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Characters: Pokémon: Generation IV Families
A list of Pokémon
who debuted in Pokémon Diamond and Pearl
Introducing 107 new Pokémon, this gen is the third smallest, behind Generations II and VI. However, due to it introducing a whopping 29 Pokémon related to older Pokémon, it stands, at 78 Pokémon, as the second smallest generation going by its own Pokémon (and, in fact, is just half the size of Generation V).
This gen is also the one that introduced the largest number of legendaries, with 5 event families, the 2 expected trios
, and 3 miscellaneous legends, including one unrelated to anything else. Due to that being together with the expected Expies, a healthy number of one-note Pokémon you'll never look at twice, and a good chunk of the new Pokémon being missing from the Sinnoh dex in Pokémon Diamond and Pearl
, leading to massive repetition in Pokémon that you run into note
, this gen gives the feeling of being smaller than any other.
For other generations, go here
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Turtwig, Grotle, and Torterra (Naetle, Hayashigame, and Dodaitoise)
A small, green turtle with a sprout on its head, its evolution gains shrubbery on its (much bigger) shell, while its final evolution gains a Ground-type, as well as becoming a massive turtle with what could be described as a small forest on its shell. While this starter evolution line manages to have both a strong Defense (stats-wise anyways, Grass comes with a large number of weaknesses, and its Special Defense is a bit faulty) and offense, it is the slowest fully evolved starter at 56 base Speed. It gets Rock Polish
, which helps it overcome the poor Speed...if it can live long enough with its poor defensive type and not that
- Badass: Torterra is a giant tortoise that looks like a dinosaur, and one of the most awesome-looking fully-evolved Grass starters. It's also a force to be reckoned with.
- Dishing Out Dirt: Torterra is a ground type.
- Elemental Rock-Paper-Scissors: In addition to the usual Grass-Fire-Water starter triad, the final Sinnoh starters' evolutions have secondary types that have varying relations with the other starters — in this case, Torterra's Ground lets it counter Infernape's Fire as well as Empoleon's Steel.
- Everything's Better with Dinosaurs: As it evolves, it becomes more like an ankylosaur than a turtle/tortoise.
- Gentle Giant: The largest starter Pokémon, Torterra are said to let smaller Pokémon live on its back.
- Green Thumb: The first Grass-type in the Sinnoh Dex.
- Mighty Glacier: Decent defenses and Attack, but terrible Speed. It naturally learns Curse to emphasize these stats.
- No Sell: Electric type attacks don't work on Torterra. As of Generation VI spore/powder moves don't work on any of them.
- One Of These Is Not Like The Others: Every other Starter, when first obtained, has a Normal-type Defense- or Attack- lowering move (Growl, Leer, or Tail Whip). Turtwig has Withdraw, a Water-type Defense-raising move.
- Recurring Element: The Sinnoh Grass Starter
- Secret Art: As a Grass starter, it can learn Grass Pledge and Frenzy Plant.
- Shout-Out: To the World Turtle
- Suspiciously Similar Substitute: The only Grass starter since Venusaur to be a quadruped with plants growing out of its back.
- Status Buff: Can use Rock Polish to help patch up its Speed, or Curse to make it an even bigger Mighty Glacier.
- That's No Moon: Torterra are often confused for walking forests and/or mountains.
- Turns Red: Overgrow boosts Grass attacks when health becomes low.
- Turtle Island: Torterra is smaller version of this, and is even called the "Continent Pokémon".
- Turtle Power: Torterra is a tortoise that carries a forest on its shell.
Chimchar, Monferno, and Infernape (Hikozaru, Moukazaru, and Goukazaru)
A small, red monkey with a flame for a tail, Chimchar's evolutions could be summarized as getting bigger, gaining blue and white fur, growing golden adornments on its body, gaining a Fighting type, and growing a scalp that bursts into flame. As you can guess, this line eschews defense for pure Speed and offense, making it a valuable asset to any team.
- Bare Fisted Monkey: As Fighting-types, Monferno and Infernape are quite adept at hand-to-hand combat.
- Character Select Forcing: Need a Fire-type on your team and aren't playing Platinum? Didn't pick Chimchar? TOO BAD - hope you like Ponyta! Made even worse by the first gym being Rock-type yet again, meaning you either pick this starter and have a hard time in the early game, or struggle to fill your team's fire-type role.
- Crouching Moron, Hidden Badass: The line in general's even more fearsome than it looks at first glance. Its stats are decent enough and its movepool is reasonable. It just looks rather silly.
- Elemental Rock-Paper-Scissors: In addition to the usual Grass-Fire-Water starter triad, the final Sinnoh starters' evolutions have secondary types that have varying relations with the other starters — in this case, Infernape's Fighting lets it counter Empoleon's Steel.
- Everything's Better with Monkeys: Monkeys on fire.
- Fartillery: Chimchar's "tail" is actually lit monkey gases.
- Flaming Hair: Infernape.
- Fragile Speedster: It has the third best Speed of all Fighting-types, beaten only by Pirouette Forme Meloetta and Hawlucha, but it still can't take hits well.
- Glass Cannon: While it isn't quite as strong as Blaziken, it still packs enough of a punch to seriously threaten most opponents.
- Incendiary Exponent: Infernape's head is on fire. What more do you need?
- Magic Knight: Equal offensive stats with the movepool to back them up.
- No Sell: To burns.
- Pintsized Powerhouse: At a little over 3 feet tall, Infernape is the smallest fully evolved starter in its normal stance; its size when standing erect is never specified.note
- Playing with Fire: They're the first Fire-types in the Sinnoh Dex. In Diamond & Pearl, they were also the only Fire-type in the Sinnoh Dex besides the Ponyta line.
- Recurring Element: The Sinnoh Fire Starter.
- Secret Art: As a Fire starter, it can learn Fire Pledge and Blast Burn.
- Shout-Out: Infernape, to Sun Wukong from Journey to the West.
- Suspiciously Similar Substitute: Has the same elemental combination as the Generation III Fire starter (Fire/Fighting). Both starter families also have Glass Cannon stats.
- Turns Red: Blaze boosts Fire attacks when health becomes low.
Piplup, Prinplup, and Empoleon (Potchama, Pottaishi, and Empert)
A small blue penguin, Piplup's evolutions give it golden ornaments on its head and claws, as well as a darker shade of blue and the addition of the Steel-type. This starter's main strengths seem to be a resistance to many types (Water/Steel gives 11 resistances and one immunity) and a strong Defense.
- Action Initiative: Learns Aqua Jet naturally.
- Badass: Being a penguin based off of Napoleon does that.
- Berserk Button: Its Hidden Ability is Defiant, which raises its attack when one of its stats get lowered.
- Elemental Rock-Paper-Scissors: In addition to the usual Grass-Fire-Water starter triad, the final Sinnoh starters' evolutions have secondary types that have varying relations with the other starters. Unfortunately, Empoleon doesn't have it as good as the other Sinnoh starters, as its Steel-typing renders it weak to Torterra's Ground and Infernape's Fighting. Steel does help against Grass, though, and Water lessens Steel's Fire weakness.
- Everything's Better with Penguins: Penguins that can swim as fast as a jet boat.
- Extra Ore Dinary: Empoleon, the only starter Pokémon to be part Steel.
- Healing Factor: Can be bred to have Aqua Ring.
- Informed Ability: Zig-Zagged. While Empoleon's Pokédex entries claim it's a swift swimmer, it has a below average Base Speed of 60. This can be circumvented with Agility or Aqua Jet.
- Making a Splash: A penguin and a Water-type.
- Mighty Glacier: Empoleon is only slightly faster than Torterra, but its typing offers it many resistances and it has decent Special Attack.
- The Napoleon: Piplup more so than its evolutions, despite the names. Its Dex entries suggest it is particularly pompous and prideful - perhaps it just mellows out as it grows up.
- No Sell: Empoleon, against Poison-type attacks. It also can't be poisoned.
- Pride: According to the Pokédex, most Trainers have a hard time fully befriending them because they're so stuck up and full of themselves.
- Prongs of Poseidon: Take a closer look at Empoleon.
- Recurring Element: The Sinnoh Water Starter.
- Secret Art: As a Water starter, it can learn Water Pledge and Hydro Cannon.
- Status Buff: Learns Agility naturally to double its Speed.
- Stealth Pun: Empoleon has the same base heightnote as its namesake.
- The Stoic: Is one of the few Pokemon that stays composed no matter what if it's in Pokémon Amie.
- Turns Red: Torrent boosts Water attacks when health becomes low.
- Useless Useful Spell: Their Hidden Ability, Defiant, works off their underwhelming Attack stat and requires that it activates before they can hit hard.
- Visual Pun: Empoleon is a literal royal penguin.
Starly, Staravia, and Staraptor (Mukkuru, Mukubird, and Mukuhawk)
Sinnoh's regional bird. The Starly family is a three-staged family, much like the Pidgey family, but it proves itself to be far stronger. Gaining access to a number of powerful attacks such as Brave Bird and even more unusually, Close Combat, a fighting type move which effectively covers its weakness to Rock, Ice and Steel types, which most of its feathered brethren have problems with.
- Bare-Fisted Monk: Staraptor notably has Close Combat in its arsenal.
- Big Badass Bird of Prey: Just look at Staraptor!
- Blow You Away: Flying-type.
- Cast from Hit Points: Staraptor's specialty. Its strongest moves cause it to take recoil damage, ensuring that it won't last long if the opponent survives a hit. This is especially true if it has its Hidden Ability Reckless, which makes Recoil moves hit harder.
- Com Mons: As is expected of its designation, there are a lot of these birds in Sinnoh. Fortunately, they end up very good.
- The Dreaded: Staraptor's default ability is Intimidate.
- Flight: It's a bird and can learn Fly.
- Fragile Speedster: Yes, they're fast, but their defenses are terrible.
- Glass Cannon: Its best attacks either damage it or reduce its defenses, defenses that are already so poor that even having Intimidate doesn't make up for their fragility, though this does have the upside of meaning they can use Close Combat without worrying about it already. Its Hidden Ability Reckless increases the power of its recoil moves, which naturally increases the amount of recoil as well, furthering Staraptor's reputation as a "live hard, die young" kind of fighter.
- Idiot Hair: Starly and Staravia; becomes a mohawk-pompadour upon evolution to Staraptor.
- Magikarp Power: Combined with Crutch Character, of all things. This thing starts off useful (like most early birds), tends to become slightly inferior to the rest of the team in its 20s, but once it's fully evolved, it becomes a powerhouse. Staraptor also learns the very powerful Fighting-type move Close Combat when it evolves, which by itself puts it head and shoulders above all other Normal/Flying Pokémon since they don't have a Fighting move of their own to break past Steel and Rock types that otherwise threaten fliers.
- No Sell: Against Ground- and Ghost-type attacks.
- Non-Elemental: Normal-type.
- Recurring Element: The Pidgey stand-in of the Sinnoh region.
- Retcon: In Generation V, Starly does not have its Hidden Ability until it evolves. This would make finding Starly with Hidden Abilities nearly impossible in Generation VI, as Starly only appear rarely in Horde Battles and Staravia does not appear in the Friend Safari. Starly was thus altered to actually have a Hidden Ability.
- Secret Art: Brave Bird, in Generation IV. The other users of the move were either starters (Blaziken), legendaries (Ho-oh), or needed to have the move bred onto them. The Starly family is the only one outside of those to learn it by level-up.
Bidoof and Bibarel (Bippa and Beadull)
A chubby beaver-like Pokémon. Bidoof is likely one of the first Pokémon to be encountered. Its plain, somewhat goofy look and its commoness has earned the ire of many players, which somehow launched it to a memetic status. While it isn't outwardly the coolest Pokémon, it's still an extremely useful Pokémon to have as an HM slave. An extremely appropriate role since it is based on a very industrious rodent.
- Boring, but Practical: Can learn most of the HMs note and its supposed inability to be useful enough in a serious fight can justify not letting it learn anything else. See Joke Character and Lethal Joke Character below.
- Butt Monkey: Bidoof. It's weak, has an unfortunate appearance and is mostly, but not entirely, useless.
- Com Mons: Found just about everywhere in Sinnoh.
- The Generic Guy: Bidoof.
- Hoist by His Own Petard: Its Simple ability can end up doing this. Since it doubles all stat changes that affect the owner, both positive and negative, if Bibarel's opponent tries to reduce its stats, they're going to find that they'll have twice the effect that they expected, which can result in a very crippled Bibarel very quickly.
- Joke Character: Not to quite the same extent as Farfetch'd or Luvdisc, but Bibarel's all-around mediocre stats mean that most competitive players don't even look at it once. Their designs do not help them in gaining respect.
- Lethal Joke Character: Thanks to their abilities. Unaware lets them ignore the opponent's stat buffs to help fight against sweepers who use buffing moves, while Simple doubles their stat buffs and losses letting them use Work Up and Curse to turn into powerhouses. Moody meanwhile randomly lowers one stat each turn and then sharply raises another, potentially including evasion; if you can stall long enough you will have something that hits like a tank and takes hits like one in return, if you can pin it down to land a hit in the first place.
- Luck-Based Mission: Given that Moody's effects are random every turn, it can easily backfire and cripple Bibarel.
- Making a Splash: Bibarel.
- No Sell:
- Against Ghost-type attacks.
- Using Moody and stalling strategies can up your evasion, allowing you to no sell any move thrown up at you. It can backfire, as your accuracy can be reduced to nothing, meaning your enemy can no sell you. Sometimes both happen at the same time.
- Non-Elemental: Normal-type. Also, Bibarel is one of the few dual-type Normal Pokémon whose secondary type is not flying.
- Recurring Element: Of the Rattata line. The first since to be known for biting, and capable of learning Hyper Fang and Super Fang. In fact, Bidoof's Platinum dex entry specifically mentions that its teeth has the same rate of growth as Rattata's teeth.
- Refuge in Audacity: Most jokes about it fall into either this or Vulgar Humor, given its extremely unfortunate appearance.
- Status Buff: All of its abilities involve these somehow. Unaware causes any action Bibarel deals to or receives from an opposing Pokémon to ignore any stat boosts that Pokémon has. Simple causes any stat buffs or debuffs Bibarel receives to be doubled, and Moody causes one random stat to go up by two stages and another random stat to drop by one at the end of each turn.
Kricketot and Kricketune (Koroboshi and Korotock)
Bug Pokémon based on crickets, Kricketot use their antennas as xylophones and knock them together to produce music. Once it evolves, it becomes more slender and gains markings that make it resemble a violin. Its arms also become blade-like, which it can use either as bows to produce melodies, or swords to slash opponents with.
- Big Creepy-Crawlies: Bug-type.
- Blade Below the Shoulder: Kricketune, though said blades seem to be intended more for use as bows for violins than weapons. It gets a fair set of slashing attacks to go with them, at least.
- Cherry Tapping: Gen VI gave it the new move Fell Stinger, an attack with a measly 30 BP, but causes the user's Attack to double if it knocks an opponent out with it. Kricketune has the distinction of being the only Pokemon that gets this attack and the Technician Ability to boost it.
- Crutch Character: But worse at that than the different caterpillars.
- Glass Cannon: Kricketune's only decent stat is Attack, and even that's only slightly above average.
- Healing Factor: With Kricketot's Shed Skin Ability.
- Instrument of Murder: Kricketune is essentially a walking violin with a Badass Mustache.
- Joke Character: When the only thing that puts it above other early game bugs is knowing Perish Song, that's really saying something. It has the dubious honor of having the third-lowest Base Stat Total of any fully evolved Pokémon that evolved from something, only "beaten" by Delcatty and Shedinja (who least has the excuse of having no use for at least three of its stats).
- Know When to Fold 'Em: Like most of the first stages of the early-game bugs, Kricketot's Hidden Ability is Run Away.
- Make Me Wanna Shout: Goes hand in hand with Instrument of Murder and Musical Assassin, with Kricketune learning several sound-based attacks. Notably, it's the only sound-themed Pokemon to also get Bug Buzz (sadly, its Special Attack isn't very good, meaning it can't do much with these attacks anyway).
- Musical Assassin: Kricketune.
- Non-Mammalian Hair: Kricketune's magnificent mustache.
- One-Hit KO: See above.
- Took a Level in Badass: Mind you, this is relatively speaking, but Gen VI did give it some interesting new tricks, such as being one of the few Pokemon with the new entry hazard Sticky Web, being the only Pokemon that can boost the new Fell Stinger with the Technician Ability, and getting Power-Up Punch to work with it as well. It's still a Joke Character, but a determined trainer might be able to do something with it now.
- Trap Master: Can use the Sticky Web move.
- Turns Red: With Kricketune's Swarm Ability.
- Weapon of Choice: Wild ones can occasionally be found carrying the Metronome item.
Shinx (Kolink), Luxio, and Luxray (Roentora)
Shinx is an electric lion cub that that can be found very early on in the Diamond and Pearl games. As it grows up, its fur grows into a mane that's thicker on the males. It is able to discharge electricity through its claws, fangs and fur. While a bit slow for an electric type, its attack and special attack are not too bad.
- Badass: Luxray is a pretty powerful Electric-type, with good all-round stats and powerful attack.
- Cast From HP: Like other users of Guts, the Toxic and Flame Orbs can be used to reliably make use of the Ability by afflicting it with Poison or a burn right away, resulting in a power boost at the cost of health each turn.
- Com Mons: Like Starly, its final evolution is a decent fighter.
- Combat Pragmatist: Can learn a few Dark-type moves naturally.
- Cute Kitten: Shinx is an adorable little lion cub.
- Cute Little Fangs: Shinx, helped by being a lion cub.
- Determinator: Guts makes it stronger when it's suffering.
- Disability Immunity: Goes hand in hand with Cast From HP above. Since it afflicts itself with poison or a burn right away, that renders it immune to statuses like sleep or freezing that can pose even bigger problems to it.
- Disability Superpower: Its Hidden Ability is Guts, boosting its Attack when affected by Standard Status Effects.
- Expy: If you imagine Shinx's fur being white, you can't help but think that the result looks a little familiar.
- Fire, Ice, Lightning: Learns Thunder Fang naturally and can be bred to know Fire and Ice Fang. Ice Fang in particular is a great thing, since most of the Pokémon that resist Electric-type attacks are weak to Ice. Not the best move in the world, but it works.
- Gameplay and Story Segregation: Despite Luxray's dex entry saying it can see through walls, it doesn't learn the move Foresight.
- Hoist by His Own Petard: Trying to burn a Guts variant is the last thing you want to be doing.
- King of Beasts: Luxray is a lion.
- Light 'em Up: Shinx's fur can glow with light when it's in danger.
- Man Bites Man: Most of the Dark-type moves it learns involve biting.
- Mighty Glacier: Similar to Ampharos, Luxray is slow for an Electric-type. However, it has excellent Attack and good Special Attack with moves to abuse for both.
- No Sell:
- As of Gen VI, it's immune to paralysis.
- The Guts variant ignores the Attack-halving effect of burns.
- Panthera Awesome: Particularly the latter two forms.
- Ridiculously Cute Critter: Shinx is a lion cub for crying out loud!
- Shock and Awe: Electric-type.
- X-Ray Vision: Luxray's Dex entry says that they can see through walls.
Cranidos and Rampardos (Zugaidos and Rampard)
Based on a Pachycephalosaurus, this dinosaur Pokémon has an extremely thick skull which it uses to smash things with. If there is a single thing that this Pokémon does well, it's definitely smashing things. Rampardos has the highest attack stat of any non-legendary Pokémon, making it 3rd if you do include legendaries. Unfortunately, it is held back by its speed and defenses, which prevent it from steamrolling everything in its path. Its fossils are readily available for the digging in the Diamond version and Platinum players whose trainer number ends in an odd number (1, 3, 5, 7, 9)
- Crippling Overspecialization: One of the worst cases. Attack-wise, Cranidos' power exceeds many fully evolved Pokemon and Rampardos is up there with several legendaries. On the downside, Attack is the only thing they are good at.
- Dishing Out Dirt: Rock-type.
- Everything's Better with Dinosaurs: Finally, a fossil Pokémon that's actually based on dinosaurs!
- Fire, Ice, Lightning: They can learn Fire, Ice, and Electric moves by TMnote . They're the dominant non-STAB types, though.
- Fossil Revival: Revived from a Skull Fossil.
- Glass Cannon: Mega Evolutions aside, it has the third-highest Attack in the game after Black Kyurem and Attack Forme Deoxys, but everything else save its Hit Points is rather lacking, and its good HP stat is really only good for absorbing recoil from its own attacks; its pathetic defenses don't let it take hits from opponents very well, even with a lot of Hit Points.
- One Of These Things Is Not Like The Others: Cranidos and Rampardos are the only pure Rock-type fossil Pokémon, whereas every other member of the group is Rock/X.
- Prehistoric Monster: Lived in jungles 100 million years ago.
- Recurring Element: The Fossil Duo along with the Shieldon line.
- Secret Art: Head Smash. This is not even subtle: it works off of their huge Attack stat, gains STAB due to the Rock-typing, and has an utterly monstrous 150 base power before all that. The catch is that it has recoil, and even that works off of Rampardos's strengths, since its second best stat is its HP, obviously meant to absorb the recoil damage it'll be taking from its use of Head Smash. You'll probably only get off two shots with it, three if you're lucky, but it'll definitely get results.
- Use Your Head: Most notable with the Head Smash move.
- Yin-Yang Clash: Cranidos and Rampardos represent the unstoppable spear from the Han Feizi, with Shieldon and Bastiodon playing the unbreakable shield.
Shieldon and Bastiodon (Tatetops and Trideps)
Another hard-headed dinosaur Pokémon, much like Cranidos, it is revived from a fossil. But unlike its counterpart, this Pokémon uses its head for defense. In fact, Bastiodon's crest resembles a castle wall. Its defensive stats are really high, but it comes at the expense of its attack and speed stats. However, its defensive capabilities are hindered by its typings of Rock and Steel. It is based on a ceratopian dinosaur. Its fossil is readily dug up in Pearl versions and Platinum versions where the trainer number ends in an even number (0, 2, 4, 6, 8)
Burmy, Wormadam, and Mothim (Minomutchi, Minomadam, and Garmale)
Burmy is an odd Pokémon with a strange way of evolving. It starts off as a simple worm that covers itself with whatever is around at the time, be it leaves, sand, or even building insulation. Once it evolves, female Burmy fuse with their current covering to become Wormadam, which vary by type depending on what it was covered with: leaves form a Plant Cloak and it's part Grass, gravel forms a Sandy Cloak and it's part ground, while the building insulation becomes a Trash Cloak and it's part Steel. Male Burmy, on the other hand, cast off the cloak and grow wings to become Mothim which are, naturally, a Flying type. note
- Big Creepy-Crawlies: All Bug-types.
- Bizarre Sexual Dimorphism: Female Burmy become Wormadam, males become Mothim.
- Blow You Away: Mothim is part Flying-type.
- Dishing Out Dirt: Sandy Cloak Wormadam is part Ground-type.
- Divergent Character Evolution: Burmy is statistically homogeneous without regards to form or gender, but upon evolution, its stats change considerably depending on its gender and form.
- Glass Cannon: Mothim, which is pretty good with both physical and special attacks, but its other stats are lacking.
- Green Thumb: Plant Cloak Wormadam is part Grass-type.
- Elemental Powers: Each of Burmy's evolutions has a different secondary type.
- Extra Ore Dinary: Trash Cloak Wormadam is part Steel-type.
- Flight: Like real life bagworms, Mothim is the only one that can fly.
- Mighty Glacier: Plant and Sandy Cloaks Wormadam, in the special and physical sides respectively.
- No Sell:
- Trash Cloak Wormadam against Poison-type moves, Sandy Cloak Wormadam against Electric-type moves, and Mothim against Ground-type attacks.
- Trash Cloak Wormadam can learn Magnet Rise from Move Tutors, making her immune to Ground attacks as well.
- Wormadam's Hidden Ability Overcoat makes her immune to hail and sandstorm damage, as well as Spore and Powder moves come Gen VI.
- Plant Cloak Wormadam is immune to spore/powder moves as of Gen VI by default, and Trash Cloak Wormadam is immune to poisoning.
- One-Hit KO: Sandy Cloak Wormadam naturally learns Fissure.
- Power-Up Letdown: The Hidden Ability Overcoat used to be this for Sandy Cloak and Trash Cloak Wormadam until Gen VI, where Overcoat also protects Sandy and Trash Cloak variants from Powder moves like Spore and Sleep Powder. The Plant Cloak variant has no use for this, since she's already protected by her typing, but she still has the most to gain from Overcoat's original effect.
- Psychic Powers: Wormadam and Mothim naturally learn a few Psychic-type attacks.
- Scissors Cuts Rock: Mothim's Hidden Ability is Tinted Lens, which doubles the damage done by resisted attacks.
- Shown Their Work: Their Bizarre Sexual Dimorphism is based on real life bagworms, where females are immobile and encased in a cocoon, while males fly around.
- Stone Wall: Trash Cloak Wormadam, which is right in between the Plant and Sandy Cloaks in physical and special stats.
- This Is Gonna Suck: Wormadam's Anticipation ability, which gives a warning when the opponent is packing either a super-effective attack or a One-Hit KO attack.
- Took a Level in Badass: Mothim in Gen V, for two reasons:
- First, he gained the powerful Status Buff Quiver Dance, and is the third most powerful user of the buff in the game (only Volcarona and Lilligant can outdo him in pure special attacking power).
- Second, he gained the Hidden Ability of Tinted Lens, which makes it more difficult for opponents to take his attacks due to resistances being negated and double resistances becoming single ones.
- Turns Red: Mothim's Swarm ability boosts his Bug-type attacks when his HP is low.
Combee and Vespiquen (Mitsuhoney and Beequeen)
Combee is a small bee Pokémon that is comprised of three individuals arranged in a honeycomb like shape. They can stack on top of each other to form a hive at night. They are attracted to nectar and sources of honey, which makes them easy to find by slathering a tree with honey. Only females are able to evolve into Vespiquen, which is a queen bee with a beehive for an abdomen. She has the stats for tanking, but her typing leaves her with many weaknesses to exploit.
- Bee Afraid: Although Vespiquen looks more like a waspnote .
- Bee Bee Gun: Vespiquen's Attack Order.
- Flight: Flying-type.
- Heal Thyself: Vespiquen's Heal Order.
- Hive Mind: The Combee commanded by a Vespiquen are this.
- Insect Gender Bender: Worker Combee are males instead of sterile females. Most likely because a more realistic hive of Combee would be a hassle for programmer and player alike. note
- Insect Queen: Vespiquen, natch. She only evolves from female Combee, and has signature moves that involve ordering other Combee to attack, defend, or heal her.
- Item Caddy: Combee has the Honey Gather ability.
- Joke Character: Male Combee are not only incapable of evolving, they have absolutely horrible stats and only naturally learn four moves.
- Magikarp Power: You will get absolutely nowhere with Combee unless you find an elusive female.
- Multiple Head Case: Combee have three heads.
- No Sell: Against Ground-type attacks.
- One-Gender Race: Only female Combee become Vespiquen.
- Secret Art: Attack Order, Defend Order, and Heal Order for Vespiquen. As of Gen V, she's the only Pokémon with more than two unique attacks.
- Status Buff: Vespiquen's Defend Order raises both her defenses.
- Stone Wall: Vespiquen has high defenses, but her offensive stats, while not bad by any means, is just average. Her speed is very low, at base 40. She also has the Pressure ability, which causes moves to use 2 PP instead of one, which does make her a good staller. However, she's hamstrung by her awful typing.
- Zerg Rush: The "Order" moves are basically this.
A member of the widespread family of electric rodents, Pachirisu is a squirrel. It's pretty fast, but it doesn't exactly have much in the way of offense. Its best attack is Super Fang, which will cut the opponent's HP in half regardless of defense, which is always useful.
- Armor-Piercing Attack: Can use Super Fang to halve the opponent's current HP, regardless of defense.
- Elemental Absorption: Its Hidden Ability Volt Absorb causes Electric-type moves to heal it.
- Fragile Speedster: It has good Speed but bad offensive stats.
- Item Caddy: It can have the Pickup ability.
- Joke Character: It has speed and decent defenses, but its terrible offenses mean it won't leave much of a scratch on opponents.
- Kid-Appeal Character: Meant to replicate Pikachu's success.
- Lethal Joke Character: Pachirisu might not have the best stats, but it can be surprisingly sturdy with proper training, with Volt Absorb to help it even further. With Super Fang to halve the opponent's HP and Nuzzle to paralyze them, it can also be a great supporter, especially in Double Battles.
- Mundane Utility:
- No Sell: To paralysis as of Generation VI. Its Volt Absorb ability makes it immune to all Electric-type moves.
- Nutty Squirrel: An electric squirrel.
- Recurring Element: The Pikaclone of Generation IV. Even some canon sources lampshade its similarity to Pikachu.
- Secret Art: As one of the Pikaclones, it can learn Nuzzle, an Electric-type attack that is guaranteed to paralyze the target.
- Shock and Awe: An Electric-type like the other Pikaclones.
- Stone Wall: It has solid defenses, in fact it has the best defenses of the electric rodents, but its offensive stats aren't very good. Luckily, it can get Super Fang, which cuts the opponent's HP in half, and Bide, which lets it soak up blows and then retaliate for twice the damage it took; as such, it doesn't have much need to rely on offensive stats.
- Taking the Bullet: Can learn Follow Me through breeding, which forces opponents to target the user.
Buizel and Floatzel
Water-typed weasels with forked tails and yellow rings on their bodies that can inflate to make makeshift life preservers and rafts. They are extremely quick, especially in the rain, but suffer from a low defense. It's not a bad choice for a water type.
- Action Initiative: Naturally learns Quick Attack and Aqua Jet.
- Badass: Floatzel's high speed and good Attack make it a force to be reckoned with.
- Crazy-Prepared: In Pokémon Black and White, wild ones have a chance of being found with a Wacan Berry, which reduces the damage taken by the first Electric attack used against it.
- Fixed Damage Attack: One of the few users of Sonic Boom.
- Fragile Speedster: Taken to ludicrous levels in a rainstorm. With Swift Swim active, Floatzel is faster than Speed Forme Deoxys, making it the fastest Pokémon in the game. Only Jumpluff with Chlorophyll, which boosts its speed in sunlight, can boast a similar accomplishment, and without any weather boosts, Floatzel is actually faster than Jumpluff. Plus, Floatzel is tied with Starmie for being the second fastest Water-type ever.
- Glass Cannon: Floatzel hits as hard as Feraligatr, but its defenses are awful.
- Making a Splash: Water-type.
- No Sell: If you're not expecting rain, you can instead give them their Hidden Ability Water Veil, which makes them immune to burns. So much for trying to tank them with Scald or Will-O-Wisp...
- Playful Otter: They bear a resemblance to sea otters.
- Standard Status Effects: Unique in that has access to Water Veil and Switcheroo, allowing it to inflict burns onto opponents by passing a Flame Orb to them at no risk to itself. Helped by the fact that it learns Pursuit naturally, allowing it to chase down and strike the now crippled Pokémon as it inevitably tries to switch out.
- Wicked Weasel: Sea Weasels!
Cherubi (Cherinbo) and Cherrim
A Pokémon based on cherries, Cherubi is a cute Pokémon that has an undeveloped twin growing on its other stem. This twin contains the nutrients for Cherubi and when it's withering, it means it's close to evolving. When it does evolve, it becomes Cherrim and its appearance changes depending on the weather. Most of the time it remains in a closed up bud-like state, but when it is sunny, it changes into a more open form and it becomes more powerful. Unfortunately, in the same way that cherry blossoms symbolize the beautiful yet brief fragility that is life, Cherrim's stint on the battle field lasts just as long.
- Cherry Blossoms: Blossom with sunlight.
- Cue the Sun: Can learn Sunny Day by level up, and its ability is based around having it going.
- Fragile Speedster: Cherubi, especially when its Chlorophyll is active.
- Green Thumb: Grass-type.
- Heal Thyself: Actually knows Morning Sun right out of the egg, which gets better when you realize said move is boosted while the weather is sunny, and Cherrim is built around the weather being sunny.
- Master of None: While its stats aren't equal, they're close enough together that they almost might as well be. The biggest standouts among them are a fairly low physical Attack, and somewhat higher Special Attack and Speed.
- The Medic: Building off of the Support Party Member entry below, Cherrim can be equipped with Heal Pulse, Aromatherapy, and Healing Wish.
- No Sell: To spore/powder moves as of Gen VI.
- Petal Power: Learns Petal Dance.
- The Power of the Sun: The sole abilities of both Pokémon are based on it, Cherubi with the speed-boosting Chlorophyll, and Cherrim with the ally-buffing Flower Gift, both of which are only active while the sun is out. In addition, it naturally learns Sunny Day, Morning Sun, Solarbeam, and Growth, the first of which brings out the sun, the second provides additional healing in the sun, the third being an attack that takes one less turn to use when the sun is out, and the last buffing both attack stats twice per use while the sun is out.
- Secret Art: The Flower Gift ability is the sole property of Cherrim. Not even its pre-evolution has it.
- Squishy Wizard: Its Special Attack is its best stat, but it has a lot of weaknesses thanks to its Grass-typing, and not a lot of defensive prowess to help it deal with that.
- Support Party Member: Is largely based around support for Double Battles, due to its ability, which grants its ally Attack power and Special Defense as long as Sunny Day is going, and access to a number of Double Battle support moves like Helping Hand, Worry Seed, Lucky Chant, and Heal Pulse. Of course, since Flower Gift offers no real benefit to Cherrim itself, it's not going to be of much use in single battles, so you're definitely going to want to keep it in this role if you plan on using one. Plus, pair it up with Groudon, Drought Ninetales, or Mega Charizard Y...
Shellos and Gastrodon (Karanakushi and Tritodon)
Sea Slug Pokémon that are famous for coming in two forms: Long ago, the species was split into two populations by the mountain range going down the middle of Sinnoh. Each population developed its own characteristics: Those on the western side became pink while those on the eastern side became blue. This is a direct reference to nudibranchs, which also vary greatly in shape and color.
Drifloon and Drifblim (Fuwante and Fuwaride)
A Ghost/Flying type that can only be caught on Fridays. Despite its cute appearance, Drifloon is famous for trying to kidnap people by floating off with them, but being so lightweight, they don't really succeed in doing so. Being balloons, they have a massive HP stat, but thin-skinned defenses.
- Action Bomb: Can learn Explosion naturally, and can also have the Aftermath ability.
- Adult Fear: One Pokédex entry states that they kidnap children (much like Hypno, without the hypnotism). In the Japanese version, it is outright said that they take children to the world of the dead.
- Blow You Away: Flying-type, and the line can learn Ominous Wind. Drifloon are also quite prone to being dragged away by the wind or by children, while Drifblim simply flies wherever the wind takes it most of the time.
- Damage-Sponge Boss: They both have a ton of HP but low defenses.
- Department of Redundancy Department: Wild Drifblim in B2W2 have a 1% chance of being found carrying an Air Balloon. Although it's already immune to Ground-type attacks due to being Flying-type, this is somewhat useful since this is the only way to obtain Air Balloons outside of a single gift on the overworld or in the Battle Subway.
- Does This Remind You of Anything?: They're Pokemon based on balloons and dirigibles with a Hidden Ability that allows their Special Attack to skyrocket while they're burning away, and are usually found around coastal areas or wind-based power plants, especially in a region based on New York and New Jersey.
- Flight: Flying-type.
- Ineffectual Sympathetic Villain: Drifloon tries to kidnap children, but it's so light, the kids end up tagging it along like a common balloon. Drifblim, in contrast, can actually carry the kids off the ground.
- Our Ghosts Are Different: Balloon-ghosts. Perhaps they're the lingering spirits of popped balloons...
- Secret Art: Its Hidden Ability is Flare Boost, which gives it a 50% boost to its Special Attack while it's burned. In Gen IV, though, Unburden was its signature ability, meaning Drifloon and Drifblim were the first Pokémon to have had two signature abilities over the course of the series.
- Soul Power: Ghost-type.
- Supernatural Is Purple: Their main body is purple.
Buneary and Lopunny (Mimirol and Mimilop)
Buneary and Lopunny are cute rabbit Pokémon with chocolate brown fur and a tan fuzz that covers the tips of their large ears, legs and other parts. This Pokémon is very fast and graceful. Buneary need to evolve with high happiness. In Omega Ruby and Alpha Sapphire
, Lopunny gains a Mega Evolution that makes it a Normal/Fighting type with higher Attack and Speed, and the ability Scrappy.
- Bare-Fisted Monk: Gains the Fighting-type for its Mega Evolution.
- Blessed with Suck: Their ability Klutz prevents them from using held items. Thankfully, Mega Stones are exempt from this ability's effect.
- Bunnies for Cuteness: They're the rabbit Pokémon.
- Combat Medic: Mega Lopunny has a wide array of supporting moves in addition to formidable power.
- Crazy-Prepared: They have a small chance of holding Chople Berries in the wild, which weaken the effect of Fighting-type moves used against them.
- Cursed with Awesome: Bit of a mixed bag on this one. Klutz does allow for a few interesting strategies involving using Switcheroo to pass debilitating items onto an opponent, but those strategies are a little gimmicky. On the other hand, Lopunny isn't really good for much else, so players using one might as well go with it, as it's really the most notable thing about it in terms of battling.
- Cute Clumsy Mon: They can have the ability Klutz.
- Dude Looks Like a Lady: Lopunny has a very feminine design, but the gender ratio is still 50:50.
- Fragile Speedster: Lopunny has a great Speed stat, but it can't hit hard from the Physical side, and its Special Attack is even worse.
- Grumpy Bear: Buneary's base happiness is zero, an uncommon sight around non-legendaries, and is the only Pokemon capable of naturally learning Frustration. Old habits die hard, and Lopunny's former attitude comes back even worse when it Mega Evolves.
- Hair-Trigger Temper:
- In contrast to its normal persona, Mega Lopunny's sudden bursts of aggression can be quite the shock to its Trainer. No wonder why it's got Scrappy.
- Yes, Lopunny, we know you've kind of lost your Playboy Bunny look because of that fancy stone we gave you. By the way, that Sableye over there mentioned that it could beat you in a fight.
- Hartman Hips: Lopunny, to go with its Playboy Bunny motif.
- Kick Chick: The official art of its Mega Evolution gives this impression, of course it can still be male. Mega Lopunny's personality also changes from docile to aggressive to match its new appearance.
- Lightning Bruiser: Mega Lopunny gains large boosts to its Attack and Speed.
- Muscles Are Meaningless: Mega Lopunny has a similar physical build to both Medicham and its Mega Evolved form - thin arms and stocky calves.
- No Sell: Against Ghost-type attacks. Their Hidden Ability is Limber, allowing them to no sell paralysis. Mega Lopunny's Ability is Scrappy, allowing it to hit Ghost-types with its STAB moves.
- Non-Elemental: Normal-type. Interestingly, it keeps this for its Mega Evolution, the type combo otherwise only possessed by Pirouette Meloetta.
- Playboy Bunny: Lopunny is said to be based on them.
- The Power of Friendship: Needs to be leveled up with (near) maximum Friendship in order to evolve. This is evident by the fact Lopunny naturally learns Return and has very high base Friendship. Now, getting it to evolve is difficult, since Buneary has a base Friendship of zero, which is the lowest of any non-legendary Pokémon. How fitting that a Buneary that hasn't evolved after so many levels can be Heart Scaled the move Frustration...
- Red Oni, Blue Oni: Lopunny, to itself. As it's normal form, it's incredibly shy, and as Mega Lopunny it becomes much more aggressive.
- Secret Art: Despite being very widespread TM moves, they are the only ones capable of learning Frustration (Buneary) and Return (Lopunny) naturally.
- Shrinking Violet: Lopunny tends to hide behind its thick, fluffy fur when it senses danger. Mega Lopunny is a very different story.
- Status Buff: As of Generation VI, the line can be chain bred to know Cosmic Power, which boosts their defenses.
- Stocking Filler: Mega Lopunny's legs look like a torn pantyhose.
- Stone Wall: Lopunny has surprisingly good defenses, especially Special Defense, but its offensive stats are low.
- Super Mode: Gets a Mega Evolution in Omega Ruby and Alpha Sapphire.
- Support Party Member:
- Building off of the Cute Clumsy Mon entry above, this is generally Lopunny's greatest strength, using Klutz to easily Switcheroo Choice Items, Flame Orbs, or Iron Balls onto opponents to shut them down, then using moves such as Encore, Entrainment, Healing Wish, and Baton Pass to either assist other party members or cripple the opposition even further.
- Another possibility comes in Double/Triple Battles, where Lopunny can use the move After You to allow a slower ally to move immediately after Lopunny does. Lopunny is actually the third fastest Pokémon in the game with access to After You, only being beaten out by Swoobat and Cinccino; plus, those two are pure Fragile Speedsters, while Lopunny is sturdy enough to take a hit or two if you train it right. Can't really say Lopunny is useless when it's turning your Mighty Glacier into a Lightning Bruiser, eh?
- Took a Level in Badass: In addition to acquiring the Fighting-type and getting a large boost to its Attack, Mega Lopunny trades out Klutz for Scrappy, allowing it to hit every Pokémon but Shedinja for at least neutral damage with its STABs. Froslass, Aegislash, (Mega) Sableye, and Spiritomb are all nervous about this development.note
- Unexpected Character: A Mega Evolution of a 4th Generation Pokémon is not what one would expect in a remake of Ruby and Sapphire.
- With Great Power Comes Great Anger Issues: Mega Lopunny is known for bursting into fury with little prior warning.
- Wolf Whistle: Lopunny's cry sounds like this.
Glameow and Purugly (Nyaruma and Bunyat)
Glameow is a thin cat Pokémon with an extremely long tail that it keeps in a corkscrew position while its evolved form is far heftier and it keeps its forked tail clasped around its midsection to make it appear bigger. Appropriately enough, both Pokémon have a repuation of being extremely... catty. They're exclusive to Pearl
- Acrofatic: Purugly improves its stellar speed after evolution and gaining almost 90 pounds.
- Berserk Button: Purugly's Hidden Ability is Defiant, which raises its Attack if any of its stats are lowered.
- Cats Are Mean: Glameow will claw the nose of its trainer if it isn't fed. Purugly often steals another Pokémon's nest.
- Cute Kitten: Glameow. Purugly, however, is Exactly What It Says on the Tin.
- Fragile Speedster: Surprisingly high speed of 112, but everything else pitiful.
- Gonk: Purugly has "ugly" in its name and resembles a fat rich lady wearing too much makeup. It's not supposed to be pretty.
- Jerk Ass: Their characterization is that of a spoiled cat.
- Kevlard: Unsurprisingly, Purugly has the Thick Fat Ability, which gives it resistances to Fire and Ice.
- Non-Elemental: Normal-type.
- No Sell:
- Against Ghost-type attacks.
- If it has Own Tempo, it's immune to confusion. If Glameow has Limber, it's immune to paralysis. If Glameow has its Hidden Ability Keen Eye, it's immune to accuracy drops and negates evasion boosts in opponents.
Stunky (Skunpoo) and Skuntank
Skunk Pokémon with weaponized stink glands. In addition to being extremely smelly, the chemicals that it produces also have explosive and flammable properties. Their typing leaves it with a single weakness to Ground attacks. They're exclusive to Diamond
- Action Stink Bomb: Both Stunky and Skuntank can be taught Explosion and Selfdestruct, as well as having the Ability Aftermath.
- Combat Pragmatist: Both of them are Dark-types.
- Jack of All Stats: Skuntank has relatively average stats other than HP, which is high.
- No Sell: They are Dark-type, and consequently immune to Psychic-type attacks, which works well with its primary Poison-type. In fact, Poison resists all of Dark-type's weaknesses, leaving the line with one weakness to Ground-type attacks. They also can't be poisoned.
- Playing with Fire: They learn Flamethrower by level up, despite not being Fire-types, though see Smelly Skunk below.
- Poisonous Pokémon: Poison-type.
- Smelly Skunks:
- Toilet Humor: Both of their cries sound like flatulence, and their faces are shaped like buttocks.
- Visual Pun: Their faces, particularly Skuntank's, resemble cats in addition to buttocks. Another name for a skunk is a Pole Cat.
Bronzor and Bronzong (Doumirror and Doutakun)
A bronze mirror and bronze bell respectively. They are famous for having amazing defenses; in addition to being Steel/Psychic types it can have one of 2 abilities which can neutralize damage or completely negate one of their common weaknesses. These tough defenses relate to the legend of a bronze mirror whose owner did not want to give it away which was melted (with great difficulty) down into a bronze bell, which later caused trouble for the temple it was for due to being haunted.
- Animate Inanimate Object: Living mirror and bell.
- Expy: Of Baltoy/Claydol. Both are two-stage psychic-type Stone Walls who evolve at close levels, with similar stats and the same stat totals, based on an ancient artifact. They are also preferred Pokémon of Team Magma/Galactic.
- Extra Ore Dinary: Steel-type.
- Luck-Based Mission: A minor example. Before Gen VI, Bronzor and Bronzong had two weaknesses, but only one of them applied depending on the ability. If it had Heatproof, it would take neutral fire damage, but would No Sell ground attacks if it had Levitate. Given Bronzong's stats, it was going to either take little damage or nothing at all. On the other hand, almost every NPC who used one had Levitate.
- Mighty Glacier: Bronzong's offensive stats are much better than its pre-evolution. It naturally learns Gyro Ball and Payback, which can really hurt thanks to its low Speed.
- Nerf: In Generation VI, Steel type lost its resistance to Ghost and Dark, making it easier to take down knowing that they have two guaranteed weaknesses thanks to their psychic type.
- No Biological Sex: Genderless.
- No Sell: Poison, plus Ground if it has Levitate.
- Power Floats: Can have the Levitate ability. Notable in that Bronzor and Bronzong are the only Pokémon for whom Levitate is an optional ability. Every other Pokémon that has it have no other options for an ability.
- Psychic Powers: Psychic-type.
- Secret Art: The only Pokémon with the ability Heatproof. Unfortunately, it's often overshadowed by the Levitate ability, since Ground attacks are more common and Levitate provides an all-out immunity rather than merely canceling out a weakness.
- Shout-Out: Based on an old Japanese legend of a cursed bronze mirror and bell.
- Stone Wall:
- One of the best examples. Plus, whichever ability they possess will either reduce damage (Heatproof) or make them completely immune (Levitate) to one of their weaknesses.
- In the Pokémon Mystery Dungeon spinoffs in which these two appear, all Pokémon can use two abilities at once, including this line, giving them NO weaknesses in those games!
- Weather Control Creature: While this species doesn't have weather-summoning as an innate ability, they still have access to both Sunny Day and Rain Dance by level-up, alluding to a Dotaku.
An eighth note headed parrot Pokémon with the unique ability to parrot languages, including human ones. Its best known move, Chatter, is one that can be recorded using the Nintendo DS's microphone. Its effect depends on how loud the recording is.
- Blow You Away: Flying-type.
- Drunken Master: In a sense, in that Tangled Feet causes it to become more adept at evading attacks when confused.
- Early-Bird Cameo: A bit literally, although it appeared late in the Battle Frontier season of the TV show.
- Game-Breaking Bug: It's not really a powerhouse in the battlefield. However, the cry changing properties of Chatter can actually break the game due to glitches, and therefore it is banned from use in Random Wi-Fi.
- Fragile Speedster: Chatot has decent Speed, but it's really fragile.
- Glass Cannon: Chatot has good Special Attack, but its defenses are terrible.
- Heal Thyself: Naturally learns Roost.
- Make Me Wanna Shout: Naturally learns several sound-based attacks, including Uproar, Round, Echoed Voice, and its signature Chatter. Even better: in Gen VI, it can be bred to know Boomburst. With a Special Attack stat a single point higher than Exploud, this gives it the strongest Boomburst in the game.
- No Sell:
- Against Ghost- and Ground-type attacks.
- To accuracy-lowering moves and the opponent's evasion boosts if it has the Keen Eye Ability, and to Defense-lowering moves if it has its Hidden Ability Big Pecks.
- Polly Wants a Microphone: It can learn human words and imitate human speech.
- Razor Wind: Can be bred to know Air Cutter.
- Repeat What You Just Said: Its Chatter attack. In Generations IV and V, you can record your own voice using it, changing the attack's rate of confusion.
- Secret Art: Chatter. In fact, it is one of the three moves that can't be learned by Sketch, the others being Struggle and Sketch, making it one of the few moves that is truly exclusive.
- Squishy Wizard: In contrast to most birds, Chatot specializes in Special Attack. Its physical Attack is actually pretty poor, even though it gives out EVs in Attack.
- Status Buff: Its biggest claim to being a threat is its ability to learn Nasty Plot to boost its already promising Special Attack.
- Standard Status Effects: Its Secret Art Chatter used to have a varying rate of causing confusion depending on the volume of the recording, usually around 10 to 30%. As of Generation VI, the voice recording function has been removed, but in return Chatter will always cause a target to get confused.
- Took a Level in Badass: In Gen VI, thanks to a few factors. Sound-based attacks have been given the ability to bypass Substitutes, its signature Chatter has gained a slight power boost, is a Flying-type move, and is now guaranteed to cause confusion, and, of course, it has gained the powerful new Boomburst attack, and gets a STAB boost with it to boot. It may not be good enough for the big leagues, but these changes are definitely welcome.
A collective of 108 malevolent spirits bound to a rock. While most Pokémon are found by just walking into long grass, Spiritomb isn't encountered that way. You need a special stone called the Odd Keystone, which needs to be placed in a certain shrine. Then you have to go into Sinnoh's Underground and talk to (interact with) 32 other people over the local wireless (NPCs don't count). Only then will Spiritomb be released for capture. The effort that goes into triggering the Spiritomb to be released may be great, but you are rewarded with a Pokémon with only one elemental weakness (it used to have no weaknesses, but then the Fairy type was introduced in Generation VI) and high defenses.
- 108: Spiritomb is formed from 108 evil spirits that are bound together to the Odd Keystone (compare with Ninetales from Generation I, which is said to be the reincarnation of nine saints). In addition, Spiritomb weighs 108 kilograms, its Sinnoh region Pokédex number is 108, and its base Defense and Special Defense are 108. 108 is considered a mystical number in Buddhism (108 is said to be the number of temptations one must overcome to reach nirvana).
- Casting a Shadow: It fits into the traditional idea of a shadow elemental, unlike most Dark-types who are based on criminals, trickery, impending doom, below-the-belt fighting tactics, and evil.
- Merger of Souls: A collection of 108 souls that have amalgamated together out of negative emotions.
- Mighty Glacier: It has quite good defenses, only one elemental weakness as of Generation VI, and its offensive stats aren't bad. It's very slow and has low HP, though.
- Mind Hive: Spiritomb is a gestalt of 108 spirits.
- Nerf: Spiritomb is no longer free of weaknesses due to Fairy-types being strong against Dark.
- No Sell: Much like Sableye in Generation III, Fighting, Psychic, and Normal types are utterly powerless against it under normal fighting circumstances. It can't be trapped, either.
- Our Ghosts Are Different: It's not one ghost; it's 108 spirits forever encased in a keystone as punishment for the evil those spirits have committed in life.
- Sealed Evil in a Can: Spiritomb is said to be formed from the souls of 108 people who were evil in life and now are bound to the Odd Keystone for eternity as punishment.
- It looks a tad like Giygas.
- It was originally going to be named Phantomb.
- Socialization Bonus: Spiritomb only appears in Sinnoh if you interact with 32 real players in the Underground. note
- Soul Power: Ghost-type powered by 108 spirits.
- Supernatural Is Purple: Its spirit body is purple except for the green features.
Gible (Fukumaru), Gabite, and Garchomp (Gablias)
Dragon Pokémon that superficially resemble sharks with limbs, they are found in caves with geothermal heating. Gible looks somewhat silly due to its pudgy appearance, but as it evolves, it gets "sharper" and dangerous-looking. It is the fastest of the Pseudo-legendaries and its stats are in just the right places to make it an extremely powerful threat. As of X and Y
, Garchomp has a Mega Evolution with greatly boosted Attack and the Sand Force Ability, in exchange for a slight Speed drop.
- Badass: Garchomp is one of the strongest non-legendary Pokémon in the series. There's a reason it's the Sinnoh Champion's signature Pokémon. Then it got a Mega Evolution, adding on to its might.
- Big Eater: What would you expect from names like those?
- Blade Below the Shoulder: See Sinister Scythe.
- Dishing Out Dirt: Ground-type.
- Flight: In their pokedex entry, at least...
- The Grim Reaper: Mega Garchomp seems to take some design cues from him with the scythe hands and squarish chin to slightly resemble a skull.
- Lightning Bruiser: Garchomp has pseudo-legendary stats, decent defense, and good offensive STAB moves.
- Luck-Based Mission: Its regular ability is Sand Veil, which raises its evasion in a Sandstorm.
- Magikarp Power:
- In Diamond/Pearl, where they can only be caught after the sixth gym, at which point they're rather underleveled. Not as much as most pseudo-legendaries, though, since Gible/Gabite evolve earlier than their predecessors and they don't have any limitations as severe as Beldum's Take Down only phase.
- Even in Platinum, it was still bad. You either had to add your nearly acquired Earthquake to it until it started learning moves like Dragon Claw, or put up with crud like Dig. Even then, Gabite is nowhere near as potent as Garchomp.
- Platinum made Gible available immediately after the second gym at the same levels as in Diamond/Pearl and added high level wild Gabites in Victory Road, turning the line into an Infinity–1 Sword considering how effective Garchomp is.
- Magic Knight: Mega Garchomp has extremely high Attack, along with great Special Attack. Regular Garchomp, even with a mere base 85 special attack, can still use Special-oriented attacks.
- Mighty Glacier: Played with. Despite the speed lost from Mega Evolving, Mega Garchomp is still faster than most examples while still having immense bulk and massive offensive stats. The only reason it's not a Lightning Bruiser is because it lost just enough speed to kick it out of the "fast Pokémon" group.
- Ninja Pirate Zombie Robot: Its final form looks like a shark, a dragon, and a jet fused together.
- No Sell: Against Electric-type attacks.
- Our Dragons Are Different: Dragon landsharks.
- Palette Swap: Averted with Garchomp. Only mentioned because its shiny colors look too similar to its default colors. Played straight with its shiny mega form, see Real Men Wear Pink below.
- Purple Is Powerful: Garchomp is one of the most threatening Dragon-types to grace the franchise and is still a threat in spite of Fairies, and sports bluish-purple scales. Its Mega form turns them lavender.
- Rated M for Manly: Garchomp was already impressive, but Mega Garchomp has what appear to be scythes for hands, and the design on its body resembles a ripped biker's jacket.
- Real Men Wear Pink: Shiny Mega Garchomp◊ is really pink. Its body is mostly lavender, but its chest, jaw, and scythes are magenta.
- Recurring Element: The Gen IV draconian pseudo-legendary like Dragonite, Tyranitar, and Salamence before it. Interestingly comes much earlier in the Dex order than usual.
- Sand Is Water: Desert dwelling sharks.
- Sinister Scythe: Mega Garchomp's hands resemble huge scythe-blades.
- The Spiny: Their Hidden Ability is Rough Skin, which damages enemies that use contact moves on them. Subverted with the mega form. It has spikes all over its arms, legs, and torso, but Rough Skin is replaced with Sand Force.
- Super Mode: Garchomp gains a Mega Evolution in X and Y.
- Tertiary Sexual Characteristics: Male specimens have a notch on their back fins, implying that they fight more often and leave scars. note The fact that the male Garchomp in PokéPark Wii and its sequel has no notch in his fin (like most Garchomp in art and merchandise) supports this statement.
- Threatening Shark: Cave-dwelling, flying landsharks!
Riolu and Lucario
The most iconic Pokémon of the Gen IV games, Riolu and Lucario are fighting type Pokémon that possess the unique power of sensing the aura of all living things. Riolu is only able to sense it in ripples and uses it to sense the feelings of others from far away. As it evolves, though, it becomes part Steel and it fully realizes its unique power and can utilize it in the forms of powerful attacks. Lucario was the first non-legendary Pokémon to be the star of its own movie and was also put on the roster of Super Smash Bros. Brawl
. Lucario gained a Mega Evolution in X and Y
with boosted offensive stats and Speed on top of the STAB-boosting Adaptability Ability, and is said to be the first Pokémon in history to achieve Mega Evolution. Fittingly, it's the first Pokémon in X and Y
that you get to use Mega Evolution with.
- Action Initiative: One of only a few fully-evolved Pokémon who can make decent use of the special Fighting priority move Vacuum Wave, and one of the few Pokémon that can learn Extreme Speed. Riolu gets Prankster as its Hidden Ability, which gives all of its status moves priority. Finally, they can be bred with Bullet Punch.
- Always Accurate Attack: Aura Sphere, which never misses.
- Aura Vision: Lucario can sense the aura of all things.
- Badass: Lucario is a fan favorite with a wide movepool and the stats to back it up. Mega Lucario even moreso, as Adaptability on top of attacks with already high Base Power like High Jump Kick, Iron Tail, and Close Combat is absurd.
- Badass Adorable: Riolu.
- Badass Longcoat: Mega Lucario evokes something similar with its own fur no less.
- Bare-Fisted Monk: Gets the usual vast array of punching moves expected of a Fighting-type.
- Breakout Character: Lucario became one of the most popular and prominently marketed new Pokémon since Pikachu from the Generation I days and is considered the unofficial mascot of the 4th generation, and is given to the player for free in its debut games and X and Y.
- Confusion Fu: Lucario has a stupidly diverse movepool; outside of STAB attacks, it gets Dragon, Ground, Psychic, Dark, Fire, Water, Ghost, Rock, Poison, Ice, Electric, and Bug attacks.
- Cute Little Fangs: Lucario has these, although they are rarely seen.
- Death or Glory Attack: Lucario can learn the powerful and dangerous High Jump Kick through breeding. Nothing wants to take a High Jump Kick from Mega Lucario (except Ghost-types who will laugh at it) - if it's weak to Fighting, then barring the move missing, the only thing that will save it is if it has a Focus Sash, Sturdy, or if it happens to have ridiculous defenses. If Mega Lucario can pull off a Swords Dance, the latter's only chance of survival afterwards is to run.
- Disc One Nuke:
- In Pokémon Black 2 and White 2, Riolu can be found in the wild before the first Gym Leader. Because Riolu evolves through happiness, this means that after a few hours of running in circles, it is possible to get a Lucario at level 6. And once it does, congratulations. You have now obtained a Pokémon that can utterly dominate the first quarter of the game. It resists the first Gym's STAB (and quad-resists their other attacking type), is immune to the second Gym's STAB, and is quad-resistant to the third Gym's STAB (also quad-resistant to Dwebble in general, and normally resistant to Grass). To exaggerate this even more, you can get TM27 Return right after beating Cheren, giving it an attack with an effective Base Power of 102 due to it running off of the user's Friendship value and Lucario being a Friendship evolution.
- Still going this way in X and Y. Riolu is again available before the first Gym (which is guaranteed three perfect IVs due to being a baby Pokémon), Return is given just before the next town, and you even get a free Lucario with its Mega Stone after the 3rd Gym if you didn't bother to grab a Riolu.
- Extra Ore Dinary: Lucario is a Steel-type, though it doesn't have any of the visual cues or normal stat spreads associated with them.
- Glass Cannon:
- It can hit hard from both the physical and special sides, and has decent Speed. However, it has trouble withstanding neutral attacks due to its low defenses, and abusing Close Combatnote will render its many resistances moot.
- Its Mega Evolution makes it even stronger, with the Adaptability ability (boosts the power of STAB moves to 2x instead of 1.5x) adding to its Fighting and Steel moves. And Mega Lucario has not only higher Attack than regular Lucario, but higher Special Attack and Speed. It has been calculated that a standard Lucario with Adaptability can OHKO Hippowdon and Skarmory and 2HKO Slowbro with a Swords Dance-boosted Close Combat! If that's not terrifying enough, Mega Lucario can possibly defeat the most physically defensive Groudon in a single hit with a Swords Dance-boosted Close Combat!
- Honor Before Reason: Lucario's Hidden Ability is Justified, which raises its Attack if hit by a Dark-type move. While it can't abuse it as well as Terrakion, it has access to several increased-priority moves, and had a double Dark resistance prior to Generation VI.
- Kamehame Hadoken:
- Aura Sphere. Also able to learn various similar moves that Steel and Fighting-types otherwise can't normally learn, like Dragon Pulse, Dark Pulse, Shadow Ball... and Heal Pulse.
- Aura Storm, which is Lucario's Final Smash in Super Smash Bros. Brawl.
- Ki Attacks: Gets moves like Aura Sphere, Dark Pulse, and Focus Blast.
- Magic Knight: Is one of the few Fighting-types to have a good Special Attack stat on top of an almost equal Attack stat.
- Magikarp Power: Riolu has quite low stats and a much smaller movepool than Lucario, even by pre-evolution standards. Once you reach the happiness level to achieve evolution, it becomes a high-tier killing machine.
- Nerves of Steel: One of its abilities, Inner Focus, prevents it from flinching.
- No Sell: Lucario against Poison-type attacks, and flinching if it has Inner Focus.
- Noble Wolf: Well, specifically a jackal.
- The Power of Friendship: Needs high happiness to evolve, but can only do so during the day.
- The Stoic: Like Mewtwo in Pokemon Amie Lucario gives approving nods rather than energetic or visibly happy responses when treated well, though it does smile when its affection level goes up.
- Signature Move: Aura Sphere is strongly associated with Lucario.
- Status Buff: Riolu gets Nasty Plot while Lucario gets Swords Dance and Calm Mind, all by level up. They can also be bred to have Iron Defense and Agility.
- Super Mode: Gained a Mega Evolution in X and Y, with the ability Adaptability. Those Close Combats, High Jump Kicks, Iron Tails, Aura Spheres, and Flash Cannons will hurt. Also, in-universe, Lucario is said to be the very first Pokémon in history to achieve Mega Evolution.
- Useless Useful Spell: In the Mystery Dungeon games in which Riolu and Lucario appear, Pokémon have all of their Abilities active at once. Unfortunately, this means that they cannot get the speed boost from cringing, because they can't cringe in the first place, unless something with Mold Breaker uses a cringe-inducing move.
Hippopotas and Hippowdon (Kabarudon)
Hippopotami that prefer to bathe in pits of sand rather than pools of water. These ground types have the ability to instantly produce large quantities of sand through holes in their bodies; so much, in fact, they create a sandstorm when they enter battle. Much like real hippos, they also possess very strong jaws and a very aggressive nature. Males tend to be lighter in color while females are darker.
- Dishing Out Dirt: Ground-type.
- Elemental Baggage: Having a body filled with sand helps with the execution of their attacks, regardless of battlefield.
- Fire, Ice, Lightning: Learns the three fang attacks (Ice, Fire, and Electric).
- Heal Thyself: Can be bred to know Slack Off.
- Heavy Hippo: Both members subvert the usual depictions of this trope: Hippopotas is really small for a hippo, and Hippowdon has the aggressive tendencies real hippos have. It is known as "The Heavyweight Pokemon" though.
- Mighty Glacier: Hippowdon hits even harder than Swampert, and great HP, not to mention even higher defense. However, it's very slow.
- Nerf: Sand Stream lasts only five turns (eight if holding a Smooth Rock) as of Gen VI.
- No Sell: Against Electric-type attacks.
- Pale Females, Dark Males: Inverted. Females are much darker in coloration than males.
- Palette Swap: The gender differences amount to this... with the same base palette (well, in Hippopotas's case, that is; Hippowdon has a true coloration difference). Justified in that real hippos are differentiated by gender based on hide color.
- Sand Is Water: Desert hippopotami.
- Weather Control Creatures: Has the Sand Stream ability, like Tyranitar.
Skorupi and Drapion
Skorupi is a Poison/Bug type that can be found in either arid environments such as deserts or wet ones such as swamps. Unusually, instead of two pincers and a stinger tail, it has two stingers and a pincer tail. When it evolves into Drapion, it loses its Bug typing for a Dark typing and it becomes incredibly fierce. It has the ability to either be an incredible attacker with the Sniper ability (increases the damage of critical hits) or an incredible defender with Battle Armor (prevents critical hits). Either way, this Pokémon can be devastating when played right.
- Abnormal Limb Rotation Range: Drapion can rotate its head 180 degrees. When its Affection level is high enough in X and Y, it'll turn its entire upper body to face you before starting the battle.
- Badass: Drapion is pretty well-rounded, with a good type that renders quite a few types of attacks inadequate or completely ineffective.
- Big Creepy-Crawlies: Skorupi is notable for being one of only three Bug-types with Bug as a secondary type (Anorith and Armaldo are the others). However, it loses that when it evolves.
- Critical Hit: Both of its initial Abilities involve these. Battle Armor prevents it from taking crits, while Sniper raises the power of crits by 50%. Have Night Slash and Cross Poison ready.
- Combat Pragmatist: Drapion replaces its Bug type with a Dark type when it evolves.
- Fire, Ice, Lightning: Gets all three elemental fang moves naturally, though you need the Move Relearner to get at them.
- Honor Before Reason: Some Pokédex entries state that Drapion prefers to fight without using poison. Larger scorpions in real life are far less reliant on their venom than smaller ones, and the venom is weaker as a result.
- Lightning Bruiser: Great Defense, good Attack and Speed, and with the Sniper ability, those high critical hit moves can be really deadly.
- Names to Run Away From Really Fast: Drapion is the Ogre Scorpion Pokémon. "Drapion" seems to contain Dracula.
- No Sell:
- Drapion's Dark/Poison pairing will make Psychic-types quiver in fear; the same can't be said for Skorupi, unfortunately. Like the Stunky line above, it works well with its Poison typing, leaving it only with a Ground weakness.
- Its Hidden Ability Keen Eye allows it to No Sell moves that reduce its Accuracy, or evasion boost in opponents.
- Poison Is Evil: Drapion is nasty. There's more than one reason it's called the Ogre Scorpion.
- Poisonous Pokémon: Poison-type.
- Power Pincers: Drapion has huge pincers.
- Scary Scorpions: Both of them, but, according to the Pokedex, Drapion can crush a car with its claws.
- Took a Level in Badass:
- Compared to most Bug/Poison-types, Skorupi isn't half bad. But by trading in its Bug-type for Drapion's Dark-type, it instantly becomes much more useful.
- Generation VI added the Fairy type, which Drapion's Poison-type is effective against, and for an added bonus only takes normal damage from, and removed Steel's resistance to Dark, making Drapion's STABs even better.
Croagunk and Toxicroak (Greggle and Dokurog)
Pokémon that draw inspiration from poison-dart arrow frogs, Croagunk and Toxicroak are Poison/Fighting type. Meaning that it takes quad damage from psychic attacks. Luckily, it does learn several dark moves to make up for this weakness. Despite their creepy appearance and possessing a potentially fatal poison, it proves to be a very popular Pokémon among some circles.
- Action Initiative: Toxicroak has a notable amount of increased-priority moves. It's one of the few Pokémon that can successfully run a set consisting entirely of increased-priority moves: Bullet Punch, Sucker Punch, Fake Out, and Vacuum Wave. Toxicroak joins Lucario as one of the few Pokémon that can use Vacuum Wave successfully, especially with Nasty Plot.
- Bare-Fisted Monk: Gets the usual Fighting array of punching attacks.
- Combat Pragmatist: Despite not being a Dark-type, a massive amount of its level-up moves are Dark-type, perfect for taking out the Psychic-types that threaten them. It only learns one Fighting-type move by level-up (Revenge). It should also be noted that in the Pokédex, Croagunk rarely fights fairly to ensure its survival.
- Frogs and Toads: They're poison dart frogs.
- Glass Cannon: Its offenses are quite good, but not only does it have sub-par defenses, its double Psychic weakness will take it down in no time. However, its great set of resistances (Fighting, Poison, Grass, Bug 1/4x, Rock, Dark, and sometimes Water), Dry Skin, and Drain Punch let it stay around for a bit longer if it must.
- Healing Factor: In the rain, if it has Dry Skin.
- The Hyena: They have a perverse grin stuck on their face, and their cries even sound like a giggle.
- Kamehame Hadoken: Between its decent Special Attack and its moves of Nasty Plot, Vacuum Wave, Dark Pulse, Sludge Bomb, Shadow Ball, and Focus Blast, it can actually put together a good moveset based on this.
- Mascot: Of Pastoria City. It shows, too.
- No Sell: Against Water-type attacks if it has the Dry Skin ability. It also can't be poisoned.
- Poisonous Pokémon: Poison-type.
- Sarashi: Croagunk wears these around its waist. There's still some traces of it left on Toxicroak.
- This Is Gonna Suck: The Anticipation ability, which makes Croagrunk and Toxicroak shudder when they sense the opponent has a super-effective move, a One-Hit KO move, or know Explosion/Selfdestruct.
- Took a Level in Badass: The line took a small one when the Fairy-type was introduced, as its Poison-type moves are super-effective against Fairy-types. It's still not the strongest mon by any means, but it's getting there.
An odd resident of the Pastoria Marsh, Carnivine is a venus flytrap that has the ability to float off the ground. How this is achieved is not explained, but it waits in the canopy of trees for insects to wander into its large mouth to catch and digest them.
Finneon and Lumineon (Keikouo and Neolant)
Fish with the features of neon tetras and butterfly fish. These Pokémon have fins that resemble butterfly wings and have the nickname "The Beautifly of the Sea". They also can use these wing fins in the same way (that is, use certain bug moves like Silver Wind and U-Turn). Most people assume that it's like Magikarp because (a) it's a fish Pokémon, and (b) it's seen as completely useless in battle. Due to their low availability in their first games, as well as the fact that very few trainers use them, they are usually considered very forgettable Pokemon.
- Blow You Away: Learns a number of wind-based attacks, including Gust and Silver Wind. If you get one to Gen IV move tutors, you can add Air Cutter, Ominous Wind, and Twister to the list.
- Elemental Absorption: Storm Drain causes Water-type moves to raise their Special Attack in Gen V onwards.
- Expy: Their stats and availability makes them seawater counterparts of the Goldeen line.
- Fragile Speedster: Speed is Lumineon's only decent stat. Swift Swim can potentially raise it even further. However, its Defense and Special Defense are its next two highest stats, making its status as "Fragile" questionable, at least in comparison to Pokémon with similar stat totals.
- Healing Factor: Learns Aqua Ring naturally.
- Making a Splash: Water-type.
- No Sell:
- To Water-type attacks, thanks to Storm Drain.
- Their Hidden Ability of Water Veil prevents burns.
- Overshadowed by Awesome: Not only is it possible to miss them entirely during a playthrough, but even in the Sinnoh dex, there are much better alternatives available earlier, such as Quagsire and Floatzel. In more of a meta sense, Finneon and Lumineon are most notable due to the fact that they are unremarkable, and commonly used as an example to showcase the excess of water types in Pokemon.
- Switch Out Move: Learns U-Turn naturally.
- Useless Useful Spell: Can use Soak, which automatically turns the target into a Water-type. Like nearly all Pokémon with Soak, however, it isn't really capable of abusing the move all that well.
- Weather Control Creature: Learns Rain Dance naturally, and, more importantly, forms the crux of one of its main strategies: use Rain Dance, then use Swift Swim and U-Turn to quickly duck out in favor of something that can abuse the rain better.
Snover and Abomasnow (Yukikaburi and Yukinoou)
Evergreen tree Pokémon that are often mistaken for yeti, Snover and Abomasnow have friendly dispositions despite being ice Pokémon. They also produce snowstorms when they enter battle. Despite their useful abilities, they have many weaknesses. It gained a Mega Evolution in X and Y
, which gives major boosts to offenses and defenses at the cost of halving its Speed.
- Action Initiative: Can learn Ice Shard early on to bypass its poor speed.
- An Ice Pokémon: Ice-type. Also notable is that it's one of only three Grass-Type families that have no weakness against Ice-type attacks (the others being the Ludicolo line and the Ferrothorn line), making it pretty good at walling many Water-types.
- Bigfoot, Sasquatch and Yeti: Abomasnow is the Pokémon world's version of The Abominable Snowman.
- Glass Cannon: While Abomasnow has decent defenses, in practice, its many weaknesses make it this instead.
- Green Thumb: Grass-type.
- For Massive Damage: Fire moves will destroy them. Hawlucha's Flying Press will also cut him down.
- Healing Factor: Naturally learns Ingrain, and it can be added to with Leech Seed, which it can be bred to know.
- Kryptonite Is Everywhere: Has a whopping six weaknesses (Rock, Steel, Fighting, Bug, Poison, and Flying) and one double weakness (Fire), a record only matched by the Grass/Psychic types like Exeggcute, Exeggutor, and Celebi, and the Rock/Dark-Type Tyranitar (all of whom at least have six resistances (and one immunity for Tyranitar) as opposed to Snover's and Abomasnow's measly four).
- Mighty Glacier: Literally and figuratively. It's assisted by the fact that Blizzard always hits in hailstorm, which it innately summons upon appearing, as well as the fact that it gets another powerful, STAB-boosted attack in Woodhammer. As far as its poor Speed goes, it naturally learns Icy Wind and can get Rock Tomb to slow opponents down to its level. Its Mega Evolution takes this even farther, cutting its base speed in half in exchange for boosting everything else but its HP.
- Mix-and-Match Creatures: Based off a fir tree and a yeti.
- Nerf: Like the other weather abilities, Snow Warning only lasts five turns as of Gen VI, making Abomasnow's main niche less viable. Its new Mega Evolution does let it refresh Snow Warning once per battle, but there's no guarantee it will survive long enough to do so at any meaningful point.
- No Sell: To freezing and spore/powder moves as of Gen VI. Its Hidden Ability of Soundproof makes it immune to sound-based moves.
- One-Hit KO: Naturally learns Sheer Cold.
- Power-Up Letdown: With Abomasnow as the only Pokémon that can carry Snow Warning, it would take a pretty good ability to make would-be users give that up. Its Hidden Ability, Soundproof, does not fit the bill. Soundproof does have a minor use simply because it's NOT Snow Warning, as stirring up a hailstorm is a double-edged sword if you haven't tailored your team to it. But Abomasnow has little use besides starting hail, so...
- Secret Art: Even after Dream World passed other weather abilities onto additional Pokémon in Gen V, Snow Warning remained the sole domain of Abomasnow... that is, until Generation VI gave it to Aurorus as its Hidden Ability. However, it is, as of this writing, unable to attain an Aurorus with this ability in standard play, and only encounter-able in X and Y's Battle Maison facility.
- Super Mode: Abomasnow received a Mega Evolution in X and Y, which boosts its offenses and defenses at the expense of its already-low speed. It also reactivates Snow Warning upon Mega Evolving.
- Tertiary Sexual Characteristics: Male and female Snover can be told apart by the color of their mid-section, brown for males and white for females. In addition, female Abomasnow have thicker/longer fur on their upper torso than males do.
- Took a Level in Badass: Abomasnow's many shortcomings make it hard to tell, but this certainly appears to be the case after Mega Evolving. Its 40-point boosts in Attack and Special Attack and 30-point boosts in Defense and Special Defense are quite impressive, it still has its ability to shut down opposing weather teams, and it still has a strong movepool that gives it plenty of options. Most worrying, however, is the fact that with the Speed cut it undergoes when Mega Evolving, it has the capacity to be a truly scary figure on Trick Room teams. There's a lot left to learn about it, but things certainly seem to be looking up for the yeti.
- Top-Heavy Guy: Mega Abomasnow's enormous, lumbering frame is barely held up by its normal-Abomasnow-sized legs.
- Weather Control Pokémon: Has the ability Snow Warning. Since no other Pokémon can legitimately have this ability, it has given Abomasnow a niche.
- When Trees Attack: Snover is a snow-covered fir tree. Abomasnow is an evergreen tree.
A very strange and mysterious Pokémon. Rotom is an odd lifeform whose body is comprised of electrical energy. Being made of energy, this allows it to enter and inhabit electrical appliances, causing them to go haywire. Its moves, and later on its typing, changes depending on what machine it chooses to inhabit. It prefers toaster ovens, washing machines, lawnmowers, handheld fans, and refrigerators. Only one of these Pokémon can be found and you need to lure it out of a certain TV in a haunted house to get it. It was first discovered by a scientist named Charon (no, not THAT one
) when he was only a boy.
- Achilles' Heel:
- Wash Rotom is only weak to Grass-type attacks and Freeze-Dry.
- Except Fan Rotom and Mow Rotom, Mold Breakers with Ground attacks don't care about its Levitate ability. Especially Heat Rotom.
- The Artifact: Fan Rotom having Levitate is due to the fact that all the Rotom Formes had it before being Retconed to not be Ghost-type anymore.
- Blow You Away: Fan Rotom is part Flying-type.
- Boring, but Practical: Fan Rotom is the only Rotom Forme with an attack that doesn't have a significant miss chance or causes it to lower its Special Attack each time it's used.
- Department of Redundancy Department: Fan Rotom is a Flying-type... which also has Levitate as an ability.
- Discard and Draw: The Rotom forms lost their Ghost typing and the immunities that went with them in Gen V, but they gained STAB on their coverage moves and a couple got unique typings.
- Elemental Powers: Each Rotom form has a different secondary type.
- Energy Being: Its body is made of plasma.
- Fake Ultimate Mook: In Diamond and Pearl, the Legendary Pokémon battle theme plays when you encounter it in the Old Chateau, which can easily lead the player into thinking it's an Olympus Mon. When caught they'll find that its stats aren't anything special.
- Glass Cannon: Normal Rotom's best stat is Special Attack, which isn't even that high...
- Green Thumb: Mow Rotom is part Grass-type.
- An Ice Pokémon: Frost Rotom is part Ice-type. Wash Rotom is a notable aversion for being one of the 3 Water-types without any Ice-type attacks.
- Flight: All of them thanks to Levitate.
- Haunted Technology: Possesses various machines.
- Jack of All Stats: The alternate formes have good above-average stats outside of low HP.
- Making a Splash: Wash Rotom is part Water-type.
- No Biological Sex: Genderless.
- No Sell: Levitate gives them immunity to Ground attacks.
- Not Completely Useless: Levitate for Fan Rotom during Inverse Battles. Inverse Battles remove immunities granted by Elemental Rock-Paper-Scissors, so Levitate lets it still No Sell Ground attacks.
- Our Ghosts Are Different: Rotom is ghost-like in its ability to slide into physical objects and possess them, but it's not so much a spirit as it is a plasmatic force.
- Playing with Fire: Heat Rotom is part Fire-type.
- Power Floats: Again, they have Levitate.
- Retcon: Rotom's alternate forms in Gen V, from always being Electric/Ghost to Electric/[type fitting the appliance]. Probably because when a ghost possesses an object or a person, it can't do the stereotypical ghostly things like phasing through walls or letting objects pass through them, but will make the object or person act out of character.
- Sdrawkcab Name: Named by the giver who watched it coming out of a lawn mower's motor.
- Shock and Awe: Rotom and all of its forms are primarily Electric-type.
- Slasher Smile: Mow Rotom sports one, complete with serrated fangs.
- Soul Power: Normal Rotom is part Ghost-type.
- Unique Enemy: Much like Snorlax or Sudowoodo, but shares its Leitmotif with Legendary Pokémon, leading to some confusion.
Uxie, Mesprit (Emrit), and Azelf (Agnome)
The first set of legendary trios of Sinnoh. Unlike other legendary trios, these three are prominent in the backstory and play a vital role in the game's plot. They are also all the same typing of Psychic and have a shared origin: They were all born from the same egg that was brought into the newly formed universe by the "original one".
Each of them gave humankind a gift to make their lives fufilling: Uxie gave mankind knowledge and the wisdom to solve problems, Mesprit gave mankind emotions and the nobility of being able to express them, and Azelf gave mankind the willpower and drive to do any task, no matter how daunting. According to the Pokedex, anyone who messes with either of these three Legendaries will suffer the following fates: Uxie can wipe away the memory of anyone who tries to look in its eyes, Mesprit will make anyone who messes with it lose its will to live and become emotionless, and Azelf turns anyone who abuses it to stone for 1000 years.
Each of these three Pokémon reside in the three lakes that is at each corner of the Sinnoh region. The player character appears to develop the strongest bond with Mesprit, and unlike the other two, it plays a "game" with the player and roams the map.
- Action Bomb: For some bizarre reason, Azelf can naturally learn Explosion by level up.
- And I Must Scream: What will happen to someone who harms Azelf.
- Badass Adorable: All three of them are adorable, but still have good stats.
- Badass Crew: The three of them count as the Lake Trio, each being badass in their own right, and also if you field them together.
- Eyes Always Shut: Uxie. Justified in that if it opened its eyes, anyone who stared into them would be struck with amnesia.
- The Fair Folk: Diminutive creatures with mystical and dangerous powers, although they didn't get the Fairy typing, oddly enough.
- Fragile Speedster: Both Azelf and Uxie are fast, but while Azelf has low defenses, Uxie has low offenses.
- Get Back Here Boss: Mesprit, being a roaming legend, unlike its brothers. You have to chase it down as it flies all over Sinnoh.
- Glass Cannon: Azelf hits as hard as Gyarados and Reuniclus combined, but can't take hits from either side.
- Infinity–1 Sword: With Nasty Plot, Azelf is nearly as powerful in-game as many of the Purposely Overpowered legendaries.
- Jack of All Stats: Mesprit's Attack, Defense, Special Attack and Special Defense are all equal.
- Mighty Glacier: Mesprit, but only when its speed is compared to the rest of its trio: Its highest stat is a tie between its offensive and defensive stats: At 105. Its HP is at 80, and so is its speed, making it the slowest one of the trio.
- No Biological Sex: They're genderless, though in the Mystery Dungeon series, Azelf and Uxie are referred to as males, and Mesprit is referred to as a female.
- No Sell: All of them to Ground-type moves thanks to Levitate.
- Olympus Mons: One of a kind and said to be very powerful.
- Power Trio: The first trio that has the exact same typing among all members.
- Pintsized Powerhouse: They are among the smallest Pokémon, but their stats are as expected of a legendary trio.
- Psychic Powers: Psychic-types.
- Recurring Element: The Legendary Trio, like the Birds, Beasts, and Golems before them.
- Single Specimen Species: Likely, as special creations of Arceus.
- Shout-Out: Uxie, when you stop to think about it; it's pretty close to being a Virgo Saint in Saint Seiya.
- Stone Wall: Uxie has absurdly high defenses, but like Registeel and Serperior, it can't hit hard.
Dialga, Palkia, and Giratina
The Legendary trios that appear on the boxes of the Sinnoh based games. Dialga, Palkia, and Giratina represent the fundamental laws of the Pokémon universe. Dialga represents time while Palkia represents space. These two Pokémon were apparently created by an "original one", and with them, time began to flow and space began to expand. Giratina is different in that it represents the opposite of these laws, anti-matter so to speak, and it is unknown how it relates to the space-time legend of the Sinnoh region. All three dragons reside in their own "pocket dimensions". At the climax of either Diamond or Pearl, the main legendary (Dialga for Diamond, Palkia for Pearl) is pulled out of their dimension by the Big Bad
and you must battle it and defeat/capture it. In Platinum, the Player, the Champion, and the Big Bad are brought into Giratina's dimension, where the laws of nature don't apply; it also has a unique forme that it takes when traveling in its dimension.
- Animalistic Abomination: They all look recognizably draconic, but Dialga and Palkia are literally concepts of reality given physical form, while Giratina is an impossibly ancient Dimension Lord whose job it is to maintain the fabric of reality and dispose of any threats to its integrity.
- Antimatter: Word of God has stated that Giratina is the personification of antimatter.
- Ascended Extra: Giratina was just a Bonus Boss in Diamond and Pearl; in Platinum, it actually has a role.
- Badass: All three of them are very tough Pokémon in their own right.
- Big Damn Heroes:
- Black Sheep: Giratina counts, being the most chaotic of the trio.
- Casting a Shadow: Giratina, in the same vein as the Gastly family (Has Ghost attacks with a Dark type feel to them). Hell, its signature move is even called Shadow Force.
- Dark Is Not Evil: Giratina. A godlike Ghost-Dragon monstrosity that lurks in an alternate universe and can be seen floating near cemeteries. But, it's more aggressive than evil and only attacks when it feels its home dimension (IE: The Distortion World/Reverse World) is under threat.
- Dimensional Traveler: Giratina.
- Dinosaurs Are Dragons: Dialga and Palkia have elements of dinosaurs and are both part Dragon-type.
- Dracolich: Giratina is Ghost/Dragon and has spikes resembling ribs.
- Eldritch Abomination:
- A Downplayed Trope. Giratina, up to and including being found in an Eldritch Location in Platinum. Dialga and Palkia, too, considering that they are the living embodiments of universal laws.
- Giratina takes this even further when you consider it's an inter-dimensional dragon-ghost consisting of anti-matter that dwells in an alternate universe and is the "god of dimensions". In other words, you can essentially call it the Pokémon version of Yog-Sothoth.
- Elemental Powers: Each of them have a different secondary type. They even allude to the three phases of matter: Steel = solid, Water = liquid, and Ghost = gas.
- Everything's Better with Dinosaurs: Dialga is likely based on Camarasaurus or Brachiosaurus, and Palkia is some kind of large theropod or prosauropod.
- Extra Ore Dinary: Dialga is part Steel-type.
- Infinity+1 Sword: Giratina in Diamond and Pearl, Palkia and Dialga in Platinum.
- Larynx Dissonance: Dialga has a cry that sounds like a very high-pitched scream in the games.
- Lightning Bruiser: Again, their bad stats are good compared to most things.
- Making a Splash: Palkia is part Water-type.
- Mighty Glacier: Compared to other Legendary Pokémon, all three of them fall within this category, with Giratina's altered forme being closer to Stone Wall, while Palkia is closer to Glass Cannon.
- No Biological Sex: They're genderless too.
- No Sell:
- Dialga against Poison-type attacks and poisoning.
- Giratina against Normal- and Fighting-type attacks and trapping. Origin Forme also has immunity to Ground-type attacks thanks to Levitate.
- Noodle Incident: The "violence" that resulted in Giratina being labeled the Renegade Pokémon, getting banished to the Distortion World, and its monument alongside Dialga's and Palkia's in Eterna City being removed.
- Number of the Beast: A bit subtle, but Giratina's Altered Forme has six legs, six ribs, and six spikes on its wings. This also ties into its overall Satan motif. Still applies in its Origin Forme; its wings become more obvious, though you have to look a bit more closely to see its leg... spike... things.
- Olympus Mons: One of a kind, and extraordinarily powerful both in myth and in gameplay.
- Our Dragons Are Different: Dragons controlling time, space, and antimatter/dimensions.
- Our Ghosts Are Different: Not too different, though; much like ghosts in some fiction, Giratina can supposedly be seen in cemeteries when it's not in the Distortion World.
- The Perfectionist:
- Giratina is obsessed with maintaining balance between the Pokémon Universe and the Reverse/Distortion World, to the point where it will violently attack anything that it sees as a threat to either. It even attacked Dialga after Dialga's fight with Palkia caused some sort of pollution to form in the Reverse World. To be fair, destroying either dimension would result in the end of existence.
- In the games, it's hinted that Giratina was so obsessed with maintaining order between dimensions that Arceus had to banish it to an alternate dimension, which it then formed into the Reverse/Distortion World.
- Physical God: Beyond that, considering that they are the embodiments of time, space, and antimatter/dimensions, respectively.
- Power Crystal: In the anime, the diamonds/pearls on their bodies glow when Dialga/Palkia use their Secret Arts.
- Power Trio: The Creation Trio.
- Power-Up Letdown: Their Hidden Ability Telepathy only prevents them from being hit by moves that would hit them as allies in double and triple battles like Earthquake, and is useless in single battles. Origin Giratina keeps Levitate, however.
- Purposely Overpowered: Restricted in the Battle Tower, most official tournaments, and random Wifi.
- Reality Warper: All three of them in different ways.
- Recurring Element: Legendary Version mascots, and a Bonus Boss that becomes important in the third version. Sound familiar?
- Red Eyes, Take Warning: All three of them. Highlighted with an ominous glint whenever Dialga or Palkia appears on the Spear Pillar stage in Super Smash Bros..
- Satan Is Good: It did stop Cyrus from destroying the world, but it has the potential to threaten the world.
- Satanic Archetype: Giratina's pretty much as close to this as a Pokémon can be.
- Secret Art: Roar of Time for Dialga, Spacial Rend for Palkia, and Shadow Force for Giratina.
- Shoulders of Doom: Palkia.
- Shout-Out: Giratina shares traits with monsters from H.P. Lovecraft, most notably Yog-Sothoth. Both are beings that dwell in an alternate universe, can barely, if at all, be comprehended by humans, and are said to be the "rulers of dimensions".
- Single Specimen Species: Subverted; Arceus can make more of each if brought into HeartGold/SoulSilver.
- Soul Power: Giratina. The only Ghost-Type legendary that isn't Arceus, even.
- Space Is an Ocean: Palkia, the master of space, is a Water-type Pokémon. Allegedly because pearls = water.
- Space Master: Palkia the Spatial Pokémon controls space. Giratina is implied to be a master of dimensions, which fits thematically with time and space, but their hasn't been any explicit information about that.
- Sword of Plot Advancement: All three in their respective versions, although it's possible to simply defeat them instead of catching them.
- Takes One to Kill One: Giratina has the odd privilege of being the only dual-type Pokémon whose types are both weak against themselves.
- Time Master: Dialga the Temporal Pokémon controls time.
- Wave Motion Gun: Dialga's Roar of Time Secret Art looks like this in-game and in the 10th movie.
A Pokémon that has a body made out of molten steel. It inhabits the imposing Stark Mountain, an active volcano on an island off the coast of Sinnoh. Not much is known about it aside from apparently being formed just after the Sinnoh region was formed and magma pooled in the spot that would become Stark Mountain. The fact that it can come in both genders would suggest that there are more than one, but you still only encounter one at the very end of the game's main story.
- Badass: Heatran is a tough Pokémon.
- Ceiling Cling/Wall Crawl: It can use its cross-shaped claws to climb up walls.
- Extra Ore Dinary: Steel-type.
- Feed It with Fire: Has the Flash Fire ability, which nullifies fire attacks and powers up its own.
- Giant Space Flea from Nowhere: Pretty much the sole legendary to not have any clear backstory other than being deep in a volcano and hard to catch. It does have some backstory in that it was apparently born/created shortly after Mt. Stark was created, but it has very little beyond that.
- Irony: There's an event Heatran with the move Eruption, a move it can't learn normally, but its nature is hard-coded to be Quietnote .
- Magma Mon: Boiling blood similar to magma circulates its body.
- Mighty Glacier: Good defensive typing and defenses make Heatran a surprisingly good wall, and it can dole out lots of damage as well. With Flash Fire, it's the only Pokémon resistant to both Fire and Dragon-type attacks that isn't part Fairy-type, helping it even more. (Unless Mold Breaker/Turboblaze comes into play...)
- No Biological Sex: Averted, it can be male or female.
- No Sell: Against Poison, and Fire due to its ability Flash Fire.
- Olympus Mons: Thus far the only one that's catchable in both genders. Still unable to breed them though.
- One-Gender Race: Averted: it's the only legendary that can have both genders.
- Playing with Fire: Fire-type.
- Red Eyes, Take Warning: Even when asleep, its blazing-red eyes keep staring at its opponent.
- Secret Art: Magma Storm.
- Unique Enemy: The fact that it can come in both genders may suggest that there's more than one, but you still only encounter one in a playthrough.
At the very bottom of the Snowpoint Temple, there is a giant mysterious statue. If you bring three members of a legendary trio from a previous game with you to the statue, it will activate and reveal itself to be Regigigas. Apparently its slumber did a number on it because its ability prevents it from using its full power for several turns, but once those turns are up, it can be a force to be reckoned with.
- Blessed with Suck: Its Slow Start ability, and the fact that a common Fighting type can take it out with one kick or punch, much like the Regi Pokémon from Generation III (all of which have types that are weak to Fighting).
- Golem: It's either one itself, or it built the other Regis.
- Difficult but Awesome:
- Well, at least that was the intention, as a VERY good Pokémon stat-wise that would be hindered and kept away from brokenness by its trait. However, said trait is so hindering that it's too difficult to use Regigigas effectively against an intelligent opponent, especially when you can't use items for healing. Lacking Rest and Protect does not help, as it makes waiting for the ability to wear off without being KO'd first very difficult.
- If you can remove the trait, which can be done in Double Battles with a little planning, you can bring it up to its full potential. You can tell that Game Freak wants you to do this, as ability-changing moves work on it, unlike Slaking's Truant. It's been made easier thanks to the addition of Simple Beam and Entrainment for more ways to change a Pokémon's ability. You could also use Heal Pulse to help Regigigas survive until Slow Start wears off naturally.
- As with Slaking, there's also the possibility of using Cofagrius's 'Mummy' ability to do this in Single Battles. Unfortunately, Regigigas doesn't get Pursuit, so this is a little trickier than with Slaking, since you have to hope that your opponent doesn't figure out what you're up to.
- Fake Balance: Its ability doesn't balance it so much as make it completely useless. It is very difficult to keep Regigigas out and alive for five turns in a row, particularly since it can't use Protect or Rest, forcing it to rely on Confuse Ray and Substitute for stalling. On the off chance you manage it, inevitably it'll run into something it can't handle, and if you switch it out and then back in Slow Start will be active again. And to put the final nail in the coffin, even once its Slow Start ends, it still isn't worth the effort it took to keep it alive that long; Regigigas may have awesome base stats, but it's not worth spending five turns to get it to full power when any number of other Pokémon can spend one turn to power up using a boosting move, and Regigigas's moveset isn't that great either.
- Human Popsicle: Immovable unless the other Regis are brought to it.
- Lightning Bruiser: Turns into this if you manage to get rid of the effects of its ability. Added emphasis on the "if".
- Meaningful Name: Both parts of its name derive from Latin — Regi comes from "regis" or "king," while "gigas" means "giant." Quite literally, it is the King of Giants (owing to its role as master of the other golems).
- Mighty Glacier: Starts out as this thanks to Slow Start.
- No Biological Sex: Genderless.
- No Sell: Against Ghost-type attacks.
- Olympus Mons: It's been implied that Regigigas created the Regi Trio.
- Required Party Member: In Diamond, Pearl, and Platinum Versions, as well as Black and White Versions 2, Regirock, Regice, and Registeel are needed in order to wake Regigigas up. Platinum Version also features an additional situation that is inverted, with a special-event Regigigas being the requisite for accessing the Hoenn golems within the Sinnoh region.
- Secret Art: Crush Grip, which does more damage depending on how much HP the user has. It's also the only Pokémon with Slow Start, to its chagrin.
- Stone Wall: Until its Slow Start debuff wears off, it can't move very fast or hit very hard. But it does still have very good 110 base HP and base 100 Defense and Special Defense.
- Super Strength: Legend claims that it was able to tow entire continents with rope. It does indeed have an excellent Attack stat, though Slow Start cuts it in half (changing it from "freakin' incredible" to "decent, but nothing to write home about".)
- Useless Useful Spell: As nice as Crush Grip sounds on paper, the opponent isn't likely enough to have enough HP where it does more damage than the 108 damage Return (assuming max happiness). Not to mention that even if you did hit the opponent while their HP is full, if it doesn't faint the opponent the first time, it will be unable to faint them at all unless they are at 1 HP (due to minimum damage requirement) because the move's damage is proportional to their health.
After then main story has ended and you go to Canalave City, there is a boy who is suffering from endless nightmares. In order to save the boy from this terrible fate, his father will take you to a mysterious island known as Full Moon Island. There, you encounter a mysterious Pokémon that flies off as soon as she spots you, leaving behind a special feather called a Lunar Wing. You use the Lunar Wing to heal and comfort the boy from his nightmares and all is well again. Although now you can encounter the elusive Cresselia as she roams the Sinnoh region.
- An Ice Person: Naturally learns Aurora Beam.
- Combat Medic: She learns a few decent Psychic-type and Ice-type attacks along with moves like Moonlight.
- Foil: To Darkrai.
- Get Back Here, Cresselia!: Is one of the roaming Pokémon in Diamond, Pearl, and Platinum, among the five legendaries running around Sinnoh in the latter.
- Lunacy: Represents the moon and learns Moonlight and Moonblast.
- No Sell: To Ground-type moves thanks to Levitate.
- Olympus Mons: The Pokémon of good dreams and hope, and Darkrai's counterpart.
- One-Gender Race: Female.
- Pink Means Feminine: She's one of the few legendaries that has her gender confirmed as female and is mostly pink.
- Psychic Powers: Psychic-type.
- Secret Art: Lunar Dance
- Stone Wall: Excellent 120/120/130 defenses, but her Psychic-typing hampers her. She can use Calm Mind to boost the special stats even further for some offense.
- Sweet Dreams Fuel: Literally. Her feathers grants pleasant dreams to anyone who touches her.
Phione and Manaphy
Manaphy is a Pokémon that can only be found under the most extraordinary of circumstances: reports of a strange jelly egg washes upon a shore in a far off region, but it is unable to be hatched there; it must be transferred to a land far away from its place of its discovery (Read: It's only available by playing a downloadable mission from one of the Pokémon Ranger games and transferring its egg to a Gen IV game). Its egg is unique in that it uses a special sprite from all other Pokémon eggs in-game. Once it hatches, you are now the proud owner of a legendary. One that has the ability to swap the minds of people around, among other things. But what is most unusual is that it is the only legendary released so far that is able to breed — that's right, breed. However, you are not able to get more Manaphy in that fashion. Instead, you get a creature called Phione, which is similar, but not quite the real deal. Both Pokémon are based on sea angels, free-swimming sea slugs that are popular with the Japanese for some reason (they think it's cute).
- Common Place Rare: It's implied that Phione is a fairly common species of Pokémon, yet the player can never find them in the wild in the main games, only from breeding Manaphy or other Phiones. Wild Phione show up in Pokémon Ranger: Guardian Signs, however, and are treated like any other local Pokémon.
- "Freaky Friday" Flip:
- Manaphy's Heart Swap, but in battle it just switches stat boosts.
- The depiction of Heart Swap in Super Smash Bros. Brawl is a more accurate representation of this trope. Good luck getting Manaphy to show up, though - you'll need it.
- King Mook: Manaphy can be seen as this to Phiones. They look fairly alike, have the same stat distribution, very similar movesets and the Hydration ability. What makes Manaphy stronger is 20 more base points in every stat and access to 2 formidable secret arts: Heart Swap and Tail Glow.
- Making a Splash: Water-type.
- Master Of All: Standard Mew stand-in.
- Master of None: Phione is a worse Glalie with a better typing.
- Murder Water: Not only are they made almost entirely of water, but partner up Manaphy with Kyogre and give it Rest, Tail Glow, and a couple of attacking moves and it'll live up to the trope's name.
- No Biological Sex: Genderless.
- Olympus Mons: Manaphy is considered one, but Phione's status as a legendary Pokémon is disputable at best.
- Purposely Overpowered: Restricted in the Battle Tower, official tournaments, and random Wifi. Phione gets the treatment due to being related to Manaphy and nothing else, though.
- Recurring Element: Mew stand-in.
- Secret Art: Heart Swap for Manaphy. It's also one of the two Pokémon that can have Tail Glow, a formidable +3 boost to Special Attack. The other one is Volbeat, a bug-type that lacks the stats to do anything with it other than Baton Pass.
- Seldom Seen Species: They're cliones (a.k.a. sea angels), which aren't seen very often in non-Japanese media.
- Single Specimen Species: The only legendaries that outright avert this in the games; Phione can be bred freely and Manaphy can be acquired by finding its eggs in the Pokémon Ranger games.
- Super Prototype: Well, they're not artificial, but Phione is basically the weaker mass-produced version of Manaphy in gameplay terms, since you can get as many Phione as you want by breeding, but can't get more than one Manaphy per event.
Remember Cresselia? The legendary Pokémon that can grant good dreams and peaceful slumber? This is her opposite. Darkrai exhibits the horrifying power of nightmares. It causes unending nightmares for those around it. However, it is merely a defense mechanism, one it can't shut off, so it hides itself away from others. However, it still beckons to certain individuals. In the same way that Cresselia represents the crescent moon, Darkrai represents the new moon and is most active on the blackest of nights. It can be a powerful ally if befriended.
- The Atoner: In the main games, it exiles itself because of its ability, and makes sure that its Foil is nearby at all times.
- Bad Dreams: Darkrai's signature ability, which makes sleeping opponents lose 1/8th of their health each turn.
- Casting a Shadow: Like Spiritomb, it fits into the traditional idea of a shadow elemental, unlike most Dark-types, who mostly represent evil, crime, trickery/manipulation, or impending doom.
- Dark Is Evil: Its Mystery Dungeon incarnation is a horrifying villain.
- Dark Is Not Evil: In the main games, its power over nightmares is a self-defense mechanism. It even serves as the hero of the 10th movie!
- Depending on the Writer: In the main games and according to the Pokédex, it's an extremely shady yet well-meaning Pokémon (and is in fact The Hero of one of the movies), but in the Pokemon Mystery Dungeon Explorers games, he's an Omnicidal Maniac. In Pokepark Wii, he's a bad guy, but far, FAR less monstrous than it was in Mystery Dungeon.
- Eldritch Abomination: A wraith-like entity capable of causing nightmares by merely existing. In Platinum, the house where it haunts a boy's nightmares belongs to a sailor named Eldritch. Coincidence, maybe?
- Foil: See Cresselia.
- Fragile Speedster: Tied with Weavile for top Speed among Dark-types, but pretty frail compared to other Legendary Pokémon
- Glass Cannon: It has awesome Special Attack, but it can't take a hit worth beans by Legendary standards.
- Lightning Bruiser: By normal standards; all of its other stats are above average.
- Mind Rape: Darkrai's entire shiv is about being a walking, talking personification of endless and painful nightmares. With Bad Dreams, it harms every sleeping Pokemon on the battlefield every turn, allies included.
- Nightmare Fuel: Invoked In-Universe. As noted above, Darkrai harbors no ill will and it is merely a defense mechanism that it has no control over.
- No Biological Sex: No gender, but is referred to as male in the Mystery Dungeon games.
- No Endor Holocaust: You'd think that Darkrai would Mind Rape the entire Dream World just by existing there. It doesn't.
- No Sell: Against Psychic-type attacks.
- Olympus Mons: A nightmare inducing legendary Pokémon and Cresselia's counterpart
- Peek-a-Bangs: Darkrai's hair covers its right eye.
- Power Incontinence: The after-battle text in Platinum implies that Darkrai can't control its nightmare-inducing powers, and that this is the reason it isolates itself on an uninhabited island with Cresselia nearby.
- Purposely Overpowered:
- Restricted usage in the Battle Tower, official tournaments, and random Wifi.
- Its Secret Art is notable for being one of the only 2 moves to ever be explicitly banned from official VGC tournaments.Explanation
- Secret Art: Dark Void, which puts the opponent to sleep. It's also one of the few status-inflicting moves that doubles as a Herd Hitting Attack since it hits all adjacent opponents in Doubles/Triples. Its Ability Bad Dreams causes every sleeping Pokemon to lose 1/8th of their max health at the end of a turn.
- Shown Their Work: The ability, Bad Dreams, gives nightmares so horrible that they physically hurt the victim. Nightmares can stress the brain so much that it can't control cardiac rhythm, causing fibrilation and cardiac arrest (a condition called S.U.N.D.S. — Sudden Unexplained Nocturnal Death Syndrome).
- Walking Wasteland: In a way. It isn't destructive, but it does uncontrollably cause horrific nightmares to anyone around it, and so it lives in self-imposed exile to keep from wreaking havoc.
This tiny creature resembles a hedgehog but instead of a coat of spines, it has tufts of soft vibrant grass and two pink flowers on both sides of its ears. It is a timid Pokémon that is rarely ever seen by humans, but where it is found, lush green meadows filled with all sorts of wild flowers are said to be there. It has a special kind of reaction to a certain flower known as the Gracidea Flower, which is commonly given as a sign of gratitude. The pollen of said flower allows it to transform and fly freely. It then makes its way towards other remote meadows.
- Blow You Away: Sky Forme only.
- Expy: Shaymin and Manaphy are Sinnoh's equivalents of Mew.
- Flight: Sky Forme.
- Fragile Speedster: Sky Forme is much faster than regular Shaymin, but it loses 25 points from each of its defensive stats.
- Glass Cannon: Sky Forme has better Special Attack and very slightly better Attack, but its defenses are lower.
- Gods Need Prayer Badly: Shaymin is called the Gratitude Pokemon, and its powers seem to partially revolve around the concept. The event item used to acquire Shaymin (Oak's Letter) makes the PC pray for its blessing.
- Green Thumb: Grass-type, and in Land Forme the only pure Grass-type Legendary. Shaymin absorbs pollutants through the flowers on the sides of its head to perform Seed Flare, and is able to instantly make dilipated regions blossom in floral life, for example Floaroma Town and Route 224.
- Healing Factor: Shaymin's ability in Land Forme is Natural Cure, meaning it will recover from any status condition upon being swapped out. It can also learn Synthesis, Giga Drain and Leech Seed. It only naturally learns the latter though.
- Jack of All Stats: Shaymin shares the role of this generation's cute Mew expy with 100 in each base stat with Manaphy.
- Master Of All: Land Forme.
- Luck-Based Mission: Like Togekiss and Jirachi before it, Shaymin's Sky Forme has Serene Grace and a high rate flinching move. Combined with its high speed, anything slower than it will not attack 60% of the time. Considering that it's the fastest Grass-type there is, that makes it more annoying.
- Nature Spirit: Purifies polluted areas.
- No Biological Sex: Genderless, but is usually shown with long eyelashes in Land Forme and the one seen in Giratina and the Sky Warrior exerts a lot of feminine traits.
- No Sell: Against Ground for Sky Form, and spore/powder moves in Gen VI.
- Olympus Mons: One of the more minor ones, but one nevertheless
- One-Winged Angel: Sky Forme.
- Pint-Sized Powerhouse: Land Forme Shaymin is the smallest Legendary Pokemon at 8" or 20cm tall. Still doesn't stop it from being shy as all hell.
- The Power of the Sun: Shaymin's second requirement for transforming into Sky Forme is that it needs to be morning or daytime. As soon as the sun sets, it'll revert.
- The Dev Team Thinks of Everything: If Shaymin is walking with you in HeartGold or SoulSilver, a short animation of it reverting to Land Forme will occur once the clock strikes 8 and officially becomes nighttime.
- Power Gives You Wings: Or, in this case, exposure to Gracidea flowers.
- Purposely Overpowered: Restricted usage in the Battle Tower, official tournaments, and random Wifi, for good reason.
- Recurring Element: This is the first generation in which we get two Mew stand-ins, though Shaymin only fits in its Land Forme.
- Ridiculously Cute Critter: Shaymin's Land Forme in general. The girl in Goldenrod City's flower shop who gives you a Gracidea acknowledges this.
- Secret Art: Seed Flare.
- Shrinking Violet: Land Forme Shaymin is known for being quite shy, curling up to resemble a small shrub with flowers when it feels the need to conceal itself.
- Stealth Pun: Hedgehog?
Here it is. The one mentioned many times in Sinnoh myths as the "original one". If there is a single Pokémon that is the strongest of all, this is probably it. This is Arceus. This Pokémon is somehow responsible for shaping the Sinnoh region and possibly the rest of the Pokémon world. In its normal state, it is a Normal-type with stats of 120 all around, which made it the Pokémon with the highest base stat total (until Mega Mewtwo X and Mega Mewtwo Y were introduced). But with the use of special plates that have been scattered across the world, it can become any one of the 17 other types, depending on which plate it draws its power from. Shortly after hatching from an egg that had been drifting in the formless cosmos, it created two or three other Pokémon to maintain the physical nature of the universe, and then it created three more to mantain the spiritual nature of life. It then drifted off into a deep slumber, but it still awaits for someone in the hall of origin...
- Badass: Well, it is supposed to be God.
- Boring, but Practical: Sure, it can change its type, but at the expense of using its item slot for a relatively weak bonus. Plus, having STAB Extreme Speed is pretty sweet.
- Confusion Fu: Has the third largest movepool in the gamenote , equally high stats in everything, and can be of any type. Knowing that the opponent has Arceus won't give you any hint about how to beat it.
- Cosmic Egg: Said to have emerged from an egg when there was nothing. And thus we know which came first...
- Creation Myth: Created the universe.
- Dummied Out: The fourth generation included a ???-type (Like the move Curse) Arceus in its coding, with a slate blue coloration. No way to access it, though, and it is no longer present in the fifth generation (Like the ??? type itself). It's suspected to have been put there as a failsafe to prevent bad hacking jobs from tearing the game a new one, but that's never been officially confirmed or denied.
- Eldritch Abomination: Arceus has a somewhat variable form, considering some versions of its origin describe it creating the world with "1000 arms", is pretty much incomprehensible to humans, and slumbers above a mountain waiting to be awoken. Most of the people in its presence make mention of feeling some kind of 'power'. Couple that with three lesser Eldritch Abominations jointly being outmatched by this thing, and we get perhaps the most Lovecraftian entity in the Pokemon franchise.
- Elemental Powers:
- It is Non-Elemental by default, but with the help of special plates, it can change its type to Grass, Fire, Water, Electric, Poison, Bug, Flying, Ground, Rock, Fighting, Psychic, Ice, Ghost, Dragon, Steel, Dark, or Fairy.
- Its signature move, Judgment, changes its type according to the held plate as well.
- Frickin' Laser Beams: Judgment is represented in the anime films as a barrage of lasers from above.
- God: Heavily implied to be God of the Pokémon World. It is said to have created the universe, it can be of any type, it has the highest stats of all of them, its signature move is Judgment, and in Pokémon Conquest it has the "Omnipotent" ability. It's most heavily based off the Eastern creation legends, in that Arceus was the vector for the Universe's creation but really doesn't seem to care much about what happened afterwards.
- Gold and White Are Divine: In its normal form, anyway. The shiny version replaces the white with more gold.
- Holy Hand Grenade: Judgment.
- It Is Pronounced Tro-PAY: In Japan, it's pronounced Ar-say-oos. The English version of Pokémon Battle Revolution uses Ar-see-us. Lastly, the movie and official website use Ark-ee-us.
- The Maker: It's believed to have created the very world of Pokémon.
- Master Of All: Outdoes Mew and its Expies in this regard, with base 120 stats all around. What with it being God and all.
- Mind Screw: The Sinjoh Ruins event in HeartGold/SoulSilver where Arceus creates a new Dialga/Palkia/Giratina. First it starts off somewhat normal, with Unown flying around the area and Arceus glowing. Then a closeup of its face covers the screen before fading away, and its battle music from the Sinnoh games begins blaring as a montage of images of real life begin flashing across the screen all the while Arceus' overworld sprite and a strange pattern of lines overlap them. Some of these images are: Space, a forest, a rainbow, an erupting volcano, a lightning storm, skyscrapers, train tracks, a highway intersection, blood cells, a solar eclipse, and finally the Earth itself. Never before has such a thing as this occurred in any medium of Pokémon. Word of God says that in this sequence, Arceus is recreating the universe from scratch to create that Dialga/Palkia/Giratina for you.
- Missing Secret: No country ever legitimately got the Azure Flute event programed into the game, and with the release of Generation V and end of Generation IV, it is likely that it never will be released.
- No Biological Sex: Genderless.
- No Sell:
- Arceus against Ghost without a plate, against Electric with an Earth Plate, against Ground with a Sky Plate, against Psychic with a Dread Plate, against Normal AND Fighting with a Spooky Plate, against Poison with an Iron Plate, and against Dragon with a Pixie Plate. It's also immune to the status effects relating to the type of the Plate it holds. Arceus can't be all of these at once, though—what a Game Breaker that would be!
- In the anime, it can switch between any plates it has at will, reducing damage from predicted attacks if not outright neutralizing it.
- Oh My Gods!: Not in universe, but fans or characters in fan works will sometimes say, "Oh my Arceus" or "Arceus Christ!"
- Olympus Mons: The Olympus Mon — its name is likely adapted from Zeus, even.
- Palette Swap: What its different formes (according to type) account to, appearance-wise.
- Pals With Arceus: You can take it to Dr. Footstep and find that it finds you to be a true friend and Trainer.
- Physical God: The most powerful Pokémon is in a physical form that can be fought.
- Purposely Overpowered:
- One of the most powerful even among Olympus Mons — not surprising from a Pokémon that's literally God. Of course, you'll never see it in the Battle Tower, official tournaments, or random Wifi.
- In Pokémon Conquest, you're forced to use it for the final battle with Nobunaga, so it gets a 70% link rate, awesome stats, Judgment hits all eight tiles around it and ignores type resistances, and its Omnipotent ability grants it various Status Buffs including HP recovery every turn. If you lost, it'd pretty much have to be on purpose.
- Secret Art: Judgment. It is also the sole bearer of the ability Multitype, which cannot be replaced, removed, or copied by any means.
- Single Specimen Species: As the original Pokémon that created the universe, this is assumed.
- Truly Single Parent: In the Sinnoh Mythos, it is said that it created Dialga, Palkia, Giratina, Mesprit, Uxie, and Azelf. Whether or not it created other Legendaries is still up for debate. In Pokémon HeartGold and SoulSilver, it will even create an egg containing another Dialga, Palkia, or Giratina if you take it to the Ruins of Alph.