's Team Rocket HQ however that averts this, as it helps you solve the voice-activated password puzzle on its own will.
  • Glass Cannon: Quite impressive offenses even on the pre-evolution, both physical and special... pitiful defenses and only slightly better Speed, though.
  • Gradual Grinder: Murkrow, as of Gen V.
  • Jerkass: Known for being quite the thief and a harbringer of misfortune. They also like to rile up potential adversaries into chasing them and then get them hopelessly lost in forests or mountains.
  • The Mafia: Honchkrow especially evokes images of this. Seriously, it's either a Mafia don or a pimp.
  • Nice Hat: One that's made up of feathers. Murkrow's looks like a witch's hat while Honchkrow's looks like a fedora.
  • Nocturnal Mooks: Mostly appear at night.
  • Pimp Duds: Shiny Honchkrow are pink instead of dark blue, which, when combined with the "hat" and the tuft of white feathers on the chest, makes it resemble a pimp.
  • Technicolor Eyes: Murkrow.
  • Xtreme Kool Letterz: Lots of K's in their names where there should be C's.

    Misdreavus and Mismagius (Muuma and Muumarji) 
Mismagius debuts in Diamond and Pearl and is #429 in the National Pokédex

Misdreavus is the only Ghost-type introduced in Gen II and appeared in the very last area of that game, Mt. Silver. So by the time you encounter one, you already should have a dedicated team of monsters that see your battles through. It gained an evolution in Diamond and Pearl. In the Gen I remakes and beyond, it and Murkrow were apparently made into version exclusives of one another.
  • Cute Witch: Misdreavus.
  • The Gadfly: A number of its Pokédex entries notes that Misdreavus loves to screw with people for the sake of seeing their reactions.
  • Gemstone Assault: With their necklace-like gems on their necks, they can use Power Gem.
  • Our Banshees Are Louder: Misdreavus is the Screech Pokémon.
  • Our Ghosts Are Different: The first one without a secondary type, in fact.
  • Playing with Fire:
    • Misdreavus obtained from Gen V's Dream World can know Inferno.
    • As of Omega Ruby and Alpha Sapphire, Mismagius is one of two Pokémon that can learn Mystical Fire (the other one being Delphox).
  • Nocturnal Mooks: Mostly appear at night.
  • Not Drawn to Scale: Misdreavus' sprites in the Gen II games are drawn to look at least the same size as Gengar. Doesn't help that they can only be encountered in the final dungeon of the game, so it adds up to the impression. Averted in later games, Stadium 2 included, which reveal their actual size.
  • Off Model: Misdreavus is colored pink and dark blue/purple in the Gen II games instead of pink and dark teal (official art). Like the size issue above, it was corrected in Stadium 2 and later games. Interestingly, the incorrect palette would later be used for Mismagius instead.
  • Pintsized Powerhouse: Mismagius is a powerful fighter, but it's only as tall as Roserade, Honchkrow, and Magikarp. Look at its Gen VI model, and you'd be surprised how small it is.
  • Robe and Wizard Hat: Mismagius' head resembles a wizard's hat, and has a lower-body that resembles robes.
  • Secret Art: Misdreavus was the only Pokémon that could learn Pain Split naturally until the Gen V games.
  • Soul Power: Ghost-types.
  • Squishy Wizard: Though it is very fast and has good special bulk, its HP and Defense are pathetic.
  • Supernatural Is Purple: Mismagius.
  • Wicked Witch: The Pokédex entries repeatedly state that Mismagius often curses people (and sometimes grant happiness) with a call that resembles chants.
  • Yellow Eyes of Sneakiness: Appropriate for their Gadfly nature.
  • Youkai: Misdreavus shares many characteristics with the nukekubi.

    Unown (Annon) 
! and ? forms debut in Gen III

You would expect that a Pokémon based on the alphabet would be terribly weak, wouldn't you? And you would be correct.

Unown are terribly weak, with horrendous stats and only one single weak move available; Hidden Power. However, in large numbers, they become incredibly powerful Eldritch Reality Warpers. Although there are 28 variations, you only need to catch one to fill your Pokédex. In certain games, there is some collector guy who wants you to "Catch Them All", with the reward varying by game.

An event in ''HeartGold and SoulSilver implies that they're connect to Arceus. The radio signal they emit is seemingly similar to the Azure Flute's melody, and during the Sinjoh Ruins event they're shown to swarm around Arceus as it begins to create a new Dialga, Palkia, or Giratina.
  • Conservation of Ninjutsu: Inverted. It's established that they grow exponentially stronger as their numbers increase.
  • Eldritch Abomination: Reality-warping Hive Mind from Another Dimension... yeah. The fact that Arceus uses them to create a new Dialga, Palkia, or Giratina just adds to this.
  • Faceless Eye: All of them have one eye. How they manage to eat Pokepuffs despite lacking visible mouths is not known.
  • Gameplay and Story Segregation: They're built up as horrifyingly powerful in large numbers, but of course the maximum number of Pokémon the player can carry at any one time is six (and even then they don't get stronger).
  • Hive Mind: They communicate with each other telepathically and generally are found in groups.
  • Joke Character: An individual member of a hive mind is quite pathetic by itself. To say nothing of its lackluster stats and a movepool consisting of a single attack. Even if it has Psychic-type Hidden Power to use STAB, is min-maxed to the fullest extent, and given a Twisted Spoon to power up said attack, it's still going to suck.
  • Master of None: All of its stats are terrible.
  • No Biological Sex: Genderless. Interestingly, they're unable to breed even with universal breeder Ditto. Where they come from and how they propagate is a complete mystery.
  • Our Monsters Are Weird: No, you're not dreaming or hallucinating; there is a Pokémon based on the English alphabet and some punctuation marks.
  • Reality Warper: Only in very large numbers.
  • Signature Move: Hidden Power is associated with Unown, mainly due to it being its only move.
  • Wingdinglish: The Pokémon alphabet.

    Wynaut and Wobbuffet (Sohnano and Sohnansu) 
Wynaut debuts in Ruby and Sapphire and is #360 in the National Pokédex

Counter, Mirror Coat, Encore, Shadow Tag, Destiny Bond, Leftovers, what more do you need?

Wobbuffet and its baby form Wynaut are a pair of Lethal Joke Characters, and the only non-legendary Pokémon to be banned from official tournaments (until Generation V). This is since a pair of Wobbuffet can lock themselves into a neverending duel. (This was fixed in Emerald.) Despite this tremendous show of force, it should be remembered that they did not always have this power. Wynaut squeeze each other to build up endurance, and Wobbuffet are highly protective of their tail, suspiciously protective...
  • Astonishingly Appropriate Appearance: Wobbuffet's basically a bobo-doll.
  • Boss in Mook Clothing: In X and Y, it only shows up in the Reflection Cave, and even then very rarely. But if you can't knock out Wobbuffet in one hit (or indrectly) and you can't escape from Shadow Tag, your Pokémon is already dead. Nuzlockers beware.
  • Counter Attack: This is all they can do.
  • Damage-Sponge Boss: Exploited. They have a high HP stat but low defenses so that their Counter Attacks do more damage while they remain healthy.
  • Early-Bird Cameo: Wynaut, a Generation III Pokémon, first appears in the Blackthorn City arc of the anime, although only certain Pokémon were able to see it.
  • Eyes Always Shut: They never seem to open, even when being smacked around.
  • Eyes Do Not Belong There: On their tails. Wobbuffet are said to be very protective of them. It's implied that the tail is the actual creature and the bobo-doll is a defensive body.
  • Joke Character: Wobbuffet was one of these at first, before it had Encore and Shadow Tag.
  • Lethal Joke Character: Used right, it can punch out gods. Outright banned from official tournaments as well until Generation V.
  • No Celebrities Were Harmed: Of the late Japanese comedian Sanpei Hayashiya, whose catch phrase is Wobbuffet's Japanese name.
  • Obvious Rule Patch: Due to the endless Wobbuffet vs. Wobbuffet situation, in Gen IV Shadow Tag was changed to not apply to another possessor of the ability, allowing them to freely switch and Struggle now took off a quarter of the user's health each time it was used. Later on in Generation VI, Ghost-types became immune to Shadow Tag's effects.
  • Perpetual Smiler: Wynaut is always smiling. The only way to tell if it's angry is when it slaps its tail on the ground.
  • Power-Up Letdown: Its Hidden Ability is Telepathy, which makes it immune to ally attacks. Only problem is, Wobbuffet is not a Pokémon intended for Double/Triple Battlesnote , and Shadow Tag is immensely more useful.
  • Sealed Evil in a Duel: In the 3rd Generation, pitting two Wobbuffet against each other would result in an endless battle, because neither can attack directly, and when Struggle kicked in, the negligible damage would be repealed if either one had the Leftovers item, which would heal them enough to repeal the Struggle damage. And neither could switch due to Shadow Tag.
    (Omega) Ruby Pokédex entry: If two or more Wobbuffet meet, they will turn competitive and try to outdo the other's endurance. However, they may try to see which one can endure the longest without food. Trainers need to beware of this habit.
  • Shadow Pin: Shadow Tag prevents enemy Pokémon from switching out.
  • Stone Wall: It can't directly attack, only counter. But thanks to its movepool, Ability, and massive HP, it can be frustrating to take down, and most likely will not go down without claiming at least one Pokémon. Played with a little: unlike most tanky Pokémon, Wobbuffet has very subpar defense and special defense values, getting by purely on its huge HP. This is just one of Wobuffet's strange quirks that work in its favor perfectly, since this allows him to sustain tremendous damage and still survive, maximizing the damage to the enemy from Counter/Mirror Coat.
  • Taking You with Me: One of its few moves is Destiny Bond.
  • Tertiary Sexual Characteristics: Female Wobbuffet have lipstick.
  • Troll: Wobbuffet is a trolling character if there ever was one. It has dirt-quality stats (other than its HP), a very limited movepool, and looks as ridiculous as possible. What the hell can it do? Oh, just lock in that Pokémon you really need alive with Shadow Tag and almost unavoidably destroy it. Much rage can be caused by the use of a Wobbuffet.
  • When All You Have Is a Hammer: Wobbuffet's movepool consists of exactly seven moves, four (maybe five) of which are usable. They are more than enough to make Wobbuffet a threat.
  • Who's on First?: Wynaut, why not? Played even straighter with both of their Japanese names. It's basically an endless conversation of "Is that right?" "That's how it is" respectively.
  • Wingding Eyes: Pretty much invoked, as their faces are styled after Japanese emoticons.

    Girafarig (Kirinriki) 

Girafarig is an unusual Pokémon. It's one of the very few Normal dual-types that's not part Flying. Instead, it's part-Psychic, meaning that it is neutral to Fighting-type attacks which are normally super effective, while also being immune to Ghost moves. It also has a undeveloped head on the end of its tail that is non-sentient, giving it an appearance similar to a pushmi-pullyu.
  • A Head at Each End: The brain in its rear tail is much less refined, and that head mostly just reacts instinctively to external stimuli.
  • All Your Powers Combined: Naturally learns Baton Pass. It has a few boosting moves to choose from for passing and Sap Sipper can get it a free Attack boost from a Grass-type being careless.
  • Fun with Palindromes: Spelled the same backwards.
  • Glass Cannon: It tends toward this; its base Attack, Special Attack, and Speed all occupy the same fairly high ten point range, while its HP, Defense, and Special Defense are noticeably lower.
  • Multiple Headcase: An extra head is on its tail.
  • Non-Elemental: It is not a pure Psychic-type, but is part Normal. The giraffe is Normal-type, the tail has psychic powers.
  • Psychic Powers: Psychic-type.
  • Shout-Out: Its tail looks an awful lot like a Chain Chomp.
  • Technicolor Eyes: Its tail.

    Pineco and Forretress (Kunugidama and Foretos) 

Despite appearing as a pinecone/hand grenade and later as a giant clam-cum-depth charge, it's actually a Bug-type, specifically one based on a bagworm. With its high defenses and a typing that leaves it with a single weakness (which is regretfully a quad weakness), it's a very good choice as a defensive wall.
  • Action Bomb: Moreso than Voltorb and Electrode. Voltorb learns Self-Destruct at level 33. What level does Pineco learn Self-Destruct? Level 6. Due to learning to explode at such a low level, this Self-Destruct is less a powerful Taking You with Me attack and more an example of Better to Die Than Be Killed.
  • Big Creepy-Crawlies: Bug-Types, though being bagworms, they don't do a lot of crawling.
  • Boring but Practical: Its ability to set up nearly every entry hazardnote  and spin them away? Booooriiiinnggg. However, no other Pokémon has as many hazards as it, the ability to spin them away, and an attack that allows it to switch out immediately (Volt Switch). These are all extremely boring abilities that nonetheless contribute to its reputation for being a Pokémon that can decide the outcome of the match.
  • Everything's Better with Spinning: They both can learn Rapid Spin and are shown to spin during attacks in the 3D games.
  • Extra Ore Dinary: Forretress.
  • Geo Effects: Prior to Gen VI, Forretress was notable for learning all entry hazard related moves: Spikes, Toxic Spikes, Stealth Rock, and Rapid Spin.
  • Glass Cannon: Forretress has access to Power Trick, which lets it switch its Attack and Defense stats, usually letting it hit much harder. Now, its base Attack isn't terrible, so it won't be as vulnerable when doing this as, say, Shuckle, but it does lose a fair amount of survivability.
  • Last Chance Hit Point: Come Gen V, its Sturdy ability allows it to survive any hit with 1 HP remaining, so long as it was at full health when the attack hit. Pineco in particular can abuse this at Level 1, using Pain Split over and over to bring itself back to full health while cutting the opponent's HP by nearly half.
  • Not Completely Useless: As of Generation 6, Overcoat now also lets it ignore powder-based moves, including the otherwise 100%-accurate sleep-inducing move Spore.
  • Power-Up Letdown: Its Hidden Ability is Overcoat, which lets it ignore weather damage. Unfortunately, being Steel-type, it's already immune to Sandstorm damage, meaning the ability only protects against Hail.
  • Shock and Awe: Forretress can learn a few Electric-type moves like Volt Switch, Magnet Rise, and even Zap Cannon.
  • Spin to Deflect Stuff: One of the more notable users of Rapid Spin.
  • Stone Wall: Forretress, as long as no fire is involved.
  • Technicolor Eyes: Pineco.
  • Trap Master: It can discourage switching by setting up Spikes, Toxic Spikes, and Stealth Rock to harm any Pokémon that switches in.
  • The Unseen: The insides of their shells.

    Dunsparce (Nokotchi) 

Dunsparce is based on a cryptid known as a Tsuchinoko: A fat-bellied snake that can jump or roll itself like a hoop to move around. Dunsparce is made even weirder by having a drill as a tail and a pair of tiny wings.
  • Butt Monkey: Not because of its stats, it's because of its very odd appearance. This may be the reason for their odd popularity.
  • Crutch Character:
    • In Heart Gold and Soul Silver. You can catch one before the first gym (1% encounter rate in Dark Cave), and it comes with the ability "Serene Grace," which doubles the chances of a move's secondary effect taking place. It can learn Glare (75% chance of causing paralysis, 100% as of Generation VI) and Headbutt (30% chance of causing the opponent to flinch), which, combined with Serene Grace, will leave an opponent only a 30% chance of acting between paralysis and flinching. Though it drops off in usefulness about halfway through Johto due to its low stats.
    • To a lesser extent in X and Y. Again, you can catch one before the first gym, and at the level you can catch it at, it will have the move Rollout on hand; super effective against Bug-type Pokémon, which just so happens to be the theme of the first gym. Even Fennekin would have trouble when faced with Viola's Surskit, due to its Bug/Water typing; Dunsparce doesn't have this problem.
  • Eyes Always Shut: Never open. They can still use Glare though...
  • Cryptid Episode: Based on the internationally unknown Tsuchinoko.
  • Mighty Glacier: Well, sort of.
  • Non-Elemental: Normal-type.
  • Our Monsters Are Weird: Just look at it! It is a fat-belled snake, made even more unusual by possessing a drill on its tail and insect-like wings.
  • This Is a Drill: Its tail is drill-shaped.
  • Wings Do Nothing: It can flutter short distances, but as far as the games are concerned it's only asthetic. As a consolation prize, it does get Roost as a level up move.

    Gligar and Gliscor (Glion) 
Gliscor debuts in Diamond and Pearl and is #472 in the National Pokédex

A strange cross between a scorpionfly and a bat, Gligar and Gliscor make for unusual Pokémon. Their typing is also odd due to being Ground/Flying, as this gives them immunities to their own types and cancels out the other type's weaknesses to Grass and Rock attacks. Ice types give it a big problem, though... It's exclusive to Gold and HeartGold.
  • Action Initiative: Naturally learns Quick Attack.
  • Bat out of Hell: Mixed with scorpionflies, for that matter.
  • Beware My Stinger Tail: They can use Poison Sting with it.
  • Big Creepy-Crawlies: As they're based on scorpionflies, they belong to the Bug Egg Group and learn plenty of Bug-type moves.
  • Blow You Away: Flying-type.
  • Cast from Hit Points: Learn Double-Edge through breeding.
  • Critical Hit Class: They can learn six different moves with high-crit ratios, more than any other Pokémon.
  • Dishing Out Dirt: Ground-type.
  • Face Hugger: Gligar is known to fly straight at the face of its opponent.
  • Fire, Ice, Lightning: Gliscor can learn all elemental fangs.
  • Healing Factor: Gliscor's Hidden Ability, Poison Heal, will restore 1/8 of its total HP at the end of each turn if it is Poisoned.
  • Lightning Bruiser: Gliscor has excellent Defense with respectable Speed and Attack, it gets Swords Dance and Rock Polish to boost the latter stats further, and has a pretty nice movepool. Its typing also works offensively as well as it does defensively — it so happens everything resistant to Flying is weak against Ground and vice-versa, and together they cover eight of the eighteen types. The only type combinations that resists both are Steel, Rock, and Electric dual-typed with Flying or have the Levitate ability, and Gliscor can get Stone Edge for them.
  • Mix-and-Match Critters: A scorpion-bat hybrid.
  • One-Hit KO: Naturally learns Guillotine.
  • Poisonous Person: While not Poison-types, they do learn Poison Sting and Poison Jab naturally, several of Gligar's Pokédex entries mention it using poison on its prey, and Gliscor has an ability (Poison Heal) which makes it regenerate HP when Poisoned.
  • Scary Scorpions: And they fly! Of course, it helps they're technically scorpionflies.
  • Shoryuken: Naturally learns Sky Uppercut, despite not being Fighting-types.
  • Technicolor Eyes: Gliscor.
  • Tertiary Sexual Characteristics: Female Gligar have smaller stingers than males.

    Snubbull (Bull) and Granbull 

Snubbull and Granbull are based on bulldogs. They used to be Normal-types, but in Generation VI, they were changed to pure Fairy-types.
  • Awesome but Impractical: In-verse. Granbull's fangs are huge and sharp. And it has more than enough self-control to keep them off of non-enemy things. Unfortunately, they're also heavy. If a Granbull doesn't keep its head tilted back a bit whenever possible, they'll quickly find their head tilting downward rather quickly.
  • Badass: Granbull. Just like how the Grass-types used to be, it's the only outright manly Fairy-type Pokémonnote .
  • Bully Bulldog: Subverted. They're intimidating, but they're actually pretty nice, if not total scaredy cats at times.
  • Cast from Hit Points: To help with its low Speed, it's useful for it to carry a Toxic Orb in conjunction with its Quick Feet Ability to move faster in exchange for losing increasing amounts of HP.
  • Confusion Fu: In it's level movepool alone, Granbull can learn moves from 8 of the 18 types. Throw in its extensive Technical Machine, Egg and Move Tutor pools, and that's three more that it can make use of with its hefty attack, and three more that it can't exactly make use of as they're all Special moves. Disregarding those last three, that's still 11 out of 18 types.
  • Cute Little Fangs: Snubbull. As you can see, they aren't so cute (or little) on Granbull.
  • Dishing Out Dirt: They can learn the Ground-type moves Earthquake, Dig and Bulldoze. As one of the few Fairy-types capable of being able to learn moves of said type, it is an absolute godsend as Ground is strong against all of the types that resist Fairy.
  • Early-Bird Cameo: Snubbull first appeared in the anime's short film Pikachu's Vacation, albeit under the name Snubble, it was before the game had an official localization spelling.
  • Face of a Thug: The line can have Intimidate as an ability, and Snubbull has a tendency to upset itself when it accidentally scares off other Pokémon with its looks. Many of their Pokédex entries also state that both of them tend to be very timid.
  • Fire, Ice, Lightning: Snubbull and Granbull can learn all of the elemental fangs. They'll need to be taken to a move relearner to acquire them, however.
  • Mighty Glacier: Granbull has a great attack stat offset by its slow base speed stat. It can learn Bulk Up to make up for its average physical defense stat.
  • Mister Muffykins: They're often treated as this by many characters throughout the franchise. However, while Snubbull is small and pink, making it a good fit for this trope, Granbull... isn't.
  • Non-Elemental: Normal-type prior to Generation VI, which retconned them into pure Fairy-types.
  • Our Fairies Are Different: They're called the "Fairy Pokémon", are in the "Fairy" egg group, and as of Generation VI, are pure Fairy-type Pokémon. Granbull is quite different, being rather tough and masculine.
  • Perpetual Frowner: They always look pissed.
  • Pink Means Feminine: Very much on Snubbull; it looks more likely to be a male Pokémon, but with its color, it correctly hints itself being more likely to be female instead.
  • Precious Puppies: At least for bulldog lovers. According to the Pokčdex in Gold, Snubbull is noted to have a fandom amongst women who find their aggressive look rather adorable.
  • Standard Status Effects: Inflicting one on Granbull will make it faster, thanks to its Quick Feet ability.
  • Who's Laughing Now?: It used to be that, as Normal-types, they were vulnerable to Fighting-types. Now, as Fairy-types, they have the advantage over Fighting-types!

    Qwilfish (Harisen) 

What's there to say about this Water/Poison fish Pokémon? It's not as prominent in the Pokémon seas as Tentacool and Tentacruel, but well... Um... It seemed to come up a lot in discussions of forgettable Pokémon, which makes it unforgettable in the ironic sense. However, later generations have been kinder to it, giving it a few more toys to play with, and making it a decent option in the lower tiers of competitive play.
  • Action Initiative: Can be bred with Aqua Jet.
  • Glass Cannon: It doesn't take many hits, but it hits surprisingly hard and fast.
  • Hyperactive Metabolism: A specific aversion, in that it's the only Pokémon that learns Stockpile and Spit Up, but not Swallow.
  • Making a Splash: Water-type based off of the puffer fish.
  • Poisonous Person: A Poison-type due to being based off of a poisonous fish.
  • Puffer Fish: Based on these.
  • Spikes of Doom: Gets the Poison Point Ability, giving it a chance to automatically poison opponents that physically strike them.
  • Status Buff: Has Swift Swim, which doubles its Speed during Rain.
  • Super Spit: Naturally learns Stockpile and Spit Up, and can be bred with Acid Spray.
  • Taking You with Me: Naturally learns Destiny Bond and can be taught Explosion.
  • Trap Master: Learns Spikes and Toxic Spikes naturally.

    Shuckle (Tsubotsubo) 

This creature is supposed to be a scale insect, but it resembles a worm-like creature that lives inside a moon rock. This Bug and Rock type lives a sedentary life underneath a rock where it stores berries in its shell and slowly ferments them into a juice. Its stats are a collection of extremes: boasting the highest base defenses of all Pokémon (230, each!), but having the lowest stats in everything else including, sadly enough, its HP. While its defenses suggest support use by means of Toxic and Encore, the bug is insanely crippled by Taunt and Substitute, meaning that it can't do anything once it's distracted.
  • Big Creepy-Crawlies: Bug-type.
  • Crippling Overspecialization: It has the highest Defense and Special Defense in the game, but this comes at the cost of every one of its other stats, which rank among the lowest. The only Pokémon with lower HP are Diglett and Shedinja, only Happiny and Chansey sport weaker Attack stats, and Shuckle is the bottom of the barrel in terms of Special Attack and Speed. Just check the other entries here to see how this has crippled it.
  • Disability Superpower: Thanks to Shuckle's minimal offensive stats, Power Split becomes downright nasty as a defensive tactic, effectively all but halving the enemy's attack damage while multiplying Shuckle's attack several times over, which admittedly still doesn't add up to much under normal circumstances, making it nearly impossible to get past Shuckle's defense. Plus, Shuckle's abysmal speed stat makes Gyro Ball a surprisingly terrifying offensive option after Power Split and/or Shell Smash comes into play.
  • Dishing Out Dirt: Rock-type.
  • Glass Cannon: If you try using Power Trick, which switches its Attack and Defense stats, it becomes the definition of this. Better hope you're dealing with something that doesn't have any physical attacks when you do this, since it still won't have the Speed to outrun anything... unless another Pokémon set Trick Room into effect, meaning that NO ONE can match Shuckle's literally bottom of the barrel speed stat to take that away from him, ensuring first attack unless the opponent has priority moves.
  • Gradual Grinder: Having base offense stats of 10 means that this is just about all Shuckle can do.
  • Item Caddy: Is the only way you can get Berry Juicenote , which, if held long enough in Gen II, becomes Rare Candy.
  • Last Chance Hit Point: Sturdy lets it take any hit and survive with 1 HP, if it was at full health beforehand, although only the most powerful of attacks have a chance of activating it.
  • Lethal Joke Character:
    • It is, in very specialized situations likely to never happen in actual gameplay, capable of doing the highest amount of damage possible for any Pokémon — a hypothetical amount capping at around 722 million. For reference, the highest HP count legitimately obtainable in the games is 714.
    • How useless is Shuckle when it can give Blissey a physical Defense nearly on par with what its Special Defense is normally, as well as boosting that Special Defense as well?
  • Muscles Are Meaningless: Zig-Zagged. It can still learn moves that need super-strength (ex.: Rock Smash) despite being described as having weak and limp muscles. It still has the worst offensive stats in the game, though.
  • Power Nullifier: Learns Gastro Acid, which can remove resistances/immunities and disrupt anything reliant on abilities to be effective.
  • Status Buff: Its Hidden Ability is Contrary, which causes it to reverse any stat boosts or drops applied to it.
  • Stone Wall: The definitive one in Pokémon. At 230/230 Defense and Special Defense, it has by far the highest defenses in the entire game; a small handful of Pokémon have comparable Defense, but pitiful Special Defense, and no Pokémon period surpasses it in either stat. However, it's in the bottom three for the lowest Attack and Special Attack in the game, so all it can do is use status moves like Toxic to wear down opponents while tanking hits to stall for time.
  • Support Party Member:
    • With moves like Encore, Safeguard, Gastro Acid, Toxic, Sandstorm, and Sticky Web. Its lack of offensive prowess often tends to cement it into this role.
    • Double and Triple Battles give it the opportunity to use Guard Split on allies, almost always heavily boosting their Defenses by splitting them with Shuckle's own, a strategy that works best with Pokémon like Wailord, Drifblim, and Hariyama, who have massive HP stats but weak to average Defenses. It can be bred with Helping Hand as well, allowing it to be useful on the field even after doing this.
  • Useless Useful Spell: It can be bred to have Final Gambit. Yeah, a move that causes a Pokémon to knock itself out to deal damage equal to its HP is a great fit on a Pokémon with one of the lowest HP stats in the game.

    Heracross 

A fairly popular Pokémon, Heracross is based on a Kabutomushi, a species of rhinoceros beetle that is popular among the Japanese, who use them in beetle fighting competitions, so it's only natural that a Pokémon would be based on it. It also somehow manages to be obtainable in practically every handheld game since Gold and Silver. In X and Y, it gains a Mega Evolution. Mega Heracross gets the Skill Link ability, which effectively changes its whole playing style.
  • Adorkable: Its dopey appearance and fondness for tree sap makes it rather cute to some.
  • Badass: It's a giant rhinoceros beetle that gets stronger when you try to inflict it with a Standard Status Effect or whenever it knocks something out.
  • Bare-Fisted Monk: As expected of a Fighting-type.
  • Big Creepy-Crawlies: Bug-type.
  • Cast from Hit Points: Giving it a Flame or Toxic Orb to activate Guts, which results in sacrificing some health each turn to boost the power of its Facade and Heracross's Attack in general, as well as rendering it immune to more troublesome status effects like Sleep and Paralysis.
  • Cat Smile: Heracross.
  • Determinator: Its got Guts, man!
  • Disability Superpower: Its Guts Ability gives it a boost to its Attack if its effected by Standard Status Effects.
  • Discard and Draw: Mega Heracross loses some speed, the ability to hold an item that could power it up, and 2 great abilities in exchange for better defenses, an enormous Attack boost, and a more specialized ability that forces Heracross to play differently.
  • Divergent Character Evolution: To Pinsir in their Mega Evolutions. While Mega Pinsir becomes a Lightning Bruiser, Mega Heracross is an even bigger Mighty Glacier.
  • Guide Dang It: In Gold, Siler, and Crystal, no trainer owns one, and even if they do they can only be encountered by headbutting trees (which is again rare). Made even worse by the fact that the Pokédex doesn't record locations of Pokémon found in trees.
  • Hoist by His Own Petard: Thought you could cripple Heracross by burning it? If it has Guts, then nice try, genius, because now it's just hitting you harder.
  • Horn Attack: Gets a few, notably the Trope Namer and its Secret Art Megahorn.
  • Japanese Beetle Brothers: A Kabutomushi, with Pinsir being the Kuwagatamushi.
  • Kill Streak: Its Hidden Ability is Moxie, which boosts its Attack for every opponent it knocks out.
  • Metal Slime: A rare encounter from Headbutting trees in Gold, Silver, and Crystal and HeartGold and SoulSilver and even rarer in Diamond,Pearl, and Platinum thanks to the Headbutt mechanic being replaced by Honey Trees. Averted in FireRed and LeafGreen where it's a normal encounter.
  • Mighty Glacier: Massive Attack with an arsenal of offensive Abilities, with its other stats (aside from Special Attack, which is poor and not really called upon anyway) being at least decent. It's not really fast, though, and has no way of boosting its Speed on its own. Its Mega Evolution takes this even further, lowering its speed while improving its defenses and a massive boost to Attack.
  • Recurring Element: Of Pinsir. Interestingly, Scyther's Johto equivalent was an evolution, Scizor, while Pinsir and Heracross aren't related.
  • Retcon: The Bulk Up TM can be used on it in Pokémon Black 2 and White 2, but not the original Black and White games; a bit odd, considering it was compatible with Bulk Up back in Gen IV.
  • Secret Art: Megahorn, although no longer exclusive as of Gen III, and no longer exclusive to Bug-types as of Gen IV. However, prior to Gen V, Heracross was still the only Bug-type that could learn it and thus the only Pokémon that could get STAB with it. Even in Gen V, it's the only Bug-type that learns the move naturally while leveling up, as the other Bug-types need to have it bred onto them as an egg move or require a visit to the Move Relearner.
  • Spam Attack: Mega Heracross has the ability Skill Link, which can be used in conjunction with Bullet Seed, Pin Missile, Rock Blast, and Arm Thrust.
  • Standard Status Effects: Inflicting one on a Guts Heracross makes it more powerful.
  • Super Mode: Gained a Mega Evolution in X and Y, coming with insane Attack, improved defenses, and the Skill Link ability, which causes the aforementioned Spam Attacks to always hit five times.
  • Super Strength: These things are described to able to lift and throw 100 times their own weight, meaning on average they could lift 5400 kg of weight. Even if that's a stretch as the Pokedex entries are known to make, they are still seen in the Anime as capable of throwing a Donphan, which is 120 kg. Still impressive. This strength is a reference to the rhinoceros beetle, which is able to lift 850 times its own weight.
  • Sweet Tooth: It has a fondness for tree sap.
  • Technicolor Eyes: Yellow-black.
  • Turns Red: Its Swarm Ability boosts its Bug attacks when its health is low.
  • Wrestler in All of Us: Fighting-type.

    Sneasel and Weavile (Nyula and Manyula) 
Weavile debuts in Diamond and Pearl and is #461 in the National Pokédex

Another Pokémon based on a Youkai, Sneasel and Weavile are Kamaitachi. Weasels that move like the wind and slice unsuspecting victims. Which explains their Dark and Ice typings. This unfortunately leaves them with quite a few weaknesses, but it doesn't matter when its job is to sweep opponents with impunity.
  • Adaptational Badass: With a subpar physical moveset, too low Special Attack to make use of its special moveset, and overall not being very good, Sneasel was not a very impressive Pokémon in its debut generation. However, in the TCG it was a wrecking machine. Sneasel's original card has Beat Up, which flips a coin for each of your Pokémon in play including Sneasel itself, and does 20x damage for each heads, +20 damage for the two Darkness energy needed to pay to use it. With a full bench (which is very easy to get) Sneasel can deal up to 140 damage a turn, averaging 80 when allowing for the 50% chance of each coin flip. In tandem with Sneasel having no weaknesses, no retreat cost, and nothing resisted Dark-types yet, it ran amok for months. When Modified Format (which states which sets are legal for official play) was introduced, Sneasel was specifically singled out for banning because it was too strong.
  • An Ice Pokémon: Ice-type.
  • Badass Arm-Fold: In X and Y, this is Sneasel's default pose.
  • Combat Pragmatist: Known for playing REALLY dirty; their signature move involves ganging up six against one (or three against one, if you're playing Pokémon Stadium 2)!
  • Glass Cannon: Pretty high Attack and Speed, but pitiful Defense compounded by their double weakness to Fighting, a very common type.
  • Meaningful Name: Their names contains syllables for the words "sneaky" and "evil/vile" respectively. See Wicked Weasel below.
  • Metal Slime: In Crystal, Sneasel are relocated to Ice Path, but are very hard to find.
  • Nocturnal Mooks: Mostly appear at night.
  • Not Completely Useless: Keen Eye as of Generation VI does have some use against evasion users.
  • Off Model: For some reason, Sneasel is colored brown with cyan feathers in Gold and Silver, not even matching the official art. Fixed in Crystal and other future games.
  • Power-Up Letdown: Their Hidden Ability Pickpocket lets them steal enemy items if they make contact; too bad this forces them to go into battle with no item of their own, and nearly any contact move will just KO it. Then again, considering how bad their default abilities are, they didn't lose much.
  • Secret Art: Beat Up, despite being able to be bred into other Pokémon.
  • Trying to Catch Me Fighting Dirty: A staple of Dark-types, but Sneasel takes it above and beyond with Beat Up, a move that involves the user's whole party ganging up on the opponent at once.
  • Useless Useful Spell:
    • Sneasel's Inner Focus isn't very useful on a Pokémon that's extremely fast and more likely to avoid flinching by just going first most of the time.
    • Weavile is much too frail to make the best use of its standard ability Pressure, which doubles enemies' usage of PP, and the line's Hidden Ability Pickpocket is hindered by the same trait.
  • Video Game Stealing: Can have the Pickpocket ability, which allows them to steal an item when the opponent makes contact with them. Unfortunately, their defenses are rather low (See Power-Up Letdown above).
  • Wicked Weasel: See Youkai below.
  • Wolverine Claws: They use these for moves like Slash.
  • Youkai: Based on the kamaitachi, weasels that personified the bitterness of cold wind (hence the Ice-typing) by slashing people with their claws and healing the wounds so that no trace but pain was left, all in the blink of an eye (hence the high Speed).

    Teddiursa and Ursaring (Himeguma and Ringuma) 

Teddiursa is an adorable bear cub that's often depicted as sucking on one of its paws. Naturally, it evolves into a terrifying adult bear with the appropriate muscle. Both its normal abilities are activated when it receives a status effect, either raising its attack with Guts or raising its speed with Quick Feet. Either way, you're in big trouble when that happens. Strangely enough, it is a version exclusive, but which version depended on the language. It's in the Silver version in the Japanese games, but Gold in the North American releases. In stays in SoulSilver for the remake.
  • Bears Are Bad News: Ursaring is based on these.
  • Cast from Hit Points:
    • Like Granbull above, Ursaring has lousy Speed and the Quick Feet ability, causing many players to send it into battle with a Toxic Orb, giving it a much-needed Speed boost at the cost of losing a little health each turn to poison.
    • Guts works the same way, only with Attack and the added option of using a Flame Orb instead of a Toxic Orb, since Guts prevents burns from cutting Attack.
  • Determinator: With Guts, and arguably with Quick Feet.
  • Disability Superpower: Both Guts and Quick Feet work this way, boosting one stat if it's afflicted by Standard Status Effects. What's more, this line has access to Facade, a STAB move whose base power, under the same Standard Status Effects, equals Draco Meteor with none of its drawbacks.
  • Hoist by His Own Petard: Yeah, tanking a Guts Ursaring by burning it is just gonna get you pummeled faster. Similarly, trying to slow down a Quick Feet Ursaring with paralysis just makes that sluggish bear not so sluggish anymore.
  • Item Caddy: Teddiursa, who can have the Pickup Ability, and additionally gets Honey Gather as a Hidden Ability.
  • Lightning Bruiser: With Quick Feet active, it becomes a frighteningly fast bear that can hit with an effective 210 base power attack coming off 130 base Attack.
  • Mama Bear: Guess who gets this depiction in most media.
  • Metal Slime: In the Gen II games, played straight for Teddiursa, averted for Ursaring.
  • Mighty Glacier: Ursaring pretty much hits and moves like a bulldozernote . Guts takes this even further, allowing an even brawnier Ursaring to decimate just about anything with its combination of Facade, Close Combat, and Crunch.
  • Non-Elemental: Normal-type. Even better, one that relies on Disability Superpower, meaning that STAB is going to make those Facades hit that much harder.
  • Oral Fixation: Teddiursa with its own hands.
  • Power-Up Letdown: After the two awesome abilities it gets normally, what kind of Hidden Ability could possibly top it? Unnerve... which does nothing but prevent the opponent from eating berries.
  • Ridiculously Cute Critter: Teddiursa, as the mix of a bear cub and a teddy bear would be expected to be.
  • Standard Status Effects: Ursaring's two non-Hidden abilities increase one of its stats if afflicted with one of these; Quick Feet increases Speed and Guts increases Attack.
  • Stock Animal Diet: They both like honey like the average bear.

    Slugma and Magcargo (Magmag and Magcargot) 

Slugma and Magcargo are gastropods that are found nowhere near any sources of water. This is due to them being made of boiling lava. It's constantly moving because if it stops, then its body would cool down. Magcargo gains a brittle shell of hardened lava that somehow grants it a high defense. Not that it makes a difference, since it can be finished off by Ground or Water attacks.
  • Boring but Practical: It's easy to find and one of the best ways to hatch eggs quickly, as the line has the Abilities of Flame Body and Magma Armor, which both halve the time needed to hatch eggs.
  • Convection Schmonvection: With Magcargo's dex entry stating its body temperature is 18,000°Fnote , you'd expect it to burn everything to a crisp by simply standing near it. Guess what never happens.
  • The Dev Team Thinks of Everything: Did you really think you'd be able to pet a lava slug?
  • Dishing Out Dirt: Magcargo is part Rock-type.
  • Gameplay and Story Integration: Magcargo's shell is made from cooled lava and is very fragile, as a single tap can shatter it. Its Hidden Ability is Weak Armor, which lowers Defense but increases Speed upon receiving contact.
  • Gameplay and Story Segregation: According to the Pokedex, Magcargo is so hot that water is vaporized on contact with it.
  • Glass Cannon: Upon using Shell Smash, its offensive stats and Speed rise twice while its defenses drop. Magcargo gained the ability Weak Armor in the same Generation, which facilitates this play style even further.note 
  • Heal Thyself: Learns Recover naturally.
  • Kryptonite Is Everywhere: Unfortunately for it, its four weaknesses — Water, Fighting, Ground, and Rock — are among the most common attacking types in the franchise. The fact that it has 4x weaknesses to Water and Ground makes it an even more unattractive choice.
  • Magma Mon: They are magma. This means they're very difficult to pet in Pokémon-Amie.
  • Mighty Glacier: Very high physical Defense and fair special stats. Speed, not really.
  • Our Monsters Are Weird: One can only imagine who came up with the idea of "gastropods made of lava."
  • Playing with Fire: Fire-type.
  • Retcon: Magcargo has always been red in its official art, but was colored mauve similarly to their current day shiny form in Gold and Silver. This was corrected in Crystal, along with a few errors in the design of their shell. In all of Generation II, they were blue when they were shiny but as aforementioned, from Generation III and beyond shiny Magcargo are mauve or purple.
  • Standard Status Effects: Can throw burns around thanks to Flame Body, Lava Plume, Will-O-Wisp, its decent defenses, access to Recover, and the fact that it can throw around Stealth Rocks if it gets an extra turn in which to do so.

    Swinub, Piloswine, and Mamoswine (Urimoo, Inomoo, and Mammoo) 
Mamoswine debuts in Diamond and Pearl and is #473 in the National Pokédex

Swinub is an Ice/Ground type that's based on a boar piglet. As it matures, it loses the stripes but gains tusks that it uses to ram its opponents and gore them. It was fairly unremarkable in Gens II and III, but in Diamond and Pearl it gained an evolution in the form of Mamoswine. Its typing is a bit of a double-edged sword, since it can hit a lot of Pokémon with super-effective attacks while being weak to a number of them as well. Mighty Glacier is an extremely appropriate trope for this Pokémon.
  • Action Initiative: Swinub, and only Swinub, naturally learns Ice Shard.
  • An Ice Person: Ice-types.
  • Badass Adorable: Mamoswine has beastly strength and speed. It's a pig mixed with a mammoth, for crying out loud!
  • Black Bead Eyes: On the rare occasion that you get to see past Piloswine's Blinding Bangs, you might be able to catch its tiny eyes for a split second.
  • Blinding Bangs: Piloswine's eyes are covered by its fur. They can sometimes be seen in the 3D games.
  • Dishing Out Dirt: Ground-type.
  • Eyes Always Shut: Swinub.
  • Full Boar Action: Piloswine and Mamoswine are both tough boar-like Pokémon.
  • Kevlard: Its Hidden Ability is Thick Fat, which cuts its weakness to Fire and gives it an Ice resistance.
  • Kryptonite Is Everywhere: Due to their typing, they have the dubious honor of being weak to all the starter types (Grass, Fire, and Water), though at least they have the potential to have Thick Fat which alleviates that somewhat.
  • Magikarp Power: Swinub is about as powerful as you'd expect a piglet to be (it's the weakest Ice-type, considering base stat total), and while Piloswine is definitely an improvement, it doesn't start to shine until it becomes Mamoswine.
  • Messy Pig: They dig up their food, occasionally finding find hot springs in the process.
  • Mighty Glacier: Literally. Mamoswine is somewhat slow but very strong, although it can use Ice Shard to get the jump on unsuspecting opponents. It's also the only Pokémon line to get STAB on Ice and Ground, the most powerful attacking type combo in the game.
  • Mix-and-Match Critters: Piloswine is half boar, half yak. Mamoswine is half boar, half woolly mammoth.
  • Pokémon Speak: Swinub's cry sounds very similar to its English name.
  • Power Up Mount: In Pokémon X and Y, Mamoswine is one of the Pokémon that you can ride. It's used to get through the dense snow in Kalos Route 17.
  • Retcon: Piloswine became able to evolve into Mamoswine by leveling up while knowing AncientPower, a move it could already learn in earlier generations.
  • Scissors Cuts Rock: Through a long chain breeding process,note  it can learn Freeze-Dry.

    Corsola (Sunnygo) 

A Pokémon based on stag coral. It's known to have great regenerative powers: unlike real coral, which takes decades to grow, Corsola's broken horns can regrow in a single night. However, they need clean water in order to do this; otherwise it gets sickly and dies. It appears to have a plucky nature (one of its abilities is Hustle), but it's mostly defensive according to its stats. Just beware of Grass attacks.
  • Awesome but Impractical: The best attack it has is a Hustle-boosted Head Smash. With a Choice Band held, Corsola can potentially OHKO Dragonite through Multiscale. Unfortunately, not only is Corsola not likely to survive long after taking the recoil from even one successful hit, the attack's accuracy is so terrible, Corsola is most likely going to get knocked out while in the process of trying to get the attack to connect.
  • Confusion Fu: Corsola has a massive movepool. It has loads of good attacks, it has lots of helpful Status Buffs, and it has several Healing Factor and Heal Thyself moves in Ingrain, Aqua Ring, Recover, Refresh, and its Regenerator and Natural Cure abilities.
  • Dishing Out Dirt: Rock-type based off of coral.
  • For Massive Damage: Grass-type moves will wreck Corsola.
  • Gemstone Assault: Corsola is notable in that it's one of the few Pokémon capable of learning Power Gem that lack any crystalline structure on their bodies.
  • Green Thumb: Can learn Ingrain and Nature Power, moves that are normally exclusive to grass-types. Considering its weakness, this is rather ironic. It does, however, make sense for a coral.
  • Healing Factor:
    • Gained Regenerator as a Hidden Ability. It also had the Natural Cure ability before this.
    • It can use Ingrain and Aqua Ring for this.
  • Heal Thyself: Learns Recover and Refresh naturally.
  • Making a Splash: Water-type.
  • Mundane Utility: Corsola is valuable for breeding purposes, as it can learn many useful moves that can be passed down to other Pokémon of its Egg Groups, like Recover, Rock Blast, and Mirror Coat.
  • Pink Means Feminine: Corsola is decorated with pink branches, and three quarters of the time they'll be female.
  • Ridiculously Cute Critter: Very adorable.
  • Spam Attack: Can learn Rock Blast, Icicle Spear, and the very rare Spike Cannon.
  • Status Buff: As mentioned above, can learn quite a few good ones. Amnesia, Barrier, Curse, Calm Mind, Iron Defense, and Rock Polish can easily be added to its moveset. It can also be bred to have Mist, which protects its stats from being lowered.
  • Stone Wall: Evidently, the intent behind Corsola. Unfortunately, even its Defense and Special Defense are slightly above average at best, and its other stats (including HP) are subpar. Even worse, with its many common weaknesses, any Pokémon intended for attacking in competitive play will probably have something with which it can demolish Corsola without even slowing down.

    Remoraid and Octillery (Teppouo and Octank) 

Remoraid and Octillery are water types that are well known for being related by evolution despite being very dissimilar to one another. However, they're also well-known for shooting things. Remoraid is a remora that vaguely looks like a gun while Octillery is an octopus that vaguely looks like an artillery cannon. Remoraid is well known for hanging around groups of Mantine, who allow them to stay by them and eat their scraps. It's more symbiotic than it sounds, because in return Remoraid's presence allows the other's baby form Mantyke to evolve.
  • Beam Spam: Their key gimmick is that they focus on projectile and attacks with "beam" in them, and it learns all of the latter save for SolarBeam. Take Octillery, for example - Gunk Shot, Bullet Seed, Rock Blast, Ice Beam, Signal Beam, Hydro Pump, Energy Ball...
  • Confusion Fu: Due to the above, Octillery has a surprisingly wide movepool. The only types it can't learn a damaging move for are Ghost, Dragon, Fighting and Fairy as of Generation VI. Plus it has the stats, physical and special, to leave a fair mark no matter what it's using against you.
  • Critical Hit Class: Can use Focus Energy and wield a Scope Lens to ensure all of their attacks are critical hits, has the Sniper ability to boost the power of crits, and has Bullet Seed and Rock Blast to give you 2-5 chances to crit. If you just want to see "Critical hit!" on your screen as many times as possible, the Remoraid line has you covered.
  • Everything's Squishier with Cephalopods: Octillery is... well, guess. Averted with Remoraid.
  • Glass Cannon: Respectable Attack and Special Attack and a versatile moveset, pathetic Speed and average to below average defenses.
  • An Ice Pokémon: While most Water-types get Ice-type attacks, Octillery and Remoraid are notable for learning Ice Beam and Aurora Beam naturally instead of them through TMs or Move Tutors.
  • Magic Knight: Octillery's offensive stats are both equal and above-average.
  • Making a Splash: Water-type.
  • Mythology Gag: Remoraid highly resembles the Gunfish enemy from Game Freak's earlier game Pulseman.
  • Playing with Fire: One of the very few Water-type lines able to learn Flamethrower and Fire Blast.
  • Psychic Powers: Both Remoraid and Octillery can learn Psybeam and Psychic.
  • Required Party Member: For Mantyke to evolve, it needs to level-up while a Remoraid is in the party.
  • Secret Art: Octazooka, which is exclusive to Octillery via leveling up. It's worth noting that the Japanese name of the attacknote  takes it a step further by actually being named after Octillery itself.
  • Those Two Guys: Remoraid and Mantine are seen together often, primarily in the latter's sprites in earlier games.
  • Viewers Are Geniuses: As opposed to the common "Pokémon evolves into bigger, adult version" style of evolution, the developers decided to base Remoraid on a gun and Octillery on a cannon. They thought players would understand, but apparently this failed, because to this day there are message board posts asking why the hell a fish turns into an octopus. The connection becomes clearer when you realize that Remoraid is based on an Archerfish and that both Archerfish and Octopi use water jets. Additionally, both remoras and octopi are aquatic animals with suction pads.

    Delibird 

An Ice/Flying-type that's a cross between a penguin and Santa Claus. It's talented at delivering presents in its tail, which looks like the jolly old elf's bag. What it isn't talented in is battling. The only attack that it learns by leveling is Present, a move exclusive to it that does random amounts of damage or even heals the target. The only redeeming quality it might have is that it can have Hustle (an ability that boosts damage but lowers accuracy) and can be taught Aerial Ace (a move that never misses and gets a same type attack bonus), but that's only one pro it has agains many cons. It's only found in Silver and its remake (Gold players get Gligar instead).
  • An Ice Person: An Ice-type based on a penguin.
  • Bag of Holding: Its tail is actually a bag, which it's shown to store items like letters and Presents in.
  • Blow You Away: Flying-type based off a penguin. Unlike real penguins, it can fly.
  • Department of Redundancy Department: It has access to two abilities which both prevent it from being put to sleep.
  • Everything's Better with Penguins: Flying Santa Claus penguins, while we are at it. It is based on the original Northern penguins, the auks, which can fly.
  • Healing Shiv: Its Signature Move, Present, has a 20% chance to heal the target for 25% of their total HP instead of dealing damage.
  • Joke Character: Its stats are horrible, it only learns one attack by level-up (and said attack can even heal opponents), both of its abilities do the exact same thing, and it can be bred to have a move that does literally nothing.
  • Powerup Let Down: Its Hidden Ability is Insomnia, which prevents Sleep. Delibird already had the Vital Spirit ability, which does the exact same thing. Then again, since Delibird can't sleep, how could it dream of something better?
  • Punny Name: Combination of delivery and bird.
  • Randomized Damage Attack: Present randomly has a Base Power of 40, 80, or 120 when used.
  • Rummage Fail: Implied to happen when its attempts to use Present heals the target instead of damaging them.
  • Santa Claus: So obviously based on the modern image of St. Nick, it's a little painful.
  • Scissors Cuts Rock: Can learn the Ice-type move Freeze-Dry through breeding, which deals super effective damage to Water-types.
  • Secret Art: Delibird is the only Pokémon that learns Present via level-up.
  • Signature Move: Present is the only move it learns by level-up.
  • Spin to Deflect Stuff: Can be bred to have the move Rapid Spin, which removes certain effects from the user's side of the field like entry hazards when used. While it's immune to 3 of the entry hazards it loses half of its health to the last one (Stealth Rock) when it switches in, so watch out!
  • Taking You with Me: One of its Egg Moves is Destiny Bond, which will cause the opponent to faint if they knock out the user before they move again.
  • Trap Master: Can be bred to know Spikes, an entry hazard that deals a set amount of damage to Pokémon that switch in.
  • When All You Have Is a Hammer: Delibird is a one-trick poké if there ever was one. It can hold a Choice Band (x1.5 to attack, but forces you into a move), use Hustle as an ability (which lowers accuracy and raises Attack), and use Aerial Ace (Always hits), and Brick Break as a side option. Unfortunately, it has absolutely nothing else.

    Mantyke (Tamanta) and Mantine 
Mantyke debuts in Diamond and Pearl and is #458 in the National Pokédex

Mantine is a Pokémon based on a manta ray that uses its wing-like fins to leap out of the ocean. Its special defense stat is quite high but its typing leaves it open to electric type moves, which undermines its ability as a special wall. It's also the heaviest Johto Pokémon and received a baby in Mantyke. It has a pattern of a smiling face on its back. It's exclusive to the Gold and HeartGold versions.
  • Blow You Away: Flying-type.
  • Confusion Fu: A light example, but it learns some rather odd moves, including knowing Bullet Seed and Signal Beam naturally (though only through the Move Relearner, likely because it's Remoraid rather than Mantyke that can learn them), and being able to learn Seed Bomb and Gunk Shot via Move Tutor.
  • Foil: To Skarmory. Both are rather stocky, rare and difficult to capture Flying-types and version exclusives, and one treads the sea while the other remains terrestrial or airborne.
  • Flying Seafood Special: Flying manta rays.
  • Gameplay and Story Integration: Unlike Slowpoke, who doesn't actually need a Shellder to evolve, Mantyke needs a Remoraid in the party to evolve into Mantine.
    • A number of moves that are in Mantine's movepool but not Mantyke's (via move relearner or move tutor) are part of Remoraid's movepool.
  • Gameplay and Story Segregation: Mantyke's back pattern is supposed to vary depending on region, but it doesn't.
  • Gentle Giant: Both Mantyke and Mantine are rather friendly, and the latter is completely fine with schools of Remoraid following it about and snacking on their leftover meals. Mantyke is also the largest baby Pokémon.
  • Healing Factor: Naturally learns Aqua Ring, and Water Absorb can count as this.
  • Making a Splash: Water-type based on a manta ray.
  • Stone Wall: Compared to Skarmory, its stats are inverted, with Skarmory specializing in physical defense while Mantine specializes in special defense. Unfortunately it has a double weakness to Electric attacks, less resistances, and lacks a recovery move, making staying alive much more difficult for it than for Skarmory.
  • Those Two Guys: With Remoraid. They tend to cling to Mantine as they feed on their leftovers, and Mantyke needs to be with one if it wants to evolve.

    Skarmory (Airmored) 

A steel crane (not the machine used in construction, but the bird). After nesting in briars, its skin gets scratched so much that it eventually hardens in metal armor that encases its body. The combination of its typing, Steel/Flying, which leaves with only two special-based weaknesses, and its very high defense stat means that makes for an excellent wall that can shrug off most physical attacks like it was nothing. It's the version counterpart to Mantine, found in Silver and SoulSilver.
  • Blow You Away: Flying-type.
  • Caltrops: Has access to Spikes.
  • Divergent Character Evolution: Originally a version exclusive with Mantine, but reappeared in Hoenn and remained a one-stage line while Mantine gained a baby form in Generation IV.
  • Extra Ore Dinary: Steel-type.
  • Foil: To the Mantine line. Both were rare and hard to catch version exclusives in their debut games, being Stone Wall Flying-types that resided in opposite parts of Johto and in contrasting environments.
  • Fragile Speedster: Its Hidden Ability is Weak Armor, which gives it a Speed boost with every contact strike it takes, at the cost of losing some Defense as well. It also naturally learns Agility and Autotomize to help with this, or it can get Swords Dance to allow it to do some damage with its new Speed.
  • Gameplay and Story Segregation: Skarmory is described as an extremely fast flier by the Pokédex, but its Speed stat, while not terrible, is really nothing to write home about.
  • Giant Flyer: Over 5 feet/1.5 meters tall.
  • Heal Thyself: Learns Roost.
  • Last Chance Hit Point: Its Sturdy Ability allows it to survive any attack with 1 HP, provided it was at full health.
  • Mighty Glacier: Can be bred to know Curse, which boosts its Attack and Defense, at the cost of making it even slower.
  • Off Model: Its Gold and Silver sprites have the inside of its wings being entirely grey like the rest of its body. Fixed in Crystal and all later games. Like many Pokémon in X and Y who fly in their idle animations, they kind of just awkwardly float without flapping their wings.
  • Razor Wind: Naturally learns Air Cutter and Air Slash.
  • Razor Wings: As such with Steel Wing. Its feathers are also sharp enough to be used as swords and knives.
  • Signature Move: Most commonly associated with, and also naturally learns, Steel Wing.
    • Secret Art: Technically reached this status in Generation V, when Steel Wing temporarily lost its TM status. Though other Pokémon could still get the move via breeding or being imported from a Gen IV game.
  • Stone Wall: One of the premier physical examples. Its 140 base Defense lets it easily take neutral physical hits before healing them off with Roost, its typing is the second-best defensive typing in the game (according to the German pokewiki's calculations), and it has all the right moves to make sure it can stay on the battlefield as long as possible while frustrating the enemy with indirect damage.
  • Toothy Bird: Skarmory has sharp teeth on its lower jaw.
  • Switch Out Move: Can learn Roar and Whirlwind, which are especially useful considering it can also learn Spikes and Stealth Rock.
  • Trap Master: Naturally learns Spikes, and can be bred to know Stealth Rock.

    Houndour and Houndoom (Delvil and Hellgar) 

These devilish dog Pokémon are, appropriately enough, Dark/Fire types with great special attack and decent speed, attack, and special defense. However, by the time they're available to catch, you may have a number of useful Fire and Dark types at your disposal already. But don't let that stop you from using it. This Pokémon is partally based on the Doberman. In X and Y, it gained a Mega Evolution. Both of its defenses, special attack, and speed are increased with the Mega evolution. Its nails also turn red from the increased firepower it carries.
  • Animal Talk: Subverted. They communicate using barks other Pokémon species and humans can't understand.
  • Achey Scars: The pain from the burns this Pokémon inflicts never goes away. Supposedly.
  • Asskicking Equals Authority: They choose their leader by fighting among themselves.
  • Badass: Houndoom is not something you want to mess with. Its Mega Evolution is also nothing to sniff at.
  • Canis Major: Mega Houndoom stands six feet three inches (1.9 meters) tall. That's as tall as Arcanine! note 
  • Cast from Hit Points: Its Mega Evolution has the Solar Power ability, boosting its Special Attack at the cost of damaging it each turn in intense sunlight.
  • Casting a Shadow: Can learn Dark Pulse, which goes great with its special attack. Before Generation IV, it was one of the few Dark-types that could reliably use its specially-based STAB.
  • Dark Is Not Evil: Like real wolves, they tend to get portrayed in a positive light, though a few villainous teams will give them to either their Mooks or higher-ranking members.
  • Doomy Dooms of Doom: It's called Houndoom and it's a hell dog.
  • Evil Smells Bad: Well, Dark-type in this case, as opposed to actually "evil" per say. The fire is caused by toxins burning in its body, making their flames smell terrible.
  • Foil:
  • Glass Cannon: It has a hell of a high Special Attack and pretty good Speed and Attack, but its Defense is atrocious and its Special Defense isn't much better. Its Mega Evolution boosts its Defenses to 90/90, along with further boosts to Speed and Special Attack, making it more of a Lightning Bruiser.
  • The Grim Reaper: Long ago, people imagined its eerie howls to be the call of the Grim Reaper.
  • Hell Fire:
  • Hellhound: Possibly based on Cerberus. Mega Houndoom takes it even further.
  • Names to Run Away From Really Fast: Houndoom
  • Nocturnal Mooks: Mostly appear at night.
  • Non-Standard Character Design: The designs, especially Mega Houndoom, are noticeably more demonic than any other Pokémon.
  • Off Model: Houndoom's Gold and Silver sprites have really odd proportions, with both sprites giving it a relatively huge head, and their coloration is off. Its 2nd-gen backsprites also have a large number of white "ribs" around the neck and body than seen in later gens. The former case was fixed in Crystal, the latter fixed in generation III, which gave it a different sprite entirely instead of a recolor.
  • Our Demons Are Different: These are fire dogs.
  • Playing with Fire: Fire-types that might be based off of Hellhounds.
  • The Power of the Sun: Gets Solar Power, which gives it a 50% boost to Special Attack at the cost of 1/8 of its HP each turn. Houndoom is also one of the earliest Fire-type Pokémon to be able to learn Solar Beam.
  • Red Eyes, Take Warning: Rather fitting for a hellhound.
  • Super Mode: Gained a Mega Evolution in X and Y.
  • The Unintelligible: To anyone but their own kind. Unlike most Pokémon, they speak a language only they can understand.

    Phanpy (Gomazou) and Donphan 

An adorable blue baby elephant that evolves into a not-so-adorable adult elephant. Donphan's special talent is rolling around at high speeds, so it's not surprising that its trunk and back are covered with thick skin that resembles a car tire. Its attack and defense are very high, but its special stats are very bad. It's the version counterpart to Teddiursa and Ursaring (and switched games with them in certain international releases.)
  • Action Initiative: Can be bred with Ice Shard, for some reason.
  • Astonishingly Appropriate Appearance: Donphan's armor is basically a tire.
  • Cast from Hit Points: Phanpy can learn Take Down and Double-Edge, and can also be bred to know Head Smash.
  • Dishing Out Dirt: Ground-type.
  • Does Not Know His Own Strength: Phanpy swings its trunk with a lot of force, so what it thinks might be a playful and loving nudge might mean a trip through the air and into the ER for its trainer.
  • Early-Bird Cameo: In the opening credits of Pokémon: The First Movie, Ash battles a Trainer who uses a Donphan.
  • Everything's Better with Spinning: They can learn Rapid Spin, and if anything these guys are well known for their affinity with Rollout. Donphan tend to move around this way, hence the tire-like armor.
  • Honorable Elephant: Kind of on the small side for an elephant, though.
  • Item Caddy: Phanpy, thanks to the Pickup ability. They're also known to carry Passho Berries in the wild to help protect them from Water-type attacks.
  • Last Chance Hit Point: Has Sturdy as its ability, which lets it survive a lethal attack from full health with 1 HP remaining.
  • Metal Slime: Zig-Zagged in the Gen II games; Phanpy is a rare encouter outside Blackthorn City and has a tendency to flee, while Donphan is a slightly less rare one in the same location and much more common near Victory Road and Mt. Silver.
  • Mighty Glacier: Donphan has high HP with high Defense and it can hit pretty hard. But it's pretty slow and its Special Defense is quite low.
  • One-Hit KO: Can be bred with Fissure.
  • Pint-Sized Powerhouse: Phanpy is known to be quite strong despite its small size. It's capable of supporting an adult human on its back, can accidentally cause damage just by playfully swinging its snout, and even an affectionate snout-bump can send you flying. Appropriately enough, Phanpy can get Play Rough as an egg move.
  • Ridiculously Cute Critter: Phanpy, which is as adorable as a baby elephant can be.
  • Signature Move: These Pokémon are the most well-known Rollout users. Due to Donphan's appearance in Pokémon: The First Movie, it's also the first Pokémon shown to have the move.
  • Vocal Evolution: Donphan's updated Generation VI cry sounds like a real elephant.

    Stantler (Odoshishi) 

Stantler is a Pokémon based on a stag or reindeer. Its most famous features are its antlers that vaguely resemble eyes, said to each contain a miniature portal to another dimension. Many of the moves it can learn involve the antlers, ranging from threatening its opponents, confusing them, putting them to sleep, using Psychic attacks, to merely charging with them. Whether this makes it useful remains to be seen, though.
  • Hypnotic Eyes: It has hypnotic eye-like structures in its antlers. Their Crystal Pokedex entry states that these can be ground into soporific medicine.
  • Item Caddy: In a roundabout way. It has the ability Frisk, which it can use to identify when an opposing Pokémon is holding an item, and can learn the move Thief to steal those items.
  • The Marvelous Deer: One capable of creating illusions.
  • Master of Illusion: Uses several Psychic moves, such as Hypnosis.
  • Nocturnal Mooks: Mostly found at night.
  • Non-Elemental: Normal-type.
  • Off Model: Stantler's nose was blue in its sprites until HeartGold/SoulSilver got it right.
  • Psychic Powers: Has several Psychic moves available to it, quite a few of them learned naturally.

    Smeargle (Doble) 

Here is a strange Pokémon. It has a seemingly boring appearance and can only learn a single move naturally. That said, it uses that one move to learn almost every other move in the gamenote . Practically every move combination is possible! The one thing holding Smeargle back is its very low stats, most likely to balance out its tremendous movepool.
  • Art Initiates Life: Most likely how it uses all the moves it Sketches.
  • Awesomeness by Analysis: That bipedal beatnik-beagle of a joke Pokémon is the same one that can learn every attack (save Struggle and Chatter, and while it can learn Hyperspace Fury it can't use it) in the game. What does that mean to you? It means that it can copy and use the signature attacks of the legendaries. It's like having Ditto, Mew (with Transform), or a Clefairy or Clefable with Metronome, all in one convinent package.
  • Confusion Fu: Since it can learn any move and has even stats, Smeargle can run just about anything.
  • Guide Dang It: Like most Johto Pokémon, no trainer uses them back in their debut generation, and it's found in a small out-of-the-way area you're liable to skip over and rather rare in that area. It's entirely possible to play through a Gen II game without being aware Smeargle even exists, much less where you can get one.
  • Jack-of-All-Trades: In the technical sense, it outperforms Mew at this trope, since it can learn almost any move, not just those teachable. And the aforementioned move it's unable to use is fairly useless... yeah.
  • Lethal Joke Character:
    • Its stats might be terrible, but its ability to use any move makes it a usable support Pokémon.
    • It can dominate Contests in Ruby and Sapphire, Diamond and Pearl, and Omega Ruby and Alpha Sapphire thanks to its endless movepool and its horrible stats not mattering in the game mode.
  • Master of None: In order to balance the above, its stats all suck, even compared to unevolved Pokémon.
  • Non Standard Skill Learning: Smeargle is the only Pokémon who can permanently learn attacks via Sketch. Everyone else has to level up to learn new moves or use a TM, HM or move tutor.
  • Obvious Rule Patch: The move Dark Void, otherwise exclusive to the Purposely Overpowered Darkrai, was one of the only 2 moves specified as being banned during Gen V VGC tournaments just because Smeargle could use it.
  • Power Copying: Sketch lets them permanently copy the last move the target used.
  • Secret Art: The only Pokémon that knows Sketch, which copies the last move used by the target.
  • Support Party Member: It's kinda shoehorned into this role due to its stats. At least you can pull of any move combination you want.
  • Useless Useful Spell:
    • Any damaging move it uses will barely tickle targets unless they're frail and have a double weakness being exploited.
    • One of its abilities is Technician, which gives a 50% damage bonus to attacks with 60 Base Power or less. As previously stated, Smeargle is far to weak to take advantage of this.
  • Weak, but Skilled: Hilariously low stats that make some baby Pokémon look threatening, but can run literally any moveset you like.

    Miltank 

Miltank is a pink and inexplicably bipedal cow that's best known for producing much of the milk in the Pokémon world. Her counterpart is apparently Tauros, but she is unable to produce Tauros eggs (you'll need a Ditto for that). As the name suggests, she's mostly defensive in nature, but she's perfectly capable of dishing out heavy damage, especially on Ghost types (if she has the Scrappy ability).
  • Acrofatic: Its high HP and Defense may make it seem like a stone wall, and it may have Thick Fat, but Speed is their second-highest stat.
  • Badass Adorable: In the hands of Normal gym leader, Whitney, this Pokémon is a force to be reckoned with.
  • Cast from Hit Points: When used to heal others.
  • Confusion Fu: The have quite the range: 12 out of 18 types, although they can only learn one Rock, Psychic, Steel and Fighting move each in their level-up movepool in conjuction with a dozen Normal-type moves. It's a shame that most of this physical attacker's TM and egg moves are Special, because this is where the aforemetioned variety stems from.
  • Distaff Counterpart: To Tauros, although Miltank can't produce Tauros eggs. This is referenced in the games sometimes, like in X and Y where Miltank can appear in Tauros hordes.
  • Friend to All Children: In the presence of young kids, Miltank will begin producing milk with higher levels of nutrients, which is good considering that their sweet milk is popular amongst children and adults alike. In most of their appearances they're shown to be strong, but rather friendly.
  • Jiggle Physics: In Generation VI, her udder jiggles during her battle animations.
  • Lightning Bruiser: Similar to Tauros, only slighty slower and weaker, but with more bulk.
  • One-Gender Race: Female only.
  • Pink Means Feminine: Half of her body is pink and she is always female.
  • Power-Up Food: Can learn Milk Drink, and via breeding, the berry-activated Belch.
  • Secret Art: Milk Drink until Generation VI. It allows herself and other Pokémon to recover health.
  • Team Mom: Miltank functions as a good medic outside of battle due to Milk Drink, and is known to produce higher-quality milk after giving birth or in the presence of young children.
  • Useless Useful Spell:
    • Miltank's mediocre Special Attack hinders the sheer range of moves she can learn.
    • One of the last moves they learn via levelling up is Gyro Ball, which would be particularly strong if something like Miltank was slow.

    Raikou, Entei, and Suicune 

The second Legendary Trio. This trio is based on mythical beasts with characteristics of felines and canines, and their elements correspond to the circumstances of the incident of the Brass Tower that learn to the building's partial destruction and took away their previous lives. Raikou is a saber-toothed tiger bulldog raiju, representing the lightning that struck the tower, Entei is a either a Chinese guardian lion or a chow, embodiment of the fire that brought the tower down, and Suicune is a cheetah- or wolf-like qilin which corresponds to the rain that quenched the fire. They are the first of many, many Pokémon that will flee on sight, which is really annoying. Special measures must be taken to ensure their capture. Suicune is the mascot of Crystal.
  • Action Initiative: They all got the move Extreme Speed, a powerful attack that lets the user go before opponents, from a special distribution during Generation IV.
  • The Artifact: Suicune was made the mascot of Crystal and a non-optional encounter, so its moveset was changed to be a more dangerous enemy. These changes persisted into later generations, making Suicune the only member of the trio to not learn Roar naturally, and giving it BubbleBeam at lower levels while Raikou and Entei are stuck with the weaker ThunderShock and Ember.
  • Ascended Extra: Unlike future generations that had a secret third version mascot Legendary built in (Rayquaza, Giratina, Kyurem, Zygarde), Ho-Oh and Lugia were truly a duo. As such, for the third version, the creators took Suicune and gave it more importance than its two counterparts.
  • Back from the Dead: According to their backstory, they were revived by Ho-Oh long before the events of Gold and Silver.
  • Blow You Away: Suicune is associated with wind as much as Water, although it learns very few Flying attacks.
  • Came Back Strong: According to legend, they were once three ordinary Pokémon that died in the burning of the Brass Tower and were consequently revived as their current legendary forms by Ho-Oh.
  • Canis Major: They have traits of feline (especially Raikou with its resemblance to a saber-tooth tiger) and are large enough to be ridden.
  • Cartoon Creature: They're based off of creatures of Japanese/Chinese folklore. Raikou is based on the Raiju, a thunder-beast that has been portrayed as several different animals including a wolf, tiger, monkey, and even a weasel. Suicune is based on the Kirin/Qilin, a Chimera-like creature that was said to purify the land around it ((though it looks nothing like said animal). Entei is based on the Shisa, a lion-dog hybrid creature of Okinawa folklore.
  • The Corruption: All of them were Shadow Pokémon in Pokémon Colosseum.
  • Dramatic Wind: Suicune always has wind circulating around it to make its mane and tail-ribbons billow. It never seems to stop blowing, and Suicune admittedly would not be as impressive if that mane just sagged down without any wind.
  • Dummied Out: They were given Hidden Abilities from Black and White onward, but there is no way to obtain them legitimately.
  • Final Boss: Entei is the final fight in the first Pokémon Ranger.
  • Fire, Ice, Lightning: Entei is the Fire, Suicune is the Ice, and Raikou is the Lighting. Although Suicune is a pure Water-type, it still learns a lot of Ice-type moves.
  • Get Back Here Boss: When they appear in the overworld in Gold and Silver, FireRed and LeafGreen, and HeartGold and SoulSilver, they'll quickly jump from one random location in the wild to another every time you enter a new area. They can be drawn out by spamming Repels (which do not stave off extremely strong Pokémon) and repeatedly entering and exiting an area where wild Pokémon can appear. Once you encounter one, they will try to run from you at every opportunity, even if put to sleep (apparently masters of sleepwalking- er, sleeprunning), and even if you completely froze it in solid ice.
  • Leitmotif: Their battle theme, introduced in Crystal. HeartGold and SoulSilver gives each of them their own remix.
  • Lightning Bruiser: Raikou and Entei are strong, decently bulky, and pretty fast to boot.
  • Lost Forever:
    • Knock any of them out in Crystal and you can kiss Ho-Oh and the rest of the Tin Tower goodbye.
    • A glitch in FireRed and LeafGreen cause them to disappear for good if they used Roar on you. Suicune hasn't learned Roar naturally since Crystal, so it's spared from this.
  • Metal Slime: They started the roaming Legendary trend, where they run throughout the region and can be encountered at random. Every time you encounter one, you have one turn to fight it before it runs away, requiring you to track it down again, although its HP and status is unchanged from the previous battle. Trapping them with moves or abilities won't work for long, since all of them but Suicune can just use Roar to end it anyway. And if their speed stat is higher than that of the Pokémon you sent out, they will likely flee before you have a chance to even land a hit.
  • No Biological Sex: They're all genderless.
  • Off Model:
    • Raikou's Gold and Silver sprites had some notable differences in its face from even the official artwork of the time, with the whiskers seemingly entirely part of the white crest framing the face and having some kind of black...thing directly behind its head. It also had a different color scheme, with the purple cloud on its back being a darker gold instead. Fixed in Crystal and all other subsequent versions, with even its backsprite getting completely fixed in the third gen instead of just being a recolor like most 3rd-gen backsprites.
    • Entei's Gold and Silver sprites made its body red instead of the canonical brown and the placement of the fur at the front of the body is different. The differences are most obvious when looking at the Gen 2 backsprite versus the Gen 3 backsprite (which was redone). Again, fixed in Crystal and in the later games.
    • Suicune's head crystal in Gold and Silver was the same color as the purple cloud on its back and its head had a different proportion compared to the rest of its body. Comparing its Gold and Silver sprite to its Crystal sprite makes the differences more apparent, and it was fixed in all games from Crystal onward.
  • Olympus Mons: The second Legendary Trio.
  • Panthera Awesome: For the feline crowd, particularly Raikou.
  • Power Trio: The second Legendary Pokémon trio.
  • Prehistoric Monster: Raikou is based on a sabre-tooth cat, though it's not actually a prehistoric monster itself, it just takes influence from one.
  • Recurring Element: A Trio of Legendary Pokémon that are tournament-legal. They also started the trend of Legendaries that roam the game world, forcing you to try and find them before catching them.
  • Theme Naming: The first syllables of their names are the kanji for thunder, fire, and water, respectively.
  • Walk on Water: Suicune, though Entei and Raikou are implied to be able to do the same in HeartGold and SoulSilver, considering you can encounter them on the lake outside Mt. Mortar. Said mastery on water is never reflected in battles; Raikou and Entei cannot learn Surf or any offensive Water-type move.

    Larvitar, Pupitar, and Tyranitar (Yogiras, Sanagiras and Bangiras) 

A small green reptile-thing with a bird-like tail, which then builds a cocoon around itself and later emerges as an angry armored Godzilla-like Kaiju ready to rampage. Its very high attack power, natural bulk, and its ability to summon sandstorms makes it quite useful in battles. Similar to the Dratini line in that it is hard to find and capture, but when fully evolved is one of the most powerful non-legendary Pokémon in the game. It gained a Mega Evolution in X and Y. With increased attack, defenses, and speed, Mega Tyranitar is fierce.
  • Badass: Tyranitar can No Sell just about anything (according to the Pokédex) and can destroy mountains by itself.
  • Belly Mouth: While not to the level of Dusknoir, Mega Tyranitar's chestplate has a pair of insect-like "fang" protrusions.
  • Blood Knight: According to the Pokédex, Tyranitar spends its days eagerly seeking a good fight, and can take a good beating without even flinching thanks to its armored skin.note 
  • Boss in Mook Clothing: Pokémon Black and White (and sequels) have rustling grass on Route 15. Wild Tyranitar Appeared!
  • Bowdlerise: The name of Pupitar's species name in Japan? The Bullet Pokémon. Every other main language except for the Vietnamese version (who also has Pupitar's species name be a reference to ammunition) refers to Pupitar as "Hard Shell" or somewhere close.
  • Bragging Rights Reward: In their debut generation and remakes Larvitar can only be obtained in the final dungeon. By the time you reached said dungeon there was only one trainer it is worth using against, especially considering how difficult it was to raise on top of the gen's nightmarish level curve.
  • Combat Pragmatist: Tyranitar is a physical Dark-type, likely to represent how vicious and destructive it is. All stages learn quite an array of Dark-type moves anyway.
  • Confusion Fu: Tyranitar gets a large number of move options via T Ms and Move Tutors, which can make it unpredictable.
  • Dark Is Evil: As mentioned above, Tyranitar is nasty. Evice uses a Shadow Tyranitar as his main Pokémon.
  • Dishing Out Dirt: Larvitar and Pupitar are Rock/Ground-types, and Tyranitar retains the ability to learn Ground-type moves despite dropping Ground for Rock.
  • Eat Dirt Cheap: Larvitar's diet is mainly soil.
  • Everything's Better with Dinosaurs: Based on Godzilla.
  • Extra Eyes: Mega Tyranitar has a Pupitar-like "face" pattern on its torso. It has two "eyes", and the fact that they glow bright red when Tyranitar Mega Evolves implies they are for more than just show.
  • Foil: They become this to the Aggron line in Pokémon X and Y. Both of them are Mighty Glaciers that evolve twice, are version exclusives, are part Rock-type, take massive damage from Fighting-type attacks, and have Mega Evolutions that make them even stronger Mighty Glaciers. Additionally, while Tyranitar is known to destroy its environment, Aggron is known to preserve it.
  • Glowing Eyes of Doom: When Tyranitar becomes Mega Tyranitar, the "eyes" on its chest glow a bright red. Should you witness this, this is usually a sign of your impending defeat.
  • Infinity–1 Sword: The Second Generation's Pseudo-Legendary with a Base Stat Total of 600.
  • Jerkass: Just like Godzilla, Tyranitar is described as an uncaring and insolent Pokémon that destroys entire landscapes if enraged (and even just to build its nest). Quite fitting considering it's a Dark-type. In some forms of canon, there are also accounts of them being very protective towards their young.
  • The Juggernaut: Not only does it have above average physical bulk, Sandstorm's Special Defense boost makes it so Tyranitar can take super effective special attacks and shrug them off. You'll need some Status Buffs or Focus Blast if you want to OHKO this thing with your Special Attacker.
  • Kaiju: Explicitly based on the Kaiju, that is to say Godzilla.
  • Kryptonite Is Everywhere: As of Generation VI, Tyranitar has a total of a whopping seven weaknesses, one of which is double.note 
  • Magikarp Power: Like most psuedo-legendaries, it evolves at high levels and levels up slowly. This is not helped by its terrible defensive typing. But once it does, you've got a tank on your hands. Larvitar does naturally learn Rock Slide early, giving it a workable move to use.
  • Mighty Glacier:
    • Tyranitar's speed is decidedly lackluster, but it hits extremely hard. Its Diamond, Pearl, and Platinum Pokédex entry states that it is so powerful that during rampages, it knocks down mountains and buries rivers, rendering maps outdated.
    • It has good Defense and HP usually, but during sandstorms its Special Defense is its highest stat. With an Assault Vest equipped, Tyranitar's boosted Special Defense becomes even higher.
  • Names To Runaway From Really Fast:
    • Tyranitar's name is based partially off of tyrant.
    • Its German name is "Despotar."
  • Nerf: Tyranitar's Sand Stream only lasts 5 (max of 8 with Smooth Rock) turns as of Gen VI.
  • Not Zilla:
    • Tyranitar is an Expy of Godzilla (its Japanese name is Bangiras, which even sounds like Godzilla's Japanese name Gojira). Pokéstar Studios in Pokémon Black 2 and White 2 even have the "Giant Monster" series of films, which is basically a watered-down version of the Godzilla movies, but with Tyranitar in its place instead!
    • Its Mega Evolution looks like Super Godzilla from the game of the same name. Its body proportions also more closely resemble the various versions of Godzilla in general.
  • Rated M for Manly: Tyranitar's a ferocious dinosaur with Super Strength and rock armor that's essentially a human-sized version of Godzilla. Need we say more?
  • Recurring Element: Johto's version of the Dratini line, setting the draconian pseudo-legendary trend.
  • Spikes of Villainy: Mega Tyranitar has gigantic spikes jutting from its body and tail.
  • Status Buff:
    • They get Curse and Dragon Dance by breeding. The first makes Tyranitar even more of a Mighty Glacier by beefing up its Defense and Attack at the cost of Speed, while the latter makes it into a Lightning Bruiser by increasing its Attack and Speed.
    • Since Rock-types get a 50% boost to Special Defense during a Sandstorm, Tyranitar essentially gets a buff to its already good defenses whenever it switches in.
  • Stock Dinosaurs: Based off a T. rex just like Godzilla. It wasn't until Kalos until that we got a proper T. rex though.
  • Super Mode: Tyranitar gained a Mega Evolution in X and Y, which is basically regular Tyranitar taken Up to Eleven, having better Attack, defenses, and slightly better Speed, while still keeping its type and Sand Stream ability.
  • Tyrannosaurus rex: Tyranitar, which is obvious from its name note , although it looks a bit more like Godzilla.
  • Weather Manipulation: From Generation III onward, Tyranitar whips up a sandstorm merely by appearing on the battlefield with the Sand Stream ability. As of X and Y, the sandstorm is no longer permanent but lasts five turns.

    Lugia and Ho-Oh 

Generation II's mascots, based on the mythical Japanese rivalry between the dragon and the phoenix. Lugia is a white draconic bird monster with blue features and handlike wings. Ho-Oh is a phoenix whose feathers are the seven colors of the rainbow.
  • All Flyers Are Birds: Inverted with Lugia. It's supposed to be some sort of bird monster, but it more closely resembles (and is partially based off of) a dragon. It also doesn't act very-bird like, considering it prefers to sleep in underwater caves rather than nesting somewhere on land (it did once perch on the Brass Tower, until it accidentally destroyed it with a storm). It has feathers, though.
  • Badass: Ho-Oh, being angrier-looking and more offensively oriented than Lugia (complete with Sacred Fire). Lugia is said to be devastatingly powerful and destructive, and the games, anime, and TCG don't try to hide this fact.
  • Big Good: Lugia in the second movie. It tries to stop the rampage of Articuno, Zapdos, and Moltres, but cannot stop them without assistance.
  • Blow You Away: Both are Flying-types and learn Whirlwind. Lugia's Aeroblast is a super-powered wind attack that has a high Base Power and increased chance to land a Critical Hit.
  • Cartoon Creature: Lugia, according to Word of God.
  • Code Name: "Pokémon X" for Lugia; "XD001" for the Shadow Lugia featured in Pokémon XD.
  • The Corruption: Shadow Blast, a Shadow-type variant of Aeroblast, sharing its pure counterpart's high Critical Hit ratio as well. Oh, and the Shadow-type is super effective against everything.
  • Dark Reprise: Inverted, Lugia's first Leitmotif was Vs. Shadow Lugia, which was then converted into a less dark song for Vs. Lugia in HeartGold and SoulSilver.
  • Early-Bird Cameo: Literally, both of them: Lugia in the second movie Pokémon 2000, and Ho-Oh in the first episode of the anime.
  • Early Installment Weirdness: Unlike the later Legendary mascots they are not version exclusive and lack a third member to form a trio.
  • Everything's Better with Rainbows: Ho-Oh is the Rainbow Pokémon, since it has feathers of various colors and leaves behind a rainbow wherever it flies.
  • Feather Fingers: Lugia inverts this by having wings that look like square-ish hands.
  • Flight: Flying-types.
  • Gameplay and Story Segregation: Lugia is said to be extremely destructive even when it doesn't mean to be - a single flap of its wings will cause a 40 day-long storm, yet such abilities are unheard of in the games outside of Primal Kyogre. Its Attack and Special Attack are on par with Beedrill's Attack.
  • Healing Factor:
    • Both can learn Recover, and from Diamond and Pearl onwards, Roost.
    • Ho-Oh gets Regenerator as a Hidden Ability, which heals it for 1/3 of its total HP whenever it switches out.
  • Incorruptible Pure Pureness: Ho-oh is said to only show itself to the most righteous of trainers.
  • Infinity+1 Sword: In the original Gold and Silver, both were completely optional, the difference being that the title Legendary could be caught before the Elite Four. It would easily crush the remainder of the game ... provided you can catch a legendary with a base catch rate of 3 who randomly heals its HP with Recover and blocks your attempts to status it with Safeguard. They are mandatory in the remakes, but thankfully lack the healing moves.
  • Informed Attribute:
    • Ho-Oh's feathers don't shine in the seven colors of the rainbow like the Pokédex states.
    • Lugia's destructiveness does not match its offensive stats, which are about average.
  • Leitmotif: Since HeartGold and SoulSilver, each of them have their own theme.
  • Let X Be the Unknown: Prior to its debut, Lugia was referred to as "Pokémon X" in various media, especially in the Pokémon anime. In Pokémon XD, a Shadow Lugia is also assigned the Code Name XD001.
  • Life Drain: Through Move Tutor, both can learn Giga Drain.
  • Lightning Bruiser: Ho-Oh is strong, very bulky (especially when it comes to Special Defense), and decently fast.
  • Mage Killer: If you consider special stats to be magic stats and physical stats to be, well, physical, then Ho-oh is this trope. It's got a high Special Defense (as high as Lugia) and a high Attack stat; Pokémon with a high special attack usually have a high Special Defense, or at least higher than the physical Defense (this is not ALWAYS the case, but that's how it usually is), but not Ho-oh.
  • Making a Splash: Lugia learns a few Water attacks, sleeps in the depths of the ocean, and its Silver Pokédex entry calls it the guardian of the sea. Isn't a Water-type outside of the TGC (which uses an altered version of the franchise's type system).
  • Mana Drain: Their normal ability is Pressure, which increases Power Point usage.
  • Mix-and-Match Critters: Lugia is mostly dragonlike, but also has features of birds (of course), whales, Stegosaurus, and plesiosaurs.
  • No Biological Sex: Played straight in the games. However, one Lugia shown in the anime has been known to have given birth to a baby Lugia nicknamed Silver.
  • Olympus Mons: The first legendaries to make it onto the box art, no less.
  • One-Letter Name: "Pokémon X", the Code Name for Lugia.
  • Our Dragons Are Different: Lugia learns some Dragon-type moves by level-up, and is based on a mythological dragon (the Ryujin), although it's unclear whether it's supposed to be a dragon or a bird (an NPC in HeartGold and SoulSilver refers to it as resembling both).
  • The Phoenix: Ho-Oh is based off of one, but lacked their regenerative traits until Black 2 and White 2 gave it the Regenerator ability.
  • Physical God: Both of them are the equivalent of gods in the Pokemon Universe, and are responsible for the very forces of nature.
  • Playing with Fire: Ho-Oh is a Fire-type.
  • Power Incontinence: The reason why Lugia stays at the bottom of a ocean cavern is because it can't control its destructive power
  • Psychic Powers: Lugia is a Psychic-type. Ho-Oh also has hints of possessing them, and naturally learns Extrasensory in HeartGold and SoulSilver.
  • Purposely Overpowered: Like Mewtwo and the version mascots of future generations, Lugia and Ho-Oh have their use limited in the Battle Tower, cups in the 3D Pokémon battle simulators (such as Pokemon Stadium), most tournaments, and random Wi-fi battles.
  • Secret Art: Ho-Oh had Sacred Fire before Entei had the ability to learn it in Gen VI; Lugia has Aeroblast. In Pokémon XD, Shadow Lugia has the Shadow-type counterpart to Aeroblast, Shadow Blast; once purified, this is replaced with Psycho Boost, which is otherwise exclusive to Deoxys.
  • Stone Wall: Lugia's offensive stats are a bit underwhelming, but it is already incredibly bulky, with access to Roost and (potentially) the ability Multiscale making it ridiculously hard to KO.
  • Sword of Plot Advancement: In HeartGold and SoulSilver, the developers changed it so that you must encounter and either catch or defeat the title legendary. To make things easier, its initial move pool will no longer contain Safeguard or Recover.
  • Technicolor Fire: Ho-Oh's signature move Sacred Fire is usually depicted as blue or purple.

    Celebi 

The strange and mystical Celebi is a Pokémon that boasts many abilities: Its main power is its ability to travel through time. It also has the ability to revive plants. Forests that Celebi inhabit are said to thrive. Like Mew, this Pokémon is a secret character not obtained through normal play.
  • Adaptational Wimp: In the anime, it gets easily smacked around by Shuppet, Houndoom, and even a humannote  wielding little else but an extendable mechanical claw. Compare to Mew, who's just as cute but easily holds its own against Mewtwo in a fight.
  • Green Thumb: A Grass-type based off of a fairy.
  • Healing Factor: It has Natural Cure, allowing it to recover from status effects after being swapped out, and it can be tutored Synthesis.
  • Informed Ability: It's said to be the guardian of the forest, but more often (in the anime) the forest needs to be the guardian of it.
  • Kryptonite Is Everywhere: As mentioned above, the anime treats it like an absolute joke most of the time. Celebi is infamous for having one of the worst defensive typings in the series, with a double weakness to Bug and six other weaknesses. On the bright side, it's got just as many resistances.
  • Master of All: Stats are all at base 100.
  • No Biological Sex: Though an explicitly female one (which is shiny and pink) appears in the second set of Mystery Dungeon games (though still genderless for the purpose of Attract).
  • Olympus Mons: Guardian of the forest and time travel Pokémon
  • Our Fairies Are Different: This one can time travel. Not a Fairy-type, though.
  • Psychic Powers: Psychic-type.
  • Purposely Overpowered: Like Mew and future event Pokémon, restricted in the Battle tower, cups in 3D fighters, official tournaments, and random Wifi.
  • Recurring Element: Of Mew, again setting a trend.
  • Ridiculously Cute Critter: Quite possibly one of the cutest, and as mentioned above it's the second generation's all-100 cute legendary.
  • Secret Character: Only available via special distributions, and cannot be obtained legitimately in normal gameplay.
  • Secret Art: It is one of the few Pokémon that can have Hold Back when received through an event, and the first of such Pokémon.
  • Time Travel: It's an ability that is shown off in HG/SS, and Celebi itself is also known as the Time Travel Pokémon. Occasionally, it's said to bring an egg back from another time period.
  • Timey-Wimey Ball: May cause these when time traveling with the player.