Characters: Pokémon: Generation VI Families
A list of the Pokémon from the games Pokémon X and Y
. This game introduced the fewest Pokémon of any generation with a mere 70, more than half of which were revealed pre-release. All were unrelated to Pokémon of previous generations, with the exception of new Eeveelution Sylveon. Most of this was compensated for with many Mega Evolutions, as well as Pokémon from other generations present. For other generations, go here
Chespin, Quilladin, and Chesnaught (Harimaron, Haribōgu, and Burigaron)
Kalos's Grass-type starter, Chespin is based on a hedgehog with a chestnut-like helmet. Its first evolution, Quilladin, looks even more like one, with its entire body becoming round and the shell incorporating more into its body. When it reaches its final evolution, it gains the Fighting type, its limbs grow out, its chestnut shell turns brown and grows huge spikes, and it assumes a much more threatening appearance. Alongside the other starters, Xerneas, and Yveltal, Chespin was one of the first Generation VI Pokémon revealed to the public.
- Badass: Chesnaught, joining Venusaur, Sceptile, and Torterra (and others) in the list of badass Grass-types.
- Badass Adorable: Chespin, unlike most Grass starters who struggle for moves at the start, gets great coverage moves such as Bite and Rollout early on, making it very useful earlygame. And it's so cute! Also goes for Quilladin.
- Badass Beard: Chesnaught has one.
- Badass Cape: The shell on Chesnaught's back evokes the image of a knight's cape.
- Bald of Awesome/Cool Helmet: Chesnaught has at least one of them but it's hard to tell which.
- Bare-Fisted Monk: Gains the Fighting-type on evolution to Chesnaught.
- Broken Streak: The line ended a five-generation streak of reptilian grass starters by being the first grass starter line based on mammals.
- Bullet Proof Shell: Their Hidden Ability is Bulletproof, which protects them from ball and bomb attacks.
- Carpet of Virility: Chesnaught has a nice fuzzy one on its chest despite being covered in armor.
- Confusion Fu: Chesnaught can learn a plethora of moves. The only types it can't use for moves are Electric, Fairy, Water, and Ice. This isn't including Hidden Power.
- Curious as a Monkey: It is noted that a lot of them tend to get in trouble often due to their curious nature.
- Cute Little Fangs: Play with Chesnaught in Pokémon-Amie and you'll see them. This notably contrasts with the rest of its line, which have rodent-like buck teeth. Still adorable, though.
- Death or Glory Attack: The entire line can learn Wood Hammer.
- Defend Command: Their Secret Art Spiky Shield protects the user from most moves, with the added bonus of damaging anybody who uses a contact move on them.
- Dub-Induced Plot Hole: Bulletproof also gives immunity to Aura Sphere, which is named "Spirit Bomb" in Japan.
- Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
- Fighter, Mage, Thief: The "Fighter" of the starters. Chesnaught is based on a knight, and as knights are often associated with close-range combat, it is Fighting-typed. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Delphox is magician-themed, being Psychic-typed, while Greninja is ninja-themed, being Dark-typed.
- For Massive Damage: Like Breloom and Virizion before it, Chesnaught takes big damage from Flying type attacks and Flying Press.
- Gentle Giant: Chesnaught is known to be quite gentle and cares deeply about its allies, despite its intimidating appearance.
- Green Thumb: Grass-type
- Immune to Bullets: Its hidden ability Bulletproof allows it to No Sell bomb- and ball- based moves (like Shadow Ball, Aura Sphere, Sludge Bomb, etc), as well as Bullet Seed.
- The Last of These Is Not Like the Others: Chesnaught is much more serious-looking than the the perpetually-happy Chespin and Quilladin. Its colouring and design is also notably different.
- Meaningful Name: "Bōgu" is a kind of armor, fitting considering Quilladin's armor-like shell.
- Mighty Glacier: Chesnaught has high physical defense and high attack with middling speed.
- No Sell: As a Grass-type, spore-based moves will do nothing to this plucky mon. Their Bulletproof ability makes them immune to ball and bomb attacks.
- Perpetual Smiler: Chespin is always seen smiling and has a happy look in its artwork.
- The Pollyanna: They always keep an optimistic outlook regardless of what happens, and they never worry about the small details. Its artwork shows it having a wide smile too.
- Prickly Porcupine: Its Japanese, German, and French names make reference to it being a hedgehog, but it's hard to tell just from looks alone. It becomes more notable when it can make the leaves on its body sharper.
- Recurring Element: The Kalos Grass Starter.
- Ridiculously Cute Critter: Chespin and Quilladin are this, Quilladin in a dorky sort of way.
- Secret Art: Spiky Shield, which protects Chesnaught from all forms of damage while also dealing damage to contact attackers. It also has a unique Hidden Ability in Bulletproof. It also has the Grass starter-only Grass Pledge and Frenzy Plant.
- Super Strength: In X's Pokedex entry, a Chesnaught's tackle can flip a 50 TON TANK.
- Super Toughness: Chespin is covered in wood armor so thick that it can take a direct hit from a truck and not be fazed. Chesnaught can withstand a bomb going off by holding its arms over its face. This comes into play with its Hidden Ability of Bulletproof.
- Turns Red: Like all Grass starters, Overgrow boosts the power of Grass-type moves when at low health.
Fennekin, Braixen, and Delphox (Fokko, Teerunaa, and Mafokushii)
Kalos's Fire-type starter, Fennekin is based on a Fennec fox cub. Unlike most of the previous fire starters (except Cyndaquil), its body is mostly yellow. When it evolves into Braixen, it becomes bipedal, its legs turn black, and a twig appears in its tail. When it evolves again into Delphox (gaining the Psychic type), its skirt grows larger and turns maroon, resembling a wizard's robe. It still keeps its twig in its sleeve and uses it as a wand. Alongside the other starters, Xerneas, and Yveltal, Fennekin was one of the first Generation VI Pokémon revealed to the public.
- Badass: Maybe not as much as Chesnaught and Greninja, but it still fits the bill.
- Black Magician Girl: Male or female, it has psychic powers (especially as the mage mentioned below) and is sometimes hot-tempered.
- Broken Streak: Meta example. It ended a three generation streak of Fire/Fighting starters. Also the only Fire starter with no flames on its body when fully evolved; it does, however, have flames on its wand in its official art.
- Cute Little Fangs: Fennekin has these.
- Cute Witch: Braixen evokes one with its twig sticking out of its tail, resembling a broomstick, and its Psychic Powers.
- Dude Looks Like a Lady: Braixen has a very feminine appearance, complete with skirt-like fur, but like every other starter, it has a gender ratio of seven males to one female. After evolving into Delphox, it still looks a bit androgynous.
- Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
- Everything's Better with Spinning: Braixen often twirls its wand like a baton during attacks. It doesn't do this as much after evolving into Delphox.
- Fantastic Foxes: Fennec Fox flavored.
- Fighter, Mage, Thief: The "Mage" of the starters. Delphox is based on several kinds of mystical/magical archetypes, such as wizards, oracles, and mages, and is Psychic-typed. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Greninja is ninja-themed, being Dark-typed, and Chesnaught is knight-themed, being Fighting-typed.
- Fragile Speedster: Delphox has high special attack and decent special defense and speed, but low attack and physical defense.
- Glass Cannon: Its high Special Attack lets it really dish out the pain on that front.
- Irony: It's a Fire-type with witch elements. Accused witches are commonly thought to have been executed by burning at the stake. note
- Kitsune: It's modeled after a fennec fox, but its abilities are similar.
- Magic Wand: Braixen wields the stick in its tail like one during battle, complete with a fiery spark animation when casting attacks. It carries over when it evolves into Delphox.
- Nothing Up My Sleeve: Delphox hides its stick/wand in the sleeve-like ruffs of fur on its arms when not in use.
- Oracle: Delphox's name references the Oracle of Delphi, and it can see into the future by staring into the flame at the tip of its wand.
- Psychic Powers: Despite being pure Fire-types, Fennekin and Braixen can learn Psybeam, Psychic, and Psyshock; Delphox is, meanwhile, part Psychic-type.
- Recurring Element: The Kalos Fire Starter.
- Ridiculously Cute Critter: It's based on a fennec fox. It's a given. Braixen has very cute Pokémon-Amie expressions and animations.
- Secret Art: Mystical Fire, which deals damage while lowering a foe's Special Attack, and, being a Fire starter, both Fire Pledge and Blast Burn.
- Sensitive Guy and Manly Man: Sensitive guy to Charizard's (the other Fire-type starter available in X and Y) manly man; Delphox is a feminine-looking magician fox that uses its fire and psychic powers to act as an Oracle. Charizard is a Rated M for Manly Blood Knight Proud Warrior Race Guy who searches the land for worthy opponents.
- Shout-Out: Delphox's name is a reference to the Oracle of Delphi.
- Trademark Favorite Food: Fennekin's are sticks, which doesn't make sense for a fox, but definitely for a fire. It stops eating branches once it evolves and uses one as a Magic Wand instead.
- Tsundere: Braixen is a Type B, in Pokémon-Amie, towards its trainer. It's so sweet and adorable when you play with it, but if you do something that upsets it, it'll perform the classic Tsundere gesture of folding its arms across its chest and turning away with a 'Humph!' expression.◊
- Tsurime Eyes
- Turns Red: Like all Fire starters, Blaze boosts the power of Fire-type moves when at low health.
- Video Game Stealing: Their Hidden Ability Magician allows them to steal a held item when they attack an enemy. Of course, this could easily backfire if Delphox steals certain items like Toxic Orb.
- Combos: Can utilize Power Herb + Solar Beam to not only inflict serious damage, but take the opponent's item.
Froakie, Frogadier, and Greninja (Keromatsu, Gekogashira, and Gekkouga)
Kalos's Water-type starter, Froakie is based on a frog. It has a cape that is made out of foam. While it seems absent-minded, it's really keeping a close eye on its surroundings. Its first evolution gives it a dark blue and more sleek appearance. Its second one (also a Dark-type) becomes a ninja
, and is even darker and sleeker; it also has an Overly-Long Tongue
, strangely. Alongside the other starters, Xerneas, and Yveltal, Froakie was one of the first Generation VI Pokémon revealed to the public.
- Badass: Gives off this vibe, being a ninja frog and all.
- Barrier Change Boss: Their hidden ability Protean allows them to change their type to a move right before they attack. With Hidden Power, it can potentially change into any type except Fairy.
- Bilingual Bonus: Greninja's name is a combination of "ninja" and "grenouille", the French word for frog.
- Broken Streak: Previous Water starters have all been Mighty Glaciers, with Blastoise approaching a Stone Wall and Samurott approaching a Jack-of-All-Stats; Greninja, on the other hand, is a Fragile Speedster and Glass Cannon combo. It also has no tail.
- Bubble Gun: They can learn Bubble (but not Bubblebeam).
- Caltrops: Greninja can relearn Spikes. The family can also get Toxic Spikes as an egg move.
- Combat Pragmatist: Greninja gains a secondary Dark typing. The line is also known for picking up and throwing rocks at foes, as evidenced by Smack Down and Fling.
- Confusion Fu: Their hidden ability, Protean, lets them change their type to the attack they use. This effectively makes them get STAB on everything. Add in Hidden Power and it gets even more confusing on just what it can change into. They can also learn Water, Ice, Psychic, Dark, Bug, Flying, Ghost, Grass, Ground, and Rock moves.
- Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, which goes Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
- Eyes Always Shut: When out of battle in Pokemon Amie, they mostly keep their eyes shut.
- Fighter, Mage, Thief: The "Thief" of the starters; Greninja is ninja-themed, and, having Dark as its subtype, uses a lot of sneaky tactics as a result. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Chesnaught is knight-themed, being Fighting-typed, while Delphox is magician-themed, being Psychic-typed.
- Frogs and Toads: It's kind of like a tree frog.
- Glass Cannon: Greninja has weak defenses, but it's very fast (it's faster than Starmie, previously the fastest Water-typed Pokémon) and has good mixed offensive stats. Furthermore, it's literally a ninja. Protean also allows Greninja to hit much harder than you would expect it to. It is actually capable of one-shotting some Dragonites through Multiscale with a single Ice Beam.
- Hand Seals: Fitting with its Ninja theme, Greninja uses these when performing a special move.
- In a Single Bound: It is mentioned that Froakie can jump as high as a three story building. Frogadier jumps all over the place to confuse its opponents. This ability comes into play with the Bounce move.
- Irony: Greninja is weak against Bug-type attacks despite being a frog.
- The Last of These Is Not Like the Others: Within the line, Froakie and Frogadier have scarves made of bubbles; Greninja instead uses its Overly-Long Tongue as a scarf.
- Making a Splash: Water-type.
- Ninja: This is the line's theme. It becomes more prominent with each evolution. With Greninja, it's in the name as well. The line also can learn multiple ninja moves, like Smokescreen, Haze, Substitute, Mat Block, Spikes, Night Slash, and Water Shuriken.
- Ninja Log: Greninja can learn Substitute by level-up.
- No Sell: Psychic-type moves won't do anything to Greninja. With Protean, it is capable of no sellng other types or effects depending on the last move it used.
- Obfuscating Stupidity: It appears like it is being absent-minded, but Froakie is actually very observant and keeps an eye on its surroundings, implying it is being invoked.
- Overly-Long Tongue: Greninja uses it as a scarf.
- Psychic Powers: Greninja can learn Extrasensory by level-up. Fitting for a Combat Pragmatist, since Extrasensory is described in flavor text as weaponized Mind Rape, and the first Pokemon to ever learn it was fellow Dark-type Shiftry.
- Recurring Element: The Kalos Water Starter. It's also the sixth time that the water starter is an amphibious animal.
- Scarf of Asskicking: Has one made of bubbles as Frogadier. As Greninja, it uses its own tongue.
- Secret Art:
- Water Shuriken, a priority move that hits 2 to 5 times in a row.
- Mat Block, which acts like Protect and Detect for the Pokémon on the user's side, but has no extra priority, will not protect against status-inflicting moves, and only works on the first turn Greninja is in battle (like Fake Out).
- As Water-type starters, they have access to Water Pledge and Hydro Cannon.
- Shout-Out: To Jiraiya, from Jiraiya Gōketsu Monogatari, just like in Naruto, Ninja Sentai Kakuranger, and Persona 4.
- Suspiciously Similar Substitute: Like the Oshawott line last generation, it starts with a fairly dorky- and confused-looking first stage and then gets a sleeker evolution based on a Japanese warrior.
- Three-Point Landing: The evolutionary line has what appears to be this as their standard pose.
- Trap Master: Greninja can learn Spikes and can be bred to know Toxic Spikes.
- Turns Red: Like all Water starters, Torrent boosts the power of Water-type moves when at low health.
Bunnelby and Diggersby (Horubii and Horuudo)
This Pokémon appears to fulfill Kalos's "small Normal-type mammal" niche, in this case a rabbit. It uses its spade-like ears to dig around. When it evolves, its ears become muscular fists and it becomes a Normal/Ground type. It's often used in help with construction.
- Big Fun: Diggersby certainly looks the part, look at that grin!
- Boring, but Practical: Diggersby makes an excellent HM mule by learning Cut, Rock Smash, Strength, and Surf. Plus it has Pickup.
- Bunnies for Cuteness: Bunnelby is pretty "daaaw" worthy. Diggersby... not so much.
- Com Mons: At this point, players can make an entire team of early-game mammals.
- Dishing Out Dirt: It's the "Burrowing Pokémon" that digs with its ears, and is based on a tunneling animal. It gains a Ground type when it evolves into Diggersby.
- Expy: Diggersby looks just like the mountainmen of the recurring Hiker trainer class.
- Eyes Always Shut: Diggersby, lending to its lazy, carefree nature.
- Gonk: Diggersby isn't as cute as Bunnelby, or Lopunny for that matter.
- Hyperactive Metabolism: Its Cheek Pouch ability can restore some of its HP whenever it uses a Berry in battle.
- Item Caddy: Can have the Pickup ability.
- Killer Rabbit: Almost literally, since it's a rabbit with access to Huge Power as an ability.
- Lethal Joke Character: Diggersby may be a goofy looking early-game mammal with a somewhat low base stat total. But with Huge Power and EV investment in Attack, its Earthquakes will be able to beat Groudon's in power.
- Multi-Armed and Dangerous: Their ears are fully prehensile and resemble an extra pair of hands.
- No Sell: To Ghost-type attacks. Diggersby adds Electric-type attacks to this.
- Non-Elemental: Normal-type.
- Recurring Element: The new small mammal in line with Rattata, Sentret, Bidoof, etc.
- It's also the second rabbit to have Huge Power as an ability, the other being Azumarill.
- Shout-Out: Bunnelby resembles Tappy from HarmoKnight. Fittingly, that game was also made by Game Freak. It also bears a great resemblance to the rabbits from the Super Mario Galaxy games. In addition, its shiny coloring is pretty much Bugs Bunny's.
- Super Strength: Their Hidden Ability is Huge Power. Those Earthquakes are going to hurt. To put it into perspective, with Huge Power, Diggersby has higher Attack than Groudon.
- Tunnel King: Bunnelby and Diggersby live in underground tunnels, and are extremely efficient diggers.
Fletchling, Fletchinder, and Talonflame (Yayakoma, Hinoyakoma, and Fiaro)
Fletchling is a Pokémon based on a Japanese Robin. It's popular due to its beautiful song and friendly nature, but it's quite ferocious in battle. When it evolves, it gains the Fire-type and looks like a male cardinal. Next evolution, it becomes a falcon, decorated with flame patterns. Its speed is very high, and for some of the evolutionary line, certain moves will go out faster than just about anything else.
- Action Initiative: Its Hidden Ability has been revealed to be Gale Wings, which causes its Flying-type moves to always go first. It also learns Quick Attack naturally.
- Notably, Talonflame's Gale Wings-boosted Brave Bird is the single strongest non-Sucker Punch priority attack in the game, hitting a neutral target for slightly more damage than Arceus's Extremespeed.
- Arrows on Fire: Fletchling's name, Talonflame's typing and Japanese name, and the ability to learn fire moves suggest that the line was based off this idea.
- Awesome Mc Cool Name: Talonflame. It's up there with "Skulkraken" (Gyarados's beta name).
- Big Badass Bird of Prey: Talonflame, a mix between a Japanese Robin and a falcon.
- Blow You Away: Flying-type, like most birds.
- Character Name Limits: Fletchinder's name is 11 letters long, in case you hadn't already noticed that the 10-character limit from the first five generations has expanded to 12.
- Com Mons: You'll run into plenty of Fletchling in the first few areas. However, Talonflame turns out very good, one of the best of its kind — it's up there with Staraptor and Stoutland in terms of late-game and competitive ability.
- Crippling Overspecialization: The only thing it actually has that isn't Priority Brave Bird is Flare Blitz and maybe Tailwind. Even then, anything that resists Flying could easily take it down in a snap, with Stealth Rock effectively halving the effort in an instant.
- Death or Glory Attack: Can naturally learn Brave Bird and Flare Blitz.
- Fan Nickname: Bravest Bird (because of priority Brave Bird).
- For Massive Damage: Fletchinder and Talonflame can't take Rock-type attacks.
- Fragile Speedster: Extremely fast, but doesn't have much attacking or defensive power. Talonflame is one of the fastest birds — fitting for a Pokémon based on the peregrine falcon.
- Glass Cannon: It can learn Swords Dance and has powerful STAB moves in Brave Bird, Acrobatics, and Flare Blitz. However, it's not very durable, so Pokémon that could survive an attack have little trouble in taking it down.
- Lightning Bruiser: the Bulk Up set is a bit of this, even though it's still frailer than most other bruisers. It boosts Talonflame's Offense and Defense and relies on an Effort Value investment in Hitpoints and Special Defense and requires Roost.
- Killer Rabbit: Fletchling is cute and has a pretty song, but it's known to be merciless in battle and highly defensive of its territory.
- Magikarp Power: For a long time, the line learns very few moves of its types — you're stuck with Peck and Ember until level 39. Aerial Ace and Fly by TM and HM help, but it's when you get to the move relearner that you can learn Flare Blitz, and you can relearn Brave Bird or wait until much later for it. Even if you leave Brave Bird out, you'll still be at the point where Talonflame finally gets Acrobatics as well, so you'll be doing a lot more damage thanks to your newly gained high powered moves.
- Mundane Utility: It's easy to find, has the Flame Body Ability when it evolves (early), and can learn Fly, making it the best egg hatcher there is.
- No Sell: All of them to Ground-type moves, Fletchling to Ghost-type attacks. Fletchinder and Talonflame are immune to burns.
- Non-Elemental: Normal-type, at least in the first stage.
- Not Completely Useless: Talonflame is one of the fastest Pokémon ever, so Gale Wings seems somewhat redundant. However, this means that Talonflame is immune to getting destroyed by other Pokemon with priority moves (It being faster than many priority users), which is a failing of most speedy sweepers. This, combined with useful support options, such as Roost and Tailwind, all adds up to a potent late-game cleaner, which can double as a supporter.
- Playing with Fire: Fletchinder and Talonflame. Fletchling can use a few Fire moves as well; pre-release, it was shown using Flame Charge, which clued nearly everyone in that its evolved forms would be Fire type.
- Recurring Element: This gen's small bird following the line of Pidgey and the rest.
- Secret Art: The sole user of the new Ability Gale Wings.
- Useless Useful Spell: A frail Pokémon like Fletchling isn't going to get any mileage out of a defense-based ability like Big Pecks after the beginning-game (where Defense-lowering moves are very common). Talonflame also has too many weaknesses for its ability Flame Body to kick in without taking lethal damage.
- Wreathed in Flames: Fletchinder and Talonflame can have Flame Body, which burns foes that use contact moves on it. They're also capable of learning Flame Charge, and Talonflame can pick up Flare Blitz for extra punch.
Scatterbug, Spewpa, and Vivillon (Kofukimushi and Kofūrai)
A three-stage insect line, decorated with pixel patterns. Scatterbug isn't much to write home about, being a little grey caterpillar. When it evolves, it gains a white fluffy protective coat while waiting to evolve again. Vivillon is a butterfly-like Pokemon sporting pixelated wings; the color and patterns vary depending on what part of the world it originated from.
- Big Creepy-Crawlies: Bug-type.
- Blow You Away: Vivilion, a Bug/Flying-type. Look out for its Hurricane.
- Broken Streak: After so many repetitions of the Early Game Bug evolving to its second form at Level 7 and its final form at Level 10, the Scatterbug line breaks the trend by evolving at Levels 9 and 12, respectively.
- Captain Geographic: The colors of Vivillon's wings change depending on where the trainer is in real-life. For instance - Sandstorm pattern for players in Arabia, Polar pattern for players in Canada, a southwestern American High Plains pattern for California, and so on. Here are all the patterns, and where the designs change.◊
- Crouching Moron, Hidden Badass: One could easily brush off Vivillon as another Crutch Character, but it gets a nice amount of moves to keep itself useful. For instance, like Galvantula, it can augment a high-power move (Hurricane in this case) with Compound Eyes and has a move to screw over any mons that would invoke Kill It with Fire with Powder, and seems to keep a good amount of use in spite of being an early-game bug.
- For Massive Damage: Like many other Bug/Flying types, Vivilion can't stand Rock-Type attacks.
- Glass Cannon: Vivilion has low defenses as expected of a mon of its type, but surprisingly good speed and Special Attack for an early bug. Keep one with Compound Eyes around long enough, and it'll learn Hurricane (base power 110) with 91% (normally a scant 70%) accuracy. It's no Volcarona, but it's not entirely bad either.
- Hoist By Their Own Petard: Vivillon's Powder move blows up a foe that attempts to use an otherwise super-effective Fire move against it.
- Last Lousy Point: Trying to get all 18 Vivillon patterns? Good luck, as several of the patterns are only obtained by Vivillon from very specific regions (the Ocean pattern is only found by players in Hawaii, for example). There are a lot of Vivillon on the GTS, and even then it'll be hard to find the one you're after, provided you get past the people wanting Olympus Mons in return, and see if you can still find the Pattern you want.
- Luckily My Shield Will Protect Me: Spewpa seems to naturally be able to learn Protect.
- No Sell: Vivillon to Ground-type moves.
- Number of the Beast: Vivillon's National Dex Number, though it's most likely unrelated.
- Palette Swap: Vivillon can come in different wing patterns; this is purely aesthetic and only shows where the mon evolved (based on real life, with each region getting a pattern).
- Pretty Butterflies: Vivillon.
- Secret Art: Associated with the Bug-type move Powder, a priority move which coats the foe in powder that explodes and wastes their turn if they attempt to use a fire move.
Litleo and Pyroar (Shishiko and Kaenjishi)
A Fire/Normal lion cub Pokémon. They are hot-blooded and love starting fights. As they mature, they start living alone. Depending on gender, it evolves into either a large lion with a fiery mane or a lioness with long, fiery hair.
- Brought to You by the Letter "S": Male Pyroar have yellow streaks as part of their mane. The design forms a kanji that resembles both "fire" (火) and "big"* (大).
- Cute Kitten: Litleo — fiery lion cubs!
- Exactly What It Says on the Tin: Litleo's Japanese name is literally "lion cub". Pyroar's Japanese name literally means "Flame Lion".
- Flaming Hair: Litleo's little mane heats up in battle. It's hazardous to pet in Pokémon-Amie.
- Fragile Speedster: Has good Speed and Special Attack, but other stats are average at best.
- Hot-Blooded: Described as having this sort of personality.
- Kill Streak: Its Hidden Ability is Moxie.
- King of Beasts: Pyroar. It's known as the "Royal Pokémon".
- Make Me Wanna Shout: Learns several moves based on its loud voice, including Hyper Voice, Echoed Voice, Round and Noble Roar.
- Name's the Same: Many Fakemon share the name of Pyroar.
- No Sell: To Ghost-type attacks.
- Non-Elemental: Secondary type. Which makes them the second Pokémon line with Normal as a secondary type.
- Panthera Awesome: Pyroar, whether male or female.
- Playing with Fire: Primary type.
- Secret Art: Noble Roar for the line, which lowers both the Attack and Special Attack of a foe.
- Shout-Out: To Samurai Sentai Shinkenger/Power Rangers Samurai, as the Red Ranger has a lion mecha and is heavily associated with the "fire" kanji like male Pyroar are.
- Shown Their Work: This line has a skewed gender ratio in favor of females. In real life, a pride of lions may have one to (uncommonly) two males, compared to 6-8 females.
- Tertiary Sexual Characteristics: Male Pyroar have a mane akin to male lions, while females have long hair reminescent of Pidgeot's crest.
- Tomboyish Ponytail: Female Pyroar.
Flabébé, Floette, and Florges
For some people, when they hear the word "fairy," they think of diminuitive, pixie-like critters (some based on small human women or magical animals). This is one such fairy: a Fairy-type Pokémon that lives in flowers. When they're born, they immediately find a flower and live there their whole life. Floette is a bit larger, to the point that they use their old flower as a weapon. A Shiny Stone evolves them into Florges, which pretty much is a flower. Along with Sylveon, they are one in a handful of Pokémon that is the new Fairy type. One particular Floette was the Pokémon of the ancient King of Kalos. When she died in a war, he built a machine to grant her eternal life. In his grief, the king then transformed the machine into the ultimate weapon to end the war at the cost of thousands of lives, both human and Pokémon. After finding out what her trainer had done, she left him. The ancient king still wanders Kalos in search of her.
- Bag of Sharing: It's unique Hidden Ability, Symbiosis, allows it to share its item with allies if theirs is used up.
- Blush Sticker: Flabébé has them.
- Crippling Overspecialization: The line effectively has no ability in Single Battles, since both of their abilities only affect ally Pokémon on the field.
- Friend to All Living Things: To plants. Their ability Flower Veil protects ally Grass-type Pokémon from stat reductions. They also have Symbiosis as a Hidden Ability (which lets an ally Pokémon use its item).
- Girlish Pigtails: Floette looks like it sports these.
- Green Thumb: Not Grass-type, but they draw energy from their flower to attack. The line also learns many Grass-type moves, and they have an Ability that only aids Grass-type Pokémon.
- Improbable Weapon User: Floette wields a flower as its weapon.
- Lilliputians: Flabébé is as tall as Joltik and weighs as much as Gastly, making it the smallest Pokémon ever. Floette isn't much bigger.
- The Medic: Can learn Wish and Aromatherapy.
- The moves Misty Terrain and Grassy Terrain also assist it in this role.
- Combat Medic: That base 112 Special Attack means that even when minmaxed toward support rather than offense, it can still dish out some nasty Moonblasts when called upon.
- Mighty Glacier: Florges has great Special Attack and mediocre other stats except for an insane Special Defense. note
- Palette Swap: Depending on the location where they were found, Flabébé have differently-colored flowers. They come in white, red, yellow, orange, or blue.
- Plant Person: Florges. Despite this, they are pure Fairy-type.
- Poor, Predictable Rock: All they get for offensive options are STAB, Normal-type, and Grass-type attacks. And Psychic. note
- Ridiculously Cute Critter: Flabébé is so tiny! Floette, too.
- Secret Art: The only possessors of the Flower Veil and Symbiosis Abilities.
- Useless Useful Spell: Neither of this line's Abilities are bad, per se, but they're designed for Doubles and Triples support and have no effect in Singles whatsoever. Ironically, they debuted in a game where Double battles are extremely rare and Triple battles are impossible to find outside of restaurants, the Battle Institute, and Battle Maison.
Skiddo (Meekuru) and Gogoat
Grass-typed goat Pokémon with shrubbery growing on them. They both make excellent mounts. They are guided by their rider's grip on their horns, through which they can also read feelings.
- Confusion Fu: Has a surprisingly large move-pool for a straight Grass type, learning Bulldoze, Earthquake, Rock Slide, Brick Break, Wild Charge, Milk Drink, and Horn Leech (the latter two notable in having been the Secret Art of a single Pokemon previously) to name a few.
- Not only that, despite looking the part of a physical attacker and having a natural moveset consisting entirely of physical attacks, its Special Attack is only 3 points behind its physical Attack, allowing it to dish out pain from either side with equal ease.
- Cool Bike: Their horns resemble bicycle or motorcycle handlebars, to fit with their riding theme.
- Crutch Character: Gogoat has all around solid, but not spectacular stats and a really large movepool. The fact that it can be caught so early makes it designed for a lot of newer players.
- Early-Bird Cameo: Gogoat was one of the first Gen VI Pokémon to make a proper appearance in the anime. It appears as Alexa's Pokémon, alongside Helioptile. Meanwhile, Skiddo appeared in the screenshot◊ for Luminose City as an "off-hand" cameo. Some people speculated that they were bushes, until finally being confirmed as Gogoat's pre-evolution.
- The Empath: They can sense the feelings of people touching their horns.
- Exactly What It Says on the Tin: Gogoat is a goat that goes!
- Green Thumb: Grass-type.
- Healing Factor: Learns Synthesis and Milk Drink, the latter previously exclusive to Miltank. Male Gogoat have no problem learning the move...
- Leitmotif: A theme plays when the PC is riding a Skiddo. Another version of the theme plays when the PC is riding Gogoat in Lumiose City.
- Life Drain: Can learn Horn Leech, previously exclusive to Sawsbuck.
- Making a Splash: Uniquely for a Grass-type (excluding the part-Water Ludicolo line), it can learn Surf.
- Mighty Glacier: Great HP and Offenses, but is slow. Which is odd since a lot of emphasis is placed on how it's ridden.
- No Sell: Skiddo has the ability Sap Sipper, which absorbs Grass-type attacks.
- Planimal: Grass-type and a goat.
- Power-Up Mount: The user can ride around on them. Skiddo can jump over small ledges on Route 12 and Gogoat is used primarily for transport in Lumiose City.
- Ridiculously Cute Critter: Approximately five seconds after it was revealed, fans were squeeing over Skiddo.
- Secret Art: The Grass Pelt Ability is exclusive to this line.
- Shown Their Work: Skiddo is said to be one of the first Pokemon that befriended humans. In real life, goats were one of the earliest animals to be domesticated. The fact that male Gogoat are able to learn Milk Drink is also because male goats are actually capable of lactating.
- Super Toughness: Its Hidden Ability is Grass Pelt, giving it a boost to its Defense if it's fighting on grass (such as if you're in a grassy area in the overworld, or the move Grassy Terrain is in effect). Ironically, it can't learn Grassy Terrain itself, forcing it to rely on its allies to make use of Grass Pelt.
Pancham and Pangoro (Yanchamu and Goronda)
Fighting-type panda Pokémon. Pancham is the unevolved form, depicted with a leaf sticking out of its mouth. It tries to be intimidating but is rarely successful. When you have Pancham and a Dark-type Pokemon in your party, it evolves into an aggressive brawler with a wild temperament, gaining the Dark-type.
- Bad Ass: Pangoro, a wild brawling giant panda that defends others from bullies.
- Badass Adorable: Pancham is, essentially, a baby panda — and also a capable Fighting-type Pokémon.
- Bare-Fisted Monk: Fighting-type.
- Bears Are Bad News: Pancham's species is called the "Naughty Pokémon". It evolves into the "Daunting Pokemon" and gains a Dark typing, but this ends up being something of a subversion since it turns out to have a good personality (see Dark Is Not Evil).
- The Berserker: According to its Pokedex entry, it charges into battles uncaring about any hits it might take.
- Black Eyes of Evil: The black eyes both represent the black eye patches pandas exhibit as well as the "dark eyes" used to portray a typical gangster or delinquent in an anime or manga.
- Bully Hunter: Pangoro is characterized as such: It has a wild and aggressive temperament, but won't stand for others bullying the weak.
- Coat Cape: The fur on Pangoro's back looks like a loose-hanging coat.
- Combat Pragmatist: Pangoro gains a Dark type. Their Parting Shot is a rather dirty tactic where they use a threat to lower the foe's offensive ability before exiting and letting a friend take their place.
- Dark Is Not Evil: Pangoro is described as cantankerous and violent, but has a kind heart and doesn't allow anyone to bully the weak.
- Face of a Thug: Pangoro definitely has the look. The anime Pokédex states that Pancham are prone to putting this kind of expression up, only to fail.
- For Massive Damage: Pangoro to Fairy type attacks, as well as Flying Press.
- I Just Want to Be Badass: Pancham's Dex entry describes it as trying to look intimidating to other Pokemon, but it has a habit of smiling.
- Japanese Delinquents: They're quite clearly based on bancho.
- Mighty Glacier: Like the other bears, it hits quite hard (especially with Iron Fist) but it won't outrun much. Unlike its cousins, however, it has no way of working around its poor Speed (as Ursaring does with its Quick Feet Ability, and Beartic does with Swift Swim and Aqua Jet). It doesn't even have access to moves like Sucker Punch or Mach Punch, despite its typing.
- No Sell: Pangoro to Psychic type attacks, turning a former weakness into an immunity. The line's Mold Breaker ability also ignores any ability-based attempts to halt its attacks.
- Oral Fixation: Pancham has a leaf in its mouth. Pangoro, sticking to its bancho look, now has a twig with leaf.
- Pandaing To The Audience: The Pancham line is panda-themed.
- Perpetual Frowner: In contrast to Pancham, Pangoro never smiles and always looks serious, even in Pokemon-Amie.
- Secret Art: Pancham and Pangoro are the only Pokémon who have access to Parting Shot, an attack that cuts the target's Attack and Special Attack before switching the user out.
- Smug Smiler: Pancham always has a condescending smile on its lips.
- Stout Strength: Pangoro has quite the gut, and certainly manages to deliever in strength.
- Switch Out Move: The line's signature move is Parting Shot, which cuts the target's Attack and Special Attack before switching the user out.
- Toxic Friend Influence: Pancham needs a bad influence around (that is, you need a Dark-type in your party) to become Pangoro.
- Tsundere: Pangoro likes to act tough in Pokémon-amie. Even its "affection" reaction is it trying to look tough while twitching its ears as a sign of enjoyment.
A Normal-type poodle Pokémon. Players have the option of changing its hairstyle and dying its fur different colors. This Pokémon is held in high esteem in Kalos, and apparently has been since ancient times.
- Action Initiative: Naturally learns Sucker Punch and the new Baby-Doll Eyes move, which reduces the target's Attack.
- Bilingual Bonus: If you talk to the NPC ones in the game, their dialogue consists of them saying "Ouaf!", the French onomatopoeia for a dog's "Woof!".
- Canine Companion: Is a very loyal Pokémon that is said to have been the guardian of the ancient King of Kalos.
- Crutch Character: Furfrou has an effective base stat total of 532, which is significantly higher than anything that will be available as early as you get it. As you proceed in the game, its offenses fall to below average territory, but it can still fulfill a support role with Thunder Wave and U-Turn.
- Dog Stereotype: A French poodle that can be customized and coloured.
- Early-Bird Cameo: Appeared in the second Pokémon Direct. It appeared within only a single frame in that instance, which is really hard to catch. It also appeared in the Pokémon XY anime teaser when Ash comes out of the plane. At first it can be confused as an Absol, but in the episode itself it is confirmed as a Furfrou.
- Important Haircut: According to the Pokédex, Furfrou who have been groomed are faster, but the ability Fur Coat will remain regardless.
- Mister Muffykins: Averted. It's a standard poodle, not a toy poodle. One NPC is shown to treat his Furfrou like a Mister Muffykins, and the Furfrou clearly hates it.
- Nice Hat: Its Dandy, Matron and Debutante cuts sport one, ostensibly made of its own head fur. These are, surprisingly, not gender locked.
- No Sell: To Ghost-type attacks.
- Non-Elemental: A Normal type.
- Ojou Ringlets: Its La Reine cut adds very large drill hair cuts to its ears. How fitting, because La Reine is French for "the queen".
- Puppy-Dog Eyes: Can learn the move Baby-Doll Eyes, which goes first and lowers the foe's attack.
- Quirky Bard: Of its most notable features, its biggest selling point is the ability to be customized. Fortunately, similar to Sawsbuck, Furfrou's customizability gimmick is entirely separate from its battling strategy. While it has an exclusive Ability in Fur Coat, said Ability actually provides a straightforward and useful effect, in stark contrast to many of the other Quirky Bards populating the series, like Plusle, Minun, Castform, and Kecleon, whose Ability slots were wasted on their respective gimmicks.
- Secret Art: The only user of the Fur Coat Ability.
- Super Toughness: Has the Ability Fur Coat, which reduces all damage from physical and contact moves by half. It also gets Cotton Guard, cranking it up even further.
Espurr and Meowstic (Nyasupaa and Nyaonikusu)
Psychic-type cat Pokémon that use their ears to hold off their psychic powers. Espurr is an almost creepy-looking ragged grey kitten with staring purple eyes. When it evolves into Meowstic, it exhibits the strangest case of Bizarre Sexual Dimorphism
yet — not only do the genders look different, but it also learns different movesets. Females are mostly white and are meant to be attackers, while males are mostly dark blue and meant to be supporters.
- Action Initiative: Male Meowstic get Prankster as a hidden ability, which helps their support role further. Both male and female variants learn Fake Out and Sucker Punch naturally, though their usefulness is hampered by the line's poor physical Attack.
- Armor-Piercing Attack: Able to have Infiltrator as an ability, which bypasses Safeguard, Reflect, Light Screen and Substitute.
- Berserk Button: It's not a good idea to touch their ears in Pokemon-Amie.
- Bizarre Sexual Dimorphism: When Espurr evolves into Meowstic, both genders have different movepools. They even get different hidden abilities depending on gender.
- Cartoon Creature: They don't really look like cats, and are rather humanoid in structure.
- Combat and Support: Female Meowstic learn offensive moves via level-up while males primarily learn support moves.
- Confusion Fu: Psychic, Psyshock, Disarming Voice, Charge Beam, Signal Beam, Shadow Ball... and that's just Female Meowstic's normal level-up pool.
- Cute Kitten: Espurr is a bipedal kitten; it's quite cute, but its Thousand-Yard Stare and dishevelled appearance can be unnerving.
- Cute Little Fangs: This entire line has them. You can see them more clearly in Pokémon-Amie.
- Early-Bird Cameo: Espurr's overworld model was visible in one of the commercials.
- Eyes Do Not Belong There: The things inside Meowstic's ears resemble eyes, especially in the female form. This is the source of their psychic powers, hence why their ears are usually closed. The truth is even creepier: they're apparently auxiliary brains.
- Gameplay and Story Segregation: Like many, many Pokémon whose Pokédex entries and base stats don't match up, Meowstic is said to have strong enough psychic power to demolish a 10-ton truck, but its Special Attack is on par with Meganium. Then again, it is the "Restraint Pokémon", and it would only use its powers to the fullest in times of emergency.
- Unfortunately, as they share the same name, two different gendered Meowstic cannot be brought together to official battle rule sets despite their wide differences in movesets and looks.
- Guys Smash, Girls Shoot: Subverted. Guys Defend, Girls Shoot.
- Jack-of-All-Stats: Other than a base Speed of 102 and a base Attack of 48 (which they don't need), Meowstic's stats all hover in the 70-85 range; though not exceptional, the stats are all above average.
- More Deadly Than The Male: Female Meowstic are offensively optimized, while the males are buffers.
- Informed Ability: Somewhat. Male and Female Meowstic have identical stat spreads, and get the same moves from TMs and breeding (and many of the useful attacks females get are available via TM anyway), so it's not at all difficult to make an offensive male Meowstic or a female supporter. However, males and females get different Hidden Abilities which do provide distinct advantages to their stated battle styles, and there are a few gems in the natural movepools of both variants.
- Multiple-Tailed Beast: Meowstic has two tails, probably to make it resemble a nekomata.
- Pale Females, Dark Males: The male Meowstic has a dark blue colour scheme with white details, while the inverse is true for the female Meowstic.
- Psychic Powers: Psychic-type.
- Power Incontinence: Espurr's psychic powers are strong enough to blast everything in a 300-foot radius. It has no control over this power, but it keeps its ears folded to prevent it from leaking out.
- Power Limiter: Their folded ears act like one, to keep in check their ridiculously powerful psychic powers. Espurr's species name is the "Restraint Pokémon", and Meowstic's is the "Constraint Pokemon".
- Ridiculously Cute Critter: Tiny, humanoid felines that seem designed to look like adorable fraternal twins, along with fluffy tails, ruffs, and shiny eyes? Meowstic certainly grabbed the attention of many fans of cute Pokémon.
- Shout-Out: The female's "psychic organs" are based on Hedorah the Smog Monster.
- The Stoic: They tend not to show their emotions, though in Pokemon-Amie they'll become more expressive as their affection for you grows higher. And they'll still get angry if you touch their ears.
Honedge, Doublade, and Aegislash (Hitotsuki, Nidangiru, and Girugarudo)
A sheathed sword with an ornately-decorated sheath and blue tassel attached to the hilt. It may look like a powerful weapon, but pick it up and you'll quickly learn that this is no ordinary sword. It's a Steel/Ghost type, giving it many resistances. The sword itself resembles a Chinese jian, with a blue tassel serving as an arm. During battle, this sword Pokémon will unsheathe itself. The first Pokémon to have its French name (Monorpale) revealed before any of its other foreign names. Its evolved form consists of two swords, and their scabbards fuse into a coat-of-arms, while its eyes and tassels turn a vivid fuchsia. For the next evolution, the sword turns gold and its scabbard gains a shield, which allows it to alternate between defensive and high offensive playstyles.
- Action Initiative: Naturally learns Shadow Sneak, and Aegislash can get King's Shield through a Move Relearner.
- Always Accurate Attack: Honedge and Doublade have No Guard, which makes all of the moves it launches and receives never miss.
- Animate Inanimate Object: A living sword.
- Artifact of Death: It drains the life energy of those who carelessly hold it.
- Zigzagged with Aegislash. While it can detect people with leadership qualities, it may help said leaders manipulate the masses.
- Audible Sharpness: Honedge's cry is the distinctive *schwing* of an Absurdly Sharp Blade.
- Awesome McCoolname: In spades, particularly the final form.
- Aegislash, right off the bat, features the shield of Athena in its name (Aegis).
- Honedge's German name is Gramocles. That's two legendary weapons there: the Sword of Damocles, and Gram. The German name of Doublade keeps the Damocles reference under Duokles. Aegislash in German is called Durengard, which features Durendal (otherwise known as Durandal), the sword of the paladin Roland.
- Aegislash's French name is Exagide, which has the French names of Excalibur and Aegis.
- Japanese name of Aegislash has Gilgamesh and guard.
- Names to Run Away From Really Fast: Aegislash's Korean name is Kill-guard.
- Badass: Aegislash. It's a golden royal BFS with an awesome ability, awesome stats, awesome typing, and great design.
- Beehive Barrier: King's Shield shows it throwing up one of these.
- Berserk Button: Honedge does not like having its tassels petted in Pokemon-Amie, as you can see from the reaction, as well as Aegislash being touched on the hilt.
- Blessed with Suck: Honedge and Doublade have No Guard, which makes all attacks it uses and those used on it 100% accurate. Problem is, the majority of the moves they learn have 100% base accuracy, which makes it pointless for them.
- Not Completely Useless
- The one attack they can abuse No Guard with is Fury Cutter, which had its Base Power doubled to 40 while retaining its old "get stronger until it misses" effect. Doublade probably has better things to do than throw around a non-STAB Bug attack, but lower-leveled Honedge can reliably turn into wrecking balls.
- Also applies in-game against opponents spamming Double Team or Sand Attack.
- Bling Bling Bang: Aegislash
- Confusion Fu:
- It can learn Steel, Ghost, Dark, Normal, Fighting, Flying, Rock, and Bug attacks. Aegislash also has 150/150 attacking stats, letting it hit hard on either spectrum.
- Creepily Long Arms: Aegislash. Its "arms" are attached to the base of its hilt and as long as its blade.
- Cyclops: Although Honedge and Doublade's two parts appear to have another two "eyes" when sheathed. Aegislash plays this straight.
- Dark Is Not Evil / Dark Is Evil: Y's dex entry states that it can detect the qualities of those destined to be king...and X's dex entry states that Aegislash attended generations of kings, who used their powers to manipulate and control others. So it's basically both The Dragon and (ironically) The Lancer, and like most Pokémon, it doesn't seem to care what its trainer uses it for.
- Defend Command: King's Shield. Using a defensive move in Sword Forme will also change it back to Shield Forme.
- Disc One Nuke: It lacks strong moves to an extent early on, but it is basically a disc one wall as Steel/Ghost is not damaged easily by much at the very early point in the game you get it, having a very similar effect while still having some offensive presence. Eviolite is available around the midway point, allowing it to tank surprising amounts of damage.
- It also completely walls Korrina, since none of her Pokemon's attacks can hit the line.
- Dual Wielding: Doublade consists of two swords, meaning it's duel wielding itself.
- Empathic Weapon: A Pokémon that's also a sword, but it's not a good idea to actually try using it as a weapon.
- Equippable Ally: Subverted; Honedge's trainer may count as its ally, but if he or she were to try and use it like a sword, it would suck his or her life energy instead. Aegislash, on the other hand, is more benevolent and can detect the qualities of a king.
- Evil Weapon: X's dex entry hints at Aegislash being this.
- Evolving Weapon: Rather literally.
- Extra Eyes: It normally has only one eye, but when sheathed, the blade engravings seen through the holes in its hilt give it the appearance of two more eyes (and teeth).
- Extra Ore Dinary: Steel Type.
- Flying Weapon: Animated swords that attack without a wielder. Despite floating, they are not eligible for Sky Battles, and can be hit with Ground-type moves.
- Hoist by His Own Petard: Blade Aegislash does not like Foul Play. Blade Aegislash's low defenses, high Attack, and Dark weakness means that if it takes a Foul Play, it probably won't be getting back up.
- Similarly, Blade Aegislash does not take confusion very well.
- Irony: Despite being an Artifact of Death, one of its moves is Sacred Sword.
- Fridge Brilliance: They become more benevolent when they evolve into Aegislash, which is when they are most likely to learn Sacred Sword.
- You'd think a line of sword Mons would have the stats of a Glass Cannon, right? Wrong, they're StoneWalls!
- Also, despite being the only one that allows others to wield it, Aegislash has the least practical grip, with a conical tapering grip, rather than a flat, straight one.
- And it still doesn't like being touched there in Pokemon Amie.
- Kryptonite Is Everywhere: In-game, there are multiple pokemon that carry Dark (and to a lesser extent Ground) moves.
- Luckily My Shield Will Protect Me: Aegislash's two sheaths have merged into a shield, just as its two swords from Doublade merged into a big sword. Its King's Shield move protects it from damage as well as lowering the attack of a foe (but it doesn't block Standard Status Effects or other non-attacking moves like Taunt). Furthermore, its defence is greatly increased in its shield form.
- Magic Knight: Aegislash's Sword Forme has excellent attacking stats on both the physical and special sides.
- Mighty Glacier: Honedge and Doublade have good Attack and extremely high Defensenote but weak Special Defense. In shield form, Aegislash has extremely high defences, but when it attacks, these defences are swapped with its attacking stats, allowing it to deal big damage. All three are slow, however. It can naturally learn Shadow Sneak to bypass this, though.
- Multiform Balance: Its signature ability, Stance Change, changes its form depending on whether it's attacking or defending. The forms are polar opposites of each other in attacking and defensive stats. Both have low speed, however.
- Glass Cannon: Aegislash in Sword Forme has extremely high attacknote and special attacknote but pitiful defences.
- Stone Wall: When in Shield Forme, Aegislash has very good defences and the third-best defensive typenote but terrible attacking stats.
- Mighty Glacier: It can make very good use of the lack of speed, as stance change only works when it moves, meaning it'll switch from the Stone Wall mode to the Glass Cannon mode after the Pokémon already attacked, and then switch back at the BEGINNING of the next turn as King's Shield is a priority move.
- Fragile Speedster: Using Autotomize with enough speed investment while forgoing King's Shield will turn Aegislash into this. It'll be able to outspeed and deal huge damage but one well placed hit or Sucker Punch will drop it.
- Multiple Head Case: Doublade. Subverted as the two swords will communicate with each other telepathically to carry out complicated attacks together.
- Nerf: Pre-emptively. The transition to Gen VI caused Steel to lose its resistances to Dark and Ghost, giving the line 2 weaknesses it wouldn't have had if it debuted in a previous generation.
- No Biological Sex: Strangely enough, averted. Unlike most Pokemon that are based on inanimate objects, they can be male or female.
- No Sell: Immune to three types: Normal, Fighting, and Poison. They're also the only Steel-type Pokémon that can escape Magnet Pull, thanks to being part Ghost-type.
- Its ability also cannot be changed or be copied completelynote , so using Skill Swap or Worry Seed on it is pointless.
- Numerical Theme Naming: Honedge, Doublade. Japanese similarly uses Hitotsuki* , Nidangiru* . The French names also follow a similar concept with Monorpale and Dimoclčs, but with an additional theme. Aside from the numerical prefix (mono- and di-), part of the names also refer to a fictional sword (Vorpal Sword and Sword of Damocles).
- Only the Chosen May Wield: Aegislash acts like Excalibur in that it chooses who is its trainer based on how worthy they are.
- Our Ghosts Are Different: This one is a sword possessed by an ancient spirit.
- Purple Is Powerful: Aegislash's tassels are purple. It's also quite a strong fighter.
- Real Possessed Swords Wear Pink: Doublade may be a vivid pink color, but it's still a force to be reckoned with.
- Recurring Element: This Gen's multiplying metal object like Magnemite, Beldum, and Klink.
- Reverse Arm-Fold: Shield Forme Aegislash seems to be doing this with its tassels.
- Secret Art: Aegislash has King's Shield, which acts like Protect with the added effect of harshly lowering a foe's attack should they use a contact move, but cannont block Status moves. It also has an unique ability, Stance Change, which can't be removed, replaced, or copied, and will not work for a pokemon who copies it via Transform or Impostor.
Spritzee and Aromatisse (Shushupu and Furefuran)
A strange Fairy-type critter that looks like a little pink bird. Known as the Perfumed Pokémon, it uses its scent to mesmerize its opponents. It later evolves into Aromatisse, which looks rather like a flamenco dancer that can either give off a pleasant fragrance or an odor so foul that it can turn battles in its favor. It is exclusive to the Y
- Chorus Girls: Upon evolution.
- Foil: To Swirlix, being strange version-exclusive Fairy-types that are themed around senses and evolve by trading while holding certain items.
- Life Drain: It learns Draining Kiss, a Fairy-type version of Mega/Giga Drain.
- Meaningful Name: Spritzee's name contains "spritz", which refers to spraying of liquids (or in this case, perfume). It also contains the German word "Spritze", which means syringe.
- The Medic: Has the ability Healernote and knows the move Aromatherapynote .
- Which is fitting, because part of Spritzee's design is based on plague doctors.
- Mighty Glacier: Great HP, Special Attack, and good defenses, but is as slow as Musharna.
- Mundane Utility: Spritzee's Y Pokedex entry states that instead of using perfume, royal ladies would carry around a Spritzee to waft a preferred fragrance.
- No Sell: To Dragon-type moves. Their hidden ability Aroma Veil allow themselves and their allies to do the same with moves that affect mental state (such as Attract, Taunt and Torment). We now have a medic that can't be taunted. The line also can be taught Trick Room, making another viable setter.
- Our Fairies Are Different: Fairy-type.
- Secret Art: The only users of the Aroma Veil Ability and the Aromatic Mist move (which raises its allies' Special Defense).
- Sensory Abuse: Uses the sense of smell variety to gain an edge in battle. Unfortunately, this occurs passively as well, and some trainers might have trouble being with it.
- Socialization Bonus: Needs to be traded while holding a Satchet in order to evolve.
- Stealth Pun: Aromatisse bears some resemblance to Divine of Pink Flamingos.
- Waddling Head: Like Swirlix, Spritzee is mostly a head on tiptoes with wings.
Swirlix and Slurpuff (Peroppafu and Peroriimu)
A strange Fairy-type critter that looks like a big ball of cotton candy, or possibly a poodle. Its entire body has been rendered sticky and sweet like candy due to the fact that it's all it eats. It later evolves into a critter that looks a lot like an anthropomorphic cupcake. It is exclusive to the X
Inkay and Malamar (Maika and Karamanero)
A line of Dark/Psychic bioluminescent vampire squid Pokémon. Inkay can switch its lights on and off like strobe lights to mentally drain its opponents, while Malamar has powerful hypnotic powers with which to manipulate them. They appear to do things in a topsy-turvy way, considering the line's signature move and one of their abilities; Inkay even turns upside-down when it evolves.
- Awesome Mc Cool Name: Literally. Malamar's Japanese name Karamanero can be spelled as "cara maneiro", which is Portuguese for "awesome dude".
- Awesome yet Practical: They naturally learn Superpower, a move with a base power of 120 and an accuracy of 100, normally with the catch of it dropping the user's attack and defense whenever it's used. With their Contrary ability, it becomes this, making them stronger every time they use it.
- Bioluminescence is Cool
- Combat Pragmatist: Dark-typed, and their battle strategy consists of doing things backwards and using the lights on their bodies to brainwash, confuse, and manipulate others.
- Combos: Naturally learns Swagger and can be bred to know Flatter, both moves that greatly increases one of the opponent's stats while also afflicting said opponent with Confusion. Take another look under Secret Art and you should see why that would be particularly useful to Malamar.
- Cthulhumanoid: Malamar is a family-friendly version, with a humanoid shape, tentacle arms, and tentacle hair. Not to mention it's Psychic-type as well, and a powerful mind-manipulator.
- Dark Is Evil: One of the few Pokémon that is outright mentioned as sinister and manipulative.
- Everything's Squishier With Cephalopods
- Floating Seafood Special: Inkay. It floats in its animation and is found in tall grass rather than water.
- For Massive Damage: Bug-type attacks can be used to take down this literal Lovecraftian horror.
- Guide Dang It: The way to evolve Inkay. Once you see the message that it levelled up to at least 30, physically turn the 3DS you're holding upside down and then continue the messages. What this amounts to in-universe is a mystery.
- Hoist by His Own Petard:
- Malamar specializes in this. Its Contrary Ability causes any attempt to lower its own stats (notably, effects like Intimidate, moves like Crunch and Shadow Ball, and the new Sticky Web entry hazard) to increase them instead, it naturally learns Foul Play, an attack that uses the target's Attack stat, naturally learns Pluck to use any Berry the might be carrying, and, of course, its Secret Art Topsy-Turvy, which takes any Status Buffs its target has used and turns them against it.
- Unfortunately, Contrary can also backfire: If you use the moves Swagger or Flatter on it, Contrary will lower the appropriate stat and leave Inkay/Malamar confused on top of it.
- On top of that, it can also be bred to have Power Split, allowing it to leech off the power of opponents with higher offensive stats by averaging its own okay-but-nothing-special strength with them.
- It's particularly good at doing this to Aegislash too, given that hitting it while it's using King's Shield will raise Malamar's attack rather than lower it. Aegislash also does not take Foul Play well while in Blade Forme, so simply using the move will force a Sadistic Choice.
- The Hypnotoad: Malamar.
- Interface Screw: Inverted. In order to evolve Inkay, you have to turn your 3DS upside down when it hits Level 30.
- Light Is Not Good: Especially when said light is used for brainwashing.
- Lovecraft Lite: It's a Dark/Psychic type with tentacles. Not to mention that Malamar looks like Cthulhu's would-be lover and has strong mind-control powers. It couldn't be more of a reference to H.P. Lovecraft's Cthulhu if you brought H.P. Lovecraft back from the dead and asked him to create it.
- Making a Splash: Subverted. They are inspired by vampire squids and are in the Water 1note and Water 2note Egg Groups, yet is not Water-type, and doesn't even learn any Water moves outside of Rain Dance.
- Mighty Glacier: Malamar is slow but has okay defense. Surprisingly, its attack and not its special attack is good. Add in Contrary with Superpower and one can have a nice physical tank on their hands.
- Mind Manipulation: Malamar is able to do this. Inkay to a lesser extent.
- Names to Run Away From Really Fast: Malamar ("mal," one of many prefixes meaning "bad")
- No Sell: Psychic-type attacks, which they would still resist even if that immunity was removed. Suction Cups prevents them from being forcibly switched out.
- Psychic Powers: Psychic-type.
- Ridiculously Cute Critter: Inkay. It even lacks the malicious or sneaky look that most Dark-types have. Then again, this could be part of its ability to drain an opponent's will to fight.
- Secret Art: Topsy-Turvy. Through an event, they're also the only Pokémon that can know Happy Hour, which doubles prize money received after battle.
- Also, while it's not the only Pokemon to have it, it is the only Pokemon that can have Contrary without it being a Hidden Ability.
- Spanner in the Works: Pokémon who rely on status buffs to sweep or tank need to beware when Malamar is about, as they may find themselves weaker than before.
- Squishy Wizard: By type match-ups alone, Inkay and Malamar have absolutely no resistances, just an immunity and two weaknesses (to Bug and Fairy).
- Status Buff Inversion: Inkay knows the Dark-type move Topsy-Turvy, which inverts the opponent's status buffs and debuffs. It also has the ability Contrary, which does the same thing to itself.
- Tentacle Rope: Both naturally learn Constrict.
- Took a Level in Badass / Took a Level in Jerkass: When evolving. Inkay is rather cowardly and uses its manipulating lights to escape from opponents. Malamar is malicious and uses its lights to hypnotize and lure foes in before killing them.
- Weak, but Skilled: Malamar's stats are quite mediocre all around, but its fighting style involves things like combining Contrary with Superpower to boost its stats at the same time it attacks, turning the stat boosts of an opponent into debuffs in a single turn, turnings the debuffs of a partner into boosts... So it carries its weight.
- Who's on First?: Inkay's Japanese name can mean "Oh, all right."
- Similarly, part of the English and Korean names is "Okay".
- Unfortunate Name: Malamar is very similar to Mallomar, a dark chocolate and marshmallow candy (similar to a Reese's cup, only the filling isn't peanut butter). However, that shouldn't deter from the fact that Malamar is an H.P. Lovecraft fan's wet dream.
Binacle and Barbaracle (Kametete and Gamenodesu)
A Rock/Water creature consisting of a rock with two barnacles attached to it, that are topped with spikes that make the barnacles resemble hands. When it evolves, it turns into a humanoid monstrosity made of more rocks and barnacles.
- Awesome Mc Cool Name/Names to Run Away From Really Fast: Its non-English names all reference it as "death barnacle" or "pain barnacle". Barbaracle's name comes from "barbarian".
- Confusion Fu: Barbaracle has a crazy wide movepool; the only types it doesn't get a move for (barring Hidden Power, which it doesn't have the stats to use) are Fire, Electric, Psychic, Fairy, or Steel. It can also put some force behind them with Tough Claws and its high Attack.
- Critical Hit Class: Can have the Sniper Ability, which boosts the power of Critical Hits by 50%. It naturally learns Slash, Stone Edge, Night Slash, and Cross Chop, and can be taught Shadow Claw, all of which work best with the Ability.
- Cyclops: Four of Barbarcle's barnacles have only one eye.
- Dishing Out Dirt: Primary Rock-type.
- Eyes Do Not Belong There: Barbaracle has eyes on its hands. Justified in that each limb is a separate creature.
- Gonk: Binacle has a rather ugly nonstandard facial design.
- For Massive Damage: Grass-type attacks will wreck them.
- Leader Forms The Head: "Barbaracle's legs and hands have minds of their own, and they will move independently. But they usually follow the head's orders."
- Making a Splash: Secondary water type.
- The Mass of Barnacles That Walks: Barbaracle.
- Mighty Glacier: Barbaracle has high attack (further boosted by Tough Claws) and Defense, but middling speed.
- Multi-Armed and Dangerous: Binacle grows more barnacles when it evolves into Barbaracle; four of them become arms while two become legs.
- Multiple Head Case:
- Subverted with Binacle. According to its X entries, each barnacle can detach itself from the rock and move to another one.
- Barbaracle's hands and legs could technically be those.
- Organ Autonomy: Barbaracle's limbs, due to each of them being a separate creature attached to the same rock "torso".
- Our Monsters Are Weird: Barbaracle's head is a hand. That's just the start of what's strange about it.
- Shown Their Work: Barbaracle has high attack and can have the ability Tough Claws (increases contact move damage) or Sniper (increases Critical Hit damage). Real life barnacles are razor-sharp and can cause deep cuts. This is also reflected in it learning the move Razor Shell.
- Video Game Stealing: Its Hidden Ability is Pickpocket, which steals the opponent's item if hit with a contact move. Unlike the other users of this ability, Barbaracle can afford to take a hit.
- Wolverine Claws: Barbaracle. Its ability Tough Claws also increases the damage of its contact moves.
Skrelp and Dragalge (Kuzumō and Doramidoro)
This weedy seadragon may resemble rotten kelp, but woe betide the fish who approaches it, as it will poison and kill them. When it evolves into a leafy seadragon, it becomes much more territorial, attacking ships that trespass the water it resides in. They are exclusive to the Y
- Foil: To Clauncher, being version-exclusive aquatic Pokémon that have specially-oriented Mighty Glacier stat distributions.
- Gameplay and Story Segregation: Despite Dragalge's poison being able to eat through the metal hull of a ship, its Poison-type attacks are still No Selled by Steel types.
- Magikarp Power: Skrelp has a decent but underwhelming typing, bleh movepool, takes forever to level up, evolves at level 48, and has balanced yet poor stats. When it evolves, it gains a wicked typing and becomes much more durable and hard-hitting.
- Making a Splash: Skrelp's secondary Water type.
- Mighty Glacier: It has great Special Defense and good Special Attack, but it is slow and somewhat lacking in Physical Attack. Dragalge's hidden ability, Adaptability, makes its Poison and Dragon attacks deal more damage than normal — those Draco Meteors and Sludge Bombs are going to be painful.note
- Poisonous Person: Primarily Poison type. They can also have Poison Point, which poisons foes that make contact with them, or Poison Touch, which poisons those they use contact moves on.
- Our Dragons Are Different: Dragalge drops the secondary water type for a Dragon type. Makes sense, as it is based off the leafy sea dragon. Notably, Dragalge is the only Dragon in the game that is neither a Legendary nor a Mega Evolution to not have a weakness to Fairy attacks.
- Red Eyes, Take Warning
- Seahorse Steed: Skrelp's a bit small to be one, but anything's possible with Surf. Dragalge is much larger, but is rather wiry.
- Sea Monster: "Tales are told of ships that wander into seas where Dragalge live, never to return."
- Shock and Awe: Can learn Thunderbolt.
- Tail Slap: Naturally learns Dragon Tail, Aqua Tail, and Poison Tail.
- Trap Master: Can be bred to know Toxic Spikes.
Clauncher and Clawitzer (Udeppō and Burosutaa)
A sharp-shooting pistol shrimp with one oversized claw. It uses that claw to attack its prey and defend itself. When it evolves, the claw grows to gargantuan proportions
, allowing it to fire powerful shots and act as a propulsion system. They are exclusive to the X
- Arm Cannon: Given that it's a pistol shrimp, it's a given that its big pincer is this.
- Awesome McCoolname: Clawitzer (claw + Howitzer, a BFG)
- Bad Ass: It's a moody looking shrimp with a claw that's three times the size of it's body that can fire all kinds of blasts and beams. And it's called Clawitzer.
- BFG: Clawitzer's pincer cannon is more than twice the size of its body. There's a reason its ability is called Mega Launcher.
- Foil: To Skrelp
- Giant Enemy Pistol Shrimp: It's rather large compared to real-life pistol shrimps.
- Healing Shiv: Clawitzer can learn Heal Pulse (though you'll need to take it to the Move Relearner). Interestingly, Mega Launcher actually increases the healing effectiveness of the move (from 50% of max HP to 75%).
- Kamehame Hadoken: Clawitzer can learn Aura Sphere, which is especially strong when boosted by Mega Launcher.
- Making a Splash: Water-type.
- Meaningful Name: Clawitzer is a portmanteau of "claw" and "howitzer".
- Monster Suit: That big jagged thing with feelers isn't Clawitzer. The sky blue pipsqueak waving it around is.
- Mighty Glacier: Clawitzer has very high special attack and good defensive stats, but is on the slow side.
- Mundane Utility: Clawitzer can use its huge claw as a propulsion system to get around quickly.
- Power Pincers
- Poor, Predictable Rock: Mega Launcher only works with five moves, and since Clawitzer's stats are designed to work with Mega Launcher, it gets limited use out of other moves.
- Boring, but Practical: With that said however, despite having narrow options, Clawitzer gets decent type coverage and can use Heal Pulse in double and triple battles to help its team.
- Recoil Boost: Clawitzer's main mode of transportation is firing backwards. Hence, it can be bred Aqua Jet.
- Right Hand of Doom: A very notable feature of the line is the enormous right claw.
- Secret Art: It learns Crabhammer, like the Krabby and Corphish lines.
- Small Mon Big Gun: Comparing Clawitzer's size with its claw gun.
- Useless Useful Spell: It can naturally learn Swords Dance and some other physical attacks (like the aforementioned Crabhammer). Too bad it makes use of its Special Attack stat more in conjunction with its ability.
Helioptile and Heliolisk (Erikiteru and Erezaado)
An Electric/Normal typed frilled lizard. It can charge its electric powers by basking in the sun, and this gives it enough energy that it usually doesn't need to eat normal food.
- Awesome yet Practical: Since it's one of the few Electric types that can learn a move to cover its ground weakness and is a good attacker, Heliolisk can make for an excellent Surf Slave and general attacker on an in-game team run.
- Heliolisk is also this because it's an Electric type with the ability to absorb water-type moves. Combined with good special defense and its high offensive power this makes Heliolisk one of the best Pokémon to counter water-types, which so happens to be the most common type of Pokémon in the game.
- Badass Adorable: Helioptile is the latter, Heliolisk the former (also with the latter).
- Cast from Hit Points: Its Hidden Ability Solar Power increases its Special Attack while in the sun, but it also loses some health each turn.
- Confusion Fu: It has a surprisingly diverse movepool consisting of Dark Pulse, Focus Blast, Bulldoze, Grass Knot, its normal electric and normal-type moves, and Surf.
- Early-Bird Cameo: Was one of the first Gen VI Pokémon to make a proper appearance in the anime. It appears as Alexa's Pokémon, alongside Gogoat.
- Dishing Out Dirt: One of Helioptile's level-up moves is Bulldoze.
- Irony: It's a Pokémon themed around the sun, yet it benefits more during the rain (if Dry Skin is its ability) or a sandstorm (if Sand Veil is its ability). In fact, if it uses Dry Skin, which is a very good ability, it's actually harmed during sunlightnote . It does have a sun-based Hidden Ability that increases its Special Attack, though...which also causes it to lose HP in sunlight.
- Even though both are Pokémon based around the sun, they cannot learn some light-based attacks (like Dazzling Gleam, Flash Cannon, or even Solar Beam, which uses SUNLIGHT to perform). However, they can learn Dark Pulse.
- Glass Cannon: Heliolisk has very good speed, special attack, and special defense, but its other stats are lackluster.
- Life Drain: Learns a new move called "Parabolic Charge" that works like an electric-typed Giga Drain.
- Making a Splash: Both of them can learn Surf. This not only gives you a good option for a Surf slave, but Heliolisk can use it for coverage for its Ground weakness. They likely learn this due to Heliolisk being based off of the basilisk; a lizard that is capable of running on water, which also explains its high speed.
- No Sell: In addition to Ghost-type attacks, its Dry Skin ability allows it to absorb Water-type attacks for healing, while Sand Veil also negates sandstorm damage. Being an Electric-type, it is also immune to paralysis.
- Non-Elemental: It has Normal as its secondary type, which, in the many years the Pokémon franchise has been around, is a first.
- Power Of The Sun: It uses sunlight to build up electric charge, and its Hidden Ability is Solar Power. Helioptile also requires a Sun Stone to evolve. The frills of Heliolisk fan out in a shape similar that of how the sun is depicted in art. Despite this, it can't learn Solar Beam.
- Ridiculously Cute Critter: Helioptile, to the point where some believed it might have been the new Pikaclone.
- Secret Art: Electrify, which turns the target's next move into an Electric-type move.
- Shock and Awe: Electric-type.
- Weather of War: Notable for being the most weather-versatile Pokemon, since each of its abilities and Hidden Ability can work in different weather conditions.
Tyrunt and Tyrantrum (Chigorasu and Gachigorasu)
Pokémon lived millions of years ago. While the young Tyrunt is known to be temperamental and bratty
, Tyrantrum is so powerful that nothing could stand up to its powerful jaw, and so it lived like a king. These are the first fossil Pokémon to possess the fabled Dragon type - quite fitting, considering Tyrantrum's king-like nature and how dragonlike T. rex
was in real life. Unlike Tyranitar and Groudon, which are highly stylized dinosaurs with no definite species basis, these guys are pretty clearly the real deal as far as T. rex
- Awesome Moment of Crowning: Its two "ridges" as Tyrunt becomes crown-like as it evolves into Tyrantrum.
- Badass: Tyrantrum definitely looks the part.
- The Berserker: A favored playstyle, as Tyrantrum has an utterly monstrous Attack stat and two abilities that heavily benefit from it. It also learns Thrash as it levels up, which causes it to lose control for several turns.
- The Charmer: The Tyrunt line can learn Charm; although an odd fit at first glance, the Japanese name for Charm is "Spoiled Pout"; fitting, as Tyrunt is a Royal Brat.
- Death or Glory Attack: Learns Head Smash. With their unreleased Hidden Ability Rock Head, the Death part gets taken out.
- Dinosaurs Are Dragons: Its secondary type is Dragon. Makes sense, considering the Japanese word for Dinosaur literally translates to "Fear Dragon".
- Dishing Out Dirt: Rock type.
- Dummied Out: Like Dragalge's Adaptability, Tyrantrum with Rock Head are presently not available, as there's no way to get a Tyrunt with a hidden ability outside of hacking yet. Considering what happened with Chandelure's hidden ability in the transition to Gen VI, this might be intentional.
- Everything's Better with Dinosaurs: A Tyrannosaurus.
- God Save Us from the Queen!: Being the Despot Pokemon, a seldom-seen female Tyrantrum qualifies as this.
- High Collar of Doom: Tyrantrum has one.
- Mighty Glacier: A number of good Pokemon can easily outspeed Tyrantrum, but it has decent Defense stats to make up for this. Which is to say nothing about its Attack; a good hit from this will take down nearly anything in one shot. This can be added to by breeding it with Curse, boosting its Attack and Defense at the cost of losing what little Speed it has. God help you if you're staring one down and there's a Trick Room active...
- Lightning Bruiser: It is possible to breed Dragon Dance on a Tyrunt. Not only will this jack up its offense power, but it will be much faster. It can also learn Rock Polish via TM, which will increase its speed even more than Dragon Dance does, without boosting its attack stat.
- Man Bites Man: The Strong Jaw ability. It boosts the power of all biting moves by a whopping fifty percent.
- Names to Run Away From Really Fast: Tyrantrum has the title of "Despot Pokémon". Its name also counts.
- Our Dragons Are Different: Quite different, in that this one's a T. rex.
- The Power of the Sun: Evolves at level 39 during the Day.
- Rated M for Manly
- Recurring Element: Part of this gen's fossil duo with the Amaura line.
- Royal Brat: Tyrunt is the "Royal Heir Pokémon", and is known to be selfish and throw fits when it doesn't get its way. Tyrantrum is unlikely to be any better, given how its name combines "tyrant" with "tantrum".
- Requisite Royal Regalia: Tyrantrum's design incorporates various objects associated with royalty.
- Cool Crown: The orange ridge is designed to be like one.
- Ermine Cape: The light underbelly has lines in contrast to the rest of its orange body, all matching up to its shoulders and back with its feathery mane. It gives the royal coat-like look.
- Secret Art: The Strong Jaw Ability is exclusive to them.
- Shown Their Work: One of the few examples of a feathered tyrannosaurid in fiction.
- Trap Master: When you first revive it, Stealth Rock will be in its moveset.
- Tyrannosaurus rex: The Tyrunt line is very clearly modelled after the T. rex.
- Use Your Head: Tyrantrum can learn the dreaded Head Smash.
Amaura and Aurorus (Amarasu and Amaruruga)
These sauropods lived long ago in the frozen northlands. Unthreatened by predators and calm in nature, they were right at home. Their sails on their head evoke the image of the polar auroras, which become larger when they evolve. Most reptilians aren't usually associated with cold, but these are, and it shows in their Rock/Ice typing and an ability to power up certain moves to be Ice-type. Today they're extinct, but trainers can find fossil remnants to give to scientists so they can revive the majestic creature. It's a powerful fighter, but its typing gives it major problems.
- Achilles' Heel: Why is Aurorus in the Glass Cannon entry below, when its base stats clearly suggest Mighty Glacier? Its typing. Calculated to be the worst in the game, it leaves gaping holes in its defenses and ruins an otherwise good Pokémon.
- An Ice Person: Not only the Ice type, but also has the ability Refrigerate that turns all Normal-type moves it uses into Ice-type, and powers them up. It also gets a move called Freeze Dry, which is super-effective against Water types (who normally resist Ice type moves).
- Dishing Out Dirt: Rock-type.
- Dummied Out: In the same boat as the Tyrunt line, Aurorus' Hidden Ability (Snow Warning) is unavailable to players through regular gameplay. The only reason this Hidden Ability is even known is because Aurorus with Snow Warning occasionally show up in the Battle Maison.
- Everything's Better with Dinosaurs: An Amargasaurus. Hence the Sail Fossil and the flaps on its head.
- For Massive Damage:
- Fighting and Steel type attacks, making it the first known Pokémon to be 4x weak to Steel (though Carbink later joined it).
- And from its own attacking side, its Signature Move Freeze Dry is this to Water Pokemon that usually recieve neutral ice damage due to their secondary type.
- Kryptonite Is Everywhere: As a defensive typing, Rock/Ice is the absolute worst combination possible.note Amaura has a large number of weaknesses, including two 4x weaknesses to Fighting and Steel respectively, both of which are very popular attacking types, especially with Steel having gotten some improvements, and both have priority moves that are staples on extremely powerful and popular type representatives (Scizor and Conkeldurr, mainly, but there are plenty of others). There's basically no way that the poor thing can function with that working against it.
- Lunacy: Evolves at level 39, but only at night.
- Meaningful Name: "Aurorus" contains "aurora", a light display commonly seen in polar regions (hence the sail colors and its Ice-typing).
- Mercury's Wings: Amaura's sails on its head resemble wings.
- Mighty Glacier: The Amaura line has high HP, Special Attack and decent defenses.
- Power Crystal: Both of them have tetrahedral crystals on their sides, which emit extremely cold air. They're hazardous to pet in Pokémon-Amie, as they'll freeze your hand.
- But they can't learn Power Gem for some reason.
- Recurring Element: Part of this gen's fossil duo with the Tyrunt line.
- Ridiculously Cute Critter: Both of them look like they came straight out of a Lauren Faust cartoon.
- Secret Art: The only Pokemon with the Refrigerate ability.
- Scissors Cuts Rock: Freeze Dry invokes this by dealing Super Effective damage to water types even though water normally resists ice.
- Shock and Awe: Learns Thunder Wave naturally, can use the TMs for several Electric attacks (only missing out on Volt Switch), and can be bred to have Discharge.
- Shown Their Work: Aurorus has proper foot configuration of a sauropod (single large claw on the forefoot, three on the hindfoot).
- Signature Move: Most commonly associated with Freeze Dry.
- Stock Dinosaurs: Subverted. Rather than being based on well-known sauropods like Apatosaurus or Brachiosaurus, it is instead designed after Amargasaurus.
- Useless Useful Spell: Refrigerate can basically allow the line to get a same-type bonus on normal type moves. Unfortunately for Aurorus, it can't abuse this ability well because it has a poor physical attack stat and the only move it can abuse with its stats is Hyper Beam. However, a Max Happiness Return can do heavy damage to specially defensive targets such as Goodra ingame.
- Not Completely Useless: Aurorus can learn Round, which has an overall power of 117 after STAB and Refrigerate's boost. While it's weaker than Ice Beam, it does give Aurorus a way to bypass Substitutes since Round is a sound move.
- Aurorus also learns Nature Power, which turns into Tri Attack in link battles, cities or buildings (including Battle Maison). With STAB and Refrigerate, Tri Attack becomes more powerful than Ice Beam and has a chance to inflict status as well. However, Nature Power can be shut down by Taunt.
- Weather Control Creature: Its Hidden Ability is Snow Warning. Seems Game Freak is developing a habit of giving that Ability to Pokémon with the worst defensive typings possible.
A Fighting/Flying luchador hawk Pokémon. Despite being small, it moves at blinding speed to take its opponents down. With this Pokémon, the Flying type has now been paired with every
other type (including itself and the new Fairy type, thanks to a retcon).
- Bare-Fisted Monk: Fighting-type.
- Big Badass Bird of Prey: Subverted; it's small, and it might not even be an actual bird, but still badass nonetheless.
- Bird People: Hawlucha looks more like a person in a bird-themed costume rather than an actual bird. The fact that it's in the Human-like egg group rather than the Flying egg group drives the point further.
- Blow You Away: Flying-type. With Hawlucha's introduction (and the Togepi line's type change), Flying is now the only type that has been paired with every other at least once.
- Boring, but Practical: Can be used as an in-game HM Slave, as it learns the HMs Cut, Fly, and Strength and the TM Rock Smash.
- Death from Above: Their preferred way of attacking foes. The animation for its Secret Art, Flying Press, has it do this to the opponent.
- Face: Hawlucha's main colors evoke the standard Face design of a luchador.
- Feather Fingers: It's a bird with hands on its wings.
- Fragile Speedster: Speed is its highest stat, with Attack following it. Its defenses aren't that impressive, though.
- Heal Thyself: Naturally learns Roost.
- Heel: Its shiny colors fit the standard Heel design.
- Kryptonite Is Everywhere: As badass as Hawlucha is, its dual-typing leaves itself wide open for Fairy, Electric, Ice, Psychic, and even its own second type (Flying) to defeat it. On the plus side, Ground types don't do anything against it, and Rock types (which have long been the secret to taking down Flying types — especially Bug/Flying and Ice/Flying) only deal normal damage against it.
- Large Ham: In Pokemon-Amie, it shows its happiness by waving in a sweeping, grandiose way as though it's greeting an audience. It is based on a wrestler, after all.
- Masked Luchador: Its facial design looks like a Mexican wrestler's mask, and it strikes wrestling poses when attacking.
- No Sell: Can have the Limber ability, which negates Paralysis. Being a part-Flying type also means it's immune to Ground-type attacks.
- Secret Art: Flying Press, which is pretty much a wrestling move. It's a Fighting type move that deals both Fighting and Flying type damage.
- Useless Useful Spell: While Flying Press sounds cool on paper, in execution it's flawed. The move is first and foremost a Fighting-type move, which means it'll do diddly squat against Ghost-types. Adding on the Flying type will cancel several type advantages that would normally be effective on their own. Fighting is super-effective against Rock and Steel, which both resist Flying, so the advantage will cancel out if Flying Press is used on them. Bug is resistant to Fighting yet weak to Flying, so that advantage will be also cancelled. Many other combinations of types that are neutral to Fighting yet resistant to Flying (like Archeops) would cause problems; as well as some types with double resistances to Fighting but also a Flying weaknesses (like Scolipede), which would yield single resistances. In the end, Fighting or Flying is more effective than Fighting and Flying.
- Weak, but Skilled: Its X Pokedex entry, at least, describes it as this; it's small, but its skill enables it to stand up to bigger fighters like Machamp and Hariyama.
- Gameplay and Story Integration: The aforementioned Flying Press exemplifies this. As a Fighting-type move, it would be the most likely choice for Hawlucha to use in a brawl, especially if it sees said brawl as a fighting competition. Due to also doing Flying-type damage, it's super-effective on Fighting types, as an example of Hawlucha using its technical skill to gain the advantage against better fighters without having to rely on any dirty tricks (i.e. non-Fighting moves).
Every region seems to have their own variety of adorable electric rodent, and this is Kalos' version. It's an Electric/Fairy type hamster, field mouse, or gerbil with an electrical cord-like tail.
- Bilingual Bonus: Its name is a combination of "denki" (Japanese for "electricity") and "antenne" (French for "antenna").
- Hyperactive Metabolism: Has the Cheek Pouch ability, which restores some HP whenever it uses a Berry in battle.
- Item Caddy: Can have the Pickup ability.
- Fragile Speedster: It's fast, but its Special Attack is mediocre and its other stats are just plain terrible.
- Joke Character: Essentially. Sure, it's fast, but it's horribly fragile, has nothing to offer damage-wise, and doesn't work as an annoyer due to its frailty and the fact that it isn't quite fast enough to compete with other, better annoyers or outrun stuff capable of killing it.
- Kid-Appeal Character: Shares similarities with Pikachu.
- Meaningful Name: It's capable of communicating with far-off allies and it has antennae-shaped whiskers with a name that sounds similar to "denden" (the sound of electrical transmission).
- Mythology Gag: Pikachu's original design was somewhat chubbier and more mouse-like, but it was retconned in Gen III to a sleeker design.
- No Sell: To Dragon-type moves and paralysis.
- Our Fairies Are Different: Fairy-type.
- Recurring Element: The regional cute Electric-type rodent. Interestingly, it bears more of a resemblance to Raichu than Pikachu.
- Ridiculously Cute Critter: A given, but this one seems shorter and chubbier than the others. It also makes a very cute sound.
- Secret Art: Like the other Pikachu Expies, it gets Nuzzle. It's also the only Pokemon outside of the Heliolisk family to get Parabolic Charge.
- Shock and Awe: Electric-type.
- Useless Useful Spell: Dedenne's options for Electric-type moves are decent. Fairy-type moves, on the other hand, are pathetic. Dedenne's only Fairy-type attack is Play Rough. It doesn't get Moonblast, Dazzling Gleam, or even Draining Kiss.
- Wonder Twin Powers: Its Hidden Ability is Plus, and, like Plusle and Minun, it can use Entrainment to give the Ability to its Allies in a Double or Triple match.
There are many things that Fairy-types can take inspiration from, ranging from cute creatures to pixies to mystical beings to The Fair Folk
. But Carbink is more different than that. It takes on the appearance of a sprite nestled in gem-encrusted rock, hence its Rock/Fairy typing. Its defenses are its highest stats and it can hold off Dragon and Fire-type attacks alike, but it doesn't take hits from metal very well. Under very rare circumstances, a Carbink can suddenly mutate into Diancie.
- Dishing Out Dirt: Rock-Type.
- For Massive Damage: Steel-type attacks will shatter it.
- Gem-Encrusted: Has some blue gems stuck in its body, and can even learn Power Gem.
- Last Chance Hit Point: Its Hidden Ability is Sturdy.
- No Biological Sex: This thing is genderless.
- No Sell: Immune to Dragon-type attacks. Its Clear Body also prevents stat reductions that aren't self-inflicted.
- Our Fairies Are Different: Fairy-Type, and very different indeed. It's based on a carbuncle, a kind of mythical creature associated with gemstones (not the "pus-filled abscess" type of carbuncle).
- Recurring Element: Of Shuckle, being a Rock/X type with access to Sturdy and possesses sky-high defense stats, but is poor everywhere else, albeit to a much lesser extent than Shuckle.
- Ridiculously Cute Critter: The little carbuncle peeking out of the rock is rather adorable.
- Stone Wall: Has extremely high defensive stats of 150 (it's in a 5-way tie for 11th highest Defense in the game, and in a 5-way tie for 7th highest Special Defense; notably, its defenses are identical to those of Registeel), but all of its other stats are terrible, at 50 across the board (similar to Shuckle, but a bit less specialized). It can, however, resist the STABs of Reshiram, a mon famed for having unresisted STABs due to its ability and synergy.
- Time Abyss: Apparently it was born millions of years ago, and only woke up when it was unearthed.
- Trap Master: Naturally learns Stealth Rock.
Goomy, Sliggoo, and Goodra (Numera, Numeiru, and Numeirugon)
When most people think of dragons, they imagine huge bat-winged lizards with huge claws, jagged teeth, and clad in steel-hard scales. Yet... Goomy isn't like that at all. Instead, it is a tiny, nearly formless blob of slime. Hard to believe, but if you give this creature enough time and care, it proves that great things can come from small packages.
- Badass Adorable: Goodra can probably give the likes of Dragonite a run for its money for cutest evolved Dragon-type Pokémon and can still kick ass.
- Battle in the Rain: Sliggoo needs to level up when there is rain in the overworld to evolve, which likely would involve a battle.
- Big Fun: Goodra is stated to be the friendliest dragon, and it will lovingly embrace its trainer, leaving them covered in slime.
- Black Bead Eyes: The black spots in Goomy's face are its eyes. The rest of the line has green eyes.
- Blob Monster: All of them. Unlike many RPG examples where slime monsters tend to be physically resistant and weak to magic damage, this line is the opposite.
- Blush Sticker: Goomy has a pair of green ones. They're also an uncomfortable spot to touch.
- Broken Streak: It is the first pseudo-legendary since Dragonite to not be a fearsome beast with Lightning Bruiser sweeper tendencies, being more defense-oriented and friendly instead. It is also the first one that's a single type in all stages, and the first to have more than one regular ability.
- Confusion Fu: Goodra's attack and special attack are almost even (100 and 110 respectively) and learns a wide array of elemental moves including Power Whip, Aqua Tail, Earthquake, Ice Beam/Blizzard, Flamethrower/Fire Blast, Thunderbolt/Thunder, and Sludge Wavenote . Goodra can also function as a good rain tank with Hydration and Rest and can be a utility trapper with Infestation instead of being a generic attacker.
- Covered in Gunge: What happens to a trainer when Goodra hugs them. The line's Hidden Ability Gooey does this to an opponent that makes physical contact with them, slowing the opponent down.
- Cuddle Bug: Goodra likes to give its trainer hugs, though it results in the trainer being covered in slime afterwards.
- Gameplay and Story Segregation: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but even Goodra's physical defences are abysmal. In fact, despite being a creature composed entirely of slime, physical attacks are the weakness of the Goomy line.
- Handicapped Badass: The Dex entry for Sliggoo notes that its eyes have devolved enough to leave it blind. Instead, it uses its antennae, which have developed into a highly sensitive and complex radar system. This also means it's an uncomfortable spot to pet in Pokemon-Amie. This changes once it evolves again.
- Horn Attack: Goodra has retractable horns hidden in its antennae.
- Infinity–1 Sword: The Kalos region pseudo-legendary.
- Informed Ability: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but in gameplay, they do just as much damage as they'd do normally. As well, Goodra's Y Pokédex entry says that its punch is as strong as that of one hundred pro boxers, but it doesn't get the ability Iron Fist, and doesn't even hit as hard as Krabby.note
- Magikarp Power: Goomy is easy to squish. Even its X Pokédex entry pokes fun of it, stating that it is the "weakest of all the Dragon-type Pokémon" (Despite Noibat being weaker). Once it becomes a Goodra, though, it is nigh unstoppable against special attacks.
- Making a Splash: Learns a lot of Water-type attacks. It is a blob, after all. Sliggoo also evolves if it reaches level 50 while in a rainy areanote .
- Mighty Glacier: Goodra has good mixed offenses and average speed, and although its HP and Defense are only okay, it has an enormous Special Defense stat (it is, in fact, the first pseudo-legend to have its highest stat in a defensive area) and access to the extremely reliable Hydration+Rest method of healing. Too bad it got introduced in the same generation that Drizzle (and Dragon types) got nerfed (or perhaps was one of the reasons for it).
- Mix-and-Match Critters: Blob Monster meets Our Dragons Are Different.
- No Sell:
- Has Hydration, which removes all status ailments when in the rain.
- They can also have Sap Sipper, which makes any Grass-type attacks against it useless, and also increases their attack every time they're hit with one.
- It doesn't have any effect in game, but according to Goomy's Y Pokédex entry, it's covered in a slimy membrane that makes all punches and kicks directed at it slide off harmlessly.
- Our Dragons Are Different: They take inspirations from dragon slugs and the Lou Carcolh, a serpent/mollusk monster from France.
- Poisonous Person: Since they are made of slime, it's understandable that Goodra can learn Sludge Bomb and Sludge Wave. This also makes it one of the few dragon types with a strong and reliable super effective attack against fairies. However, it isn't Poison typed, unlike Dragalge.
- Recurring Element: The sixth in a line of three-stage dragon like pseudo-legendaries following Dragonite. 7th if you include Metagross from a stats perspective.
- Ridiculously Cute Critter: The whole line is quite adorable, capable of competing with the Dratini family for "cutest psuedo-legendary family." Even Goodra!
- Sticky Situation: The line's Hidden Ability, Gooey, which reduces the Speed of any Pokémon that makes contact with them. Given its Achilles' Heel is its Physical Defense (compared to its monstrous Special Defense), this ability has a niche in slowing down anything that tries to knock out Goodra via using a type advantage, most of them being contact moves.
- Stone Wall: Properly raised, Goodra can take a surprising amount of punishment even with its mediocre Defense stat, can abuse the Rest and Hydration combo, and can be taught Toxic by TM. It can even be taught Infestation to deal with Steel-type Pokémon.
- It can also obtain Curse through breeding, to boost that Defense stat and its Attack to a more plausible level and push it into Mighty Glacier status.
- The Swarm: For some bizarre reason, they can be taught Infestation.
- Whip It Good: Goodra naturally learns Power Whip.
Whenever somebody loses their keys and blames it on a fairy, it's probably the work of this animated key-ring. Klefki is a Steel/Fairy Pokémon that collects keys and refuses to drop them. Ironically, people also use them to safe-keep important keys.
- Action Initiative: Prankster allows it to get extra priority on non-attacking moves.
- Animate Inanimate Object: It's a living key-ring. There have been living magnets, candles, and swords, but not a living key-ring.
- Extra Ore Dinary: Steel-Type.
- Hoist by His Own Petard: Klefki is a notable Foul Play user, since it has lots of Defense and both of its weaknesses (Fire and Ground) are having their Physical side spotlighted with Gen VI. More often than not, bringing out a super-effective 'Mon to try and take it out quickly only merits getting its own face smashed in.
- Irony: It steals keys, but people use it to keep their keys from being stolen. Justified since Klefki is a kind of The Fair Folk, which are often both helpful and mischievous in turn.
- Jack-of-All-Stats: Klefki's stats are pretty evenly distributed, with Defense as the highest.
- Master of None: Everything that isn't Defense is rather unimpressive though...
- No Sell: Ignores Poison and Dragon-type moves.
- Our Fairies Are Different: Fairy-Type. This one is a keychain of all things.
- The Fair Folk: A key-stealing fairy is par for the course for mischievous fae. It happens to have the Prankster ability too, and a hidden ability based around stealing.
- Oxymoronic Being: It's a Fairy that's made out of what usually kills fairies.
- Secret Art: Has two: Fairy Lock, which prevents all Pokémon from escaping on the next turn; and Crafty Shield, which protects Klefki and its allies from status effects for the duration of the turn.
- Stone Wall: Klefki can learn Iron Defense through breeding. Thanks to Prankster, Klefki can beef up it's already respectable defense twofold before anything can touch it. And while Calm Mind only boosts Special Defense by one stage, it also puts more power into Draining Kiss...
- Video Game Stealing: Like Delphox, they have Magician, allowing them to steal items whenever they land a blow.
Phantump and Trevenant (Bokuree and Oorotto)
A pair of ghostly forest-dwelling Pokémon. Phantump is the spirit of a child who became lost in the forest, and looks rather sorrowful to back that up. Trevenant first made its appearance in a trailer for Pokémon X
before the 16th Pokémon
movie, and it resembles an angry one-eyed tree with spindly legs.
- Adult Fear: Phantump are said to be the souls of children who die after they get lost in the forest.
- Beware the Nice Ones: Trevenant lets smaller Pokémon live in the forest and is genuinely a decent mon. Harm the forest, and expect to be trapped there for a long time.
- Cyclops: Much like the Duskull family, Trevenant is outfitted with a giant, glaring, pink eye.
- Dark Is Not Evil: Despite being a haunted tree and making people get lost in the forest, Trevenant allows smaller Pokémon to live inside it.
- Early-Bird Cameo: Trevenant first appeared in a trailer before Genesect and the Legend Awakened, in which it was shown in a horde attack. It was never officially revealed, and people didn't know anything about it until leaks before the game's release.
- Face of a Thug: Trevenant is a lot nicer than its scary appearance might imply.
- Foil: To Gourgeist; a fellow Ghost/Grass type with a Secret Art that give an opponent another type.
- Friend to All Living Things: Trevenant allows other Pokémon to reside in it and is even kind to them.
- Gaia's Vengeance: It traps those who try to harm the forest it lives in.
- Gradual Grinder: Can learn Leech Seed, Curse, and Will-o-Wisp to cause gradual damage to the opponent. It's also one of the more viable users of Ghost-type Curse thanks to Life Drain from Leech Seed and the ability Harvest, which gives it a chance of replenishing a used Sitrus Berry.
- Green Thumb: Grass-type. Trevenant also has the ability to control the trees in the forest, and can make berries grow with the ability Harvest.
- Heal Thyself: Trevenant is notable for having a number of (stackable) ways to regain lost HP. Horn Leech, Leech Seed, and Ingrain are all learned by level, and a Trevenant with the Harvest hidden ability has a chance of regaining already-eaten Berries at the end of a turn (like the Sitrus Berry that heals 25% of the 'Mon's HP). Played right, Trevenant can heal more damage than the enemies dish out.
- Life Drain: The aforementioned Horn Leech and Leech Seed.
- The Lost Woods: It is able to control the trees in the forest and make one get lost inside it. Forest's Curse is a visual send-off of this trope.
- Meaningful Name: A revenant is a spirit that returns to the world.
- Mighty Glacier: Has very good attack and okay defenses, along with a myriad of ways to regain health. Its speed, on the other hand, is exactly what you'd expect a walking tree to have.
- No Sell: Immune to Fighting and Normal-type moves, in addition to spore/powder and trapping moves.
- Our Ghosts Are Different: This one resides in a tree.
- Ridiculously Cute Critter: Phantump, with its big eyes, downturned mouth, and small, stubby limbs.
- Secret Art: Forest's Curse, which adds the Grass type to the foe.
- Socialization Bonus: Needs to be traded to evolve. Interestingly, however, it can be encountered on Route 20.
- Soul Power: Ghost-type.
- Was Once a Man: In the same sense as Yamask, Phantump was once a human child.
- When Trees Attack: It's a monstrous tree-like beast. Even worse is that you can encounter Trevenant in hordes too!
Pumpkaboo and Gourgeist (Bakeccha and Pampujin)
A ghost inhabiting a pumpkin. It evolves into a much larger pumpkin with a ghost inside. It comes in four different sizes, each of which have varied base stats. The two evolutions' personalities are different, but there's one thing they have in common: they love to go trick-or-treating. Just beware: you may not be the same afterwards...
- Action Bomb: Gourgeist naturally learns Explosion.
- Brown Note: Gourgeist wanders through town streets on the night of a new moon, and anyone who hears it singing is apparently cursed.
- Combos: Can use Trick-or-Treat to force the Ghost type onto its opponent one turn, then strike hard with STAB Ghost-type moves the next (as long as they're not Normal-type).
- Confusion Fu: Besides Grass and Ghost moves, Gourgeist can learn Psychic, Flamethrower, Fire Blast, Sludge Bomb, Focus Blast, Charge Beam, and Dark Pulse... so GF had to give it a measly base Special Attack of 58.
- Cute Little Fangs: Pumpkaboo. Also Gourgeist in its Dream World art.
- Dark Is Evil: "Gourgeist sings joyfully as it observes the suffering of its prey."
- Dark Is Not Evil: Pumpkaboo helps lead lost spirits to the Spirit World.
- Foil: To Trevenant: A fellow Ghost/Grass type that evolves by trading, with a Secret Art that gives an opponent another type.
- Go Karting with Bowser: Its move, Trick-or-Treat, is described as taking the target (usually the opponent) trick-or-treating, adding a Ghost-type.
- Green Thumb: Grass-type.
- Item Caddy: Appropriately enough, it can have the Pickup or Frisk ability. It can learn Thief too.
- Mighty Glacier: Especially the large and super-sized ones.
- Speedy Stone Wall: Small size Gourgeist have a less Glacier-y Speed stat of 99, but they suffer from an unimpressive Physical Attack stat, as well as their low HP.
- No Sell: Immune to Normal and Fighting-type moves, in addition to spore/powder moves and trapping moves.
- Peek-a-Bangs: Gourgeist sports some.
- Playing with Fire: Notable due to being a Grass type, but Gourgeist can learn a few Fire attacks, and even make some use out of Flame Charge. Makes sense, considering it's based on a jack-o'-lantern.
- Prehensile Hair: Gourgeist's hands are made out of its hair.
- Psychopomp: Pumpkaboo leads spirits back to the Spirit World.
- Ridiculously Cute Critter: Pumpkaboo. It takes its opponent trick-or-treating as its signature move, which is pretty cute in itself, and it also helps that its face vaguely resembles that of a black cat.
- Secret Art: Trick Or Treat, which adds the Ghost type to the foe. Since Ghost is weak to itself, this is very helpful against threats that Gourgeist has trouble damaging (if they aren't Normal-type, at least).
- Socialization Bonus: Needs to be traded to evolve.
- Soul Power: Ghost-type. It can also give it to other mons via its ability and hit them super-effectively with its own attacks.
- Took a Level in Jerkass: Pumpkaboo acts as a helpful psychopomp that leads wandering spirits to their resting place, but after evolving into Gourgeist it becomes much less benevolent.
- Your Size May Vary: Invoked. The line comes in four different sizes: the bigger they are, the more HP and Attack they have in exchange for lower Speed.
Bergmite and Avalugg (Kachikooru and Kurebeesu)
If the Mighty Glacier
trope was taken as literally and figuratively as possible and visualized, these Pokémon would be the result. It's the proverbial tip of the iceberg that evolves into the base of the iceberg turtle/aircraft carrier with legs. As would be expected, they're extremely slow but have the physical stats to back that up. Special stats, not so much.
- Healing Factor: Can have Ice Body as an Ability.
- Heal Thyself: Naturally learns Recover.
- An Ice Person: Ice-type.
- Last Chance Hit Point: Has Sturdy as its Hidden Ability.
- Mighty Glacier: Played straight in both the literal and figurative sense... on the physical side. Its special defense is extremely low, but it's still got high HP. It's also extremely slow — it manages to be barely outsped by Musharna. It naturally learns Curse to exaggerate these stats.
- No Sell: Can have Own Tempo, which prevents it from getting confused.
- Shout-Out: Bergmite looks suspiciously like the Crystallites from Metroid Prime.
- Useless Useful Spell: Own Tempo. Avalugg doesn't naturally learn any moves that would inflict confusion on itself either by normal level-up means or through Technical Machine.
Noibat and Noivern (Onbatto and Onvern)
A Flying/Dragon wyvern fruit bat
Pokémon. Its ears appear to look like stereo speakers and it uses them to launch ultrasonic waves powerful enough to shatter boulders.
- Armor-Piercing Attack: Infiltrator bypasses defensive barriers and substitutes, and Noivern can possesses that ability. Even a non-Infiltrator Noivern can wreck those barriers and substitutes by using Boomburst or other sound-based attacks because, as of Gen VI, sound attacks also bypass them.
- Blow You Away: Part-Flying. Of note is the fact that it is the first dual-type Flying Pokemon that has Flying as a primary type rather than a secondary type.
- Early-Bird Cameo: Alexa has a Noivern in the anime. True to its nature, it was a tad unruly unless she fed it a Spelon Berry.
- For Massive Damage: Much like Dragonite and Salamence, Noivern can't stand Ice attacks.
- Hair-Trigger Temper: Getting close to a Noivern is a very bad idea, unless you happen to have fruit on hand.
- Heal Thyself: Can learn both Moonlight and Roost.
- Item Caddy: One of the few Pokémon who can have the ability Frisk while being able to learn Thief, and has quite a good bit of Speed too.
- Jack-of-All-Stats: It's a special-focused stat recycle of Crobat, but with slighty lower speed to compensate for the slighty higher main offensive stat.
- Magikarp Power: Noibat's stats are almost identical to Zubat's (it is a special attacker instead of a physical one), making it the weakest Dragon-type in existence (despite what Goomy's X Dex entry may state). Noivern, meanwhile, is a very slightly slower, very slightly heavier hitting special attacking Crobat. Not Golbat, Crobat.
- Make Me Wanna Shout: Its Signature Move, Boomburst.
- Meaningful Name: A portmanteau of "Noise" and "Wyvern".
- Mix-and-Match Critters: Looks like a cross between a dragon and a bat.
- No Sell: To Ground-type moves.
- Our Dragons Are Different: This one is batlike and fires sound waves from its ears.
- Just like with the Flygon-line, Noibat and Noivern cannot be bred with other dragons. It is exclusively in the Flying-egg group.
Xerneas, Yveltal, and Zygarde
The legendary trio of Pokémon X
and Pokémon Y
, Xerneas resembles a large blue deer with elaborate antlers and acts as the mascot of Pokémon X, Yveltal resembles a horned phoenix with clawed wings and a tail and acts as the mascot of Pokémon Y; while Zygarde is the third legendary resembling a green and black serpent with hexagon patterns, said to bring order between Xerneas and Yveltal. Alongside the starters, Xerneas and Yveltal were the first Generation VI Pokémon revealed to the public.
- The Atoner: Xerneas/Yveltal helps you stop Lysandre because it regrets being used as a Weapon of Mass Destruction, and wants to redeem itself.
- Animalistic Abomination: Xerneas and Yveltal give a strong otherworldly vibe despite their familiar shapes.
- Astonishingly Appropriate Appearance:
- Xerneas' branching multicolored horns not only have many Xs in them, has X-shaped pupils, and it resembles an X from the front when it splays its legs.
- Yveltal's tail is approximately the same size and shape as its wings, thus it looks like a stylized "Y" when its wings are unfurled; similarly to Xerneas' horns.
- Zygarde's letter motif is presented by it resembling a stylized 'Z' in its constant striking position.
- Badass: The dark and scary Yveltal, in contrast to the more serene Xerneas. Xerneas still looks quite tough in a more subdued way, considering its fairy typing and status as legendary is trouble for Dragons and it has a type advantage over its counterpart, and especially considering that it's a great majestic beast while most Fairy-types are non-threatening Ridiculously Cute Critters.
- Badass in Distress: Depending on the version, Team Flare is in possession of one of them during the main story. Subverted in that the legendary was resting as a tree or cocoon and proceed to end up breaking themselves free with no effort when they wake up.
- Balance Between Good and Evil: Zygarde, between Life and Destruction. This is also reflected in its ability, which turns Xerneas' and Yveltal's auras against them.
- Big Badass Bird of Prey: Yveltal, with some slightly draconian details.
- Blow You Away: Yveltal is a Flying-type.
- Broken Streak: The past two generations of box legendaries were dual-typed dragons. Xerneas, however is pure Fairy, and Yveltal is Dark/Flying.
- Casting a Shadow: Yveltal's Dark type manifests in this way rather than in the typical Combat Pragmatist way of Dark types. Even the Flying-typed Oblivion Wing gives off this vibe.
- Combat Pragmatist: It does learn Dark moves based off dirty fighting via level-up, namely Taunt, Foul Play, and Sucker Punch.
- Chromatic Arrangement: Where Xerneas, Yveltal, and Zygarde's main colours are blue, red, and green respectively.
- Confusion Fu: Xerneas naturally learns or can be taught Fairy, Bug, Grass, Dragon, Fighting, Steel, Electric, Psychic, Normal, Ice, Dark, and Rock type attacks along with Hidden Power too. Yveltal, while having less variety, isn't a slouch either.
- Creepy/Icy/Innocent/Occult Blue Eyes: Yveltal and Xerneas; Simultaneously innocent, icy, creepy, and occult.
- Crippling Overspecialization: Zygarde's ability inverts the buffs that Xerneas' and Yveltal's abilities give, but that's it.
- Dark Is Evil: Yveltal, of course, at least before Team Flare pushes it to its limits. It's known as the Destruction Pokémon and drains the life force out of organisms every time it awakens. However, it's more of a deadly, life-draining force of nature rather than a sinister villain with malicious plans, as many of the human villains are.
- Dark Is Not Evil: Yveltal, during the story of Y. Despite being a Dark-type whose theme is death and destruction, Yveltal breaks free and is willing to help the player character. It's also noted Yveltal is not so much an avatar of Chaotic Evil destruction but of the necessary kind. However, seeing as it drains the life force out of organisms by default, it's entirely possible that it is not outright benevolent, but simply resents being used for more destruction than is necessary, leading to a Heel-Face Turn.
- Dishing Out Dirt: Zygarde is a Ground type.
- Death from Above: Yveltal's Oblivion Wing attack.
- Dug Too Deep: Zygarde resides at the bottom of Terminus Cave, which the map describes as an Abandoned Mine due to a monster living within it.
- Eldritch Abomination: Zygarde looks... otherworldly, to say the least.
- Even Evil Has Standards / Heel-Face Turn: While Yveltal is a very dangerous Pokémon whose very existence brings death and destruction, its use by Team Flare to wipe out almost all life on the planet is enough to compel it to join the hero's party.
- Exotic Eye Designs: Xerneas' pupils are, fittingly, shaped like the letter X.
- Feather Fingers: Yveltal appears to be sporting these in a similar vein to Lugia. Unlike Lugia's, Yveltal's are more clawlike.
- Yveltal's theme is death/destruction as opposed to Xerneas' life/creation. Xerneas is also associated with the land (the horizontal x-axis), while Yveltal is associated with the sky (the vertical y-axis).
- Their themes of creation and destruction can also be seen as somewhat of a parallel to the same themes as seen in Lugia and Ho-Oh.
- Zygarde seems to act as a foil to both (at least thematically, in practice either one could annihilate it), reversing their auras and keeping their influences balanced.
- Zygarde is a Dragon-type with an ability that inverts the effects of other two, much like Rayquaza with Groudon and Kyogre.
- For Massive Damage: Like Flygon and Garchomp, Ice-types will maim Zygarde.
- Gaia's Vengeance: In times of environmental disaster, Zygarde will reveal its Secret Art, Land's Wrath, and unleash it on all responsible.
- Gentle Giant: Implied with Zygarde, unless you damage the environment.
- Giant Flyer: Yveltal is almost 6 metres/19 feet in size! Yeah. That's bigger than LUGIA.
- However, Yveltal's size could have been measured from wingtip to wingtip or from head to tail. The height stat in Pokémon is a little dubious at times.
- Hoist by His Own Petard: To make up for the disadvantages, Zygarde's ability reverses the effects of Fairy Aura and Dark Aura on Xerneas and Yveltal respectively.
- Horn Attack: Xerneas naturally learns moves like Megahorn and Horn Leech.
- High-Tech Hexagons: Zygarde gives off the vibe with the circuitous bioluminescence of its hexagonal scales. It even gets a unique battle transition using them.
- Immortality: Both of their dex entries indicate they have some form of it. In Xerneas' case, it can grant eternal life.
- Irony: Xerneas, the Pokemon known for granting life, gets Horn Leech.
- Lightning Bruiser: Like all box legendaries, Xerneas' and Yveltal's "bad" stats are only bad in comparison to other Olympus Mons. Interestingly, both of them appear to have exactly the same stats: High HP, Attack, and Special Attack and lower (but still good) Defence, Special Defence, and Speed. However, Xerneas' Geomancy and Yveltal's Sucker Punch make them terrifying Lightning Bruisers.
- Zygarde also qualifies, but in a different way: It appears to have high stats overall (but with a lower total than Xerneas and Yveltal) with Defense as its highest. It can naturally learn Dragon Dance not long after it is caught, putting more focus on Attack and Speed to go with its wall-like defense.
- Magic Mon: Xerneas and Yveltal. Their Attack and Special Attack stats are each 131 (Rivals Scizor's Attack stat, for comparison) and have decent movepools from both ends to complement this.
- The Marvelous Deer: Xerneas.
- Necessary Evil: Both Yveltal and Zygarde, although less emphasis on the "evil" part, as Yveltal makes a Heel-Face Turn mid-game and Zygarde is just protecting the environment.
- Never Say "Die": The name of Yveltal's Secret Art was translated from "Death Wing" to the ironically more threatening - (and cooler) sounding "Oblivion Wing".
- No, I Am Behind You: Yveltal learns the Ghost-type Phantom Force, which is visually this. It's shown using it one of the trailers.
- Non-Malicious Monster: Zygarde, possibly. The Pokedex implies that it isn't too happy with the environmental destruction it bares witness to.
- No Sell: Dragon-type attacks for Xerneas, Ground- and Psychic-type attacks for Yveltal, Electric-type attacks for Zygarde.
- Obviously Evil: While Yveltal makes a Heel-Face Turn and joins the player's party, it's not hard to believe that it's the Destruction Pokémon. It is Dark-type, has Dark Aura as its ability, has a red-and-black color scheme, its Secret Art is called "Oblivion Wing", and one piece of official art shows◊ it destroying castles. Yup, definitely a happy, friendly Pokémon.
- Olympus Mons: They're one-of-a-kind beings with control over life, death, and order, respectively.
- Our Dragons Are Different: Zygarde, which is bug-like and outright alien-looking, Yveltal resembles a Wyvern and Xerneas naturally learns some Dragon type moves.
- Our Fairies Are Different: Xerneas is the first Fairy-Type Legendary Pokémon. It isn't small or cute like most other Fairy-types, but it does have the "otherworldly, numinous, and majestic" characteristics of older depictions of fairies.
- Pals with Jesus: Xerneas and Yveltal are described by Lysandre as opening up their heart to a human when you capture them. Invoked with max affection in Pokémon-Amie.
- The Phoenix: Yveltal is an interesting variant; while it lacks an obvious association with fire and instead embodies death and destruction, it is said that when it is dying, it will sap away life energy from every living thing and revert to a cocoon state in order to be reborn later.
- Power Glows: All three of them: Xerneas will take a glowing appareance in battle, while out of it it stays in a more subdued palette, Yveltal's body will glow a bright crimson when preparing to fight or using certain moves, and Zygarde's scales glow in odd patterns while in battle.
- Purposely Overpowered: Banned from the Battle Facility and official tournaments.
- Recurring Element: Legendary version mascots tied into the plot and into the scheme of the evil team.
- Like Rayquaza, Giratina, and Kyurem, Zygarde is the third Dragon legendary in a trio that is found post-game. Whether there is to be a Pokemon Z, Pokemon XZ and YZ, or some other form of playing with the next installment is yet to be seen. Zygarde also continues the tradition set by Rayquaza and Giratina, the one who acts to correct any damage caused by the other Legendaries of its generation.
- Red Oni, Blue Oni: Yveltal is the destructive and Dark-type Red Oni, while Xerneas is the serene, eternal life-granting, and Fairy-type Blue Oni.
- Secret Art: Geomancy for Xerneas, Oblivion Wing for Yveltal, Land's Wrath for Zygarde. Their Abilities are also exclusive to them.
- Area of Effect: Land's Wrath hits every adjacent Pokémon on the opposite side of the field, making it safer to use in Double or Triple Battles than Earthquake, although it's slightly weaker.
- Life Drain: Oblivion Wing's effect. Yveltal also apparently does this on a massive scale to revive itself.
- Status Buff: Geomancy gives a buff equivalent to a double Quiver Dance at the end of the turn after which you use it. Combine with a Power Herb, and hold on for dear life.
- While Focus Blast is a widespread move taught by TM, Yveltal is the only Pokémon that learns the move naturally.
- Shout-Out: Yveltal bares more than a passing resemblance to the King of Braves GaoGaiGar, having the same color scheme and both being viewed as Gods of Destruction of the Dark Is Not Evil variety. In addition Yveltal's name is pronounced as Weltall, another being viewed as absolute destruction in its origin universe.
- Silk Hiding Steel: Think Xerneas looks pretty and elegant? It naturally learns Close Combat and Outrage. Geomancy makes its special attacks terrifyingly fast, powerful, and extremely hard to stop too.
- Sinister Geometry: Subverted with Zygarde. It really does make the wyrm look creepy, but in reality it's just a nature-loving Eldritch Abomination. That, again, will kill you if you harm the environment.
- Status Buff Inversion: Zygarde's Aura Break, which causes Fairy Aura and Dark Aura to weaken their respective moves instead of boosting them.
- Sword of Plot Advancement: As with Zekrom and Reshiram, you are forced to capture them. Defeating them won't even give any experience.
- Wave Motion Gun: Oblivion Wing has the look.
- Weak, but Skilled: Relatively, compared to the previous legendaries. On paper, Yveltal and Xernas lack the raw power most legendaries before it had. Their abilities, combined with movepools almost perfectly designed to abuse them, however, make them as, or even more threatening to face in battle.
- X Makes Anything Cool: A recurring motif for Xerneas — not only is there an "X" in the name, its design incorporates numerous saltires as well.
One of the event legendaries of Kalos and star of the 17th movie. It is a sudden transformation (mutation) of Carbink◊
. It is capable of creating diamonds by taking carbon from the air and compressing it with its hands.
- Mega Twintails: They're made of gems. And larger than its head.
- No Biological Sex: Like Meloetta, it has an extremely feminine appearance, but it's genderless.
- No Sell: To Dragon-type moves. Clear Body prevents enemy-inflicted stat drops.
- Olympus Mons: A Legendary Pokémon.
- Our Fairies Are Different: Fairy-type.
- Secret Art: Diamond Storm, a physical Rock-type attack with a 50% chance of increasing the user's defense.
- Suspiciously Similar Substitute: Diamond Storm is a unique and powerful move, and Diancie has 50 more points in both its attacking stats than Carbink, but that's where the differences end; its other stats, its ability and the rest of its movepool are all a carbon copy of its predecessor's.