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Characters: Pokémon: Generation VI Families
A list of the Pokémon from the games Pokémon X and Y. This game introduced the fewest Pokémon of any generation with a mere 70, more than half of which were revealed pre-release. All were unrelated to Pokémon of previous generations, with the exception of new Eeveelution Sylveon. Most of this was compensated for with many Mega Evolutions, as well as Pokémon from other generations present. For other generations, go here.

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     Chespin, Quilladin, and Chesnaught (Harimaron, Haribōgu, and Burigaron

Kalos's Grass-type starter, Chespin is based on a hedgehog with a chestnut-like helmet. Its first evolution, Quilladin, looks even more like one, with its entire body becoming round and the shell incorporating more into its body. When it reaches its final evolution, it gains the Fighting type, its limbs grow out, its chestnut shell turns brown and grows huge spikes, and it assumes a much more threatening appearance. Alongside the other starters, Xerneas, and Yveltal, Chespin was one of the first Generation VI Pokémon revealed to the public.
  • Badass: Chesnaught, joining Venusaur, Sceptile, and Torterra among others in the list of badass Grass-types.
  • Badass Adorable: Chespin, unlike most Grass starters who struggle for moves at the start, gets great coverage moves such as Bite and Rollout early on, making it very useful early game. And it's so cute! Also goes for Quilladin, and even Chesnaught hasn't lost everything.
  • Badass Beard: Chesnaught has one.
  • Badass Cape: The shell on Chesnaught's back evokes the image of a knight's cape.
  • Bald of Awesome/Cool Helmet: Chesnaught has at least one of them but it's hard to tell which.
  • Bare-Fisted Monk: Gains the Fighting-type on evolution to Chesnaught.
  • Broken Streak: The line ended a five-generation streak of reptilian grass starters by being the first grass starter line based on mammals.
  • Bullet Proof Shell: Their Hidden Ability is Bulletproof, which protects them from ball and bomb attacks.
  • Carpet of Virility: Chesnaught has a nice fuzzy one on its chest despite being covered in armor.
  • Cast from Hit Points: The entire line can learn Wood Hammer.
  • Confusion Fu: Chesnaught can learn a plethora of moves. The only types it can't use for moves are Electric, Fairy, Water, and Ice. This isn't including Hidden Power.
  • Curious as a Monkey: It is noted that a lot of them tend to get in trouble often due to their curious nature.
  • Cute Little Fangs: Play with Chesnaught in Pokémon-Amie and you'll see them. This notably contrasts with the rest of its line, which have rodent-like buck teeth. Still adorable, though.
  • Defend Command: Their Secret Art Spiky Shield protects the user from most moves, with the added bonus of damaging anybody who uses a contact move on them.
  • Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
  • Fighter, Mage, Thief: The "Fighter" of the starters. Chesnaught is based on a knight, and as knights are often associated with close-range combat, it is Fighting-typed. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Delphox is magician-themed, being Psychic-typed, while Greninja is ninja-themed, being Dark-typed.
  • For Massive Damage: Like Breloom and Virizion before it, Chesnaught takes big damage from Flying type attacks and Flying Press.
  • Gentle Giant: Chesnaught is known to be quite gentle and cares deeply about its allies, despite its intimidating appearance.
  • Green Thumb: Grass-type
  • Immune to Bullets: Its hidden ability Bulletproof allows it to No Sell bomb- and ball- based moves (like Shadow Ball, Aura Sphere, Sludge Bomb, etc), as well as Bullet Seed.
  • The Last of These Is Not Like the Others: Chesnaught is much more serious-looking than the the perpetually-happy Chespin and Quilladin. Its coloring and design is also notably different. There is also a variant of Chesnaught sticking out amongst the final evolutions. Delphox and Greninja are both generally geared to being fast special attackers, while Chesnaught is much slower and purely physical based.
    • The Chespin line is the first mammalian Grass starter.
  • Luckily My Shield Will Protect Me: Chesnaught's attack animation when using Spikey Shield depicts it holding up its arm as if using a shield.
  • Meaningful Name: "Bōgu" is a kind of armor, fitting considering Quilladin's armor-like shell.
  • Mighty Glacier: Chesnaught has high physical defense and high attack with middling speed.
  • No Sell: As a Grass-type, spore-based moves will do nothing to this plucky mon. Their Bulletproof ability makes them immune to ball and bomb attacks.
  • Perpetual Smiler: Chespin is always seen smiling and has a happy look in its artwork.
  • The Pollyanna: They always keep an optimistic outlook regardless of what happens, and they never worry about the small details. Its artwork shows it having a wide smile too.
  • Prickly Porcupine: Its Japanese, German, and French names make reference to it being a hedgehog, but it's hard to tell just from looks alone. It becomes more notable when it can make the leaves on its body sharper.
  • Recurring Element: The Kalos Grass Starter.
  • Ridiculously Cute Critter: Chespin and Quilladin are this, Quilladin in a dorky sort of way.
  • Secret Art:
    • Spiky Shield, which protects Chesnaught from all forms of damage while also dealing damage to contact attackers.
    • It also has a unique Hidden Ability in Bulletproof, as described above.
    • Like the rest of the Grass starters before it, Grass Pledge and Frenzy Plant is available to them.
  • Super Strength: In X's Pokedex entry, a Chesnaught's tackle can flip a 50 TON TANK.
  • Super Toughness: Chespin is covered in wood armor so thick that it can take a direct hit from a truck and not be fazed. Chesnaught can withstand a bomb going off by holding its arms over its face. This comes into play with its Hidden Ability of Bulletproof.
  • Turns Red: Like all Grass starters, Overgrow boosts the power of Grass-type moves when at low health.

     Fennekin, Braixen, and Delphox (Fokko, Teerunaa, and Mafokushii) 

Kalos's Fire-type starter, Fennekin is based on a Fennec fox cub. Unlike most of the previous fire starters (except Cyndaquil), its body is mostly yellow. When it evolves into Braixen, it becomes bipedal, its legs turn black, and a twig appears in its tail. When it evolves again into Delphox (gaining the Psychic type), its skirt grows larger and turns maroon, resembling a wizard's robe. It still keeps its twig in its sleeve and uses it as a wand. Alongside the other starters, Xerneas, and Yveltal, Fennekin was one of the first Generation VI Pokémon revealed to the public.
  • Anime Hair: Have you seen those ears?
  • Badass: Maybe not as much as Chesnaught and Greninja, but it still fits the bill.
  • Badass Adorable: Especially Fennekin.
  • Badass Longrobe: The fur skirt that it gains as Delphox is evocative of this.
  • Black Magician Girl: Male or female, it has psychic powers (especially as the mage mentioned below) and is sometimes hot-tempered.
  • Broken Streak: Meta example. It ended a three generation streak of Fire/Fighting starters. Also the only Fire starter with no flames on its body when fully evolved; it does, however, have flames on its wand in its official art.
  • Character Name Limits: Delphox is the first Pokemon in National Dex order with more than five kana in its Japanese name.
  • Cute Little Fangs: Fennekin has these.
  • Cute Witch: Braixen evokes one with its twig sticking out of its tail, resembling a broomstick, and its Psychic Powers.
  • Ditto Fighter: Delphox can learn Role Play in order to copy an opponent's ability.
  • Dude Looks Like a Lady: Braixen has a very feminine appearance, complete with skirt-like fur, and even has very feminine mannerisms, but like every other starter it has a gender ratio of seven males to one female. After evolving into Delphox it still looks a bit androgynous.
  • Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
  • Everything's Better with Spinning: Braixen often twirls its wand like a baton during attacks. It doesn't do this as much after evolving into Delphox.
  • Fantastic Foxes: Fennec Fox flavored.
  • Fighter, Mage, Thief: The "Mage" of the starters. Delphox is based on several kinds of mystical/magical archetypes, such as wizards, oracles, and mages, and is Psychic-typed. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Greninja is ninja-themed, being Dark-typed, and Chesnaught is knight-themed, being Fighting-typed.
  • Fragile Speedster: Delphox has high special attack and decent special defense and speed, but low attack and physical defense.
  • Glass Cannon: Its high Special Attack lets it really dish out the pain on that front.
  • Irony:
    • It's a Fire-type with witch elements. Accused witches are commonly thought to have been executed by burning at the stake. note 
    • It has the worst movepool out of the Kalos starters despite being based off of wizards, which are famous in RPGs for being the most versatile character class. For some odd reason, they're also capable of learning Power-Up Punch.
    • Despite Fennekin and Braixen being mostly yellow, the whole line is listed as being red in the Pokedex.
  • Kitsune: It's modeled after a fennec fox, but its abilities are similar.
  • Magic Wand: Braixen wields the stick in its tail like one during battle, complete with a fiery spark animation when casting attacks. It carries over when it evolves into Delphox.
  • Magical Girl: Braixen's effeminate appearance, particularly its frilly shoulder fur, skirt-like abdomen, and black legs that resemble stockings makes it seem like it's wearing an outfit typical of magical girls.
  • Nothing Up My Sleeve: Delphox hides its stick/wand in the sleeve-like ruffs of fur on its arms when not in use.
  • Oracle: Delphox's name references the Oracle of Delphi, and it can see into the future by staring into the flame at the tip of its wand.
  • Petting Zoo People: Second and third evolutions.
  • Playing with Fire: Fire-type.
  • Poor, Predictable Rock: It has the shallowest move pool of the three starters, cannot learn many TMs that could cover its weaknesses, like Energy Ball and Dazzling Gleam, and only has four known egg moves.
  • Precious Puppies: Fennekin's the size of a lapdog and has a particularly adorable bark.
  • Psychic Powers: Despite being pure Fire-types, Fennekin and Braixen can learn Psybeam, Psychic, and Psyshock; Delphox is, meanwhile, part Psychic-type.
  • Recurring Element: The Kalos Fire Starter.
  • Ridiculously Cute Critter: It's based on a fennec fox. It's a given. Braixen has very cute Pokémon-Amie expressions and animations.
  • Secret Art: Mystical Fire, which deals damage while lowering a foe's Special Attack, and being a Fire starter, both Fire Pledge and Blast Burn.
  • Security Blanket: Braixen keeps its trademark stick wand in its tail whenever it isn't using it to attack, and has a tendency to lose its calm if it isn't there otherwise.
  • Sensitive Guy and Manly Man: Sensitive guy to Charizard's (the other Fire-type starter available in X and Y) manly man; Delphox is a feminine-looking magician fox that uses its fire and psychic powers to act as an Oracle. Charizard is a Rated M for Manly Blood Knight Proud Warrior Race Guy who searches the land for worthy opponents. That said, they're both tilted towards being speedy Special Attackers.
  • Shout-Out: Delphox's name is a reference to the Oracle of Delphi.
  • Supernatural Is Purple: In lieu of red and yellow, the line's shiny forms have purple fur in varying shades. Fitting, given how they're based on mages and the like.
  • Trademark Favorite Food: Fennekin's are sticks, which doesn't make sense for a fox, but definitely for a fire. It stops eating branches once it evolves and uses one as a Magic Wand instead.
  • Tsundere: Braixen is a Type B, in Pokémon-Amie, towards its trainer. It's so sweet and adorable when you play with it, but if you do something that upsets it, it'll perform the classic Tsundere gesture of folding its arms across its chest and turning away with a 'Humph!' expression.
  • Turns Red: Like all Fire starters, Blaze boosts the power of Fire-type moves when at low health.
  • Useless Useful Spell: Their Hidden Ability, Magician. Not only do you have to forgo holding an item to use it, Delphox already learns Switcheroo from the Move Relearner. Switcheroo lets you still hold an item but allows for potential Combos like giving a Physical Attacker a Flame Orb to cripple them while stealing their item, or giving a Choice item to an opponent spamming Status Buffs or an attack with things immune to it (like Earthquake) so they're forced to switch out.
    • The line also recieved the wonderful gift of Power-Up Punch, which runs off and boosts their nigh-abysmal Attack. Since this is the only Fighting-type move they can learn, this leaves them without a reliable counter against Dark-types outside of Hidden Power.
  • Video Game Stealing: Magician allows them to steal a held item when they attack an enemy. Of course, this could easily backfire if Delphox steals certain items like Toxic Orb.

     Froakie, Frogadier, and Greninja (Keromatsu, Gekogashira, and Gekkouga) 

Kalos's Water-type starter, Froakie is based on a frog. It has a cape that is made out of foam. While it seems absent-minded, it's really keeping a close eye on its surroundings. Its first evolution gives it a dark blue and more sleek appearance. Its second one (also a Dark-type) becomes a ninja, and is even darker and sleeker; it also has an Overly-Long Tongue that it uses as a scarf, strangely. Alongside the other starters, Xerneas, and Yveltal, Froakie was one of the first Generation VI Pokémon revealed to the public. Greninja also joins Pikachu, Jigglypuff, Charizard, and Lucario as a playable character in the Wii U and 3DS Super Smash Bros. games.
  • Action Initiative: They all learn Quick Attack, and Greninja can pick up Water Shuriken and Shadow Sneak. While the former is usually less than entirely necessary because of Greninja's natural speed, the latter can be used alongside Protean to surprise Fighting-types who thought they had the advantage.
  • Awesome, but Impractical: Water Shuriken is a pretty unique move, being a multi-hit priority attack, and is depicted as one of Greninja's coolest attacks in TCG art and Super Smash Bros.. In-game, it's often weaker than desirable, and Greninja is fast enough to not really care about the priority.
  • Badass: Gives off this vibe, being a ninja frog and all.
  • Barrier Change Boss: Their hidden ability Protean allows them to change their type to a move right before they attack. With Hidden Power, it can potentially change into any type except Fairy.
  • Bilingual Bonus: Greninja's name is a combination of "ninja" and "grenouille", the French word for frog. Ironically, its French name ("Amphinobi") doesn't contain any distinctly French rootsnote , even though "Greninja" does and isn't distinctly English-sounding itself.note 
  • Breakout Character: Similar to Charizard and Blaziken before it, Greninja ended up becoming the most popular choice of the three starters. Ironically, Sakurai made the decision to include Greninja in Super Smash Bros. for Wii U/3DS based off it's concept art.
  • Broken Streak: Previous Water starters have all been Mighty Glaciers, with Blastoise approaching a Stone Wall and Samurott approaching a Jack of All Stats; Greninja, on the other hand, is a Fragile Speedster and Glass Cannon combo. It also has no tail. The last one counts as a subversion though, since Greninja is revealed to have one.
  • Bubble Gun: They can learn Bubble, but not Bubblebeam.
  • Caltrops: Greninja can relearn Spikes. The family can also get Toxic Spikes as an egg move.
  • Combat Pragmatist: Greninja gains a secondary Dark typing. The line is also known for picking up and throwing rocks at foes, as evidenced by Smack Down and Fling.
  • Confusion Fu: Their hidden ability, Protean, lets them change their type to the attack they use. This effectively makes them get STAB on everything. Add in Hidden Power and it gets even more confusing on just what it can change into. They can also learn Water, Ice, Psychic, Dark, Bug, Flying, Ghost, Grass, Ground, and Rock moves. Defending against Greninja becomes very difficult because it's hard to know if it doesn't have a super effective move, and hitting it for super effective damage is nigh impossible unless one's Pokemon carries a move that's super effective against its own weakness.
  • Dark Is Not Evil: Greninja is probably the best example of how the Dark-type can represent combat pragmatism rather than malevolence and dark powers.
  • Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, which goes Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
  • Eyes Always Shut: When out of battle in Pokemon Amie, they mostly keep their eyes shut.
  • Fighter, Mage, Thief: The "Thief" of the starters; Greninja is ninja-themed, and, having Dark as its subtype, uses a lot of sneaky tactics as a result. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Chesnaught is knight-themed, being Fighting-typed, while Delphox is magician-themed, being Psychic-typed.
  • Frogs and Toads: It's kind of like a tree frog.
  • Glass Cannon/Fragile Speedster: Greninja has weak defenses, but it's very fast (it's faster than Starmie, previously the fastest Water-typed Pokémon) and has good mixed offensive stats. Furthermore, it's literally a ninja. Protean also allows Greninja to hit much harder than you would expect it to. It is actually capable of one-shotting some Dragonites through Multiscale with a single Ice Beam.
  • Hand Seals: Fitting with its Ninja theme, Greninja uses these when performing a special move.
  • In a Single Bound: It is mentioned that Froakie can jump as high as a three story building. Frogadier jumps all over the place to confuse its opponents. This ability comes into play with the Bounce move.
  • Irony: Greninja is weak against Bug-type attacks despite being a frog.
  • The Last of These Is Not Like the Others: Within the line, Froakie and Frogadier have scarves made of bubbles; Greninja instead uses its Overly-Long Tongue as a scarf. See also Broken Streak above for how Greninja differs vastly from the other Water type starter final evolutions.
  • Making a Splash: Water-type.
  • Ninja: This is the line's theme. It becomes more prominent with each evolution. With Greninja, it's in the name as well. The line also can learn multiple ninja moves, like Smokescreen, Haze, Substitute, Mat Block, Spikes, Night Slash, and Water Shuriken.
  • Ninja Log: Greninja can learn Substitute by level-up.
  • No Sell: Psychic-type moves won't do anything to Greninja. With Protean, it is capable of no sellng other types or effects depending on the last move it used.
  • Obfuscating Stupidity: It appears like it is being absent-minded, but Froakie is actually very observant and keeps an eye on its surroundings, implying it is being invoked.
  • Overly-Long Tongue: Greninja uses its long tongue as a scarf. Like real-world frogs, Greninja can still use it to grab things that are out of reach.
  • Psychic Powers: Greninja can learn Extrasensory by level-up.
  • Recurring Element: The Kalos Water Starter. It's also the sixth time that the water starter is an amphibious animal.
  • Red and Black and Evil All Over: Averted. Greninja's shiny form is pitch-black with a bright red tongue, but of course it's only an "Evil-type" in Japanese (not an evil Pokémon).
  • Scarf of Asskicking: Has one made of bubbles as Frogadier. As Greninja, it uses its own tongue.
  • Secret Art:
    • Water Shuriken, a priority move that hits 2 to 5 times in a row.
    • Mat Block, which acts like Protect and Detect for the Pokémon on the user's side, but has no extra priority, will not protect against status-inflicting moves, and only works on the first turn Greninja is in battle (like Fake Out).
    • As Water-type starters, they have access to Water Pledge and Hydro Cannon.
  • Shout-Out: To Jiraiya, from Jiraiya Gōketsu Monogatari, just like in Naruto, Ninja Sentai Kakuranger, and Persona 4.
  • Simple Yet Awesome: Greninja's Hidden Ability Protean allows it to change its type to whatever attack it uses. Simple enough, but this also allows Greninja to have universal STAB on all of it moves, meaning that with it's movepool, there are very few Pokemon it can't hit For Massive Damage.
  • Suspiciously Similar Substitute: Like the Oshawott line last generation, it starts with a fairly dorky- and confused-looking first stage and then gets a sleeker evolution based on a Japanese warrior.
  • Three-Point Landing: The evolutionary line has what appears to be this as their standard pose.
  • Trap Master: Greninja can learn Spikes and can be bred to know Toxic Spikes.
  • Turns Red: Like all Water starters, Torrent boosts the power of Water-type moves when at low health.

    Bunnelby and Diggersby (Horubii and Horuudo) 

This Pokémon appears to fulfill Kalos's "small Normal-type mammal" niche, in this case a rabbit. It uses its spade-like ears to dig around. When it evolves, its ears become muscular fists and it becomes a Normal/Ground type. It's often used in help with construction.
  • Big Fun: Diggersby certainly looks the part; look at that grin!
  • Boring, but Practical: Diggersby makes an excellent HM mule by learning Cut, Rock Smash, Strength, and Surf. Plus it has Pickup.
  • Bunnies for Cuteness: Bunnelby is pretty "daaaw" worthy. Diggersby... not so much.
  • Com Mons: At this point, players can make an entire team of early-game mammals.
  • Dishing Out Dirt: It's the "Burrowing Pokémon" that digs with its ears, and is based on a tunneling animal. It gains a Ground type when it evolves into Diggersby.
  • Expy: Diggersby looks just like the mountainmen of the recurring Hiker trainer class.
  • Eyes Always Shut: Diggersby, lending to its lazy, carefree nature.
  • Gonk: Diggersby isn't as cute as Bunnelby, or Lopunny for that matter.
  • Hyperactive Metabolism: Its Cheek Pouch ability can restore some of its HP whenever it uses a Berry in battle.
  • Item Caddy: Can have the Pickup ability.
  • Killer Rabbit: Almost literally, since it's a rabbit with access to Huge Power as an ability.
  • Lady Looks Like a Dude: The females have the exact same masculine design as the males.
  • Lethal Joke Character: Diggersby may be a goofy looking early-game mammal with a somewhat low base stat total. But with Huge Power and EV investment in Attack, its Earthquakes will be able to beat Groudon's in power.
  • Multi-Armed and Dangerous: Their ears are fully prehensile and resemble an extra pair of hands.
  • No Sell: To Ghost-type attacks. Diggersby adds Electric-type attacks to this.
  • Non-Elemental: Normal-type.
  • Pintsized Powerhouse: Bunnelby and Diggersby are both quite small, but if they're lucky enough to have their hidden ability Huge Power, then dear god they are going to pack a punch.
  • Recurring Element:
    • The new small mammal in line with Rattata, Sentret, Bidoof, etc.
    • It is the closest successor to the Bidoof line. Both families are Gonk-looking and gain a unique type combo upon evolution (Water for Bibarel, Ground for Diggersby).
    • It's the second rabbit to have Huge Power as an ability, the other being Azumarill.
  • Shout-Out: Bunnelby resembles Tappy from HarmoKnight. Fittingly, that game was also made by Game Freak. It also bears a great resemblance to the rabbits from the Super Mario Galaxy games. In addition, its shiny coloring is pretty much Bugs Bunny's.
  • Super Strength: Their Hidden Ability is Huge Power. Those Earthquakes are going to hurt. To put it into perspective, with Huge Power, Diggersby has higher Attack than Groudon.
  • Tunnel King: Bunnelby and Diggersby live in underground tunnels, and are extremely efficient diggers.

     Fletchling, Fletchinder, and Talonflame (Yayakoma, Hinoyakoma, and Fiaro) 

Fletchling is a Pokémon based on a Japanese Robin. It's popular due to its beautiful song and friendly nature, but it's quite ferocious in battle. When it evolves, it gains the Fire-type and looks like a male cardinal. Next evolution, it becomes a falcon, decorated with flame patterns. Its speed is very high, and for some of the evolutionary line, certain moves will go out faster than just about anything else.
  • Action Initiative:
    • Its Hidden Ability, Gale Wings, causes its Flying-type moves to always go first. It also learns Quick Attack naturally.
    • Notably, Talonflame's Gale Wings-boosted Brave Bird is the single strongest non-Sucker Punch priority attack in the game, hitting a neutral target for slightly more damage than Arceus's Extremespeed.
  • Arrows on Fire: Fletchling's name, Talonflame's typing and Japanese name, and the ability to learn fire moves suggest that the line was based off this idea.
  • Awesome Mc Cool Name: Talonflame. It's up there with "Skulkraken" (Gyarados's beta name).
  • Big Badass Bird of Prey: Talonflame, a mix between a Japanese Robin and a falcon.
  • Blow You Away: Flying-type, like most birds.
  • Cast from Hit Points: Can naturally learn Brave Bird and Flare Blitz.
  • Character Name Limits: Fletchinder's name is 11 letters long, in case you hadn't already noticed that the 10-character limit from the first five generations has expanded to 12.
  • Com Mons: You'll run into plenty of Fletchling in the first few areas. However, Talonflame turns out very good, one of the best of its kind — it's up there with Staraptor and Stoutland in terms of late-game ability.
  • Crippling Overspecialization: The only thing it actually has that isn't Priority Brave Bird is Flare Blitz and maybe Tailwind. Even then, anything that resists Flying could easily take it down in a snap, with Stealth Rock effectively halving the effort in an instant.
  • Extra Ore Dinary: Learns Steel Wing naturally, which is notable since the move is only available to most Pokémon via TM.
  • For Massive Damage: Fletchinder and Talonflame can't take Rock-type attacks.
  • Fragile Speedster: Extremely fast, but doesn't have much attacking or defensive power. Talonflame is one of the fastest birds — fitting for a Pokémon based on the peregrine falcon.
  • Gameplay and Story Segregation: Despite its Y Pokédex entry stating that Talonflame finishes off prey with a colossal kick, it doesn't learn Blaze Kick (or any other kicking moves, for that matter).
  • Glass Cannon: It can learn Swords Dance and has powerful STAB moves in Brave Bird, Acrobatics, and Flare Blitz. However, it's not very durable, so Pokémon that could survive an attack have little trouble in taking it down.
  • Killer Rabbit: Fletchling is cute and has a pretty song, but it's known to be merciless in battle and highly defensive of its territory.
  • The Last of These Is Not Like the Others: Unlike all the other early-game birds, this one evolves into a Fire/Flying type instead of remaining normal.
  • Magikarp Power: For a long time, the line learns very few moves of its types — you're stuck with Peck and Ember until level 39. Aerial Ace and Fly by TM and HM help, but it's when you get to the move relearner that you can learn Flare Blitz, and you can relearn Brave Bird or wait until much later for it. Even if you leave Brave Bird out, you'll still be at the point where Talonflame finally gets Acrobatics as well, so you'll be doing a lot more damage thanks to your newly gained high powered moves.
  • Mundane Utility: It's easy to find, has the Flame Body Ability when it evolves (early), and can learn Fly, making it the best egg hatcher there is.
  • No Sell: All of them to Ground-type moves, Fletchling to Ghost-type attacks. Fletchinder and Talonflame are immune to burns.
  • Non-Elemental: Normal-type, at least in the first stage.
  • Not Completely Useless: Talonflame is one of the fastest Pokémon ever, so Gale Wings seems somewhat redundant. However, this means that Talonflame is immune to getting destroyed by other Pokemon with priority moves (it being faster than many priority users), and gives it priority Roost and Tailwind.
  • Playing with Fire: Fletchinder and Talonflame. Fletchling can use a few Fire moves as well; pre-release, it was shown using Flame Charge, which clued nearly everyone in that its evolved forms would be Fire type.
  • Poor, Predictable Rock: Has a shallow offensive movepool; only getting its S.T.A.B. attacks, Normal attacks, U-turn, Steel Wing, and Solar Beam (which goes of its inferior Special Attack stat).
  • Recurring Element: This gen's small bird following the line of Pidgey and the rest.
  • Secret Art: The sole user of the new Ability Gale Wings.
  • Useless Useful Spell: A frail Pokémon like Fletchling isn't going to get any mileage out of a defense-based ability like Big Pecks after the beginning-game (where Defense-lowering moves are very common). It's downplayed for Fletchinder and Talonflame - they also have too many weaknesses for their ability Flame Body to kick in without taking lethal damage, but their availability early on in the game and their ability to fly make them great for hatching eggs quickly.
  • Weak, but Skilled: None of Talonflame's stats except for Speed are very high, but Gale Wings make it difficult for its opponents to get the jump on it.
  • Wreathed in Flames: Fletchinder and Talonflame can have Flame Body, which burns foes that use contact moves on it. They're also capable of learning Flame Charge, and Talonflame can pick up Flare Blitz for extra punch.

     Scatterbug, Spewpa, and Vivillon (Kofukimushi and Kofūrai) 

A three-stage insect line, decorated with pixel patterns. Scatterbug isn't much to write home about, being a little grey caterpillar. When it evolves, it gains a white fluffy protective coat while waiting to evolve again. Vivillon is a butterfly-like Pokemon sporting pixelated wings; the color and patterns vary depending on what part of the world it originated from.
  • Big Creepy-Crawlies: Bug-type.
  • Bilingual Bonus: Vivillon's name is derived from "Vivid" and "Papillon" (French for butterfly), it also has the Spanish phrase "Vivi En" ("I lived in"), which is a reference to its geographic-based variation.
  • Blow You Away: Vivilion, a Bug/Flying-type. Look out for its Hurricane.
  • Broken Streak: After so many repetitions of the Early Game Bug evolving to its second form at Level 7 and its final form at Level 10, the Scatterbug line breaks the trend by evolving at Levels 9 and 12, respectively.
  • Captain Geographic:
    • The colors of Vivillon's wings are dependent on where the trainer is in real-life. For instance - Sandstorm pattern for players in Arabia, Polar pattern for players in Canada, a southwestern American High Plains pattern for California, and so on. Here are all the patterns, and where the designs change.
    • The Pokeball pattern Vivillon averts this as it is handed out at events. The Fancy pattern was distributed worldwide until the end of July to celebrate 100 million trades on the GTS.
  • Crouching Moron, Hidden Badass: One could easily brush off Vivillon as another Crutch Character, but it gets a nice amount of moves to keep itself useful. For instance, like Galvantula, it can augment a high-power move (Hurricane in this case) with Compound Eyes and has a move to screw over any mons that would invoke Kill It with Fire with Powder.
  • For Massive Damage: Like many other Bug/Flying types, Vivilion can't stand Rock-Type attacks.
  • Glass Cannon: Vivilion has low defenses as expected of a mon of its type, but surprisingly good speed and Special Attack for an early bug. Keep one with Compound Eyes around long enough, and it'll learn Hurricane (base power 110) with 91% (normally a scant 70%) accuracy. It's no Volcarona, but it's not entirely bad either.
  • Hoist By Their Own Petard: Vivillon's Powder move blows up a foe that attempts to use an otherwise super-effective Fire move against it.
  • Just for Pun: Vivilon is #666 on the pokedex and there are 18 patterns in game (6+6+6), though the release of the 19th pattern screwed it up.
  • Last Lousy Point:
    • Trying to get all 18 regular Vivillon patterns? Good luck, as several of the patterns are only obtained by Vivillon from very specific regions (the Ocean pattern is only found by players in Hawaii, for example). There are a lot of Vivillon on the GTS, and even then it'll be hard to find the one you're after, provided you get past the people wanting Olympus Mons in return, and see if you can still find the Pattern you want.
    • Good luck getting a Pokeball Pattern Vivillon, as that kind is only given at Nintendo events. There's also a 20th Pattern of Vivillon, the Fancy Pattern, that's being distributed worldwide for 100 million GTS trades during the month of July.
    • Then there's shiny Vivillon. While the regular ones are obtainable via GTS, this one generally isn't because people ask for event legendaries (Arceus, Mew, Victini) that can't be traded over the GTS.
  • Luckily My Shield Will Protect Me: Spewpa seems to naturally be able to learn Protect.
  • No Sell: Vivillon to Ground-type moves.
  • Number of the Beast: Vivillon's National Dex Number, though it's most likely unrelated.
  • Palette Swap: Vivillon can come in different wing patterns; this is purely aesthetic and only shows where the mon was generated from (based on real life, with each region getting a pattern).
  • Pretty Butterflies: Vivillon.
  • Recurring Element: An early bug stand-in for the original Caterpie line. Although Caterpie can also be found alongside it.
  • Secret Art: Associated with the Bug-type move Powder, a priority move which coats the foe in powder that explodes and wastes their turn if they attempt to use a fire move.

     Litleo and Pyroar (Shishiko and Kaenjishi) 

A Fire/Normal lion cub Pokémon. They are hot-blooded and love starting fights. As they mature, they start living alone. Depending on gender, it evolves into either a large lion with a fiery mane or a lioness with long, fiery hair.
  • Brought to You by the Letter "S": Male Pyroar have yellow streaks as part of their mane. The design forms a kanji that resembles both "fire" (火) and "big" (大).
  • Combos: In double battles, Pyroar can use Entrainment to give its partner (such as Garchomp) Moxie, allowing a potential sweep with a multi-target move.
  • Cute Kitten: Litleo — fiery lion cubs!
  • Exactly What It Says on the Tin: Litleo's Japanese name is literally "lion cub". Pyroar's Japanese name literally means "Flame Lion".
  • Fiery Redhead: Both members of the line have red manes. Litleo is Hot-Blooded, and Pyroar is a ferocious lion. And they have literal fire powers.
  • Flaming Hair: Litleo's little mane heats up in battle. It's hazardous to pet in Pokémon-Amie.
  • Fragile Speedster: Has good Speed and Special Attack, but other stats are average at best.
  • Hot-Blooded: Described as having this sort of personality.
  • Kill Streak: Its Hidden Ability is Moxie.
  • King of Beasts: Pyroar. It's known as the "Royal Pokémon".
  • Make Me Wanna Shout: Learns several moves based on its loud voice, including Hyper Voice, Echoed Voice, Round and Noble Roar.
  • Master of None: Pyroar has ho-hum stats and none of its abilities really help it in battle.
  • No Sell: To Ghost-type attacks.
  • Non-Elemental: Secondary type. Which makes them the second Pokémon line with Normal as a secondary type.
  • Not Completely Useless: In Doubles, a Moxie Pyroar can use Entrainment on its partner, preferably a fast physical sweeper with Earthquake/Rock Slide, allowing its partner to let loose a Total Party Kill.
  • Panthera Awesome: Pyroar, whether male or female.
  • Playing with Fire: Primary type.
  • Secret Art: Noble Roar for the line, which lowers both the Attack and Special Attack of a foe.
  • Shout-Out: To Samurai Sentai Shinkenger/Power Rangers Samurai, as the Red Ranger has a lion mecha and is heavily associated with the "fire" kanji like male Pyroar are.
  • Shown Their Work: This line has a skewed gender ratio in favor of females. In real life, a pride of lions may have one to (uncommonly) two males, compared to 6-8 females.
  • Tertiary Sexual Characteristics: Male Pyroar have a mane akin to male lions, while females have long hair reminiscent of Pidgeot's crest.
  • Tomboyish Ponytail: Female Pyroar's mane looks a bit like one.
  • Useless Useful Spell: All three of their abilities are pretty bad. Rivalry, which is probably their best, increases their Attack stats when confronted with a foe of the same gender, but decreases those stats when faced with the opposite, making it a bit of a Luck-Based Mission. Unnerve prevents the opponent from using held Berries, which are rarely encountered ingame. Finally, their Hidden Ability is Moxie, which has the genuinely amazing effect of boosting their Attack stat after getting a KO, but Pyroar's strength is its Special Attack stat, making the boost pointless.

     Flabébé, Floette, and Florges 

For some people, when they hear the word "fairy," they think of diminutive, pixie-like critters (some based on small human women or magical animals). This is one such fairy: a Fairy-type Pokémon that lives in flowers. When they're born, they immediately find a flower and live there their whole life. Floette is a bit larger, to the point that they use their old flower as a weapon. A Shiny Stone evolves them into Florges, which pretty much is a flower. Along with Sylveon, they are one in a handful of Pokémon that is the new Fairy type. One particular Floette was the Pokémon of the ancient King of Kalos. When she died in a war, he built a machine to grant her eternal life. In his grief, the king then transformed the machine into the ultimate weapon to end the war at the cost of thousands of lives, both human and Pokémon. After finding out what her trainer had done, she left him. The ancient king still wanders Kalos in search of her.
  • Badass: Florges has the second highest base stat total of all non-(pseudo-)legendaries without a hindering ability, beaten only by Arcanine.
  • Bag of Sharing: Its unique Hidden Ability, Symbiosis, allows it to share its item with allies if theirs is used up.
  • Blush Sticker: Flabébé has them.
  • Combat Medic: That base 112 Special Attack means that even when minmaxed toward support rather than offense, it can still dish out some nasty Moonblasts when called upon.
  • Crippling Overspecialization: The line effectively has no ability in Single Battles, since both of their abilities only affect ally Pokémon on the field.
  • Friend to All Living Things: To plants. Their ability Flower Veil protects ally Grass-type Pokémon from stat reductions. They also have Symbiosis as a Hidden Ability, which lets an ally Pokémon use its item.
  • Girlish Pigtails: Floette looks like it sports these.
  • Green Thumb: Not Grass-type, but they draw energy from their flower to attack. The line also learns many Grass-type moves, and they have an Ability that only aids Grass-type Pokémon.
  • Improbable Weapon User: Floette wields a flower as its weapon.
  • Lilliputians: Flabébé is as tall as Joltik and weighs as much as Gastly, making it the smallest Pokémon ever. Floette isn't much bigger.
  • The Medic: Can learn Wish and Aromatherapy. The moves Misty Terrain and Grassy Terrain also assist it in this role.
  • Mighty Glacier: Florges has great Special Attack and mediocre other stats except for an insane Special Defense. note  However, its Defense is rather poor and its speed is slightly below average.
  • No Sell: To Dragon-type moves. Flower Veil makes it so that all ally Grass-types on the field are immune to Standard Status Effects and stat drops that aren't self-inflicted.
  • One-Gender Race: Always female.
  • Our Fairies Are Different: Fairy-type.
  • Palette Swap: Depending on the location where they were found, Flabébé have differently-colored flowers. They come in white, red, yellow, orange, or blue.
  • Plant Person: Florges. Despite this, they are pure Fairy-type.
  • Poor, Predictable Rock: All they get for offensive options are STAB, Normal-type, and Grass-type attacks. And Psychic. note 
  • Ridiculously Cute Critter: Flabébé is so tiny! Floette, too.
  • Secret Art: The only possessors of the Flower Veil and Symbiosis Abilities, and the only Pokemon to have more than one signature ability at once.
  • Unique Palette Swap: You'll never get a Floette that looks like AZ's.
  • Useless Useful Spell:
    • Neither of this line's Abilities are bad, per se, but they're designed for Doubles and Triples support and have no effect in Singles whatsoever. Ironically, they debuted in a game where Double battles are extremely rare and Triple battles are impossible to find outside of restaurants, the Battle Institute, and Battle Maison.
    • Testing shows that the user of Flower Veil can actually benefit from it... if they're a Grass-type.

     Skiddo (Meekuru) and Gogoat 

Grass-typed goat Pokémon with shrubbery growing on them. They both make excellent mounts. They are guided by their rider's grip on their horns, through which they can also read feelings.
  • Confusion Fu: Has a surprisingly large move-pool for a straight Grass type, learning Bulldoze, Earthquake, Rock Slide, Brick Break, Wild Charge, Milk Drink, and Horn Leech, the latter two notable in having been the Secret Art of a single Pokemon previously, to name a few.
  • Cool Bike: Their horns resemble bicycle or motorcycle handlebars, to fit with their riding theme.
  • Crutch Character: Gogoat has all around solid, but not spectacular stats and a really large movepool. The fact that it can be caught so early makes it designed for a lot of newer players.
  • Early-Bird Cameo: Gogoat was one of the first Gen VI Pokémon to make a proper appearance in the anime. It appears as Alexa's Pokémon, alongside Helioptile. Meanwhile, Skiddo appeared in the screenshot for Luminose City as an "off-hand" cameo. Some people speculated that they were bushes, until finally being confirmed as Gogoat's pre-evolution.
  • The Empath: They can sense the feelings of people touching their horns.
  • Exactly What It Says on the Tin: Gogoat is a goat that goes!
  • Green Thumb: Grass-type.
  • Healing Factor: Learns Synthesis and Milk Drink, the latter previously exclusive to Miltank. Male Gogoat have no problem learning the move...although male goats are known for being able to lactate.
  • Leitmotif: A theme plays when the PC is riding a Skiddo. Another version of the theme plays when the PC is riding Gogoat in Lumiose City.
  • Life Drain: Can learn Horn Leech, previously exclusive to Sawsbuck.
  • Magic Knight: Despite looking the part of a physical attacker and having a natural moveset consisting entirely of physical attacks, its Special Attack is only 3 points behind its physical Attack, allowing it to dish out pain from either side with equal ease.
  • Making a Splash: Uniquely for a Grass-type (excluding the part-Water Ludicolo line), it can learn Surf.
  • Mighty Glacier: Great HP and Offenses, but is slow. Which is odd since a lot of emphasis is placed on how it's ridden.
  • No Sell: Skiddo has the ability Sap Sipper, which absorbs Grass-type attacks. As Grass-Types they are both immune to spore and powder based moves.
  • Planimal: Grass-type and a goat.
  • Power-Up Mount: The user can ride around on them. Skiddo can jump over small ledges on Route 12 and Gogoat is used primarily for transport in Lumiose City.
  • Ridiculously Cute Critter: Approximately five seconds after it was revealed, fans were squeeing over Skiddo.
  • Secret Art: The Grass Pelt Ability is exclusive to this line.
  • Shown Their Work: Skiddo is said to be one of the first Pokemon that befriended humans. In real life, goats were one of the earliest animals to be domesticated. The fact that male Gogoat are able to learn Milk Drink is also because male goats are actually capable of lactating.
  • Super Toughness: Its Hidden Ability is Grass Pelt, giving it a boost to its Defense if it's fighting on grass (such as if you're in a grassy area in the overworld, or the move Grassy Terrain is in effect). Ironically, it can't learn Grassy Terrain itself, forcing it to rely on its allies to make use of Grass Pelt.
  • Trailers Always Lie: Subverted, when Gogoat was first announced it showed clips of the player riding one, which caused large speculation that players would be able to ride any mountable Pokemon whenever they felt like it. Though it turned out you can only do it at three certain locations, and a fourth in which you can't even control the Pokemon.

     Pancham and Pangoro (Yanchamu and Goronda) 

Fighting-type panda Pokémon. Pancham is the unevolved form, depicted with a leaf sticking out of its mouth. It tries to be intimidating but is rarely successful. When you have Pancham and a Dark-type Pokemon in your party, it evolves into an aggressive brawler with a wild temperament, gaining the Dark-type.
  • Bad Ass: Pangoro, a wild brawling giant panda that defends others from bullies.
  • Badass Adorable: Pancham is, essentially, a baby panda — and also a capable Fighting-type Pokémon.
  • Bare-Fisted Monk: Fighting-type.
  • Bears Are Bad News: Pancham's species is called the "Naughty Pokémon". It evolves into the "Daunting Pokemon" and gains a Dark typing, but this ends up being something of a subversion since it turns out to have a good personality (see Dark Is Not Evil).
  • The Berserker: According to its Pokedex entry, it charges into battles uncaring about any hits it might take.
  • Black Eyes of Evil: The black eyes both represent the black eye patches pandas exhibit as well as the "dark eyes" used to portray a typical gangster or delinquent in an anime or manga.
  • Bruiser with a Soft Center: Pangoro is characterized as such: It has a wild and aggressive temperament, but won't stand for others bullying the weak.
  • Bully Hunter: Pangoro isn't exactly a nice guy itself, but it despises bullying and will oppose anyone that does so.
  • Coat Cape: The fur on Pangoro's back looks like a loose-hanging coat.
  • Combat Pragmatist: Pangoro gains a Dark type. Their Parting Shot is a rather dirty tactic where they use a threat to lower the foe's offensive ability before exiting and letting a friend take their place.
  • Dark Is Not Evil: Pangoro is described as cantankerous and violent, but has a kind heart and doesn't allow anyone to bully the weak.
  • Face of a Thug: Pangoro definitely has the look. The Pokédex states that Pancham are prone to putting this kind of expression up, only to fail.
  • For Massive Damage: Pangoro to Fairy type attacks, as well as Flying Press, a Fighting-type move that also affects those who are weak to Flying.
  • I Just Want to Be Badass: Pancham's Dex entry describes it as trying to look intimidating to other Pokemon, but it has a habit of smiling.
  • Japanese Delinquents: They're quite clearly based on bancho.
  • Mighty Glacier: Like the other bears, it hits quite hard (especially with Iron Fist) but it won't outrun much. Unlike its cousins, however, it has no way of working around its poor Speed (as Ursaring does with its Quick Feet Ability, and Beartic does with Swift Swim and Aqua Jet). It doesn't even have access to moves like Sucker Punch or Mach Punch, despite its typing.
  • Mundane Utility: Like Haxorus, Pangoro gets Mold Breaker and Earthquake, allowing it to take out hordes of Geodude and Graveler in Victory Road with one hit.
  • No Sell: Pangoro to Psychic type attacks, turning a would-be weakness into an immunity. The line's Mold Breaker ability also ignores any ability-based attempts to halt its attacks.
  • Oral Fixation: Pancham has a leaf in its mouth. Pangoro, sticking to its bancho look, now has a twig with leaf that it uses to sense the movements of its opponents.
  • Pandaing to the Audience: The Pancham line is panda-themed.
  • Perpetual Frowner: In contrast to Pancham, Pangoro never smiles and always looks serious, even in Pokémon-Amie.
  • Secret Art: Pancham and Pangoro are the only Pokémon who have access to Parting Shot, a move that cuts the target's Attack and Special Attack before switching the user out.
  • Smug Smiler: Pancham always has a condescending smile on its lips.
  • Stout Strength: Pangoro has quite the gut, and certainly manages to deliever in strength.
  • Switch Out Move: The line's signature move is Parting Shot, which cuts the target's Attack and Special Attack before switching the user out.
  • Toxic Friend Influence: Pancham needs a bad influence around (that is, you need a Dark-type in your party) to become Pangoro.
  • Tsundere: Pangoro likes to act tough in Pokémon-amie. Even its "affection" reaction is it trying to look tough while twitching its ears as a sign of enjoyment.
  • Useless Useful Spell: It's Hidden Ability is Scrappy, which lets it hit Ghost-types with Normal and Fighting-type moves. Except why would it want to do so when it naturally learns Crunch, a Dark-type move that thus gets a power bonus against Ghosts?
    • It does, however, allow it to continue to attack with Fighting moves (like Power-up Punch), even if the foe switches to a Ghost-type. In addition, Pancham & Pangoro are the only Scrappy-bearing Pokemon that can learn False SwipeNote , making them perfect for catching Ghost-types.

    Furfrou (Torimian) 

A Normal-type poodle Pokémon. Players have the option of changing its hairstyle and dying its fur different colors. This Pokémon is held in high esteem in Kalos, and apparently has been since ancient times.
  • Action Initiative: Naturally learns Sucker Punch and the new Baby-Doll Eyes move, which reduces the target's Attack.
  • Bilingual Bonus: If you talk to the NPC ones in the game, their dialogue consists of them saying "Ouaf!", the French onomatopoeia for a dog's "Woof!".
  • Canine Companion: Is a very loyal Pokémon that is said to have been the guardian of the ancient King of Kalos.
  • Crutch Character: Furfrou has an effective base stat total of 532, which is significantly higher than anything that will be available as early as you get it. As you proceed in the game, its offenses fall to below average territory, but it can still fulfill a support role with Thunder Wave and U-Turn.
  • Dog Stereotype: A French poodle that can be customized and coloured.
  • Early-Bird Cameo: Appeared in the second Pokémon Direct. It appeared within only a single frame in that instance, which is really hard to catch. It also appeared in the Pokémon XY anime teaser when Ash comes out of the plane. At first it can be confused as an Absol, but in the episode itself it is confirmed as a Furfrou.
  • Important Haircut: According to the Pokédex, Furfrou who have been groomed are faster, but the ability Fur Coat will remain regardless.
  • Meaningful Name: Furfrou's Japanese name can be romanized as Trimmien, which fits its gimmick.
  • Mister Muffykins: Averted. It's a standard poodle, not a toy poodle. One NPC is shown to treat his Furfrou like a Mister Muffykins, and the Furfrou clearly hates it.
  • Nice Hat: Its Dandy, Matron and Debutante cuts sport one, ostensibly made of its own head fur. These are, surprisingly, not gender locked.
  • No Sell: To Ghost-type attacks.
  • Non-Elemental: A Normal type.
  • Ojou Ringlets: Its La Reine cut adds very large drill hair cuts to its ears. How fitting, because La Reine is French for "the queen".
  • Puppy-Dog Eyes: Can learn the move Baby-Doll Eyes, which goes first and lowers the foe's attack.
  • Quirky Bard: Of its most notable features, its biggest selling point is the ability to be customized. Fortunately, similar to Sawsbuck, Furfrou's customizability gimmick is entirely separate from its battling strategy. While it has an exclusive Ability in Fur Coat, said Ability actually provides a straightforward and useful effect, in stark contrast to many of the other Quirky Bards populating the series, like Plusle, Minun, Castform, and Kecleon, whose Ability slots were wasted on their respective gimmicks.
  • Secret Art: The only user of the Fur Coat Ability.
  • Super Toughness: Has the Ability Fur Coat, which reduces all damage from physical and contact moves by half. It also gets Cotton Guard, cranking it up even further.
  • Truth in Television: One might wonder why would a coat of fur reduce physical damage; after all, it's not like it's armor or anything. The truth is that many hunting and guard dogs are actually bred to have very long fur because it does indeed protect them from wild animals. Notably, anything that tries to bite such a dog gets a mouth full of fur for its troubles.

    Espurr and Meowstic (Nyasupaa and Nyaonikusu) 

Psychic-type cat Pokémon that use their ears to hold off their psychic powers. Espurr is an almost creepy-looking ragged grey kitten with staring purple eyes. When it evolves into Meowstic, it exhibits the strangest case of Bizarre Sexual Dimorphism yet — not only do the genders look different, but it also learns different movesets. Females are mostly white and are meant to be attackers, while males are mostly dark blue and meant to be supporters.
  • Action Initiative: Male Meowstic get Prankster as a hidden ability, which helps their support role further. Both male and female variants learn Fake Out and Sucker Punch naturally, though their usefulness is hampered by the line's poor physical Attack.
  • Armor-Piercing Attack: Able to have Infiltrator as an ability, which bypasses Safeguard, Reflect, Light Screen and Substitute.
  • Berserk Button: It's not a good idea to touch their ears in Pokémon-Amie.
  • Bizarre Sexual Dimorphism: When Espurr evolves into Meowstic, both genders have different movepools. They even get different hidden abilities depending on gender.
  • Combat and Support: Female Meowstic learn offensive moves via level-up while males primarily learn support moves.
  • Confusion Fu: Psychic, Psyshock, Disarming Voice, Charge Beam, Signal Beam, Shadow Ball... and that's just Female Meowstic's normal level-up pool.
  • Cute Kitten: Espurr is a bipedal kitten; it's quite cute, but its Thousand-Yard Stare and dishevelled appearance can be unnerving.
  • Cute Little Fangs: This entire line has them. You can see them more clearly in Pokémon-Amie.
  • Early-Bird Cameo: Espurr's overworld model was visible in one of the commercials.
  • Eyes Do Not Belong There: The things inside Meowstic's ears resemble eyes, especially in the female form. This is the source of their psychic powers, hence why their ears are usually closed. The truth is even creepier: they're apparently auxiliary brains.
  • Gameplay and Story Segregation: Like many, many Pokémon whose Pokédex entries and base stats don't match up, Meowstic is said to have strong enough psychic power to demolish a 10-ton truck, but its Special Attack is on par with Meganium. Then again, it is the "Restraint Pokémon", and it would only use its powers to the fullest in times of emergency.
  • Guys Smash, Girls Shoot: Subverted. Guys Support, Girls Shoot.
  • Jack of All Stats: Other than a base Speed of 102 and a base Attack of 48 (which they don't need), Meowstic's stats all hover in the 70-85 range; though not exceptional, the stats are all above average.
  • More Deadly Than The Male: Female Meowstic are offensively optimized, while the males are buffers. This is something of an Informed Ability, as Male and Female Meowstic have identical stat spreads, and get the same moves from TMs and breeding (and many of the useful attacks females get are available via TM anyway), so it's not at all difficult to make an offensive male Meowstic or a female supporter. However, males and females get different Hidden Abilities which do provide distinct advantages to their stated battle styles, and there are a few gems in the natural movepools of both variants.
  • Multiple-Tailed Beast: Meowstic has two tails, probably to make it resemble a nekomata.
  • Pale Females, Dark Males: The male Meowstic has a dark blue colour scheme with white details, while the inverse is true for the female Meowstic.
  • Power Incontinence: Espurr's psychic powers are strong enough to blast everything in a 300-foot radius. It has no control over this power, but it keeps its ears folded to prevent it from leaking out.
  • Power Limiter: Their folded ears act like one, to keep in check their ridiculously powerful psychic powers. Espurr's species name is the "Restraint Pokémon", and Meowstic's is the "Constraint Pokemon".
  • Psychic Powers: Psychic-type.
  • Ridiculously Cute Critter: Tiny, humanoid felines that seem designed to look like adorable fraternal twins, along with fluffy tails, ruffs, and shiny eyes? Meowstic certainly grabbed the attention of many fans of cute Pokémon.
  • Shout-Out: The female's "psychic organs" are based on Hedorah the Smog Monster.
  • The Stoic: They tend not to show their emotions, though in Pokémon-Amie they'll become more expressive as their affection for you grows higher. And they'll still get angry if you touch their ears.
  • Support Party Member: Male Meowstic, with Prankster as a Hidden Ability to give priority to its variety of support moves.
  • Thousand-Yard Stare: Espurr has one, which naturally led to jokes of Espurr having Post-Traumatic Stress Disorder.
  • Tsundere: Meowstic seems to give off this vibe a little: they are usually The Stoic, but occasionally show what is akin to shyness in Pokémon-Amie, such as looking away from you when you make them happy. Like Braixen, the female Meowstic also does the arm-cross when angered.
  • When She Smiles:
  • Youkai: Meowstic, like Espeon, is based on a nekomata.

     Honedge, Doublade, and Aegislash (Hitotsuki, Nidangiru, and Girugarudo) 

A sheathed sword with an ornately-decorated sheath and blue tassel attached to the hilt. It may look like a powerful weapon, but pick it up and you'll quickly learn that this is no ordinary sword. It's a Steel/Ghost type, giving it many resistances. The sword itself resembles a Chinese jian, with a blue tassel serving as an arm. During battle, this sword Pokémon will unsheathe itself. Its evolved form consists of two swords, and their scabbards fuse into a coat-of-arms, while its eyes and tassels turn a vivid fuchsia. For the next evolution, the sword turns gold and its scabbard gains a shield, which allows it to alternate between defensive and high offensive playstyles. Notably, Honedge was the first Pokémon to have its French name (Monorpale) revealed before any of its other foreign names, at a French anime convention.
  • Action Initiative: Naturally learns Shadow Sneak, and Aegislash can get King's Shield through a Move Relearner.
  • Always Accurate Attack: Honedge and Doublade have No Guard, which makes all of the moves it launches and receives never miss.
  • Animate Inanimate Object: A living sword.
  • Artifact of Death: It drains the life energy of those who carelessly hold it. Zigzagged with Aegislash. While it can detect people with leadership qualities, it may help said leaders manipulate the masses.
  • Audible Sharpness: The cries of the entire line sound like this.
  • Awesome McCoolname: In spades, particularly the final form.
    • Aegislash, right off the bat, features the shield of Athena in its name (Aegis).
    • Honedge's German name is Gramocles. That's two legendary weapons there: the Sword of Damocles, and Gram. The German name of Doublade keeps the Damocles reference under Duokles. Aegislash in German is called Durengard, which features Durendal (otherwise known as Durandal), the sword of the paladin Roland.
    • Aegislash's French name is Exagide, which has the French names of Excalibur and Aegis.
    • The Japanese name of Aegislash has Gilgamesh and guard.
  • Badass: Aegislash. It's a golden royal BFS with an awesome ability, awesome stats, awesome typing, and great design.
  • Beehive Barrier: King's Shield shows it throwing up one of these.
  • Berserk Button: Honedge does not like having its tassels petted in Pokémon-Amie, as you can see from the reaction, as well as Aegislash being touched on the hilt.
  • BFS: Aegislash is 170cm/5'7" and 53kg/116.8 pounds.
  • Black Swords Are Better: Aegislash's shiny colouring is black and red.
  • Blessed with Suck: Honedge and Doublade have No Guard, which makes all attacks it uses and those used on it 100% accurate. Problem is, the majority of the moves they learn have 100% base accuracy, which makes it pointless for them.
  • Bling Bling Bang: Aegislash
  • Confusion Fu:
    • Moveset wise, it can learn Steel, Ghost, Dark, Normal, Fighting, Flying, Rock, and Bug attacks. Aegislash also has 150/150 attacking stats, letting it hit hard on either spectrum.
    • In practice, its ability and King's Shield make it very hard to predict what it's going to do each turn. Knowing an opposing Aegislash has King's Shield forces you to be wary of it for fear of a sharp Attack loss, and it has low Speed normally ensuring the second hit but also has Shadow Sneak for priority. In short, Aegislash forces a war of I Know You Know I Know mindgames for both its user and the opponent, with the former having to be very unpredictable to use it properly.
  • Cool Sword: The whole line.
  • Creepily Long Arms: Aegislash. Its "arms" are attached to the base of its hilt and as long as its blade.
  • Cyclops: Although Honedge and Doublade's two parts appear to have another two "eyes" when sheathed. Aegislash plays this straight.
  • Dark Is Not Evil / Dark Is Evil: Y's dex entry states that it can detect the qualities of those destined to be king...and X's dex entry states that Aegislash attended generations of kings, who used their powers to manipulate and control others. So it's basically both The Dragon and (ironically) The Lancer, and like most Pokémon, it doesn't seem to care what its trainer uses it for.
  • Defend Command:
    • King's Shield. Using a defensive move in Sword Forme will also change it back to Shield Forme.
    • It can be bred Wide Guardnote , handy in Doubles where said move negates one of its biggest weaknesses (Earthquake) and can be used in succession without fail.
  • Disc One Nuke:
    • It lacks strong moves to an extent early on, but it is basically a disc one wall as Steel/Ghost is not damaged easily by much at the very early point in the game you get it, having a very similar effect while still having some offensive presence. Eviolite is available around the midway point, allowing it to tank surprising amounts of damage.
    • It completely walls Korrina, since none of her Pokemon's attacks can hit the line.
  • Dual Wielding: Doublade consists of two swords, meaning it's dual wielding itself.
  • Empathic Weapon: A Pokémon that's also a sword, but it's not a good idea to actually try using it as a weapon.
  • Equippable Ally: Subverted; Honedge's trainer may count as its ally, but if he or she were to try and use it like a sword, it would suck his or her life energy instead. Aegislash, on the other hand, is more benevolent and can detect the qualities of a king.
  • Evil Weapon: X's dex entry hints at Aegislash being this.
  • Evolving Weapon: Rather literally.
  • Extra Eyes: It normally has only one eye, but when sheathed, the blade engravings seen through the holes in its hilt give it the appearance of two more eyes (and teeth).
  • Extra Ore Dinary: Steel Type.
  • Faceless Eye: All three of them, though Honedge and Doublade appear to have faces when sheathed. It's still a wonder on how they can eat Poké Puffs, despite lacking visible mouths.
  • Flying Weapon: Animated swords that attack without a wielder. Despite floating, they are not eligible for Sky Battles, and can be hit with Ground-type moves.
  • Fragile Speedster: Using Autotomize with enough speed investment while forgoing King's Shield will turn Aegislash into this. It'll be able to outspeed and deal huge damage, but one well placed hit or Sucker Punch will drop it.
  • Glass Cannon: Aegislash in Sword Forme has extremely high attacknote  and special attacknote  but pitiful defences.
  • Hoist by His Own Petard: Blade Aegislash does not like Foul Play. Blade Aegislash's low defenses, high Attack, and Dark weakness means that if it takes a Foul Play, it probably won't be getting back up. Similarly, Blade Aegislash does not take confusion very well.
  • Hungry Weapon: Honedge, which sucks the energy of those stupid enough to wield it like and actual sword
  • Irony:
    • Despite being an Artifact of Death, one of its moves is Sacred Sword. It does become more benevolent when it evolves into Aegislash, which is when they are most likely to learn Sacred Sword.
    • You'd think a line of sword Mons would have the stats of a Glass Cannon, right? While Aegislash is a Glass Cannon in sword form, Honedge and Doublade are Mighty Glaciers!
    • Despite being the only one that allows others to wield it, the 116-pound Aegislash has the least practical grip, with a conical tapering grip, rather than a flat, straight one. And it still doesn't like being touched there in Pokémon Amie.
  • Kryptonite Is Everywhere: In-game, there are multiple Pokémon that carry Dark, Ground, Fire, and Ghost attacks.
  • Luckily My Shield Will Protect Me: Aegislash's two sheaths have merged into a shield, just as its two swords from Doublade merged into a big sword. Its King's Shield move protects it from damage as well as lowering the attack of a foe, but it doesn't block Standard Status Effects or other non-attacking moves like Taunt. Furthermore, its defence is greatly increased in its shield form.
  • Magic Knight: Aegislash's Sword Forme has excellent attacking stats on both the physical and special sides.
  • Mighty Glacier:
    • Honedge and Doublade have good Attack and extremely high Defensenote , but weak Special Defense. Both of them are slow, but they can naturally learn Shadow Sneak to bypass this.
    • Aegislash can make very good use of its lack of speed, as Stance Change only works when it moves, meaning it'll switch from the Stone Wall mode to the Glass Cannon mode after the opponent already attacked, and then switch back at the BEGINNING of the next turn since King's Shield is a priority move.
  • Multiform Balance: Aegislash's signature ability, Stance Change, changes its form depending on whether it's attacking or defending. The forms are polar opposites of each other in attacking and defensive stats. Both have low speed, however.
  • Multiple Head Case: Doublade. Subverted as the two swords will communicate with each other telepathically to carry out complicated attacks together.
  • Names to Run Away From Really Fast: Aegislash's Korean name is Kill-guard.
  • Nerf: Pre-emptively. The transition to Gen VI caused Steel to lose its resistances to Dark and Ghost, giving the line 2 weaknesses it wouldn't have had if it debuted in a previous generation.
  • No Biological Sex: Strangely enough, averted. Unlike most Pokemon that are based on inanimate objects, they can be male or female.
  • No Sell:
    • Immune to Normal, Fighting (normally, a Steel type would be weak to Fighting, but it's part Ghost, who is immune to Fighting), and Poison. They're also the only Steel-type Pokémon that can escape Magnet Pull, thanks to being part Ghost.
    • Aegislash's ability cannot be changed or be copied completelynote , so using Skill Swap or Worry Seed on it is pointless.
  • Not Completely Useless:
    • The one attack they can abuse No Guard with is Fury Cutter, which had its Base Power doubled to 40 while retaining its old "get stronger until it misses" effect. Doublade probably has better things to do than throw around a non-STAB Bug attack, but lower-leveled Honedge can reliably turn into wrecking balls.
    • No Guard is useful against in-game opponents that spam Double Team or Sand Attack.
  • Numerical Theme Naming: Honedge, Doublade. Japanese similarly uses Hitotsuki, Nidangiru. The French names also follow a similar concept with Monorpale and Dimoclčs, but with an additional theme. Aside from the numerical prefix (mono- and di-), part of the names also refer to a fictional sword (Vorpal Sword and Sword of Damocles).
  • Only the Chosen May Wield: Aegislash acts like Excalibur in that it chooses who is its trainer based on how worthy they are. It doesn't care how their trainer uses them, however.
  • Our Ghosts Are Different: This one is a sword possessed by an ancient spirit.
  • Purple Is Powerful: Aegislash's tassels are purple, and has the same offensive stats as Rayquaza.
  • Real Possessed Swords Wear Pink: All three of them may have feminine colors (teal, pink, and purple), but they're still badass.
  • Recurring Element: This Gen's multiplying metal object like Magnemite, Beldum, and Klink.
  • Reverse Arm-Fold: Shield Forme Aegislash seems to be doing this with its tassels.
  • Secret Art: Aegislash has King's Shield, which acts like Protect with the added effect of harshly lowering a foe's attack should they use a contact move, but cannot block Status moves. It also has a unique ability, Stance Change, which can't be removed, replaced, or copied, and will not work for a Pokémon who copies it via Transform or Impostor.
  • Skill Gate Character: The Physical Swords Dance Aegislash set. It massacres in-game opponents, but its predictability makes it fall against betterr AI and experienced players, since a single Burn, which King's Shield CAN'T block, completely neuters it.
  • Soul Power: Ghost Type.
  • Stone Wall: When in Shield Forme, Aegislash has very good defences and the third-best defensive typenote but terrible attacking stats.
  • Supernatural Is Purple: Aegislash's tassels are a purple colour.
  • Taking You with Me: They can have Destiny Bond bred onto them via a Yamask/Cofagrigus.
  • Technicolor Blade: Aegislash is a gold-and-silver blade. Somewhat justified as it's meant to be a royal sword. Shiny Honedge and Doublade are red in colour.
  • They Call Him Sword: Of course, the theme is reflected in its names as well; see Awesome McCoolname above for details.
  • Too Dumb to Live: Any trainer who tries to use Honedge like an actual sword will have their life energy drained.
  • Useless Useful Spell: It can learn Power Trick naturally, which switches it's Attack and Defense. This means Aegislash has sky-high Attack in Shield Forme when it cannot attack, and sky-high Defense with pathetic Attack in Blade Forme when it tries to go on the offensive. Doublade has some more utility for it with 110/150 Attack and Defense and no Stance Change to work around.
  • Unorthodox Sheathing: It uses its tassel to unsheathe itself and hold the sheath in battle.
  • Use Your Head: Despite lacking anything resembling a proper head, they learn Iron Head and Head Smash. They most likely utilise these techniques with their hilt, which seems to be made of metal, or the tip of their blade, in which case... yikes.
  • Your Soul Is Mine: Read Too Dumb to Live again.

     Spritzee and Aromatisse (Shushupu and Furefuran) 

A strange Fairy-type critter that looks like a little pink bird. Known as the Perfumed Pokémon, it uses its scent to mesmerize its opponents. It later evolves into Aromatisse, which looks rather like a flamenco dancer that can either give off a pleasant fragrance or an odor so foul that it can turn battles in its favor. It is exclusive to the Y version.
  • Chorus Girls: Upon evolution.
  • Foil: To Swirlix, being strange version-exclusive Fairy-types that are themed around senses and evolve by trading while holding certain items.
  • Life Drain: It learns Draining Kiss, a Fairy-type version of Mega/Giga Drain.
  • Meaningful Name: Spritzee's name contains "spritz", which refers to spraying of liquids (or in this case, perfume). It also contains the German word "Spritze", which means syringe.
  • The Medic: Has the ability Healernote  and knows the move Aromatherapynote . Fitting, because part of Spritzee's design is based on plague doctors.
  • Mighty Glacier: Great HP, Special Attack, and good Special Defense, but is as slow as Musharna. Its Defense is also below-average.
  • Mundane Utility: Spritzee's Y Pokedex entry states that instead of using perfume, royal ladies would carry around a Spritzee to waft a preferred fragrance.
  • Ninja Pirate Zombie Robot: A plague doctor bird combined with a perfume bottle squeeze bulb that turns into a flamenco dancer.
  • No Sell: To Dragon-type moves. Their hidden ability Aroma Veil allow themselves and their allies to do the same with moves that affect mental state (such as Attract, Taunt and Torment). We now have a medic that can't be taunted. The line also can be taught Trick Room, making another viable setter.
  • Our Fairies Are Different: Fairy-type.
  • Secret Art: The only users of the Aroma Veil Ability and the Aromatic Mist move (which raises its allies' Special Defense).
  • Sensory Abuse: Uses the sense of smell variety to gain an edge in battle. Unfortunately, this occurs passively as well, and some trainers might have trouble being with it.
  • Socialization Bonus: Needs to be traded while holding a Satchet in order to evolve.
  • Stealth Pun: Aromatisse bears some resemblance to Divine of Pink Flamingos.
  • Waddling Head: Like Swirlix, Spritzee is mostly a head on tiptoes with wings.

     Swirlix and Slurpuff (Peroppafu and Peroriimu) 

A strange Fairy-type critter that looks like a big ball of cotton candy, or possibly a poodle. Its entire body has been rendered sticky and sweet like candy due to the fact that it's all it eats. It later evolves into a critter that looks a lot like an anthropomorphic cupcake. It is exclusive to the X version.
  • Anthropomorphic Food: A cotton candy poodle Pokémon that evolves into a creature that looks a bit like a puppy combined with a cupcake/whipped cream/some other sort of dessert (called the Meringue Pokémon).
  • Awesome, but Impractical: They have access to Belly Drum and Unburden, which can be in a Combo together to max out their Attack and double their speed in one turn. However, they only have 3 moves that can actually take advantage of their boosted attack (Play Rough, Return, and Thief), one of which will completely negate Unburden if the target is holding an item and the other 2 leave them completely walled by Steel-types, which they are weak against. On top of this, their average bulk makes setting up harder and priority attacks make the boosted speed completely moot.
  • Cute Little Fangs: Visible whenever either of them opens their mouth.
  • Depending on the Artist: Swirlix's feet are clearly visible on its in-game model, but they are absent in the anime and official artwork.
  • Foil: To Spritzee.
  • Gameplay and Story Segregation: Despite what its dex entry in Pokémon X says, it never learns String Shot, though it does get Cotton Spore, which does the same thing.
  • Glass Cannon/Fragile Speedster: As described under Awesome, but Impractical, it has the ability and moves to turn itself into one of these.
  • Green Thumb: Naturally learns Aromatherapy, Cotton Spore, Cotton Guard, and Energy Ball.
  • The Insomniac: Its ability prevents allies from falling asleep. Depending on the situation, this is either very good or very bad.
  • Jiggle Physics: Slurpuff's flab jiggles a lot every time it moves.
  • Life Drain: It learns Draining Kiss, a Fairy-type version of Mega/Giga Drain.
  • Making a Splash: Like Bunnelby and Helioptile, they can learn Surf without being Water-types or aquatic. Swirlix is even based on something that dissolves in water.
  • Master of None: Slurpuff has pretty balanced stats, but none of them are very high.
  • Mundane Utility: Chefs use Slurpuff's ridiculously powerful sense of smell to aid in their cooking.
  • No Sell: To Dragon-type moves. Also allows its allies to do the same to sleep moves with its ability.
  • The Nose Knows: Slurpuff's sense of smell is a hundred million times more sensitive than a human's, letting it detect even the faintest of scents.
  • Precious Puppies: Even when fully evolved, it still has all of the cuteness of a puppy.
  • Our Fairies Are Different: Fairy-type, and very different — it's literally made of sugary stuff.
  • Secret Art: The Sweet Veil ability is exclusive to them.
  • Serial Escalation: From Vanillite, the previous generation's ice cream-based Pokémon, to a line based on cotton candy and meringue/whipped cream/frosted cupcakes.
  • Socialization Bonus: Needs to be traded while holding a Whipped Dream in order to evolve.
  • Stealth Pun: It's based on cotton candy and is a Fairy type. In Australia (and old American) slang, cotton candy is/was referred to as "fairy floss."
  • Sticky Situation: According to its Pokédex entry in Pokémon X:
    "To entangle its opponents in battle, it extrudes white threads as sweet and as sticky as cotton candy."
  • Sweet Tooth: It only eats sweets, which makes its body sticky like candy.
  • Waddling Head: They can't be seen in Swirlix's official art, but it does have feet. Slurpuff's feet are more visible than its pre-evolution.

    Inkay and Malamar (Maika and Karamanero) 

A line of Dark/Psychic bioluminescent vampire squid Pokémon. Inkay can switch its lights on and off like strobe lights to mentally drain its opponents, while Malamar has powerful hypnotic powers with which to manipulate them. They appear to do things in a topsy-turvy way, considering the line's signature move and one of their abilities; Inkay even turns upside-down when it evolves.
  • Awesome Mc Cool Name: Literally. Malamar's Japanese name Karamanero can be spelled as "cara maneiro", which is Portuguese for "awesome dude".
  • Bioluminescence is Cool: The spots on their bodies can glow, which they can use to manipulate their opponents.
  • Bitch in Sheep's Clothing: Inkay, when it isn't being cowardly.
  • Combat Pragmatist: Dark-typed, and their battle strategy consists of doing things backwards and using the lights on their bodies to brainwash, confuse, and manipulate others.
  • Combos:
    • Naturally learns Swagger and can be bred to know Flatter, both moves that greatly increases one of the opponent's stats while also afflicting said opponent with Confusion. Take another look under Secret Art and you should see why that would be particularly useful to Malamar.
    • The best thing it has going for it is the Superpower combo. Superpower is a monstrously strong Fighting-type move which reduces the user's Attack and Defense. One of Malamar's abilities (and the one you want it to have) is Contrary, which inverts stat changes - allowing the squid to spam a powerful move while simultaneously increasing its Attack and Defense. Coincidentally, those are Malamar's best stats.
  • Cthulhumanoid: Malamar is a family-friendly version, with a humanoid shape, tentacle arms, and tentacle hair. Not to mention its Psychic-type as well, and a powerful mind-manipulator.
  • Dark Is Evil: One of the few Pokémon that is outright mentioned as sinister and manipulative.
  • Everything's Squishier with Cephalopods: They're based on vampire squids.
  • Flying Seafood Special: Inkay floats in its animation and is found in tall grass rather than water.
  • For Massive Damage: Bug-type attacks can be used to take down this literal Lovecraftian horror.
  • Guide Dang It: The way to evolve Inkay. Once you see the message that it levelled up to at least 30, physically turn the 3DS you're holding upside down and then continue the messages. What this amounts to in-universe is a mystery. Presumably, its trainer has to physically flip it upside-down. This only raises the questions of why they do so, and how they know to do so.
  • Hoist by His Own Petard:
    • Malamar specializes in this. Its Contrary Ability causes any attempt to lower its own stats (notably, effects like Intimidate, moves like Crunch and Shadow Ball, and the new Sticky Web entry hazard) to increase them instead, it naturally learns Foul Play, an attack that uses the target's Attack stat, naturally learns Pluck to use any Berry the target might be carrying, and, of course, its Secret Art Topsy-Turvy, which takes any Status Buffs its target has used and turns them against it.
    • Unfortunately, Contrary can backfire on it: If you use the moves Swagger or Flatter on it, Contrary will lower the appropriate stat and leave Inkay/Malamar confused on top of it.
    • It can be bred to have Power Split, allowing it to leech off the power of opponents with higher offensive stats by averaging its own okay-but-nothing-special strength with them.
    • It's particularly good at doing this to Aegislash, given that hitting it while it's using King's Shield will raise Malamar's attack rather than lower it. Aegislash also does not take Foul Play well while in Blade Forme, so simply using the move will force a Sadistic Choice.
  • The Hypnotoad: Malamar.
  • Interface Screw: Inverted. In order to evolve Inkay, you have to turn your 3DS upside down when it hits Level 30.
  • Light Is Not Good: Especially when said light is used for brainwashing.
  • Lovecraft Lite: It's a Dark/Psychic type with tentacles. Not to mention that Malamar looks like Cthulhu's would-be lover, has strong mind-control powers, and has an arsenal of capabilities that basically tell the established rules of the Pokémon world to go screw themselves (Topsy-Turvy, Contrary). It couldn't be more of a reference to H.P. Lovecraft's Cthulhu if you brought H.P. Lovecraft back from the dead and asked him to create it.
  • Making a Splash: Subverted. They are inspired by vampire squids and are in the Water 1note  and Water 2note  Egg Groups, yet is not Water-type, and doesn't even learn any Water moves outside of Rain Dance.
  • Mighty Glacier: Malamar is slow but has okay defense. Surprisingly, its attack and not its special attack is good. Add in Contrary with Superpower and one can have a nice physical tank on their hands.
  • Mind Manipulation: Malamar is able to do this. Inkay to a lesser extent. To quote Malamar's X entry:
    "It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants."
  • Names to Run Away From Really Fast: Malamar ("mal," one of many prefixes meaning "bad")
  • No Sell: Psychic-type attacks, which they would still resist even if that immunity was removed. Suction Cups prevents them from being forcibly switched out.
  • Psychic Powers: Psychic-type.
  • Ridiculously Cute Critter: Inkay. It even lacks the malicious or sneaky look that most Dark-types have. Then again, this could be part of its ability to drain an opponent's will to fight.
  • Secret Art:
    • Topsy-Turvy. Through an event, they're also the only Pokémon that can know Happy Hour, which doubles prize money received after battle.
    • While it's not the only Pokémon to have it, it is the only Pokémon that can have Contrary without it being a Hidden Ability.
  • Spanner in the Works: Pokémon who rely on status buffs to sweep or tank need to beware when Malamar is about, as they may find themselves weaker than before.
  • Squishy Wizard: By type match-ups alone, Inkay and Malamar have absolutely no resistances, just an immunity and two weaknesses (to Bug and Fairy).
  • Status Buff Inversion: Inkay knows the Dark-type move Topsy-Turvy, which inverts the opponent's status buffs and debuffs. It also has the ability Contrary, which does the same thing to itself.
  • Tentacle Rope: Both naturally learn Constrict.
  • Took a Level in Badass: Before evolving, Inkay uses its manipulating lights to escape from opponents. After evolving, Malamar uses its lights to hunt prey.
  • Took a Level in Jerkass: When evolving. Inkay is rather cowardly tries to evade enemies. Malamar is malicious and uses its lights to hypnotize and lure foes in before killing them.
  • Unfortunate Name: Malamar is very similar to Mallomar, a dark chocolate and marshmallow candy (similar to a Reese's cup, only the filling isn't peanut butter). However, that shouldn't deter from the fact that Malamar is an H.P. Lovecraft fan's wet dream.
  • Weak, but Skilled: Malamar's stats are quite mediocre all around, but its fighting style involves things like combining Contrary with Superpower to boost its stats at the same time it attacks, turning the stat boosts of an opponent into debuffs in a single turn, turnings the debuffs of a partner into boosts... So it carries its weight.
  • Who's on First?: Inkay's Japanese name can mean "Oh, all right." Similarly, part of the English and Korean names is "Okay".

     Binacle and Barbaracle (Kametete and Gamenodesu) 

A Rock/Water creature consisting of a rock with two barnacles attached to it, that are topped with spikes that make the barnacles resemble hands. When it evolves, it turns into a humanoid monstrosity made of more rocks and barnacles.
  • Confusion Fu: Barbaracle has a crazy wide movepool; the only types it doesn't get a move for (barring Hidden Power, which it doesn't have the stats to use) are Fire, Electric, Psychic, Fairy, or Steel. It can also put some force behind them with Tough Claws and its high Attack.
  • Critical Hit Class: Can have the Sniper Ability, which boosts the power of Critical Hits by 50%. It naturally learns Slash, Stone Edge, Night Slash, and Cross Chop, and can be taught Shadow Claw, all of which work best with the Ability.
  • Cyclops: Four of Barbarcle's barnacles have only one eye.
  • Dishing Out Dirt: Primary Rock-type.
  • Eyes Do Not Belong There: Barbaracle has eyes on its hands. Justified in that each limb is a separate creature.
  • For Massive Damage: Grass-type attacks will wreck them.
  • Gonk: Binacle has a rather ugly nonstandard facial design.
  • Leader Forms The Head: "Barbaracle's legs and hands have minds of their own, and they will move independently. But they usually follow the head's orders."
  • Making a Splash: Secondary water type.
  • Names to Run Away From Really Fast: Its non-English names all reference it as "death barnacle" or "pain barnacle". Barbaracle's name comes from "barbarian".
  • Meaningful Name: The reason why the binacles look like hands is because in Japanese, the word for barnacle is "turtle's hand."
  • Mighty Glacier: Barbaracle has high attack (further boosted by Tough Claws) and Defense, but middling speed.
  • Multi-Armed and Dangerous: Binacle grows more barnacles when it evolves into Barbaracle; four of them become arms while two become legs.
  • Multiple Head Case:
    • Subverted with Binacle. According to its X entries, each barnacle can detach itself from the rock and move to another one.
    • Barbaracle's hands and legs could technically be those.
  • Organ Autonomy: Barbaracle's limbs, due to each of them being a separate creature attached to the same rock "torso".
  • Our Monsters Are Weird: Barbaracle's head is a hand. That's just the start of what's strange about it.
  • Shown Their Work: Barbaracle has high attack and can have the ability Tough Claws to increase contact move damage or Sniper to increases Critical Hit damage. Real life barnacles are razor-sharp and can cause deep cuts. This is also reflected in it learning the move Razor Shell.
  • Status Buff: Can use Shell Smash to boost its Speed and offenses at the cost of its defenses, or Rock Polish to improve its Speed.
  • Video Game Stealing: Its Hidden Ability is Pickpocket, which steals the opponent's item if hit with a contact move. Unlike the other users of this ability, Barbaracle can afford to take a hit.
  • Wolverine Claws: Barbaracle. Its ability Tough Claws also increases the damage of its contact moves.
  • The Worm That Walks: Barbaracle is made up of multiple barnacles.

     Skrelp and Dragalge (Kuzumō and Doramidoro) 

This weedy seadragon may resemble rotten kelp, but woe betide the fish who approaches it, as it will poison and kill them. When it evolves into a leafy seadragon, it becomes much more territorial, attacking ships that trespass the water it resides in. They are exclusive to Y.
  • Dummied Out: Currently, there is no legal way to access the line's Hidden Ability of Adaptability.
  • Foil: To Clauncher, being version-exclusive aquatic Pokémon that have specially-oriented Mighty Glacier stat distributions.
  • Gameplay and Story Segregation: Despite Dragalge's poison being able to eat through the metal hull of a ship, its Poison-type attacks are still No Selled by Steel types.
  • Magikarp Power: Skrelp has a decent but underwhelming typing, bleh movepool, takes forever to level up, evolves at level 48, and has balanced yet poor stats. When it evolves, it gains a wicked typing and becomes much more durable and hard-hitting.
  • Making a Splash: Skrelp's secondary Water type.
  • Mighty Glacier: It has great Special Defense and good Special Attack, but it is slow and somewhat lacking in Physical Attack. Dragalge's hidden ability, Adaptability, makes its Poison and Dragon attacks deal more damage than normal — those Draco Meteors and Sludge Bombs are going to be painful.note 
  • Our Dragons Are Different: Dragalge drops the secondary water type for a Dragon type. Makes sense, as it is based off the leafy sea dragon. Notably, Dragalge is the only Dragon in the game that is neither a Legendary nor a Mega Evolution to not have a weakness to Fairy attacks.
  • Poisonous Person: Primarily Poison type. They can also have Poison Point, which poisons foes that make contact with them, or Poison Touch, which poisons those they use contact moves on.
  • Red Eyes, Take Warning: There is a reason why you had better hope to dear god that you don't accidentally pilot seacraft into their territory.
  • Sea Monster: "Tales are told of ships that wander into seas where Dragalge live, never to return."
  • Seahorses Are Dragons: Much like the Horsea family. The Skrelp family is also strongly associated with dragons. Dragalge even becomes a Dragon type upon evolving.
  • Seahorse Steed: Skrelp's a bit small to be one, but anything's possible with Surf. Dragalge is much larger, but is rather wiry.
  • Shock and Awe: Can learn Thunderbolt.
  • Tail Slap: Naturally learns Dragon Tail, Aqua Tail, and Poison Tail. Hell, Dragalge's main physical attack animation shows it delivering a surprisingly hasty swing of its tail.
  • Trap Master: Can be bred to know Toxic Spikes.
  • Useless Useful Spell: Poison Touch is a nice ability, giving an extra chance for contact attacks to inflict Poison. However, Dragalge's stats and movepool favor special, non-contact moves.

     Clauncher and Clawitzer (Udeppō and Burosutaa) 

A sharp-shooting pistol shrimp with one oversized claw. It uses that claw to attack its prey and defend itself. When it evolves, the claw grows to gargantuan proportions, allowing it to fire powerful shots and act as a propulsion system. They are exclusive to X.
  • Arm Cannon: Given that it's a pistol shrimp, it's a given that its big pincer is this.
  • Awesome McCoolname: Clawitzer (claw + Howitzer, a BFG)
  • Badass: It's a moody looking shrimp with a claw that's three times the size of its body that can fire all kinds of blasts and beams. And it's called Clawitzer.
  • BFG: Clawitzer's pincer cannon is more than twice the size of its body. There's a reason its ability is called Mega Launcher.
  • Boring, but Practical: Though it only has five moves to work with, Clawitzer's massive Special Attack combined with the power boost from its ability makes the moves boosted by Mega Launcher very powerful. With the four attacking moves it has decent type coverage, and in double and triple battles it can use Heal Pulse to recover 75% of a partner's HP.
  • Combat Medic: With Heal Pulse.
  • Foil: To Skrelp.
  • Giant Enemy Pistol Shrimp: It's rather large compared to real-life pistol shrimps, especially its claw.
  • Healing Shiv: Clawitzer can learn Heal Pulse (though you'll need to take it to the Move Relearner). Interestingly, Mega Launcher actually increases the healing effectiveness of the move (from 50% of max HP to 75%).
  • Kamehame Hadoken: Their entire gimmick; Clawitzer's ability Mega Launcher powers up aura and pulse-type moves; namely Aura Sphere, Water Pulse, Dragon Pulse, Dark Pulse, and Heal Pulse.
  • Making a Splash: Water-type.
  • Meaningful Name: Clawitzer is a portmanteau of "claw" and "howitzer".
  • Mighty Glacier: Clawitzer has very high special attack and good defensive stats, but is on the slow side.
  • Monster Suit: That big jagged thing with feelers isn't Clawitzer. The sky blue pipsqueak waving it around is.
  • Mundane Utility: Clawitzer can use its huge claw as a propulsion system to get around quickly.
  • Poor, Predictable Rock: Mega Launcher only works with five moves, and since Clawitzer's stats are designed to work with Mega Launcher, it gets limited use out of other moves.
  • Power Pincers: While they only have one pincer sice their other arm is just a claw, the singular pincer they have more than make up for it.
  • Recoil Boost: Clawitzer's main mode of transportation is firing backwards. Hence, it can learn Aqua Jet.
  • Right Hand of Doom: A very notable feature of the line is the enormous right claw.
  • Secret Art: It learns Crabhammer, like the Krabby and Corphish lines.
  • Small Mon Big Gun: Comparing Clawitzer's size with its claw gun.
  • Useless Useful Spell: It can naturally learn Swords Dance and some other physical attacks (like the aforementioned Crabhammer). Too bad it makes use of its Special Attack stat more in conjunction with its ability. Clawitzer's physical movepool also doesn't get as much coverage as its Special movepool.

     Helioptile and Heliolisk (Erikiteru and Erezaado) 

An Electric/Normal typed frilled lizard. It can charge its electric powers by basking in the sun, and this gives it enough energy that it usually doesn't need to eat normal food.
  • Adorkable: Heliolisk's dancing in Pokémon-Amie.
  • Badass Adorable: Helioptile is the latter, Heliolisk the former (also with the latter).
  • Cast from Hit Points: Its Hidden Ability Solar Power increases its Special Attack while in the sun, but it also loses some health each turn.
  • Confusion Fu: It has a surprisingly diverse movepool consisting of Dark Pulse, Focus Blast, Bulldoze, Grass Knot, its normal electric and normal-type moves, and Surf. Additionally, its three abilities all do different things depending on the type of weather, variably giving it a power boost, affording it healing every turn, or increasing evasion, and further making it difficult to anticipate what it's going to do when it gets sent out.
  • Dishing Out Dirt: One of Helioptile's level-up moves is Bulldoze.
  • Early-Bird Cameo: Was one of the first Gen VI Pokémon to make a proper appearance in the anime. It appears as Alexa's Pokémon, alongside Gogoat and Noivern.
  • Glass Cannon: Heliolisk has very good speed, special attack, and special defense, but its other stats are lackluster.
  • Irony:
    • It's a Pokémon themed around the sun, yet it benefits more during the rain (if Dry Skin is its ability) or a sandstorm (if Sand Veil is its ability). In fact, if it uses Dry Skin, which is a very good ability, it's actually harmed during sunlightnote . It does have a sun-based Hidden Ability that increases its Special Attack, though...which also causes it to lose HP in sunlight.
    • Even though both are Pokémon based around the sun, they cannot learn some light-based attacks like Dazzling Gleam, Flash Cannon, or even Solar Beam, which uses SUNLIGHT to perform. In fact, they learn the exact opposite of light moves in the form of Dark Pulse.
  • Life Drain: Learns a new move called "Parabolic Charge" that works like an electric-typed Giga Drain. It's also the only draining move capable of targeting everyone around the user, meaning it'll likely heal a lot of health and help quell the negative aspects of being a Glass Cannon.
  • Making a Splash: Both of them can learn Surf. This not only gives you a good option for a Surf slave, but Heliolisk can use it for coverage for its Ground weakness. They likely learn this due to Heliolisk being based off of the basilisk; a lizard that is capable of running on water, which also explains its high speed.
  • No Sell: In addition to Ghost-type attacks, its Dry Skin ability allows it to absorb Water-type attacks for healing, while Sand Veil also negates sandstorm damage. Being an Electric-type, it is also immune to paralysis.
  • Non-Elemental: It has Normal as its secondary type, which, in the many years the Pokémon franchise has been around, is a first.
  • Power Of The Sun: It uses sunlight to build up electric charge, and its Hidden Ability is Solar Power. Helioptile also requires a Sun Stone to evolve. The frills of Heliolisk fan out in a shape similar that of how the sun is depicted in art. Despite this, it can't learn Solar Beam. It's a bit of a different story once Dry Skin gets involved, however.
  • Ridiculously Cute Critter: Helioptile, to the point where some believed it might have been the new Pikaclone. It even resembles a lizard mixed with a puppy!
  • Secret Art: Electrify, which turns the target's next move into an Electric-type move.
  • Shock and Awe: Electric-type.
  • Useless Useful Spell: Electrify makes the target's next move an Electric-type move, but Heliolisk has far better things to do with its time than that since it cannot take advantage of it in any way. It has a bit more utility in team battles, where when partnered with an ally with Lightningrod or Volt Absorb it can play some tricks, but it's still a very gimmicky move that isn't very useful.
  • Weather of War: Notable for being the most weather-versatile Pokemon, since each of its abilities and Hidden Ability can work in different weather conditions.

    Tyrunt and Tyrantrum (Chigorasu and Gachigorasu) 

This T.rex Pokémon lived millions of years ago. While the young Tyrunt is known to be temperamental and bratty, Tyrantrum is so powerful that nothing could stand up to its powerful jaw, and so it lived like a king. These are the first fossil Pokémon to possess the fabled Dragon type - quite fitting, considering Tyrantrum's king-like nature and how dragonlike T. rex was in real life. Unlike Tyranitar and Groudon, which are highly stylized dinosaurs with no definite species basis, these guys are pretty clearly the real deal as far as T. rex goes.
  • Adipose Rex: Tyrantrum is quite beefy, and is both kingly and a literal "rex".
  • Awesome, but Impractical: Tyrantrum learns Head Smash, one of the most powerful moves in the game, and even gets STAB on it. While the thought of a T. rex dragon abusing a 150 base power STAB move sounds incredibly Badass, Tyrantrum's awful defensive typing and Head Smash's recoil damage really take the wind out of its sail. This might be averted if it gets its Hidden Ability of Rock Head, which prevents recoil damage.
  • Awesome Moment of Crowning: Its two "ridges" as Tyrunt becomes crown-like as it evolves into Tyrantrum.
  • Badass: Tyrantrum definitely looks the part.
  • Badass Adorable: Tyrunt looks like something straight out of The Land Before Time.
  • Badass Beard: Gains one when it evolves.
  • The Berserker: A favored playstyle, as Tyrantrum has an utterly monstrous Attack stat and two abilities that heavily benefit from it. It also learns Thrash as it levels up, which causes it to lose control for several turns.
  • The Caligula: Highly implied.
  • Cast from Hit Points: Learns Head Smash. With their unreleased Hidden Ability Rock Head, the recoil is removed.
  • The Charmer: The Tyrunt line can learn Charm; although an odd fit at first glance, the Japanese name for Charm is "Spoiled Pout"; fitting, as Tyrunt is a Royal Brat.
  • Combat Pragmatist: Naturally learns the Dark-type attacks Bite and Crunch.
  • Cool Crown: The orange ridge on Tyrantrum is designed to be like one.
  • Dinosaurs Are Dragons: Its secondary type is Dragon. Makes sense, considering the Japanese word for "dinosaur" translates to "Fear Dragon".
  • Dishing Out Dirt: Rock type.
  • Dummied Out: Like Dragalge's Adaptability, Tyrantrum with Rock Head are presently not available, as there's no way to get a Tyrunt with a hidden ability outside of hacking yet. Considering what happened with Chandelure's hidden ability in the transition to Gen VI, this might be intentional, as a recoil-less Head Smash on something with Tyrantrum's power and bulk might be a bit too good...
  • Ermine Cape: Tyrantrum's light underbelly has lines in contrast to the rest of its orange body, all matching up to its shoulders and back with its feathery mane. It gives the royal coat-like look.
  • Everything's Better with Dinosaurs: Finally, Pokemon has a real Tyrannosaurus rex-based species.
  • Fire, Ice, Lightning: Can learn all 3 elemental fang moves via breeding.
  • God Save Us from the Queen!: Being the Despot Pokemon, a seldom-seen female Tyrantrum qualifies as this.
  • High Collar of Doom: Tyrantrum has one.
  • Man Bites Man: The Strong Jaw ability. It boosts the power of all biting moves by a whopping fifty percent.
  • Mighty Glacier: A number of good Pokemon can easily outspeed Tyrantrum, but it has decent Defense stats to make up for this. Which is to say nothing about its Attack; a good hit from this will take down nearly anything in one shot. This can be added to by breeding it with Curse, boosting its Attack and Defense at the cost of losing what little Speed it has. God help you if you're staring one down and there's a Trick Room active...
  • Names to Run Away From Really Fast: Tyrantrum has the title of "Despot Pokémon". Its name also counts.
  • One-Hit KO: Naturally learns Horn Drill.
  • Our Dragons Are Different: Quite different, in that this one's a T. rex. Tyrantrum also somewhat resembles a Chinese dragon due to its beard, eyes and red-and-gold coloration.
  • Poisonous Person: Can be bred with Poison Fang. Handy for dealing with those pesky fairies.
  • The Power of the Sun: Evolves at level 39 during the Day.
  • Rated M for Manly: Tyrantrum is a huge, vicious T. rex with More Teeth than the Osmond Family and a Badass Beard.
  • Recurring Element: Part of this gen's fossil duo with the Amaura line.
  • Requisite Royal Regalia: Tyrantrum's design incorporates various objects associated with royalty.
  • Royal Brat: Tyrunt is the "Royal Heir Pokémon", and is known to be selfish and throw fits when it doesn't get its way. Tyrantrum is unlikely to be any better, given how its name combines "tyrant" with "tantrum".
  • Shown Their Work: One of the few examples of a feathered tyrannosaurid in fiction.
  • Status Buff: It is possible to breed Dragon Dance on a Tyrunt. Not only will this jack up its offense power, but it will be much faster. It can also learn Rock Polish via TM, which will increase its speed even more than Dragon Dance does, without boosting its attack stat.
  • Trap Master: When you first revive it, Stealth Rock will be in its moveset.
  • Tyrannosaurus rex: The Tyrunt line is very clearly modelled after the T. rex.
  • Use Your Head: Tyrantrum can learn the dreaded Head Smash.

    Amaura and Aurorus (Amarasu and Amaruruga) 

These sauropods lived long ago in the frozen northlands. Unthreatened by predators and calm in nature, they were right at home. Their sails on their head evoke the image of the polar auroras, which become larger when they evolve. Most reptilians aren't usually associated with cold, but these are, and it shows in their Rock/Ice typing and an ability to power up certain moves to be Ice-type. Today they're extinct, but trainers can find fossil remnants to give to scientists so they can revive the majestic creature. It's a powerful fighter, but its typing gives it major problems.
  • An Ice Person: Not only the Ice type, but also has the ability Refrigerate that turns all Normal-type moves it uses into Ice-type, and powers them up. It also gets a move called Freeze Dry, which is super-effective against Water types (who normally resist Ice type moves).
  • Awesome, but Impractical: Even moreso than Tyrantrum. Despite stats that should be wonderful for a Mighty Glacier and an amazing offensive typing in Rock/Ice, putting it all together actually hurts it far more than it helps: Rock/Ice is calculated to be the worst defensive typing in the game, having so many weaknesses to common attack types that it stellar bulk doesn't amount to much, and it's much too slow to do anything about it.
  • Dishing Out Dirt: Rock-type.
  • Dummied Out: In the same boat as the Tyrunt line, Aurorus' Hidden Ability (Snow Warning) is unavailable to players through regular gameplay. The only reason this Hidden Ability is even known is because Aurorus with Snow Warning occasionally show up in the Battle Maison.
  • Everything's Better with Dinosaurs: An Amargasaurus. Hence the Sail Fossil and the flaps on its head.
  • Expressive Head Sails: Their sails go through several colors depending on their mood - red for while they're attacking, green during Pokémon-Amie, and blue when they faint.
  • For Massive Damage:
    • Fighting and Steel type attacks are 4x effective against it.
    • And from its own attacking side, its Signature Move Freeze Dry is this to Water Pokemon that usually receive neutral ice damage.
  • Gentle Giant: Aurorus certainly has shades of this.
  • Irony: Their crystals may be the source of their cryokinetic power, but unlike many Pokemon with gems of some sort on their body they can't learn Power Gem.
  • Kaleidoscope Head Sails: Their head sails can change color.
  • Kryptonite Is Everywhere: Has 6 weaknesses (Fighting, Steel, Ground, Water, Grass, and Rock, with the first two being double weaknesses), all of which are common during the story mode.
  • Lunacy: Evolves at level 39, but only at night.
  • Meaningful Name: "Aurorus" contains "aurora", a light display commonly seen in polar regions (hence the sail colors, its Ice-typing, and the whole evolving-only-at-night thing).
  • Mercury's Wings: Amaura's sails on its head resemble wings.
  • Mighty Glacier: The Amaura line has high HP and Special Attack, and boasts some impressive defenses. It really is too bad about the Kryptonite Factor.
  • Power Crystal: Both of them have tetrahedral crystals on their sides, which emit extremely cold air. They're hazardous to pet in Pokémon-Amie, as they'll freeze your hand. They can't learn Power Gem for some reason.
  • Recurring Element: Part of this gen's fossil duo with the Tyrunt line.
  • Ridiculously Cute Critter: Both of them look like they came straight out of a Lauren Faust cartoon.
  • Scissors Cuts Rock: Freeze Dry invokes this by dealing super effective damage to Water-types.
  • Shock and Awe: Learns Thunder Wave naturally, can use the TMs for several Electric attacks (only missing out on Volt Switch), and can be bred to have Discharge and Magnet Rise.
  • Shown Their Work:
    • Aurorus has the proper foot configuration of a sauropod, having a single large claw on the forefoot, and three on the hindfoot.
    • The fact the Amaura lineup live in cold climates is also a reference to polar-dwelling dinosaurs.
  • Signature Move: Most commonly associated with Freeze Dry.
  • Stock Dinosaurs: Subverted. Rather than being based on well-known sauropods like Apatosaurus or Brachiosaurus, it is instead designed after Amargasaurus.
  • Useless Useful Spell: Refrigerate can be this, as Aurorus doesn't have many Special Normal-type moves to use with it, just Round, Echoed Voice, and Hyper Beam. However, in on-line matches and in battle facilities, it can use Nature Power as a loophole. Nature Power becomes the Normal Tri Attack in these locations, giving Aurorus the equivalent of a 100% accuracy Blizzard with a chance for Burn, Paralysis, or Freezing.
  • Weather Control Creature: Its Hidden Ability is Snow Warning. Seems Game Freak is developing a habit of giving that Ability to Pokémon with the worst defensive typings possible (see also Snover and Abomasnow).
  • When All You Have Is a Hammer: The line's only special Rock-type move is Ancient Power, which only has a measly 5 PP. However, if you're lucky enough to get the universal stat boost, then prepare to start curb-stomping opponents.

     Hawlucha (Ruchaburu) 

A Fighting/Flying luchador hawk Pokémon. Despite being small, it moves at blinding speed to take its opponents down. With this Pokémon, the Flying-type has now been paired with every other type, including itself and the new Fairy-type, thanks to a retcon.
  • Bare-Fisted Monk: Fighting-type.
  • Big Badass Bird of Prey: Subverted; it's small, and it might not even be an actual bird, but still badass nonetheless.
  • Bird People: Hawlucha looks more like a person in a bird-themed wrestling costume rather than an actual bird. The fact that it's in the Human-like egg group rather than the Flying egg group drives the point further.
  • Blow You Away: Flying-type. With Hawlucha's introduction (and the Togepi line's type change), Flying is now the only type that has been paired with every other at least once.
  • Boring, but Practical: Can be used as an in-game HM Slave, as it learns the HMs Cut, Fly, and Strength and the TM Rock Smash.
  • Death from Above: Their preferred way of attacking foes. The animation for its Secret Art, Flying Press, has it do this to the opponent.
  • Face: Hawlucha's main colors evoke the standard Face design of a luchador.
  • Feather Fingers: It's a bird with hands on its wings.
  • Fragile Speedster: Speed is its highest stat, with Attack following it. Its defenses aren't that impressive, though.
  • Heal Thyself: Naturally learns Roost.
  • Heel: Its shiny colors (red body, black arms, purple wings, green head-feathers) fit the standard Heel design.
  • Kryptonite Is Everywhere: As badass as Hawlucha is, its typing leaves itself wide open for Fairy, Electric, Ice, Psychic, and even its own second type (Flying) to defeat it. On the plus side, Ground-types don't do anything against it, and Rock-types (which have long been the secret to taking down Flying-types — especially Bug/Flying and Ice/Flying) only deal normal damage against it.
  • Large Ham: In Pokémon-Amie, it shows its happiness by waving in a sweeping, grandiose way as though it's greeting an audience. It is based on a Mexican wrestler, after all.
  • Masked Luchador: Its facial design looks like a Mexican wrestler's mask, and it strikes wrestling poses when attacking.
  • No Sell: Can have the Limber ability, which negates Paralysis. Being a Flying-type also means it's immune to Ground-type attacks.
  • Secret Art: Flying Press, which is pretty much a wrestling move. It's a Fighting type move that deals both Fighting and Flying type damage. The only other Pokémon that can learn it is Pikachu Libre, who's also a Masked Luchador.
  • Useless Useful Spell: While the Flying Press attack sounds cool on paper, being the first dual-typed attack, it's flawed in execution. The reason is that there's only a grand total of 12 Pokemon in the entire series that are weak to both Flying and Fightinglist . Compare this to the many more that are weak to one type and resist the other, like say every single Rock, Bug, and Steel-type. Thus it's dual-typing is more a curse than a blessing, giving Flying Press inferior type coverage against things weak to standard Fighting and Flying moves. Factor in Hawlucha's access to Acrobatics and High Jump Kick, which have higher power than Flying Press on top of the typing situation, and Flying Press isn't that effective in practice.
  • Weak, but Skilled: Its X Pokedex entry, at least, describes it as this; it's small, but its skill enables it to stand up to bigger fighters like Machamp and Hariyama. The aforementioned Flying Press exemplifies this. As a Fighting-type move, it would be the most likely choice for Hawlucha to use in a brawl, especially if it sees said brawl as a fighting competition. Due to also doing Flying-type damage, it's super-effective on Fighting types, as an example of Hawlucha using its technical skill to gain the advantage against better fighters without having to rely on any dirty tricks (i.e. non-Fighting moves).

     Dedenne 

Every region seems to have their own variety of adorable electric rodent, and this is Kalos' version. It's an Electric/Fairy type hamster, field mouse, or gerbil-type rodent with an electrical cord-like tail.
  • Bilingual Bonus: Its name is a combination of "denki" (Japanese for "electricity") and "antenne" (French for "antenna").
  • Fragile Speedster: It's fast, but its Special Attack is mediocre and its other stats are just plain terrible.
  • Hyperactive Metabolism: Has the Cheek Pouch ability, which restores some HP whenever it uses a Berry in battle.
  • Item Caddy: Can have the Pickup ability.
  • Joke Character: Essentially. Sure, it's fast, but it's horribly fragile, has nothing to offer damage-wise, and doesn't work as an annoyer due to its frailty and the fact that it isn't quite fast enough to compete with other, better annoyers or outrun stuff capable of killing it. It doesn't even get any Special Fairy-type STAB.
  • Kid-Appeal Character: Shares similarities with Pikachu.
  • Life Drain: Apart from the Helioptile line, these guys are the only Pokemon capable of using Parabolic Charge.
  • Meaningful Name: It's capable of communicating with far-off allies and it has antennae-shaped whiskers with a name that sounds similar to "denden" (the sound of electrical transmission).
  • Mythology Gag: Pikachu's original design was somewhat chubbier and more mouse-like, but it was retconned in Gen III to a sleeker design.
  • No Sell: To Dragon-type moves and paralysis.
  • Our Fairies Are Different: Fairy-type.
  • Poor, Predictable Rock: Play Rough is Dedenne's only Fairy-type attack, and it can't even use it efficiently because of its luckluster Attack.
  • Recurring Element: The regional cute Electric-type rodent. Interestingly, it bears more of a resemblance to Raichu than Pikachu.
  • Ridiculously Cute Critter: A given, but this one seems shorter and chubbier than the others. It also makes a very cute sound.
  • Secret Art: Like the other Pikachu Expies, it gets Nuzzle. It's also the only Pokemon outside of the Heliolisk family to get Parabolic Charge.
  • Shock and Awe: Electric-type.
  • Wonder Twin Powers: Its Hidden Ability is Plus, and, like Plusle and Minun, it can use Entrainment to give the Ability to its Allies in a Double or Triple match.

     Carbink (Mereshii) 

There are many things that Fairy-types can take inspiration from, ranging from cute creatures to pixies to mystical beings to The Fair Folk. But Carbink is more different than that. It takes on the appearance of a sprite nestled in gem-encrusted rock, hence its Rock/Fairy typing. Its defenses are its highest stats and it can hold off Dragon and Fire-type attacks alike, but it doesn't take hits from Steel types very well.

Under very rare circumstances, a Carbink can suddenly mutate into Diancie, one of the legendaries of this generation.
  • Dishing Out Dirt: Rock-Type.
  • Everything's Better with Spinning: A happy Carbink in Pokemon-Amie will flap its ear...thingies and twirl around.
  • For Massive Damage: Steel-type attacks will shatter it.
  • Gem-Encrusted: Has some blue gems stuck in its body, and can even learn Power Gem.
  • Last Chance Hit Point: Its Hidden Ability is Sturdy.
  • No Biological Sex: This thing is genderless.
  • No Sell: Immune to Dragon-type attacks. Its Clear Body also prevents stat reductions that aren't self-inflicted, and Sturdy prevents OHKO moves from working.
  • Our Fairies Are Different: Fairy-Type, and very different indeed. It's based on a carbuncle, a kind of mythical creature associated with gemstones (not the "pus-filled abscess" type of carbuncle, but they do look similar).
  • Ridiculously Cute Critter: The little carbuncle peeking out of the rock is rather adorable.
  • Stone Wall: Has extremely high defensive stats of 150 (it's in a 5-way tie for 11th highest Defense in the game, and in a 5-way tie for 7th highest Special Defense; notably, its defenses are identical to those of Registeel), but all of its other stats are terrible, at 50 across the board (similar to Shuckle, but a bit less specialized). It can, however, resist the STABs of Reshiram, a mon that otherwise has unresisted STABs.
  • Time Abyss: Apparently it was born millions of years ago, and only woke up when it was unearthed.
  • Trap Master: Naturally learns Stealth Rock.

    Goomy, Sliggoo, and Goodra (Numera, Numeiru, and Numeirugon) 

When most people think of dragons, they imagine huge bat-winged lizards with huge claws, jagged teeth, and clad in steel-hard scales. Yet... Goomy isn't like that at all. Instead, it is a tiny, nearly formless blob of slime. Hard to believe, but if you give this creature enough time and care, it proves that great things can come from small packages.
  • Badass Adorable: Goodra can probably give the likes of Dragonite a run for its money for cutest evolved Dragon-type Pokémon and can still kick ass.
  • Battle in the Rain: Sliggoo needs to level up when there is rain in the overworld to evolve, which likely would involve a battle.
  • Beware the Nice Ones: Akin to its Generation I equivalent Dragonite, Goodra may radiate a friendly and cuddly persona along with an adorable appearance, but remember that it's still a pseudo-legendary and is by no means unable to whollop an opponent.
  • Big Friendly Dragon: Has the personality of a big, lovable dog and can accidentally cover its trainer in slime just like a particularly slobbery pooch as well.
  • Big Fun: Goodra is stated to be the friendliest dragon, and it will lovingly embrace its trainer, leaving them covered in slime.
  • Black Bead Eyes: The black spots in Goomy's face are its eyes. The rest of the line has green eyes.
  • Blob Monster: All of them. Unlike many RPG examples where slime monsters tend to be physically resistant and weak to magic damage, this line is the opposite, though being a dragon, it is weak to Fairy-type.
  • Blush Sticker: Goomy has a pair of green ones. They're also an uncomfortable spot to touch.
  • Broken Streak: It is the first pseudo-legendary since Dragonite to not be a fearsome beast with Lightning Bruiser tendencies, being more defense-oriented and friendly instead. It is also the first one that's mono-type in all stages, and the first to have more than one regular ability.
  • Confusion Fu: Goodra's attack and special attack are almost even (100 and 110 respectively) and learns a wide array of elemental moves including Power Whip, Aqua Tail, Earthquake, Ice Beam/Blizzard, Flamethrower/Fire Blast, Thunderbolt/Thunder, and Sludge Wavenote . Goodra can also function as a good rain tank with Hydration and Rest and can be a utility trapper with Infestation instead of being a generic attacker.
  • Covered in Gunge: What happens to a trainer when Goodra hugs them. The line's Hidden Ability Gooey does this to an opponent that makes physical contact with them, slowing the opponent down.
  • Cuddle Bug: Goodra likes to give its trainer hugs, though it results in the trainer being covered in slime afterwards.
  • Gameplay and Story Segregation: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but even Goodra's physical defences are abysmal. In fact, despite being a creature composed entirely of slime, physical attacks are the weakness of the Goomy line. Additionally, the entry for X is just as guilty, claiming that Goomy is the weakest Dragon-type Pokémon when the honor goes to Noibat.
  • Gentle Giant: Goodra's X Pokédex entry makes note of its friendly attitute, perhaps a little too so.
  • Handicapped Badass: The Dex entry for Sliggoo notes that its eyes have devolved enough to leave it blind. Instead, it uses its antennae, which have developed into a highly sensitive and complex radar system. This also means it's an uncomfortable spot to pet in Pokémon-Amie. This changes once it evolves again.
  • Horn Attack: Goodra has retractable horns hidden in its antennae. Doesn't actually learn any horn based attacks, though.
  • Infinity–1 Sword: The Kalos region pseudo-legendary.
  • Informed Ability: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but in gameplay, they do just as much damage as they'd do normally. Goodra's Y Pokédex entry says that its punch is as strong as that of one hundred pro boxers, but it doesn't get any punching attacks, and its physical attack, while certainly threatening, isn't especially good, and its Special Attack is the higher of the two stats.
  • Irony: Goomy love being petted on their larger pair of antennae, but find having their green cheecks touched rather uncomfortable. Once they evolve into Sliggoo, you'll find that their now near-useless eyes are green spots and the antennae are used to monitor its surroundings, and petting those produces an experience quite contrary to what it used to be.
  • Magic Knight: Has above-average offenses, with base 100 Attack and 110 Special Attack.
  • Magikarp Power: Goomy is easy to squish. Even its X Pokédex entry pokes fun of it, stating that it is the "weakest of all the Dragon-type Pokémon" despite Noibat being weaker. Once it becomes a Goodra, though, it eats up special attacks like a sponge. Funnily enough, Goodra's stats are only Goomy's stats doubled.
  • Making a Splash: Learns a lot of Water-type attacks and can have Hydration as an ability. They are blobs, after all. Sliggoo also evolves if it reaches level 50 while in a rainy areanote .
  • Mighty Glacier: Goodra has good mixed offenses and average speed, and although its HP and Defense are only okay, it has an enormous Special Defense stat (it is, in fact, the first pseudo-legend to have its highest stat in a defensive area) and access to the Hydration+Rest method of healing. Too bad it got introduced in the same generation that weather was nerfed and Fairies were introduced to counter Dragons.
  • Mix-and-Match Critters: Blob Monster meets Our Dragons Are Different.
  • No Sell:
    • Has Hydration, which removes all status ailments when in the rain.
    • They can also have Sap Sipper, which makes any Grass-type attacks against it useless, and also increases their attack every time they're hit with one.
    • It doesn't have any effect in game, but according to Goomy's Y Pokédex entry, it's covered in a slimy membrane that makes all punches and kicks directed at it slide off harmlessly.
  • Our Dragons Are Different: With little to no reptillian traits visually Goomy and Sliggoo are possibly some of the most extreme examples in the series, at first glance. They take inspirations from dragon slugs and the Lou Carcolh, a serpent/mollusk monster from France.
  • Poisonous Person: Since they are made of slime, it's understandable that Goodra can learn Sludge Bomb and Sludge Wave. However, it isn't Poison typed, unlike Dragalge.
  • Recurring Element: The sixth in a line of three-stage dragon-like pseudo-legendaries following Dragonite. 7th if you include Metagross from a stats perspective.
  • Ridiculously Cute Critter: The whole line is quite adorable, capable of competing with the Dratini family for "cutest psuedo-legendary family." Even Goodra!
  • Sticky Situation: The line's Hidden Ability, Gooey, which reduces the Speed of any Pokémon that makes contact with them. Given its Achilles' Heel is its Physical Defense (compared to its monstrous Special Defense), this ability has a niche in slowing down anything that tries to knock out Goodra via physical attacks, especially since most are contact moves.
  • The Swarm: For some bizarre reason, they can be taught Infestation.
  • Whip It Good: Goodra naturally learns Power Whip.

     Klefki (Kureffi) 

Whenever somebody loses their keys and blames it on a fairy, it's probably the work of this animated key-ring. Klefki is a Steel/Fairy Pokémon that collects keys and refuses to drop them. Ironically, people also use them to safe-keep important keys.
  • Action Initiative: Prankster allows it to get extra priority on non-attacking moves.
  • Animate Inanimate Object: It's a living key-ring. There have been living magnets, candles, and swords, but not a living key-ring.
  • Extra Ore Dinary: Steel-Type.
  • The Fair Folk: A key-stealing fairy is par for the course for mischievous fae. It happens to have the Prankster ability too, and a Hidden Ability based around stealing.
  • Hoist by His Own Petard: Klefki is a notable Foul Play user, since it has lots of Defense and both of its weaknesses (Fire and Ground) are having their Physical side spotlighted with Gen VI. More often than not, bringing out a super-effective 'Mon to try and take it out quickly only merits getting its own face smashed in.
  • Irony: It steals keys, but people use it to keep their keys from being stolen. Justified since Klefki is a kind of The Fair Folk, which are often both helpful and mischievous in turn.
  • Lethal Joke Character: Klefki looks understandably ridiculous and weak, which is reflected in its stats, but having the Prankster ability turns it into a massive pain in the neck to fight against. Prankster makes it so that all non-damaging moves have added priority, meaning they'll usually be going first, and Klefki has a vast array of moves to abuse with it like Thunder Wave, Substitute, Swagger, Light Screen, and Reflect. It isn't very good offensively, but it is a very dangerous supporter.
  • Master of None: Klefki's stats are pretty evenly distributed, with Defense as the highest, but everything that isn't Defense is rather unimpressive.
  • No Sell: Ignores Poison and Dragon-type moves.
  • Our Fairies Are Different: Fairy-Type. This one is a keychain of all things.
  • Oxymoronic Being: It's a Fairy that's made out of what usually kills fairies.
  • Secret Art: Has two: Fairy Lock, which prevents all Pokémon from escaping on the next turn; and Crafty Shield, which protects Klefki and its allies from status effects for the duration of the turn.
  • Stone Wall: Klefki can learn Iron Defense through breeding. Thanks to Prankster, Klefki can beef up it's already decent defense twofold before anything can touch it. Combined with its defensive typing leaving it with only 2 weaknesses, it can take more punishment that its stats would suggest.
  • Support Party Member: Thanks to Prankster, its wide array of status moves, and its typing, Klefki can easily find time to support its team.
  • Video Game Stealing: Like the Fennekin line, they have Magician, allowing them to steal items whenever they land a blow.

     Phantump and Trevenant (Bokuree and Oorotto) 

A pair of ghostly forest-dwelling Pokémon. Phantump is the spirit of a child who became lost in the forest, and looks rather sorrowful to back that up. Trevenant first made its appearance in a trailer for Pokémon X and Y before the 16th Pokémon movie, and it resembles an angry one-eyed tree with spindly legs.
  • Adult Fear: Phantump are said to be the souls of children who die after they get lost in the forest.
  • Beware the Nice Ones: Trevenant lets smaller Pokémon live in the forest and is genuinely a decent mon. Harm the forest, and expect to be trapped there for a long time.
  • Cyclops: Much like the Duskull family, Trevenant is outfitted with a giant, glaring, pink eye.
  • Dark Is Not Evil: Despite being a haunted tree and making people get lost in the forest, Trevenant allows smaller Pokémon to live inside it.
  • Early-Bird Cameo: Trevenant first appeared in a trailer before Genesect and the Legend Awakened, in which it was shown in a horde attack. It was never officially revealed, and people didn't know anything about it until leaks before the game's release.
  • Face of a Thug: Trevenant is a lot nicer than its scary appearance might imply.
  • Foil: To Gourgeist; a fellow Ghost/Grass type with a Secret Art that give an opponent another type.
  • Friend to All Living Things: Trevenant allows other Pokémon to reside in it and is even kind to them.
  • Gaia's Vengeance: It traps those who try to harm the forest it lives in.
  • Gradual Grinder: Can learn Leech Seed, Curse, and Will-o-Wisp to cause gradual damage to the opponent. It's also one of the more viable users of Ghost-type Curse thanks to Life Drain from Leech Seed and the ability Harvest, which gives it a chance of replenishing a used Sitrus Berry.
  • Green Thumb: Grass-type. Trevenant also has the ability to control the trees in the forest, and can make berries grow with the ability Harvest.
  • Heal Thyself: Trevenant is notable for having a number of (stackable) ways to regain lost HP. Horn Leech, Leech Seed, and Ingrain are all learned by level, and a Trevenant with the Harvest hidden ability has a chance of regaining already-eaten Berries at the end of a turn (like the Sitrus Berry that heals 25% of the 'Mon's HP). Played right, Trevenant can heal more damage than the enemies dish out.
  • Life Drain: The aforementioned Horn Leech and Leech Seed.
  • The Lost Woods: It is able to control the trees in the forest and make one get lost inside it. Forest's Curse is a visual send-off of this trope.
  • Meaningful Name: A revenant is a visible ghost or animated corpse believed to have returned from the grave to terrorize the living (think a zombie or a wandering spirit who lost its way into the afterlife or can't get into the afterlife until he/she/it finishes its mortal business), so Trevenant is an arboreal (tree-like) version of that.
  • Mighty Glacier: Has very good attack and okay defenses, along with a myriad of ways to regain health. Its speed, on the other hand, is exactly what you'd expect a walking tree to have.
  • No Sell: Immune to Fighting- and Normal-type moves, Powder moves, and trapping.
  • Our Ghosts Are Different: This one resides in a tree.
  • Ridiculously Cute Critter: Phantump, with its big eyes, downturned mouth, and small, stubby limbs, though some will be put off by the fact that Phantump is the ghost of a dead child.
  • Secret Art: Forest's Curse, which adds the Grass type to the foe.
  • Shout-Out: Many people were hoping that it would get Aftermath or Explosion due to its similarity to a Territorial Oak.
  • Socialization Bonus: Needs to be traded to evolve. Interestingly, however, wild Trevenants can be encountered on Route 20.
  • Soul Power: Ghost-type.
  • Was Once a Man: In the same sense as Yamask, Phantump was once a human child.
  • When She Smiles: Not exactly a smile, per say, but Phantump looks much happier when playing with it in Pokémon-Amie.
  • When Trees Attack: It's a monstrous tree-like beast. Even worse is that you can encounter Trevenant in hordes too!

    Pumpkaboo and Gourgeist (Bakeccha and Pampujin) 

A ghost inhabiting a pumpkin. It evolves into a much larger pumpkin with a ghost inside. It comes in four different sizes, each of which have varied base stats. The two evolutions' personalities are different, but there's one thing they have in common: they love to go trick-or-treating. Just beware: you may not be the same afterwards...
  • Action Bomb: Gourgeist naturally learns Explosion. If only its Foil could do the same thing...
  • Brown Note: Gourgeist wanders through town streets on the night of a new moon, and anyone who hears it singing is apparently cursed.
  • Combos: Can use Trick-or-Treat to force the Ghost type onto its opponent one turn, then strike hard with STAB Ghost-type moves the next (as long as they're not Normal-type).
  • Confusion Fu: Besides Grass and Ghost moves, Gourgeist can learn Psychic, Flamethrower, Fire Blast, Sludge Bomb, Focus Blast, Charge Beam, and Dark Pulse... so GF had to give it a measly base Special Attack of 58.
  • Cute Little Fangs: Pumpkaboo. Also Gourgeist in its Dream World art.
  • Dark Is Evil: "Gourgeist sings joyfully as it observes the suffering of its prey."
  • Dark Is Not Evil: Pumpkaboo helps lead lost spirits to the Spirit World.
  • Foil: To Trevenant: A fellow Ghost/Grass type that evolves by trading, with a Secret Art that gives an opponent another type. Bonus points where Trevenant has a more menacing appearance, but is generally more benign, while Gourgeist has a more friendly-like appearance, but is... not so benign.
  • For Massive Damage: Not Gourgeist itself, but it can use Trick-or-Treat to saddle a Psychic-type with double weaknesses to Ghost and Dark.
  • Fragile Speedster: Small size Gourgeist have a less Glacier-y Speed stat of 99, but they suffer from an unimpressive Physical Attack stat, as well as their low HP.
  • Go Karting with Bowser: Its move, Trick-or-Treat, is described as taking the target (usually the opponent) trick-or-treating, adding a Ghost-type.
  • Green Thumb: Grass-type.
  • Item Caddy: Appropriately enough, it can have the Pickup or Frisk ability. It can learn Thief too.
  • Mighty Glacier: Especially the large and super-sized ones.
  • No Sell: Immune to Normal and Fighting-type moves, in addition to spore/powder moves and trapping moves.
  • Peek-a-Bangs: Gourgeist sports some.
  • Playing with Fire: Notable due to being a Grass type, but Gourgeist can learn a few Fire attacks, and even make some use out of Flame Charge. Makes sense, considering it's based on a jack-o'-lantern.
  • Prehensile Hair: Gourgeist's hands are made out of its hair.
  • Psychopomp: Pumpkaboo leads spirits back to the Spirit World.
  • Ridiculously Cute Critter: Pumpkaboo. It takes its opponent trick-or-treating as its signature move, which is pretty cute in itself, and it also helps that its face vaguely resembles that of a black cat. Gourgeist hasn't lost everything.
  • Secret Art: Trick Or Treat, which adds the Ghost type to the foe. Since Ghost is weak to itself, this is very helpful against threats that Gourgeist has trouble damaging (if they aren't Normal-type, at least).
  • Socialization Bonus: Needs to be traded to evolve.
  • Soul Power: Ghost-type. It can also give it to other mons via its ability and hit them super-effectively with its own attacks.
  • Took a Level in Jerkass: Pumpkaboo acts as a helpful psychopomp that leads wandering spirits to their resting place, but after evolving into Gourgeist it becomes much less benevolent.
  • Useless Useful Spell: See the Confusion Fu entry again.
  • Your Size May Vary: Invoked. The line comes in four different sizes: the bigger they are, the more HP and Attack they have in exchange for lower Speed. Super Size Pumpkaboo and Gourgeist also have lower-pitched cries.

    Bergmite and Avalugg (Kachikooru and Kurebeesu) 

If the Mighty Glacier trope was taken as literally and figuratively as possible and visualized, these Pokémon would be the result. It's the proverbial tip of the iceberg that evolves into the base of the iceberg turtle/aircraft carrier with legs. As would be expected, they're extremely slow but have the physical stats to back that up. Special stats, not so much.
  • Achilles' Heel: A strong special attack can easily bypass Avalugg's colossal Defense, especially if the attack is super-effective.
  • Counter Attack: Can learn Mirror Coat through breeding, which can punish those who try to exploit its awful Special Defense... assuming it survives such an attack.
  • Everything's Better with Spinning: Apart from being able to learn Rapid Spin, Bergmite spins in a circle whenever it's happy in Pokémon-Amie.
  • Gentle Giant: Avalugg happily lets Bergmite huddle on its back.
  • Heal Thyself: Naturally learns Recover, though it's also an egg move.
  • Healing Factor: Can have Ice Body as an Ability.
  • An Ice Person: Ice-type.
  • Last Chance Hit Point: Has Sturdy as its Hidden Ability.
  • Making a Splash: Can learn Surf — very fitting for an iceberg/aircraft carrier.
  • Mighty Glacier: Played straight in both the literal and figurative sense... on the physical side. Its Special Defense is terrible, but it's still got high HP. It's also extremely slow — it manages to be barely outsped by Musharna. It naturally learns Curse to exaggerate these stats.
  • No Sell: Can have Own Tempo, which prevents it from getting confused. Sturdy also protects it from One-Hit KO moves.
  • Shout-Out: Bergmite looks suspiciously like the Crystallites from Metroid Prime.
  • Turtle Power: Avalugg resembles a shelless tortoise and has the defenses and speed of one.
  • Useless Useful Spell: Own Tempo. Avalugg doesn't naturally learn any moves that would inflict confusion on itself either by normal level-up means or through Technical Machine. And if it ever does get confused, with its Defense it's not like it would take much damage anyway.

     Noibat and Noivern (Onbatto and Onvern) 

A Flying/Dragon wyvern fruit bat Pokémon. Its ears appear to look like stereo speakers and it uses them to launch ultrasonic waves powerful enough to shatter boulders.
  • Armor-Piercing Attack: Infiltrator bypasses defensive barriers and substitutes, and Noivern can possesses that ability. Even a non-Infiltrator Noivern can wreck those barriers and substitutes by using Boomburst or other sound-based attacks because, as of Gen VI, sound attacks also bypass them.
  • Bat out of Hell: Not only is Noivern bigger than most adults, it's also a dragon and frighteningly strong. In the games, Noibat can only be found (outside of the Friend Safari) when you trek underneath shadows in Terminus Cave and Victory Road.
  • Blow You Away: Part Flying-type. Of note is the fact that it is the first dual-type Flying Pokemon that has Flying as a primary type rather than a secondary type.
  • Early-Bird Cameo: Alexa has a Noivern in the anime. True to its nature, it was a tad unruly unless she fed it a Spelon Berry.
  • Foil: To the Zubat line, as bat-based Flying-types. Zubat and Noibat have identical stat distributions, just switching their Attack and Special Attack stats. Noivern likewise has identical stats to Crobat with swapped Attack and Special Attack, though it's Speed is slightly lower than Crobat in exchange for higher Special Attack than Crobat has Attack.
  • For Massive Damage: Much like Dragonite and Salamence, Noivern can't stand Ice attacks.
  • Fragile Speedster: Noivern beats out Garchomp for the title of fastest Dragon-type with a base Speed of 123, and as to be expected, has average defenses and decent Special Attack.
  • Hair-Trigger Temper: Getting close to a Noivern is a very bad idea, unless you happen to have fruit on hand.
  • Heal Thyself: Both can learn Roost, while Noivern can also learn Moonlight.
  • Item Caddy: One of the few Pokémon who can have the ability Frisk while being able to learn Thief, and has quite a good bit of Speed too.
  • Magikarp Power: Noibat's stats are almost identical to Zubat's (it is a special attacker instead of a physical one), making it the weakest Dragon-type in existence (despite what Goomy's X Dex entry may state). Noivern, meanwhile, is a very slightly slower, very slightly heavier hitting special attacking Crobat. Not Golbat, Crobat.
  • Make Me Wanna Shout: Its Signature Move, Boomburst.
  • Meaningful Name: A portmanteau of "Noise" and "Wyvern".
  • Mix-and-Match Critters: Looks like a cross between a dragon and a bat.
  • Ninja Pirate Zombie Robot: A dragon-wyvern fruit bat with weaponized stereo speakers for ears.
  • No Sell: To Ground-type moves.
  • Our Dragons Are Different: This one is bat-like and fires sound waves from its ears. Just like with the Flygon-line, Noibat and Noivern cannot be bred with other dragons. It is exclusively in the Flying-egg group.
  • Ridiculously Cute Critter: Noibat.
  • Signature Move: The Pokémon most associated with Boomburst, a Normal-type attack that hits everything around the user.
  • Trademark Favorite Food: Fruit. Enough so that it can be kept calm by feeding it some.

     Xerneas, Yveltal, and Zygarde 

The legendary trio of Pokémon X and Pokémon Y. The life-granting Xerneas resembles a large blue deer with elaborate antlers and acts as the mascot of Pokémon X, while the destructive Yveltal resembles a horned vulture with huge claws on its wings and tail and acts as the mascot of Pokémon Y. Three thousand years ago, one of the two was used to power AZ's ultimate weapon, which had the power to bring back life by taking many more. Zygarde is the third legendary resembling a green and black serpent with hexagon patterns, said to bring order between Xerneas and Yveltal. Alongside the starters, Xerneas and Yveltal were the first Generation VI Pokémon revealed to the public.
  • Action Initiative: Boosted by Dark Aura and STAB, Yveltal's Sucker Punch is the single strongest priority attack in the game. With an effective base power of 160 coming from an Attack of 131, it hits neutral targets for more damage than Garchomp's Earthquake.
  • Animal Gender Bender: Similar to female Sawsbuck, Xerneas has a feminine design and will be depicted with a female voice in the anime, but in Real Life only the male deer of most species have antlers.
  • Animalistic Abomination: Xerneas and Yveltal give a strong otherworldly vibe despite their familiar shapes.
  • Area of Effect: Land's Wrath hits every adjacent Pokémon on the opposite side of the field, making it safer to use in Double or Triple Battles than Earthquake, although it's slightly weaker.
  • Astonishingly Appropriate Appearance:
    • Xerneas' branching multicolored horns not only have many Xs in them, has X-shaped pupils, and it resembles an X from the front when it splays its legs.
    • Yveltal's tail is approximately the same size and shape as its wings, thus it looks like a stylized "Y" when its wings are unfurled; similarly to Xerneas' horns.
    • Zygarde's letter motif is presented by it resembling a stylized 'Z' in its constant striking position.
  • The Atoner: Xerneas/Yveltal helps you stop Lysandre because it regrets being used as a Weapon of Mass Destruction, and wants to redeem itself.
  • Badass: The dark and scary Yveltal, in contrast to the more serene Xerneas. Xerneas still looks quite tough in a more subdued way, considering its fairy typing and status as legendary is trouble for Dragons and it has a type advantage over its counterpart, and especially considering that it's a great majestic beast while most Fairy-types are non-threatening Ridiculously Cute Critters.
  • Badass in Distress: Depending on the version, Team Flare is in possession of one of them during the main story. Subverted in that the legendary was resting as a tree or cocoon and proceed to end up breaking themselves free with no effort when they wake up.
  • Balance Between Good and Evil: Zygarde, between Life and Destruction. This is also reflected in its ability, which turns Xerneas' and Yveltal's auras against them.
  • Big Badass Bird of Prey: Yveltal, with some slightly draconian details.
  • Blow You Away: Yveltal is a Flying-type.
  • Broken Streak: The past two generations of box legendaries were dual-typed dragons. Xerneas, however is pure Fairy, and Yveltal is Dark/Flying.
  • Casting a Shadow: Yveltal's Dark type manifests in this way rather than in the typical Combat Pragmatist way of Dark types. Even the Flying-typed Oblivion Wing gives off this vibe.
  • Chromatic Arrangement: Where Xerneas, Yveltal, and Zygarde's main colours are blue, red, and green respectively.
  • Combat Pragmatist: Yveltal learns Dark moves based off dirty fighting via level-up, namely Taunt, Foul Play, and Sucker Punch.
  • Confusion Fu: Xerneas naturally learns or can be taught Fairy, Bug, Grass, Dragon, Fighting, Steel, Electric, Psychic, Normal, Ice, Dark, and Rock type attacks along with Hidden Power too. Yveltal, while having less variety, isn't a slouch either.
  • Crippling Overspecialization: Zygarde's ability inverts the buffs that Xerneas' and Yveltal's abilities give, but that's it.
  • Dark Is Evil: Yveltal, of course, at least before Team Flare pushes it to its limits. It's known as the Destruction Pokémon and drains the life force out of organisms every time it awakens. However, it's more of a deadly, life-draining force of nature rather than a sinister villain with malicious plans, as many of the human villains are. In keeping with this, it's the Big Bad of Pokémon: Diancie and the Cocoon of Destruction, but from Dogasu's summary it seems to be acting as a deadly force of nature rather than the malevolent schemer.
  • Dark Is Not Evil: Yveltal, during the story of Y. Despite being a Dark-type whose theme is death and destruction, Yveltal breaks free and is willing to help the player character. It's also noted Yveltal is not so much an avatar of Chaotic Evil destruction but of the necessary kind. However, seeing as it drains the life force out of organisms by default, it's entirely possible that it is not outright benevolent, but simply resents being used for more destruction than is necessary, leading to a Heel-Face Turn.
  • Death from Above: Yveltal's Oblivion Wing attack.
  • Dishing Out Dirt: Zygarde is a Ground type.
  • Dug Too Deep: Zygarde resides at the bottom of Terminus Cave, which the map describes as an Abandoned Mine due to a monster living within it.
  • Eldritch Abomination: Zygarde looks... otherworldly, to say the least.
  • Even Evil Has Standards: While Yveltal is a very dangerous Pokémon whose very existence brings death and destruction, its use by Team Flare to wipe out almost all life on the planet is enough to compel it to join the hero's party.
  • Evil Counterpart: While some of the trio's themes and designs have been seen in past legendary trios, Yveltal in particular is almost a direct semi-evil analogue to Lugia. Both are giant, destructive draconic birds of about the same size, and have a Special Flying-type Secret Art; however, while Lugia slumbers under the sea to avoid causing destruction, Yveltal absorbs the life of all living creatures every time its own life comes to an end. Their contrasting color schemes and type combinations only add to this comparison.
  • Exotic Eye Designs: Xerneas' pupils are, fittingly, shaped like the letter X.
  • Feather Fingers: Yveltal appears to be sporting these in a similar vein to Lugia. Unlike Lugia's, Yveltal's are more clawlike.
  • Foil:
    • Yveltal's theme is death/destruction as opposed to Xerneas' life/creation. Xerneas is also associated with the land (the horizontal x-axis), while Yveltal is associated with the sky (the vertical y-axis).
    • Their themes of eternal life and destruction can also be seen as somewhat of a parallel to the same themes as seen in Ho-Oh and Lugia.
    • Zygarde seems to act as a foil to both (at least thematically, in practice either one could annihilate it), reversing their auras and keeping their influences balanced.
    • Zygarde is a Dragon-type with an ability that inverts the effects of other two, much like Rayquaza with Groudon and Kyogre.
  • For Massive Damage: Like Flygon and Garchomp, Ice-types will maim Zygarde.
  • Gaia's Vengeance: In times of environmental disaster, Zygarde will reveal its Secret Art, Land's Wrath, and unleash it on all responsible.
  • Gameplay and Story Segregation: Zygarde is implied to bring balance to Xerneas and Yveltal and cancels out their abilities. However, being a Fairy-type to Zygarde's Dragon-type, Xerneas can crush Zygarde easily, and Zygarde's Ground-type attacks are useless against the Flying-type Yveltal, making it likely the two can defeat Zygarde in a one-on-one fight. Zygarde can be taught Rock-type moves to help with Yveltal, but it's still not going to do much against Xerneas. That's not even mentioning that Zygarde is statistically weaker with a base stat total of only 600, while Xerneas and Yveltal have 680.
  • Gentle Giant: Implied with Zygarde, unless you damage the environment.
  • Giant Flyer: Yveltal is almost 6 metres/19 feet in size! Yeah. That's bigger than LUGIA. However, Yveltal's size could have been measured from wingtip to wingtip or from head to tail. The height stat in Pokémon is a little dubious at times.
  • High-Tech Hexagons: Zygarde gives off the vibe with the circuitous bioluminescence of its hexagonal scales. It even gets a unique battle transition using them.
  • Hoist by His Own Petard: To make up for the disadvantages, Zygarde's ability reverses the effects of Fairy Aura and Dark Aura on Xerneas and Yveltal respectively.
  • Horn Attack: Xerneas naturally learns moves like Megahorn and Horn Leech.
  • Immortality: Both of their dex entries indicate they have some form of it. In Xerneas' case, it can grant eternal life.
  • Irony:
    • Xerneas, the Pokemon known for granting life, gets Horn Leech.
    • Zygarde, the Pokémon that is specifically stated to exist to counter Xerneas and Yveltal's powers, wouldn't fare well in a 1-on-1 fight with them in virtue of being on the wrong end of the Elemental Rock-Paper-Scissors to Xerneas and Yveltal No Selling half its main attacks.
  • Life Drain: Oblivion Wing's effect. Yveltal also apparently does this on a massive scale to revive itself.
  • Lightning Bruiser:
    • Like all box legendaries, Xerneas' and Yveltal's "bad" stats are only bad in comparison to other Olympus Mons. Interestingly, both of them appear to have exactly the same stats: High HP, Attack, and Special Attack and lower, but still good, Defence, Special Defence, and Speed. However, Xerneas' Geomancy and Yveltal's Sucker Punch make them terrifying Lightning Bruisers.
    • Zygarde qualifies in a different way: It appears to have high stats overall, but with a lower total than Xerneas and Yveltal, with Defense as its highest. It can naturally learn Dragon Dance not long after it is caught, putting more focus on Attack and Speed to go with its wall-like defense.
  • Magic Knight: Xerneas and Yveltal. Their Attack and Special Attack stats are each 131 (Rivals Scizor's Attack stat, for comparison), and have decent movepools from both ends to complement this.
  • The Marvelous Deer: Xerneas.
  • Necessary Evil: Both Yveltal and Zygarde, although less emphasis on the "evil" part, as Yveltal makes a Heel-Face Turn mid-game and Zygarde is just protecting the environment.
  • Never Say "Die": The name of Yveltal's Secret Art was translated from "Death Wing" to the ironically more threatening (and cooler) sounding "Oblivion Wing".
  • No, I Am Behind You: Yveltal learns the Ghost-type Phantom Force, which is visually this. It's shown using it in one of the trailers.
  • No Sell: Dragon-type attacks for Xerneas, Ground- and Psychic-type attacks for Yveltal, Electric-type attacks for Zygarde.
  • Non-Malicious Monster: Zygarde, possibly. The Pokedex implies that it isn't too happy with the environmental destruction it bares witness to.
  • Obviously Evil: While Yveltal makes a Heel-Face Turn and joins the player's party, it's not hard to believe that it's the Destruction Pokémon. It is Dark-type, has Dark Aura as its ability, has a red-and-black color scheme, its Secret Art is called "Oblivion Wing", and one piece of official art shows it destroying castles. Yup, definitely a happy, friendly Pokémon.
    • However, in Pokémon Amie, Yveltal acts like a baby Pokémon when you feed it, pet it or play with it; and it smiles and cries in happiness quite a lot during all that. So it's clearly not the inherently malicious and evil.
  • Occult Blue Eyes: Yveltal and Xerneas; They're both legendary pokemon associated with life and death.
  • Olympus Mons: They're one-of-a-kind beings with control over life, death, and order, respectively.
  • Our Dragons Are Different: Zygarde, which is bug-like and outright alien-looking, Yveltal resembles a Wyvern and Xerneas naturally learns some Dragon type moves.
  • Our Fairies Are Different: Xerneas is the first Fairy-Type Legendary Pokémon. It isn't small or cute like most other Fairy-types, but it does have the "otherworldly, numinous, and majestic" characteristics of older depictions of fairies.
  • Pals with Jesus: Xerneas and Yveltal are described by Lysandre as opening up their heart to a human when you capture them. Invoked with max affection in Pokémon-Amie.
  • The Phoenix: Yveltal is an interesting variant; while it lacks an obvious association with fire and instead embodies death and destruction, it is said that when it is dying, it will sap away life energy from every living thing and revert to a cocoon state in order to be reborn later.
  • Power Glows: All three of them: Xerneas will take a glowing appareance in battle, while out of it it stays in a more subdued palette, Yveltal's body will glow a bright crimson when preparing to fight or using certain moves, and Zygarde's scales glow in odd patterns while in battle.
  • Purposely Overpowered: Banned from the Battle Facility and official tournaments.
  • Recurring Element:
    • Legendary version mascots tied into the plot and into the scheme of the evil team.
    • Like Rayquaza, Giratina, and Kyurem, Zygarde is the third Dragon legendary in a trio that is found post-game. Whether there is to be a Pokemon Z, Pokemon XZ and YZ, or some other form of playing with the next installment is yet to be seen. Zygarde also continues the tradition set by Rayquaza and Giratina, the one who acts to correct any damage caused by the other Legendaries of its generation.
  • Red and Black and Evil All Over: Yveltal's design embodies this, being the Destruction Pokemon.
  • Red Oni, Blue Oni: Yveltal is the destructive and Dark-type Red Oni, while Xerneas is the serene, eternal life-granting, and Fairy-type Blue Oni.
  • Resurrective Immortality: Yveltal can die, but revives itself into a cocoon and drains the life out of everything in it. Including the thing that likely killed it.
  • Secret Art:
    • Geomancy for Xerneas, Oblivion Wing for Yveltal, Land's Wrath for Zygarde. Their Abilities are also exclusive to them.
    • While Focus Blast is a widespread move taught by TM, Yveltal is the only Pokémon that learns the move naturally.
  • Shout-Out: Yveltal bares more than a passing resemblance to the King of Braves GaoGaiGar, having the same color scheme and both being viewed as Gods of Destruction of the Dark Is Not Evil variety. In addition Yveltal's name is pronounced as Weltall, another being viewed as absolute destruction in its origin universe.
  • Silk Hiding Steel: Think Xerneas looks pretty and elegant? It naturally learns Close Combat and Outrage. Geomancy makes its special attacks terrifyingly fast, powerful, and extremely hard to stop too.
  • Sinister Geometry: Subverted with Zygarde. It really does make the wyrm look creepy, but in reality it's just a nature-loving Eldritch Abomination. That, again, will kill you if you harm the environment.
  • Status Buff: Geomancy gives a buff equivalent to a double Quiver Dance at the end of the turn after which you use it. Combine with a Power Herb, and hold on for dear life.
  • Status Buff Inversion: Zygarde's Aura Break, which causes Fairy Aura and Dark Aura to weaken their respective moves instead of boosting them.
  • Sword of Plot Advancement: As with Zekrom and Reshiram, you are forced to capture them. Defeating them won't even give any experience.
  • Wave Motion Gun: Oblivion Wing has the look.
  • Weak, but Skilled: Relatively, compared to the previous legendaries. On paper, Yveltal and Xernas lack the raw power most legendaries before it had. Their abilities, combined with movepools almost perfectly designed to abuse them, however, make them as, or even more threatening to face in battle.
  • X Makes Anything Cool: A recurring motif for Xerneas — not only is there an "X" in the name, its design incorporates numerous saltires as well.

     Diancie 

One of the event legendaries of Kalos and star of the 17th movie. It is a sudden transformation (mutation) of Carbink. It is capable of creating diamonds by taking carbon from the air and compressing it with its hands. It also has a Mega Evolution that gets the ability Magic Bounce and better offenses and speed at the cost of its defenses.
  • Anti-Magic: Mega Diancie has Magic Bounce as its Ability.
  • Dishing Out Dirt: Rock-type.
  • Early-Bird Cameo: It first appeared in the 17th movie, before its official worldwide release in Omega Ruby and Alpha Sapphire. note 
  • Elemental Baggage: It can literally spin diamonds out of thin air.
  • Elemental Hair: Made of diamonds.
  • For Massive Damage: Like Carbink, Steel-type attacks will shatter it easily.
  • Gem-Encrusted: It has diamonds embedded in its body, as well as a gold nugget on its forehead.
  • Gemstone Assault: Can create diamonds effortlessly and fire them at opponents. This is reflected in its Diamond Storm attack.
  • Glass Cannon: Its Mega apparently skews more towards this, gaining a large Speed boost and smaller Attack and Special Attack boosts at the cost of some Defense and Special Defense. Given that Mega Evolutions retain the same health, its measly 50 base health may prove a bit troublesome.
  • Irony: Similar to Amaura and Aurorus, it's a Pokemon whose powers revolve around crystals/diamonds, even moreso than the former and yet they somehow cannot learn Power Gem. Double points for the fact that its offensively-inferior predecessor Carbink can learn the move, and it was shown using it in a trailer in a similar situation to Gardevoir and Fairy Wind.
  • King Mook:
    • It's a much stronger, transformed Carbink with a slightly different movepool. The only difference stat-wise is that Diancie has higher offenses.
    • Diancie is highly unusual in that it's both the only Legendary known to evolve or transform from a common Pokémon AND it's one of the few cases where two different Pokémon are known to be directly related via a transformation or evolution that is unavailable for players to trigger in any way.
  • Mega Twintails: They're made of gems. And larger than its head.
  • Mighty Glacier: Its Defense and Special Defense are amazing at 150, and it packs a good punch with 100 Attack and Special Attack. However, it's slow, at only 50 Speed. Its HP is also lackluster at 50, but, barring a strong Steel-type attack, there is no easy way to exploit this.
  • No Biological Sex: Like Meloetta, it has an extremely feminine appearance, but it's genderless.
  • No Sell: To Dragon-type moves. Clear Body prevents enemy-inflicted stat drops, and Magic Bounce reflects most status moves back to the Pokemon that used them.
  • Olympus Mons: A Legendary Pokémon.
  • Our Fairies Are Different: Fairy-type.
  • Pink Means Feminine: It's covered with pink gems and has a very feminine design.
  • Pimped-Out Dress: Mega Diancie sports one, which is made out of giant gems.
  • Secret Art: Diamond Storm, a physical Rock-type attack with a 50% chance of increasing the user's defense.
  • Super Mode: Notable for being the first Legendary Pokémon besides Mewtwo, or any Pokémon introduced in Generation VI, to have a Mega Evolution.
  • Unexpected Character: Mega Diancie, due to Word of God stating that no Gen VI Pokémon would get any Mega Evolutions (at least in X and Y) and Diancie itself wasn't even released at the time of Mega Diancie's announcement.


Pokémon: Generation V - Minccino to GenesectCharacters/PokémonPokémon Protagonists and Rivals

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