History Characters / PokemonGenerationVIFamilies

23rd Apr '17 11:37:07 AM flamemario12
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* AdvertisedExtra: Trailers and other promotional materials make it look like Zygarde has a prominent role in the seventh generation games. Truth be told, while the quest to collect all the Zygarde Cells can encompass the entire game and post-game, it really doesn't have any impact at all. And the only thing special about the five "rare" Zygarde Cores is that each one stores a powerful move in the Zygarde Cube for it to learn willy-nilly; otherwise they're treated just like the more mundane Cells.

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* AdvertisedExtra: Trailers and other promotional materials make it look like Zygarde has a prominent role in the seventh generation games. Truth be told, In the actual games, while the quest to collect all the Zygarde Cells can encompass the entire game and post-game, it really doesn't have any impact at all. And the only thing special about the five "rare" Zygarde Cores is that each one stores a powerful move in the Zygarde Cube for it to learn willy-nilly; otherwise they're treated just like the more mundane Cells.



* PurposelyOverpowered: Banned from the Battle Facility and official tournaments.

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* PurposelyOverpowered: Banned Zygarde is banned from the Battle Facility and official tournaments.



* RedHerring: With so many Zygarde Cores and Cells scattered around ''Sun and Moon'', you may think that Zygarde has a major role to play in the main story, especially once [[spoiler:the Ultra Beasts arrive]]. In truth, it has no more importance than any other Pokémon you wish to use in plot-battles.



** ''Sun and Moon'' added [[YouWillNotEvadeMe Thousand Waves]], [[RainOfArrows Thousand Arrows]], and [[FrickinLaserBeams Core]] [[PowerNullifier Enforcer]].[[labelnote:*]]Well, technically ''X and Y'' had the first two, but [[DummiedOut they weren't usable without hacking/random chance]].[[/labelnote]] The first two are green colored Ground-type moves that work like Land's Wrath, but thematically invoke Xerneas and Yveltal respectively. Core Enforcer is a Dragon-type move that works like its other Secret Arts, but will also negate the target's Ability if they've already used a move.

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** ''Sun and Moon'' added [[YouWillNotEvadeMe Thousand Waves]], [[RainOfArrows Thousand Arrows]], and [[FrickinLaserBeams Core]] [[PowerNullifier Core Enforcer]].[[labelnote:*]]Well, technically ''X and Y'' had the first two, but [[DummiedOut they weren't usable without hacking/random chance]].[[/labelnote]] The first two are green colored Ground-type moves that work like Land's Wrath, but thematically invoke Xerneas and Yveltal respectively. Core Enforcer is a Dragon-type move that works like its other Secret Arts, but will also negate the target's Ability if they've already used a move.



** Core Enforcer looks very impressive, and would be quite a dangerous move... if it weren't a special move on a Pokémon that generally favors physical Attack, even after receiving a Special Attack boost in its Complete Forme. Also, its added effect of nullifying a target's Ability only works if the target moves faster than Zygarde, making said effect fairly impractical for 50% Forme Zygarde (who is still faster than average despite being a MightyGlacier) and outright useless for the 10% Forme.

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** Core Enforcer looks very impressive, and would be quite a dangerous move... if it weren't a special move on a Pokémon that generally favors physical Attack, even after receiving a Special Attack boost in its Complete Forme. Also, its added effect of nullifying a target's Ability only works if the target moves faster than Zygarde, making said effect fairly impractical for 50% Forme Zygarde (who is still faster than average despite being a MightyGlacier) average) and outright useless for the 10% Forme.



** Hoopa Unbound has the move Hyperspace Fury, a physical Dark-type move with the same effects as Hyperspace Hole with the added ability to ignore Substitutes while dropping Hoopa's Defense with each use. Hyperspace Fury is also unique in that it can only be used by Hoopa Unbound: the move will fail if used by anything else, even Hoopa Confined or a Pokémon that has [[DittoFighter copied Hoopa Unbound using the move Transform or the ability Imposter]].

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** Hoopa Unbound has the move Hyperspace Fury, a physical Dark-type move with the same effects as Hyperspace Hole with the added ability to ignore Substitutes while dropping Hoopa's Defense with each use. Hyperspace Fury is also unique in that it can only be used by Hoopa Unbound: Unbound as the move will fail if used by anything else, even Hoopa Confined or a Pokémon that has [[DittoFighter copied Hoopa Unbound using the move Transform or the ability Imposter]].else.
23rd Apr '17 10:38:43 AM InfinityRyujin
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* DamageSpongeBoss: Complete Zygarde has [[JackOfAllStats balanced stats across the board]], with the only real differences between it and a 50 percent Zygarde being a slight increase in Special Attack and a slight decrease in Speed... and packing '''double'' the amount of HP, meaning that nothing short of Ice-Type attacks and very powerful Fairy and Dragon-Type attacks are going to put much of a dent in it.

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* DamageSpongeBoss: Complete Zygarde has [[JackOfAllStats balanced stats across the board]], with the only real differences between it and a 50 percent Zygarde being a slight increase in Special Attack and a slight decrease in Speed... and packing '''double'' ''double'' the amount of HP, meaning that nothing short of Ice-Type attacks and very powerful Fairy and Dragon-Type attacks are going to put much of a dent in it.
12th Apr '17 6:29:02 AM PDL
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* ConfusionFu: Their hidden ability, Protean, lets them change their type to the attack they use. This effectively makes them get STAB on everything. Add in Hidden Power and it gets even more confusing on just what it can change into. They can also learn Water, Ice, Psychic, Dark, Bug, Flying, Ghost, Grass, Ground, and Rock moves. Defending against Greninja becomes very difficult because it's hard to know if it ''doesn't'' have a super effective move, and hitting it for super effective damage is nigh impossible unless one's Pokémon carries a move that's super effective against its own weakness.

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* ConfusionFu: ConfusionFu:
**
Their hidden ability, Protean, lets them change their type to the attack they use. This effectively makes them get STAB on everything. Add in Hidden Power and it gets even more confusing on just what it can change into. They can also learn Water, Ice, Psychic, Dark, Bug, Flying, Ghost, Grass, Ground, and Rock moves. Defending against Greninja becomes very difficult because it's hard to know if it ''doesn't'' have a super effective move, and hitting it for super effective damage is nigh impossible unless one's Pokémon carries a move that's super effective against its own weakness.weakness.
** Factor in Ash-Greninja and now facing a Greninja is a guessing game between one that can potentially become 18 types or one that has access a SuperMode.
25th Mar '17 10:05:09 PM KZN02
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Added DiffLines:

* PowerCordTail: Dedenne can use its tail to absorb electricity from power plants and electrical outlets.
25th Mar '17 2:25:30 AM PerpetualKid
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* NobleBirdofPrey: Peregrine falcon which hunts other bird-Pokemon.

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* NobleBirdofPrey: NobleBirdOfPrey: Peregrine falcon which hunts other bird-Pokemon.
25th Mar '17 2:24:41 AM PerpetualKid
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Added DiffLines:

* NobleBirdofPrey: Peregrine falcon which hunts other bird-Pokemon.
23rd Mar '17 2:28:02 PM schoi30
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* GentleGiant: Aurorus lives up to the gentle nature sauropods are expected to have.

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* GentleGiant: Aurorus lives up to the gentle nature sauropods are expected to have.reputation of sauropods.
23rd Mar '17 2:26:59 PM schoi30
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* {{Foil}}: As the other set of fossil Pokémon, they are this to the Tyrantrum Line. Both species evolve at mutually exclusive periods (Daytime for Tyrunt, Night for Amara), Amaura and Aurorus seem kinder and gentler than Tyrunt and Tyrantrum, their specialties are on opposite ends of the attack stat spectrum, and while Tyrantrum is based on one of the most popular dinosaurs, ''Tyrannosaurus Rex'', Aurorus is based on the obscure ''Amargasaurus''. Aurorus' Ice-type moves also counter Tyrantrum's Dragon type, but Tyranturm's Rock-type moves can just as easily defeat an Aurorus. It's visual, too, as Tyrantrum represents toughness and power, while Aurorus represents majestic beauty.

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* {{Foil}}: As the other set of fossil Pokémon, they are this to the Tyrantrum Line. Both species evolve at mutually exclusive periods (Daytime for Tyrunt, Night for Amara), Amaura and Aurorus seem kinder and gentler than Tyrunt and Tyrantrum, their specialties are on opposite ends of the attack stat spectrum, and while Tyrantrum is based on one of the most popular dinosaurs, ''Tyrannosaurus Rex'', ''TyrannosaurusRex'', Aurorus is based on the obscure ''Amargasaurus''. Aurorus' Ice-type moves also counter Tyrantrum's Dragon type, but Tyranturm's Rock-type moves can just as easily defeat an Aurorus. It's visual, too, as Tyrantrum represents toughness and power, while Aurorus represents majestic beauty.beauty.
* GentleGiant: Aurorus lives up to the gentle nature sauropods are expected to have.



** The fact the Amaura lineup live in cold climates is also a reference to polar-dwelling dinosaurs.

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** The fact the Amaura lineup live in cold climates is also a reference to polar-dwelling dinosaurs.polar dinosaurs (though ''Amargasaurus'' is not one of them).
21st Mar '17 5:20:01 PM KamenRiderOokalf
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* MultiformBalance: A Power Construct Zygarde can freely switch between the frail but speedy 10% Forme and the sturdier (and slightly slower) 50% Forme, and whichever Forme is capable of turning into Complete Forme when Zygarde TurnsRed.



* MultiformBalance: A Power Construct Zygarde can freely switch between the frail but speedy 10% Forme and the sturdier (and slightly slower) 50% Forme, and whichever Forme is capable of turning into Complete Forme when Zygarde TurnsRed.
21st Mar '17 1:58:56 AM flamemario12
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* AwesomeButImpractical:
** Water Shuriken is a pretty unique move, being a multi-hit priority attack, and is depicted as one of Greninja's coolest attacks in TCG art, [[Anime/{{Pokemon}} the anime]] and ''VideoGame/SuperSmashBros''. In-game, it's often weaker than desirable, and Greninja is fast enough to not really care about the priority. ''VideoGame/PokemonSunAndMoon'' rectify this by making it a Special move and an increase in power while Greninja is transformed into Ash-Greninja, and being guaranteed to hit three times to remove the luck-based aspect of the move.
** Ash-Greninja is indeed very powerful, but in order to actually pull the transformation off, it needs to actually defeat an opponent. This is much easier said then done against other players.

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* AwesomeButImpractical:
**
AwesomeButImpractical: Water Shuriken is a pretty unique move, being a multi-hit priority attack, and is depicted as one of Greninja's coolest attacks in TCG art, [[Anime/{{Pokemon}} the anime]] and ''VideoGame/SuperSmashBros''. In-game, it's often weaker than desirable, and Greninja is fast enough to not really care about the priority. ''VideoGame/PokemonSunAndMoon'' rectify this by making it a Special move and an increase in power while Greninja is transformed into Ash-Greninja, and being guaranteed to hit three times to remove the luck-based aspect of the move.
** Ash-Greninja is indeed very powerful, but in order to actually pull the transformation off, it needs to actually defeat an opponent. This is much easier said then done against other players.
move.



* DifficultButAwesome: You have to play a Battle Bond Greninja at the right moment to pull off the transformation into Ash-Greninja, which is [[AwesomeButImpractical no easy feat]], but once you do, you'll have quite the powerhouse.

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* DifficultButAwesome: You have In order to play a activate its Battle Bond ability so it can transform into Ash Greninja, Greninja at the right moment must defeat its opponent by itself, which sometimes can be quite difficult to pull off the transformation it off. But once it transforms into Ash-Greninja, which is [[AwesomeButImpractical no easy feat]], but once you do, you'll have quite Ash Greninja, it's pretty difficult to stop the powerhouse.wrath of Ash Greninja.



* GlassCannon: Continuing in fall in line with its Ninja/Thief theme, Greninja is very fast and also very fragile, but unlike a usual thief, Greninja actually hits hard. Particularly and especially if it has its ''Protean'' ability. This is even taken further as Ash-Greninja, gaining a huge boost to both its Attack and Special Attack stat when Battle Bond activates, but both its Defense and Sp.Defense stat aren't altered at all.

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* GlassCannon: Continuing in fall in line with its Ninja/Thief theme, Greninja is very fast and also very fragile, but unlike a usual thief, Greninja actually hits hard. Particularly and especially if it has its ''Protean'' ability. This is even taken further as Ash-Greninja, gaining a huge boost to both its Attack and Special Attack stat when Battle Bond activates, but both its Defense and Sp.Defense stat aren't altered at all.
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