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An under-construction list of major characters in Indie Pogo.


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Playable Fighters

    Blockman 
https://static.tvtropes.org/pmwiki/pub/images/blockman.png
Origin: The Blocks Cometh
"The world is being destroyed...now is not the time to lounge around and sip margaritas! As the world crumbles around him, Blockman and various video game friends must run, jump, shoot and climb a seemingly never-ending deluge of falling blocks in order to survive." ― Trophy Description
  • Adaptational Badass: His home game didn't have much combat, unless if you counted shooting blocks to destroy them. Here, he is a strong all around character and can use the blocks he was running from in battle.
  • Attack Reflector: His neutral special, Tetro Twist, can knock away enemies and deflect projectiles.
  • Composite Character: Has some elements of the other playable characters, namely in his Side Special, which comes from the Agent.
  • Dash Attack: His Side Special, Agent Combo, lets him dash up to three times.
  • Death from Above: Is designed with strong downward power in mind, though not as much as Welltaro.
  • The Faceless: The helmet he wears completely conceals his facial features.
  • Falling Blocks: Most of his gameplay involves dropping these and knocking them around.
  • Ground Pound: His down special, which has him dive straight down. Notable in that it can also be used to kick the blocks he places.
  • Guns Akimbo: Can fire twin pistols as his neutral melee. It has substantial knockback, too.
  • Toilet Humor: Using his up special while a block is already placed has him fart. It deals decent damage and is a Meteor Move, to boot.
  • Use Your Head: Does a headbutt in his up melee.

    Bullet Kin 
https://static.tvtropes.org/pmwiki/pub/images/bullet_kin_6.png
"There are many members of the Cult of the Gundead that haunt the rooms and corridors of the Gungeon. However, none are as recognizable as the Bullet-Kin, the base minions in the Lich's army. By default, most carry a Magnum, and are known to hide behind flipped tables and enjoy riding minecarts." ― Trophy Description
  • A.K.A.-47: Their AKEY-47 is a rapid-fire gun which deals low damage, but unlocks the chests they spawn with down special.
  • Cherry Tapping: Their super can only deal a maximum of five damage, but its main purpose is to push enemies away. Goes into this trope since you can use it to finish off low health enemies.
  • Composite Character: Combines elements of different bullet-kin breeds and common gungeoneer abilities.
  • Damage Over Time: Their Phoenix gun fires a short-range blast of fire which deals damage over time. It can be gotten rid of early by rolling.
  • Dash Attack: Their Side Special has them do this, referencing the electrified rubber bullets. They can aim the dash up and down, and they can bounce off of walls while doing so.
  • Ground Pound: Their Down Special has them do this with a chest, placing one down. Using Down Special again while a chest is already on the stage has them just do a traditional dive.
  • Heal Thyself: Their chests have a chance to spawn hearts, which heal whoever picks them up. Enemies can pick them up if they're quick enough.
  • Heroes Prefer Swords: They use the sword blasphemy in their melees. It shoots sword beams at full health and gets rid of projectiles.
  • Long-Range Fighter: Thanks to their guns, they can zone pretty easily.
  • Mechanically Unusual Fighter: Hoo Boy. For starters, unique to them, they can aim their guns in 360 degrees with the right stick, and can fire with the unique input of right bumper. They also start with a few guns, which can be changed with Neutral Special. Down Special places a chest, which can be opened with the AKEY-47 that they start with, which can either hold items or more guns. All of their guns have a clip which shooting deducts from, and if they run out of bullets, they have to reload. If they are hit while reloading, they'll drop their gun. They also have a unique parkour in the form of the dodge roll, which isn't good for mobility, but deals damage and gives invincibility. Got that?
  • Multi-Ranged Master: They have a wide selection of guns at their disposal.
  • Pinball Projectile: Their Brick Breaker Gun fires a green shell that bounces off of walls and as such can hit enemies multiple times.
  • Player-Guided Missile: Their RC Rocket fires one, which can be controlled with the right stick.
  • Power Gives You Wings: Their up special has them sprout Bullat wings and fly upwards before entering a glide.
  • Shock and Awe: Their side special has them do an electrified dash.
  • Short-Range Shotgun: Their default shotgun fires a spread of bullets which deal great damage up close.
  • Sniper Rifle: One of their available guns. It is hitscan and deals more damage the farther away you are from your opponents.
  • Sword Beam: Their melees shoot one while they are at full health.
  • Unnecessary Combat Roll: Their parkour is instead a dodge roll, which gives a few frames of invincibility.

    CommanderVideo 
https://static.tvtropes.org/pmwiki/pub/images/commander_video.png
Origin: BIT.TRIP
"The always imperturbable CommanderVideo is known far and wide for his rhythmic athleticism. His interdimensional exploits in chase of the maniacal Timbletot have brought him to many a strange land. He is often seen with a rainbow trailing behind him." ― Trophy Description
  • Anti-Air: His Up special has him fire a beat upwards as a projectile.
  • Attack Reflector: Can use his paddle to deflect projectiles.
  • Damn You, Muscle Memory!: Unlike other characters, CommanderVideo's up attack is not a recovery move. Instead, you need to use his down attack to recover.
  • Diving Kick: His side special is an aimable one.
  • Extremity Extremist: Mainly uses kicks in his melee attacks.
  • Luckily, My Shield Will Protect Me: Again, his paddle can both protect him from projectiles and he can slap it upwards to damage enemies.
  • Slide Attack: His grounded charge.
  • Spring Coil: Summons one in his down special. Apart from it being his recovery, the kick he does after jumping can deal damage, and the spring itself can bounce enemies upwards.
  • Super Mode: After landing a pogo chain of three or more, he gains his trademark rainbow trail, adding a little extra damage to his attacks.
  • The Power of the Void: His super, which creates a large blob from Bit Trip Void.

    Diogenes 
https://static.tvtropes.org/pmwiki/pub/images/diogenes2.png
"Diogenes lives in an unusual and unfriendly world full of recycled parts. In it, he has been tasked with dragging himself up a sheer, convoluted mountain, with nothing but a trusty Yosemite hammer. He is constantly in danger of falling and losing every inch of progress earned, and as such is perhaps the bravest, most stubborn, and most foolishly dedicated man alive." ― Diogenes' Trophy Description
  • Adaptational Badass: He was not a fighter in his source game, but here he puts that hammer to great use in combat.
  • Attack Reflector: His Up Special can reflect projectiles.
  • Boring, but Practical: His super has him... summon a bucket on a rope. However, it is a good recovery that he otherwise lacks.
  • Blocking Stops All Damage: He can crouch in his pot to avoid all damage. However, he cannot attack in this state and he is still vulnerable to knockback.
  • Blow You Away: His Down Special, in addition to dealing a lot of damage up close, also creates a shockwave that pushes enemies downwards.
  • Critical Status Buff: His Neutral Special has a larger hitbox and sets enemies on fire if he is under 15 health.
  • Fighting Clown: To a degree, suprisingly enough. He makes the Rage Face whenever he does his Neutral Special, some of his attacks are silly, like his Grounded Charge, and he is rather expressive.
  • Hammerspace: Has an infinite supply of hammers to throw stored in his pot somewhere.
  • Mechanically Unusual Fighter: Possesses the unique ability to cling to walls with his hammer and jump up them.
  • Mighty Glacier: Just like Fishy, he is slow but has tremendous damage potential, dealing 4 damage instead of 3 on his basic pogo attack.
  • Situational Sword: His Side Melee deals a whooping 7 damage if the hammer itself hits. If the handle connects, it only deals 2 damage.
  • Rage Breaking Point: His Neutral Special is borderline useless normally, but if Diogenes has under 15 health, it has a larger hitbox, deals more damage, and sets enemies on fire.
  • Rubber Man: Somehow stretches a good distance out of his pot to grab enemies in his grounded charge.
  • Throwing Your Sword Always Works: Well, Hammer in this case. His Side Special has him throw his hammer, which is a very strong projectile. However, he is left open afterwards for a while in order to pull out another hammer.
  • Wall Cling: Can cling to walls and platforms with his hammer and climb them.

    Fishy 
https://static.tvtropes.org/pmwiki/pub/images/fishy.png
Origin: Shütshimi
"Fishy is a muscle-bound fishy cursed with an incredibly short attention span. Armed with a bullet-morphing shotgun and an affinity for randomized power-ups, the task of defending the seven seas is an interesting one...or it would be if Fishy could remember." ― Trophy Description
  • Cigar Chomper
  • Close-Range Combatant: He has no ranged attacks, but his close ranged attacks are very powerful. Averted as of Heavy Metal, as he gained two projectiles.
  • Flying Seafood Special: His Up Special has him swim in the air a good distance.
  • Good Old Fisticuffs: His Down Melee and Grounded Charge attacks have him use these. The Down Melee is notable in that it's one of his strongest attacks, especially if used after a Side Special.
  • Human Cannonball: Or a fish cannonball, done via his Side Special. Fishy can even use his shotgun or a powered-up down melee after the launch.
  • Mighty Glacier: His attacks are very strong, but he is rather slow in the movement department.
  • Not Quite Flight: His Double Jump behaves oddly. Instead of jumping a second time, he swims upwards for a short amount of time. As of Heavy Metal, it was changed to his Up Special and he gained a proper air jump.
  • Orbiting Particle Shield: Can create one made of smaller fish by charging up his ground attack. The fishes themselves only deal 2 damage without flinching, but after you charge them, they contstantly follow you.
  • Short-Range Shotgun: His shotgun, despite firing side-to-side, has very little range, making it act more like a melee weapon than a true firearm. As of Heavy Metal, it only fires to one side, though it is classifed as a melee attack rather than a special.
  • You Will Not Evade Me: His down special, if it hits, allows him to throw enemies towards himself. Great for getting around his lack of speed.

    Jack 
https://static.tvtropes.org/pmwiki/pub/images/jack_04.png
Origin: Jack The Reaper
"When the moon falls, bringing the spirits of the afterlife to the mortal world, there's only one hero you should call on to restore the natural order. The Angel of Death: Jack the Reaper! By collecting the spirits of defeated foes, he can equip and combine weapons." ― Trophy Description
  • Chainsaw Good: Jumps up in the air and then falls down while holding one in his grounded charge after Heavy Metal.
  • Crosshair Aware: His Neutral Special does a version of this, showing a line going along the ground, showing when pillars of fire will come out.
  • Epic Flail: He can utilize a chained spike ball with his down special, which synergies excellently with his hover.
  • Energy Weapon: His Neutral Special has him fire a laser along the ground. The laser doesn't deal damage, but after a little while, a flame pillar rises out of the ground wherever the laser went.
  • Laser Blade: Swings one in his side melee.
  • The Grim Reaper: Albeit in a much smaller and cuter form.
  • Precision-Guided Boomerang: He uses his scythe as this for his side special. It cannot be aimed after Heavy Metal, but it has a long range and can deal multiple hits on the way back. It does not come back directly to you after Heavy Metal, but if it is caught it powers up the next time you use it.
  • Sinister Scythe: Of course, being a reaper. His Side Special has him throw one like a boomerang, and his Down Melee has him attack with them at close range.
  • This Is a Drill: His super, which creates two expanding rings of drills around him. His up special has him now jump upwards while holding two drills.

    Kick 
https://static.tvtropes.org/pmwiki/pub/images/kick_fighter_transparent_0_2.png
Origin: Divekick
"In West Philedelphia, born and raised, on the playground is where he spent most of his days. Chillin' out maxin' relaxing all cool, and shooting some basketball outside of the school. When a couple of guys who were up to no good, started making trouble in the neighborhood. After getting into a fight Kick's mom sent him and Dive off to their Uncle Sensei where they began training in the art of Divekicking. His goal is to become so famous that all girls will swoon over him." ― Trophy Description
  • Calling Your Attacks: "Party starter!" (notably making him one of the only characters who's not The Voiceless)
  • The Casanova: His up melee attack involves him pulling out his cell phone to call one of his many girlfriends.
  • Diving Kick: His down special. Because duh.
  • Expy: Like in his home game, he's a blend of Street Fighter's Yun and Will Smith.
  • Ground Pound: His Party Starter can momentarily stun any fighter on the ground.
  • I Know Madden Kombat: One of his attacks involves throwing a basketball, while another has him grabbing an opponent and dunking them into a hoop.
  • Mic Drop: His side melee attack has him do this when it connects.
  • One-Hit Kill: His Fraud Detection super. If he divekicks an opponent while it's active, they'll be instantly KO'd.
  • Shout-Out: His bio is one big The Fresh Prince of Bel-Air reference, and many of his defeat quotes are him just yelling out the names of Will Smith movies.
  • Weaponized Ball: Kick's Neutral Special has him toss a basketball which bounces around the stage and deals damage.

    Lilac 
https://static.tvtropes.org/pmwiki/pub/images/lilac.png
"Sash Lilac is a half-water dragon, believed to be the last of her kind. She is known for helping someone in need without hesitation. Along with her best friend Carol Tea, she lives in a treehouse hidden deep within Dragon Valley, stealing off the rich to survive." ― Trophy Description
  • Calling Your Attacks: "Cyclone!" (notably making her one of the only characters who's not The Voiceless)
  • Close-Range Combatant: Unlike most other characters in the roster, she does not have any projectiles, apart from her super.
  • Dash Attack: Her Up Special, which can be aimed in any direction.
  • Diving Kick: Her Down Special. Its trajectory can be aimed to either go straight down or at a downwards angle.
  • Flash Step: Her Side Special has her do one. It is even powered up after doing a grounded charge.
  • Shoryuken: Does an uppercut with her up melee.
  • Status Buff: Her grounded charge after Heavy Metal has her jump through a time gate, gaining a dragon star. This powers up her side melee, Side Special, and Up Special, but it disappears if the latter two are used.
  • Spin Attack: To be expected from a move called Cyclone.
  • Wave-Motion Gun: Her super attack. It even moves up and down after Heavy Metal.

    Meat Boy 
Origin: Meat Boy
"Meat Boy is no stranger to advenure. He is always ready to answer the call to action whenever his arch nemesis, Dr. Fetus, starts causing trouble. Meat boy will run, punch, and kick his way to success, to rescue his darling Bandage Girl, or their daughter Nugget. But with adventure comes danger, especially for a boy with no skin. No matter how many times he's defeated, Meat Boy will keep trying forever!" ― Trophy Description

    Orcane 
https://static.tvtropes.org/pmwiki/pub/images/orcane_2.png
"Orcane is well known as a deviant trickster by the Water Merchants of Water Town. Despite their apparent disdain, they often commission him for stealthy missions, to which he puts his unique ability to transform into water to great use." ― Trophy Description
  • Bubble Gun: Also capable of propelling him when he uses it in his down special. Deals low damage but is good for juggling enemies. Bubbles also come out of his puddle when he uses his Neutral or Down Special while it is present.
  • Dash Attack: His melees have him dash in any direction.
  • Making a Splash: Just like in his home game, his moveset is made up of water-based attacks.
  • Mix-and-Match Critter: Part Orca, part dog.
  • Rolling Attack: If he rolls into his puddle, he can deal damage to enemies by rolling into them. He is also perpetually rolling in his Super attack.
  • Teleport Spam: His Side Special has him teleport horizontally, and his Up Special has him teleport to his puddle.
  • Tele-Frag: He can teleport right on top of enemies who were hit by his puddle projectile, delivering a considerable amount of damage to them in the process. With good timing, he can also teleport into enemies who get too close to his puddle for even more damage. His Side Special also can deal damage.
  • Trap Master: Courtesy of his puddle, which can be placed in either his Neutral, Up, or Down Specials.

    Penelope 
https://static.tvtropes.org/pmwiki/pub/images/penelope_7.png
"After her hometown of Ithica is savagely attacked, Penelope is sent on a quest by her conqueror, Poseidon, as a bargain to keep her people safe. With nothing but her race ship in tow, she must search the galaxies for her husband Odysseus after his 10-year absence." ― Trophy Description
  • Ambidextrous Sprite: Her missing arm depends on which direction she is facing.
  • Arm Cannon: Her grounded attack has her charge up a barrage of bullets.
  • Cast from Hit Points: After Heavy Metal, placing a vampire mine deals a bit of damage to herself. The healing from the mine is greater than the damage taken, meaning this is to curb spam.
  • Dash Attack: Her side special has her boost forwards. It covers a long distance, but it doesn't deal damage. Its main function is to start or extend combos.
  • Grappling-Hook Pistol: Uses one in her down special. It can be used both to grab onto enemies and to get you back to the ground.
  • Handicapped Badass: Missing an eye and an arm. Will kick your ass regardless.
  • Kick Chick: Her melees are all graceful kicks. Somewhat justified in that she only has one arm.
  • Life Drain: Her vampire cubes damage enemies and restore a little bit of her health.
  • More Dakka: Her grounded charge has her do this. It can even pump up her mines to deal more damage.
  • Tele-Frag: Her Up Special works like this, dealing damage to enemies she teleports into. It can also be used to push her vampire cubes around.
  • Trap Master: Can be this with her vampire mines, which she can knock around with her up special or pump up to deal more damage with her grounded charge.
  • Ramming Always Works: Her super involves summoning her ship to crash into enemies. The ship itself also leaves a lot of vampire cubes behind.

    Shovel Knight 
https://static.tvtropes.org/pmwiki/pub/images/shovel_knight.png
Origin: Shovel Knight
"A practitioner of the ancient code of Shovelry, Shovel Knight can do almost anything with his signature weapon: the Shovel Blade. He uses it to mercilessly attack, dig up treasure, & bounce on foes in search of his long-lost partner Shield Knight, against all odds." ― Trophy Description
  • Attack Reflector: Just like in his home game, his Neutral melee can reflect projectiles.
  • Bouncing Battler: In addition to automatically jumping like everyone else, you can hold down to have him hold his shovel blade downwards like in his home game. While it actually makes your Goomba Stomp weaker, it can be useful for mobility since you don't have any landing lag with his Shovel Drop.
  • Good Old Fisticuffs: His Side Special has him bring out his dust knuckles, dashing forward a bit and allowing for multiple punches.
  • Heroes Gone Fishing: He can pull forth his fishing pole in the heat of battle and drop it down bottomless pits before yanking up healing items. The hook can also be dropped onto opponents, and when he chooses to reel it in, anyone caught in the path of his hook coming back will take damage.
  • Improbable Weapon User: In addition to his shovel blade, he uses his fishing rod in his down special. See Heroes Gone Fishing.
  • Mighty Glacier: Not that fast, but has a wide variety of options to deal with enemies.
  • Musical Assassin: His super move is blowing his war horn.
  • Playing with Fire: Uses the flare wand in his neutral special. It was nerfed in a patch, only dealing 1 damage and requiring a cooldown after usage.

    Stardrop 
https://static.tvtropes.org/pmwiki/pub/images/stardrop_2.png
Origin: Stardrop Blaster
"As a supernova sentry, Stardrop was sent by the lords of the cosmos to bring justice to the universe. Running at the speed of a shooting star, defying gravity, and utilizing a wide array of cosmic magic, Stardrop has brought entire civilizations to their knees." ― Trophy Description
  • Dash Attack: His Up Special has him curl into a ball before charging upwards or at an angle, and his Side Special has him jump forwards, grabbing anyone he hits. His Super attack has him do this a lot as well.
  • Having a Blast: His Neutral Melee creates an explosion on both sides of him. His charged ground attack also summons an exploding star.
  • Lightning Bruiser: Very quick and mobile in the air, and has some pretty strong attacks. It's for this reason that he's the tutorial character.
  • Perpetual Smiler: Happiness is the only emotion he can feel, thus he almost never wipes the smile off his face.
  • "Pop!" Goes the Human: Inflates before popping in his death animation.
  • Series Mascot: Effectively the mascot of the game, appearing in the start screen icon, being the tutorial character, and is a character made by the same studio as the game.
  • Shockwave Clap: Does one when detonating the star in his grounded charge. It also deals damage to anyone close enough. He also does one in his Neutral Special, dealing damage around himself and sending a star he has out towards him at a high speed.
  • Spectacular Spinning: Does a spinning kick in his down melee, which deals many hits.
  • Star Power: His grounded charged attack and down special both involve stars.
  • Trap Master: Downplayed, but holding down the down special turns the star projectile into a trap that can be remotely detonated or thrown in his direction after using Neutral Special.

    Teslakid 
https://static.tvtropes.org/pmwiki/pub/images/teslakid.png
Origin: Teslagrad
"On a dark and stormy night, he was forced to flee from the Kingsguard of Elektropia. Upon reaching an imposing tower in the capital of Teslagrad, he began to unravel the now forgotten order of the Teslamancers, and of the King's gruesome reign." ― Trophy Description
  • Combos: Thanks to his magnetism, he has a wide variety of unique combo strings.
  • Energy Ball: His grounded charge summons one, which can be moved around with his Neutral Special.
  • Flash Step: His Side and Up Specials have him teleport forwards or upwards, respecitvely, courtesy of the Blink Boots.
  • Hollywood Magnetism: Any of his attacks will magnetize the enemy that they hit, making them fly towards him when he uses his Neutral Special.
  • Kid Hero: Seems to be one of the youngest fighters in the cast.
  • Lightning Gun: His down special fires an electromagnetic beam towards the ground for as long as the player holds the button.
  • Magic Staff: Uses the Teslastaff both as a melee weapon and to summon electricity in his Down Special and Grounded Charge.
  • Mechanically Unusual Fighter: Again, enemies that are hit by his specials will be magnetized. If they are within a certain distance from him, he can pull them in with his Neutral Special.
  • Megaton Punch: His Up Special has him teleport, then punch in a direction of your choice. The teleport itself and the punch can magnetize enemies. His Side Special has him do the same thing, except he teleports forwards.
  • Nerf: Got hit by this rather hard in the Heavy Metal update, mostly to reduce his massive burst damage potential.
  • Shock and Awe: In addition to his Lightning Gun, his grounded attack shoots an electrical orb upwards which can be attracted with his Neutral Special.
  • Taken for Granite: Turns to stone before shattering in his death animation.

    Velocispider 
https://static.tvtropes.org/pmwiki/pub/images/velocispider_2.png
Origin: Velocispider
"Velocispider is a lethally dangerous specimen called an Araknasaur. The evil Robot Seafood Corporation found this out the hard way when they attempted to steal its coveted eggs with an onslaught of weaponized Aquabots. Nobody messes with Velocispder's eggs." ― Trophy Description
  • Anti-Air: As said below, many of its attacks fire upwards.
  • Charged Attack: Velocispider's grounded charge is notable since it is also his neutral and side specials. In the air, the blast can be aimed.
  • Death from Above: Inverted; many of its attacks fire upwards, forcing it to stay on or near the ground for maximum effectiveness. This makes it more-or-less the opposite of Welltaro gameplay-wise.
  • Epic Fail: If he lands on the ground while trying to angle his Neutral Special, he'll fall flat on his face, leaving himself vulnerable.
  • Having a Blast: Its Up and Down Melees create a short-range explosion from its head cannon.
  • Man Bites Man: His neutral melee is a bite attack.
  • Mix-and-Match Critters: As its name implies, it has the legs and stubby appearance of a spider as well as the scales and head of a Velociraptor.
  • Recoil Boost: Minor example with his Down Melee. It sends him upwards a bit, but this is more useful for positioning than for mobility.
  • Shock and Awe: His Up Special has him fire a controllable spark, which he follows when the attack button is released.
  • Short-Range Long-Range Weapon: His Up and down melees have him create a short-range explosion from his head cannon, which is normally used as a projectile weapon with his grounded charge and his Neutral and Side Specials.
  • Wave-Motion Gun: Fires one upwards for its super attack.
  • Weaponized Headgear: Has a cannon attached to their head.
  • When All You Have Is a Hammer…: Effectively has only three specials, thanks to Side, Neutral, and Grounded Charge being the same thing, i.e. shooting an energy shot.

    Viridian 
https://static.tvtropes.org/pmwiki/pub/images/viridian_6.png
Origin: VVVVVV
"Viridian is the captain of the D.S.S. Souleye. When his ship fell victim to the VVVVVV dimension and his crew teleported away, it became his mission to rescue them all and forge a way home. His hallmark ability to flip his own gravity was crucial on this perilous journey." ― Trophy Description
  • Adaptational Badass: His only ability in his home game was being able to alter his personal gravity; here, he can also throw V spikes around and use his Super to temporarily alter the gravity of everyone else.
  • Cherry Tapping: His Super deals very low damage, but it launches anyone hit by it downwards and forces them to be on the ground for a little while, allowing him to either set up a combo or launch them into a Bottomless Pit.
  • Death of a Thousand Cuts: His Neutral and Side Specials work like this, being a spin attack which deals 1 damage per hit but can hit many times.
  • Gravity Master: In addition to his air jump reversing his gravity, he can increase the gravity of everyone else with his super.
  • Mechanically Unusual Fighter: Instead of having a traditional Double Jump, he temporarily reverses his own gravity. This lets him pull off tricks that no other character can accomplish, such as standing on the bottom of platforms and giving him a very tall jump.
  • Meteor Move: His SUPER, which emits a wave that spikes anyone hit by it.
  • Spin Attack: His Neutral and Side Specials. It can deal multiple hits and you can even reverse your gravity while spinning. Using both in the air powers up the second one, as well.
  • Spikes of Doom: His Down Special has him create some spikes, which then go downwards. It deals much more damage at close range than after they're thrown.
  • Teleporters and Transporters: His Up Special has him create two teleporters, which teleport enemies between them. Throwing an enemy into one will deal a little extra damage to the enemy.
  • Words Can Break My Bones: His melees has him physically attack with words.

    Welltaro 
https://static.tvtropes.org/pmwiki/pub/images/welltaro.png
Origin: DownWell
"Welltaro is a curious young person who fell down a well. He utilized a trusty pair of Gunboots to slow his descent speeds and damage enemies below. In order to reload ammo, he needed only touch ground (or an enemy's head). Reaching the bottom yielded a special reward." ― Trophy Description
  • All There in the Manual: This game happens to be the first time his name is mentioned.
  • Armed Legs: Welltaro's gunboots.
  • Balloonacy: He can utilize a balloon for recovery, though it doesn't go very far and can easily be popped. He can also pop it on command by using his up special again.
  • Death from Above: Much of his moveset consists of attacks that fire below him to varying degrees, so he must stay above the enemy as long as possible in order to be effective.
  • Energy Weapon: Welltaro's down special is firing a quick laser blast immediately downward.
  • Heal Thyself: The Apple upgrade in his super heals him for 10 HP.
  • Hyperactive Metabolism: The Knife and Fork upgrade from his super creates knife and fork icons when he defeats an enemy which heal him.
  • Made of Explodium: His balloon, which can be commanded to blow up on demand.
  • Magikarp Power: While not underpowered, Welltaro can give himself a permanent upgrade with his super, eventually making him a force to be reckoned with.
  • Mechanically Unusual Fighter: Instead of double jumping (like everyone else sans Viridian), he shoots his Gunboots downwards as a Recoil Boost. While he only has to fire one bullet to act as a double jump, he can spend more to gain more lift and deal damage to enemies below you. He also has an ammo mechanic which he must restore by landing on the ground or on enemies, making him one of the few characters that can use their specials more than once in the air. After Heavy Metal, he can also gain upgrades with his super that persist for the entire match.
  • Mercy Invincibility: The Candle Upgrade gives him this after getting hit.
  • Money Multiplier: Gem Sick acts like one, making him gain double gems from combos, allowing him to gain upgrades faster.
  • Recoil Boost: Does this instead of a double jump.
  • Rocket Jump: His grounded charge.
  • Rocket Boots: The safety jetpack upgrade from his Super lets him turn his gunboots into one when he is out of ammo.
  • Short-Range Shotgun: His side special makes his gunboots act like this, after jumping sideways.
  • Spread Shot: His neutral special has him fire three bullets downwards. It also behaves similarly to his air jumps in that it gives you a Recoil Boost.
  • Super Mode: After aquiring a pogo chain of 2 or higher, he gains Gem High, boosting the damage of his specials and air jump until he takes damage.
  • Swiss-Army Weapon: His gunboots fire a lot of different projectile types.
  • Unorthodox Reload: Like in Downwell, Welltaro can run out of ammo, and it won't be restored until you bounce off the ground or an enemy's head.

    Yolk 
https://static.tvtropes.org/pmwiki/pub/images/yolk_transparent.png
Origin: Leap Day
"Yolk is the star of a mobile platforming game with a unique twist. He must climb the towering vertical landscapes which change EVERY SINGLE DAY, all while collecting an amalgamation of tasty fruit. Yolk is also known for taking charismatic selfies." ― Trophy Description
  • Jack of All Stats: Yolk has the right tools to carry him through many situations, but has poor base mobility to make up for it.
  • Promoted to Playable: Yolk was originally just a trophy cameo, but was added in as a playable character in the 3.0.0 update.

    Zorbie 
https://static.tvtropes.org/pmwiki/pub/images/zorbie.png
Origin: Zorbie
"Zorbie is out of jail and he iz hungry. Upon release, he does what any sensible person would do: Throw an axe (& other wacky power-ups) at birds overhead to make a nice meal. Can he take out the evil Gordolex before he's re-captured into police custody?" ― Trophy Description
  • Dash Attack: His Side Special has him dash forwards, propeling himself with a fart.
  • Extreme Omnivore: Can eat just about anything in the game with his up special: projectiles, his own axe, and even other fighters.
  • Fartillery: Again, his side special has him dash while being propelled by a fart. The fart clouds themselves deal low damage to enemies inside them, but cannot kill.
  • Fighting Clown: He is rather wonky and expressive, but he is still a force to be reckoned with.
  • Ground Pound: His Down Special, which actually gives him a bit of lift before the fall.
  • Hoist by His Own Petard: He must be careful when throwing his axe as a projectile, as he can potentially damage or even K.O. himself with it in the same way as his home game.
  • Improbable Weapon User: His Up Melee has him attack with an extending fork.
  • Stance System: In a sense. He can throw his axe as a strong projectile, but he doesn't pick it up, it makes his Spin Attack less effective and changes his ground attack to bringing the axe to his location.
  • Spin Attack: His neutral special; it does noticeably less damage if the axe isn't in his hands.
  • Swallowed Whole: His Up Special is to attack from beneath by swallowing his opponent, and them eject them out the back door.
  • Throwing Your Sword Always Works: In this case, his Axe can be thrown with his ground attack. However, be careful since you can hit yourself with it and you have to manually pick it up after you throw it.
  • Toilet Humor: In addition to pooping out enemies after eating them, his side special has him dash forwards while farting.
  • Use Your Head: Does a dashing headbutt in his Side Special. Somewhat exploited since he wears a helmet while doing so, but if he keeps using it, he'll dash without the helmet.

Enemies

    Crow 
https://static.tvtropes.org/pmwiki/pub/images/crow_2_7.png
Origin: Nefarious
"He may have finally gained villainous momentum after his heroic archnemesis Mack forfeited a battle. By harnessing the magic power of the princesses to fuel his ultimate death machine, the Doom Howitzer, Crow may just end up on top of a new world order." ― Trophy Description
  • The Computer Is a Cheating Bastard: He can break parts of his ship to reveal the circuitry underneath. Only you get hurt by touching it though. This is actually justified, somewhat. Crow's Powered Armor is calibrated so that he can't be hurt by his own machines, which allows him to use his grenades to Rocket Jump in his home game. Presumably it has something similar to protect him from stray charges when he's working on said machines. Not to mention Crow is a Card-Carrying Villain, so cheating is pretty much in his nature.
  • Defeat Equals Explosion: He inexplicably explodes when defeated.
  • Final Boss: He is always the last opponent encountered in Arcade Mode.
  • Ground Pound: One of his attacks, which cracks the ground that he hits.
  • Homing Projectile: One of his attacks as him fire several homing missiles.
  • Immune to Flinching: Most attacks, including your Goomba Stomp, won't make him flinch. Only stronger attacks and some command grabs will knock him around.
  • My Rules Are Not Your Rules: Is generally immune to flinching, if he somehow is knocked off-stage, he will just fly back on to the stage. One of his attacks breaks parts of the ship to reveal the circuitry underneath, which only hurts you if you touch it.
  • SNK Boss: He has a health bar three times the normal length, hits like a truck, rarely flinches from attacks, has multiple hard-to-avoid projectiles, and can freely move through the air during some of his moves. If you don't go into the fight with all three lives, you probably won't come out on top.
    • Taken up a notch with his Challenge fight, where on top of everything else mentioned, his HP has been raised to FIVE HUNDRED. Good luck with that.
  • This Is a Drill: One of his more dangerous attacks; it can singlehandedly throw you off the stage due to it being able to combo into itself.
  • Throw Down the Bomblet: Throws bouncing bombs around as one of his attacks.

Cameos

    Duke Dashington 
https://static.tvtropes.org/pmwiki/pub/images/dukedashingtonsprite.png
Origin: Duke Dashington
"Duke Dashington takes treasure hunting to a new extreme. This classy macho man uses his signature jab to dash thru corridors at gravity defying speeds. This has been useful since the ancient temple of Nenapmis began to crumble as he neared." ― Trophy Description

    Jack N' Jill 
https://static.tvtropes.org/pmwiki/pub/images/jacknjillsprite.png
Origin: Jack n' Jill
"Jack & Jill are a match made in 8-bit heaven. If ever the pair becomes separated, it's their mission to reunite at all costs, despite what perils may be between them. They tend to be a bit single-minded, often electing to do only one action at a time." ― Trophy Description
  • Official Couple Ordeal Syndrome: To the point where their entire game and every single level involves Jack jumping and evading danger to reunite with Jill.

    Knight 
https://static.tvtropes.org/pmwiki/pub/images/knightsprite.png
Origin: Slayin
"A Knight sets forth on a quest to slay a dreaded dragon. A bit of a narcissist, he spends earnings on decorations for his eventual gravestone as a tribute to his great deeds. Luckily, he's found a method for maximizing loot drops by slaying in quick succession." ― Trophy Description
  • Face Death with Dignity: Can be applied here, stated he buys decorations for his eventual gravestone.
  • Glory Seeker: A major reason why he went on his quest to begin with. Fame happens to be your total score's name within his own game.
  • The Hero: He sought forth on his quest to slay a dreaded dragon.

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