Characters / Pokémon: Generation VI Families

A list of the Pokémon from the games Pokémon X and Y. This game introduced the fewest Pokémon of any generation with a mere 69 (excluding events), more than half of which were revealed pre-release. All were unrelated to Pokémon of previous generations, with the exception of new Eeveelution Sylveon. Most of this was compensated for with many Mega Evolutions, as well as Pokémon from other generations present. For other generations, go here.

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     Chespin, Quilladin, and Chesnaught (Harimaron, Hariborg, and Brigarron
http://static.tvtropes.org/pmwiki/pub/images/650-651-652-oras_5779.png

Kalos's Grass-type starter, Chespin is based on a hedgehog with a chestnut-like helmet. Its first evolution, Quilladin, looks even more like one, with its entire body becoming round and the shell incorporating more into its body. When it reaches its final evolution, it gains the Fighting type, its limbs grow out, its chestnut shell turns brown and grows huge spikes, and it assumes a much more threatening appearance. Alongside the other starters, Xerneas, and Yveltal, Chespin was one of the first Generation VI Pokémon revealed to the public.
  • Badass Adorable: Chespin, unlike most Grass starters who struggle for moves at the start, gets great coverage moves such as Bite and Rollout early on, making it very useful early in the game.
  • Badass Beard: Chesnaught has one.
  • Badass Cape: The shell on Chesnaught's back evokes the image of a knight's cape.
  • Bald of Awesome: Chesnaught is either bald or has a Cool Helmet, but it's hard to tell which.
  • Bare-Fisted Monk: Gains the Fighting-type on evolution to Chesnaught.
  • Bullet Proof Vest: Their Hidden Ability is Bulletproof, which protects them from ball and bomb attacks.
  • Carpet of Virility: Chesnaught has a nice fuzzy one on its chest despite being covered in armor.
  • Cast from Hit Points: The entire line can learn Wood Hammer.
  • Confusion Fu: Chesnaught can learn a plethora of moves. The only types it can't use for moves are Fairy, Water, and Ice. This isn't including Hidden Power.
  • Curious as a Monkey: It is noted that a lot of them tend to get in trouble often due to their curious nature.
  • Cute Little Fangs: Play with Chesnaught in Pokémon-Amie and you'll see them. This notably contrasts with the rest of its line, which have rodent-like buck teeth. Still adorable, though.
  • Defend Command:
    • Their former Secret Art Spiky Shield protects the user from most moves, with the added bonus of damaging anybody who uses a contact move on them.
    • They can be bred to have Quick Guard, which protects them and their allies from priority attacks in Double and Triple Battles.
  • Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
  • Fighter, Mage, Thief: The "Fighter" of the starters. Chesnaught is based on a knight, and as knights are often associated with close-range combat, it is Fighting-typed. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Delphox is magician-themed, being Psychic-typed, while Greninja is ninja-themed, being Dark-typed.
  • Gentle Giant: Chesnaught is known to be quite gentle and cares deeply about its allies, despite its intimidating appearance.
  • Green Thumb: Grass-types based off of hedgehogs.
  • Immune to Bullets: Their hidden ability Bulletproof gives them immunity to bomb- and ball- based moves (like Shadow Ball, Aura Sphere, Sludge Bomb, etc), as well as Bullet Seed.
  • Luckily My Shield Will Protect Me: Chesnaught's attack animation when using Spiky Shield depicts it holding up its arm as if using a shield.
  • Meaningful Name: "Bōgu" is a kind of armor, fitting considering Quilladin's armor-like shell.
  • Mighty Glacier: Chesnaught has high physical defense and high attack with middling speed. Unusually, it can alternatively play as a stalling Stone Wall, with a wide array of defensive moves, high Defense stat and access to moves like Leech Seed.
  • Perpetual Smiler: Chespin is always seen smiling and has a happy look in its artwork.
  • Petting Zoo Person: Chespin and Quilladin both look pretty hedgehog-like, but Chesnaught looks more like a bulky humanoid wearing armor.
  • The Pollyanna: Chespin always keep an optimistic outlook regardless of what happens, and they never worry about the small details. Its artwork shows it having a wide smile too.
  • Prickly Porcupine: Its Japanese, German, and French names make reference to it being a hedgehog, but it's hard to tell just from looks alone. It becomes more notable when it can make the leaves on its body sharper.
  • Recurring Element: The Kalos Grass Starter.
  • Ridiculously Cute Critter: Chespin and Quilladin are this, Quilladin in a dorky sort of way.
  • Rodents of Unusual Size: Chesnaught is a hedgehog that's the size of a man and built like a tank.
  • Secret Art:
    • Up until Omega Ruby and Alpha Sapphire, Spiky Shield, which protects Chesnaught from all forms of damage while also dealing damage to contact attackers.
    • It also has a unique Hidden Ability in Bulletproof, as described above.
    • Like the rest of the Grass starters before it, Grass Pledge and Frenzy Plant is available to them.
  • Super Strength: In X's Pokédex entry, a Chesnaught's tackle can flip a 50 TON TANK.
  • Super Toughness: Chespin is covered in wood armor so thick that it can take a direct hit from a truck and not be fazed. Chesnaught can withstand a bomb going off by holding its arms over its face. This comes into play with its Hidden Ability of Bulletproof.
  • Trap Master: They can be bred to have the move Spikes, a field effect which will damage opposing Pokémon as they switch in as long as they're not immune to Ground-type attacks.
  • Turns Red: Like all Grass starters, Overgrow boosts the power of Grass-type moves when at low health.

     Fennekin, Braixen, and Delphox (Fokko, Tairenar, and Mahoxy) 
http://static.tvtropes.org/pmwiki/pub/images/653-654-655-oras_4629.png

Kalos's Fire-type starter, Fennekin is based on a Fennec fox cub. Unlike most of the previous fire starters (except Cyndaquil), its body is mostly yellow. When it evolves into Braixen, it becomes bipedal, its legs turn black, and a twig appears in its tail. When it evolves again into Delphox (gaining the Psychic type), its skirt grows larger and turns maroon, resembling a wizard's robe. It still keeps its twig in its sleeve and uses it as a wand. Alongside the other starters, Xerneas, and Yveltal, Fennekin was one of the first Generation VI Pokémon revealed to the public.
  • Anime Hair: Have you seen those ears?
  • Badass Longrobe: The fur skirt that it gains as Delphox is evocative of this.
  • Bishounen Line: All three starters become more humanoid as they evolve, but Delphox probably fits this trope best for its more feminine features.
  • Black Magician Girl: Male or female, it has psychic powers (especially as the mage mentioned below) and is sometimes hot-tempered.
  • Breakout Character: In an unusual turn of events, especially for starter Pokemon, it's Braixen, the middle stage, who gets the most attention, being Serena's main Pokemon in the anime, and being a playable character in Pokkén Tournament instead of its evolution, Delphox.
  • Character Name Limits: Delphox is the first Pokémon in National Dex order with more than five kana in its Japanese name.
  • Cute Little Fangs: Fennekin has these.
  • Cute Witch: Braixen evokes one with its twig sticking out of its tail, resembling a broomstick, and its Psychic Powers.
  • Ditto Fighter: Delphox can learn Role Play in order to copy an opponent's ability.
  • Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, going Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
  • Everything's Better with Spinning: Braixen often twirls its wand like a baton during attacks. It doesn't do this as much after evolving into Delphox.
  • Fantastic Foxes: Fennec Fox flavored. Like Ninetales and Zoroark's line, they are also based on tales about foxes with magical abilities; however, they appear to draw more inspiration from the fabled Reynard from European folklore instead of the Japanese Kitsune.
  • Fighter, Mage, Thief: The "Mage" of the starters. Delphox is based on several kinds of mystical/magical archetypes, such as wizards, oracles, and mages, and is Psychic-typed. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Greninja is ninja-themed, being Dark-typed, and Chesnaught is knight-themed, being Fighting-typed.
  • Hoist by His Own Petard: They can learn Foul Play through tutoring, a Dark-type attack that uses the opponent's Attack to calculate damage instead of the user's.
  • Irony:
    • It's a Fire-type with witch elements. Women accused of witchcraft were commonly thought to have been executed by burning at the stake.
    • It has the worst movepool out of the Kalos starters despite being based off wizards, which are famous in RPGs for being the most versatile character class. For some odd reason, they're also capable of learning Power-Up Punch.
    • Despite Fennekin and Braixen being mostly yellow, the whole line is listed as being red in the Pokédex.
  • Kitsune: It's modeled after a fennec fox, but its abilities are similar.
  • Light 'em Up: Omega Ruby and Alpha Sapphire gave Delphox the ability to learn Dazzling Gleam and Signal Beam, finally giving it a proper chance to stand against Dark-types.
  • Magic Wand: Braixen wields the stick in its tail like one during battle, complete with a fiery spark animation when casting attacks. It carries over when it evolves into Delphox.
  • Magical Girl: Braixen's effeminate appearance, particularly its frilly shoulder fur, skirt-like abdomen, and black legs that resemble stockings makes it seem like it's wearing an outfit typical of magical girls.
  • Nothing Up My Sleeve: Delphox hides its stick/wand in the sleeve-like ruffs of fur on its arms when not in use.
  • Oracle: Delphox's name references the Oracle of Delphi, and it can see into the future by staring into the flame at the tip of its wand.
  • Petting Zoo People: Second and third evolutions.
  • Playing with Fire: Fire-Type.
  • Poor, Predictable Rock: It has the shallowest move pool of the three starters, cannot learn many TMs that could cover its weaknesses and/or make use of its great Special Attack like Energy Ball, and only has four known egg moves. Omega Ruby and Alpha Sapphire remedied this a bit with the move tutors.
  • Precious Puppies: Fennekin's the size of a lapdog and has a particularly adorable bark.
  • Psychic Powers: Despite being pure Fire-types, Fennekin and Braixen can learn Psybeam, Psychic, and Psyshock; Delphox is, meanwhile, part Psychic-type.
  • Recurring Element: The Kalos Fire Starter.
  • Retcon: Omega Ruby and Alpha Sapphire allow it to learn Dazzling Gleam through TM, even though the TM was also available in X and Y.
  • Robe and Wizard Hat: Delphox's ears resemble a hat, and the "dress" it had as a Braixen has become a full fledged robe.
  • Secret Art:
    • Up until Omega Ruby and Alpha Sapphire, Mystical Fire, which deals damage while lowering a foe's Special Attack.
    • Being a Fire starter, it can learn both Fire Pledge and Blast Burn.
  • Security Blanket: Braixen keeps its trademark stick wand in its tail whenever it isn't using it to attack, and has a tendency to lose its calm if it isn't there otherwise.
  • Sensitive Guy and Manly Man: Sensitive guy to Charizard's (the other Fire-type starter available in X and Y) manly man; Delphox is a feminine-looking magician fox that uses its fire and psychic powers to act as an Oracle. Charizard is a Rated M for Manly Blood Knight Proud Warrior Race Guy who searches the land for worthy opponents. That said, they're both tilted towards being speedy Special Attackers.
  • Shout-Out: Delphox's name is a reference to the Oracle of Delphi.
  • Supernatural Is Purple: In lieu of red and yellow, the line's shiny forms have purple fur in varying shades. Fitting, given how they're based on mages and the like.
  • Squishy Wizard: Delphox has the highest Special Attack of all fully evolved starters sans Mega Evolutions, but its Attack and Defense are some of the lowest around the aforementioned group. It's not so squishy on the Special side, though.
  • Trademark Favorite Food: Fennekin's are sticks, which doesn't make sense for a fox, but definitely for a fire. It stops eating branches once it evolves and uses one as a Magic Wand instead.
  • Tsundere: In Pokémon-Amie, towards its trainer. It's so sweet and adorable when you play with it, but if you do something that upsets it, it'll perform the classic Tsundere gesture of folding its arms across its chest and turning away with a 'Humph!' expression.
  • Turns Red: Like all Fire starters, Blaze boosts the power of Fire-type moves when at low health.
  • Useless Useful Spell:
    • Their Hidden Ability, Magician. Not only do they have to not hold an item to activate Magician, Delphox already learns Switcheroo from the Move Relearner and Trick via move tutor. Trick and Switcheroo let you still hold an item but allows for potential Combos like giving a Physical Attacker a Flame Orb to cripple them while stealing their item, or giving a Choice item to an opponent spamming Status Buffs or an attack with things immune to it (like Earthquake) so they're forced to switch out.
    • The line are capable of learning a lot of physical TMs such as Power-Up Punch, which runs off and boosts their nigh-abysmal Attack, and most of their tutor moves are just as useless because they are also physical.
  • Video Game Stealing: Magician allows them to steal a held item when they attack an enemy as long as they themselves aren't holding one.

     Froakie, Frogadier, and Greninja (Keromatsu, Gekogashira, and Gekkouga) 
http://static.tvtropes.org/pmwiki/pub/images/656-657-658-oras_76.png

Kalos's Water-type starter, Froakie is based on a frog. It has a cape that is made out of foam. While it seems absent-minded, it's really keeping a close eye on its surroundings. Its first evolution gives it a dark blue and more sleek appearance. Its second one (also a Dark-type) becomes a ninja, and is even darker and sleeker; it also has an Overly Long Tongue that it uses as a scarf, strangely. Alongside the other starters, Xerneas, and Yveltal, Froakie was one of the first Generation VI Pokémon revealed to the public. Greninja also joins Pikachu, Jigglypuff, Charizard, Lucario, and Mewtwo as a playable character in the Wii U and 3DS Super Smash Bros. games.
  • Action Initiative: They all learn Quick Attack, and Greninja can pick up Water Shuriken and Shadow Sneak. While the former is usually less than entirely necessary because of Greninja's natural speed, the latter can be used alongside Protean to surprise Fighting-types who thought they had the advantage.
  • Awesome, but Impractical: Water Shuriken is a pretty unique move, being a multi-hit priority attack, and is depicted as one of Greninja's coolest attacks in TCG art and Super Smash Bros.. In-game, it's often weaker than desirable, and Greninja is fast enough to not really care about the priority.
  • Barrier Change Boss: Their hidden ability Protean allows them to change their type to a move right before they attack. With Hidden Power, it can potentially change into any type except Fairy.
  • Bilingual Bonus: Greninja's name is a combination of "ninja" and "grenouille", the French word for frog (the actual animal, not the derogatory term for a French person). Ironically, its French name ("Amphinobi") doesn't contain any distinctly French rootsnote , even though "Greninja" does and isn't distinctly English-sounding itself.note 
  • Boring but Practical: They can learn every Gen VI HM except Fly, making them excellent choices for navigating both Kalos and Hoenn.
  • Breakout Character: The most iconic starter of its generation, due to being Ash's main in the anime and its appearance in Smash Bros. just like Charizard in Gen I, and to a lesser extent Blaziken in Gen III. It even has an 'Ash-Greninja' special forme. Greninja is fact so popular that it won the 20th anniversary general election, beating out Pikachu and Arceus.
  • Bubble Gun: They can learn Bubble, but not Bubble Beam.
  • Caltrops: Greninja can learn Spikes by taking it to the Move Relearner. The family can also get Toxic Spikes as an egg move.
  • Combat Pragmatist: Greninja gains a secondary Dark typing. The line is also known for picking up and throwing rocks at foes, as evidenced by Smack Down and Fling.
  • Confusion Fu: Their hidden ability, Protean, lets them change their type to the attack they use. This effectively makes them get STAB on everything. Add in Hidden Power and it gets even more confusing on just what it can change into. They can also learn Water, Ice, Psychic, Dark, Bug, Flying, Ghost, Grass, Ground, and Rock moves. Defending against Greninja becomes very difficult because it's hard to know if it doesn't have a super effective move, and hitting it for super effective damage is nigh impossible unless one's Pokémon carries a move that's super effective against its own weakness.
  • Dark Is Not Evil: Greninja is probably the best example of how the Dark-type can represent combat pragmatism rather than malevolence and dark powers.
  • Elemental Rock-Paper-Scissors: While starter Pokémon have had the Water -> Fire -> Grass -> Water cycle from the very beginning, these three Gen VI starter Pokémon have an extra cycle within, which goes Dark (Greninja) -> Psychic (Delphox) -> Fighting (Chesnaught) -> Dark (Greninja).
  • Eyes Always Shut: When out of battle in Pokémon Amie, they mostly keep their eyes shut.
  • Fighter, Mage, Thief: The "Thief" of the starters; Greninja is ninja-themed, and, having Dark as its subtype, uses a lot of sneaky tactics as a result. The other two top-level starter evolutions are similarly themed with respect to their respective subtypes — Chesnaught is knight-themed, being Fighting-typed, while Delphox is magician-themed, being Psychic-typed.
  • Fragile Speedster: Greninja is the fastest of all fully-evolved starters and the fastest Water-type Pokémon, but it doesn't take hits very well.
  • Glass Cannon: Continuing in fall in line with it's Ninja/Thief theme, Greninja is very fast and also very fragile, but unlike a usual thief, Greninja actually hits hard. Particularly and especially if it has it's Protean ability.
  • Hand Seals: Fitting with its Ninja theme, Greninja uses these when performing a special move.
  • In a Single Bound: It is mentioned that Froakie can jump as high as a three story building, while Frogadier jumps all over the place to confuse its opponents. They even learn the move Bounce. In Super Smash Bros. Greninja has the second highest jump of all the characters, only beaten by Falco.
  • Irony: Greninja is weak against Bug-type attacks despite being a frog.
  • Making a Splash: Water-type.
  • Ninja: This is the line's theme. It becomes more prominent with each evolution. With Greninja, it's in the name as well. The line also can learn multiple ninja moves, like Smokescreen, Haze, Substitute, Mat Block, Spikes, Night Slash, and Water Shuriken.
  • Ninja Log: Greninja can learn Substitute by level-up.
  • Obfuscating Stupidity: It appears like it is being absent-minded, but Froakie is actually very observant and keeps an eye on its surroundings, implying it is being invoked.
  • Overly Long Tongue: Greninja uses its long tongue as a scarf. Like real-world frogs, Greninja can still use it to grab things that are out of reach.
  • Psychic Powers: Greninja can learn Extrasensory by level-up.
  • Recurring Element: The Kalos Water Starter.
  • Red and Black and Evil All Over: Averted. Greninja's shiny form is pitch-black with a bright red tongue, but of course it's only an "Evil-type" in Japanese (not an evil Pokémon).
  • Scarf of Asskicking: Has one made of bubbles as Frogadier. As Greninja, it uses its own tongue.
  • Secret Art:
    • Mat Block, which acts like Protect and Detect for the Pokémon on the user's side, but has no extra priority, will not protect against status-inflicting moves, and only works on the first turn Greninja is in battle (like Fake Out).
    • Up until Omega Ruby and Alpha Sapphire, Water Shuriken, a priority move that hits 2 to 5 times in a row.
    • As Water-type starters, they have access to Water Pledge and Hydro Cannon.
  • Shout-Out: To Jiraiya, from Jiraiya Gōketsu Monogatari, just like in Naruto, Ninja Sentai Kakuranger, and Persona 4.
  • Simple Yet Awesome: Greninja's Hidden Ability Protean allows it to change its type to whatever attack it uses. Simple enough, but this also allows Greninja to have universal STAB on all of it moves, meaning that with it's movepool, there are very few Pokémon it can't hit super effectively.
  • Suspiciously Similar Substitute: Like the Oshawott line last generation, it starts with a fairly dorky- and confused-looking first stage and then gets a sleeker evolution based on a Japanese warrior.
  • Three-Point Landing: The evolutionary line has what appears to be this as their standard pose.
  • Trap Master: Greninja can learn Spikes and the entire can be bred to know Toxic Spikes.
  • Turns Red: Like all Water starters, Torrent boosts the power of Water-type moves when at low health.

    Bunnelby and Diggersby (Horubee and Horudo) 
http://static.tvtropes.org/pmwiki/pub/images/659-660-oras_7749.png

This Pokémon appears to fulfill Kalos's "small Normal-type mammal" niche, in this case a rabbit. It uses its spade-like ears to dig around. When it evolves, its ears become muscular fists and it becomes a Normal/Ground type. It's often used in help with construction.
  • Astonishingly Appropriate Appearance: Not only do their brown patches on their fur look like dirt stains, but Bunnelby has a small brown ruff that invokes its head poking out of a hole in the ground. Diggersby's furry mid-section invokes it being buried up to its chest.
  • Big Fun: Diggersby certainly looks the part; look at that grin!
  • Boring but Practical: Diggersby makes an excellent HM mule by learning Cut, Rock Smash, Strength, and Surf. Plus it has Pickup.
  • Bunnies for Cuteness: Bunnelby is pretty "daaaw" worthy. Diggersby, not so much unless one is into Ugly Cute characters.
  • Com Mons: At this point, players can make an entire team of early-game mammals. However, in contrast to its fellow mammals, the mechanics of the Kalos region's sectors render them suprisingly scarce.
  • Dishing Out Dirt: It's the "Burrowing Pokémon" that digs with its ears, and is based on a tunneling animal. It gains a Ground type when it evolves into Diggersby.
  • Expy: Diggersby looks just like the mountainmen of the recurring Hiker trainer class.
  • Eyes Always Shut: Diggersby, lending to its lazy, carefree nature.
  • Gonk: Diggersby isn't as cute as Bunnelby, or Lopunny for that matter.
  • Hyperactive Metabolism: Its Cheek Pouch ability can restore some of its HP whenever it uses a Berry in battle.
  • Item Caddy: Can have the Pickup ability.
  • Killer Rabbit: Almost literally, since it's a rabbit with access to Huge Power as an ability.
  • Lady Looks Like a Dude: The females have the exact same masculine design as the males.
  • Lethal Joke Character: Diggersby may be a goofy looking early-game mammal with a somewhat low base stat total. But with Huge Power and EV investment in Attack, its Earthquakes will be able to beat Groudon's in power.
  • Multi-Armed and Dangerous: Their ears are fully prehensile and resemble an extra pair of hands.
  • Non-Elemental: Normal-type.
  • Pint-Sized Powerhouse: Bunnelby and Diggersby are both quite small, but if they're lucky enough to have their hidden ability Huge Power, then dear god they are going to pack a punch.
  • Recurring Element:
    • The new small mammal in line with Rattata, Sentret, Bidoof, etc.
    • It is the closest successor to the Bidoof line. Both families are Gonk-looking, make excellent HM mules, and gain a unique type combo upon evolution (Water for Bibarel, Ground for Diggersby).
    • It's the second rabbit to have Huge Power as an ability, the other being Azumarill.
  • Rodents of Unusual Size: At 3'03" / 1 meter tall, Diggersby is definitely bigger than your backyard-variety rabbit.
  • Shout-Out: Bunnelby resembles Tappy from HarmoKnight. Fittingly, that game was also made by Game Freak. It also bears a great resemblance to the rabbits from the Super Mario Galaxy games. In addition, its shiny coloring is pretty much Bugs Bunny's.
  • Super Strength: Their Hidden Ability is Huge Power. Those Earthquakes are going to hurt. To put it into perspective, with Huge Power, Diggersby has higher Attack than Groudon.
  • Tunnel King: Bunnelby and Diggersby live in underground tunnels, and are extremely efficient diggers.

     Fletchling, Fletchinder, and Talonflame (Yayakoma, Hinoyakoma, and Fiarrow) 
http://static.tvtropes.org/pmwiki/pub/images/661-662-663-oras_7289.png

Fletchling is a Pokémon based on a Japanese Robin. It's popular due to its beautiful song and friendly nature, but it's quite ferocious in battle. When it evolves, it gains the Fire-type and looks like a male cardinal. Next evolution, it becomes a falcon, decorated with flame patterns. Its speed is very high, and for some of the evolutionary line, certain moves will go out faster than just about anything else.
  • Action Initiative: Its Hidden Ability, Gale Wings, gives priority to Flying-type moves. It also learns Quick Attack naturally. With Gale Wing, Talonflame's Gale Wings-boosted Brave Bird is the strongest priority attack in the game.
  • Arrows on Fire: Fletchling's name, Talonflame's typing and Japanese name, and the ability to learn fire moves suggest that the line was based off this idea.
  • Awesome Mc Cool Name: Talonflame. It's up there with "Skulkraken" (Gyarados's beta name).
  • Blow You Away: Flying-type, like most birds.
  • Cast from Hit Points: Can naturally learn Brave Bird and Flare Blitz.
  • Character Name Limits: Fletchinder's name is 11 letters long, in case you hadn't already noticed that the 10-character limit from the first five generations has expanded to 12.
  • Com Mons: You'll run into plenty of Fletchling in the first few areas. However, Talonflame turns out very good, one of the best of its kind — it's up there with Staraptor and Stoutland in terms of late-game ability.
  • Extra Ore Dinary: Learns Steel Wing naturally, which is notable since the move is only available to most Pokémon via TM.
  • Fragile Speedster: Extremely fast, but doesn't have much defensive power. Talonflame is one of the fastest birds — fitting for a Pokémon based on the peregrine falcon.
  • Gameplay and Story Segregation: Despite its Y Pokédex entry stating that Talonflame finishes off prey with a colossal kick, it doesn't learn any kicking move.
  • Killer Rabbit: While Fletchling is adorable and its Pokedex entry in Y states the beauty of its lilting voice, it's merciless to intruders that dare to enter its territory.
  • Magikarp Power: For a long time, the line learns very few moves of its types — you're stuck with Peck and Ember until level 39. Aerial Ace and Fly by TM and HM help, but it's when you get to the move relearner that you can learn Flare Blitz, and you can relearn Brave Bird or wait until much later for it. Even if you leave Brave Bird out, you'll still be at the point where Talonflame finally gets Acrobatics as well, so you'll be doing a lot more damage thanks to your newly gained high powered moves.
  • Mundane Utility: It's easy to find, has the Flame Body Ability when it evolves (early), and can learn Fly, making it the best egg hatcher there is.
  • Non-Elemental: Fletchling is part Normal-type. When it evolves to Fletchinder, it changes its Normal-type to Fire-type.
  • Playing with Fire: Fletchinder and Talonflame are part Fire-type and learn several Fire-type moves. Fletchling can learn a few Fire moves as well; pre-release, it was shown using Flame Charge, which clued nearly everyone in that its evolved forms would be Fire type.
  • Poor, Predictable Rock: Talonflame has a shallow offensive movepool; only getting its STAB attacks, Normal attacks, U-turn, Steel Wing, and Solar Beam.
  • Recurring Element: This gen's small bird following the line of Pidgey and the rest.
  • Secret Art: The sole user of the new Ability Gale Wings.
  • Useless Useful Spell: A frail Pokémon like Fletchling isn't going to get any mileage out of a defense-based ability like Big Pecks after the beginning-game (where Defense-lowering moves are very common). It's downplayed for Fletchinder and Talonflame - they also have low defensive stats for their ability Flame Body to kick in without taking lethal damage, but their availability early on in the game and their ability to fly make them great for hatching eggs quickly.
  • Weak, but Skilled: None of Talonflame's stats except for Speed are very high, but Gale Wings make it difficult for its opponents to get the jump on it.
  • Wreathed in Flames: Fletchinder and Talonflame can have Flame Body, which burns foes that use contact moves on it. They're also capable of learning Flame Charge, and Talonflame can pick up Flare Blitz for extra punch.

     Scatterbug, Spewpa, and Vivillon (Kofukimushi, Kofuurai, and Viviyon) 
http://static.tvtropes.org/pmwiki/pub/images/664-665-666-oras_6813.png

A three-stage insect line, decorated with pixel patterns. Scatterbug isn't much to write home about, being a little grey caterpillar. When it evolves, it gains a white fluffy protective coat while waiting to evolve again. Vivillon is a butterfly-like Pokémon sporting pixelated wings; the color and patterns vary depending on what part of the world it originated from.
  • Big Creepy-Crawlies: Bug-type.
  • Bilingual Bonus: Vivillon's name is derived from "vivid" and "papillon" (French for butterfly); it also has the Spanish phrase "vivi en" ("I lived in"), which is a reference to its geographic-based variation.
  • Blow You Away: Vivilion, a Bug/Flying-type. Look out for its Hurricane.
  • Captain Geographic:
    • The colors of Vivillon's wings are dependent on where the trainer is in real-life via their 3DS' location settings. For instance - Sandstorm pattern for players in Arabia, Polar pattern for players in Canada, a southwestern American High Plains pattern for California, and so on. Here are all the patterns, and where the designs change.
    • The Poké Ball pattern Vivillon averts this, as it is handed out at events. The Fancy pattern was distributed worldwide during the summer of 2013 to celebrate 100 million trades on the GTS.
  • Crouching Moron, Hidden Badass: One could easily brush off Vivillon as another Crutch Character, but it gets a nice amount of moves to keep itself useful. For instance, like Galvantula, it can augment a high-power move (Hurricane in this case) with Compound Eyes and has a move to screw over any mons that would invoke Kill It with Fire with Powder.
  • Failure Is the Only Option: People with certain Patterns on the GTS have a sickeningly high chance to ask for event legendaries, which are incapable of being traded over, in effortless hopes to complete the Dex this way.
  • Glass Cannon: Vivillon has low defenses as expected of a mon of its type, but surprisingly good speed and Special Attack for an early bug. Keep one with Compound Eyes around long enough, and it'll learn Hurricane, which has 110 Power with 91% (normally a scant 70%) accuracy. It's no Volcarona, but it's not entirely bad either.
  • Hoist By Their Own Petard: Vivillon's Powder move blows up a foe that attempts to use an otherwise super-effective Fire move against it.
  • Just for Pun: Vivillon is #666 in the Pokédex and there are 18 patterns in game (6+6+6), though the release of the 19th and 20th pattern screwed it up.
  • Last Lousy Point:
    • Trying to get all 18 regular Vivillon patterns? Good luck, as several of the patterns are only obtained by Vivillon from very specific regions (the Ocean pattern is only found by players in Hawaii, for example). There are a lot of Vivillon on the GTS, and even then it'll be hard to find the one you're after, provided you get past the people wanting Olympus Mons in return or event lengendaries, which can never be traded over the GTS, and see if you can still find the Pattern you want.
    • Good luck getting a Poké Ball Pattern Vivillon, as that kind is only given at Nintendo events. There's also a 20th Pattern of Vivillon, the Fancy Pattern, that's being distributed worldwide for 100 million GTS trades during the month of July of 2013.
    • Then there's shiny Vivillon. While the regular ones are obtainable via GTS, this one generally isn't because people ask for event legendaries (Arceus, Mew, & Victini are just 3 in the line-up).
  • Luckily My Shield Will Protect Me: Spewpa naturally learns Protect.
  • Number of the Beast: Vivillon's National Dex Number, though it's most likely unrelated.
  • Palette Swap: Vivillon can come in different wing patterns; this is purely aesthetic and only shows where the mon was generated from (based on real life, with each region getting a pattern).
  • Pretty Butterflies: Vivillon.
  • Recurring Element: An early bug stand-in for the original Caterpie line. Although Caterpie can also be found alongside it.
  • Secret Art: Associated with the Bug-type move Powder, a priority move which coats the foe in powder that explodes and wastes their turn if they attempt to use a fire move.

     Litleo and Pyroar (Shishiko and Kaenjishi) 
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A Fire/Normal lion cub Pokémon. They are hot-blooded and love starting fights. As they mature, they start living alone. Depending on gender, it evolves into either a large lion with a fiery mane or a lioness with long, fiery hair.
  • Brought to You by the Letter "S": Male Pyroar have yellow streaks as part of their mane. The design forms a kanji that resembles both "fire" (火) and "big" (大).
  • Combos: In double battles, Pyroar can use Entrainment to give its partner (such as Garchomp) Moxie, allowing a potential sweep with a multi-target move.
  • Cute Kitten: Litleo — fiery lion cubs!
  • Exactly What It Says on the Tin: Litleo's Japanese name is literally "lion cub". Pyroar's Japanese name literally means "Flame Lion".
  • Fiery Redhead: Both members of the line have red manes. Litleo is Hot-Blooded, and Pyroar is a ferocious lion. And they have literal fire powers.
  • Flaming Hair: Litleo's little mane heats up in battle. It's hazardous to pet in Pokémon-Amie.
  • Hot-Blooded: Described as having this sort of personality.
  • Kill Streak: Its Hidden Ability is Moxie, which raises Attack if it knocks out a Pokémon.
  • King of Beasts: Pyroar. It's known as the "Royal Pokémon". The females can also be the Queen Of Beasts.
  • Make Me Wanna Shout: Learns several moves based on its loud voice, including Hyper Voice, Echoed Voice, Round, and Noble Roar.
  • Master of None: Pyroar has ho-hum stats and none of its abilities really help it in battle.
  • Non-Elemental: Secondary type. Which makes them the second Pokémon line with Normal as a secondary type.
  • Not Completely Useless: In Doubles, a Moxie Pyroar can use Entrainment on its partner, preferably a fast physical sweeper with Earthquake/Rock Slide, allowing its partner to let loose a Total Party Kill.
  • Panthera Awesome: Pyroar, whether male or female.
  • Playing with Fire: Primary type.
  • Secret Art: Noble Roar for the line, which lowers both the Attack and Special Attack of a foe.
  • Shout-Out: To Samurai Sentai Shinkenger/Power Rangers Samurai, as the Red Ranger has a lion mecha and is heavily associated with the "fire" kanji like male Pyroar are.
  • Shown Their Work: This line has a skewed gender ratio in favor of females. In real life, a pride of lions may have one to (uncommonly) two males, compared to 6-8 females.
  • Tertiary Sexual Characteristics: Male Pyroar have a mane akin to male lions, while females have long hair reminiscent of Pidgeot's crest.
  • Tomboyish Ponytail: Female Pyroar's mane looks a bit like one.
  • Useless Useful Spell: All three of their abilities are pretty bad. Rivalry, which is probably their best, increases their Attack stats when confronted with a foe of the same gender, but decreases those stats when faced with the opposite, making it a bit of a Luck-Based Mission. Unnerve prevents the opponent from using held Berries, which are rarely encountered ingame. Finally, their Hidden Ability is Moxie, which has the genuinely amazing effect of boosting their Attack stat after getting a KO, but Pyroar's strength is its Special Attack stat, making the boost pointless.

     Flabébé, Floette, and Florges 
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For some people, when they hear the word "fairy," they think of diminutive, pixie-like critters (some based on small humans or magical animals). This is one such fairy: a Fairy-type Pokémon that lives in flowers. When they're born, they immediately find a flower and live there their whole life. Floette is a bit larger, to the point that they use their old flower as a weapon. A Shiny Stone evolves them into Florges, which pretty much is a flower. Along with Sylveon, they are one in a handful of Pokémon that is the new Fairy type. One particular Floette was the Pokémon of the ancient King of Kalos. When she died in a war, he built a machine to grant her eternal life. In his grief, the king then transformed the machine into the ultimate weapon to end the war at the cost of thousands of lives, both human and Pokémon. After finding out what her trainer had done, she left him. The ancient king still wanders Kalos in search of her.
  • Bag of Sharing: Its unique Hidden Ability, Symbiosis, allows it to share its item with allies if theirs is used up.
  • Blush Sticker: Flabébé has them.
  • Combat Medic: Florges has above average Special Attack, letting it hit back while healing.
  • Crippling Overspecialization: The line effectively has no ability in Single Battles, since both of their abilities only affect ally Pokémon on the field.
  • Friend to All Living Things: To plants. Their ability Flower Veil protects ally Grass-type Pokémon from stat reductions. They also have Symbiosis as a Hidden Ability, which lets an ally Pokémon use its item.
  • Girlish Pigtails: Floette looks like it sports these.
  • Green Thumb: They draw energy from their flower to attack, the line also learns many Grass-type moves, and they have an Ability that only aids Grass-type Pokémon. Bizarrely, the line itself does not have the Grass typing.
  • Improbable Weapon User: Flabébé and Floette draw power from the flower they carry around.
  • Lilliputians: Flabébé is as tall as Joltik and weighs as much as Gastly, making it the smallest Pokémon ever. Floette isn't much bigger.
  • The Medic: Can learn Wish and Aromatherapy to heal allies, and both of their abilities focus on helping their teammates. Omega Ruby/Alpha Sapphire also adds a plethora of support moves via Move Tutor.
  • Not Completely Useless: Put Florges alongside Trevenant in a Double/Triple Battle, then have Trevenant use Forest's Curse on Florges to give it the Grass-type. Now Florges can reap the effects of its own Flower Veil, no longer able to suffer stat reductions and gaining STAB on its several Grass-type moves due to the type change. If the opposing team lacks a 'Mon resistant to Grass, this pairing can do a lot of damage.
  • One-Gender Race: They're always female.
  • Our Fairies Are Different: Fairy-types with a flower motif.
  • Palette Swap: Depending on the location where they were found, Flabébé have differently-colored flowers. They come in white, red, yellow, orange, or blue.
  • Pintsized Powerhouse: Florges is 3'07 in height, huge compared to its earlier stages but tiny compared to other fully-evolved Pokemon. That being said, her special defense is the same as Lugia's.
  • Plant Person: Upon evolution, Florges merges with its flower and pretty much resembles a living flower. Oddly, it isn't a Grass-type.
  • Poor, Predictable Rock: All they get for offensive options are STAB, Normal-type, and Grass-type attacks. And Psychic. note 
  • Ridiculously Cute Critter: As one of the most recognizable fairy types. Flabébé is so tiny! Floette, too.
  • Secret Art: The only possessors of the Flower Veil and Symbiosis Abilities, and the only Pokémon to have more than one signature ability at once.
  • Squishy Wizard: Florges has above average Special Attack and her Special Defense stat is the same as Lugia's, but she has average HP and below average Defense.
  • Unique Enemy: You'll never get a Floette that looks like AZ's... legitimately, at least.
  • Useless Useful Spell: Neither of this line's Abilities are bad, per se, but they're designed for Doubles and Triples support and have no effect in Singles whatsoever. Ironically, they debuted in a game where Double battles are extremely rare and Triple battles are impossible to find outside of restaurants and Battle Maison.

     Skiddo (Meecle) and Gogoat 
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Grass-typed goat Pokémon with shrubbery growing on them. They both make excellent mounts. They are guided by their rider's grip on their horns, through which they can also read feelings.
  • Confusion Fu: Has a surprisingly large move-pool for a straight Grass type, learning Bulldoze, Earthquake, Rock Slide, Brick Break, Wild Charge, Milk Drink, and Horn Leech, the latter two notable in having been the Secret Art of a single Pokémon previously, to name a few.
  • Cool Bike: Their horns resemble bicycle or motorcycle handlebars, to fit with their riding theme.
  • Crutch Character: Gogoat has all around solid, but not spectacular stats and a really large movepool. The fact that it can be caught so early makes it designed for a lot of newer players.
  • Early-Bird Cameo: Gogoat was one of the first Gen VI Pokémon to make a proper appearance in the anime. It appears as Alexa's Pokémon, alongside Helioptile. Meanwhile, Skiddo appeared in the screenshot for Luminose City as an "off-hand" cameo. Some people speculated that they were bushes, until finally being confirmed as Gogoat's pre-evolution.
  • The Empath: They can sense the feelings of people touching their horns.
  • Energy Absorption: With Sap Sipper, they can nullify Grass-type attacks and boost their Attack.
  • Exactly What It Says on the Tin: Gogoat is a goat that goes!
  • Green Thumb: Grass-type.
  • Healing Factor: Learns Synthesis and Milk Drink, the latter previously exclusive to Miltank.
  • Irony: For Pokémon based on motorcycles that can rival the speed of a Mach Bike on the field, their Speed is pretty darned awful in battle.
  • Leitmotif: A theme plays when the PC is riding a Skiddo. Another version of the theme plays when the PC is riding Gogoat in Lumiose City.
  • Life Drain: Can learn Horn Leech, previously exclusive to Sawsbuck.
  • Magic Knight: Despite looking the part of a physical attacker, having a natural moveset consisting entirely of physical attacks and an ability that boosts the aforementioned stat, its Special Attack is only 3 points behind its physical Attack, allowing it to dish out pain from either side with equal ease.
  • Making a Splash: Uniquely for a Grass-type (excluding the part-Water Ludicolo line), it can learn Surf.
  • Mighty Glacier: Great HP and Offenses, but is slow. Which is odd, since a lot of emphasis is placed on how they're ridden and the sheer speed of the Skiddo on Route 12's ranch.
  • Planimal: Grass-type and a goat.
  • Power Up Mount: The user can ride around on them. Skiddo can jump over small ledges on Route 12 and Gogoat is used primarily for transport in Lumiose City.
  • Secret Art: The Grass Pelt Ability is exclusive to this line.
  • Shown Their Work:
    • Skiddo is said to be one of the first Pokémon that befriended humans. In real life, goats were one of the earliest animals to be domesticated.
    • Gogoat are able to learn Milk Drink regardless of their gender. Male goats are actually capable of lactating in real life.
  • Super Toughness: Their Hidden Ability is Grass Pelt, giving them a boost to Defense when fighting on grass (such as if you're in a grassy area in the overworld, or the move Grassy Terrain is in effect). Ironically, it can't learn Grassy Terrain itself, forcing it to rely on its allies to make use of Grass Pelt.

     Pancham and Pangoro (Yancham and Goronda) 
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Fighting-type panda Pokémon. Pancham is the unevolved form, depicted with a leaf sticking out of its mouth. It tries to be intimidating but is rarely successful. When you have Pancham and a Dark-type Pokémon in your party, it evolves into an aggressive brawler with a wild temperament, gaining the Dark-type.
  • Badass Adorable: Pancham is, essentially, a baby panda — and also a capable Fighting-type Pokémon. They struggle to hold onto their thuggish facade when they are pleased and end up breaking into adorable grinning, especially in Pokémon-Amie.
  • Bare-Fisted Monk: Fighting-type.
  • Bears Are Bad News: Pancham's Japanese name comes from "yancha", which means "naughty". It evolves into the "Daunting Pokémon" and gains a Dark typing, but this ends up being something of a subversion since it turns out to have a good personality.
  • The Berserker: According to its Pokédex entry, it charges into battles uncaring about any hits it might take.
  • Black Eyes of Evil: The black eyes both represent the black eye patches pandas exhibit as well as the "dark eyes" used to portray a typical gangster or delinquent in an anime or manga.
  • Bruiser with a Soft Center: Pangoro is characterized as such: It has a wild and aggressive temperament, but won't stand for others bullying the weak.
  • Bully Hunter: Pangoro isn't exactly a nice guy itself, but it despises bullying and will oppose anyone that does so.
  • Coat Cape: The fur on Pangoro's back looks like a loose-hanging coat.
  • Combat Pragmatist: Pangoro gains a Dark type. Their Parting Shot is a rather dirty tactic where they use a threat to lower the foe's offensive ability before exiting and letting a friend take their place.
  • Dark Is Not Evil: Pangoro is described as cantankerous and violent, but has a kind heart and doesn't allow anyone to bully the weak.
  • Face of a Thug: Pangoro definitely has the look. The Pokédex states that Pancham are prone to putting this kind of expression up, only to fail.
  • I Just Want to Be Badass: Pancham's Dex entry describes it as trying to look intimidating to other Pokémon, but it has a habit of smiling.
  • Japanese Delinquents: With the Oral Fixation, Coat Cape, and Bully Hunter tendencies, they're quite clearly based on banchō.
  • Mighty Glacier: Like the other bears, it hits quite hard (especially with Iron Fist) but it won't outrun much. Unlike its cousins, however, it has no way of working around its poor Speed (as Ursaring does with its Quick Feet Ability, and Beartic does with Swift Swim and Aqua Jet). It doesn't even have access to moves like Sucker Punch or Mach Punch, despite its typing.
  • Mundane Utility: Like Haxorus, Pangoro gets Mold Breaker and Earthquake, allowing it to take out hordes of Geodude and Graveler in Victory Road with one hit.
  • Not Completely Useless: Scrappy is normally unnecessary since they have Dark STAB to deal with Ghost-types, but it lets them hit Sableye and Spiritomb harder since they are neutral to Dark and become weak to Fighting attacks (since they are Dark-types themselves). Pancham and Pangoro are also the only Scrappy-bearing Pokémon that can learn False SwipeNote , making them perfect for catching Ghost-types.
  • Oral Fixation: Pancham has a leaf in its mouth. Pangoro, sticking to its bancho look, now has a twig with leaf that it uses to sense the movements of its opponents. In the anime, Pangoro apparently become distraught should their bamboo shoot be destroyed somehow and they're very picky when it comes to the right one.
  • Panda-ing to the Audience: The Pancham line is panda-themed. Normal coloration resembles a giant panda, while the shiny palette is light brown, looking like a Qinling or red panda.
  • Perpetual Frowner: In contrast to Pancham, Pangoro never smiles and always looks serious. In Pokémon-amie, its "affection" animation is to chew on the twig in its mouth and look up, as if trying not to smile.
  • Recurring Element: A teddy bear like creature that becomes an intimidating full grown bear like Teddiursa and Cubchoo.
  • Scary Teeth: Pangoro's teeth are very sharp and jagged.
  • Secret Art: Pancham and Pangoro are the only Pokémon who have access to Parting Shot, a move that cuts the target's Attack and Special Attack before switching the user out.
  • Smug Smiler: Pancham always has a condescending smile on its lips.
  • Stout Strength: Pangoro has quite the gut, and certainly manages to deliever in strength.
  • Switch Out Move: The line's signature move is Parting Shot, which cuts the target's Attack and Special Attack before switching the user out.
  • Toxic Friend Influence: Pancham needs a bad influence around (that is, you need a Dark-type in your party) to become Pangoro.
  • Tsundere: Pangoro likes to act tough in Pokémon-amie. Even its "affection" reaction is it trying to look tough while twitching its ears as a sign of enjoyment.

    Furfrou (Trimmien) 
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A Normal-type poodle Pokémon. Players have the option of changing its hairstyle and dying its fur different colors. This Pokémon is held in high esteem in Kalos, and apparently has been since ancient times.
  • Action Initiative: Naturally learns Sucker Punch and the new Baby-Doll Eyes move, which reduces the target's Attack.
  • Bilingual Bonus: If you talk to the NPC ones in the game, their dialogue consists of them saying "Ouaf!", the French onomatopoeia for a dog's "Woof!".
  • Canine Companion: Is a very loyal Pokémon that is said to have been the guardian of the ancient King of Kalos.
  • Crutch Character: Furfrou has an effective base stat total of 532, which is significantly higher than anything that will be available as early as you get it. As you proceed in the game, its offenses fall to below average territory, but it can still fulfill a support role with Thunder Wave and U-Turn.
  • Dog Stereotype: A French standard poodle that can be customized and colored.
  • Early-Bird Cameo: Appeared in the second Pokémon Direct. It appeared within only a single frame in that instance, which is really hard to catch. It also appeared in the Pokémon XY anime teaser when Ash comes out of the plane. At first it can be confused as an Absol, but in the episode itself it is confirmed as a Furfrou.
  • Important Haircut: According to the Pokédex, Furfrou who have been groomed are faster, but the ability Fur Coat will remain regardless.
  • Meaningful Name: Furfrou's Japanese name can be romanized as Trimmien, which fits its gimmick.
  • Mister Muffykins: Averted. It's a standard poodle, not a toy poodle. One NPC is shown to treat his Furfrou like a Mister Muffykins, and the Furfrou clearly hates it.
  • Nice Hat: Its Dandy, Matron, and Debutante cuts sport one, ostensibly made of its own head fur. These are, surprisingly, not gender locked.
  • Non-Elemental: A Normal type.
  • Ojou Ringlets: Its La Reine cut adds very large drill hair cuts to its ears. How fitting, because La Reine is French for "the queen".
  • Puppy-Dog Eyes: Can learn the move Baby-Doll Eyes, which goes first and lowers the foe's attack.
  • Quirky Bard: Of its most notable features, its biggest selling point is the ability to be customized. Fortunately, similar to Sawsbuck, Furfrou's customizability gimmick is entirely separate from its battling strategy. While it has an exclusive Ability in Fur Coat, said Ability actually provides a straightforward and useful effect, in stark contrast to many of the other Quirky Bards populating the series, like Plusle, Minun, Castform, and Kecleon, whose Ability slots were wasted on their respective gimmicks.
  • Secret Art: The only user of the Fur Coat Ability.
  • Super Toughness: Has the Ability Fur Coat, which reduces all damage from physical moves by half (this even includes the moves Psyshock, Psystrike, and Secret Sword). It also gets Cotton Guard, cranking it up even further.
  • Truth in Television: One might wonder why a coat of fur would reduce physical damage; after all, it's not like it's armor or anything. The truth is that many hunting and guard dogs are actually bred to have very long fur because it does indeed protect them from wild animals. Notably, anything that tries to bite such a dog gets a mouthful of fur for its troubles.

    Espurr and Meowstic (Nyasper and Nyaonix) 
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Psychic-type cat Pokémon that use their ears to hold off their psychic powers. Espurr is an almost creepy-looking ragged grey kitten with staring purple eyes. When it evolves into Meowstic, it exhibits the strangest case of Bizarre Sexual Dimorphism yet — not only do the genders look different, but it also learns different movesets. Females are mostly white and are meant to be attackers, while males are mostly dark blue and meant to be supporters.
  • Action Initiative: Male Meowstic get Prankster as a hidden ability, which helps their support role further. Both male and female variants learn Fake Out and Sucker Punch naturally, though their usefulness is hampered by the line's poor physical Attack.
  • Armor-Piercing Attack: Able to have Infiltrator as an ability, which bypasses Safeguard, Reflect, Light Screen, and Substitute.
  • Berserk Button: It's not a good idea to touch their ears in Pokémon-Amie.
  • Bizarre Sexual Dimorphism: When Espurr evolves into Meowstic, both genders have different movepools. They even get different hidden abilities depending on gender.
  • Combat and Support: Female Meowstic learn offensive moves via level-up while males primarily learn support moves.
  • Confusion Fu: Psychic, Psyshock, Disarming Voice, Charge Beam, Signal Beam, Shadow Ball... and that's just Female Meowstic's normal level-up pool.
  • Cute Kitten: Espurr is a bipedal kitten; it's quite cute, but its Thousand-Yard Stare and dishevelled appearance can be unnerving.
  • Cute Little Fangs: This entire line has them. You can see them more clearly in Pokémon-Amie.
  • Early-Bird Cameo: Espurr's overworld model was visible in one of the commercials.
  • Eyes Do Not Belong There: The things inside Meowstic's ears resemble eyes, especially in the female form. This is the source of their psychic powers, hence why their ears are usually closed. The truth is even creepier: they're apparently auxiliary brains.
  • Fragile Speedster: They're decently fast, know a couple of situational priority moves and male Meowstic have Prankster as their Hidden Ability, but taking hits isn't their forte.
  • Gameplay and Story Segregation: Like many, many Pokémon whose Pokédex entries and base stats don't match up, Meowstic is said to have strong enough psychic power to demolish a 10-ton truck, but its Special Attack is unimpressive.
  • Gold and White Are Divine: Both Shiny Meowstic have this color scheme.
  • Guys Smash, Girls Shoot: Subverted. Guys Support, Girls Shoot.
  • More Deadly Than the Male: Female Meowstic are offensively optimized, while the males are buffers. This is something of an Informed Ability, as Male and Female Meowstic have identical stat spreads, and get the same moves from TMs and breeding (and many of the useful attacks females get are available via TM anyway), so it's not at all difficult to make an offensive male Meowstic or a female supporter. However, males and females get different Hidden Abilities which do provide distinct advantages to their stated battle styles, and there are a few gems in the natural movepools of both variants. The anime actually brings attention to this, with a male Meowstic whose trainer was a hot-head who only used attacking moves while the female Meowstic's trainer taught it moves like Protect.
  • Multiple-Tailed Beast: Meowstic has two tails, probably to make it resemble a nekomata.
  • Pale Females, Dark Males: The male Meowstic has a dark blue color scheme with white details, while the inverse is true for the female Meowstic.
  • Power Incontinence: Espurr's psychic powers are strong enough to blast everything in a 300-foot radius. It has no control over this power, but it keeps its ears folded to prevent it from leaking out.
  • Power Limiter: Their folded ears act like one, to keep in check their ridiculously powerful psychic powers. Espurr's species name is the "Restraint Pokémon", and Meowstic's is the "Constraint Pokémon".
  • Psychic Powers: Psychic-types.
  • Recurring Element: Psychic-type nekomata cats, one of which has an "ESP" pun inits name.
  • Ridiculously Cute Critter: They're tiny, humanoid felines that seem designed to look like adorable fraternal twins, along with fluffy tails, ruffs, and shiny eyes.
  • Shout-Out: The female's "psychic organs" are based on Hedorah the Smog Monster.
  • The Stoic: They tend not to show their emotions, though in Pokémon-Amie they'll become more expressive as their affection for you grows higher. And they'll still get angry if you touch their ears. While it's expected for cats, their powers are what are really keeping them so guarded.
  • Support Party Member: Male Meowstic, with Prankster as a Hidden Ability to give priority to its variety of support moves.
  • Thousand-Yard Stare: Espurr's default expression (unless you're in Pokémon-Amie).
  • The Trickster: The male Meowsic is characterized as this in Pokémon Super Mystery Dungeon, expressing a love for mischief and playing pranks.
  • Tsundere: Meowstic seems to give off this vibe a little: they are usually The Stoic, but occasionally show what is akin to shyness in Pokémon-Amie, such as looking away from you when you make them happy. Like Braixen, the female Meowstic also does the arm-cross when angered.
  • When She Smiles:
  • Youkai: Meowstic, like Espeon, is based on a nekomata.

     Honedge, Doublade, and Aegislash (Hitotsuki, Nidangill, and Gillgard) 
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A sheathed sword with an ornately-decorated sheath and blue tassel attached to the hilt. It may look like a powerful weapon, but pick it up and you'll quickly learn that this is no ordinary sword. It's a Steel/Ghost type, giving it many resistances. The sword itself resembles a Chinese jian, with a blue tassel serving as an arm. During battle, this sword Pokémon will unsheathe itself. Its evolved form consists of two swords, and their scabbards fuse into a coat-of-arms, while its eyes and tassels turn a vivid fuchsia. For the next evolution, the sword turns gold and its scabbard gains a shield, which allows it to alternate between defensive and high offensive playstyles. Notably, Honedge was the first Pokémon to have its French name (Monorpale) revealed before any of its other foreign names, at a French anime convention.
  • Action Initiative: Naturally learn the Ghost-type priority attack Shadow Sneak, which allows them to strike before the opponent.
  • Always Accurate Attack: Honedge and Doublade have No Guard, which makes all of the moves they launch and receive never miss.
  • Animate Inanimate Object: The line consists of possessed swords.
  • Artifact of Death: It drains the life energy of those who carelessly hold it. Zigzagged with Aegislash. While it can detect people with leadership qualities, it may help said leaders manipulate the masses.
  • Audible Sharpness: The cries of the entire line sound like this. Though Aegislash's sounds a little rusty.
  • Awesome McCool Name: In spades, particularly the final form.
    • Aegislash features the shield of Athena in its name (Aegis).
    • Honedge's German name is Gramocles. That's two legendary weapons there: the Sword of Damocles, and Gram. The German name of Doublade keeps the Damocles reference under Duokles. Aegislash in German is called Durengard, which features Durendal (otherwise known as Durandal), the sword of the paladin Roland.
    • Aegislash's French name is Exagide, which has the French names of Excalibur and Aegis.
    • The Japanese name of Aegislash has Gilgamesh and guard.
  • Beehive Barrier: King's Shield shows it throwing up one of these.
  • Berserk Button: Honedge does not like having its tassels petted in Pokémon-Amie, as you can see from the reaction, as well as Aegislash being touched on the hilt.
  • BFS: Aegislash is 170cm/5'7" and weighs in at 53kg/116.8 pounds.
  • Black Swords Are Better: Aegislash's shiny colouring is black and red.
  • Blessed with Suck: Honedge and Doublade have No Guard, which makes all attacks it uses and those used on it 100% accurate. Problem is, the majority of the moves they learn have 100% base accuracy, which makes it pointless for them.
  • Bling-Bling-BANG!: Aegislash, which is typically gold-colored.
  • Confusion Fu:
    • Move-set wise, it can learn Steel, Ghost, Dark, Normal, Fighting, Flying, Rock, and Bug attacks. Aegislash also has 150/150 attacking stats, letting it hit hard on either spectrum.
    • In practice, its ability and King's Shield make it very hard to predict what it's going to do each turn. Knowing an opposing Aegislash has King's Shield forces you to be wary of it for fear of a sharp Attack loss, and it has low Speed normally ensuring the second hit but also has Shadow Sneak for priority. In short, Aegislash forces a war of I Know You Know I Know mindgames for both its user and the opponent, with the former having to be very unpredictable to use it properly.
  • Cool Sword: The whole line.
  • Creepily Long Arms: Aegislash. Its "arms" are attached to the base of its hilt and as long as its blade.
  • Cyclops: Although Honedge and Doublade's two parts appear to have another two "eyes" when sheathed. Aegislash plays this straight.
  • Dark Is Evil: Aegislash's Pokédex entry in X mentions that it would help kings manipulate the masses. It's not clear if it did so through Mind Control or some other method.
    Generations of kings were attended by these Pokémon, which used their spectral power to manipulate and control people and Pokémon.
  • Defend Command:
    • Aegislash's Secret Art, the move King's Shield. It's similar to Protect, blocking damage from most sources while lowering the Attack of any Pokémon that tries to use a move that made contact.
    • It can be bred Wide Guard, handy in Doubles where said move negates one of its biggest weaknesses (Earthquake) and can be used in succession without fail.
  • Disc One Nuke:
    • In Pokémon X and Y you can find Honedge in Route 6 way before the second Gym. The type combination of Steel and Ghost is not damaged easily by much until later in the game (and even then it has a ton of resistances to abuse), has pretty high stats at the point you get it, and starts off knowing the attacking-boosting move Swords Dance and the increasingly lethal Fury Cutter so it can eventually cut through any opponent if given some time.
  • Dual Wielding: Doublade consists of two swords, meaning it's dual wielding itself.
  • Empathic Weapon: Pokémon that are also swords. It's not a good idea to actually try using it as a weapon, as Honedge and Doublade will try to suck out your soul if you hold them.
  • Equippable Ally: Subverted; Honedge's trainer may count as its ally, but if he or she were to try and use it like a sword, it would suck his or her life energy instead. Aegislash, on the other hand, is more benevolent and can detect the qualities of a king.
  • Evil Weapon: Aegislash is said to have helped kings control their kingdoms with less-than-good methods.
  • Evolving Weapon: Rather literally, since it's a Pokemon.
  • Extra Eyes: It normally has only one eye, but when sheathed, the blade engravings seen through the holes in its hilt give it the appearance of two more eyes (and teeth).
  • Extra Ore Dinary: As expected by Pokemon that resemble swords, they are all steel types.
  • Faceless Eye: Their eyes are just tacked onto the side of the blade, though Honedge looks like it has a face when sheathed due to the design.
  • Flying Weapon: Animated swords that attack without a wielder. Despite floating, they are not eligible for Sky Battles, and can be hit with Ground-type moves.
  • Glass Cannon: Aegislash in Sword Forme has very high Attack and Special Attack, but it will fold to any moderate hits due to its low defenses.
  • Hungry Weapon: Honedge will try to steal the souls of anyone trying to wield it like and actual sword.
  • Irony:
  • Kryptonite Is Everywhere: In-game, there are multiple Pokémon that carry Dark, Ground, Fire, and Ghost attacks.
  • Luckily My Shield Will Protect Me: Aegislash's two sheaths have merged into a shield, just as its two swords from Doublade merged into a big sword. Its King's Shield move protects it from damage as well as lowering the attack of a foe, but it doesn't block Standard Status Effects or other non-attacking moves like Taunt. Furthermore, its defense is greatly increased in its shield form.
  • Magic Knight: Aegislash's Sword Forme has excellent attacking stats on both the physical and special sides.
  • Mighty Glacier:
    • Honedge and Doublade have good Attack and extremely high Defensenote , but weak Special Defense. Both of them are slow, but they can naturally learn Shadow Sneak to bypass this.
    • Aegislash can make very good use of its lack of speed, as Stance Change only works when it moves, meaning it'll switch from the Stone Wall mode to the Glass Cannon mode after the opponent already attacked, and then switch back at the BEGINNING of the next turn since King's Shield is a priority move.
  • Multiform Balance: Aegislash's signature ability, Stance Change, changes its form depending on whether it's attacking or defending. The forms are polar opposites of each other in attacking and defensive stats. Both have low speed, however.
  • Multiple Head Case: Doublade. Subverted as the two swords will communicate with each other telepathically to carry out complicated attacks together.
  • My Master, Right or Wrong: Aegislash. If its owner has "the qualities of a king," it will do whatever they want. This includes acts of villainy.
  • Names to Run Away from Really Fast: Aegislash's Korean name is Kill-guard.
  • Nerf: Pre-emptively. The transition to Gen VI caused Steel to lose its resistances to Dark and Ghost, giving the line 2 weaknesses it wouldn't have had if it debuted in a previous generation.
  • No Biological Sex: Strangely enough, averted. Unlike most Pokémon that are based on inanimate objects, they can be male or female.
  • Not Completely Useless:
    • The one attack they can abuse No Guard with is Fury Cutter, which had its Power doubled to 40 while retaining its old "get stronger until it misses" effect. Doublade probably has better things to do than throw around a non-STAB Bug attack, but lower-leveled Honedge can reliably turn into wrecking balls.
    • No Guard is useful against in-game opponents that spam Double Team or Sand Attack.
  • Numerical Theme Naming: Honedge, Doublade. Japanese similarly uses Hitotsuki, Nidangill. The French names also follow a similar concept with Monorpale and Dimoclès, but with an additional theme. Aside from the numerical prefix (mono- and di-), part of the names also refer to a fictional sword (Vorpal Sword and Sword of Damocles).
  • Only the Chosen May Wield: Aegislash acts like Excalibur in that it chooses who is its trainer based on how worthy they are. It doesn't care how their trainer uses them, however.
  • Our Ghosts Are Different: This one is a sword possessed by an ancient spirit.
  • Purple Is Powerful: Aegislash's tassels are purple, and has the same offensive stats as Rayquaza.
  • Real Possessed Swords Wear Pink: All three of them may have feminine colors (teal, pink, and purple), but they're still badass.
  • Recurring Element: This Gen's multiplying metal object like Magnemite, Beldum, and Klink.
  • Reverse Arm-Fold: Shield Forme Aegislash seems to be doing this with its tassels.
  • Secret Art: Aegislash has King's Shield, which acts like Protect with the added effect of harshly lowering a foe's attack should they use a contact move, but cannot block Status moves. It also has a unique ability, Stance Change, which can't be removed, replaced, or copied, and will not work for a Pokémon who copies it via Transform or Impostor.
    • To a lesser extent, there's also the move Sacred Sword, as it's otherwise exclusive to the Swords of Justice.
  • Skill Gate Character: King's Shield's secondary effect makes it easy to abuse against the AI and less skilled human opponents, but being predictable with it can backfire against smarter adversaries since it doesn't block Standard Status Effects and can potentially let a Glass Cannon come in for free and threaten Aegislash back.
  • Soul Power: Ghost Type.
  • Stone Wall: When in Shield Forme, Aegislash has very good defenses and the third-best defensive typenote but terrible attacking stats.
  • Supernatural Is Purple: Aegislash's tassels are a purple color.
  • Taking You with Me: They can have Destiny Bond bred onto them via a Yamask/Cofagrigus.
  • Technicolor Blade: Aegislash is a gold-and-silver blade. Somewhat justified as it's meant to be a royal sword. Shiny Honedge and Doublade are red in color.
  • They Call Him Sword: Of course, the theme is reflected in its names as well.
  • Too Dumb to Live: Any trainer who tries to use Honedge like an actual sword will have their life energy drained.
  • Useless Useful Spell: It can learn Power Trick naturally, which switches its Attack and Defense. This means Aegislash has sky-high Attack in Shield Forme when it cannot attack, and sky-high Defense with pathetic Attack in Blade Forme when it tries to go on the offensive. Doublade has some more utility for it with 110/150 Attack and Defense and no Stance Change to work around.
  • Unorthodox Sheathing: It uses its tassel to unsheathe itself and hold the sheath in battle.
  • Use Your Head: Despite lacking anything resembling a proper head, they learn Iron Head and Head Smash. They most likely utilise these techniques with their hilt, which seems to be made of metal, or the tip of their blade, in which case... yikes.
  • Your Soul Is Mine: Read Too Dumb to Live again.

     Spritzee and Aromatisse (Shushupu and Frefuwan) 
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A strange Fairy-type critter that looks like a little pink bird. Known as the Perfumed Pokémon, it uses its scent to mesmerize its opponents. It later evolves into Aromatisse, which looks rather like a flamingo and a can-can dancer that can either give off a pleasant fragrance or an odor so foul that it can turn battles in its favor. They are exclusive to the Y version.
  • Chorus Girls: Upon evolution.
  • Foil: To Swirlix, being strange version-exclusive Fairy-types that are themed around senses, support the party in some fashion with their ability, and evolve by trading while holding certain items.
  • Life Drain: It learns Draining Kiss, a Fairy-type version of Mega/Giga Drain.
  • Masquerade Ball: Their beaked faces invoke this as well as plague doctors.
  • Meaningful Name: Spritzee's name contains "spritz", which refers to spraying of liquids (or in this case, perfume). It also contains the German word "Spritze", which means syringe.
  • The Medic: Has the ability Healernote  and knows the move Aromatherapynote . Fitting, because part of Spritzee's design is based on plague doctors.
  • Mighty Glacier: Great HP, Special Attack, and good Special Defense, but is as slow as Musharna. Its Defense is also below-average.
  • Mundane Utility: Spritzee's Y Pokédex entry states that instead of using perfume, royal ladies would carry around a Spritzee to waft a preferred fragrance.
  • Ninja Pirate Zombie Robot: A plague doctor bird combined with a perfume bottle squeeze bulb that turns into a flamingo mixed with a can-can dancer.
  • Our Fairies Are Different: Fairy-type.
  • Plague Doctor: Their faces resemble the masks plague doctors wore in the past.
  • Red Eyes, Take Warning: They aren't actively malicious, but if they want to they can concoct a painfully overpowering aroma to hinder adversaries while buffing themselves and their teammates with many more. Many trainers are even noted to struggle just being around them as even the smell they give off while passive is rather potent.
  • Secret Art: The only users of the Aroma Veil Ability and the Aromatic Mist move (which raises its allies' Special Defense).
  • Sensory Abuse: Uses the sense of smell variety to gain an edge in battle. Unfortunately, this occurs passively as well, and some trainers might have trouble being with it.
  • Socialization Bonus: Needs to be traded while holding a Satchet in order to evolve.
  • Waddling Head: Like Swirlix, Spritzee is mostly a head on tiptoes with wings.

     Swirlix and Slurpuff (Peroppafu and Peroream) 
http://static.tvtropes.org/pmwiki/pub/images/684-685-oras_2821.png

A strange Fairy-type critter that looks like a big ball of cotton candy, or possibly a poodle. Its entire body has been rendered sticky and sweet like candy due to the fact that it's all it eats. It later evolves into a critter that looks a lot like an anthropomorphic cupcake. They are exclusive to the X version.
  • Acrofatic: With Unburden as their Hidden Ability, a flabby build and an appetite for all things sugar, a Slurpuff will become this if said ability is allowed to kick in.
  • Anthropomorphic Food: A cotton candy poodle Pokémon that evolves into a creature that looks a bit like a puppy combined with a cupcake/whipped cream/some other sort of dessert (called the Meringue Pokémon).
  • Awesome, but Impractical: They can combine Belly Drum and Unburden to to max their Attack and double their Speed in one turn, but their low base stats mean that they're not impossible to out-speed or take a hit from (especially since they have exactly 3 physical moves to use). Topping this all off, they don't resist most priority attacks, so any attempt to Total Party Kill can easily be rendered moot by a random Quick Attack or Aqua Jet.
  • Cute Little Fangs: Visible whenever either of them opens their mouth.
  • Depending on the Artist: Swirlix's feet are clearly visible on its in-game model, but they are absent in the anime and official artwork.
  • Foil: To Spritzee. Both are strange version-exclusive Fairy-types that are themed around senses, support the party in some fashion with their ability, and evolve by trading while holding certain items..
  • Gameplay and Story Segregation: Despite what its dex entry in Pokémon X says, it never learns String Shot, though it does get Cotton Spore, which does the same thing.
  • Green Thumb: Naturally learns Aromatherapy, Cotton Spore, Cotton Guard, and Energy Ball.
  • The Insomniac: Its ability prevents allies from falling asleep. Depending on the situation, this is either very good or very bad.
  • Irony: A cotton candy based Pokemon can use Surf, which can allow it to cross water.
  • Jiggle Physics: Slurpuff's flab jiggles a lot every time it moves.
  • Life Drain: It learns Draining Kiss, a Fairy-type version of Mega/Giga Drain, and can be tutored Drain Punch.
  • Making a Splash: Like Bunnelby and Helioptile, they can learn Surf without being Water-types or aquatic. What makes this odd is that they're based off of something that dissolves in water.
  • Master of None: Slurpuff has pretty balanced stats, but none of them are very high.
  • Mundane Utility: Chefs use Slurpuff's ridiculously powerful sense of smell to aid in their cooking.
  • The Nose Knows: Slurpuff's sense of smell is a hundred million times more sensitive than a human's, letting it detect even the faintest of scents.
  • Precious Puppies: Even when fully evolved, it still has all of the cuteness of a puppy.
  • Our Fairies Are Different: Fairy-type, and very different — it's literally made of sugary stuff.
  • Secret Art: The Sweet Veil ability is exclusive to them.
  • Socialization Bonus: Needs to be traded while holding a Whipped Dream in order to evolve.
  • Stealth Pun: It's based on cotton candy and is a Fairy-type. In Australia (and old American) slang, cotton candy is/was referred to as "fairy floss."
  • Sticky Situation: According to its Pokédex entry in Pokémon X:
    "To entangle its opponents in battle, it extrudes white threads as sweet and as sticky as cotton candy."
  • Sweet Tooth: It only eats sweets, which makes its body sticky like candy.
  • Waddling Head: They can't be seen in Swirlix's official art, but it does have feet. Slurpuff's feet are more visible than its pre-evolution.

    Inkay and Malamar (Maaiika and Calamanero) 
http://static.tvtropes.org/pmwiki/pub/images/686-687-oras_1074.png

A line of Dark/Psychic bioluminescent vampire squid Pokémon. Inkay can switch its lights on and off like strobe lights to mentally drain its opponents, while Malamar has powerful hypnotic powers with which to manipulate them. They appear to do things in a topsy-turvy way, considering the line's signature move and one of their abilities; Inkay even turns upside-down when it evolves.
  • Awesome Mc Cool Name: Literally. Malamar's Japanese name Calamanero is similar to "cara maneiro", which is Portuguese for "awesome dude".
  • Bioluminescence Is Cool: The spots on their bodies can glow, which they can use to manipulate their opponents.
  • Bitch in Sheep's Clothing: Inkay, when it isn't being cowardly.
  • Combat Pragmatist: Dark-typed, and their battle strategy consists of doing things backwards and using the lights on their bodies to brainwash, confuse, and manipulate others.
  • Cthulhumanoid: Malamar is a family-friendly version, with a humanoid shape, tentacle arms, and tentacle hair. Not to mention its Psychic-type as well, and a powerful mind-manipulator.
  • Dark Is Evil: One of the few Pokémon that is outright mentioned as sinister and manipulative.
  • Everything's Squishier with Cephalopods: They're based on vampire squids.
  • Flying Seafood Special: Inkay floats in its animation and is found in tall grass rather than water.
  • Guide Dang It: The way to evolve Inkay. Once you see the message that it leveled up to at least 30, physically turn the 3DS you're holding upside down and then continue the messages.
  • Hoist by His Own Petard:
    • Malamar specializes in this. Its Contrary Ability causes any attempt to lower its own stats (notably, effects like Intimidate, moves like Crunch and Shadow Ball, and the new Sticky Web entry hazard) to increase them instead, it naturally learns Foul Play, an attack that uses the target's Attack stat, naturally learns Pluck to use any Berry the target might be carrying, and, of course, its Secret Art Topsy-Turvy, which takes any Status Buffs its target has used and turns them against it. Unfortunately, Contrary can backfire on it: If you use the moves Swagger or Flatter on it, Contrary will lower the appropriate stat and leave Inkay/Malamar confused on top of it.
    • It can be bred to have Power Split, allowing it to leech off the power of opponents with higher offensive stats by averaging its own okay-but-nothing-special strength with them.
  • The Hypnotoad: Malamar is notorious for this.
  • Interface Screw: Inverted. In order to evolve Inkay, you have to turn your 3DS upside down when it hits Level 30.
  • Jack-of-All-Stats: Malamar's stats are all-around average, with Attack being the highest.
  • Light Is Not Good: Especially when said light is used for brainwashing.
  • Lovecraft Lite: It's a Dark/Psychic-type with tentacles. Not to mention that Malamar looks like Cthulhu's would-be lover, has strong mind-control powers, and has an arsenal of capabilities (Topsy-Turvy, Contrary) created to render all established rules of the universe null and void. It couldn't be more of a reference to H.P. Lovecraft's Cthulhu if you brought H.P. Lovecraft back from the dead and asked him to create it.
  • Making a Splash: Subverted. They are inspired by vampire squids and are in the Water 1note  and Water 2note  Egg Groups, yet are not Water-types. They can't even learn any Water attacks outside of Rain Dance.
  • Mind Manipulation: Malamar is said to be able to do this. Inkay to a lesser extent. To quote Malamar's X entry:
    "It wields the most compelling hypnotic powers of any Pokémon, and it forces others to do whatever it wants."
  • Names to Run Away from Really Fast: Malamar ("mal," one of many prefixes meaning "bad").
  • Psychic Powers: Psychic-types.
  • Ridiculously Cute Critter: Inkay. It even lacks the malicious or sneaky look that most Dark-types have. Then again, this could be part of its ability to drain an opponent's will to fight.
  • Secret Art: Topsy-Turvy, a move that reverses stat buffs into stat de-buffs (and vice versa).
  • Squishy Wizard: By type match-ups alone, Inkay and Malamar have absolutely no resistances, but do have an immunity and two weaknesses (to Bug and Fairy).
  • Tentacle Rope: Both naturally learn Constrict.
  • Took a Level in Jerkass: When evolving. Inkay is rather cowardly and tries to evade enemies, whereas Malamar is malicious and uses its lights to hypnotize and lure foes in before killing them.
  • Truth in Television: Cuttlefish (the animal Inkay and Malamar are based on) really do use hypnosis and flashing lights to brainwash their prey into submission.
  • Unfortunate Name: Malamar sounds very similar to Mallomar, a dark chocolate and marshmallow cookie sold in America. However, it shouldn't deter from the fact that Malamar is an H.P. Lovecraft fan's dream come true.
  • Weak, but Skilled: Malamar's stats are quite mediocre all around, but its fighting style involves things like combining Contrary with Superpower to boost its stats at the same time it attacks, turning the stat boosts of an opponent into debuffs in a single turn, turnings the debuffs of a partner into boosts... So it carries its weight.
  • Who's on First?: Inkay's Japanese name can mean "Oh, all right." Similarly, part of the English and Korean names is "Okay".

     Binacle and Barbaracle (Kametete and Gamenodes) 
http://static.tvtropes.org/pmwiki/pub/images/688-689-oras_664.png

A Rock/Water creature consisting of a rock with two barnacles attached to it, that are topped with spikes that make the barnacles resemble hands. If the barnacles don't get along, one of them will simply move to a different rock. When it evolves, it turns into a humanoid monstrosity made of more rocks and barnacles.
  • Confusion Fu: Barbaracle has a crazy wide movepool; the only types it doesn't get a move for (barring Hidden Power, which it doesn't have the stats to use) are Fire, Electric, Psychic, Fairy, or Steel. It can also put some force behind them with Tough Claws and its high Attack.
  • Critical Hit Class: Can have the Sniper Ability, which boosts the power of Critical Hits by 50%. It naturally learns Slash, Stone Edge, Night Slash, and Cross Chop, and can be taught Shadow Claw, all of which work best with the Ability.
  • Cyclops: Four of Barbarcle's barnacles have only one eye.
  • Dishing Out Dirt: Primary Rock-type.
  • Eyeless Face: The barnacles that form Barbaracle's feet don't have eyes at all. Which makes sense since they're going to be on the ground most of the time.
  • Eyes Do Not Belong There: Barbaracle has eyes on its hands. Justified in that each limb is a separate creature.
  • Gonk: Binacle has a rather ugly nonstandard facial design. Barbaracle isn't much of a looker either.
  • Leader Forms the Head: "Barbaracle's legs and hands have minds of their own, and they will move independently. But they usually follow the head's orders."
  • Making a Splash: Secondary water type.
  • Meaningful Name: The reason why the binacle look like hands is because, in Japanese, the word for barnacle is "turtle's hand."
  • Mighty Glacier: Barbaracle has high attack (further boosted by Tough Claws) and Defense, but middling speed.
  • Multi-Armed and Dangerous: Binacle grows more barnacles when it evolves into Barbaracle; four of them become arms while two become legs.
  • Multiple Head Case:
    • Subverted with Binacle. According to its X entries, each barnacle can detach itself from the rock and move to another one.
    • Barbaracle's hands and legs could technically be those.
  • Names to Run Away from Really Fast: Its non-English names all reference it as "death barnacle" or "pain barnacle". Barbaracle's name comes from "barbarian".
  • Organ Autonomy: Barbaracle's limbs, due to each of them being a separate creature attached to the same rock "torso".
  • Our Monsters Are Weird: Barbaracle's head is a hand. That's just the start of what's strange about it.
  • Shown Their Work: Barbaracle has high attack and can have the ability Tough Claws to increase contact move damage or Sniper to increases Critical Hit damage. Real life barnacles are razor-sharp and can cause deep cuts. This is also reflected in it learning the move Razor Shell.
  • Status Buff: Can use Shell Smash to boost its Speed and offenses at the cost of its defenses, or Rock Polish to improve its Speed.
  • Video Game Stealing: Its Hidden Ability is Pickpocket, which steals the opponent's item if hit with a contact move. Unlike the other users of this ability, Barbaracle can afford to take a hit.
  • Wolverine Claws: Barbaracle. Its ability Tough Claws also increases the damage of its contact moves.
  • The Worm That Walks: Barbaracle is made up of multiple barnacles.

     Skrelp and Dragalge (Kuzumo and Dramidoro) 
http://static.tvtropes.org/pmwiki/pub/images/690-691-oras_4473.png

This weedy seadragon may resemble rotten kelp, but woe betide the fish who approaches it, as it will poison and kill them. When it evolves into a leafy seadragon, it becomes much more territorial, attacking ships that trespass the water it resides in. They are exclusive to Y.
  • Foil: To Clauncher, being version-exclusive aquatic Pokémon that have specially-oriented Mighty Glacier stat distributions.
  • Gameplay and Story Segregation: Despite Dragalge's poison being able to eat through the metal hull of a ship, its Poison-type attacks are still No Selled by Steel types.
  • Magikarp Power: Skrelp has a decent but underwhelming typing, bleh movepool, takes forever to level up, evolves at level 48, and has balanced yet poor stats. When it evolves, it gains a wicked typing and becomes much more durable and hard-hitting.
  • Making a Splash: Skrelp's secondary Water type.
  • Mighty Glacier: It has great Special Defense and good Special Attack, but it is slow and somewhat lacking in Physical Attack. Dragalge's hidden ability, Adaptability, makes its Poison and Dragon attacks deal more damage than normal — those Draco Meteors and Sludge Bombs are going to be painful.note 
  • Our Dragons Are Different: Dragalge drops the secondary water type for a Dragon type. Makes sense, as it is based off the leafy sea dragon. Notably, Dragalge is the only Dragon in the game that is neither a Legendary nor a Mega Evolution to not have a weakness to Fairy attacks.
  • Poisonous Person: Primarily Poison type. They can also have Poison Point, which poisons foes that make contact with them, or Poison Touch, which poisons those they use contact moves on.
  • Red Eyes, Take Warning: There is a reason why you had better pray that you don't accidentally pilot seacrafts into their territory.
  • Sea Monster: "Tales are told of ships that wander into seas where Dragalge live, never to return."
  • Seahorses Are Dragons: Much like the Horsea family. The Skrelp family is also strongly associated with dragons. Dragalge even becomes a Dragon type upon evolving.
  • Seahorse Steed: Skrelp's a bit small to be one, but anything's possible with Surf. Dragalge is much larger, but is rather wiry.
  • Shock and Awe: Can learn Thunderbolt.
  • Tail Slap: Naturally learns Dragon Tail, Aqua Tail, and Poison Tail. Hell, Dragalge's main physical attack animation shows it delivering a surprisingly hasty swing of its tail.
  • Trap Master: Can be bred to know Toxic Spikes.
  • Useless Useful Spell: Poison Touch is a nice ability, giving an extra chance for contact moves to inflict Poison. However, Dragalge's stats and movepool favor special, non-contact moves.

     Clauncher and Clawitzer (Udeppou and Bloster) 
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A sharp-shooting pistol shrimp with one oversized claw. It uses that claw to attack its prey and defend itself. When it evolves, the claw grows to gargantuan proportions, allowing it to fire powerful shots and act as a propulsion system. They are exclusive to X.
  • Arm Cannon: Given that it's a pistol shrimp, it's a given that its big pincer is this.
  • Awesome McCool Name: Clawitzer (claw + Howitzer, a BFG)
  • BFG: Clawitzer's pincer cannon is more than twice the size of its body. There's a reason its ability is called Mega Launcher.
  • Boring but Practical: Though it only has five moves to work with, Clawitzer's massive Special Attack combined with the power boost from its ability makes the moves boosted by Mega Launcher very powerful. With the four attacking moves it has decent type coverage, and in double and triple battles it can use Heal Pulse to recover 75% of a partner's HP.
  • Combat Medic: Clawitzer gets Heal Pulse, which restores the target's HP upon use. Since Heal Pulse is a pulse-based move, it actually gets boosted by Mega Launcher, healing for 75% instead of the normal 50%. Unfortunately, Clawitzer doesn't benefit from the healing itself.
  • Foil: To Skrelp.
  • Giant Enemy Crab: It's rather large compared to real-life pistol shrimps, especially its claw.
  • Healing Shiv: Clawitzer can learn Heal Pulse (though you'll need to take it to the Move Relearner). Interestingly, Mega Launcher actually increases the healing effectiveness of the move (from 50% of max HP to 75%).
  • Kamehame Hadoken: Their entire gimmick; Clawitzer's ability Mega Launcher powers up aura and pulse-type moves; namely Aura Sphere, Water Pulse, Dragon Pulse, Dark Pulse, and Heal Pulse.
  • Making a Splash: Water-types based off of the pistol shrimp.
  • Meaningful Name: Clawitzer is a portmanteau of "claw" and "howitzer".
  • Mighty Glacier: Clawitzer has very high Special Attack and good defensive stats, but is on the slow side.
  • Monster Suit: That big jagged thing with feelers isn't Clawitzer. The sky blue pipsqueak waving it around is.
  • Mundane Utility: Clawitzer can use its huge claw as a propulsion system to get around quickly.
  • Poor, Predictable Rock: Mega Launcher only works with five moves, and since Clawitzer's stats are designed to work with Mega Launcher, it gets limited use out of other moves.
  • Power Pincers: While they only have one pincer (since their other arm is just a claw), the singular pincer they have more than makes up for it.
  • Recoil Boost: Clawitzer's main mode of transportation is firing backwards. Hence, it can learn Aqua Jet.
  • Right Hand of Doom: A very notable feature of the line is the enormous right claw.
  • Secret Art: Like the other crustacean-based Pokémon, they learn Crabhammer.
  • Useless Useful Spell: It can naturally learn Swords Dance and some other physical attacks (like the aforementioned Crabhammer). Too bad it makes use of its Special Attack stat more in conjunction with its ability. Clawitzer's physical movepool also isn't as colorful as its Special movepool.

     Helioptile and Heliolisk (Erikiteru and Elezard) 
http://static.tvtropes.org/pmwiki/pub/images/694-695-oras_1858.png

An Electric/Normal-type frilled lizard. It can charge its electric powers by basking in the sun, and this gives it enough energy that it usually doesn't need to eat normal food. It resembles a lizard mixed with a puppy.
  • Badass Adorable: Helioptile is the latter, Heliolisk the former (also with the latter).
  • Cast from Hit Points: Its Hidden Ability Solar Power increases its Special Attack while in the sun, but it also loses some health each turn.
  • Confusion Fu: It has a surprisingly diverse movepool consisting of Dark Pulse, Focus Blast, Bulldoze, Grass Knot, its normal electric and normal-type moves, and Surf. Additionally, its three abilities all do different things depending on the type of weather, variably giving it a power boost, affording it healing every turn, or increasing evasion, and further making it difficult to anticipate what it's going to do when it gets sent out.
  • Dishing Out Dirt: One of Helioptile's level-up moves is Bulldoze.
  • Early-Bird Cameo: Was one of the first Gen VI Pokémon to make a proper appearance in the anime. It appears as Alexa's Pokémon, alongside Gogoat and Noivern.
  • Glass Cannon: Heliolisk has very good speed, special attack, and special defense, but its other stats are lackluster.
  • Irony:
    • It's a Pokémon themed around the sun, yet it benefits more during the rain (if Dry Skin is its ability) or a sandstorm (if Sand Veil is its ability). In fact, if it uses Dry Skin, which is a very good ability, it's actually harmed during sunlightnote . It does have a sun-based Hidden Ability that increases its Special Attack, though... which also causes it to lose HP in sunlight.
    • Even though both are Pokémon based around the sun, they cannot learn some light-based attacks like Dazzling Gleam, Flash Cannon, or even Solar Beam, which uses SUNLIGHT to perform. In fact, they learn the exact opposite of light moves in the form of Dark Pulse.
    • Nearly five-hundred Pokémon are capable of learning the move Sunny Day. Neither Helioptile nor Heliolisk are a part of that group.
      • The two are perfectly capable of learning Rain Dance and Sandstorm, however.
  • Life Drain: Learns a new move called "Parabolic Charge" that works like an electric-typed Giga Drain. It's also the only draining move capable of targeting everyone around the user, meaning it'll likely heal a lot of health and help quell the negative aspects of being a Glass Cannon.
  • Making a Splash: Both of them can learn Surf. This not only gives you a good option for a Surf slave, but Heliolisk can use it for coverage for its Ground weakness. They likely learn this due to Heliolisk being based off of the basilisk; a lizard that is capable of running on water, which also explains its high speed.
  • Non-Elemental: It has Normal as its secondary type, which, in the many years the Pokémon franchise has been around, is a first.
  • Power Of The Sun: It uses sunlight to build up electric charge, and its Hidden Ability is Solar Power. Helioptile also requires a Sun Stone to evolve. The frills of Heliolisk fan out in a shape similar that of how the sun is depicted in art. Despite this, it can't learn Solar Beam. It's a bit of a different story once Dry Skin gets involved, however.
  • Secret Art: Electrify, which turns the target's next move into an Electric-type move.
  • Shock and Awe: Electric-type.
  • Useless Useful Spell: Electrify makes the target's next move an Electric-type move, but Heliolisk has far better things to do with its time than that since it cannot take advantage of it in any way. It has a bit more utility in team battles, where when partnered with an ally with Lightningrod or Volt Absorb it can play some tricks, but it's still a very gimmicky move that isn't very useful.
  • Weather of War: Notable for being the most weather-versatile Pokémon, since each of its abilities and Hidden Ability can work in different weather conditions.

    Tyrunt and Tyrantrum (Chigoras and Gachigoras) 
http://static.tvtropes.org/pmwiki/pub/images/696-697-oras_5375.png

This T.rex Pokémon lived millions of years ago. While the young Tyrunt is known to be temperamental and bratty, Tyrantrum is so powerful that nothing could stand up to its powerful jaw, and so it lived like a king. These are the first fossil Pokémon to possess the fabled Dragon type - quite fitting, considering Tyrantrum's king-like nature and how dragonlike T. rex was in real life. Unlike Tyranitar and Groudon, which are highly stylized dinosaurs with no definite species basis, these guys are pretty clearly the real deal as far as T. rex goes.
  • Adipose Rex: Tyrantrum is quite beefy, and is both kingly and a literal "rex".
  • Awesome Moment of Crowning: Its two "ridges" as Tyrunt becomes crown-like as it evolves into Tyrantrum.
  • Badass Adorable: Tyrunt looks like something straight out of The Land Before Time.
  • Badass Beard: Gains one when it evolves.
  • The Berserker: A favored playstyle, as Tyrantrum has an utterly monstrous Attack stat and two abilities that heavily benefit from it. It also learns Thrash as it levels up, which causes it to lose control for several turns.
  • The Caligula: Highly implied.
  • Cast from Hit Points: Learns Head Smash. With their Hidden Ability Rock Head, the recoil is removed.
  • The Charmer: The Tyrunt line can learn Charm; although an odd fit at first glance, the Japanese name for Charm is "Spoiled Pout"; fitting, as Tyrunt is a Royal Brat.
  • Combat Pragmatist: Naturally learns the Dark-type attacks Bite and Crunch.
  • Cool Crown: The orange ridge on Tyrantrum is designed to be like one.
  • Dinosaurs Are Dragons: Its secondary type is Dragon. Makes sense, considering the Japanese word for "dinosaur" directly translates to "Terrifying Dragon".
  • Dishing Out Dirt: Rock type.
  • Ermine Cape: Tyrantrum's light underbelly has lines in contrast to the rest of its orange body, all matching up to its shoulders and back with its feathery mane. It gives the royal coat-like look.
  • Everything's Better with Dinosaurs: Finally, Pokémon has a real Tyrannosaurus rex-based species.
  • Feathered Fiend: Much to the delight of paleonuts everywhere; essentially a Tyrannosaurus rex with an impressive "mane" of feathers around its neck, as well as a sort of feathery pseudo beard on its chin.
  • Fire, Ice, Lightning: Can learn all 3 elemental fang moves via breeding.
  • God Save Us from the Queen!: Being the Despot Pokémon, a seldom-seen female Tyrantrum qualifies as this.
  • High Collar of Doom: Tyrantrum has one.
  • Last Chance Hit Point: Tyrunt's Hidden Ability is Sturdy.
  • Man Bites Man: The Strong Jaw ability. It boosts the power of all biting moves by a whopping fifty percent.
  • Mighty Glacier: A number of good Pokémon can easily outspeed Tyrantrum, but it has decent Defense stats to make up for this. Which is to say nothing about its Attack; a good hit from this will take down nearly anything in one shot. This can be added to by breeding it with Curse, boosting its Attack and Defense at the cost of losing what little Speed it has. God help you if you're staring one down and there's a Trick Room active...
  • Names to Run Away from Really Fast: Tyrantrum has the title of "Despot Pokémon". Its name also counts.
  • Ninja Pirate Zombie Robot: They're tyrannosaurs and dragons at the same time, and Tyrantrum has elements of a medieval king.
  • One-Hit KO: Naturally learns Horn Drill.
  • Our Dragons Are Different: Quite different, in that this one's a T. rex. Tyrantrum also somewhat resembles a Chinese dragon due to its beard, eyes and red-and-gold coloration.
  • Poisonous Person: Can be bred with Poison Fang. Handy for dealing with those pesky Fairies.
  • The Power of the Sun: Evolves at level 39 during the Day.
  • Rated M for Manly: Tyrantrum is a huge, vicious T. rex with More Teeth than the Osmond Family and a Badass Beard.
  • Recurring Element: Part of this gen's fossil duo with the Amaura line.
  • Requisite Royal Regalia: Tyrantrum's design incorporates various objects associated with royalty.
  • Royal Brat: Tyrunt is the "Royal Heir Pokémon", and is known to be selfish and throw fits when it doesn't get its way. Tyrantrum is unlikely to be any better, given how its name combines "tyrant" (a ruthless, totalitarian leader) with "tantrum" (what bratty, ill-behaved kids throw when their parents or any kind of adult figure tries to discipline them/refuses to give them what they want).
  • Shown Their Work: One of the few examples of a feathered tyrannosaurid in fiction.
  • Status Buff: It is possible to breed Dragon Dance on a Tyrunt. Not only will this jack up its offense power, but it will be much faster. It can also learn Rock Polish via TM, which will increase its speed even more than Dragon Dance does, without boosting its attack stat.
  • Trap Master: When you first revive it, Stealth Rock will be in its moveset.
  • Tyrannosaurus rex: The Tyrunt line is very clearly modelled after the T. rex.
  • Use Your Head: Tyrantrum can learn the dreaded Head Smash.

    Amaura and Aurorus (Amarus and Amaruruga) 
http://static.tvtropes.org/pmwiki/pub/images/698-699-oras_2298.png

These sauropods lived long ago in the frozen northlands. Unthreatened by predators and calm in nature, they were right at home. Their sails on their head evoke the image of the polar auroras, which become larger when they evolve. Most reptilians aren't usually associated with cold, but these are, and it shows in their Rock/Ice-typing and an ability to power up certain moves to be Ice-type. Today they're extinct, but trainers can find fossil remnants to give to scientists so they can revive the majestic creature. It's a powerful fighter, but its typing gives it major problems.
  • Awesome, but Impractical: The combination of Rock and Ice lets them hit a lot of Pokémon for super effective damage...at the cost of having one of the worst defensive pairings (Steel and Fighting moves can take it out for 4x damage, and Water, Grass, Ground, and Rock can hit almost as hard with only 2x damage).
  • Dishing Out Dirt: Rock-types.
  • Everything's Better with Dinosaurs: An Amargasaurus. Hence the Sail Fossil and the flaps on its head.
  • Expressive Hair: Their sails light up in different colors depending on their mood — red when attacking or angry (in Pokémon-Amie), green when happy (in Amie), and blue when they faint (possibly when they're upset in general).
  • Foil: As the other set of fossil Pokemon, they are this to the Tyrantrum Line. Both species evolve at mutually exclusive periods (Daytime for Tyrunt, Night for Amara), Amaura and Aurorus seem kinder and gentler than Tyrunt and Tyrantrum, their specialties are on opposite ends of the attack stat spectrum, and while Tyrantrum is based on one of the most popular dinosaurs, Tyrannosaurus Rex, Aurorus is based on the obscure Amargasaurus. Aurorus' Ice-type moves also counter Tyrantrum's Dragon type, but Tyranturm's Rock-type moves can just as easily defeat an Aurorus. It's visual, too, as Tyrantrum represents toughness and power, while Aurorus represents majestic beauty.
  • An Ice Person: Not only Ice-types, but their ability Refrigerate turns all Normal-type moves into Ice-type, and powers them up.
  • Irony: Their crystals may be the source of their cryokinetic power, but unlike many Pokémon with gems of some sort on their body, they can't learn Power Gem. This goes double since they're Rock-types that are primarily Special attackers!
  • Kaleidoscope Hair: Their head sails can change color.
  • Kryptonite Is Everywhere: They have 6 weaknesses (Fighting, Steel, Ground, Water, Grass, and Rock, with the first two being double weaknesses), all of which are common during the story mode.
  • Lunacy: Evolves at level 39, but only at night.
  • Make Me Wanna Shout: They can learn Hyper Voice via move tutor. With Refrigerate, it's almost a Blizzard with base 100% accuracy.
  • Meaningful Name: "Aurorus" contains "aurora", a light display commonly seen in the night skies of polar regions (hence its sail colors, Ice-typing, and the whole evolving-only-at-night deal).
  • Mercury's Wings: Amaura's sails on its head resemble wings.
  • Mighty Glacier: The Amaura line has high HP and Special Attack, and boasts some impressive defenses. It really is too bad about the Kryptonite Factor.
  • Power Crystal: Both of them have tetrahedral crystals on their sides, which emit extremely cold air. They're hazardous to pet in Pokémon-Amie, as they'll freeze your hand. However, they can't learn Power Gem for some reason.
  • Recurring Element: Part of this gen's fossil duo with the Tyrunt line.
  • Ridiculously Cute Critter: Both of them look like they came from a Lauren Faust adaptation of The Land Before Time.
  • Scissors Cuts Rock: Freeze-Dry invokes this by dealing super effective damage to Water-types.
  • Secret Art: Their ability, Refrigerate, although other lines have abilities that do the same thing for other types.
  • Seldom-Seen Species: Amargasaurus rarely shows up even in documentaries about dinosaurs.
  • Shock and Awe: Learns Thunder Wave naturally, can use the TMs for several Electric attacks (only missing out on Volt Switch), and can be bred to have Discharge and Magnet Rise.
  • Shown Their Work:
    • Aurorus has the proper foot configuration of a sauropod, having a single large claw on the forefoot, and three on the hindfoot.
    • The fact the Amaura lineup live in cold climates is also a reference to polar-dwelling dinosaurs.
    • Auroras are produced when the magnetosphere is battered by solar winds, which references this line's high affinity with Electric moves.
  • Signature Move: Most commonly associated with Freeze Dry.
  • Stock Dinosaurs: Subverted. Rather than being based on well-known sauropods like Apatosaurus or Brachiosaurus, it is instead designed after Amargasaurus.
  • Useless Useful Spell: Refrigerate can be this, as Aurorus doesn't have many Special Normal-type moves to use with it, just Round, Echoed Voice, and Hyper Beam. However, in on-line matches and in battle facilities, it can use Nature Power as a loophole. Nature Power becomes the Normal Tri Attack in these locations, giving Aurorus the equivalent of a 100% accuracy Blizzard with a chance for Burn, Paralysis, or Freezing. Thankfully, Aurorus got Hyper Voice by Move Tutor in Omega Ruby/Alpha Sapphire.
  • Weather Manipulation: Its Hidden Ability is Snow Warning. Seems Game Freak is developing a habit of giving that Ability to Pokémon with the worst defensive typings possible (see also Snover and Abomasnow).
  • When All You Have Is a Hammer: The line's only special Rock-type move is Ancient Power, which only has a measly 5 PP. However, if you're lucky enough to get the universal stat boost, then prepare to start curb-stomping opponents.

     Hawlucha (Luchabull) 
http://static.tvtropes.org/pmwiki/pub/images/701-oras_7326.png

A Fighting/Flying luchador hawk Pokémon. Despite being small, it moves at blinding speed to take its opponents down. With this Pokémon, the Flying-type has now been paired with every other type, including itself and the new Fairy-type, thanks to a retcon.
  • Bare-Fisted Monk: Fighting-type.
  • Bird People: Hawlucha looks more like a person in a bird-themed wrestling costume rather than an actual bird. The fact that it's in the Human-like egg group rather than the Flying egg group drives the point further.
  • Blow You Away: Flying-type. With Hawlucha's introduction (and the Togepi line's type change), Flying is now the only type that has been paired with every other at least once. A bit of a subversion that it keeps itself firmly on the ground and in some media it is depicted as unable to fly and instead jumps really high and uses its wings to glide. Indeed, while it can learn the Fly HM, it is interpreted more like it performs a leap and land attack.
  • Boring but Practical: Can be used as an in-game HM Slave, as it learns the HMs Cut, Fly, and Strength and the TM Rock Smash.
  • Death from Above: Their preferred way of attacking foes. The animation for its Secret Art, Flying Press, has it do this to the opponent.
  • Face: Hawlucha's main colors evoke the standard Face design of a luchador.
  • Feather Fingers: It's a bird with hands on its wings.
  • Fragile Speedster: Speed is its highest stat, with Attack following it. Its defenses aren't that impressive, though.
  • Funny Animal Anatomy: It has a beak-like nose, with a human-like mouth underneath.
  • Heal Thyself: Naturally learns Roost.
  • Heroic Build: Not the most aerodynamic of designs, but Hawlucha sports one.
  • Heel: Its shiny colors (red body, black arms, purple wings, green head-feathers) fit the standard Heel design. In fact, when the shiny form of Hawlucha appeared in the anime, it was given the nickname of "Dark Hawlucha" and played a villain character in a theater troupe.
  • Kryptonite Is Everywhere: As badass as Hawlucha is, its typing leaves itself wide open for Fairy, Electric, Ice, Psychic, and even its own second type (Flying) to defeat it. On the plus side, Ground-types don't do anything against it, and Rock-types (which have long been the secret to taking down Flying-types — especially Bug/Flying and Ice/Flying) only deal normal damage against it.
  • Large Ham: In Pokémon-Amie, it shows its happiness by waving in a sweeping, grandiose way as though it's greeting an audience. It is based on a Mexican wrestler, after all.
  • Masked Luchador: Its facial design looks like a Mexican wrestler's mask, and it strikes wrestling poses when attacking.
  • Secret Art: Flying Press, which is pretty much a wrestling move. It's a Fighting type move that deals both Fighting and Flying type damage. The only other Pokémon that can learn it is Pikachu Libre, who's also a Masked Luchador.
  • Useless Useful Spell: While the Flying Press attack sounds cool on paper, being the first dual-typed attack, it's flawed in execution. The reason is that there's only a small handful of Pokémon in the entire series that are weak to both Flying and Fighting, compared to the many more that are weak to one type and resist the other, like, say, every single Rock, Bug, and Steel-type. Thus its dual-typing is more a curse than a blessing, causing Flying Press to have inferior coverage against Pokémon that would be more vulnerable to normal Flying or Fighting attacks. Finally, factor in Hawlucha's access to plenty of other Flying and Fighting attacks, several of which have higher power than Flying Press anyway, and Flying Press is more a novelty than an actual reliable move.
  • Weak, but Skilled: Its X Pokédex entry, at least, describes it as this; it's small, but its skill enables it to stand up to bigger fighters like Machamp and Hariyama. The aforementioned Flying Press exemplifies this. As a Fighting-type move, it would be the most likely choice for Hawlucha to use in a brawl, especially if it sees said brawl as a fighting competition. Due to also doing Flying-type damage, it's super-effective on Fighting types, as an example of Hawlucha using its technical skill to gain the advantage against better fighters without having to rely on any dirty tricks (i.e. non-Fighting moves).

     Dedenne 
http://static.tvtropes.org/pmwiki/pub/images/702-oras_3505.png

Every region seems to have their own variety of adorable electric rodent, and this is Kalos' version. It's an Electric/Fairy type hamster, field mouse, or gerbil-type rodent with an electrical cord-like tail. Despite its small size, it uses its antennae-like whiskers to communicate over long distances.
  • Bilingual Bonus: Its name is a combination of "denki" (Japanese for "electricity") or "denden" (the Japanese onomatopoeia for electric transmission) and "antenne" (French for "antenna").
  • Hyperactive Metabolism: Has the Cheek Pouch ability, which restores some HP whenever it uses a Berry in battle.
  • Item Caddy: Can have the Pickup ability.
  • Kid-Appeal Character: Shares similarities with Pikachu and Raichu.
  • Life Drain: Apart from the Helioptile line, these guys are the only Pokémon capable of using Parabolic Charge.
  • Meaningful Name: It's capable of communicating with far-off allies and it has antennae-shaped whiskers with a name that sounds similar to "denden" (the sound of electrical transmission).
  • Mythology Gag: Pikachu's original design was somewhat chubbier and more mouse-like, but it was retconned in Gen III to a sleeker design.
  • Our Fairies Are Different: Fairy-type.
  • Poor, Predictable Rock: Play Rough is Dedenne's only Fairy-type attack, and it can't even use it efficiently because of its luckluster Attack.
  • Recurring Element: The regional cute Electric-type rodent. Interestingly, it bears more of a resemblance to Raichu than Pikachu.
  • Ridiculously Cute Critter: A given, but this one seems shorter and chubbier than the others. It also makes a very cute sound.
  • Secret Art: Like the other Pikachu Expies, it gets Nuzzle. It's also the only Pokémon outside of the Heliolisk family to get Parabolic Charge.
  • Shock and Awe: Electric-type.
  • Wonder Twin Powers: Its Hidden Ability is Plus, and, like Plusle and Minun, it can use Entrainment to give the Ability to its Allies in a Double or Triple match.

     Carbink (Melecie) 
http://static.tvtropes.org/pmwiki/pub/images/703-oras_4129.png

There are many things that Fairy-types can take inspiration from, ranging from cute creatures to pixies to mystical beings to The Fair Folk. But Carbink is more different than that. It takes on the appearance of a sprite nestled in gem-encrusted rock, hence its Rock/Fairy typing. Its defenses are its highest stats and it can hold off Dragon and Flying-type attacks alike, but it doesn't take hits from Steel-types very well.

Under very rare circumstances, a Carbink can suddenly mutate into Diancie, one of the legendaries of this generation. What triggers this transformation is unknown.
  • Day Old Legend: Non-equipment example. Carbink are said to be millions of years old, but you can still hatch them from Eggs. The freshly-hatched ones are apparently no different than the ancient ones.
  • Dishing Out Dirt: Rock-Type.
  • Everything's Better with Spinning: A happy Carbink in Pokémon Amie will flap its ear...thingies and twirl around.
  • Gem-Encrusted: Has some blue gems stuck in its body, and can even learn Power Gem.
  • Last Chance Hit Point: Its Hidden Ability is Sturdy, which gives this effect if they were at full HP when hit with an attack that could one-shot it.
  • No Biological Sex: This thing is genderless.
  • Our Fairies Are Different: Fairy-Type, and very different indeed. It's based on a carbuncle, a kind of mythical creature associated with gemstones (not the "pus-filled abscess" type of carbuncle, but they do look similar).
  • Riddle for the Ages: What exactly triggers a mutation of a Carbink into a Diancie? It's completely unexplained, and if there was a method, it certainly doesn't exist in the games themselves.
  • Ridiculously Cute Critter: The little carbuncle peeking out of the rock is rather adorable.
  • Stone Wall: Has extremely high defensive stats of 150 (it's in a 5-way tie for 11th highest Defense in the game, and in a 5-way tie for 7th highest Special Defense; notably, its defenses are identical to those of Registeel), but all of its other stats are terrible, at 50 across the board (similar to Shuckle, but a bit less specialized). It can, however, resist the STABs of Reshiram, a mon that otherwise has unresisted STABs.
  • Time Abyss: Apparently it was born millions of years ago, and only woke up when it was unearthed.
  • Trap Master: Naturally learns Stealth Rock.

    Goomy, Sliggoo, and Goodra (Numera, Numeil, and Numelgon) 
http://static.tvtropes.org/pmwiki/pub/images/704-705-706-oras_5384.png

When most people think of dragons, they imagine huge bat-winged lizards with huge claws, jagged teeth, and clad in steel-hard scales. Yet... Goomy isn't like that at all. Instead, it is a tiny, squishy slug. Hard to believe, but if you give this creature enough time and care, it proves that great things can come from small packages.
  • Battle in the Rain: Sliggoo needs to level up when there is rain in the overworld to evolve, which likely would involve a battle. Also, one of its abilities is Hydration, which automatically cures status ailments, which would likely be inflicted during battle, in the rain.
  • Beware the Nice Ones: Akin to its Generation I equivalent Dragonite, Goodra may radiate a friendly and cuddly persona along with an adorable appearance, but remember that it's still a pseudo-legendary and is by no means unable to whollop an opponent.
  • Big Friendly Dragon: Has the personality of a big, lovable dog and can accidentally cover its trainer in slime just like a particularly slobbery pooch as well.
  • Big Fun: Goodra is stated to be the friendliest dragon, and it will lovingly embrace its trainer, leaving them covered in slime.
  • Black Bead Eyes: The black spots in Goomy's face are its eyes. The rest of the line has green eyes.
  • Blob Monster: All of them. Unlike many RPG examples where slime monsters tend to be physically resistant and weak to magic damage, this line is the opposite, though being a dragon, it is weak to Fairy-type.
  • Blush Sticker: Goomy has a pair of green ones. They're also an uncomfortable spot to touch.
  • Confusion Fu: Goodra's attack and special attack are almost even (100 and 110 respectively) and learns a wide array of elemental moves including Power Whip, Aqua Tail, Earthquake, Ice Beam/Blizzard, Flamethrower/Fire Blast, Thunderbolt/Thunder, and Sludge Wavenote . Goodra can also function as a good rain tank with Hydration and Rest and can be a utility trapper with Infestation instead of being a generic attacker.
  • Covered in Gunge: What happens to a trainer when Goodra hugs them. The line's Hidden Ability Gooey does this to an opponent that makes physical contact with them, slowing the opponent down.
  • Cuddle Bug: Goodra likes to give its trainer hugs, though it results in the trainer being covered in slime afterwards.
  • Gameplay and Story Segregation: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but even Goodra's physical defenses are abysmal. In fact, despite being a creature composed entirely of slime, physical attacks are the weakness of the Goomy line. Additionally, the entry for X is just as guilty, claiming that Goomy is the weakest Dragon-type Pokémon when that "honor" goes to Noibat.
  • Gentle Giant: Goodra's X Pokédex entry makes note of its friendly attitute, perhaps a little too so.
  • Handicapped Badass: The Dex entry for Sliggoo notes that its eyes have devolved enough to leave it blind. Instead, it uses its antennae, which have developed into a highly sensitive and complex radar system. This also means it's an uncomfortable spot to pet in Pokémon-Amie. This changes once it evolves again.
  • Horn Attack: Goodra has retractable horns hidden in its antennae. It doesn't actually learn any horn-based attacks, though.
  • Infinity–1 Sword: The Kalos region pseudo-legendary.
  • Informed Ability: Goomy's Y Pokédex entry says that all punches and kicks slide off it harmlessly, but in gameplay, they do just as much damage as they'd do normally. Goodra's Y Pokédex entry says that its punch is as strong as that of one hundred pro boxers, but its physical attack, while certainly threatening, isn't especially good, and its Special Attack is the higher of the two stats.
  • Irony: Goomy love being petted on their larger pair of antennae, but find having their green cheecks touched rather uncomfortable. Once they evolve into Sliggoo, you'll find that their now near-useless eyes are green spots and the antennae are used to monitor its surroundings, and petting those produces an experience quite contrary to what it used to be.
  • Magic Knight: Has above-average offenses, with base 100 Attack and 110 Special Attack.
  • Magikarp Power: Goomy is easy to squish. Even its X Pokédex entry pokes fun of it, stating that it is the "weakest of all the Dragon-type Pokémon" (despite Noibat being weaker). Once it becomes a Goodra, though, it eats up special attacks like a sponge. Funnily enough, Goodra's stats are only Goomy's stats doubled.
  • Making a Splash: Learns a lot of Water-type attacks and can have Hydration as an ability. They are blobs, after all. Sliggoo also evolves if it reaches level 50 while in a rainy areanote .
  • Mighty Glacier: Goodra has good mixed offenses and average speed, and although its HP and Defense are only okay, it has an enormous Special Defense stat (it is, in fact, the first pseudo-legend to have its highest stat in a defensive area) and access to the Hydration+Rest method of healing. Too bad it got introduced in the same generation that weather was nerfed and Fairies were introduced to counter Dragons.
  • Mix-and-Match Critters: Blob Monster meets Our Dragons Are Different.
  • Our Dragons Are Different: With little to no reptillian traits visually Goomy and Sliggoo are possibly some of the most extreme examples in the series, at first glance. They take inspirations from dragon slugs and the Lou Carcolh, a serpent/mollusk monster from France.
  • Poisonous Person: Since they are made of slime, it's understandable that Goodra can learn Sludge Bomb and Sludge Wave. However, it isn't Poison typed, unlike Dragalge.
  • Recurring Element: The sixth in a line of three-stage dragon-like pseudo-legendaries following Dragonite. And like its Gen I progenitor, it is also a Pseudo-Legendary family whose members look more cuddly and gentle than unnervingly intimidating.
  • Ridiculously Cute Critter: The whole line was extremely popular for its cuteness when it was first introduced. It's associated with many cutesy or beautiful in game trainers.
  • Sticky Situation: The line's Hidden Ability, Gooey, which reduces the Speed of any Pokémon that makes contact with them.
  • The Swarm: For some bizarre reason, they can be taught Infestation.
  • Whip It Good: Goodra naturally learns Power Whip.

     Klefki (Cleffy) 
http://static.tvtropes.org/pmwiki/pub/images/707-oras_874.png

Whenever somebody loses their keys and blames it on a fairy, it's probably the work of this animated key-ring. Klefki is a Steel/Fairy Pokémon that collects keys and refuses to drop them. Ironically, people also use them to safe-keep important keys.
  • Action Initiative: Prankster allows it to get extra priority on non-attacking moves.
  • Animate Inanimate Object: It's a living key-ring. There have been living magnets, candles, and swords, but not a living key-ring.
  • Extra Ore Dinary: Steel-Type.
  • The Fair Folk: A key-stealing fairy is par for the course for mischievous fae. It happens to have the Prankster ability too, and a Hidden Ability based around stealing.
  • Hoist by His Own Petard: Klefki is a notable Foul Play user, since it has lots of Defense and both of its weaknesses (Fire and Ground) are having their Physical side spotlighted with Gen VI. More often than not, bringing out a super-effective 'Mon to try and take it out quickly only merits getting its own face smashed in.
  • Irony: It steals keys, but people use it to keep their keys from being stolen. Justified since Klefki is a kind of The Fair Folk, which are often both helpful and mischievous in turn.
  • Lethal Joke Character: Its stats aren't the best and, frankly, keychains don't appear all that threatening, but its type pairing resists half the types in the franchise and Klefki can learn a large number of moves that are given priority by Prankster (such as Spikes and Thunder Wave).
  • Master of None: Klefki's stats are pretty evenly distributed, with Defense as the highest, but everything that isn't Defense is rather unimpressive.
  • Meaningful Name: Klefki sounds identical to "Clef-Key", and Clef means key in French.
  • Our Fairies Are Different: Fairy-Type. This one is a keychain of all things.
  • Oxymoronic Being: It's a Fairy that's made out of what usually kills fairies.
  • Secret Art: Has two: Fairy Lock, which prevents all Pokémon from escaping on the next turn; and Crafty Shield, which protects Klefki and its allies from status effects for the duration of the turn.
  • Support Party Member: Thanks to Prankster, its wide array of status moves, and its typing, Klefki can easily find time to support its team.
  • Video Game Stealing: Like the Fennekin line, they have Magician, allowing them to steal items whenever they land a blow.

     Phantump and Trevenant (Bokurei and Ohrot) 
http://static.tvtropes.org/pmwiki/pub/images/708-709-oras_3199.png

A pair of ghostly forest-dwelling Pokémon. Phantump is the spirit of a child who became lost in the forest, and looks rather sorrowful to back that up. Trevenant first made its appearance in a trailer for Pokémon X and Y before the 16th Pokémon movie, and it resembles an angry one-eyed tree with spindly legs.
  • Adult Fear: Phantump are said to be the souls of children who die after they get lost in the forest.
  • Arboreal Abode: Trevenant is happy to be one for several woodland critters.
  • Astonishingly Appropriate Appearance: The Shiny forms reference the classic idea of "ghosts are white" by basing the colors off of a birch tree, known for its grayish-white bark.
  • Berserk Button: Harming its forest. Do that, and it will make sure that you will never get out.
  • Beware the Nice Ones: Trevenant lets smaller Pokémon live in the forest and is genuinely a decent mon. Harm the forest, and expect to be trapped there for a long time.
  • Cyclops: Much like the Duskull family, Trevenant is outfitted with a giant, glaring, pink eye.
  • Dark Is Not Evil: Despite being a haunted tree and making people get lost in the forest, Trevenant allows smaller Pokémon to live inside it and otherwise seems like a genuinely nice, accommodating Pokémon unless you piss it off.
  • Early-Bird Cameo: Trevenant first appeared in a trailer before Genesect and the Legend Awakened, in which it was shown in a horde attack. It was never officially revealed, and people didn't know anything about it until leaks before the game's release.
  • Evil Albino: Shiny Phantump and Trevenant invoke this, being based on autumnal birch trees.
  • Expressive Mask: Despite most of their covering being made out of solid bark, Phantump's mouth and Trevenant's eye socket are somehow able to change shape.
  • Face of a Thug: Trevenant is a lot nicer than its scary appearance might imply. But it earns its mean appearance when one puts the forest in danger.
  • Foil: To Gourgeist; a fellow Ghost/Grass type with a Secret Art that give an opponent another type.
  • Friend to All Living Things: Trevenant allows other Pokémon to reside in it and is even kind to them.
  • Gaia's Vengeance: It traps those who try to harm the forest it lives in.
  • Gradual Grinder: Can learn Leech Seed, Curse, and Will-o-Wisp to cause gradual damage to the opponent. It's also one of the more viable users of Ghost-type Curse thanks to Life Drain from Leech Seed and the ability Harvest, which gives it a chance of replenishing a used Sitrus Berry.
  • Green Thumb: Grass-type. Trevenant also has the ability to control the trees in the forest, and can make berries grow with the ability Harvest.
  • Heal Thyself: Trevenant is notable for having a number of (stackable) ways to regain lost HP. Horn Leech, Leech Seed, and Ingrain are all learned by level, and a Trevenant with the Harvest hidden ability has a chance of regaining already-eaten Berries at the end of a turn (like the Sitrus Berry that heals 25% of the 'Mon's HP). Played right, Trevenant can heal more damage than the enemies dish out.
  • Life Drain: The aforementioned Horn Leech and Leech Seed.
  • The Lost Woods: It is able to control the trees in the forest and make one get lost inside it. Forest's Curse is a visual send-off of this trope.
  • Meaningful Name: A revenant is an animated corpse believed to have returned from the grave to terrorize the living (like a zombie, only not as hungry for brains) or a wandering spirit that's stuck between the mortal world and the afterlife. Trevenant would be an arboreal (tree-like) version of that.
  • Mighty Glacier: Has very good attack and okay defenses, along with a myriad of ways to regain health. Its speed, on the other hand, is exactly what you'd expect from a walking tree.
  • Our Ghosts Are Different: Phantump is a spirit in a tree stump, and Trevenant is using its ghostly matter to hold together various parts of a tree.
  • Red Eyes, Take Warning: Subverted. Both of them are rather nice, but threaten a Trevenant's forest, and you will pay. Completely averted by Shiny Phantump, whose eyes are blue, and Shiny Trevenant's eye is purple.
  • Ridiculously Cute Critter: Phantump, with its big eyes, downturned mouth, and small, stubby limbs, though some will be put off by the fact that Phantump is the ghost of a dead child.
  • Secret Art: Forest's Curse, which adds the Grass type to the foe by surrounding it with trees.
  • Socialization Bonus: Needs to be traded to evolve. Interestingly, however, wild Trevenant can be encountered on Route 20.
  • Soul Power: Ghost-type.
  • Was Once a Man: In the same sense as Yamask, Phantump was once a human child. By extension, this also applies to Trevenant.
  • When She Smiles: Not exactly a smile, per say, but Phantump looks much happier when playing with it in Pokémon-Amie.
  • When Trees Attack: It's a monstrous tree-like beast. Even worse is that you can encounter Trevenant in hordes too!

    Pumpkaboo and Gourgeist (Bakeccha and Pumpjin) 
http://static.tvtropes.org/pmwiki/pub/images/710-711-oras_5139.png

A ghost inhabiting a pumpkin. It evolves into a much larger pumpkin with a ghost inside. It comes in four different sizes, each of which have varied base stats. The two evolutions' personalities are different, but there's one thing they have in common: they love to go trick-or-treating. Just beware: you may not be the same afterwards...
  • Action Bomb: Gourgeist naturally learns Explosion. If only its Foil could do the same thing...
  • Astonishingly Appropriate Appearance: Since the two are very Halloween-inspired Pokemon, and use the black-and-orange colors, the Shiny versions continue the theme by using the secondary "spooky colors" of purple and bright green.
  • Brown Note: Gourgeist wanders through town streets on the night of a new moon, and anyone who hears it singing is apparently cursed. (But it can't learn Perish Song.)
  • Combos: Can use Trick-or-Treat to force the Ghost type onto its opponent one turn, then strike hard with STAB Ghost-type moves the next (as long as they're not Normal-type).
  • Confusion Fu: Besides Grass and Ghost moves, Gourgeist can learn Psychic, Flamethrower, Fire Blast, Sludge Bomb, Focus Blast, Charge Beam, and Dark Pulse... so GF had to give it a measly base Special Attack of 58.
  • Cute and Psycho: Gourgeist may be an adorable feminine gourd-'o-lantern, but it's also a sadistic predator who loves its prey's suffering.
  • Cute Little Fangs: Pumpkaboo. Also Gourgeist in its Dream World art.
  • Dark Is Evil: "Gourgeist sings joyfully as it observes the suffering of its prey."
  • Dark Is Not Evil: Pumpkaboo helps lead lost spirits to the Spirit World.
  • Department of Redundancy Department: Trick-or-Treat appears multiple times in its level-up moveset, so no matter what level you encounter it at, it'll always have the move. Gourgeist also relearns Shadow Ball at level 70 after previously learning it at level 36 (Pumpkaboo's level-up list stops earlier than Gourgeist's, so it would naturally have Shadow Ball at high levels in the wild anyway)
  • Foil: To Trevenant: A fellow Ghost/Grass type that evolves by trading, with a Secret Art that gives an opponent another type. Bonus points where Trevenant has a more menacing appearance, but is generally more benign, while Gourgeist has a more friendly-like appearance, but is... not so benign.
  • Fragile Speedster: Small size Gourgeist have a less Glacier-y Speed stat of 99, but they suffer from low HP.
  • Go-Karting with Bowser: Its move, Trick-or-Treat, is described as taking the target (usually the opponent) trick-or-treating, adding a Ghost-type.
  • Green Thumb: Grass-type.
  • Item Caddy: Appropriately enough, it can have the Pickup or Frisk ability. It can learn Thief too.
  • Master of None: Pumpkaboo and Gourgeist come in many different shapes and sizes, and their ability to learn many different moves makes them extremely versatile and able to do everything good, but their unimpressive stats besides Defense (and Attack for the bigger sizes), means that they will have trouble doing anything great.
  • Mighty Glacier: Especially the large and super-sized ones.
  • Peek-a-Bangs: Gourgeist sports some.
  • Playing with Fire: Notable due to being a Grass type, but Gourgeist can learn a few Fire attacks, and even make some use out of Flame Charge. Makes sense, considering it's based on a jack-o'-lantern.
  • Prehensile Hair: Gourgeist's hands are made out of its hair.
  • Psychopomp: Pumpkaboo leads spirits back to the Spirit World.
  • Pumpkin Person: Both them are ghosts that inhabit pumpkins. However, their pumpkins are their lower bodies rather then their heads.
  • Ridiculously Cute Critter: Pumpkaboo. It takes its opponent trick-or-treating as its signature move, which is pretty cute in itself, and it also helps that its face vaguely resembles that of a black cat. Gourgeist hasn't lost everything.
  • Secret Art: Trick Or Treat, which adds the Ghost-type to the foe by taking it "trick-or-treating". Since Ghost is weak to itself, this is very helpful against threats that Gourgeist has trouble damaging (if they aren't Normal-type, at least).
  • Socialization Bonus: Needs to be traded to evolve.
  • Soul Power: Ghost-type. It can also give it to other mons via its ability and hit them super-effectively with its own attacks.
  • Sticky Fingers: Can have the ability Pickup, which means they'll find useful items like Revives or Poke Balls which can be taken by the player.
  • Took a Level in Jerkass: Pumpkaboo acts as a helpful psychopomp that leads wandering spirits to their resting place, but after evolving into Gourgeist it becomes much less benevolent.
  • Useless Useful Spell: Pretty much its entire Special movepool, given that its Special Attack is mediocre.
  • Your Size May Vary: Invoked. The line comes in four different sizes: the bigger they are, the more HP and Attack they have in exchange for lower Speed. Super Size Pumpkaboo and Gourgeist also have lower-pitched cries.

    Bergmite and Avalugg (Kachikohru and Crebase) 
http://static.tvtropes.org/pmwiki/pub/images/712-713-oras_5926.png

If the Mighty Glacier trope was visualized as an actual glacier, these Pokémon would be the result. It's the proverbial tip of the iceberg that evolves into the base of the iceberg turtle/aircraft carrier with legs. As would be expected, they're extremely slow but have the physical stats to back that up.
  • Counter Attack: Can learn Mirror Coat through breeding, which can punish those who try to exploit its awful Special Defense... assuming it survives such an attack.
  • Everything's Better with Spinning: Apart from being able to learn Rapid Spin, Bergmite spins in a circle whenever it's happy in Pokémon-Amie.
  • Gentle Giant: Avalugg happily lets Bergmite huddle on its back.
  • Heal Thyself: Naturally learns Recover, though it's also an egg move.
  • Healing Factor: Can have Ice Body as an Ability.
  • An Ice Person: Ice-type.
  • Last Chance Hit Point: Has Sturdy as its Hidden Ability.
  • Making a Splash: Can learn Surf — very fitting for an iceberg/aircraft carrier.
  • Mighty Glacier: Played straight in both the literal and figurative sense... on the physical side. Its Special Defense is terrible, but it's still got high HP. It's also extremely slow — it manages to be barely outsped by Musharna. It naturally learns Curse to exaggerate these stats.
  • Shout-Out: Bergmite looks suspiciously like the Crystallites from Metroid Prime.
  • Turtle Power: Avalugg resembles a shelless tortoise and has the defenses and speed of one.
  • Useless Useful Spell: Own Tempo. Avalugg doesn't naturally learn any moves that would inflict confusion on itself either by normal level-up means or through Technical Machine. And if it ever does get confused, with its Defense it's not like it would take much damage anyway.

     Noibat and Noivern (Onbat and Onvern) 
http://static.tvtropes.org/pmwiki/pub/images/714-715-oras_7145.png

A Flying/Dragon wyvern fruit bat Pokémon. Its ears appear to look like stereo speakers and it uses them to launch ultrasonic waves powerful enough to shatter boulders.
  • Armor-Piercing Attack: Infiltrator bypasses defensive barriers and substitutes, and Noivern can possess that ability. Even a non-Infiltrator Noivern can wreck those barriers and substitutes by using Boomburst or other sound-based attacks because, as of Gen VI, sound attacks also bypass them.
  • Bat out of Hell: Not only is Noivern bigger than most adults, it's also a dragon and frighteningly strong. In the games, Noibat can only be found (outside of the Friend Safari) when you trek underneath shadows in Terminus Cave and Victory Road.
  • Blow You Away: Part Flying-type. Of note is the fact that it is the first dual-type Flying Pokémon that has Flying as a primary type rather than a secondary type (or, in the case of Tornadus, its only type).
  • Early-Bird Cameo: Alexa has a Noivern in the anime. True to its nature, it was a tad unruly unless she fed it a Spelon Berry.
  • Foil: To the Zubat and Woobat lines, as bat-based Flying-types. Zubat and Noibat have identical stat distributions, just switching their Attack and Special Attack stats. Noivern likewise has identical stats to Crobat with swapped Attack and Special Attack, though its Speed is slightly lower than Crobat in exchange for higher Special Attack than Crobat has Attack. In regards to the Woobat line, they both take the role of random encounters that hide on the rooftops of caves and dive at you when you tred underneath their shadows. Woobat appears in the Coastal areas of Kalos, while Noibat appears in the Mountain areas of the region.
  • Hair-Trigger Temper: Getting close to a Noivern is a very bad idea, unless you happen to have fruit on hand.
  • Healing Shiv: Just like Zubat, Noibat can learn Leech Life early on.
  • Heal Thyself: Both can learn Roost, while Noivern can also learn Moonlight.
  • Item Caddy: One of the few Pokémon who can have the ability Frisk while being able to learn Thief, and has quite a good bit of Speed too.
  • Magikarp Power: Noibat's stats are almost identical to Zubat's (it is a special attacker instead of a physical one), making it the weakest Dragon-type in existence (despite what Goomy's X Dex entry may state). Noivern, meanwhile, is a very slightly slower, very slightly heavier hitting special attacking Crobat. Not Golbat, Crobat.
  • Make Me Wanna Shout: Its Signature Move, Boomburst can shatter boulders.
  • Meaningful Name: A portmanteau of "Noise" and "Wyvern".
  • Mix-and-Match Critters: Looks like a cross between a dragon and a bat.
  • Ninja Pirate Zombie Robot: A dragon-wyvern fruit bat with weaponized stereo speakers for ears.
  • Our Dragons Are Different: This one is bat-like and fires sound waves from its ears. Just like with the Flygon-line, Noibat and Noivern cannot be bred with other dragons. It is exclusively in the Flying-egg group.
  • Ridiculously Cute Critter: Noibat.
  • Signature Move: The Pokémon most associated with Boomburst, a Normal-type attack that hits everything around the user.
  • Trademark Favorite Food: Fruit. Enough so that it can be kept calm by feeding it some.

     Xerneas and Yveltal 
http://static.tvtropes.org/pmwiki/pub/images/xeryyv.png

The legendary duo of Pokémon X and Pokémon Y. The life-granting Xerneas resembles a large blue deer with elaborate antlers and acts as the mascot of Pokémon X, while the destructive Yveltal resembles a horned vulture with huge claws on its wings and tail and acts as the mascot of Pokémon Y. Three thousand years ago, one of the two was used to power AZ's ultimate weapon, which had the power to bring back life by taking many more. Xerneas and Yveltal may enter a dormant state once their energy has been spent, with Xerneas taking on the form of a tree while Yveltal resembles an egg. Alongside the starters, Xerneas and Yveltal were the first Generation VI Pokémon revealed to the public.


  • Action Initiative:
    • Yveltal learns Sucker Punch, a powerful priority attack that only works if the target used a damaging attack on the same turn. Boosted by Dark Aura and STAB, Yveltal's Sucker Punch is the single strongest priority attack in the game.
  • Animal Gender-Bender: Similar to female Sawsbuck, Xerneas has a feminine design and is depicted with a female voice in the anime, but for most Real Life cervids, only the males have antlers. Can be somewhat justified, as there is one species that serves as an exception, which is Reindeer.
  • Animalistic Abomination: Xerneas and Yveltal give a strong otherworldly vibe despite their familiar shapes, a deer and a bird respectively.
  • Astonishingly Appropriate Appearance:
    • Xerneas' branching multicolored horns not only have many Xs in them, it has X-shaped pupils and it resembles an X from the front when it splays its legs.
    • Yveltal's tail is approximately the same size and shape as its wings, thus it looks like a stylized "Y" when its wings are unfurled; similarly to Xerneas' horns.
  • The Atoner: Xerneas/Yveltal helps you stop Lysandre because it regrets being used as a Weapon of Mass Destruction, and wants to redeem itself.
  • Badass in Distress: Depending on the version, Team Flare is in possession of one of them during the main story. Subverted in that they were resting as a tree or cocoon and proceed to end up breaking themselves free with no effort when they wake up.
  • Blow You Away: Yveltal is a Flying-type. Its exact inspiration is difficult to pin down, as it has traits from several bird species.
  • Casting a Shadow: Yveltal's Dark type manifests in this way rather than in the typical Combat Pragmatist way of Dark types. Even the Flying-typed Oblivion Wing gives off this vibe.
  • Chromatic Arrangement: Their main colors are the primary colors, with Xerneas being blue, Yveltal being red, and Zygarde rounding them out with green. Zygarde's Complete Forme has all three colors, with blue and red on its shoulder extensions.
  • Combat Pragmatist: Yveltal learns Dark moves based off dirty fighting via level-up, namely Taunt, Foul Play, and Sucker Punch.
  • Confusion Fu: Xerneas naturally learns or can be taught Fairy-, Bug-, Grass-, Dragon-, Fighting-, Steel-, Electric-, Psychic-, Normal-, Ice-, Dark-, and Rock-type attacks..
  • Dark Is Evil: Yveltal, of course, at least before Team Flare pushes it to its limits. It's known as the Destruction Pokémon and drains the life force out of organisms every time it awakens. However, it's more of a deadly, life-draining force of nature rather than a sinister villain with malicious plans, as many of the human villains are. In keeping with this, it's the Big Bad of Pokémon: Diancie and the Cocoon of Destruction, but it acts as a deadly force of nature rather than a malevolent schemer.
  • Dark Is Not Evil: Yveltal, during the story of Y. Despite being a Dark-type whose theme is death and destruction, Yveltal breaks free and is willing to help the player character. It's also noted Yveltal is not so much an avatar of mindless destruction but of the necessary kind. However, seeing as it drains the life force out of organisms by default, it's entirely possible that it is not outright benevolent, but simply resents being used for more destruction than is necessary, leading to it assisting you against Lysandre.
  • Death from Above: Yveltal uses Oblivion Wing by flying into the air and shooting a laser beam at a target down below.
  • Even Evil Has Standards: While Yveltal is a very dangerous Pokémon whose very purpose is to bring death and destruction, its use by Team Flare to wipe out almost all life on the planet is enough to compel it to join the hero's party.
  • Exotic Eye Designs: Xerneas' pupils are, fittingly, shaped like the letter X.
  • Feather Fingers: Yveltal appears to be sporting these in a similar vein to Lugia, though much more claw-like.
  • Foil: Yveltal's theme is death/destruction as opposed to Xerneas' life/creation. Xerneas is also associated with the land (the horizontal x-axis), while Yveltal is associated with the sky (the vertical y-axis).
  • Giant Flyer: Yveltal is almost 6 metres/19 feet in size! Yeah. That's bigger than LUGIA. However, Yveltal's size could have been measured from wingtip to wingtip or from head to tail. The height stat in Pokémon is a little dubious at times.
  • God of Evil: Yveltal is Pokémon's equivalent of this, being the embodiment of death and destruction.
  • Horn Attack: Xerneas naturally learns moves like Megahorn and Horn Leech. Whenever it uses a Physical attack, it's animated so that it hits the target with its antlers.
  • Immortality: Both of their Pokémon entries indicate they have some form of it. In Xerneas' case, it can grant eternal life. In Yveltal's, it steals life and has Resurrective Immortality.
  • Irony:
    • Xerneas, the Pokémon known for granting life, gets a Life Drain move in Horn Leech.
  • Life Drain:
    • Xerneas learn Horn Leech, a damaging Grass-type attack that heals the user for half the damage it dealt.
    • Yveltal's Secret Art, Oblivion Wing, heals the user for 75% of the damage is deals. Yveltal also apparently does this on a massive scale to revive itself.
  • Light Is Good: Xerneas, as the Pokémon of Life, is portrayed as a benevolent force of nature. It is also the Big Good in Pokémon: Diancie and the Cocoon of Destruction.
  • Lightning Bruiser:
    • Like all the mascot Legendaries, Xerneas' and Yveltal's "bad" stats are only bad in comparison to other Olympus Mons. Interestingly, both of them have exactly the same stats: High HP, Attack, and Special Attack and lower, but still good, Defense, Special Defense, and Speed. However, Xerneas' Geomancy and Yveltal's Sucker Punch make them terrifying Lightning Bruisers.
  • Magic Knight: Their Attack and Special Attack stats are each 131 (Rivals Scizor's Attack stat, for comparison), and they can learn a decent amount of moves that abuse both.
  • The Marvelous Deer: Xerneas, who's based on a deer and is very otherworldly and graceful.
  • Mascot Mook: Xerneas for X and Yveltal for Y.
  • Names to Run Away from Really Fast: Yveltal itself is based on an archaic spelling of "evil", and its Secret Art is called Oblivion Wing (or Death Wing in Japanese, which isn't much better). Oddly enough, though, the move is Flying-type, not Dark/Evil-type.
  • Never Say "Die": The name of Yveltal's Secret Art is called "Death Wing" in Japan. It was changed to "Oblivion Wing" in international releases, though that's actually even scarier.
  • No, I Am Behind You: Yveltal learns the Ghost-type Phantom Force, which is visually this. It's shown using it in one of the trailers.
  • Obviously Evil: While Yveltal makes a Heel–Face Turn and joins the player's party, it's not hard to believe that it's the Destruction Pokémon. It is Dark-type, has Dark Aura as its ability, has a red-and-black color scheme, its Secret Art is called "Oblivion Wing", and one piece of official art shows it destroying castles.
  • Occult Blue Eyes: Yveltal and Xerneas; they're both legendary Pokémon associated with life and death.
  • Olympus Mons: They're one-of-a-kind beings with control over life and death
  • Our Fairies Are Different: Xerneas is the first Fairy-Type Legendary Pokémon. It isn't small or cute like most other Fairy-types, but it does have the "otherworldly, numinous, and majestic" characteristics of older depictions of fairies.
  • Pals with Jesus: Xerneas and Yveltal are described by Lysandre as opening up their heart to a human when you capture them. Can be invoked with max affection in Pokémon-Amie.
  • The Phoenix: Yveltal is an interesting variant; while it lacks an obvious association with fire and instead embodies death and destruction, it is said that when it is dying, it will sap away life energy from every living thing and revert to a cocoon state in order to be reborn later.
  • Power Glows: Xerneas will take a glowing appareance in battle, while out of it it stays in a more subdued palette, Yveltal's body will glow a bright crimson when preparing to fight or using certain moves.
  • Purposely Overpowered: Banned from the Battle Facility and official tournaments.
  • Recurring Element: Legendary version mascots tied into the plot and into the scheme of the evil team.
  • Red and Black and Evil All Over: Yveltal's design embodies this, being the Destruction Pokémon.
  • Red Oni, Blue Oni: Yveltal is the destructive and Dark-type Red Oni, while Xerneas is the serene, eternal life-granting, and Fairy-type Blue Oni.
  • Resurrective Immortality: Yveltal can die, but revives itself into a cocoon and drains the life out of everything in it. Including the thing that likely killed it.
  • Secret Art:
    • Xerneas gets the move Geomancy, a Fairy-type Status Buff that increases Special Attack, Special Defense, and Speed by 2 stages when used. However, it takes two turns to activate. It also has the exclusive ability Fairy Aura, which increases the damage of all Fairy-type moves by 30% when it's on the field.
    • Yveltal gets the moves Oblivion Wing and Focus Blast, along with the ability Dark Aura. Oblivion Wing is a Flying-type attack with above-average power that heals the user for 75% of the damage it deals to the target. Focus Blast is a Fighting-type TM with widespread distribution, but Yveltal is the only Pokémon that learns it via level-up. The Dark Aura ability increases the damage of all Dark-type moves by 30% while Yveltal is on the field.
  • Shown Their Work: Both Yveltal and Xerneas, as well as Zygarde, are based on Norse mythology creatures that live on the Yggdrasil, the tree of life. Four stags live in the middle hence Xerneas; an eagle sits on top with a hawk between its eyes hence Yveltal; and a serpent supporting the tree lives at the bottom hence Zygarde.
  • Silk Hiding Steel: Think Xerneas looks pretty and elegant? It naturally learns Close Combat and Outrage. Geomancy makes its special attacks terrifyingly fast, powerful, and extremely hard to stop too.
  • Status Buff: Geomancy gives a buff equivalent to a double Quiver Dance at the end of the turn after which you use it. Combine with a Power Herb, and hold on for deer life.
  • Taken for Granite: Yveltal's Oblivion Wing has this effect on Pokémon and vegetation in the anime movie, as the attack sucks up the life force out of anything unfortunate enough to be in the shot. Xernas' powers over life are shown to cancel the effect and revive the victims of the attack.
  • Sword of Plot Advancement: As with Zekrom and Reshiram, you are forced to capture them. Defeating them won't even give any experience.
  • Wave Motion Gun: Oblivion Wing has the look.
  • Weak, but Skilled: Relatively, compared to the previous legendaries. On paper, Yveltal and Xernas lack the raw power most legendaries before it had. Their abilities, combined with movepools almost perfectly designed to abuse them, however, make them as, or even more threatening to face in battle.
  • "X" Makes Anything Cool: A recurring motif for Xerneas — not only is there an "X" in the name, its design incorporates numerous saltires as well.

     Zygarde 
http://static.tvtropes.org/pmwiki/pub/images/718_oras.png

Zygarde is the third legendary found in the Kalos region, resembling a green and black serpent with hexagon patterns, said to bring order between Xerneas and Yveltal. Zygarde, much like Rayquaza, Giratina, and Kyurem, has multiple formes. Each forme is made up of a combination of Zygarde Cells and its "brain", Zygarde Cores. While it usually remains in its serpent-like 50% Forme, in emergencies it can send out a single Core as its 10% Forme, which resembles a dog, and in grave situations it can combine with other Cells and Cores to attain its Complete Forme, which is the most humanoid, but is also gigantic and otherworldly.

In a break with series traditions, Zygarde's Formes did not debut in a third version in the Kalos region, but will be part of Pokémon Sun and Moon. This, combined with the replacement of Aura Break, a balance against Yveltal and Xerneas, with Power Construct seems to suggest that Zygarde has been interpreted as more than just a mediator between Yveltal and Xerneas. Zygarde is said to have a significant role in the story of the games.
  • Action Initiative: Zygarde is among the few Pokémon that learn the powerful Extreme Speed, a powerful Normal-type priority attack that goes before other priority attacks.
  • Adaptation Expansion: Zygarde and its different formes got much more focus and explanation in the nineteenth season of the anime.
  • Animalistic Abomination: In its 10% Forme, Zygarde resembles a doberman, and in its normal 50% Forme it assumes its regular wormlike shape.
  • Anti-Air: Its Secret Art Thousand Arrows is a Ground-type move that hits Flying-types (who are otherwise immune) and it knocks them down to the ground.
  • Area of Effect: Zygarde's Secret Art, Land's Wrath, hits every adjacent Pokémon on the opposite side of the field, making it safer to use in Double or Triple Battles than Earthquake, although it's slightly weaker.
  • Astonishingly Appropriate Appearance: Zygarde's letter motif is presented by it resembling a stylized 'Z' in its constant striking position in 50% Forme.
  • Badass Adorable: Zygarde Core is almost cuddly, yet can coalesce parts of itself to become an enormous and powerful Eldritch Abomination.
  • Balance Between Good and Evil: Zygarde, between Life and Destruction. This is also reflected in its ability, which turns Xerneas' and Yveltal's auras against them. Likewise, being a Dragon/Ground-type makes it weak against Xerneas's Fairy-type moves and have a hard time against Yvetal's Flying-type.
  • Belly Mouth: That mouthlike pattern on Complete Zygarde's chest is an actual mouth.
  • Bishonen Line: Zygarde, who goes from some Animalistic Abomination forms to a Humanoid Abomination Complete form.
  • Bizarre Alien Biology: The way Zygarde's formes work is incredibly unusual and complex, even by Pokémon's standards:
    • Zygarde Cells are just that: a tiny fraction of the whole creature. They are non-sentient. Since they can't use any moves, scientists question whether they actually count as Pokémon.
    • Zygarde Cores are similar to Zygarde Cells, except they do possess a brain and are self-aware. They can communicate with other Cores and Cells via telepathy. When the ecosystem changes, Cores decide to take action and combine with Cells and other Cores.
    • The other formes (10%, 50%, and Complete) come about depending on how many Cores and Cells make up the whole. The more of them, the larger and stronger the forme.
  • Broken Streak: With Generation VI packing up in preparation for Pokémon Sun and Moon, Zygarde WON'T be getting a game to itself to debut its new formes.
  • Brought to You by the Letter "S": Zygarde Complete's Core Enforcer attack fires a laser in Z-pattern, leaving a giant glowing Z on the ground.
  • Chromatic Arrangement: Zygarde's Complete Forme has colors from its base design with influences from Xerneas and Yveltal, with blue and red on its shoulder extensions.
  • Crippling Overspecialization: Zygarde's ability inverts the buffs that Xerneas' and Yveltal's abilities give, but that's it. Xerneas and Yvetal still have a Fairy- and Flying-type advantage over Zygarde's Dragon- and Ground-types.
  • Dishing Out Dirt: Zygarde is a Ground-type.
  • Dug Too Deep: Zygarde resides at the bottom of Terminus Cave, which the map describes as an Abandoned Mine due to a monster living within it.
  • Eldritch Abomination: Zygarde looks... otherworldly, to say the least. Being made out of multiple creatures also helps to support its otherworldliness. This, in combination with the existence of multiple Zygarde Cores which act independently means that Zygarde very different way from any other Pokemon. Cell Zygarde are described as confusing scientists as to whether they shoould even be counted as Pokemon, since they are non-sentient.
  • Foil: Serves as a thematic foil to Xerneas and Yveltal, as well as rounding out their red, blue, and green color scheme. Also serves as a visual foil to Lunala and Solgaleo with a black and green color scheme in contrast to their predominately white designs.
  • Fusion Dance: Zygarde is comprised of several Cores (each with their own will and thoughts) and Cells that, in emergencies, can split off into its 10% Forme or combine even further into its Complete Forme.
  • Gaia's Vengeance: In times of environmental disaster, Zygarde will reveal its Secret Art, Land's Wrath, and unleash it on all responsible. In worst-case scenarios, it will absorb all of its scattered cores and cells and assume Complete Forme.
  • Gameplay and Story Integration: Zygarde is said to only enter its complete forme in a Godzilla Threshold situation, where there's no other options and it believes itself outmatched. This is translated gameplay-wise into the Power Construct ability in Sun and Moon, which lets 10% Zygarde or 50% Zygarde reach its complete forme if its HP reaches a critical level.
  • Gameplay and Story Segregation: Subverted. Zygarde is implied to bring balance to Xerneas and Yveltal and cancels out their abilities. However, being a Fairy-type to Zygarde's Dragon-type, Xerneas can crush Zygarde easily, and Zygarde's Ground-type attacks are useless against the Flying-type Yveltal, making it likely the two can defeat Zygarde in a one-on-one fight. Zygarde can be taught Rock-type moves to help with Yveltal, but it's still not going to do much against Xerneas. Zygarde is also statistically weaker with a base stat total of only 600, while Xerneas and Yveltal have 680. However, not only does its ability in X and Y turn the Fairy and Dark type boosts Xerneas and Yveltal get from their abilities into an equivalent decrease in power from the base, but Zygarde's default form is only at 50% of its power, and it has a stronger, "Complete" form, which is said to be stronger than both Xerneas and Yvetal, thus fulfilling its role.
  • Gentle Giant: Implied with Zygarde, unless you damage the environment.
  • Godzilla Threshold: Part of the reason Zygarde's Complete Form has never been seen. Zygarde Core never resorts to using it unless it has no other choice and the familiar form we all know and love has no chance of handling the problem. This even shows in gameplay in Sun & Moon, where its Ability lets it morph into its complete forme when it reaches critical health.
  • Hoist by His Own Petard: To make up for the disadvantages, Zygarde's ability reverses the effects of Fairy Aura and Dark Aura on Xerneas and Yveltal respectively.
  • Humanoid Abomination: In Complete Forme, Zygarde resembles a kaiju-esque Humongous Mecha with its mouth on its chest that weighs more than half a tonne.
  • I Am Not Left-Handed: The Zygarde met originally in X and Y has only half of its power. During a Godzilla Threshold situation, it can assume its much stronger final form.
  • Non-Malicious Monster: Zygarde. The Pokédex implies that it isn't too happy with the environmental destruction it bares witness to.
  • Olympus Mons: Zygarde serves as a protector of the environment.
  • One-Winged Angel: In Sun & Moon, Zygarde can morph into its complete forme when its health reaches critical levels, thanks to its Ability.
  • Our Dragons Are Different: Zygarde is a bug-like snake and outright alien-looking. Its other forms resemble a blob, a Doberman, and a Humanoid Abomination with a Belly Mouth; none of its forms are conventionally dragonlike at all.
  • Power Glows: Zygarde's scales glow in odd patterns while in battle.
  • Power Nullifier: Its Secret Art Core Enforcer erases the Abilities of any opponents that have already used a move on the same turn that it’s used.
  • Purposely Overpowered: Banned from the Battle Facility and official tournaments.
  • Recurring Element: Defied in a series first. Zygarde is the first built in third member of a mascot duo to not receive its own game in the same generation. Blastoise rounded out Red, Green, and Blue Versions in Japan, and Suicune (not even a member of Ho-oh and Lugia's cohort) was made into a mascot for a Crystal Version.
    • Like Rayquaza, Giratina, and Kyurem, Zygarde is the third Dragon legendary in a trio that is found post-game. Zygarde also continues the tradition set by Rayquaza and Giratina, the one who acts to correct any damage caused by the other Legendaries of its generation.
    • A third legendary related to the title legendaries who, when "complete", incorporates elements of the other two in its design. Are we talking about Kyurem or Zygarde? The only real difference here is that Zygarde doesn't physically incorporate Xerneas and Yveltal, and it has one complete design that reflects both of them at once with one blue and one red wing.
  • Retcon: With it's inclusion in Sun and Moon, Zygarde has been presented less as a mediator between Xerneas and Yveltal, but more of an independent force. In a more literal sense, the replacement of Aura Break with Power Construct reinforces this.
  • Scissors Cuts Rock: Its Secret Art Thousand Arrows is a Ground-type move that hits Flying-types. All other Ground-type attacks normally cannot hit Flying-types.
  • Secret Art: Zygarde has the move Land's Wrath and the ability Aura Break. Land's Wrath is a Ground-type attack that is slightly weaker than the widespread Earthquake, but will not harm allies if used during a Double or Triple Battle. Its Aura Break ability reverses the effects of Xerneas' Fairy Aura and Yveltal's Dark Aura abilities, causing them to reduce the damage of Fairy- and Dark-type attacks instead of buffing them.
    • There are also two unreleased moves that are used by Zygarde's 10% Forme. note  Thousand Arrows is a Ground-type move that can hit airborne Pokémon while removing their Ground-type immunity, and Thousand Waves is a Ground-type move that prevents the opponent from switching out. These moves thematically invoke Yveltal and Xerneas respectively, similar to Kyurem's Freeze Shock and Ice Burn invoking the other members of its trio, with the default Land's Wrath being the answer to Glaciate. Zygarde's Complete Forme also has a signature move, called Core Enforcer.
  • Shown Their Work: Zygarde represents the serpent living at the bottom of the Yggdrasil, the tree of life in Nrse mythology, to go with Yveltal and Xerneas representing the eagle on top and the stags in the middle.
    • Additionally all three Formes of Zygarde are children of Loki. The dog is Fenrir, its 50% form is the world serpent Jörmungandr, and Zygarde's 100% form is Hel, a goddess / Titan that is both alive and dead - aka Xerneas and Yveltal. For even more Genius Bonus, if the serpent ever lets go of its tail at the bottom of the tree, it's the End of the World as We Know It. Fenrir swallowing the sun is the start of Ragnarok. In other words, Zygarde's awakening is reminiscent of Apocalyptic scenarios.
  • Single Specimen Species: Zygarde zig-zags this - while it can become one complete being, it is made up of a limited number of Cores (ten, to be exact, since 10% Forme has only one Core controlling it) that are capable of free thought. In addition, despite being a Kalos Pokémon, Zygarde Cells exist in Alola, suggesting the existence of multiple Zygarde across the world.
  • Sinister Geometry: Subverted with Zygarde. It really does make the wyrm look creepy, but in reality it's just a nature-loving Eldritch Abomination. That, again, will kill you if you harm the environment.
  • Status Buff Inversion: Zygarde's Aura Break, which causes Fairy Aura and Dark Aura to weaken their respective moves instead of boosting them.
  • Super Mode: In dire situtions, Zygarde will reabsorb all of its scattered cores and cells to become whole and assume Complete Forme.
  • Took a Level in Badass: Normally, Zygarde is weaker than its legendary brethren and has a nigh-useless ability when they're not around, but that all changes once it becomes Complete, becoming much stronger than them.
  • The Worm That Walks: Zygarde is actually composed of many smaller creatures known as Zygarde Cells, as well as other small creatures called Zygarde Cores, which serve as the "brains".
  • You Will Not Evade Me: One of its Secret Arts "Thousand Waves" prevents Pokemon hit by it from switching out.

     Diancie 
http://static.tvtropes.org/pmwiki/pub/images/719-oras_932.png

A Mythical Pokémon hailing from Kalos, Diancie is unique in that rather than being its own species, it is the result of a mutated Carbink. It is capable of creating diamonds by taking carbon from the air and compressing it with its hands, which it can weaponise with its unique Diamond Storm attack. It also has a Mega Evolution that gets the ability Magic Bounce and better offenses and speed at the cost of its defenses.
  • Anti-Magic: Mega Diancie has Magic Bounce as its Ability, reflecting back most non-damaging moves back to the user.
  • Badass Adorable: About as adorable as you can get from a rock fairy, and has some very impressive defense and attack power. It's taken a step further with its Mega form, which becomes a full-on diamond fairy and hits much harder.
  • BFS: In the animated trailer for Omega Ruby and Alpha Sapphire, Mega Diancie is shown forming a diamond sword roughly as large as itself.
  • Cute Monster Girl: It's genderless, but still very feminine in design and referred to as a princess. Its Mega Evolution even has what resembles a huge dress.
  • Dishing Out Dirt: A Rock-type with a diamond motif.
  • Elemental Baggage: It can literally spin diamonds out of thin air.
  • Elemental Hair: Made of diamonds.
  • Everything's Better with Princesses: It's referred to as a princess in its In-Series Nickname and actually is one in Diancie and the Cocoon of Destruction.
  • Gem-Encrusted: It has diamonds embedded in its body, as well as a gold nugget on its forehead.
  • Gemstone Assault: Can create diamonds effortlessly and fire them at opponents. This is reflected in its Diamond Storm attack.
  • In-Series Nickname: According to the official website, it's known as "The Royal Pink Princess" when it's in Mega form.
  • Irony: Similar to Amaura and Aurorus, it's a Pokémon whose powers revolve around crystals/diamonds, even moreso than the former, and yet they somehow cannot learn Power Gem. Double points for the fact that Carbink, its offensively-inferior predecessor, can learn the move.
  • King Mook: It's a much stronger, transformed Carbink with a slightly different movepool. The only difference stat-wise is that Diancie has higher offenses. Diancie is highly unusual in that it's both the only Legendary known to evolve or transform from a common Pokémon AND it's one of the few cases where two different Pokémon are known to be directly related via a transformation or evolution that is unavailable for players to trigger in any way.
  • Kicking Ass in All Her Finery: Like Mega Gardevoir, Mega Diancie looks like it's wearing a huge dress. It's actually faster than the former and over twice as fast as normal Diancie.
  • Kryptonite Factor: Diancie doesn't take Steel-type attacks any better than its predecessor.
  • Lightning Bruiser: Mega Diancie is not as bulky as its normal counterpart, but it still has good defenses to go with its offenses (which higher than Rayquaza's!) and its Speed is nearly double that of its normal state.
  • Loophole Abuse: Diamond Storm has a 50% chance of raising Diancie's Defense for every Pokémon hit, and targets all opposing enemies. It doesn't say anywhere, however, that the chance only procs once per volley — every target hit will flip the proverbial coin, and multiple good flips means multiple stat boosts at once. If used in a Double or Triple Battle, it can quickly rack up boosts and become very difficult to break on the Physical side. It's made even nastier with Clear Body/Magic Bounce negating/reflecting most attempts to remove the buffs.
  • Mega Twintails: They're made of gems. And larger than its head.
  • Mighty Glacier: A regular Diancie has very strong defense and decent offenses, but it's very slow.
  • No Biological Sex: Like Meloetta, it has an extremely feminine appearance, but it's genderless.
  • Olympus Mons: Naturally. It's very rare and has the power to make diamonds out of thin air.
  • Our Fairies Are Different: This one is made of rocks and diamonds.
  • Pink Means Feminine: It's covered with pink gems and has a very feminine design.
  • Pimped-Out Dress: Mega Diancie sports one, which is made out of giant gems.
  • Princesses Prefer Pink: It resembles and is called a princess, and has pink gemstones all over its body. Taken Up to Eleven with Shiny Diancie, whose "outfit" is a rich magenta.
  • Purposely Overpowered: Diancie cannot be used in the Battle facilities or most official tournaments.
  • Reality Warper: Diancie is one of the few Pokémon that naturally learns Trick Room, a field effect that makes slow Pokémon go before fast Pokémon for 5 turns.
  • Recurring Element: One of the cutely designed Mythical Pokémon only available via special distributions.
  • Required Party Member: The Japan-exclusive "Diamond Storm" online competition that ran shortly after Diancie's release required having it in you party to participate.
  • Riddle for the Ages: What exactly triggers a mutation of a Carbink into a Diancie? It's completely unexplained, and if there was a method it certainly doesn't exist in the games themselves.
  • Secret Art: Diamond Storm, a physical Rock-type attack with a 50% chance of increasing the user's defense for every successful hit.
  • Secret Character: Cannot be legally obtained during normal gameplay, only from special distributions.
  • Single Specimen Species: One of the few Legendary and Mythical Pokémon to avert this; Diancie is the result of a Carbink undergoing a mutation. The cause of said mutation is never explained, and it's entirely probable it's so rare among Carbink that only one or two would exist at the same time.
  • Spontaneous Weapon Creation: In the ''Omega Ruby and Alpha Sapphire'' animated trailer, Mega Diancie is shown creating a sword out of diamonds.
  • Superior Successor: To Carbink, both in- and out-of-universe. Something that can create diamonds out of nothing is understandably highly-valued, and its stats and moveset almost match Carbink's point-for-point other than increased power and losing one move for a stronger one.
  • Super Mode: Notable for being the first Pokémon introduced in Generation VI to have a Mega Evolution.
  • Tsundere: Like Braixen and Meowstic, it will fold its arms and look away if you upset it, but is mostly very nice.
  • Unexpected Character: Mega Diancie, due to Word of God stating that no Gen VI Pokémon would get any Mega Evolutions (at least in ''X and Y'') and Diancie itself wasn't even released at the time of Mega Diancie's announcement.

     Hoopa 
http://static.tvtropes.org/pmwiki/pub/images/720-oras_7892.png

One of the Mythical Pokémon of Kalos, Hoopa is a reality-warping trickster of the Ghost/Psychic-type. Known for being a very impulsive and kleptomaniacal thief, it readily steals anything that catches its fancy, aided by its power to create hyperspace portals at will - this is reflected in its ability, Magician, that steals the held item of any Pokémon it hits. It starts out in Confined form; once it is Unbound, its type changes to Dark/Psychic and it becomes much more powerful and imposing.
  • Always Accurate Attack: Hyperspace Hole and Hyperspace Fury bypass the checks for accuracy and evasion, so they never miss unless the target is using a move like Fly that removes the user from the field for a turn.
  • Armor-Piercing Attack: Hyperspace Hole and Hyperspace Fury also cannot be blocked by Protect, Detect, Spiky Shield, Mat Block, or King's Shield.
  • Bag of Holding: Its loop is a portal that allows it to store things it likes. Apparently the space it keeps things is large enough to fit an entire island.
  • Beware the Silly Ones: Hoopa Confined may be a silly-looking little critter, but that won't stop it from kicking your ass and stealing everything you own while it's at it.
  • Bizarre Alien Biology: As Hoopa Unbound, the black spots on its torso's sides are actually holes in which it stores its arms when it doesn't need them. Shown on the official art and in Pokémon Amie.
  • Cheshire Cat Grin: Befitting its trickster nature, this is Hoopa's default expression in its normal forme.
  • Combat Pragmatist: Hoopa Unbound trades its Ghost typing for a Dark typing. In both forms, it steals stuff in battle, as shown by its Magician ability, and Hoopa Unbound's Hyperspace Fury (which hits from all sides and bypasses Protect, Detect, Spiky Shield, Mat Block, and King's Shield) isn't exactly what you would call "fair fighting".
  • Chrome Champion: Its shiny forms are a solid palette of gold.
  • Dangerous Forbidden Technique: Hyperspace Fury is incredibly powerful and ignores all shielding moves, but every use lowers Hoopa's Defense by one stage. Given that Defense is Hoopa's lowest stat...
  • Dark Is Evil: Hoopa Unbound looks and sounds the part, and it's an infamous thief that steals anything not nailed down (and it'll even take the stuff that is). In addition, its classification changes from the "Mischief" Pokémon to "Djinn", suggesting Hoopa Unbound doesn't play around.
  • Do Not Taunt Cthulhu: An unnamed criminal organization once attempted to capture Hoopa in an effort to control its powers (key word being "attempted"). Hoopa responded by stealing everything worthwhile that they owned, terrifying them to the point of boarding themselves up in their own headquaters, and then warping said HQ into the middle of a barren desert.
  • Eldritch Abomination: Hoopa looks downright demonic in its Unbound form. This is further cemented with its Secret Art Hyperspace Fury, which cannot be used by any other Pokémon at all, not even itself in its Confined form, since it involves flinging its arms at the opponent through its ring portals.
  • Evil Laugh: Hoopa Unbound's cry is a rather deep-voiced laugh. Especially noticeable when it laughs at the opponent during its Hyperspace Fury move.
  • Eyes Do Not Belong There: The loop on Hoopa Unbound's torso and the fur around it make it resemble a giant eyeball.
  • Floating Limbs: Hoopa's arms are detached from its body. It's not that obvious when Hoopa is in its Confined Forme, but it is in its Unbound Forme.
  • Fog Feet: Hoopa has a little ghost tail.
  • Genie in a Bottle: Implied by its design and its rings, but made much more explicit by the Prison Bottle item which allows Hoopa to become its Unbound Forme.
  • The Giant: Hoopa Unbound is 21'04" or 6.5 meters tall (meaning it's as tall as Gyarados is long), making it the tallest humanoid Pokémon in the entire franchise, the third-tallest Pokémon that's not based on a snake, and it weighs nearly half a ton!
  • Glass Cannon: It has a high Special Attack on par with Kyogre's, but isn't very fast and cannot take a hit on the physical side.
  • Great Gazoo: The powers of hyperspace, reality-warping, and the title of a Mythical Pokémon in the hands of a trouble-maker.
  • Let's You and Him Fight: It's implied that Hoopa is the reason you encounter the Legendaries at Mirage Spots in Omega Ruby and Alpha Sapphire, as the portals they come out of look like Hoopa's rings.
  • Impossible Thief: Hoopa doesn't always just steal treasure from castles, sometimes it steals the castles themselves. There are a few implications that a castle in Kalos that vanished into thin air 3,000 years ago was Hoopa's doing.
  • Make My Monster Grow: Hoopa Confined is about the size of a pillow while its Unbound forme is taller than Primal Groudon!
  • Multi-Armed and Dangerous: Its Unbound Forme has three pairs of arms and is implied to be malicious.
  • No Biological Sex: Genderless, but referred to as male in Pokémon Super Mystery Dungeon.
  • No-Holds-Barred Beatdown: Hyperspace Fury has Hoopa's portals move around the target to allow its arms to strike at all angles.
  • Number of the Beast: Six arms, six ribs and six prongs extending from its Unbound form's abdominal ring.
  • Olympus Mons: It's a Mythical Pokémon with reality-warping powers.
  • Our Genies Are Different: Its title is "the Archdjinni of Rings", a Shout-Out to the djinn of the ring (an obscure reference in genie stories) and the lamp (a common reference in genie stories) from the original story of Aladdin.
  • Phantom Thief: Quite literally. It uses it powers to steal things that would otherwise be impossible to take like entire castles.
  • Power at a Price: Hyperspace Fury is more powerful than Hyperspace Hole and ignores Substitutes, but every use will lower Hoopa Unbound's already bad Defense.
  • Power Limiter: The Prison Bottle, which acts in a similar way to the Kami Trio's Reveal Glass, allows Hoopa to change formes whenever and wherever. However, it only beccomes Unbound, and it can only remain Unbound for three days before automatically reverting. It automatically reverts when deposited into the PC.
  • Psychic Powers: A Psychic-type, and it's explicitly a Reality Warper with teleportation powers.
  • Punny Name: Not Hoopa itself, but rather, its OT. When obtained as a U.S. McDonald's promo, Hoopa's OT is named "Mac".
  • Reality Warper: A characteristic of Hoopa's is that it thinks with portals, using them to send loot from one place to another instantly, even if they're miles apart. It can even do this with itself, as shown by its use of Hyperspace Hole and Hyperspace Fury.
  • Restraining Bolt: The transformation to Hoopa Unbound occurs when Hoopa's true strength is unsealed. This is controlled by the player and seems to only last three days at a time before it needs to be done again.
  • Ring of Power: It's covered in them. It might be inspired by the lesser-known "Djinni of the Ring" from the classic version of Aladdin.
  • Rule of Three: Hoopa Confined has three rings adorning its body that it uses as portals. Both Hoopa formes are based on genies, which are known for granting whoever frees them three wishes. Using the Prison Bottle will allow it to remain Unbound for three days before it reverts.
  • Screwy Squirrel: Most of its pranks and thefts are implied to be because it simply felt like it, and is known as the Mischief Pokémon.
  • Sealed Evil in a Can: Hoopa's Unbound form is the evil, and the Prison Bottle is the can. The Unbound form is its true form; its regular form is what it turned into after having its power sealed away in the Prison Bottle.
  • Secret Art:
    • The move Hyperspace Hole, a special Psychic-type attack that never misses and even hits past Protect and Detect.
    • Hoopa Unbound has the move Hyperspace Fury, a physical Dark-type move with the same effects as Hyperspace Hole with the added ability to ignore Substitutes while dropping Hoopa's Defense with each use. Hyperspace Fury is also unique in that it can only be used by Hoopa Unbound: the move will fail if used by anything else, even Hoopa Confined or a Pokémon that has copied Hoopa Unbound using the move Transform or the ability Imposter.
  • Slasher Smile: When it becomes Unbound. It's pretty unnerving thanks to its teeth going from normal to pointy with two orc-like tusks.
  • Sleep-Mode Size: Hoopa Confined is an adorable, albeit evil-looking, little ghost. When its true power is unlocked and it transforms into its Unbound forme, it grows to become several stories tall.
  • Soul Power: A Ghost-type in its standard forme.
  • Space Master: Generates golden rings to teleport things as it pleases. It's also implied to be the one responsible for transporting the Legendary Pokémon of other regions to Hoenn in Omega Ruby and Alpha Sapphire and moving the Mirage Islands around.
  • Superpowered Evil Side: Hoopa Unbound swaps its Ghost-type for a Dark-type and looks overall more sinister.
  • Takes One to Kill One: Hoopa happens to have the only type combination with a double weakness to one of its own types possible (the Ghost-type).
  • Third Eye: The loop on its head resembles one, fitting of its type.
  • The Trickster: Deemed the "Mischief Pokémon", it's infamous for being a huge kleptomaniac. At least when Confined; Hoopa Unbound has a different classification, suggesting it's far more serious.
  • Treasure Room: Its secret space is rumored to be filled with piles of stolen treasure like gold. It's implied the Parfum Palace was one of its hits.
  • Video Game Stealing: Has Magician as its Ability, which causes it steal the opponent's item if Hoopa isn't holding one when attacking. It's also the only Pokémon with Magician as a normal ability.
  • Weaponized Teleportation: Its Secret Art, Hyperspace Hole, uses a portal to teleport next to the opponent and hit them. Hyperspace Fury goes even further by teleporting Unbound's 6 arms to give an No-Holds-Barred Beatdown to the target.

     Volcanion 
http://static.tvtropes.org/pmwiki/pub/images/721-oras_7851.png

Another Mythical Pokémon hailing from Kalos, and the final Pokémon in its Pokédex. A strange lion-turtle-like creature with a furnace or water-heater aesthetic, Volcanion is notable for being the only Pokémon that's a Fire/Water-type. This unique combination gives it the ability to generate steam, which it can use as an attack powerful enough to destroy mountains.
  • Action Bomb: Volcanion is rumored to have caused the sudden detonation of a mountain range in southern Kalos, and is also capable of learning Explosion.
  • Backpack Cannon: Two of them, in fact. When not in use, Volcanion clasps them together into a ring.
  • Cartoon Creature: A turtle? A lion? A steam-powered tank? It's not really clear what Volcanion is meant to be.
  • Elemental Absorption: Absorbs Water-type attacks thanks to Water Absorb.
  • Giant Space Flea from Nowhere: Much like Heatran, Volcanion doesn't have much of a real legend to it, and it seems to just be a weirdo hanging around mountains, with its only noteable aspects being that it's a Fire/Water-type and its incredible power.
  • Humans Are Bastards: It holds this viewpoint in the animé continuity and its movie. It's not known if this holds true for the games, though one of its 'Dex entries notes that it lives in mountains far away from humans.
  • Magic Knight: Its Attack is good and its Special Attack exceptional, being the third-highest of all Water-types.
  • Making a Splash: Because of Volcanion's inclusion, the Water-type has become the second type after Flying to be paired at least once with every other type.
  • Mighty Glacier: Has high Attack, Special Attack, and Defense, but it's not that fast.
  • Mysterious Mist: Volcanion has a tendency to shroud itself in steam in order to conceal itself.
  • No Sell: It has Water Absorb for its Ability, which not only renders it immune to Water-type attacks, but also heals it if any such attacks hit it.
  • Olympus Mons: It's a Mythical Pokémon, even if it doesn't have a particularly intriguing lore behind it.
  • Oxymoronic Being: Fire and water are not known for getting along, especially in Pokémon, and yet here we are with a Fire/Water-type. Much of its lore revolves around this contradictory typing.
  • Perpetual Frowner: Volcanion is commonly depicted with a scowl on its face.
  • Playing with Fire: It's part Fire-type. It's notably one of the few Fire-types not weak to Water, and is in fact healed by it.
  • Secret Art: The Water-type Steam Eruption. Lore-wise, it's a super version of Scald. It has the same power as Hydro Pump, good accuracy at 95%, and a 30% chance to inflict Burn on its target.
  • Shown Their Work: Volcanoes actually spew a large amount of water vapor, explaining why it's part Water-type.
  • Wrong Context Magic: Of a sort. Volcanion's Oxymoronic Being status is subject to in-game speculation from an NPC. She theorizes that Volcanion must have an organ that is able to instantly vaporize water into steam. Apparently this is unheard of in Pokémon biology, never mind that Scald (a Water-type attack that can burn) is a move that can be learned by many Pokémon (including Volcanion himself).
  • Yin-Yang Bomb: Uses Fire and Water.

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